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https://github.com/tribufu/node-gamedig
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Add a bunch of reference docs
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58
reference/cube/gameq_cube.txt
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58
reference/cube/gameq_cube.txt
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: cube.php,v 1.1 2007/07/04 09:08:36 tombuskens Exp $
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*/
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[cube]
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status = "\x00"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Cube Engine protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.1 $
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*/
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class GameQ_Protocol_cube extends GameQ_Protocol
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{
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/*
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* status packet
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*/
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public function status()
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{
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// Header
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if (!$this->p->read() == "\x00") {
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throw new GameQ_ParsingException($this->p);
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}
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$this->p->skip(2);
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// Vars
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$this->r->add('protocol', $this->p->readInt8());
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$this->r->add('mode', $this->p->readInt8());
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$this->r->add('num_players', $this->p->readInt8());
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$this->r->add('time_remaining', $this->p->readInt8());
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$this->r->add('map', $this->p->readString());
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$this->r->add('servername', $this->p->readString());
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$this->r->add('max_players', $this->p->readInt8());
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}
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}
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?>
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79
reference/cube/gameq_sauerbraten.txt
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79
reference/cube/gameq_sauerbraten.txt
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Id: sauerbraten.php,v 1.2 2008/06/25 13:50:47 tombuskens Exp $
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*/
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[sauerbraten]
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status = "\xFF"
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require_once GAMEQ_BASE . 'Protocol.php';
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/**
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* Sauerbraten / Cube 2 Engine protocol
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*
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* @author Tom Buskens <t.buskens@deviation.nl>
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* @version $Revision: 1.2 $
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*/
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class GameQ_Protocol_sauerbraten extends GameQ_Protocol
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{
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private function getint()
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{
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$i = $this->p->readInt8();
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if ($i == 0x80)
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{
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$i = $this->p->readInt8();
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$i |= $this->p->readInt8() << 8;
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}
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else if ($i == 0x81)
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{
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$i = $this->p->readInt8();
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$i |= $this->p->readInt8() << 8;
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$i |= $this->p->readInt8() << 16;
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$i |= $this->p->readInt8() << 24;
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}
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return $i;
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}
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/*
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* status packet
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*/
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public function status()
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{
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// Header
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if (!$this->p->read() == "\x00") {
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throw new GameQ_ParsingException($this->p);
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}
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// Vars
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$this->r->add('num_players', $this->getint());
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$this->r->add('num_attributes', $this->getint());
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$this->r->add('protocol', $this->getint());
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$this->r->add('servermode', $this->getint());
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$this->r->add('time_remaining', $this->getint());
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$this->r->add('max_players', $this->getint());
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$this->r->add('locked', $this->getint());
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$this->r->add('map', $this->p->readString());
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$this->r->add('servername', $this->p->readString());
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}
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}
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?>
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168
reference/cube/lgsl.txt
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168
reference/cube/lgsl.txt
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/*----------------------------------------------------------------------------------------------------------\
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| [ LIVE GAME SERVER LIST ] [ © RICHARD PERRY FROM GREYCUBE.COM ] |
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| Released under the terms and conditions of the GNU General Public License Version 3 (http://gnu.org) |
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\-----------------------------------------------------------------------------------------------------------*/
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function lgsl_query_24(&$server, &$lgsl_need, &$lgsl_fp)
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{
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//---------------------------------------------------------+
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// REFERENCE: http://cubelister.sourceforge.net
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fwrite($lgsl_fp, "\x21\x21");
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { return FALSE; }
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$buffer = substr($buffer, 2); // REMOVE HEADER
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//---------------------------------------------------------+
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if ($buffer[0] == "\x1b") // CUBE 1
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{
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// RESPONSE IS XOR ENCODED FOR SOME STRANGE REASON
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for ($i=0; $i<strlen($buffer); $i++) { $buffer[$i] = chr(ord($buffer[$i]) ^ 0x61); }
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$server['s']['game'] = "Cube";
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$server['e']['netcode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['gamemode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['timeleft'] = lgsl_time(ord(lgsl_cut_byte($buffer, 1)) * 60);
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$server['s']['map'] = lgsl_cut_string($buffer);
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$server['s']['name'] = lgsl_cut_string($buffer);
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$server['s']['playersmax'] = "0"; // NOT PROVIDED
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// DOES NOT RETURN PLAYER INFORMATION
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return TRUE;
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}
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elseif ($buffer[0] == "\x80") // ASSAULT CUBE
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{
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$server['s']['game'] = "AssaultCube";
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$server['e']['netcode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['version'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['gamemode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['timeleft'] = lgsl_time(ord(lgsl_cut_byte($buffer, 1)) * 60);
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$server['s']['map'] = lgsl_cut_string($buffer);
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$server['s']['name'] = lgsl_cut_string($buffer);
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$server['s']['playersmax'] = ord(lgsl_cut_byte($buffer, 1));
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}
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elseif ($buffer[1] == "\x05") // CUBE 2 - SAUERBRATEN
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{
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$server['s']['game'] = "Sauerbraten";
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$info_returned = ord(lgsl_cut_byte($buffer, 1)); // CODED FOR 5
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$server['e']['netcode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['version'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['gamemode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['timeleft'] = lgsl_time(ord(lgsl_cut_byte($buffer, 1)) * 60);
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$server['s']['playersmax'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['password'] = ord(lgsl_cut_byte($buffer, 1)); // BIT FIELD
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$server['s']['password'] = $server['s']['password'] & 4 ? "1" : "0";
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$server['s']['map'] = lgsl_cut_string($buffer);
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$server['s']['name'] = lgsl_cut_string($buffer);
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}
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elseif ($buffer[1] == "\x06") // BLOODFRONTIER
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{
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$server['s']['game'] = "Blood Frontier";
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$server['s']['players'] = ord(lgsl_cut_byte($buffer, 1));
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$info_returned = ord(lgsl_cut_byte($buffer, 1)); // CODED FOR 6
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$server['e']['netcode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['version'] = lgsl_unpack(lgsl_cut_byte($buffer, 2), "S");
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$server['e']['gamemode'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['mutators'] = ord(lgsl_cut_byte($buffer, 1));
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$server['e']['timeleft'] = lgsl_time(ord(lgsl_cut_byte($buffer, 1)) * 60);
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$server['s']['playersmax'] = ord(lgsl_cut_byte($buffer, 1));
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$server['s']['password'] = ord(lgsl_cut_byte($buffer, 1)); // BIT FIELD
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$server['s']['password'] = $server['s']['password'] & 4 ? "1" : "0";
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$server['s']['map'] = lgsl_cut_string($buffer);
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$server['s']['name'] = lgsl_cut_string($buffer);
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}
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else // UNKNOWN
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{
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return FALSE;
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}
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//---------------------------------------------------------+
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// CRAZY PROTOCOL - REQUESTS MUST BE MADE FOR EACH PLAYER
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// BOTS ARE RETURNED BUT NOT INCLUDED IN THE PLAYER TOTAL
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// AND THERE CAN BE ID GAPS BETWEEN THE PLAYERS RETURNED
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if ($lgsl_need['p'] && $server['s']['players'])
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{
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$player_key = 0;
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for ($player_id=0; $player_id<32; $player_id++)
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{
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fwrite($lgsl_fp, "\x00\x01".chr($player_id));
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// READ PACKET
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { break; }
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// CHECK IF PLAYER ID IS ACTIVE
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if ($buffer[5] != "\x00")
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{
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if ($player_key < $server['s']['players']) { continue; }
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break;
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}
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// IF PREVIEW PACKET GET THE FULL PACKET THAT FOLLOWS
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if (strlen($buffer) < 15)
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{
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$buffer = fread($lgsl_fp, 4096);
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if (!$buffer) { break; }
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}
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// REMOVE HEADER
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$buffer = substr($buffer, 7);
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// WE CAN NOW GET THE PLAYER DETAILS
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if ($server['s']['game'] == "Blood Frontier")
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{
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$server['p'][$player_key]['pid'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['ping'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['ping'] = $server['p'][$player_key]['ping'] == 128 ? lgsl_unpack(lgsl_cut_byte($buffer, 2), "S") : $server['p'][$player_key]['ping'];
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$server['p'][$player_key]['name'] = lgsl_cut_string($buffer);
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$server['p'][$player_key]['team'] = lgsl_cut_string($buffer);
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$server['p'][$player_key]['score'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "c");
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$server['p'][$player_key]['damage'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['deaths'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['teamkills'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['accuracy'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C")."%";
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$server['p'][$player_key]['health'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "c");
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$server['p'][$player_key]['spree'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['weapon'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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}
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else
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{
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$server['p'][$player_key]['pid'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['name'] = lgsl_cut_string($buffer);
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$server['p'][$player_key]['team'] = lgsl_cut_string($buffer);
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$server['p'][$player_key]['score'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "c");
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$server['p'][$player_key]['deaths'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['teamkills'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['accuracy'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C")."%";
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$server['p'][$player_key]['health'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "c");
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$server['p'][$player_key]['armour'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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$server['p'][$player_key]['weapon'] = lgsl_unpack(lgsl_cut_byte($buffer, 1), "C");
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}
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$player_key++;
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}
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}
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//---------------------------------------------------------+
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return TRUE;
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}
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