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https://github.com/tribufu/node-gamedig
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Add a ton of reference
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22 changed files with 5115 additions and 4 deletions
247
reference/tribes/qstat.txt
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247
reference/tribes/qstat.txt
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LICENSE: The Artistic License 2.0
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/*
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* qstat.h
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* by Steve Jankowski
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* steve@qstat.org
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* http://www.qstat.org
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*
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* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
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*/
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/* TRIBES */
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char tribes_info[] = { '`', '*', '*' };
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char tribes_players[] = { 'b', '*', '*' };
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/* This is what the game sends to get minimal status
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{ '\020', '\03', '\377', 0, (unsigned char)0xc5, 6 };
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*/
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char tribes_info_reponse[] = { 'a', '*', '*', 'b' };
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char tribes_players_reponse[] = { 'c', '*', '*', 'b' };
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char tribes_masterquery[] = { 0x10, 0x3, '\377', 0, 0x2 };
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char tribes_master_response[] = { 0x10, 0x6 };
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{
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/* TRIBES */
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TRIBES_SERVER, /* id */
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"TBS", /* type_prefix */
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"tbs", /* type_string */
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"-tbs", /* type_option */
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"Tribes", /* game_name */
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0, /* master */
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TRIBES_DEFAULT_PORT, /* default_port */
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0, /* port_offset */
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TF_SINGLE_QUERY, /* flags */
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"game", /* game_rule */
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"TRIBES", /* template_var */
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(char*) &tribes_info, /* status_packet */
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sizeof( tribes_info), /* status_len */
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(char*) &tribes_players, /* player_packet */
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sizeof( tribes_players), /* player_len */
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(char*) &tribes_players, /* rule_packet */
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sizeof( tribes_players), /* rule_len */
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NULL, /* master_packet */
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0, /* master_len */
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NULL, /* master_protocol */
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NULL, /* master_query */
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display_tribes_player_info, /* display_player_func */
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display_server_rules, /* display_rule_func */
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raw_display_tribes_player_info, /* display_raw_player_func */
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raw_display_server_rules, /* display_raw_rule_func */
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xml_display_tribes_player_info, /* display_xml_player_func */
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xml_display_server_rules, /* display_xml_rule_func */
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send_tribes_request_packet, /* status_query_func */
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NULL, /* rule_query_func */
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NULL, /* player_query_func */
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deal_with_tribes_packet, /* packet_func */
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},
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query_status_t deal_with_tribes_packet(struct qserver *server, char *rawpkt, int pktlen)
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{
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unsigned char *pkt, *end;
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int len, pnum, ping, packet_loss, n_teams, t;
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struct player *player;
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struct player **teams = NULL;
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struct player **last_player = &server->players;
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char buf[24];
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debug( 2, "deal_with_tribes_packet %p, %d", server, pktlen );
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if (server->server_name == NULL)
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{
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server->ping_total += time_delta(&packet_recv_time, &server->packet_time1);
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}
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else
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{
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gettimeofday(&server->packet_time1, NULL);
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}
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if (pktlen < sizeof(tribes_info_reponse))
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{
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return PKT_ERROR;
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}
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if (strncmp(rawpkt, tribes_players_reponse, sizeof(tribes_players_reponse)) != 0)
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{
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return PKT_ERROR;
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}
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pkt = (unsigned char*) &rawpkt[sizeof(tribes_info_reponse)];
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len = *pkt; /* game name: "Tribes" */
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add_nrule(server, "gamename", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* version */
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add_nrule(server, "version", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* server name */
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server->server_name = strndup((char*)pkt + 1, len);
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pkt += len + 1;
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add_rule(server, "dedicated", *pkt ? "1" : "0", NO_FLAGS);
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pkt++; /* flag: dedicated server */
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add_rule(server, "needpass", *pkt ? "1" : "0", NO_FLAGS);
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pkt++; /* flag: password on server */
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server->num_players = *pkt++;
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server->max_players = *pkt++;
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sprintf(buf, "%u", (unsigned int)pkt[0] + (unsigned int)pkt[1] *256);
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add_rule(server, "cpu", buf, NO_FLAGS);
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pkt++; /* cpu speed, lsb */
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pkt++; /* cpu speed, msb */
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len = *pkt; /* Mod (game) */
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add_nrule(server, "mods", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* game (mission): "C&H" */
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add_nrule(server, "game", (char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* Mission (map) */
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server->map_name = strndup((char*)pkt + 1, len);
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pkt += len + 1;
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len = *pkt; /* description (contains Admin: and Email: ) */
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debug( 2, "%.*s\n", len, pkt + 1);
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pkt += len + 1;
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n_teams = *pkt++; /* number of teams */
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if (n_teams == 255)
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{
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return PKT_ERROR;
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}
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sprintf(buf, "%d", n_teams);
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add_rule(server, "numteams", buf, NO_FLAGS);
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len = *pkt; /* first title */
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debug( 2, "%.*s\n", len, pkt + 1);
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pkt += len + 1;
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len = *pkt; /* second title */
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debug( 2, "%.*s\n", len, pkt + 1);
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pkt += len + 1;
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if (n_teams > 1)
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{
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teams = (struct player **)calloc(1, sizeof(struct player*) * n_teams);
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for (t = 0; t < n_teams; t++)
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{
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teams[t] = (struct player*)calloc(1, sizeof(struct player));
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teams[t]->number = TRIBES_TEAM;
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teams[t]->team = t;
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len = *pkt; /* team name */
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teams[t]->name = strndup((char*)pkt + 1, len);
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debug( 2, "team#0 <%.*s>\n", len, pkt + 1);
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pkt += len + 1;
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len = *pkt; /* team score */
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if (len > 2)
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{
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strncpy(buf, (char*)pkt + 1+3, len - 3);
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buf[len - 3] = '\0';
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}
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else
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{
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debug( 2, "%s score len %d\n", server->arg, len);
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buf[0] = '\0';
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}
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teams[t]->frags = atoi(buf);
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debug( 2, "team#0 <%.*s>\n", len - 3, pkt + 1+3);
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pkt += len + 1;
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}
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}
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else
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{
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len = *pkt; /* DM team? */
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debug( 2, "%.*s\n", len, pkt + 1);
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pkt += len + 1;
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pkt++;
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n_teams = 0;
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}
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pnum = 0;
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while ((char*)pkt < (rawpkt + pktlen))
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{
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ping = (unsigned int) *pkt << 2;
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pkt++;
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packet_loss = *pkt;
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pkt++;
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debug( 2, "player#%d, team #%d\n", pnum, (int) *pkt);
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pkt++;
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len = *pkt;
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if ((char*)pkt + len > (rawpkt + pktlen))
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{
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break;
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}
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player = (struct player*)calloc(1, sizeof(struct player));
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player->team = pkt[ - 1];
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if (n_teams && player->team < n_teams)
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{
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player->team_name = teams[player->team]->name;
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}
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else if (player->team == 255 && n_teams)
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{
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player->team_name = "Unknown";
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}
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player->flags |= PLAYER_FLAG_DO_NOT_FREE_TEAM;
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player->ping = ping;
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player->packet_loss = packet_loss;
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player->name = strndup((char*)pkt + 1, len);
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debug( 2, "player#%d, name %.*s\n", pnum, len, pkt + 1);
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pkt += len + 1;
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len = *pkt;
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debug( 2, "player#%d, info <%.*s>\n", pnum, len, pkt + 1);
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end = (unsigned char*)strchr((char*)pkt + 9, 0x9);
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if (end)
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{
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strncpy(buf, (char*)pkt + 9, end - (pkt + 9));
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buf[end - (pkt + 9)] = '\0';
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player->frags = atoi(buf);
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debug( 2, "player#%d, score <%.*s>\n", pnum, (unsigned)(end - (pkt + 9)), pkt + 9);
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}
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*last_player = player;
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last_player = &player->next;
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pkt += len + 1;
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pnum++;
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}
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for (t = n_teams; t;)
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{
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t--;
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teams[t]->next = server->players;
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server->players = teams[t];
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}
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free(teams);
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return DONE_AUTO;
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}
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