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https://github.com/tribufu/node-gamedig
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Add a ton of reference
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22 changed files with 5115 additions and 4 deletions
109
reference/teeworlds/gameq2.txt
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109
reference/teeworlds/gameq2.txt
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Teeworlds Protocol
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*
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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*/
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class GameQ_Protocols_Teeworlds extends GameQ_Protocols {
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_ALL => "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x05",
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// 0.5 Packet (not compatible, maybe some wants to implement "Teeworldsold")
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//self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_all"
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 8303; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'teeworlds';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'teeworlds';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Teeworlds";
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/*
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* Internal methods
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*/
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protected function process_all() {
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if(!$this->hasValidResponse(self::PACKET_ALL))
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{
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return array();
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}
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$data = $this->packets_response[self::PACKET_ALL][0];
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$buf = new GameQ_Buffer($data);
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$result = new GameQ_Result();
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$buf->readString();
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$result->add('version', $buf->readString());
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$result->add('hostname', $buf->readString());
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$result->add('map', $buf->readString());
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$result->add('game_descr', $buf->readString());
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$result->add('flags', $buf->readString()); // not use about that
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$result->add('num_players', $buf->readString());
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$result->add('maxplayers', $buf->readString());
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$result->add('num_players_total', $buf->readString());
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$result->add('maxplayers_total', $buf->readString());
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// Players
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while ($buf->getLength()) {
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$result->addPlayer('name', $buf->readString());
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$result->addPlayer('clan', $buf->readString());
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$result->addPlayer('flag', $buf->readString());
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$result->addPlayer('score', $buf->readString());
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$result->addPlayer('team', $buf->readString());
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}
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return $result->fetch();
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}
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}
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