mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace QueryMaster
|
|
{
|
|
/// <summary>
|
|
/// Allows you to restrict the results to servers running a certain game.
|
|
/// </summary>
|
|
public class IpFilter
|
|
{
|
|
/// <summary>
|
|
/// Servers running dedicated
|
|
/// </summary>
|
|
public bool IsDedicated { get; set; }
|
|
/// <summary>
|
|
/// Servers using anti-cheat technology.(eg:-VAC)
|
|
/// </summary>
|
|
public bool IsSecure { get; set; }
|
|
/// <summary>
|
|
/// Servers running the specified modification(ex. cstrike)
|
|
/// </summary>
|
|
public string GameDirectory { get; set; }
|
|
/// <summary>
|
|
/// Servers running the specified map
|
|
/// </summary>
|
|
public string Map { get; set; }
|
|
/// <summary>
|
|
/// Servers running on a Linux platform
|
|
/// </summary>
|
|
public bool IsLinux { get; set; }
|
|
/// <summary>
|
|
/// Servers that are not empty
|
|
/// </summary>
|
|
public bool IsNotEmpty { get; set; }
|
|
/// <summary>
|
|
/// Servers that are not full
|
|
/// </summary>
|
|
public bool IsNotFull { get; set; }
|
|
/// <summary>
|
|
/// Servers that are spectator proxies
|
|
/// </summary>
|
|
public bool IsProxy { get; set; }
|
|
/// <summary>
|
|
/// Servers running the specified app
|
|
/// </summary>
|
|
public int App { get; set; }
|
|
/// <summary>
|
|
/// Servers that are NOT running a game(AppId)(This was introduced to block Left 4 Dead games from the Steam Server Browser)
|
|
/// </summary>
|
|
public int NApp { get; set; }
|
|
/// <summary>
|
|
/// Servers that are empty
|
|
/// </summary>
|
|
public bool IsNoPlayers { get; set; }
|
|
/// <summary>
|
|
/// Servers that are whitelisted
|
|
/// </summary>
|
|
public bool IsWhiteListed { get; set; }
|
|
/// <summary>
|
|
/// Servers with all of the given tag(s) in sv_tags
|
|
/// </summary>
|
|
public string Sv_Tags { get; set; }
|
|
/// <summary>
|
|
/// Servers with all of the given tag(s) in their 'hidden' tags (L4D2)
|
|
/// </summary>
|
|
public string GameData { get; set; }
|
|
/// <summary>
|
|
/// Servers with any of the given tag(s) in their 'hidden' tags (L4D2)
|
|
/// </summary>
|
|
public string GameDataOr { get; set; }
|
|
|
|
public string[] IpAddr { get; set; }
|
|
}
|
|
}
|