Convert tabs to spaces

This commit is contained in:
mmorrison 2017-08-09 05:32:09 -05:00
parent 0dd25bfcda
commit 3674d384d0
39 changed files with 2414 additions and 2414 deletions

View file

@ -1,217 +1,217 @@
const async = require('async'),
Bzip2 = require('compressjs').Bzip2;
Bzip2 = require('compressjs').Bzip2;
class Valve extends require('./core') {
constructor() {
super();
constructor() {
super();
this.options.port = 27015;
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
this.options.port = 27015;
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
// cs:go provides an annoying additional bot that looks exactly like a player,
// but is always named "Max Players"
this.isCsGo = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
this._challenge = '';
}
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
run(state) {
async.series([
(c) => { this.queryInfo(state,c); },
(c) => { this.queryChallenge(state,c); },
(c) => { this.queryPlayers(state,c); },
(c) => { this.queryRules(state,c); },
(c) => { this.finish(state); }
]);
}
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
queryInfo(state,c) {
this.sendPacket(
0x54,false,'Source Engine Query\0',
this.goldsrcInfo ? 0x6D : 0x49,
(b) => {
// cs:go provides an annoying additional bot that looks exactly like a player,
// but is always named "Max Players"
this.isCsGo = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
this._challenge = '';
}
run(state) {
async.series([
(c) => { this.queryInfo(state,c); },
(c) => { this.queryChallenge(state,c); },
(c) => { this.queryPlayers(state,c); },
(c) => { this.queryRules(state,c); },
(c) => { this.finish(state); }
]);
}
queryInfo(state,c) {
this.sendPacket(
0x54,false,'Source Engine Query\0',
this.goldsrcInfo ? 0x6D : 0x49,
(b) => {
const reader = this.reader(b);
if(this.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
state.raw.steamappid = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
if(this.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
state.raw.steamappid = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
state.raw.listentype = reader.uint(1);
state.raw.environment = reader.uint(1);
if(!this.goldsrcInfo) {
state.raw.listentype = String.fromCharCode(state.raw.listentype);
state.raw.environment = String.fromCharCode(state.raw.environment);
}
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.password = !!reader.uint(1);
if(this.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
}
state.raw.secure = reader.uint(1);
state.raw.listentype = reader.uint(1);
state.raw.environment = reader.uint(1);
if(!this.goldsrcInfo) {
state.raw.listentype = String.fromCharCode(state.raw.listentype);
state.raw.environment = String.fromCharCode(state.raw.environment);
}
if(this.goldsrcInfo) {
state.raw.numbots = reader.uint(1);
} else {
if(state.raw.folder === 'ship') {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
}
state.raw.version = reader.string();
state.password = !!reader.uint(1);
if(this.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
}
state.raw.secure = reader.uint(1);
if(this.goldsrcInfo) {
state.raw.numbots = reader.uint(1);
} else {
if(state.raw.folder === 'ship') {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
}
state.raw.version = reader.string();
const extraFlag = reader.uint(1);
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
}
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
}
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol === 7 && (
state.raw.steamappid === 215
|| state.raw.steamappid === 17550
|| state.raw.steamappid === 17700
|| state.raw.steamappid === 240
)
) {
this._skipSizeInSplitHeader = true;
}
if(this.debug) {
console.log("STEAM APPID: "+state.raw.steamappid);
console.log("PROTOCOL: "+state.raw.protocol);
}
if(state.raw.protocol === 48) {
if(this.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
this.goldsrcSplits = true;
}
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol === 7 && (
state.raw.steamappid === 215
|| state.raw.steamappid === 17550
|| state.raw.steamappid === 17700
|| state.raw.steamappid === 240
)
) {
this._skipSizeInSplitHeader = true;
}
if(this.debug) {
console.log("STEAM APPID: "+state.raw.steamappid);
console.log("PROTOCOL: "+state.raw.protocol);
}
if(state.raw.protocol === 48) {
if(this.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
this.goldsrcSplits = true;
}
c();
}
);
}
c();
}
);
}
queryChallenge(state,c) {
if(this.legacyChallenge) {
this.sendPacket(0x57,false,false,0x41,(b) => {
// sendPacket will catch the response packet and
// save the challenge for us
c();
});
} else {
c();
}
}
queryChallenge(state,c) {
if(this.legacyChallenge) {
this.sendPacket(0x57,false,false,0x41,(b) => {
// sendPacket will catch the response packet and
// save the challenge for us
c();
});
} else {
c();
}
}
queryPlayers(state,c) {
this.sendPacket(0x55,true,false,0x44,(b) => {
queryPlayers(state,c) {
this.sendPacket(0x55,true,false,0x44,(b) => {
const reader = this.reader(b);
const num = reader.uint(1);
for(let i = 0; i < num; i++) {
reader.skip(1);
for(let i = 0; i < num; i++) {
reader.skip(1);
const name = reader.string();
const score = reader.int(4);
const time = reader.float();
if(this.debug) console.log("Found player: "+name+" "+score+" "+time);
if(this.debug) console.log("Found player: "+name+" "+score+" "+time);
// connecting players don't count as players.
if(!name) continue;
// connecting players don't count as players.
if(!name) continue;
(time === -1 ? state.bots : state.players).push({
name:name, score:score, time:time
});
}
(time === -1 ? state.bots : state.players).push({
name:name, score:score, time:time
});
}
if(this.isCsGo && state.players.length === 1 && state.players[0].name === 'Max Players') {
if(this.debug) console.log("CSGO server using limited player details");
state.players = [];
for(let i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
}
// if we didn't find the bots, iterate
// through and guess which ones they are
if(!state.bots.length && state.raw.numbots) {
if(this.isCsGo && state.players.length === 1 && state.players[0].name === 'Max Players') {
if(this.debug) console.log("CSGO server using limited player details");
state.players = [];
for(let i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
}
// if we didn't find the bots, iterate
// through and guess which ones they are
if(!state.bots.length && state.raw.numbots) {
let maxTime = 0;
for (const player of state.players) {
maxTime = Math.max(player.time,maxTime);
}
for(let i = 0; i < state.players.length; i++) {
const player = state.players[i];
if(state.bots.length >= state.raw.numbots) continue;
if(player.time !== maxTime) continue;
state.bots.push(player);
state.players.splice(i, 1);
i--;
}
}
for (const player of state.players) {
maxTime = Math.max(player.time,maxTime);
}
for(let i = 0; i < state.players.length; i++) {
const player = state.players[i];
if(state.bots.length >= state.raw.numbots) continue;
if(player.time !== maxTime) continue;
state.bots.push(player);
state.players.splice(i, 1);
i--;
}
}
c();
});
}
c();
});
}
queryRules(state,c) {
this.sendPacket(0x56,true,false,0x45,(b) => {
queryRules(state,c) {
this.sendPacket(0x56,true,false,0x45,(b) => {
const reader = this.reader(b);
const num = reader.uint(2);
state.raw.rules = {};
for(let i = 0; i < num; i++) {
state.raw.rules = {};
for(let i = 0; i < num; i++) {
const key = reader.string();
const value = reader.string();
state.raw.rules[key] = value;
}
c();
}, () => {
// no rules were returned after timeout --
// the server probably has them disabled
// ignore the timeout
c();
return true;
});
}
state.raw.rules[key] = value;
}
c();
}, () => {
// no rules were returned after timeout --
// the server probably has them disabled
// ignore the timeout
c();
return true;
});
}
sendPacket(type,sendChallenge,payload,expect,callback,ontimeout) {
const packetStorage = {};
sendPacket(type,sendChallenge,payload,expect,callback,ontimeout) {
const packetStorage = {};
const receivedFull = (reader) => {
const type = reader.uint(1);
@ -301,28 +301,28 @@ class Valve extends require('./core') {
}
};
const send = (c) => {
if(typeof payload === 'string') payload = Buffer.from(payload,'binary');
const send = (c) => {
if(typeof payload === 'string') payload = Buffer.from(payload,'binary');
const challengeLength = sendChallenge ? 4 : 0;
const payloadLength = payload ? payload.length : 0;
const b = Buffer.alloc(5 + challengeLength + payloadLength);
b.writeInt32LE(-1, 0);
b.writeUInt8(type, 4);
if(sendChallenge) {
let challenge = this._challenge;
if(!challenge) challenge = 0xffffffff;
if(this.byteorder === 'le') b.writeUInt32LE(challenge, 5);
else b.writeUInt32BE(challenge, 5);
}
if(payloadLength) payload.copy(b, 5+challengeLength);
b.writeInt32LE(-1, 0);
b.writeUInt8(type, 4);
this.udpSend(b,receivedOne,ontimeout);
};
if(sendChallenge) {
let challenge = this._challenge;
if(!challenge) challenge = 0xffffffff;
if(this.byteorder === 'le') b.writeUInt32LE(challenge, 5);
else b.writeUInt32BE(challenge, 5);
}
if(payloadLength) payload.copy(b, 5+challengeLength);
this.udpSend(b,receivedOne,ontimeout);
};
send();
}
}
}
module.exports = Valve;