ServerManagers/src/ArkData/DataContainerBase.cs
2021-01-07 16:23:23 +10:00

101 lines
3.5 KiB
C#

using SSQLib;
using System.Net;
using System.Linq;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Runtime.Remoting;
using System;
/// <summary>
/// The container for the data.
/// </summary>
namespace ArkData
{
public partial class DataContainer
{
/// <summary>
/// A list of all players registered on the server.
/// </summary>
public List<PlayerData> Players { get; set; }
/// <summary>
/// A list of all tribes registered on the server.
/// </summary>
public List<TribeData> Tribes { get; set; }
/// <summary>
/// Indicates whether the steam user data has been loaded.
/// </summary>
private bool SteamLoaded { get; set; }
/// <summary>
/// Constructs the DataContainer.
/// </summary>
public DataContainer()
{
Players = new List<PlayerData>();
Tribes = new List<TribeData>();
SteamLoaded = false;
}
/// <summary>
/// Links the online players, to the player profiles.
/// </summary>
/// <param name="ipString">The server ip address.</param>
/// <param name="port">The Steam query port.</param>
private void LinkOnlinePlayers(string ipString, int port)
{
try
{
var online = Enumerable.OfType<PlayerInfo>(new SSQL().Players(new IPEndPoint(IPAddress.Parse(ipString), port))).ToList();
for (var i = 0; i < Players.Count; i++)
{
var online_player = online.SingleOrDefault(p => p.Name == Players[i].PlayerName);
if (online_player != null)
Players[i].Online = true;
else
Players[i].Online = false;
}
}
catch (SSQLServerException)
{
throw new ServerException("The connection to the server failed. Please check the configured IP address and port.");
}
}
/// <summary>
/// Links the players to their tribes and the tribes to the players.
/// </summary>
private void LinkPlayerTribe()
{
for (var i = 0; i < Players.Count; i++)
{
var player = Players[i];
player.OwnedTribes = Tribes.Where(t => t.OwnerId == player.CharacterId).ToList();
player.Tribe = Tribes.SingleOrDefault(t => t.Id == player.TribeId);
}
for (var i = 0; i < Tribes.Count; i++)
{
var tribe = Tribes[i];
tribe.Owner = Players.SingleOrDefault(p => p.CharacterId == tribe.OwnerId);
tribe.Players = Players.Where(p => p.TribeId == tribe.Id).ToList();
}
}
/// <summary>
/// Deserializes JSON from Steam API and links Steam profile to player profile.
/// </summary>
/// <param name="jsonString">The JSON data string.</param>
private void LinkSteamProfiles(string jsonString, DateTime lastSteamUpdateUtc)
{
var profiles = JsonConvert.DeserializeObject<Models.SteamResponse<Models.SteamProfile>>(jsonString).response.players;
for (var i = 0; i < profiles.Count; i++)
{
var player = Players.Single(p => p.PlayerId == profiles[i].steamid);
player.PlayerName = profiles[i].personaname;
player.LastPlatformUpdateUtc = lastSteamUpdateUtc;
}
}
}
}