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https://github.com/tribufu/node-gamedig
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Initial es6 async conversion work
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commit
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10 changed files with 773 additions and 748 deletions
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@ -1,44 +1,42 @@
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const Core = require('./core');
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class Ase extends Core {
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run(state) {
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this.udpSend('s',(buffer) => {
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async run(state) {
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const buffer = await this.udpSend('s',(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string({length:4});
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if(header !== 'EYE1') return;
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state.raw.gamename = this.readString(reader);
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state.raw.port = parseInt(this.readString(reader));
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state.name = this.readString(reader);
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state.raw.gametype = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.password = this.readString(reader) === '1';
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state.raw.numplayers = parseInt(this.readString(reader));
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state.maxplayers = parseInt(this.readString(reader));
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while(!reader.done()) {
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const key = this.readString(reader);
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if(!key) break;
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const value = this.readString(reader);
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state.raw[key] = value;
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}
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while(!reader.done()) {
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const flags = reader.uint(1);
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const player = {};
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if(flags & 1) player.name = this.readString(reader);
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if(flags & 2) player.team = this.readString(reader);
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if(flags & 4) player.skin = this.readString(reader);
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if(flags & 8) player.score = parseInt(this.readString(reader));
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if(flags & 16) player.ping = parseInt(this.readString(reader));
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if(flags & 32) player.time = parseInt(this.readString(reader));
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state.players.push(player);
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}
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this.finish(state);
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const header = reader.string({length: 4});
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if (header === 'EYE1') return buffer;
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});
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const reader = this.reader(buffer);
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state.raw.gamename = this.readString(reader);
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state.raw.port = parseInt(this.readString(reader));
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state.name = this.readString(reader);
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state.raw.gametype = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.password = this.readString(reader) === '1';
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state.raw.numplayers = parseInt(this.readString(reader));
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state.maxplayers = parseInt(this.readString(reader));
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while(!reader.done()) {
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const key = this.readString(reader);
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if(!key) break;
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const value = this.readString(reader);
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state.raw[key] = value;
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}
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while(!reader.done()) {
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const flags = reader.uint(1);
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const player = {};
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if(flags & 1) player.name = this.readString(reader);
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if(flags & 2) player.team = this.readString(reader);
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if(flags & 4) player.skin = this.readString(reader);
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if(flags & 8) player.score = parseInt(this.readString(reader));
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if(flags & 16) player.ping = parseInt(this.readString(reader));
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if(flags & 32) player.time = parseInt(this.readString(reader));
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state.players.push(player);
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}
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}
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readString(reader) {
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