feat: breadth attempt order (#486)

* feat: breadth attempt order

* fix: remove stray console log from debugging
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CosminPerRam 2024-01-18 23:11:03 +02:00 committed by GitHub
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@ -52,6 +52,7 @@ Confused on how this works, or you want to see more? Checkout the [examples](/ex
| **requestPlayersRequired** | boolean | false | Valve games only. Querying players is always required to have a response or the query will timeout. Some [games](GAMES_LIST.md) may not provide a players response. |
| **stripColors** | boolean | true | Enables stripping colors for protocols: unreal2, savage2, quake3, nadeo, gamespy2, doom3, armagetron. |
| **portCache** | boolean | true | After you queried a server, the second time you query that exact server (identified by specified ip and port), first add an attempt to query with the last successful port. |
| **noBreadthOrder** | boolean | false | Enable the behaviour of retrying an attempt X times followed by the next attempt X times, otherwise try attempt A, then B, then A, then B until reaching the X retry count of each. |
## Query Response