ServerManagers/src/ARKServerManager/Globalization/pt-BR/pt-BR.xaml
2022-06-18 15:47:42 +10:00

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<Globalization:GlobalizationResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
Name="pt-BR"
LinkedStyle="pt-BR-style"
>
<!--#region Generic -->
<sys:String x:Key="Generic_TranslatedByLabel">Atualizado pela última vez por:</sys:String>
<sys:String x:Key="Generic_TranslatedBy">bruno5011</sys:String>
<sys:String x:Key="Generic_ErrorLabel">Error</sys:String>
<!--#endregion-->
<!--#region Game Map Names -->
<sys:String x:Key="Map_TheIsland">The Island</sys:String>
<sys:String x:Key="Map_TheCenter">The Center</sys:String>
<sys:String x:Key="Map_ScorchedEarth_P">Scorched Earth</sys:String>
<sys:String x:Key="Map_Ragnarok">Ragnarok</sys:String>
<sys:String x:Key="Map_Aberration_P">Aberration</sys:String>
<sys:String x:Key="Map_Extinction">Extinction</sys:String>
<sys:String x:Key="Map_Valguero_P">Valguero</sys:String>
<sys:String x:Key="Map_Genesis">Genesis: Part 1</sys:String>
<sys:String x:Key="Map_CrystalIsles">Crystal Isles</sys:String>
<sys:String x:Key="Map_Gen2">Genesis: Part 2</sys:String>
<sys:String x:Key="Map_LostIsland">Lost Island</sys:String>
<sys:String x:Key="Map_Fjordur">Fjordur</sys:String>
<!--#endregion-->
<!--#region Total Conversion Names -->
<sys:String x:Key="TotalConv_111111111">Primitive Plus</sys:String>
<!--#endregion-->
<!--#region Branch Names -->
<sys:String x:Key="Branch_live">Live</sys:String>
<!--#endregion-->
<!--#region Event Names -->
<sys:String x:Key="Event_none">Nenhum</sys:String>
<sys:String x:Key="Event_vday">Dia dos namorados</sys:String>
<sys:String x:Key="Event_Easter">Páscoa</sys:String>
<sys:String x:Key="Event_FearEvolved">Fear Evolved (Halloween)</sys:String>
<sys:String x:Key="Event_TurkeyTrial">Turkey Trial</sys:String>
<sys:String x:Key="Event_WinterWonderland">Winter Wonderland</sys:String>
<!--#endregion-->
<!--#region Mod Names -->
<sys:String x:Key="Mod_All">Todos</sys:String>
<sys:String x:Key="Mod_Unknown">Desconhecido</sys:String>
<sys:String x:Key="Mod_ArkPrime">ARK Prime</sys:String>
<sys:String x:Key="Mod_TheCenter">The Center</sys:String>
<sys:String x:Key="Mod_PrimitivePlus">Primitive Plus</sys:String>
<sys:String x:Key="Mod_ScorchedEarth">Scorched Earth</sys:String>
<sys:String x:Key="Mod_Ragnarok">Ragnarok</sys:String>
<sys:String x:Key="Mod_Aberration">Aberration</sys:String>
<sys:String x:Key="Mod_Extinction">Extinction</sys:String>
<sys:String x:Key="Mod_Genesis">Genesis: Part 1</sys:String>
<sys:String x:Key="Mod_CrystalIsles">Crystal Isles</sys:String>
<sys:String x:Key="Mod_Genesis2">Genesis: Part 2</sys:String>
<sys:String x:Key="Mod_LostIsland">Lost Island</sys:String>
<sys:String x:Key="Mod_Fjordur">Fjordur</sys:String>
<sys:String x:Key="Mod_PGM">PGM</sys:String>
<!--#endregion-->
<!--#region Mod Types -->
<sys:String x:Key="ModType_Unknown">Desconhecido</sys:String>
<sys:String x:Key="ModType_NotDownloaded">Não baixado</sys:String>
<sys:String x:Key="ModType_Map">Mapa</sys:String>
<sys:String x:Key="ModType_MapExtension">Extensão de mapa</sys:String>
<sys:String x:Key="ModType_Mod">Mod</sys:String>
<sys:String x:Key="ModType_TotalConversion">Conversão total</sys:String>
<!--#endregion-->
<!--#region Process Priority -->
<sys:String x:Key="Priority_low">Baixo</sys:String>
<sys:String x:Key="Priority_belownormal">Acima do baixo</sys:String>
<sys:String x:Key="Priority_normal">Normal</sys:String>
<sys:String x:Key="Priority_abovenormal">Acima do normal</sys:String>
<sys:String x:Key="Priority_high">Alto</sys:String>
<!--#endregion-->
<!--#region Processor Afinity -->
<sys:String x:Key="ProcessorAffinity_Invalid">inválido</sys:String>
<sys:String x:Key="ProcessorAffinity_All">Todos</sys:String>
<!--#endregion-->
<!--#region Task Priority -->
<sys:String x:Key="TaskPriority_Idle">Baixo</sys:String>
<sys:String x:Key="TaskPriority_BelowNormal">Acima do baixo</sys:String>
<sys:String x:Key="TaskPriority_Normal">Normal</sys:String>
<sys:String x:Key="TaskPriority_AboveNormal">Acima do normal</sys:String>
<sys:String x:Key="TaskPriority_High">Alta</sys:String>
<sys:String x:Key="TaskPriority_RealTime">Acima do alto</sys:String>
<!--#endregion-->
<!--#region Window States -->
<sys:String x:Key="WindowState_Normal">Normal</sys:String>
<sys:String x:Key="WindowState_Minimized">Minimizado</sys:String>
<sys:String x:Key="WindowState_Maximized">Maximizado</sys:String>
<!--#endregion-->
<!--#region Discord Bot Log Levels -->
<sys:String x:Key="DiscordBotLogLevel_Critical">Crítico</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Error">Erro</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Warning">Aviso</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Info">Informações</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Verbose">Verboso</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Debug">Debug</sys:String>
<!--#endregion-->
<!--#region Rcon Message Modes -->
<sys:String x:Key="InputMode_Command">Command</sys:String>
<sys:String x:Key="InputMode_Global">Global</sys:String>
<sys:String x:Key="InputMode_Broadcast">Broadcast</sys:String>
<!--#endregion-->
<!--#region Application -->
<sys:String x:Key="Application_RunAsAdministratorTitle">Executar como administrador</sys:String>
<sys:String x:Key="Application_RunAsAdministratorLabel">Este aplicativo requer privilégios de administração para acessar toda a funcionalidade. Você gostaria de executar como administrador?</sys:String>
<sys:String x:Key="Application_RunAsAdministrator_FailedTitle">Executar como administrador falhou</sys:String>
<sys:String x:Key="Application_RunAsAdministrator_FailedLabel">Desculpe, este aplicativo não pode ser executado como administrador, revertendo para privilégios de usuário.</sys:String>
<sys:String x:Key="Application_SingleInstanceTitle">Aplicativo já em execução</sys:String>
<sys:String x:Key="Application_SingleInstanceLabel">Outra instância do aplicativo já está em execução. Você quer mudar para essa instância?</sys:String>
<sys:String x:Key="Application_SingleInstance_FailedTitle">Falha no comutador de aplicativo</sys:String>
<sys:String x:Key="Application_SingleInstance_FailedLabel">Falha ao alternar para a outra instância do aplicativo. Iniciando uma nova instância do aplicativo.</sys:String>
<sys:String x:Key="Application_DataDirectoryTitle">Selecione Diretório de Dados</sys:String>
<sys:String x:Key="Application_DataDirectoryLabel">Parece que você não tem um diretório de dados definido. O diretório de dados é onde seus perfis e SteamCMD serão armazenados. Não é o mesmo que o diretório de instalação do servidor, que você pode escolher para cada perfil. Você será solicitado a selecionar o local onde o diretório de dados do Ark Server Manager está localizado. Você pode alterar isso posteriormente na janela Configurações.</sys:String>
<sys:String x:Key="Application_DataDirectory_DialogTitle">Selecione um diretório de dados</sys:String>
<sys:String x:Key="Application_DataDirectory_ConfirmTitle">Confirme a localização</sys:String>
<sys:String x:Key="Application_DataDirectory_ConfirmLabel">O Ark Server Manager armazenará os perfis e o SteamCMD nos seguintes diretórios:\r\n\r\nProfiles: {0}\r\nSteamCMD: {1}\r\n\r\n Está tudo bem?</sys:String>
<sys:String x:Key="Application_DataDirectory_DataDirectoryFolderErrorTitle">Erro na seleção do diretório de dados</sys:String>
<sys:String x:Key="Application_DataDirectory_DataDirectoryWithinInstallFolderErrorLabel">O diretório que você escolheu está dentro da pasta de instalação do gerenciador de servidor. Isso não é recomendado, escolha outra pasta.</sys:String>
<sys:String x:Key="Application_DataDirectory_DataDirectoryWithinDesktopFolderErrorLabel">O diretório que você escolheu está na área de trabalho. Isso não é recomendado, escolha outra pasta.</sys:String>
<sys:String x:Key="Application_Profile_SaveFailedTitle">Não foi possível guardar o perfil</sys:String>
<sys:String x:Key="Application_Profile_SaveFailedLabel">Não foi possível guardar o perfil {0}. {1}\n{2}</sys:String>
<sys:String x:Key="Application_NotifyIcon_ShowMainWindow">Mostrar janela principal</sys:String>
<sys:String x:Key="Application_NotifyIcon_ShowServerMonitorWindow">Mostrar Monitor do Servidor</sys:String>
<!--#endregion-->
<!--#region Updater Window -->
<sys:String x:Key="AutoUpdater_Title">ARK Server Manager - Atualizando ...</sys:String>
<sys:String x:Key="AutoUpdater_Status">Status</sys:String>
<sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">Limpando o SteamCMD ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">Fazendo o download do SteamCMD ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">Descompactando o SteamCMD ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">Autorizando o SteamCMD ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD instalado</sys:String>
<sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">Verificando a nova versão do servidor ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">Baixando nova versão do servidor ...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">Download do servidor concluído</sys:String>
<sys:String x:Key="AutoUpdater_Status_Complete">Completo</sys:String>
<sys:String x:Key="AutoUpdater_Status_Cancelled">Cancelado</sys:String>
<sys:String x:Key="AutoUpdater_Status_Failed">Falhou</sys:String>
<sys:String x:Key="AutoUpdater_CancelButtonLabel">Cancela</sys:String>
<!--#endregion-->
<!--#region CommandLine Window -->
<sys:String x:Key="CommandLine_Title">Linha de comando</sys:String>
<sys:String x:Key="CommandLine_CopyButtonLabel">Copiar para área de transferência</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">Copiado para a área de transferência</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">Feito!</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ErrorTitle">Copiar para área de transferência falhou.</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ErrorLabel">A área de transferência não pôde ser aberta. Outra aplicação pode estar usando isso. Por favor, tente fechar outros aplicativos e tente novamente.</sys:String>
<!--#endregion-->
<!--#region CustomConfigDataWindow Window -->
<sys:String x:Key="CustomConfigData_Title">Dados de configuração personalizados</sys:String>
<sys:String x:Key="CustomConfigData_ProcessButtonLabel">Processa</sys:String>
<sys:String x:Key="CustomConfigData_CancelButtonLabel">Cancela</sys:String>
<!--#endregion-->
<!--#region AddUserWindow Window -->
<sys:String x:Key="AddUser_Title">Adicionar usuários</sys:String>
<sys:String x:Key="AddUser_InstructionLabel">Digite um ou mais IDs de usuário. Cada ID deve estar em uma nova linha.</sys:String>
<sys:String x:Key="AddUser_ProcessButtonLabel">OK</sys:String>
<sys:String x:Key="AddUser_CancelButtonLabel">Cancela</sys:String>
<!--#endregion-->
<!--#region ProcessorAffinity Window -->
<sys:String x:Key="ProcessorAffinity_Title">Afinidade do processador</sys:String>
<sys:String x:Key="ProcessorAffinity_ProfileTitle">Afinidade do processador - {0}</sys:String>
<sys:String x:Key="ProcessorAffinity_InstructionLabel">Quais processadores estão autorizados a executar o servidor?</sys:String>
<sys:String x:Key="ProcessorAffinity_AllCpuLabel">Todos os processadores</sys:String>
<sys:String x:Key="ProcessorAffinity_AllCpuTooltip">Está habilitado, será padrão usar todos os processadores, caso contrário, selecione os processadores específicos.</sys:String>
<sys:String x:Key="ProcessorAffinity_SelectAllButtonLabel">Todos</sys:String>
<sys:String x:Key="ProcessorAffinity_UnselectAllButtonLabel">Nenhum</sys:String>
<sys:String x:Key="ProcessorAffinity_ProcessButtonLabel">OK</sys:String>
<sys:String x:Key="ProcessorAffinity_CancelButtonLabel">Cancela</sys:String>
<sys:String x:Key="ProcessorAffinity_SelectedColumnLabel">v</sys:String>
<sys:String x:Key="ProcessorAffinity_DescriptionColumnLabel">Processador</sys:String>
<!--#endregion-->
<!--#region Data Directory Window -->
<sys:String x:Key="DataDirectory_Title">Seleção da pasta de dados</sys:String>
<sys:String x:Key="DataDirectory_InformationLabel">Parece que você não tem um conjunto de diretórios de dados. O diretório de dados é onde seus perfis e o SteamCMD serão armazenados. Não é o mesmo que o diretório de instalação do servidor, que você pode escolher para cada perfil.</sys:String>
<sys:String x:Key="DataDirectory_SelectionLabel">Selecione a unidade onde a pasta de dados deve estar localizada.</sys:String>
<sys:String x:Key="DataDirectory_FolderLabel">Nome da pasta de dados:</sys:String>
<sys:String x:Key="DataDirectory_FolderTooltip">O nome da pasta de dados do server manager.</sys:String>
<sys:String x:Key="DataDirectory_LocalDiskLabel">Disco local</sys:String>
<sys:String x:Key="DataDirectory_DriveLine2Label">{0} livre de {1}</sys:String>
<sys:String x:Key="DataDirectory_OkButtonLabel">Ok</sys:String>
<sys:String x:Key="DataDirectory_CancelButtonLabel">Cancelar</sys:String>
<sys:String x:Key="DataDirectory_RefreshButtonLabel">Atualizar</sys:String>
<sys:String x:Key="DataDirectory_ErrorTitle">Erro de seleção no diretório de dados</sys:String>
<sys:String x:Key="DataDirectory_FolderErrorLabel">O nome da pasta de dados que você digitou não é válido.</sys:String>
<sys:String x:Key="DataDirectory_RestartTitle">Reinicialização do Server Manager necessária</sys:String>
<sys:String x:Key="DataDirectory_RestartLabel">A pasta de dados foi configurada, você deve agora reiniciar o server manager para usar as novas configurações.</sys:String>
<!--#endregion-->
<!--#region PlayerListWindow Window -->
<sys:String x:Key="PlayerList_CloseButtonLabel">Fechar</sys:String>
<sys:String x:Key="PlayerList_TitleLabel">Lista de Jogadores: {0}</sys:String>
<sys:String x:Key="PlayerList_ProfileCountLabel">Perfis:</sys:String>
<sys:String x:Key="PlayerList_ProfileInvalidCountLabel">Inválido:</sys:String>
<sys:String x:Key="PlayerList_Menu_ViewProfile">Ver perfil...</sys:String>
<sys:String x:Key="PlayerList_Menu_ViewTribe">Ver Tribo...</sys:String>
<sys:String x:Key="PlayerList_Menu_CopyId">Copiar ID...</sys:String>
<sys:String x:Key="PlayerList_Menu_CopyPlayerId">Copiar ID do jogador ...</sys:String>
<sys:String x:Key="PlayerList_Menu_Players">_Jogadores</sys:String>
<sys:String x:Key="PlayerList_Menu_Sort">Ordenar</sys:String>
<sys:String x:Key="PlayerList_Menu_SortOnline">Por Online</sys:String>
<sys:String x:Key="PlayerList_Menu_SortName">Por Nome</sys:String>
<sys:String x:Key="PlayerList_Menu_SortTribe">Por Tribo</sys:String>
<sys:String x:Key="PlayerList_Menu_SortLastUpdated">Pela última atualização</sys:String>
<sys:String x:Key="PlayerList_Menu_Filter">_Filtro</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterOnline">Mostrar on-line</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterOffline">Mostre tudo</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterAdmin">Mostrar administrador</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterWhitelisted">Mostra Whitelisted</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterInvalid">Mostrar inválido</sys:String>
<!--#endregion-->
<!--#region Mod Details Window -->
<sys:String x:Key="ModDetails_Title">Detalhes de Mod</sys:String>
<sys:String x:Key="ModDetails_ProfileTitle">Detalhes de Mod - {0}</sys:String>
<sys:String x:Key="ModDetails_Load_FailedTitle">Erro ao carregar detalhes de mod</sys:String>
<sys:String x:Key="ModDetails_Load_FailedLabel">Ocorreu um erro ao recuperar os detalhes do mod.\r\n{0}</sys:String>
<sys:String x:Key="ModDetails_Purge_FailedTitle">Eliminar erros de mod não utilizados</sys:String>
<sys:String x:Key="ModDetails_Purge_Title">Remover Mods não utilizados</sys:String>
<sys:String x:Key="ModDetails_Purge_Label">Você está prestes a limpar todos os mods não utilizados da pasta Mod do seu servidor. Você quer continuar?</sys:String>
<sys:String x:Key="ModDetails_Purge_SuccessLabel">Eliminação de mods concluída, um total de {folderCount} pasta (s) mod e {fileCount} arquivo (s) mod foram eliminados.</sys:String>
<sys:String x:Key="ModDetails_Refresh_FailedTitle">Refresh Mod Details Error</sys:String>
<sys:String x:Key="ModDetails_Reload_FailedTitle">Reload Mod Details Error</sys:String>
<sys:String x:Key="ModDetails_Save_FailedTitle">Salvar erro de mod</sys:String>
<sys:String x:Key="ModDetails_Save_UnknownTitle">Tipos de Mod Desconhecido</sys:String>
<sys:String x:Key="ModDetails_Save_UnknownLabel">Há um ou mais mods que não foram baixados, isso pode impedir que os mods de mapa e mods de conversão total sejam detectados corretamente. Você quer continuar?</sys:String>
<sys:String x:Key="ModDetails_Unsaved_Title">Não foi salvo as alterações</sys:String>
<sys:String x:Key="ModDetails_Unsaved_Label">Você fez alterações que não foram salvas no perfil, se você continuar, suas alterações serão descartadas. Você quer continuar?</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmTitle">Escrever confirmação de data e hora</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmLabel">Você está prestes a atualizar a versão do mod no último arquivo atualizado do ASM. Você quer continuar?</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_FailedTitle">Erro ne registro de data e hora</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_FailedLabel">A pasta mod não pôde ser encontrada ou não existe. Tente baixar o mod e tentar novamente.</sys:String>
<sys:String x:Key="ModDetails_ModDetailFetchFailed_Label">Detalhes de mod não puderam ser obtidos do steam.</sys:String>
<sys:String x:Key="ModDetails_TotalCountLabel">Contagem Total:</sys:String>
<sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
<sys:String x:Key="ModDetails_ModIdColumnLabel">Mod ID</sys:String>
<sys:String x:Key="ModDetails_TitleColumnLabel">Nome</sys:String>
<sys:String x:Key="ModDetails_TypeColumnLabel">Tipo de mod</sys:String>
<sys:String x:Key="ModDetails_LastUpdatedColumnLabel">Último baixado</sys:String>
<sys:String x:Key="ModDetails_TimeUpdatedColumnLabel">Última Atualização (Autor)</sys:String>
<sys:String x:Key="ModDetails_TimestampColumnLabel">Timestamp</sys:String>
<sys:String x:Key="ModDetails_FolderSizeColumnLabel">Tamanho da pasta</sys:String>
<sys:String x:Key="ModDetails_AddModsTooltip">Adicione mods à lista.</sys:String>
<sys:String x:Key="ModDetails_LoadModsTooltip">Carregar lista de mod na pasta mods do servidor.</sys:String>
<sys:String x:Key="ModDetails_MoveModUpTooltip">Move o mod para cima na lista.</sys:String>
<sys:String x:Key="ModDetails_MoveModDownTooltip">Move mod para baixo na lista.</sys:String>
<sys:String x:Key="ModDetails_PurgeModsFolderTooltip">Remover mods não utilizados da pasta Mods.</sys:String>
<sys:String x:Key="ModDetails_RefreshModsTooltip">Atualizar informações da lista de mod.</sys:String>
<sys:String x:Key="ModDetails_ReloadModsTooltip">Recarregar lista de mod do perfil.</sys:String>
<sys:String x:Key="ModDetails_RemoveModTooltip">Remove mod da lista.</sys:String>
<sys:String x:Key="ModDetails_WriteTimestampModTooltip">Escrever timestamp para o arquivo LastUpdatedASM.txt. Só use isso se você atualizar manualmente o mod.</sys:String>
<sys:String x:Key="ModDetails_RemoveAllModsTooltip">Remova todos os mods da lista.</sys:String>
<sys:String x:Key="ModDetails_SaveModsTooltip">Salvar mods de volta ao perfil.</sys:String>
<sys:String x:Key="ModDetails_SaveModDetailsTooltip">Salvar detalhes de mod formatados.</sys:String>
<sys:String x:Key="ModDetails_OpenModFolderTooltip">Abri a pasta mods do servidor.</sys:String>
<sys:String x:Key="ModDetails_Clipboard_SaveTitle">Detalhes de mod</sys:String>
<!--#endregion-->
<!--#region Workshop Files Window -->
<sys:String x:Key="WorkshopFiles_Title">Detalhes da oficina</sys:String>
<sys:String x:Key="WorkshopFiles_ProfileTitle">Detalhes da oficina - {0}</sys:String>
<sys:String x:Key="WorkshopFiles_Load_FailedTitle">Erro ao carregar itens da oficina</sys:String>
<sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">Erro ao atualizar itens da oficina</sys:String>
<sys:String x:Key="WorkshopFiles_Refresh_FailedLabel">Falha no carregando de informações na oficina da Steam, preenchendo com o cache local.</sys:String>
<sys:String x:Key="WorkshopFiles_TotalCountLabel">Contagem:</sys:String>
<sys:String x:Key="WorkshopFiles_LastRefreshedLabel">Última atualização:</sys:String>
<sys:String x:Key="WorkshopFiles_FilterExistingLabel">Filtrar mods existentes</sys:String>
<sys:String x:Key="WorkshopFiles_SelectedColumnLabel">Selecionado</sys:String>
<sys:String x:Key="WorkshopFiles_ModIdColumnLabel">Mod ID</sys:String>
<sys:String x:Key="WorkshopFiles_TitleColumnLabel">Nome</sys:String>
<sys:String x:Key="WorkshopFiles_CreatedDateColumnLabel">Criado</sys:String>
<sys:String x:Key="WorkshopFiles_UpdatedDateColumnLabel">Ultima atualização</sys:String>
<sys:String x:Key="WorkshopFiles_SubscriptionsColumnLabel">Subs</sys:String>
<sys:String x:Key="WorkshopFiles_FileSizeColumnLabel">Tamanho do arquivo (b)</sys:String>
<sys:String x:Key="WorkshopFiles_AddTooltip">Adiciona mod</sys:String>
<sys:String x:Key="WorkshopFiles_AddSelectedTooltip">Adicionar mods selecionados</sys:String>
<sys:String x:Key="WorkshopFiles_ReloadTooltip">Recarregar informações da Oficina</sys:String>
<sys:String x:Key="WorkshopFiles_UnselectTooltip">Desmarque todos</sys:String>
<!--#endregion-->
<!--#region WorldSave Restore Window -->
<sys:String x:Key="WorldSaveRestore_Title">Restaurar</sys:String>
<sys:String x:Key="WorldSaveRestore_ProfileTitle">Restaurar - {0}</sys:String>
<sys:String x:Key="WorldSaveRestore_Load_FailedTitle">Erro ao carregar arquivos de backup</sys:String>
<sys:String x:Key="WorldSaveRestore_Refresh_FailedTitle">Erro ao atualizar arquivos de backup</sys:String>
<sys:String x:Key="WorldSaveRestore_NameColumnLabel">Nome</sys:String>
<sys:String x:Key="WorldSaveRestore_CreatedDateColumnLabel">Criado</sys:String>
<sys:String x:Key="WorldSaveRestore_UpdatedDateColumnLabel">Ultima atualização</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteTooltip">Excluir arquivo de backup</sys:String>
<sys:String x:Key="WorldSaveRestore_ReloadTooltip">Recarregar arquivos de backup</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreTooltip">Restaurar backup</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationTitle">Confirma excluir backup</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationLabel">Você está prestes a excluir o arquivo de backup\r\n{fileName}.\r\n\r\nDeseja continuar?</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteErrorTitle">Erro ao excluir backup</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteSuccessTitle">Backup excluido com sucesso</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteSuccessLabel">O arquivo de backup foi excluído.</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationTitle">Confirma restaurar backup</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationFullLabel">Você está preste a restaurar os arquivos de backup\r\n{fileName}.\r\n\r\nSelecione Sim para restaurar os arquivos de save, player e tribos.\r\nSelecione Não para restaurar apenas o save.\r\nSelecione Cancelar para sair da restauração.</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationLabel">Você está preste a restaurar os arquivos de backup\r\n{fileName}.\r\n\r\nDeseja continuar?</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreErrorTitle">Erro ao restaurar backup</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreSuccessTitle">Backup restaurado com sucesso</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreSuccessLabel">O arquivo de backup foi restaurado, {fileCount} file(s) restaurado.</sys:String>
<!--#endregion-->
<!--#region Profile Sync Window -->
<sys:String x:Key="ProfileSyncWindow_Title">Sincronização de perfil</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProfileTitle">Sincronização de perfil - {0}</sys:String>
<sys:String x:Key="ProfileSyncWindow_Load_FailedTitle">Erro ao carregar sincronização de perfil</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_Title">Processo de Sincronização de perfil</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_ConfirmLabel">Você está prestes a substituir os perfis selecionados com as configurações das seções selecionadas do perfil atual. Você não poderá desfazer, deseja continuar?</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_FailedTitle">Erro no processo de sincronização do perfil</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_NoProfileSelectedLabel">Você não selecionou um perfil para copiar.</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_NoSectionsSelectedLabel">Você não selecionou nenhuma seção para copiar as configurações.</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_SuccessLabel">As configurações das seções selecionadas foram copiadas com sucesso do perfil atual para os perfis selecionados.</sys:String>
<sys:String x:Key="ProfileSyncWindow_SelectAllButtonLabel">Selecionar tudo</sys:String>
<sys:String x:Key="ProfileSyncWindow_UnselectAllButtonLabel">Desmarque todos</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProcessButtonLabel">Processa</sys:String>
<sys:String x:Key="ProfileSyncWindow_CloseButtonLabel">Fechar</sys:String>
<sys:String x:Key="ProfileSyncWindow_SyncInformationLabel">Este formulário copiará as configurações selecionadas para os perfis selecionados.</sys:String>
<sys:String x:Key="ProfileSyncWindow_SelectedColumnLabel">Copia</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProfileNameColumnLabel">Perfil</sys:String>
<sys:String x:Key="ProfileSyncWindow_SectionNameColumnLabel">Seção</sys:String>
<!--#endregion-->
<!--#region Version Feed Window -->
<sys:String x:Key="VersionFeedWindow_Title">Detalhes da versão do ASM</sys:String>
<sys:String x:Key="VersionFeedWindow_Load_FailedTitle">Carregar erro de feed</sys:String>
<sys:String x:Key="VersionFeedWindow_VersionFilterLabel">Versão:</sys:String>
<sys:String x:Key="VersionFeedWindow_VersionFilterTooltip">Selecione a versão para ver detalhes.</sys:String>
<!--#endregion-->
<!--#region Progress Window -->
<sys:String x:Key="Progress_Title">Progresso</sys:String>
<sys:String x:Key="Progress_UpgradeServer_WindowTitle">Atualizar progresso - {0}</sys:String>
<sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD Progresso</sys:String>
<!--#endregion-->
<!--#region GameData Window -->
<sys:String x:Key="GameDataWindow_Title">Arquivos do Game Data</sys:String>
<sys:String x:Key="GameDataWindow_AddGameDataTooltip">Adicionar arquivo ao Game Data</sys:String>
<sys:String x:Key="GameDataWindow_ClearGameDataTooltip">Excluir todos os arquivos Game Data do usuário</sys:String>
<sys:String x:Key="GameDataWindow_OpenGameDataFolderTooltip">Abrir pasta do Game Data</sys:String>
<sys:String x:Key="GameDataWindow_GameDataForumTooltip">Fórum do Game Data</sys:String>
<sys:String x:Key="GameDataWindow_ReloadGameDataTooltip">Recarregar arquivos do Game Data</sys:String>
<sys:String x:Key="GameDataWindow_ValidateGameDataTooltip">Validar Game Data do jogo</sys:String>
<sys:String x:Key="GameDataWindow_RemoveGameDataTooltip">Excluir arquivo do Game Data</sys:String>
<sys:String x:Key="GameDataWindow_NameColumnLabel">Nome</sys:String>
<sys:String x:Key="GameDataWindow_VersionColumnLabel">Versão</sys:String>
<sys:String x:Key="GameDataWindow_DateColumnLabel">Data de criação</sys:String>
<sys:String x:Key="GameDataWindow_AddErrorTitle">Erro ao Adicionar</sys:String>
<sys:String x:Key="GameDataWindow_AddErrorLabel">Ocorreu um erro ao ler o arquivo selecionado.</sys:String>
<sys:String x:Key="GameDataWindow_ExistingFileErrorLabel">Um arquivo com o mesmo nome já existe, exclua o arquivo existente e tente novamente.</sys:String>
<sys:String x:Key="GameDataWindow_ClearTitle">Confirma ação Limpar</sys:String>
<sys:String x:Key="GameDataWindow_ClearLabel">Clique em 'Sim' para confirmar que deseja limpar tudo.</sys:String>
<sys:String x:Key="GameDataWindow_ClearErrorTitle">Erro de ação</sys:String>
<sys:String x:Key="GameDataWindow_DeleteTitle">Confirma ação exclusão</sys:String>
<sys:String x:Key="GameDataWindow_DeleteLabel">Clique em 'Sim' para confirmar que deseja executar a exclusão.</sys:String>
<sys:String x:Key="GameDataWindow_DeleteErrorTitle">Erro na ação de exclusão</sys:String>
<sys:String x:Key="GameDataWindow_OpenErrorTitle">Erro ao abrir pasta</sys:String>
<sys:String x:Key="GameDataWindow_LoadErrorTitle">Erro de carregamento</sys:String>
<sys:String x:Key="GameDataWindow_ValidateSuccessTitle">Validação</sys:String>
<sys:String x:Key="GameDataWindow_ValidateSuccessLabel">Todos os arquivos de dados do jogo são válidos.</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorTitle">erro de validação</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorLabel">O (s) seguinte (s) arquivo (s) tem erros</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorMessage">O arquivo não é válido. Pode conter erros ou ter formatação incorreta.</sys:String>
<sys:String x:Key="GameDataWindow_AddDialogTitle">Selecionar Game Data do jogo</sys:String>
<sys:String x:Key="GameDataWindow_GameDataDefaultExtension">gamedata</sys:String>
<sys:String x:Key="GameDataWindow_AddFilterLabel">Arquivos de Game Data</sys:String>
<sys:String x:Key="GameDataWindow_AddFilterExtension">*.gamedata</sys:String>
<!--#endregion-->
<!--#region Plugins Window -->
<sys:String x:Key="PluginsWindow_Title">Plugins</sys:String>
<sys:String x:Key="PluginsWindow_AddPluginTooltip">Adicionar Plugin</sys:String>
<sys:String x:Key="PluginsWindow_ClearPluginsTooltip">Excluir todos os Plugins</sys:String>
<sys:String x:Key="PluginsWindow_ConfigPluginTooltip">Abra a configuração do plugin</sys:String>
<sys:String x:Key="PluginsWindow_OpenPluginsFolderTooltip">Abrir pasta de plugins</sys:String>
<sys:String x:Key="PluginsWindow_PluginsForumTooltip">Abra o Fórum de Plugins</sys:String>
<sys:String x:Key="PluginsWindow_RemovePluginTooltip">Excluir plugin</sys:String>
<sys:String x:Key="PluginsWindow_NameColumnLabel">Nome</sys:String>
<sys:String x:Key="PluginsWindow_TypeColumnLabel">Tipo</sys:String>
<sys:String x:Key="PluginsWindow_VersionColumnLabel">Versão</sys:String>
<sys:String x:Key="PluginsWindow_AddErrorTitle">Erro ao Adicionar</sys:String>
<sys:String x:Key="PluginsWindow_AddErrorLabel">Ocorreu um erro durante a leitura do arquivo selecionado.</sys:String>
<sys:String x:Key="PluginsWindow_ClearTitle">Confirmar ação</sys:String>
<sys:String x:Key="PluginsWindow_ClearLabel">Clique em "Sim" para confirmar que você deseja limpar tudo.</sys:String>
<sys:String x:Key="PluginsWindow_ClearErrorTitle">Erro de ação</sys:String>
<sys:String x:Key="PluginsWindow_ConfigErrorTitle">Erro na configuração do plugin</sys:String>
<sys:String x:Key="PluginsWindow_DeleteTitle">Confirme a ação de excluir</sys:String>
<sys:String x:Key="PluginsWindow_DeleteLabel">Clique em 'Sim' para confirmar que você deseja realizar a exclusão.</sys:String>
<sys:String x:Key="PluginsWindow_DeleteErrorTitle">Excluir erro de ação</sys:String>
<sys:String x:Key="PluginsWindow_OpenErrorTitle">Erro de pasta aberta</sys:String>
<sys:String x:Key="PluginsWindow_AddDialogTitle">Selecione o arquivo do plugin</sys:String>
<sys:String x:Key="PluginsWindow_PluginDefaultExtension">dll</sys:String>
<sys:String x:Key="PluginsWindow_AddFilterLabel">Arquivos de Plugin</sys:String>
<sys:String x:Key="PluginsWindow_AddFilterExtension">*.dll</sys:String>
<!--#endregion-->
<!--#region Server Monitor Window -->
<sys:String x:Key="ServerMonitor_Title">Monitor de servidor</sys:String>
<sys:String x:Key="ServerMonitor_TotalCountLabel">Total de servidores:</sys:String>
<sys:String x:Key="ServerMonitor_SelectedColumnLabel">Selecionar</sys:String>
<sys:String x:Key="ServerMonitor_ProfileColumnLabel">Perfil</sys:String>
<sys:String x:Key="ServerMonitor_ServerColumnLabel">Servidor</sys:String>
<sys:String x:Key="ServerMonitor_MapColumnLabel">Mapa</sys:String>
<sys:String x:Key="ServerMonitor_ModsColumnLabel">Mods</sys:String>
<sys:String x:Key="ServerMonitor_VersionColumnLabel">Versão</sys:String>
<sys:String x:Key="ServerMonitor_PlayersColumnLabel">Jogadores</sys:String>
<sys:String x:Key="ServerMonitor_StatusColumnLabel">Status</sys:String>
<sys:String x:Key="ServerMonitor_CreateShortcutButtonTooltip">Crie um atalho na área de trabalho para abrir este formulário diretamente.</sys:String>
<sys:String x:Key="ServerMonitor_SelectAllServersButtonTooltip">Seleciona todos os servidores.</sys:String>
<sys:String x:Key="ServerMonitor_UnselectAllServersButtonTooltip">Desmarque todos os servidores.</sys:String>
<sys:String x:Key="ServerMonitor_StartServersButtonTooltip">Inicia os servidores selecionados.</sys:String>
<sys:String x:Key="ServerMonitor_ShutdownServersButtonLabel">Desliga os servidores selecionados</sys:String>
<sys:String x:Key="ServerMonitor_StopServersButtonLabel">Para os servidores selecionados</sys:String>
<sys:String x:Key="ServerMonitor_RestartServersButtonTooltip">Reinicia os servidores selecionados.</sys:String>
<sys:String x:Key="ServerMonitor_UpdateServersButtonLabel">Atualizar/Verificar os servidores selecionados</sys:String>
<sys:String x:Key="ServerMonitor_UpdateModsButtonLabel">Atualizar Mods apenas em servidores selecionados</sys:String>
<sys:String x:Key="ServerMonitor_BackupServersButtonTooltip">Faça backup dos servidores selecionados.</sys:String>
<sys:String x:Key="ServerMonitor_CancelServersButtonTooltip">Cancelar o processamento dos servidores selecionados.</sys:String>
<sys:String x:Key="ServerMonitor_ProcessServersSequentiallyLabel">Processar Servidores Sequencialmente</sys:String>
<sys:String x:Key="ServerMonitor_ProcessServersSequentiallyTooltip">Se habilitado, os servidores serão processados um após o outro, caso contrário todos serão processados ao mesmo tempo.</sys:String>
<sys:String x:Key="ServerMonitor_SequentialProcessDelayLabel">Delay no Processo Sequencial</sys:String>
<sys:String x:Key="ServerMonitor_SequentialProcessDelayTooltip">O número de segundos para esperar, antes que o próximo servidor seja processado.</sys:String>
<sys:String x:Key="ServerMonitor_PlayerListButtonTooltip">Abri a janela da lista de jogadores.</sys:String>
<sys:String x:Key="ServerMonitor_RCONButtonTooltip">Abri a janela RCON.</sys:String>
<sys:String x:Key="ServerMonitor_StartServerTooltip">Iniciar o servidor.</sys:String>
<sys:String x:Key="ServerMonitor_StopServerTooltip">Para o servidor.</sys:String>
<sys:String x:Key="ServerMonitor_InstallServerTooltip">Instala o servidor.</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServerTooltip">Atualizar / verifica o servidor.</sys:String>
<sys:String x:Key="ServerMonitor_ProcessServer_CancelledLabel">O processo foi cancelado pelo usuário. Você precisará verificar o status de seus servidores.</sys:String>
<sys:String x:Key="ServerMonitor_ProcessServer_CancelRequestedLabel">Uma solicitação de cancelamento de processo foi enviada.</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedTitle">Erro na atualização do servidor</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedLabel">Outro servidor está sendo atualizado, aguarde até a atualização terminar e tente novamente.</sys:String>
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmTitle">Confirmar fechar janela</sys:String>
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmLabel">No momento, você está executando uma atualização do servidor, fechando a janela desconectando-o do steamcmd. Deseja continuar fechando a janela?</sys:String>
<sys:String x:Key="ServerMonitor_ShutdownServers_ConfirmTitle">Confirmar o desligamento dos servidores</sys:String>
<sys:String x:Key="ServerMonitor_ShutdownServers_ConfirmLabel">Você está prestes a desligar os servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_StartServers_ConfirmTitle">Iniciar Servidores</sys:String>
<sys:String x:Key="ServerMonitor_StartServers_ConfirmLabel">Você está prestes a iniciar os servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_StopServers_ConfirmTitle">Parar Servidores</sys:String>
<sys:String x:Key="ServerMonitor_StopServers_ConfirmLabel">Você está prestes a parar os servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_RestartServers_ConfirmTitle">Reiniciar servidores</sys:String>
<sys:String x:Key="ServerMonitor_RestartServers_ConfirmLabel">Você está prestes a reiniciar os servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_UpdateServers_ConfirmTitle">Atualizar servidores</sys:String>
<sys:String x:Key="ServerMonitor_UpdateServers_ConfirmLabel">Você está prestes a atualizar os servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_BackupServers_ConfirmTitle">Backup servidores</sys:String>
<sys:String x:Key="ServerMonitor_BackupServers_ConfirmLabel">Você está prestes a fazer backup dos servidores selecionados. Você quer continuar?</sys:String>
<sys:String x:Key="ServerMonitor_NoServersSelected_ErrorTitle">Erro nos servidores selecionados</sys:String>
<sys:String x:Key="ServerMonitor_NoServersSelected_ErrorLabel">Você não selecionou nenhum servidor. Selecionou um ou mais servidores na lista e tente novamente.</sys:String>
<sys:String x:Key="ServerMonitor_RunningProcesses_ConfirmTitle">Erro ao fechar o monitor do servidor</sys:String>
<sys:String x:Key="ServerMonitor_RunningProcesses_ConfirmLabel">A Monitor do servidor não pode ser fechada neste momento. Um ou mais servidores estão iniciando, desligando ou reiniciando no momento.</sys:String>
<!--#endregion-->
<!--#region Shutdown Window -->
<sys:String x:Key="ShutdownWindow_Title">Desligamento do servidor</sys:String>
<sys:String x:Key="ShutdownWindow_ProfileTitle">Desligamento do servidor - {0}</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">Opções de desligamento / reinicialização</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">Contagem regressiva</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">O número de minutos para contagem regressiva antes de o servidor ser encerrado.</sys:String>
<sys:String x:Key="ShutdownWindow_RestartServerLabel">Reinicie o servidor após o encerramento</sys:String>
<sys:String x:Key="ShutdownWindow_RestartServerTooltip">Se ativado, o servidor será reiniciado imediatamente após o encerramento.</sys:String>
<sys:String x:Key="ShutdownWindow_UpdateServerLabel">Atualize o servidor após o desligamento</sys:String>
<sys:String x:Key="ShutdownWindow_UpdateServerTooltip">Se ativado, o servidor será atualizado após o encerramento.</sys:String>
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersLabel">Executar verificação de jogador online</sys:String>
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersTooltip">Se ativado, o processo de desligamento verificará se os jogadores estão online. Se nenhum jogador estiver online, o período de tempo será ignorado e o desligamento ocorrerá imediatamente. Caso contrário, o desligamento aguardará até que o temporizador do período de tempo se esgote.</sys:String>
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesLabel">Enviar mensagens de desligamento para o Game Client</sys:String>
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesTooltip">Se ativado, as mensagens de desligamento serão enviadas ao cliente do jogo via RCON. NOTA: O RCON deve estar ativado no servidor.</sys:String>
<sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">Backup dos arquivos após o desligamento</sys:String>
<sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">Se ativado, será feito backup dos arquivos após o encerramento.</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownReasonLabel">Razão (opcional):</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownReasonTooltip">Uma mensagem opcional a ser transmitida para o servidor ao executar o encerramento do servidor. Deixe em branco para não receber mensagens.</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">Desligar</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">Execute um desligamento do servidor com contagem regressiva.</sys:String>
<sys:String x:Key="ShutdownWindow_RestartButtonLabel">Reiniciar</sys:String>
<sys:String x:Key="ShutdownWindow_RestartButtonTooltip">Execute uma reinicialização do servidor com a contagem regressiva.</sys:String>
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonLabel">Cancelar desligamento</sys:String>
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonTooltip">Cancelar o desligamento do servidor.</sys:String>
<sys:String x:Key="ShutdownWindow_StopButtonLabel">Para</sys:String>
<sys:String x:Key="ShutdownWindow_StopButtonTooltip">Para o servidor imediatamente, sem uma contagem regressiva.</sys:String>
<sys:String x:Key="ShutdownWindow_CloseButtonLabel">Fechar</sys:String>
<sys:String x:Key="ShutdownWindow_CloseButtonTooltip">Feche a janela e cancele o encerramento do servidor.</sys:String>
<!--#endregion-->
<!--#region GlobalSettings Window -->
<sys:String x:Key="GlobalSettings_Title">ARK: Survival Evolved™ Server Manager</sys:String>
<sys:String x:Key="GlobalSettings_VersionLabel">Versão:</sys:String>
<sys:String x:Key="GlobalSettings_ResetButtonLabel">Redefinir</sys:String>
<sys:String x:Key="GlobalSettings_ResetButtonTooltip">Isso redefinirá TODAS as configurações globais do usuário para o gerenciador do servidor. O gerenciador do servidor será fechado se for bem-sucedido.</sys:String>
<sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">Ativar e executar como Prompt de Administrador na Inicialização</sys:String>
<sys:String x:Key="GlobalSettings_CheckIfServerManagerRunningOnStartupLabel">Verificar se o Server Manager está em execução na inicialização</sys:String>
<sys:String x:Key="GlobalSettings_StartModeLabel">Modo de iníciar a janela ASM:</sys:String>
<sys:String x:Key="GlobalSettings_StartModeServerMonitorLabel">Modo de iníciar O Monitor do servidor:</sys:String>
<sys:String x:Key="GlobalSettings_MinimizeToTrayLabel">Minimizar para a bandeja</sys:String>
<sys:String x:Key="GlobalSettings_ManageFirewallLabel">Gerenciar configurações de firewall automaticamente</sys:String>
<sys:String x:Key="GlobalSettings_ManagePublicIPLabel">Gerenciar IP público automaticamente</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryLabel">Diretório de dados:</sys:String>
<sys:String x:Key="GlobalSettings_BackupDirectoryLabel">Diretório de Backup:</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyLabel">Steam WebApi Key:</sys:String>
<sys:String x:Key="GlobalSettings_SetLocationButtonLabel">...</sys:String>
<sys:String x:Key="GlobalSettings_ClearButtonLabel">Limpar</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyButtonLabel">Obter chave WebApi Key...</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyHelpButtonLabel">Ajuda...</sys:String>
<sys:String x:Key="GlobalSettings_LanguageSelectionLabel">Linguagem</sys:String>
<sys:String x:Key="GlobalSettings_SteamSettingsLabel">Configurações da Steam</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitLabel">Parar o fechamento do SteamCMD (use apenas para depuração)</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitTooltip">Se ativada, a janela Steamcmd não será fechada quando terminar. Você precisará fechá-lo manualmente ou digitar quit. Nota: não afeta a atualização automática.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">Nome de usuário:</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">O nome de usuário associado à conta steam.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">Senha:</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">A senha associada à conta steam.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">Autenticar</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">Saída do SteamCMD para a janela de progresso</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">Se habilitado, a saída do SteamCMD será mostrada na janela de progresso ao invés da janela de comando. OBSERVAÇÃO: se ativado, isso pode fazer com que o servidor e as atualizações de mods falhem.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">Use credenciais anônimas</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">Controla se o usuário anônimo é usado para fazer o download do SteamCMD.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsLabel">Opções de substituição personalizadas</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsLabel">Habilitar configurações personalizadas do Engine.ini</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsTooltip">Se ativada, as configurações de engine.ini serão gerenciadas pelo gerenciador do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingLabel">Ativar Substituições de Crafting</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingTooltip">Se ativado, as substituições de criação serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeLabel">Ativar substituições de tamanho de stack</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeTooltip">Se ativado, as substituições do tamanho de stack serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerLabel">Ativar Substituições de Spawner no Mapa</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerTooltip">Se ativado, as substituições do gerador de mapa serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateLabel">Ativar substituições de Supply Crate</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateTooltip">Se habilitado, as substituições de supply crate serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferLabel">Ativar Prevenção de Substituição de Transferência</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferTooltip">Se habilitado, as substituições de transferência de prevenção serão gerenciadas pelo gerenciador do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePGMLabel">Ativar configurações do Ark PGM</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePGMTooltip">Se ativado, as configurações do PGM serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFLabel">Ativar configurações SotF</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFTooltip">Se ativado, as configurações do SotF serão gerenciadas pelo ASM.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsWarningLabel">AVISO: Embora qualquer uma dessas opções esteja desativada, o ASM não lerá nem gravará as configurações de substituições associadas. A reativação de qualquer uma dessas opções fará com que TODAS as substituições associadas existentes sejam removidas do arquivo de configuração.</sys:String>
<sys:String x:Key="ServerSettings_CustomLevelProgressionsLabel">Opções de nível personalizado</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">Aumento do nível do jogador:</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">A quantidade de XP a ser aumentada ao adicionar um novo nível personalizado.</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">Aumento do nível de Dino:</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">A quantidade de XP a ser aumentada ao adicionar um novo nível personalizado.</sys:String>
<sys:String x:Key="GlobalSettings_ServerStatusLabel">Opções de status do servidor</sys:String>
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsLabel">Ativar ações de status do servidor</sys:String>
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsTooltip">Se ativado, clicar nos ícones de status do servidor pode executar uma ou mais ações.</sys:String>
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationLabel">Mostrar confirmação de ação do status do servidor</sys:String>
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationTooltip">Se ativado, um diálogo será mostrado para confirmar a ação de status do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_ServerStartupLabel">Opções de Inicialização do Servidor</sys:String>
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">Validar perfil no início do servidor</sys:String>
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">Se ativado, quando você iniciar manualmente o servidor, uma validação básica será executada nos arquivos server e mod. NOTA: Não será realizado se o Ark Mod Management estiver ativado.</sys:String>
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">Executar atualização do servidor e mod no início do servidor</sys:String>
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">Se habilitado, quando você iniciar manualmente o servidor, o servidor e os arquivos mod serão atualizados para a versão mais recente. NOTA: Não será realizado se o Ark Mod Management estiver ativado.</sys:String>
<sys:String x:Key="GlobalSettings_ServerStartMinimizedLabel">Iniciar servidor minimizado</sys:String>
<sys:String x:Key="GlobalSettings_ServerStartMinimizedTooltip">Se ativado, quando o servidor for iniciado, a janela de comando será minimizada, caso contrário, abrirá normalmente.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Atualizar configurações de Mods</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">Atualize mods ao atualizar o servidor</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">Se habilitado, os mods serão atualizados quando o servidor for atualizado.</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">Forçar downloads de mod</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">Se ativado, os mods serão baixados do steam mesmo que o servidor tenha a versão mais recente. A ativação pode corrigir problemas de corrupção de mod.</sys:String>
<sys:String x:Key="GlobalSettings_ForceCopyModsLabel">Forçar a cópia do mod</sys:String>
<sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">Se ativado, os mod serão copiados para a pasta do servidor, mesmo se o servidor tiver a versão mais recente. A ativação pode corrigir problemas de corrupção de mod.</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoLabel">Forçar downloads de mod quando não houver informações de vapor disponíveis</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoTooltip">Se habilitado, os mods serão baixados do steam mesmo quando nenhuma informação de vapor estiver disponível.</sys:String>
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursLabel">Expiração do Cache do Workshop</sys:String>
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursTooltip">O número de horas desde a última atualização do cache da oficina será considerado antigo e será atualizado automaticamente.</sys:String>
<sys:String x:Key="GlobalSettings_BackupSettingsLabel">Configurações de backup</sys:String>
<sys:String x:Key="GlobalSettings_BackupIncludeSaveGamesFolderLabel">Inclua a pasta SaveGames ao realizar um backup do WorldSave</sys:String>
<sys:String x:Key="GlobalSettings_BackupIncludeSaveGamesFolderLabelTooltip">Se ativado, quando um backup do worldsave for executado, ele incluirá a pasta SaveGames usada para armazenar os arquivos de dados do mod.</sys:String>
<sys:String x:Key="GlobalSettings_DeleteOldFilesLabel">Excluir arquivos de backup antigos</sys:String>
<sys:String x:Key="GlobalSettings_DeleteOldFilesTooltip">Se ativado, quando o backup automático for executado, os arquivos de backup antigos serão excluídos.</sys:String>
<sys:String x:Key="GlobalSettings_DeleteIntervalLabel">Mais velho que:</sys:String>
<sys:String x:Key="GlobalSettings_DeleteIntervalTooltip">Quantos dias o arquivo de backup deve ser excluído em dias.</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldSaveLabel">Mensagem do Save:</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldSaveTooltip">Esta mensagem será exibida no backup quando o mundo estiver prestes a ser salvo.</sys:String>
<sys:String x:Key="GlobalSettings_AutoBackupLabel">Ativar backup automático</sys:String>
<sys:String x:Key="GlobalSettings_BackupIntervalLabel">Intervalo de backup:</sys:String>
<sys:String x:Key="GlobalSettings_BackupIntervalTooltip">Com que frequência realizar o backup do servidor, em horas e minutos (hh:mm). Defina como 00:00 para desabilitar.</sys:String>
<sys:String x:Key="GlobalSettings_AutoUpdateLabel">Ativar atualização automática</sys:String>
<sys:String x:Key="GlobalSettings_AutoUpdate_GameServerLabel">Atualização do Ark Survival</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryLabel">Diretório de Cache:</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">É nesse ponto que o atualizador automático armazenará em cache cópias dos arquivos do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateIntervalLabel">Intervalo de atualização:</sys:String>
<sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">Com que freqüência verificar o Steam para atualizações do servidor, em horas e minutos (hh: mm). Defina como 00:00 para desativar.</sys:String>
<sys:String x:Key="GlobalSettings_ValidateServerFilesLabel">Validar Arquivos do Servidor</sys:String>
<sys:String x:Key="GlobalSettings_ValidateServerFilesTooltip">Se ativado, quando o atualizador automático for executado, ele validará os arquivos do servidor antes da atualização. Isso diminuirá o processo de atualização, mas garantirá que os arquivos do servidor não estejam corrompidos.</sys:String>
<sys:String x:Key="GlobalSettings_UseSmartCopyLabel">Use cópia de cache inteligente</sys:String>
<sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">Se ativado, quando o atualizador automático copiar arquivos da pasta de cache para a pasta do servidor, ele verificará o horário do arquivo. Isso agilizará a cópia, pois copiará apenas os arquivos alterados.</sys:String>
<sys:String x:Key="GlobalSettings_RetryOnFailLabel">Tentativa de repetição na falha</sys:String>
<sys:String x:Key="GlobalSettings_RetryOnFailTooltip">Se habilitado, quando o servidor ou mod não fizer o download, uma tentativa de repetição será feita.</sys:String>
<sys:String x:Key="GlobalSettings_ShowUpdateReasonLabel">Mostrar o motivo da atualização nas mensagens de desligamento</sys:String>
<sys:String x:Key="GlobalSettings_ShowUpdateReasonTooltip">Se ativado, quando a atualização automática for executada, a mensagem de difusão incluirá o que (servidor ou mods) está sendo atualizado.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixLabel">Motivo da Atualização:</sys:String>
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixTooltip">Este texto é mostrado no início da mensagem e o motivo da atualização automática.</sys:String>
<sys:String x:Key="GlobalSettings_OverrideServerStartupLabel">Substituir a reinicialização do servidor após a atualização automática</sys:String>
<sys:String x:Key="GlobalSettings_OverrideServerStartupTooltip">Se ativado, quando a atualização automática for executada, o servidor NÃO será reiniciado, independentemente de estar on-line antes da atualização automática.</sys:String>
<sys:String x:Key="GlobalSettings_ParallelUpdateLabel">Atualize os servidores em paralelo</sys:String>
<sys:String x:Key="GlobalSettings_ParallelUpdateTooltip">Se ativado, quando a atualização automática for executada, todos os servidores serão atualizados ao mesmo tempo; caso contrário, cada servidor será atualizado um após o outro (isso levará mais tempo para ser concluído).</sys:String>
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodLabel">Atraso entre cada atualização do servidor</sys:String>
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodTooltip">A quantidade de tempo a aguardar entre cada atualização do servidor, disponível apenas se a Atualização paralela estiver desativada.</sys:String>
<sys:String x:Key="GlobalSettings_AutoRestartLabel">Opções de reinicialização automática</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalInformationLabel">O período de carência não impede que as atualizações automáticas reiniciem o servidor.</sys:String>
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalLabel">Ativar período de carência</sys:String>
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalTooltip">Se ativado, ele verificará se o servidor foi iniciado pela última vez com o período de carência e pulará; caso contrário, se não tiver sido iniciado pela última vez dentro do período de cortesia, o servidor será reiniciado.</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalLabel">Período de carência:</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalTooltip">A quantidade de tempo em minutos para impedir a reinicialização do servidor, desde o início do último servidor.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownLabel">Opções de desligamento</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessageInformationLabel">Essas mensagens de aviso serão transmitidas apenas para o servidor se o RCON estiver ativado e a porta RCON definida no perfil do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersLabel">Executar verificação de jogador online</sys:String>
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersTooltip">Se ativado, o processo de desligamento verificará se os jogadores estão online. Se nenhum jogador estiver online, o período de tempo será ignorado e o desligamento ocorrerá imediatamente. Caso contrário, o desligamento aguardará até que o temporizador do período de tempo se esgote.</sys:String>
<sys:String x:Key="GlobalSettings_SendShutdownMessagesLabel">Enviar mensagens de desligamento para o Game Client</sys:String>
<sys:String x:Key="GlobalSettings_SendShutdownMessagesTooltip">Se ativado, as mensagens de desligamento serão enviadas ao cliente do jogo via RCON. NOTA: O RCON deve estar ativado no servidor.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">Período de carência:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">A quantia de tempo em minutos para transmitir mensagens sobre a atualização antes de encerrar e atualizar o servidor.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage1Label">Menssagem 1:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">Esta mensagem será exibida no desligamento quando restarem 2 ou mais minutos.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage2Label">Menssagem 2:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">Esta mensagem será exibida no desligamento quando restar 1 minuto.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage3Label">Menssagem 3:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">Esta mensagem será exibida quando o servidor estiver prestes a ser desligado.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">Mensagem do Save:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">Esta mensagem será exibida no desligamento quando o mundo estiver prestes a ser salvo.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownCancelLabel">Cancelar mensagem:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownCancelTooltip">Esta mensagem será exibida quando o desligamento do servidor for cancelado.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonLabel">Mostrar o motivo de desligamento com TODAS as mensagens de desligamento</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonTooltip">Se habilitado, o motivo do desligamento será mostrado com todas as mensagens de desligamento; caso contrário, ele será mostrado apenas no início do encerramento do servidor.</sys:String>
<sys:String x:Key="GlobalSettings_AlertsLabel">Opções de alerta</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageLabel">Mensagem de Parada do Servidor:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageTooltip">Esta mensagem será exibida quando o servidor estiver sendo parado.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageLabel">Mensagem de desligamento do servidor:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageTooltip">Esta mensagem será exibida quando o servidor estiver sendo desligado.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageLabel">Mensagem iniciada pelo servidor:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageTooltip">Esta mensagem será exibida quando o servidor estiver sendo iniciado.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortLabel">Incluir IP Público e Porta na Mensagem Inicial</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortTooltip">A mensagem de inicialização incluirá o IP público e a porta no Discord.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorLabel">Erro no processo de backup:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorTooltip">Esta mensagem será exibida quando o processo de backup automático encontrar um erro.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorLabel">Erro no processo de desligamento:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorTooltip">Esta mensagem será exibida quando o processo de desligamento automático encontrar um erro.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorLabel">Erro no processo de reiniciar:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorTooltip">Esta mensagem será exibida quando o processo de reinicialização automática encontrar um erro.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorLabel">Erro no processo de atualizar:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorTooltip">Esta mensagem será exibida quando o processo de atualização automática encontrar um erro.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsLabel">Resultado da atualização</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsTooltip">Esta mensagem será exibida quando o processo de atualização automática encontrar algo para atualizar.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateLabel">Mensagem de atualização do servidor:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateTooltip">Esta mensagem será exibida quando o servidor do jogo tiver sido atualizado.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeLabel">Status do servidor:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeTooltip">Esta mensagem será exibida quando o status do servidor for alterado.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedLabel">Atualização de mods detectada:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedTooltip">Esta mensagem será exibida quando o gerenciador do servidor detectar que um ou mais mods estão desatualizados.</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosLabel">Força Respawn de Dinos:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosTooltip">Esta mensagem será exibida quando o servidor estiver sendo iniciado e um wipe do dino selvagem estiver programado.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotLabel">Habilitar Discord Bot</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotInformationLabel">Você precisará reiniciar o server manager se alterar alguma configuração do Discord Bot.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotTokenLabel">Token:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotTokenTooltip">O token associado ao bot discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotServerLabel">Server Id:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotServerTooltip">O id do servidor discord que o bot usará.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotPrefixLabel">Prefix:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotPrefixTooltip">O prefixo que deve ser usado ao enviar um comando via discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotLogLevelLabel">Nível de registro:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotApplyButtonLabel">Obter Token...</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotHelpButtonLabel">Ajuda...</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllServersKeywordLabel">Alias de todos os perfis:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllServersKeywordTooltip">Ao ser usado enviar um comando via discord para todos os perfis associados a um canal de discord. Não inclua espaços ou caracteres especiais. Para desabilitar o alias de Todos os Perfis, limpe o valor.</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsLabel">Permitir todos os bots</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsTooltip">Se ativado, o bot do gerenciador do servidor responderá a todos os outros bots, caso contrário, eles serão ignorados, a menos que estejam na lista de permissões.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistLabel">Bot Whitelist</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdLabel">Bot ID</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdTooltip">O id do bot a ser colocado na whitelist.</sys:String>
<sys:String x:Key="ServerSettings_AddDiscordBotWhitelistTooltip">Add Whitelist</sys:String>
<sys:String x:Key="ServerSettings_ClearDiscordBotWhitelistTooltip">Limpar Whitelists</sys:String>
<sys:String x:Key="ServerSettings_RemoveDiscordBotWhitelistTooltip">Deletar Whitelist</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowBackupTooltip">Se ativado, o comando de backup pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowRestartTooltip">Se ativado, o comando de reiniciar pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowShutdownTooltip">Se habilitado, o comando de desligar pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowStartTooltip">Se habilitado, o comando de iniciar pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowStopTooltip">Se habilitado, o comando de parar pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowUpdateTooltip">Se ativado, o comando de atualizar pode ser enviado do discord.</sys:String>
<sys:String x:Key="GlobalSettings_EmailSettingsLabel">Configurações de email SMTP</sys:String>
<sys:String x:Key="GlobalSettings_EmailHostLabel">Host:</sys:String>
<sys:String x:Key="GlobalSettings_EmailHostTooltip">O nome ou endereço IP do host usado para transmissões de SMTP.</sys:String>
<sys:String x:Key="GlobalSettings_EmailPortLabel">Porta:</sys:String>
<sys:String x:Key="GlobalSettings_EmailPortTooltip">A porta usada para transmissões de SMTP.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseSSLLabel">Use SSL</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">Se deve usar Secure Sockets Layer (SSL) para criptografar a conexão.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">Use credenciais padrão</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">Controla os DefaultCredentials são enviados com solicitações.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUsernameLabel">Nome de usuário:</sys:String>
<sys:String x:Key="GlobalSettings_EmailUsernameTooltip">O nome de usuário associado à conta do host.</sys:String>
<sys:String x:Key="GlobalSettings_EmailPasswordLabel">Senha:</sys:String>
<sys:String x:Key="GlobalSettings_EmailPasswordTooltip">A senha associada à conta do host.</sys:String>
<sys:String x:Key="GlobalSettings_EmailFromLabel">De:</sys:String>
<sys:String x:Key="GlobalSettings_EmailFromTooltip">O endereço para a mensagem de email.</sys:String>
<sys:String x:Key="GlobalSettings_EmailToLabel">Para:</sys:String>
<sys:String x:Key="GlobalSettings_EmailToTooltip">A coleção de endereços que contém os destinatários da mensagem de email. Separe vários endereços de email com uma vírgula (,).</sys:String>
<sys:String x:Key="GlobalSettings_EmailTestButtonLabel">Enviar email de teste</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">Configurações de notificação por email</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupLabel">Backup automático</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupTooltip">Se ativado, um email será enviado se o backup do servidor for feito durante o processo de backup automático.</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">Atualização automática</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">Se ativado, um email será enviado se o servidor for atualizado durante o processo de atualização automática.</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">Desligamento automático</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">Se ativado, um email será enviado quando o servidor for encerrado / reiniciado durante o processo de desligamento automático.</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartLabel">Desligamento / Reinício</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartTooltip">Se ativado, um email será enviado quando o servidor for encerrado ou reiniciado.</sys:String>
<sys:String x:Key="GlobalSettings_AdvancedSettingsLabel">Configurações avançadas</sys:String>
<sys:String x:Key="GlobalSettings_AdvancedSettingsInformationLabel">Não toque nessas configurações a menos que você saiba o que está fazendo ou tenha sido instruído a alterá-las pela equipe de suporte.</sys:String>
<sys:String x:Key="GlobalSettings_UseShutdownCommandLabel">Use o comando de desligamento do servidor</sys:String>
<sys:String x:Key="GlobalSettings_UseShutdownCommandTooltip">Se habilitado, o comando de desligamento será usado primeiro para desligar o servidor. Se falhar ou estiver desabilitado, o método ctrl + c será usado.</sys:String>
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedLabel">Fechar a janela de encerramento quando terminar</sys:String>
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedTooltip">Se ativado, a janela de encerramento do servidor será fechada após o término; caso contrário, ele permanecerá aberto.</sys:String>
<sys:String x:Key="GlobalSettings_WorldSaveDelayLabel">WorldSave Delay:</sys:String>
<sys:String x:Key="GlobalSettings_WorldSaveDelayTooltip">O número de segundos a aguardar até que o comando worldsave seja concluído antes de o servidor ser encerrado.</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldFileLabel">Backup ao desligar Servidor</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldFileTooltip">Se ativado, um backup de arquivos será executado quando o servidor for desligado; caso contrário, nenhum backup será executado.</sys:String>
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateLabel">Verificar arquivos do servidor após a atualização automática</sys:String>
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateTooltip">Se ativado, depois que o servidor for atualizado a partir do cache, ele executará uma verificação do servidor usando o steamcmd.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsLabel">Atualizar permissões de diretório ao salvar</sys:String>
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsTooltip">Se ativado, quando um salvamento for realizado, todas as pastas no diretório do servidor terão as permissões verificadas e, se necessário, corrigidas. AVISO: A desativação pode impedir que o servidor seja executado corretamente.</sys:String>
<sys:String x:Key="GlobalSettings_EnableLoggingLabel">Habilitar Logs</sys:String>
<sys:String x:Key="GlobalSettings_EnableLoggingTooltip">Se habilitado, todos os registros serão habilitados.</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysLabel">Excluir logs após</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysTooltip">Quantos dias os arquivos de log devem ser excluídos em dias.</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesLabel">Número máximo de Logs</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesTooltip">O número máximo de arquivos de log que serão mantidos.</sys:String>
<sys:String x:Key="GlobalSettings_RCON_ModeLabel">Modo RCON Broadcast:</sys:String>
<sys:String x:Key="GlobalSettings_RCON_ModeTooltip">Selecione o modo usado pelo serve manager, para enviar mensagens de broadcast automático no jogo via RCON.</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_InformationLabel">Quaisquer alterações nessas prioridade entrarão em vigor depois que a tarefa for criada ou salva.</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_Tooltip">Selecione a prioridade usada pelo gerenciador de tarefas do Windows ao executar esta tarefa.</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_AutoBackupLabel">Prioridade da tarefa - backup automático:</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_AutoUpdateLabel">Prioridade da tarefa - atualização automática:</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_AutoShutdownLabel">Prioridade da tarefa - desligamento/reinicialização automática:</sys:String>
<sys:String x:Key="GlobalSettings_TaskPriority_AutoStartLabel">Prioridade da tarefa - iniciar automático:</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmTitle">Redefinir configurações</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmLabel">Clique em 'Sim' para confirmar que você deseja executar as configurações redefinidas.</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_FailedTitle">Falha ao redefinir configurações</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_FailedLabel">Houve um erro ao redefinir as configurações. O aplicativo será fechado agora.</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">Confirme a alteração do diretório de dados</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">Alterar o diretório de dados moverá os perfis existentes para o novo local, mas não moverá nenhuma instalação do servidor. Você ainda quer mudar este diretório?</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">Falha ao alterar o diretório de dados</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">Ocorreu um erro ao alterar o diretório de dados: {0}\r\nPor favor, corrija o erro e tente novamente ou entre em contato com o suporte técnico para obter assistência.</sys:String>
<sys:String x:Key="GlobalSettings_ResetDataDirectory_ConfirmTitle">Confirmar redefinição do diretório de dados</sys:String>
<sys:String x:Key="GlobalSettings_ResetDataDirectory_ConfirmLabel">Clique em 'Sim' para confirmar que deseja redefinir a localização do diretório de dados. Uma vez reiniciado, o gerenciador do servidor será encerrado e você precisará reiniciá-lo.</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryTitle">Selecione o diretório de backup</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryTitle">Selecione o diretório de cache</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">Diretório de cache inválido</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">O diretório de cache deve especificar um local válido ou o período de atualização de cache deve ser 0.</sys:String>
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">Tarefa de atualização falhou</sys:String>
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">Falha ao atualizar a tarefa de cache. Verifique se você tem direitos administrativos e tente novamente.</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">Atualizações ativadas</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">O cache do servidor atualizará a cada {0} minutos.</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">Atualizações desativadas</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">Atualização do cache do servidor desativada.</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorTitle">Tarefa de atualização falhou</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorLabel">Falha ao atualizar a tarefa de backup do servidor. Verifique se você tem direitos administrativos e tente novamente.</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledTitle">Backups ativados</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledLabel">Os backups do servidor serão executados a cada {0} minutos.</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledTitle">Backups desativados</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledLabel">Os backups do servidor estão desativados.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">Autenticação SteamCmd desativada</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">Você escolheu redirecionar a saída do steamcmd para a janela de progresso. Você não é capaz de usar suas credenciais de vapor, você deve usar credenciais anônimas.</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">Para usar suas credenciais de vapor, você deve desativar a Output SteamCMD na opção de janela de progresso.</sys:String>
<!--#endregion-->
<!--#region Main Window -->
<sys:String x:Key="MainWindow_Title">ARK: Survival Evolved™ Server Manager</sys:String>
<sys:String x:Key="MainWindow_TitleWithAdmin">ARK: Survival Evolved™ Server Manager (Administrador)</sys:String>
<sys:String x:Key="MainWindow_ArkNameLabel">ARK: Survival Evolved™ Server Manager</sys:String>
<sys:String x:Key="MainWindow_NewProfileTooltip">Crie um novo perfil de servidor.</sys:String>
<sys:String x:Key="MainWindow_CloseProfileTooltip">Exclua o perfil do servidor.</sys:String>
<sys:String x:Key="MainWindow_VersionLabel">Versão:</sys:String>
<sys:String x:Key="MainWindow_BetaVersionLabel">Versão beta:</sys:String>
<sys:String x:Key="MainWindow_MyIpLabel">Meu IP Público</sys:String>
<sys:String x:Key="MainWindow_MyIpTooltip">Os endereços de IP que os jogadores usam para se conectar ao seu servidor.</sys:String>
<sys:String x:Key="MainWindow_MyIpError">Endereço IP ou nome de host inválido</sys:String>
<sys:String x:Key="MainWindow_RefreshMyIpTooltip">Tente determinar seu IP público atual</sys:String>
<sys:String x:Key="MainWindow_DonateTooltip">Gosta do que vê e quer mostrar sua apreciação? Doe aqui!</sys:String>
<sys:String x:Key="MainWindow_SteamCMDTooltip">Reinstale o SteamCMD da internet.</sys:String>
<sys:String x:Key="MainWindow_OpenRCONTooltip">Abra o console remoto</sys:String>
<sys:String x:Key="MainWindow_OpenLogFolderTooltip">Abra a pasta de logs do ASM</sys:String>
<sys:String x:Key="MainWindow_OpenSettingsTooltip">Abrir configurações globais</sys:String>
<sys:String x:Key="MainWindow_OpenGameDataTooltip">Abrir Game Data</sys:String>
<sys:String x:Key="MainWindow_OpenPluginsTooltip">Abra Plugins</sys:String>
<sys:String x:Key="MainWindow_OpenHelpTooltip">Abra a Ajuda</sys:String>
<sys:String x:Key="MainWindow_OpenServerMonitorTooltip">Abrir Monitor de servidor</sys:String>
<sys:String x:Key="MainWindow_UpdateToLabelFormat">Atualize para {0} agora!</sys:String>
<sys:String x:Key="MainWindow_TaskStatusLabel">Status da Tarefa</sys:String>
<sys:String x:Key="MainWindow_TaskAdminErrorTitle">Requer permissões de administração</sys:String>
<sys:String x:Key="MainWindow_TaskAdminErrorLabel">Esta função não pode ser executada, pois requer permissões de administração.</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskLabel">Auto-Backup:</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskRunLabel">Run</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskRunTooltip">Iniciar a tarefa agendada de backup automático</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskDisableLabel">Desabilitar</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskDisableTooltip">Desativar a tarefa agendada de backup automático</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskEnableLabel">Habilitar</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskEnableTooltip">Ativar a tarefa agendada de backup automático</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskLabel">Atualização automática:</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskRunLabel">Run</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskRunTooltip">Iniciar a tarefa agendada de atualização automática</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableLabel">Desabilitar</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableTooltip">Desativar a tarefa agendada de atualização automática</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableLabel">Habilitar</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableTooltip">Ativar a tarefa agendada de atualização automática</sys:String>
<sys:String x:Key="MainWindow_TaskRunTimeLabel">Próximo tempo de execução:</sys:String>
<sys:String x:Key="MainWindow_DiscordBotStatusLabel">Discord Bot:</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStartLabel">Iniciar</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStartTooltip">Inicia o discord bot</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStopLabel">Parar</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStopTooltip">Para o discord bot</sys:String>
<sys:String x:Key="MainWindow_TaskStateUnknownLabel">Desconhecido</sys:String>
<sys:String x:Key="MainWindow_TaskStateDisabledLabel">Desativado</sys:String>
<sys:String x:Key="MainWindow_TaskStateQueuedLabel">Na fila</sys:String>
<sys:String x:Key="MainWindow_TaskStateReadyLabel">Pronto</sys:String>
<sys:String x:Key="MainWindow_TaskStateRunningLabel">Running</sys:String>
<sys:String x:Key="MainWindow_TaskStateStoppedLabel">Parado</sys:String>
<sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">O perfil não foi carregado</sys:String>
<sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">O perfil em {0} falhou ao carregar. O erro foi: {1}\r\n{2}</sys:String>
<sys:String x:Key="MainWindow_ProfileDelete_Title">Excluir perfil {0}?</sys:String>
<sys:String x:Key="MainWindow_ProfileDelete_Label">Tem certeza de que deseja excluir este perfil?\r\n\r\nNOTA: Isso excluirá apenas o perfil, não o diretório de instalação, salvará os arquivos de jogos ou configurações contidos nele.</sys:String>
<sys:String x:Key="MainWindow_Donate_Title">Faça uma doação?</sys:String>
<sys:String x:Key="MainWindow_Donate_Label">O Ark Server Manager é um projeto de código aberto, totalmente gratuito. Você ainda pode doar se quiser; no entanto você não tem nenhuma obrigação. Se você deseja doar, seu navegador será aberto ao site do PayPal, onde você poderá doar o mínimo ou o quanto quiser. Gostaria de doar agora?</sys:String>
<sys:String x:Key="MainWindow_Upgrade_Title">Atualização disponível</sys:String>
<sys:String x:Key="MainWindow_Upgrade_Label">A versão {0} está agora disponível. Para atualizar o aplicativo deve fechar. Fechar e atualizar agora?</sys:String>
<sys:String x:Key="MainWindow_OverlayMessage_UpgradeLabel">Iniciando a atualização ...</sys:String>
<sys:String x:Key="MainWindow_Upgrade_FailedTitle">Atualização falhou!</sys:String>
<sys:String x:Key="MainWindow_Upgrade_FailedLabel">Não é possível executar o processo de atualização. Por favor, relate isso.\R\nException: {0}\r\nStacktrace: {1}</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_Title">Reinstale o SteamCMD</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_Label">Se você prosseguir, toda a pasta do SteamCMD será removida, incluindo todos os downloads de cache mod.\R\n Tem certeza de que deseja reinstalar o SteamCMD?</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_FailedTitle">Reinstale o erro do SteamCMD</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_FailedLabel">Ocorreu um erro ao tentar reinstalar o SteamCMD. Isso deixou o SteamCmd em um estado instável, tente reinstalar novamente ou informe isso.\R\nException: {0}</sys:String>
<sys:String x:Key="MainWindow_DiscordBot_RunningCommandsTitle">Discord Bot executando comandos</sys:String>
<sys:String x:Key="MainWindow_DiscordBot_RunningCommandsLabel">O bot discord tem um ou mais comandos em execução. Quer continuar fechando o server manager?</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionTitle">Iniciar a confirmação do servidor</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionLabel">Você está prestes a iniciar o servidor, deseja continuar?</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionTitle">Confirmação do servidor de desligamento</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionLabel">Você está prestes a desligar o servidor, quer continuar?</sys:String>
<sys:String x:Key="Updater_ProgressMessage_DownloadLabel">Baixando o último arquivo da versão ...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_PrepareLabel">Preparando o arquivo baixado ...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_ExtractLabel">Extraindo a versão mais recente para a área de teste...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_UpgradeLabel">Começando a atualização ...</sys:String>
<!--#endregion-->
<!--#region General strings -->
<sys:String x:Key="Menu_File">_Arquivo</sys:String>
<sys:String x:Key="Menu_File_Exit">_Saír</sys:String>
<sys:String x:Key="LanguageSelectionLabel">_Linguagem</sys:String>
<sys:String x:Key="SliderUnits_Multiplier">x</sys:String>
<sys:String x:Key="SliderUnits_Percentage">%</sys:String>
<sys:String x:Key="SliderUnits_Seconds">segundos</sys:String>
<sys:String x:Key="SliderUnits_Minutes">minutos</sys:String>
<sys:String x:Key="SliderUnits_Hours">horas</sys:String>
<sys:String x:Key="SliderUnits_Days">dias</sys:String>
<sys:String x:Key="SliderUnits_Dinos">dinos</sys:String>
<sys:String x:Key="SliderUnits_Files">arquivos</sys:String>
<sys:String x:Key="SliderUnits_Items">items</sys:String>
<sys:String x:Key="SliderUnits_XP">xp</sys:String>
<sys:String x:Key="SliderUnits_Players">jogadores</sys:String>
<sys:String x:Key="SliderUnits_Tribes">tribos</sys:String>
<sys:String x:Key="SliderUnits_Levels">níveis</sys:String>
<sys:String x:Key="SliderUnits_Units">unidades</sys:String>
<sys:String x:Key="General_FilterLabel">Filtro:</sys:String>
<sys:String x:Key="General_FilterButtonTooltip">Clique para aplicar o filtro.</sys:String>
<!--#endregion-->
<!--#region Server Settings -->
<!--#region Server Settings - General -->
<sys:String x:Key="ServerSettings_ProfileIdLabel">Perfil ID:</sys:String>
<sys:String x:Key="ServerSettings_ProfileIdTooltip">O ID exclusivo atribuído ao perfil.</sys:String>
<sys:String x:Key="ServerSettings_ProfileLabel">Perfil:</sys:String>
<sys:String x:Key="ServerSettings_ProfileTooltip">O nome do perfil do servidor. Este nao e o nome publico que os usuários verao em Ark. Para isso, defina o campo 'Server Name'.</sys:String>
<sys:String x:Key="ServerSettings_InstalledVersionLabel">Versão Instalada:</sys:String>
<sys:String x:Key="ServerSettings_InstalledVersionTooltip">A versão do servidor Ark atualmente baixada (OBSERVAÇÃO: não será atualizada até que o servidor seja iniciado).</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsLabel">Mods desatualizados:</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsTooltip">O número de mod que estão atualmente desatualizados.</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsButtonTooltip">Execute uma verificação mod.</sys:String>
<sys:String x:Key="ServerSettings_PatchNotesTooltip">Veja as notas do patch.</sys:String>
<sys:String x:Key="ServerSettings_OpenLogFolderTooltip">Abra a pasta de logs do servidor.</sys:String>
<sys:String x:Key="ServerSettings_ValidateProfileTooltip">Executa uma validação de perfil básica nos arquivos server e mod.</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionLabel">Versão disponível mais recente:</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionTooltip">A versão do servidor Ark atualmente disponível para download.</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionRefreshTooltip">Atualize a versão mais recente do servidor Ark atualmente disponível para download.</sys:String>
<sys:String x:Key="ServerSettings_InstallLocationLabel">Local de instalação:</sys:String>
<sys:String x:Key="ServerSettings_InstallLocationTooltip">A pasta que contém o jogo do servidor Ark e os arquivos de configuração.</sys:String>
<sys:String x:Key="ServerSettings_OpenServerFolderTooltip">Abra a pasta de instalação do servidor.</sys:String>
<sys:String x:Key="ServerSettings_StatusLabel">Status:</sys:String>
<sys:String x:Key="ServerSettings_StatusTooltip">O status do servidor Ark na sua rede local.</sys:String>
<sys:String x:Key="ServerSettings_LastStartedLabel">Última hora de início:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityLabel">Disponibilidade:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityTooltip">O status do servidor Ark no Steam.</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unknown">Desconhecido</sys:String>
<sys:String x:Key="ServerSettings_Availability_SetPublicIP">Definir IP público</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unavailable">Indisponível</sys:String>
<sys:String x:Key="ServerSettings_Availability_Waiting">Esperando pela publicação</sys:String>
<sys:String x:Key="ServerSettings_Availability_Available">Acessível</sys:String>
<sys:String x:Key="ServerSettings_PlayersLabel">Jogadores:</sys:String>
<sys:String x:Key="ServerSettings_PlayersTooltip">O número atual de jogadores conectados ao servidor Ark.</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">Inicializando</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">Online</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">Parado</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusStoppingLabel">Parando</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUninstalledLabel">Desinstalado</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUnknownLabel">Desconhecido</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUpdatingLabel">Atualizando</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateTitle">Validação de perfil</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateSuccessLabel">O perfil passou na validação básica.</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateErrorTitle">Erro na validação de perfil</sys:String>
<sys:String x:Key="ServerSettings_SupportZipTitle">Suporte à criação de ZipFile</sys:String>
<sys:String x:Key="ServerSettings_SupportZipSuccessLabel">O arquivo zip de suporte foi criado e salvo na área de trabalho.\R\n O nome do arquivo é {nome do arquivo}.</sys:String>
<sys:String x:Key="ServerSettings_SupportZipErrorTitle">Erro na criação do ZipFile de suporte</sys:String>
<!--#endregion-->
<!--#region Server Settings - General Buttons -->
<sys:String x:Key="ServerSettings_SupportZipButtonLabel">Criar Zip de Suporte</sys:String>
<sys:String x:Key="ServerSettings_SupportZipButtonTooltip">Crie um arquivo zip que contenha todos os arquivos necessários para uso da equipe de suporte do ASM, para diagnosticar um problema.</sys:String>
<sys:String x:Key="ServerSettings_SyncProfileButtonLabel">Sincronizar</sys:String>
<sys:String x:Key="ServerSettings_SyncProfileButtonTooltip">Copie as configurações de outro perfil para este perfil.</sys:String>
<sys:String x:Key="ServerSettings_ImportButtonLabel">Importar</sys:String>
<sys:String x:Key="ServerSettings_ImportButtonTooltip">Carregue um perfil existente ou importe um diretamente de um servidor existente.</sys:String>
<sys:String x:Key="ServerSettings_SaveButtonLabel">Salva</sys:String>
<sys:String x:Key="ServerSettings_SaveButtonTooltip">Salvar o perfil atual e gravar os arquivos .ini para o servidor.</sys:String>
<sys:String x:Key="ServerSettings_StopButtonLabel">Para</sys:String>
<sys:String x:Key="ServerSettings_StopButtonTooltip">Para o servidor Ark.</sys:String>
<sys:String x:Key="ServerSettings_StartButtonLabel">Iniciar</sys:String>
<sys:String x:Key="ServerSettings_StartButtonTooltip">Inicia o servidor Ark.</sys:String>
<sys:String x:Key="ServerSettings_RCONButtonLabel">RCON</sys:String>
<sys:String x:Key="ServerSettings_RCONButtonTooltip">Abra a janela do RCON.</sys:String>
<sys:String x:Key="ServerSettings_PlayerListButtonLabel">Jogadores</sys:String>
<sys:String x:Key="ServerSettings_PlayerListButtonTooltip">Abra a janela Lista de Jogadores.</sys:String>
<sys:String x:Key="ServerSettings_UpgradeButtonLabel">Atualizar / verificar</sys:String>
<sys:String x:Key="ServerSettings_UpgradeButtonTooltip">Atualize para a versão mais recente do servidor Ark atualmente disponível para download. Se não houver atualização, ele verificará os arquivos do servidor</sys:String>
<sys:String x:Key="ServerSettings_InstallButtonLabel">Instalar</sys:String>
<sys:String x:Key="ServerSettings_InstallButtonTooltip">Instale a versão mais recente do servidor Ark.</sys:String>
<sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">Cancela</sys:String>
<sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">Cancelea a atualização do servidor Ark.</sys:String>
<sys:String x:Key="ServerSettings_SetLocationButtonLabel">Defina localização...</sys:String>
<sys:String x:Key="ServerSettings_SetLocationButtonTooltip">Atualize a pasta que contém o jogo do servidor Ark e os arquivos de configuração.</sys:String>
<sys:String x:Key="ServerSettings_ValidateButtonLabel">Validar</sys:String>
<sys:String x:Key="ServerSettings_ValidateButtonTooltip">Verifique o conteúdo do servidor em relação à versão do Steam.</sys:String>
<sys:String x:Key="ServerSettings_ResetSectionTooltip">Redefine a seção de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">Precisa de acesso de administrador</sys:String>
<sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">Os recursos de Gerenciamento automático do Gerenciador do Servidor usam os recursos de administrador do Windows para agendar tarefas que serão executadas mesmo que o ASM não esteja em execução, sem a instalação de processos ou serviços separados. Para fazer isso, o Gerenciador do servidor deve ser executado com privilégios de administrador. Reinicie o Gerenciador do servidor e 'Executar como administrador' e você poderá utilizar esses recursos.</sys:String>
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorTitle">Configurações automáticas do ARK</sys:String>
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorLabel">As configurações automáticas do ARK e ASM não podem ser ativadas ao mesmo tempo. São recursos semelhantes que causam problemas para o outro e, se os recursos automáticos do ASM estiverem ativados, os recursos do ARK serão desativados.</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">Servidor em execução</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">O servidor deve ser parado para atualizar. Você deseja continuar?</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">Erro de atualização do servidor</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">Não foi possível bloquear o servidor, outro processo está usando o servidor. O processo de atualização foi cancelado.</sys:String>
<sys:String x:Key="ServerSettings_StartServer_StartingTitle">Parar o servidor?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_StartingLabel">Isso desligará o servidor. Você deseja continuar?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_RunningTitle">Parar o servidor?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_RunningLabel">Isso desligará o servidor. Deseja continuar?\r\n\r\n Clique em Sim para desligar com um temporizador.\r\n Clique em Não para desligar agora. \R\n Clique em Cancelar para cancelar o desligamento.</sys:String>
<sys:String x:Key="ServerSettings_StartServer_FailedTitle">Erro ao iniciar o servidor</sys:String>
<sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">Não foi possível bloquear o servidor, outro processo está usando o servidor. O início do servidor foi cancelado.</sys:String>
<sys:String x:Key="ServerSettings_UpdateServer_FailedTitle">Erro ao Atualizar servidor</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_Title">Backup do servidor</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_FailedTitle">Erro no backup do servidor</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_SuccessfulLabel">O backup foi bem sucedido.</sys:String>
<sys:String x:Key="ServerSettings_ResetServer_Title">Resetar Servidor</sys:String>
<sys:String x:Key="ServerSettings_ResetServer_FailedTitle">Erro ao resetar o servidor</sys:String>
<sys:String x:Key="ServerSettings_ResetServer_ConfirmationLabel">Isso excluirá todos os arquivos do servidor, jogador e tribo e redefinirá seu servidor para novo. Você deseja continuar?</sys:String>
<sys:String x:Key="ServerSettings_ResetServer_SuccessfulLabel">O resete do servidor foi bem-sucedido.</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">Erro no desligamento do servidor</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_CancelledTitle">Desligamento do servidor cancelado</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">A janela de desligamento já está aberta para este servidor.</sys:String>
<sys:String x:Key="ServerSettings_StopServer_FailedTitle">Erro parando o servidor</sys:String>
<sys:String x:Key="ServerSettings_InstallServer_Title">Selecione Diretório de Instalação</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_Title">Carregar perfil do servidor ou GameUserSettings.ini</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">Falha ao carregar o perfil</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">O perfil em {0} falhou ao carregar. O erro foi: {1}\r\n{2}</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">Cache do servidor não configurado</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">As atualizações automáticas estão ativadas, mas a atualização do cache do servidor ainda não está configurada. O cache do servidor baixa automaticamente as atualizações do servidor em segundo plano para permitir atualizações mais rápidas do servidor, principalmente quando há vários servidores. Você deve primeiro configurar o cache e ativar a atualização automática. Deseja configurar o cache agora?</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">O cache do servidor não foi configurado. Desativando atualizações automáticas.</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF Não Compatível</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">As reinicializações automáticas estão ativadas, mas não são compatíveis com o SotF. Desativando reinicializações automáticas.</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF Não Compatível</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">As atualizações automáticas estão ativadas, mas não são compatíveis com o SotF. Desativando atualizações automáticas.</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorTitle">Atualizar permissões de diretório</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorLabel">Falha ao atualizar as permissões do diretório. Verifique se você possui direitos de administrador nesta máquina e tente novamente. Se o problema persistir, informe isso como um bug.</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">Falha na programação da atualização</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">Falha ao atualizar tarefas agendadas. Verifique se você possui direitos de administrador nesta máquina e tente novamente. Se o problema persistir, informe isso como um bug.</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_Title">Carregar arquivo Ini.</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_Label">O arquivo ini foi carregado com sucesso.</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Erro no carregamento do arquivo ini</sys:String>
<sys:String x:Key="ServerSettings_AddChildErrorTitle">Erro ao adicionar registro</sys:String>
<sys:String x:Key="ServerSettings_AddChildErrorLabel">Você deve selecionar um registro pai, para adicionar o novo registro.</sys:String>
<sys:String x:Key="ServerSettings_ClearTitle">Confirmar essa ação</sys:String>
<sys:String x:Key="ServerSettings_ClearLabel">Clique em 'Sim' para confirmar se deseja limpar tudo.</sys:String>
<sys:String x:Key="ServerSettings_DeleteTitle">Confirmar ação de exclusão</sys:String>
<sys:String x:Key="ServerSettings_DeleteLabel">Clique em 'Sim' para confirmar se deseja excluir.</sys:String>
<sys:String x:Key="ServerSettings_ReloadTitle">Confirmar Recarregar</sys:String>
<sys:String x:Key="ServerSettings_ReloadLabel">Clique em 'Sim' para confirmar se deseja recarregar.</sys:String>
<sys:String x:Key="ServerSettings_ReloadErrorTitle">Erro ao Recarregar</sys:String>
<sys:String x:Key="ServerSettings_ResetTitle">Confirmar ação de redefinição</sys:String>
<sys:String x:Key="ServerSettings_ResetLabel">Clique em 'Sim' para confirmar se deseja executar a redefinição.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Administration -->
<sys:String x:Key="ServerSettings_AdministrationSectionLabel">Administração</sys:String>
<sys:String x:Key="ServerSettings_NameAndPasswordsLabel">Nome e Senhas</sys:String>
<sys:String x:Key="ServerSettings_ServerNameLabel">Nome do servidor:</sys:String>
<sys:String x:Key="ServerSettings_ServerNameTooltip">O nome público do servidor Ark, como visto no Steam e no Ark.</sys:String>
<sys:String x:Key="ServerSettings_ServerNameLengthLabel">Comprimento:</sys:String>
<sys:String x:Key="ServerSettings_ServerPasswordLabel">Senha do servidor:</sys:String>
<sys:String x:Key="ServerSettings_ServerPasswordTooltip">A senha que os usuários devem inserir para acessar o servidor. Se isso estiver definido, apenas as pessoas que conhecem a senha poderão acessar seu servidor.</sys:String>
<sys:String x:Key="ServerSettings_AdminPasswordLabel">Senha do administrador:</sys:String>
<sys:String x:Key="ServerSettings_AdminPasswordTooltip">Os usuários de senha devem entrar para executar comandos admin / cheat no servidor. Se isso não for definido, qualquer um pode usar cheats.</sys:String>
<sys:String x:Key="ServerSettings_SpectatorPasswordLabel">Senha do espectador:</sys:String>
<sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">A senha que os usuários devem inserir para usar o modo não-administrador no servidor.</sys:String>
<sys:String x:Key="ServerSettings_HidePasswordText">Oculto - Clique para mostrar</sys:String>
<sys:String x:Key="ServerSettings_HidePasswordTooltip">Quando selecionado, o texto oculto mostrará, para ocultar o texto, desmarque o campo.</sys:String>
<sys:String x:Key="ServerSettings_NetworkingLabel">Networking</sys:String>
<sys:String x:Key="ServerSettings_ServerPortLabel">Porta Servidor:</sys:String>
<sys:String x:Key="ServerSettings_ServerPortTooltip">Os usuários da porta usarão para se conectar ao seu servidor. O padrão é 7777. Altere isto e Query Port se você deseja hospedar vários servidores em uma máquina.</sys:String>
<sys:String x:Key="ServerSettings_ServerPeerPortLabel">Porta Par:</sys:String>
<sys:String x:Key="ServerSettings_ServerPeerPortTooltip">Porta Par usada para determinar a disponibilidade do servidor. O padrão é 7778.</sys:String>
<sys:String x:Key="ServerSettings_QueryPortLabel">Porta Query:</sys:String>
<sys:String x:Key="ServerSettings_QueryPortTooltip">A porta Steam usa para se comunicar com seu servidor. O padrão é 27015. Altere this e Server Port se você deseja hospedar vários servidores em uma máquina.</sys:String>
<sys:String x:Key="ServerSettings_LocalIPLabel">Local IP:</sys:String>
<sys:String x:Key="ServerSettings_LocalIPTooltip">Define o IP local (privado) que o servidor irá escutar. Essa deve ser sua placa de rede principal, que direciona para a Internet pública.</sys:String>
<sys:String x:Key="ServerSettings_LocalIPGameChooseLabel">Deixe a ARK escolher</sys:String>
<sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(Recomendado)</sys:String>
<sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">Atualize os IPs locais disponíveis.</sys:String>
<sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">IP local inválido</sys:String>
<sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">Seu endereço IP local {0} não está mais disponível. Por favor, revise os endereços IP disponíveis e selecione um endereço válido. Se você tiver um servidor em execução no IP original, será necessário pará-lo primeiro.</sys:String>
<sys:String x:Key="ServerSettings_RCONEnabledLabel">Ativar RCON</sys:String>
<sys:String x:Key="ServerSettings_RCONEnabledTooltip">Se ativado, o recurso RCON será ativado.</sys:String>
<sys:String x:Key="ServerSettings_RCONPortLabel">RCON Porta:</sys:String>
<sys:String x:Key="ServerSettings_RCONPortTooltip">A porta que o RCON usará no seu servidor.</sys:String>
<sys:String x:Key="ServerSettings_RCONLogBufferLabel">Buffer de log do servidor RCON:</sys:String>
<sys:String x:Key="ServerSettings_RCONLogBufferTooltip">Define o tamanho máximo do buffer de log do jogo RCON (padrão 600).</sys:String>
<sys:String x:Key="ServerSettings_RCONResetTooltip">Redefine as configurações da janela RCON de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_MapsAndModsLabel">Mapas e Mods</sys:String>
<sys:String x:Key="ServerSettings_MapsAndModsSOTFLabel">Survival of the Fittest ativado - Mapas e Mods desativados</sys:String>
<sys:String x:Key="ServerSettings_MapPathLabel">Nome do mapa:</sys:String>
<sys:String x:Key="ServerSettings_MapPathTooltip">O nome do mapa padrão (por exemplo, TheIsland, TheCenter) ou o caminho do mod local (por exemplo,/Game/Mods/123456789/ModMapName), se o seu mod tiver um mapa.</sys:String>
<sys:String x:Key="ServerSettings_TotalConversionLabel">ID do conversão total:</sys:String>
<sys:String x:Key="ServerSettings_TotalConversionTooltip">O id do Mod conversão total.</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameTooltip">Leia o mod de conversão total para encontrar o nome do mapa</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessTitle">Encontrado o nome do mapa de conversão total</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessLabel">O nome do mapa foi atualizado.</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorTitle">Erro ao localizar nome do mapa de conversão total</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorLabel">Não foi possível encontrar o nome do mapa. Verifique se o ID mod conversão total está correto e se o download foi feito.</sys:String>
<sys:String x:Key="ServerSettings_ModIdsLabel">IDs de Mod:</sys:String>
<sys:String x:Key="ServerSettings_ModIdsTooltip">Uma lista separada por vírgulas de ids de mod, na ordem em que devem ser aplicados.</sys:String>
<sys:String x:Key="ServerSettings_ModDetailsTooltip">Veja os detalhes do mod.</sys:String>
<sys:String x:Key="ServerSettings_ModUpgradeTooltip">Atualize para a versão mais recente dos mods que estão atualmente disponíveis para download.</sys:String>
<sys:String x:Key="ServerSettings_ResetServerButtonLabel">Resetar</sys:String>
<sys:String x:Key="ServerSettings_ResetServerButtonTooltip">Exclui todos os arquivos do servidor, jogador e tribo e redefine seu servidor para novo.</sys:String>
<sys:String x:Key="ServerSettings_SavesLabel">Salva</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">Período de salvamento automático:</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">O tempo entre o servidor salva automaticamente.</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">minutos</sys:String>
<sys:String x:Key="ServerSettings_SaveBackupButtonLabel">Backup agora</sys:String>
<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">Realiza um save manualmente.</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">Restaurar...</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">Restaura um save anterior.</sys:String>
<sys:String x:Key="ServerSettings_MOTDLabel">Mensagem do Dia</sys:String>
<sys:String x:Key="ServerSettings_MOTDTooltip">A mensagem do dia exibida para os usuários quando eles se conectam ao servidor.</sys:String>
<sys:String x:Key="ServerSettings_MOTDLineCountLabel">Linhas:</sys:String>
<sys:String x:Key="ServerSettings_MOTDLengthLabel">Comprimento:</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationLabel">Duração:</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationTooltip">A hora em que a Mensagem do Dia será mostrada quando o usuário se conectar ao servidor.</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationUnits">segundos</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledLabel">Ativar Intervalo:</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledTooltip">Se ativado, a mensagem do dia será mostrada em intervalos definidos.</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalTooltip">O intervalo em que a Mensagem do Dia será mostrada.</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalUnits">minutos</sys:String>
<sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">Ativar evento de extinção</sys:String>
<sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">Se ativado, a contagem regressiva de extinção será ativada. Para redefinir a contagem regressiva, desative, salve o perfil e, em seguida, ative.</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">Intervalo de tempo</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">Define o número de dias para contagem regressiva antes que o evento de extinção ocorra.</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventUTCTooltip">A data e a hora do evento de extinção.</sys:String>
<sys:String x:Key="ServerSettings_ServerOptionsLabel">Opções do servidor</sys:String>
<sys:String x:Key="ServerSettings_ResetServerOptionsTooltip">Redefinir todas as opções do servidor para os padrões.</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersLabel">Max Jogadores:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersTooltip">Define o número máximo de jogadores que podem entrar neste servidor.</sys:String>
<sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">Ativar tempo limite para Kikar</sys:String>
<sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">Se ativado, Usará um tempo limite para o jogador inativo ser Kikado.</sys:String>
<sys:String x:Key="ServerSettings_IdleTimeoutTooltip">O tempo que os jogadores inativos sejam expulsos do servidor.</sys:String>
<sys:String x:Key="ServerSettings_IdleTimeoutUnits">segundos</sys:String>
<sys:String x:Key="ServerSettings_UseBanListLabel">Use o URL da lista de proibições</sys:String>
<sys:String x:Key="ServerSettings_UseBanListTooltip">Se ativado, o URL da lista de proibições especificado será usado.</sys:String>
<sys:String x:Key="ServerSettings_BanListTooltip">O URL da lista de banimento a ser usada.</sys:String>
<sys:String x:Key="ServerSettings_ResetBanlistTooltip">Redefinir as propriedades da lista de proibição para os padrões.</sys:String>
<sys:String x:Key="ServerSettings_DisableVACLabel">Desabilitar Valve Anti-Cheat System (VAC)</sys:String>
<sys:String x:Key="ServerSettings_DisableVACTooltip">Se ativado, o sistema Valve anti-cheat será desativado. Por favor, use isso com cautela!</sys:String>
<sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">Desativar a otimização do jogador-mover-física</sys:String>
<sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">Se habilitado, o jogador-mover-física será desativado.</sys:String>
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">Desativar Anti-Speed Hack Detection</sys:String>
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">Se ativado, o anti-speed hack detection será desativado.</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">Anti-Speed Hack Bias</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">Ajuste o speed hack detection bias. O padrão é 1.0, desativado é 0.0.</sys:String>
<sys:String x:Key="ServerSettings_UseBattlEyeLabel">Ativar BattlEye Anti-Cheat System</sys:String>
<sys:String x:Key="ServerSettings_UseBattlEyeTooltip">Se ativado, o BattlEye Anti-Cheat System será ativado.</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits">x</sys:String>
<sys:String x:Key="ServerSettings_OutputServerLogLabel">Saída de logs do servidor</sys:String>
<sys:String x:Key="ServerSettings_OutputServerLogTooltip">Se ativado, os logs do servidor serão enviados para o console do servidor.</sys:String>
<sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">Usa todos os núcleos disponíveis</sys:String>
<sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">Se habilitado, todos os núcleos da sua CPU serão usados, se todos eles não estiverem sendo utilizados após o uso desta opção de inicialização, então tente desabilitá-la.</sys:String>
<sys:String x:Key="ServerSettings_UseCacheLabel">Use Cache</sys:String>
<sys:String x:Key="ServerSettings_UseCacheTooltip">Se ativado, opção de velocidade de carregamento de 70% mais rápida. A primeira e segunda vez que você iniciar o jogo ainda será lenta, mas a terceira vez em diante será rápida.</sys:String>
<sys:String x:Key="ServerSettings_UseOldSaveFormatLabel">Use o formato Salvar Antigo</sys:String>
<sys:String x:Key="ServerSettings_UseOldSaveFormatTooltip">Se ativado, usará o antigo formato de salvamento. Novos salvamentos não são compatíveis com versões anteriores.</sys:String>
<sys:String x:Key="ServerSettings_ForceDirectX10Label">Força o DirectX 10</sys:String>
<sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">Se ativado, o jogo é forçado a usar o DirectX 10 em vez do DirectX 11.</sys:String>
<sys:String x:Key="ServerSettings_ForceShaderModel4Label">Força Shader Model 4</sys:String>
<sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">Se ativado, o jogo é forçado a usar o Shader Model 4 em vez do Shader Model 5.</sys:String>
<sys:String x:Key="ServerSettings_ForceLowMemoryLabel">Forçar pouca memória</sys:String>
<sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">Se ativado, reduz os efeitos gráficos e de áudio para economizar cerca de 800 MB de RAM, o que permite que os players de 4 GB de RAM passem por telas de carregamento infinito.</sys:String>
<sys:String x:Key="ServerSettings_ForceNoManSkyLabel">Força No Man Sky</sys:String>
<sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">Se ativado, muitos dos recursos detalhados do céu são desativados, como nuvens e céu noturno estrelado. Você ainda vê as estrelas, o sol e a lua.</sys:String>
<sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">Usa No Memory Bias</sys:String>
<sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">Se ativado, usará o método antigo, mais uso de RAM, mas sem perda potencial de desempenho.</sys:String>
<sys:String x:Key="ServerSettings_StasisKeepControllersLabel">Stasis Keep Controllers</sys:String>
<sys:String x:Key="ServerSettings_StasisKeepControllersTooltip">Se habilitado, o servidor pode ganhar desempenho mantendo os AIs na memória de criaturas estatizadas. OBSERVAÇÃO: seu servidor deve ter muita memória RAM, caso contrário seu servidor sofrerá com uma grande sobrecarga de memória.</sys:String>
<sys:String x:Key="ServerSettings_UseNoHangDetectionLabel">No Hang Detection</sys:String>
<sys:String x:Key="ServerSettings_UseNoHangDetectionTooltip">Se habilitado, impede que alguns tipos de falhas sejam interrompidos (podem aparecer como se o servidor estivesse atrasado enquanto o servidor estava travando).</sys:String>
<sys:String x:Key="ServerSettings_NoDinosLabel">Sem Dinos</sys:String>
<sys:String x:Key="ServerSettings_NoDinosTooltip">Se ativado, nenhum dinossauro aparecerá no mapa.</sys:String>
<sys:String x:Key="ServerSettings_ServerAllowAnselLabel">Servidor Permitir Ansel</sys:String>
<sys:String x:Key="ServerSettings_ServerAllowAnselTooltip">Se habilitado, habilitará o NVIDIA Ansel em Servidores.</sys:String>
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsLabel">Otimizações de memória de estrutura</sys:String>
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsTooltip">Se ativado, habilitará as otimizações de memória da estrutura. NOTA: evite usá-lo ao executar mods relacionados à estrutura (até que sejam atualizados), pois isso pode interromper os pontos de snap dessas estruturas de mod.</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingLabel">Sem verificação de Mesh</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingTooltip">Se ativado, desligará o sistema anti meshing completamente.</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshKillingLabel">Não matar Jogador</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshKillingTooltip">Se ativado, desativará as mortes do jogador anti-meshing (mas ainda permitirá o teleporte).</sys:String>
<sys:String x:Key="ServerSettings_UseVivoxLabel">Ativar Vivox</sys:String>
<sys:String x:Key="ServerSettings_UseVivoxTooltip">Se ativado, ativará o Vivox. NOTA: Apenas servidores Steam.</sys:String>
<sys:String x:Key="ServerSettings_AllowSharedConnectionsLabel">Permitir contas compartilhadas</sys:String>
<sys:String x:Key="ServerSettings_AllowSharedConnectionsTooltip">Se desativado, desativará o compartilhamento de contas familiar.</sys:String>
<sys:String x:Key="ServerSettings_CrossplayLabel">Ativar Crossplay</sys:String>
<sys:String x:Key="ServerSettings_CrossplayTooltip">Se ativado, ativará o Cross Play entre Steam e Epic Games.</sys:String>
<sys:String x:Key="ServerSettings_EpicOnlyLabel">Somente jogadores da Epic Games</sys:String>
<sys:String x:Key="ServerSettings_EpicOnlyTooltip">Se ativado, permitirá apenas os jogadores da Epic Games se conectem.</sys:String>
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicLabel">Ativar IP público para épico</sys:String>
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicTooltip">Se ativado, adicionará um argumento do servidor para o IP público ao qual os clientes EPIC tentarão se conectar.</sys:String>
<sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">Forçar Dinos Respawn no Startup (provoca lag após 'Ready' durante o repovoamento)</sys:String>
<sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">Se habilitado, quando o servidor for iniciado, TODAS as criaturas selvagens serão apagadas e reabertas (isso só destruirá as criaturas selvagens que NÃO estão sendo domadas).</sys:String>
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalLabel">Ativar Força Automática de Respawn Dinos</sys:String>
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalTooltip">Se habilitado, irá forçar o respawn de dinos selvagens após o intervalo especificado.</sys:String>
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalLabel">Auto Força Respawn Dinos Intervalo</sys:String>
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalTooltip">O intervalo entre o respawn forçado auto dino.</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel">Alternar o Save do Diretório:</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel2">(Optional)</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameTooltip">Define o nome do diretório (embaixo da pasta Saved do servidor) para armazenar os arquivos world, player e tribo.</sys:String>
<sys:String x:Key="ServerSettings_CrossArkClusterIdLabel">ClusterId de Transferência de Dados Cross-ARK:</sys:String>
<sys:String x:Key="ServerSettings_CrossArkClusterIdTooltip">Define um ID de cluster para esse servidor que agrupará servidores ARK por meio da Transferência de Dados Cross-ARK.</sys:String>
<sys:String x:Key="ServerSettings_ClusterDirOverrideLabel">Substituição do Diretório de Cluster</sys:String>
<sys:String x:Key="ServerSettings_ClusterDirOverrideTooltip">Se ativado, permite usar um local comum de armazenamento entre servidores que funcione entre vários servidores em execução na mesma máquina. Usa o diretório de clusters no diretório ASM Data.</sys:String>
<sys:String x:Key="ServerSettings_ServerLogOptionsLabel">Opções de Log do Servidor</sys:String>
<sys:String x:Key="ServerSettings_ResetServerLogOptionsTooltip">Redefinir todas as opções de log do servidor para os padrões.</sys:String>
<sys:String x:Key="ServerSettings_EnableAdminLogsLabel">Ativar logs do administrador no servidor</sys:String>
<sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">Se habilitado, os Logs do Administrador do Servidor (incluindo o suporte do RCON) serão ativados.</sys:String>
<sys:String x:Key="ServerSettings_MaxTribeLogsLabel">Registros máximos de Tribo logs:</sys:String>
<sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">Define o número máximo de entradas de log da Tribo que são mantidas por Tribo (padrão 100).</sys:String>
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsLabel">Logs de administração do servidor incluem logs de tribo</sys:String>
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsTooltip">Se ativado, ele gravará todas as entradas de log da tribo (para todas as tribos) nos arquivos de log do Shootergame.</sys:String>
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsLabel">Registros de Tribos de Saída do Servidor RCON</sys:String>
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsTooltip">Se ativado, ele gravará todas as entradas de log da tribo (para todas as tribos) na janela do RCON.</sys:String>
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsLabel">Permitir ocultar fonte de danos dos logs</sys:String>
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsTooltip">Se ativado, faz com que esconda o nome do jogador que o matou da mensagem de morte e do registro da tribo.</sys:String>
<sys:String x:Key="ServerSettings_LogAdminChatLabel">Comandos do Admin no Chat (público)</sys:String>
<sys:String x:Key="ServerSettings_LogAdminChatTooltip">Se habilitado, os comandos do administrador serão ecoados para o bate-papo para todos verem.</sys:String>
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatLabel">Log Admin Commands to Chat (somente administradores)</sys:String>
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">Se ativado, os comandos do administrador serão ecoados para conversar apenas com administradores para ver.</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">Estruturas de Inimigo Destruídas da Tribo Log</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">Se ativado, o log de destruição da estrutura do inimigo (para a tribo vítima) exibirá a tribo do atacante nos Registros da Tribo, em vez de uma mensagem de destruição da estrutura genérica.</sys:String>
<sys:String x:Key="ServerSettings_EnableWebAlarmLabel">Ativar alarmes da Web</sys:String>
<sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">Se ativado, os servidores agora podem receber notificações da Web publicadas em algum lugar quando coisas importantes acontecem a uma tribo.</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Chave da Web</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">Uma chave que é opcional para usar no script de escuta, mas necessária para ter no arquivo de texto.</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmUrlLabel">URL da Web</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">Especifica o URL em que seu script de escuta está armazenado, aguardando e pronto para receber as informações da postagem pelo servidor do jogo.</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmNote">NOTA: O ASM não fornece a funcionalidade de alarmes da Web. O ASM permite apenas ativar / desativar os alarmes da Web e criar o arquivo de credenciais de registro de alarmes necessário.</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmErrorTitle">Erro de alarme na Web</sys:String>
<sys:String x:Key="ServerSettings_CommandLineLabel">Linha de comando</sys:String>
<sys:String x:Key="ServerSettings_ProcessPriorityLabel">Prioridade:</sys:String>
<sys:String x:Key="ServerSettings_ProcessPriorityTooltip">Defina a prioridade do aplicativo ao iniciar o servidor.</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityLabel">Afinidade - CPU:</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityTooltip">Especifica a afinidade do processador como um número hexadecimal. O processo está restrito a rodar nesses processadores.</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonLabel">...</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonTooltip">Abra a janela de seleção de afinidades.</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsLabel">Launcher Args:</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsTooltip">Args de linha de comando adicionais para o ativador do servidor. Use isso com cautela! Para mais informações, consulte 'Microsoft Start Command' na internet.</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsOverrideLabel">Substituir lançador</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsOverrideTooltip">Se ativado, o arquivo RunServer.cmd conterá apenas o que está incluído no campo Argumentos do ativador.</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsPrefixLabel">Prefixo Launcher</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsPrefixTooltip">Se ativado, o arquivo RunServer.cmd incluirá o campo Launcher Args antes do início do servidor (permitirá que outros arquivos sejam executados antes que o servidor seja iniciado).</sys:String>
<sys:String x:Key="ServerSettings_ServerArgsLabel">Args do servidor:</sys:String>
<sys:String x:Key="ServerSettings_ServerArgsTooltip">Args de linha de comando adicionais para o servidor. Se você especificar isso, adicione os argumentos que começam com? Primeiro, seguidos por quaisquer outros argumentos. Por exemplo:?MaxPlayers=5?QueryPort=9999-nosteamclient</sys:String>
<sys:String x:Key="ServerSettings_ShowCommandButtonLabel">Mostrar comando ...</sys:String>
<sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">Visualize o comando de início da linha de comandos para o servidor.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Automatic Management -->
<sys:String x:Key="ServerSettings_AutomaticManagementLabel">Gerenciamento Automático</sys:String>
<sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">Por que não posso usar isso?</sys:String>
<sys:String x:Key="ServerSettings_ASMSettingLabel">Configurações do Ark Server Manager</sys:String>
<sys:String x:Key="ServerSettings_AutoStartLabel">Inicialização automática do Servidor</sys:String>
<sys:String x:Key="ServerSettings_AutoStartTooltip">Iniciar automaticamente o servidor quando a máquina é iniciada.</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoShutdownLabel">Servidor desligará em</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoShutdownTooltip">A hora e o minuto do dia para forçar o desligamento do servidor.</sys:String>
<sys:String x:Key="ServerSettings_RestartAfterShutdownLabel">Reiniciar</sys:String>
<sys:String x:Key="ServerSettings_RestartAfterShutdownTooltip">Se habilitado, irá reiniciar o servidor após o desligamento</sys:String>
<sys:String x:Key="ServerSettings_UpdateAfterShutdownLabel">Realizar atualização</sys:String>
<sys:String x:Key="ServerSettings_UpdateAfterShutdownTooltip">Se ativado, atualizará o servidor após o desligamento</sys:String>
<sys:String x:Key="ServerSettings_PeriodicBackupsLabel">Incluir o servidor no ciclo de backup automático</sys:String>
<sys:String x:Key="ServerSettings_PeriodicBackupsTooltip">Se ativado, o backup do servidor será feito periodicamente durante o ciclo de backup automático. Veja as configurações das opções de backup automático.</sys:String>
<sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">Incluir servidor no ciclo de atualização automática</sys:String>
<sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">Se ativado, o servidor será atualizado periodicamente durante o ciclo de atualização automática. Veja as configurações das opções de atualização automática.</sys:String>
<sys:String x:Key="ServerSettings_RestartIfShutdownLabel">Reinicie o servidor se o desligamento</sys:String>
<sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">Se ativado, o servidor será reiniciado mesmo se o desligamento for Reinicializações Automáticas e Atualizações Automáticas.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Discord Bot Details -->
<sys:String x:Key="ServerSettings_DiscordBotLabel">Detalhes do Discord Bot</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotChannelLabel">Id do canal:</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotChannelTooltip">O id do canal do discord que este perfil irá usar.</sys:String>
<sys:String x:Key="ServerSettings_DiscordAliasLabel">Nome exclusivo:</sys:String>
<sys:String x:Key="ServerSettings_DiscordAliasTooltip">Um nome exclusivo para identificar seu servidor ao usar os comandos discord, pode ser usado em vez do ID do perfil.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordClusterAliasLabel">Permitir alias de cluster</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordClusterAliasTooltip">Se ativado, o ID do cluster pode ser usado como um alias de discórdia para executar comandos do servidor.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordBackupLabel">Permitir backup</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordBackupTooltip">Se ativado, o perfil usará os comandos de backup pelo discord.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordRestartLabel">Permitir Reinício</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordRestartTooltip">Se ativado, o perfil usará comandos de reinicialização pelo discord.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordShutdownLabel">Permitir desligamento</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordShutdownTooltip">Se ativado, o perfil usará comandos de desligamento pelo discord.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStartLabel">Permitir iníciar</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStartTooltip">Se ativado, o perfil usará os comandos de iníciar pelo discord.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStopLabel">Permitir parar</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStopTooltip">Se ativado, o perfil usará os comandos de parar pelo discord.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordUpdateLabel">Permitir atualização</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordUpdateTooltip">Se ativado, o perfil usará os comandos de atualização pelo discord.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Server Details -->
<sys:String x:Key="ServerSettings_ServerDetailsLabel">Detalhes do servidor</sys:String>
<sys:String x:Key="ServerSettings_BranchLabel">Detalhes Filial</sys:String>
<sys:String x:Key="ServerSettings_BranchNameLabel">Nome da Filial:</sys:String>
<sys:String x:Key="ServerSettings_BranchNameTooltip">O nome da filial a ser baixada (deixe em branco para usar o ramo de liberação).</sys:String>
<sys:String x:Key="ServerSettings_BranchPasswordLabel">Senha da Filial:</sys:String>
<sys:String x:Key="ServerSettings_BranchPasswordTooltip">A senha usada para acessar o download da filial.</sys:String>
<sys:String x:Key="ServerSettings_BranchClearErrorTitle">Erro ao limpar filial</sys:String>
<sys:String x:Key="ServerSettings_EventLabel">Detalhes do evento</sys:String>
<sys:String x:Key="ServerSettings_EventNote">NOTA: A ativação de um evento no seu servidor só deve ser realizada quando o evento oficial estiver em execução. Se você ativar o evento antes ou depois das datas oficiais, o evento poderá causar instabilidade no servidor ou pode não funcionar.</sys:String>
<sys:String x:Key="ServerSettings_EventNameLabel">Evento ativo:</sys:String>
<sys:String x:Key="ServerSettings_EventNameTooltip">O nome do evento a ser ativado (deixe em branco para desativar o evento).</sys:String>
<!--#endregion-->
<!--#region Server Settings - Rules -->
<sys:String x:Key="ServerSettings_RulesLabel">Regras</sys:String>
<sys:String x:Key="ServerSettings_EnableHardcoreLabel">Ativar o modo Hardcore</sys:String>
<sys:String x:Key="ServerSettings_EnableHardcoreTooltip">Ativa o modo hardcore (os jogadores não podem renascer, um novo personagem deve ser criado).</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPLabel">Ativar PvP</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPTooltip">Ativa o modo Jogador contra Jogador (jogadores são capazes de causar dano ou matar uns aos outros. Em jogadores PvP também podem danificar ou destruir os edifícios de outra tribo ou matar seus dinossauros).</sys:String>
<sys:String x:Key="ServerSettings_EnableCreativeModeLabel">Ativar o modo criativo</sys:String>
<sys:String x:Key="ServerSettings_EnableCreativeModeTooltip">Se ativado, permite o modo criativo.</sys:String>
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">Ativar construçoes em Caverna PvE</sys:String>
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">Se habilitado, permite a construção em cavernas quando o modo PVE estiver habilitado.</sys:String>
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVELabel">Ativar doença criogênica do PvE</sys:String>
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVETooltip">Se ativado, se você liberar uma criatura domesticada de um criodo, você terá um cronômetro de doença crio quando o modo PvE estiver ativado.</sys:String>
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">Desativar Fogo Amigável PvE</sys:String>
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">Se habilitado, os jogadores não podem causar dano ou matar outros membros da tribo, dinossauros e estruturas quando o modo PvE estiver habilitado.</sys:String>
<sys:String x:Key="ServerSettings_DisableLootCratesLabel">Disabilitar Loot Crates</sys:String>
<sys:String x:Key="ServerSettings_DisableLootCratesTooltip">Se habilitado, impedirá a desova de Loot Crates (as Loot Crates de artefatos ainda irão aparecer).</sys:String>
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresLabel">Permitir que os Supply Crates Spawne no topo das Estruturas</sys:String>
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresTooltip">Se habilitado, permitirá que os Supply Crates do ar apareçam no topo das Estruturas, em vez de serem impedidas pelas Estruturas.</sys:String>
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsLabel">Pontos de Supply Crate Fornecido Aleatório</sys:String>
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsTooltip">Se habilitado, fará os Supply Crates aleatórias.</sys:String>
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">Impedir construção em áreas ricas em recursos</sys:String>
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">Se habilitado, desabilita completamente a construção em áreas específicas e ricas em recursos, em particular construções do próprio jogo...</sys:String>
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">Desativar Fogo Amigável PvP</sys:String>
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">Se habilitado, os jogadores são incapazes de causar dano ou matar outros membros da tribo, dinossauros e estruturas quando o modo PvP estiver habilitado.</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLocatorLabel">Use o Localizador de Corpos</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLocatorTooltip">Se ativado, após a morte, um raio de luz dispara para o céu para ajudar o jogador a localizar onde morreu.</sys:String>
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsLabel">Evitar animações de spawn</sys:String>
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsTooltip">Se habilitado, desabilitará a animação de respawn.</sys:String>
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsLabel">Permitir Mindwipes Ilimitado</sys:String>
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsTooltip">Se habilitado, permitirá que o jogador tenha direitos ilimitados usando o tônico mindwipe.</sys:String>
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsLabel">Permitir plataformas de vários andares</sys:String>
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsTooltip">Se ativado, permitirá vários andares de plataforma em jangadas e plataformas de sela.</sys:String>
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierLabel">Multiplicador de limite em área de construção na sela de plataforma</sys:String>
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierTooltip">Aumenta o multiplicador e permite que as estruturas sejam colocadas mais afastadas da plataforma.</sys:String>
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesLabel">Max Gateways em Selas</sys:String>
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesTooltip">Limita o número de gateways que podem ser colocados nas selas plataforma. Esta opção exigirá algum trabalho de administração manual para limpar todas as plataformas pré-existentes que excedam o limite.</sys:String>
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideLabel">Ativar substituição de dificuldade</sys:String>
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideTooltip">Se habilitado, isso permitirá que o nível máximo de criaturas no mundo seja alterado.</sys:String>
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyLabel">Nível Máximo de Dino:</sys:String>
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyTooltip">Determina os níveis máximos de criaturas do mundo. Quanto maior o valor, maior o Nível Máximo de Criatura.</sys:String>
<sys:String x:Key="ServerSettings_DifficultyOffsetLabel">Dificuldade Offset:</sys:String>
<sys:String x:Key="ServerSettings_DifficultyOffsetTooltip">Determina os níveis máximos de criaturas do mundo. Quanto maior o valor, maior o Nível Máximo de Criatura.</sys:String>
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampLabel">Destruir domados acima do nível:</sys:String>
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampTooltip">Dinos que excedem esse nível serão excluídos ao iniciar o servidor. Para desativar a exclusão definida para 0.</sys:String>
<sys:String x:Key="ServerSettings_EnableTributeLabel">Ativar downloads de tributo</sys:String>
<sys:String x:Key="ServerSettings_EnableTributeTooltip">Se habilitado, isso permitirá o download de sobreviventes / itens / dinossauros externos em seu servidor.</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">Nenhum download de sobreviventes</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">Se ativado, os downloads do sobrevivente estão desativados.</sys:String>
<sys:String x:Key="ServerSettings_NoItemDownloadsLabel">Nenhum download de item</sys:String>
<sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">Se ativado, os downloads de itens estão desativados.</sys:String>
<sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">Nenhum download de Dino</sys:String>
<sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">Se ativado, os downloads do dino estão desativados.</sys:String>
<sys:String x:Key="ServerSettings_TributeUploadLabel">Opções de Upload de Tributo</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorUploadsLabel">Nenhum upload de sobrevivente</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorUploadsTooltip">Se ativado, os uploads do sobrevivente são desativados.</sys:String>
<sys:String x:Key="ServerSettings_NoItemUploadsLabel">Nenhum upload de item</sys:String>
<sys:String x:Key="ServerSettings_NoItemUploadsTooltip">Se ativado, os uploads de itens estão desativados.</sys:String>
<sys:String x:Key="ServerSettings_NoDinoUploadsLabel">Nenhum upload de dino</sys:String>
<sys:String x:Key="ServerSettings_NoDinoUploadsTooltip">Se ativado, os uploads do dino estão desativados.</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeDinosLabel">Max Tributo Dinos</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeDinosTooltip">Se ativado, limitará o número de dinos que um jogador pode armazenar nos obeliscos. NOTA: Definir como alto pode causar corrupção do cluster.</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeItemsLabel">Max Tributo Items</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeItemsTooltip">Se ativado, limitará o número de itens que um jogador pode armazenar nos obeliscos. NOTA: Definir como alto pode causar corrupção do cluster.</sys:String>
<sys:String x:Key="ServerSettings_ClusterTributeLabel">Opções de Tributo do Cluster</sys:String>
<sys:String x:Key="ServerSettings_NoTransferFromFilteringLabel">Nenhuma transferência da filtragem</sys:String>
<sys:String x:Key="ServerSettings_NoTransferFromFilteringTooltip">Se ativado, as transferências do sobrevivente, item e dino serão desativadas se o servidor não estiver no mesmo cluster.</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsLabel">Substituir Expiração de Upload de Sobrevivente</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsTooltip">Se habilitado, permitirá que você substitua o cronômetro de expiração.</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsLabel">Substituição Expiração de upload de item</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsTooltip">Se habilitado, permitirá que você substitua o cronômetro de expiração.</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsLabel">Substituir Expiração de Upload de Dino</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsTooltip">Se habilitado, permitirá que você substitua o cronômetro de expiração.</sys:String>
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalLabel">Substituir intervalo mínimo de novo upload de Dino</sys:String>
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalTooltip">Se ativado, permitirá que você substitua o intervalo de novo upload.</sys:String>
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsLabel">Permitir downloads de Dino Não Aberration</sys:String>
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsTooltip">Se habilitado, permitirá que você baixe Dinos para o mapa Aberration.</sys:String>
<sys:String x:Key="ServerSettings_PvPRespawnLabel">Aumentar o intervalo de Respawn no PvP</sys:String>
<sys:String x:Key="ServerSettings_PvPRespawnTooltip">Se ativado, ativa as configurações de aumento do intervalo de respawn do PvP.</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">Período de verificação de intervalo</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">O período de tempo em que o cheque de respawn dura após o jogador ser morto por uma equipe.</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits">segundos</sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierLabel">Multiplicador de Intervalo:</sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">O valor do multiplicador do valor base para determinar o tempo de respawn.</sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierUnits">x</sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseLabel">Quantidade da base do intervalo:</sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseTooltip">O período de tempo base usado para determinar o tempo de respawn.</sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseUnits">segundos</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">Prevenir PvP Offline</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">Se ativado, ativa a opção de prevenção de ataque offline.</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">Intervalo de logout</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">O período de tempo antes dos dinos / estruturas de uma tribo / jogadores se tornarem invulneráveis / inativos depois que eles se desconectarem (se a tribo exigir que TODOS os membros da tribo sejam desconectados).</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits">segundos</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalLabel">Intervalo de Conexão Invencível</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalTooltip">O período de tempo após o login que o jogador recebe o buff de Nenhum dano para evitar a morte do personagem imediatamente após o login.</sys:String>
<sys:String x:Key="ServerSettings_PvEScheduleLabel">Horário PvE</sys:String>
<sys:String x:Key="ServerSettings_PvEScheduleTooltip">Se ativado, permite alternar entre PvE e PvP em horários pré-especificados no jogo ou tempos reais pré-especificados.</sys:String>
<sys:String x:Key="ServerSettings_UseServerTimeLabel">Usa o horário do servidor</sys:String>
<sys:String x:Key="ServerSettings_UseServerTimeTooltip">Se ativado, o agendamento usará a hora da máquina no servidor Ark; caso contrário, usa o tempo do jogo.</sys:String>
<sys:String x:Key="ServerSettings_StartTimeLabel">Hora de início:</sys:String>
<sys:String x:Key="ServerSettings_StartTimeTooltip">A hora do início em horas e minutos a partir da meia-noite para ativar o modo PvE.</sys:String>
<sys:String x:Key="ServerSettings_StopTimeLabel">Para o tempo:</sys:String>
<sys:String x:Key="ServerSettings_StopTimeTooltip">O tempo de parada em horas e minutos a partir da meia-noite para desativar o modo PvE.</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">Max Players na Tribo:</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">Defina como 0 para um jogador ilimitado na tribo, ou defina com um número maior que 0 para atuar com um limite.</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">jogadores</sys:String>
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownLabel">Mudança do Nome da Tribo (Cooldown)</sys:String>
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownTooltip">Cooldown adicionado à tribo, para não está mudando seu nome.</sys:String>
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownLabel">Cooldown para novos membro na Tribo</sys:String>
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownTooltip">Bloqueia um slot da tribo, assim quando um membro da tribo sai, o slot não pode ser reutilizado até que a recarga expire. Defina como 0 para desativar o cooldown.</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">Permitir alianças de tribos</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">Se habilitado, os jogadores podem criar alianças com outras tribos.</sys:String>
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeLabel">Máximo de Alianças por tribo</sys:String>
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeTooltip">O número máximo de alianças permitidas para cada tribo.</sys:String>
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceLabel">Máximo de Tribos por Aliança</sys:String>
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceTooltip">O número máximo de tribos permitidas em cada aliança.</sys:String>
<sys:String x:Key="ServerSettings_TribeWarfareLabel">PvE "Guerra de Tribo" opções</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">Permitir guerra de tribo</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">Se habilitado, capacidade para as tribos declararem oficialmente a guerra umas às outras por período de tempo mutuamente acordado.</sys:String>
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">Permitir o cancelamento da guerra de tribo</sys:String>
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">Se ativado, as tribos podem cancelar uma guerra combinada antes de começar.</sys:String>
<sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">Permitir receitas personalizadas</sys:String>
<sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">Se habilitado, os jogadores podem usar o Sistema de Receita / Culinária orientado para RP personalizado (incluindo resultados baseados em habilidade).</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">Multiplicador de Eficácia</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">Especifica o multiplicador para a eficácia da receita do cliente. Valores mais altos aumentam a eficácia da receita.</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">Multiplicador de habilidade</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">Especifica o multiplicador para a habilidade de receita do cliente. Valores mais altos aumentam a habilidade da receita.</sys:String>
<sys:String x:Key="ServerSettings_EnableDiseasesLabel">Ativar Doenças</sys:String>
<sys:String x:Key="ServerSettings_EnableDiseasesTooltip">Se ativado, as doenças serão ativadas.</sys:String>
<sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">Doenças não permanentes</sys:String>
<sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">Se habilitado, fará com que as doenças não sejam permanentes (você irá perdê-las se você respawna).</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleLabel">Ultrapassar escala de alcance de estase de rede NPC</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleTooltip">Se ativado, você pode substituir as configurações de escala do intervalo de estatísticas da rede NPC.</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartLabel">Início da Contagem de Jogadores On-line</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartTooltip">O número mínimo de jogadores online quando a escala de estatísticas é ativada.</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndLabel">Fim da contagem do player on-line</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndTooltip">O número máximo de jogadores online quando a escala máxima é atingida.</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndLabel">Máximo de escala</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndTooltip">A porcentagem de escala máxima usada pelo servidor, quando o valor final da contagem de jogadores online é atingido.</sys:String>
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierLabel">Multiplicador do status de velocidade de natação do oxigênio</sys:String>
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierTooltip">Especifica o multiplicador de como a velocidade de natação é multiplicada pelo nível gasto em oxigênio.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierLabel">Multiplicador de Qualidade do Supply Crate Loot</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierTooltip">Especifica o multiplicador na qualidade do supply crate loot.</sys:String>
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierLabel">Multiplicador de Qualidade na Pesca de Loot</sys:String>
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierTooltip">Especifica o multiplicador na qualidade de pesca de loot.</sys:String>
<sys:String x:Key="ServerSettings_EnableNoFishLootLabel">Desativar pilhagem de peixe não-carne</sys:String>
<sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">Se ativado, desativa a coleta de pilhagem de peixe não-carne.</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierLabel">Usa o multiplicador de vida útil nos cadáveres</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierTooltip">Especifica o multiplicador para o tempo de vida dos cadáver e da caixa de depósito.</sys:String>
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondLabel">Durabilidade global da bateria</sys:String>
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondTooltip">Especifica o multiplicador para a taxa na qual as baterias de carga são usadas em objetos elétricos (diminuição por segundo).</sys:String>
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierLabel">Multiplicador de intervalo de consumo de combustível</sys:String>
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierTooltip">Especifica o multiplicador para o intervalo de consumo de combustível.</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeLabel">Limitar o intervalo de itens descartados por não jogadores</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeTooltip">Limite o número de itens descartados em uma área (junto com LimitNonPlayerDroppedItemsCount).</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountLabel">Limitar a contagem de itens descartados por não jogadores</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountTooltip">Limite o número de itens descartados em uma área (junto com LimitNonPlayerDroppedItemsRange).</sys:String>
<sys:String x:Key="ServerSettings_EnableCryopodNerfLabel">Habilitar Cryopod Nerf</sys:String>
<sys:String x:Key="ServerSettings_EnableCryopodNerfTooltip">Se ativado, ajustará a quantidade de dano que uma criatura causa, por um período de tempo, após ter sido liberada de um criópode.</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDurationLabel">Duração de Cryopod Nerf</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDurationTooltip">A quantidade de tempo, em segundos, em que o ajuste de dano entrará em vigor para criaturas liberadas de um criópode.</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierLabel">Multiplicador de Dano Criópode Nerf</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierTooltip">Especifica o multiplicador pelo dano causado pelas criaturas, depois que elas são liberadas de um criópode. Valores mais baixos significam que a vazão realizada será menor (por exemplo, 0,01 significa que 99% do dano é removido).</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentLabel">Porcentagem do multiplicador de danos recebidos</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentTooltip">Especifica o aumento percentual no multiplicador de dano recebido de uma criatura, depois que ela é liberada de um criópode. Valores mais altos significam mais dano recebido à criatura (por exemplo, 0.25 = 25% a mais de dano).</sys:String>
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisLabel">Permitir poderes do TekSuit</sys:String>
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisTooltip">se ativado, permitirá que o jogador use TekSuit Powers no mapa Genesis.</sys:String>
<sys:String x:Key="ServerSettings_DisableGenesisMissionsLabel">Desativar missões</sys:String>
<sys:String x:Key="ServerSettings_DisableGenesisMissionsTooltip">se ativado, desabilitará todas as missões no mapa do Genesis.</sys:String>
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsLabel">Desativar TEK Suit no Spawn</sys:String>
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsTooltip">Se habilitado, irá prevenir que o jogador de spawn com o TEK Suit.</sys:String>
<sys:String x:Key="ServerSettings_DisableWorldBuffsLabel">Desativar os Buffs do Mapa</sys:String>
<sys:String x:Key="ServerSettings_DisableWorldBuffsTooltip">Se habilitado, desabilitará os efeitos das Missões completamente.</sys:String>
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingLabel">Habilitar escala de Buff no Mapa</sys:String>
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingTooltip">Se habilitado, fará com que os buffs do Mapa escalem seus benefícios multiplicativamente, ao invés de adicionar / subtrair uma quantia fixa ao valor em tempo de execução.</sys:String>
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyLabel">Buff de escalonamento global</sys:String>
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyTooltip">Especifica a escala global para reduzir / aumentar a eficácia dos buffs mundiais (por exemplo, 1 é o padrão, 0,5 seria 50% menos eficaz, 2,0 seria 2x mais eficaz).</sys:String>
<sys:String x:Key="ServerSettings_HexagonsLabel">Hexagons</sys:String>
<sys:String x:Key="ServerSettings_DisableHexagonStoreLabel">Desativar Hexagon Store</sys:String>
<sys:String x:Key="ServerSettings_DisableHexagonStoreTooltip">Se estiver habilitado, o hexagon store será desabilitado.</sys:String>
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionLabel">Permitir Apenas Troca de Pontos Engram</sys:String>
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionTooltip">Se estiver habilitado, apenas pontos de engrams podem ser vendidos na loja Hexagon.</sys:String>
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterLabel">Máximo de Hexagons por personagem</sys:String>
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterTooltip">Especifica o número máximo de hexagons que cada jogador pode ter.</sys:String>
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierLabel">Multiplicador de recompensa Hexagons</sys:String>
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierTooltip">Especifica o multiplicador para as recompensas dos Hexagons.</sys:String>
<sys:String x:Key="ServerSettings_HexagonCostMultiplierLabel">Multiplicador de custo Hexagons</sys:String>
<sys:String x:Key="ServerSettings_HexagonCostMultiplierTooltip">Especifica o multiplicador para o custo Hexagons dos itens.</sys:String>
<sys:String x:Key="ServerSettings_FjordurLabel">Fjordur</sys:String>
<sys:String x:Key="ServerSettings_UseFjordurTraversalBuffLabel">Ativar Teleporte do Bioma Fjordur</sys:String>
<sys:String x:Key="ServerSettings_UseFjordurTraversalBuffTooltip">Se ativado, permitirá o teleporte para bioma do mapa Fjordur.</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClampsLabel">Item Stat Clamps</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClampsNoteLabel">AVISO: Isso mudará permanentemente as estatísticas de qualquer item existente, portanto, certifique-se de fazer backup de seu salvamento atual antes de modificar e brincar com os valores de fixo.</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_GenericQualityLabel">Qualidade Genérica</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_ArmorLabel">Armadura</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_MaxDurabilityLabel">Durabilidade</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponDamagePercentLabel">Dano</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponClipAmmoLabel">Weapon Clip Ammo</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_HypothermalInsulationLabel">Hyporthermal</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeightLabel">Peso</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_HyperthermalInsulationLabel">Hyperthermal</sys:String>
<!--#endregion-->
<!--#region Server Settings - Chat and Notifications -->
<sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">Bate-papo e Notificações</sys:String>
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">Ativar o bate-papo global por voz</sys:String>
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">Se ativado, o bate-papo de voz se torna global e todos no servidor podem ouvir; de outro modo, apenas pessoas próximas umas das outras podem ouvir.</sys:String>
<sys:String x:Key="ServerSettings_EnableProximityChatLabel">Ativar bate-papo por texto de proximidade</sys:String>
<sys:String x:Key="ServerSettings_EnableProximityChatTooltip">Se habilitado, apenas os jogadores próximos um do outro podem ver suas mensagens de chat; caso contrário, seu bate-papo de texto será global e todos poderão ver suas mensagens de bate-papo.</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">Ativar notificações "Player left"</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">Se ativado, os jogadores sempre serão notificados se alguém deixar o servidor.</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">Ativar notificações "Player Joined"</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">Se habilitado, os jogadores sempre serão notificados se alguém entrar no servidor.</sys:String>
<!--#endregion-->
<!--#region Server Settings - HUD and Visuals -->
<sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD e Visuais</sys:String>
<sys:String x:Key="ServerSettings_AllowCrosshairLabel">Permitir Crosshair</sys:String>
<sys:String x:Key="ServerSettings_AllowCrosshairTooltip">Se ativado, mostra a cada jogador uma cruz.</sys:String>
<sys:String x:Key="ServerSettings_AllowHUDLabel">Permitir HUD</sys:String>
<sys:String x:Key="ServerSettings_AllowHUDTooltip">Se ativado, permite que o jogador veja o HUD.</sys:String>
<sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">Permitir visão de terceira pessoa</sys:String>
<sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">Se ativado, permite que os jogadores se vejam em terceira pessoa.</sys:String>
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">Permitir localização do Map Player</sys:String>
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">Se ativado, mostra a cada jogador sua posição no mapa.</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">Permitir configurações de gama de jogadores em PvP</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">Se ativado, permite alterações de gama no modo PvP.</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">Permitir configurações de gama de jogadores em PvE</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">Se habilitado, permite alterações de gama no modo PvE.</sys:String>
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">Mostrar texto de dano flutuante</sys:String>
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">Se ativado, ativa o modo de status de texto pop-up no estilo RPG.</sys:String>
<sys:String x:Key="ServerSettings_AllowHitMarkersLabel">Permitir marcadores de hit</sys:String>
<sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">Se ativado, mostra marcadores de hit para ataques à distância.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Player Settings -->
<sys:String x:Key="ServerSettings_PlayerSettingsLabel">Configurações do Jogador</sys:String>
<sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">Ativar voadores de transporte</sys:String>
<sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">Se habilitado, permita que os dinossauros voadores capturem outros dinossauros e jogadores quando forem montados por um jogador em PvE.</sys:String>
<sys:String x:Key="ServerSettings_XPMultiplierLabel">Multiplicador de XP:</sys:String>
<sys:String x:Key="ServerSettings_XPMultiplierTooltip">Especifica o fator de escala para a experiência recebida pelos jogadores. Valores mais altos aumentam os valores de XP para diversas ações; valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_ResetMaxXPTooltip">Redefinir o limite máximo de XP para o padrão oficial</sys:String>
<sys:String x:Key="ServerSettings_DamageLabel">Dano:</sys:String>
<sys:String x:Key="ServerSettings_DamageTooltip">Especifica o fator de escala para o dano causado pelos ataques. Valores mais altos aumentam o dano. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_ResistanceLabel">Resistencia:</sys:String>
<sys:String x:Key="ServerSettings_ResistanceTooltip">Especifica o fator de escala para a resistência ao dano recebido quando atacado. Valores mais altos diminuem a resistência, aumentando o dano por ataque. Valores menores aumentam, reduzindo o dano por ataque.</sys:String>
<sys:String x:Key="ServerSettings_WaterDrainLabel">Drenagem de Aguá:</sys:String>
<sys:String x:Key="ServerSettings_WaterDrainTooltip">Especifica o fator de escala para o consumo de água. Valores mais altos aumentam o consumo de água (com sede mais rápida).</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainLabel">Drenagem de Comida:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainTooltip">Especifica o fator de escala para o consumo de alimentos. Valores mais altos aumentam o consumo de alimentos (com mais fome).</sys:String>
<sys:String x:Key="ServerSettings_StaminaDrainLabel">Drenagem de Stamina:</sys:String>
<sys:String x:Key="ServerSettings_StaminaDrainTooltip">Especifica o fator de escala para o consumo de stamina. Valores mais altos aumentam o consumo de stamina (cansado mais rápido).</sys:String>
<sys:String x:Key="ServerSettings_HealthRecoveryLabel">Recuperação de Saúde:</sys:String>
<sys:String x:Key="ServerSettings_HealthRecoveryTooltip">Especifica o fator de escala para recuperação da saúde. Valores mais altos aumentam a taxa de recuperação (curam mais rápido).</sys:String>
<sys:String x:Key="ServerSettings_HarvestingDamageLabel">Dano Colhendo:</sys:String>
<sys:String x:Key="ServerSettings_HarvestingDamageTooltip">Especifica o fator de escala para a taxa de dano de colheita. Valores mais altos aumentam a taxa de dano. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_TurretDamageLabel">Danos de Torretas:</sys:String>
<sys:String x:Key="ServerSettings_TurretDamageTooltip">Especifica o fator de escala para o dano da torreta (torretas de bala e projéteis). Valores mais altos aumentam o dano da torreta. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_PlayerBaseStatMultipliersLabel">Multiplicadores de estatísticas de base</sys:String>
<sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">Multiplicadores de estatísticas por nível</sys:String>
<sys:String x:Key="ServerSettings_StatHealthLabel">Saúde:</sys:String>
<sys:String x:Key="ServerSettings_StatHealthTooltip">Especifica o multiplicador para ganho de saúde por nível. Valores mais altos aumentam a saúde mais rapidamente; valores mais baixos aumentam a saúde mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatHealthTooltip">Especifica o multiplicador para a saúde básica. Valores mais altos aumentam a saúde básica; valores mais baixos diminuem a saúde básica.</sys:String>
<sys:String x:Key="ServerSettings_StatStaminaLabel">Stamina:</sys:String>
<sys:String x:Key="ServerSettings_StatStaminaTooltip">Especifica o multiplicador do ganho de stamina por nível. Valores mais altos aumentam a stamina mais rapidamente; valores mais baixos aumentam a stamina mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatStaminaTooltip">Especifica o multiplicador para resistência básica. Valores mais altos aumentam a stamina básica; valores mais baixos diminuem a stamina básica.</sys:String>
<sys:String x:Key="ServerSettings_StatTorpidityLabel">Entorpecimento:</sys:String>
<sys:String x:Key="ServerSettings_StatTorpidityTooltip">Especifica o multiplicador para ganho de torpo por nível. Valores mais altos aumentam a torpo mais rapidamente; valores mais baixos aumentam a torpo mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatTorpidityTooltip">Especifica o multiplicador para a torpo da base. Valores mais altos aumentam a torpo da base; valores mais baixos diminuem a torpo da base.</sys:String>
<sys:String x:Key="ServerSettings_StatOxygenLabel">Oxigênio:</sys:String>
<sys:String x:Key="ServerSettings_StatOxygenTooltip">Especifica o multiplicador para ganho de eficiência de oxigênio por nível. Valores mais altos aumentam a eficiência mais rapidamente; valores mais baixos aumentam a eficiência mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatOxygenTooltip">Especifica o multiplicador para o oxigênio base. Valores mais altos aumentam o oxigênio básico; valores mais baixos diminuem o oxigênio básico.</sys:String>
<sys:String x:Key="ServerSettings_StatFoodLabel">Comida:</sys:String>
<sys:String x:Key="ServerSettings_StatFoodTooltip">Especifica o multiplicador para o ganho de eficiência alimentar por nível. Valores mais altos aumentam a eficiência mais rapidamente; valores mais baixos aumentam a eficiência mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatFoodTooltip">Especifica o multiplicador para comida base. Valores mais altos aumentam o alimento base; valores mais baixos diminuem os alimentos básicos.</sys:String>
<sys:String x:Key="ServerSettings_StatWaterLabel">Água:</sys:String>
<sys:String x:Key="ServerSettings_StatWaterTooltip">Especifica o multiplicador para ganho de eficiência de água por nível. Valores mais altos aumentam a eficiência mais rapidamente; valores mais baixos aumentam a eficiência mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatWaterTooltip">Especifica o multiplicador para a água base. Valores mais altos aumentam a água de base; valores mais baixos diminuem a água de base.</sys:String>
<sys:String x:Key="ServerSettings_StatTempLabel">Temperatura:</sys:String>
<sys:String x:Key="ServerSettings_StatTempTooltip">Especifica o multiplicador para o ganho de tolerância de temperatura por nível. Valores mais altos aumentam a tolerância mais rapidamente; valores mais baixos aumentam a tolerância mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatTempTooltip">Especifica o multiplicador da temperatura base. Valores mais altos aumentam a temperatura da base; valores mais baixos diminuem a temperatura da base.</sys:String>
<sys:String x:Key="ServerSettings_StatWeightLabel">Peso:</sys:String>
<sys:String x:Key="ServerSettings_StatWeightTooltip">Especifica o multiplicador para o ganho de capacidade de peso por nível. Valores mais altos aumentam a capacidade de peso mais rapidamente; valores mais baixos aumentam a capacidade de peso mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatWeightTooltip">Especifica o multiplicador para capacidade de peso básico. Valores mais altos aumentam a capacidade de peso da base; valores mais baixos diminuem a capacidade de peso da base.</sys:String>
<sys:String x:Key="ServerSettings_StatDamageLabel">Dano:</sys:String>
<sys:String x:Key="ServerSettings_StatDamageTooltip">Especifica o multiplicador para ganho de dano por nível. Valores mais altos aumentam o dano causado mais rapidamente; valores mais baixos aumentam o dano causado mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatDamageTooltip">Especifica o multiplicador para dano base. Valores mais altos aumentam o dano base; valores mais baixos diminuem o dano base.</sys:String>
<sys:String x:Key="ServerSettings_StatSpeedLabel">Speed:</sys:String>
<sys:String x:Key="ServerSettings_StatSpeedTooltip">Especifica o multiplicador para ganho de velocidade por nível. Valores mais altos aumentam a velocidade mais rapidamente; valores mais baixos aumentam a velocidade mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatSpeedTooltip">Especifica o multiplicador da velocidade base. Valores mais altos aumentam a velocidade básica; valores mais baixos diminuem a velocidade base.</sys:String>
<sys:String x:Key="ServerSettings_StatFortitudeLabel">Fortitude:</sys:String>
<sys:String x:Key="ServerSettings_StatFortitudeTooltip">Especifica o multiplicador para ganho de Fortitude por nível. Valores mais altos aumentam a Fortitude mais rapidamente; valores mais baixos aumentam a Fortitude mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatFortitudeTooltip">Especifica o multiplicador para a base de Fortitude. Valores mais altos aumentam a Fortitude de base; valores mais baixos diminuem a Fortitude de base.</sys:String>
<sys:String x:Key="ServerSettings_StatCraftingLabel">Crafter:</sys:String>
<sys:String x:Key="ServerSettings_StatCraftingTooltip">Especifica o multiplicador para criar ganho de habilidade por nível. Valores mais altos aumentam a habilidade de criar mais rapidamente; valores mais baixos aumentam a habilidade de criar mais lentamente.</sys:String>
<sys:String x:Key="ServerSettings_BaseStatCraftingTooltip">Especifica o multiplicador para crafter de base. Valores mais altos aumentam o crafter de base; valores mais baixos diminuem o crafter de base.</sys:String>
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">Confirmar Ação Redefinir</sys:String>
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">Clique em "Sim" para confirmar que você deseja redefinir o Max XP.</sys:String>
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierLabel">Crafter Multiplicador de Bônus de Habilidade</sys:String>
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierTooltip">Especifica o multiplicador para o bônus de habilidade de criação.</sys:String>
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierLabel">Multiplicador de velocidade máxima de queda</sys:String>
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierTooltip">Especifica o multiplicador de velocidade de queda no qual os jogadores começam a receber dano de queda. Por exemplo, defini-lo como 0,1 significa que os jogadores não sobreviverão mais a um salto regular, enquanto definir um valor muito alto, como 100,0, significa que os jogadores sobreviverão a uma queda do limite do céu.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Dino Settings -->
<sys:String x:Key="ServerSettings_MaxTamedDinosLabel">Max de Dinos Domesticados (servidor):</sys:String>
<sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">Defina o número máximo de dinos domados do servidor.</sys:String>
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosLabel">Max de Dinos Domesticados (tribo):</sys:String>
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosTooltip">Defina o número máximo de dinos domesticados por tribo.</sys:String>
<sys:String x:Key="ServerSettings_DinoSettingsLabel">Configurações do Dino</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageLabel">Danos de domesticação:</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceLabel">Resistência da domesticação:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainMultiplierLabel">Drenagem Alimentar:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainMultiplierTooltip">Especifica o fator de escala para o consumo de alimentos dos dinossauros selvagens. Valores mais altos aumentam o consumo de alimentos. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierLabel">Drenagem de alimentos na domesticação:</sys:String>
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierTooltip">Especifica o fator de escala para o consumo de alimentos de dinos domesticados. Valores mais altos aumentam o consumo de alimentos. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_TorporDrainMultiplierLabel">Drenagem do Torpor:</sys:String>
<sys:String x:Key="ServerSettings_TorporDrainMultiplierTooltip">Especifica o fator de escala para o drena torpor de dinossauros silvestres. Valores mais altos aumentam o drenagem de torpor. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierLabel">Drenagem do Torpor na domesticação</sys:String>
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierTooltip">Especifica o fator de escala para o drena torpor de dinos domesticados. Valores mais altos aumentam o dreno de torpor. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierLabel">Intervalo da Domesticação Passivo:</sys:String>
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierTooltip">Especifica o fator de escala para o tempo entre as alimentações passivas controladas. Valores mais altos aumentam o intervalo de tempo entre as alimentações. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostLabel">Custo de estrutura de cada Dino domesticado:</sys:String>
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostTooltip">O número de estruturas que cada dino domado na tribo terá, para cada plataforma de sela (com estruturas) vai custar. Exemplo: Setando para 5, uma estrutura valera 5 dinos domesticados na tribo</sys:String>
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyLabel">Usa o limite de Domesticado apenas para estruturas</sys:String>
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyTooltip">se habilitado, fará com que as Unidades de Tame só sejam aplicadas e usadas para Plataformas com Estruturas e Jangadas.</sys:String>
<sys:String x:Key="ServerSettings_DinoSpawnsLabel">Dino Spawns:</sys:String>
<sys:String x:Key="ServerSettings_DinoSpawnsTooltip">Especifica o fator de escala para spanw de dinossauros. Valores mais altos aumentam o número de dinos gerados em toda a Arca.</sys:String>
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">Permitir alimentar Titanossauros</sys:String>
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">Se habilitado, permite que os Titanossauros do seu servidor sejam permanentemente domados (ou seja, permite que sejam alimentado).</sys:String>
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">Multiplicador de Drenagem de Alimentos</sys:String>
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">Especifica o multiplicador para drenagem de comida dos dinossauros. Valores mais altos aumentam o drenagem de alimentos; valores mais baixos diminuem o drenagem de alimentos.</sys:String>
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">Permitir voadores em cavernas</sys:String>
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">Se ativado, permite que os voadores entrem em cavernas.</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryLabel">Permitir Recuperação de stamina Voadora</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryTooltip">Se ativado, recupera a stamina voando.</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingLabel">Permitir Flyer Speed</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingTooltip">Se habilitado, permite upar velocidade de movimento do flyer.</sys:String>
<sys:String x:Key="ServerSettings_PreventMateBoostLabel">Desativar Bônus de companheiro</sys:String>
<sys:String x:Key="ServerSettings_PreventMateBoostTooltip">Se ativado, Os dinos não receberão o bônus do companheiro, o mesmo não receberá o bônus de 33% de dano de resistência </sys:String>
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesLabel">Desativar força de Explosivos em voadores.</sys:String>
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesTooltip">Se ativado, desativará o aterramento dos voadores no chão, quando explosivos forem colocados sobre eles.</sys:String>
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Label">Permitir Múltiplos C4 Anexados</sys:String>
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Tooltip">Se habilitado, permitirá mais de um C4 anexado por dino.</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayLabel">Desativar decaimento de Dino PvE</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">Se habilitado, desativa o decaimento gradual da propriedade do dino no PvE; caso contrário, cada dinossauro pode ser reivindicado por qualquer jogador.</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPLabel">Desativar decaimento de Dino PvP</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPTooltip">Se habilitado, desativa o decaimento gradual da propriedade do dino no PvP; caso contrário, cada dinossauro pode ser reivindicado por qualquer jogador.</sys:String>
<sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">Perido de decadencia de Dino PVE:</sys:String>
<sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">Multiplicador na decadência da base do tempo de propriedade do dino. Funciona somente quando Desativar Dino Decay PvE estiver desmarcado.</sys:String>
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">Desativar Buff de Imprint em Dino</sys:String>
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">Se habilitado, desabilitará o bônus estatístico de dino imprintado por player, onde normalmente quem imprintou especificamente no dino e o elevou para ter uma qualidade de imprint, recebe um bônus extra de dano / resistência.</sys:String>
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">Permitir Imprint de Dino por qualquer um</sys:String>
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">Se habilitado, QUALQUER PESSOA será capaz de cuidar de um Baby Dino (carinho etc), não apenas quem imprimiu nele.</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosLabel">Auto destruir Dinos em decaimento</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosTooltip">Se habilitado, todos os dinossauros reivindicados com decaimento irão auto-destruir no carregamento, ao invés de tê-los permanecer como reivindicado.</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoRidingLabel">Desativar Dino Domesticado</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoRidingTooltip">Se ativado, todos os dinos domados não poderão ser usados.</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoTamingLabel">Desativar Domesticação de Dino</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoTamingTooltip">Se ativado, todos os dinossauros selvagens não poderão ser domados.</sys:String>
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersLabel">Alterar Flyer</sys:String>
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersTooltip">Se ativado, permitirá que você altere os flyer para ser montados no mapa ou não; caso contrário, o padrão será usar as configurações do mapa.</sys:String>
<sys:String x:Key="ServerSettings_ForceCanRideFliersLabel">Ativar Flyer</sys:String>
<sys:String x:Key="ServerSettings_ForceCanRideFliersTooltip">Se ativado, os jogadores podem montar em flyer; caso contrário, os jogadores não poderão pilotar flyers.</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomizationLabel">Personalização de Dino</sys:String>
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">Multiplicadores de Spawn</sys:String>
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">Mostrar / ocultar as colunas do multiplicador de geração.</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageOptionLabel">Dano de Domesticação</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">Mostrar / ocultar a coluna multiplicadora de dano ao dino domado.</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">Resistência de Domesticação</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">Mostrar / ocultar a coluna do multiplicador de resistência de dino domesticado.</sys:String>
<sys:String x:Key="ServerSettings_WildDamageOptionLabel">Dano nos selvagem</sys:String>
<sys:String x:Key="ServerSettings_WildDamageOptionTooltip">Mostrar / ocultar a coluna do multiplicador de dano ao dino selvagem.</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceOptionLabel">Resistência do selvagem</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">Mostrar / ocultar a coluna do multiplicador de resistência do dino selvagem.</sys:String>
<sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">Redefinir todas as personalizações do dino de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_PasteDinoCustomizationsTooltip">Cole dados personalizados do dino.</sys:String>
<sys:String x:Key="ServerSettings_SaveDinoCustomizationsTooltip">Salvar dados personalizados do dino.</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomizations_SaveTitle">Configurações personalizadas do Dino</sys:String>
<sys:String x:Key="ServerSettings_NameColumnLabel">Nome</sys:String>
<sys:String x:Key="ServerSettings_ModColumnLabel">Mod</sys:String>
<sys:String x:Key="ServerSettings_SpawnableColumnLabel">Spawnavél</sys:String>
<sys:String x:Key="ServerSettings_TameableColumnLabel">Tamavél</sys:String>
<sys:String x:Key="ServerSettings_ReplacementColumnLabel">Substituir por</sys:String>
<sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">Peso do Spawn</sys:String>
<sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">Limite de Override</sys:String>
<sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">Limite de Spawn</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageColumnLabel">Dano de Domesticação</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">Resistência de Domesticação</sys:String>
<sys:String x:Key="ServerSettings_WildDamageColumnLabel">Dano nos selvagem</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceColumnLabel">Resistência do selvagem</sys:String>
<sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">Remova este Dino</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">Remove Dino</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">Clique em "Sim" para confirmar que você deseja excluir o registro do dino.</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">Multiplicadores de estatísticas por nível (domado)</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">Multiplicadores de estatísticas por nível (domado) - Adicionar</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">Multiplicadores de estatísticas por nível (domado) - afinidade</sys:String>
<sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">Multiplicadores de status por nível (wild)</sys:String>
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostLabel">Aumento de nível de Mutagen (Wild)</sys:String>
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostLabel">Aumento de nível de Mutagen (Bred)</sys:String>
<sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">Dino Multiplicadores de Reprodução</sys:String>
<sys:String x:Key="ServerSettings_BaseStatMultipliersTooltip">Se habilitado, permite que os fatores de escala sejam aplicados a cada estatística base.</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">Se ativado, permite que os fatores de escala sejam aplicados a cada estatística.</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">Se ativado, permite que os fatores de escala sejam aplicados à adição de domado para cada estatística.</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">Se ativado, permite que os fatores de escala sejam aplicados ao Multiplicador da Dominação para cada estatística.</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">Se habilitado, permite que os fatores de escala sejam aplicados ao aumento de status domado para cada estatística.</sys:String>
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostTooltip">Se ativado, permite que os fatores de escala sejam aplicados ao número de níveis que o Mutagen adiciona a domar dino selvagem.</sys:String>
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostTooltip">Se ativado, permite que os fatores de escala sejam aplicados ao número de níveis que o Mutagen adiciona a domados de bred.</sys:String>
<sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">Redefinir todos os multiplicadores de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_ResetBaseStatMultipliersTooltip">Redefinir todos os multiplicadores de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_MatingIntervalLabel">Intervalo de acasalamento:</sys:String>
<sys:String x:Key="ServerSettings_MatingIntervalTooltip">Especifica o multiplicador de tempo entre o acasalamento dos dino domesticado. Valores mais baixos diminuem o tempo entre o acasalamento.</sys:String>
<sys:String x:Key="ServerSettings_MatingSpeedLabel">Velocidade Acasalamento:</sys:String>
<sys:String x:Key="ServerSettings_MatingSpeedTooltip">Especifica o multiplicador para a velocidade com a qual os dinossauros se acasalam. Valores mais altos aumentam a velocidade de Acasalamento.</sys:String>
<sys:String x:Key="ServerSettings_EggHatchSpeedLabel">Velocidade de eclosão do ovo:</sys:String>
<sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">Especifica o multiplicador pelo tempo que os ovos fertilizados eclodem. Valores mais altos diminuem o tempo de incubação dos ovos.</sys:String>
<sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">Velocidade de crescimento do bebê:</sys:String>
<sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">Especifica o multiplicador para o tempo em que os bebês dinos amadurecem em adultos. Valores mais altos diminuem o tempo que o bebê leva para se transformar em adultos.</sys:String>
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">Velocidade do consumo de alimento:</sys:String>
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">Especifica o multiplicador para a velocidade na qual os bebés dinossauros irão consumir alimentos. Valores mais altos farão com que o bebê consuma alimentos com mais frequência.</sys:String>
<sys:String x:Key="ServerSettings_DinoImprintLabel">Dino Imprinting</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">Escala de Estatística de Imprinti:</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">Quanto de efeito nas estatísticas a qualidade de Imprinti tem. Defina como 0 para desativar efetivamente o sistema.</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierLabel">Escala de quantidade da impressão:</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierTooltip">Multiplicador aplicado à porcentagem que cada impressão fornece. Este multiplicador é global, o que significa que afetará a progressão imprinting de todas as espécies. Valores mais altos aumentam a quantidade de cada impressão.</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">Intervalo de acaricia:</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">Um multiplicador de quantas vezes os bebês querem abraçar. Valores mais baixos significam que você precisará acariciá-los com mais frequência para obter uma qualidade de impressão.</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">Período de carência</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">Um multiplicador de quanto tempo depois de atrasar o aconchego com o bebê antes da qualidade da imprint começa a diminuir. Valores mais altos aumentam o período de carência.</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">Perda de Qualidade de Imprint:</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">Um multiplicador sobre a rapidez com que a qualidade de imprint diminui após o período de carência, se você ainda não abraçou o bebê. Valores mais baixos retardam a perda de qualidade de impressão.</sys:String>
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">Confirmar a ação Redefinir</sys:String>
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">Clique em "Sim" para confirmar que você deseja redefinir o Max XP.</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">Confirmar a ação Redefinir</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">Clique em "Sim" para confirmar que você deseja redefinir todas as personalizações do dino atuais.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Environment -->
<sys:String x:Key="ServerSettings_EnvironmentLabel">Meio Ambiente</sys:String>
<sys:String x:Key="ServerSettings_TamingSpeedLabel">Velocidade de domesticação:</sys:String>
<sys:String x:Key="ServerSettings_TamingSpeedTooltip">Especifica o fator de escala para a velocidade de domesticação de dinossauros. Valores mais altos tornam a domesticação mais rápida.</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountLabel">Quantidade de Colheita:</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountTooltip">Especifica o fator de escala para os rendimentos de todas as atividades de colheita (derrubar árvores, colher bagas, esculpir carcaças, minerar rochas, etc.). Valores mais altos aumentam a quantidade de materiais colhidos com cada strike.</sys:String>
<sys:String x:Key="ServerSettings_ResourceRespawnLabel">Respawn de Recurso:</sys:String>
<sys:String x:Key="ServerSettings_ResourceRespawnTooltip">Especifica o fator de escala para a taxa de reaparecimento de recursos, como (árvores, rochas, arbustos, etc). Valores mais baixos fazem reaparecerem com mais freqüência.</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">Suprimir o raio de reabastecimento (Player):</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">Especifica o fator de escala para permitir que os recursos se tornem mais próximos ou mais distantes dos players. Valores menores diminuem a distância que os recursos vão regredir do jogador.</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">Suprimir o raio de reabastecimento (estrutura):</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">Especifica o fator de escala para permitir que os recursos se tornem mais próximos ou mais distantes das estruturas. Valores menores diminuem a distância que os recursos vão regredir da estrutura.</sys:String>
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">Dano de Colheita no Recurso de Grampo</sys:String>
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">Se habilitado, fará com que o dano de colheira pare de fornecer o restante do recurso.</sys:String>
<sys:String x:Key="ServerSettings_HarvestHealthLabel">Saúde da Colheita:</sys:String>
<sys:String x:Key="ServerSettings_HarvestHealthTooltip">Especifica o fator de escala para a integridade dos itens que podem ser colhidos (árvores, pedras, carcaças, etc). Valores mais altos aumentam a quantidade de dano (por exemplo, número de golpes) que tais objetos podem suportar antes de serem destruídos, o que resulta em rendimentos de colheita globais mais altos.</sys:String>
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthLabel">Usa saúde otimizada de colheita</sys:String>
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthTooltip">Se ativado, você obterá um servidor mais otimizado com um valor HarvestAmountMultiplier maior, mas com itens menos raros.</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">Multiplicadores personalizados de quantidade de colheita</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">Se ativado, permite que fatores de escala por recurso sejam aplicados a cada recurso.</sys:String>
<sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">Redefinir todas as personalizações de colheita de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomResourcesTooltip">Cole dados de recursos personalizados.</sys:String>
<sys:String x:Key="ServerSettings_SaveCustomResourcesTooltip">Salvar dados de recursos personalizados.</sys:String>
<sys:String x:Key="ServerSettings_CustomResources_SaveTitle">Configurações de recursos personalizados</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">quantidade</sys:String>
<sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">Remover este recurso</sys:String>
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">Remover Recurso</sys:String>
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">Clique em 'Sim' para confirmar que você deseja excluir o registro de recurso.</sys:String>
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierLabel">Temperatura Base:</sys:String>
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierTooltip">Especifica o fator de escala para a temperatura base do mapa. Valores mais baixos diminuem a temperatura da base (torna mais frio); valores mais altos aumentam a temperatura da base (torna mais quente).</sys:String>
<sys:String x:Key="ServerSettings_DayCycleSpeedLabel">Velocidade do Ciclo do Dia:</sys:String>
<sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">Especifica o fator de escala para a passagem do tempo no Ark, controlando com que frequência o dia muda para noite e noite muda para o dia. Valores menores que 1 retardam o ciclo; valores mais altos aceleram.</sys:String>
<sys:String x:Key="ServerSettings_DayTimeSpeedLabel">Velocidade do dia:</sys:String>
<sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">Especifica o fator de escala para a passagem do tempo no Ark durante o dia. Este valor determina a duração de cada dia, em relação à duração de cada noite. Diminuir esse valor aumenta o comprimento de cada dia.</sys:String>
<sys:String x:Key="ServerSettings_NightTimeSpeedLabel">Velocidade da Noite:</sys:String>
<sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">Especifica o fator de escala para a passagem do tempo no Ark durante a noite. Esse valor determina a duração de cada noite, em relação ao tamanho de cada dia. Diminuir esse valor aumenta a duração de cada noite.</sys:String>
<sys:String x:Key="ServerSettings_DisableWeatherFogLabel">Desativar Nevoeiro</sys:String>
<sys:String x:Key="ServerSettings_DisableWeatherFogTooltip">Se ativado, desativará o nevoeiro.</sys:String>
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">Tempo Global de Deterioração:</sys:String>
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">Escala o tempo de deterioração de perecíveis em todo o mundo. Valores mais altos prolongam o tempo.</sys:String>
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesLabel">Tempo de atrito do item de fixação</sys:String>
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesTooltip">Se habilitado, mantém todos os tempos de estragar no mesmo tempo máximo de estragar os itens. Útil se algum exploit infinito for usado no servidor e você quiser limpá-lo. Poderia causar problemas com Mods que alteram o tempo de spoiling.</sys:String>
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">Tempo de Decomposição do Item Global:</sys:String>
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">Escala o tempo de decomposição de itens descartados,loots, bolsas e etc globalmente. Valores mais altos prolongam o tempo.</sys:String>
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">Tempo de Decomposição do Corpo Global:</sys:String>
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">Escala o tempo de decomposição de cadáveres (jogador e dino), globalmente. Valores mais altos prolongam o tempo.</sys:String>
<sys:String x:Key="ServerSettings_CropDecaySpeedLabel">Velocidade de Decaimento de Colheita:</sys:String>
<sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">Escala o tempo de decaimento das culturas. Valores mais baixos prolongam o decaimento.</sys:String>
<sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">Velocidade de crescimento de culturas:</sys:String>
<sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">Escala o tempo de crescimento das culturas. Valores mais altos tornam as culturas mais rápidas.</sys:String>
<sys:String x:Key="ServerSettings_EggLayingIntervalLabel">Intervalo de ovos leigos:</sys:String>
<sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">Escala o intervalo de postura dos ovos dos dinos. Valores menores fazem com que os dinos coloquem ovos com mais frequência.</sys:String>
<sys:String x:Key="ServerSettings_PoopIntervalLabel">Intervalo de cocô:</sys:String>
<sys:String x:Key="ServerSettings_PoopIntervalTooltip">Escala o intervalo de defecação de jogadores e dinossauros. Valores menores fazem com que jogadores e dinos façam defecação com mais frequência.</sys:String>
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierLabel">Velocidade de crescimento do cabelo:</sys:String>
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierTooltip">Especifica o fator de escala para a velocidade de crescimento do cabelo. Valores mais altos aumentam a velocidade de crescimento. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">Multiplicadores de XP ganhos</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">Genérico (ao longo do tempo)</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">Especifica o fator de escala para o XP ganho ao longo do tempo. Valores mais altos aumentam a taxa de XP.</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">Crafter</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">Especifica o fator de escala para o XP ganho durante o Crafter. Valores mais altos aumentam a taxa de XP.</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">Colheita</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">Especifica o fator de escala para o XP ganho durante a colheita. Valores mais altos aumentam a taxa de XP.</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">Matando</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">Especifica o fator de escala para o XP ganho durante as mortes. Valores mais altos aumentam a taxa de XP.</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">Eventos especiais</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">Especifica o fator de escala para o XP ganho para eventos especiais. Valores mais altos aumentam a taxa de XP.</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">Confirma Redefinir esta Ação</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">Clique em "Sim" para confirmar que você deseja redefinir todas as alterações do multiplicador de valor de colheita do recurso atual.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Structures -->
<sys:String x:Key="ServerSettings_StructuresLabel">Estruturas</sys:String>
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionLabel">Desativar Colisão de Estrutura</sys:String>
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionTooltip">Se habilitado, permitirá que os jogadores coloquem estruturas que se encaixam no terreno.</sys:String>
<sys:String x:Key="ServerSettings_StructureResistanceLabel">Resistência da estrutura:</sys:String>
<sys:String x:Key="ServerSettings_StructureResistanceTooltip">Especifica o fator de escala para a resistência a estruturas de danos recebidas quando atacadas. Valores mais altos diminuem a resistência, aumentando o dano por ataque. Valores menores aumentam, reduzindo o dano por ataque.</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageLabel">Dano de estrutura:</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageTooltip">Especifica o fator de escala para as estruturas de dano lidar com seus ataques (por exemplo, paredes cravadas). Valores mais altos aumentam o dano. Valores mais baixos diminuem.</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">Cooldown do reparo de estruturas</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">Opção do servidor para o período de tempo de espera no reparo da estrutura da última vez danificada. Definido como 0 para desativá-lo, o padrão oficial é de 180 segundos.</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">Ativar Decaimento da Estrutura PvP</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">Se ativado, as estruturas no PvP serão automaticamente decaídas se não forem usadas após um período de tempo.</sys:String>
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">Danos de Estrutura em Caverna:</sys:String>
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">Especifica o fator de escala para as estruturas que ocorrem nas entradas de cavernas / cavernas no PvP.</sys:String>
<sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">Estruturas máximas visíveis:</sys:String>
<sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">O número máximo de estruturas que serão visíveis para o jogador. Valores menores podem ajudar com a velocidade do servidor.</sys:String>
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">Multiplicador de estruturas por plataforma:</sys:String>
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">Especifica o fator de escala para o número máximo de estruturas permitidas em uma única plataforma / sela / jangada.</sys:String>
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">Máxima de selas plataforma e jangadas:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">Altera o número máximo de selas plataforma e jangadas permitidas em todo o servidor.</sys:String>
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">Permitir Torrretas em Plataformas de Selas</sys:String>
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">Se habilitado, permite que as torretas automáticas e espinhos sejam colocadas nas selas plataforma de dinos.</sys:String>
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">Permitir Dinos Desalinhados na Plataforma Flyer</sys:String>
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">Se habilitado, os dinossauros não-aliados podem permanecer nas plataformas Quetal.</sys:String>
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsLabel">Permitir Estruturas no SupplyDrops PvE</sys:String>
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsTooltip">Se ativado, permitirá a colocação de estruturas nos locais de queda de SupplyDrops, Modo PVE.</sys:String>
<sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">Ativar Decay de Estrutura PvE</sys:String>
<sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">Se habilitado, habilita o decaimento das estruturas do jogador em PvE.</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">Período de decaimento da estrutura:</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">Especifica o tempo necessário para as estruturas do player decaírem no modo PvE.</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">Multiplicador de Decaimento da Estrutura:</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">Especifica o fator de escala para a taxa de decaimento das estruturas do player no modo PvE.</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">Auto Destruir Estruturas</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">Se habilitado, destruirá automaticamente as estruturas assim que o temporizador de demolição expirar.</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">Multiplicador de Auto destruição de estruturas:</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">Permite as Estruturas se Destruirem Automático, depois de um tempo suficiente que nenhuma Tribo Entrou. Útil para servidores que deseja limpar estruturas abandonadas automaticamente ao longo do tempo. Defina como 0 para desativá-lo.</sys:String>
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresLabel">Apenas Auto Destrua Estruturas Principais</sys:String>
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresTooltip">Se ativada, impedirá que estruturas não essenciais / não básicas sejam destruídas automaticamente (no entanto, elas ainda serão destruídas automaticamente se o chão em que estiverem for destruído automaticamente).</sys:String>
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">Apenas decompor estruturas principais não encaixadas</sys:String>
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">Se habilitado, somente as estruturas não encaixadas irão decair. Útil para eliminar spam de pilar / fundação solitário em servidores.</sys:String>
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">Decadência Rápida de Estruturas Não-Fixadas</sys:String>
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">Se habilitado, irá decair as fundações / pilares não fixados a uma velocidade 5x maior.</sys:String>
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesLabel">Destrua as tubulações de água não conectadas</sys:String>
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesTooltip">Se ativado, após dois dias em tempo real, os canos serão destruídos automaticamente se não estiverem conectados e se não houver nenhum jogador aliado por perto</sys:String>
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalLabel">Ativar Decaimento Rápido</sys:String>
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalTooltip">Se ativado, permite a configuração das opções de decaimento rápido.</sys:String>
<sys:String x:Key="ServerSettings_FastDecayIntervalLabel">Intervalo de Decaimento Rápido</sys:String>
<sys:String x:Key="ServerSettings_FastDecayIntervalTooltip">Define um período fixo de decaimento constante para estruturas de "Decaimento Rápido" (como pilares ou fundações isoladas).</sys:String>
<sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">Forçar todo o bloqueio de estrutura</sys:String>
<sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">Se ativado, permita Bloquear todos os contêineres de itens.</sys:String>
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">Defesas Passivas poderá causa Dano em Dinos Sem Montaria</sys:String>
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">Se habilitado, as paredes de espinhos irão danificar Dinos selvagens / sem montaria.</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsInRangeLabel">Limite de torretas no alcance</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsInRangeTooltip">Se habilitado, será implementado um Turret Counter no HUD em preparação para Limitação da Contagem de Turret (fixando quantas Torretas podem ser construídas em uma área em servidores).</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsRangeLabel">Limite de alcance</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsRangeTooltip">Define o intervalo de limite para TODAS as torretas automáticas e plantas X.</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsNumLabel">Número limite</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsNumTooltip">Define o número máximo de torretas que podem ser colocadas dentro do limite.</sys:String>
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeLabel">Limite rigido de turretas em alcance</sys:String>
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeTooltip">Se ativado, implementará um limite rígido da torretas retroativa. Isso funcionará em auto turrets, torretas pesadas, torretas tek e plantas X. O cálculo do limite rígido é feito na inicialização, portanto, se as torretas já ultrapassarem o limite, elas serão fechadas aleatoriamente até que você esteja abaixo do limite. A fim de restaurar as torretas desligadas, você deve pegar qualquer uma que ultrapasse o número, bem como desligar as torretas e substituí-las para que funcionem.</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupLabel">Pegar estrutura</sys:String>
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupLabel">Sempre permitir a retirada da estrutura</sys:String>
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupTooltip">Se ativado, desativará o cronômetro no sistema de coleta rápida.</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementLabel">Tempo de retirada da estrutura após a veiculação</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementTooltip">Especifica a quantidade de tempo em segundos após o posicionamento em que a coleta rápida está disponível.</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationLabel">Duração da retenção de retirada da estrutura</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationTooltip">Especifica a quantidade de tempo da duração da espera de coleta rápida, use 0 para desativar e fazer a coleta instantânea.</sys:String>
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresLabel">Permitir Structures Plus</sys:String>
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresTooltip">Se ativado, adicionará todas as novas estruturas S +; caso contrário, desabilita todas as novas estruturas S + (destinadas principalmente a permitir que funcionários não oficiais que desejam continuar usando a versão mod S + continuem usando isso sem uma tonelada de estruturas duplicadas extras).</sys:String>
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesLabel">Desativar a construção em áreas de missão (Gênesis)</sys:String>
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesTooltip">Se ativado, desabilitará a construção nas áreas de missão.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Engrams -->
<sys:String x:Key="ServerSettings_EngramsLabel">Engramas</sys:String>
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsLabel">Desbloqueio automático de todos os engramas</sys:String>
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsTooltip">Se ativado, os engramas serão automaticamente desbloqueados à medida que o jogador subir de nivéis</sys:String>
<sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">Ativar substituições de engramas</sys:String>
<sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">Se habilitado, habilita personalizações de engram.</sys:String>
<sys:String x:Key="ServerSettings_ResetEngramsLabel">Redefinir todas as personalizações de engram de volta aos padrões.</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomEngramsTooltip">Cole dados de engramas personalizados.</sys:String>
<sys:String x:Key="ServerSettings_SaveCustomEngramsTooltip">Salvar dados de engramas personalizados.</sys:String>
<sys:String x:Key="ServerSettings_ImportCustomEngramsTooltip">Importa dados de engramas personalizados.</sys:String>
<sys:String x:Key="ServerSettings_ExportCustomEngramsTooltip">Exporta dados de engramas personalizados.</sys:String>
<sys:String x:Key="ServerSettings_CustomEngrams_SaveTitle">Configurações de engramas personalizadas</sys:String>
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsLabel">Permitir apenas engramas selecionados</sys:String>
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsTooltip">Se habilitado, apenas os engramas selecionados estarão disponíveis para aprender no jogo.</sys:String>
<sys:String x:Key="ServerSettings_EngramsSelectAllTooltip">Selecione todos os engramas.</sys:String>
<sys:String x:Key="ServerSettings_EngramsUnselectAllTooltip">Desmarque todos os engramas.</sys:String>
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsLabel">Filtrar apenas engramas selecionados</sys:String>
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsTooltip">Se ativado, somente o engrama selecionado ficará visível.</sys:String>
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnLabel">Seleciona</sys:String>
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnTooltip">Selecionado</sys:String>
<sys:String x:Key="ServerSettings_EngramsNameColumnLabel">Nome</sys:String>
<sys:String x:Key="ServerSettings_EngramsNameColumnTooltip">Nome do engrama (nome da classe de engrama).</sys:String>
<sys:String x:Key="ServerSettings_EngramsModColumnLabel">Mod</sys:String>
<sys:String x:Key="ServerSettings_EngramsModColumnTooltip">Mod</sys:String>
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnLabel">Tekgram</sys:String>
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnTooltip">É Tekgram</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">Nível</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelColumnTooltip">Nível do jogador quando o engrama pode ser desbloqueado manualmente.</sys:String>
<sys:String x:Key="ServerSettings_EngramsCostColumnLabel">Custo</sys:String>
<sys:String x:Key="ServerSettings_EngramsCostColumnTooltip">A quantidade de pontos de engrama necessários para desbloquear manualmente.</sys:String>
<sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">Esconder</sys:String>
<sys:String x:Key="ServerSettings_EngramsHiddenColumnTooltip">Se ativado, o engrama será removido da tela de desbloqueio do engrama e não poderá ser aprendido.</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">Remover Pré-Requisitos</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnTooltip">Se ativado, removerá os pré-requisitos necessários para desbloquear o engrama.</sys:String>
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnLabel">Desbloqueio Automático</sys:String>
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnTooltip">Se ativado, o engrama será desbloqueado automaticamente no nível especificado.</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnLabel">Nível de desbloqueio</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnTooltip">Nível do jogador quando o engrama é desbloqueado automaticamente. O desbloqueio automático deve estar ativado.</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">Remover este engrama</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">Remover Engram</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">Clique em 'Sim' para confirmar que você deseja excluir o registro de recurso.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">Confirmar a Redefinição</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">Clique em 'Sim' para confirmar que deseja redefinir todas as alterações atuais do engrama.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmTitle">Confirmar Selecionar Todas as Ações</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmLabel">Clique em 'Sim' para confirmar que você deseja selecionar todos os engramas.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmTitle">Confirmar a desmarcação de todas as ações</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmLabel">Clique em 'Sim' para confirmar que deseja desmarcar todos os engramas.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ExportErrorTitle">Erro de exportação</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ExportDialogTitle">Selecione o arquivo de substituição do engrama</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ExportDefaultExtension">json</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ExportFilterLabel">Arquivos JSON</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ExportFilterExtension">*.json</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportConfirmationTitle">Confirmação de importação</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportConfirmationLabel">Você está prestes a importar os arquivos de engrama, isso substituirá os engramas da lista. Você quer continuar?</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportErrorTitle">Erro de importação</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportDialogTitle">Selecione o arquivo de substituição do engrama</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportDefaultExtension">json</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportFilterLabel">Arquivos JSON</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ImportFilterExtension">*.json</sys:String>
<!--#endregion-->
<!--#region Server Settings - Level Progressions -->
<sys:String x:Key="ServerSettings_LevelProgressionsLabel">Progressões de nível de jogador e Dino</sys:String>
<sys:String x:Key="ServerSettings_MaxXPPlayerLabel">XP máximo do jogador:</sys:String>
<sys:String x:Key="ServerSettings_MaxXPPlayerTooltip">Defina o limite máximo de XP para os jogadores.</sys:String>
<sys:String x:Key="ServerSettings_MaxXPDinoLabel">XP máximo do dino:</sys:String>
<sys:String x:Key="ServerSettings_MaxXPDinoTooltip">Defina o limite máximo de XP para os dinos.</sys:String>
<sys:String x:Key="ServerSettings_CustomLevelProgressions_InformationLabel">NOTA: Os últimos {levels} níveis de jogador são usados para a Ascensão e são mostrados com um fundo colorido. Se você personalizar seus próprios níveis de jogador, certifique-se de adicionar {levels} níveis adicionais para Ascension.</sys:String>
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">Ativar progressões de nível personalizadas</sys:String>
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">Se ativado, ativa as personalizações no nível do player e do dino.</sys:String>
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsLabel">Ativar progressões no nível Dino</sys:String>
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsTooltip">Se ativado, habilita personalizações no nível do dino.</sys:String>
<sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">Níveis personalizados de jogadores</sys:String>
<sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">Exclua todos os níveis existentes.</sys:String>
<sys:String x:Key="ServerSettings_ResetToASMDefaultsTooltip">Redefinir todas as personalizações de nível de volta para os padrões do ASM.</sys:String>
<sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">Redefinir todas as personalizações de nível de volta aos padrões oficiais.</sys:String>
<sys:String x:Key="ServerSettings_ImportLevelsTooltip">Importar personalizações de nível do arquivo CSV.</sys:String>
<sys:String x:Key="ServerSettings_ExportLevelsTooltip">Exporta Personalizações de nível para o arquivo CSV.</sys:String>
<sys:String x:Key="ServerSettings_UpdateLevelsTooltip">Atualizar o limite máximo do XP para o último nível.</sys:String>
<sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
<sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
<sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">Nível</sys:String>
<sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">XP Requerido</sys:String>
<sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">Pontos Engram</sys:String>
<sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">Engram Total</sys:String>
<sys:String x:Key="ServerSettings_ProgressionAscensionLevelColumnLabel">Ascension Nível</sys:String>
<sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">Adicione um novo nível após este.</sys:String>
<sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">Remover este nível</sys:String>
<sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">Níveis personalizados do Dino</sys:String>
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">Não é possível excluir o último item</sys:String>
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">Você não pode excluir o último nível. Se você quiser desativar o recurso, desmarque Ativar progressões de nível personalizado.</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">Confirmar ação</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">Clique em "Sim" para confirmar que deseja limpar todos os níveis atuais do player.</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">Confirmar Redefinição</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">Clique em 'Sim' para confirmar que você deseja redefinir todos os níveis atuais do player.</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">Confirmar ação </sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">Clique em 'Sim' para confirmar que você deseja limpar todos os níveis atuais do dino.</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">Confirmar Redefinição</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">Clique em 'Sim' para confirmar que você deseja redefinir todos os níveis de dino atuais.</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">Erro de Atualização</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">Erro de Exportação</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">Salvar personalizações de nível</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">Arquivos CSV</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">Erro de importação</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">Selecione o arquivo CSV de personalização de nível</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">Arquivos CSV</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>
<!--#endregion-->
<!--#region Server Settings - Custom GameUserSettings Details -->
<sys:String x:Key="ServerSettings_CustomGameUserSettingsLabel">Detalhes personalizados de GameUserSettings</sys:String>
<sys:String x:Key="ServerSettings_CustomGameSettingsLabel">Detalhes personalizados de Game.ini</sys:String>
<sys:String x:Key="ServerSettings_CustomEngineSettingsLabel">Configurações personalizadas do Engine.ini</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">Seções Personalizadas</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">Nome da Seção</sys:String>
<sys:String x:Key="ServerSettings_ReloadSectionsTooltip">Recarregar do arquivo de configuração</sys:String>
<sys:String x:Key="ServerSettings_AddCustomSectionTooltip">Adicionar seção</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">Colar dados da seção</sys:String>
<sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">Importar dados do arquivo Ini</sys:String>
<sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">Limpar todas as seções</sys:String>
<sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">Excluir seção</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">Itens Personalizados</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">Chave</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">Valor</sys:String>
<sys:String x:Key="ServerSettings_AddCustomItemTooltip">Adicionar Item</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">Colar dados do item</sys:String>
<sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">Excluir todos os itens</sys:String>
<sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">Excluir item</sys:String>
<!--#endregion-->
<!--#region Server Settings - Server File Details -->
<sys:String x:Key="ServerSettings_ServerFilesLabel">Detalhes do Arquivo de Servidor</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWarningLabel">NOTA: Quaisquer alterações exigirão que uma reinicialização do servidor entre em vigor.</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesLoadErrorTitle">Erro de carregamento</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesSaveErrorTitle">Erro ao Salvar</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminLabel">Administradores</sys:String>
<sys:String x:Key="ServerSettings_AddAdminPlayerTooltip">Adicionar administrador</sys:String>
<sys:String x:Key="ServerSettings_ClearAdminPlayerTooltip">Limpar administradores</sys:String>
<sys:String x:Key="ServerSettings_ReloadAdminPlayerTooltip">Atualizar arquivo</sys:String>
<sys:String x:Key="ServerSettings_RemoveAdminPlayerTooltip">Excluir administrador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminIdColumnLabel">ID do jogador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminNameColumnLabel">Nome do jogador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistLabel">Na lista de permissões</sys:String>
<sys:String x:Key="ServerSettings_AddWhitelistPlayerTooltip">Adicionar jogador na lista de permissões</sys:String>
<sys:String x:Key="ServerSettings_ClearWhitelistPlayerTooltip">Limpar os jogadores na lista de permissões</sys:String>
<sys:String x:Key="ServerSettings_ReloadWhitelistPlayerTooltip">Atualizar arquivo</sys:String>
<sys:String x:Key="ServerSettings_RemoveWhitelistPlayerTooltip">Excluir o player da lista de permissões</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistIdColumnLabel">ID do jogador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistNameColumnLabel">Nome do jogador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveLabel">Junção Exclusiva</sys:String>
<sys:String x:Key="ServerSettings_AddExclusivePlayerTooltip">Adicionar jogador exclusivo</sys:String>
<sys:String x:Key="ServerSettings_ClearExclusivePlayerTooltip">Limpar jogadores exclusivos</sys:String>
<sys:String x:Key="ServerSettings_ReloadExclusivePlayerTooltip">Atualizar arquivo</sys:String>
<sys:String x:Key="ServerSettings_RemoveExclusivePlayerTooltip">Excluir jogador exclusivo</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveIdColumnLabel">ID do jogador</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveNameColumnLabel">Nome do jogador</sys:String>
<sys:String x:Key="ServerSettings_EnableExclusiveJoinLabel">Ativar Junção Exclusiva</sys:String>
<sys:String x:Key="ServerSettings_EnableExclusiveJoinTooltip">Se habilitado, somente os jogadores na lista de Join Exclusivo poderão entrar no servidor.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Survival of the Fittest -->
<sys:String x:Key="ServerSettings_SOTFLabel">Survival of the Fittest</sys:String>
<sys:String x:Key="ServerSettings_EnableSOTFLabel">Habilitar Survival of the Fittest</sys:String>
<sys:String x:Key="ServerSettings_EnableSOTFTooltip">Se ativado, configura o servidor como um servidor 'Survival of the Fittest'.</sys:String>
<sys:String x:Key="ServerSettings_DisableDeathSpectatorLabel">Desativar espectador de morte</sys:String>
<sys:String x:Key="ServerSettings_DisableDeathSpectatorTooltip">Se ativado, os jogadores não podem ser espectadores após a morte.</sys:String>
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorLabel">Somente Admin pode reingressar como Espectador</sys:String>
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorTooltip">Se ativado, apenas os administradores poderão participar como espectadores após o início do jogo.</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersInTribeLabel">Máximo de jogadores na tribo:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersInTribeTooltip">O número máximo de jogadores permitido em uma tribo.</sys:String>
<sys:String x:Key="ServerSettings_TribesRequiredForGameLabel">Tribos necessárias para o jogo:</sys:String>
<sys:String x:Key="ServerSettings_TribesRequiredForGameTooltip">O número de tribos que o jogo requer para começar.</sys:String>
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeLabel">Tempo do Colapso do Anel da Morte:</sys:String>
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeTooltip">A duração do jogo antes da morte súbita.</sys:String>
<sys:String x:Key="ServerSettings_AutoStartDelayTimeLabel">Tempo de atraso para o início automático:</sys:String>
<sys:String x:Key="ServerSettings_AutoStartDelayTimeTooltip">O tempo após o número mínimo de tribos ter sido alcançado antes do início do jogo.</sys:String>
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeLabel">Tempo de atraso do reinício automático:</sys:String>
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeTooltip">O tempo após o último jogo terminar, antes que o novo jogo comece.</sys:String>
<sys:String x:Key="ServerSettings_SuddenDeathTimeLabel">Tempo de morte súbita:</sys:String>
<sys:String x:Key="ServerSettings_SuddenDeathTimeTooltip">A quantidade de tempo em que a morte súbita entrará em vigor até que o jogo seja declarado empate.</sys:String>
<sys:String x:Key="ServerSettings_EnableOutputGameReportLabel">Relatório do jogo de saída</sys:String>
<sys:String x:Key="ServerSettings_EnableOutputGameReportTooltip">Se ativado, gera um arquivo de relatório pós-ação HTML com carimbo de data e hora no final de cada jogo no diretório "Salvo" do servidor, como fazem os servidores oficiais.</sys:String>
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingLabel">Ativar registro de jogo</sys:String>
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingTooltip">Se ativado, gera um arquivo de log datado para a pasta \ Saved, que conterá um registro de registro de vencimentos e vencedores com data e hora, listando o ID do vapor, o nome do vapor, o nome do personagem, etc.</sys:String>
<sys:String x:Key="ServerSettings_SOTFGameOptionsLabel">Opções de jogo</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoEventsLabel">Sem eventos</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoEventsTooltip">Se ativado, nenhum evento do Evolution será acionado automaticamente. O host ainda pode disparar eventos manualmente com 'cheat ce evorain' etc.</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoBossesLabel">Sem chefes</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoBossesTooltip">Se ativado, fará com que nenhum chefe seja gerado</sys:String>
<sys:String x:Key="ServerSettings_SOTFBothBossesLabel">Ambos os chefes</sys:String>
<sys:String x:Key="ServerSettings_SOTFBothBossesTooltip">Se ativado e se os chefes forem usados, isso gerará a Broodmother e o Megapithecus em seus respectivos momentos.</sys:String>
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalLabel">Intervalo de Eventos do Evolution</sys:String>
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalTooltip">Especifica o fator de intervalo para os Eventos do Evolution. Valores mais baixos diminuem o tempo entre eventos, valores mais altos aumentam o tempo entre eventos.</sys:String>
<sys:String x:Key="ServerSettings_SOTFRingStartTimeLabel">Hora de início do toque</sys:String>
<sys:String x:Key="ServerSettings_SOTFRingStartTimeTooltip">Você pode definir isso para 'antecipar' o tempo da partida (progresso do anel da morte) para um determinado tempo. Valores mais baixos diminuem o tempo de correspondência e valores mais altos aumentam o tempo de correspondência.</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpTooltip">Survival of the Fittest é um jogo alternativo ao Survival Evolved que usa um conjunto diferente de arquivos do servidor e altera muitas das regras. Veja a web para mais detalhes.</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpTitle">Ir para a página web do SotF?</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpLabel">Survival of the Fittest é um jogo alternativo ao Survival Evolved que usa um conjunto diferente de arquivos do servidor e altera muitas das regras. Veja a web para mais detalhes.</sys:String>
<!--#endregion-->
<!--#region Server Settings - Procedurally Generated Arks -->
<sys:String x:Key="ServerSettings_PGMLabel">Ark gerados proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_EnableLabel">Habilitar Ark gerados proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_EnableTooltip">Se ativado, configura o servidor para usar um ark gerado proceduralmente.</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTooltip">Colar arquivo gerado proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTitle">Colar arquivo gerado proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmTitle">Confirmar e colar arquivo gerado processualmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmLabel">Você está prestes a sobrescrever TODAS as configurações do ARK geradas proceduralmente. Você quer continuar?</sys:String>
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTooltip">Salvar seqüência de configurações geradas proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTitle">Arquivo de configurações gerados processualmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_RandomSettingsLabel">Aleatório</sys:String>
<sys:String x:Key="ServerSettings_PGM_RandomSettingsTooltip">Aleatorizar as configurações geradas proceduralmente</sys:String>
<sys:String x:Key="ServerSettings_PGM_NameLabel">Nome do arquivo para mapa</sys:String>
<sys:String x:Key="ServerSettings_PGM_NameTooltip">O nome a ser usado para o arquivo do mapa (por exemplo, MyPGArk1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_XLabel">X</sys:String>
<sys:String x:Key="ServerSettings_PGM_YLabel">Y</sys:String>
<sys:String x:Key="ServerSettings_PGM_ZLabel">Z</sys:String>
<sys:String x:Key="ServerSettings_PGM_Warning1Label">AVISO: O sistema Ark gerado processualmente é ALTAMENTE EXPERIMENTAL. Seus Arks salvos gerados processualmente serão necessariamente apagados nas atualizações subsequentes à medida que os algoritmos dinâmicos forem desenvolvidos. No momento, recomendamos apenas o uso deste sistema se você estiver disposto a aceitar a limpeza frequente dos dados salvos do Ark gerados proceduralmente!</sys:String>
<sys:String x:Key="ServerSettings_PGM_Warning2Label">NOTA: Depois de iniciar o servidor, a alteração dessas configurações não terá efeito. Para criar um ARK com suas novas configurações, você deve alterar o Nome do arquivo mundial ou excluir o arquivo de salvamento mundial existente. Nos dois casos, você perderá TODO o progresso.</sys:String>
<sys:String x:Key="ServerSettings_PGM_TerrianSettingsLabel">Configurações de terreno</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedLabel">Map Seed</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedTooltip">A semente usada no ruído e nas funções aleatórias.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusLabel">Raio da paisagem</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusTooltip">O raio da paisagem, fora desse raio, é a água (para evitar cortar a paisagem pela borda do terreno).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyLabel">Freqüência da água</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyTooltip">A frequência da função de ruído usada para gerar terra / água.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyLabel">Freqüência da montanha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyTooltip">A frequência do ruído usado para gerar montanhas.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeLabel">Encosta da montanha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeTooltip">Quão difícil é a transição da terra para a montanha, quanto maior o valor, mais suave é a transição (de 0 a 2).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightLabel">Altura da montanha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightTooltip">Um multiplicador para a altura da montanha.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerLabel">Potência de turbulência</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerTooltip">A potência da função de turbulência usada para perturbar aleatoriamente as coordenadas de entrada na função de ruído, para adicionar algum realismo ao ruído.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeLabel">Inclinação da costa</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeTooltip">Quão difícil é a transição do piso da água para a costa, quanto maior o valor, mais suave é a transição (de 0 a 2).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndLabel">Shore Line End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelLabel">Nível de água</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelTooltip">O valor da altura da superfície da água (do nível do piso do oceano a 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelLabel">Nível do chão do oceano</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelTooltip">O valor da altura do fundo do oceano (de -1 ao nível da água).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierLabel">Multiplicador de Escala de Terreno</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierTooltip">X, Y, Z para escalar todo o terreno.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsLabel">Etapas de erosão</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthLabel">Resistência da erosão</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthLabel">Força de deposição</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyLabel">Limite de inclinação de árvores</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentLabel">% De árvores da montanha em geral</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_BiomeSettingsLabel">Configurações do bioma</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeLabel">Tamanho do bioma da neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeTooltip">O raio do bioma da neve (de 0 a 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeLabel">Tamanho do bioma Redwood</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeTooltip">O raio do bioma Redwood (de 0 a 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartLabel">Início do bioma de montanha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartTooltip">O valor da altura em que o bioma da montanha começa.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityLabel">Densidade de árvores de montanhas</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityTooltip">Densidade de árvores e rochas no bioma da montanha.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartLabel">Início do Bioma da Selva</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartTooltip">O valor da altura em que o bioma Jungle é iniciado.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentLabel">Curva de fronteira da ilha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentTooltip">O expoente usado na curva para interpolar suavemente entre a ilha e o fundo da água.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightLabel">Altura máxima do ponto de geração</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightTooltip">A altura máxima da terra para um ponto de desova a ser criado.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityLabel">Densidade da grama</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityTooltip">Densidade de folhagem no bioma de pradarias.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityLabel">Densidade da grama na selva</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityTooltip">Densidade de folhagem no bioma Jungle.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityLabel">Densidade de árvore na neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityTooltip">Densidade de árvores e rochas no bioma Neve.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityLabel">Densidade de árvores na redwood</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityTooltip">Densidade de árvores e rochas no bioma Redwood.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityLabel">Densidade de árvores nas pastagens</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityTooltip">Densidade de árvores e rochas no bioma Grasslands.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityLabel">Densidade de grama na redwood</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityTooltip">Densidade de folhagem no bioma Redwood.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityLabel">Densidade de grama na montanha</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityTooltip">Densidade de folhagem no bioma da montanha.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityLabel">Densidade de grama na neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityTooltip">Densidade de folhagem no bioma da neve.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityLabel">Densidade de árvore na selva</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityTooltip">Densidade de árvores e rochas no bioma Jungle.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityLabel">Densidade de árvore na costa</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityTooltip">Densidade de folhagem no bioma costa.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetLabel">Deslocamento do início da linha costeira</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetTooltip">A distância da água que a linha costeira começa. Crie isso para uma costa que vai além da terra.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessLabel">Espessura da linha costeira</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessTooltip">A largura total da costa. Aumente isso junto com o ShorelineStartOffset para obter uma costa maior e mais espessa.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityLabel">Densidade de árvore em montanhas da neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityTooltip">Densidade de árvores e rochas no bioma Montanha de neve.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityLabel">Densidade de objetos subaquáticos</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityTooltip">Densidade de objetos no bioma Subaquático.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityLabel">Densidade de grama na montanha de neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityTooltip">Densidade de folhagem no bioma Montanha de neve.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityLabel">Densidade de árvore na costa de neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityTooltip">Densidade de árvores e rochas no bioma Costa da neve.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityLabel">Densidade de objetos de água interior</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityTooltip">Densidade de objetos no bioma da Água Interior.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthLabel">Profundidade dos biomas em águas profundas</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthTooltip">O valor da profundidade do bioma de águas profundas.</sys:String>
<sys:String x:Key="ServerSettings_PGM_MapSettingsLabel">Configurações do mapa</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationLabel">Localização do Bioma da neve</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationTooltip">A localização do bioma da neve (X, Y de 0 a 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationLabel">Localização de Redwood Biome</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationTooltip">A localização do bioma Redwood (X, Y de 0 a 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartLabel">North Region 1 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartTooltip">The start location of the North Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndLabel">North Region 1 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndTooltip">The end location of the North Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartLabel">North Region 2 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartTooltip">The start location of the North Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndLabel">North Region 2 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndTooltip">The end location of the North Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartLabel">North Region 3 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartTooltip">The start location of the North Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndLabel">North Region 3 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndTooltip">The end location of the North Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartLabel">South Region 1 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartTooltip">The start location of the South Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndLabel">South Region 1 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndTooltip">The end location of the South Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartLabel">South Region 2 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartTooltip">The start location of the South Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndLabel">South Region 2 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndTooltip">The end location of the South Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartLabel">South Region 3 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartTooltip">The start location of the South Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndLabel">South Region 3 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndTooltip">The end location of the South Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartLabel">East Region 1 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartTooltip">The start location of the East Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndLabel">East Region 1 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndTooltip">The end location of the East Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartLabel">East Region 2 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartTooltip">The start location of the East Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndLabel">East Region 2 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndTooltip">The end location of the East Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartLabel">East Region 3 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartTooltip">The start location of the East Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndLabel">East Region 3 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndTooltip">The end location of the East Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartLabel">West Region 1 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartTooltip">The start location of the West Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndLabel">West Region 1 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndTooltip">The end location of the West Region 1 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartLabel">West Region 2 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartTooltip">The start location of the West Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndLabel">West Region 2 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndTooltip">The end location of the West Region 2 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartLabel">West Region 3 Start</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartTooltip">The start location of the West Region 3 (X, Y from 0 to 1).</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndLabel">West Region 3 End</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndTooltip">The end location of the West Region 3 (X, Y from 0 to 1).</sys:String>
<!--#endregion-->
<!--#region Server Settings - Map Spawner Overrides -->
<sys:String x:Key="ServerSettings_MapSpawnerOverridesLabel">Substituições de Spawner no Mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerLabel">Recipientes</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryLabel">Entradas</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveTitle">Configurações do Spawner do Mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_DisableLabel">NOTA: Se você quiser gerenciar suas substituições manualmente ou com outro aplicativo, poderá desativar a opção que impedirá que o ASM gerencie as substituições. Veja as "Opções de Substituição Personalizada" nas configurações globais.</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnLabel">Tipo</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnTooltip">Tipo de Spawner Override</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnLabel">Spawner</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnTooltip">Classe de Spawner</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnLabel">Nome</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnTooltip">Nome do Spawn</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnLabel">Dino</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnTooltip">ID do dino a ser adicionado</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnLabel">Peso</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnTooltip">Fator de Peso para este spawn</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnLabel">Porcentagem Máxima</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnTooltip">Define o máximo permitido de dinossauros ou criaturas para essa instância</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddContainerTooltip">Adicionar recipiente de spawn do mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddEntryTooltip">Adicionar entrada do spawn do dino</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearContainerTooltip">Excluir todos os spawn do mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearEntryTooltip">Exclua todas as entradas do spawn de dino</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_PasteContainerTooltip">Colar dados de spawn do mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveContainerTooltip">Excluir spanw do mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveEntryTooltip">Excluir entrada do spawn de dino</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainersTooltip">Salvar todos os spawn de desova do mapa</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainerTooltip">Salvar recipiente de desova do mapa</sys:String>
<!--#endregion-->
<!--#region Server Settings - Crafting Overrides -->
<sys:String x:Key="ServerSettings_CraftingOverridesLabel">Substituições de Crafting</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemsLabel">Crafte de Items</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourcesLabel">Itens de Recursos</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveTitle">Configurações de Crafter</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_DisableLabel">NOTA: Se você quiser gerenciar suas substituições manualmente ou com outro aplicativo, poderá desativar a opção que impedirá que o ASM gerencie as substituições. Veja as "Opções de Substituição Personalizada" nas configurações globais.</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_WarningLabel">NOTA: A alteração dos recursos de um item criado exigirá que o Engram seja reaprendido. Se o Engram já é conhecido, use o mindwipe para que possa ser reaprendido.</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnLabel">Crafte de Item</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnTooltip">Classe de Crafte do Item </sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnLabel">Recurso de Item</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnTooltip">Classe de Recurso do Item</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnLabel">Quantidade</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnTooltip">Quanto do recurso é necessário.</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnLabel">Exigir tipo de recurso exato</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnTooltip">Determina se uma verificação lógica ocorre se a produção faz algum sentido.</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_AddItemTooltip">Adicionar crafte do item</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_AddResourceTooltip">Adicionar recurso</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearItemsTooltip">Excluir todos os itens de crafte</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearResourcesTooltip">Excluir todos os recursos</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_PasteItemsTooltip">Colar dados de crafte de items</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveItemTooltip">Excluir item de crafter</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveResourceTooltip">Excluir recurso</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemsTooltip">Salvar dados de cratfter de items</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemTooltip">Salvar crafter de items</sys:String>
<!--#endregion-->
<!--#region Server Settings - Supply Crate Overrides -->
<sys:String x:Key="ServerSettings_SupplyCrateOverridesLabel">Substituições de Supply Crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_CratesLabel">Supply Crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetsLabel">Conjuntos de Itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntriesLabel">Entradas de conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemsLabel">Items</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveTitle">Configurações de Supply Crate</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_DisableLabel">NOTA: Se você quiser gerenciar suas substituições manualmente ou com outro aplicativo, poderá desativar a opção que impedirá que o ASM gerencie as substituições. Veja as "Opções de Substituição Personalizada" nas configurações globais.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_WarningLabel">AVISO: Se você não preencher cada grade adequadamente, isso poderá fazer com que o Supply Crate não seja spawnado no mundo. Por favor, assegure-se de que TODAS as seções estejam preenchidas.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnLabel">Supply Crate</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnTooltip">Supply Crate, a seqüência de classe da caixa a ser substituída.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnLabel">Mínimo Itens do conjunto</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnTooltip">O número mínimo de conjuntos que estarão no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnLabel">Máximo Itens do conjunto</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnTooltip">O número máximo de conjuntos que estarão no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnLabel">Multiplicador de Qualidade</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnTooltip">Este é um multiplicador para modificar a qualidade do conjunto de itens. Um valor de 1.0 resultará em uma boa combinação de todos os níveis de qualidade (o Wildcard recomenda mantê-lo em 1.0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnLabel">Impedir duplicados</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnTooltip">Se habilitado, garantirá que apenas um item seja adicionado à mesma caixa de saque, caso tenha sido adicionado a dois conjuntos diferentes.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnLabel">Anexar Conjuntos de Itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnTooltip">Se habilitado, adicionará conjuntos de itens para fornecer supply crates, em vez de substituir totalmente todos os itens.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnLabel">Evitar o aumento</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnTooltip">Se habilitado, aumentará dinamicamente a quantidade de itens descartados por quantos conjuntos de itens adicionais você adicionar (aplica-se somente quando AppendItemSets = true).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnLabel">Descrição</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnTooltip">Uma descrição para identificar o conjunto de itens.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnLabel">Mínimo Itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnTooltip">O número mínimo de itens do conjunto que estará no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnLabel">Máximo Itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnTooltip">O número máximo de itens do conjunto que estarão no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnLabel">Multiplicador de Qualidade</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnTooltip">Este é um multiplicador para modificar a qualidade do item. Um valor de 1.0 resultará em uma boa combinação de todos os níveis de qualidade (o Wildcard recomenda mantê-lo em 1.0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnLabel">Peso</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnTooltip">Especifica a chance de um conjunto de itens entrar no loot crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnLabel">Impedir duplicados</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnTooltip">Se habilitado, garantirá que apenas um item seja adicionado ao mesmo loot crate, caso tenha sido adicionado a dois conjuntos diferentes.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnLabel">Descrição</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnTooltip">Uma descrição para identificar a entrada do conjunto de itens.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnLabel">Peso</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnTooltip">Especifica a chance do item chegar ao loot crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnLabel">Quantidade Mínima</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnTooltip">A quantidade mínima do item que estará no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnLabel">Quantidade Máxima</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnTooltip">A quantidade máxima do item que estará no supply crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnLabel">Qualidade Mínima</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnTooltip">A qualidade mínima do item que estará no supply crate (Wildcard recomenda mantê-lo em 1,0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnLabel">Qualidade Máxima</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnTooltip">A qualidade máxima do item que estará no supply crate (Wildcard recomenda mantê-lo em 1,0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnLabel">Força Blueprint</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnTooltip">Se ativado, você sempre gerará um blueprint em vez do item.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnLabel">Chance Blueprint</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnTooltip">Especifica a chance de você gerar um blueprint em vez do item. Força Blueprint deve estar desativado.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnLabel">Item</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnTooltip">Classe de item do item.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnLabel">Peso</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnTooltip">Especifica a chance do item chegar ao loot crate.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddCrateTooltip">Adicionar supply crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetTooltip">Adicionar conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetEntryTooltip">Adicionar entrada do conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemTooltip">Adicionar Item</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearCratesTooltip">Excluir todas os supply crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetsTooltip">Excluir todos os conjuntos de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetEntriesTooltip">Excluir todas as entradas do conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemsTooltip">Excluir todos os itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_PasteCrateTooltip">Colar dados de supply crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveCrateTooltip">Excluir supply crate</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetTooltip">Excluir conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetEntryTooltip">Excluir entrada do conjunto de itens</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemTooltip">Excluir item</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCratesTooltip">Salvar todas os supply crates</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCrateTooltip">Slvar supply crate</sys:String>
<!--#endregion-->
<!--#region Server Settings - Stack Size Overrides -->
<sys:String x:Key="ServerSettings_StackSizeOverridesLabel">Substituições de tamanho de Stack</sys:String>
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierLabel">Multiplicador de tamanho de Stack de itens</sys:String>
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierTooltip">Este é o modificador global para permitir aumentar ou diminuir o tamanho da stack de itens. NOTA: Isso funciona apenas para itens que se destinam a empilhar.</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemsLabel">Stac de Items</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveTitle">Configurações do tamanho de stack</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_DisableLabel">NOTA: Se você deseja gerenciar suas substituições manualmente ou com outro aplicativo, pode desativar a opção que impedirá o ASM de gerenciar as substituições. Consulte 'Opções de substituição personalizada' nas configurações globais.</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnLabel">Item</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnTooltip">Classe de item</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnLabel">Quantidade máxima de itens</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnTooltip">Novo tamanho de stack do item especificado</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnLabel">Ignorar multiplicador</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnTooltip">Se ativado, definirá o valor do tamanho da pilha de itens como Quantidade máxima de itens; caso contrário, o valor do tamanho da pilha de itens é ItemStackSizeMultiplier * MaxItemQuantity.</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_AddItemTooltip">Adicionar item do tamanho de stack</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ClearItemsTooltip">Excluir todos os itens do stack</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_PasteItemsTooltip">Colar dados de itens do tamanho de stack</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_RemoveItemTooltip">Excluir item do tamanho de stack</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveItemsTooltip">Salvar dados de itens do tamanho de stack</sys:String>
<!--#region Server Settings - Overlay -->
<sys:String x:Key="ServerSettings_OverlayMessage_SavingLabel">Salvando ...</sys:String>
<sys:String x:Key="ServerSettings_OverlayMessage_PermissionsLabel">Verificando permissões de diretório ...</sys:String>
<sys:String x:Key="ServerSettings_OverlayMessage_SchedulesLabel">Verificando Tarefas Agendadas ...</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Server Settings - Prevent Transfer Overrides -->
<sys:String x:Key="ServerSettings_PreventTransferOverridesLabel">Impedir sobreposições de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ItemsLabel">Impedir Transferências</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveTitle">Impedir configurações de substituição de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DisableLabel">NOTA: Se quiser gerenciar suas substituições manualmente ou com outro aplicativo, você pode desabilitar a opção que impedirá o gerenciador do servidor de gerenciar as substituições. Veja as 'Opções de substituição personalizadas' nas configurações globais.</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_WarningLabel">AVISO: Adicionar dinossauros a esta lista impedirá que sejam transferidos para o servidor.</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnLabel">Dino</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnTooltip">Dino Class String</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_AddItemTooltip">Adicionar item de prevenção de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ClearItemsTooltip">Excluir todos os itens de prevenção de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_PasteItemsTooltip">Colar dados de itens de prevenção de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_RemoveItemTooltip">Excluir item de impedimento de transferência</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveItemsTooltip">Salvar dados de itens de prevenção de transferência</sys:String>
<!--#endregion-->
<!--#region Player/Tribe Profile Window -->
<sys:String x:Key="Profile_PlayerSectionLabel">Detalhes do Jogador</sys:String>
<sys:String x:Key="Profile_TribeSectionLabel">Detalhe da Tribos</sys:String>
<sys:String x:Key="Profile_TribeMembersSectionLabel">Membros da tribo</sys:String>
<sys:String x:Key="Profile_IdLabel">Id:</sys:String>
<sys:String x:Key="Profile_NameLabel">Nome:</sys:String>
<sys:String x:Key="Profile_OnlineLabel">Online:</sys:String>
<sys:String x:Key="Profile_CreatedLabel">Criado:</sys:String>
<sys:String x:Key="Profile_UpdatedLabel">Ultima atualização:</sys:String>
<sys:String x:Key="Profile_LevelLabel">Nível:</sys:String>
<sys:String x:Key="Profile_WhitelistedLabel">Whitelisted:</sys:String>
<sys:String x:Key="Profile_TribeOwnerLabel">Proprietário:</sys:String>
<sys:String x:Key="Profile_PlatformNameColumnLabel">Nome do jogador</sys:String>
<sys:String x:Key="Profile_CharacterNameColumnLabel">Nome do personagem</sys:String>
<sys:String x:Key="Profile_LevelColumnLabel">Nível</sys:String>
<sys:String x:Key="Profile_OnlineColumnLabel">Online</sys:String>
<sys:String x:Key="Profile_CreatedColumnLabel">Criado</sys:String>
<sys:String x:Key="Profile_UpdatedColumnLabel">Ultima atualização</sys:String>
<sys:String x:Key="Profile_NavigateProfile">Clique para ver o arquivo de perfil no explorer</sys:String>
<sys:String x:Key="Profile_WindowTitle_Player">Perfil do Jogador - {0}</sys:String>
<sys:String x:Key="Profile_WindowTitle_Tribe">Perfil da Tribo - {0}</sys:String>
<!--#endregion-->
<!--#region RCON window -->
<sys:String x:Key="RCON_Menu_File">_Arquivo</sys:String>
<sys:String x:Key="RCON_Menu_ViewLogs">Ver registros...</sys:String>
<sys:String x:Key="RCON_Menu_ClearLogs">Limpar registros</sys:String>
<sys:String x:Key="RCON_Menu_Confirm">Confirma</sys:String>
<sys:String x:Key="RCON_Menu_Console">_Console</sys:String>
<sys:String x:Key="RCON_Menu_AutoScroll">Auto rolagem</sys:String>
<sys:String x:Key="RCON_Menu_Server">_Servidor</sys:String>
<sys:String x:Key="RCON_Menu_SaveWorld">Salvar mundo</sys:String>
<sys:String x:Key="RCON_Menu_DestroyWildDinos">Destruir Dinos Selvagens</sys:String>
<sys:String x:Key="RCON_Menu_Players">_Jogadores</sys:String>
<sys:String x:Key="RCON_Menu_Sort">Ordenar</sys:String>
<sys:String x:Key="RCON_Menu_SortOnline">Por Online</sys:String>
<sys:String x:Key="RCON_Menu_SortName">Por nome</sys:String>
<sys:String x:Key="RCON_Menu_SortTribe">Por tribo</sys:String>
<sys:String x:Key="RCON_Menu_SortLastUpdated">Pela última atualização</sys:String>
<sys:String x:Key="RCON_Menu_Filter">_Filtro</sys:String>
<sys:String x:Key="RCON_Menu_FilterOnline">Mostrar on-line</sys:String>
<sys:String x:Key="RCON_Menu_FilterOffline">Mostra Offline</sys:String>
<sys:String x:Key="RCON_Menu_FilterAdmin">Mostra Admin</sys:String>
<sys:String x:Key="RCON_Menu_FilterBanned">Mostrar banido</sys:String>
<sys:String x:Key="RCON_Menu_FilterWhitelisted">Mostra Whitelisted</sys:String>
<sys:String x:Key="RCON_Menu_FilterInvalid">Mostrar inválido</sys:String>
<sys:String x:Key="RCON_Menu_ShowAvatars">Mostrar Avatares do Jogador</sys:String>
<sys:String x:Key="RCON_Menu_ChatPlayer">Conversar com o jogador ...</sys:String>
<sys:String x:Key="RCON_Menu_RenamePlayer">Renomear jogador ...</sys:String>
<sys:String x:Key="RCON_Menu_RenameTribe">Renomear Tribo ...</sys:String>
<sys:String x:Key="RCON_Menu_Kill">Mata</sys:String>
<sys:String x:Key="RCON_Menu_Kick">Kick</sys:String>
<sys:String x:Key="RCON_Menu_Banned">Banir</sys:String>
<sys:String x:Key="RCON_Menu_Whitelisted">Whitelisted</sys:String>
<sys:String x:Key="RCON_Menu_ViewSteamProfile">Visualizar o perfil do Steam ...</sys:String>
<sys:String x:Key="RCON_Menu_ViewProfile">Ver perfil...</sys:String>
<sys:String x:Key="RCON_Menu_ViewTribe">Ver Tribo ...</sys:String>
<sys:String x:Key="RCON_Menu_CopyId">Copiar ID ...</sys:String>
<sys:String x:Key="RCON_Menu_CopyPlayerId">Copiar ID do jogador ...</sys:String>
<sys:String x:Key="RCON_AdminNameLabel">Nome do Admin:</sys:String>
<sys:String x:Key="RCON_AdminNameTooltip">Esse é o nome usado para prefixar as mensagens do chat do servidor enviadas do console.</sys:String>
<sys:String x:Key="RCON_StatusLabel">Status:</sys:String>
<sys:String x:Key="RCON_PlayersLabel">Jogadores:</sys:String>
<sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
<sys:String x:Key="RCON_ModeLabel">Modo:</sys:String>
<sys:String x:Key="RCON_ProfileCountLabel">Perfis:</sys:String>
<sys:String x:Key="RCON_ProfileInvalidCountLabel">Inválido:</sys:String>
<sys:String x:Key="RCON_Button_OK">OK</sys:String>
<sys:String x:Key="RCON_Button_Cancel">Cancela</sys:String>
<sys:String x:Key="RCON_Button_Change">Mudança</sys:String>
<sys:String x:Key="RCON_Button_Send">Mandar</sys:String>
<sys:String x:Key="RCON_TitleLabel">RCON: {0}</sys:String>
<sys:String x:Key="RCON_UnnamedLabel">sem nome</sys:String>
<sys:String x:Key="RCON_ConnectionEstablishedLabel">Conexão estabelecida.</sys:String>
<sys:String x:Key="RCON_ConnectionLostLabel">Conexão perdida.</sys:String>
<sys:String x:Key="RCON_NoCommandResponseLabel">Comando retornado sem dados</sys:String>
<sys:String x:Key="RCON_SaveWorldLabel">Um save do mundo esta prestes a ser realizado, voce pode experimentar algum atraso durante este processo. Por favor, seja paciente.</sys:String>
<sys:String x:Key="RCON_DestroyWildDinosLabel">Prestes a destruir todas as criaturas selvagens, voce pode sentir algum atraso durante este processo. Por favor, seja paciente.</sys:String>
<sys:String x:Key="RCON_ChatPlayerLabel">Envie uma mensagem de chat para:</sys:String>
<sys:String x:Key="RCON_RenamePlayerLabel">Renomear jogador de:</sys:String>
<sys:String x:Key="RCON_RenameTribeLabel">Renomear tribo de:</sys:String>
<sys:String x:Key="RCON_CopyIdLabel">ID copiado para a área de transferência para:</sys:String>
<sys:String x:Key="RCON_CopyIdTitle">ID copiado</sys:String>
<sys:String x:Key="RCON_CopyPlayerIdLabel">ID do jogador copiado para a área de transferência de:</sys:String>
<sys:String x:Key="RCON_CopyPlayerIdTitle">ID do jogador copiado</sys:String>
<sys:String x:Key="RCON_ClipboardErrorLabel">A área de transferência não pôde ser aberta. Outra aplicação pode estar usando isso. Por favor, tente fechar outros aplicativos e tente novamente.</sys:String>
<sys:String x:Key="RCON_ClipboardErrorTitle">Copiar para área de transferência falhou.</sys:String>
<sys:String x:Key="RCON_Comments_Line1">Digite comandos ou converse na caixa na parte inferior.</sys:String>
<sys:String x:Key="RCON_Comments_Line2">No modo de comando, tudo o que você digitar será um comando normal do administrador.</sys:String>
<sys:String x:Key="RCON_Comments_Line3">No modo Broadcast, tudo que você digitar será uma transmissão global.</sys:String>
<sys:String x:Key="RCON_Comments_Line4">Você sempre pode prefixar um comando com / para ser tratado como um comando e não como bate-papo.</sys:String>
<sys:String x:Key="RCON_Comments_Line5">Clique com o botão direito nos jogadores da lista para acessar os comandos do jogador.</sys:String>
<sys:String x:Key="RCON_Comments_Line6">Digite {0} para obter ajuda.</sys:String>
<sys:String x:Key="RCON_Help_Keyword">/help</sys:String>
<sys:String x:Key="RCON_Help_Line1">Comandos Conhecidos:</sys:String>
<sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck &lt;steam id&gt; - Adiciona o player especificado na whitelist.</sys:String>
<sys:String x:Key="RCON_Help_Line3">BanPlayer &lt;steam id&gt; - Adicione o jogador especificado à lista de banidos do servidor.</sys:String>
<sys:String x:Key="RCON_Help_Line4">Broadcast &lt;message&gt; - Transmita uma mensagem para todos os jogadores no servidor.</sys:String>
<sys:String x:Key="RCON_Help_Line5">DestroyAll &lt;class name&gt; - Destrói TODAS as criaturas da classe especificada.</sys:String>
<sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - Destrói todas as criaturas não utilizadas no mapa, incluindo criaturas domesticadas. Isso não impede que novos sejam gerados como de costume.</sys:String>
<sys:String x:Key="RCON_Help_Line7">DestroyStructures - Destrói todas as estruturas de propriedade de todos os jogadores no mapa.</sys:String>
<sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - Destrói todas as criaturas indomadas no mapa. Útil para ajudar criaturas recém-lançadas no spawn.</sys:String>
<sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck &lt;steam id&gt; - Remove o player especificado da whitelist.</sys:String>
<sys:String x:Key="RCON_Help_Line10">DoExit - Desliga o servidor o mais rápido possível.</sys:String>
<sys:String x:Key="RCON_Help_Line11">GetChat - Retorna o buffer de chat mais recente (a mesma quantia que os clientes veem).</sys:String>
<sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer &lt;player id&gt; &lt;item id&gt; &lt;quantity&gt; &lt;quality&gt; &lt;blueprint&gt; - Adiciona o item especificado ao inventário do jogador (ou seu blueprint) na quantidade especificada e com a qualidade especificada.</sys:String>
<sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer &lt;player id&gt; &lt;how much&gt; &lt;from tribe share&gt; &lt;prevent sharing with tribe&gt; - Dá ao jogador especificado a quantidade especificada de pontos de experiência.</sys:String>
<sys:String x:Key="RCON_Help_Line14">KickPlayer &lt;steam id&gt; - Forçar a desconexão do player especificado do servidor.</sys:String>
<sys:String x:Key="RCON_Help_Line15">KillPlayer &lt;player id&gt; - Mata o jogador especificado.</sys:String>
<sys:String x:Key="RCON_Help_Line16">ListPlayers - Lista todos os jogadores conectados e seus IDs Steam.</sys:String>
<sys:String x:Key="RCON_Help_Line17">PlayersOnly - Pára todo movimento de criatura no mundo do jogo e interrompe a criação. Os jogadores ainda podem se mover normalmente. Repita o comando para desabilitar seus efeitos.</sys:String>
<sys:String x:Key="RCON_Help_Line18">RenamePlayer "&lt;player&gt;" &lt;new name&gt; - Renomeia o jogador especificado pelo nome da string no jogo.</sys:String>
<sys:String x:Key="RCON_Help_Line19">RenameTribe "&lt;tribe&gt;" &lt;new name&gt; - Renomeia a tribo especificada pelo nome da string.</sys:String>
<sys:String x:Key="RCON_Help_Line20">SaveWorld - Força o servidor a salvar o mundo no disco em seu estado atual.</sys:String>
<sys:String x:Key="RCON_Help_Line21">ServerChat &lt;message&gt; - Envia uma mensagem de chat para todos os jogadores conectados no momento.</sys:String>
<sys:String x:Key="RCON_Help_Line22">ServerChatTo "&lt;steam id&gt;" &lt;message&gt; - Envia uma mensagem de bate-papo direto para o player especificado pelo steam Id.</sys:String>
<sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "&lt;player&gt;" &lt;message&gt; - Envia uma mensagem de bate-papo direto ao jogador especificado pelo nome do jogador no jogo.</sys:String>
<sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay &lt;message&gt; - Define a "mensagem do dia" do servidor, exibida aos jogadores quando eles se conectam a ela.</sys:String>
<sys:String x:Key="RCON_Help_Line25">SetTimeOfDay &lt;hour>:&lt;minute>[:&lt;second>] - Define a hora do dia especificada no jogo.</sys:String>
<sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - Exibe a mensagem do dia.</sys:String>
<sys:String x:Key="RCON_Help_Line27">Slomo &lt;factor&gt; - Define o multiplicador de velocidade do jogo. Menores valores de tempo lento, mude de volta para 1 para voltar ao normal.</sys:String>
<sys:String x:Key="RCON_Help_Line28">UnBanPlayer &lt;steam id&gt; - Remova o jogador especificado da lista de banidos do servidor.</sys:String>
<sys:String x:Key="RCON_Help_Line29">where:</sys:String>
<sys:String x:Key="RCON_Help_Line30">&lt;player&gt; Especifica o nome do personagem do jogador</sys:String>
<sys:String x:Key="RCON_Help_Line31">&lt;steam id&gt; É o id numérico longo do jogador</sys:String>
<sys:String x:Key="RCON_Help_Line32">&lt;player id&gt; Especifica a identificação UE4 no jogo do jogador</sys:String>
<sys:String x:Key="RCON_ClearLogs_Title">Logs excluídos</sys:String>
<sys:String x:Key="RCON_ClearLogs_Label">Logs {0} excluídos.</sys:String>
<sys:String x:Key="RCON_ViewLogs_ErrorTitle">Não é possível abrir logs</sys:String>
<sys:String x:Key="RCON_ViewLogs_ErrorLabel">Não é possível abrir o diretório de logs em {0}. Verifique se esse diretório existe e se você tem permissão para acessá-lo.\nException: {1}</sys:String>
<sys:String x:Key="ConsoleStatus_Disconnected">Desconectado</sys:String>
<sys:String x:Key="ConsoleStatus_Connected">Conectado</sys:String>
<sys:String x:Key="Player_Join">O jogador '{0}' entrou no jogo.</sys:String>
<sys:String x:Key="Player_Leave">O jogador '{0}' saiu do jogo.</sys:String>
<!--#endregion-->
<!--#region Open RCON window -->
<sys:String x:Key="OpenRCON_Title">Abrir sessão do RCON</sys:String>
<sys:String x:Key="OpenRCON_IPLabel">Nome do host ou endereço IP:</sys:String>
<sys:String x:Key="OpenRCON_PortLabel">RCON Porta:</sys:String>
<sys:String x:Key="OpenRCON_PasswordLabel">Senha do administrador:</sys:String>
<sys:String x:Key="OpenRCON_ConnectButtonLabel">Conectar</sys:String>
<sys:String x:Key="OpenRCON_CancelButtonLabel">Cancelar</sys:String>
<sys:String x:Key="OpenRCON_WindowTitle">Remoto: {0}:{1}</sys:String>
<!--#endregion-->
<!--#region Settings window -->
<sys:String x:Key="Settings_Title">Definições</sys:String>
<!--#endregion-->
<!--#region Dino/Creature -->
<!--#region Dino/Creature Class Names -->
<sys:String x:Key="Achatina_Character_BP_C">Achatina</sys:String>
<sys:String x:Key="Allo_Character_BP_C">Allosaurus</sys:String>
<sys:String x:Key="Ammonite_Character_C">Ammonite</sys:String>
<sys:String x:Key="Angler_Character_BP_C">Anglerfish</sys:String>
<sys:String x:Key="Ankylo_Character_BP_C">Ankylosaurus</sys:String>
<sys:String x:Key="Ant_Character_BP_C">Titanomyrma Drone</sys:String>
<sys:String x:Key="Archa_Character_BP_C">Archaeopteryx</sys:String>
<sys:String x:Key="Argent_Character_BP_C">Argentavis</sys:String>
<sys:String x:Key="Arthro_Character_BP_C">Arthropluera</sys:String>
<sys:String x:Key="Baryonyx_Character_BP_C">Baryonyx</sys:String>
<sys:String x:Key="Basilosaurus_Character_BP_C">Basilosaurus</sys:String>
<sys:String x:Key="Bat_Character_BP_C">Onyc</sys:String>
<sys:String x:Key="Beaver_Character_BP_C">Castoroides</sys:String>
<sys:String x:Key="Bee_Character_BP_C">Giant Bee</sys:String>
<sys:String x:Key="BigFoot_Character_BP_C">Gigantopithecus</sys:String>
<sys:String x:Key="BionicPara_Character_BP_C">Tek Parasaur</sys:String>
<sys:String x:Key="BionicQuetz_Character_BP_C">Tek Quetzal</sys:String>
<sys:String x:Key="BionicRaptor_Character_BP_C">Tek Raptor</sys:String>
<sys:String x:Key="BionicRex_Character_BP_C">Tek Rex</sys:String>
<sys:String x:Key="BionicStego_Character_BP_C">Tek Stegosaurus</sys:String>
<sys:String x:Key="BoaFrill_Character_BP_C">Titanoboa</sys:String>
<sys:String x:Key="Carno_Character_BP_C">Carnotaurus</sys:String>
<sys:String x:Key="Chalico_Character_BP_C">Chalicotherium</sys:String>
<sys:String x:Key="Cnidaria_Character_BP_C">Cnidaria</sys:String>
<sys:String x:Key="Coel_Character_BP_C">Coelacanth</sys:String>
<sys:String x:Key="Coel_Character_BP_Ocean_C">Coelacanth (Ocean)</sys:String>
<sys:String x:Key="Compy_Character_BP_C">Compy</sys:String>
<sys:String x:Key="Daeodon_Character_BP_C">Daeodon</sys:String>
<sys:String x:Key="Dilo_Character_BP_C">Dilophosaurus</sys:String>
<sys:String x:Key="Dimetro_Character_BP_C">Dimetrodon</sys:String>
<sys:String x:Key="Dimorph_Character_BP_C">Dimorphodon</sys:String>
<sys:String x:Key="Diplocaulus_Character_BP_C">Diplocalus</sys:String>
<sys:String x:Key="Diplodocus_Character_BP_C">Diplodocus</sys:String>
<sys:String x:Key="Direbear_Character_BP_C">Direbear</sys:String>
<sys:String x:Key="Direbear_Character_Polar_C">Polar Bear</sys:String>
<sys:String x:Key="Direwolf_Character_BP_C">Direwolf</sys:String>
<sys:String x:Key="Dodo_Character_BP_C">Dodo</sys:String>
<sys:String x:Key="Doed_Character_BP_C">Doedicurus</sys:String>
<sys:String x:Key="Dolphin_Character_BP_C">Ichthy</sys:String>
<sys:String x:Key="Dragonfly_Character_BP_C">Meganeura</sys:String>
<sys:String x:Key="DungBeetle_Character_BP_C">Dung Beetle</sys:String>
<sys:String x:Key="Dunkle_Character_BP_C">Dunkleosteus</sys:String>
<sys:String x:Key="Eel_Character_BP_C">Electrophorus</sys:String>
<sys:String x:Key="Equus_Character_BP_C">Equus</sys:String>
<sys:String x:Key="Euryp_Character_C">Eurypterid</sys:String>
<sys:String x:Key="Galli_Character_BP_C">Gallimimus</sys:String>
<sys:String x:Key="Gigant_Character_BP_C">Giganotosaurus</sys:String>
<sys:String x:Key="Gigant_Character_BP_TekCave_C">Giganotosaurus (Tek Cave)</sys:String>
<sys:String x:Key="Hesperornis_Character_BP_C">Hesperornis</sys:String>
<sys:String x:Key="Hyaenodon_Character_BP_C">Hyaenodon</sys:String>
<sys:String x:Key="Ichthyornis_Character_BP_C">Ichthyornis</sys:String>
<sys:String x:Key="Iguanodon_Character_BP_C">Iguanodon</sys:String>
<sys:String x:Key="Kairuku_Character_BP_C">Kairuku</sys:String>
<sys:String x:Key="Kaprosuchus_Character_BP_C">Kaprosuchus</sys:String>
<sys:String x:Key="Kentro_Character_BP_C">Kentrosaurus</sys:String>
<sys:String x:Key="Leech_Character_C">Leech</sys:String>
<sys:String x:Key="Leedsichthys_Character_BP_C">Leedsichthys</sys:String>
<sys:String x:Key="Liopleurodon_Character_BP_C">Liopleurodon</sys:String>
<sys:String x:Key="Lystro_Character_BP_C">Lystrosaurus</sys:String>
<sys:String x:Key="Mammoth_Character_BP_C">Mammoth</sys:String>
<sys:String x:Key="Manta_Character_BP_C">Manta</sys:String>
<sys:String x:Key="MegaCarno_Character_BP_C">Alpha Carnotaurus</sys:String>
<sys:String x:Key="Megalania_Character_BP_C">Megalania</sys:String>
<sys:String x:Key="Megalodon_Character_BP_C">Megalodon</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_C">Megalosaurus</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_TekCave_C">Megalosaurus (Tek Cave)</sys:String>
<sys:String x:Key="MegaRaptor_Character_BP_C">Alpha Raptor</sys:String>
<sys:String x:Key="MegaRex_Character_BP_C">Alpha T-Rex</sys:String>
<sys:String x:Key="Megatherium_Character_BP_C">Megatherium</sys:String>
<sys:String x:Key="Microraptor_Character_BP_C">Microraptor</sys:String>
<sys:String x:Key="Monkey_Character_BP_C">Mesopithecus</sys:String>
<sys:String x:Key="Mosa_Character_BP_C">Mosasaurus</sys:String>
<sys:String x:Key="Mosa_Character_BP_Cave_C">Mosasaurus (Cave)</sys:String>
<sys:String x:Key="Mosa_Character_BP_Mega_Cave_C">Alpha Mosasaurus (Cave)</sys:String>
<sys:String x:Key="Moschops_Character_BP_C">Moschops</sys:String>
<sys:String x:Key="Otter_Character_BP_C">Otter</sys:String>
<sys:String x:Key="Oviraptor_Character_BP_C">Oviraptor</sys:String>
<sys:String x:Key="Pachy_Character_BP_C">Pachy</sys:String>
<sys:String x:Key="Pachyrhino_Character_BP_C">Pachyrhinosaurus</sys:String>
<sys:String x:Key="Para_Character_BP_C">Parasaur</sys:String>
<sys:String x:Key="Paracer_Character_BP_C">Paraceratherium</sys:String>
<sys:String x:Key="Pegomastax_Character_BP_C">Pegomastax</sys:String>
<sys:String x:Key="Pela_Character_BP_C">Pelagornis</sys:String>
<sys:String x:Key="Phiomia_Character_BP_C">Phiomia</sys:String>
<sys:String x:Key="Piranha_Character_BP_C">Megapiranha</sys:String>
<sys:String x:Key="Plesiosaur_Character_BP_C">Plesiosaur</sys:String>
<sys:String x:Key="Procoptodon_Character_BP_C">Procoptodon</sys:String>
<sys:String x:Key="Ptero_Character_BP_C">Pteranodon</sys:String>
<sys:String x:Key="Purlovia_Character_BP_C">Purlovia</sys:String>
<sys:String x:Key="Purlovia_Character_BP_Polar_C">Purlovia (Snow Cave)</sys:String>
<sys:String x:Key="Quetz_Character_BP_C">Quetzal</sys:String>
<sys:String x:Key="Raptor_Character_BP_C">Raptor</sys:String>
<sys:String x:Key="Rex_Character_BP_C">Rex</sys:String>
<sys:String x:Key="Rhino_Character_BP_C">Woolly Rhino</sys:String>
<sys:String x:Key="Saber_Character_BP_C">Sabertooth</sys:String>
<sys:String x:Key="Salmon_Character_BP_C">Sabertooth Salmon</sys:String>
<sys:String x:Key="Sarco_Character_BP_C">Sarco</sys:String>
<sys:String x:Key="Sauropod_Character_BP_C">Bronto</sys:String>
<sys:String x:Key="Scorpion_Character_BP_C">Pulmonoscorpius</sys:String>
<sys:String x:Key="Sheep_Character_BP_C">Ovis (Sheep)</sys:String>
<sys:String x:Key="SpiderS_Character_BP_C">Araneo</sys:String>
<sys:String x:Key="Spino_Character_BP_C">Spinosaurus</sys:String>
<sys:String x:Key="Stag_Character_BP_C">Megaloceros</sys:String>
<sys:String x:Key="Stego_Character_BP_C">Stego</sys:String>
<sys:String x:Key="Tapejara_Character_BP_C">Tapejara</sys:String>
<sys:String x:Key="TerrorBird_Character_BP_C">Terror Bird</sys:String>
<sys:String x:Key="Therizino_Character_BP_C">Therizinosaurus</sys:String>
<sys:String x:Key="Thylacoleo_Character_BP_C">Thylacoleo</sys:String>
<sys:String x:Key="Titanosaur_Character_BP_C">Titanosaur</sys:String>
<sys:String x:Key="Toad_Character_BP_C">Beelzebufo</sys:String>
<sys:String x:Key="Trike_Character_BP_C">Trike</sys:String>
<sys:String x:Key="Trilobite_Character_C">Trilobite</sys:String>
<sys:String x:Key="Troodon_Character_BP_C">Troodon</sys:String>
<sys:String x:Key="Turtle_Character_BP_C">Carbonemys</sys:String>
<sys:String x:Key="Tusoteuthis_Character_BP_C">Tusoteuthis</sys:String>
<sys:String x:Key="Yutyrannus_Character_BP_C">Yutyrannus</sys:String>
<sys:String x:Key="Alpha_Leedsichthys_Character_BP_C">Alpha Leedsichthys</sys:String>
<sys:String x:Key="Bee_Queen_Character_BP_C">Queen Bee</sys:String>
<sys:String x:Key="Equus_Character_BP_Unicorn_C">Unicorn</sys:String>
<sys:String x:Key="FlyingAnt_Character_BP_C">Titanomyrma Soldier</sys:String>
<sys:String x:Key="Leech_Character_Diseased_C">Diseased Leech</sys:String>
<sys:String x:Key="Mega_Tusoteuthis_Character_BP_C">Alpha Tusoteuthis</sys:String>
<sys:String x:Key="MEgaMegalodon_Character_BP_C">Alpha Megalodon</sys:String>
<sys:String x:Key="Mosa_Character_BP_Mega_C">Alpha Mosasaurus</sys:String>
<sys:String x:Key="Yeti_Character_BP_C">Yeti</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Bosses -->
<sys:String x:Key="SpiderL_Character_BP_C">Broodmother Lysrix</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Easy_C">Broodmother Lysrix (Easy Variant)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Medium_C">Broodmother Lysrix (Medium Variant)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Hard_C">Broodmother Lysrix (Hard Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_C">Megapithecus</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Easy_C">Megapithecus (Easy Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Medium_C">Megapithecus (Medium Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Hard_C">Megapithecus (Hard Variant)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_C">Dragon</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_C">Dragon (Easy Variant)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_C">Dragon (Medium Variant)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_C">Dragon (Hard Variant)</sys:String>
<sys:String x:Key="EndDrone_Character_BP_C">Attack Drone</sys:String>
<sys:String x:Key="EndDrone_Character_BP_Med_C">Attack Drone (Medium Variant)</sys:String>
<sys:String x:Key="EndDrone_Character_BP_Hard_C">Attack Drone (Hard Variant)</sys:String>
<sys:String x:Key="EndTank_Character_BP_C">Defense Unit</sys:String>
<sys:String x:Key="EndTank_Character_BP_Med_C">Defense Unit (Medium Variant)</sys:String>
<sys:String x:Key="EndTank_Character_BP_Hard_C">Defense Unit (Hard Variant)</sys:String>
<sys:String x:Key="EndBoss_Character_C">Overseer</sys:String>
<sys:String x:Key="EndBoss_Character_Easy_C">Overseer (Easy Variant)</sys:String>
<sys:String x:Key="EndBoss_Character_Medium_C">Overseer (Medium Variant)</sys:String>
<sys:String x:Key="EndBoss_Character_Hard_C">Overseer (Hard Variant)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_C">Dragon Guardian</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Easy_C">Dragon Guardian (Easy Variant)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Medium_C">Dragon Guardian (Medium Variant)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Hard_C">Dragon Guardian (Hard Variant)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_C">Megapithecus Guardian</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Easy_C">Megapithecus Guardian (Easy Variant)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Medium_C">Megapithecus Guardian (Medium Variant)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Hard_C">Megapithecus Guardian (Hard Variant)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_C">Broodmother Guardian</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Easy_C">Broodmother Guardian (Easy Variant)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Medium_C">Broodmother Guardian (Medium Variant)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Hard_C">Broodmother Guardian (Hard Variant)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Scorched Earth -->
<sys:String x:Key="camelsaurus_Character_BP_C">Morellatops</sys:String>
<sys:String x:Key="Deathworm_Character_BP_C">Deathworm</sys:String>
<sys:String x:Key="Jerboa_Character_BP_C">Jerboa</sys:String>
<sys:String x:Key="Jugbug_Oil_Character_BP_C">Oil Jug Bug</sys:String>
<sys:String x:Key="Mantis_Character_BP_C">Mantis</sys:String>
<sys:String x:Key="Moth_Character_BP_C">Lymantria</sys:String>
<sys:String x:Key="Phoenix_Character_BP_C">Phoenix</sys:String>
<sys:String x:Key="RockGolem_Character_BP_C">Rock Elemental</sys:String>
<sys:String x:Key="SpineyLizard_Character_BP_C">Thorny Dragon</sys:String>
<sys:String x:Key="Vulture_Character_BP_C">Vulture</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Fire_C">Fire Wyvern</sys:String>
<sys:String x:Key="Jugbug_Water_Character_BP_C">Water Jug Bug</sys:String>
<sys:String x:Key="MegaDeathworm_Character_BP_C">Alpha Deathworm</sys:String>
<sys:String x:Key="MegaWyvern_Character_BP_Fire_C">Alpha Wyvern</sys:String>
<sys:String x:Key="RubbleGolem_Character_BP_C">Rubble Golem</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Lightning_C">Lightning Wyvern</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Poison_C">Poison Wyvern</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Scorched Earth - Bosses -->
<sys:String x:Key="Manticore_Character_BP_C">Manticore</sys:String>
<sys:String x:Key="Manticore_Character_BP_Easy_C">Manticore (Easy Variant)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Medium_C">Manticore (Medium Variant)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Hard_C">Manticore (Hard Variant)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Ragnarok -->
<sys:String x:Key="Griffin_Character_BP_C">Griffin</sys:String>
<sys:String x:Key="Polar_Bear_C">Polar Bear</sys:String>
<sys:String x:Key="Ragnarok_Wyvern_Override_Ice_C">Ice Wyvern</sys:String>
<sys:String x:Key="Iceworm_Character_Minion_BP_smaller_C">Iceworm</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Ragnarok - Bosses -->
<sys:String x:Key="Iceworm_Queen_Character_BP_C">Ice Worm</sys:String>
<sys:String x:Key="LavaGolem_Character_BP_C">Lava Golem</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_Ragnarok_C">Dragon (Easy Variant)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_Ragnarok_C">Dragon (Medium Variant)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_Ragnarok_C">Dragon (Hard Variant)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Easy_Ragnarok_C">Manticore (Easy Variant)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Medium_Ragnarok_C">Manticore (Medium Variant)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Hard_Ragnarok_C">Manticore (Hard Variant)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - The Center - Bosses -->
<sys:String x:Key="SpiderL_Character_BP_TheCenter_C">Broodmother Lysrix (Easy Variant)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_TheCenterMedium_C">Broodmother Lysrix (Medium Variant)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_TheCenterHard_C">Broodmother Lysrix (Hard Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_C">Megapithecus (Easy Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Medium_C">Megapithecus (Medium Variant)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Hard_C">Megapithecus (Hard Variant)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Valguero -->
<sys:String x:Key="Deinonychus_Character_BP_C">Deinonychus</sys:String>
<sys:String x:Key="IceGolem_Character_BP_C">Ice Golem</sys:String>
<sys:String x:Key="ChalkGolem_Character_BP_C">Chalk Golem</sys:String>
<sys:String x:Key="SpiderL_VAL_Character_BP_C">Broodmother (Lysrix)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Aberration -->
<sys:String x:Key="Achatina_Character_BP_Aberrant_C">Aberrant Achatina</sys:String>
<sys:String x:Key="Angler_Character_BP_Aberrant_C">Aberrant Anglerfish</sys:String>
<sys:String x:Key="Ankylo_Character_BP_Aberrant_C">Aberrant Ankylosaurus</sys:String>
<sys:String x:Key="Arthro_Character_BP_Aberrant_C">Aberrant Arthropluera</sys:String>
<sys:String x:Key="Baryonyx_Character_BP_Aberrant_C">Aberrant Baryonyx</sys:String>
<sys:String x:Key="BigFoot_Character_BP_Aberrant_C">Aberrant Gigantopithecus</sys:String>
<sys:String x:Key="BoaFrill_Character_BP_Aberrant_C">Aberrant Titanoboa</sys:String>
<sys:String x:Key="Carno_Character_BP_Aberrant_C">Aberrant Carnotaurus</sys:String>
<sys:String x:Key="Cnidaria_Character_BP_Aberrant_C">Aberrant Cnidaria</sys:String>
<sys:String x:Key="Coel_Character_BP_Aberrant_C">Aberrant Coelacanth</sys:String>
<sys:String x:Key="Dimetro_Character_BP_Aberrant_C">Aberrant Dimetrodon</sys:String>
<sys:String x:Key="Dimorph_Character_BP_Aberrant_C">Aberrant Dimorphodon</sys:String>
<sys:String x:Key="Diplocaulus_Character_BP_Aberrant_C">Aberrant Diplocaulus</sys:String>
<sys:String x:Key="Diplodocus_Character_BP_Aberrant_C">Aberrant Diplodocus</sys:String>
<sys:String x:Key="Direbear_Character_BP_Aberrant_C">Aberrant Direbear</sys:String>
<sys:String x:Key="Dodo_Character_BP_Aberrant_C">Aberrant Dodo</sys:String>
<sys:String x:Key="Doed_Character_BP_Aberrant_C">Aberrant Doedicurus</sys:String>
<sys:String x:Key="Dragonfly_Character_BP_Aberrant_C">Aberrant Meganeura</sys:String>
<sys:String x:Key="DungBeetle_Character_BP_Aberrant_C">Aberrant Dung Beetle</sys:String>
<sys:String x:Key="Eel_Character_BP_Aberrant_C">Aberrant Electrophorus</sys:String>
<sys:String x:Key="Equus_Character_BP_Aberrant_C">Aberrant Equus</sys:String>
<sys:String x:Key="Iguanodon_Character_BP_Aberrant_C">Aberrant Iguanodon</sys:String>
<sys:String x:Key="Lystro_Character_BP_Aberrant_C">Aberrant Lystrosaurus</sys:String>
<sys:String x:Key="Manta_Character_BP_Aberrant_C">Aberrant Manta</sys:String>
<sys:String x:Key="Megalania_Character_BP_Aberrant_C">Aberrant Megalania</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_Aberrant_C">Aberrant Megalosaurus</sys:String>
<sys:String x:Key="Moschops_Character_BP_Aberrant_C">Aberrant Moschops</sys:String>
<sys:String x:Key="Otter_Character_BP_Aberrant_C">Aberrant Otter</sys:String>
<sys:String x:Key="Para_Character_BP_Aberrant_C">Aberrant Parasaur</sys:String>
<sys:String x:Key="Paracer_Character_BP_Aberrant_C">Aberrant Paraceratherium</sys:String>
<sys:String x:Key="Piranha_Character_BP_Aberrant_C">Aberrant Piranha</sys:String>
<sys:String x:Key="Purlovia_Character_BP_Aberrant_C">Aberrant Purlovia</sys:String>
<sys:String x:Key="Raptor_Character_BP_Aberrant_C">Aberrant Raptor</sys:String>
<sys:String x:Key="Salmon_Character_Aberrant_C">Aberrant Salmon</sys:String>
<sys:String x:Key="Sarco_Character_BP_Aberrant_C">Aberrant Sarco</sys:String>
<sys:String x:Key="Scorpion_Character_BP_Aberrant_C">Aberrant Pulmonoscorpius</sys:String>
<sys:String x:Key="Sheep_Character_BP_Aberrant_C">Aberrant Ovis</sys:String>
<sys:String x:Key="SpiderS_Character_BP_Aberrant_C">Aberrant Araneo</sys:String>
<sys:String x:Key="Spino_Character_BP_Aberrant_C">Aberrant Spino</sys:String>
<sys:String x:Key="Stego_Character_BP_Aberrant_C">Aberrant Stegosaurus</sys:String>
<sys:String x:Key="Toad_Character_BP_Aberrant_C">Aberrant Beelzebufo</sys:String>
<sys:String x:Key="Trike_Character_BP_Aberrant_C">Aberrant Triceratops</sys:String>
<sys:String x:Key="Trilobite_Character_Aberrant_C">Aberrant Trilobite</sys:String>
<sys:String x:Key="Turtle_Character_BP_Aberrant_C">Aberrant Carbonemys</sys:String>
<sys:String x:Key="Basilisk_Character_BP_C">Basilisk</sys:String>
<sys:String x:Key="CaveWolf_Character_BP_C">Ravager</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_C">Nameless</sys:String>
<sys:String x:Key="Crab_Character_BP_C">Karkinos</sys:String>
<sys:String x:Key="Lamprey_Character_C">Lamprey</sys:String>
<sys:String x:Key="LanternBird_Character_BP_C">Featherlight</sys:String>
<sys:String x:Key="LanternGoat_Character_BP_C">Shinehorn</sys:String>
<sys:String x:Key="LanternLizard_Character_BP_C">Glowtail</sys:String>
<sys:String x:Key="LanternPug_Character_BP_C">Bulbdog</sys:String>
<sys:String x:Key="Lightbug_Character_BaseBP_C">Glowbug</sys:String>
<sys:String x:Key="MoleRat_Character_BP_C">Roll Rat</sys:String>
<sys:String x:Key="Pteroteuthis_Char_BP_C">Seeker</sys:String>
<sys:String x:Key="RockDrake_Character_BP_C">Rock Drake</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_C">Nameless Queen</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_Minion_C">Nameless (Minion)</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_Surface_C">Nameless (Surface)</sys:String>
<sys:String x:Key="MegaBasilisk_Character_BP_C">Alpha Basilisk</sys:String>
<sys:String x:Key="MegaCrab_Character_BP_C">Alpha Karkinos</sys:String>
<sys:String x:Key="MegaXenomorph_Character_BP_Male_Surface_C">Alpha Surface Reaper King</sys:String>
<sys:String x:Key="Pteroteuthis_Char_BP_Surface_C">Seeker (Surface)</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Female_C">Reaper Queen</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_C">Reaper King</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Chupa_C">Subterranean Reaper King</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Minion_C">Elemental Reaper King</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Surface_C">Surface Reaper King</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_C">Reaper King Tamed</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Aberration - Bosses -->
<sys:String x:Key="Rockwell_Character_BP_C">Rockwell</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Easy_C">Rockwell (Easy Variant)</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Medium_C">Rockwell (Medium Variant)</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Hard_C">Rockwell (Hard Variant)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_C">Rockwell Tentacle</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Alpha_C">Rockwell Tentacle (Hard Variant)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Beta_C">Rockwell Tentacle (Medium Variant)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Gamma_C">Rockwell Tentacle (Easy Variant)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Extinction -->
<sys:String x:Key="Arthro_Character_BP_Corrupt">Corrupted Arthropluera</sys:String>
<sys:String x:Key="Carno_Character_BP_Corrupt_C">Corrupted Carnotaurus</sys:String>
<sys:String x:Key="Chalico_Character_BP_Corrupt_C">Corrupted Chalicotherium</sys:String>
<sys:String x:Key="Deathworm_Character_BP_Corrupt_C">Corrupted Deathworm</sys:String>
<sys:String x:Key="Dilo_Character_BP_Corrupt_C">Corrupted Dilophosaur</sys:String>
<sys:String x:Key="Dimorph_Character_BP_Corrupt_C">Corrupted Dimorphodon</sys:String>
<sys:String x:Key="Gigant_Character_BP_Corrupt_C">Corrupted Giganotosaurus</sys:String>
<sys:String x:Key="MegaRex_Character_BP_Corrupt_C">Enraged Corrupted Rex</sys:String>
<sys:String x:Key="MegaTrike_Character_BP_Corrupt_C">Enraged Triceratops</sys:String>
<sys:String x:Key="Paracer_Character_BP_Corrupt_C">Corrupted Paraceratherium</sys:String>
<sys:String x:Key="Ptero_Character_BP_Corrupt_C">Corrupted Pteranodon</sys:String>
<sys:String x:Key="Raptor_Character_BP_Corrupt_C">Corrupted Raptor</sys:String>
<sys:String x:Key="Rex_Character_BP_Corrupt_C">Corrupted Rex</sys:String>
<sys:String x:Key="RockDrake_Character_BP_Corrupt_C">Corrupted Rock Drake</sys:String>
<sys:String x:Key="Spino_Character_BP_Corrupt_C">Corrupted Spino</sys:String>
<sys:String x:Key="Stego_Character_BP_Corrupt_C">Corrupted Stegosaurus</sys:String>
<sys:String x:Key="Trike_Character_BP_Corrupt_C">Corrupted Triceratops</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Corrupt_C">Corrupted Reaper King</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Fire_Corrupt_C">Corrupted Wyvern</sys:String>
<sys:String x:Key="DesertKaiju_Character_BP_C">Desert Titan</sys:String>
<sys:String x:Key="Enforcer_Character_BP_C">Enforcer</sys:String>
<sys:String x:Key="ForestKaiju_Character_BP_C">Forest Titan</sys:String>
<sys:String x:Key="Gacha_Character_BP_C">Gacha</sys:String>
<sys:String x:Key="GasBags_Character_BP_C">GasBags</sys:String>
<sys:String x:Key="IceJumper_Character_BP_C">Managarmr</sys:String>
<sys:String x:Key="IceKaiju_Character_BP_C">Ice Titan</sys:String>
<sys:String x:Key="MegaMek_Character_BP_C">Mega Mek</sys:String>
<sys:String x:Key="Mek_Character_BP_C">Mek</sys:String>
<sys:String x:Key="Owl_Character_BP_C">Snow Owl</sys:String>
<sys:String x:Key="Scout_Character_BP_C">Scout</sys:String>
<sys:String x:Key="Spindles_Character_BP_C">Velonasaur</sys:String>
<sys:String x:Key="Defender_Character_BP_C">Defense Unit</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Extinction - Bosses -->
<sys:String x:Key="CorruptTumor_Character_BP_C">Corrupt Tumor</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_C">King Titan (Gamma)</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_Alpha_C">King Titan (Alpha)</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_Beta_C">King Titan (Beta)</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Genesis -->
<sys:String x:Key="SpaceWhale_Character_BP_C">Astrocetus</sys:String>
<sys:String x:Key="BogSpider_Character_BP_C">Bloodstalker</sys:String>
<sys:String x:Key="Cherufe_Character_BP_C">Magmasaur</sys:String>
<sys:String x:Key="GiantTurtle_Character_BP_C">Megachelon</sys:String>
<sys:String x:Key="Shapeshifter_Small_Character_BP_C">Ferox Small</sys:String>
<sys:String x:Key="Shapeshifter_Large_Character_BP_C">Ferox Large</sys:String>
<sys:String x:Key="InsectSwarmChar_BP_C">Insect Swarm</sys:String>
<sys:String x:Key="MicrobeSwarmChar_BP_C">Parakeet Fish School</sys:String>
<sys:String x:Key="TekHoverSkiff_Character_BP_C">Tek Hover Skiff</sys:String>
<sys:String x:Key="BionicTrike_Character_BP_C">Tek Triceratops</sys:String>
<sys:String x:Key="BionicGigant_Character_BP_C">Tek Giganotosaurus</sys:String>
<sys:String x:Key="Volcano_Allo_Character_BP_C">X-Allosaur</sys:String>
<sys:String x:Key="Volcano_Ankylo_Character_BP_C">X-Ankylosaur</sys:String>
<sys:String x:Key="Snow_Argent_Character_BP_C">X-Argentavis</sys:String>
<sys:String x:Key="Ocean_Basilosaurus_Character_BP_C">X-Basilosaurus</sys:String>
<sys:String x:Key="Ocean_Dunkle_Character_BP_C">X-Dunkleosteus</sys:String>
<sys:String x:Key="Ocean_Dolphin_Character_BP_C">X-Ichthyosaurus</sys:String>
<sys:String x:Key="Ocean_Megalodon_Character_BP_C">X-Megalodon</sys:String>
<sys:String x:Key="Ocean_Mosa_Character_BP_C">X-Mosasaur</sys:String>
<sys:String x:Key="Snow_Otter_Character_BP_C">X-Otter</sys:String>
<sys:String x:Key="Bog_Para_Character_BP_C">X-Parasaur</sys:String>
<sys:String x:Key="Bog_Raptor_Character_BP_C">X-Raptor</sys:String>
<sys:String x:Key="Volcano_Rex_Character_BP_C">X-Rex</sys:String>
<sys:String x:Key="Volcano_Golem_Character_BP_C">X-Rock Elemental</sys:String>
<sys:String x:Key="Snow_Saber_Character_BP_C">X-Sabertooth</sys:String>
<sys:String x:Key="Lunar_Salmon_Character_BP_C">X-Sabertooth Salmon</sys:String>
<sys:String x:Key="Rare_Lunar_Salmon_Character_BP_C">X-Sabertooth Salmon (Rare)</sys:String>
<sys:String x:Key="Bog_Spino_Character_BP_C">X-Spinosaur</sys:String>
<sys:String x:Key="Bog_Tapejara_Character_BP_C">X-Tapejara</sys:String>
<sys:String x:Key="Volcano_Trike_Character_BP_C">X-Triceratops</sys:String>
<sys:String x:Key="Snow_Rhino_Character_BP_C">X-Woolly Rhino</sys:String>
<sys:String x:Key="Snow_Yutyrannus_Character_BP_C">X-Yutyrannus</sys:String>
<!--#endregion-->
<!--#region Dino/Creature Class Names - Genesis - Bosses -->
<sys:String x:Key="EelBoss_Character_BP_Easy_C">Moeder, Master of the Ocean (Easy Variant)</sys:String>
<sys:String x:Key="EelBoss_Character_BP_Medium_C">Moeder, Master of the Ocean (Medium Variant)</sys:String>
<sys:String x:Key="EelBoss_Character_BP_Hard_C">Moeder, Master of the Ocean (Hard Variant)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Easy_C">Eel Minion (Gamma)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Medium_C">Eel Minion (Beta)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Hard_C">Eel Minion (Alpha)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Easy_C">Corrupted Master Controller (Easy Variant)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Medium_C">Corrupted Master Controller (Medium Variant)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Hard_C">Corrupted Master Controller (Hard Variant)</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Engrams -->
<!--#region Engram Class Names -->
<sys:String x:Key="EngramEntry_AdvancedBullet_C">Advanced Bullet</sys:String>
<sys:String x:Key="EngramEntry_AdvancedRifleBullet_C">Advanced Rifle Bullet</sys:String>
<sys:String x:Key="EngramEntry_AdvancedSniperBullet_C">Advanced Sniper Bullet</sys:String>
<sys:String x:Key="EngramEntry_AggroTranqDart_C">Pheromone Dart</sys:String>
<sys:String x:Key="EngramEntry_AirConditioner_C">Air Conditioner</sys:String>
<sys:String x:Key="EngramEntry_AlarmTrap_C">Tripwire Alarm Trap</sys:String>
<sys:String x:Key="EngramEntry_AnvilBench_C">Smithy</sys:String>
<sys:String x:Key="EngramEntry_ArrowStone_C">Stone Arrow</sys:String>
<sys:String x:Key="EngramEntry_ArrowTranq_C">Tranq Arrow</sys:String>
<sys:String x:Key="EngramEntry_BallistaArrow_C">Spear Bolt</sys:String>
<sys:String x:Key="EngramEntry_BallistaTurret_C">Balista Turret</sys:String>
<sys:String x:Key="EngramEntry_BearTrap_C">Bear Trap</sys:String>
<sys:String x:Key="EngramEntry_BearTrap_Large_C">Large Bear Trap</sys:String>
<sys:String x:Key="EngramEntry_BeerBarrel_C">Beer Barrel</sys:String>
<sys:String x:Key="EngramEntry_BloodExtractor_C">Blood Extraction Syringe</sys:String>
<sys:String x:Key="EngramEntry_Bola_C">Bola</sys:String>
<sys:String x:Key="EngramEntry_Bookshelf_C">Bookshelf</sys:String>
<sys:String x:Key="EngramEntry_Bow_C">Bow</sys:String>
<sys:String x:Key="EngramEntry_BugRepel_C">Bug Repelant</sys:String>
<sys:String x:Key="EngramEntry_C4Ammo_C">C4 Charge</sys:String>
<sys:String x:Key="EngramEntry_Camera_C">Camera</sys:String>
<sys:String x:Key="EngramEntry_Campfire_C">Campfire</sys:String>
<sys:String x:Key="EngramEntry_Cannon_C">Cannon</sys:String>
<sys:String x:Key="EngramEntry_CannonBall_C">Cannon Ball</sys:String>
<sys:String x:Key="EngramEntry_Canteen_C">Canteen</sys:String>
<sys:String x:Key="EngramEntry_CatapultTurret_C">Catapult Turret</sys:String>
<sys:String x:Key="EngramEntry_ChainBola_C">Chain Bola</sys:String>
<sys:String x:Key="EngramEntry_ChemBench_C">Chemistry Bench</sys:String>
<sys:String x:Key="EngramEntry_ChitinBoots_C">Chitin Boots</sys:String>
<sys:String x:Key="EngramEntry_ChitinGloves_C">Chitin Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_ChitinHelmet_C">Chitin Helmet</sys:String>
<sys:String x:Key="EngramEntry_ChitinPants_C">Chitin Leggings</sys:String>
<sys:String x:Key="EngramEntry_ChitinPaste_C">Cementing Paste</sys:String>
<sys:String x:Key="EngramEntry_ChitinShirt_C">Chitin Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_ClothBoots_C">Cloth Boots</sys:String>
<sys:String x:Key="EngramEntry_ClothGloves_C">Cloth Gloves</sys:String>
<sys:String x:Key="EngramEntry_ClothHelmet_C">Cloth Hat</sys:String>
<sys:String x:Key="EngramEntry_ClothPants_C">Cloth Pants</sys:String>
<sys:String x:Key="EngramEntry_ClothShirt_C">Cloth Shirt</sys:String>
<sys:String x:Key="EngramEntry_Compass_C">Compass</sys:String>
<sys:String x:Key="EngramEntry_CompostBin_C">Compost Bin</sys:String>
<sys:String x:Key="EngramEntry_CompoundArrow_C">Metal Arrow</sys:String>
<sys:String x:Key="EngramEntry_CompoundBow_C">Compound Bow</sys:String>
<sys:String x:Key="EngramEntry_CookingPot_C">Cooking Pot</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Large_C">Large Crop Plot</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Medium_C">Medium Crop Plot</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Small_C">Small Crop Plot</sys:String>
<sys:String x:Key="EngramEntry_Crossbow_C">Crossbow</sys:String>
<sys:String x:Key="EngramEntry_CureLow_C">Lesser Antidote</sys:String>
<sys:String x:Key="EngramEntry_Electronics_C">Electronics</sys:String>
<sys:String x:Key="EngramEntry_ElectricProd_C">Electric Prod</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformLarge_C">Elevator Platform (Large)</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformMedium_C">Elevator Platform (Medium)</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformSmall_C">Elevator Platform (Small)</sys:String>
<sys:String x:Key="EngramEntry_ElevatorTrack_C">Elevator Track</sys:String>
<sys:String x:Key="EngramEntry_Fabricator_C">Fabricator</sys:String>
<sys:String x:Key="EngramEntry_FeedingTrough_C">Feeding Trough</sys:String>
<sys:String x:Key="EngramEntry_Fireplace_C">Fireplace</sys:String>
<sys:String x:Key="EngramEntry_FishingRod_C">Fishing Rod</sys:String>
<sys:String x:Key="EngramEntry_Flag_C">Multi-Panel Flag</sys:String>
<sys:String x:Key="EngramEntry_FlagSingle_C">Single Panel Flag</sys:String>
<sys:String x:Key="EngramEntry_FlareLauncher_C">Flare Gun</sys:String>
<sys:String x:Key="EngramEntry_Flashlight_C">Flashlight Attachment</sys:String>
<sys:String x:Key="EngramEntry_Forge_C">Refining Forge</sys:String>
<sys:String x:Key="EngramEntry_Furniture_WoodTable_C">Wooden Table</sys:String>
<sys:String x:Key="EngramEntry_FurBoots_C">Fur Boots</sys:String>
<sys:String x:Key="EngramEntry_FurGloves_C">Fur Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_FurHelmet_C">Fur Cap</sys:String>
<sys:String x:Key="EngramEntry_FurPants_C">Fur Leggings</sys:String>
<sys:String x:Key="EngramEntry_FurShirt_C">Fur Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_GPS_C">GPS</sys:String>
<sys:String x:Key="EngramEntry_GasGrenade_C">Smoke Grenade</sys:String>
<sys:String x:Key="EngramEntry_GasMask_C">Gas Mask</sys:String>
<sys:String x:Key="EngramEntry_GhillieBoots_C">Ghillie Boots</sys:String>
<sys:String x:Key="EngramEntry_GhillieGloves_C">Ghillie Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_GhillieHelmet_C">Ghillie Mask</sys:String>
<sys:String x:Key="EngramEntry_GhilliePants_C">Ghillie Leggings</sys:String>
<sys:String x:Key="EngramEntry_GhillieShirt_C">Ghillie Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_GrapplingHook_C">Grappling Hook</sys:String>
<sys:String x:Key="EngramEntry_Gravestone_C">Gravestone</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseCeiling_C">Greenhouse Ceiling</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseDoor_C">Greenhouse Door</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseRoof_C">Greenhouse Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Left_C">Greenhouse Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Right_C">Greenhouse Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWall_C">Greenhouse Wall</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWallWithDoor_C">Greenhouse Doorframe</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWindow_C">Greenhouse Window</sys:String>
<sys:String x:Key="EngramEntry_Grenade_C">Grenade</sys:String>
<sys:String x:Key="EngramEntry_Grill_C">Industrial Grill</sys:String>
<sys:String x:Key="EngramEntry_Grinder_C">Industrial Grinder</sys:String>
<sys:String x:Key="EngramEntry_Gunpowder_C">Gunpowder</sys:String>
<sys:String x:Key="EngramEntry_Handcuffs_C">Handcuffs</sys:String>
<sys:String x:Key="EngramEntry_HarpoonGun_C">Harpoon Launcher</sys:String>
<sys:String x:Key="EngramEntry_HeavyTurret_C">Heavy Auto Turret</sys:String>
<sys:String x:Key="EngramEntry_HideBoots_C">Hide Boots</sys:String>
<sys:String x:Key="EngramEntry_HideGloves_C">Hide Gloves</sys:String>
<sys:String x:Key="EngramEntry_HideHelmet_C">Hide Hat</sys:String>
<sys:String x:Key="EngramEntry_HidePants_C">Hide Pants</sys:String>
<sys:String x:Key="EngramEntry_HideShirt_C">Hide Shirt</sys:String>
<sys:String x:Key="EngramEntry_HideSleepingBag_C">Hide Sleeping Bag</sys:String>
<sys:String x:Key="EngramEntry_HoloScope_C">Holo-Scope Attachment</sys:String>
<sys:String x:Key="EngramEntry_IceBox_C">Refrigerator</sys:String>
<sys:String x:Key="EngramEntry_IndustrialCookingPot_C">Industrial Cooker</sys:String>
<sys:String x:Key="EngramEntry_IndustrialForge_C">Industrial Forge</sys:String>
<sys:String x:Key="EngramEntry_Keypad_C">Remote Keypad</sys:String>
<sys:String x:Key="EngramEntry_Lamppost_C">Lamppost</sys:String>
<sys:String x:Key="EngramEntry_LamppostOmni_C">Omnidirectional Lamppost</sys:String>
<sys:String x:Key="EngramEntry_Lance_C">Lance</sys:String>
<sys:String x:Key="EngramEntry_Laser_C">Laser Attachment</sys:String>
<sys:String x:Key="EngramEntry_MachinedPistol_C">Fabricated Pistol</sys:String>
<sys:String x:Key="EngramEntry_MachinedRifle_C">Assault Rifle</sys:String>
<sys:String x:Key="EngramEntry_MachinedShotgun_C">Pump-Action Shotgun</sys:String>
<sys:String x:Key="EngramEntry_MachinedSniper_C">Fabricated Sniper Rifle</sys:String>
<sys:String x:Key="EngramEntry_MagnifyingGlass_C">Magnifying Glass</sys:String>
<sys:String x:Key="EngramEntry_MetalBoots_C">Flak Boots</sys:String>
<sys:String x:Key="EngramEntry_MetalCatwalk_C">Metal Catwalk</sys:String>
<sys:String x:Key="EngramEntry_MetalCeiling_C">Metal Ceiling</sys:String>
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoor_C">Metal Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoorGiant_C">Giant Metal Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_MetalDoor_C">Metal Door</sys:String>
<sys:String x:Key="EngramEntry_MetalFenceFoundation_C">Metal Fence Foundation</sys:String>
<sys:String x:Key="EngramEntry_MetalFloor_C">Metal Foundation</sys:String>
<sys:String x:Key="EngramEntry_MetalGate_C">Metal Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_MetalGate_Large_C">Behemoth Gate</sys:String>
<sys:String x:Key="EngramEntry_MetalGateway_C">Metal Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_MetalGateway_Large_C">Behemoth Gateway</sys:String>
<sys:String x:Key="EngramEntry_MetalGloves_C">Flak Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_MetalHatchet_C">Metal Hatchet</sys:String>
<sys:String x:Key="EngramEntry_MetalHelmet_C">Flak Helmet</sys:String>
<sys:String x:Key="EngramEntry_MetalLadder_C">Metal Ladder</sys:String>
<sys:String x:Key="EngramEntry_MetalPants_C">Flak Leggings</sys:String>
<sys:String x:Key="EngramEntry_MetalPick_C">Metal Pick</sys:String>
<sys:String x:Key="EngramEntry_MetalPillar_C">Metal Pillar</sys:String>
<sys:String x:Key="EngramEntry_MetalRailing_C">Metal Railing</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIncline_C">Metal Irrigation Pipe - Inclined</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIntake_C">Metal Irrigation Pipe - Intake</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIntersection_C">Metal Irrigation Pipe - Intersection</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeStraight_C">Metal Irrigation Pipe - Straight</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeTap_C">Metal Irrigation Pipe - Tap</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeVertical_C">Metal Irrigation Pipe - Vertical</sys:String>
<sys:String x:Key="EngramEntry_MetalRamp_C">Metal Ramp</sys:String>
<sys:String x:Key="EngramEntry_MetalRoof_C">Metal Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_MetalShield_C">Metal Shield</sys:String>
<sys:String x:Key="EngramEntry_MetalShirt_C">Flak Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_MetalSickle_C">Metal Sickle</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_C">Metal Sign</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_Large_C">Metal Billboard</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_Wall_C">Metal Wall Sign</sys:String>
<sys:String x:Key="EngramEntry_MetalSlopedWall_Left_C">Metal Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_MetalSlopedWall_Right_C">Metal Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_MetalSpikeWall_C">Metal Spike Wall</sys:String>
<sys:String x:Key="EngramEntry_MetalStairs_C">Metal Staircase</sys:String>
<sys:String x:Key="EngramEntry_MetalTrapdoor_C">Metal Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_MetalTrapdoorGiant_C">Giant Metal Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_MetalWall_C">Metal Wall</sys:String>
<sys:String x:Key="EngramEntry_MetalWallWithDoor_C">Metal Doorframe</sys:String>
<sys:String x:Key="EngramEntry_MetalWallWithWindow_C">Metal Windowframe</sys:String>
<sys:String x:Key="EngramEntry_MetalWindow_C">Metal Window</sys:String>
<sys:String x:Key="EngramEntry_MinersHelmet_C">Heavy Miner's Helmet</sys:String>
<sys:String x:Key="EngramEntry_MinigunTurret_C">Minigun Turret</sys:String>
<sys:String x:Key="EngramEntry_MiracleGro_C">Re-Fertilizer</sys:String>
<sys:String x:Key="EngramEntry_ModernBed_C">Bunk Bed</sys:String>
<sys:String x:Key="EngramEntry_MortarAndPestle_C">Mortar and Pestle</sys:String>
<sys:String x:Key="EngramEntry_Motorboat_C">Motorboat</sys:String>
<sys:String x:Key="EngramEntry_Narcotic_C">Narcotic</sys:String>
<sys:String x:Key="EngramEntry_NightVisionGoggles_C">Night Vision Goggles</sys:String>
<sys:String x:Key="EngramEntry_NotePaper_C">Note</sys:String>
<sys:String x:Key="EngramEntry_Paintbrush_C">Paintbrush</sys:String>
<sys:String x:Key="EngramEntry_PaintingCanvas_C">Painting Canvas</sys:String>
<sys:String x:Key="EngramEntry_Parachute_C">Parachute</sys:String>
<sys:String x:Key="EngramEntry_Pike_C">Pike</sys:String>
<sys:String x:Key="EngramEntry_Pistol_C">Simple Pistol</sys:String>
<sys:String x:Key="EngramEntry_PoisonGrenade_C">Poison Grenade</sys:String>
<sys:String x:Key="EngramEntry_PoisonTrap_C">Tripwire Narcotic Trap</sys:String>
<sys:String x:Key="EngramEntry_Polymer_C">Polymer</sys:String>
<sys:String x:Key="EngramEntry_PowerCableIncline_C">Electrical Cable Inclined</sys:String>
<sys:String x:Key="EngramEntry_PowerCableIntersection_C">Electrical Cable Intersection</sys:String>
<sys:String x:Key="EngramEntry_PowerCableStraight_C">Electrical Cable Straight</sys:String>
<sys:String x:Key="EngramEntry_PowerCableVertical_C">Electrical Cable Vertical</sys:String>
<sys:String x:Key="EngramEntry_PowerGenerator_C">Electrical Generator</sys:String>
<sys:String x:Key="EngramEntry_PowerOutlet_C">Electrical Outlet</sys:String>
<sys:String x:Key="EngramEntry_PreservingBin_C">Preserving Bin</sys:String>
<sys:String x:Key="EngramEntry_Radio_C">Radio</sys:String>
<sys:String x:Key="EngramEntry_Raft_C">Raft</sys:String>
<sys:String x:Key="EngramEntry_RefinedTranqDart_C">Shocking Tranquilizer Dart</sys:String>
<sys:String x:Key="EngramEntry_RiotBoots_C">Riot Boots</sys:String>
<sys:String x:Key="EngramEntry_RiotGloves_C">Riot Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_RiotHelmet_C">Riot Helmet</sys:String>
<sys:String x:Key="EngramEntry_RiotPants_C">Riot Leggings</sys:String>
<sys:String x:Key="EngramEntry_RiotShirt_C">Riot Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_RiotShield_C">Riot Shield</sys:String>
<sys:String x:Key="EngramEntry_RocketAmmo_C">Rocket Propelled Grenade</sys:String>
<sys:String x:Key="EngramEntry_RocketLauncher_C">Rocket Launcher</sys:String>
<sys:String x:Key="EngramEntry_RocketTurret_C">Rocket Turret</sys:String>
<sys:String x:Key="EngramEntry_RopeLadder_C">Rope Ladder</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Allo_C">Saddle - Allosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Ankylo_C">Saddle - Ankylo</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Argentavis_C">Saddle - Argentavis</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Arthro_C">Saddle - Arthropluera</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Baryonyx_C">Saddle - Baryonyx</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Basilosaurus_C">Saddle - Basilosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Beaver_C">Saddle - Castoroides</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Carno_C">Saddle - Carno</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Chalico_C">Saddle - Chalicotherium</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Daeodon_C">Saddle - Daeodon</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Diplodocus_C">Saddle - Diplodocus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Direbear_C">Saddle - Dire Bear</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Doed_C">Saddle - Doedicurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Dolphin_C">Saddle - Ichthyosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Dunkle_C">Saddle - Dunkleosteus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Equus_C">Saddle - Equus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Galli_C">Saddle - Gallimimus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Gigant_C">Saddle - Giganotosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Hyaenodon_C">Saddle - Hyaenodon (Meatpack)</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Iguanodon_C">Saddle - Iguanodon</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Kaprosuchus_C">Saddle - Kaprosuchus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mammoth_C">Saddle - Mammoth</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Manta_C">Saddle - Manta</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalania_C">Saddle - Megalania</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalodon_C">Saddle - Megalodon</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalosaurus_C">Saddle - Megalosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megatherium_C">Saddle - Megatherium</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mosa_C">Saddle - Mosasaur</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mosa_Platform_C">Saddle - Mosasaur Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Pachy_C">Saddle - Pachy</sys:String>
<sys:String x:Key="EngramEntry_Saddle_PachyRhino_C">Saddle - Pachyrhinosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Para_C">Saddle - Parasaur</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Paracer_C">Saddle - Paracer</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Paracer_Platform_C">Saddle - Paracer Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Pela_C">Saddle - Pelagornis</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Phiomia_C">Saddle - Phiomia</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Plesia_C">Saddle - Plesiosaur</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Plesio_Platform_C">Saddle - Plesiosaur Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Procop_C">Saddle - Procoptodon</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Ptero_C">Saddle - Pteranodon</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Quetz_C">Saddle - Quetz</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Quetz_Platform_C">Saddle - Quetz Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Raptor_C">Saddle - Raptor</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Rex_C">Saddle - Rex</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Rhino_C">Saddle - Woolly Rhino</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Saber_C">Saddle - Sabertooth</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sarco_C">Saddle - Sarco</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sauro_C">Saddle - Bronto</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sauro_Platform_C">Saddle - Bronto Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Scorpion_C">Saddle - Pulmonoscorpius</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Spider_C">Saddle - Araneo</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Spino_C">Saddle - Spino</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Stag_C">Saddle - Megaloceros</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Stego_C">Saddle - Stego</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Tapejara_C">Saddle - Tapejara</sys:String>
<sys:String x:Key="EngramEntry_Saddle_TerrorBird_C">Saddle - Terror Bird</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Therizino_C">Saddle - Therizinosaurus</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Thylaco_C">Saddle - Thylacoleo</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Titano_Platform_C">Saddle - Titanosaur Platform</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Toad_C">Saddle - Beelzebufo</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Trike_C">Saddle - Trike</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Turtle_C">Saddle - Carbonemys</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Tuso_C">Saddle - Tusoteuthis</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Yuty_C">Saddle - Yutyrannus</sys:String>
<sys:String x:Key="EngramEntry_Scissors_C">Scissors</sys:String>
<sys:String x:Key="EngramEntry_Scope_C">Scope Attachment</sys:String>
<sys:String x:Key="EngramEntry_ScubaBoots_Flippers_C">SCUBA Flippers</sys:String>
<sys:String x:Key="EngramEntry_ScubaHelmet_Goggles_C">SCUBA Mask</sys:String>
<sys:String x:Key="EngramEntry_ScubaPants_C">SCUBA Leggings</sys:String>
<sys:String x:Key="EngramEntry_ScubaShirt_SuitWithTank_C">SCUBA Tank</sys:String>
<sys:String x:Key="EngramEntry_SeaMine_C">Homing Underwater Mine</sys:String>
<sys:String x:Key="EngramEntry_Silencer_C">Silencer Attachment</sys:String>
<sys:String x:Key="EngramEntry_SimpleBed_C">Simple Bed</sys:String>
<sys:String x:Key="EngramEntry_SimpleBullet_C">Simple Bullet</sys:String>
<sys:String x:Key="EngramEntry_SimpleRifle_C">Longneck Rifle</sys:String>
<sys:String x:Key="EngramEntry_SimpleRifleBullet_C">Simple Rifle Ammo</sys:String>
<sys:String x:Key="EngramEntry_SimpleShotgun_C">Shotgun</sys:String>
<sys:String x:Key="EngramEntry_SimpleShotgunBullet_C">Simple Shotgun Ammo</sys:String>
<sys:String x:Key="EngramEntry_Slingshot_C">Slingshot</sys:String>
<sys:String x:Key="EngramEntry_Sparkpowder_C">Sparkpowder</sys:String>
<sys:String x:Key="EngramEntry_Spear_C">Spear</sys:String>
<sys:String x:Key="EngramEntry_SprayPainter_C">Spray Painter</sys:String>
<sys:String x:Key="EngramEntry_Spyglass_C">Spyglass</sys:String>
<sys:String x:Key="EngramEntry_StandingTorch_C">Standing Torch</sys:String>
<sys:String x:Key="EngramEntry_Stimulant_C">Stimulant</sys:String>
<sys:String x:Key="EngramEntry_StoneCeiling_C">Stone Ceiling</sys:String>
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoor_C">Stone Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoorGiant_C">Giant Stone Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_StoneClub_C">Wooden Club</sys:String>
<sys:String x:Key="EngramEntry_StoneDoor_C">Reinforced Wooden Door</sys:String>
<sys:String x:Key="EngramEntry_StoneFenceFoundation_C">Stone Fence Foundation</sys:String>
<sys:String x:Key="EngramEntry_StoneFloor_C">Stone Foundation</sys:String>
<sys:String x:Key="EngramEntry_StoneGate_C">Reinforced Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_StoneGateLarge_C">Behemoth Reinforced Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_StoneGateway_C">Stone Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_StoneGateway_Large_C">Behemoth Stone Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_StoneHatchet_C">Stone Hatchet</sys:String>
<sys:String x:Key="EngramEntry_StonePick_C">Stone Pick</sys:String>
<sys:String x:Key="EngramEntry_StonePillar_C">Stone Pillar</sys:String>
<sys:String x:Key="EngramEntry_StonePipeInclined_C">Stone Irrigation Pipe - Inclined</sys:String>
<sys:String x:Key="EngramEntry_StonePipeIntake_C">Stone Irrigation Pipe - Intake</sys:String>
<sys:String x:Key="EngramEntry_StonePipeIntersection_C">Stone Irrigation Pipe - Intersection</sys:String>
<sys:String x:Key="EngramEntry_StonePipeStraight_C">Stone Irrigation Pipe - Straight</sys:String>
<sys:String x:Key="EngramEntry_StonePipeTap_C">Stone Irrigation Pipe - Tap</sys:String>
<sys:String x:Key="EngramEntry_StonePipeVertical_C">Stone Irrigation Pipe - Vertical</sys:String>
<sys:String x:Key="EngramEntry_StoneRailing_C">Stone Railing</sys:String>
<sys:String x:Key="EngramEntry_StoneRoof_C">Stone Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_StoneSlopedWall_Left_C">Stone Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_StoneSlopedWall_Right_C">Stone Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_StoneStairs_C">Stone Staircase</sys:String>
<sys:String x:Key="EngramEntry_StoneTrapdoor_C">Reinforced Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_StoneTrapdoorGiant_C">Giant Reinforced Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_StoneWall_C">Stone Wall</sys:String>
<sys:String x:Key="EngramEntry_StoneWallWithDoor_C">Stone Doorframe</sys:String>
<sys:String x:Key="EngramEntry_StoneWallWithWindow_C">Stone Windowframe</sys:String>
<sys:String x:Key="EngramEntry_StoneWindow_C">Reinforced Window</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Huge_C">Vault</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Large_C">Large Storage Box</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Small_C">Storage Box</sys:String>
<sys:String x:Key="EngramEntry_SubstrateAbsorbent_C">Absorbent Substrate</sys:String>
<sys:String x:Key="EngramEntry_Sword_C">Sword</sys:String>
<sys:String x:Key="EngramEntry_ThatchCeiling_C">Thatch Roof</sys:String>
<sys:String x:Key="EngramEntry_ThatchDoor_C">Thatch Door</sys:String>
<sys:String x:Key="EngramEntry_ThatchFloor_C">Thatch Foundation</sys:String>
<sys:String x:Key="EngramEntry_ThatchWall_C">Thatch Wall</sys:String>
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Left_C">Thatch Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Right_C">Thatch Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_ThatchRoof_C">Thatch Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_ThatchWallWithDoor_C">Thatch Doorframe</sys:String>
<sys:String x:Key="EngramEntry_Toilet_C">Toilet</sys:String>
<sys:String x:Key="EngramEntry_Torch_C">Torch</sys:String>
<sys:String x:Key="EngramEntry_TrainingDummy_C">Training Dummy</sys:String>
<sys:String x:Key="EngramEntry_TranqDart_C">Tranquilizer Dart</sys:String>
<sys:String x:Key="EngramEntry_TranqSpearBolt_C">Tranq Spear Bolt</sys:String>
<sys:String x:Key="EngramEntry_TransGPS_C">Transponder Tracker</sys:String>
<sys:String x:Key="EngramEntry_TransGPSAmmo_C">Transponder Node</sys:String>
<sys:String x:Key="EngramEntry_TreePlatformMetal_C">Metal Tree Platform</sys:String>
<sys:String x:Key="EngramEntry_TreePlatformWood_C">Wooden Tree Platform</sys:String>
<sys:String x:Key="EngramEntry_TreeSapTap_C">Tree Sap Tap</sys:String>
<sys:String x:Key="EngramEntry_TripwireC4_C">Improvised Explosive Device</sys:String>
<sys:String x:Key="EngramEntry_TrophyBase_C">Trophy Base</sys:String>
<sys:String x:Key="EngramEntry_TrophyWall_C">Trophy Wall-Mount</sys:String>
<sys:String x:Key="EngramEntry_Turret_C">Auto Turret</sys:String>
<sys:String x:Key="EngramEntry_WallTorch_C">Wall Torch</sys:String>
<sys:String x:Key="EngramEntry_Wardrums_C">Wardrums</sys:String>
<sys:String x:Key="EngramEntry_WarMap_C">War Map</sys:String>
<sys:String x:Key="EngramEntry_WaterJar_C">Water Jar</sys:String>
<sys:String x:Key="EngramEntry_Waterskin_C">Waterskin</sys:String>
<sys:String x:Key="EngramEntry_WaterTank_C">Water Resevoir</sys:String>
<sys:String x:Key="EngramEntry_WaterTankMetal_C">Metal Water Resevoir</sys:String>
<sys:String x:Key="EngramEntry_WeaponC4_C">C4 Remote Detonator</sys:String>
<sys:String x:Key="EngramEntry_WoodBench_C">Wooden Bench</sys:String>
<sys:String x:Key="EngramEntry_WoodCage_C">Wooden Cage</sys:String>
<sys:String x:Key="EngramEntry_WoodCatwalk_C">Wooden Catwalk</sys:String>
<sys:String x:Key="EngramEntry_WoodCeiling_C">Wooden Ceiling</sys:String>
<sys:String x:Key="EngramEntry_WoodCeilingWithTrapdoor_C">Wooden Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_WoodChair_C">Wooden Chair</sys:String>
<sys:String x:Key="EngramEntry_WoodDoor_C">Wooden Door</sys:String>
<sys:String x:Key="EngramEntry_WoodFenceFoundation_C">Wooden Fence Foundation</sys:String>
<sys:String x:Key="EngramEntry_WoodFloor_C">Wooden Foundation</sys:String>
<sys:String x:Key="EngramEntry_WoodGate_C">Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_WoodGateway_C">Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_WoodLadder_C">Wooden Ladder</sys:String>
<sys:String x:Key="EngramEntry_WoodPillar_C">Wooden Pillar</sys:String>
<sys:String x:Key="EngramEntry_WoodRailing_C">Wooden Railing</sys:String>
<sys:String x:Key="EngramEntry_WoodRamp_C">Wooden Ramp</sys:String>
<sys:String x:Key="EngramEntry_WoodShield_C">Wooden Shield</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_C">Wooden Sign</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_Large_C">Wooden Billboard</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_Wall_C">Wooden Wall Sign</sys:String>
<sys:String x:Key="EngramEntry_WoodSpikeWall_C">Wooden Spike Wall</sys:String>
<sys:String x:Key="EngramEntry_WoodTrapdoor_C">Wooden Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_WoodWall_C">Wooden Wall</sys:String>
<sys:String x:Key="EngramEntry_WoodSlopedWall_Left_C">Wooden Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_WoodSlopedWall_Right_C">Wooden Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_WoodStairs_C">Wooden Staircase</sys:String>
<sys:String x:Key="EngramEntry_WoodRoof_C">Wooden Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_WoodWallWithDoor_C">Wooden Doorframe</sys:String>
<sys:String x:Key="EngramEntry_WoodWallWithWindow_C">Wooden Windowframe</sys:String>
<sys:String x:Key="EngramEntry_WoodWindow_C">Wooden Window</sys:String>
<!--#endregion-->
<!--#region Tekgram Class Names -->
<sys:String x:Key="EngramEntry_Tek_Gate_C">Tek Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gate_Large_C">Tek Behemoth Gate</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gategrame_C">Tek Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gategrame_Large_C">Tek Behemoth Gateway</sys:String>
<sys:String x:Key="EngramEntry_TekBed_C">Tek Sleeping Pod</sys:String>
<sys:String x:Key="EngramEntry_TekBoots_C">Tek Boots</sys:String>
<sys:String x:Key="EngramEntry_TekCatwalk_C">Tek Catwalk</sys:String>
<sys:String x:Key="EngramEntry_TekCeiling_C">Tek Ceiling</sys:String>
<sys:String x:Key="EngramEntry_TekCeilingWithTrapdoor_C">Tek Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_TekCloningChamber_C">Tek Cloning Chamber</sys:String>
<sys:String x:Key="EngramEntry_TekDoor_C">Tek Door</sys:String>
<sys:String x:Key="EngramEntry_TekFenceFoundation_C">Tek Fence Foundation</sys:String>
<sys:String x:Key="EngramEntry_TekFloor_C">Tek Foundation</sys:String>
<sys:String x:Key="EngramEntry_TekGenerator_C">Tek Generator</sys:String>
<sys:String x:Key="EngramEntry_TekGloves_C">Tek Gauntlets</sys:String>
<sys:String x:Key="EngramEntry_TekGrenade_C">Tek Grenade</sys:String>
<sys:String x:Key="EngramEntry_TekHelmet_C">Tek Helmet</sys:String>
<sys:String x:Key="EngramEntry_TekLadder_C">Tek Ladder</sys:String>
<sys:String x:Key="EngramEntry_TekLight_C">Tek Light</sys:String>
<sys:String x:Key="EngramEntry_TekMegalodonSaddle_C">Tek Saddle - Megalodon</sys:String>
<sys:String x:Key="EngramEntry_TekMosaSaddle_C">Tek Saddle - Mosasaur</sys:String>
<sys:String x:Key="EngramEntry_TekPants_C">Tek Leggings</sys:String>
<sys:String x:Key="EngramEntry_TekPillar_C">Tek Pillar</sys:String>
<sys:String x:Key="EngramEntry_TekRailing_C">Tek Railing</sys:String>
<sys:String x:Key="EngramEntry_TekRamp_C">Tek Ramp</sys:String>
<sys:String x:Key="EngramEntry_TekReplicator_C">Tek Replicator</sys:String>
<sys:String x:Key="EngramEntry_TekRexSaddle_C">Tek Saddle - Rex</sys:String>
<sys:String x:Key="EngramEntry_TekRifle_C">Tek Rifle</sys:String>
<sys:String x:Key="EngramEntry_TekRoof_C">Tek Sloped Roof</sys:String>
<sys:String x:Key="EngramEntry_TekShield_C">Tek Forcefield</sys:String>
<sys:String x:Key="EngramEntry_TekShieldArmor_C">Tek Shield</sys:String>
<sys:String x:Key="EngramEntry_TekShirt_C">Tek Chestpiece</sys:String>
<sys:String x:Key="EngramEntry_TekSlopedWall_Left_C">Tek Sloped Wall Left</sys:String>
<sys:String x:Key="EngramEntry_TekSlopedWall_Right_C">Tek Sloped Wall Right</sys:String>
<sys:String x:Key="EngramEntry_TekStairs_C">Tek Staircase</sys:String>
<sys:String x:Key="EngramEntry_TekSword_C">Tek Sword</sys:String>
<sys:String x:Key="EngramEntry_TekTapejaraSaddle_C">Tek Saddle - Tapejara</sys:String>
<sys:String x:Key="EngramEntry_TekTeleporter_C">Tek Teleporter</sys:String>
<sys:String x:Key="EngramEntry_TekTransmitter_C">Tek Transmitter</sys:String>
<sys:String x:Key="EngramEntry_TekTrapdoor_C">Tek Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_TekTrough_C">Tek Trough</sys:String>
<sys:String x:Key="EngramEntry_TekUnderwaterBase_C">Tek Vacuum Compartment</sys:String>
<sys:String x:Key="EngramEntry_TekUnderwaterBase_BottomEntry_C">Tek Vacuum Compartment Moonpool</sys:String>
<sys:String x:Key="EngramEntry_TekWall_C">Tek Wall</sys:String>
<sys:String x:Key="EngramEntry_TekWallWithDoor_C">Tek Doorframe</sys:String>
<sys:String x:Key="EngramEntry_TekWallWithWindow_C">Tek Windowframe</sys:String>
<sys:String x:Key="EngramEntry_TekWindow_C">Tek Window</sys:String>
<sys:String x:Key="EngramEntry_TurretTek_C">Tek Turret</sys:String>
<!--#endregion-->
<!--#region Engram Class Names - Primitive Plus -->
<sys:String x:Key="EngramEntry_AdobeCeiling_PP_C">Adobe Ceiling</sys:String>
<sys:String x:Key="EngramEntry_AdobeDoor_PP_C">Adobe Door</sys:String>
<sys:String x:Key="EngramEntry_AdobeFloor_PP_C">Adobe Foundation</sys:String>
<sys:String x:Key="EngramEntry_AdobeWall_PP_C">Adobe Wall</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_PP_C">Adobe Doorframe</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_PP_C">Adobe Windowframe</sys:String>
<sys:String x:Key="EngramEntry_AdvancedWorkbench_C">Advanced Workbench</sys:String>
<sys:String x:Key="EngramEntry_AlchemyTable_C">Alchemy Table</sys:String>
<sys:String x:Key="EngramEntry_ArrowFlaming_C">Flaming Arrow</sys:String>
<sys:String x:Key="EngramEntry_ArrowObsi_C">Obsidian Arrow</sys:String>
<sys:String x:Key="EngramEntry_ArrowStone_Feathered_C">Feathered Stone Arrow</sys:String>
<sys:String x:Key="EngramEntry_ArrowWoodSign_C">Wooden Arrow Sign</sys:String>
<sys:String x:Key="EngramEntry_BakersOven_C">Bakers Oven</sys:String>
<sys:String x:Key="EngramEntry_Barrel_Gunpowder_C">Barrel of Gunpowder</sys:String>
<sys:String x:Key="EngramEntry_Barrel_Normal_C">Storage Barrel</sys:String>
<sys:String x:Key="EngramEntry_Battleaxe_C">BattleAxe</sys:String>
<sys:String x:Key="EngramEntry_BigBonfire_C">Big Bonfire</sys:String>
<sys:String x:Key="EngramEntry_BigCampfire_C">Big Campfire</sys:String>
<sys:String x:Key="EngramEntry_BigFenceOpening_C">Big Fence - Opening</sys:String>
<sys:String x:Key="EngramEntry_BigFencePost_C">Big Fence - Post</sys:String>
<sys:String x:Key="EngramEntry_BigFenceSection_C">Big Fence - Section</sys:String>
<sys:String x:Key="EngramEntry_BiscuitBatter_C">Biscuit Batter</sys:String>
<sys:String x:Key="EngramEntry_Bonemeal_C">Bonemeal Fertilizer</sys:String>
<sys:String x:Key="EngramEntry_Brazier_C">Brazier</sys:String>
<sys:String x:Key="EngramEntry_BrickGateLarge_C">Concrete Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_BrickGateway_C">Brick Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_BrickSlopedWall_Left_C">Sloped Brick Wall Left</sys:String>
<sys:String x:Key="EngramEntry_BrickSlopedWall_Right_C">Sloped Brick Wall Right</sys:String>
<sys:String x:Key="EngramEntry_BrickWall_C">Brick Wall</sys:String>
<sys:String x:Key="EngramEntry_BrickWallWithDoor_C">Brick Doorframe</sys:String>
<sys:String x:Key="EngramEntry_BrickWallWithWindow_C">Brick Windowframe</sys:String>
<sys:String x:Key="EngramEntry_Cabinet_C">Wooden Cabinet</sys:String>
<sys:String x:Key="EngramEntry_Cabinet2_C">Covered Wooden Cabinet</sys:String>
<sys:String x:Key="EngramEntry_CakeBatter_C">Cake Batter</sys:String>
<sys:String x:Key="EngramEntry_Candle_C">Candles</sys:String>
<sys:String x:Key="EngramEntry_Canteen_PP_C">Canteen</sys:String>
<sys:String x:Key="EngramEntry_CarnivoreBait_C">Trap Bait</sys:String>
<sys:String x:Key="EngramEntry_Cauldron_C">Cauldron</sys:String>
<sys:String x:Key="EngramEntry_CeilingLamp_C">Ceiling Lamp</sys:String>
<sys:String x:Key="EngramEntry_Cement_C">Fresh Cement</sys:String>
<sys:String x:Key="EngramEntry_CementMixer_C">Cement Mixer</sys:String>
<sys:String x:Key="EngramEntry_CementRoof_C">Sloped Cement Roof</sys:String>
<sys:String x:Key="EngramEntry_ChainPipeStraight_C">Well Chain</sys:String>
<sys:String x:Key="EngramEntry_Cigarette_C">Cigarette</sys:String>
<sys:String x:Key="EngramEntry_Clay_PP_C">Clay</sys:String>
<sys:String x:Key="EngramEntry_ConcreteCeiling_C">Concrete Ceiling</sys:String>
<sys:String x:Key="EngramEntry_ConcreteFoundation_C">Concrete Foundation</sys:String>
<sys:String x:Key="EngramEntry_ConcretePillar_C">Concrete Pillar</sys:String>
<sys:String x:Key="EngramEntry_ConcreteRamp_C">Concrete Ramp</sys:String>
<sys:String x:Key="EngramEntry_ConstructionTable_C">Construction Table</sys:String>
<sys:String x:Key="EngramEntry_CookieDough_C">Cookie Dough</sys:String>
<sys:String x:Key="EngramEntry_CookingStation_C">Cooking Station</sys:String>
<sys:String x:Key="EngramEntry_Cornstarch_C">Corn Starch</sys:String>
<sys:String x:Key="EngramEntry_DeadfallTrap_C">Deadfall Trap</sys:String>
<sys:String x:Key="EngramEntry_Fabric_C">Fabric</sys:String>
<sys:String x:Key="EngramEntry_Fence_C">Wood Post Fence</sys:String>
<sys:String x:Key="EngramEntry_FermentingBarrel_C">Fermenting Barrel</sys:String>
<sys:String x:Key="EngramEntry_Firewood_C">Fresh Firewood</sys:String>
<sys:String x:Key="EngramEntry_FishBait_C">Fish Bait</sys:String>
<sys:String x:Key="EngramEntry_FishTrap_C">Fish Trap</sys:String>
<sys:String x:Key="EngramEntry_Flour_C">Sack of Flour</sys:String>
<sys:String x:Key="EngramEntry_GeneralLantern_C">Table Lantern</sys:String>
<sys:String x:Key="EngramEntry_GlassCeiling_C">Lumber Glass Ceiling</sys:String>
<sys:String x:Key="EngramEntry_GlassDoor_C">Reinforced Glass Door</sys:String>
<sys:String x:Key="EngramEntry_GlassRoof_C">Sloped Glass Roof</sys:String>
<sys:String x:Key="EngramEntry_GlassWindow_C">Reinforced Glass Window</sys:String>
<sys:String x:Key="EngramEntry_GrapeJuice_C">Grape Juice</sys:String>
<sys:String x:Key="EngramEntry_Gravy_C">Gravy</sys:String>
<sys:String x:Key="EngramEntry_Grindstone_C">Grindstone</sys:String>
<sys:String x:Key="EngramEntry_GroundCashew_C">Ground Cashew</sys:String>
<sys:String x:Key="EngramEntry_GroundSoybean_C">Ground Soybean</sys:String>
<sys:String x:Key="EngramEntry_Handmill_C">Handmill</sys:String>
<sys:String x:Key="EngramEntry_HuntingKnife_C">Stone Hunting Knife</sys:String>
<sys:String x:Key="EngramEntry_Icing_C">Icing</sys:String>
<sys:String x:Key="EngramEntry_IndustrialCookingPot_PP_C">Industrial Cooker</sys:String>
<sys:String x:Key="EngramEntry_IndustrialGrill_C">Industrial Grill</sys:String>
<sys:String x:Key="EngramEntry_JuicePress_C">Fruit Press</sys:String>
<sys:String x:Key="EngramEntry_Juice_Amaberry_C">Amaberry Juice</sys:String>
<sys:String x:Key="EngramEntry_Juice_Azulberry_C">Azulberry Juice</sys:String>
<sys:String x:Key="EngramEntry_Juice_MejoBerry_C">Mejoberry Juice</sys:String>
<sys:String x:Key="EngramEntry_Juice_Stimbull_C">Stimbull Juice</sys:String>
<sys:String x:Key="EngramEntry_Juice_Tintoberry_C">Tintoberry Juice</sys:String>
<sys:String x:Key="EngramEntry_Juice_Tomato_C">Tomato Juice</sys:String>
<sys:String x:Key="EngramEntry_Longbow_C">Longbow</sys:String>
<sys:String x:Key="EngramEntry_LumberBench_C">Lumber Bench</sys:String>
<sys:String x:Key="EngramEntry_LumberCeiling_C">Lumber Ceiling</sys:String>
<sys:String x:Key="EngramEntry_LumberChair_C">Lumber Chair</sys:String>
<sys:String x:Key="EngramEntry_LumberDoor_C">Lumber Door</sys:String>
<sys:String x:Key="EngramEntry_LumberFloor_C">Lumber Foundation</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassDoorframe_C">Lumber Glass Doorframe</sys:String>
<sys:String x:Key="EngramEntry_LumberGateLarge_C">Lumber Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_LumberGateway_C">Lumber Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Left_C">Sloped Lumber Glass Wall Left</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Right_C">Sloped Lumber Glass Wall Right</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassWindow_C">Lumber Window</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassWindowframe_C">Lumber Glass Windowframe</sys:String>
<sys:String x:Key="EngramEntry_LumberRamp_C">Lumber Ramp</sys:String>
<sys:String x:Key="EngramEntry_LumberRoof_C">Sloped Lumber Roof</sys:String>
<sys:String x:Key="EngramEntry_LumberSlopedWall_Left_C">Sloped Lumber Wall Left</sys:String>
<sys:String x:Key="EngramEntry_LumberSlopedWall_Right_C">Sloped Lumber Wall Right</sys:String>
<sys:String x:Key="EngramEntry_LumberStation_C">Lumber Station</sys:String>
<sys:String x:Key="EngramEntry_LumberTable_C">Lumber Table</sys:String>
<sys:String x:Key="EngramEntry_LumberWall_C">Lumber Wall</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithDoor_C">Lumber Doorframe</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithPane_C">Lumber Glass Wall</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithWindow_C">Lumber Windowframe</sys:String>
<sys:String x:Key="EngramEntry_Mailbox_C">APS Mailbox</sys:String>
<sys:String x:Key="EngramEntry_Malt_C">Cup of Malt</sys:String>
<sys:String x:Key="EngramEntry_MarketStall_C">Market Stall</sys:String>
<sys:String x:Key="EngramEntry_MetalHammer_C">Metal Hammer</sys:String>
<sys:String x:Key="EngramEntry_MetalMachete_C">Metal Machete</sys:String>
<sys:String x:Key="EngramEntry_Milk_C">Milk</sys:String>
<sys:String x:Key="EngramEntry_MinersCart_C">Miners Box</sys:String>
<sys:String x:Key="EngramEntry_ModTable_C">Modular Table</sys:String>
<sys:String x:Key="EngramEntry_ObsidianSpear_C">Obsidian Spear</sys:String>
<sys:String x:Key="EngramEntry_ObsiPick_C">Obsidian Pickaxe</sys:String>
<sys:String x:Key="EngramEntry_OilTank_C">Oil Tank</sys:String>
<sys:String x:Key="EngramEntry_PancakeBatter_C">Pancake Batter</sys:String>
<sys:String x:Key="EngramEntry_Pitchfork_C">Pitchfork</sys:String>
<sys:String x:Key="EngramEntry_PizzaDough_C">Pizza Dough</sys:String>
<sys:String x:Key="EngramEntry_PontoonBridge_C">Pontoon Bridge</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveGrill_C">Primitive Grill</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveIndustrialForge_C">Primitive Forge</sys:String>
<sys:String x:Key="EngramEntry_PrimitivePistol_C">Flintlock Pistol</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveRifle_C">Musket</sys:String>
<sys:String x:Key="EngramEntry_RawDough_C">Fresh Dough</sys:String>
<sys:String x:Key="EngramEntry_RecurveBow_C">Recurve Bow</sys:String>
<sys:String x:Key="EngramEntry_RowBoat_C">Rowboat</sys:String>
<sys:String x:Key="EngramEntry_Salt_C">Salt</sys:String>
<sys:String x:Key="EngramEntry_SeedOil_C">Organic Oil</sys:String>
<sys:String x:Key="EngramEntry_SimpleHammock_C">Simple Hammock</sys:String>
<sys:String x:Key="EngramEntry_SimpleTeepee_C">Teepee</sys:String>
<sys:String x:Key="EngramEntry_Smokehouse_C">Smokehouse</sys:String>
<sys:String x:Key="EngramEntry_SteelHandrail_C">Steel Handrail</sys:String>
<sys:String x:Key="EngramEntry_SteelPillar_C">Steel Pillar</sys:String>
<sys:String x:Key="EngramEntry_StoneFence_Big_C">Big Stone Fence</sys:String>
<sys:String x:Key="EngramEntry_StoneFence_Small_C">Small Stone Fence</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Safe_C">Steel Safebox</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_SteelLocker_C">Steel Locker</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Firewood_C">Firewood Holder</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_C">Modern Storage Shelf</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_Hanging_C">Modern Hanging Shelf</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_PreservingHut_C">Preserving Campfire</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Weapon_C">Weapon Rack</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Wood_C">Wood Storage Shed</sys:String>
<sys:String x:Key="EngramEntry_SugarJuice_C">Fresh Sugar Juice Bucket</sys:String>
<sys:String x:Key="EngramEntry_TanningRack_C">Tanning Rack</sys:String>
<sys:String x:Key="EngramEntry_TomatoSauce_C">Tomato Sauce</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Bread_C">Trading Crate (Bread)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Eggs_C">Trading Crate (Eggs)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_FruitsVeggies_C">Trading Crate (Fruits Veggies)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Small_C">Trading Crate</sys:String>
<sys:String x:Key="EngramEntry_TudorBar_C">Tudor Bar</sys:String>
<sys:String x:Key="EngramEntry_TudorBar_L_C">Tudor Bar (L Shaped)</sys:String>
<sys:String x:Key="EngramEntry_VikingAxe_C">Viking Axe</sys:String>
<sys:String x:Key="EngramEntry_WaterTower_C">Steel Water Tower</sys:String>
<sys:String x:Key="EngramEntry_WaterWell_PP_C">Water Well</sys:String>
<sys:String x:Key="EngramEntry_WellBucket_C">Well Bucket</sys:String>
<sys:String x:Key="EngramEntry_Windmill_C">Windmill</sys:String>
<sys:String x:Key="EngramEntry_WoodHandrail_C">Wood Handrail</sys:String>
<sys:String x:Key="EngramEntry_WoodPlank_C">Wood Plank</sys:String>
<sys:String x:Key="EngramEntry_Yurt_C">Yurt</sys:String>
<!--#endregion-->
<!--#region Engram Class Names - Scorched Earth -->
<sys:String x:Key="EngramEntry_AdobeCeiling_C">Adobe Ceiling</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingDoorGiant_C">Giant Adobe Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingWithDoorWay_Giant_C">Giant Adobe Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingWithTrapdoor_C">Adobe Hatchframe</sys:String>
<sys:String x:Key="EngramEntry_AdobeDoor_C">Adobe Door</sys:String>
<sys:String x:Key="EngramEntry_AdobeFenceFoundation_C">Adobe Fence Foundation</sys:String>
<sys:String x:Key="EngramEntry_AdobeFloor_C">Adobe Foundation</sys:String>
<sys:String x:Key="EngramEntry_AdobeGate_C">Adobe Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_AdobeGate_Large_C">Behemoth Adobe Dinosaur Gate</sys:String>
<sys:String x:Key="EngramEntry_AdobeGateway_C">Adobe Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_AdobeGateway_Large_C">Behemoth Adobe Dinosaur Gateway</sys:String>
<sys:String x:Key="EngramEntry_AdobeLadder_C">Adobe Ladder</sys:String>
<sys:String x:Key="EngramEntry_AdobePillar_C">Adobe Pillar</sys:String>
<sys:String x:Key="EngramEntry_AdobeRailing_C">Adobe Railing</sys:String>
<sys:String x:Key="EngramEntry_AdobeRamp_C">Adobe Ramp</sys:String>
<sys:String x:Key="EngramEntry_AdobeRoof_C">Adobe Roof Sloped</sys:String>
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Left_C">Adobe Wall Sloped Left</sys:String>
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Right_C">Adobe Wall Sloped Right</sys:String>
<sys:String x:Key="EngramEntry_AdobeStairs_C">Adobe Staircase</sys:String>
<sys:String x:Key="EngramEntry_AdobeTrapdoor_C">Adobe Trapdoor</sys:String>
<sys:String x:Key="EngramEntry_AdobeWall_C">Adobe Wall</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_C">Adobe Doorframe</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_C">Adobe Windowframe</sys:String>
<sys:String x:Key="EngramEntry_AdobeWindow_C">Adobe Window</sys:String>
<sys:String x:Key="EngramEntry_Boomerang_C">Boomerang</sys:String>
<sys:String x:Key="EngramEntry_ChainSaw_C">Chainsaw</sys:String>
<sys:String x:Key="EngramEntry_Clay_C">Clay</sys:String>
<sys:String x:Key="EngramEntry_ClusterGrenade_C">Cluster Grenade</sys:String>
<sys:String x:Key="EngramEntry_DesertClothBoots_C">Desert Cloth Boots</sys:String>
<sys:String x:Key="EngramEntry_DesertClothGloves_C">Desert Cloth Gloves</sys:String>
<sys:String x:Key="EngramEntry_DesertClothGooglesHelmet_C">Desert Goggles and Hat</sys:String>
<sys:String x:Key="EngramEntry_DesertClothPants_C">Desert Cloth Pants</sys:String>
<sys:String x:Key="EngramEntry_DesertClothShirt_C">Desert Cloth Shirt</sys:String>
<sys:String x:Key="EngramEntry_FlameArrow_C">Flame Arrow</sys:String>
<sys:String x:Key="EngramEntry_Flamethrower_C">Flamethrower</sys:String>
<sys:String x:Key="EngramEntry_FlamethrowerAmmo_C">Flamethrower Ammo</sys:String>
<sys:String x:Key="EngramEntry_Mirror_C">Mirror</sys:String>
<sys:String x:Key="EngramEntry_OilJar_C">Oil Jar</sys:String>
<sys:String x:Key="EngramEntry_OilPump_C">Oil Pump</sys:String>
<sys:String x:Key="EngramEntry_PreservingSalt_C">Preserving Salt</sys:String>
<sys:String x:Key="EngramEntry_Propellant_C">Propellant</sys:String>
<sys:String x:Key="EngramEntry_RocketHommingAmmo_C">Rocket Homing Missile</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Camelsaurus_C">Saddle - Morellatops</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mantis_C">Saddle - Mantis</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Moth_C">Saddle - Lymantria</sys:String>
<sys:String x:Key="EngramEntry_Saddle_RockGolem_C">Saddle - Rock Golem</sys:String>
<sys:String x:Key="EngramEntry_Saddle_SpineyLizard_C">Saddle - Thorny Dragon</sys:String>
<sys:String x:Key="EngramEntry_Tent_C">Tent</sys:String>
<sys:String x:Key="EngramEntry_Vessel_C">Vessel</sys:String>
<sys:String x:Key="EngramEntry_WaterWell_C">Water Well</sys:String>
<sys:String x:Key="EngramEntry_WeaponWhip_C">Whip</sys:String>
<sys:String x:Key="EngramEntry_WindTurbine_C">Wind Turbine</sys:String>
<!--#endregion-->
<!--#region Engram Class Names - Aberration -->
<sys:String x:Key="EngramEntry_BasiliskSaddle_C">Saddle - Basilisk</sys:String>
<sys:String x:Key="EngramEntry_ChargeBattery_C">Charge Battery</sys:String>
<sys:String x:Key="EngramEntry_ChargeLantern_C">Charge Lantern</sys:String>
<sys:String x:Key="EngramEntry_ClimbingPick_C">Climbing Pick</sys:String>
<sys:String x:Key="EngramEntry_Fishbasket_C">Fish Basket</sys:String>
<sys:String x:Key="EngramEntry_GasCollector_C">Gas Collector</sys:String>
<sys:String x:Key="EngramEntry_Glider_C">Glider Suit</sys:String>
<sys:String x:Key="EngramEntry_GlowStick_C">Glow Stick</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Boots_C">Hazard Suit Boots</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Chest_C">Hazard Suit Shirt</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Gloves_C">Hazard Suit Gloves</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Helmet_C">Hazard Suit Hat</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Pants_C">Hazard Suit Pants</sys:String>
<sys:String x:Key="EngramEntry_KarkinoSaddle_C">Saddle - Karkino</sys:String>
<sys:String x:Key="EngramEntry_MetalCliffPlatform_C">Metal Cliff Platform</sys:String>
<sys:String x:Key="EngramEntry_Pliers_C">Pliers</sys:String>
<sys:String x:Key="EngramEntry_PortableRopeLadder_C">Portable Rope Ladder</sys:String>
<sys:String x:Key="EngramEntry_RavagerSaddle_C">Saddle - Ravager</sys:String>
<sys:String x:Key="EngramEntry_RollratSaddle_C">Saddle - Roll Rat</sys:String>
<sys:String x:Key="EngramEntry_ShadowDrakeSaddle_C">Saddle - Rock Drake</sys:String>
<sys:String x:Key="EngramEntry_ShagRug_C">Shag Rug</sys:String>
<sys:String x:Key="EngramEntry_StoneCliffPlatform_C">Stone Cliff Platform</sys:String>
<sys:String x:Key="EngramEntry_WoodElevator_Switch_C">Wood Elevator Top Switch</sys:String>
<sys:String x:Key="EngramEntry_WoodElevator_Track_C">Wood Elevator Track</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Large_C">Wood Elevator Platform (Large)</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Medium_C">Wood Elevator Platform (Medium)</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Small_C">Wood Elevator Platform (Small)</sys:String>
<sys:String x:Key="EngramEntry_ZiplineAmmo_C">Zip-Line Anchor</sys:String>
<sys:String x:Key="EngramEntry_ZiplineMotor_C">Zip-Line Motor Attachment</sys:String>
<sys:String x:Key="EngramEntry_TekRockDrakeSaddle_C">Tek Saddle - Rock Drake</sys:String>
<sys:String x:Key="EngramEntry_TekSniper_C">Tek Railgun</sys:String>
<!--#endregion-->
<!--#region Engram Class Names - Extinction -->
<sys:String x:Key="EngramEntry_CryoFridge_C">Cryofridge</sys:String>
<sys:String x:Key="EngramEntry_DinoLeash_C">Dino Leash</sys:String>
<sys:String x:Key="EngramEntry_EmptyCryopod_C">Empty Cryopod</sys:String>
<sys:String x:Key="EngramEntry_GachaSaddle_C">Gacha Saddle</sys:String>
<sys:String x:Key="EngramEntry_GasBagsSaddle_C">Gasbags Saddle</sys:String>
<sys:String x:Key="EngramEntry_IceJumperSaddle_C">Managarmr Saddle</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Cannon_C">M.S.C.M. (Mek Siege Cannon Module)</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Missiles_C">M.R.L.M. (Mek Rocket Launcher Module)</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Shield_C">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
<sys:String x:Key="EngramEntry_MekCannonShell_C">Cannon Shell</sys:String>
<sys:String x:Key="EngramEntry_MekRocketPod_C">Rocket Pod</sys:String>
<sys:String x:Key="EngramEntry_MekSpawner_C">Unassembled Mek</sys:String>
<sys:String x:Key="EngramEntry_OwlSaddle_C">Snow Owl Saddle</sys:String>
<sys:String x:Key="EngramEntry_RefinedElement_C">Unstable Element</sys:String>
<sys:String x:Key="EngramEntry_RefinedShards_C">Unstable Element Shard</sys:String>
<sys:String x:Key="EngramEntry_SpindlesSaddle_C">Velonasaur Saddle</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Balloon_C">Delivery Crate</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Large_C">Large Taxidermy Base</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Medium_C">Medium Taxidermy Base</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Small_C">Small Taxidermy Base</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyTool_C">Taxidermy Tool</sys:String>
<!--#endregion-->
<!--#region Tekgram Class Names - Extinction -->
<sys:String x:Key="EngramEntry_TekBridge_C">Tek Bridge</sys:String>
<sys:String x:Key="EngramEntry_TekGravityGrenade_C">Tek Gravity Grenade</sys:String>
<!--#endregion-->
<!--#region Engram Class Names - Genesis -->
<sys:String x:Key="EngramEntry_CherufeSaddle_C">Magmasaur Saddle</sys:String>
<sys:String x:Key="EngramEntry_GiantTurtleSaddle_C">Megachelon Platform Saddle</sys:String>
<sys:String x:Key="EngramEntry_FishingNet_C">Fishing Net</sys:String>
<sys:String x:Key="EngramEntry_OceanPlatformWood_C">Wood Ocean Platform</sys:String>
<sys:String x:Key="EngramEntry_OceanPlatformMetal_C">Metal Ocean Platform</sys:String>
<sys:String x:Key="EngramEntry_PressurePlate_C">Pressure Plate</sys:String>
<sys:String x:Key="EngramEntry_MiningDrill_C">Mining Drill</sys:String>
<!--#endregion-->
<!--#region Tekgram Class Names - Genesis -->
<sys:String x:Key="EngramEntry_TekSpaceWhaleSaddle_C">Astrocetus Tek Saddle</sys:String>
<sys:String x:Key="EngramEntry_TekClaws_C">Tek Shoulder Cannon</sys:String>
<sys:String x:Key="EngramEntry_CruiseMissile_C">Tek Cruise Missile</sys:String>
<sys:String x:Key="EngramEntry_TekGrenadeLauncher_C">Tek Grenade Launcher</sys:String>
<sys:String x:Key="EngramEntry_HoverSkiff_C">Tek Hover Skiff</sys:String>
<sys:String x:Key="EngramEntry_JumpPad_C">Tek Jump Pad</sys:String>
<sys:String x:Key="EngramEntry_TekAlarm_C">Tek Sensor</sys:String>
<sys:String x:Key="EngramEntry_ShoulderCannon_C">Tek Shoulder Cannon</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Items -->
<!--#region Item Class Names -->
<sys:String x:Key="PrimalItem_BloodExtractor_C">Blood Extraction Syringe</sys:String>
<sys:String x:Key="PrimalItem_Camera_C">Camera</sys:String>
<sys:String x:Key="PrimalItem_FishBasketFilled_C">Fish Basket (Filled)</sys:String>
<sys:String x:Key="PrimalItem_GasGrenade_C">Smoke Grenade</sys:String>
<sys:String x:Key="PrimalItem_Note_C">Note</sys:String>
<sys:String x:Key="PrimalItem_PoisonGrenade_C">Poison Grenade</sys:String>
<sys:String x:Key="PrimalItem_Pliers_C">Pliers</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_BattleTartare_C">Rockwell Recipes: Battle Tartare</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_CalienSoup_C">Rockwell Recipes: Calien Soup</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Dye_C">Rockwell Recipes: Decorative Coloring</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_EnduroStew_C">Rockwell Recipes: Enduro Stew</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_FocalChili_C">Rockwell Recipes: Focal Chili</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_FriaCurry_C">Rockwell Recipes: Fria Curry</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_HealSoup_C">Rockwell Recipes: Medical Brew</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Jerky_C">Rockwell Recipes: Meat Jerky</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_C">Rockwell Recipes: Egg-based Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Allo_C">Rockwell Recipes: Allosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ankylo_C">Rockwell Recipes: Ankylosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_archaeopteryx_C">Rockwell Recipes: Archaeopteryx Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Argentavis_C">Rockwell Recipes: Argentavis Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Baryonyx_C">Rockwell Recipes: Baryonyx Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Bronto_C">Rockwell Recipes: Brontosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carbonemys_C">Rockwell Recipes: Carbonemys Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carno_C">Rockwell Recipes: Carnotaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Compy_C">Rockwell Recipes: Compy Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dilo_C">Rockwell Recipes: Dilophosaur Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimetrodon_C">Rockwell Recipes: Dimetrodon Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimorphodon_C">Rockwell Recipes: Dimorphodon Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Diplodocus_C">Rockwell Recipes: Diplodocus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dodo_C">Rockwell Recipes: Dodo Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Gallimimus_C">Rockwell Recipes: Gallimimus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ichthyornis_C">Rockwell Recipes: Ichthyornis Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Iguanodon_C">Rockwell Recipes: Iguanodon Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kairuku_C">Rockwell Recipes: Kairuku Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kentrosaurus_C">Rockwell Recipes: Kentrosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Lystro_C">Rockwell Recipes: Lystrosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalania_C">Rockwell Recipes: Megalania Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalosaurus_C">Rockwell Recipes: Megalosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Microraptor_C">Rockwell Recipes: Microraptor Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Moschops_C">Rockwell Recipes: Moschops Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Oviraptor_C">Rockwell Recipes: Oviraptor Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pachy_C">Rockwell Recipes: Pachycephalosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_PachyRhino_C">Rockwell Recipes: Pachyrhinosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Parasaur_C">Rockwell Recipes: Parasaur Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pegomastax_C">Rockwell Recipes: Pegomastax Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pela_C">Rockwell Recipes: Pelagornis Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ptero_C">Rockwell Recipes: Pteranodon Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pulmono_C">Rockwell Recipes: Pulmonoscorpius Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Quetz_C">Rockwell Recipes: Quetzalcoatlus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Raptor_C">Rockwell Recipes: Raptor Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Rex_C">Rockwell Recipes: Tyrannosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Sarco_C">Rockwell Recipes: Sarcosuchus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Spino_C">Rockwell Recipes: Spinosaur Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Stegosaurus_C">Rockwell Recipes: Stegosaurus Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Tapejara_C">Rockwell Recipes: Tapejara Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_TerrorBird_C">Rockwell Recipes: Terror Bird Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Therizino_C">Rockwell Recipes: Therizinosaur Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Titanoboa_C">Rockwell Recipes: Titanoboa Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Triceratops_C">Rockwell Recipes: Triceratops Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Troodon_C">Rockwell Recipes: Troodon Kibble</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_LazarusChowder_C">Rockwell Recipes: Lazarus Chowder</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Measurements_C">Notes on Rockwell Recipes</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_RespecSoup_C">Rockwell Recipes: Mindwipe Tonic</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_ShadowSteak_C">Rockwell Recipes: Shadow Steak Saute</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_StaminaSoup_C">Rockwell Recipes: Energy Brew</sys:String>
<sys:String x:Key="PrimalItem_StartingNote_C">Specimen Implant</sys:String>
<sys:String x:Key="PrimalItem_TekGrenade_C">Tek Grenade</sys:String>
<sys:String x:Key="PrimalItem_TekRifle_C">Tek Rifle</sys:String>
<sys:String x:Key="PrimalItem_WeaponAlarmTrap_C">Tripwire Alarm Trap</sys:String>
<sys:String x:Key="PrimalItem_WeaponBola_C">Bola</sys:String>
<sys:String x:Key="PrimalItem_WeaponBow_C">Bow</sys:String>
<sys:String x:Key="PrimalItem_WeaponC4_C">C4 Remote Detonator</sys:String>
<sys:String x:Key="PrimalItem_WeaponCompass_C">Compass</sys:String>
<sys:String x:Key="PrimalItem_WeaponCompoundBow_C">Compound Bow</sys:String>
<sys:String x:Key="PrimalItem_WeaponCrossbow_C">Crossbow</sys:String>
<sys:String x:Key="PrimalItem_WeaponFishingRod_C">Fishing Rod</sys:String>
<sys:String x:Key="PrimalItem_WeaponFlareGun_C">Flare Gun</sys:String>
<sys:String x:Key="PrimalItem_WeaponGPS_C">GPS</sys:String>
<sys:String x:Key="PrimalItem_WeaponGrenade_C">Grenade</sys:String>
<sys:String x:Key="PrimalItem_WeaponGun_C">Simple Pistol</sys:String>
<sys:String x:Key="PrimalItem_WeaponHandcuffs_C">Handcuffs</sys:String>
<sys:String x:Key="PrimalItem_WeaponHarpoon_C">Harpoon Launcher</sys:String>
<sys:String x:Key="PrimalItem_WeaponLance_C">Lance</sys:String>
<sys:String x:Key="PrimalItem_WeaponLasso_C">Lasso</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedPistol_C">Fabricated Pistol</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedShotgun_C">Pump-Action Shotgun</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedSniper_C">Fabricated Sniper Rifle</sys:String>
<sys:String x:Key="PrimalItem_WeaponMagnifyingGlass_C">Magnifying Glass</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalHatchet_C">Metal Hatchet</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalPick_C">Metal Pick</sys:String>
<sys:String x:Key="PrimalItem_WeaponOneShotRifle_C">Longneck Rifle</sys:String>
<sys:String x:Key="PrimalItem_WeaponPaintbrush_C">Paintbrush</sys:String>
<sys:String x:Key="PrimalItem_WeaponPike_C">Pike</sys:String>
<sys:String x:Key="PrimalItem_WeaponPoisonTrap_C">Tripwire Narcotic Trap</sys:String>
<sys:String x:Key="PrimalItem_WeaponProd_C">Electric Prod</sys:String>
<sys:String x:Key="PrimalItem_WeaponRifle_C">Assault Rifle</sys:String>
<sys:String x:Key="PrimalItem_WeaponRocketLauncher_C">Rocket Launcher</sys:String>
<sys:String x:Key="PrimalItem_WeaponScissors_C">Scissors</sys:String>
<sys:String x:Key="PrimalItem_WeaponShotgun_C">Shotgun</sys:String>
<sys:String x:Key="PrimalItem_WeaponSickle_C">Metal Sickle</sys:String>
<sys:String x:Key="PrimalItem_WeaponSlingshot_C">Slingshot</sys:String>
<sys:String x:Key="PrimalItem_WeaponSpear_C">Spear</sys:String>
<sys:String x:Key="PrimalItem_WeaponSprayPaint_C">Spray Painter</sys:String>
<sys:String x:Key="PrimalItem_WeaponSpyglass_C">Spyglass</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneClub_C">Wooden Club</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneHatchet_C">Stone Hatchet</sys:String>
<sys:String x:Key="PrimalItem_WeaponStonePick_C">Stone Pick</sys:String>
<sys:String x:Key="PrimalItem_WeaponSword_C">Sword</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekSword_C">Tek Sword</sys:String>
<sys:String x:Key="PrimalItem_WeaponTorch_C">Torch</sys:String>
<sys:String x:Key="PrimalItem_WeaponTransGPS_C">Transponder Tracker</sys:String>
<sys:String x:Key="PrimalItem_WeaponTripwireC4_C">Improvised Explosive Device</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedBullet_C">Advanced Bullet</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedRifleBullet_C">Advanced Rifle Bullet</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedSniperBullet_C">Advanced Sniper Bullet</sys:String>
<sys:String x:Key="PrimalItemAmmo_AggroTranqDart_C">Pheromone Dart</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_C">Flame Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowStone_C">Stone Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowTranq_C">Tranquilizer Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_BallistaArrow_C">Ballista Bolt</sys:String>
<sys:String x:Key="PrimalItemAmmo_Boulder_C">Boulder</sys:String>
<sys:String x:Key="PrimalItemAmmo_CannonBall_C">Cannon Ball</sys:String>
<sys:String x:Key="PrimalItemAmmo_ChainBola_C">Chain Bola</sys:String>
<sys:String x:Key="PrimalItemAmmo_CompoundBowArrow_C">Metal Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_GrapplingHook_C">Grappling Hook</sys:String>
<sys:String x:Key="PrimalItemAmmo_RefinedTranqDart_C">Shocking Tranquilizer Dart</sys:String>
<sys:String x:Key="PrimalItemAmmo_Rocket_C">Rocket Propelled Grenade</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleBullet_C">Simple Bullet</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleRifleBullet_C">Simple Rifle Ammo</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleShotgunBullet_C">Simple Shotgun Ammo</sys:String>
<sys:String x:Key="PrimalItemAmmo_TranqDart_C">Tranquilizer Dart</sys:String>
<sys:String x:Key="PrimalItemAmmo_TranqSpearBolt_C">Tranq Spear Bolt</sys:String>
<sys:String x:Key="PrimalItemArmor_AlloSaddle_C">Allosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_AnkyloSaddle_C">Ankylo Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ArgentavisSaddle_C">Argentavis Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ArthroSaddle_C">Arthropluera Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_BaryonyxSaddle_C">Baryonyx Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_BasiloSaddle_C">Basilosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_BeaverSaddle_C">Castoroides Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_CarnoSaddle_C">Carno Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ChalicoSaddle_C">Chalicotherium Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinBoots_C">Chitin Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinGloves_C">Chitin Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinHelmet_C">Chitin Helmet</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinPants_C">Chitin Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinShirt_C">Chitin Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothBoots_C">Cloth Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothGloves_C">Cloth Gloves</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothHelmet_C">Cloth Hat</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothPants_C">Cloth Pants</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothShirt_C">Cloth Shirt</sys:String>
<sys:String x:Key="PrimalItemArmor_DaeodonSaddle_C">Daeodon Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DiplodocusSaddle_C">Diplodocus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DireBearSaddle_C">Direbear Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DoedSaddle_C">Doedicurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DolphinSaddle_C">Ichthyosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DunkleosteusSaddle_C">Dunkleosteus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_EquusSaddle_C">Equus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_FurBoots_C">Fur Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_FurGloves_C">Fur Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_FurHelmet_C">Fur Cap</sys:String>
<sys:String x:Key="PrimalItemArmor_FurPants_C">Fur Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_FurShirt_C">Fur Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_Gallimimus_C">Gallimimus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_GasMask_C">Gas Mask</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieBoots_C">Ghillie Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieGloves_C">Ghillie Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieHelmet_C">Ghillie Mask</sys:String>
<sys:String x:Key="PrimalItemArmor_GhilliePants_C">Ghillie Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieShirt_C">Ghillie Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_GigantSaddle_C">Giganotosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_HideBoots_C">Hide Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_HideGloves_C">Hide Gloves</sys:String>
<sys:String x:Key="PrimalItemArmor_HideHelmet_C">Hide Hat</sys:String>
<sys:String x:Key="PrimalItemArmor_HideHelmetAlt_C">Hunter Hat Skin</sys:String>
<sys:String x:Key="PrimalItemArmor_HidePants_C">Hide Pants</sys:String>
<sys:String x:Key="PrimalItemArmor_HideShirt_C">Hide Shirt</sys:String>
<sys:String x:Key="PrimalItemArmor_HyaenodonSaddle_C">Hyaenodon Meatpack (Saddle)</sys:String>
<sys:String x:Key="PrimalItemArmor_IguanodonSaddle_C">Iguanodon Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_KaprosuchusSaddle_C">Kaprosuchus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MammothSaddle_C">Mammoth Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MantaSaddle_C">Manta Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalaniaSaddle_C">Megalania Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_C">Megalodon Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_Tek_C">Megalodon Tek Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalosaurusSaddle_C">Megalosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MegatheriumSaddle_C">Megatherium Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalBoots_C">Flak Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalGloves_C">Flak Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalHelmet_C">Flak Helmet</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalPants_C">Flak Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalShield_C">Metal Shield</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalShirt_C">Flak Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_MinersHelmet_C">Heavy Miner's Helmet</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_C">Mosasaur Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Platform_C">Mosasaur Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Tek_C">Mosasaur Tek Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_NightVisionGoggles_C">Night Vision Goggles</sys:String>
<sys:String x:Key="PrimalItemArmor_PachySaddle_C">Pachy Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_PachyrhinoSaddle_C">Pachyrhinosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_Paracer_Saddle_C">Paracer Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ParacerSaddle_Platform_C">Paracer Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ParaSaddle_C">Parasaur Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ParaSaddle_Launch_C">Parasaur ARK Founder Saddle Skin</sys:String>
<sys:String x:Key="PrimalItemArmor_PelaSaddle_C">Pelagornis Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_PhiomiaSaddle_C">Phiomia Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_PlesiaSaddle_C">Plesiosaur Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_PlesiSaddle_Platform_C">Plesiosaur Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ProcoptodonSaddle_C">Procoptodon Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_PteroSaddle_C">Pteranodon Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_C">Quetz Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_Platform_C">Quetz Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RaptorSaddle_C">Raptor Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_C">Rex Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_StompedGlasses_C">Rex Stomped Glasses Saddle Skin</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_Tek_C">Rex Tek Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RhinoSaddle_C">Woolly Rhino Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotBoots_C">Riot Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotGloves_C">Riot Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotHelmet_C">Riot Helmet</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotPants_C">Riot Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotShirt_C">Riot Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_SaberSaddle_C">Sabertooth Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SarcoSaddle_C">Sarco Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SauroSaddle_C">Bronto Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SauroSaddle_Platform_C">Bronto Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ScorpionSaddle_C">Pulmonoscorpius Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaBoots_Flippers_C">SCUBA Flippers</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaHelmet_Goggles_C">SCUBA Mask</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaPants_C">SCUBA Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaShirt_SuitWithTank_C">SCUBA Tank</sys:String>
<sys:String x:Key="PrimalItemArmor_ShieldTek_C">Tek Shield</sys:String>
<sys:String x:Key="PrimalItemArmor_SpiderSaddle_C">Araneo Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SpinoSaddle_C">Spino Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_StagSaddle_C">Megaloceros Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_StegoSaddle_C">Stego Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TapejaraSaddle_C">Tapejara Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_Tapejara_Tek_C">Tapejara Tek Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TekBoots_C">Tek Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_TekGloves_C">Tek Gauntlets</sys:String>
<sys:String x:Key="PrimalItemArmor_TekHelmet_C">Tek Helmet</sys:String>
<sys:String x:Key="PrimalItemArmor_TekPants_C">Tek Leggings</sys:String>
<sys:String x:Key="PrimalItemArmor_TekShirt_C">Tek Chestpiece</sys:String>
<sys:String x:Key="PrimalItemArmor_TerrorBirdSaddle_C">Terror Bird Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TherizinosaurusSaddle_C">Therizinosaurus Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ThylacoSaddle_C">Thylacoleo Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TitanSaddle_Platform_C">Titanosaur Platform Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ToadSaddle_C">Beelzebufo Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TransparentRiotShield_C">Riot Shield</sys:String>
<sys:String x:Key="PrimalItemArmor_TrikeSaddle_C">Trike Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TurtleSaddle_C">Carbonemys Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_TusoSaddle_C">Tusoteuthis Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_WoodShield_C">Wooden Shield</sys:String>
<sys:String x:Key="PrimalItemArmor_YutySaddle_C">Yutyrannus Saddle</sys:String>
<sys:String x:Key="PrimalItemArtifact_01_C">Artifact of the Hunter</sys:String>
<sys:String x:Key="PrimalItemArtifact_02_C">Artifact of the Pack</sys:String>
<sys:String x:Key="PrimalItemArtifact_03_C">Artifact of the Massive</sys:String>
<sys:String x:Key="PrimalItemArtifact_04_C">Artifact Of The Devious</sys:String>
<sys:String x:Key="PrimalItemArtifact_05_C">Artifact of the Clever</sys:String>
<sys:String x:Key="PrimalItemArtifact_06_C">Artifact of the Skylord</sys:String>
<sys:String x:Key="PrimalItemArtifact_07_C">Artifact of the Devourer</sys:String>
<sys:String x:Key="PrimalItemArtifact_08_C">Artifact of the Immune</sys:String>
<sys:String x:Key="PrimalItemArtifact_09_C">Artifact of the Strong</sys:String>
<sys:String x:Key="PrimalItemArtifact_11_C">Artifact of the Cunning</sys:String>
<sys:String x:Key="PrimalItemArtifact_12_C">Artifact of the Brute</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_C">Artifact of the Depths</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_2_C">Artifact of the Shadows</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_3_C">Artifact of the Stalker</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_4_C">Artifact of the Lost</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_01_C">Artifact of the Gatekeeper</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_02_C">Artifact of the Crag</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_03_C">Artifact of the Destroyer</sys:String>
<sys:String x:Key="PrimalItemC4Ammo_C">C4 Charge</sys:String>
<sys:String x:Key="PrimalItemConsumable_BeerJar_C">Beer Jar</sys:String>
<sys:String x:Key="PrimalItemConsumable_BeerJarAlt_C">Beer Jar (alt)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Amarberry_C">Amarberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">Azulberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">Mejoberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Narcoberry_C">Narcoberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Stimberry_C">Stimberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Tintoberry_C">Tintoberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_BloodPack_C">Blood Pack</sys:String>
<sys:String x:Key="PrimalItemConsumable_BugRepellant_C">Bug Repellant</sys:String>
<sys:String x:Key="PrimalItemConsumable_CactusBuffSoup_C">Cactus Broth</sys:String>
<sys:String x:Key="PrimalItemConsumable_CanteenCraftable_C">Canteen (Empty)</sys:String>
<sys:String x:Key="PrimalItemConsumable_CanteenRefill_C">Canteen (Full)</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedLambChop_C">Cooked Lamb Chop</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_C">Cooked Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Fish_C">Cooked Fish Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Jerky_C">Cooked Meat Jerky</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_C">Cooked Prime Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Fish_C">Cooked Prime Fish Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Jerky_C">Prime Meat Jerky</sys:String>
<sys:String x:Key="PrimalItemConsumable_CureLow_C">Lesser Antidote</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopLarge_C">Large Animal Feces</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopMassive_C">Massive Animal Feces</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopMedium_C">Medium Animal Feces</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopSmall_C">Small Animal Feces</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Allo_C">Allosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ankylo_C">Ankylo Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Archa_C">Archaeopteryx Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Argent_C">Argentavis Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Baryonyx_C">Baryonyx Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Boa_C">Titanboa Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Bronto_C">Bronto Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Carno_C">Carno Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Compy_C">Compy Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dilo_C">Dilo Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dimetrodon_C">Dimetrodon Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dimorph_C">Dimorph Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Diplo_C">Diplo Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dodo_C">Dodo Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Galli_C">Gallimimus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Gigant_C">Giganotosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_C">Hesperonis Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_Golden_C">Golden Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ichthyornis_C">Ichthyornis Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Iguanodon_C">Iguanodon Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kairuku_C">Kairuku Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kaprosuchus_C">Kaprosuchus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kentro_C">Kentrosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Lystro_C">Lystro Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Megalania_C">Megalania Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Megalosaurus_C">Megalosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MicroRaptor_C">Microraptor Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Moschops_C">Moschops Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Oviraptor_C">Oviraptor Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pachy_C">Pachycephalosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pachyrhino_C">Pachyrhinosaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Para_C">Parasaur Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Para_Bionic_C">Tek Parasaur Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pegomastax_C">Pegomastax Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pela_C">Pelagornis Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ptero_C">Pteranodon Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_C">Quetzal Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_Bionic_C">Tek Quetzal Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_C">Raptor Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_Bionic_C">Tek Raptor Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_C">Rex Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_Bionic_C">Tek Rex Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Sarco_C">Sarco Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Scorpion_C">Pulmonoscorpius Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spider_C">Araneo Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spino_C">Spino Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_C">Stego Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_Bionic_C">Tek Stego Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Tapejara_C">Tapejara Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Terrorbird_C">Terror Bird Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Therizino_C">Therizino Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_C">Trike Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Troodon_C">Troodon Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Turtle_C">Turtle Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Yuty_C">Yutyrannus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Compost_C">Fertilizer</sys:String>
<sys:String x:Key="PrimalItemConsumable_HealSoup_C">Medical Brew</sys:String>
<sys:String x:Key="PrimalItemConsumable_Honey_C">Honey</sys:String>
<sys:String x:Key="PrimalItemConsumable_HumanPoop_C">Human Feces</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedCanteen_C">Iced Canteen (Empty)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedCanteenRefill_C">Iced Canteen (Full)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedWaterJar_C">Iced Water Jar (Empty)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedWaterJarRefill_C">Iced Water Jar (Full)</sys:String>
<sys:String x:Key="PrimalItemConsumable_JellyVenom_C">Bio Toxin</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Allo_C">Kibble (Allosaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_AnkyloEgg_C">Kibble (Ankylo Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ArchaEgg_C">Kibble (Archaeopteryx Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ArgentEgg_C">Kibble (Argentavis Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_BaryonyxEgg_C">Kibble (Baryonyx Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_BoaEgg_C">Kibble (Titanboa Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_CarnoEgg_C">Kibble (Carno Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Compy_C">Kibble (Compy Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DiloEgg_C">Kibble (Dilo Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DimetroEgg_C">Kibble (Dimetrodon Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DimorphEgg_C">Kibble (Dimorph Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DiploEgg_C">Kibble (Diplo Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DodoEgg_C">Kibble (Dodo Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_GalliEgg_C">Kibble (Gallimimus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KairukuEgg_C">Kibble (Kairuku Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KaproEgg_C">Kibble (Kaprosuchus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KentroEgg_C">Kibble (Kentrosaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LystroEgg_C">Kibble (Lystrosaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Megalania_C">Kibble (Megalania Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MegalosaurusEgg_C">Kibble (Megalosaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MicroraptorEgg_C">Kibble (Microraptor Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MoschopsEgg_C">Kibble (Moschops Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_OviraptorEgg_C">Kibble (Oviraptor Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyEgg_C">Kibble (Pachy Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyRhinoEgg_C">Kibble (Pachyrhino Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ParaEgg_C">Kibble (Parasaur Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PegomastaxEgg_C">Kibble (Pegomastax Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Pela_C">Kibble (Pelagornis Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PteroEgg_C">Kibble (Pteranodon Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_QuetzEgg_C">Kibble (Quetzal Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RaptorEgg_C">Kibble (Raptor Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RexEgg_C">Kibble (Rex Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SarcoEgg_C">Kibble (Sarco Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SauroEgg_C">Kibble (Bronto Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ScorpionEgg_C">Kibble (Pulmonoscorpius Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpiderEgg_C">Kibble (Araneo Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpinoEgg_C">Kibble (Spino Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_StegoEgg_C">Kibble (Stego Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TapejaraEgg_C">Kibble (Tapejara Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TerrorbirdEgg_C">Kibble (Terror Bird Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TherizinoEgg_C">Kibble (Therizinosaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TrikeEgg_C">Kibble (Trike Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TroodonEgg_C">Kibble (Troodon Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TurtleEgg_C">Kibble (Carbonemys Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Narcotic_C">Narcotic</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMeat_C">Raw Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMeat_Fish_C">Raw Fish Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMutton_C">Raw Mutton</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_C">Raw Prime Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_Fish_C">Raw Prime Fish Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Amarberry_C">Amarberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Azulberry_C">Azulberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Citronal_C">Citronal Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_DefensePlant_C">Plant Species X Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Longrass_C">Longrass Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Mejoberry_C">Mejoberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Narcoberry_C">Narcoberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Rockarrot_C">Rockarrot Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Savoroot_C">Savoroot Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Stimberry_C">Stimberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tintoberry_C">Tintoberry Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_BattleTartare_C">Battle Tartare</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_CalienSoup_C">Calien Soup</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_EnduroStew_C">Enduro Stew</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_FocalChili_C">Focal Chili</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_FriaCurry_C">Fria Curry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_LazarusChowder_C">Lazarus Chowder</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_ShadowSteak_C">Shadow Steak Saute</sys:String>
<sys:String x:Key="PrimalItemConsumable_SpoiledMeat_C">Spoiled Meat</sys:String>
<sys:String x:Key="PrimalItemConsumable_StaminaSoup_C">Energy Brew</sys:String>
<sys:String x:Key="PrimalItemConsumable_Stimulant_C">Stimulant</sys:String>
<sys:String x:Key="PrimalItemConsumable_SweetVeggieCake_C">Sweet Vegetable Cake</sys:String>
<sys:String x:Key="PrimalItemConsumable_TheHorn_C">Broth of Enlightenment</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Evil_C">Emote - Evil</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Heart_C">Emote Unlock - Heart</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Snowball_C">Emote Unlock - Snowball</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Turkey_C">Emote Unlock - Turkey</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_CurlyBeard_C">Facial Unlock - Curly Beard</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Dreadbeard_C">Facial Unlock - Dread beard</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Goatee_C">Facial Unlock - Goatee</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Moustache_C">Facial Unlock - Moustache</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_MuttonChops_C">Facial Unlock - Mutton Chops</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_VikingBeard_C">Facial Unlock - Viking Beard</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Afro_C">Hair Unlock - Afro</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Braids_C">Hair Unlock - Braids</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Dreadlocks_C">Hair Unlock - Dreadlocks</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Mohawk_C">Hair Unlock - Mohawk</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Ponytail_C">Hair Unlock - Ponytail</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Viking_C">Hair Unlock - Viking</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Facial_Romantic_C">Emote Unlock - Turkey</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Head_Romantic_C">Hair Unlock - Romantic</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Citronal_C">Citronal</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Longrass_C">Longrass</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Rockarrot_C">Rockarrot</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Savoroot_C">Savoroot</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterJarCraftable_C">Water Jar (Empty)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterJarRefill_C">Water Jar (Full)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterskinCraftable_C">Waterskin (Empty)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterskinRefill_C">Waterskin (Filled)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WyvernMilk_C">Wyvern Milk</sys:String>
<sys:String x:Key="PrimalItemConsumableBuff_Parachute_C">Parachute</sys:String>
<sys:String x:Key="PrimalItemConsumableMiracleGro_C">Re-Fertilizer</sys:String>
<sys:String x:Key="PrimalItemConsumableRespecSoup_C">Mindwipe Tonic</sys:String>
<sys:String x:Key="PrimalItemConsumableSoap_C">Soap</sys:String>
<sys:String x:Key="PrimalItemCostume_BionicGigant_C">Giga Bionic Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BionicRex_C">Rex Bionic Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_Brachiosaurus_C">Brachiosaurus Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneCarno_C">Carno Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneGigant_C">Giganotosaurus Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneJerboa_C">Jerboa Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneQuetz_C">Quetzalcoatlus Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneRaptor_C">Raptor Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneRex_C">Rex Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneSauro_C">Bronto Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneStego_C">Stego Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneTrike_C">Trike Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneWyvern_C">Wyvern Bone Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_ProcopBunny_C">Procoptodon Bunny Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_ReindeerStag_C">Megaloceros Reindeer Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_Stygimoloch_C">Stygimoloch Costume</sys:String>
<sys:String x:Key="PrimalItemCostume_Styracosaurus_C">Styracosaurus Costume</sys:String>
<sys:String x:Key="PrimalItemDye_ActuallyMagenta_C">Magenta Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Black_C">Black Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Blue_C">Blue Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Brick_C">Brick Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Brown_C">Brown Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Cantaloupe_C">Cantaloupe Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Cyan_C">Cyan Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Forest_C">Forest Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Green_C">Green Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Magenta_C">Magenta Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Mud_C">Mud Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Navy_C">Navy Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Olive_C">Olive Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Orange_C">Orange Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Parchment_C">Parchment Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Pink_C">Pink Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Purple_C">Purple Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Red_C">Red Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Royalty_C">Royalty Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Silver_C">Silver Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Sky_C">Sky Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Slate_C">Slate Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Tan_C">Tan Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Tangerine_C">Tangerine Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_White_C">White Coloring</sys:String>
<sys:String x:Key="PrimalItemDye_Yellow_C">Yellow Coloring</sys:String>
<sys:String x:Key="PrimalItemMotorboat_C">Motorboat</sys:String>
<sys:String x:Key="PrimalItemRadio_C">Radio</sys:String>
<sys:String x:Key="PrimalItemRaft_C">Wooden Raft</sys:String>
<sys:String x:Key="PrimalItemResource_AmmoniteBlood_C">Ammonite Bile</sys:String>
<sys:String x:Key="PrimalItemResource_AnglerGel_C">Angler Gel</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Allo_C">Allosaurus Brain</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaCarno_C">Alpha Carnotaurus Arm</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaLeeds_C">Alpha Leedsichthys Blubber</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMegalodon_C">Alpha Megalodon Fin</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMosasaur_C">Alpha Mosasaur Tooth</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRaptor_C">Alpha Raptor Claw</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRex_C">Alpha Tyrannosaur Tooth</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaTuso_C">Alpha Tusoteuthis Eye</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Argentavis_C">Argentavis Talon</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilo_C">Basilosaurus Blubber</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Boa_C">Titanoboa Venom</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Giga_C">Giganotosaurus Heart</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalania_C">Megalania Toxin</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalodon_C">Megalodon Tooth</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Rex_C">Tyrannosaurus Arm</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Sarco_C">Sarcosuchus Skin</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Sauro_C">Sauropod Vertebra</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Spino_C">Spinosaurus Sail</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Theriz_C">Therizino Claws</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Thylaco_C">Thylacoleo Hook-Claw</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Tuso_C">Tusoteuthis Tentacle</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Yuty_C">Yutyrannus Lungs</sys:String>
<sys:String x:Key="PrimalItemResource_ARKBone_C">Dinosaur Bone</sys:String>
<sys:String x:Key="PrimalItemResource_Beer_C">Beer Liquid</sys:String>
<sys:String x:Key="PrimalItemResource_BlackPearl_C">Black Pearl</sys:String>
<sys:String x:Key="PrimalItemResource_Charcoal_C">Charcoal</sys:String>
<sys:String x:Key="PrimalItemResource_Chitin_C">Chitin</sys:String>
<sys:String x:Key="PrimalItemResource_ChitinOrKeratin_C">Chitin or Keratin</sys:String>
<sys:String x:Key="PrimalItemResource_ChitinPaste_C">Cementing Paste</sys:String>
<sys:String x:Key="PrimalItemResource_Crystal_C">Crystal</sys:String>
<sys:String x:Key="PrimalItemResource_Electronics_C">Electronics</sys:String>
<sys:String x:Key="PrimalItemResource_Element_C">Element</sys:String>
<sys:String x:Key="PrimalItemResource_ElementPowerNode_C">Element (Crafted)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementShard_C">Element Shard</sys:String>
<sys:String x:Key="PrimalItemResource_Fibers_C">Fiber</sys:String>
<sys:String x:Key="PrimalItemResource_Flint_C">Flint</sys:String>
<sys:String x:Key="PrimalItemResource_Gasoline_C">Gasoline</sys:String>
<sys:String x:Key="PrimalItemResource_Gasoline_GasCrafted_C">Gasoline (Gas-Crafted)</sys:String>
<sys:String x:Key="PrimalItemResource_Gunpowder_C">Gunpowder</sys:String>
<sys:String x:Key="PrimalItemResource_Hair_C">Human Hair</sys:String>
<sys:String x:Key="PrimalItemResource_Hide_C">Hide</sys:String>
<sys:String x:Key="PrimalItemResource_Horn_C">Woolly Rhino Horn</sys:String>
<sys:String x:Key="PrimalItemResource_Keratin_C">Keratin</sys:String>
<sys:String x:Key="PrimalItemResource_LeechBlood_C">Leech Blood</sys:String>
<sys:String x:Key="PrimalItemResource_Metal_C">Metal</sys:String>
<sys:String x:Key="PrimalItemResource_MetalIngot_C">Metal Ingot</sys:String>
<sys:String x:Key="PrimalItemResource_Obsidian_C">Obsidian</sys:String>
<sys:String x:Key="PrimalItemResource_Oil_C">Oil</sys:String>
<sys:String x:Key="PrimalItemResource_Pelt_C">Pelt</sys:String>
<sys:String x:Key="PrimalItemResource_PeltOrHair_C">Pelt or Hair</sys:String>
<sys:String x:Key="PrimalItemResource_Polymer_C">Polymer</sys:String>
<sys:String x:Key="PrimalItemResource_Polymer_Organic_C">Organic Polymer</sys:String>
<sys:String x:Key="PrimalItemResource_RareFlower_C">Rare Flower</sys:String>
<sys:String x:Key="PrimalItemResource_RareMushroom_C">Rare Mushroom</sys:String>
<sys:String x:Key="PrimalItemResource_Sap_C">Sap</sys:String>
<sys:String x:Key="PrimalItemResource_Silicon_C">Silica Pearls</sys:String>
<sys:String x:Key="PrimalItemResource_SnailPaste_C">Achatina Paste</sys:String>
<sys:String x:Key="PrimalItemResource_Sparkpowder_C">Sparkpowder</sys:String>
<sys:String x:Key="PrimalItemResource_SquidOil_C">Oil (Tusoteuthis)</sys:String>
<sys:String x:Key="PrimalItemResource_Stone_C">Stone</sys:String>
<sys:String x:Key="PrimalItemResource_SubstrateAbsorbent_C">Absorbent Substrate</sys:String>
<sys:String x:Key="PrimalItemResource_Thatch_C">Thatch</sys:String>
<sys:String x:Key="PrimalItemResource_Wood_C">Wood</sys:String>
<sys:String x:Key="PrimalItemResource_Wool_C">Wool</sys:String>
<sys:String x:Key="PrimalItemResourceGeneric_Curing_C">Leech Blood or Horns</sys:String>
<sys:String x:Key="PrimalItemSkin_AberrationHelmet_C">Aberrant Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_AberrationSword_C">Aberrant Sword Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_BirthdayPants_C">Birthday Suit Pants Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_BirthdayShirt_C">Birthday Suit Shirt Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_BoneHelmet_C">Rex Bone Helmet</sys:String>
<sys:String x:Key="PrimalItemSkin_BunnyHat_C">Bunny Ears Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_CandyClub_C">Candy Cane Club Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_CaptainsHat_C">Captains Hat</sys:String>
<sys:String x:Key="PrimalItemSkin_Chili_C">Chili Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ClownMask_C">Clown Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedBoots_C">Corrupted Boots</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedGloves_C">Corrupted Gloves</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedHelmet_C">Corrupted Helmet</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedPants_C">Corrupted Pants</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedShirt_C">Corrupted Chestpiece</sys:String>
<sys:String x:Key="PrimalItemSkin_DiloMask_C">Dilo Mask</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoBunnyHat_C">Dino Bunny Ears Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoChickHat_C">Dino Easter Chick Hat</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoCute_C">Cute Dino Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoEasterEggHat_C">Dino Easter Egg Hat</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoPartyHat_C">Dino Party Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoSantaHat_C">Dino Santa Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoSpecs_C">Dino Glasses</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoWitchHat_C">Dino Witch Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DodorexMask_C">DodoRex Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_DodowyvernHat_C">DodoWyvern Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_EasterChick_C">Easter Chick Hat</sys:String>
<sys:String x:Key="PrimalItemSkin_EasterEggHat_C">Easter Egg Hat</sys:String>
<sys:String x:Key="PrimalItemSkin_ExplorerHat_C">Safari Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_FlaregunFireworks_C">Fireworks Flaregun Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_Glasses_C">Nerdry Glasses</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreBoots_C">Manticore Boots Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreGloves_C">Manticore Gloves Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreHelmet_C">Manticore Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticorePants_C">Manticore Pants Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreShield_C">Manticore Shield Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreShirt_C">Manticore Shirt Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_OtterMask_C">Otter Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_PartyHat_C">Party Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_PugMask_C">Bulbdog Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ReaperHelmet_C">Reaper Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_RocketLauncherFireworks_C">Fireworks Rocket Launcher Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_SantaHat_C">Santa Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ScarySkull_C">Scary Skull Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ScorchedSpear_C">Scorched Spike Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_ScorchedSword_C">Scorched Sword Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_TopHat_C">Top Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_TorchScorched_C">Scorched Torch Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_TorchSparkler_C">Torch Sparkler Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_C">Trike Bone Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_TurkeyHat_C">Chieftan Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_VampireEyes_C">Vampire Eyes Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_WerewolfHat_C">Werewolf Mask Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_WitchHat_C">Witch Hat Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_WyvernGloves_C">Wyvern Gloves Skin</sys:String>
<sys:String x:Key="PrimalItemStructure_AirConditioner_C">Air Conditioner</sys:String>
<sys:String x:Key="PrimalItemStructure_AnvilBench_C">Smithy</sys:String>
<sys:String x:Key="PrimalItemStructure_BearTrap_C">Bear Trap</sys:String>
<sys:String x:Key="PrimalItemStructure_BearTrap_Large_C">Large Bear Trap</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Modern_C">Bunk Bed</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Simple_C">Simple Bed</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Tek_C">Tek Sleeping Pod</sys:String>
<sys:String x:Key="PrimalItemStructure_BeeHive_C">Bee Hive</sys:String>
<sys:String x:Key="PrimalItemStructure_BeerBarrel_C">Beer Barrel</sys:String>
<sys:String x:Key="PrimalItemStructure_BirthdayCake_C">Birthday Cake</sys:String>
<sys:String x:Key="PrimalItemStructure_Bookshelf_C">Bookshelf</sys:String>
<sys:String x:Key="PrimalItemStructure_Campfire_C">Campfire</sys:String>
<sys:String x:Key="PrimalItemStructure_Cannon_C">Cannon</sys:String>
<sys:String x:Key="PrimalItemStructure_ChemBench_C">Chemistry Bench</sys:String>
<sys:String x:Key="PrimalItemStructure_ChristmasTree_C">Holiday Tree</sys:String>
<sys:String x:Key="PrimalItemStructure_CompostBin_C">Compost Bin</sys:String>
<sys:String x:Key="PrimalItemStructure_CookingPot_C">Cooking Pot</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Large_C">Large Crop Plot</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Medium_C">Medium Crop Plot</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Small_C">Small Crop Plot</sys:String>
<sys:String x:Key="PrimalItemStructure_EasterEgg_C">Bunny Egg</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformLarge_C">Large Elevator Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformSmall_C">Small Elevator Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatfromMedium_C">Medium Elevator Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorTrackBase_C">Elevator Track</sys:String>
<sys:String x:Key="PrimalItemStructure_Fabricator_C">Fabricator</sys:String>
<sys:String x:Key="PrimalItemStructure_FeedingTrough_C">Feeding Trough</sys:String>
<sys:String x:Key="PrimalItemStructure_Fireplace_C">Stone Fireplace</sys:String>
<sys:String x:Key="PrimalItemStructure_FishBasket_C">Fish Basket</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_C">Multi-Panel Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Dragon_C">Dragon Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Gorilla_C">Gorilla Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Single_C">Single Panel Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Spider_C">Spider Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Forge_C">Refining Forge</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_Gravestone_C">Gravestone</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodBench_C">Wooden Bench</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodChair_C">Wooden Chair</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodTable_C">Wooden Table</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseCeiling_C">Greenhouse Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseDoor_C">Greenhouse Door</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseRoof_C">Sloped Greenhouse Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_C">Greenhouse Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Left_C">Sloped Greenhouse Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Right_C">Sloped Greenhouse Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWallWithDoor_C">Greenhouse Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWindow_C">Greenhouse Window</sys:String>
<sys:String x:Key="PrimalItemStructure_Grill_C">Industrial Grill</sys:String>
<sys:String x:Key="PrimalItemStructure_Grinder_C">Industrial Grinder</sys:String>
<sys:String x:Key="PrimalItemStructure_HeavyTurret_C">Heavy Auto Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_HW_Grave_C">Stolen Headstone</sys:String>
<sys:String x:Key="PrimalItemStructure_IceBox_C">Refrigerator</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_C">Industrial Cooker</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialForge_C">Industrial Forge</sys:String>
<sys:String x:Key="PrimalItemStructure_Keypad_C">Remote Keypad</sys:String>
<sys:String x:Key="PrimalItemStructure_Lamppost_C">Lamppost</sys:String>
<sys:String x:Key="PrimalItemStructure_LamppostOmni_C">Omnidirectional Lamppost</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCatwalk_C">Metal Catwalk</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeiling_C">Metal Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoor_C">Metal Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C">Giant Metal Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalDoor_C">Metal Door</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalFenceFoundation_C">Metal Fence Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalFloor_C">Metal Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGate_C">Metal Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGate_Large_C">Behemoth Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGateframe_C">Metal Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGateframe_Large_C">Behemoth Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalLadder_C">Metal Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPillar_C">Metal Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIncline_C">Metal Irrigation Pipe - Inclined</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIntake_C">Metal Irrigation Pipe - Intake</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIntersection_C">Metal Irrigation Pipe - Intersection</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeStraight_C">Metal Irrigation Pipe - Straight</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeTap_C">Metal Irrigation Pipe - Tap</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeVertical_C">Metal Irrigation Pipe - Vertical</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRailing_C">Metal Railing</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRamp_C">Metal Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRoof_C">Sloped Metal Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_C">Metal Sign</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_Large_C">Metal Billboard</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_Wall_C">Metal Wall Sign</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSpikeWall_C">Metal Spike Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalStairs_C">Metal Staircase</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalTrapdoor_C">Metal Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalTrapdoorGiant_C">Giant Metal Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_C">Metal Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Left_C">Sloped Metal Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Right_C">Sloped Metal Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWallWithDoor_C">Metal Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWallWithWindow_C">Metal Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWindow_C">Metal Window</sys:String>
<sys:String x:Key="PrimalItemStructure_MortarAndPestle_C">Mortar and Pestle</sys:String>
<sys:String x:Key="PrimalItemStructure_PaintingCanvas_C">Painting Canvas</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableIncline_C">Inclined Electrical Cable</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableIntersection_C">Electrical Cable Intersection</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableStraight_C">Straight Electrical Cable</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableVertical_C">Vertical Electrical Cable</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerGenerator_C">Electrical Generator</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerOutlet_C">Electrical Outlet</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservingBin_C">Preserving Bin</sys:String>
<sys:String x:Key="PrimalItemStructure_Pumpkin_C">Pumpkin</sys:String>
<sys:String x:Key="PrimalItemStructure_RopeLadder_C">Rope Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_Scarecrow_C">Scarecrow</sys:String>
<sys:String x:Key="PrimalItemStructure_SeaMine_C">Homing Underwater Mine</sys:String>
<sys:String x:Key="PrimalItemStructure_SleepingBag_Hide_C">Hide Sleeping Bag</sys:String>
<sys:String x:Key="PrimalItemStructure_Snowman_C">Snowman</sys:String>
<sys:String x:Key="PrimalItemStructure_StandingTorch_C">Standing Torch</sys:String>
<sys:String x:Key="PrimalItemStructure_Stocking_C">Holiday Stocking</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeiling_C">Stone Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingDoorGiant_C">Giant Reinforced Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoor_C">Stone Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C">Giant Stone Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneDoor_C">Reinforced Wooden Door</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFenceFoundation_C">Stone Fence Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFloor_C">Stone Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGate_C">Reinforced Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateframe_C">Stone Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateframe_Large_C">Behemoth Stone Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateLarge_C">Behemoth Reinforced Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePillar_C">Stone Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIncline_C">Stone Irrigation Pipe - Inclined</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIntake_C">Stone Irrigation Pipe - Intake</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIntersection_C">Stone Irrigation Pipe - Intersection</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeStraight_C">Stone Irrigation Pipe - Straight</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeTap_C">Stone Irrigation Pipe - Tap</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeVertical_C">Stone Irrigation Pipe - Vertical</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneRailing_C">Stone Railing</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneRoof_C">Sloped Stone Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneStairs_C">Stone Staircase</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneTrapdoor_C">Reinforced Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_C">Stone Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Left_C">Sloped Stone Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Right_C">Sloped Stone Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWallWithDoor_C">Stone Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWallWithWindow_C">Stone Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWindow_C">Reinforced Window</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Huge_C">Vault</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Large_C">Large Storage Box</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Small_C">Storage Box</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCatwalk_C">Tek Catwalk</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCeiling_C">Tek Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCeilingWithTrapdoor_C">Tek Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCloningChamber_C">Tek Cloning Chamber</sys:String>
<sys:String x:Key="PrimalItemStructure_TekDoor_C">Tek Door</sys:String>
<sys:String x:Key="PrimalItemStructure_TekFenceFoundation_C">Tek Fence Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_TekFloor_C">Tek Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGate_C">Tek Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGate_Large_C">Behemoth Tek Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGateframe_C">Behemoth Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGateframe_Large_C">Behemoth Tek Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGenerator_C">Tek Generator</sys:String>
<sys:String x:Key="PrimalItemStructure_TekLadder_C">Tek Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_TekLight_C">Tek Light</sys:String>
<sys:String x:Key="PrimalItemStructure_TekPillar_C">Tek Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRailing_C">Tek Railing</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRamp_C">Tek Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_TekReplicator_C">Tek Replicator</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRoof_C">Sloped Tek Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_TekShield_C">Tek Forcefield</sys:String>
<sys:String x:Key="PrimalItemStructure_TekStairs_C">Tek Staircase</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTeleporter_C">Tek Teleporter</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTransmitter_C">Tek Transmitter</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTrapdoor_C">Tek Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTrough_C">Tek Trough</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_C">Tek Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Left_C">Sloped Tek Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Right_C">Sloped Tek Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWallWithDoor_C">Tek Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWallWithWindow_C">Tek Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWindow_C">Tek Window</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchCeiling_C">Thatch Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchDoor_C">Thatch Door</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchFloor_C">Thatch Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchRoof_C">Sloped Thatch Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_C">Thatch Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Left_C">Sloped Thatch Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Right_C">Sloped Thatch Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWallWithDoor_C">Thatch Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_Toilet_C">Toilet</sys:String>
<sys:String x:Key="PrimalItemStructure_TrainingDummy_C">Training Dummy</sys:String>
<sys:String x:Key="PrimalItemStructure_TreePlatform_Metal_C">Metal Tree Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_TreePlatform_Wood_C">Wooden Tree Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_TreeTap_C">Tree Sap Tap</sys:String>
<sys:String x:Key="PrimalItemStructure_TrophyBase_C">Trophy Base</sys:String>
<sys:String x:Key="PrimalItemStructure_TrophyWall_C">Trophy Wall-Mount</sys:String>
<sys:String x:Key="PrimalItemStructure_Turret_C">Auto Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretBallista_C">Ballista Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretCatapult_C">Catapult Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretMinigun_C">Minigun Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretRocket_C">Rocket Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretTek_C">Tek Turret</sys:String>
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_C">Vacuum Compartment</sys:String>
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_Moonpool_C">Vacuum Compartment Moonpool</sys:String>
<sys:String x:Key="PrimalItemStructure_WallTorch_C">Wall Torch</sys:String>
<sys:String x:Key="PrimalItemStructure_Wardrums_C">Wardrums</sys:String>
<sys:String x:Key="PrimalItemStructure_WarMap_C">War Map</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTank_C">Water Reservoir</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTankMetal_C">Metal Water Reservoir</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCage_C">Wooden Cage</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCatwalk_C">Wooden Catwalk</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCeiling_C">Wooden Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCeilingWithTrapdoor_C">Wooden Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodDoor_C">Wooden Door</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodFenceFoundation_C">Wooden Fence Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodFloor_C">Wooden Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodGate_C">Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodGateframe_C">Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodLadder_C">Wooden Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodPillar_C">Wooden Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRailing_C">Wooden Railing</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRamp_C">Wooden Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRoof_C">Sloped Wooden Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_C">Wooden Sign</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_Large_C">Wooden Billboard</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_Wall_C">Wooden Wall Sign</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSpikeWall_C">Wooden Spike Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodStairs_C">Wooden Staircase</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodTrapdoor_C">Wooden Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_C">Wooden Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Left_C">Sloped Wood Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Right_C">Sloped Wood Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWallWithDoor_C">Wooden Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWallWithWindow_C">Wooden Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWindow_C">Wooden Window</sys:String>
<sys:String x:Key="PrimalItemStructure_Wreath_C">Wreath</sys:String>
<sys:String x:Key="PrimalItemStructure_XmasLights_C">Holiday Lights</sys:String>
<sys:String x:Key="PrimalItemTransGPSAmmo_C">Transponder Node</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaRex_C">Alpha Rex Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_ARKLogo_C">Survivor's Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_C">Broodmother Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Alpha_C">Broodmother Trophy (Alpha)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Beta_C">Broodmother Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Gamma_C">Broodmother Trophy (Gamma)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_C">Dragon Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Alpha_C">Dragon Trophy (Alpha)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Beta_C">Dragon Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Gamma_C">Dragon Trophy (Gamma)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_C">Megapithecus Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Alpha_C">Megapithecus Trophy (Alpha)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Beta_C">Megapithecus Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Gamma_C">Megapithecus Trophy (Gamma)</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Flashlight_C">Flashlight Attachment</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_HoloScope_C">Holo-Scope Attachment</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Laser_C">Laser Attachment</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Scope_C">Scope Attachment</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Silencer_C">Silencer Attachment</sys:String>
<!--#endregion-->
<!--#region Item Class Names - Scorched Earth -->
<sys:String x:Key="PrimalItem_ChainSaw_C">Chainsaw</sys:String>
<sys:String x:Key="PrimalItem_WeapFlamethrower_C">Flamethrower</sys:String>
<sys:String x:Key="PrimalItem_WeaponBoomerang_C">Boomerang</sys:String>
<sys:String x:Key="PrimalItem_WeaponClusterGrenade_C">Cluster Grenade</sys:String>
<sys:String x:Key="PrimalItem_WeaponOilJar_C">Oil Jar</sys:String>
<sys:String x:Key="PrimalItem_WeaponWhip_C">Whip</sys:String>
<sys:String x:Key="PrimalItemAmmo_Flamethrower_C">Flamethrower Ammo</sys:String>
<sys:String x:Key="PrimalItemAmmo_RocketHomingMissile_C">Rocket Homing Missile</sys:String>
<sys:String x:Key="PrimalItemArmor_CamelsaurusSaddle_C">Morellatops Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothBoots_C">Desert Cloth Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothGloves_C">Desert Cloth Gloves</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothGogglesHelmet_C">Desert Goggles and Hat</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothPants_C">Desert Cloth Pants</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothShirt_C">Desert Cloth Shirt</sys:String>
<sys:String x:Key="PrimalItemArmor_MantisSaddle_C">Mantis Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MothSaddle_C">Lymantria Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RockGolemSaddle_C">Rock Golem Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SpineyLizardPromoSaddle_C">ARK Thorny Dragon Saddle Skin</sys:String>
<sys:String x:Key="PrimalItemArmor_SpineyLizardSaddle_C">Thorny Dragon Saddle</sys:String>
<sys:String x:Key="PrimalItemConsumable_CactusSap_C">Cactus Sap</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Camelsaurus_C">Camelsaurus Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Mantis_C">Mantis Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Moth_C">Moth Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_SpineyLizard_C">Thorny Dragon Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Vulture_C">Vulture Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Camelsaurus_C">Kibble (Camelsaurus Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Mantis_C">Kibble (Mantis Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Moth_C">Kibble (Moth Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpineyLizard_C">Kibble (Thorny Dragon Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Vulture_C">Kibble (Vulture Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Fire_C">Wyvern Egg Fire</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C">Wyvern Egg Lightning</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Poison_C">Wyvern Egg Poison</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesY_C">Plant Species Y Seed</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_FireWyvern_C">Fire Talon</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_LightningWyvern_C">Lightning Talon</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_PoisonWyvern_C">Poison Talon</sys:String>
<sys:String x:Key="PrimalItemResource_Clay_C">Clay</sys:String>
<sys:String x:Key="PrimalItemResource_KeratinSpike_C">Deathworm Horn</sys:String>
<sys:String x:Key="PrimalItemResource_PreservingSalt_C">Preserving Salt</sys:String>
<sys:String x:Key="PrimalItemResource_Propellant_C">Propellant</sys:String>
<sys:String x:Key="PrimalItemResource_RawSalt_C">Raw Salt</sys:String>
<sys:String x:Key="PrimalItemResource_Sand_C">Sand</sys:String>
<sys:String x:Key="PrimalItemResource_Silk_C">Silk</sys:String>
<sys:String x:Key="PrimalItemResource_Sulfur_C">Sulfur</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_C">Adobe Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingDoorGiant_C">Giant Adobe Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C">Giant Adobe Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithTrapdoor_C">Adobe Hatchframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeDoor_C">Adobe Door</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFenceFoundation_C">Adobe Fence Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFloor_C">Adobe Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFrameGate_C">Adobe Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_C">Adobe Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_Large_C">Behemoth Adobe Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateframe_Large_C">Behemoth Adobe Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeLader_C">Adobe Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobePillar_C">Adobe Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRailing_C">Adobe Railing</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRamp_C">Adobe Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRoof_C">Sloped Adobe Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeStaircase_C">Adobe Staircase</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeTrapdoor_C">Adobe Trapdoor</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_C">Adobe Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Left_C">Sloped Adobe Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Right_C">Sloped Adobe Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_C">Adobe Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_C">Adobe Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWindow_C">Adobe Window</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Manticore_C">Manticore Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Mirror_C">Mirror</sys:String>
<sys:String x:Key="PrimalItemStructure_oilPump_C">Oil Pump</sys:String>
<sys:String x:Key="PrimalItemStructure_PlantSpeciesYTrap_C">Plant Species Y Trap</sys:String>
<sys:String x:Key="PrimalItemStructure_Tent_C">Tent</sys:String>
<sys:String x:Key="PrimalItemStructure_Vessel_C">Vessel</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterWell_C">Water Well</sys:String>
<sys:String x:Key="PrimalItemStructure_WindTurbine_C">Wind Turbine</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaWorm_C">Alpha Deathworm Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaWyvern_C">Alpha Wyvern Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_C">Manticore Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Alpha_C">Manticore Trophy (Alpha)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Beta_C">Manticore Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Gamma_C">Manticore Trophy (Gamma)</sys:String>
<!--#endregion-->
<!--#region Item Class Names - Primitive Plus -->
<sys:String x:Key="PrimalItem_Mail_C">Mail</sys:String>
<sys:String x:Key="PrimalItem_VikingAxe_C">Viking Axe</sys:String>
<sys:String x:Key="PrimalItem_WeaponBattleAxe_C">BattleAxe</sys:String>
<sys:String x:Key="PrimalItem_WeaponLongBow_C">Longbow</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalHammer_C">Metal Hammer</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalMachete_C">Metal Machete</sys:String>
<sys:String x:Key="PrimalItem_WeaponObsidianSpear_C">Obsidian Spear</sys:String>
<sys:String x:Key="PrimalItem_WeaponObsiPick_C">Obsidian Pickaxe</sys:String>
<sys:String x:Key="PrimalItem_WeaponPitchfork_C">Pitchfork</sys:String>
<sys:String x:Key="PrimalItem_WeaponPrimitivePistol_C">Flintlock Pistol</sys:String>
<sys:String x:Key="PrimalItem_WeaponPrimitiveRifle_C">Musket</sys:String>
<sys:String x:Key="PrimalItem_WeaponRecurveBow_C">Recurve Bow</sys:String>
<sys:String x:Key="PrimalItem_WeaponSharpenedSword_C">Sharpened Sword</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneHuntingKnife_C">Stone Hunting Knife</sys:String>
<sys:String x:Key="PrimalItem_WeaponWoodenClub_C">Wooden Club</sys:String>
<sys:String x:Key="PrimalItem_Weapon_Primitive_Spear_C">Spear</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_PP_C">Flaming Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowObsi_C">Obsidian Arrow</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowStone_Feathered_C">Feathered Stone Arrow</sys:String>
<sys:String x:Key="PrimalItemConsumable_Biscuit_C">Biscuit</sys:String>
<sys:String x:Key="PrimalItemConsumable_BiscuitBatter_C">Biscuit Batter</sys:String>
<sys:String x:Key="PrimalItemConsumable_BreadLoaf_C">Bread</sys:String>
<sys:String x:Key="PrimalItemConsumable_Broth_C">Broth</sys:String>
<sys:String x:Key="PrimalItemConsumable_CakeBatter_C">Cake Batter</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cigarette_C">Cigarette</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedBacon_C">Cooked Bacon</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedFillet_C">Cooked Fish Fillet</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_SaltedJerky_C">Salted Jerky</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPoultry_C">Cooked Poultry</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_SaltedJerky_C">Salted Prime Jerky</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedRibs_C">Cooked Spare Ribs</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cookies_C">Cookies</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cornstarch_C">Corn Starch</sys:String>
<sys:String x:Key="PrimalItemConsumable_CuredBacon_C">Cured Bacon</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Beer_C">Wheat Beer</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Mead_C">Braggot Mead</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Wine_C">Fermented Wine</sys:String>
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Bonemeal_C">Bonemeal Fertilizer</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshAnimalFat_C">Fresh Fat</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshBacon_C">Fresh Bacon</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshFillet_C">Fresh Fish Fillet</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshPoultry_C">Fresh Poultry</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshRibs_C">Fresh Spare Ribs</sys:String>
<sys:String x:Key="PrimalItemConsumable_Gravy_C">Gravy</sys:String>
<sys:String x:Key="PrimalItemConsumable_Honey_PP_C">Honey</sys:String>
<sys:String x:Key="PrimalItemConsumable_HoneyLoaf_C">Baked Honey Loaf</sys:String>
<sys:String x:Key="PrimalItemConsumable_Icing_C">Icing</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Cake_C">Cake</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_ChickenRice_C">Chicken and Rice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_FilletBread_C">Fillet and Bread</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Pizza_C">Pizza</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_PrimeSalad_C">Prime Salad</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Salad_C">Salad</sys:String>
<sys:String x:Key="PrimalItemConsumable_Old_CookedFillet_C">Old Cooked Fish Fillet</sys:String>
<sys:String x:Key="PrimalItemConsumable_Pancake_C">Pancakes</sys:String>
<sys:String x:Key="PrimalItemConsumable_PancakeBatter_C">Pancake Batter</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Armarberry_C">Jam of Amarberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Azulberry_C">Jam of Azulberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Mejoberry_C">Jam of Mejoberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Tintoberry_C">Jam of Tintoberry</sys:String>
<sys:String x:Key="PrimalItemConsumable_SeaBucketCraftable_C">Canteen</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Barley_C">Barley Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Cashew_C">Cashew Tree</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Coffee_C">Coffee Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Grape_C">Grape Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Lettuce_C">Cabbage Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Rice_C">Rice Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Sorghum_C">Sorghum Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Soybean_C">Soybean Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Spinach_C">Spinach Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Sugar_C">Sugarcane Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tea_C">Camellia (Tea) Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tobacco_C">Tobacco Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tomato_C">Tomato Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Wheat_C">Wheat Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Armarberry_C">Amaberry Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Azulberry_C">Azulberry Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Mejoberry_C">Mejoberry Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Stimbull_C">Stimbull Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tintoberry_C">Tintoberry Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tomato_C">Tomato Juice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_CoffeeDrink_C">Cup of Coffee</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_TeaDrink_C">Cup of Tea</sys:String>
<sys:String x:Key="PrimalItemConsumable_Sugar_C">Cane Sugar</sys:String>
<sys:String x:Key="PrimalItemConsumable_Syrup_C">Sorghum Syrup</sys:String>
<sys:String x:Key="PrimalItemConsumable_TomatoSauce_C">Tomato Sauce</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Barley_C">Fresh Barley</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Coffee_C">Fresh Coffee Fruit</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_CookedRice_C">Cooked Rice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTea_C">Dried Tea Bags</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTobacco_C">Dried Tobacco</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedWheat_C">Dried Wheat</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshCashew_C">Cashew</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshLettuce_C">Cabbage</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshRice_C">Fresh Rice</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Grape_C">Grapes </sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundCashew_C">Ground Cashew</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundSoybean_C">Ground Soybean</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Sorghum_C">Fresh Sorghum</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Soybean_C">Soybean</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Spinach_C">Fresh Spinach</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Sugar_C">Fresh Sugar Plant</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tea_C">Fresh Tea Leaves</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tobacco_C">Fresh Tobacco</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tomato_C">Tomato</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Wheat_C">Fresh Wheat</sys:String>
<sys:String x:Key="PrimalItemResource_Beeswax_C">Beeswax</sys:String>
<sys:String x:Key="PrimalItemResource_Brick_C">Brick</sys:String>
<sys:String x:Key="PrimalItemResource_Carbon_C">Carbon</sys:String>
<sys:String x:Key="PrimalItemResource_CarnivoreBait_C">Trap Bait</sys:String>
<sys:String x:Key="PrimalItemResource_CashewMilk_C">Cashew Milk</sys:String>
<sys:String x:Key="PrimalItemResource_Cement_C">Fresh Cement</sys:String>
<sys:String x:Key="PrimalItemResource_Clay_PP_C">Clay</sys:String>
<sys:String x:Key="PrimalItemResource_Claystone_C">Claystone</sys:String>
<sys:String x:Key="PrimalItemResource_Coal_PP_C">Coal</sys:String>
<sys:String x:Key="PrimalItemResource_CookieDough_C">Cookie Dough</sys:String>
<sys:String x:Key="PrimalItemResource_Copper_C">Copper</sys:String>
<sys:String x:Key="PrimalItemResource_Dough_C">Fresh Dough</sys:String>
<sys:String x:Key="PrimalItemResource_DriedBarley_C">Dried Barley</sys:String>
<sys:String x:Key="PrimalItemResource_DriedFirewood_C">Dry Firewood</sys:String>
<sys:String x:Key="PrimalItemResource_DroneBee_C">Drone Bee</sys:String>
<sys:String x:Key="PrimalItemResource_Fabric_C">Fabric</sys:String>
<sys:String x:Key="PrimalItemResource_Feathers_C">Feathers</sys:String>
<sys:String x:Key="PrimalItemResource_FishBAit_C">Fish Bait</sys:String>
<sys:String x:Key="PrimalItemResource_Flour_C">Sack of Flour</sys:String>
<sys:String x:Key="PrimalItemResource_FreshFirewood_C">Fresh Firewood</sys:String>
<sys:String x:Key="PrimalItemResource_Glass_C">Glass</sys:String>
<sys:String x:Key="PrimalItemResource_GrapeJuice_C">Grape Juice</sys:String>
<sys:String x:Key="PrimalItemResource_Latex_C">Liquid Latex</sys:String>
<sys:String x:Key="PrimalItemResource_Leather_C">Leather</sys:String>
<sys:String x:Key="PrimalItemResource_Limestone_C">Limestone</sys:String>
<sys:String x:Key="PrimalItemResource_Lumber_C">Wood Plank</sys:String>
<sys:String x:Key="PrimalItemResource_Malt_C">Cup of Malt</sys:String>
<sys:String x:Key="PrimalItemResource_PizzaDough_C">Pizza Dough</sys:String>
<sys:String x:Key="PrimalItemResource_ProcessedOil_Animal_C">Organic Oil</sys:String>
<sys:String x:Key="PrimalItemResource_ProcessedOil_Seed_C">Organic Oil</sys:String>
<sys:String x:Key="PrimalItemResource_QueenBee_C">Queen Bee</sys:String>
<sys:String x:Key="PrimalItemResource_Rubber_C">Rubber</sys:String>
<sys:String x:Key="PrimalItemResource_Salt_C">Salt</sys:String>
<sys:String x:Key="PrimalItemResource_SoyMilk_C">Soymilk</sys:String>
<sys:String x:Key="PrimalItemResource_SteelIngot_C">Steel Ingot</sys:String>
<sys:String x:Key="PrimalItemResource_Stone_Magnetite_C">Stone (Magnetite)</sys:String>
<sys:String x:Key="PrimalItemResource_SugarJuice_C">Fresh Sugar Juice Bucket</sys:String>
<sys:String x:Key="PrimalItemResource_Tofu_C">Tofu</sys:String>
<sys:String x:Key="PrimalItemResource_Veggie_Rice_Dry_C">Dried Rice</sys:String>
<sys:String x:Key="PrimalItemResource_WorkerBee_C">Worker Bee</sys:String>
<sys:String x:Key="PrimalItemResource_Yeast_C">Natural Yeast</sys:String>
<sys:String x:Key="PrimalItemRowBoat_C">Rowboat</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_PP_C">Adobe Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFloor_PP_C">Adobe Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_PP_C">Adobe Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_PP_C">Adobe Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_PP_C">Adobe Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_AdvancedWorkbench_C">Advanced Workbench</sys:String>
<sys:String x:Key="PrimalItemStructure_AlchemyTable_C">Alchemy Table</sys:String>
<sys:String x:Key="PrimalItemStructure_ArrowWoodSign_C">Wooden Arrow Sign</sys:String>
<sys:String x:Key="PrimalItemStructure_BakersOven_C">Bakers Oven</sys:String>
<sys:String x:Key="PrimalItemStructure_BarrelFermenting_C">Fermenting Barrel</sys:String>
<sys:String x:Key="PrimalItemStructure_Barrel_Gunpowder_C">Barrel of Gunpowder</sys:String>
<sys:String x:Key="PrimalItemStructure_Barrel_Normal_C">Storage Barrel</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_SimplePrimitive_C">Simple Bed</sys:String>
<sys:String x:Key="PrimalItemStructure_BigBonfire_C">Big Bonfire</sys:String>
<sys:String x:Key="PrimalItemStructure_BigCampfire_C">Big Campfire</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFenceOpening_C">Big Fence - Opening</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFencePost_C">Big Fence - Post</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFenceSection_C">Big Fence - Section</sys:String>
<sys:String x:Key="PrimalItemStructure_Brazier_C">Brazier</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickGate_C">Concrete Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickGateframe_Large_C">Brick Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickRoof_II_C">Sloped Brick Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWallWithDoor_II_C">Brick Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWallWithWindow_II_C">Brick Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_II_C">Brick Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Left_II_C">Sloped Brick Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Right_II_C">Sloped Brick Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_Cabinent_C">Wooden Cabinet</sys:String>
<sys:String x:Key="PrimalItemStructure_Cabinent2_C">Covered Wooden Cabinet</sys:String>
<sys:String x:Key="PrimalItemStructure_Candle_C">Candles</sys:String>
<sys:String x:Key="PrimalItemStructure_Cauldron_C">Cauldron</sys:String>
<sys:String x:Key="PrimalItemStructure_CeilingLamp_C">Ceiling Lamp</sys:String>
<sys:String x:Key="PrimalItemStructure_CementMixer_C">Cement Mixer</sys:String>
<sys:String x:Key="PrimalItemStructure_CementRoof_C">Sloped Cement Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_ChainPipeStraight_C">Well Chain</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteCeiling_C">Concrete Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteFloor_C">Concrete Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcretePillar_C">Concrete Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteRamp_C">Concrete Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_ConstructionTable_C">Construction Table</sys:String>
<sys:String x:Key="PrimalItemStructure_CookingStation_C">Cooking Station</sys:String>
<sys:String x:Key="PrimalItemStructure_DeadfallTrap_C">Deadfall Trap</sys:String>
<sys:String x:Key="PrimalItemStructure_Fence_C">Wood Post Fence</sys:String>
<sys:String x:Key="PrimalItemStructure_FishTrap_C">Fish Trap</sys:String>
<sys:String x:Key="PrimalItemStructure_FruitPress_C">Fruit Press</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberBench_C">Lumber Bench</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberChair_C">Lumber Chair</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberTable_C">Lumber Table</sys:String>
<sys:String x:Key="PrimalItemStructure_GeneralLantern_C">Table Lantern</sys:String>
<sys:String x:Key="PrimalItemStructure_GlassCeiling_C">Lumber Glass Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_GlassDoor_C">Reinforced Glass Door</sys:String>
<sys:String x:Key="PrimalItemStructure_Grindstone_C">Grindstone</sys:String>
<sys:String x:Key="PrimalItemStructure_Hammock_Simple_C">Simple Hammock</sys:String>
<sys:String x:Key="PrimalItemStructure_Handmill_C">Handmill</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_PP_C">Industrial Cooker</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialGrill_C">Industrial Grill</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberCeiling_C">Lumber Ceiling</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberDoor_II_C">Lumber Door</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberFloor_II_C">Lumber Foundation</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGate_C">Lumber Dinosaur Gate</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGateframe_C">Lumber Dinosaur Gateway</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassRoof_C">Sloped Glass Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithDoor_II_C">Lumber Glass Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithWindow_II_C">Lumber Glass Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_II_C">Lumber Glass Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Left_II_C">Sloped Lumber Glass Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Right_II_C">Sloped Lumber Glass Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWindow_II_C">Lumber Window</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberPillar_C">Lumber Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberRamp_C">Lumber Ramp</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberRoof_II_C">Sloped Lumber Roof</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberStairs_C">Wooden Stairs (One Level)</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWallWithDoor_II_C">Lumber Doorframe</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWallWithWindow_II_C">Lumber Windowframe</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_II_C">Lumber Wall</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Left_II_C">Sloped Lumber Wall Left</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Right_II_C">Sloped Lumber Wall Right</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWorkshop_C">Lumber Station</sys:String>
<sys:String x:Key="PrimalItemStructure_Mailbox_C">APS Mailbox</sys:String>
<sys:String x:Key="PrimalItemStructure_MarketStall_C">Market Stall</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSink_C">Sink</sys:String>
<sys:String x:Key="PrimalItemStructure_MinersCart_C">Miners Box</sys:String>
<sys:String x:Key="PrimalItemStructure_ModTable_C">Modular Table</sys:String>
<sys:String x:Key="PrimalItemStructure_OilTank_C">Oil Tank</sys:String>
<sys:String x:Key="PrimalItemStructure_PontoonBridge_C">Pontoon Bridge</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservervingCampfire_C">Preserving Campfire</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservingShed_Meat_C">Meat Preserving Shed</sys:String>
<sys:String x:Key="PrimalItemStructure_PrimitiveGrill_C">Primitive Grill</sys:String>
<sys:String x:Key="PrimalItemStructure_PrimitiveIndustrialForge_C">Primitive Forge</sys:String>
<sys:String x:Key="PrimalItemStructure_Smokehouse_C">Smokehouse</sys:String>
<sys:String x:Key="PrimalItemStructure_SpinningMule_C">Spinning Mule</sys:String>
<sys:String x:Key="PrimalItemStructure_SteelHandrail_C">Steel Handrail</sys:String>
<sys:String x:Key="PrimalItemStructure_SteelPillar_C">Steel Pillar</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFence_Big_C">Big Stone Fence</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFence_Small_C">Small Stone Fence</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Safe_C">Steel Safebox</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_SteelLocker_C">Steel Locker</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Firewood_C">Firewood Holder</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_C">Modern Storage Shelf</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWoodHanging_C">Modern Hanging Shelf</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_Fiber_C">Modern Storage Shelf (Fiber)</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Weapon_C">Weapon Rack</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Wood_C">Wood Storage Shed</sys:String>
<sys:String x:Key="PrimalItemStructure_TanningRack_C">Tanning Rack</sys:String>
<sys:String x:Key="PrimalItemStructure_Teepee_C">Teepee</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Bread_C">Trading Crate (Bread)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Eggs_C">Trading Crate (Eggs)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_FruitsVeggies_C">Trading Crate (Fruits Veggies)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Small_C">Trading Crate</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingLantern_C">Lantern</sys:String>
<sys:String x:Key="PrimalItemStructure_TudorBar_C">Tudor Bar</sys:String>
<sys:String x:Key="PrimalItemStructure_TudorBar_L_C">Tudor Bar (L Shaped)</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTower_C">Steel Water Tower</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterWell_PP_C">Water Well</sys:String>
<sys:String x:Key="PrimalItemStructure_WellBucket_C">Well Bucket</sys:String>
<sys:String x:Key="PrimalItemStructure_Windmill_C">Windmill</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodHandrail_C">Wood Handrail</sys:String>
<sys:String x:Key="PrimalItemStructure_Yurt_C">Yurt</sys:String>
<!--#endregion-->
<!--#region Item Class Names - Aberration -->
<sys:String x:Key="PrimalItem_ChargeBattery_C">Charge Battery</sys:String>
<sys:String x:Key="PrimalItem_GlowStick_C">Glow Stick</sys:String>
<sys:String x:Key="PrimalItem_PlantSpeciesZ_Grenade_C">Plant Species Z Fruit</sys:String>
<sys:String x:Key="PrimalItem_TekSniper_C">Tek Railgun</sys:String>
<sys:String x:Key="PrimalItem_WeaponClimbPick_C">Climbing Pick</sys:String>
<sys:String x:Key="PrimalItem_WeaponRadioactiveLanternCharge_C">Charge Lantern</sys:String>
<sys:String x:Key="PrimalItemAmmo_Zipline_C">Zip-Line Anchor</sys:String>
<sys:String x:Key="PrimalItemArmor_BasiliskSaddle_C">Basilisk Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_CavewolfPromoSaddle_C">Ravager Saddle Skin</sys:String>
<sys:String x:Key="PrimalItemArmor_CavewolfSaddle_C">Ravager Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_CrabSaddle_C">Karkinos Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_Glider_C">Glider Suit</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitBoots_C">Hazard Suit Boots</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitGloves_C">Hazard Suit Gloves</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitHelmet_C">Hazard Suit Hat</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitPants_C">Hazard Suit Pants</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitShirt_C">Hazard Suit Shirt</sys:String>
<sys:String x:Key="PrimalItemArmor_MoleRatSaddle_C">Roll Rat Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_C">Rock Drake Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_Tek_C">Tek Rock Drake Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ZiplineMotor_C">Zip-Line Motor Attachment</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Basilisk_C">Basilisk Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_LanternBird_C">Featherlight Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_LanternLizard_C">Glowtail Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_RockDrake_C">Rock Drake Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternBirdEgg_C">Kibble (Featherlight Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternLizardEgg_C">Kibble (Glowtail Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RockDrakeEgg_C">Kibble (Rock Drake Egg)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Aquatic_C">Aquatic Mushroom</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Ascerbic_C">Ascerbic Mushroom</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Auric_C">Auric Mushroom</sys:String>
<sys:String x:Key="PrimalItemConsumable_NamelessVenom_C">Nameless Venom</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesZ_C">Plant Species Z Seed</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_MushroomSoup_C">Mushroom Brew</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_C">Basilisk Scale</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_Alpha_C">Alpha Basilisk Fang</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_CrabClaw_C">Alpha Karkinos Claw</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_ReaperBarb_C">Alpha Reaper King Barb</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_RockDrake_C">Rock Drake Feather</sys:String>
<sys:String x:Key="PrimalItemResource_CommonMushroom_C">Aggeravic Mushroom</sys:String>
<sys:String x:Key="PrimalItemResource_ElementOre_C">Element Ore</sys:String>
<sys:String x:Key="PrimalItemResource_FungalWood_C">Fungal Wood</sys:String>
<sys:String x:Key="PrimalItemResource_Gas_C">Congealed Gas Ball</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_BioLum_C">Blue Gem</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_Element_C">Red Gem</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_Fertile_C">Green Gem</sys:String>
<sys:String x:Key="PrimalItemResource_XenomorphPheromoneGland_C">Reaper Pheromone Gland</sys:String>
<sys:String x:Key="PrimalItemStructure_BaseCliffPlatform_C">Wooden Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Rockwell_C">Rockwell Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_Rug_C">Shag Rug</sys:String>
<sys:String x:Key="PrimalItemStructure_GasCollector_C">Gas Collector</sys:String>
<sys:String x:Key="PrimalItemStructure_Metal_CliffPlatform_C">Cliff Platform (Metal)</sys:String>
<sys:String x:Key="PrimalItemStructure_PortableLadder_C">Portable Rope Ladder</sys:String>
<sys:String x:Key="PrimalItemStructure_Stone_CliffPlatform_C">Cliff Platform (Stone)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Large_C">Wood Elevator Platform (Large)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Medium_C">Wood Elevator Platform (Medium)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Small_C">Wood Elevator Platform (Small)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorTopSwitch_C">Wood Elevator Top Switch</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorTrack_C">Wood Elevator Track</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_C">Rockwell Trophy (Gamma)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_C">Rockwell Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_Alpha_C">Rockwell Trophy (Alpha)</sys:String>
<!--#endregion-->
<!--#region Item Class Names - Extinction -->
<sys:String x:Key="PrimalItem_WeaponEmptyCryopod_C">Empty Cryopod</sys:String>
<sys:String x:Key="PrimalItem_WeaponTaxidermyTool_C">Taxidermy Tool</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekGravityGrenade_C">Tek Gravity Grenade</sys:String>
<sys:String x:Key="PrimalItemAmmo_CannonShell_C">Cannon Shell</sys:String>
<sys:String x:Key="PrimalItemAmmo_RocketPod_C">Rocket Pod</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertKaiju_C">Desert Titan Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_ForestKaiju_C">Forest Titan Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_GachaSaddle_C">PrimalItemArmor_GachaSaddle_C</sys:String>
<sys:String x:Key="PrimalItemArmor_GasBagsSaddle_C">Gasbags Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_IceJumperSaddle_C">Managarmr Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_IceKaiju_C">Ice Titan Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_MissilePod_C">M.R.L.M. (Mek Rocket Launcher Module)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_Shield_C">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_SiegeCannon">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekTransformer_C">M.O.M.I. (MegaMek Operational Materialization Interface)</sys:String>
<sys:String x:Key="PrimalItemArmor_OwlSaddle_C">Snow Owl Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_SpindlesSaddle_C">Velonasaur Saddle</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_DesertKaiju_C">Artifact of Chaos</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_ForestKaiju_C">Artifact of Growth</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_IceKaiju_C">Artifact of the Void</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_GasBag_C">Gasbags bladder</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Owl_C">Snow Owl Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spindles_C">Velonasaur Egg</sys:String>
<sys:String x:Key="PrimalItemConsumable_GachaPod_C">Gacha Crystal</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_EX_C">Superior Augmented Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_EX_C">Regular Augmented Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_EX_C">Small Advanced Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_EX_C">Extraordinary Augmented Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_EX_C">Exceptional Augmented Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_EX_C">Extra Small Advanced Kibble</sys:String>
<sys:String x:Key="PrimalItemConsumable_OwlPellet_C">Snow Owl Pellet</sys:String>
<sys:String x:Key="PrimalItemResource_BlueSap_C">Blue Crystalized Sap</sys:String>
<sys:String x:Key="PrimalItemResource_CondensedGas_C">Condensed Gas</sys:String>
<sys:String x:Key="PrimalItemResource_CorruptedPolymer_C">Corrupted Nodule</sys:String>
<sys:String x:Key="PrimalItemResource_CorruptedWood_C">Corrupted Wood</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDust_C">Element Dust</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDustFromElement_C">Crafted Element Dust (Element)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDustFromShards_C">Crafted Element Dust (Element Shard)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementRefined_C">Unstable Element</sys:String>
<sys:String x:Key="PrimalItemResource_FracturedGem_C">Fragmented Green Gem</sys:String>
<sys:String x:Key="PrimalItemResource_RareDrop_CorruptHeart_C">Corrupt Heart</sys:String>
<sys:String x:Key="PrimalItemResource_RedSap_C">Red Crystalized Sap</sys:String>
<sys:String x:Key="PrimalItemResource_ScrapMetal_C">Scrap Metal</sys:String>
<sys:String x:Key="PrimalItemResource_ScrapMetalIngot_C">Scrap Metal Ingot</sys:String>
<sys:String x:Key="PrimalItemResource_ShardRefined_C">Unstable Element Shard</sys:String>
<sys:String x:Key="PrimalItemResource_Silicate_C">Silicate</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusBoots_C">HomoDeus Boots</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusGloves_C">HomoDeus Gloves</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusHelmet_C">HomoDeus Helmet</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusPants_C">HomoDeus Pants</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusShirt_C">HomoDeus Shirt</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Enforcer_C">Unassembled Enforcer</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Mek_C">Unassembled Mek</sys:String>
<sys:String x:Key="PrimalItemStructure_CryoFridge_C">Cryofridge</sys:String>
<sys:String x:Key="PrimalItemStructure_DinoLeash_C">Dino Leash</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_KingKaiju_C">King Titan Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_KingKaijuMecha_C">King Titan Flag (Mecha)</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Balloon_C">Delivery Crate</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Large_C">Large Taxidermy Base</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Medium_C">Medium Taxidermy Base</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Small_C">Small Taxidermy Base</sys:String>
<sys:String x:Key="PrimalItemStructure_TekBridge_C">Tek Bridge</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Desert_C">Desert Titan Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Forest_C">Forest Titan Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Ice_C">Ice Titan Trophy</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Alpha_C">King Titan Trophy (Alpha)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Beta_C">King Titan Trophy (Beta)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Gamma_C">King Titan Trophy (Gamma)</sys:String>
<!--#endregion-->
<!--#region Item Class Names - Genesis -->
<sys:String x:Key="PrimalItem_WeaponTekClaws_C">Tek Claws</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekGrenadeLauncher_C">Tek Grenade Launcher</sys:String>
<sys:String x:Key="PrimalItem_WeaponFishingNet_C">Fish Net</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekCruiseMissile_C">Cruise Missile</sys:String>
<sys:String x:Key="PrimalItem_WeaponMiningDrill_C">Mining Drill</sys:String>
<sys:String x:Key="PrimalItemArmor_ShoulderCannon_C">Tek Shoulder Cannon</sys:String>
<sys:String x:Key="PrimalItemArmor_SpaceWhaleSaddle_Tek_C">Astrocetus Tek Saddle</sys:String>
<sys:String x:Key="PrimalItemArmor_CherufeSaddle_C">Magmasaur Saddle (Genesis)</sys:String>
<sys:String x:Key="PrimalItemArmor_GiantTurtleSaddle_C">Megachelon Platform Saddle (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl1_C">Tier 1 Lootcrate (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl2_C">Tier 2 Lootcrate (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl3_C">Tier 3 Lootcrate (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_BogSpider_C">Bloodstalker Egg (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Cherufe_C">Magmasaur Egg (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_GiantTurtle_C">Megachelon Egg (Genesis)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_Bionic_C">Tek Trike Egg (Genesis)</sys:String>
<sys:String x:Key="PrimalItemResource_Ambergris_C">Ambergris</sys:String>
<sys:String x:Key="PrimalItemResource_TurtleShell_C">Turtle Shell</sys:String>
<sys:String x:Key="PrimalItemResource_HighQualityPollen_C">High Quality Pollen</sys:String>
<sys:String x:Key="PrimalItemResource_GoldenNugget_C">Golden Nugget</sys:String>
<sys:String x:Key="PrimalItemResource_RetrieveReaperGland_C">Reaper King Pheromone Gland (Genesis)</sys:String>
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_Retrieve_C">Alpha X-Triceratops Skull</sys:String>
<sys:String x:Key="PrimalItemResource_RetrieveMegTooth_C">Golden Striped Megalodon Tooth</sys:String>
<sys:String x:Key="PrimalItemSkin_MasterControllerHelmet_C">Master Controller Helmet</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarHelmet_C">Corrupted Avatar Helmet Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarShirt_C">Corrupted Avatar Shirt Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarPants_C">Corrupted Avatar Pants Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarGloves_C">Corrupted Avatar Gloves Skin</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatartBoots_C">Corrupted Avatar Boots Skin</sys:String>
<sys:String x:Key="PrimalItem_Spawner_HoverSkiff_C">Unassembled TEK Hover Skiff</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_EelBoss_C">Moeder Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_VRBoss_C">VR Boss Flag</sys:String>
<sys:String x:Key="PrimalItemStructure_Metal_OceanPlatform_C">Metal Ocean Platform</sys:String>
<sys:String x:Key="PrimalItemStructure_PressurePlate_C">Pressure Plate</sys:String>
<sys:String x:Key="PrimalItemStructure_TekAlarm_C">Tek Sensor</sys:String>
<sys:String x:Key="PrimalItemStructure_TekJumpPad_C">Tek Jump Pad</sys:String>
<sys:String x:Key="PrimalItemStructure_Wood_OceanPlatform_C">Wood Ocean Platform</sys:String>
<sys:String x:Key="PrimalItemTrophy_EelBoss_Gamma_C">Gamma Moeder Trophy (Гамма)</sys:String>
<sys:String x:Key="PrimalItemTrophy_EelBoss_Beta_C">Beta Moeder Trophy (Бета)</sys:String>
<sys:String x:Key="PrimalItemTrophy_EelBoss_Alpha_C">Alpha Moeder Trophy (Альфа)</sys:String>
<sys:String x:Key="PrimalItemTrophy_MasterController_C">Master Controller Trophy</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Map Spawners -->
<!--#region Map Spawner Class Names -->
<sys:String x:Key="DinoSpawnEntries_Beavers_C">Beavers</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_C">DarkWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Lio_C">DarkWater_Lio</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_C">DarkWater_Mosa</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_Caves_C">DarkWater_Mosa_Caves</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Plesia_C">DarkWater_Plesia</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Tuso_C">DarkWater_Tuso</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWaterAngler_C">DarkWaterAngler</sys:String>
<sys:String x:Key="DinoSpawnEntries_DeepWater_C">DeepWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_InlandWater_C">InlandWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ocean_C">Ocean</sys:String>
<sys:String x:Key="DinoSpawnEntries_RedwoodWater_C">RedwoodWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_ShallowWater_C">ShallowWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_SwampWater_C">SwampWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesArcha_C">Archa</sys:String>
<sys:String x:Key="DinoSpawnEntriesBeach_C">Beach</sys:String>
<sys:String x:Key="DinoSpawnEntriesBee_C">Bee</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave1_C">Cave1</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave2_C">Cave2</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave2-LowSpiderScorp_C">Cave2-LowSpiderScorp</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave3_C">Cave3</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave5_C">Cave5</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave5_Tough_C">Cave5_Tough</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave7-Fliers_C">Cave7-Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveIceWater_C">CaveIceWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveLava_C">CaveLava</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveMegalo_C">CaveMegalo</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_C">CaveTek</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_C">CaveTek_Easy</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_11_C">CaveTek_Easy_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_12_C">CaveTek_Easy_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_13_C">CaveTek_Easy_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_14_C">CaveTek_Easy_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_15_C">CaveTek_Easy_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_16_C">CaveTek_Easy_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_C">CaveTek_Hard</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_11_C">CaveTek_Hard_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_12_C">CaveTek_Hard_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_13_C">CaveTek_Hard_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_14_C">CaveTek_Hard_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_15_C">CaveTek_Hard_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_16_C">CaveTek_Hard_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_C">CaveTek_Medium</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_11_C">CaveTek_Medium_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_12_C">CaveTek_Medium_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_13_C">CaveTek_Medium_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_14_C">CaveTek_Medium_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_15_C">CaveTek_Medium_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_16_C">CaveTek_Medium_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveWater_C">CaveWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesChupa_C">Chupa</sys:String>
<sys:String x:Key="DinoSpawnEntriesDamiensAtoll_C">DamiensAtoll</sys:String>
<sys:String x:Key="DinoSpawnEntriesDodoRex_C">DodoRex</sys:String>
<sys:String x:Key="DinoSpawnEntriesDodoWyvern_C">DodoWyvern</sys:String>
<sys:String x:Key="DinoSpawnEntriesGigant_C">Gigant</sys:String>
<sys:String x:Key="DinoSpawnEntriesGigantTekCave_C">Gigant (Tek Cave)</sys:String>
<sys:String x:Key="DinoSpawnEntriesGrassland_C">Grassland</sys:String>
<sys:String x:Key="DinoSpawnEntriesIceCave_C">IceCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesJungle_C">Jungle</sys:String>
<sys:String x:Key="DinoSpawnEntriesMegalania_C">Megalania</sys:String>
<sys:String x:Key="DinoSpawnEntriesMonsterIsland_C">MonsterIsland</sys:String>
<sys:String x:Key="DinoSpawnEntriesMountain_C">Mountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesPelican_C">Pelican</sys:String>
<sys:String x:Key="DinoSpawnEntriesPenguins_C">Penguins</sys:String>
<sys:String x:Key="DinoSpawnEntriesPhoenix_C">Phoenix</sys:String>
<sys:String x:Key="DinoSpawnEntriesQuetz_C">Quetz</sys:String>
<sys:String x:Key="DinoSpawnEntriesRedwoods_C">Redwoods</sys:String>
<sys:String x:Key="DinoSpawnEntriesRex_C">Rex</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnow_C">Snow</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwamp_C">Swamp</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwampCave_C">SwampCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwampCaveWater_C">SwampCaveWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesThy_C">Thy</sys:String>
<sys:String x:Key="DinoSpawnEntriesTinyCave_C">TinyCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesTitano_C">Titano</sys:String>
<sys:String x:Key="DinoSpawnEntriesUnicorn_C">Unicorn</sys:String>
<sys:String x:Key="DinoSpawnEntriesWater_C">Water</sys:String>
<sys:String x:Key="CustomAnglerSpawner_C">Angler</sys:String>
<sys:String x:Key="CustomPenguinSpawner_C">Penguin</sys:String>
<sys:String x:Key="DunkEurSpawn_C">DunkEur</sys:String>
<sys:String x:Key="GrasslandsUnderArea_WaterSpawn_C">GrasslandsUnderArea_Water</sys:String>
<sys:String x:Key="IceCave_Spawner_C">IceCave</sys:String>
<sys:String x:Key="IceCaveWater_Spawner_C">IceCaveWater</sys:String>
<sys:String x:Key="Lava_Spawn_C">Lava</sys:String>
<sys:String x:Key="Lava_Upper_Spawn_C">Lava_Upper</sys:String>
<sys:String x:Key="LavaBeach_Spawn_C">LavaBeach</sys:String>
<sys:String x:Key="LavaWater_Spawn_C">LavaWater</sys:String>
<sys:String x:Key="MiniCaveBearSpawner_C">MiniCaveBear</sys:String>
<sys:String x:Key="SnowGrasslands_Spawn_C">SnowGrasslands</sys:String>
<sys:String x:Key="SnowGrasslandsUnderArea_Spawn_C">SnowGrasslandsUnderArea</sys:String>
<sys:String x:Key="SnowyLake_Mosa_C">SnowyLake_Mosa</sys:String>
<sys:String x:Key="SnowyMountain_Spawn_C">SnowyMountain</sys:String>
<sys:String x:Key="SpiderCaveSpawner_C">SpiderCave</sys:String>
<sys:String x:Key="UnderwaterCaveSpawn_C">UnderwaterCave</sys:String>
<sys:String x:Key="DinoSpawnEntries_OceanUnderworld_C">OceanUnderworld</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_DeathWorm_C">DeathWorm</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_RexSolo_C">RexSolo</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesBadlands_C">Badlands</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesCanyonCave_C">CanyonCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesCanyons_C">Canyons</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesDunes_C">Dunes</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesEZMode_C">EZMode</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesGreenDesert_C">GreenDesert</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesMountain_C">Mountain</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesMountainCave_C">MountainCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesOasis_C">Oasis</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCave_C">RuinsCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCaveNoGolem_C">RuinsCaveNoGolem</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesSandworm_C">Sandworm</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWater_C">Water</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWyvern_C">Wyvern</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWyvernTrench_C">WyvernTrench</sys:String>
<sys:String x:Key="DinoSpawnEntries_Deepwater_PGM_C">Deepwater</sys:String>
<sys:String x:Key="DinoSpawnEntries_InlandWater_PGM_C">InlandWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ocean_PGM_C">Ocean</sys:String>
<sys:String x:Key="DinoSpawnEntries_TheDeepwater_PGM_C">TheDeepwater</sys:String>
<sys:String x:Key="DinoSpawnEntries_TheOcean_PGM_C">TheOcean</sys:String>
<sys:String x:Key="DinoSpawnEntriesBeach_PGM_C">Beach</sys:String>
<sys:String x:Key="DinoSpawnEntriesGrassland_PGM_C">Grassland</sys:String>
<sys:String x:Key="DinoSpawnEntriesJungle_PGM_C">Jungle</sys:String>
<sys:String x:Key="DinoSpawnEntriesMountain_PGM_C">Mountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnow_PGM_C">Snow</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnowMountain_PGM_C">SnowMountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnowShoreline_PGM_C">SnowShoreline</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwamp_PGM_C">Swamp</sys:String>
<sys:String x:Key="DinoSpawnEntriesRedwoodsPGM_C">Redwoods</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Bear_C">Bear</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Castle_C">Castle</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Center_C">Center</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_CenterWater_C">CenterWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Golem_C">Golem</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Griffin_C">Griffin</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Iceworm_C">Iceworm</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Jerboa_C">Jerboa</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_MonkeyIsland_C">MonkeyIsland</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Mudslide_C">Mudslide</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_PolarBear_C">PolarBear</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Scotland_C">Scotland</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowForest_C">SnowForest</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowPlains_C">SnowPlains</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_Basilisks_C">Basilisks</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_BioLumCave_C">BioLumCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_DrakeTrench_C">DrakeTrench</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementalChamber_C">ElementalChamber</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementCave_C">ElementCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementWater_C">ElementWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_FertileCave_C">FertileCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_OctoBat_C">OctoBat</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_RockDrake_C">RockDrake</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioLand_C">TwitchBioLand</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioWater_C">TwitchBioWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLand_C">TwitchFertileLand</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLandEasy_C">TwitchFertileLandEasy</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWater_C">TwitchFertileWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterCave3_C">TwitchFertileWaterCave3</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterEasy_C">TwitchFertileWaterEasy</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_XenoQueens_C">XenoQueens</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_Xenos_C">Xenos</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_ChupaCabraSurface_C">ChupaCabraSurface</sys:String>
<sys:String x:Key="DinoSpawnEntries_City_Park2_C">City_Park2</sys:String>
<sys:String x:Key="DinoSpawnEntries_City_Trench_C">City_Trench</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityCenter_C">CityCenter</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityCenter_DangerClose_C">CityCenter_DangerClose</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityObelisk_C">CityObelisk</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_C">CityTier2_Building</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_DangerClose_C">CityTier2_Building_DangerClose</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Fliers_C">CityTier2_Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntries_ParkWater_C">ParkWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_ParkWater2_C">ParkWater2</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_1_C">Wasteland_City_Buffer_1</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_2_C">Wasteland_City_Buffer_2</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_DesertBuffer_C">Wasteland_DesertBuffer</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Easy_C">Wasteland_Easy</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_ForbiddenZone_C">Wasteland_ForbiddenZone</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Hard_C">Wasteland_Hard</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Medium_C">Wasteland_Medium</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_North_C">Wasteland_North</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_NorthCraterForest_C">Wasteland_NorthCraterForest</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_C">Wasteland_OilFields</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_Fliers_C">Wasteland_OilFields_Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_SnowBuffer_C">Wasteland_SnowBuffer</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_South_C">Wasteland_South</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Sulfur_C">Wasteland_Sulfur</sys:String>
<sys:String x:Key="DinoSpawnEntriesQuetz_EX_C">Quetz</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertCave_C">DesertCave</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertMountain_C">DesertMountain</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertOasis_C">DesertOasis</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_Forest_C">Forest</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Cave_C">ShallowWater_Cave</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Desert_C">ShallowWater_Desert</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Ice_C">ShallowWater_Ice</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntriesSnow_C">Snow</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_1_C">Snow_1</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_Purlovia_C">Snow_Purlovia</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_TEMP">Snow_TEMP</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Supply Crates -->
<!--#region Supply Crate Class Names -->
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_C">Cave Loot Crate (Green)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_C">Cave Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_C">Cave Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier4_C">Cave Loot Crate (Red)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier1_C">Ice Cave Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier2_C">Ice Cave Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier3_C">Ice Cave Loot Crate (Red)</sys:String>
<sys:String x:Key="SupplyCrate_OceanInstant_C">Deep Sea Loot Crate</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier1_C">Swamp Cave Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier2_C">Swamp Cave Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier3_C">Swamp Cave Loot Crate (Red)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier1_C">Underwater Cave Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier2_C">Underwater Cave Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier3_C">Underwater Cave Loot Crate (Red)</sys:String>
<sys:String x:Key="SupplyCrate_Level03_C">White Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level03_Double_C">White Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level15_C">Green Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level15_Double_C">Green Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level25_C">Blue Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level25_Double_C">Blue Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level35_C">Purple Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Double_C">Purple Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level45_C">Yellow Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level45_Double_C">Yellow Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level60_C">Red Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level60_Double_C">Red Beacon (Double items)</sys:String>
<sys:String x:Key="ArtifactCrate_1_C">Artifact Container Hunter</sys:String>
<sys:String x:Key="ArtifactCrate_2_C">Artifact Container Pack</sys:String>
<sys:String x:Key="ArtifactCrate_3_C">Artifact Container Massive</sys:String>
<sys:String x:Key="ArtifactCrate_4_C">Artifact Container Devious</sys:String>
<sys:String x:Key="ArtifactCrate_5_C">Artifact Container Clever</sys:String>
<sys:String x:Key="ArtifactCrate_6_C">Artifact Container Skylord</sys:String>
<sys:String x:Key="ArtifactCrate_7_C">Artifact Container Devourer</sys:String>
<sys:String x:Key="ArtifactCrate_8_C">Artifact Container Immune</sys:String>
<sys:String x:Key="ArtifactCrate_9_C">Artifact Container Strong</sys:String>
<sys:String x:Key="ArtifactCrate_10_C">Artifact Container Cunning</sys:String>
<sys:String x:Key="ArtifactCrate_11_C">Artifact Container Brute</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_ScorchedEarth_C">Cave Loot Crate 1</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_ScorchedEarth_C">Cave Loot Crate 2</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_ScorchedEarth_C">Cave Loot Crate 3</sys:String>
<sys:String x:Key="SupplyCrate_Level03_ScorchedEarth_C">White Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level03_Double_ScorchedEarth_C">White Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level15_ScorchedEarth_C">Green Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level15_Double_ScorchedEarth_C">Green Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level30_ScorchedEarth_C">Blue Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level30_Double_ScorchedEarth_C">Blue Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level45_ScorchedEarth_C">Purple Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level45_Double_ScorchedEarth_C">Purple Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level55_ScorchedEarth_C">Yellow Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level55_Double_ScorchedEarth_C">Yellow Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level70_ScorchedEarth_C">Red Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level70_Double_ScorchedEarth_C">Red Beacon (Double items)</sys:String>
<sys:String x:Key="ArtifactCrate_SE_C">Artifact Container Destroyer</sys:String>
<sys:String x:Key="ArtifactCrate_2_SE_C">Artifact Container Gatekeeper</sys:String>
<sys:String x:Key="ArtifactCrate_3_SE_C">Artifact Container Crag</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_C">White Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_Double_C">White Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_C">Green Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_Double_C">Green Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_C">Blue Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_Double_C">Blue Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_C">Purple Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_Double_C">Purple Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_C">Yellow Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_Double_C">Yellow Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_C">Red Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_Double_C">Red Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level35_C">Dungeon Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level50_C">Dungeon Loot Crate (Purple)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level65_C">Dungeon Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level80_C">Dungeon Loot Crate (Red)</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_C">Surface Blue Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_double_C">Surface Blue Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_C">Surface Purple Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_Double_C">Surface Purple Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_C">Surface Yellow Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_Double_C">Surface Yellow Beacon (Double items)</sys:String>
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_C">Surface Red Beacon</sys:String>
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_Double_C">Surface Red Beacon (Double items)</sys:String>
<sys:String x:Key="ArtifactCrate_AB_C">Artifact Container Depths</sys:String>
<sys:String x:Key="ArtifactCrate_2_AB_C">Artifact Container Shadows</sys:String>
<sys:String x:Key="ArtifactCrate_3_AB_C">Artifact Container Stalker</sys:String>
<sys:String x:Key="ArtifactCrate_4_AB_C">Artifact Container Lost</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_EX_C">Cave Loot Crate (Blue)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_EX_C">Cave Loot Crate (Yellow)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_EX_C">Cave Loot Crate (Red)</sys:String>
<sys:String x:Key="ArtifactCrate_Desert_Kaiju_EX_C">Artifact Container Chaos</sys:String>
<sys:String x:Key="ArtifactCrate_ForestKaiju_EX_C">Artifact Container Growth</sys:String>
<sys:String x:Key="ArtifactCrate_IceKaiju_EX_C">Artifact Container Void</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_Alpha_EX_C">Artifact Container King Titan (Alpha)</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_Beta_EX_C">Artifact Container King Titan (Beta)</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_EX_C">Artifact Container King Titan (Gamma)</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Boss Inventories -->
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Easy_C">Boss Inventory - Broodmother (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Medium_C">Boss Inventory - Broodmother (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Hard_C">Boss Inventory - Broodmother (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_C">Boss Inventory - Megapithecus (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_C">Boss Inventory - Megapithecus (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_C">Boss Inventory - Megapithecus (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_C">Boss Inventory - Dragon (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_C">Boss Inventory - Dragon (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_C">Boss Inventory - Dragon (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_EndBossMinion_C">Boss Inventory - End Boss Minion</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Valguero_C">Boss Inventory - Dragon (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Valguero_C">Boss Inventory - Dragon (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Valguero_C">Boss Inventory - Dragon (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Valguero_C">Boss Inventory - Manticore (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Valguero_C">Boss Inventory - Manticore (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Valguero_C">Boss Inventory - Manticore (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_Valguero_C">Boss Inventory - Megapithecus (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_Valguero_C">Boss Inventory - Megapithecus (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_Valguero_C">Boss Inventory - Megapithecus (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_C">Boss Inventory - Manticore (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_C">Boss Inventory - Manticore (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_C">Boss Inventory - Manticore (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_C">Boss Inventory - Broodmother (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Medium_C">Boss Inventory - Broodmother (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Hard_C">Boss Inventory - Broodmother (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_C">Boss Inventory - Megapithecus (Easy)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Medium_C">Boss Inventory - Megapithecus (Medium)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Hard_C">Boss Inventory - Megapithecus (Hard)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_C">Boss Inventory - Titan</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Desert_C">Boss Inventory - Desert Titan</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Forest_C">Boss Inventory - Forest Titan</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Ice_C">Boss Inventory - Ice Titan</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Easy_C">Boss Inventory - Crystal Wyvern Queen (Gamma)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Medium_C">Boss Inventory - Crystal Wyvern Queen (Beta)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Hard_C">Boss Inventory - Crystal Wyvern Queen (Alpha)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Easy_C">Boss Inventory - Dinopithecus King (Gamma)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Medium_C">Boss Inventory - Dinopithecus King (Beta)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Hard_C">Boss Inventory - Dinopithecus King (Alpha)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_FenrirBoss_Easy_C">Boss Inventory - Fenrir (Gamma)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_FenrirBoss_Medium_C">Boss Inventory - Fenrir (Beta)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_FenrirBoss_Hard_C">Boss Inventory - Fenrir (Alpha)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Ragnarok_C">Boss Inventory - Dragon (Gamma)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Ragnarok_C">Boss Inventory - Dragon (Beta)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Ragnarok_C">Boss Inventory - Dragon (Alpha)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Ragnarok_C">Boss Inventory - Manticore (Gamma)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Ragnarok_C">Boss Inventory - Manticore (Beta)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Ragnarok_C">Boss Inventory - Manticore (Alpha)</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Profile Validation -->
<sys:String x:Key="ProfileValidation_Title">Validação de perfil</sys:String>
<sys:String x:Key="ProfileValidation_WarningLabel">Foram encontrados os seguintes problemas de validação.\R\n\r\n{validateMessage}\r\n\r\n Deseja continuar com a inicialização do servidor, isso pode causar problemas?</sys:String>
<sys:String x:Key="ProfileValidation_ServerPort">A porta do servidor está fora do intervalo válido ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_ServerPeerPort">A porta do par de servidor está fora do intervalo válido ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_QueryPort">A porta de consulta está fora do intervalo válido ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_RconPort">A porta rcon está fora do intervalo válido ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_MapNameBlank">O nome do mapa não foi inserido.</sys:String>
<sys:String x:Key="ProfileValidation_ServerNotDownloaded">Os arquivos do servidor não foram baixados, a pasta do servidor não existe.</sys:String>
<sys:String x:Key="ProfileValidation_ServerExeNotDownloaded">Os arquivos do servidor não foram baixados corretamente, o arquivo executável do servidor ({ServerExe}) não existe.</sys:String>
<sys:String x:Key="ProfileValidation_ServerDifferentApplication">Os arquivos do servidor são para um aplicativo diferente.</sys:String>
<sys:String x:Key="ProfileValidation_MapModNotDownloaded">O mod do mapa não foi baixado, a pasta mod não existe.</sys:String>
<sys:String x:Key="ProfileValidation_MapModFileNotDownloaded">O mod do mapa não foi baixado corretamente, o arquivo mod não existe.</sys:String>
<sys:String x:Key="ProfileValidation_MapModInvalid">O mod do mapa, não é um mod válido do mapa .</sys:String>
<sys:String x:Key="ProfileValidation_MapModFileInvalid">O mod do mapa não foi baixado corretamente, o arquivo do mod é inválido.</sys:String>
<sys:String x:Key="ProfileValidation_MapModNameInvalid">O arquivo do mod do mapa não existe ou é inválido.</sys:String>
<sys:String x:Key="ProfileValidation_MapModNameMismatch">O nome do mapa não corresponde ao nome do mod do mapa.</sys:String>
<sys:String x:Key="ProfileValidation_MapModDifferentApplication">O mod do mapa é para uma aplicação diferente.</sys:String>
<sys:String x:Key="ProfileValidation_MapModOutdated">O mapa do mod está desatualizado.</sys:String>
<sys:String x:Key="ProfileValidation_MapModSteamError">Os detalhes do mod do mapa, não puderam ser recuperados da steam.</sys:String>
<sys:String x:Key="ProfileValidation_TCModNotDownloaded">O mod de conversão total não foi baixado, a pasta do mod não existe.</sys:String>
<sys:String x:Key="ProfileValidation_TCModFileNotDownloaded">Conversão total não foi baixado corretamente, o arquivo mod não existe.</sys:String>
<sys:String x:Key="ProfileValidation_TCModInvalid">O mod de conversão total não é um mod de conversão total válido.</sys:String>
<sys:String x:Key="ProfileValidation_TCModFileInvalid">Conversão total não foi baixado corretamente, o arquivo mod é inválido.</sys:String>
<sys:String x:Key="ProfileValidation_TCModNameInvalid">O Mod de conversão total não existe ou é inválido.</sys:String>
<sys:String x:Key="ProfileValidation_TCModNameMismatch">O nome do mapa não corresponde ao nome do mod de conversão de mapa .</sys:String>
<sys:String x:Key="ProfileValidation_TCModDifferentApplication">O mod de conversão total é para uma aplicação diferente.</sys:String>
<sys:String x:Key="ProfileValidation_TCModOutdated">Conversão total está desatualizado.</sys:String>
<sys:String x:Key="ProfileValidation_TCModSteamError">Os detalhes do mod de conversão, não pôde ser recuperado da steam.</sys:String>
<sys:String x:Key="ProfileValidation_ModNotDownloaded">Mod {modId} não foi baixado, a pasta mod não existe.</sys:String>
<sys:String x:Key="ProfileValidation_ModFileNotDownloaded">Mod {modId} não foi baixado corretamente, o arquivo mod do não existe.</sys:String>
<sys:String x:Key="ProfileValidation_ModDifferentApplication">Mod {modId} é para uma aplicação diferente.</sys:String>
<sys:String x:Key="ProfileValidation_ModOutdated">Mod {modId} está desatualizado.</sys:String>
<sys:String x:Key="ProfileValidation_ModSteamError">Mod {modId} não pode ser recuperado da steam.</sys:String>
<!--#endregion-->
<!--#region Profile Save -->
<sys:String x:Key="ProfileSave_Saving">Salvando ...</sys:String>
<sys:String x:Key="ProfileSave_CheckingPlayerDinoMaxXP">Verificando Player e Dino Max XP ...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingDinoInformation">Construindo informações de Dino ...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingEngramInformation">Construindo informações do engrama ...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingMapSpawnerInformation">Construindo informações do Spawner no mapa ...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingSupplyCrateInformation">Construindo informações de Supply Crate...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingStackSizeInformation">Construindo informações sobre o stack ...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingPreventTransferInformation">Construindo Informações de Prevenção de Transferência ...</sys:String>
<sys:String x:Key="ProfileSave_SavingProfileFile">Salvando arquivo de perfil...</sys:String>
<sys:String x:Key="ProfileSave_SavingConfigFiles">Salvando arquivos de configuração...</sys:String>
<sys:String x:Key="ProfileSave_SavingLauncherFile">Salvando arquivo do iniciador...</sys:String>
<sys:String x:Key="ProfileSave_CheckingWebAlarmFile">Verificando o arquivo de alarme da Web...</sys:String>
<sys:String x:Key="ProfileSave_CheckingDirectoryPermissions">Verificando permissões de diretório...</sys:String>
<sys:String x:Key="ProfileSave_CheckingScheduledTasks">Verificando tarefas agendadas...</sys:String>
<!--#endregion-->
<!--#region Restore Save Files -->
<sys:String x:Key="RestoreSaveFiles_BackupFileNotFound">Não foi possível encontrar o arquivo de backup ou não existe.</sys:String>
<sys:String x:Key="RestoreSaveFiles_SaveFolderNotFound">A pasta de salvamento do servidor não foi encontrada ou não existe.\r\n{saveFolder}</sys:String>
<sys:String x:Key="RestoreSaveFiles_MissingWorldSaveFile">O backup não contém o arquivo de salvamento do mundo.</sys:String>
<!--#endregion-->
<!--#region Server Update -->
<sys:String x:Key="ServerUpdate_Title">Atualização do servidor</sys:String>
<sys:String x:Key="ServerUpdate_WarningLabel">Ocorreu um problema ao executar a atualização do servidor. Isso pode deixar o servidor em um estado incompleto.\r\n\r\nDeseja continuar com a inicialização do servidor, isso pode causar problemas?</sys:String>
<!--#endregion-->
<!--#region Discord Bot -->
<sys:String x:Key="DiscordBot_ErrorTitle">Discord Bot Error</sys:String>
<sys:String x:Key="DiscordBot_MissingTokenError">O discord bot requer um token válido para que possa se conectar ao servidor discord\r\nIsso pode ser definido nas configurações globais.</sys:String>
<sys:String x:Key="DiscordBot_MissingPrefixError">O discord bot requer um prefixo válido.\r\nIsso pode ser definido nas configurações globais.</sys:String>
<sys:String x:Key="DiscordBot_InvalidPrefixError">O prefixo discord bot contém caracteres inválidos. Somente letras e números são permitidos.</sys:String>
<sys:String x:Key="DiscordBot_CommandNotEnabled">O comando '{0}' não foi habilitado.</sys:String>
<sys:String x:Key="DiscordBot_CommandUnknown">Comando desconhecido '{0}'.</sys:String>
<sys:String x:Key="DiscordBot_CommandRunning">Outro comando está sendo processado.</sys:String>
<sys:String x:Key="DiscordBot_CommandRunningProfile">Outro comando '{0}' está em execução no perfil '{1}'.</sys:String>
<sys:String x:Key="DiscordBot_CommandDisabledProfile">O comando '{0}' foi desativado para o perfil '{1}'.</sys:String>
<sys:String x:Key="DiscordBot_ProfileMissing">O comando '{0}' requer um id de perfil.</sys:String>
<sys:String x:Key="DiscordBot_ProfileNotFound">O perfil '{0}' não foi encontrado ou não está associado ao canal.</sys:String>
<sys:String x:Key="DiscordBot_ProfileBadStatus">O perfil '{0}' está em um estado '{1}' que não pode executar este comando.</sys:String>
<sys:String x:Key="DiscordBot_ProfileUpdating">O perfil '{0}' está sendo atualizado.</sys:String>
<sys:String x:Key="DiscordBot_NoChannelProfiles">Nenhum perfil está associado ao canal.</sys:String>
<sys:String x:Key="DiscordBot_InfoFailed">A chamada para o servidor '{0}' falhou.</sys:String>
<sys:String x:Key="DiscordBot_BackupRequested">Uma solicitação de backup para o servidor '{0}' foi enviada.</sys:String>
<sys:String x:Key="DiscordBot_RestartRequested">Um pedido de reinicialização do servidor '{0}' foi enviado.</sys:String>
<sys:String x:Key="DiscordBot_ShutdownRequested">Um pedido de desligamento do servidor '{0}' foi enviado.</sys:String>
<sys:String x:Key="DiscordBot_StartRequested">Uma solicitação de iníciar para o servidor '{0}' foi enviada.</sys:String>
<sys:String x:Key="DiscordBot_StopRequested">Uma solicitação de parar o servidor '{0}' foi enviada.</sys:String>
<sys:String x:Key="DiscordBot_UpdateRequested">Uma solicitação de atualização para o servidor '{0}' foi enviada.</sys:String>
<sys:String x:Key="DiscordBot_CountLabel">Quantidade:</sys:String>
<sys:String x:Key="DiscordBot_MapLabel">Mapa:</sys:String>
<!--#endregion-->
</Globalization:GlobalizationResourceDictionary>