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https://github.com/tribufu/node-gamedig
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Add a bunch of reference docs
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104
reference/tribes2/gameq.txt
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104
reference/tribes2/gameq.txt
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: tribes2.php,v 1.1 2007/07/07 14:52:01 tombuskens Exp $
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*/
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[tribes2]
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info = "\x0E\x02\x01\x02\x03\x04"
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status = "\x12\x02\x01\x02\x03\x04"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Tribes 2 protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_tribes2 extends GameQ_Protocol
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{
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public function info()
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{
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// Header
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$this->p->skip(6);
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$this->r->add('version', $this->p->readPascalString());
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// TODO: Protocol and build numbers
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$this->p->skip(12);
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$this->r->add('hostname', $this->p->readPascalString());
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}
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public function status()
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{
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// Header
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$this->p->skip(6);
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// Vars
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$this->r->add('mod', $this->p->readPascalString());
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$this->r->add('gametype', $this->p->readPascalString());
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$this->r->add('map', $this->p->readPascalString());
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$this->readBitflag($this->p->read());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('max_players', $this->p->readInt8());
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$this->r->add('num_bots', $this->p->readInt8());
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$this->r->add('cpu', $this->p->readInt16());
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$this->r->add('info', $this->p->readPascalString());
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$this->p->skip(2);
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$this->teams();
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$this->players();
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}
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private function teams()
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{
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$num_teams = $this->p->read();
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$this->r->add('num_teams', $num_teams);
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$this->p->skip();
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for ($i = 0; $i < $num_teams; $i++) {
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$this->r->addTeam('name', $this->p->readString("\x09"));
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$this->r->addTeam('score', $this->p->readString("\x0a"));
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}
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}
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private function players()
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{
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// TODO
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}
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private function readBitflag($flag)
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{
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$vars = array('dedicated', 'password', 'linux',
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'tournament', 'no_alias');
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$bit = 1;
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foreach ($vars as $var) {
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$value = ($flag & $bit) ? 1 : 0;
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$this->r->add($var, $value);
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$bit *= 2;
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}
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}
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}
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?>
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72
reference/tribes2/lgsl.txt
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72
reference/tribes2/lgsl.txt
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/*----------------------------------------------------------------------------------------------------------\
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| [ LIVE GAME SERVER LIST ] [ © RICHARD PERRY FROM GREYCUBE.COM ] |
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| Released under the terms and conditions of the GNU General Public License Version 3 (http://gnu.org) |
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\-----------------------------------------------------------------------------------------------------------*/
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function lgsl_query_25(&$server, &$lgsl_need, &$lgsl_fp)
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{
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//---------------------------------------------------------+
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// REFERENCE: http://www.tribesnext.com
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fwrite($lgsl_fp,"\x12\x02\x21\x21\x21\x21");
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { return FALSE; }
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$buffer = substr($buffer, 6); // REMOVE HEADER
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//---------------------------------------------------------+
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$server['s']['game'] = lgsl_cut_pascal($buffer);
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$server['e']['gamemode'] = lgsl_cut_pascal($buffer);
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$server['s']['map'] = lgsl_cut_pascal($buffer);
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$server['e']['bit_flags'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['playersmax'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['bots'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['cpu'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['motd'] = lgsl_cut_pascal($buffer);
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$server['e']['unknown'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['dedicated'] = ($server['e']['bit_flags'] & 1) ? "1" : "0";
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$server['s']['password'] = ($server['e']['bit_flags'] & 2) ? "1" : "0";
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$server['e']['os'] = ($server['e']['bit_flags'] & 4) ? "L" : "W";
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$server['e']['tournament'] = ($server['e']['bit_flags'] & 8) ? "1" : "0";
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$server['e']['no_alias'] = ($server['e']['bit_flags'] & 16) ? "1" : "0";
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unset($server['e']['bit_flags']);
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//---------------------------------------------------------+
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$team_total = lgsl_cut_string($buffer, 0, "\x0A");
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for ($i=0; $i<$team_total; $i++)
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{
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$server['t'][$i]['name'] = lgsl_cut_string($buffer, 0, "\x09");
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$server['t'][$i]['score'] = lgsl_cut_string($buffer, 0, "\x0A");
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}
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$player_total = lgsl_cut_string($buffer, 0, "\x0A");
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for ($i=0; $i<$player_total; $i++)
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{
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lgsl_cut_byte($buffer, 1); // ? 16
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lgsl_cut_byte($buffer, 1); // ? 8 or 14 = BOT / 12 = ALIAS / 11 = NORMAL
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if (ord($buffer[0]) < 32) { lgsl_cut_byte($buffer, 1); } // ? 8 PREFIXES SOME NAMES
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$server['p'][$i]['name'] = lgsl_cut_string($buffer, 0, "\x11");
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lgsl_cut_string($buffer, 0, "\x09"); // ALWAYS BLANK
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$server['p'][$i]['team'] = lgsl_cut_string($buffer, 0, "\x09");
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$server['p'][$i]['score'] = lgsl_cut_string($buffer, 0, "\x0A");
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}
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//---------------------------------------------------------+
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return TRUE;
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}
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