feat: breadth attempt order (#486)

* feat: breadth attempt order

* fix: remove stray console log from debugging
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CosminPerRam 2024-01-18 23:11:03 +02:00 committed by GitHub
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4 changed files with 23 additions and 13 deletions

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@ -36,6 +36,7 @@
* `stripColors` (defaults to `true`) for protocols that strips colors: unreal2, savage2, quake3, nadeo, gamespy2, doom3, armagetron.
* `requestRulesRequired` (defaults to `false`) Valve games only. `requestRules` is always required to have a response or the query will timeout.
* `requestPlayersRequired` (defaults to `false`) Valve games only. Querying players is always required to have a response or the query will timeout. Some [games](GAMES_LIST.md) may not provide a players response.
* `noBreadthOrder` (defaults to `false`). If multiple attempts are to be made, disable doing one of each type until reaching the retry count.
* Now documented: `address` (defaults to `undefined`) Override the IP address of the server skipping DNS resolution. When set, host will not be resolved, instead address will be connected to. However, some protocols still use host for other reasons e.g. as part of the query.
* `maxAttempts` has been renamed to `maxRetries`.