Massive revamp for standardization of output

This commit is contained in:
Michael Morrison 2013-07-12 04:12:02 -05:00
parent 397d09d9d3
commit 007f1ffb8b
15 changed files with 153 additions and 119 deletions

View file

@ -1,13 +1,13 @@
module.exports = require('./gamespy3').extend({
init: function() {
this._super();
this.pretty = 'Unreal Tournament 3';
this.options.port = 6500;
},
prepState: function(state) {
finalizeState: function(state) {
this._super(state);
this.translateState(state,{
//'OwningPlayerName': 'hostname',
this.translate(state.raw,{
'mapname': false,
'p1073741825': 'map',
'p1073741826': 'gametype',
@ -35,7 +35,7 @@ module.exports = require('./gamespy3').extend({
'p268435968': false,
'p268435969': false
});
function split(a) {
var s = a.split('\x1c');
s = s.filter(function(e) { return e });
@ -43,5 +43,9 @@ module.exports = require('./gamespy3').extend({
}
if('custom_mutators' in state) state['custom_mutators'] = split(state['custom_mutators']);
if('stock_mutators' in state) state['stock_mutators'] = split(state['stock_mutators']);
if('map' in state.raw) state.map = state.raw.map;
if('password' in state.raw) state.password = state.raw.password;
if('servername' in state.raw) state.name = state.raw.servername;
}
});