Fix issues with corrupt strings in unreal2 protocol

This commit is contained in:
Michael Morrison 2014-02-01 20:04:41 -06:00
parent f952652251
commit 2915d962a8
5 changed files with 57 additions and 16 deletions

View file

@ -5,8 +5,6 @@ module.exports = require('./protocols/unreal2').extend({
this.pretty = 'Killing Floor';
},
readExtraInfo: function(reader,state) {
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
state.raw.wavecurrent = reader.uint(4);
state.raw.wavetotal = reader.uint(4);
}