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Fix issues with corrupt strings in unreal2 protocol
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f952652251
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5 changed files with 57 additions and 16 deletions
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@ -5,8 +5,6 @@ module.exports = require('./protocols/unreal2').extend({
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this.pretty = 'Killing Floor';
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},
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readExtraInfo: function(reader,state) {
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state.raw.numplayers = reader.uint(4);
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state.maxplayers = reader.uint(4);
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state.raw.wavecurrent = reader.uint(4);
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state.raw.wavetotal = reader.uint(4);
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}
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