mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
- when changing the gamedata files (add, delete, reload) it will reload all the gamedata files and repopulate the server managers. - updated the viewmodels to check for valid class names.
200 lines
7.2 KiB
C#
200 lines
7.2 KiB
C#
using ServerManagerTool.Common.Attibutes;
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using ServerManagerTool.Common.Model;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Windows;
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namespace ServerManagerTool.Lib
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{
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[DataContract]
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public class CraftingOverrideList : AggregateIniValueList<CraftingOverride>
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{
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public CraftingOverrideList(string aggregateValueName)
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: base(aggregateValueName, null)
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{
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}
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public IEnumerable<string> RenderToView()
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{
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Update();
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return new List<string>();
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}
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public void RenderToModel()
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{
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}
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public void Update(bool recursive = true)
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{
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IsEnabled = this.Count > 0;
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foreach (var craftingOverride in this)
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craftingOverride.Update(recursive);
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}
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}
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[DataContract]
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public class CraftingOverride : AggregateIniValue
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{
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public CraftingOverride()
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{
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BaseCraftingResourceRequirements = new AggregateIniValueList<CraftingResourceRequirement>(null, null);
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}
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public static readonly DependencyProperty ItemClassStringProperty = DependencyProperty.Register(nameof(ItemClassString), typeof(string), typeof(CraftingOverride), new PropertyMetadata(string.Empty));
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[DataMember]
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[AggregateIniValueEntry]
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public string ItemClassString
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{
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get { return (string)GetValue(ItemClassStringProperty); }
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set { SetValue(ItemClassStringProperty, value); }
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}
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public static readonly DependencyProperty BaseCraftingResourceRequirementsProperty = DependencyProperty.Register(nameof(BaseCraftingResourceRequirements), typeof(AggregateIniValueList<CraftingResourceRequirement>), typeof(CraftingOverride), new PropertyMetadata(null));
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[DataMember]
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[AggregateIniValueEntry(ValueWithinBrackets = true, ListValueWithinBrackets = true)]
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public AggregateIniValueList<CraftingResourceRequirement> BaseCraftingResourceRequirements
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{
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get { return (AggregateIniValueList<CraftingResourceRequirement>)GetValue(BaseCraftingResourceRequirementsProperty); }
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set { SetValue(BaseCraftingResourceRequirementsProperty, value); }
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}
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public override string GetSortKey()
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{
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return null;
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}
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public override bool IsEquivalent(AggregateIniValue other)
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{
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return false;
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}
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public override void InitializeFromINIValue(string value)
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{
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if (string.IsNullOrWhiteSpace(value))
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{
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Update();
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return;
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}
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var kvPair = value.Split(new[] { '=' }, 2);
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var kvValue = kvPair[1].Trim(' ');
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if (kvValue.StartsWith("("))
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kvValue = kvValue.Substring(1);
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if (kvValue.EndsWith(")"))
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kvValue = kvValue.Substring(0, kvValue.Length - 1);
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base.FromComplexINIValue(kvValue);
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}
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public override string ToINIValue()
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{
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return base.ToComplexINIValue(true);
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}
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public string DisplayName => GameData.FriendlyItemNameForClass(ItemClassString);
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public bool IsValid => !string.IsNullOrWhiteSpace(ItemClassString) && BaseCraftingResourceRequirements.Count > 0;
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public static readonly DependencyProperty ValidStatusProperty = DependencyProperty.Register(nameof(ValidStatus), typeof(string), typeof(CraftingOverride), new PropertyMetadata("N"));
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public string ValidStatus
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{
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get { return (string)GetValue(ValidStatusProperty); }
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set { SetValue(ValidStatusProperty, value); }
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}
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public void Update(bool recursive = true)
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{
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if (recursive && BaseCraftingResourceRequirements != null)
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{
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foreach (var resource in BaseCraftingResourceRequirements)
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resource.Update();
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}
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ValidStatus = IsValid
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? (BaseCraftingResourceRequirements.Any(i => i.ValidStatus == "N")
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? "N"
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: (BaseCraftingResourceRequirements.Any(i => i.ValidStatus == "W")
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? "W"
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: (GameData.HasItemForClass(ItemClassString)
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? "Y"
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: "W")))
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: "N";
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}
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}
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[DataContract]
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public class CraftingResourceRequirement : AggregateIniValue
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{
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public static readonly DependencyProperty ResourceItemTypeStringProperty = DependencyProperty.Register(nameof(ResourceItemTypeString), typeof(string), typeof(CraftingResourceRequirement), new PropertyMetadata(string.Empty));
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[DataMember]
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[AggregateIniValueEntry]
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public string ResourceItemTypeString
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{
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get { return (string)GetValue(ResourceItemTypeStringProperty); }
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set { SetValue(ResourceItemTypeStringProperty, value); }
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}
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public static readonly DependencyProperty BaseResourceRequirementProperty = DependencyProperty.Register(nameof(BaseResourceRequirement), typeof(float), typeof(CraftingResourceRequirement), new PropertyMetadata(1.0f));
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[DataMember]
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[AggregateIniValueEntry]
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public float BaseResourceRequirement
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{
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get { return (float)GetValue(BaseResourceRequirementProperty); }
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set { SetValue(BaseResourceRequirementProperty, value); }
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}
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public static readonly DependencyProperty CraftingRequireExactResourceTypeProperty = DependencyProperty.Register(nameof(CraftingRequireExactResourceType), typeof(bool), typeof(CraftingResourceRequirement), new PropertyMetadata(false));
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[DataMember]
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[AggregateIniValueEntry(Key = "bCraftingRequireExactResourceType")]
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public bool CraftingRequireExactResourceType
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{
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get { return (bool)GetValue(CraftingRequireExactResourceTypeProperty); }
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set { SetValue(CraftingRequireExactResourceTypeProperty, value); }
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}
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public override string GetSortKey()
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{
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return null;
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}
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public override bool IsEquivalent(AggregateIniValue other)
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{
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return false;
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}
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public override void InitializeFromINIValue(string value)
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{
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base.FromComplexINIValue(value);
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}
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public override string ToINIValue()
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{
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return base.ToComplexINIValue(false);
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}
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public string DisplayName => GameData.FriendlyItemNameForClass(ResourceItemTypeString);
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public bool IsValid => !string.IsNullOrWhiteSpace(ResourceItemTypeString);
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public static readonly DependencyProperty ValidStatusProperty = DependencyProperty.Register(nameof(ValidStatus), typeof(string), typeof(CraftingResourceRequirement), new PropertyMetadata("N"));
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public string ValidStatus
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{
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get { return (string)GetValue(ValidStatusProperty); }
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set { SetValue(ValidStatusProperty, value); }
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}
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public void Update()
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{
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ValidStatus = IsValid
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? (GameData.HasItemForClass(ResourceItemTypeString)
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? "Y"
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: "W")
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: "N";
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}
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}
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}
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