mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
2170 lines
No EOL
216 KiB
XML
2170 lines
No EOL
216 KiB
XML
<Globalization:GlobalizationResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:sys="clr-namespace:System;assembly=mscorlib"
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xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
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Name="en-US"
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LinkedStyle="en-US-style"
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>
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<!--#region Generic -->
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<sys:String x:Key="Generic_ErrorLabel">Error</sys:String>
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<!--#endregion-->
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<!--#region Mod -->
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<sys:String x:Key="Mod_All">All</sys:String>
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<sys:String x:Key="Mod_DarkAndLight">Dark and Light</sys:String>
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<sys:String x:Key="Mod_Unknown">Unknown</sys:String>
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<!--#endregion-->
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<!--#region Process Priority -->
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<sys:String x:Key="Priority_low">Low</sys:String>
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<sys:String x:Key="Priority_belownormal">Below Normal</sys:String>
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<sys:String x:Key="Priority_normal">Normal</sys:String>
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<sys:String x:Key="Priority_abovenormal">Above Normal</sys:String>
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<sys:String x:Key="Priority_high">High</sys:String>
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<!--#endregion-->
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<!--#region Processor Afinity -->
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<sys:String x:Key="ProcessorAffinity_Invalid">invalid</sys:String>
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<sys:String x:Key="ProcessorAffinity_All">All</sys:String>
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<!--#endregion-->
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<!--#region Application -->
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<sys:String x:Key="Application_RunAsAdministratorTitle">Run as Administrator</sys:String>
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<sys:String x:Key="Application_RunAsAdministratorLabel">This application requires administration priviledges to access ALL functionality. Would you like to Run as Administrator?</sys:String>
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<sys:String x:Key="Application_RunAsAdministrator_FailedTitle">Run as Administrator Failed</sys:String>
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<sys:String x:Key="Application_RunAsAdministrator_FailedLabel">Sorry, this application could not be Run as Administrator, reverting back to user priviledges.</sys:String>
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<sys:String x:Key="Application_SingleInstanceTitle">Application Already Running</sys:String>
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<sys:String x:Key="Application_SingleInstanceLabel">Another instance of the application is already running. Do you want to switch to that instance?</sys:String>
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<sys:String x:Key="Application_SingleInstance_FailedTitle">Application Switch Failed</sys:String>
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<sys:String x:Key="Application_SingleInstance_FailedLabel">Failed to switch to the other application instance. Starting new application instance.</sys:String>
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<sys:String x:Key="Application_DataDirectoryTitle">Select Data Directory</sys:String>
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<sys:String x:Key="Application_DataDirectoryLabel">It appears you do not have a data directory set. The data directory is where your profiles and SteamCMD will be stored. It is not the same as the server installation directory, which you can choose for each profile. You will now be asked to select the location where the server manager's data directory is located. You may later change this in the Settings window.</sys:String>
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<sys:String x:Key="Application_DataDirectory_DialogTitle">Select a Data Directory</sys:String>
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<sys:String x:Key="Application_DataDirectory_ConfirmTitle">Confirm location</sys:String>
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<sys:String x:Key="Application_DataDirectory_ConfirmLabel">The Server Manager will store profiles and SteamCMD in the following directories:\r\n\r\nProfiles: {0}\r\nSteamCMD: {1}\r\n\r\nIs this ok?</sys:String>
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<sys:String x:Key="Application_Profile_SaveFailedTitle">Failed to save profile</sys:String>
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<sys:String x:Key="Application_Profile_SaveFailedLabel">Failed to save profile {0}. {1}\n{2}</sys:String>
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<!--#endregion-->
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<!--#region Updater Window -->
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<sys:String x:Key="AutoUpdater_Title">Server Manager - Updating...</sys:String>
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<sys:String x:Key="AutoUpdater_Status">Status</sys:String>
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<sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">Cleaning up SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">Downloading SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">Unzipping SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">Authorizing SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD installed</sys:String>
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<sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">Checking for new server version...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">Downloading new server version...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">Server download complete</sys:String>
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<sys:String x:Key="AutoUpdater_Status_Complete">Complete</sys:String>
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<sys:String x:Key="AutoUpdater_Status_Cancelled">Cancelled</sys:String>
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<sys:String x:Key="AutoUpdater_CancelButtonLabel">Cancel</sys:String>
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<!--#endregion-->
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<!--#region CommandLine Window -->
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<sys:String x:Key="CommandLine_Title">Command Line</sys:String>
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<sys:String x:Key="CommandLine_CopyButtonLabel">Copy to clipboard</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">Copied to clipboard</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">Done!</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ErrorTitle">Copy to clipboard failed.</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>
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<!--#endregion-->
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<!--#region CustomConfigDataWindow Window -->
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<sys:String x:Key="CustomConfigData_Title">Custom Config Data</sys:String>
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<sys:String x:Key="CustomConfigData_ProcessButtonLabel">Process</sys:String>
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<sys:String x:Key="CustomConfigData_CancelButtonLabel">Cancel</sys:String>
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<!--#endregion-->
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<!--#region AddSteamUserWindow Window -->
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<sys:String x:Key="AddSteamUser_Title">Add Steam Users</sys:String>
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<sys:String x:Key="AddSteamUser_InstructionLabel">Enter one or more SteamIds. Each id must be on a new line.</sys:String>
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<sys:String x:Key="AddSteamUser_ProcessButtonLabel">OK</sys:String>
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<sys:String x:Key="AddSteamUser_CancelButtonLabel">Cancel</sys:String>
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<!--#endregion-->
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<!--#region ProcessorAffinity Window -->
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<sys:String x:Key="ProcessorAffinity_Title">Processor Affinity</sys:String>
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<sys:String x:Key="ProcessorAffinity_ProfileTitle">Processor Affinity - {0}</sys:String>
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<sys:String x:Key="ProcessorAffinity_InstructionLabel">Which processors are allowed to run the server?</sys:String>
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<sys:String x:Key="ProcessorAffinity_AllCpuLabel">All Processors</sys:String>
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<sys:String x:Key="ProcessorAffinity_AllCpuTooltip">Is enabled, will default to use all processors, otherwise selecte the specific processors.</sys:String>
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<sys:String x:Key="ProcessorAffinity_SelectAllButtonLabel">All</sys:String>
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<sys:String x:Key="ProcessorAffinity_UnselectAllButtonLabel">None</sys:String>
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<sys:String x:Key="ProcessorAffinity_ProcessButtonLabel">OK</sys:String>
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<sys:String x:Key="ProcessorAffinity_CancelButtonLabel">Cancel</sys:String>
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<sys:String x:Key="ProcessorAffinity_SelectedColumnLabel">Selected</sys:String>
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<sys:String x:Key="ProcessorAffinity_DescriptionColumnLabel">Processor</sys:String>
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<!--#endregion-->
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<!--#region PlayerListWindow Window -->
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<sys:String x:Key="PlayerList_CloseButtonLabel">Close</sys:String>
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<sys:String x:Key="PlayerList_TitleLabel">Player List: {0}</sys:String>
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<sys:String x:Key="PlayerList_FilterLabel">Filter:</sys:String>
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<sys:String x:Key="PlayerList_ProfileCountLabel">Profiles:</sys:String>
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<sys:String x:Key="PlayerList_ProfileInvalidCountLabel">Invalid:</sys:String>
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<sys:String x:Key="PlayerList_Menu_ViewSteamProfile">View Steam Profile...</sys:String>
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<sys:String x:Key="PlayerList_Menu_ViewProfile">View Profile...</sys:String>
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<sys:String x:Key="PlayerList_Menu_ViewTribe">View Tribe...</sys:String>
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<sys:String x:Key="PlayerList_Menu_CopySteamId">Copy Steam ID...</sys:String>
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<sys:String x:Key="PlayerList_Menu_CopyPlayerId">Copy Player ID...</sys:String>
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<sys:String x:Key="PlayerList_Menu_Players">_Players</sys:String>
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<sys:String x:Key="PlayerList_Menu_Sort">Sort</sys:String>
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<sys:String x:Key="PlayerList_Menu_SortOnline">By Online</sys:String>
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<sys:String x:Key="PlayerList_Menu_SortName">By Name</sys:String>
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<sys:String x:Key="PlayerList_Menu_SortTribe">By Team</sys:String>
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<sys:String x:Key="PlayerList_Menu_SortLastUpdated">By Last Updated</sys:String>
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<sys:String x:Key="PlayerList_Menu_Filter">_Filter</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterOnline">Show Online</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterOffline">Show All</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterAdmin">Show Admin</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterBanned">Show Banned</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterWhitelisted">Show Whitelisted</sys:String>
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<sys:String x:Key="PlayerList_Menu_FilterInvalid">Show Invalid</sys:String>
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<sys:String x:Key="PlayerList_Menu_ShowAvatars">Show Player Avatars</sys:String>
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<!--#endregion-->
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<!--#region User Password Window strings -->
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<sys:String x:Key="UserPasswordWindow_Title">User Password</sys:String>
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<sys:String x:Key="UserPasswordWindow_SavePassword_Title">Save Password</sys:String>
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<sys:String x:Key="UserPasswordWindow_PasswordLabel">Password:</sys:String>
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<sys:String x:Key="UserPasswordWindow_ConfirmLabel">Confirm:</sys:String>
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<sys:String x:Key="UserPasswordWindow_ProcessButtonLabel">OK</sys:String>
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<sys:String x:Key="UserPasswordWindow_CancelButtonLabel">Cancel</sys:String>
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<sys:String x:Key="UserPasswordWindow_PasswordValidate_ErrorTitle">Password Error</sys:String>
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<sys:String x:Key="UserPasswordWindow_PasswordValidate_BlankPassword_ErrorLabel">You must enter a password.</sys:String>
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<sys:String x:Key="UserPasswordWindow_PasswordValidate_PasswordNotMatch_ErrorLabel">The passwords do not match.</sys:String>
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<!--#endregion-->
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<!--#region Mod Details Window -->
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<sys:String x:Key="ModDetails_Title">Mod Details</sys:String>
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<sys:String x:Key="ModDetails_ProfileTitle">Mod Details - {0}</sys:String>
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<sys:String x:Key="ModDetails_Load_FailedTitle">Load Mod Details Error</sys:String>
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<sys:String x:Key="ModDetails_Load_FailedLabel">An error occurred while retrieving the mod details.\r\n{0}</sys:String>
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<sys:String x:Key="ModDetails_Purge_FailedTitle">Purge Unused Mods Error</sys:String>
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<sys:String x:Key="ModDetails_Purge_Title">Purge Unused Mods</sys:String>
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<sys:String x:Key="ModDetails_Refresh_FailedTitle">Refresh Mod Details Error</sys:String>
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<sys:String x:Key="ModDetails_Reload_FailedTitle">Reload Mod Details Error</sys:String>
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<sys:String x:Key="ModDetails_Save_FailedTitle">Save Mods Error</sys:String>
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<sys:String x:Key="ModDetails_Save_UnknownTitle">Unknown Mod Types</sys:String>
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<sys:String x:Key="ModDetails_Save_UnknownLabel">There are one or more mods that have not been downloaded, this could prevent the map mods and total conversion mods being detected properly. Do you want to continue?</sys:String>
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<sys:String x:Key="ModDetails_Unsaved_Title">Unsaved Changed</sys:String>
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<sys:String x:Key="ModDetails_Unsaved_Label">You have made changes that have not been saved to the profile, if you continue your changes will be discarded. Do you want to continue?</sys:String>
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<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmTitle">Write Timestamp Confirmation</sys:String>
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<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmLabel">You are about to update the mod version in the ASM last updated file. Do you want to continue?</sys:String>
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<sys:String x:Key="ModDetails_WriteTimestamp_FailedTitle">Write Timestamp Error</sys:String>
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<sys:String x:Key="ModDetails_WriteTimestamp_FailedLabel">The mod folder could not be found or does not exist. Try downloading the mod and trying again.</sys:String>
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<sys:String x:Key="ModDetails_ModDetailFetchFailed_Label">Mod Details could not be fetched from steam.</sys:String>
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<sys:String x:Key="ModDetails_TotalCountLabel">Total Count:</sys:String>
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<sys:String x:Key="ModDetails_FilterLabel">Filter:</sys:String>
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<sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
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<sys:String x:Key="ModDetails_ModIdColumnLabel">Mod ID</sys:String>
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<sys:String x:Key="ModDetails_TitleColumnLabel">Name</sys:String>
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<sys:String x:Key="ModDetails_TypeColumnLabel">Mod Type</sys:String>
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<sys:String x:Key="ModDetails_LastUpdatedColumnLabel">Last Downloaded</sys:String>
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<sys:String x:Key="ModDetails_TimeUpdatedColumnLabel">Last Updated (Author)</sys:String>
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<sys:String x:Key="ModDetails_TimestampColumnLabel">Timestamp</sys:String>
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<sys:String x:Key="ModDetails_FolderSizeColumnLabel">Folder Size</sys:String>
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<sys:String x:Key="ModDetails_AddModsTooltip">Add mods to the list.</sys:String>
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<sys:String x:Key="ModDetails_LoadModsTooltip">Load mod list from server mods folder.</sys:String>
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<sys:String x:Key="ModDetails_MoveModUpTooltip">Move mod up in the list.</sys:String>
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<sys:String x:Key="ModDetails_MoveModDownTooltip">Move mod down in the list.</sys:String>
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<sys:String x:Key="ModDetails_PurgeModsFolderTooltip">Purge unused mods from Mods folder.</sys:String>
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<sys:String x:Key="ModDetails_RefreshModsTooltip">Refresh mod list information.</sys:String>
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<sys:String x:Key="ModDetails_ReloadModsTooltip">Reload mod list from profile.</sys:String>
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<sys:String x:Key="ModDetails_RemoveModTooltip">Remove mod from the list.</sys:String>
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<sys:String x:Key="ModDetails_WriteTimestampModTooltip">Write timestamp to LastUpdatedASM.txt file. Only use this if you manually update the mod.</sys:String>
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<sys:String x:Key="ModDetails_RemoveAllModsTooltip">Remove all mods from the list.</sys:String>
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<sys:String x:Key="ModDetails_SaveModsTooltip">Save mods back to the profile.</sys:String>
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<sys:String x:Key="ModDetails_SaveModDetailsTooltip">Save formatted mod details.</sys:String>
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<sys:String x:Key="ModDetails_Clipboard_SaveTitle">Mod Details</sys:String>
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<!--#endregion-->
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<!--#region Workshop Files Window -->
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<sys:String x:Key="WorkshopFiles_Title">Workshop Details</sys:String>
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<sys:String x:Key="WorkshopFiles_ProfileTitle">Workshop Details - {0}</sys:String>
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<sys:String x:Key="WorkshopFiles_Load_FailedTitle">Load Workshop Items Error</sys:String>
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<sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">Refresh Workshop Items Error</sys:String>
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<sys:String x:Key="WorkshopFiles_Refresh_FailedLabel">Loading workshop information from Steam failed, populating with the local cache instead.</sys:String>
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<sys:String x:Key="WorkshopFiles_TotalCountLabel">Count:</sys:String>
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<sys:String x:Key="WorkshopFiles_LastRefreshedLabel">Last Refreshed:</sys:String>
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<sys:String x:Key="WorkshopFiles_FilterLabel">Filter:</sys:String>
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<sys:String x:Key="WorkshopFiles_FilterExistingLabel">Filter out existing mods</sys:String>
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<sys:String x:Key="WorkshopFiles_SelectedColumnLabel">Selected</sys:String>
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<sys:String x:Key="WorkshopFiles_ModIdColumnLabel">Mod ID</sys:String>
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<sys:String x:Key="WorkshopFiles_TitleColumnLabel">Name</sys:String>
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<sys:String x:Key="WorkshopFiles_CreatedDateColumnLabel">Created</sys:String>
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<sys:String x:Key="WorkshopFiles_UpdatedDateColumnLabel">Last Updated</sys:String>
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<sys:String x:Key="WorkshopFiles_SubscriptionsColumnLabel">Subs</sys:String>
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<sys:String x:Key="WorkshopFiles_FileSizeColumnLabel">File Size (b)</sys:String>
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<sys:String x:Key="WorkshopFiles_AddTooltip">Add mod</sys:String>
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<sys:String x:Key="WorkshopFiles_AddSelectedTooltip">Add selected mods</sys:String>
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<sys:String x:Key="WorkshopFiles_ReloadTooltip">Reload workshop information</sys:String>
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<sys:String x:Key="WorkshopFiles_UnselectTooltip">Unselect all</sys:String>
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<!--#endregion-->
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<!--#region WorldSave Restore Window -->
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<sys:String x:Key="WorldSaveRestore_Title">Restore</sys:String>
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<sys:String x:Key="WorldSaveRestore_ProfileTitle">Restore - {0}</sys:String>
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<sys:String x:Key="WorldSaveRestore_Load_FailedTitle">Load Backup Files Error</sys:String>
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<sys:String x:Key="WorldSaveRestore_Refresh_FailedTitle">Refresh Backup Files Error</sys:String>
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<sys:String x:Key="WorldSaveRestore_NameColumnLabel">Name</sys:String>
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<sys:String x:Key="WorldSaveRestore_CreatedDateColumnLabel">Created</sys:String>
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<sys:String x:Key="WorldSaveRestore_UpdatedDateColumnLabel">Last Updated</sys:String>
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<sys:String x:Key="WorldSaveRestore_DeleteTooltip">Delete backup file</sys:String>
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<sys:String x:Key="WorldSaveRestore_ReloadTooltip">Reload backup files</sys:String>
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<sys:String x:Key="WorldSaveRestore_RestoreTooltip">Restore backup</sys:String>
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<!--#endregion-->
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<!--#region Profile Sync Window -->
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<sys:String x:Key="ProfileSyncWindow_Title">Profile Sync</sys:String>
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<sys:String x:Key="ProfileSyncWindow_ProfileTitle">Profile Sync - {0}</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Load_FailedTitle">Load Profile Sync Error</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_Title">Process Profile Sync</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_Label">You are about the overwrite the selected section settings of your current profile with those from the selected profile. You will not be able to undo, do you want to continue?</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_FailedTitle">Process Profile Sync Error</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_NoProfileSelectedLabel">You have not selected a profile to copy from.</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_NoSectionsSelectedLabel">You have not selected any sections to copy settings from.</sys:String>
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<sys:String x:Key="ProfileSyncWindow_Process_SuccessLabel">The settings from the selected sections have been successfully copied from the selected profile to your current profile.</sys:String>
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<sys:String x:Key="ProfileSyncWindow_SelectAllButtonLabel">Select All</sys:String>
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<sys:String x:Key="ProfileSyncWindow_UnselectAllButtonLabel">Unselect All</sys:String>
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||
<sys:String x:Key="ProfileSyncWindow_ProcessButtonLabel">Process</sys:String>
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||
<sys:String x:Key="ProfileSyncWindow_CancelButtonLabel">Cancel</sys:String>
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<sys:String x:Key="ProfileSyncWindow_InformationLabel">This form will copy the selected settings from the selected profile to the current profile.</sys:String>
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<sys:String x:Key="ProfileSyncWindow_ProfileFilterLabel">Profile to Copy From:</sys:String>
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<sys:String x:Key="ProfileSyncWindow_ProfileFilterTooltip">Select the profile to copy the settings from.</sys:String>
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||
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||
<sys:String x:Key="ProfileSyncWindow_SelectedColumnLabel">Copy</sys:String>
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||
<sys:String x:Key="ProfileSyncWindow_SectionNameColumnLabel">Section</sys:String>
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||
<!--#endregion-->
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||
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||
<!--#region Version Feed Window -->
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<sys:String x:Key="VersionFeedWindow_Title">Server Manager Version Details</sys:String>
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<sys:String x:Key="VersionFeedWindow_Load_FailedTitle">Load Feed Error</sys:String>
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||
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<sys:String x:Key="VersionFeedWindow_VersionFilterLabel">Version:</sys:String>
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||
<sys:String x:Key="VersionFeedWindow_VersionFilterTooltip">Select the version to view details.</sys:String>
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||
<!--#endregion-->
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||
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||
<!--#region Progress Window -->
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||
<sys:String x:Key="Progress_Title">Progress</sys:String>
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||
<sys:String x:Key="Progress_UpgradeServer_WindowTitle">Update Progress - {0}</sys:String>
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||
<sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD Progress</sys:String>
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||
<!--#endregion-->
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||
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||
<!--#region GameData Window -->
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||
<sys:String x:Key="GameDataWindow_Title">Game Data Files</sys:String>
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||
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||
<sys:String x:Key="GameDataWindow_AddGameDataTooltip">Add Game Data File</sys:String>
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||
<sys:String x:Key="GameDataWindow_ClearGameDataTooltip">Delete All User Game Data Files</sys:String>
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||
<sys:String x:Key="GameDataWindow_OpenGameDataFolderTooltip">Open Game Data Folder</sys:String>
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||
<sys:String x:Key="GameDataWindow_GameDataForumTooltip">Open Game Data Forum</sys:String>
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||
<sys:String x:Key="GameDataWindow_ReloadGameDataTooltip">Reload Game Data Files</sys:String>
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||
<sys:String x:Key="GameDataWindow_ValidateGameDataTooltip">Validate Game Data Files</sys:String>
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||
<sys:String x:Key="GameDataWindow_RemoveGameDataTooltip">Delete Game Data File</sys:String>
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||
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||
<sys:String x:Key="GameDataWindow_NameColumnLabel">Name</sys:String>
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||
<sys:String x:Key="GameDataWindow_VersionColumnLabel">Version</sys:String>
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||
<sys:String x:Key="GameDataWindow_DateColumnLabel">Created Date</sys:String>
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||
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||
<sys:String x:Key="GameDataWindow_AddErrorTitle">Add Action Error</sys:String>
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||
<sys:String x:Key="GameDataWindow_AddErrorLabel">An error occurred while reading the selected file.</sys:String>
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||
<sys:String x:Key="GameDataWindow_ExistingFileErrorLabel">A file with the same name already exists, delete the existing file and try again.</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearTitle">Confirm Clear Action</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearErrorTitle">Clear Action Error</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteTitle">Confirm Delete Action</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteErrorTitle">Delete Action Error</sys:String>
|
||
<sys:String x:Key="GameDataWindow_OpenErrorTitle">Open Folder Error</sys:String>
|
||
<sys:String x:Key="GameDataWindow_LoadErrorTitle">Load Error</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateSuccessTitle">Validation</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateSuccessLabel">All game data files are valid.</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorTitle">Validation Error</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorLabel">The following file(s) have errors</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorMessage">The file is not valid. It may contain errors or have incorrect formatting.</sys:String>
|
||
|
||
<sys:String x:Key="GameDataWindow_AddDialogTitle">Select game data file</sys:String>
|
||
<sys:String x:Key="GameDataWindow_GameDataDefaultExtension">gamedata</sys:String>
|
||
<sys:String x:Key="GameDataWindow_AddFilterLabel">Game Data Files</sys:String>
|
||
<sys:String x:Key="GameDataWindow_AddFilterExtension">*.gamedata</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Plugins Window -->
|
||
<sys:String x:Key="PluginsWindow_Title">Plugins</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddPluginTooltip">Add Plugin</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearPluginsTooltip">Delete All Plugins</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ConfigPluginTooltip">Open Plugin Configuration</sys:String>
|
||
<sys:String x:Key="PluginsWindow_OpenPluginsFolderTooltip">Open Plugins Folder</sys:String>
|
||
<sys:String x:Key="PluginsWindow_PluginsForumTooltip">Open Plugins Forum</sys:String>
|
||
<sys:String x:Key="PluginsWindow_RemovePluginTooltip">Delete Plugin</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_NameColumnLabel">Name</sys:String>
|
||
<sys:String x:Key="PluginsWindow_TypeColumnLabel">Type</sys:String>
|
||
<sys:String x:Key="PluginsWindow_VersionColumnLabel">Version</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddErrorTitle">Add Action Error</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddErrorLabel">An error occurred while reading the selected file.</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearTitle">Confirm Clear Action</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearErrorTitle">Clear Action Error</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ConfigErrorTitle">Plugin Configuration Error</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteTitle">Confirm Delete Action</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteErrorTitle">Delete Action Error</sys:String>
|
||
<sys:String x:Key="PluginsWindow_OpenErrorTitle">Open Folder Error</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddDialogTitle">Select plugin file</sys:String>
|
||
<sys:String x:Key="PluginsWindow_PluginDefaultExtension">dll</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddFilterLabel">Plugin Files</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddFilterExtension">*.dll</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Monitor Window -->
|
||
<sys:String x:Key="ServerMonitor_Title">Server Monitor</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_TotalCountLabel">Total Servers:</sys:String>
|
||
<sys:String x:Key="ServerMonitor_ServerColumnLabel">Server</sys:String>
|
||
<sys:String x:Key="ServerMonitor_MapColumnLabel">Map</sys:String>
|
||
<sys:String x:Key="ServerMonitor_ModsColumnLabel">Mods</sys:String>
|
||
<sys:String x:Key="ServerMonitor_VersionColumnLabel">Version</sys:String>
|
||
<sys:String x:Key="ServerMonitor_PlayersColumnLabel">Players</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StatusColumnLabel">Status</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_CreateShortcutButtonTooltip">Create a desktop shortcut to open this form directly.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_PlayerListButtonTooltip">Open the Player List window.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_RCONButtonTooltip">Open the RCON window.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StartServerTooltip">Start the server.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StopServerTooltip">Stop the server.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_InstallServerTooltip">Install the server.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_UpgradeServerTooltip">Update/Verify the server.</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedTitle">Server Update Error</sys:String>
|
||
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedLabel">Another server is being upgraded, wait until the upgrade has finished and try again.</sys:String>
|
||
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmTitle">Confirm Window Close</sys:String>
|
||
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmLabel">You are currently perform a server update, closing the window with disconnect you from steamcmd. Do you want to continue closing the window?</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Shutdown Window -->
|
||
<sys:String x:Key="ShutdownWindow_Title">Server Shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ProfileTitle">Server Shutdown - {0}</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">Shutdown/Restart Options</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">Countdown Length</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">The number of minutes to countdown before the server will shutdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartServerLabel">Restart server after shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartServerTooltip">If enabled, the server will be immediately restarted after it is shutdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_UpdateServerLabel">Update server after shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_UpdateServerTooltip">If enabled, the server will be updated after it is shutdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesLabel">Send Shutdown Messages to Game Client</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesTooltip">If enabled, the shutdown messages will be sent to the game client via RCON. NOTE: RCON must be enable on the server.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">Backup world file after shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">If enabled, the world file will be backed up after shutdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownReasonLabel">Reason (optional):</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownReasonTooltip">An optional message to be broadcast to the server when performing the server shutdown. Leave blank for no message.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">Shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">Perform a server shutdown with countdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartButtonLabel">Restart</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartButtonTooltip">Perform a server restart with countdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonLabel">Cancel Shutdown</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonTooltip">Cancel the server shutdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_StopButtonLabel">Stop</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_StopButtonTooltip">Stop the server immediately, without a countdown.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CloseButtonLabel">Close</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CloseButtonTooltip">Close the window and cancel the server shutdown.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region GlobalSettings Window -->
|
||
<sys:String x:Key="GlobalSettings_Title">DnL Server Manager</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VersionLabel">Version:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetButtonLabel">Reset</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetButtonTooltip">This will reset ALL the user global settings for the server manager. The server manager will be closed if successful.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DoesServerManagerUserExistLabel">Server Manager User Exists:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">Enable Run as Administrator Prompt on Startup</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ManageFirewallLabel">Manage firewall settings automatically</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryLabel">Data Directory:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupDirectoryLabel">Backup Directory:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyLabel">Steam WebApi Key:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SaveManagerPasswordButtonLabel">Save Manager Password...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CreateManagerUserButtonLabel">Create Manager User...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteManagerUserButtonLabel">Delete Manager User...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SetLocationButtonLabel">...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ClearButtonLabel">Clear</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SetSteamFileButtonLabel">...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryButtonLabel">...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyButtonLabel">Get WebApi Key...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyHelpButtonLabel">Help...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_LanguageSelectionLabel">Language</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsLabel">Custom Override Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingLabel">Enable Crafting Overrides</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingTooltip">If enabled, the crafting overrides will be managed by the server manager.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerLabel">Enable Map Spawner Overrides</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerTooltip">If enabled, the map spawner overrides will be managed by the server manager.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateLabel">Enable Supply Crate Overrides</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateTooltip">If enabled, the supply crate overrides will be managed by the server manager.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsWarningLabel">WARNING: While any of these options are disabled, the server manager will not read or write the associated overrides settings. Re-enabling any of these options will cause ALL existing associated overrides to be removed from the config file.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ServerStatusLabel">Server Status Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsLabel">Enable Server Status Actions</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsTooltip">If enabled, clicking the server status icons may perform one or mroe actions.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationLabel">Show Server Status Action Confirmation</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationTooltip">If enabled, a dialogue will be shown to confirmation the server status action.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ServerStartupLabel">Server Startup Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">Player Level Increase:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">Creature Level Increase:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">Validate profile on server start</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">If enabled, when you manually start the server, a basic validation is performed on the server and mod files. NOTE: Will not be performed if Dark and Light mod management enabled.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">Perform server and mod update on server start</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">If enabled, when you manually start the server, the server and mod files will be updated to the latest version. NOTE: Will not be performed if Dark and Light mod management enabled.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_SteamSettingsLabel">Steam Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitLabel">Stop SteamCMD closing (use for debugging only)</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitTooltip">If enabled, the Steamcmd window will not be closed when finished. You will need to manually close it or type quit. Note: does not affect auto-update.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">Username:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">The user name associated with the steam account.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">Password:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">The password associated with the steam account.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">Authenticate...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">Output SteamCMD to the progress window</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">If enabled, the SteamCMD output will be shown in the progress window instead of the command window. NOTE: if enabled, this could cause your server and mods updates to fail.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">Use Anonymous Credentials with SteamCMD</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">Controls whether the anonymous user is used to download from SteamCMD.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Mod Update Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">Update mods when updating server</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">If enabled, the mods will be updated when the server is updated.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">Force mod file downloads</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">If enabled, the mods will be downloaded from steam even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceCopyModsLabel">Force mod file copying</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">If enabled, the mod files will be copied to the server folder even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoLabel">Force mod file downloads when no steam information available</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoTooltip">If enabled, the mods will be downloaded from steam even when no steam information is available.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursLabel">Workshop Cache Expiry</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursTooltip">The number of hours since the last refresh the workshop cache will be considered old and will auto refresh.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AutoBackupLabel">Enable Auto Backup</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupIntervalLabel">Backup Interval:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupIntervalTooltip">How often to perform the server backup, in hours and minutes (hh:mm). Set to 00:00 to disable.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteOldFilesLabel">Delete Old Backup Files</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteIntervalLabel">Older Than:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteIntervalTooltip">How old the backup file must be to be deleted in days.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldSaveLabel">WorldSave Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldSaveTooltip">This message will be displayed upon backup when the world is about to be saved.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AutoUpdateLabel">Enable Auto Update</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryLabel">Cache Directory:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">This is where the automatic updater will cache copies of the server files.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateIntervalLabel">Update Interval:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">How often to check Steam for server updates, in hours and minutes (hh:mm). Set to 00:00 to disable.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateServerFilesLabel">Validate Server Files</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateServerFilesTooltip">If enabled, when the automatic updater runs, it will validate the server files before updating. This will slow down the update process but will ensure that your server files are not corrupted.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseSmartCopyLabel">Use smart cache copy</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">If enabled, when the automatic updater copies files from the cache folder to the server folder, it will check the file time. This will speed up the copy as it will only copy changed files.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RetryOnFailLabel">Attempt retry on fail</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RetryOnFailTooltip">If enabled, when the server or mod fails to download a retry attempt will be made.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowUpdateReasonLabel">Show Update Reason in Shutdown Messages</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowUpdateReasonTooltip">If enabled, when the auto-update is performed the broadcast message will include what (server or mods) is being updated.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixLabel">Update Reason Prefix:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixTooltip">This text is shown at the start of the Auto-Update reason message.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_OverrideServerStartupLabel">Override server restart after auto-update</sys:String>
|
||
<sys:String x:Key="GlobalSettings_OverrideServerStartupTooltip">If enabled, when the auto-update is performed the server WILL NOT be restarted, regardless of if it was online before the auto-update.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ParallelUpdateLabel">Update servers in parallel</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ParallelUpdateTooltip">If enabled, when the auto-update is performed all servers will be updated at the same time, otherwise each server will be updated one after the other (this will take more time to complete).</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodLabel">Delay between each server update</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodTooltip">The amount of time to wait in between each server update, only available if Parallel Update is disabled.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AutoRestartLabel">Auto Restart Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalLabel">Enable Grace Period</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalTooltip">If enabled, it will check if the server was last started with the grace period and skip; otherwise if not last started within the grace period the server will be restarted.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RestartGraceIntervalLabel">Grace Period:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RestartGraceIntervalTooltip">The amount of time in minutes to prevent the server restarting, since the last server start.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ShutdownLabel">Shutdown Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessageInformationLabel">These warning messages will only be broadcast to your server if RCON is enabled and the RCON port set on your server profile.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SendShutdownMessagesLabel">Send Shutdown Messages to Game Client</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SendShutdownMessagesTooltip">If enabled, the shutdown messages will be sent to the game client via RCON. NOTE: RCON must be enable on the server.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">Grace Period:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">The amount of time in minutes to broadcast messages about the upgrade before shutting down and upgrading the server.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage1Label">Message 1:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">This message will be displayed upon shutdown when there is 2 or more minutes left.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage2Label">Message 2:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">This message will be displayed upon shutdown when there is 1 minute left.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage3Label">Message 3:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">This message will be displayed when the server is about to shutdown.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">WorldSave Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">This message will be displayed upon shutdown when the world is about to be saved.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownCancelLabel">Cancel Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownCancelTooltip">This message will be displayed when the server shutdown has been cancelled.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonLabel">Show shutdown reason with ALL shutdown messages</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonTooltip">If enabled, the shutdown reason will be shown with all shutdown message; otherwise it will only be shown at the start of the server shutdown.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_EmailSettingsLabel">SMTP Email Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailHostLabel">Host:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailHostTooltip">The name or IP address of the host used for SMTP transmissions.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPortLabel">Port:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPortTooltip">The port used for SMTP transmissions.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseSSLLabel">Use SSL</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">Whether to use Secure Sockets Layer (SSL) to encrypt the connection.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">Use Default Credentials</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">Controls whether the DefaultCredentials are sent with requests.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUsernameLabel">Username:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUsernameTooltip">The user name associated with the host account.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPasswordLabel">Password:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPasswordTooltip">The password associated with the host account.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailFromLabel">From:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailFromTooltip">The from address for the e-mail message.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailToLabel">To:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailToTooltip">The address collection that contains the recipients of the e-mail message. Separate multiple email addresses with a comma (,).</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailTestButtonLabel">Send Test Email</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">Email Notify Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupLabel">Auto-Backup</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupTooltip">If enabled, an email will be sent if the server is backed up during the auto-backup process.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">Auto-Update</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">If enabled, an email will be sent if the server is updated during the auto-update process.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">Auto-Shutdown</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">If enabled, an email will be sent when the server is shutdown/restarted during the auto-shutdown process.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartLabel">Shutdown/Restart</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartTooltip">If enabled, an email will be sent when the server is shutdown or restarted.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AdvancedSettingsLabel">Advanced Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AdvancedSettingsInformationLabel">Do not touch these settings unless you know what you are doing, or have been instructed to change them by support staff.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseShutdownCommandLabel">Use Server Shutdown Command</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseShutdownCommandTooltip">If enabled, the shutdown command will be used first to shutdown the server. If it fails or is disabled, then the ctrl+c method is used instead.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedLabel">Close Shutdown Window When Finished</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedTooltip">If enabled, the server shutdown window will close after it is finished; otherwise it will stay open.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorldSaveDelayLabel">WorldSave Delay:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorldSaveDelayTooltip">The number of seconds to wait for the worldsave command to complete before the server is shutdown.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldFileLabel">Backup World File on Shutdown</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldFileTooltip">If enabled, a world file backup will be performed when the server is shutdown; otherwise no world save backup will be performed.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateLabel">Verify Server Files After Auto Update</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateTooltip">If enabled, after the server has been updated from the cache, it will perform a server verification using steamcmd.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsLabel">Update Directory Permissions on Save</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsTooltip">If enabled, when a save is performed, all folders under the server directory will be have the permissions check and if necessary fixed. WARNING: Disabling could prevent your server from running properly.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmTitle">Confirm Settings Reset Action</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmLabel">Click 'Yes' to confirm you want to perform the settings reset.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_FailedTitle">Failed to Reset Settings</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_FailedLabel">There was an error while resetting the settings. The application will now close.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">Confirm changing data directory</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">Changing the data directory will move any existing profiles to the new location, but it will not move any server installations. Do you still want to change this directory?</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">Failed to change data directory</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">There was an error changing the data directory: {0}\r\nPlease correct the error and try again, or contact technical support for assistance.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryTitle">Select Backup Directory</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryTitle">Select Cache Directory</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">Invalid cache directory</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">The cache directory must specify a valid location or the cache update period must be 0.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">Update task failed</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">Failed to update the cache task. Ensure you have administrative rights and try again.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">Updates enabled</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">Server cache will update every {0} minutes.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">Updates disabled</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">Server cache updating disabled.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorTitle">Update task failed</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorLabel">Failed to update the server backup task. Ensure you have administrative rights and try again.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledTitle">Backups enabled</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledLabel">Server backups will run every {0} minutes.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledTitle">Backups disabled</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledLabel">Server backups are disabled.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">SteamCmd Authentication Disabled</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">You have chosen to redirect the steamcmd output to the progress window. You are not able to use your steam credentials, you must use anonymous credentials.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">To use your steam credentials with SteamCMD you must turn off the Output SteamCMD to the progress window option.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AlertsLabel">Alert Options</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageLabel">Server Stop Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageTooltip">This message will be displayed when the server is being stopped.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageLabel">Server Shutdown Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageTooltip">This message will be displayed when the server is being shutdown.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageLabel">Server Started Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageTooltip">This message will be displayed when the server is being started.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorLabel">Backup Process Error:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorTooltip">This message will be displayed when the auto-backup process encountered an error.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorLabel">Shutdown Process Error:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorTooltip">This message will be displayed when the auto-shutdown process encountered an error.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorLabel">Restart Process Error:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorTooltip">This message will be displayed when the auto-restart process encountered an error.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorLabel">Update Process Error:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorTooltip">This message will be displayed when the auto-update process encountered an error.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsLabel">Update Results:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsTooltip">This message will be displayed when the auto-update process finds something to update.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateLabel">Server Update Message:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateTooltip">This message will be displayed when the game server has been updated.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeLabel">Server Status Change:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeTooltip">This message will be displayed when the status of the server changes.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosLabel">Force Respawn Creatures Warning:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosTooltip">This message will be displayed when the server is being started and a wild creature wipe is scheduled.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Main Window -->
|
||
<sys:String x:Key="MainWindow_Title">Dark and Light Server Manager</sys:String>
|
||
<sys:String x:Key="MainWindow_TitleWithAdmin">Dark and Light Server Manager (Administrator)</sys:String>
|
||
<sys:String x:Key="MainWindow_Label">DnL Server Manager</sys:String>
|
||
<sys:String x:Key="MainWindow_NewProfileTooltip">Create a new server profile.</sys:String>
|
||
<sys:String x:Key="MainWindow_CloseProfileTooltip">Delete the server profile.</sys:String>
|
||
<sys:String x:Key="MainWindow_VersionLabel">Version:</sys:String>
|
||
<sys:String x:Key="MainWindow_BetaVersionLabel">Beta Version:</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpLabel">My Public IP:</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpTooltip">The IP address players use to connect to your server.</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpError">Invalid IP address or hostname</sys:String>
|
||
<sys:String x:Key="MainWindow_RefreshMyIpTooltip">Attempt to determine your current public IP</sys:String>
|
||
<sys:String x:Key="MainWindow_DoesServerManagerUserExistLabel">Server Manager User Exists:</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerManagerMissingTooltip">Why is the Server Manager User Missing?</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerManagerMissing_ErrorTitle">Server Manager User Missing</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerManagerMissing_ErrorLabel">The server manager requires it's own windows user to run SteamCMD. To create the Server Manager user, open the Global Settings.</sys:String>
|
||
<sys:String x:Key="MainWindow_DonateTooltip">Like what you see and want to show your appreciation? Donate here!</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCMDTooltip">Reinstall SteamCMD from the internet.</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenRCONTooltip">Open remote console</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenLogFolderTooltip">Open Server Manager logs folder</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenSettingsTooltip">Open Global Settings</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenGameDataTooltip">Open Game Data</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenPluginsTooltip">Open Plugins</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenHelpTooltip">Open Help</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenServerMonitorTooltip">Open Server Monitor</sys:String>
|
||
<sys:String x:Key="MainWindow_UpdateToLabelFormat">Upgrade to {0} now!</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStatusLabel">Task Status</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskAdminErrorTitle">Requires Administration Permissions</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskAdminErrorLabel">This function cannot be performed as it requires administration permissions.</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskLabel">Auto-Backup:</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskRunLabel">Run</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskRunTooltip">Start the auto-backup scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskDisableLabel">Disable</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskDisableTooltip">Disable the auto-backup scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskEnableLabel">Enable</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskEnableTooltip">Enable the auto-backup scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskLabel">Auto-Update:</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskRunLabel">Run</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskRunTooltip">Start the auto-update scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableLabel">Disable</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableTooltip">Disable the auto-update scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableLabel">Enable</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableTooltip">Enable the auto-update scheduled task</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskRunTimeLabel">Next Run Time:</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_TaskStateUnknownLabel">Unknown</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateDisabledLabel">Disabled</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateQueuedLabel">Queued</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateReadyLabel">Ready</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateRunningLabel">Running</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">Profile failed to load</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileDelete_Title">Delete Profile {0}?</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileDelete_Label">Are you sure you want to delete this profile?\r\n\r\nNOTE: This will only delete the profile, not the installation directory, save games or settings files contained therein.</sys:String>
|
||
<sys:String x:Key="MainWindow_Donate_Title">Make a donation?</sys:String>
|
||
<sys:String x:Key="MainWindow_Donate_Label">The Server Manager is an open-source project, provided completely free of charge. You can still donate if you would like; however you are under no obligation. If you wish to donate, your browser will open to PayPal's website where you may donate as little or as much as you like. Would you like to donate now?</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_Title">Upgrade available</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_Label">Version {0} is now available. To upgrade the application must close. Close and upgrade now?</sys:String>
|
||
<sys:String x:Key="MainWindow_OverlayMessage_UpgradeLabel">Starting Upgrade...</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_FailedTitle">Upgrade failed!</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_FailedLabel">Unable to run the update process. Please report this.\r\nException: {0}\r\nStacktrace: {1}</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_Title">Reinstall SteamCMD</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_Label">If you proceed the entire SteamCMD folder will be removed including all mod cache downloads.\r\nAre you sure you want to reinstall SteamCMD?</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_FailedTitle">Reinstall SteamCMD Error</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_FailedLabel">An error occured while trying to reinstall SteamCMD. This has left SteamCmd in an unstable state, try reinstalling again or please report this.\r\nException: {0}</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionTitle">Start Server Confirmation</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionLabel">You are about to start the server, do you want to continue?</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionTitle">Shutdown Server Confirmation</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionLabel">You are about to shutdown the server, do you want to continue?</sys:String>
|
||
|
||
<sys:String x:Key="Updater_ProgressMessage_DownloadLabel">Downloading latest version file...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_PrepareLabel">Preparing downloadeded file...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_ExtractLabel">Extracting latest version to staging area...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_UpgradeLabel">Starting upgrade...</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region General Menu strings -->
|
||
<sys:String x:Key="Menu_File">_File</sys:String>
|
||
<sys:String x:Key="Menu_File_Exit">_Exit</sys:String>
|
||
|
||
<sys:String x:Key="LanguageSelectionLabel">_Language</sys:String>
|
||
|
||
<sys:String x:Key="SliderUnits_Multiplier">x</sys:String>
|
||
<sys:String x:Key="SliderUnits_Percentage">%</sys:String>
|
||
<sys:String x:Key="SliderUnits_Seconds">seconds</sys:String>
|
||
<sys:String x:Key="SliderUnits_Minutes">minutes</sys:String>
|
||
<sys:String x:Key="SliderUnits_Hours">hours</sys:String>
|
||
<sys:String x:Key="SliderUnits_Days">days</sys:String>
|
||
<sys:String x:Key="SliderUnits_Items">items</sys:String>
|
||
<sys:String x:Key="SliderUnits_XP">xp</sys:String>
|
||
<sys:String x:Key="SliderUnits_Players">players</sys:String>
|
||
<sys:String x:Key="SliderUnits_Tribes">tribes</sys:String>
|
||
<sys:String x:Key="SliderUnits_Levels">levels</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings -->
|
||
|
||
<!--#region Server Settings - General -->
|
||
<sys:String x:Key="ServerSettings_ProfileLabel">Profile:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileTooltip">The name for the server profile. This is not the public name users will see in the game. For that, set the 'Server Name' field.</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstalledVersionLabel">Installed Version:</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstalledVersionTooltip">The version of the server that is currently downloaded (NOTE: will not update until the server is started).</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsLabel">Outdated Mods:</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsTooltip">The number of mod that are currently out of date.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsButtonTooltip">Perform a mod check.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PatchNotesTooltip">View the Patch Notes.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OpenLogFolderTooltip">Open the server's logs folder.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateProfileTooltip">Performs a basic profile validation on the server and mod files.</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallLocationLabel">Installation Location:</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallLocationTooltip">The folder that contains the server game and configuration files.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OpenServerFolderTooltip">Open the server's installation folder.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatusLabel">Status:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatusTooltip">The status of the server on your local network.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailabilityLabel">Availability:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailabilityTooltip">The status of the server on Steam.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Unknown">Unknown</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_SetPublicIP">Set Public IP</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Unavailable">Unavailable</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Waiting">Waiting for publication</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Available">Available</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayersLabel">Players:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayersTooltip">The current number of players connected to the server.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">Initializing</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">Running</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">Stopped</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusStoppingLabel">Stopping</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUninstalledLabel">Uninstalled</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUnknownLabel">Unknown</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUpdatingLabel">Updating</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - General Buttons -->
|
||
<sys:String x:Key="ServerSettings_SupportZipButtonLabel">Create Support Zip</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupportZipButtonTooltip">Create a zip file that contains all the files necessary for use by the server manager support team to diagnose a problem.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SyncProfileButtonLabel">Sync</sys:String>
|
||
<sys:String x:Key="ServerSettings_SyncProfileTooltip">Copy settings from another profile to this profile.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportButtonLabel">Import</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportButtonTooltip">Load an existing profile, or import one directly from an existing server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveButtonLabel">Save</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveButtonTooltip">Save the current profile and write the .INI files for the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopButtonLabel">Stop</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopButtonTooltip">Stop the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartButtonLabel">Start</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartButtonTooltip">Start the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONButtonLabel">RCON</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONButtonTooltip">Open the RCON window.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerListButtonLabel">Players</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerListButtonTooltip">Open the Player List window.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeButtonLabel">Upgrade / Verify</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeButtonTooltip">Upgrade to the latest version of the server that is currently available to download. If there is no update then it will verify your server files</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallButtonLabel">Install</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallButtonTooltip">Install the latest version of the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">Cancel</sys:String>
|
||
<sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">Cancel the server upgrade.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SetLocationButtonLabel">Set Location...</sys:String>
|
||
<sys:String x:Key="ServerSettings_SetLocationButtonTooltip">Update the folder that contains the server game and configuration files.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateButtonLabel">Validate</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateButtonTooltip">Verify the server content against the Steam version.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetSectionTooltip">Resets the section back to defaults.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">Needs Administrator Access</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">Automatic Management features of the Server Manager use administrator features of Windows to schedule tasks that will run even if the server manager is not running, without installing any separate processes or services. To do this, the Server Manager must run with administrator privileges. Restart the Server Manager and 'Run As Administrator' and you will be able to utilize these features.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAutoSettings_ErrorTitle">Dark and Light Auto Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAutoSettings_ErrorLabel">The Dark and Light automatic settings and the server manager automatic settings cannot be enabled at the same time. They are similar features that cause problems for the other and if the server manager automatic features are enabled, the Dark and Light features are disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">Server running</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">The server must be stopped to upgrade. Do you wish to proceed?</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">Server Update Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">Could not lock the server, another process is using the server. Update process was cancelled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_StartingTitle">Stop the server?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_StartingLabel">This will shut down the server. Do you wish to proceed?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_RunningTitle">Stop the server?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_RunningLabel">This will shut down the server. Do you wish to proceed?\r\n\r\nClick Yes to shutdown with a timer.\r\nClick No to shutdown now.\r\nClick Cancel to cancel shutdown.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_FailedTitle">Starting Server Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">Could not lock the server, another process is using the server. Server start was cancelled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateServer_FailedTitle">Updating Server Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateServer_NoSteamCredentialsLabel">The server update failed as the steam username or password has not been setup in the Global Settings.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BackupServer_Title">Backup Server</sys:String>
|
||
<sys:String x:Key="ServerSettings_BackupServer_FailedTitle">Backup Server Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">Shutdown Server Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_CancelledTitle">Shutdown Server Cancelled</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">The shutdown window is already open for this server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopServer_FailedTitle">Stopping Server Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallServer_Title">Select Install Directory</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_Title">Load Server Profile or GameUserSettings.ini</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">Profile failed to load</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">Server cache not configured</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">Auto-updates is enabled but the Server Cache update is not yet configured. The server cache downloads server updates in the background automatically to enable faster server updates, particularly when there are multiple servers. You must first configure the cache, then you may enable automatic updating. Would you like to configure the cache now?</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">The server cache was not configured. Disabling auto-updates.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF Not Compatible</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">Auto-restarts are enabled but is not compatible with SotF. Disabling auto-restarts.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF Not Compatible</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">Auto-updates are enabled but is not compatible with SotF. Disabling auto-updates.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorTitle">Update directory permissions</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorLabel">Failed to update directory permissions. Ensure you have administrator rights on this machine and try again. If the problem persists, please report this as a bug.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">Update schedule failed</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">Failed to update scheduled tasks. Ensure you have administrator rights on this machine and try again. If the problem persists, please report this as a bug.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetLabel">Click 'Yes' to confirm you want to perform the reset.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_Title">Load Ini File.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_Label">The ini file was successfully loaded.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Ini File Load Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearTitle">Confirm Clear Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteTitle">Confirm Delete Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Administration -->
|
||
<sys:String x:Key="ServerSettings_AdministrationSectionLabel">Administration</sys:String>
|
||
<sys:String x:Key="ServerSettings_NameAndPasswordsLabel">Name and Passwords</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameLabel">Server Name:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameTooltip">The public name of the server, as seen in Steam and in the game.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameLengthLabel">Length:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPasswordLabel">Server Password:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPasswordTooltip">The password users must enter in order to access the server. If this is set, only people who know the password can access your server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminPasswordLabel">Admin Password:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminPasswordTooltip">The password users must enter to execute admin/cheat commands on the server. If this is not set, anyone can use cheats.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpectatorPasswordLabel">Spectator Password:</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">The password users must enter to use non-admin spectator mode on the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HidePasswordText">Hidden - Click to Show</sys:String>
|
||
<sys:String x:Key="ServerSettings_HidePasswordTooltip">When selected the hidden text will show, to hide the text unselect the field.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_NetworkingLabel">Networking</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPortLabel">Server Port:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPortTooltip">The port users will use to connect to your server. Default is 7777. Change this and Query Port if you wish to host multiple servers on one machine.</sys:String>
|
||
<sys:String x:Key="ServerSettings_QueryPortLabel">Query Port:</sys:String>
|
||
<sys:String x:Key="ServerSettings_QueryPortTooltip">The port Steam uses to communicate with your server. Default is 27015. Change this and Server Port if you wish to host multiple servers on one machine.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPLabel">Local IP:</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPTooltip">Sets the local (private) IP the server will listen on. This should be your primary network card which routes to the public internet.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPGameChooseLabel">Let the game choose</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(Recommended)</sys:String>
|
||
<sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">Refresh the available local IPs.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseRawSocketsLabel">Use Raw Sockets</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseRawSocketsTooltip">Allow direct P2P connections instead of through steam. Open up both the Server Port and Server Port + 1 are open in the firewall and port forwarding.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseRawSocketsWarningLabel">NOTE: Enable the Raw Sockets option with caution. Using Raw Sockets could cause login issues and may not work on ALL maps.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">Local IP invalid</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">Your Local IP address {0} is no longer available. Please review the available IP addresses and select a valid one. If you have a server running on the original IP, you will need to stop it first.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_LoginOptionsLabel">Login Options</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBanListLabel">Use Ban List URL</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBanListTooltip">If enabled, the ban list URL specified will be used.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BanListTooltip">The URL of the ban list to use.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetBanlistTooltip">Reset the ban list properties to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">Enable Idle Timeout</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">If enabled, the idle timeout period will be used.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IdleTimeoutTooltip">The time until idle players are kicked from the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IdleTimeoutUnits">seconds</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersLabel">Max Players:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersTooltip">Sets the maximum number of players which can join this server.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AdminConsoleLabel">Admin Console (RCON)</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableRCONPortLabel">Enable RCON Port</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableRCONPortTooltip">If enabled, the RCON port will be enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONPortTooltip">The port that RCON will use on your server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONResetTooltip">Resets the RCON Window settings back to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONLogBufferLabel">RCON Server Log Buffer:</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONLogBufferTooltip">Sets the max length of RCON game log buffer (default 600).</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">Force Respawn Creatures on Startup (Causes lag after 'Ready' while repopulating)</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">If enabled, when the server is started ALL wild creatures will be wiped and respawned (this will only destroy wild creatures that are NOT currently being tamed).</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel">Alternate Save Directory Name:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel2">(Optional)</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameTooltip">Sets the directory name (underneath the servers Saved folder) to store the world, player and tribe files.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossServerClusterIdLabel">Cross-Server Data Transfer ClusterId:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossServerClusterIdTooltip">Sets a cluster id for this server that will group the servers together via Cross-Server Data Transfer.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClusterDirOverrideLabel">Cluster Directory Override</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClusterDirOverrideTooltip">If enabled, allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. Uses the clusters directory in the server manager's data directory.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapsAndModsLabel">Maps and Mods</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapPathLabel">Map Name or Map Mod Path:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapPathTooltip">The standard map name or the local mod path (e.g. /Game/Mods/123456789/ModMapName) if your mod has a map in it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetMapName_Map1Tooltip">Reset map name to the Cape of Sacred Path map</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModIdsLabel">Mod IDs:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModIdsTooltip">A comma-separated list of mod ids, in the order in which they should be applied.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModDetailsTooltip">View the mod details.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModUpgradeTooltip">Upgrade to the latest version of the mods that is currently available to download.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">Enable Extinction Event</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">If enabled, the extinction countdown will be turned on. To reset the countdown, disable, save the profile and then enable.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">Time Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">Sets the number of days to countdown before the extinction event will occur.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventUTCTooltip">The date and time of the extinction event.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SavesLabel">Saves</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">Auto Save Period:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">The time between server auto-saves.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">minutes</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveBackupButtonLabel">Backup Now</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">Perform a manual world save.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">Restore...</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">Restore a previous world save.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MOTDLabel">Message of the Day</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDTooltip">The Message of the Day displayed to users when they connect to the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDLineCountLabel">Lines:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDLengthLabel">Length:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationLabel">Duration:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationTooltip">The time the Message of the Day will be shown for when the user connects to the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationUnits">seconds</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledLabel">Enable Interval:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledTooltip">If enabled, the message of the day will be shown at set intervals.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalTooltip">The interval when the Message of the Day will be shown.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalUnits">minutes</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerOptionsLabel">Server Options</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetServerOptionsTooltip">Reset all server options to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableVACLabel">Disable Valve Anti-Cheat System (VAC)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableVACTooltip">If enabled, the Valve anti-cheat system will be disabled. Please use this with caution!</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">Disable Player-Move-Physics Optimization</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">If enabled, the player-move-physics will be disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">Disable Anti-Speed Hack Detection</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">If enabled, the anti-speed hack detection will be disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">Anti-Speed Hack Bias</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">Adjust the speed hack detection bias. Default is 1.0, disabled is 0.0.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBattlEyeLabel">Enable BattlEye Anti-Cheat System</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBattlEyeTooltip">If enabled, the BattlEye Anti-Cheat System will be enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits">x</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">Use All Available Cores</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">If enabled, all of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCacheLabel">Use Cache</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCacheTooltip">If enabled, ~70% faster loading speed option. The first and second times that you start the game will be still be slow, but the third time onwards will be fast.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceDirectX10Label">Force DirectX 10</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">If enabled, the game is forced to use DirectX 10 instead of DirectX 11.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceShaderModel4Label">Force Shader Model 4</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">If enabled, the game is forced to use Shader Model 4 instead of the Shader Model 5.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceLowMemoryLabel">Force Low Memory</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">If enabled, reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceNoManSkyLabel">Force No Man Sky</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">If enabled, lots of the detailed sky features are disabled, such as clouds and starry night sky. You still see the stars, the sun, and the moon.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableWebAlarmLabel">Enable Web Alarms</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">If enabled, servers can now get web notifications posted somewhere when important things happen to a tribe.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">Use No Memory Bias</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">If enabled, will use the old method, more RAM usage but no potential performance loss.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StasisKeepControllersLabel">Stasis Keep Controllers</sys:String>
|
||
<sys:String x:Key="ServerSettings_StasisKeepControllersTooltip">If enabled, the server can gain performance by keeping the AI's in memory of statised creatures. NOTE: your server must have a lot of RAM otherwise your server will suffer with a large memory overhead.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Web Key</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">A key which is optional to use in the listening script, but required to have it in the text file.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmUrlLabel">Web URL</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">Specifies the URL where your listening script is stored, waiting and ready to receive the post information by your game server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmNote">NOTE: The server manager does not provide the Web Alarms functionaility. The server manager just allows you to enable/disable the Web Alarms and create the necessary AlarmPostCredentials file.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerLogOptionsLabel">Server Log Options</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetServerLogOptionsTooltip">Reset all server log options to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAdminLogsLabel">Enable Server Admin Logs</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">If enabled, the Server Admin Logs (including RCON support) will be turned on.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribeLogsLabel">Maximum Tribe Logs:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">Sets the maximum number of Tribe log entries that are kept per Tribe (default 100).</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsLabel">Server Admin Logs Include Tribe Logs</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsTooltip">If enabled, it will write all tribe log entries (for all tribes) into the Shootergame log files.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsLabel">Server RCON Output Tribe Logs</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsTooltip">If enabled, it will write all tribe log entries (for all tribes) to the RCON window.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LogAdminChatLabel">Log Admin Commands to Chat (public)</sys:String>
|
||
<sys:String x:Key="ServerSettings_LogAdminChatTooltip">If enabled, admin commands will be echoed to chat for everyone to see.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatLabel">Log Admin Commands to Chat (admins only)</sys:String>
|
||
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">If enabled, admin commands will be echoed to chat for admins only to see.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">Tribe Log Destroyed Enemy Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">If enabled, the enemy-structure destruction log (for the victim tribe) wil display the attacker tribe in the Tribe Logs, instead of a generic structure destruction message.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_BranchLabel">Branch Details</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchNameLabel">Branch Name:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchNameTooltip">The name of the branch to download (leave blank to use the release branch).</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchPasswordLabel">Branch Password:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchPasswordTooltip">The password that is used to access the branch download.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CommandLineLabel">Command Line</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessPriorityLabel">Priority:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessPriorityTooltip">Set the application priority when starting the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityLabel">Affinity - CPU:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityTooltip">Specifies the processor affinity as a hexadecimal number. The process is restricted to running on these processors.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonLabel">...</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonTooltip">Open the Affinity selection window.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsLabel">Launcher Args:</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsTooltip">Additional command-line args for the server launcher. Use this with caution! For more information search 'Microsoft Start Command' on the internet.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsOverrideLabel">Override Launcher</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsOverrideTooltip">If enabled, the RunServer.cmd file will only contain what is included in the Launcher Args field.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerArgsLabel">Server Args:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerArgsTooltip">Additional command-line args for the server. If you specify this, add the args which start with ?'s first, followed by any other args. For example: ?MaxPlayers=5?QueryPort=9999 -nosteamclient</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowCommandButtonLabel">Show Command...</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">View the command line start command for the server.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Automatic Management -->
|
||
<sys:String x:Key="ServerSettings_AutomaticManagementLabel">Automatic Management</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">Why can't I use this?</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerManagerSettingsLabel">Server Manager Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartLabel">Auto-Start server on boot</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartTooltip">Automatically start the server when the machine starts.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoShutdownLabel">Shutdown server at</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoShutdownTooltip">The hour and minute of the day to force a server shutdown.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartAfterShutdownLabel">then restart</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartAfterShutdownTooltip">If enabled, will restart the server after the shutdown</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateAfterShutdownLabel">perform update</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateAfterShutdownTooltip">If enabled, will update the server after the shutdown</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicBackupsLabel">Include server in the Auto-Backup cycle</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicBackupsTooltip">If enabled, the server will be periodically backed up during the Auto-Backup cycle. See the settings for Auto-Backup options.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">Include server in the Auto-Update cycle</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">If enabled, the server will be periodically updated during the Auto-Update cycle. See the settings for Auto-Update options.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartIfShutdownLabel">Restart server if shutdown</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">If enabled, the server will be restarted even if shutdown for Auto-Restarts and Auto-Updates.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Rules -->
|
||
<sys:String x:Key="ServerSettings_RulesLabel">Rules</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableHardcoreLabel">Enable Hardcore Mode</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableHardcoreTooltip">Enables hardcore mode (players can not respawn, a new character must be created).</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPLabel">Enable PvP</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPTooltip">Enables Player vs Player mode (players are able to deal damage to or kill each other. In PvP players can also damage or destroy another tribe's buildings or kill their creatures).</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">Enable PvE Cave Building</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">If enabled, allows building in caves when PvE mode is enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">Disable PvE Friendly Fire</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, creatures and structures when PvE mode is enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableLootCratesLabel">Disable Loot Crates</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableLootCratesTooltip">If enabled, will prevent spawning of Loot crates (artifact crates will still spawn).</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresLabel">Allow Crate Spawns on top of Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresTooltip">If enabled, will allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">Prevent Building in Resource Rich Areas</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">If enabled, completely disables building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">Disable PvP Friendly Fire</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, creatures and structures when PvP mode is enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLocatorLabel">Use Corpse Locator</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLocatorTooltip">If enabled, upon death, a beam of light shoots into the sky to help the player locate where they died.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsLabel">Prevent Spawn Animations</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsTooltip">If enabled, will disable the respawn animation.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsLabel">Allow Unlimited Respecs</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsTooltip">If enabled, will allow the player to have unlimited respecs using the mindwipe tonic.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsLabel">Allow Platform Saddle Multi Floors</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsTooltip">If enabled, will allow multiple platform floors on rafts and saddle platforms.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">Max Players in Tribe:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">Set to 0 for unlimited player in tribe, set to a number > 0 to act as a limit.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">players</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DifficultyLabel">Difficulty:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DifficultyTooltip">Determines the levels of creatures in the world as well as the quality of loot drops. The higher the value, the higher the Maximum Creature Level and Loot Drop.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DifficultyUnits">%</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideLabel">Enable Difficulty Override</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideTooltip">If enabled, this will allow the max level of creatures in the world to be changed.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyLabel">Max Creature Level:</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyTooltip">Determines the maximum levels of creatures in the world. The higher the value, the higher the Maximum Creature Level.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableTributeLabel">Enable Tribute Downloads</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableTributeTooltip">If enabled, this will allow downloading external survivors/items/creatures into your server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">No Survivor Downloads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">If enabled, the survivor downloads are disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemDownloadsLabel">No Item Downloads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">If enabled, the item downloads are disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">No Creature Downloads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">If enabled, the creature downloads are disabled.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_TributeUploadLabel">Tribute Upload Options</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorUploadsLabel">No Survivor Uploads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorUploadsTooltip">If enabled, the survivor uploads are disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemUploadsLabel">No Item Uploads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemUploadsTooltip">If enabled, the item uploads are disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoUploadsLabel">No Creature Uploads</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoUploadsTooltip">If enabled, the creature uploads are disabled.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ClusterTributeLabel">Cluster Tribute Options</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoTransferFromFilteringLabel">No Transfer from Filtering</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoTransferFromFilteringTooltip">If enabled, the survivor, item and creature transfers are disabled if the server is not in the same cluster.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsLabel">Override Survivor Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeCharacterExpirationSecondsLabel">Survivor Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeCharacterExpirationSecondsTooltip">Set the expiration timer for uploaded survivors.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsLabel">Override Item Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeItemExpirationSecondsLabel">Item Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeItemExpirationSecondsTooltip">Set the expiration timer for uploaded items.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsLabel">Override Creature Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeDinoExpirationSecondsLabel">Creature Upload Expiration</sys:String>
|
||
<sys:String x:Key="ServerSettings_TributeDinoExpirationSecondsTooltip">Set the expiration timer for uploaded creatures.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalLabel">Override Minimum Creature Re-upload Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalTooltip">If enabled, will allow you to override the re-upload interval.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MinimumDinoReuploadIntervalLabel">Minimum Creature Re-upload Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_MinimumDinoReuploadIntervalTooltip">Set the cooldown between allowed Creature re-uploads. Remaining cooldown time is displayed on the Creature Upload UI.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PvPRespawnLabel">Increase PvP Respawn Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPRespawnTooltip">If enabled, enables the increase PvP respawn interval settings.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">Interval Check Period</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">The time period the respawn check lasts after the player is killed by a team.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits">seconds</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierLabel">Interval Multiplier:</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">The multiplier value of the base amount to determine the respawn time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierUnits">x</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseLabel">Interval Base Amount:</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseTooltip">The base time period used to detemine the respawn time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseUnits">seconds</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">Prevent Offline PvP</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">If enabled, enables the offline raiding prevention option.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">Logout Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">The time period before a tribe/players creatures/structures become invulnerable/inactive after they log off (if tribe, requires ALL tribe members to be logged off).</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits">seconds</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PvEScheduleLabel">PvE Schedule</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEScheduleTooltip">If enabled, allows switching between PvE and PvP at pre-specified in-game times or pre-specified real-world times.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseServerTimeLabel">Use Server Time</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseServerTimeTooltip">If enabled, the schedule will use the time on the server machine; otherwise it uses the in-game time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartTimeLabel">Start Time:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartTimeTooltip">The start time in hours and minutes from midnight to enable PvE mode.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopTimeLabel">Stop Time:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopTimeTooltip">The stop time in hours and minutes from midnight to disable PvE mode.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_TribeWarfareLabel">PvE "Tribe Warfare" options</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">Allow Tribe Warfare</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">If enabled, capability for tribes to officially declare war on each other for mutually-agreed-upon period of time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">Allow Cancelling Tribe Warfare</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">If enabled, tribes are able to cancel an agreed-upon war before it has actually started.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">Allow Tribe Alliances</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">If enabled, players are able to create alliances with other tribes.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">Allow Custom Recipes</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">If enabled, players are able to use the Custom RP-oriented Recipe/Cooking System (including Skill-Based results).</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">Effectiveness Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">Specifies the multiplier for the customer recipe effectiveness. Higher values increase the recipe effectiveness.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">Skill Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">Specifies the multiplier for the customer recipe skill. Higher values increase the recipe skill.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableDiseasesLabel">Enable Diseases</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDiseasesTooltip">If enabled, diseases will be enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">Non Permanent Diseases</sys:String>
|
||
<sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">If enabled, will make diseases not permanent (you will then lose them if you respawn).</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleLabel">Override NPC Network Stasis Range Scale</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleTooltip">If enabled, you can override the NPC network statis range scale settings.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartLabel">Online Player Count Start</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartTooltip">The minimum number of online players when the statis scale is enabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndLabel">Online Player Count End</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndTooltip">The maximum number of online players when the scale maximum is reached.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndLabel">Scale Maximum</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndTooltip">The maximum scale percentage used by the server, when the online player count end value is reached.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierLabel">Oxygen Swim Speed Stat Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierTooltip">Specifies the multiplier for how swim speed is multiplied by level spent in oxygen.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierLabel">Supply Crate Loot Quality Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierTooltip">Specifies the multiplier for the supply crate loot quality.</sys:String>
|
||
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierLabel">Fishing Loot Quality Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierTooltip">Specifies the multiplier for the fishing loot quality.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableNoFishLootLabel">Disable Non-Meat Fish Loot</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">If enabled, disables harvesting non-meat fish loot.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Chat and Notifications -->
|
||
<sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">Chat and Notifications</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">Enable Global Voice Chat</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">If enabled, voice chat becomes global and everyone on the server can hear; otherwise only people near each other can hear.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableProximityChatLabel">Enable Proximity Text Chat</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableProximityChatTooltip">If enabled, only players near each other can see their chat messages; otherwise their text chat is global and everyone can see their chat messages.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">Enable 'Player Left' Notifications</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">If enabled, players will always get notified if someone leaves the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">Enable 'Player Joined' Notifications</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">If enabled, players will always get notified if someone joins the server.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - HUD and Visuals -->
|
||
<sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD and Visuals</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrosshairLabel">Allow Crosshair</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrosshairTooltip">If enabled, shows each player a crosshair.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHUDLabel">Allow HUD</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHUDTooltip">If enabled, allows the player to see the HUD.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">Allow Third-Person View</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">If enabled, allows players to view themselves in third person.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">Allow Map Player Location</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">If enabled, shows each player their position on the map.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">Allow Player Gamma Settings in PvP</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">If enabled, allows gamma changes in PvP mode.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">Allow Player Gamma Settings in PvE</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">If enabled, allows gamma changes in PvE mode.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">Show Floating Damage Text</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">If enabled, enables RPG-style popup text stat mode.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHitMarkersLabel">Allow Hit Markers</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">If enabled, shows hit markers for ranged attacks.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Player Settings -->
|
||
<sys:String x:Key="ServerSettings_PlayerSettingsLabel">Player Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">Enable Flyer-Carry</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">If enabled, permit flying creatures to pick up other creatures and players when mounted by a player in PvE.</sys:String>
|
||
<sys:String x:Key="ServerSettings_XPMultiplierLabel">XP Multiplier:</sys:String>
|
||
<sys:String x:Key="ServerSettings_XPMultiplierTooltip">Specifies the scaling factor for the experience received by players. Higher values increase XP amounts awarded for various actions; lower values decrease it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPLabel">Max XP:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPTooltip">Set the maximum XP cap.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPUnits">xp</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetMaxXPTooltip">Reset maximum XP Cap to official default</sys:String>
|
||
<sys:String x:Key="ServerSettings_DamageLabel">Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DamageTooltip">Specifies the scaling factor for the damage dealt with attacks. Higher values increase damage. Lower values decrease it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResistanceLabel">Resistance:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResistanceTooltip">Specifies the scaling factor for the resistance to damage received when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WaterDrainLabel">Water Drain:</sys:String>
|
||
<sys:String x:Key="ServerSettings_WaterDrainTooltip">Specifies the scaling factor for water consumption. Higher values increase water consumption (thirsty faster).</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainLabel">Food Drain:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainTooltip">Specifies the scaling factor for food consumption. Higher values increase food consumption (hungry faster).</sys:String>
|
||
<sys:String x:Key="ServerSettings_StaminaDrainLabel">Stamina Drain:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StaminaDrainTooltip">Specifies the scaling factor for stamina consumption. Higher values increase stamina consumption (tired faster).</sys:String>
|
||
<sys:String x:Key="ServerSettings_HealthRecoveryLabel">Health Recovery:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HealthRecoveryTooltip">Specifies the scaling factor for health recovery. Higher values increase the recovery rate (heal faster).</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestingDamageLabel">Harvesting Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestingDamageTooltip">Specifies the scaling factor for the harvest damage rate. Higher values increase damage rate. Lower values decrease it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TurretDamageLabel">Turret Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TurretDamageTooltip">Specifies the scaling factor for damage by turret (bullet and projectile turrets). Higher values increase turret damage. Lower values decrease it.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PlayerBaseStatMultipliersLabel">Base Stat Multipliers</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">Per-Level Stat Multipliers</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_StatHealthLabel">Health:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatHealthTooltip">Specifies the multiplier for health gain per level. Higher values increase health faster; lower values increase health more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatHealthTooltip">Specifies the multiplier for base health. Higher values increase base health; lower values decrease base health.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatStaminaLabel">Stamina:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatStaminaTooltip">Specifies the multiplier for stamina gain per level. Higher values increase stamina faster; lower values increase stamina more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatStaminaTooltip">Specifies the multiplier for base stamina. Higher values increase base stamina; lower values decrease base stamina.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTorpidityLabel">Constitution:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTorpidityTooltip">Specifies the multiplier for constitution per level. Higher values increase the constitution faster; lower values increase the constitution more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatTorpidityTooltip">Specifies the multiplier for base constitution. Higher values increase base constitution; lower values decrease base constitution.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatOxygenLabel">Oxygen:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatOxygenTooltip">Specifies the multiplier for oxygen efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatOxygenTooltip">Specifies the multiplier for base oxygen. Higher values increase base oxygen; lower values decrease base oxygen.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFoodLabel">Hunger:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFoodTooltip">Specifies the multiplier for hunger gain per level. Higher values increase hunger faster; lower values increase hunger more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatFoodTooltip">Specifies the multiplier for base hunger. Higher values increase base food; lower values decrease base hunger.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWaterLabel">Thirst:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWaterTooltip">Specifies the multiplier for thirst gain per level. Higher values increase thirst faster; lower values increase thirst more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatWaterTooltip">Specifies the multiplier for base water. Higher values increase base thirst; lower values decrease base thirst.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTempLabel">Temperature:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTempTooltip">Specifies the multiplier for temperature tolerance gain per level. Higher values increase tolerance faster; lower values increase tolerance more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatTempTooltip">Specifies the multiplier for base temperature. Higher values increase base temperature; lower values decrease base temperature.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWeightLabel">Weight:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWeightTooltip">Specifies the multiplier for carrying capacity gain per level. Higher values increase carrying capacity faster; lower values increase carrying capacity more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatWeightTooltip">Specifies the multiplier for base carrying capacity. Higher values increase base carrying capacity; lower values decrease base carrying capacity.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatDamageLabel">Attack:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatDamageTooltip">Specifies the multiplier for attack gain per level. Higher values increase attack faster; lower values increase attack more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatDamageTooltip">Specifies the multiplier for base attack. Higher values increase base attack; lower values decrease base attack.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatSpeedLabel">Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatSpeedTooltip">Specifies the multiplier for speed gain per level. Higher values increase speed faster; lower values increase speed more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatSpeedTooltip">Specifies the multiplier for base speed. Higher values increase base speed; lower values decrease base speed.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFortitudeLabel">Fortitude:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFortitudeTooltip">Specifies the multiplier for fortitude gain per level. Higher values increase fortitude faster; lower values increase the fortitude more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatFortitudeTooltip">Specifies the multiplier for base fortitude. Higher values increase base fortitude; lower values decrease base fortitude.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatCraftingLabel">Crafting:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatCraftingTooltip">Specifies the multiplier for crafting skill gain per level. Higher values increase crafting skill faster; lower values increase crafting skill more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatCraftingTooltip">Specifies the multiplier for base crafting. Higher values increase base crafting; lower values decrease base crafting.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatManaLabel">Mana:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatManaTooltip">Specifies the multiplier for mana gain per level. Higher values increase mana faster; lower values increase mana more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatManaTooltip">Specifies the multiplier for base crafting. Higher values increase base mana; lower values decrease base mana.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFocusLabel">Focus:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFocusTooltip">Specifies the multiplier for focus gain per level. Higher values increase focus faster; lower values increase focus more slowly.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatFocusTooltip">Specifies the multiplier for base crafting. Higher values increase base focus; lower values decrease base focus.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierLabel">Crafting Skill Bonus Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierTooltip">Specifies the multiplier for the crafting skill bonus.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Dino Settings -->
|
||
<sys:String x:Key="ServerSettings_DinoSettingsLabel">Creature Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageLabel">Tamed Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceLabel">Tamed Resistance:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTamedDinosLabel">Max Tamed Creatures (server):</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">Set the maximum number of tamed creatures of the server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosLabel">Max Tamed Creatures (tribe):</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosTooltip">Set the maximum number of tamed creatures per tribe.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoSpawnsLabel">Creature Spawns:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoSpawnsTooltip">Specifies the scaling factor for creature spawns. Higher values increase the number of creatures spawned throughout the world.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">Allow Raid Creature Feeding</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">If enabled, allows your server's Titanosaurs to be permanently tamed (namely allows them to be Fed).</sys:String>
|
||
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">Food Drain Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">Specifies the multiplier for food drain of the raid creatures. Higher values increase the food drain; lower values decrease the food drain.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">Allow Flyers in Caves</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">If enabled, allows Flyers into caves.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryLabel">Allow Flying Stamina Recovery</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryTooltip">If enabled, recovers stamina while standing on a flyer.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventMateBoostLabel">Prevent Creature Mate Boost</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventMateBoostTooltip">If enabled, the creature mate boost will be disabled.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesLabel">Disable Force Ground Flyer with Explosives</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesTooltip">If enabled, will disable the grounding of the flyer when explosives are put on them.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Label">Allow Multiple Attached C4</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Tooltip">If enabled, will allow more than one C4 attached per creature.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayLabel">Disable Creature Decay PvE</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">If enabled, disables the gradual decay of creature ownership in PvE; otherwise every creature can be claimed by any player.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPLabel">Disable Creature Decay PvP</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPTooltip">If enabled, disables the gradual decay of creature ownership in PvP; otherwise every creature can be claimed by any player.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">PvE Creature Decay Period:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">Multiplier on the base decay of creature ownership time. Only works when Disable Creature Decay PvE is unchecked.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">Disable Baby Creature Imprint Buff</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">If enabled, will disable the creature imprinting-player stat bonus, where normally whomever specifically imprinted on the creature and raised it to have an imprinting quality, gets extra damage/resistance buff.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">Allow Baby Creature Imprint Cuddle by Anyone</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">If enabled, ANYONE will to be able to take care of a Baby Creature (cuddle etc), not just whomever imprinted on it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosLabel">Auto Destroy Decayed Creatures</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosTooltip">If enabled, all claimable decayed creatures will auto-destroy on load, rather than have them remain around as Claimable.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoRidingLabel">Disable Creature Riding</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoRidingTooltip">If enabled, all tamed creatures will be unable to be ridden.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoTamingLabel">Disable Creature Taming</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoTamingTooltip">If enabled, all wild creatures will be unable to be tamed.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoCustomizationLabel">Creature Customization</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">Spawn Multipliers</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">Show/Hide the spawn multiplier columns.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageOptionLabel">Tamed Damage</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">Show/Hide the tamed creature damage multiplier column.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">Tamed Resistance</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">Show/Hide the tamed creature resistance multiplier column.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageOptionLabel">Wild Damage</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageOptionTooltip">Show/Hide the wild creature damage multiplier column.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceOptionLabel">Wild Resistance</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">Show/Hide the wild creature resistance multiplier column.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">Reset all creature customizations back to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteDinoCustomizationsTooltip">Paste custom creature data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveDinoCustomizationsTooltip">Save custom creature data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomizations_SaveTitle">Custom Creature Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoFilterLabel">Filter:</sys:String>
|
||
<sys:String x:Key="ServerSettings_NameColumnLabel">Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModColumnLabel">Mod</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnableColumnLabel">Spawnable</sys:String>
|
||
<sys:String x:Key="ServerSettings_TameableColumnLabel">Tameable</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReplacementColumnLabel">Replace With</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">Spawn Weight</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">Override Limit</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">Spawn Limit</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageColumnLabel">Tamed Damage</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">Tamed Resistance</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageColumnLabel">Wild Damage</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceColumnLabel">Wild Resistance</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">Remove this Creature</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">Remove Creature</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">Click 'Yes' to confirm you want to delete the creature record.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Tamed)</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Add</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Affinity</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Wild)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">Creature Breeding Multipliers</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatMultipliersTooltip">If enabled, allows scale factors to be applied to each base stat.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">If enabled, allows scale factors to be applied to each stat.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Addition for each stat.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Multiplier for each stat.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">If enabled, allows scale factors to be applied to the Tamed Stat Increase for each stat.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">Reset all multipliers back to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetBaseStatMultipliersTooltip">Reset all multipliers back to defaults.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MatingIntervalLabel">Mating Interval:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MatingIntervalTooltip">Specifies the multiplier for time between tamed creature mating. Lower values decrease the time between mating.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggHatchSpeedLabel">Egg Hatch Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">Specifies the multiplier for time that fertilised eggs hatch. Higher values decrease the time an eggs hatches.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">Baby Mature Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">Specifies the multiplier for time that baby creatures mature into adults. Higher values decrease the time it take baby creatures to mature into adults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">Baby Food Consumption Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">Specifies the multiplier for the speed at which the baby creatures will consume food. Higher values will make the baby consume food more often.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoImprintLabel">Creature Imprinting</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">Imprinting Stat Scale:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">How much of an effect on stats the imprinting quality has. Set it to 0 to effectively disable the system.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">Cuddle Interval:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">A multiplier on how often babies want to cuddle. Lower values means you'll need to cuddle with them more frequently to gain imprinting quality.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">Cuddle Grace Period:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">A multiplier on how long after delaying cuddling with the baby before imprinting quality starts to decrease. Higher values increase the grace period.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">Cuddle Lose Imprint Quality Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">A multiplier on how fast imprinting quality decreases after the grace period if you haven't yet cuddled with the baby. Lower values slow the imprint quality loss.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">Click 'Yes' to confirm you want to reset all the current creature customizations.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Environment -->
|
||
<sys:String x:Key="ServerSettings_EnvironmentLabel">Environment</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamingSpeedLabel">Taming Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamingSpeedTooltip">Specifies the scaling factor for creature taming speed. Higher values make taming faster.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountLabel">Harvest Amount:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountTooltip">Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc). Higher values increase the amount of materials harvested with each strike.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourceRespawnLabel">Resource Respawn:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourceRespawnTooltip">Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc). Lower values cause nodes to respawn more frequently.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">Suppress Replenish Radius (Player):</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from players. Lower values decrease the distance resources will regrow from the player.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">Suppress Replenish Radius (Structure):</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from structures. Lower values decrease the distance resources will regrow from the structure.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">Clamp Resource Harvest Damage</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">If enabled, clamps how much harvesting damage you can do to a resource to the remaining health of the resource.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestHealthLabel">Harvest Health:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestHealthTooltip">Specifies the scaling factor for the health of items that can be harvested (trees, rocks, carcasses, etc). Higher values increase the amount of damage (e.g. number of strikes) such objects can withstand before being destroyed, which results in higher overall harvest yields.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthLabel">Use Optimized Harvesting Health</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthTooltip">If enabled, you will get a more optimized server with a higher HarvestAmountMultiplier value, but with less rare items.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">Custom Harvest Amount Multipliers</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">If enabled, allows per-resource scale factors to be applied to each resource.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">Reset all harvest customizations back to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomResourcesTooltip">Paste custom resource data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveCustomResourcesTooltip">Save custom resource data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomResources_SaveTitle">Custom Resource Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourcesFilterLabel">Filter:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">Amount</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">Remove this Resource</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">Remove Resource</sys:String>
|
||
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">Click 'Yes' to confirm you want to delete the resource record.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DayCycleSpeedLabel">Day Cycle Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">Specifies the scaling factor for the passage of time in the world, controlling how often day changes to night and night changes to day. Values lower than 1 slow down the cycle; higher values accelerate it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayTimeSpeedLabel">Day Time Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the world during the day. This value determines the length of each day, relative to the length of each night. Lowering this value increases the length of each day.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NightTimeSpeedLabel">Night Time Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the world during night time. This value determines the length of each night, relative to the length of each day. Lowering this value increases the length of each night.</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">Global Spoiling Time:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">Scales the spoiling time of perishables globally. Higher values prolong the time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesLabel">Clamp Item Spoiling Times</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesTooltip">If enabled, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">Global Item Decomp Time:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">Scales the decomposition time of dropped items, loot bags etc globally. Higher values prolong the time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">Global Corpse Decomp Time:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">Scales the decomposition time of corpses (player and creature), globally. Higher values prolong the time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropDecaySpeedLabel">Crop Decay Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">Scales the decay time of crops. Lower values prolong the decay.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">Crop Growth Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">Scales the growth time of crops. Higher values make crops grow faster.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggLayingIntervalLabel">Lay Egg Interval:</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">Scales the egg laying interval of creatures. Lower values cause creatures to lay eggs more frequently.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PoopIntervalLabel">Poop Interval:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PoopIntervalTooltip">Scales the defecation interval of players and creatures. Lower values cause players and creatures to defecation more frequently.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierLabel">Hair Growth Speed:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierTooltip">Specifies the scaling factor for the hair growth speed. Higher values increase growth speed. Lower values decrease it.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">Earned XP Multipliers</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">Generic (over time)</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">Specifies the scaling factor for the XP gained over time. Higher values increase the XP rate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">Crafting</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">Specifies the scaling factor for the XP gained while Crafting. Higher values increase the XP rate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">Harvesting</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">Specifies the scaling factor for the XP gained while Harvesting. Higher values increase the XP rate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">Killing</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">Specifies the scaling factor for the XP gained while Killing. Higher values increase the XP rate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">Special Events</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">Specifies the scaling factor for the XP gained for Special Events. Higher values increase the XP rate.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">Click 'Yes' to confirm you want to reset all the current resource harvest amount multiplier changes.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Structures -->
|
||
<sys:String x:Key="ServerSettings_StructuresLabel">Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionLabel">Disable Structure Placement Collision</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionTooltip">If enabled, will allow players to place structures that clip into terrain.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureResistanceLabel">Structure Resistance:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureResistanceTooltip">Specifies the scaling factor for the resistance to damage structures receive when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageLabel">Structure Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageTooltip">Specifies the scaling factor for the damage structures deal with their attacks (e.g. spiked walls). Higher values increase damage. Lower values decrease it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">Structure Damage Repair Cooldown:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">Server option for cooldown period on structure repair from the last time damaged. Set to 0 to disable it, official default is 180 seconds.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">Enable PvP Structure Decay</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">If enabled, structures in PvP will automatically decay if left unused after a period of time.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">PvP Zone Structure Damage:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">Specifies the scaling factor for the damage structures take within caves/cave entrances, in PvP.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">Max Structures Visible:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">The maximum number of structures which will be visible to the player. Lower values may help with server speed.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">Per-Platform Structures Multiplier:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">Specifies the scaling factor for the maximum number of structures allowed on a single platform/saddle.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">Max Platform Saddle Structures:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">The maximum number of platformed creatures or rafts allowed on the entire server.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">Override Structure Platform Prevention</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">If enabled, allows auto-turrets to be buildable/working on creature platform saddles.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">Allow Unaligned Creatures on Flyer Platform</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">If enabled, non-allied creatures are able to stand on the Quetal platforms.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsLabel">Allow Structures at Supply Drops PvE</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsTooltip">If enabled, will allow placing structures at supply drop locations.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">Enable Structure Decay PvE</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">If enabled, enables decay of player structures in PvE.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">Structure Decay Period:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">Specifies the time required for player structures to decay in PvE mode.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">Structure Decay Multiplier:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">Specifies the scaling factor for the decay rate of player structures in PvE mode.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">Auto Destroy Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">If enabled, will auto destroy structures once the demolish timer expires.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">Auto Destroy Old Structures Multiplier:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">Allows Auto-Destroying Structures after sufficient 'no nearby Tribe' time has passed. Useful for servers to clear off abandoned structures automatically over time if they wish. Set to 0 to disable it.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresLabel">Only Auto Destroy Core Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresTooltip">If enabled, will prevent any non-core/non-foundation structures from auto destroying (however they'll still get auto destroyed if a floor that they're on gets auto destroyed).</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">Only Decay Unsnapped Core Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">If enabled, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on servers.</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">Fast Decay Unsnapped Core Structures</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">If enabled, will decay unsnapped foundations/pillars at faster speed.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesLabel">Destroy Unconnected Water Pipes</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesTooltip">If enabled, after two real-time days the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalLabel">Enable Fast Decay</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalTooltip">If enabled, allows the setting of the fast decay options.</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayIntervalLabel">Fast Decay Interval</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayIntervalTooltip">Sets a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations).</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">Force All Structure Locking</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">If enabled, allow Locking all item containers.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">Passive Defenses Damage Riderless Creatures</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">If enabled, spike walls will damage wild/riderless creatures.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Engrams -->
|
||
<sys:String x:Key="ServerSettings_EngramsLabel">Engrams</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">Enable Engram Overrides</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">If enabled, enables engram customizations.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetEngramsLabel">Reset all engram customizations back to defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomEngramsTooltip">Paste custom engram data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveCustomEngramsTooltip">Save custom engram data.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomEngrams_SaveTitle">Custom Engram Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsLabel">Only Allow Selected Engrams</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsTooltip">If enabled, only the selected engrams will be available to learn in game.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsSelectAllTooltip">Select all the engrams.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsUnselectAllTooltip">Unselect all the engrams.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsFilterLabel">Filter:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsLabel">Filter Only Selected Engrams</sys:String>
|
||
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsTooltip">If enabled, only the selected engram will be visible.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnLabel">Selected</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsNameColumnLabel">Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsModColumnLabel">Mod</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">Level</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsCostColumnLabel">Cost</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">Hidden</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsKnownColumnLabel">Known</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">Remove Prereqs</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">Remove this Engram</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">Remove Engram</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">Click 'Yes' to confirm you want to delete the resource record.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">Click 'Yes' to confirm you want to reset all the current engram changes.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmTitle">Confirm Select All Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmLabel">Click 'Yes' to confirm you want to select all the engrams.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmTitle">Confirm Unselect All Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmLabel">Click 'Yes' to confirm you want to unselect all the engrams.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Custom Level Progressions -->
|
||
<sys:String x:Key="ServerSettings_CustomLevelProgressionsLabel">Custom Level Progressions</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevelProgressions_InformationLabel">NOTE: The player levels must contain at least 60 levels. If you customize your own player levels, make sure you have at least 60 levels, otherwise not all Tasks can be unloacked.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">Enable Custom Level Progressions</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">If enabled, enables player and creature level customizations.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">Custom Player Levels</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">Delete all existing levels.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">Reset all level customizations back to official defaults.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportLevelsTooltip">Import level customizations from CSV file.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExportLevelsTooltip">Export level customizations to CSV file.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateLevelsTooltip">Update maximum XP Cap to last level value.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">Level</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">XP Required</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">Engram Points</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">Engram Total</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">Add a new level after this one.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">Remove this level</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">Custom Creature Levels</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">Can't delete last item</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">You can't delete the last level. If you want to disable the feature, uncheck Enable Custom Level Progressions.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">Confirm Clear Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current player levels.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current player levels.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">Confirm Clear Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current creature levels.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">Confirm Reset Action</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current creature levels.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">Export Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">Import Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">Update Error</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">Save level customizations</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">Select level customization CSV file</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">CSV Files</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">CSV Files</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Custom GameUserSettings Details -->
|
||
<sys:String x:Key="ServerSettings_CustomSettingsLabel">Custom GameUserSettings Details</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">Custom Sections</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">Section Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddCustomSectionTooltip">Add Section</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">Paste Section Data</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">Import Data from Ini File</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">Clear All Sections</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">Delete Section</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">Custom Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">Key</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">Value</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddCustomItemTooltip">Add Item</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">Paste Item Data</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">Delete All Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">Delete Item</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Server File Details -->
|
||
<sys:String x:Key="ServerSettings_ServerFilesLabel">Server File Details</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWarningLabel">NOTE: Any changes will require a server restart to take effect.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminLabel">Administrators</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddAdminPlayerTooltip">Add Administrator</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearAdminPlayerTooltip">Clear Administrators</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadAdminPlayerTooltip">Reload from File</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveAdminPlayerTooltip">Delete Administrator</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminIdColumnLabel">Steam ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminNameColumnLabel">Steam Name</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistLabel">Whitelisted</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddWhitelistPlayerTooltip">Add Whitelisted Player</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearWhitelistPlayerTooltip">Clear Whitelisted Players</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadWhitelistPlayerTooltip">Reload from File</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveWhitelistPlayerTooltip">Delete Whitelisted Player</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistIdColumnLabel">Steam ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistNameColumnLabel">Steam Name</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveLabel">Exclusive Join</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddExclusivePlayerTooltip">Add Exclusive Player</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearExclusivePlayerTooltip">Clear Exclusive Players</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadExclusivePlayerTooltip">Reload from File</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveExclusivePlayerTooltip">Delete Exclusive Player</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveIdColumnLabel">Steam ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveNameColumnLabel">Steam Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExclusiveJoinLabel">Enable Exclusive Join</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExclusiveJoinTooltip">If enabled, only players in the Exclusive Join list will be able to log into the server.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Map Spawner Overrides -->
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverridesLabel">Map Spawner Overrides</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerLabel">Containers</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryLabel">Entries</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveTitle">Map Spawner Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnLabel">Type</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnTooltip">Spawner Override Type</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnLabel">Spawner</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnTooltip">Spawner Class String</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnLabel">Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnTooltip">Spawn Name</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnLabel">Creature</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnTooltip">Entity ID of the creature to be added</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnLabel">Weight</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnTooltip">Weight Factor for this spawn</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnLabel">Max Percentage</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnTooltip">Sets the maximum allowed creatures for this instance</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddContainerTooltip">Add map spawn container</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddEntryTooltip">Add creature spawn entry</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearContainerTooltip">Delete all map spawn containers</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearEntryTooltip">Delete all creature spawn entries</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_PasteContainerTooltip">Paste map spawn container data</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveContainerTooltip">Delete map spawn container</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveEntryTooltip">Delete creature spawn entry</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainersTooltip">Save all map spawn containers</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainerTooltip">Save map spawn container</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Crafting Overrides -->
|
||
<sys:String x:Key="ServerSettings_CraftingOverridesLabel">Crafting Overrides</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemsLabel">Crafted Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourcesLabel">Resource Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveTitle">Crafting Override Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_WarningLabel">NOTE: Changing the resources of a crafted item will require the Engram to be re-learnt. If the Engram is already known, a mindwipe tonic must be used so that it can be re-learnt.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnLabel">Crafted Item</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnTooltip">Crafted Item Class String</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnLabel">Resource Item</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnTooltip">Resource Item Class String.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnLabel">Quantity</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnTooltip">How much of the resource is required.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnLabel">Require Exact Resource Type</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnTooltip">Determines if a logical check takes place on whether the production makes any sense at all.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_AddItemTooltip">Add crafting item</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_AddResourceTooltip">Add resource</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearItemsTooltip">Delete all crafting items</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearResourcesTooltip">Delete all resources</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_PasteItemsTooltip">Paste crafting items data</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveItemTooltip">Delete crafting item</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveResourceTooltip">Delete resource</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemsTooltip">Save crafting items data</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemTooltip">Save crafting item</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Supply Crate Overrides -->
|
||
<sys:String x:Key="ServerSettings_SupplyCrateOverridesLabel">Supply Crate Overrides</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_CratesLabel">Supply Crates</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetsLabel">Item Sets</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntriesLabel">Item Set Entries</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemsLabel">Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveTitle">Supply Crate Override Settings</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_WarningLabel">WARNING: If you do not populate each grid properly, it could result in the Supply Crate not spawning into the world. Please ensure ALL sections are populated.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnLabel">Supply Crate</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnTooltip">Supply Crate class string of the crate to be overridden.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnLabel">Min ItemSets</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnTooltip">The minimum number of sets that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnLabel">Max ItemSets</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnTooltip">The maximum number of sets that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnLabel">Quality Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnTooltip">This is a multiplier to modify the item set quality. A value of 1.0 will result in a good mix of all quality levels (Wildcard recommends to keep it at 1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnLabel">Prevent Duplicates</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnTooltip">If enabled, will ensure that only one item will be added to the same loot crate, if it was added to two different sets.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnLabel">Description</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnTooltip">A description to identify the item set.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnLabel">Min Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnTooltip">The minimum number of items from the set that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnLabel">Max Items</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnTooltip">The maximum number of items from the set that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnLabel">Quality Multiplier</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnTooltip">This is a multiplier to modify the item quality. A value of 1.0 will result in a good mix of all quality levels (Wildcard recommends to keep it at 1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnLabel">Weight</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnTooltip">Specifies the chance that the item set would make it into the loot crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnLabel">Prevent Duplicates</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnTooltip">If enabled, will ensure that only one item will be added to the same loot crate, if it was added to two different sets.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnLabel">Description</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnTooltip">A description to identify the item set entry.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnLabel">Weight</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnTooltip">Specifies the chance that the item would make it into the loot crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnLabel">Min Quantity</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnTooltip">The minimum quantity of the item that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnLabel">Max Quantity</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnTooltip">The maximum quantity of the item that will be in the supply crate.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnLabel">Min Quality</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnTooltip">The minimum quality of the item that will be in the supply crate (Wildcard recommends to keep it at 1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnLabel">Max Quality</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnTooltip">The maximum quality of the item that will be in the supply crate (Wildcard recommends to keep it at 1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnLabel">Force Blueprint</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnTooltip">If enabled, you will always generate a blueprint instead of the item.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnLabel">Blueprint Chance</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnTooltip">Specifies the chance you will generate a blueprint instead of the item. Force Blueprint must be disabled.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnLabel">Item</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnTooltip">Item class string of the item.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnLabel">Weight</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnTooltip">Specifies the chance that the item would make it into the loot crate.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddCrateTooltip">Add supply crate</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetTooltip">Add item set</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetEntryTooltip">Add item set entry</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemTooltip">Add item</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearCratesTooltip">Delete all supply crates</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetsTooltip">Delete all item sets</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetEntriesTooltip">Delete all item set entries</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemsTooltip">Delete all items</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_PasteCrateTooltip">Paste supply crate data</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveCrateTooltip">Delete supply crate</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetTooltip">Delete item set</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetEntryTooltip">Delete item set entry</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemTooltip">Delete item</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCratesTooltip">Save all supply crates</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCrateTooltip">Save supply crate</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Server Settings - Overlay -->
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_SavingLabel">Saving...</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_PermissionsLabel">Checking Directory Permissions...</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_SchedulesLabel">Checking Scheduled Tasks...</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Player/Tribe Profile Window -->
|
||
<sys:String x:Key="Profile_SteamSectionLabel">Steam Details</sys:String>
|
||
<sys:String x:Key="Profile_PlayerSectionLabel">Player Details</sys:String>
|
||
<sys:String x:Key="Profile_TribeSectionLabel">Tribe Details</sys:String>
|
||
<sys:String x:Key="Profile_TribeMembersSectionLabel">Tribe Members</sys:String>
|
||
|
||
<sys:String x:Key="Profile_IdLabel">Id:</sys:String>
|
||
<sys:String x:Key="Profile_NameLabel">Name:</sys:String>
|
||
<sys:String x:Key="Profile_OnlineLabel">Online:</sys:String>
|
||
<sys:String x:Key="Profile_CreatedLabel">Created:</sys:String>
|
||
<sys:String x:Key="Profile_UpdatedLabel">Last Updated:</sys:String>
|
||
<sys:String x:Key="Profile_BannedCommunityLabel">Community Banned:</sys:String>
|
||
<sys:String x:Key="Profile_BannedVACLabel">VAC Banned:</sys:String>
|
||
<sys:String x:Key="Profile_BannedVACCountLabel">Number of VAC Bans:</sys:String>
|
||
<sys:String x:Key="Profile_BannedVACDaysLabel">Days Since Last Ban:</sys:String>
|
||
<sys:String x:Key="Profile_LevelLabel">Level:</sys:String>
|
||
<sys:String x:Key="Profile_WhitelistedLabel">Whitelisted:</sys:String>
|
||
<sys:String x:Key="Profile_BannedLabel">Banned:</sys:String>
|
||
<sys:String x:Key="Profile_BannedGameCountLabel">Number of Game Bans:</sys:String>
|
||
<sys:String x:Key="Profile_TribeOwnerLabel">Owner:</sys:String>
|
||
<sys:String x:Key="Profile_SteamNameColumnLabel">Steam Name</sys:String>
|
||
<sys:String x:Key="Profile_CharacterNameColumnLabel">Character Name</sys:String>
|
||
<sys:String x:Key="Profile_LevelColumnLabel">Level</sys:String>
|
||
<sys:String x:Key="Profile_OnlineColumnLabel">Online</sys:String>
|
||
<sys:String x:Key="Profile_CreatedColumnLabel">Created</sys:String>
|
||
<sys:String x:Key="Profile_UpdatedColumnLabel">Last Updated</sys:String>
|
||
<sys:String x:Key="Profile_NavigateSteamProfile">Click to open the steam profile in a browser</sys:String>
|
||
<sys:String x:Key="Profile_NavigateProfile">Click to view the profile file in explorer</sys:String>
|
||
|
||
<sys:String x:Key="Profile_WindowTitle_Player">Player Profile - {0}</sys:String>
|
||
<sys:String x:Key="Profile_WindowTitle_Tribe">Tribe Profile - {0}</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region RCON window -->
|
||
<sys:String x:Key="RCON_Menu_File">_File</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewLogs">View Logs...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ClearLogs">Clear Logs</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Confirm">Confirm</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Console">_Console</sys:String>
|
||
<sys:String x:Key="RCON_Menu_AutoScroll">Auto-scroll</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Server">_Server</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SaveWorld">Save World</sys:String>
|
||
<sys:String x:Key="RCON_Menu_DestroyWildDinos">Destroy Wild Creatures</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Players">_Players</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Sort">Sort</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortOnline">By Online</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortName">By Name</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortTribe">By Tribe</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortLastUpdated">By Last Updated</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Filter">_Filter</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterOnline">Show Online</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterOffline">Show Offline</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterAdmin">Show Admin</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterBanned">Show Banned</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterWhitelisted">Show Whitelisted</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterInvalid">Show Invalid</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ShowAvatars">Show Player Avatars</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Menu_ChatPlayer">Chat to Player...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_RenamePlayer">Rename Player...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_RenameTribe">Rename Tribe...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Kill">Kill</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Kick">Kick</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Banned">Banned</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Whitelisted">Whitelisted</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewSteamProfile">View Steam Profile...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewProfile">View Profile...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewTribe">View Tribe...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_CopySteamId">Copy Steam ID...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_CopyPlayerId">Copy Player ID...</sys:String>
|
||
|
||
<sys:String x:Key="RCON_AdminNameLabel">Admin Name:</sys:String>
|
||
<sys:String x:Key="RCON_AdminNameTooltip">This is the name used to prefix serverchat messages sent from the console.</sys:String>
|
||
<sys:String x:Key="RCON_StatusLabel">Status:</sys:String>
|
||
<sys:String x:Key="RCON_PlayersLabel">Players:</sys:String>
|
||
<sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
|
||
<sys:String x:Key="RCON_ModeLabel">Mode:</sys:String>
|
||
<sys:String x:Key="RCON_FilterLabel">Filter:</sys:String>
|
||
<sys:String x:Key="RCON_ProfileCountLabel">Profiles:</sys:String>
|
||
<sys:String x:Key="RCON_ProfileInvalidCountLabel">Invalid:</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Button_OK">OK</sys:String>
|
||
<sys:String x:Key="RCON_Button_Cancel">Cancel</sys:String>
|
||
<sys:String x:Key="RCON_Button_Change">Change</sys:String>
|
||
<sys:String x:Key="RCON_Button_Send">Send</sys:String>
|
||
|
||
<sys:String x:Key="RCON_TitleLabel">RCON: {0}</sys:String>
|
||
<sys:String x:Key="RCON_UnnamedLabel">unnamed</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ConnectionEstablishedLabel">Connection established.</sys:String>
|
||
<sys:String x:Key="RCON_ConnectionLostLabel">Connection lost.</sys:String>
|
||
<sys:String x:Key="RCON_NoCommandResponseLabel">Command returned no data</sys:String>
|
||
|
||
<sys:String x:Key="RCON_SaveWorldLabel">A world save is about to be performed, you may experience some lag during this process. Please be patient.</sys:String>
|
||
<sys:String x:Key="RCON_DestroyWildDinosLabel">About to destroy all wild creatures, you may experience some lag during this process. Please be patient.</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ChatPlayerLabel">Send a chat message to :</sys:String>
|
||
<sys:String x:Key="RCON_RenamePlayerLabel">Rename player from :</sys:String>
|
||
<sys:String x:Key="RCON_RenameTribeLabel">Rename tribe from :</sys:String>
|
||
<sys:String x:Key="RCON_CopySteamIdLabel">Steam ID copied to the clipboard for :</sys:String>
|
||
<sys:String x:Key="RCON_CopySteamIdTitle">Steam ID copied</sys:String>
|
||
<sys:String x:Key="RCON_CopyPlayerIdLabel">Player ID copied to the clipboard for :</sys:String>
|
||
<sys:String x:Key="RCON_CopyPlayerIdTitle">Player ID copied</sys:String>
|
||
<sys:String x:Key="RCON_ClipboardErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>
|
||
<sys:String x:Key="RCON_ClipboardErrorTitle">Copy to clipboard failed.</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Comments_Line1">Enter commands or chat into the box at the bottom.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line2">In Command mode, everything you enter will be a normal admin command.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line3">In Broadcast mode, everything you enter will be a global broadcast.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line4">You may always prefix a command with / to be treated as a command and not chat.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line5">Right click on players in the list to access player commands.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line6">Type {0} to get help.</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Help_Keyword">/help</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Help_Line1">Known commands:</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck <steam id> - Adds the specified player to the server's whitelist.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line3">BanPlayer <steam id> - Add the specified player to the server's banned list.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line4">Broadcast <message> - Broadcast a message to all players on the server.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line5">DestroyAll <class name> - Destroys ALL creatures of the specified class.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line7">DestroyStructures - Destroys all structures owned by all players on the map.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck <steam id> - Removes the specified player from the server's whitelist.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line10">DoExit - Shuts down the server as soon as possible.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line11">GetChat - Returns the latest chat buffer (the same amount that the clients see).</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer <player id> <item id> <quantity> <quality> <blueprint> - Adds the specified item to the player's inventory (or its blueprint) in the specified quantity and with the specified quality.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer <player id> <how much> <from tribe share> <prevent sharing with tribe> - Gives the specified player the specified amount of experience points.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line14">KickPlayer <steam id> - Forcibly disconnect the specified player from the server.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line15">KillPlayer <player id> - Kills the specified player.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line16">ListPlayers - List all connected players and their Steam IDs.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line17">PlayersOnly - Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line18">RenamePlayer "<player>" <new name> - Renames the player specified by their in-game string name.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line19">RenameTribe "<tribe>" <new name> - Renames the tribe specified by it's string name.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line20">SaveWorld - Forces the server to save the game world to disk in its current state.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line21">ServerChat <message> - Sends a chat message to all currently connected players.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line22">ServerChatTo "<steam id>" <message> - Sends a direct chat message to the player specified by their int64 encoded steam id.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "<player>" <message> - Sends a direct chat message to the player specified by their in-game player name.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay <message> - Sets the server's 'message of the day', displayed to players when they connect to it.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line25">SetTimeOfDay <hour>:<minute>[:<second>] - Sets the game world's time of day to the specified time.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - Displays the message of the day.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line27">Slomo <factor> - Sets the game speed multiplier. Lower values slow time, change back to 1 to set back to normal.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line28">UnBanPlayer <steam id> - Remove the specified player from the server's banned list.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line29">where:</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line30"><player> specifies the character name of the player</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line31"><steam id> is the long numerical id of the player</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line32"><player id> specifies the ingame UE4 ID of the player</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ClearLogs_Title">Logs deleted</sys:String>
|
||
<sys:String x:Key="RCON_ClearLogs_Label">Logs in {0} deleted.</sys:String>
|
||
<sys:String x:Key="RCON_ViewLogs_ErrorTitle">Can't open logs</sys:String>
|
||
<sys:String x:Key="RCON_ViewLogs_ErrorLabel">Unable to open the logs directory at {0}. Please make sure this directory exists and that you have permission to access it.\nException: {1}</sys:String>
|
||
|
||
<sys:String x:Key="InputMode_Command">Command</sys:String>
|
||
<sys:String x:Key="InputMode_Global">Global</sys:String>
|
||
<sys:String x:Key="InputMode_Broadcast">Broadcast</sys:String>
|
||
|
||
<sys:String x:Key="ConsoleStatus_Disconnected">Disconnected</sys:String>
|
||
<sys:String x:Key="ConsoleStatus_Connected">Connected</sys:String>
|
||
|
||
<sys:String x:Key="Player_Join">Player '{0}' joined the game.</sys:String>
|
||
<sys:String x:Key="Player_Leave">Player '{0}' left the game.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Open RCON window -->
|
||
<sys:String x:Key="OpenRCON_Title">Open RCON Session</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_IPLabel">Hostname or IP Address:</sys:String>
|
||
<sys:String x:Key="OpenRCON_PortLabel">RCON Port:</sys:String>
|
||
<sys:String x:Key="OpenRCON_PasswordLabel">Admin Password:</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_ConnectButtonLabel">Connect</sys:String>
|
||
<sys:String x:Key="OpenRCON_CancelButtonLabel">Cancel</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_WindowTitle">Remote: {0}:{1}</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Settings window -->
|
||
<sys:String x:Key="Settings_Title">Settings</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Branch Names -->
|
||
<sys:String x:Key="live">Live</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Game Map Names -->
|
||
<sys:String x:Key="/Game/DNL/Maps/CapeOfSacredPath/DNL_ALL">The Sacred Path</sys:String>
|
||
<sys:String x:Key="/Game/TheShard/Maps/TheShard">The Shard</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Creatures -->
|
||
|
||
<!--#region Creature Class Names -->
|
||
<sys:String x:Key="Albino_Deer_Character_BP_C">Albino Deer</sys:String>
|
||
<sys:String x:Key="Alligar_Character_BP_C">Alligar</sys:String>
|
||
<sys:String x:Key="Balrog_Character_BP_C">Balrog</sys:String>
|
||
<sys:String x:Key="Banshee_Character_BP_C">Nidhog</sys:String>
|
||
<sys:String x:Key="Bear_Character_BP_C">Bear</sys:String>
|
||
<sys:String x:Key="Bigfire_Character_BP_C">Fire Lord</sys:String>
|
||
<sys:String x:Key="Boa_Character_BP_C">Boa</sys:String>
|
||
<sys:String x:Key="Boarnew_Character_BP_C">Wild Boar</sys:String>
|
||
<sys:String x:Key="BossCentaurShieldman_Character_BP_C">Centaur Vanguard Chieftain</sys:String>
|
||
<sys:String x:Key="BossCentaur_Character_BP_C">Centaur Spearman Chieftain</sys:String>
|
||
<sys:String x:Key="BossCyclops_Character_BP_C">Cyclops Chieftain</sys:String>
|
||
<sys:String x:Key="Cattle_Character_BP_C">Giant Moose</sys:String>
|
||
<sys:String x:Key="CentaurShieldman_Character_BP_C">Centaur Shieldman</sys:String>
|
||
<sys:String x:Key="Centaur_Character_BP_C">Centaur Lancer</sys:String>
|
||
<sys:String x:Key="Cyclops_Character_BP_C">Cyclops</sys:String>
|
||
<sys:String x:Key="Deer_Character_BP_C">Deer</sys:String>
|
||
<sys:String x:Key="Elephant_Character_BP_C">Mastodorn</sys:String>
|
||
<sys:String x:Key="EliteBanshee_Character_BP_C">Elite Nidhog</sys:String>
|
||
<sys:String x:Key="EliteGoblin_Character_BP_C">Elite Goblin</sys:String>
|
||
<sys:String x:Key="EliteGryphon_Character_BP_C">Elite Griffin</sys:String>
|
||
<sys:String x:Key="EliteIceGoblin_Character_BP_C">Elite Ice Goblin</sys:String>
|
||
<sys:String x:Key="EliteKodo_Character_BP_C">Elite Kebo</sys:String>
|
||
<sys:String x:Key="EliteUnicorn_Character_BP_C">Elite Unicorn</sys:String>
|
||
<sys:String x:Key="Firecara1_Character_BP_C">Bahamut</sys:String>
|
||
<sys:String x:Key="FireDragon_Character_BP_C">Fire Dragon</sys:String>
|
||
<sys:String x:Key="FireElement_Character_BP_C">Fire Elemental</sys:String>
|
||
<sys:String x:Key="FireElement_Dark_Character_BP_C">Dark Fire Element</sys:String>
|
||
<sys:String x:Key="FrostDevil_Character_BP_C">Ice Elemental</sys:String>
|
||
<sys:String x:Key="Ghost_Character_BP_C">Wraith</sys:String>
|
||
<sys:String x:Key="Ghost_Dark_Character_BP_C">Dark Wraith</sys:String>
|
||
<sys:String x:Key="Goblin2_Character_BP_C">Goblin</sys:String>
|
||
<sys:String x:Key="Goblin_Boss_Character_BP_C">Goblin Chieftain</sys:String>
|
||
<sys:String x:Key="Goblin_Character_BP_C">Goblin (Bag)</sys:String>
|
||
<sys:String x:Key="GoldenSheep_Character_BP_C">Golden Sheep</sys:String>
|
||
<sys:String x:Key="Griffin_Character_BP_C">Griffin</sys:String>
|
||
<sys:String x:Key="Gryphon_Character_BP_C">Gryphon</sys:String>
|
||
<sys:String x:Key="Horse_Character_BP_C">Horse</sys:String>
|
||
<sys:String x:Key="Hydrellia_Character_BP_C">Waterfly</sys:String>
|
||
<sys:String x:Key="Hyena_Character_BP_C">Bargesh</sys:String>
|
||
<sys:String x:Key="IceDragon_Character_BP_C">Ice Dragon</sys:String>
|
||
<sys:String x:Key="IceElement_Character_BP_C">Ice Imp</sys:String>
|
||
<sys:String x:Key="IceGoblin_Character_BP_C">Ice Goblin</sys:String>
|
||
<sys:String x:Key="IceWolf_Characte_BP_C">Ice Wolf</sys:String>
|
||
<sys:String x:Key="Kodo_Character_BP_C">Kebo</sys:String>
|
||
<sys:String x:Key="Lavatiger_Character_BP_C">Molten Tiger</sys:String>
|
||
<sys:String x:Key="Leonopteryx_Character_BP_C">Windrider</sys:String>
|
||
<sys:String x:Key="Leopard_Character_BP_C">Deathstalker</sys:String>
|
||
<sys:String x:Key="LightElemental_Character_BP_C">Light Elemental</sys:String>
|
||
<sys:String x:Key="Longhorn_Character_BP_C">Longhorn</sys:String>
|
||
<sys:String x:Key="Moth_Character_BP_C">Nightshade</sys:String>
|
||
<sys:String x:Key="MushanBeast_Character_BP_C">Colossus</sys:String>
|
||
<sys:String x:Key="Pegasus_Character_BP_C">Pegasus</sys:String>
|
||
<sys:String x:Key="Piranha_Character_BP_C">Muckripper</sys:String>
|
||
<sys:String x:Key="Rabit_character_BP_C">Bramblehopper</sys:String>
|
||
<sys:String x:Key="Sheep_Character_BP_C">Sheep</sys:String>
|
||
<sys:String x:Key="Skeleton_Character_BP_C">Fallen</sys:String>
|
||
<sys:String x:Key="Skeleton_Dark_Character_BP_C">Dark Fallen</sys:String>
|
||
<sys:String x:Key="Spider1_Character_BP_C">Spider</sys:String>
|
||
<sys:String x:Key="Spider2_Character_BP_C">Big Spider</sys:String>
|
||
<sys:String x:Key="StoneElement_Character_BP_C">Earth Elemental</sys:String>
|
||
<sys:String x:Key="StoneElement_Dark_Character_BP_C">Dark Earth Elemental</sys:String>
|
||
<sys:String x:Key="Treant_Character_BP_C">Treant</sys:String>
|
||
<sys:String x:Key="Twohead_Character_BP_C">Vrock</sys:String>
|
||
<sys:String x:Key="Unicorn_Character_BP_C">Unicorn</sys:String>
|
||
<sys:String x:Key="WaterElement_Character_BP_C">Water Elemental</sys:String>
|
||
<sys:String x:Key="WindElement_Character_BP_C">Wind Elemental</sys:String>
|
||
<sys:String x:Key="WindElement_Dark_Character_BP_C">Dark Wind Element</sys:String>
|
||
<sys:String x:Key="Wolf_Character_BP_C">Wolf</sys:String>
|
||
<sys:String x:Key="Wyvern_Character_BP_C">Wyvern</sys:String>
|
||
<sys:String x:Key="Yeti_Character_BP_C">Yeti</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Engrams -->
|
||
|
||
<!--#region Engram Class Names -->
|
||
<sys:String x:Key="EngramEntry_xxx_C">xxx</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Items -->
|
||
|
||
<!--#region Item Class Names -->
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_C">Field Flowers</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Dark_C">Darkweed</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Earth_C">Terra Flowers</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Fire_C">Fireblossoms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Light_C">Lightblossoms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Water_C">Snow Loti</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Flower_Wind_C">Thundergrass</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Grass_C">Grass</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Grass_FourleafClover_C">Luck Clover</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Grass_SweetClover_C">Cooking Herb</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_MagicFruit_C">Magic Shards</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Mushroom_Excited_C">Vigor Mushrooms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Mushroom_Poison_C">Death Cap Mushrooms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Mushroom_Stun_C">Nightcap Mushrooms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Mushroom_White_C">White Cap Mushrooms</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_RawMeat_C">Raw Meat</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_RawPrimeMeat_C">Fine Raw Meat</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Clover_C">Shrub Seedlings</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Dark_C">Darkweed Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Earth_C">Terra Flower Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Fire_C">Fireblossom Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Light_C">Lightblossom Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_MushroomSporule_C">Fungal Spores</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Water_C">Snow Lotus Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Wheat_C">Wheat Seed</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_Seed_Wind_C">Thundergrass Seeds</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemConsumable_SpoiledMeat_C">Rotten Meat</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_AdvancedMagicPower_C">Magic Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Bone_C">Bones</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Bonepowder_C">Ground Bone</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_ChaosMagicPower_C">Chaos Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Charcoal_C">Charcoal</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Coin_C">Gold Coins</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Copper_C">Copper Ore</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_CopperIngot_C">Copper Ingot</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Crystal_C">Lightstone</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_CrystalPowder_C">Lightstone Sand</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_DarkCore_C">Dark Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_DarkFlame_C">Darkstone</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_DarkFlamePowder_C">Darkstone Sand</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_EarthCore_C">Earth Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Darkness_C">Dark Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Earth_C">Earth Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Fire_C">Fire Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Light_C">Light Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Water_C">Water Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Element_Wind_C">Air Essence</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Feather_C">Fur</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Fibers_C">Twine</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_FireCore_C">Fire Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_GoldenFleece_C">GoldenFleece</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Hide_C">Hide</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_IceCake_C">Ice Chunk</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Ink_C">Ink</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_LightCore_C">Light Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Lime_C">Silica Powder</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Dark_C">Dark Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Earth_C">Earth Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Fire_C">Fire Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Light_C">Light Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Water_C">Water Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCore_Wind_C">Wind Magic Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicCrystal_C">Magic Crystal</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MagicFlowingLight_C">Magical Glow</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Metal_C">Iron Ore</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_MetalIngot_C">Iron Ingot</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_QuartzSand_C">Quartz Sand</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Silver_C">Mithril Ore</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_SilverIngot_C">Mithril Ingot</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Stone_C">Stones</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Sulphur_C">Sulfur Ore</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_SulphurPowder_C">Sulfur Powder</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Thatch_C">Straw</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_TheblackSoul_C">Soul of Darkness</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_TheshiningSoul_C">Soul of Light</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_WaterCore_C">Water Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_WindCore_C">Air Elemental Core</sys:String>
|
||
<sys:String x:Key="DAL_PrimalItemResource_Wood_C">Wood</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">Berry</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">Apple</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Swamm">Field Mushrooms</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Fibers">Fiber</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Map Spawners -->
|
||
|
||
<!--#region Map Spawner Class Names -->
|
||
<sys:String x:Key="DinoSpawnEntries_xxx_C">xxx</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Supply Crates -->
|
||
|
||
<!--#region Supply Crate Class Names -->
|
||
<sys:String x:Key="SupplyCrate_xxx_C">xxx</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
</Globalization:GlobalizationResourceDictionary> |