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https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
Add support for vcmp, 2.0.9, Fixes #106
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parent
89f1353c6f
commit
00f05b5385
5 changed files with 65 additions and 112 deletions
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@ -4,22 +4,30 @@ class Samp extends Core {
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constructor() {
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super();
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this.encoding = 'win1252';
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this.magicHeader = 'SAMP';
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this.responseMagicHeader = null;
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this.isVcmp = false;
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}
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async run(state) {
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// read info
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{
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const reader = await this.sendPacket('i');
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if (this.isVcmp) {
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let version = reader.string(12);
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version = version.replace(/\0.*$/g,'');
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state.raw.version = version;
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}
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state.password = !!reader.uint(1);
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state.raw.numplayers = reader.uint(2);
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state.maxplayers = reader.uint(2);
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state.name = this.readString(reader,4);
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state.raw.gamemode = this.readString(reader,4);
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this.map = this.readString(reader,4);
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state.raw.map = this.readString(reader,4);
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}
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// read rules
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{
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if (!this.isVcmp) {
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const reader = await this.sendPacket('r');
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const ruleCount = reader.uint(2);
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state.raw.rules = {};
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@ -28,29 +36,44 @@ class Samp extends Core {
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const value = this.readString(reader,1);
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state.raw.rules[key] = value;
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}
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if('mapname' in state.raw.rules)
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state.map = state.raw.rules.mapname;
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}
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// read players
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{
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const reader = await this.sendPacket('d', true);
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if (reader !== null) {
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.id = reader.uint(1);
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player.name = this.readString(reader,1);
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player.score = reader.int(4);
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player.ping = reader.uint(4);
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state.players.push(player);
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// don't even bother if > 100 players, because the server won't respond
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let gotPlayerData = false;
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if (state.raw.numplayers < 100) {
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if (this.isVcmp) {
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const reader = await this.sendPacket('c', true);
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if (reader !== null) {
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gotPlayerData = true;
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.name = this.readString(reader,1);
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state.players.push(player);
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}
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}
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} else {
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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const reader = await this.sendPacket('d', true);
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if (reader !== null) {
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gotPlayerData = true;
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const playerCount = reader.uint(2);
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for(let i = 0; i < playerCount; i++) {
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const player = {};
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player.id = reader.uint(1);
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player.name = this.readString(reader,1);
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player.score = reader.int(4);
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player.ping = reader.uint(4);
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state.players.push(player);
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}
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}
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}
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}
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if (!gotPlayerData) {
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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}
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}
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readString(reader,lenBytes) {
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const length = reader.uint(lenBytes);
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@ -59,7 +82,7 @@ class Samp extends Core {
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}
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async sendPacket(type,allowTimeout) {
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const outBuffer = Buffer.alloc(11);
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outBuffer.writeUInt32BE(0x53414D50,0);
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outBuffer.write(this.magicHeader,0, 4);
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const ipSplit = this.options.address.split('.');
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outBuffer.writeUInt8(parseInt(ipSplit[0]),4);
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outBuffer.writeUInt8(parseInt(ipSplit[1]),5);
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@ -68,12 +91,17 @@ class Samp extends Core {
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outBuffer.writeUInt16LE(this.options.port,8);
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outBuffer.writeUInt8(type.charCodeAt(0),10);
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const checkBuffer = Buffer.from(outBuffer);
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if (this.responseMagicHeader) {
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checkBuffer.write(this.responseMagicHeader, 0, 4);
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}
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return await this.udpSend(
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outBuffer,
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(buffer) => {
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const reader = this.reader(buffer);
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for(let i = 0; i < outBuffer.length; i++) {
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if(outBuffer.readUInt8(i) !== reader.uint(1)) return;
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for(let i = 0; i < checkBuffer.length; i++) {
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if(checkBuffer.readUInt8(i) !== reader.uint(1)) return;
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}
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return reader;
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},
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12
protocols/vcmp.js
Normal file
12
protocols/vcmp.js
Normal file
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@ -0,0 +1,12 @@
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const Samp = require('./samp');
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class Vcmp extends Samp {
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constructor() {
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super();
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this.magicHeader = 'VCMP';
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this.responseMagicHeader = 'MP04';
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this.isVcmp = true;
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}
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}
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module.exports = Vcmp;
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