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https://github.com/tribufu/node-gamedig
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Reduced chance of protocol collisions between gamespy3 and minecraftbedrock (2.0.27)
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parent
883700d7dd
commit
052736edd7
6 changed files with 41 additions and 21 deletions
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@ -9,7 +9,7 @@ class MinecraftBedrock extends Core {
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async run(state) {
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const bufs = [
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Buffer.from([0x01]), // Message ID, ID_UNCONNECTED_PING
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Buffer.from('0000000000000000', 'hex'), // Nonce / timestamp
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Buffer.from('1122334455667788', 'hex'), // Nonce / timestamp
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Buffer.from('00ffff00fefefefefdfdfdfd12345678', 'hex'), // Magic
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Buffer.from('0000000000000000', 'hex') // Cliend GUID
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];
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@ -19,17 +19,26 @@ class MinecraftBedrock extends Core {
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const messageId = reader.uint(1);
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if (messageId !== 0x1c) {
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throw new Error('Invalid message id');
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this.logger.debug('Skipping packet, invalid message id');
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return;
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}
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const nonce = reader.part(8).toString('hex'); // should match the nonce we sent
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this.logger.debug('Nonce: ' + nonce);
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if (nonce !== '1122334455667788') {
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this.logger.debug('Skipping packet, invalid nonce');
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return;
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}
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// These 8 bytes are identical to the serverId string we receive in decimal below
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reader.skip(8);
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const magic = reader.part(16).toString('hex');
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this.logger.debug('Magic value: ' + magic);
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if (magic !== '00ffff00fefefefefdfdfdfd12345678') {
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this.logger.debug('Skipping packet, invalid magic');
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return;
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}
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const statusLen = reader.uint(2);
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if (reader.remaining() !== statusLen) {
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@ -40,23 +49,22 @@ class MinecraftBedrock extends Core {
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this.logger.debug('Raw status str: ' + statusStr);
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const split = statusStr.split(';');
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if (split.length < 12) {
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if (split.length < 6) {
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throw new Error('Missing enough chunks in status str');
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}
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let i = 0;
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state.raw.edition = split[i++];
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state.name = split[i++];
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state.raw.protocolVersion = split[i++];
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state.raw.mcVersion = split[i++];
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state.players = parseInt(split[i++]);
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state.maxplayers = parseInt(split[i++]);
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state.raw.serverId = split[i++];
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state.map = split[i++];
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state.raw.gameMode = split[i++];
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state.raw.nintendoOnly = !!parseInt(split[i++]);
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state.raw.ipv4Port = split[i++];
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state.raw.ipv6Port = split[i++];
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state.raw.edition = split.shift();
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state.name = split.shift();
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state.raw.protocolVersion = split.shift();
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state.raw.mcVersion = split.shift();
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state.players = parseInt(split.shift());
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state.maxplayers = parseInt(split.shift());
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if (split.length) state.raw.serverId = split.shift();
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if (split.length) state.map = split.shift();
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if (split.length) state.raw.gameMode = split.shift();
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if (split.length) state.raw.nintendoOnly = !!parseInt(split.shift());
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if (split.length) state.raw.ipv4Port = split.shift();
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if (split.length) state.raw.ipv6Port = split.shift();
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return true;
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});
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