mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-18 09:35:50 +00:00
Upgrade syntax of everything to more modern javascript
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parent
f8d903b982
commit
69288baebc
43 changed files with 1499 additions and 1521 deletions
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@ -1,47 +1,49 @@
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module.exports = require('./core').extend({
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run: function(state) {
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var self = this;
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self.udpSend('s',function(buffer) {
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var reader = self.reader(buffer);
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class Ase extends require('./core') {
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run(state) {
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this.udpSend('s',(buffer) => {
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const reader = this.reader(buffer);
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var header = reader.string({length:4});
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if(header != 'EYE1') return;
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const header = reader.string({length:4});
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if(header !== 'EYE1') return;
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state.raw.gamename = self.readString(reader);
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state.raw.port = parseInt(self.readString(reader));
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state.name = self.readString(reader);
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state.raw.gametype = self.readString(reader);
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state.map = self.readString(reader);
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state.raw.version = self.readString(reader);
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state.password = self.readString(reader) == '1';
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state.raw.numplayers = parseInt(self.readString(reader));
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state.maxplayers = parseInt(self.readString(reader));
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state.raw.gamename = this.readString(reader);
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state.raw.port = parseInt(this.readString(reader));
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state.name = this.readString(reader);
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state.raw.gametype = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.version = this.readString(reader);
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state.password = this.readString(reader) === '1';
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state.raw.numplayers = parseInt(this.readString(reader));
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state.maxplayers = parseInt(this.readString(reader));
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while(!reader.done()) {
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var key = self.readString(reader);
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const key = this.readString(reader);
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if(!key) break;
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var value = self.readString(reader);
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const value = this.readString(reader);
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state.raw[key] = value;
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}
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console.log(reader.rest());
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while(!reader.done()) {
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var flags = reader.uint(1);
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var player = {};
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if(flags & 1) player.name = self.readString(reader);
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if(flags & 2) player.team = self.readString(reader);
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if(flags & 4) player.skin = self.readString(reader);
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if(flags & 8) player.score = parseInt(self.readString(reader));
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if(flags & 16) player.ping = parseInt(self.readString(reader));
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if(flags & 32) player.time = parseInt(self.readString(reader));
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const flags = reader.uint(1);
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const player = {};
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if(flags & 1) player.name = this.readString(reader);
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if(flags & 2) player.team = this.readString(reader);
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if(flags & 4) player.skin = this.readString(reader);
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if(flags & 8) player.score = parseInt(this.readString(reader));
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if(flags & 16) player.ping = parseInt(this.readString(reader));
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if(flags & 32) player.time = parseInt(this.readString(reader));
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state.players.push(player);
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}
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self.finish(state);
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this.finish(state);
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});
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},
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readString: function(reader) {
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var len = reader.uint(1);
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}
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readString(reader) {
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const len = reader.uint(1);
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return reader.string({length:len-1});
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}
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});
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}
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module.exports = Ase;
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