mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-18 09:35:48 +00:00
7002 lines
619 KiB
XML
7002 lines
619 KiB
XML
<Globalization:GlobalizationResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:sys="clr-namespace:System;assembly=mscorlib"
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xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
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Name="zh-CN"
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LinkedStyle="zh-CN-style"
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>
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<!--#region Generic -->
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<sys:String x:Key="Generic_TranslatedByLabel">翻译:</sys:String>
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<sys:String x:Key="Generic_TranslatedBy">2021.12.30(龍柒)</sys:String>
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<sys:String x:Key="Generic_ErrorLabel">错误</sys:String>
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<!--#endregion-->
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<!--#游戏地图名称 -->
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<sys:String x:Key="Map_TheIsland">孤岛(The Island)</sys:String>
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<sys:String x:Key="Map_TheCenter">中心岛地图(The Center)</sys:String>
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<sys:String x:Key="Map_ScorchedEarth_P">焦土地图(Scorched Earth)</sys:String>
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<sys:String x:Key="Map_Ragnarok">仙境地图(Ragnarok)</sys:String>
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<sys:String x:Key="Map_Aberration_P">畸变地图(Aberration)</sys:String>
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<sys:String x:Key="Map_Extinction">灭绝地图(Extinction)</sys:String>
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<sys:String x:Key="Map_Valguero_P">瓦尔盖罗(Valguero)</sys:String>
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<sys:String x:Key="Map_Genesis">创世纪 1(Genesis: Part 1)</sys:String>
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<sys:String x:Key="Map_Gen2">创世纪 2(Genesis: Part 2)</sys:String>
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<sys:String x:Key="Map_CrystalIsles">水晶岛(Crystal Isles)</sys:String>
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<sys:String x:Key="Map_LostIsland">迷失岛(Lost Island)</sys:String>
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<!--#endregion-->
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<!--#总转换名称 -->
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<sys:String x:Key="TotalConv_111111111">原始服(Primitive Plus)</sys:String>
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<!--#endregion-->
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<!--#区域分支名称 -->
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<sys:String x:Key="Branch_live">生存</sys:String>
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<!--#endregion-->
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<!--#region 活动名称 -->
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<sys:String x:Key="Event_none">无节日</sys:String>
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<sys:String x:Key="Event_vday">情人节</sys:String>
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<sys:String x:Key="Event_Easter">复活节</sys:String>
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<sys:String x:Key="Event_FearEvolved">恐惧进化(万圣节)</sys:String>
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<sys:String x:Key="Event_TurkeyTrial">土耳其审判(感恩节)</sys:String>
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<sys:String x:Key="Event_WinterWonderland">冬季仙境(圣诞节)</sys:String>
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<!--#endregion-->
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<!--#region Mods -->
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<sys:String x:Key="Mod_All">所有</sys:String>
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<sys:String x:Key="Mod_Unknown">未知</sys:String>
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<sys:String x:Key="Mod_ArkPrime">方舟主体</sys:String>
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<sys:String x:Key="Mod_TheCenter">中心岛地图(The Center)</sys:String>
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<sys:String x:Key="Mod_PrimitivePlus">原始服(Primitive Plus)</sys:String>
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<sys:String x:Key="Mod_ScorchedEarth">焦土地图(Scorched Earth)</sys:String>
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<sys:String x:Key="Mod_Ragnarok">仙境地图(Ragnarok)</sys:String>
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<sys:String x:Key="Mod_Aberration">畸变地图(Aberration)</sys:String>
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<sys:String x:Key="Mod_Extinction">灭绝地图(Extinction)</sys:String>
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<sys:String x:Key="Mod_Genesis">创世纪 1(Genesis: Part 1)</sys:String>
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<sys:String x:Key="Mod_Genesis2">创世纪 2(Genesis: Part 2)</sys:String>
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<sys:String x:Key="Mod_CrystalIsles">水晶岛(Crystal Isles)</sys:String>
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<sys:String x:Key="Mod_PGM">程序生成地图(PGM)</sys:String>
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<sys:String x:Key="Mod_LostIsland">迷失岛(Lost Island)</sys:String>
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<sys:String x:Key="Mod_Valguero">瓦尔盖罗(Valguero)</sys:String>
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<!--#endregion-->
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<!--#region Mod 类型 -->
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<sys:String x:Key="ModType_Unknown">未知</sys:String>
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<sys:String x:Key="ModType_NotDownloaded">未下载</sys:String>
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<sys:String x:Key="ModType_Map">地图</sys:String>
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<sys:String x:Key="ModType_MapExtension">地图扩展</sys:String>
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<sys:String x:Key="ModType_Mod">MOD</sys:String>
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<sys:String x:Key="ModType_TotalConversion">总转换</sys:String>
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<!--#endregion-->
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<!--进程优先级 -->
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<sys:String x:Key="Priority_low">低</sys:String>
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<sys:String x:Key="Priority_belownormal">低于正常</sys:String>
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<sys:String x:Key="Priority_normal">正常</sys:String>
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<sys:String x:Key="Priority_abovenormal">高于正常</sys:String>
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<sys:String x:Key="Priority_high">高</sys:String>
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<!--#endregion-->
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<!--处理器亲和性-->
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<sys:String x:Key="ProcessorAffinity_Invalid">无效</sys:String>
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<sys:String x:Key="ProcessorAffinity_All">所有</sys:String>
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<!--#endregion-->
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<!--#窗口启动模式 -->
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<sys:String x:Key="WindowState_Normal">正常</sys:String>
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<sys:String x:Key="WindowState_Minimized">最小化</sys:String>
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<sys:String x:Key="WindowState_Maximized">最大化</sys:String>
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<!--#endregion-->
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<!--#region Discord Bot Log Levels -->
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<sys:String x:Key="DiscordBotLogLevel_Critical">关键的</sys:String>
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<sys:String x:Key="DiscordBotLogLevel_Error">错误</sys:String>
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<sys:String x:Key="DiscordBotLogLevel_Warning">警告</sys:String>
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<sys:String x:Key="DiscordBotLogLevel_Info">信息</sys:String>
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<sys:String x:Key="DiscordBotLogLevel_Verbose">详细调试信息</sys:String>
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<sys:String x:Key="DiscordBotLogLevel_Debug">排错</sys:String>
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<!--#endregion-->
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<!-- 应用 -->
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<sys:String x:Key="Application_RunAsAdministratorTitle">以管理员身份运行</sys:String>
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<sys:String x:Key="Application_RunAsAdministratorLabel">此应用程序需要管理权限的访问所有功能。你想以管理员身份运行?</sys:String>
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<sys:String x:Key="Application_RunAsAdministrator_FailedTitle">以管理员身份运行失败</sys:String>
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<sys:String x:Key="Application_RunAsAdministrator_FailedLabel">很抱歉,这个应用程序无法以管理员身份运行,回到用户权限的.</sys:String>
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<sys:String x:Key="Application_SingleInstanceTitle">应用程序已经运行</sys:String>
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<sys:String x:Key="Application_SingleInstanceLabel">该应用程序的另一个实例已经运行。你想切换到那个实例吗?</sys:String>
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<sys:String x:Key="Application_SingleInstance_FailedTitle">应用切换失败</sys:String>
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<sys:String x:Key="Application_SingleInstance_FailedLabel">无法切换到其他应用程序实例。开始新的应用程序实例。</sys:String>
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<sys:String x:Key="Application_DataDirectoryTitle">选择数据目录</sys:String>
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<sys:String x:Key="Application_DataDirectoryLabel">似乎没有数据目录集。数据目录是您的配置文件和SteamCMD的存储位置。它与服务器安装目录不同,您可以为每个配置文件选择该目录。现在将要求您选择服务器管理器数据目录所在的位置。以后可以在“设置”窗口中更改此设置。</sys:String>
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<sys:String x:Key="Application_DataDirectory_DialogTitle">选择一个数据目录</sys:String>
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<sys:String x:Key="Application_DataDirectory_ConfirmTitle">确认位置</sys:String>
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<sys:String x:Key="Application_DataDirectory_ConfirmLabel">方舟服务器管理工具将存储配置文件和steamcmd以下目录:\r\n\r\n配置文件: {0}\r\nSteamCMD: {1}\r\n\r\n这样可以吗?</sys:String>
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<sys:String x:Key="Application_DataDirectory_WithinInstallFolderErrorTitle">数据目录选择错误</sys:String>
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<sys:String x:Key="Application_DataDirectory_WithinInstallFolderErrorLabel">您选择的目录在服务器管理器安装文件夹中。 不建议这样做,请选择另一个文件夹。</sys:String>
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<sys:String x:Key="Application_Profile_SaveFailedTitle">保存配置文件失败</sys:String>
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<sys:String x:Key="Application_Profile_SaveFailedLabel">保存配置文件失败 {0}. {1}\n{2}</sys:String>
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<sys:String x:Key="Application_NotifyIcon_ShowMainWindow">显示主窗口</sys:String>
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<sys:String x:Key="Application_NotifyIcon_ShowServerMonitorWindow">显示服务器监视器</sys:String>
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<!--#endregion-->
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<!-- 更新窗口 -->
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<sys:String x:Key="AutoUpdater_Title">方舟服务器管理器 - 更新中...</sys:String>
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<sys:String x:Key="AutoUpdater_Status">状态</sys:String>
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<sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">清除 SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">下载 SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">解压 SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">授权 SteamCMD...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD 安装中</sys:String>
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<sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">检查新的服务器版本...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">下载新的服务器版本...</sys:String>
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<sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">服务器下载完成</sys:String>
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<sys:String x:Key="AutoUpdater_Status_Complete">完成</sys:String>
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<sys:String x:Key="AutoUpdater_Status_Cancelled">取消</sys:String>
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<sys:String x:Key="AutoUpdater_CancelButtonLabel">关闭</sys:String>
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<!--#endregion-->
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<!-- 全局设置窗口 -->
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<sys:String x:Key="CommandLine_Title">命令行</sys:String>
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<sys:String x:Key="CommandLine_CopyButtonLabel">复制到剪贴板</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">复制到剪贴板</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">完成!</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ErrorTitle">复制到剪贴板失败.</sys:String>
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<sys:String x:Key="CommandLine_CopyButton_ErrorLabel">剪贴板无法打开。另一应用可能在使用它。请尝试关闭其他应用程序并再次尝试.</sys:String>
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<!--#endregion-->
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<!-- 自定义配置数据窗口窗口 -->
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<sys:String x:Key="CustomConfigData_Title">自定义配置数据</sys:String>
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<sys:String x:Key="CustomConfigData_ProcessButtonLabel">添加</sys:String>
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<sys:String x:Key="CustomConfigData_CancelButtonLabel">取消</sys:String>
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<!--#endregion-->
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<!-- 全局设置窗口 -->
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<sys:String x:Key="AddUser_Title">添加用户</sys:String>
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<sys:String x:Key="AddUser_InstructionLabel">输入一个或多个用户ID。每个ID都必须在新的一行。</sys:String>
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<sys:String x:Key="AddUser_ProcessButtonLabel">确定</sys:String>
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<sys:String x:Key="AddUser_CancelButtonLabel">取消</sys:String>
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<!--#endregion-->
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<!-- 处理器亲和性窗口 -->
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<sys:String x:Key="ProcessorAffinity_Title">处理器关联</sys:String>
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<sys:String x:Key="ProcessorAffinity_ProfileTitle">处理器关联 - {0}</sys:String>
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<sys:String x:Key="ProcessorAffinity_InstructionLabel">哪些处理器可以运行服务器?</sys:String>
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<sys:String x:Key="ProcessorAffinity_AllCpuLabel">所有处理器</sys:String>
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<sys:String x:Key="ProcessorAffinity_AllCpuTooltip">将默认使用所有处理器,否则选择特定的处理器。</sys:String>
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<sys:String x:Key="ProcessorAffinity_SelectAllButtonLabel">全选</sys:String>
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<sys:String x:Key="ProcessorAffinity_UnselectAllButtonLabel">取消</sys:String>
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<sys:String x:Key="ProcessorAffinity_ProcessButtonLabel">OK</sys:String>
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<sys:String x:Key="ProcessorAffinity_CancelButtonLabel">关闭</sys:String>
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<sys:String x:Key="ProcessorAffinity_SelectedColumnLabel">选择</sys:String>
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<sys:String x:Key="ProcessorAffinity_DescriptionColumnLabel">处理器</sys:String>
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<!--#endregion-->
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<!--#数据目录窗口 -->
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<sys:String x:Key="DataDirectory_Title">数据文件夹选择</sys:String>
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<sys:String x:Key="DataDirectory_InformationLabel">您似乎没有数据目录集. 数据目录是存储配置文件和streamcmd的地方.它与服务器安装目录不同,您可以为每个配置文件选择.</sys:String>
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<sys:String x:Key="DataDirectory_SelectionLabel">选择数据文件夹的硬盘号.</sys:String>
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<sys:String x:Key="DataDirectory_FolderLabel">数据文件夹名称:</sys:String>
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<sys:String x:Key="DataDirectory_FolderTooltip">服务器管理器数据文件夹的名称.</sys:String>
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<sys:String x:Key="DataDirectory_LocalDiskLabel">本地磁盘</sys:String>
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<sys:String x:Key="DataDirectory_DriveLine2Label">{0} free of {1}</sys:String>
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<sys:String x:Key="DataDirectory_OkButtonLabel">Ok</sys:String>
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<sys:String x:Key="DataDirectory_CancelButtonLabel">取消</sys:String>
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<sys:String x:Key="DataDirectory_RefreshButtonLabel">刷新</sys:String>
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<sys:String x:Key="DataDirectory_ErrorTitle">数据目录选择错误</sys:String>
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<sys:String x:Key="DataDirectory_FolderErrorLabel">您输入的数据文件夹名称无效.</sys:String>
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<sys:String x:Key="DataDirectory_RestartTitle">需要重新启动服务器管理器</sys:String>
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<sys:String x:Key="DataDirectory_RestartLabel">数据文件夹已设置,现在必须重新启动服务器管理器才能使用新设置.</sys:String>
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<!--#endregion-->
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<!-- 玩家列表窗口 -->
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<sys:String x:Key="PlayerList_CloseButtonLabel">关闭</sys:String>
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<sys:String x:Key="PlayerList_TitleLabel">玩家名单: {0}</sys:String>
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<sys:String x:Key="PlayerList_FilterLabel">筛选:</sys:String>
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<sys:String x:Key="PlayerList_ProfileCountLabel">简介:</sys:String>
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<sys:String x:Key="PlayerList_ProfileInvalidCountLabel">无效:</sys:String>
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||
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<sys:String x:Key="PlayerList_Menu_ViewProfile">查看资料...</sys:String>
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<sys:String x:Key="PlayerList_Menu_ViewTribe">查看部落...</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_CopyId">复制Steam或者EPIC ID...</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_CopyPlayerId">复制玩家ID ...</sys:String>
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||
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||
<sys:String x:Key="PlayerList_Menu_Players">_玩家</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_Sort">分类</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_SortOnline">按在线</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_SortName">按名字</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_SortTribe">按部落</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_SortLastUpdated">按最后更新</sys:String>
|
||
<sys:String x:Key="PlayerList_Menu_Filter">_筛选</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_FilterOnline">显示在线</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_FilterOffline">显示所有</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_FilterAdmin">显示管理员</sys:String>
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||
<sys:String x:Key="PlayerList_Menu_FilterWhitelisted">显示白名单</sys:String>
|
||
<sys:String x:Key="PlayerList_Menu_FilterInvalid">显示无效</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- Mod详细信息窗口 -->
|
||
<sys:String x:Key="ModDetails_Title">MOD 详细</sys:String>
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||
<sys:String x:Key="ModDetails_ProfileTitle">MOD 详细 - {0}</sys:String>
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||
<sys:String x:Key="ModDetails_Load_FailedTitle">MOD 详细错误</sys:String>
|
||
<sys:String x:Key="ModDetails_Load_FailedLabel">检查MOD详细时发生错误.\r\n{0}</sys:String>
|
||
<sys:String x:Key="ModDetails_Purge_FailedTitle">清除未使用的MOD错误</sys:String>
|
||
<sys:String x:Key="ModDetails_Purge_Title">清除未使用的MOD</sys:String>
|
||
<sys:String x:Key="ModDetails_Purge_Label">您将要清除服务器的MOD文件夹中的所有未使用的MOD。 你要继续吗?</sys:String>
|
||
<sys:String x:Key="ModDetails_Purge_SuccessLabel">MOD清除完成,共清除了 {folderCount} 个MOD文件夹和 {fileCount} 个MOD文件。</sys:String>
|
||
<sys:String x:Key="ModDetails_Refresh_FailedTitle">刷新MOD详细错误</sys:String>
|
||
<sys:String x:Key="ModDetails_Reload_FailedTitle">重新加载MOD详细错误</sys:String>
|
||
<sys:String x:Key="ModDetails_Save_FailedTitle">保存MOD错误</sys:String>
|
||
<sys:String x:Key="ModDetails_Save_UnknownTitle">未知MOD类型</sys:String>
|
||
<sys:String x:Key="ModDetails_Save_UnknownLabel">有一个或多个MOD尚未下载,这可能会阻止正确检测到地图MOD和总转换MOD。 你想继续吗?</sys:String>
|
||
<sys:String x:Key="ModDetails_Unsaved_Title">未保存更改</sys:String>
|
||
<sys:String x:Key="ModDetails_Unsaved_Label">您所做的更改尚未保存到配置文件,如果继续,您的更改将被放弃。你想继续吗?-</sys:String>
|
||
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmTitle">写入时间戳确认</sys:String>
|
||
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmLabel">您将在服务器管理器上次更新的文件中更新MOD版本。 你要继续吗?</sys:String>
|
||
<sys:String x:Key="ModDetails_WriteTimestamp_FailedTitle">写时间戳错误</sys:String>
|
||
<sys:String x:Key="ModDetails_WriteTimestamp_FailedLabel">无法找到或不存在MOD文件夹。 尝试下载MOD并重试。</sys:String>
|
||
<sys:String x:Key="ModDetails_ModDetailFetchFailed_Label">无法从Steam获取MOD详细信息。</sys:String>
|
||
|
||
<sys:String x:Key="ModDetails_TotalCountLabel">总数:</sys:String>
|
||
<sys:String x:Key="ModDetails_FilterLabel">过滤:</sys:String>
|
||
|
||
<sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
|
||
<sys:String x:Key="ModDetails_ModIdColumnLabel">MOD ID</sys:String>
|
||
<sys:String x:Key="ModDetails_TitleColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="ModDetails_TypeColumnLabel">Mod 类型</sys:String>
|
||
<sys:String x:Key="ModDetails_LastUpdatedColumnLabel">最后下载</sys:String>
|
||
<sys:String x:Key="ModDetails_TimeUpdatedColumnLabel">最后更新(作者)</sys:String>
|
||
<sys:String x:Key="ModDetails_TimestampColumnLabel">时间戳</sys:String>
|
||
<sys:String x:Key="ModDetails_FolderSizeColumnLabel">文件大小</sys:String>
|
||
|
||
<sys:String x:Key="ModDetails_AddModsTooltip">添加MOD到列表.</sys:String>
|
||
<sys:String x:Key="ModDetails_LoadModsTooltip">从服务器MOD文件夹加载MOD列表。</sys:String>
|
||
<sys:String x:Key="ModDetails_MoveModUpTooltip">在列表中向上移动MOD。</sys:String>
|
||
<sys:String x:Key="ModDetails_MoveModDownTooltip">在列表中向下移动MOD。</sys:String>
|
||
<sys:String x:Key="ModDetails_PurgeModsFolderTooltip">从MOD文件夹清除未使用的mod.</sys:String>
|
||
<sys:String x:Key="ModDetails_RefreshModsTooltip">刷新MOD列表信息.</sys:String>
|
||
<sys:String x:Key="ModDetails_ReloadModsTooltip">从配置文件中重新加载MOD列表.</sys:String>
|
||
<sys:String x:Key="ModDetails_RemoveModTooltip">删除列表中的MOD.</sys:String>
|
||
<sys:String x:Key="ModDetails_WriteTimestampModTooltip">将时间戳记写入LastUpdatedASM.txt文件。 只有在你手动更新mod时才使用它。</sys:String>
|
||
<sys:String x:Key="ModDetails_RemoveAllModsTooltip">删除列表中所有MOD.</sys:String>
|
||
<sys:String x:Key="ModDetails_SaveModsTooltip">保存MOD到配置文件.</sys:String>
|
||
<sys:String x:Key="ModDetails_SaveModDetailsTooltip">保存MOD格式的详细信息。</sys:String>
|
||
<sys:String x:Key="ModDetails_OpenModFolderTooltip">打开服务器MOD文件夹。</sys:String>
|
||
<sys:String x:Key="ModDetails_Clipboard_SaveTitle">MOD详细信息</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 创意工坊文件窗口 -->
|
||
<sys:String x:Key="WorkshopFiles_Title">创意工坊详细</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_ProfileTitle">创意工坊详细 - {0}</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_Load_FailedTitle">加载创意工坊物品错误</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">刷新创意工坊物品错误</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_Refresh_FailedLabel">从Steam载入创意工坊信息失败,改为使用本地缓存。</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_TotalCountLabel">计数:</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_LastRefreshedLabel">最后刷新:</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_FilterLabel">过滤:</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_FilterExistingLabel">过滤掉已存在的MOD</sys:String>
|
||
|
||
<sys:String x:Key="WorkshopFiles_SelectedColumnLabel">选择</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_ModIdColumnLabel">MOD ID</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_TitleColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_CreatedDateColumnLabel">创建</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_UpdatedDateColumnLabel">最后更新</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_SubscriptionsColumnLabel">订阅</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_FileSizeColumnLabel">文件大小 (b)</sys:String>
|
||
|
||
<sys:String x:Key="WorkshopFiles_AddTooltip">添加MOD</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_AddSelectedTooltip">添加选择MOD</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_ReloadTooltip">刷新创意工坊信息</sys:String>
|
||
<sys:String x:Key="WorkshopFiles_UnselectTooltip">全部取消选择</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 世界保存恢复窗口 -->
|
||
<sys:String x:Key="WorldSaveRestore_Title">恢复方舟存档</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_ProfileTitle">恢复方舟存档 - {0}</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_Load_FailedTitle">加载方舟存档文件错误</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_Refresh_FailedTitle">刷新方舟存档文件错误</sys:String>
|
||
|
||
<sys:String x:Key="WorldSaveRestore_NameColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_CreatedDateColumnLabel">创建</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_UpdatedDateColumnLabel">最后更新</sys:String>
|
||
|
||
<sys:String x:Key="WorldSaveRestore_DeleteTooltip">删除方舟存档文件</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_ReloadTooltip">重新加载方舟存档文件</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreTooltip">恢复方舟存档</sys:String>
|
||
|
||
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationTitle">删除备份确认</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationLabel">您将要删除备份文件 \r\n{fileName}.\r\n\r\n 是否要继续?</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_DeleteErrorTitle">删除备份错误</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_DeleteSuccessTitle">删除备份成功</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_DeleteSuccessLabel">备份文件已被删除。</sys:String>
|
||
|
||
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationTitle">恢复备份确认</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationFullLabel">您将要还原备份文件 \r\n{fileName}.\r\n\r\n 选择“是”以还原方舟世界,玩家和部落文件。 \r\n 选择“否”仅还原方舟世界。 \r\n 选择“取消”退出还原。</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationLabel">您将要还原备份文件 \r\n{fileName}.\r\n\r\n 是否要继续?</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreErrorTitle">恢复备份错误</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreSuccessTitle">恢复备份成功</sys:String>
|
||
<sys:String x:Key="WorldSaveRestore_RestoreSuccessLabel">备份文件已还原, {fileCount} 个文件已还原。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 配置文件同步窗口 -->
|
||
<sys:String x:Key="ProfileSyncWindow_Title">配置文件同步</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_ProfileTitle">配置文件同步 - {0}</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Load_FailedTitle">加载配置文件同步错误</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_Title">配置文件同步进程</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_ConfirmLabel">您将使用当前配置文件的选定部分中的设置覆盖选定的配置文件。您将无法撤消,是否继续?</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_FailedTitle">配置文件同步进程错误</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_NoProfilesSelectedLabel">您尚未选择任何配置文件来复制设置。</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_NoSectionsSelectedLabel">您没有选择任何部分复制设置。</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_Process_SuccessLabel">已成功将所选部分的设置从当前配置文件复制到所选配置文件.</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_SelectAllButtonLabel">选择所有</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_UnselectAllButtonLabel">取消所有选择</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_ProcessButtonLabel">处理</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_CloseButtonLabel">关闭</sys:String>
|
||
|
||
<sys:String x:Key="ProfileSyncWindow_SyncInformationLabel">将当前服务器(左边)选择的配置文件,复制并覆盖到(右边)右边指定服务器的配置文件。</sys:String>
|
||
|
||
<sys:String x:Key="ProfileSyncWindow_SelectedColumnLabel">复制</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_ProfileNameColumnLabel">配置文件</sys:String>
|
||
<sys:String x:Key="ProfileSyncWindow_SectionNameColumnLabel">部分</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 版本馈送窗口 -->
|
||
<sys:String x:Key="VersionFeedWindow_Title">方舟服务器管理器版本详细信息</sys:String>
|
||
<sys:String x:Key="VersionFeedWindow_Load_FailedTitle">载入馈送错误</sys:String>
|
||
|
||
<sys:String x:Key="VersionFeedWindow_VersionFilterLabel">版本:</sys:String>
|
||
<sys:String x:Key="VersionFeedWindow_VersionFilterTooltip">选择要查看版本的详细信息。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 进度窗口 -->
|
||
<sys:String x:Key="Progress_Title">进度</sys:String>
|
||
<sys:String x:Key="Progress_UpgradeServer_WindowTitle">更新进度 - {0}</sys:String>
|
||
<sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD进度</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 游戏数据窗口 -->
|
||
<sys:String x:Key="GameDataWindow_Title">游戏数据文件</sys:String>
|
||
|
||
<sys:String x:Key="GameDataWindow_AddGameDataTooltip">添加游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearGameDataTooltip">删除所有用户游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_OpenGameDataFolderTooltip">打开游戏数据文件夹</sys:String>
|
||
<sys:String x:Key="GameDataWindow_GameDataForumTooltip">开放游戏数据论坛</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ReloadGameDataTooltip">重新加载游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateGameDataTooltip">验证游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_RemoveGameDataTooltip">删除游戏数据文件</sys:String>
|
||
|
||
<sys:String x:Key="GameDataWindow_NameColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="GameDataWindow_VersionColumnLabel">版本</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DateColumnLabel">创建日期</sys:String>
|
||
|
||
<sys:String x:Key="GameDataWindow_AddErrorTitle">添加操作错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_AddErrorLabel">读取所选文件时发生错误。</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ExistingFileErrorLabel">具有相同名称的文件已存在,请删除现有文件,然后重试。</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearTitle">确认清除动作</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearLabel">单击“是”以确认您要清除所有内容。</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ClearErrorTitle">清除动作错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteTitle">确认删除动作</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteLabel">单击“是”以确认您要执行删除。</sys:String>
|
||
<sys:String x:Key="GameDataWindow_DeleteErrorTitle">删除动作错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_OpenErrorTitle">打开文件夹错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_LoadErrorTitle">加载错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateSuccessTitle">验证方式</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateSuccessLabel">所有游戏数据文件均有效。</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorTitle">验证错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorLabel">以下文件(S)有错误</sys:String>
|
||
<sys:String x:Key="GameDataWindow_ValidateErrorMessage">该文件无效。 它可能包含错误或格式不正确。</sys:String>
|
||
|
||
<sys:String x:Key="GameDataWindow_AddDialogTitle">选择游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_GameDataDefaultExtension">gamedata</sys:String>
|
||
<sys:String x:Key="GameDataWindow_AddFilterLabel">游戏数据文件</sys:String>
|
||
<sys:String x:Key="GameDataWindow_AddFilterExtension">*.gamedata</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 插件窗口 -->
|
||
<sys:String x:Key="PluginsWindow_Title">插件</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddPluginTooltip">添加插件</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearPluginsTooltip">删除所有插件</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ConfigPluginTooltip">打开插件配置</sys:String>
|
||
<sys:String x:Key="PluginsWindow_OpenPluginsFolderTooltip">打开插件文件夹</sys:String>
|
||
<sys:String x:Key="PluginsWindow_PluginsForumTooltip">打开插件论坛</sys:String>
|
||
<sys:String x:Key="PluginsWindow_RemovePluginTooltip">删除插件</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_NameColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="PluginsWindow_TypeColumnLabel">类型</sys:String>
|
||
<sys:String x:Key="PluginsWindow_VersionColumnLabel">版本</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddErrorTitle">添加操作错误</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddErrorLabel">读取所选文件时发生错误。</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearTitle">确认清除动作</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearLabel">单击“是”以确认你想清除所有。</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ClearErrorTitle">清除操作错误</sys:String>
|
||
<sys:String x:Key="PluginsWindow_ConfigErrorTitle">插件配置错误</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteTitle">确认删除操作</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteLabel">点击“是”确认要执行删除操作。</sys:String>
|
||
<sys:String x:Key="PluginsWindow_DeleteErrorTitle">删除操作错误</sys:String>
|
||
<sys:String x:Key="PluginsWindow_OpenErrorTitle">打开文件夹错误</sys:String>
|
||
|
||
<sys:String x:Key="PluginsWindow_AddDialogTitle">选择插件文件</sys:String>
|
||
<sys:String x:Key="PluginsWindow_PluginDefaultExtension">DLL</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddFilterLabel">插件文件</sys:String>
|
||
<sys:String x:Key="PluginsWindow_AddFilterExtension">*.DLL</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--服务器监视器窗口 -->
|
||
<sys:String x:Key="ServerMonitor_Title">服务器监控器</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_TotalCountLabel">服务器总数:</sys:String>
|
||
<sys:String x:Key="ServerMonitor_ServerColumnLabel">服务器</sys:String>
|
||
<sys:String x:Key="ServerMonitor_MapColumnLabel">地图</sys:String>
|
||
<sys:String x:Key="ServerMonitor_ModsColumnLabel">MOD</sys:String>
|
||
<sys:String x:Key="ServerMonitor_VersionColumnLabel">版本</sys:String>
|
||
<sys:String x:Key="ServerMonitor_PlayersColumnLabel">玩家</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StatusColumnLabel">状态</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_CreateShortcutButtonTooltip">创建一个桌面快捷方式以直接打开此表单。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_PlayerListButtonTooltip">打开玩家列表窗口。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_RCONButtonTooltip">打开“ RCON”窗口。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StartServerTooltip">启动服务器。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_StopServerTooltip">停止服务器。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_InstallServerTooltip">安装服务器。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_UpgradeServerTooltip">更新/验证服务器。</sys:String>
|
||
|
||
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedTitle">服务器更新错误</sys:String>
|
||
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedLabel">另一台服务器正在升级,请等待升级完成,然后重试。</sys:String>
|
||
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmTitle">确认关闭窗口</sys:String>
|
||
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmLabel">您当前正在执行服务器更新,请关闭窗口,并断开与Steam cmd的连接。 您要继续关闭窗口吗?</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 关机窗口 -->
|
||
<sys:String x:Key="ShutdownWindow_Title">关闭服务器</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ProfileTitle">关闭服务器 - {0}</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">关闭/重启 选项</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">倒计时的长度</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">服务器关闭前的倒计时的分钟数.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartServerLabel">关闭后重新启动服务器</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartServerTooltip">如果启用,服务器将在关闭后立即重启.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_UpdateServerLabel">关闭后更新服务器</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_UpdateServerTooltip">如果启用,服务器将在关闭后更新.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersLabel">执行在线玩家检查</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersTooltip">如果启用,关机过程将检查玩家是否在线。 如果没有玩家在线,宽限倒计时将被绕过,并立即关闭。 否则,关机将一直等待,直到宽限倒计时耗尽。</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesLabel">发送关闭消息到游戏公告</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesTooltip">如果启用,关闭消息将通过RCON发送到游戏客户端。 注意:必须在服务器上启用RCON。</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">关闭后备份世界文件</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">如果启用,世界文件将在关机后备份.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownReasonLabel">原因 (可选):</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownReasonTooltip">执行服务器关闭时向服务器公告的可选消息,没有消息则留空。</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">关闭</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">执行服务器关闭与倒计时。</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartButtonLabel">重新启动</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_RestartButtonTooltip">执行倒计时重新启动服务器.</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonLabel">取消关闭</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonTooltip">取消服务器关闭</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_StopButtonLabel">停止</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_StopButtonTooltip">立即停止服务器,没有倒计时</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CloseButtonLabel">关闭</sys:String>
|
||
<sys:String x:Key="ShutdownWindow_CloseButtonTooltip">关闭窗口并取消服务器关机。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 全局设置窗口 -->
|
||
<sys:String x:Key="GlobalSettings_Title">方舟: 生存进化™服务器管理器</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VersionLabel">当前版本:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetButtonLabel">重置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetButtonTooltip">这将重置服务器管理器的所有用户全局设置。 成功后,服务器管理器将关闭。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">启用作为启动管理员提示符下运行</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CheckIfServerManagerRunningOnStartupLabel">检查服务器管理器是否在启动时运行</sys:String>
|
||
<sys:String x:Key="GlobalSettings_StartModeLabel">窗口启动模式:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_MinimizeToTrayLabel">最小化到托盘</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ManageFirewallLabel">自动管理防火墙设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ManagePublicIPLabel">自动管理公共IP</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryLabel">数据目录:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupDirectoryLabel">备份目录:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyLabel">Steam WebApi 密钥:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SetLocationButtonLabel">设置位置...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ClearButtonLabel">清除</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyButtonLabel">获取 WebApi 密钥...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamAPIKeyHelpButtonLabel">帮助...</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_LanguageSelectionLabel">语言</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsLabel">自定义覆盖选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsLabel">启用自定义Engine.ini设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsTooltip">如果启用,Engine.ini设置将由服务器管理器进行管理器。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingLabel">启用制作设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingTooltip">如果启用,制作设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeLabel">启用叠加大小设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeTooltip">如果启用,则叠加大小设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerLabel">启用地图刷新设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerTooltip">如果启用,地图刷新设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateLabel">启用光柱/补给箱/战利品设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferLabel">启用禁止恐龙传输覆盖</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferTooltip">如果启用,禁止传输覆盖将由服务器管理器管理.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateTooltip">如果启用,补给箱设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverridePGMLabel">启用程序生成方舟设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverridePGMTooltip">如果启用,程序生成方舟设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFLabel">启用适者生存设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFTooltip">如果启用,适者生存设置将由方舟服务器管理器进行管理。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsWarningLabel">警告:上面任何选项被禁用时,方舟服务器管理器将不会读取或写入关联的设置。 重新启用这些选项会导致所有配置文件中删除。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ServerStatusLabel">服务器状态选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsLabel">启用服务器状态操作</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsTooltip">如果启用,则单击服务器状态图标可能会执行一个或多个操作。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationLabel">显示服务器状态操作确认</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationTooltip">如果启用,将显示一个对话框来确认服务器状态操作。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ServerStartupLabel">服务器启动选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">玩家等级提升:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">添加新自定义级别时要增加经验的数值。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">恐龙等级提升:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">添加新的自定义级别时要增加经验值的数值。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">在服务器启动时验证配置文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">如果启用,当您手动启动服务器时,在服务器和MOD文件上执行基本的验证。注意:如果打开方舟MOD自动管理,将不会执行.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">在服务器启动执行服务器和MOD更新</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">如果启用,当您手动启动服务器时,服务器和mod文件将更新为最新版本。 注意:如果启用了方舟MOD自动管理,将不会执行。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_SteamSettingsLabel">Steam设定</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitLabel">停止SteamCMD关闭(仅用于调试)</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitTooltip">如果启用,完成后将不会关闭Steamcmd窗口。 您将需要手动关闭它或键入quit。 注意:不影响自动更新。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">用户名:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">与Steam帐户关联的用户名。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">密码:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">与Steam帐户关联的密码。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">认证...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">将SteamCMD输出到进度窗口</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">如果启用,SteamCMD输出将显示在进度窗口而不是命令窗口中。 注意:如果启用,这可能会导致服务器和mod更新失败。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">在SteamCMD中使用匿名认证</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">控制是否使用匿名用户从SteamCMD下载。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Mod更新设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">更新服务器时更新MOD</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">如果启用,则在更新服务器时将更新mod。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">强制下载mod文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">如果启用,则即使服务器具有最新版本,也会从Steam中下载Mod。 启用可以修复mod损坏问题。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceCopyModsLabel">强制复制mod文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">如果启用,则即使服务器具有最新版本,mod文件也将被复制到服务器文件夹中。 启用可以修复mod损坏问题。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoLabel">没有可用的Steam信息时强制下载Mod文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoTooltip">如果启用,即使没有可用的Steam信息,也会从Steam中下载Mod。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursLabel">创意工坊缓存到期</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursTooltip">自上次刷新创意工坊缓存后的数小时将被视为旧的,并将自动刷新。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AutoBackupLabel">启用自动备份</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupIntervalLabel">备份间隔:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupIntervalTooltip">以小时和分钟(hh:mm)执行服务器备份的频率。 设置为00:00以禁用。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteOldFilesLabel">删除旧备份文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteIntervalLabel">过期时间:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DeleteIntervalTooltip">必须以天为单位删除备份文件的历史天数。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldSaveLabel">方舟存档消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldSaveTooltip">当该方舟存档即将被保存时,该消息将在备份时显示。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AutoUpdateLabel">启用自动更新</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AutoUpdate_GameServerLabel">游戏服务器</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryLabel">缓存目录:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">这是自动更新的文件将缓存到服务器的文件副本里.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateIntervalLabel">更新间隔:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">设置检查Steam服务器更新时间,以小时和分钟(HH:mm)。设置为00:00禁用.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateServerFilesLabel">验证服务器文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ValidateServerFilesTooltip">如果启用,当自动更新程序运行时,它将在更新之前验证服务器文件。 这将减慢更新过程,但会确保您的服务器文件没有损坏.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseSmartCopyLabel">使用智能高速缓存副本</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">如果启用,当自动更新副本从缓存文件夹复制到服务器文件夹上,它会检查文件创建的时间。这将加速复制,因为它只会复制已更改过的文件.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RetryOnFailLabel">尝试失败重试</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RetryOnFailTooltip">如果启用,当服务器或MOD下载失败时,将尝试重试。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowUpdateReasonLabel">显示更新的原因</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShowUpdateReasonTooltip">如果启用,当执行自动更新时,公告消息将提示(服务器或MOD)正在更新.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixLabel">更新原因前缀:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixTooltip">此文本显示在自动更新理由消息的开头。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_OverrideServerStartupLabel">自动更新后重新启动服务器</sys:String>
|
||
<sys:String x:Key="GlobalSettings_OverrideServerStartupTooltip">如果启用,则在执行自动更新时,服务器将不会重新启动,无论它是否在自动更新之前联机。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ParallelUpdateLabel">同时更新所有服务器</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ParallelUpdateTooltip">如果启用,当执行自动更新时,所有服务器将同时更新,否则每个服务器将一个接一个地更新(这将需要更多的时间来完成)。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodLabel">每个服务器更新之间的延迟</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodTooltip">每个服务器更新之间等待的时间,仅在禁用同时更新所有服务器时可用。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AutoRestartLabel">自动重启选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RestartGraceIntervalInformationLabel">宽限期不会阻止自动更新重新启动服务器。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalLabel">启用宽限期</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalTooltip">如果启用,它将检查服务器是否最后一次在宽限期内启动并跳过; 否则,如果不是在宽限期内上次启动,则服务器将重新启动。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RestartGraceIntervalLabel">宽限期:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_RestartGraceIntervalTooltip">自上次服务器启动以来,以小时和分钟为单位的时间(小时:分钟),以防止服务器重新启动。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ShutdownLabel">关闭选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessageInformationLabel">只有在启用了控制台(RCON)并在服务器配置文件上设置了控制台(RCON)端口,这些警告消息才会在服务器公告显示。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersLabel">执行在线玩家检查</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersTooltip">如果启用,关机过程将检查玩家是否在线。 如果没有玩家在线,宽限倒计时将被绕过,并立即关闭。 否则,关机将一直等待,直到宽限倒计时器结束。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SendShutdownMessagesLabel">发送关机消息到游戏客户端</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SendShutdownMessagesTooltip">如果启用,关闭消息将通过RCON发送到游戏客户端。 注意:必须在服务器上启用RCON。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">宽限时间:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">在关闭和升级服务器之前,在最后几分钟内,进行公告世界消息的时间量.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage1Label">消息 1:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">此消息将显示在关闭时,宽限期设置的时间提示玩家退出。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage2Label">消息 2:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">此消息在最后1分钟关闭的时候将显示。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage3Label">消息 3:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">此消息在服务器即将关闭时显示出来。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">保存世界消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">此消息将在关闭时,当世界即将被保存时显示。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownCancelLabel">取消消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownCancelTooltip">当服务器关闭已被取消时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonLabel">显示所有关机消息的关机原因</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonTooltip">如果启用,关闭原因将显示所有关闭消息; 否则只会在服务器关机开始时显示。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_DiscordBotLabel">启用Discord(开黑) 机器人</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotInformationLabel">如果更改Discord(开黑)机器人的任何设置,则需要重新启动服务器管理器.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotTokenLabel">令牌:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotTokenTooltip">与Discord(开黑)关联的令牌.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotServerLabel">地图配置ID:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotServerTooltip">机器人将侦听的Discord(开黑)服务器的id.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotPrefixLabel">前缀:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotPrefixTooltip">通过Discord(开黑)发送命令时必须使用的前缀.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotLogLevelLabel">日志级别:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotApplyButtonLabel">领取令牌...</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotHelpButtonLabel">帮助...</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsLabel">允许所有机器人</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsTooltip">如果启用,服务器管理器机器人将响应所有其他机器人,否则将忽略它们,除非它们在白名单中.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistLabel">机器人白名单</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdLabel">机器人ID</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdTooltip">要加入白名单的机器人的id.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddDiscordBotWhitelistTooltip">添加白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearDiscordBotWhitelistTooltip">清除白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveDiscordBotWhitelistTooltip">删除白名单</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowBackupTooltip">如果启用,则可以从discord(开黑)发送备份命令.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowRestartTooltip">如果启用,可以从discord(开黑)发送重启命令.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowShutdownTooltip">如果启用,可以从discord(开黑)发送关机命令.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowStartTooltip">如果启用,则可以从discord(开黑)发送开始命令.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowStopTooltip">如果启用,可以从discord(开黑)发送停止命令.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DiscordBotAllowUpdateTooltip">如果启用,则可以从discord(开黑)发送更新命令.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_EmailSettingsLabel">SMTP 电子邮箱设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailHostLabel">主机:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailHostTooltip">主机名称或者地址使用SMTP发送.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPortLabel">端口:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPortTooltip">用来发送SMTP的端口.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseSSLLabel">使用SLL加密协议</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">是否使用加密协议(SSL)加密连接.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">使用默认账户</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">控制是否为默认账户与请求发送.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUsernameLabel">用户名:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailUsernameTooltip">与主机帐户关联的用户名.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPasswordLabel">密码:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailPasswordTooltip">与主机帐户关联的密码.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailFromLabel">发送地址:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailFromTooltip">发件人地址的电子邮件.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailToLabel">发送目标:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailToTooltip">地址集合,其中包含电子邮件的收件人。用逗号分隔多个电子邮件地址 (,).</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailTestButtonLabel">发送测试电子邮件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">电子邮件通知设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupLabel">自动备份</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupTooltip">如果启用,如果自动备份过程中备份服务器,则将发送电子邮件。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">自动更新</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">如果启用,服务器在自动更新过程中更新的将被发送电子邮件。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">自动重启</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">如果启用,将在服务器在自动关闭过程中关闭/重新启动时发送电子邮件。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartLabel">关闭/重新启动</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartTooltip">如果启用,将在服务器关闭或重新启动时发送电子邮件。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_AdvancedSettingsLabel">高级设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AdvancedSettingsInformationLabel">不要触摸这些设置,除非您知道怎么设置,或者被指示由支持人员进行更改。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseShutdownCommandLabel">使用服务器关闭命令</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UseShutdownCommandTooltip">如果启用,关闭命令将首先用于关闭服务器。 如果失败或被禁用,则使用ctrl + c方法。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedLabel">完成后关闭关闭窗口</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedTooltip">如果启用,服务器关闭窗口完成后将关闭; 否则它将保持开放。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorldSaveDelayLabel">保存世界延迟:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_WorldSaveDelayTooltip">在服务器关闭之前等待保存世界命令完成的秒数。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldFileLabel">关机时备份世界文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupWorldFileTooltip">如果启用,则在服务器关闭时将执行世界文件备份。 否则将不执行世界保存备份。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateLabel">自动更新后验证服务器文件</sys:String>
|
||
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateTooltip">如果启用,则从缓存中更新服务器后,它将使用steamcmd执行服务器验证。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsLabel">在保存时更新目录权限</sys:String>
|
||
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsTooltip">如果启用,则在执行保存时,将对服务器目录下的所有文件夹进行权限检查,并在必要时进行修复。 警告:禁用可能会导致服务器无法正常运行。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableLoggingLabel">启用日志记录</sys:String>
|
||
<sys:String x:Key="GlobalSettings_EnableLoggingTooltip">如果启用,将启用所有日志记录.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysLabel">删除之后的日志</sys:String>
|
||
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysTooltip">要在几天内删除日志文件,日志文件的时间必须为多少.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesLabel">最多日志数</sys:String>
|
||
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesTooltip">将保留的最多日志文件数.</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmTitle">确认设置重置动作</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmLabel">单击“是”确认您要执行设置重置。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_FailedTitle">无法重置设置</sys:String>
|
||
<sys:String x:Key="GlobalSettings_ResetSettings_FailedLabel">重置设置时出现错误。 该应用程序现在将关闭。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">确认更改数据目录</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">更改数据目录将任何现有的配置文件移动到新位置,但不会移动任何服务器安装。 你还想改变这个目录吗?</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">无法更改数据目录</sys:String>
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">更改数据目录时出现错误:{0} \ r \ n请更正错误,然后重试,或联系技术支持以获取帮助。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_DataDirectoryTitle">选择备份目录</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectoryTitle">选择缓存目录</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">缓存目录无效</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">缓存目录必须指定有效的位置,或者缓存更新周期必须为0。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">更新任务失败</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">无法更新缓存任务。 确保您具有管理权限,然后重试。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">已启用更新</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">服务器缓存每隔 {0} 分钟更新一次。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">已停用更新</sys:String>
|
||
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">服务器缓存更新已禁用。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorTitle">更新任务失败</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorLabel">无法更新服务器备份任务。 确保您具有管理权限,然后重试。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledTitle">已启用备份</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledLabel">服务器备份将每 {0} 分钟运行一次。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledTitle">备份已停用</sys:String>
|
||
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledLabel">服务器备份已禁用。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">SteamCmd身份验证禁用</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">您已选择将SteamCMD输出重定向到进度窗口。 您无法使用Steam账户,您必须使用匿名账户。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">使用Steam认证,必须关闭输出SteamCMD到进度窗口选项。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortLabel">在启动消息中包含公共IP和端口</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortTooltip">启动消息将包括公共IP和端口.</sys:String>
|
||
<sys:String x:Key="GlobalSettings_AlertsLabel">警告选项</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageLabel">服务器停止消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageTooltip">当服务器停止时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageLabel">服务器关机消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageTooltip">当服务器关闭时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageLabel">服务器开始消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageTooltip">当服务器启动时,将显示此消息。</sys:String>
|
||
|
||
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorLabel">备份过程错误:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorTooltip">当自动备份过程遇到错误时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorLabel">关机过程错误:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorTooltip">当自动关机过程遇到错误时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorLabel">重启过程错误:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorTooltip">当自动重新启动过程遇到错误时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorLabel">更新过程错误:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorTooltip">当自动更新过程遇到错误时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsLabel">更新结果:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsTooltip">当自动更新过程找到要更新的内容时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateLabel">服务器更新消息:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateTooltip">当游戏服务器更新时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeLabel">服务器状态变化:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeTooltip">当服务器的状态发生变化时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedLabel">检测到MOD更新:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedTooltip">当服务器管理器检测到一个或多个mod已过期时,将显示此消息。</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosLabel">强制重生恐龙警告:</sys:String>
|
||
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosTooltip">当服务器启动并且安排了野生恐龙清除时,将显示此消息。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--主窗口 -->
|
||
<sys:String x:Key="MainWindow_Title">方舟: 生存进化™服务器管理器</sys:String>
|
||
<sys:String x:Key="MainWindow_TitleWithAdmin">方舟: 生存进化™服务器管理器(管理员)</sys:String>
|
||
<sys:String x:Key="MainWindow_ArkNameLabel">方舟: 生存进化™服务器管理器</sys:String>
|
||
<sys:String x:Key="MainWindow_NewProfileTooltip">创建一个新的服务器配置文件.</sys:String>
|
||
<sys:String x:Key="MainWindow_CloseProfileTooltip">删除当前的服务器配置文件.</sys:String>
|
||
<sys:String x:Key="MainWindow_VersionLabel">当前版本:</sys:String>
|
||
<sys:String x:Key="MainWindow_BetaVersionLabel">测试版:</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpLabel">我的公网IP:</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpTooltip">这个IP地址是互联网玩家能够连接到您的服务器.</sys:String>
|
||
<sys:String x:Key="MainWindow_MyIpError">无效的IP地址或主机名</sys:String>
|
||
<sys:String x:Key="MainWindow_RefreshMyIpTooltip">请确认您现在的公网IP地址。</sys:String>
|
||
<sys:String x:Key="MainWindow_DonateTooltip">点击这里捐赠,以表示对我们工作的支持!</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCMDTooltip">重新安装SteamCMD.</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenRCONTooltip">打开远程控制台</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenLogFolderTooltip">打开方舟服务器日志文件夹</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenSettingsTooltip">打开全局设置</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenGameDataTooltip">打开游戏数据</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenPluginsTooltip">打开插件</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenHelpTooltip">打开帮助</sys:String>
|
||
<sys:String x:Key="MainWindow_OpenServerMonitorTooltip">打开服务器监控器</sys:String>
|
||
<sys:String x:Key="MainWindow_UpdateToLabelFormat">升级到 {0} 最新版!</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStatusLabel">任务状态</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskAdminErrorTitle">需要管理权限</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskAdminErrorLabel">无法执行此功能,因为它需要管理权限。</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskLabel">自动备份:</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskRunLabel">运行</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskRunTooltip">启动自动备份计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskDisableLabel">禁用</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskDisableTooltip">禁用自动备份计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskEnableLabel">启用</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoBackupTaskEnableTooltip">启用自动备份计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskLabel">自动更新:</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskRunLabel">运行</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskRunTooltip">启动自动更新计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableLabel">禁用</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableTooltip">禁用自动更新计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableLabel">启用</sys:String>
|
||
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableTooltip">启用自动更新计划任务</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskRunTimeLabel">下次运行时间:</sys:String>
|
||
<sys:String x:Key="MainWindow_DiscordBotStatusLabel">Discord(开黑)机器人:</sys:String>
|
||
<sys:String x:Key="MainWindow_DiscordBotTaskStartLabel">开始</sys:String>
|
||
<sys:String x:Key="MainWindow_DiscordBotTaskStartTooltip">启动Discord(开黑)机器人</sys:String>
|
||
<sys:String x:Key="MainWindow_DiscordBotTaskStopLabel">停止</sys:String>
|
||
<sys:String x:Key="MainWindow_DiscordBotTaskStopTooltip">停止Discord(开黑)机器人</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_TaskStateUnknownLabel">未知</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateDisabledLabel">禁用</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateQueuedLabel">排队</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateReadyLabel">准备</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateRunningLabel">运行</sys:String>
|
||
<sys:String x:Key="MainWindow_TaskStateStoppedLabel">停止</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">配置文件无法加载</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">在配置文件 {0} 加载失败. 错误是: {1}\r\n{2}</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileDelete_Title">删除配置文件 {0}?</sys:String>
|
||
<sys:String x:Key="MainWindow_ProfileDelete_Label">确实要删除此配置文件吗?\r\n\r\nNOTE: 这将只删除配置文件,而不是安装目录,保存游戏或设置文件中包含的文件.</sys:String>
|
||
<sys:String x:Key="MainWindow_Donate_Title">捐助?</sys:String>
|
||
<sys:String x:Key="MainWindow_Donate_Label">方舟服务器管理器是一个开源项目,完全免费提供。你仍然可以捐赠,如果你愿意想捐赠,您的浏览器将打开贝宝的网站为我们捐款,你可以捐多少随你喜欢。你现在愿意捐赠吗?</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_Title">可升级</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_Label">版本 {0} 现在可用。要升级应用程序必须关闭。现在关闭和升级?"</sys:String>
|
||
<sys:String x:Key="MainWindow_OverlayMessage_UpgradeLabel">正在开始更新...</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_FailedTitle">升级失败!</sys:String>
|
||
<sys:String x:Key="MainWindow_Upgrade_FailedLabel">无法运行更新过程。请报告.\r\n例外: {0}\r\n叠加跟踪: {1}</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_Title">重新安装 SteamCMD</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_Label">如果你进行重新安装,整个SteamCMD文件夹将被删除,包括所有的MOD下载缓存.\r\n你确定你想重新安装 SteamCMD?</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_FailedTitle">重新安装 SteamCMD 错误</sys:String>
|
||
<sys:String x:Key="MainWindow_SteamCmd_FailedLabel">在尝试重新安装SteamCMD时出错。这让SteamCMD处于不稳定的状态,请尝试重新安装一遍或请报告.\r\n例外: {0}</sys:String>
|
||
|
||
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionTitle">启动服务器确认</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionLabel">您即将启动服务器,你想继续吗?</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionTitle">关闭服务器确认</sys:String>
|
||
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionLabel">你即将关闭服务器,你想继续吗?</sys:String>
|
||
|
||
<sys:String x:Key="Updater_ProgressMessage_DownloadLabel">下载最新版本的文件...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_PrepareLabel">准备下载的文件...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_ExtractLabel">将最新版本提取到临时区域...</sys:String>
|
||
<sys:String x:Key="Updater_ProgressMessage_UpgradeLabel">开始升级...</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 通用菜单字符串 -->
|
||
<sys:String x:Key="Menu_File">_文件</sys:String>
|
||
<sys:String x:Key="Menu_File_Exit">_退出</sys:String>
|
||
|
||
<sys:String x:Key="LanguageSelectionLabel">_语言</sys:String>
|
||
|
||
<sys:String x:Key="SliderUnits_Multiplier">倍</sys:String>
|
||
<sys:String x:Key="SliderUnits_Percentage">%</sys:String>
|
||
<sys:String x:Key="SliderUnits_Seconds">秒</sys:String>
|
||
<sys:String x:Key="SliderUnits_Minutes">分钟</sys:String>
|
||
<sys:String x:Key="SliderUnits_Hours">小时</sys:String>
|
||
<sys:String x:Key="SliderUnits_Days">天</sys:String>
|
||
<sys:String x:Key="SliderUnits_Dinos">恐龙</sys:String>
|
||
<sys:String x:Key="SliderUnits_Files">文件</sys:String>
|
||
<sys:String x:Key="SliderUnits_Items">物品</sys:String>
|
||
<sys:String x:Key="SliderUnits_XP">经验</sys:String>
|
||
<sys:String x:Key="SliderUnits_Players">玩家</sys:String>
|
||
<sys:String x:Key="SliderUnits_Tribes">部落</sys:String>
|
||
<sys:String x:Key="SliderUnits_Levels">等级</sys:String>
|
||
<sys:String x:Key="SliderUnits_Units">单位</sys:String>
|
||
|
||
<sys:String x:Key="General_FilterLabel">筛选:</sys:String>
|
||
<sys:String x:Key="General_FilterButtonTooltip">单击以应用筛选器。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--服务器设置 -->
|
||
|
||
<!--服务器设置 - 常规 -->
|
||
<sys:String x:Key="ServerSettings_ProfileIdLabel">配置文件ID:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileIdTooltip">分配给配置文件的唯一ID.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileLabel">配置名称:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileTooltip">服务器配置文件的名称。这不是方舟游戏服务器的名称,玩家无法查看.</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstalledVersionLabel">安装的版本:</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstalledVersionTooltip">目前本地安装的方舟服务器版本.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsLabel">过期的Mod插件:</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsTooltip">目前已经过期的mod的数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OutOfDateModsButtonTooltip">执行mod检查。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PatchNotesTooltip">查看补丁说明。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OpenLogFolderTooltip">打开服务器的日志文件夹.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateProfileTooltip">在服务器和MOD文件上执行基本的配置文件验证.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailableVersionLabel">最新的版本:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailableVersionTooltip">目前可供下载的方舟服务器版本.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailableVersionRefreshTooltip">刷新当前服务器可下载的最新版本.</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallLocationLabel">安装位置:</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallLocationTooltip">此处请设置成方舟路径名为“ARK”的根目录</sys:String>
|
||
<sys:String x:Key="ServerSettings_OpenServerFolderTooltip">打开服务器的安装文件夹.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatusLabel">本地状态:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatusTooltip">方舟服务器在本地网络上的状态.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LastStartedLabel">最后开始时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailabilityLabel">网络状态:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AvailabilityTooltip">方舟服务器在Steam网络上的状态.</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Unknown">未知</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_SetPublicIP">设置公网 IP</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Unavailable">不可用</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Waiting">等待发布</sys:String>
|
||
<sys:String x:Key="ServerSettings_Availability_Available">可用</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayersLabel">在线玩家:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayersTooltip">连接到方舟服务器的玩家数量.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">初始化</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">运行</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">停止</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusStoppingLabel">终止</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUninstalledLabel">卸载</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUnknownLabel">未知</sys:String>
|
||
<sys:String x:Key="ServerSettings_RuntimeStatusUpdatingLabel">更新</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ProfileValidateTitle">配置文件验证</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileValidateSuccessLabel">该配置文件通过了基本验证。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProfileValidateErrorTitle">配置文件验证错误</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupportZipTitle">支持Zip文件创建</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupportZipSuccessLabel">支持zip文件已创建并保存到您的桌面。\r\n文件名是 {filename}。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupportZipErrorTitle">支持Zip文件创建错误</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 一般按钮 -->
|
||
<sys:String x:Key="ServerSettings_SupportZipButtonLabel">创建支持Zip</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupportZipButtonTooltip">创建一个zip文件,其中包含服务器管理器支持团队用来诊断问题所需的所有文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SyncProfileButtonLabel">同步</sys:String>
|
||
<sys:String x:Key="ServerSettings_SyncProfileButtonTooltip">将设置从此配置文件复制到一个或多个配置文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportButtonLabel">加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportButtonTooltip">加载一个现有的配置文件,或直接从现有的文件导入服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveButtonLabel">保存</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveButtonTooltip">保存当前配置文件写入服务器的.INI文件.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopButtonLabel">停止</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopButtonTooltip">停止运行方舟服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartButtonLabel">开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartButtonTooltip">开始运行方舟服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONButtonLabel">控制台(RCON)</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONButtonTooltip">打开控制台(RCON)窗口.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerListButtonLabel">玩家</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerListButtonTooltip">打开玩家列表窗口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeButtonLabel">更新/验证</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeButtonTooltip">更新到目前的方舟服务器的最新版本.</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallButtonLabel">安装</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallButtonTooltip">安装最新版本的方舟服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">取消</sys:String>
|
||
<sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">取消方舟服务器升级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SetLocationButtonLabel">设置位置...</sys:String>
|
||
<sys:String x:Key="ServerSettings_SetLocationButtonTooltip">此处请设置成方舟路径名为“ARK”的根目录</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateButtonLabel">验证</sys:String>
|
||
<sys:String x:Key="ServerSettings_ValidateButtonTooltip">验证Steam服务器内容和版本.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetSectionTooltip">重置回默认的数值.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">需要管理员权限访问</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">服务器管理器的自动管理功能使用windows管理员的功能来调度即使不是正在运行,也将运行的任务,而不需要安装任何单独的进程或服务。要做到这一点,服务器管理器必须使用管理员权限运行。重新启动服务器管理器并“作为管理员运行”,您将能够使用这些功能。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorTitle">方舟自动设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorLabel">不能同时启用方舟自动设置和服务器管理器自动设置。 它们是彼此相似的功能,它们会给其他功能带来问题;如果启用了服务器管理器自动设置,必须禁用方舟自动设置。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">服务器正运行</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">必须停止服务器才能升级。 你想继续吗?</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">服务器更新错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">无法锁定服务器,另一个进程正在使用服务器。 更新过程已取消。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_StartingTitle">停止服务器?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_StartingLabel">这将关闭服务器。 你想继续吗?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_RunningTitle">停止服务器?</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_RunningLabel">这将关闭服务器。 你想继续吗?\r\n\r\n单击“是”使用倒计时关闭。\r\n单击“否”立即关闭。\r\n单击“取消”以取消关闭。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_FailedTitle">启动服务器错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">无法锁定服务器,另一个进程正在使用服务器。 服务器启动已取消。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateServer_FailedTitle">更新服务器错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_BackupServer_Title">备份服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_BackupServer_FailedTitle">备份服务器错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_BackupServer_SuccessfulLabel">备份成功。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">关闭服务器错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_CancelledTitle">取消关闭服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">服务器中关闭窗口已经打开。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopServer_FailedTitle">停止服务器错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_InstallServer_Title">选择安装目录</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_Title">加载服务器配置文件或 GameUserSettings.ini</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">配置文件无法加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">在 {0} 的配置文件无法加载。错误是: {1}\r\n{2}</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">未配置服务器缓存</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">已启用自动更新,但尚未配置服务器缓存更新。服务器缓存在后台自动下载服务器更新,以启用更快的服务器更新,特别是当有多个服务器。您必须首先配置缓存,然后您可以启用自动更新。您现在是否要配置缓存?</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">未配置服务器缓存,停用自动更新。</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF不兼容</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">自动重新启动已启用,但与SotF不兼容。 禁用自动重新启动。</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF不兼容</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">自动更新已启用,但与SotF不兼容。 禁用自动更新。</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorTitle">更新目录权限</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorLabel">无法更新目录权限。 确保您对此计算机具有管理员权限,然后重试。 如果问题仍然存在,请将此报告为错误。</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">更新计划失败</sys:String>
|
||
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">未能更新计划的任务。确保您在这台机器上有管理员权限,然后再试一次。如果问题仍然存在,请报告这是一个错误.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_Title">加载ini文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_Label">ini文件已成功加载。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Ini文件加载错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddChildErrorTitle">添加记录错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddChildErrorLabel">您必须选择一个父记录才能将新记录添加到其中。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearTitle">确认清除动作</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearLabel">单击“是”以确认您要清除所有内容。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteTitle">确认删除动作</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteLabel">单击“是”以确认您要执行删除。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadTitle">确认重新加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadLabel">单击“是”以确认您要执行重新加载。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadErrorTitle">重新加载错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetTitle">确认重置操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetLabel">单击“是”以确认您要执行重置。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 管理员 -->
|
||
<sys:String x:Key="ServerSettings_AdministrationSectionLabel">基础管理</sys:String>
|
||
<sys:String x:Key="ServerSettings_NameAndPasswordsLabel">名称和密码</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameLabel">服务器名称:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameTooltip">方舟服务器的名称,在steam和方舟中可见。.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerNameLengthLabel">长度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPasswordLabel">服务器密码:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPasswordTooltip">用户必须输入密码以访问服务器。如果这样设置,只有知道密码的人才能访问你的服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminPasswordLabel">管理员密码:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AdminPasswordTooltip">用户必须输入密码来执行权限。如果不设置,任何人都可以使用权限.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpectatorPasswordLabel">观察者密码:</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">用户必须输入密码使用非管理员的观众模式.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HidePasswordText">隐藏 - 点击显示</sys:String>
|
||
<sys:String x:Key="ServerSettings_HidePasswordTooltip">点击这个选项显示密码</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_NetworkingLabel">网络</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPortLabel">服务器端口:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPortTooltip">用户将用于连接到服务器的端口。默认值为7777。如果希望在一台计算机上托管多个服务器,请更改此端口并查询端口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPeerPortLabel">对等端口:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerPeerPortTooltip">用于确定服务器可用性的Pinger端口。默认值为7778。</sys:String>
|
||
<sys:String x:Key="ServerSettings_QueryPortLabel">查询端口:</sys:String>
|
||
<sys:String x:Key="ServerSettings_QueryPortTooltip">Steam用于与服务器通信的端口。默认值为27015。如果希望在一台计算机上托管多个服务器,请更改此端口并查询端口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPLabel">本地 IP:</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPTooltip">设置服务器将监听的本地(专用)IP。 这应该是您的主要网卡,该网卡可以路由到公共互联网。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPGameChooseLabel">让服务器选择</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(推荐)</sys:String>
|
||
<sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">刷新可用的本地IP.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">本地IP无效</sys:String>
|
||
<sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">您的本地IP地址{0}不可用。请检查可用的IP地址并选择一个有效的IP地址。如果服务器在原始IP上运行,则需要先停止它。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_RCONEnabledLabel">启用RCON</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONEnabledTooltip">如果启用,则将启用RCON功能。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONPortLabel">RCON端口:</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONPortTooltip">RCON将在您的服务器上使用的端口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONLogBufferLabel">RCON服务器日志缓冲区:</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONLogBufferTooltip">设置RCON游戏日志缓冲区的最大长度(默认为600)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RCONResetTooltip">将“ RCON窗口”设置重置为默认值。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapsAndModsLabel">地图和MOD</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapsAndModsSOTFLabel">大逃杀启用——地图和MOD禁用</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapPathLabel">地图名称或MOD地图路径:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapPathTooltip">标准地图名称 (例如. TheIsland,TheCenter,ScorchedEarth_P,Ragnarok).或本地MOD地图 例如:(/Game/Mods/504122600/Valhalla) 数字是MOD ID 后面是MOD地图名字,记得更新你的服务器下载MOD地图。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TotalConversionLabel">总转换MOD ID:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TotalConversionTooltip">总转换MOD ID,是方舟里的一个模式转换!.</sys:String>
|
||
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameTooltip">读取总转换MOD ID找到地图名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessTitle">查找总转换地图名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessLabel">地图名称已更新。</sys:String>
|
||
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorTitle">查找总转换地图名称错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorLabel">找不到地图名称,请检查总转换MOD ID是否正确以及MOD是否已下载。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModIdsLabel">MOD ID编号:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModIdsTooltip">每个Mod ID编号之间请使用“,”小写逗号来分开,以及以启动顺序来排列.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModDetailsTooltip">查看MOD详细信息.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModUpgradeTooltip">升级/下载 MOD到目前可用的最新版本。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SavesLabel">保存</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">自动保存时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">服务器自动保存的时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">分钟</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveBackupButtonLabel">立即备份</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">执行手动方舟存档保存。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">恢复...</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">恢复以前的方舟存档。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MOTDLabel">服务器公告消息</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDTooltip">这个公告是当玩家进入你的方舟服务器时显示给玩家的信息.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDLineCountLabel">行数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDLengthLabel">长度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationLabel">持续时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationTooltip">这个时间是显示服务器公告的时间长度.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDDurationUnits">秒</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledLabel">启用间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledTooltip">如果启用,当天的消息将在设定的时间间隔显示。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalTooltip">当日消息将显示的时间间隔。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MOTDIntervalUnits">分钟</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">启用毁灭方舟倒计时</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">如果启用,毁灭倒计时将打开。 要重置毁灭倒计时,请禁用,保存配置文件然后启用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">毁灭时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">设置在发生毁灭事件之前倒计时的天数(这个时间结束,方舟服务器上面所有的玩家建筑和恐龙将重新开始)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExtinctionEventUTCTooltip">毁灭事件的日期和时间。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerOptionsLabel">服务器选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetServerOptionsTooltip">将所有服务器选项重置为默认值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersLabel">最大玩家数量:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersTooltip">设置可以加入此服务器的最大数量的玩家.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">启用挂机超时踢出</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">如果启用,在服务器里闲置长时间没有动作的玩家,超时将其踢出.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IdleTimeoutTooltip">设置限制的空闲时间,玩家超时则从服务器踢出.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IdleTimeoutUnits">秒</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBanListLabel">使用禁止列表网址</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBanListTooltip">如果启用,禁止列表指定的网址将被使用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BanListTooltip">这是一个官方全球加黑的玩家名单,你可以使用来禁止他们进入你的服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetBanlistTooltip">将禁用列表属性重置为默认值</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableVACLabel">禁用Valve防外挂系统(VAC)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableVACTooltip">如果启用,该Valve防外挂系统(VAC)将被禁用。请谨慎使用!</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">禁用-玩家移动-物理优化</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">如果启用,玩家-移动-物理优化将被禁用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">禁用防速度外挂检测</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">如果启用,禁用反速度外挂入侵检测。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">防速度外挂偏差设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">调整速度外挂检测偏差。默认值为1.0,禁用值为0.0。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBattlEyeLabel">使BattlEye防外挂系统</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseBattlEyeTooltip">如果启用,BattlEye防外挂系统将启用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits">倍</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">使用所有可用内核</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">如果启用,将使用您的所有CPU核心,如果在使用此启动选项后没有使用所有核心,则尝试禁用它。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCacheLabel">使用缓存</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCacheTooltip">如果启用,加载速度可提高约70%。你开始游戏的第一次和第二次仍然会很慢,但是第三次以后会很快。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOldSaveFormatLabel">使用旧的保存格式</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOldSaveFormatTooltip">如果启用,将使用旧的保存格式。 新的保存不向后兼容。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceDirectX10Label">强制 DirectX 10</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">如果启用,游戏将被迫使用DirectX 10而不是DirectX 11。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceShaderModel4Label">强制优化渲染引擎模式4</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">如果启用,游戏被迫使用优化渲染引擎模式4,而不是优化渲染引擎模式5。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceLowMemoryLabel">强制使用低内存</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">如果启用,减少图形和音频效果,以节省约800 MB内存,可能使4G内存的玩家通过无限加载屏幕。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceNoManSkyLabel">强制使用无天空特效</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">如果启用,大量的详细的天空功能是被禁用的,如云彩和繁星点点的夜空。你仍然可以看到星星,太阳和月亮。这只会帮助您消除使您在夜间看不见的闪闪发光的星星。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">使用无内存偏差</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">如果启用,将使用旧的方法,更多的内存使用,但没有潜在的性能损失。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StasisKeepControllersLabel">停滞保持控制器</sys:String>
|
||
<sys:String x:Key="ServerSettings_StasisKeepControllersTooltip">如果启用,服务器可以通过将人工智能保存在静态生物的内存中来获得性能。 注意:你的服务器必须有大量的内存,否则你的服务器会有很大的内存开销。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoHangDetectionLabel">无挂起检测</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseNoHangDetectionTooltip">如果启用,可防止因挂起而导致的某些类型的崩溃(服务器挂起时,可能会出现服务器滞后的情况)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinosLabel">没有恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinosTooltip">如果启用,则不会在地图上产生恐龙。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAllowAnselLabel">服务器允许NVIDIA Ansel技术</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAllowAnselTooltip">如果启用,在单个玩家中激活NVIDIA Ansel支持。 连接到服务器时,即使通电和点亮,这也会导致大多数灯(灯)不再起作用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsLabel">建筑内存优化</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsTooltip">如果启用,将启用建筑内存优化。 注意:在运行与建筑相关的MOD(直到它们被更新)时,请避免使用它,因为它可能会破坏这些MOD建筑的捕捉点。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingLabel">无网格下检查</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingTooltip">如果启用,将完全关闭反啮合系统。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoUnderMeshKillingLabel">无网下杀死</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoUnderMeshKillingTooltip">如果启用,将关闭反啮合玩家杀死(但仍然允许传送)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseVivoxLabel">启用 Vivox</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseVivoxTooltip">如果启用,将开启Vivox通信协议。 注意:仅适用于Steam服务器。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowSharedConnectionsLabel">允许共享连接</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowSharedConnectionsTooltip">如果禁用,将禁用家庭共享。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossplayLabel">启用多平台</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossplayTooltip">如果启用,使当前服务器在Steam和EPIC平台互通,使来自不同的客户端玩家可以连接。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EpicOnlyLabel">仅限EPIC平台</sys:String>
|
||
<sys:String x:Key="ServerSettings_EpicOnlyTooltip">如果启用,将只允许使用EPIC客户端的玩家连接。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicLabel">启用EPIC公共IP</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicTooltip">如果启用,将为EPIC客户端将尝试连接的公共IP添加一个服务器参数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">启动时强制重生恐龙(在重新刷新时导致“就绪”后的延迟)</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">如果启用,将在启动服务器后,将清除并重生所有野生动物(这只会消灭当前尚未驯服的野生动物)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalLabel">启用自动强制重生恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalTooltip">如果启用,将在指定的间隔后强制重新生成野生恐龙。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalLabel">自动强制重生恐龙间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalTooltip">强制自动重生恐龙的间隔。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel">备用保存目录名称:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel2">(可选)</sys:String>
|
||
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameTooltip">设置目录名(在服务器保存的文件夹下)来存储世界、玩家和部落文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossArkClusterIdLabel">跨方舟数据传输集群ID:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossArkClusterIdTooltip">为此服务器设置一个集群 ID,该集群 ID 将通过跨方舟数据传输将方舟服务器联系在一起。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClusterDirOverrideLabel">集群目录覆盖</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClusterDirOverrideTooltip">如果启用,则允许您使用一个公共的跨服务器存储位置,该位置在同一台计算机上运行的多个服务器之间起作用。 使用服务器管理器数据目录中的群集目录。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerLogOptionsLabel">服务器日志选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetServerLogOptionsTooltip">将所有服务器日志选项重置为默认值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAdminLogsLabel">启用服务器管理日志</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">如果启用,服务器管理日志(包括控制台(RCON)支持)将被打开。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribeLogsLabel">最大部落日志:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">设置每个部落保留的部落日志条目的最大数量(默认值为100)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsLabel">服务器管理日志包括部落日志</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsTooltip">如果启用,它会将所有部落日志(所有部落)写入 Shootergame 日志文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsLabel">服务器控制台(RCON)输出部落日志</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsTooltip">如果启用,它将所有部落日志条目(所有部落)写入控制台(RCON)窗口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsLabel">允许从日志隐藏伤害来源</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsTooltip">如果启用,则使杀死你的玩家的姓名从杀戮消息和部落日志中隐藏起来。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LogAdminChatLabel">日志管理命令(公共)</sys:String>
|
||
<sys:String x:Key="ServerSettings_LogAdminChatTooltip">如果启用,管理命令将会被回传到供聊天,供大家查看。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatLabel">日志管理员命令(仅限管理员)</sys:String>
|
||
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">如果启用,管理员命令将会被回传到聊天管理员才能看到。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">部落日志显示攻击者部落</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">如果启用,受害者部落将在部落日志中显示攻击者的部落名称,而不是通用建筑销毁消息。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableWebAlarmLabel">启用Web警报</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">如果启用,当部落发生重要事情时,服务器现在可以在某处发布网络通知。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Web Key(Web密钥)</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">可在监听脚本中选择使用的密钥,但需要将其放在文本文件中。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmUrlLabel">Web URL(网址)</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">指定存储监听脚本的URL(地址),等待并准备好通过游戏服务器接收发布信息。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmNote">注意:服务器管理器不提供Web警报功能。 服务器管理器允许您启用/禁用Web警报并创建必要的“报警发布凭据”文件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WebAlarmErrorTitle">Web报警错误</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_BranchLabel">分支细节</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchNameLabel">分支名称:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchNameTooltip">要下载的分支的名称(保留空白以使用发布分支)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchPasswordLabel">分支密码:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchPasswordTooltip">用于访问分支下载的密码。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BranchClearErrorTitle">清除分支错误</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EventLabel">活动详情</sys:String>
|
||
<sys:String x:Key="ServerSettings_EventNote">注意:仅在正式事件运行时才应在服务器上启用事件。 如果您在正式日期之前或之后启用了该事件,则该事件可能会导致服务器变得不稳定或根本无法工作。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EventNameLabel">活动事件:</sys:String>
|
||
<sys:String x:Key="ServerSettings_EventNameTooltip">要启用的事件的名称(留空以禁用事件)。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CommandLineLabel">命令行</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessPriorityLabel">优先:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessPriorityTooltip">设置启动服务器时的应用程序优先级。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityLabel">亲和力 - CPU:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityTooltip">将处理器关联指定为十六进制数。进程只能在这些处理器上运行。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonLabel">...</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonTooltip">打开“亲和力选择”窗口。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsLabel">启动参数::</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsTooltip">服务器启动器的附加命令行参数。小心使用!有关更多信息,请在互联网上搜索“Microsoft Start Command”微软启动命令。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsOverrideLabel">覆盖启动器</sys:String>
|
||
<sys:String x:Key="ServerSettings_LauncherArgsOverrideTooltip">如果启用,RunServer.cmd文件将只包含启动器参数字段中包含的内容</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerArgsLabel">服务器参数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerArgsTooltip">服务器的其他命令行参数。如果指定此项,请添加以?开头,然后是其他参数。例如:?MaxPlayers=5?QueryPort=9999 -nosteamclient</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowCommandButtonLabel">显示命令...</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">查看服务器的命令行启动命令。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 自动化管理 -->
|
||
<sys:String x:Key="ServerSettings_AutomaticManagementLabel">自动管理</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">我为什么不能用这个?</sys:String>
|
||
<sys:String x:Key="ServerSettings_ASMSettingLabel">方舟服务器管理器设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartLabel">开机自动启动服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartTooltip">当计算机启动时自动启动服务器。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoShutdownLabel">关闭服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoShutdownTooltip">强制服务器关闭的一天的小时和分钟。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartAfterShutdownLabel">然后重启服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartAfterShutdownTooltip">如果启用,将在停机后立即重新启动服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateAfterShutdownLabel">执行更新</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateAfterShutdownTooltip">如果启用,将停机后更新服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicBackupsLabel">包括服务器自动备份的周期</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicBackupsTooltip">如果启用,服务器将在自动备份周期中定期备份。 请参阅自动备份选项的设置。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">包括周期自动更新服务器</sys:String>
|
||
<sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">如果启用,服务器将按照周期,定期自动更新。请参阅自动更新选项的设置.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartIfShutdownLabel">如果已关闭,则重新启动服务器,</sys:String>
|
||
<sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">如果启用,即使关闭自动重启和自动更新,服务器也将重新启动。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region 服务器设置-Discord(开黑) 机器人详细信息 -->
|
||
<sys:String x:Key="ServerSettings_DiscordBotLabel">Discord(开黑)机器人细节</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordBotChannelLabel">频道ID:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordBotChannelTooltip">此配置文件将侦听的Discord(开黑)服务器通道的ID.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordAliasLabel">名称:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DiscordAliasTooltip">在使用Discord(开黑)命令时,可以使用唯一的名称来标识服务器,而不是配置文件id.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordBackupLabel">允许备份</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordBackupTooltip">如果启用,配置文件将侦听来自Discord(开黑)的备份命令.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordRestartLabel">允许重新启动</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordRestartTooltip">如果启用,配置文件将侦听来自Discord(开黑)的重新启动命令.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordShutdownLabel">允许关机</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordShutdownTooltip">如果启用,配置文件将侦听来自Discord(开黑)的关机命令.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordStartLabel">允许启动</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordStartTooltip">如果启用,配置文件将侦听来自Discord(开黑)的启动命令.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordStopLabel">允许停止</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordStopTooltip">如果启用,配置文件将侦听来自Discord(开黑)的停止命令.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordUpdateLabel">允许更新</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowDiscordUpdateTooltip">如果启用,配置文件将侦听来自Discord(开黑)的更新命令.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 规则 -->
|
||
<sys:String x:Key="ServerSettings_RulesLabel">规则</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableHardcoreLabel">启用极限模式</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableHardcoreTooltip">开启极限模式(玩家死后无法重生,必须重新创建一个游戏角色才能进行游戏).</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPLabel">开启PVP</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPTooltip">开启玩家与玩家模式(玩家可以处理伤害或杀死对方。在PVP玩家也可以破坏或摧毁另一个部落的建筑或杀死恐龙.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCreativeModeLabel">启用创造模式</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCreativeModeTooltip">如果启用,则允许创建模式.(地图里面玩家将拥有创造模式)</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">开启PVE洞穴建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">如果启用,则在洞穴内的建筑将使用PVE模式.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVELabel">启用PVE低温症</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVETooltip">如果启用,您从低温舱中释放了驯服的生物,则在启用PvE模式时将有一个低温病计时器。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">禁用PVE队友伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">如果启用,玩家无法伤害或杀死部落成员,恐龙和建筑,PVE模式启用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableLootCratesLabel">禁用补给箱</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableLootCratesTooltip">如果启用,将不再产生补给箱(但不会影响到神器箱子的产生).</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresLabel">允许在建筑顶部生成补给箱</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresTooltip">如果启用,将允许补给箱降落在建筑物顶端而不是卡于内部。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsLabel">随机补给箱点</sys:String>
|
||
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsTooltip">如果启用,将使补给箱随机。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">防止在资源丰富区域建设</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">如果启用,则完全禁止在资源丰富的区域建设,在TheIsland地图,特别设置遍布各大山脉。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">禁用PVP队友伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">如果启用,玩家无法伤害或杀死部落成员,恐龙和建筑,PVP模式启用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLocatorLabel">使用尸体定位器</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLocatorTooltip">如果启用,死亡后,一束光线射入天空,以帮助玩家找到他们死亡的地方。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsLabel">禁用重生动画</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsTooltip">如果启用,新建角色和死亡后重生后的动画将会禁用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsLabel">允许遗忘汤无限制</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsTooltip">如果启用,允许玩家无限次使用遗忘汤。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsLabel">允许平台鞍座多层平台</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsTooltip">如果启用,将在木筏和鞍形平台上允许多个平台地板。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierLabel">平台鞍建筑范围倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierTooltip">增加建筑放置在平台鞍上的范围倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesLabel">平台鞍最大门框数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesTooltip">限制可以放置在平台鞍上的门框数量。 此配置不会改变之前的状况,因此需要一些手动操作来清除任何之前就存在的超出数量限制的平台。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideLabel">启用难度覆盖</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideTooltip">如果启用,允许方舟最高级别的生物被改变。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyLabel">最大恐龙级别:</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyTooltip">确定方舟生物的最大等级.该值越高,最大生物等级越高.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DifficultyOffsetLabel">难度偏移:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DifficultyOffsetTooltip">确定世界上生物的最大水平。 值越高,最大生物等级越高。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampLabel">消灭驯服等级以上的龙:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampTooltip">超过此等级的驯服龙将在服务器启动时删除. 要禁用删除,请将设置为0.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableTributeLabel">启用角色数据下载</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableTributeTooltip">如果启用,这将允许将外部幸存者/物品/恐龙下载到您的服务器中。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">禁用角色下载</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">如果启用,角色下载被禁用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemDownloadsLabel">禁用物品下载</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">如果启用,物品下载将被禁用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">禁用恐龙下载</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">如果启用,恐龙下载被禁用.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_TributeUploadLabel">角色数据上传选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorUploadsLabel">禁用角色上传</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoSurvivorUploadsTooltip">如果启用,角色上传被禁用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemUploadsLabel">禁用物品上传</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoItemUploadsTooltip">如果启用,物品上传被禁用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoUploadsLabel">禁用恐龙上传</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoDinoUploadsTooltip">如果启用,恐龙上传被禁用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTributeDinosLabel">最大恐龙上传数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTributeDinosTooltip">如果启用,将限制玩家可以在方尖碑中存储的恐龙数量。 注意:将此值设置为高会导致集群损坏。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTributeItemsLabel">最大物品上传数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTributeItemsTooltip">如果启用,将限制玩家可以在方尖碑中存储的物品数量。 注意:将此值设置为高会导致集群损坏。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ClusterTributeLabel">集群选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoTransferFromFilteringLabel">禁用跨服务器传送</sys:String>
|
||
<sys:String x:Key="ServerSettings_NoTransferFromFilteringTooltip">如果启用,如果服务器不在同一群集中,则幸存者,物品和恐龙的传送将被禁用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsLabel">覆盖角色上传期限</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsTooltip">如果启用,将允许您覆盖角色的到期时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsLabel">覆盖物品上传期限</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsTooltip">如果启用,将允许您覆盖物品的到期时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsLabel">覆盖恐龙上传期限</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsTooltip">如果启用,将允许您覆盖恐龙的到期时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalLabel">覆盖恐龙重新上传间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalTooltip">如果启用,将允许您覆盖重新上传间隔。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsLabel">允许外来恐龙下载</sys:String>
|
||
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsTooltip">如果启用,将允许您将外来恐龙下载到地图上。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PvPRespawnLabel">增加PVP复活间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPRespawnTooltip">如果启用,启用增加PvP复活间隔时间设置。</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">检查间隔周期</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">玩家被一个团队击杀后的重生时间周期.</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits">秒</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierLabel">间隔倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">基本数量的倍数,用于确定重生时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalMultiplierUnits">倍</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseLabel">间隔基数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseTooltip">用于确定重生时间的基准时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_IntervalBaseUnits">秒</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">防止离线PVP</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">如果启用,则禁止袭击离线玩家的预防措施.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">离线间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">规定时间内部落的玩家/恐龙/建筑变得无敌(要求部落内所有成员都离线后才生效).</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits">秒</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalLabel">登录无敌间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalTooltip">登录后的时间段内,玩家获得无损伤增益,以防止登录后立即造成人物死亡。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PvEScheduleLabel">PVE保护时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEScheduleTooltip">如果启用,允许切换PVE和PVP之间在预先指定的游戏时间或预先指定的真实世界时间.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseServerTimeLabel">使用服务器时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseServerTimeTooltip">如果启用,该计划将使用方舟服务器上的真实时间;否则,它使用游戏时间.</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartTimeLabel">开始时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StartTimeTooltip">从午夜开始时间以小时和分钟为单位启用PVE模式。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopTimeLabel">停止时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StopTimeTooltip">从午夜开始停止以小时和分钟为单位停用PVE模式。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">部落最多玩家数量:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">设置为0为部落无限玩家,设置为数字> 0作为限制部落玩家数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">玩家</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownLabel">部落名称更改冷却时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownTooltip">增加到部落改名的冷却时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownLabel">部落玩家数量重用冷却</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownTooltip">锁定一个部落玩家数量,这样当一个部落玩家离开时,该玩家空余出来的位置(包括这名退出的玩家自己)无法使用,直到冷却时间结束。 设置为0以禁用冷却时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">允许部落联盟</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">如果启用,玩家可以创建与其他部落联盟.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeLabel">每个部落的最大联盟</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeTooltip">每个部落允许的最大联盟数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceLabel">每个联盟的最大部落</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceTooltip">每个联盟允许的最大部落人数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribeWarfareLabel">PVE“部落战争”选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">允许部落战争</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">如果启用,各部落就有能力在相互同意的时间内正式向对方宣战。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">允许取消部落战争</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">如果启用,部落可以在协商一致的情况下取消。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">允许自定义的食谱</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">如果启用,玩家可以使用自定义快速成型的食谱/烹饪系统(包括基于技能的结果).</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">有效倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">指定配方有效性的倍数。较高的值增加配方的有效性.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">技能倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">指定配方技能的倍数。较高的值增加配方技能.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableDiseasesLabel">启用疾病</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDiseasesTooltip">如果启用,疾病将被启用.</sys:String>
|
||
<sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">非永久性疾病</sys:String>
|
||
<sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">如果启用,将使疾病不是永久性的(玩家重生后,疾病将消除).</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleLabel">覆盖NPC网络停滞范围比例</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleTooltip">如果启用,您可以覆盖NPC网络静态范围缩放设置。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartLabel">在线玩家计数开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartTooltip">启用状态量表时的最小在线玩家数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndLabel">在线玩家计数结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndTooltip">达到最大比例时的最大在线玩家数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndLabel">最大比例</sys:String>
|
||
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndTooltip">达到在线玩家计数结束值时,服务器使用的最大比例百分比。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierLabel">氧气游泳速度统计倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierTooltip">调整潜水时移速消耗氧气的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierLabel">补给箱质量倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierTooltip">指定补给箱和宝箱的质量倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierLabel">钓鱼质量倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierTooltip">指定钓鱼获取物品质量的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableNoFishLootLabel">禁用钓鱼奖励</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">如果启用,钓鱼将不会在获得任何装备和图纸奖励,只有鱼肉。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierLabel">使用尸体和包裹时间倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierTooltip">调整尸体和掉落包裹的存在时间倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondLabel">蓄电池的电量的消耗速度</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondTooltip">指定在电气对象中使用的电池电量消耗的倍数(每秒减少)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierLabel">油耗间隔倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierTooltip">指定燃油消耗间隔的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeLabel">限制非玩家掉落物品范围</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeTooltip">限制一个区域中的掉落数量(限制非玩家掉落物品的数量)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountLabel">限制非玩家掉落物品数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountTooltip">限制一个区域中的掉落数量 (限制非玩家掉落物品的范围).</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisLabel">允许泰克衣服飞行</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisTooltip">如果启用,将允许玩家使用创世记地图上的泰克衣服飞行。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableGenesisMissionsLabel">禁用任务</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableGenesisMissionsTooltip">如果启用,将禁用“创世纪”地图上的所有任务。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableCryopodNerfLabel">启用低温舱设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCryopodNerfTooltip">如果启用,将调整一个生物在一段时间内的伤害量,当生物从冷冻舱中释放出来后。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfDurationLabel">持续时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfDurationTooltip">伤害调整对从冷冻舱中释放出来的生物起作用的时间,以秒为单位。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierLabel">传出伤害倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierTooltip">指生物从低温舱中释放后所造成伤害的倍数。 较低的值意味着该生物所造成的伤害将较低(如: 0.01意味着99% 的损伤被移除)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentLabel">伤害倍数百分比</sys:String>
|
||
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentTooltip">指定生物从低温舱释放后,伤害增加的百分比。 较高的值意味着对生物造成更多的伤害(例如: 0.2525% 更多的伤害)。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsLabel">禁止重生TEK套装</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsTooltip">如果启用,将禁止玩家重生TEK套装.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DisableWorldBuffsLabel">禁用世界buff</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableWorldBuffsTooltip">如果启用,将完全禁用任务的世界效果.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingLabel">启用世界Buff效果</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingTooltip">如果启用,将使世界buff成倍地扩展其优势,而不是在运行时向该值添加/减去固定数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyLabel">世界Buff比例效果</sys:String>
|
||
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyTooltip">指定全局标量以降低/提高世界增益效果(例如,默认值为1,0.5将降低50%的效果,2.0将提高2倍的效果).</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_HexagonsLabel">六角币</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableHexagonStoreLabel">禁用六角币存储</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableHexagonStoreTooltip">启用后,将无法存储六角币.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionLabel">只允许印痕点交易</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionTooltip">如果启用,只有印痕点数可以在六角币商店出售.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterLabel">六角币最大存储量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterTooltip">指定玩家拥有的最大六角币数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierLabel">六角币奖励倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierTooltip">设置六角币获得倍数.</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexagonCostMultiplierLabel">六角币消耗倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_HexagonCostMultiplierTooltip">设置六角币消耗倍数.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ItemStatClampsLabel">物品品质设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClampsNoteLabel">注意:这将永久改变现有物品的品质.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_GenericQualityLabel">通用质量</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_ArmorLabel">护甲</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_MaxDurabilityLabel">最大耐久</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponDamagePercentLabel">武器伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponClipAmmoLabel">武器弹药量</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_HypothermalInsulationLabel">次绝缘</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_WeightLabel">重量</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStatClamps_HyperthermalInsulationLabel">超绝缘</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 聊天和通知 -->
|
||
<sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">聊天和通知</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">启用全服语音聊天</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">如果启用,服务器上的所有人能听到语音聊天。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableProximityChatLabel">启用附近文字聊天</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableProximityChatTooltip">如果启用,只有在附近的玩家可以看到聊天消息。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">启用玩家下线通知</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">如果启用,如果有人离开服务器玩家会收到通知。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">启用玩家加入通知</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">如果启用,如果有人加入服务器玩家会收到通知。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - HUD和视觉效果 -->
|
||
<sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD和视觉效果设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrosshairLabel">开启准心</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowCrosshairTooltip">如果启用,每个玩家屏幕中心将显示一个十字准星。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHUDLabel">允许 HUD</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHUDTooltip">如果启用,允许玩家看到HUD信息.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">允许第三人称视角</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">如果启用,可以让玩家以第三人称方式查看.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">允许地图显示位置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">如果启用,将显示玩家在地图上的位置.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">启用PVP伽马设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">如果启用,允许在PVP模式中调整伽马变化.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">启用PVE伽马设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">如果启用,允许在PVE模式中调整伽马变化.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">显示浮动伤害数值</sys:String>
|
||
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">如果启用,使用RPG风格的弹出伤害数值模式.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHitMarkersLabel">允许击中标记</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">如果启用,将显示远程攻击的命中标记.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 玩家设置 -->
|
||
<sys:String x:Key="ServerSettings_PlayerSettingsLabel">玩家设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">启用 飞行-携带</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">如果启用,在PVE模式下允许飞行的恐龙,拿起其他恐龙和玩家.</sys:String>
|
||
<sys:String x:Key="ServerSettings_XPMultiplierLabel">经验倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_XPMultiplierTooltip">设置玩家游戏中获得的经验倍数.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetMaxXPTooltip">重置官方默认最大经验值</sys:String>
|
||
<sys:String x:Key="ServerSettings_DamageLabel">攻击伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DamageTooltip">指定攻击造成的伤害的倍数。值越大伤害越大。值越小伤害越小</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResistanceLabel">伤害抗性:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResistanceTooltip">设置抵抗攻击时受到的伤害的倍数。 较高的值会降低抵抗力,增加每次被攻击时受到的伤害。 较低的值会增加抵抗力,从而降低每次被攻击受到伤害。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WaterDrainLabel">水分流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_WaterDrainTooltip">设置水分流失速度,值越高水分流失越快(渴得更快).</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainLabel">饥饿流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainTooltip">设置饥饿流失速度,值越高饥饿流失越快(饿得更快).</sys:String>
|
||
<sys:String x:Key="ServerSettings_StaminaDrainLabel">体力流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StaminaDrainTooltip">设置体力流失速度,值越高体力流失越快(累得更快).</sys:String>
|
||
<sys:String x:Key="ServerSettings_HealthRecoveryLabel">健康恢复:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HealthRecoveryTooltip">设置健康恢复速度,值越高健康恢复越快(痊愈更快).</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestingDamageLabel">采集伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestingDamageTooltip">设置材料的收获参数.较高的值增加伤害率。较低的值减少伤害率。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TurretDamageLabel">炮塔伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TurretDamageTooltip">设置炮塔(子弹炮塔和射弹炮塔)造成伤害的参数。较高的数值增加炮塔伤害。较低的值会降低伤害。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PlayerBaseStatMultipliersLabel">基础倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">每一级所加属性点的倍数</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_StatHealthLabel">生命:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatHealthTooltip">设置每级加点生命的倍数。值越大增加生命越高;值越低增加生命越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatHealthTooltip">设置基础生命的倍数。值越大基础生命越高;值越低基础生命越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatStaminaLabel">耐力:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatStaminaTooltip">设置每级加点耐力的倍数。值越大增加耐力越高;值越低增加耐力越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatStaminaTooltip">设置基础耐力的倍数。值越大基础耐力越高;值越低基础耐力越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTorpidityLabel">眩晕:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTorpidityTooltip">设置每级增加眩晕的倍数。值越大增加眩晕越快;值越低增加眩晕越慢。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatTorpidityTooltip">设置基础眩晕的倍数。值越大增加基础眩晕越快;值越低基础眩晕越慢。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatOxygenLabel">氧气:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatOxygenTooltip">设置每级加点氧气的倍数。值越大增加氧气越高;值越低增加氧气越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatOxygenTooltip">设置基础氧气的倍数。值越大基础氧气越高;值越低基础氧气越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFoodLabel">食物:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFoodTooltip">设置每级加点食物的倍数。值越大增加饱食度越高;值越低增加饱食度越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatFoodTooltip">设置基础食物的倍数。值越大基础饱食度越高;值越低基础饱食度越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWaterLabel">水份:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWaterTooltip">设置每级加点水的倍数。值越大增加水越高;值越低增加水越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatWaterTooltip">设置基础水的倍数。值越大基础水越高;值越低基础水越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTempLabel">温度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatTempTooltip">设置每级增加温度抗性的倍数。值越大增加温度抗性越高;值越低增加温度抗性越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatTempTooltip">设置基础温度抗性的倍数。值越大基础温度抗性越高;值越低基础温度抗性越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWeightLabel">负重:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatWeightTooltip">设置每级加点负重的倍数。值越大增加负重越高;值越低增加负重越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatWeightTooltip">设置基础负重的倍数。值越大基础负重越高;值越低基础负重越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatDamageLabel">攻击:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatDamageTooltip">设置每级加点攻击的倍数。值越大增加伤害越高;值越低增加伤害越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatDamageTooltip">设置基础攻击的倍数。值越大基础伤害越高;值越小基础伤害越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatSpeedLabel">移速:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatSpeedTooltip">设置每级加点移动速度的倍数。值越大增加移动速度越快;值越低增加移动速度越慢。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatSpeedTooltip">设置基础移动速度的倍数。值越大基础移动速度越快;值越低基础移动速度越慢。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFortitudeLabel">抗性:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatFortitudeTooltip">设置每级加点抗性倍数。值越大增加抗性越高;值越低增加抗性越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatFortitudeTooltip">设置基础抗性倍数。值越大基础抗性越高;值越低基础抗性越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatCraftingLabel">制作:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StatCraftingTooltip">设置每级加点制作速度与增益的倍数。 值越大增加制作速度与增益越高;值越低增加制作速度与增益越低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatCraftingTooltip">设置基础制作速度与增益的倍数。值越大基础制作速度与增益越高;值越低基础制作速度与增益越低。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">确认重置操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">点击“是”确认要重置最大经验。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierLabel">制作奖励</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierTooltip">指定制作技能奖励的倍数,直接影响制作加点增益的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierLabel">坠落抗性</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierTooltip">指玩家受到坠落伤害时的抵抗倍数。如果将其设置为0.1,玩家有可能很容易摔死,将其设置为100.0玩家能够在从天上掉下来的情况下生存。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-恐龙设置 -->
|
||
<sys:String x:Key="ServerSettings_MaxTamedDinosLabel">最大驯服的恐龙(服务器):</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">设置服务器驯服的恐龙的最大数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosLabel">最大驯服的恐龙(部落):</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosTooltip">设置每个部落驯服的恐龙的最大数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoSettingsLabel">恐龙设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageLabel">驯服伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceLabel">驯服抗性:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainMultiplierLabel">野生食物流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FoodDrainMultiplierTooltip">指野生恐龙食物流失的倍数。 较高的值会增加食物的流失 较低的值则会降低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierLabel">驯服食物流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierTooltip">指驯服恐龙的食物流失的倍数。 较高的值会增加食物的流失 较低的值则会降低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TorporDrainMultiplierLabel">野生水份流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TorporDrainMultiplierTooltip">指野生恐龙的水份流失的倍数。 较高的值会增加水份流失。 较低的值则会降低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierLabel">驯服水份流失:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierTooltip">指驯服恐龙的水份流失的倍数。 较高的值会增加水份流失。 较低的值则会降低。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierLabel">被动驯服间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierTooltip">指两次被动驯养之间的倍数。 较高的值会增加两次进食之间的时间间隔。 较低的值会降低两次进食。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostLabel">驯服恐龙平台鞍数量:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostTooltip">用于限制部落驯服的恐龙使用的平台鞍插槽的数量,包括平台结构。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyLabel">仅对结构使用驯服限制</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyTooltip">如果启用,将使“驯服单位”仅适用于具有结构和木筏的平台。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoSpawnsLabel">恐龙刷新:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoSpawnsTooltip">指恐龙刷新的数量倍数。较高的值会增加整个方舟中恐龙刷新的数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">允许喂养泰坦龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">如果启用,将允许永久驯服服务器的泰坦龙(即允许它们进食)请注意,泰坦龙目前最多刷新3只,如果有3只被驯服的泰坦龙服务器将不在继续刷新。</sys:String>
|
||
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">食物消耗倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">指定的泰坦龙食物消耗倍数。较高的值增加食物的消耗,较低的值减少食物消耗.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">允许洞穴飞行</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">如果启用,允许生物在洞穴内飞行.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryLabel">允许飞行耐力恢复</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryTooltip">如果启用,将允许玩家站在飞行单位上恢复耐力。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingLabel">允许加点飞行速度</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingTooltip">如果启用,允许加点飞行速度.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventMateBoostLabel">防止恐龙交配</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventMateBoostTooltip">如果启用,恐龙交配将被禁用。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesLabel">禁用带爆炸物的飞行物强制地面</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesTooltip">如果启用,当飞行生物上装有炸药时,会使飞行生物的接地失效。(除风神翼龙和双足飞龙以外的飞行单位现被贴上C4后将无法飞行)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Label">允许恐龙贴多个C4</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Tooltip">如果启用,将允许每个恐龙贴多个C4。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayLabel">禁用PVE恐龙自动放生</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">如果启用,将禁用PVE中部落无人管理恐龙自动放生; 否则自动放生生效后任何玩家都可以认领每一条恐龙。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPLabel">禁用PVP恐龙自动放生</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPTooltip">如果启用,将禁用PVP中部落无人管理恐龙自动放生; 否则自动放生生效后任何玩家都可以认领每一条恐龙。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">PVE恐龙自动放生时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">恐龙拥有权倒计时倍数,较高的值延长放生倒计时,较低的值降低放生倒计时。只有关闭“禁用PVE恐龙自动放生”时才有效。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">禁用恐龙宝宝的留痕BUFF</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">如果启用,将会禁用恐龙留痕的玩家的统计奖励,通常在恐龙上留痕的玩家将其提升为具有留痕质量,获得额外伤害/抵抗buff。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">允许任何人拥抱恐龙宝宝的留痕</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">如果启用,任何人都能够照顾一个恐龙宝宝(拥抱等),而不只是留痕的人.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosLabel">自动摧毁可被领养的恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosTooltip">如果启用,自动摧毁可被领养期限过去很久的恐龙,而不是让他们保持可被领养的状态。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoRidingLabel">禁止恐龙骑乘</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoRidingTooltip">如果启用,所有被驯服的恐龙不能被骑。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoTamingLabel">禁止恐龙驯服</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDinoTamingTooltip">如果启用,所有的野生恐龙将无法被驯服。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersLabel">更改飞行生物乘坐</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersTooltip">如果启用,将允许您更改是否可以在地图上骑乘飞行生物; 否则将默认使用地图设置。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceCanRideFliersLabel">启用飞行生物乘坐</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceCanRideFliersTooltip">如果启用,玩家可以乘坐飞行生物; 否则,玩家将无法乘坐飞行生物。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoCustomizationLabel">恐龙设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">恐龙刷新设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">显示/隐藏恐龙刷新倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageOptionLabel">驯服伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">显示/隐藏驯服的恐龙伤害倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">驯服抗性</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">显示/隐藏定制的抗性倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageOptionLabel">野生伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageOptionTooltip">显示/隐藏野生恐龙损伤倍数列。</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceOptionLabel">野生抗性</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">显示/隐藏野生抗性倍数列。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">将所有恐龙自定义重置为默认值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteDinoCustomizationsTooltip">粘贴自定义恐龙数据。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveDinoCustomizationsTooltip">保存自定义恐龙数据。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomizations_SaveTitle">自定义恐龙设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoFilterLabel">筛选:</sys:String>
|
||
<sys:String x:Key="ServerSettings_NameColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_ModColumnLabel">MOD</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnableColumnLabel">刷新</sys:String>
|
||
<sys:String x:Key="ServerSettings_TameableColumnLabel">驯服</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReplacementColumnLabel">替换</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">恐龙刷新频率</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">移除恐龙倍数限制</sys:String>
|
||
<sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">恐龙倍数限制</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDamageColumnLabel">驯服伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">驯服抗性</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDamageColumnLabel">野生伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildResistanceColumnLabel">野生抗性</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">删除这个恐龙</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">删除恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">单击“是”以确认要删除记录的恐龙.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">每级属性倍数(驯服)</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">每级属性倍数 (驯服) - 增加</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">每级属性倍数 (驯服) - 姻亲</sys:String>
|
||
<sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">每级属性倍数 (野生)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostLabel">诱变剂等级提升(野生型)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostLabel">诱变剂等级提升(驯服型)</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">恐龙繁殖倍数设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseStatMultipliersTooltip">如果启用,允许将倍数应用于每个出生属性。(这个数值是根据官服倍数的一个调整).</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">如果启用,允许将倍数应用于每个属性。(这个数值是根据官服倍数的一个调整).</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服加成。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服加点。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostTooltip">如果启用,允许使用诱变剂提升野生恐龙等级(属性).</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostTooltip">如果启用,允许使用诱变剂提升驯服恐龙等级(属性).</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">重置所有倍数恢复到默认值.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetBaseStatMultipliersTooltip">重置所有倍数恢复到默认值.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MatingIntervalLabel">交配间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MatingIntervalTooltip">设置交配间隔倍数.值越低交配间隔越短.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MatingSpeedLabel">交配速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MatingSpeedTooltip">指定恐龙彼此交配速度的倍数。 较高的值会提高交配速度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggHatchSpeedLabel">蛋孵化速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">设置受精蛋孵化时间倍数.值越高孵化越快.</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">幼龙成长速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">设置婴儿恐龙成长的时间倍数。 值越高婴儿恐龙成长越快。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">幼龙食物消耗速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">设置幼龙食物消耗倍数.值越高幼龙消耗食物越多.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoImprintLabel">婴儿恐龙留痕</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">留痕统计表:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">留痕质量对属性的影响有多大。将其设置为0,以有效禁用系统。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierLabel">留痕量规模:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierTooltip">应用于每个留痕提供的百分比的倍数。这个乘数是全球性的,这意味着它将影响每个物种的留痕进程。值越大,每个留痕的数量越大。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">拥抱间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">婴儿恐龙想要拥抱的频率的倍数。更低的值意味着你需要更频繁地与他们拥抱,以获得印记质量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">拥抱宽限期:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">在延迟与婴儿拥抱多久时间后,留痕质量开始下降,较高的数值会增加宽限期。</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">拥抱失去留痕质量速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">如果您尚未拥抱婴儿,宽限期结束后留痕质量下降速度的倍数。值越低,留痕质量损失越慢。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">确认重置操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">点击“是”确认要重置最大 XP。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">确认重置</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">单击“是”确认要重置当前所有恐龙的自定义。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-环境 -->
|
||
<sys:String x:Key="ServerSettings_EnvironmentLabel">环境设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamingSpeedLabel">驯服速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TamingSpeedTooltip">指恐龙驯服速度倍数。 较高的值可使驯服速度更快。</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountLabel">采集倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountTooltip">指定所有资源倍数(砍伐树木,采摘浆果,挖取尸体,采矿岩石等)的收益倍数。值越高则增加了每一次攻击收获的材料的数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourceRespawnLabel">资源刷新:</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourceRespawnTooltip">设置资源的刷新倍数(树木、岩石、灌木等)。值越低资源重生越频繁的.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">资源刷新半径 (玩家):</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">设置资源刷新离玩家附近的远近比例。值越低离玩家附近资源刷新距离越近。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">资源再生半径 (建筑):</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">设置资源刷新离建筑的远近比例。值越低建筑附近资源刷新距离越近.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">资源采集伤害</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">如果启用,则限制对资源的剩余状况对资源可以做更多的收获伤害。(较高的采集倍数会导致卡服)</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestHealthLabel">采集持久:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestHealthTooltip">指定可采集物资(树木、岩石、尸体等)的持久度。较高的数值会增加这些物体在被摧毁前所能承受的伤害(如打击次数),使其获得更多的采集数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthLabel">使用优化采集</sys:String>
|
||
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthTooltip">如果启用,您将获得具有更高“收获数量倍数”值,但稀有物品更少的更优化的服务器。(倍数较高的服务器开启)</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">自定义采集倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">如果启用,则允许将自定义每个资源的采集倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">重置所有自定义采集倍数为默认值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomResourcesTooltip">粘贴自定义资源数据。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveCustomResourcesTooltip">保存自定义资源数据。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomResources_SaveTitle">自定义资源设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResourcesFilterLabel">筛选:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">删除此资源</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">删除资源</sys:String>
|
||
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">单击“是”确认要删除资源记录。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierLabel">基础温度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierTooltip">指定地图基础温度的倍数。 较低的值会降低基准温度(使其变得更冷); 较高的值会增加基础温度(使其更热)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayCycleSpeedLabel">每天循环速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">指方舟中时间流逝的比例,控制白天更改为夜晚的频率以及夜间更改为白天的频率。 默认值1与单人游戏体验(和官方公共服务器)相同的循环速度。 小于1的值会使周期变慢; 较高的值会加速它。 值为1时大约等于28分钟的现实时间。 因此,对于游戏中大约24小时的昼/夜循环,请使用.035作为值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayTimeSpeedLabel">白天速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">指定白天方舟中时间流逝的比例。该值确定相对于每天晚上的长度的每天的长度。降低此值会增加每天的时间长度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_NightTimeSpeedLabel">夜间速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">指夜间方舟中时间流逝的比例。此值确定相对于每天长度的每天晚上的长度。降低此值会增加每晚的长度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableWeatherFogLabel">停用天气 - 雾</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableWeatherFogTooltip">如果启用,将禁用雾。</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">世界破坏时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">在世界范围内衡量易腐食品的变质时间。较高的值会延长时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesLabel">叠加物品变质时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesTooltip">如果启用,则将所有变质时间限制为物品的最大变质时间。 如果在服务器上使用了任何无限漏洞利用程序,并且您希望清理它们,则很有用。 部分Mod可能会导致改变物品变质时间出现问题。</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">世界项目分解时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">在世界范围内调整掉落物品、物品袋等的分解时间。较高的值会延长时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">世界尸体分解时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">在世界范围内调整(玩家和恐龙)尸体的分解时间。较高的值会延长时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropDecaySpeedLabel">农作物腐烂速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">缩短农作物的腐烂时间,低值会延长腐烂时间。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">农作物生长速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">农作物生长发育时间,较高的值使农作物生长更快.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggLayingIntervalLabel">产蛋间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">恐龙产蛋间隔,较低的值导致恐龙下蛋更快.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PoopIntervalLabel">排便间隔:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PoopIntervalTooltip">设置玩家和恐龙的排便间隔,较低的值会导致玩家和恐龙更频繁地排便。</sys:String>
|
||
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierLabel">毛发生长速度:</sys:String>
|
||
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierTooltip">指定毛发生长速度的比例参数。较高的值增长速度,较低的值降低速度。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">获得经验倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">通用(随时间变化)</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">指定随着时间增加经验的参数。 值越高,经验增加越高。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">制作</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">指定制作时获得经验的参数。 值越高,经验增加越高。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">收获</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">指定收获时获得经验的参数。 值越高,经验增加越高。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">杀死</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">指定杀死获得经验的参数。 值越高,经验增加越高。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">特殊事件</sys:String>
|
||
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">指定特殊事件获得经验的参数。 值越高,经验增加越高。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">确认复位动作</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">单击“是”以确认要重置所有当前资源收获量倍数的变化.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 建筑 -->
|
||
<sys:String x:Key="ServerSettings_StructuresLabel">建筑设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionLabel">禁用结构放置碰撞</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionTooltip">如果启用,将允许玩家将建筑放置在地形中。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureResistanceLabel">建筑抗性:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureResistanceTooltip">指定当受到攻击时抵抗损坏建筑的比例参数。更高的值减少抗性,增加每次攻击的伤害。较低的值增加抗性,减少每次攻击的伤害(设置为0时建筑无敌状态).</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageLabel">建筑伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageTooltip">指有伤害建筑攻击力倍数(例如:拒马)。较高的值增加伤害。较低的值减少伤害。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">建筑损坏修复的冷却时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">指损坏结束后建筑修复的冷却倒计时。设置为 0 禁用它,官方默认为180秒.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">启用PVP建筑过期倒计时</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">如果启用,在PVP经过一段时间的闲置后建筑会自动过期。(自动过期后所有人都可以拆除玩家的房子)</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">PVP洞穴伤害:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">指在PvP中,在洞穴/洞穴入口内建筑受到伤害的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">最大建筑数量:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">服务器上允许的最大建筑值。较低的值可能有助于提高服务器速度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">平台鞍建筑倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">指单个平台/鞍座/木筏上允许的最大建筑数量的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">最大平台鞍数量:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">整个服务器上允许的平台鞍和木筏的最大数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">放置防御在平台鞍</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">如果启用,允许自动炮塔可以建造并正常运行在恐龙平台鞍上。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">允许不结盟的恐龙停在飞行平台鞍上</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">如果启用,非结盟的部落的恐龙能够站在自己部落的平台鞍上.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsLabel">PVE允许建筑放置在补给箱刷新点附近</sys:String>
|
||
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsTooltip">如果启用,将允许在PVE补给箱刷新点附近放置建筑。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">启用PVE建筑过期倒计时</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">如果启用,使得在PVE玩家建筑过期倒计时。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">建筑过期时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">设置玩家建筑在PvE模式下过期所需的时间。(系统启用一个建筑过期倒计时,计时结束任何玩家可以拆除建筑。)</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">建筑过期倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">设置PvE模式下玩家建筑过期的倍数。(高值增加时间,较低的值减少。)</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">自动销毁建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">如果启用,将在建筑过期倒计时结束后自动销毁建筑。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">自动销毁旧结构倍数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">经过一段时间“附近没有部落”之后,便可以进行自动破坏结构。 这对服务器随着时间的推移自动清除废弃的建筑很有用。 设置为0以禁用它。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresLabel">只自动销毁核心建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresTooltip">如果启用,将阻止任何非核心/非地基建筑自动销毁(如果这些建筑位于地基上,地基建筑自动销毁,它们仍然会自动销毁)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">只过期未被绑定的核心建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">如果启用,只有未绑定的核心建筑会过期。 用于消除服务器上孤立的柱子/服务器上的垃圾和孤立的地基。</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">快速过期未被绑定的核心建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">如果启用,将以5倍的速度过期未绑定的地基/柱子。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesLabel">摧毁未连接的水管</sys:String>
|
||
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesTooltip">如果启用,在48小时后,如果未连接到任何非管道(直接或间接),并且附近没有盟友玩家管道将自动摧毁。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalLabel">启用快速过期</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalTooltip">如果启用,允许设置快速过期选项。(系统启用一个建筑过期倒计时,计时结束任何玩家可以拆除建筑。)</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayIntervalLabel">快速过期间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_FastDecayIntervalTooltip">设置“快速过期”建筑(如柱子或孤立的地基)设置固定的过期周期。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">强制加锁所有建筑</sys:String>
|
||
<sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">如果启用,所有储存项目都将被锁住(包括工作台和储存箱,除本部落外其他部落角色无法打开)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">伤害被动防御的恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">如果启用,拒马会伤害野生/无主的恐龙.</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsInRangeLabel">限制炮塔范围</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsInRangeTooltip">如果启用,将在HUD上实施一个炮塔计数器,以准备炮塔计数限制(在服务器上的一个区域内可以建造多少炮塔)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsRangeLabel">限制范围</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsRangeTooltip">设置所有自动炮塔和植物炮塔的极限范围。(10000单位约113个地基的距离)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsNumLabel">限制数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_LimitTurretsNumTooltip">设置可以放置在极限范围内的最大炮塔数量。</sys:String>
|
||
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeLabel">硬限制炮塔在范围内</sys:String>
|
||
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeTooltip">如果启用,将执行追溯炮塔硬限制。 这将适用于自动炮塔,重型炮塔,tek炮塔,植物炮塔,并且不再针对特定地图。 硬极限计算是在启动时完成的,因此,如果您的炮塔超出极限,它们将被随机关闭,直到您低于极限为止。 为了恢复关闭的炮塔,您必须捡起数量超过限制的炮塔以及关闭的炮塔,然后进行更换才能正常工作。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructurePickupLabel">建筑拾取</sys:String>
|
||
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupLabel">始终允许建筑拾取</sys:String>
|
||
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupTooltip">如果启用,将在快速拾取建筑系统上禁用计时器。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementLabel">放置后的建筑拾取时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementTooltip">设置放置后快速拾取可用的时间(以秒为单位)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationLabel">建筑拾取保持时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationTooltip">设置快速拾取建筑需要的持续时间,使用0禁用并立即拾取。</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresLabel">允许集成官方S+</sys:String>
|
||
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresTooltip">如果启用,将添加所有官方的S +建筑; 否则,将禁用所有新的S +建筑(主要用于让希望继续使用S + mod版本的非官方人员继续使用该建筑,而无需大量额外的重复建筑物)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesLabel">在任务区域禁用建筑物</sys:String>
|
||
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesTooltip">如果启用,将禁用“创世纪”地图上任务区域的建筑。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 印痕技能 -->
|
||
<sys:String x:Key="ServerSettings_EngramsLabel">技能设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsLabel">自动解锁所有印痕技能</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsTooltip">如果启用,随着玩家等级的不同,印痕技能将自动解锁。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">使用自定义印痕设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">如果启用,可以定制自定义数值.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetEngramsLabel">重置所有设置回到默认的技能设置.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomEngramsTooltip">粘贴自定义印痕技能数据.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveCustomEngramsTooltip">保存自定义印痕技能的数据。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomEngrams_SaveTitle">自定义设置印痕技能</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsLabel">只允许选定的印痕技能</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsTooltip">如果启用,只有选定的印痕技能可以在游戏中学习。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsSelectAllTooltip">选择所有的印痕技能。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsUnselectAllTooltip">取消所有印痕技能。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsFilterLabel">筛选:</sys:String>
|
||
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsLabel">仅筛选选定的印痕技能</sys:String>
|
||
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsTooltip">如果启用,只有选定的印痕技能可见。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnLabel">选定</sys:String>
|
||
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnTooltip">已选</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsNameColumnLabel">名字</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsNameColumnTooltip">印痕技能的名称(印痕技能类名称)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsModColumnLabel">Mod</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsModColumnTooltip">Mod</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnLabel">泰克</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnTooltip">泰克</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">所需等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsLevelColumnTooltip">可以手动解锁印痕技能的玩家等级。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsCostColumnLabel">所需技能点</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsCostColumnTooltip">手动解锁所需的印痕技能点数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">隐藏</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsHiddenColumnTooltip">如果启用,该印痕技能将从屏幕中删除,并且无法学习。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">移除前置要求</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnTooltip">如果启用,将删除解锁印痕技能所需的先决条件。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnLabel">自动解锁</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnTooltip">启用后,印痕技能将在指定级别自动解锁。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnLabel">解锁等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnTooltip">自动解锁时的玩家等级。 必须启用自动解锁。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">删除此技能印痕</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">删除技能印痕</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">单击“是”以确认要删除资源记录.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">确认重置操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">单击“是”以确认您要重置当前所有技能印痕的变化.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmTitle">确认选择所有操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmLabel">点击“是”确认要选择所有的技能痕迹。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmTitle">确认取消选择所有操作</sys:String>
|
||
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmLabel">点击“是”确认要取消所有的技能痕迹。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 自定义级别级数 -->
|
||
<sys:String x:Key="ServerSettings_LevelProgressionsLabel">玩家和恐龙等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPPlayerLabel">玩家最大经验值:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPPlayerTooltip">设置玩家的最大经验值上限。</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPDinoLabel">恐龙最大经验值:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxXPDinoTooltip">设置恐龙的最大经验值上限。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevelProgressions_InformationLabel">注意:最后的玩家{等级}用于飞升和其他级别,并以彩色背景显示。 如果您自定义自己的玩家等级,请确保添加足够的{等级}。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">启用自定义等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">如果启用,则使用玩家和恐龙级别的自定义值.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsLabel">启用恐龙等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsTooltip">如果启用,则启用恐龙级别自定义。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">自定义玩家等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">删除所有现有的等级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetToASMDefaultsTooltip">重置所有级别的自定义默认回到方舟服务器管理器(ASM).</sys:String>
|
||
<sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">重置所有级别的自定义回官方默认.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportLevelsTooltip">从目录导入自定义CSV文件.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ExportLevelsTooltip">导出自定义CSV文件到目录.</sys:String>
|
||
<sys:String x:Key="ServerSettings_UpdateLevelsTooltip">按照最后一个级别更新最大经验值上限.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">所需经验</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">所给技能点</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">总共技能点</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionAscensionLevelColumnLabel">飞升等级</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">添加新的等级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">删除这个等级</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">自定义恐龙等级</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">不能删除最后一个项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">你不能删除最后一级。如果你想禁用该功能,勾选启用自定义等级数.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">确定明确的行动</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">单击“是”确认您要清除当前所有的玩家等级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">确认复位动作</sys:String>
|
||
<sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">单击“是”确认您要重置所有当前玩家等级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">确定明确的行动</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">单击“是”以确认要清除当前所有恐龙的等级.</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">确认复位动作</sys:String>
|
||
<sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">单击“是”以确认您要重置当前所有恐龙的等级.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">导出错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">导入错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">更新错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">保存级别自定义</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">选择级别自定义CSV文件</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">CSV 文件</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">CSV 文件</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-自定义游戏用户设置的细节 -->
|
||
<sys:String x:Key="ServerSettings_CustomGameUserSettingsLabel">自定义GameUserSettings.ini设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomGameSettingsLabel">自定义Game.ini设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomEngineSettingsLabel">自定义Engine.ini设置</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">自定义版块</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">版块名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadSectionsTooltip">从配置文件重新加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddCustomSectionTooltip">添加版块</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">粘贴版块数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">从ini文件中导入数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">清除所有版块</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">删除版块</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">自定义项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">控制代码</sys:String>
|
||
<sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">参数值</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddCustomItemTooltip">添加项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">粘贴项目数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">删除所有项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">删除项目</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-服务器玩家细节 -->
|
||
<sys:String x:Key="ServerSettings_ServerFilesLabel">服务器玩家详细信息</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWarningLabel">注︰任何更改都需要服务器重启才能生效。</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesLoadErrorTitle">加载错误</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesSaveErrorTitle">保存错误</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminLabel">管理员</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddAdminPlayerTooltip">添加管理员</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearAdminPlayerTooltip">清除管理员</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadAdminPlayerTooltip">从文件重新加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveAdminPlayerTooltip">删除管理员</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminIdColumnLabel">玩家ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesAdminNameColumnLabel">玩家名称</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistLabel">白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddWhitelistPlayerTooltip">添加白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearWhitelistPlayerTooltip">清除白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadWhitelistPlayerTooltip">从文件重新加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveWhitelistPlayerTooltip">删除白名单</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistIdColumnLabel">玩家ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesWhitelistNameColumnLabel">玩家名称</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveLabel">专用连接</sys:String>
|
||
<sys:String x:Key="ServerSettings_AddExclusivePlayerTooltip">添加专用</sys:String>
|
||
<sys:String x:Key="ServerSettings_ClearExclusivePlayerTooltip">清除专用</sys:String>
|
||
<sys:String x:Key="ServerSettings_ReloadExclusivePlayerTooltip">从文件重新加载</sys:String>
|
||
<sys:String x:Key="ServerSettings_RemoveExclusivePlayerTooltip">删除专用</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveIdColumnLabel">玩家ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_ServerFilesExclusiveNameColumnLabel">玩家名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExclusiveJoinLabel">启用专用连接</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableExclusiveJoinTooltip">如果启用,仅专用加入列表中的玩家将能够登录到服务器.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 适者生存 -->
|
||
<sys:String x:Key="ServerSettings_SOTFLabel">适者生存模式设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableSOTFLabel">开启适者生存模式</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableSOTFTooltip">如果启用,配置服务器会作为“大逃杀”的服务器.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFHelpTooltip">适者生存是一种特殊的总转换模式,它改变了许多规则。</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDeathSpectatorLabel">禁用死亡后观众模式</sys:String>
|
||
<sys:String x:Key="ServerSettings_DisableDeathSpectatorTooltip">如果启用,玩家不能在他们死后使用观众模式.</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorLabel">只有管理员加入作为旁观者</sys:String>
|
||
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorTooltip">如果启用,一旦比赛开始只有管理员可以加入观众模式.</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersInTribeLabel">部落的最大玩家:</sys:String>
|
||
<sys:String x:Key="ServerSettings_MaxPlayersInTribeTooltip">允许多少个玩家在同一个部落里.</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribesRequiredForGameLabel">游戏开始所需部落数:</sys:String>
|
||
<sys:String x:Key="ServerSettings_TribesRequiredForGameTooltip">游戏开始要求的部落数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeLabel">死亡惩戒时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeTooltip">突然死亡之前的游戏时间长度.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartDelayTimeLabel">自动开始前准备时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoStartDelayTimeTooltip">在比赛开始前,已经达到了最少数量的部落.</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeLabel">自动重启动延迟时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeTooltip">最后一场比赛结束后,新的比赛将开始的时间.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuddenDeathTimeLabel">突然死亡的时间:</sys:String>
|
||
<sys:String x:Key="ServerSettings_SuddenDeathTimeTooltip">自动死亡时间,游戏会宣布平局.</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableOutputGameReportLabel">输出游戏报告</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableOutputGameReportTooltip">如果启用,则在服务器的“已保存”目录中的每个游戏结束时生成时间戳的HTML后处理报告文件,正如官方排名服务器那样。</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingLabel">启用游戏日志记录</sys:String>
|
||
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingTooltip">如果启用日期,输出日志文件保存的文件夹,其中包含一个时间戳杀者日志列表Steam的名字,身份,角色名称,等方便的自动比赛纪录.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFGameOptionsLabel">游戏选项</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFNoEventsLabel">没有事件</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFNoEventsTooltip">启用后,该事件不会自动触发。管理员还可以触发使用“作弊CE evorain”等手动事件.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFNoBossesLabel">没有Boss</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFNoBossesTooltip">如果启用,将导致不产生任何Boss</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFBothBossesLabel">两个Boss</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFBothBossesTooltip">如果启用,这将刷新育母蜘蛛和大金刚在各自区域。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalLabel">进化事件间隔</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalTooltip">指定间隔事件的演变,较低值降低事件之间的时间,较高值则增加事件之间的时间.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFRingStartTimeLabel">每局开始时间</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTFRingStartTimeTooltip">你可以将其设置为比赛时间(死亡的进度),以一定的时间。 较低值降低比赛的,较高值则增加了比赛的时间。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SOTF_HelpTooltip">适者生存是另一种游戏生存演进,它使用一组不同的服务器上的文件,并改变许多规则。 请参阅网站了解更多详情。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTF_HelpTitle">转到SotF网页?</sys:String>
|
||
<sys:String x:Key="ServerSettings_SOTF_HelpLabel">适者生存是一种替代的游戏,以生存进化,使用不同的服务器文件,并改变许多规则。见WEB更多的细节.</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-程序生成方舟 -->
|
||
<sys:String x:Key="ServerSettings_PGMLabel">程序生成方舟</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_EnableLabel">启用程序产生方舟</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_EnableTooltip">如果启用,配置使用程序产生的方舟服务器。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTooltip">粘贴程序生成的字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTitle">粘贴程序生成的字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmTitle">确认粘贴程序产生的字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmLabel">您将要覆盖所有的程序产生的ARK设置。 是否要继续?您将要覆盖所有的程序产生的ARK设置。 你想继续吗?</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTooltip">保存程序生成的设置字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTitle">程序产生的设置字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_RandomSettingsLabel">随机化</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_RandomSettingsTooltip">随机化程序产生的设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_NameLabel">世界文件名</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_NameTooltip">用于世界文件的名称(例如:MyPGArk1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_XLabel">X</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_YLabel">Y</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_ZLabel">Z</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Warning1Label">警告:程序生成的方舟系统是高度实验性的。 随着动态算法的进一步发展,您保存的过程生成的ARK必然会在随后的更新中被擦除。 我们只建议目前使用这个系统,如果你愿意接受经常清除你的程序生成的方舟的保存数据!</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Warning2Label">注意:启动服务器后,更改这些设置将无效。 要创建新设置的ARK,必须改变方舟存档文件名,或者删除现有的方舟存档文件。 在这两种情况下,您将丢失所有进度。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PGM_TerrianSettingsLabel">地形设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedLabel">地图种子</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedTooltip">种子用于随机函数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusLabel">景观半径</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusTooltip">景观的半径,在这个半径之外它是水(避免由地形边界切割景观)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyLabel">水频率</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyTooltip">用于生成土地/水的的频率。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyLabel">山频率</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyTooltip">用于产生山脉的频率。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeLabel">山坡</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeTooltip">从陆地到山的过渡有多难,值越高,过渡越平滑(从0到2)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightLabel">山高度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightTooltip">山高的倍数。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerLabel">湍流功率</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerTooltip">湍流函数的功率用于随机扰动输入到噪声函数的坐标,以增加噪声的一些现实。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeLabel">岸坡</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeTooltip">从水地到岸的过渡有多难,值越高,过渡越平滑(从0到2)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndLabel">岸线端</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndTooltip">.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelLabel">水位</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelTooltip">水面的高度值(从海平面到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelLabel">海底水平</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelTooltip">海底高度值(从-1到水位)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierLabel">地形尺度倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierTooltip">X,Y,Z缩放整个地形。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsLabel">侵蚀步骤</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsTooltip">.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthLabel">侵蚀强度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthTooltip">.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthLabel">沉积强度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthTooltip">.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyLabel">树木坡度阈值</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyTooltip">.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentLabel">普通山地树木%</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentTooltip">.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PGM_BiomeSettingsLabel">生物群设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeLabel">雪生物群大小</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeTooltip">雪生物群的半径(从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeLabel">红木生物群尺寸</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeTooltip">红木生物群系的半径(从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartLabel">山生物群开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartTooltip">山生物群开始的高度值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityLabel">山树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityTooltip">树木和岩石的密度在山生物群系。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartLabel">丛林生物群开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartTooltip">丛林生物群开始的高度值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentLabel">岛边界曲线</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentTooltip">在曲线中使用的指数在岛和水之间平滑地内插值。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightLabel">最大生成点高度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightTooltip">要创建产生点的土地的最大高度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityLabel">草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityTooltip">草地生物群枝叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityLabel">丛林草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityTooltip">丛林生物群落中的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityLabel">雪树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityTooltip">雪中的生物群落的树木和岩石密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityLabel">红木树的密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityTooltip">在红木生态区的树木和岩石密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityLabel">草原树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityTooltip">树木和岩石在草原生物群落的密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityLabel">红木草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityTooltip">红木生物群落中的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityLabel">山草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityTooltip">山生物群落中的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityLabel">雪草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityTooltip">雪生物群中的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityLabel">丛林树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityTooltip">丛林生物群落中树木和岩石的密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityLabel">岸树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityTooltip">岸生物群中的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetLabel">海岸线起点偏移</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetTooltip">水的距离海岸线开始了。提高这一个海岸更远的土地。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessLabel">海岸线厚度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessTooltip">岸的总宽度。 与海岸线开始偏移一起提高以获得更厚,更大的海岸。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityLabel">雪山树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityTooltip">树和岩石密度在雪山生物群系的。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityLabel">水下物体密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityTooltip">水下生物群落中的物体密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityLabel">雪山草密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityTooltip">雪山生物群落的树叶密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityLabel">雪岸树密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityTooltip">树和岩石在雪岸生物群系的密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityLabel">内陆水体的密度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityTooltip">内陆水生物群中的物体密度。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthLabel">深水生物群深度</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthTooltip">深水生物群的深度值。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PGM_MapSettingsLabel">地图设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationLabel">雪生物群位置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationTooltip">雪生物群的位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationLabel">红木生物区位置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationTooltip">红木生物群落的位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartLabel">北1区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartTooltip">北1区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndLabel">北1区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndTooltip">北1区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartLabel">北2区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartTooltip">北2区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndLabel">北2区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndTooltip">北2区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartLabel">北3区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartTooltip">北3区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndLabel">北3区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndTooltip">北3区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartLabel">南1区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartTooltip">南1区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndLabel">南1区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndTooltip">南1区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartLabel">南2区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartTooltip">南2区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndLabel">南2区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndTooltip">南2区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartLabel">南3区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartTooltip">南3区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndLabel">南3区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndTooltip">南3区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartLabel">东1区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartTooltip">东1区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndLabel">东1区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndTooltip">东1区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartLabel">东2区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartTooltip">东2区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndLabel">东2区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndTooltip">东2区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartLabel">东3区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartTooltip">东3区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndLabel">东3区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndTooltip">东3区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartLabel">西1区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartTooltip">西1区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndLabel">西1区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndTooltip">西1区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartLabel">西2区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartTooltip">西2区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndLabel">西2区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndTooltip">西2区的结束位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartLabel">西3区开始</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartTooltip">西3区的起始位置(X,Y从0到1)。</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndLabel">西3区结束</sys:String>
|
||
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndTooltip">西3区的结束位置(X,Y从0到1)。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置 - 地图刷新设置 -->
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverridesLabel">地图刷新设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerLabel">箱子</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryLabel">项</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveTitle">地图恐龙刷新设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理地图刷新覆盖,可以禁用此服务器管理器地图刷新覆盖。 详情在右上角全局设置“启用地图刷新设置”选项。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnLabel">类型</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnTooltip">恐龙刷新重写类型</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnLabel">恐龙刷新</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnTooltip">恐龙刷新类字符串</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnLabel">名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnTooltip">恐龙刷新的名称</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnLabel">恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnTooltip">要添加的恐龙ID</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnLabel">重量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnTooltip">此恐龙刷新数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnLabel">最大百分比</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnTooltip">设置此实例的最大允许恐龙和生物</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddContainerTooltip">添加地图生成容器</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddEntryTooltip">添加恐龙刷新项</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearContainerTooltip">删除所有地图生成容器</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearEntryTooltip">删除所有恐龙刷新项</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_PasteContainerTooltip">粘贴地图刷新容器数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveContainerTooltip">删除地图生成容器</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveEntryTooltip">删除恐龙刷新项</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainersTooltip">保存所有地图生成容器</sys:String>
|
||
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainerTooltip">保存地图刷新容器</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-制作覆盖 -->
|
||
<sys:String x:Key="ServerSettings_CraftingOverridesLabel">制作设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemsLabel">制作物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourcesLabel">资源项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveTitle">制作覆盖设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理制作项目,可以禁用此服务器管理器制作设置的选项。 详情在右上角全局设置“启用制作设置”选项。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_WarningLabel">警告:更改制作项目的资源将需要重新学习印痕。 如果已经学习印痕技能,必须使用遗忘汤,重新学习印痕技能。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnLabel">精制项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnTooltip">精制项目类字符串</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnLabel">资源物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnTooltip">资源项目类字符串.</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnLabel">数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnTooltip">需要多少资源。</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnLabel">要求精确的资源类型</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnTooltip">确定是否进行逻辑检查</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_AddItemTooltip">添加制作项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_AddResourceTooltip">添加资源</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearItemsTooltip">删除所有制作物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearResourcesTooltip">删除所有资源</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_PasteItemsTooltip">粘贴制作项目数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveItemTooltip">删除制作项目</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveResourceTooltip">删除资源</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemsTooltip">保存制作项目数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemTooltip">保存制作项目</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-光柱/补给箱/BOSS战利品和宝箱覆盖 -->
|
||
<sys:String x:Key="ServerSettings_SupplyCrateOverridesLabel">光柱/补给箱/战利品设置覆盖</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_CratesLabel">有关于光柱/补给箱/战利品/宝箱/河狸窝掉落的描述</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetsLabel">物品分类(温馨提示请看概率)</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntriesLabel">分类内容(温馨提示请看概率)</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemsLabel">物品代码(温馨提示请看概率)</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveTitle">光柱/补给箱/战利品/宝箱覆盖设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_DisableLabel">注意:如果要手动或者使用其他应用程序管理光柱/补给箱/战利品掉落覆盖,可以禁用此服务器管理器补给箱覆盖。 详情在右上角全局设置“启用补给箱设置”选项。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_WarningLabel">警告:如果你不正确地填写每个参数,它可能导致光柱/补给箱/战利品/宝箱掉落不产生。请确保所有部分填写正确。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnLabel">光柱/补给箱/战利品/宝箱/河狸窝</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnTooltip">提供需要覆盖的光柱/补给箱/战利品/宝箱/河狸窝的箱子类字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnLabel">最少物品分类</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnTooltip">设置光柱/补给箱/战利品最少物品数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnLabel">最大物品设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnTooltip">设置光柱/补给箱/战利品最大物品数量.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnLabel">品质倍率</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnTooltip">这是用倍数来修改物品品质. 数值1.0将决定混合物品品质(通常设置保持为1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnLabel">防止重复</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnTooltip">如果打开, 将确保只有一样同类型的物品被添加到补给箱中.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnLabel">设为追加</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnTooltip">如果启用,将添加项目集到供应箱,而不是完全覆盖所有项目。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnLabel">防止增加</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnTooltip">如果启用,则会动态增加您添加的其他项目集所掉落的项目数量(仅在AppendItemSets = true时适用)。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnLabel">描述</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnTooltip">用于标识项目的描述。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnLabel">最少分类</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnTooltip">设置光柱/补给箱/战利品中最少物品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnLabel">最多物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnTooltip">设置光柱/补给箱/战利品最多物品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnLabel">品质倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnTooltip">这是用倍率来修改物品品质.数值1.0将决定混合物品品质(通常设置保持为1.0) </sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnLabel">概率</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnTooltip">指定项目集合使其进入补给箱的几率。</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnLabel">防止重复</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnTooltip">如果启用,将确保只有一个项目将添加到相同的补给箱,如果它被添加到两个不同的集合。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnLabel">描述</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnTooltip">描述设置加入的物品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnLabel">概率</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnTooltip">指定几率物品进入光柱/补给箱/战利品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnLabel">最低品质</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnTooltip">最低品质物品将进入光柱/补给箱/战利品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnLabel">最高品质</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnTooltip">最高品质物品将进入光柱/补给箱/战利品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnLabel">最低品质</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnTooltip">最低品质的物品将进入光柱/补给箱/战利品 (通常建议保持在1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnLabel">最高品质</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnTooltip">最高品质的物品将进入光柱/补给箱/战利品 (通常建议保持在1.0).</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnLabel">强制蓝图</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnTooltip">如果开启, 你将会经常生成蓝图替换物品.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnLabel">蓝图几率</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnTooltip">指定几率生成蓝图替换物品. 强制蓝图必须被关闭.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnLabel">物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnTooltip">该物品的物品代码.</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnLabel">概率</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnTooltip">指定物品进入战利品箱的几率。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddCrateTooltip">增加光柱/补给箱/战利品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetTooltip">增加物品设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetEntryTooltip">设置加入物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemTooltip">增加物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearCratesTooltip">删除所有光柱/补给箱/战利品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetsTooltip">删除所有物品设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetEntriesTooltip">删除所有加入的物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemsTooltip">删除所有物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_PasteCrateTooltip">粘贴光柱/补给箱/战利品数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveCrateTooltip">删除光柱/补给箱/战利品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetTooltip">删除物品设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetEntryTooltip">删除设置加入的物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemTooltip">删除物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCratesTooltip">保存所有光柱/补给箱/战利品</sys:String>
|
||
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCrateTooltip">保存光柱/补给箱/战利品</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 服务器设置-叠加大小覆盖-->
|
||
<sys:String x:Key="ServerSettings_StackSizeOverridesLabel">叠加大小设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierLabel">项目叠加大小倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierTooltip">这是全局修改,用于允许增加或减小项目叠加的大小。 注意:这仅适用于要堆叠的物品。</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemsLabel">堆叠物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveTitle">叠加大小设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理叠加大小设置,可以禁用此服务器管理器叠加大小设置。 详情在右上角全局设置“启用叠加大小设置”选项。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnLabel">物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnTooltip">物品类别字符串</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnLabel">最大物品数量</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnTooltip">指定物品的新叠加大小</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnLabel">忽略倍数</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnTooltip">如果启用,则将项目叠加大小的值设置为“最大项目数量”; 否则,项目叠加大小的值为项目叠加大小倍数*最大物品数量。</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_AddItemTooltip">添加叠加大小物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_ClearItemsTooltip">删除所有叠加大小的物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_PasteItemsTooltip">粘贴叠加大小物品数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_RemoveItemTooltip">删除叠加大小物品</sys:String>
|
||
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveItemsTooltip">保存叠加大小物品数据</sys:String>
|
||
|
||
<!-- 服务器设置 - 覆盖 -->
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_SavingLabel">保存中...</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_PermissionsLabel">正在检查目录权限...</sys:String>
|
||
<sys:String x:Key="ServerSettings_OverlayMessage_SchedulesLabel">正在检查预定任务...</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region 服务器设置-禁止传输覆盖 -->
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverridesLabel">禁止恐龙传输覆盖</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ItemsLabel">禁止传输</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveTitle">禁止传输覆盖设置</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DisableLabel">注意:如果您想手动或使用另一个应用程序管理您的覆盖,您可以禁用该选项,该选项将阻止服务器管理器管理覆盖。查看全局设置中的“自定义覆盖选项”.</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_WarningLabel">警告:将恐龙添加到这个列表将阻止它们被传输到服务器或从服务器.</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnLabel">恐龙</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnTooltip">恐龙类的目录</sys:String>
|
||
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_AddItemTooltip">添加禁止传输</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ClearItemsTooltip">删除所有禁止传输</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_PasteItemsTooltip">粘贴禁止传输数据</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_RemoveItemTooltip">删除禁止传输</sys:String>
|
||
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveItemsTooltip">保存禁止传输数据</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 玩家/部落档案窗口 -->
|
||
<sys:String x:Key="Profile_PlayerSectionLabel">玩家设置</sys:String>
|
||
<sys:String x:Key="Profile_TribeSectionLabel">部落设置</sys:String>
|
||
<sys:String x:Key="Profile_TribeMembersSectionLabel">部落成员</sys:String>
|
||
|
||
<sys:String x:Key="Profile_IdLabel">ID:</sys:String>
|
||
<sys:String x:Key="Profile_NameLabel">名字:</sys:String>
|
||
<sys:String x:Key="Profile_OnlineLabel">在线:</sys:String>
|
||
<sys:String x:Key="Profile_CreatedLabel">创建:</sys:String>
|
||
<sys:String x:Key="Profile_UpdatedLabel">最后更新:</sys:String>
|
||
<sys:String x:Key="Profile_LevelLabel">等级:</sys:String>
|
||
<sys:String x:Key="Profile_WhitelistedLabel">白名单:</sys:String>
|
||
<sys:String x:Key="Profile_TribeOwnerLabel">所有者:</sys:String>
|
||
<sys:String x:Key="Profile_PlatformNameColumnLabel">玩家名称</sys:String>
|
||
<sys:String x:Key="Profile_CharacterNameColumnLabel">角色名称</sys:String>
|
||
<sys:String x:Key="Profile_LevelColumnLabel">等级</sys:String>
|
||
<sys:String x:Key="Profile_OnlineColumnLabel">在线</sys:String>
|
||
<sys:String x:Key="Profile_CreatedColumnLabel">创建</sys:String>
|
||
<sys:String x:Key="Profile_UpdatedColumnLabel">最后更新</sys:String>
|
||
<sys:String x:Key="Profile_NavigateProfile">点击查看资源管理器中的配置文件</sys:String>
|
||
|
||
<sys:String x:Key="Profile_WindowTitle_Player">玩家配置文件 - {0}</sys:String>
|
||
<sys:String x:Key="Profile_WindowTitle_Tribe">部落配置文件 - {0}</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 控制台 窗口 -->
|
||
<sys:String x:Key="RCON_Menu_File">_文件</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewLogs">查看日志...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ClearLogs">清除日志</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Confirm">确认</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Console">_控制台</sys:String>
|
||
<sys:String x:Key="RCON_Menu_AutoScroll">自动滚屏</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Server">_服务器</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SaveWorld">保存世界</sys:String>
|
||
<sys:String x:Key="RCON_Menu_DestroyWildDinos">清除野生恐龙</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Players">_玩家</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Sort">排序</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortOnline">在线</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortName">按姓名</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortTribe">按部落</sys:String>
|
||
<sys:String x:Key="RCON_Menu_SortLastUpdated">按最后更新</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Filter">_过滤器</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterOnline">显示在线</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterOffline">显示离线</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterAdmin">显示管理员</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterBanned">显示禁用</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterWhitelisted">显示白名单</sys:String>
|
||
<sys:String x:Key="RCON_Menu_FilterInvalid">显示无效</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ShowAvatars">显示玩家头像</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Menu_ChatPlayer">聊天的玩家...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_RenamePlayer">重命名的玩家...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_RenameTribe">重命名的部落...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Kill">杀死</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Kick">踢出</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Banned">禁掉</sys:String>
|
||
<sys:String x:Key="RCON_Menu_Whitelisted">白名单</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewSteamProfile">查看Steam档案...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewProfile">查看档案...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_ViewTribe">查看部落...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_CopyId">复制Steam或者EPIC ID...</sys:String>
|
||
<sys:String x:Key="RCON_Menu_CopyPlayerId">复制玩家ID...</sys:String>
|
||
|
||
<sys:String x:Key="RCON_AdminNameLabel">管理员名称:</sys:String>
|
||
<sys:String x:Key="RCON_AdminNameTooltip">这是用于为控制台发送的服务器聊天消息添加前缀的名称。</sys:String>
|
||
<sys:String x:Key="RCON_StatusLabel">状态:</sys:String>
|
||
<sys:String x:Key="RCON_PlayersLabel">玩家:</sys:String>
|
||
<sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
|
||
<sys:String x:Key="RCON_ModeLabel">模式:</sys:String>
|
||
<sys:String x:Key="RCON_FilterLabel">过滤:</sys:String>
|
||
<sys:String x:Key="RCON_ProfileCountLabel">配置文件计数:</sys:String>
|
||
<sys:String x:Key="RCON_ProfileInvalidCountLabel">无效:</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Button_OK">确定</sys:String>
|
||
<sys:String x:Key="RCON_Button_Cancel">取消</sys:String>
|
||
<sys:String x:Key="RCON_Button_Change">更改</sys:String>
|
||
<sys:String x:Key="RCON_Button_Send">发送</sys:String>
|
||
|
||
<sys:String x:Key="RCON_TitleLabel">控制台: {0}</sys:String>
|
||
<sys:String x:Key="RCON_UnnamedLabel">未命名</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ConnectionEstablishedLabel">连接已建立.</sys:String>
|
||
<sys:String x:Key="RCON_ConnectionLostLabel">失去连接.</sys:String>
|
||
<sys:String x:Key="RCON_NoCommandResponseLabel">命令返回任何数据</sys:String>
|
||
|
||
<sys:String x:Key="RCON_SaveWorldLabel">世界将要进行保存,在此过程中您可能会遇到一些延迟。 请耐心等待。</sys:String>
|
||
<sys:String x:Key="RCON_DestroyWildDinosLabel">即将消灭所有野生生物时,您可能会在此过程中遇到一些滞后。 请耐心等待。</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ChatPlayerLabel">发送聊天消息 :</sys:String>
|
||
<sys:String x:Key="RCON_RenamePlayerLabel">重命名 玩家 从 :</sys:String>
|
||
<sys:String x:Key="RCON_RenameTribeLabel">重命名 部落 从 :</sys:String>
|
||
<sys:String x:Key="RCON_CopyIdLabel">ID 复制到剪贴板 :</sys:String>
|
||
<sys:String x:Key="RCON_CopyIdTitle">ID 复制</sys:String>
|
||
<sys:String x:Key="RCON_CopyPlayerIdLabel">玩家 ID 复制到剪贴板 :</sys:String>
|
||
<sys:String x:Key="RCON_CopyPlayerIdTitle">玩家 ID 复制</sys:String>
|
||
<sys:String x:Key="RCON_ClipboardErrorLabel">剪贴板无法打开,另一应用可以是使用它.请尝试关闭其他应用程序并再次尝试.</sys:String>
|
||
<sys:String x:Key="RCON_ClipboardErrorTitle">复制到剪贴板失败.</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Comments_Line1">在底部的框中输入命令或聊天。</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line2">在指令模式下,您所输入的一切都将是一个正常的管理命令.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line3">在公告模式中,您所输入的一切将是一个全频的公告消息.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line4">您可以始终在命令前面加上/,以将其视为命令而不聊天。</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line5">在列表中右键点击玩家输入玩家指令.</sys:String>
|
||
<sys:String x:Key="RCON_Comments_Line6">键入 {0} 以获得帮助指南.</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Help_Keyword">/帮助</sys:String>
|
||
|
||
<sys:String x:Key="RCON_Help_Line1">已知命令:</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck <steam id> - 将指定的玩家添加到服务器的白名单。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line3">BanPlayer <steam id> - 将指定的玩家添加到服务器的禁用列表中。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line4">公告 <消息> - 向服务器上的所有玩家公告消息.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line5">DestroyAll <class name> - 摧毁指定区域内的所有生物.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - 摧毁地图上所有非玩家生物,包括被驯服的生物。这不能阻止新生物像往常一样刷新。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line7">DestroyStructures - 摧毁地图中所有玩家的建筑.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - 摧毁地图中所有未驯服的野生恐龙. 对新的重置刷新有帮助.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck <steam id> - 从服务器白名单中去除指定玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line10">DoExit - 尽可能快关闭服务器.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line11">GetChat - 返回最新的聊天缓冲区(与客户端看到的数量相同)。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer <玩家id> <物品id> <数量> <质量> <蓝图> - 将指定的物品添加到游戏玩家的背包(或者是蓝图)中,以指定的数量和质量。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer <玩家id> <数量> <从部落分享> <阻止部落分享> - 给指定的玩家指定获得经验值.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line14">KickPlayer <steam id> - 从服务器强制断开指定的玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line15">KillPlayer <玩家 id> - 杀死指定的玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line16">ListPlayers - 列出所有连接的玩家和他们的Steam ID.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line17">PlayersOnly - 停止游戏世界所有的动物运动和停止制作。玩家仍然可以正常移动。重复命令将禁用其效果.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line18">RenamePlayer "<玩家>" <新名称> - 重命名指定的玩家,他们在游戏中的名称.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line19">RenameTribe "<部落>" <新名称> - 重命名指定的部落名称.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line20">SaveWorld - 强制服务器将游戏世界保存到当前状态下的磁盘.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line21">ServerChat <消息> - 发送一个聊天信息给所有当前连接的玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line22">ServerChatTo "<steam id>" <消息> - 发送一个直接聊天消息,指定的其编码的Int64 steam id 玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "<玩家>" <消息> - 向玩家,指定的玩家的名字发送一个直接的聊天信息.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay <message> - 设置服务器的“当天的消息”,当玩家连接到,将显示给他们,.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line25">SetTimeOfDay <小时>:<分钟>[:<秒>] - 设置游戏世界的时间,指定当天的时间.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - 显示当天消息.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line27">Slomo <factor> - 设置游戏速度倍数。 较低的值会使时间变慢,请改回1以恢复正常。</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line28">UnBanPlayer <steam id> - 从服务器的禁止列表中删除指定的玩家.</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line29">注意:</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line30"><player> 指定玩家的角色名称</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line31"><steam id> 是玩家的steam数字标识</sys:String>
|
||
<sys:String x:Key="RCON_Help_Line32"><player id> 指定玩家游戏内UE4 ID</sys:String>
|
||
|
||
<sys:String x:Key="RCON_ClearLogs_Title">删除日志</sys:String>
|
||
<sys:String x:Key="RCON_ClearLogs_Label">已删除 {0} 日志.</sys:String>
|
||
<sys:String x:Key="RCON_ViewLogs_ErrorTitle">不能打开日志</sys:String>
|
||
<sys:String x:Key="RCON_ViewLogs_ErrorLabel">无法打开 {0} 的日志目录。请确保该目录存在,并且您有访问权限的权限。\n例如: {1}</sys:String>
|
||
|
||
<sys:String x:Key="InputMode_Command">指令</sys:String>
|
||
<sys:String x:Key="InputMode_Global">世界</sys:String>
|
||
<sys:String x:Key="InputMode_Broadcast">公告</sys:String>
|
||
|
||
<sys:String x:Key="ConsoleStatus_Disconnected">已断开连接</sys:String>
|
||
<sys:String x:Key="ConsoleStatus_Connected">已连接</sys:String>
|
||
|
||
<sys:String x:Key="Player_Join">玩家 '{0}' 加入了游戏。</sys:String>
|
||
<sys:String x:Key="Player_Leave">玩家 '{0}' 离开了游戏。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 打开控制台窗口 -->
|
||
<sys:String x:Key="OpenRCON_Title">打开控制台会话</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_IPLabel">服务器IP地址:</sys:String>
|
||
<sys:String x:Key="OpenRCON_PortLabel">控制台端口:</sys:String>
|
||
<sys:String x:Key="OpenRCON_PasswordLabel">管理员密码:</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_ConnectButtonLabel">连接</sys:String>
|
||
<sys:String x:Key="OpenRCON_CancelButtonLabel">取消</sys:String>
|
||
|
||
<sys:String x:Key="OpenRCON_WindowTitle">远程: {0}:{1}</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 设置窗口 -->
|
||
<sys:String x:Key="Settings_Title">设置</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--恐龙/生物 -->
|
||
|
||
<!--恐龙/生物类别名称 -->
|
||
<sys:String x:Key="Achatina_Character_BP_C">玛瑙螺 </sys:String>
|
||
<sys:String x:Key="Allo_Character_BP_C">异特龙</sys:String>
|
||
<sys:String x:Key="Ammonite_Character_C">菊石</sys:String>
|
||
<sys:String x:Key="Angler_Character_BP_C">鮟鱇鱼</sys:String>
|
||
<sys:String x:Key="Ankylo_Character_BP_C">甲龙</sys:String>
|
||
<sys:String x:Key="Ant_Character_BP_C">泰坦巨蚁</sys:String>
|
||
<sys:String x:Key="Archa_Character_BP_C">始祖鸟</sys:String>
|
||
<sys:String x:Key="Argent_Character_BP_C">阿根廷巨鹰</sys:String>
|
||
<sys:String x:Key="Arthro_Character_BP_C">古马陆</sys:String>
|
||
<sys:String x:Key="Baryonyx_Character_BP_C">重爪龙</sys:String>
|
||
<sys:String x:Key="Basilosaurus_Character_BP_C">龙王鲸</sys:String>
|
||
<sys:String x:Key="Bat_Character_BP_C">爪蝠</sys:String>
|
||
<sys:String x:Key="Beaver_Character_BP_C">巨河狸</sys:String>
|
||
<sys:String x:Key="Bee_Character_BP_C">巨型蜜蜂</sys:String>
|
||
<sys:String x:Key="BigFoot_Character_BP_C">巨猿</sys:String>
|
||
<sys:String x:Key="BionicPara_Character_BP_C">泰克副栉龙</sys:String>
|
||
<sys:String x:Key="BionicQuetz_Character_BP_C">泰克风神翼龙</sys:String>
|
||
<sys:String x:Key="BionicRaptor_Character_BP_C">泰克迅猛龙</sys:String>
|
||
<sys:String x:Key="BionicRex_Character_BP_C">泰克霸王龙</sys:String>
|
||
<sys:String x:Key="BionicStego_Character_BP_C">泰克剑龙</sys:String>
|
||
<sys:String x:Key="BoaFrill_Character_BP_C">泰坦巨蟒</sys:String>
|
||
<sys:String x:Key="Carno_Character_BP_C">牛龙</sys:String>
|
||
<sys:String x:Key="Chalico_Character_BP_C">砂犷兽</sys:String>
|
||
<sys:String x:Key="Cnidaria_Character_BP_C">水母</sys:String>
|
||
<sys:String x:Key="Coel_Character_BP_C">腔棘鱼</sys:String>
|
||
<sys:String x:Key="Coel_Character_BP_Ocean_C">腔棘鱼 (海洋)</sys:String>
|
||
<sys:String x:Key="Compy_Character_BP_C">美颌龙</sys:String>
|
||
<sys:String x:Key="Daeodon_Character_BP_C">凶齿豨</sys:String>
|
||
<sys:String x:Key="Dilo_Character_BP_C">双脊龙</sys:String>
|
||
<sys:String x:Key="Dimetro_Character_BP_C">异齿龙</sys:String>
|
||
<sys:String x:Key="Dimorph_Character_BP_C">双齿翼龙</sys:String>
|
||
<sys:String x:Key="Diplocaulus_Character_BP_C">盗首螈</sys:String>
|
||
<sys:String x:Key="Diplodocus_Character_BP_C">梁龙</sys:String>
|
||
<sys:String x:Key="Direbear_Character_BP_C">恐熊</sys:String>
|
||
<sys:String x:Key="Direbear_Character_Polar_C">北极恐熊</sys:String>
|
||
<sys:String x:Key="Direwolf_Character_BP_C">恐狼</sys:String>
|
||
<sys:String x:Key="Dodo_Character_BP_C">渡渡鸟</sys:String>
|
||
<sys:String x:Key="Doed_Character_BP_C">星尾兽</sys:String>
|
||
<sys:String x:Key="Dolphin_Character_BP_C">鱼龙</sys:String>
|
||
<sys:String x:Key="Dragonfly_Character_BP_C">巨脉蜻蜓</sys:String>
|
||
<sys:String x:Key="DungBeetle_Character_BP_C">蜣螂</sys:String>
|
||
<sys:String x:Key="Dunkle_Character_BP_C">邓氏鱼</sys:String>
|
||
<sys:String x:Key="Eel_Character_BP_C">电鳗</sys:String>
|
||
<sys:String x:Key="Equus_Character_BP_C">庞马</sys:String>
|
||
<sys:String x:Key="Euryp_Character_C">广翅鲎</sys:String>
|
||
<sys:String x:Key="Galli_Character_BP_C">似鸡龙</sys:String>
|
||
<sys:String x:Key="Gigant_Character_BP_C">南方巨兽龙</sys:String>
|
||
<sys:String x:Key="Gigant_Character_BP_TekCave_C">南方巨兽龙 (泰克洞穴)</sys:String>
|
||
<sys:String x:Key="Hesperornis_Character_BP_C">黄昏鸟</sys:String>
|
||
<sys:String x:Key="Hyaenodon_Character_BP_C">鬣齿兽</sys:String>
|
||
<sys:String x:Key="Ichthyornis_Character_BP_C">鱼鸟</sys:String>
|
||
<sys:String x:Key="Iguanodon_Character_BP_C">禽龙</sys:String>
|
||
<sys:String x:Key="Kairuku_Character_BP_C">远古企鹅</sys:String>
|
||
<sys:String x:Key="Kaprosuchus_Character_BP_C">猪鳄</sys:String>
|
||
<sys:String x:Key="Kentro_Character_BP_C">肯氏龙</sys:String>
|
||
<sys:String x:Key="Leech_Character_C">水蛭</sys:String>
|
||
<sys:String x:Key="Leedsichthys_Character_BP_C">利兹鱼</sys:String>
|
||
<sys:String x:Key="Liopleurodon_Character_BP_C">滑齿龙</sys:String>
|
||
<sys:String x:Key="Lystro_Character_BP_C">水龙兽</sys:String>
|
||
<sys:String x:Key="Mammoth_Character_BP_C">猛犸象</sys:String>
|
||
<sys:String x:Key="Manta_Character_BP_C">蝠鲼</sys:String>
|
||
<sys:String x:Key="MegaCarno_Character_BP_C">精英牛龙</sys:String>
|
||
<sys:String x:Key="Megalania_Character_BP_C">古巨蜥</sys:String>
|
||
<sys:String x:Key="Megalodon_Character_BP_C">巨齿鲨</sys:String>
|
||
<sys:String x:Key="Megalosaurus_Character_BP_C">斑龙</sys:String>
|
||
<sys:String x:Key="Megalosaurus_Character_BP_TekCave_C">斑龙 (泰克洞穴)</sys:String>
|
||
<sys:String x:Key="MegaRaptor_Character_BP_C">精英迅猛龙</sys:String>
|
||
<sys:String x:Key="MegaRex_Character_BP_C">精英霸王龙</sys:String>
|
||
<sys:String x:Key="Megatherium_Character_BP_C">大地懒</sys:String>
|
||
<sys:String x:Key="Microraptor_Character_BP_C">小盗龙</sys:String>
|
||
<sys:String x:Key="Monkey_Character_BP_C">中猴</sys:String>
|
||
<sys:String x:Key="Mosa_Character_BP_C">沧龙</sys:String>
|
||
<sys:String x:Key="Mosa_Character_BP_Cave_C">沧龙 (洞穴)</sys:String>
|
||
<sys:String x:Key="Mosa_Character_BP_Mega_Cave_C">精英沧龙 (洞穴)</sys:String>
|
||
<sys:String x:Key="Moschops_Character_BP_C">麝足兽</sys:String>
|
||
<sys:String x:Key="Otter_Character_BP_C">水獭</sys:String>
|
||
<sys:String x:Key="Oviraptor_Character_BP_C">窃蛋龙</sys:String>
|
||
<sys:String x:Key="Pachy_Character_BP_C">肿头龙</sys:String>
|
||
<sys:String x:Key="Pachyrhino_Character_BP_C">厚鼻龙</sys:String>
|
||
<sys:String x:Key="Para_Character_BP_C">副栉龙</sys:String>
|
||
<sys:String x:Key="Paracer_Character_BP_C">巨犀</sys:String>
|
||
<sys:String x:Key="Pegomastax_Character_BP_C">双坚颌龙</sys:String>
|
||
<sys:String x:Key="Pela_Character_BP_C">伪齿鸟</sys:String>
|
||
<sys:String x:Key="Phiomia_Character_BP_C">渐新象</sys:String>
|
||
<sys:String x:Key="Piranha_Character_BP_C">食人鱼</sys:String>
|
||
<sys:String x:Key="Plesiosaur_Character_BP_C">蛇颈龙</sys:String>
|
||
<sys:String x:Key="Procoptodon_Character_BP_C">巨型短面袋鼠</sys:String>
|
||
<sys:String x:Key="Ptero_Character_BP_C">无齿翼龙</sys:String>
|
||
<sys:String x:Key="Purlovia_Character_BP_C">兽头兽</sys:String>
|
||
<sys:String x:Key="Purlovia_Character_BP_Polar_C">兽头兽 (雪洞)</sys:String>
|
||
<sys:String x:Key="Quetz_Character_BP_C">风神翼龙</sys:String>
|
||
<sys:String x:Key="Raptor_Character_BP_C">迅猛龙</sys:String>
|
||
<sys:String x:Key="Rex_Character_BP_C">霸王龙</sys:String>
|
||
<sys:String x:Key="Rhino_Character_BP_C">披毛犀</sys:String>
|
||
<sys:String x:Key="Saber_Character_BP_C">剑齿虎</sys:String>
|
||
<sys:String x:Key="Salmon_Character_BP_C">剑齿鲑鱼</sys:String>
|
||
<sys:String x:Key="Sarco_Character_BP_C">帝王鳄</sys:String>
|
||
<sys:String x:Key="Sauropod_Character_BP_C">雷龙</sys:String>
|
||
<sys:String x:Key="Scorpion_Character_BP_C">巨蝎</sys:String>
|
||
<sys:String x:Key="Sheep_Character_BP_C">绵羊</sys:String>
|
||
<sys:String x:Key="SpiderS_Character_BP_C">蜘蛛</sys:String>
|
||
<sys:String x:Key="Spino_Character_BP_C">棘背龙</sys:String>
|
||
<sys:String x:Key="Stag_Character_BP_C">大角鹿</sys:String>
|
||
<sys:String x:Key="Stego_Character_BP_C">剑龙</sys:String>
|
||
<sys:String x:Key="Tapejara_Character_BP_C">古神翼龙</sys:String>
|
||
<sys:String x:Key="TerrorBird_Character_BP_C">恐鸟</sys:String>
|
||
<sys:String x:Key="Therizino_Character_BP_C">镰刀龙</sys:String>
|
||
<sys:String x:Key="Thylacoleo_Character_BP_C">袋狮</sys:String>
|
||
<sys:String x:Key="Titanosaur_Character_BP_C">泰坦龙</sys:String>
|
||
<sys:String x:Key="Toad_Character_BP_C">魔鬼蛙</sys:String>
|
||
<sys:String x:Key="Trike_Character_BP_C">三角龙</sys:String>
|
||
<sys:String x:Key="Trilobite_Character_C">三叶虫</sys:String>
|
||
<sys:String x:Key="Troodon_Character_BP_C">伤齿龙</sys:String>
|
||
<sys:String x:Key="Turtle_Character_BP_C">淡水炭龟</sys:String>
|
||
<sys:String x:Key="Tusoteuthis_Character_BP_C">托斯特巨鱿</sys:String>
|
||
<sys:String x:Key="Yutyrannus_Character_BP_C">羽王龙</sys:String>
|
||
|
||
<sys:String x:Key="Alpha_Leedsichthys_Character_BP_C">精英利兹鱼</sys:String>
|
||
<sys:String x:Key="Bee_Queen_Character_BP_C">女王蜂</sys:String>
|
||
<sys:String x:Key="Equus_Character_BP_Unicorn_C">独角兽</sys:String>
|
||
<sys:String x:Key="FlyingAnt_Character_BP_C">泰坦巨蚁</sys:String>
|
||
<sys:String x:Key="Leech_Character_Diseased_C">病变水蛭</sys:String>
|
||
<sys:String x:Key="Mega_Tusoteuthis_Character_BP_C">精英托斯特巨鱿</sys:String>
|
||
<sys:String x:Key="MEgaMegalodon_Character_BP_C">精英巨齿鲨</sys:String>
|
||
<sys:String x:Key="Mosa_Character_BP_Mega_C">精英沧龙</sys:String>
|
||
<sys:String x:Key="Yeti_Character_BP_C">雪怪</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - Boss -->
|
||
<sys:String x:Key="SpiderL_Character_BP_C">育母蜘蛛</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_Easy_C">育母蜘蛛 (简单难度)</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_Medium_C">育母蜘蛛 (中等难度)</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_Hard_C">育母蜘蛛 (困难难度)</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_TheCenter_C">育母蜘蛛 (中心岛简单难度)</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_TheCenterMedium_C">育母蜘蛛 (中心岛中等难度)</sys:String>
|
||
<sys:String x:Key="SpiderL_Character_BP_TheCenterHard_C">育母蜘蛛 (中心岛困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="Gorilla_Character_BP_C">大金刚</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_Easy_C">大金刚 (简单难度)</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_Medium_C">大金刚 (中等难度)</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_Hard_C">大金刚 (困难难度)</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_TheCenter_C">大金刚 (中心岛)</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Medium_C">大金刚 (中心岛中等难度)</sys:String>
|
||
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Hard_C">大金刚 (中心岛困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_C">喷火龙</sys:String>
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_C">喷火龙 (简单难度)</sys:String>
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_C">喷火龙 (中等难度)</sys:String>
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_C">喷火龙 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndDrone_Character_BP_C">无人机</sys:String>
|
||
<sys:String x:Key="EndDrone_Character_BP_Med_C">无人机 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndDrone_Character_BP_Hard_C">无人机 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndTank_Character_BP_C">机器人</sys:String>
|
||
<sys:String x:Key="EndTank_Character_BP_Med_C">机器人 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndTank_Character_BP_Hard_C">机器人 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndBoss_Character_C">监察者</sys:String>
|
||
<sys:String x:Key="EndBoss_Character_Easy_C">监察者 (简单难度)</sys:String>
|
||
<sys:String x:Key="EndBoss_Character_Medium_C">监察者 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndBoss_Character_Hard_C">监察者 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndBossDragon_Character_BP_C">喷火龙守护者</sys:String>
|
||
<sys:String x:Key="EndBossDragon_Character_BP_Easy_C">喷火龙守护者 (简单难度)</sys:String>
|
||
<sys:String x:Key="EndBossDragon_Character_BP_Medium_C">喷火龙守护者 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndBossDragon_Character_BP_Hard_C">喷火龙守护者 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndBossGorilla_Character_BP_C">金刚守护者</sys:String>
|
||
<sys:String x:Key="EndBossGorilla_Character_BP_Easy_C">金刚守护者 (简单难度)</sys:String>
|
||
<sys:String x:Key="EndBossGorilla_Character_BP_Medium_C">金刚守护者 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndBossGorilla_Character_BP_Hard_C">金刚守护者 (困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="EndBossSpiderL_Character_BP_C">育母蜘蛛守护者</sys:String>
|
||
<sys:String x:Key="EndBossSpiderL_Character_BP_Easy_C">育母蜘蛛守护者 (简单难度)</sys:String>
|
||
<sys:String x:Key="EndBossSpiderL_Character_BP_Medium_C">育母蜘蛛守护者 (中等难度)</sys:String>
|
||
<sys:String x:Key="EndBossSpiderL_Character_BP_Hard_C">育母蜘蛛守护者 (困难难度)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 焦土 -->
|
||
<sys:String x:Key="camelsaurus_Character_BP_C">驼峰兽</sys:String>
|
||
<sys:String x:Key="Deathworm_Character_BP_C">死亡蠕虫</sys:String>
|
||
<sys:String x:Key="Jerboa_Character_BP_C">跳鼠</sys:String>
|
||
<sys:String x:Key="Jugbug_Oil_Character_BP_C">油虫</sys:String>
|
||
<sys:String x:Key="Mantis_Character_BP_C">螳螂</sys:String>
|
||
<sys:String x:Key="Moth_Character_BP_C">沙蛾</sys:String>
|
||
<sys:String x:Key="Phoenix_Character_BP_C">凤凰</sys:String>
|
||
<sys:String x:Key="RockGolem_Character_BP_C">石头人</sys:String>
|
||
<sys:String x:Key="SpineyLizard_Character_BP_C">棘蜥</sys:String>
|
||
<sys:String x:Key="Vulture_Character_BP_C">秃鹰</sys:String>
|
||
<sys:String x:Key="Wyvern_Character_BP_Fire_C">火属性双足翼龙</sys:String>
|
||
|
||
<sys:String x:Key="Jugbug_Water_Character_BP_C">水虫</sys:String>
|
||
<sys:String x:Key="MegaDeathworm_Character_BP_C">精英死亡蠕虫</sys:String>
|
||
<sys:String x:Key="MegaWyvern_Character_BP_Fire_C">精英双足飞龙</sys:String>
|
||
<sys:String x:Key="RubbleGolem_Character_BP_C">废墟石头人</sys:String>
|
||
<sys:String x:Key="Wyvern_Character_BP_Lightning_C">电属性双足飞龙</sys:String>
|
||
<sys:String x:Key="Wyvern_Character_BP_Poison_C">毒属性双足飞龙</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 焦土 - Boss -->
|
||
<sys:String x:Key="Manticore_Character_BP_C">狮身蝎尾兽</sys:String>
|
||
<sys:String x:Key="Manticore_Character_BP_Easy_C">狮身蝎尾兽 (简单难度)</sys:String>
|
||
<sys:String x:Key="Manticore_Character_BP_Medium_C">狮身蝎尾兽 (中等难度)</sys:String>
|
||
<sys:String x:Key="Manticore_Character_BP_Hard_C">狮身蝎尾兽 (困难难度)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 仙境传说 -->
|
||
<sys:String x:Key="Griffin_Character_BP_C">狮鹫</sys:String>
|
||
<sys:String x:Key="Polar_Bear_C">北极熊</sys:String>
|
||
<sys:String x:Key="Ragnarok_Wyvern_Override_Ice_C">冰飞龙</sys:String>
|
||
<sys:String x:Key="Iceworm_Character_Minion_BP_smaller_C">死亡蠕虫</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 仙境传说 - Boss -->
|
||
<sys:String x:Key="Iceworm_Queen_Character_BP_C">冰虫洞蠕虫女皇</sys:String>
|
||
<sys:String x:Key="LavaGolem_Character_BP_C">熔岩石头人</sys:String>
|
||
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_Ragnarok_C">喷火龙 (仙境传说简单难度)</sys:String>
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_Ragnarok_C">喷火龙 (仙境传说中等难度)</sys:String>
|
||
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_Ragnarok_C">喷火龙 (仙境传说困难难度)</sys:String>
|
||
|
||
<sys:String x:Key="Manticore_Character_BP_Easy_Ragnarok_C">狮身蝎尾兽 (仙境传说简单难度)</sys:String>
|
||
<sys:String x:Key="Manticore_Character_BP_Medium_Ragnarok_C">狮身蝎尾兽 (仙境传说中等难度)</sys:String>
|
||
<sys:String x:Key="Manticore_Character_BP_Hard_Ragnarok_C">狮身蝎尾兽 (仙境传说困难难度)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 畸变 -->
|
||
<sys:String x:Key="Achatina_Character_BP_Aberrant_C">畸变玛瑙螺</sys:String>
|
||
<sys:String x:Key="Angler_Character_BP_Aberrant_C">畸变鮟鱇鱼</sys:String>
|
||
<sys:String x:Key="Ankylo_Character_BP_Aberrant_C">畸变甲龙</sys:String>
|
||
<sys:String x:Key="Arthro_Character_BP_Aberrant_C">畸变古马陆</sys:String>
|
||
<sys:String x:Key="Baryonyx_Character_BP_Aberrant_C">畸变重爪龙</sys:String>
|
||
<sys:String x:Key="BigFoot_Character_BP_Aberrant_C">畸变巨猿</sys:String>
|
||
<sys:String x:Key="BoaFrill_Character_BP_Aberrant_C">畸变泰坦巨蟒</sys:String>
|
||
<sys:String x:Key="Carno_Character_BP_Aberrant_C">畸变牛龙</sys:String>
|
||
<sys:String x:Key="Cnidaria_Character_BP_Aberrant_C">畸变水母</sys:String>
|
||
<sys:String x:Key="Coel_Character_BP_Aberrant_C">畸变腔棘鱼</sys:String>
|
||
<sys:String x:Key="Dimetro_Character_BP_Aberrant_C">畸变异齿龙</sys:String>
|
||
<sys:String x:Key="Dimorph_Character_BP_Aberrant_C">畸变双齿翼龙</sys:String>
|
||
<sys:String x:Key="Diplocaulus_Character_BP_Aberrant_C">畸变盗首螈</sys:String>
|
||
<sys:String x:Key="Diplodocus_Character_BP_Aberrant_C">畸变梁龙</sys:String>
|
||
<sys:String x:Key="Direbear_Character_BP_Aberrant_C">畸变恐熊</sys:String>
|
||
<sys:String x:Key="Dodo_Character_BP_Aberrant_C">畸变渡渡鸟</sys:String>
|
||
<sys:String x:Key="Doed_Character_BP_Aberrant_C">畸变星尾兽</sys:String>
|
||
<sys:String x:Key="Dragonfly_Character_BP_Aberrant_C">畸变巨脉蜻蜓</sys:String>
|
||
<sys:String x:Key="DungBeetle_Character_BP_Aberrant_C">畸变蜣螂</sys:String>
|
||
<sys:String x:Key="Eel_Character_BP_Aberrant_C">畸变电鳗</sys:String>
|
||
<sys:String x:Key="Equus_Character_BP_Aberrant_C">畸变庞马</sys:String>
|
||
<sys:String x:Key="Iguanodon_Character_BP_Aberrant_C">畸变禽龙</sys:String>
|
||
<sys:String x:Key="Lystro_Character_BP_Aberrant_C">畸变水龙兽</sys:String>
|
||
<sys:String x:Key="Manta_Character_BP_Aberrant_C">畸变蝠鲼</sys:String>
|
||
<sys:String x:Key="Megalania_Character_BP_Aberrant_C">畸变古巨蜥</sys:String>
|
||
<sys:String x:Key="Megalosaurus_Character_BP_Aberrant_C">畸变斑龙</sys:String>
|
||
<sys:String x:Key="Moschops_Character_BP_Aberrant_C">畸变麝足兽</sys:String>
|
||
<sys:String x:Key="Otter_Character_BP_Aberrant_C">畸变水獭</sys:String>
|
||
<sys:String x:Key="Para_Character_BP_Aberrant_C">畸变副栉龙</sys:String>
|
||
<sys:String x:Key="Paracer_Character_BP_Aberrant_C">畸变巨犀</sys:String>
|
||
<sys:String x:Key="Piranha_Character_BP_Aberrant_C">畸变食人鱼</sys:String>
|
||
<sys:String x:Key="Purlovia_Character_BP_Aberrant_C">畸变兽头兽</sys:String>
|
||
<sys:String x:Key="Raptor_Character_BP_Aberrant_C">畸变迅猛龙</sys:String>
|
||
<sys:String x:Key="Salmon_Character_Aberrant_C">畸变剑齿鲑鱼</sys:String>
|
||
<sys:String x:Key="Sarco_Character_BP_Aberrant_C">畸变帝鳄</sys:String>
|
||
<sys:String x:Key="Scorpion_Character_BP_Aberrant_C">畸变巨蝎</sys:String>
|
||
<sys:String x:Key="Sheep_Character_BP_Aberrant_C">畸变绵羊</sys:String>
|
||
<sys:String x:Key="SpiderS_Character_BP_Aberrant_C">畸变蜘蛛</sys:String>
|
||
<sys:String x:Key="Spino_Character_BP_Aberrant_C">畸变棘背龙</sys:String>
|
||
<sys:String x:Key="Stego_Character_BP_Aberrant_C">畸变剑龙</sys:String>
|
||
<sys:String x:Key="Toad_Character_BP_Aberrant_C">畸变魔鬼蛙</sys:String>
|
||
<sys:String x:Key="Trike_Character_BP_Aberrant_C">畸变三角龙</sys:String>
|
||
<sys:String x:Key="Trilobite_Character_Aberrant_C">畸变三叶虫</sys:String>
|
||
<sys:String x:Key="Turtle_Character_BP_Aberrant_C">畸变淡水炭龟</sys:String>
|
||
|
||
<sys:String x:Key="Basilisk_Character_BP_C">毒蜥</sys:String>
|
||
<sys:String x:Key="CaveWolf_Character_BP_C">劫掠者</sys:String>
|
||
<sys:String x:Key="ChupaCabra_Character_BP_C">无名怪</sys:String>
|
||
<sys:String x:Key="Crab_Character_BP_C">巨蟹</sys:String>
|
||
<sys:String x:Key="Lamprey_Character_C">七鳃鳗</sys:String>
|
||
<sys:String x:Key="LanternBird_Character_BP_C">轻羽鸟</sys:String>
|
||
<sys:String x:Key="LanternGoat_Character_BP_C">闪光兽</sys:String>
|
||
<sys:String x:Key="LanternLizard_Character_BP_C">耀尾兽</sys:String>
|
||
<sys:String x:Key="LanternPug_Character_BP_C">灯泡犬</sys:String>
|
||
<sys:String x:Key="Lightbug_Character_BaseBP_C">萤火虫</sys:String>
|
||
<sys:String x:Key="MoleRat_Character_BP_C">翻滚鼠</sys:String>
|
||
<sys:String x:Key="Pteroteuthis_Char_BP_C">搜索者</sys:String>
|
||
<sys:String x:Key="RockDrake_Character_BP_C">岩龙</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_C">无名女王</sys:String>
|
||
|
||
<sys:String x:Key="ChupaCabra_Character_BP_Minion_C">无名怪(爪牙)</sys:String>
|
||
<sys:String x:Key="ChupaCabra_Character_BP_Surface_C">无名怪(地面)</sys:String>
|
||
<sys:String x:Key="MegaBasilisk_Character_BP_C">精英毒蜥</sys:String>
|
||
<sys:String x:Key="MegaCrab_Character_BP_C">精英巨蟹</sys:String>
|
||
<sys:String x:Key="MegaXenomorph_Character_BP_Male_Surface_C">精英地面死神</sys:String>
|
||
<sys:String x:Key="Pteroteuthis_Char_BP_Surface_C">搜索者(地面)</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Female_C">死神女王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_C">死神国王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Chupa_C">地下死神国王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Minion_C">元素死神国王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Surface_C">地面死神国王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_C">死神国王驯服</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 畸变 - BOSS -->
|
||
<sys:String x:Key="Rockwell_Character_BP_C">罗克韦尔</sys:String>
|
||
<sys:String x:Key="Rockwell_Character_BP_Easy_C">罗克韦尔 (简单难度)</sys:String>
|
||
<sys:String x:Key="Rockwell_Character_BP_Medium_C">罗克韦尔 (中等难度)</sys:String>
|
||
<sys:String x:Key="Rockwell_Character_BP_Hard_C">罗克韦尔 (困难难度)</sys:String>
|
||
<sys:String x:Key="RockwellTentacle_Character_BP_C">罗克韦尔触手</sys:String>
|
||
<sys:String x:Key="RockwellTentacle_Character_BP_Alpha_C">罗克韦尔触手 (困难难度)</sys:String>
|
||
<sys:String x:Key="RockwellTentacle_Character_BP_Beta_C">罗克韦尔触手 (中等难度)</sys:String>
|
||
<sys:String x:Key="RockwellTentacle_Character_BP_Gamma_C">罗克韦尔触手 (简单难度)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#恐龙/生物类名称 - 灭绝 -->
|
||
<sys:String x:Key="Arthro_Character_BP_Corrupt">腐化古马陆</sys:String>
|
||
<sys:String x:Key="Carno_Character_BP_Corrupt_C">腐化牛龙</sys:String>
|
||
<sys:String x:Key="Chalico_Character_BP_Corrupt_C">腐化砂矿兽</sys:String>
|
||
<sys:String x:Key="Deathworm_Character_BP_Corrupt_C">腐化死亡蠕虫</sys:String>
|
||
<sys:String x:Key="Dilo_Character_BP_Corrupt_C">腐化双脊龙</sys:String>
|
||
<sys:String x:Key="Dimorph_Character_BP_Corrupt_C">腐化双齿翼龙</sys:String>
|
||
<sys:String x:Key="Gigant_Character_BP_Corrupt_C">腐化南方巨兽龙</sys:String>
|
||
<sys:String x:Key="MegaRex_Character_BP_Corrupt_C">腐化精英霸王龙</sys:String>
|
||
<sys:String x:Key="MegaTrike_Character_BP_Corrupt_C">腐化精英三角龙</sys:String>
|
||
<sys:String x:Key="Paracer_Character_BP_Corrupt_C">腐化巨犀</sys:String>
|
||
<sys:String x:Key="Ptero_Character_BP_Corrupt_C">腐化无齿翼龙</sys:String>
|
||
<sys:String x:Key="Raptor_Character_BP_Corrupt_C">腐化迅猛龙</sys:String>
|
||
<sys:String x:Key="Rex_Character_BP_Corrupt_C">腐化霸王龙</sys:String>
|
||
<sys:String x:Key="RockDrake_Character_BP_Corrupt_C">腐化岩龙</sys:String>
|
||
<sys:String x:Key="Spino_Character_BP_Corrupt_C">腐化棘背龙</sys:String>
|
||
<sys:String x:Key="Stego_Character_BP_Corrupt_C">腐化剑龙</sys:String>
|
||
<sys:String x:Key="Trike_Character_BP_Corrupt_C">腐化三角龙</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Corrupt_C">腐化死神国王</sys:String>
|
||
<sys:String x:Key="Wyvern_Character_BP_Fire_Corrupt_C">腐化双足飞龙</sys:String>
|
||
|
||
<sys:String x:Key="Enforcer_Character_BP_C">执行者</sys:String>
|
||
<sys:String x:Key="Gacha_Character_BP_C">嘎查</sys:String>
|
||
<sys:String x:Key="GasBags_Character_BP_C">气囊虫</sys:String>
|
||
<sys:String x:Key="IceJumper_Character_BP_C">玛纳加尔姆</sys:String>
|
||
<sys:String x:Key="MegaMek_Character_BP_C">大型机甲</sys:String>
|
||
<sys:String x:Key="Mek_Character_BP_C">机甲</sys:String>
|
||
<sys:String x:Key="Owl_Character_BP_C">雪鸮</sys:String>
|
||
<sys:String x:Key="Scout_Character_BP_C">侦察机</sys:String>
|
||
<sys:String x:Key="Spindles_Character_BP_C">刺面龙</sys:String>
|
||
<sys:String x:Key="Defender_Character_BP_C">机器人</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#恐龙/生物类名称 - 灭绝 - BOSS -->
|
||
<sys:String x:Key="DesertKaiju_Character_BP_C">沙漠泰坦</sys:String>
|
||
<sys:String x:Key="IceKaiju_Character_BP_C">冰霜泰坦</sys:String>
|
||
<sys:String x:Key="ForestKaiju_Character_BP_C">森林泰坦</sys:String>
|
||
<sys:String x:Key="KingKaiju_Character_BP_C">国王泰坦 (简单)</sys:String>
|
||
<sys:String x:Key="KingKaiju_Character_BP_Alpha_C">国王泰坦 (困难)</sys:String>
|
||
<sys:String x:Key="KingKaiju_Character_BP_Beta_C">国王泰坦 (中等)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 瓦尔盖罗 -->
|
||
<sys:String x:Key="Deinonychus_Character_BP_C">恐爪龙</sys:String>
|
||
<sys:String x:Key="ChalkGolem_Character_BP_C">岩石巨人(苔藓)</sys:String>
|
||
<sys:String x:Key="IceGolem_Character_BP_C">岩石巨人(冰)</sys:String>
|
||
<sys:String x:Key="SpiderL_VAL_Character_BP_C">育母蜘蛛 (Lysrix)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#恐龙/生物类名称 - 瓦尔盖罗 - BOSS -->
|
||
<!--#endregion-->
|
||
|
||
<!--#恐龙/生物类名-创世记 (1)-->
|
||
<sys:String x:Key="SpaceWhale_Character_BP_C">鲲</sys:String>
|
||
<sys:String x:Key="BogSpider_Character_BP_C">血腥追猎者</sys:String>
|
||
<sys:String x:Key="Cherufe_Character_BP_C">岩浆怪</sys:String>
|
||
<sys:String x:Key="GiantTurtle_Character_BP_C">平台巨龟</sys:String>
|
||
<sys:String x:Key="Shapeshifter_Small_Character_BP_C">费洛克斯小</sys:String>
|
||
<sys:String x:Key="Shapeshifter_Large_Character_BP_C">费洛克斯大</sys:String>
|
||
<sys:String x:Key="InsectSwarmChar_BP_C">昆虫群</sys:String>
|
||
<sys:String x:Key="MicrobeSwarmChar_BP_C">鱼群</sys:String>
|
||
<sys:String x:Key="TekHoverSkiff_Character_BP_C">泰克悬浮艇</sys:String>
|
||
<sys:String x:Key="BionicTrike_Character_BP_C">Tek 三角龙</sys:String>
|
||
<sys:String x:Key="BionicGigant_Character_BP_C">Tek 南方巨兽</sys:String>
|
||
<sys:String x:Key="Ocean_Megalodon_Character_BP_Retrieve_C">X-金色条纹巨齿鲨</sys:String>
|
||
<sys:String x:Key="Volcano_Allo_Character_BP_C">X-异特龙</sys:String>
|
||
<sys:String x:Key="Volcano_Ankylo_Character_BP_C">X-甲龙</sys:String>
|
||
<sys:String x:Key="Snow_Argent_Character_BP_C">X-阿根廷巨鹰</sys:String>
|
||
<sys:String x:Key="Ocean_Basilosaurus_Character_BP_C">X-龙王鲸</sys:String>
|
||
<sys:String x:Key="Ocean_Dunkle_Character_BP_C">X-邓氏鱼</sys:String>
|
||
<sys:String x:Key="Ocean_Dolphin_Character_BP_C">X-鱼龙</sys:String>
|
||
<sys:String x:Key="Ocean_Megalodon_Character_BP_C">X-巨齿鲨</sys:String>
|
||
<sys:String x:Key="Ocean_Mosa_Character_BP_C">X-沧龙</sys:String>
|
||
<sys:String x:Key="Snow_Otter_Character_BP_C">X-水獺</sys:String>
|
||
<sys:String x:Key="Bog_Para_Character_BP_C">X-副栉龙</sys:String>
|
||
<sys:String x:Key="Bog_Raptor_Character_BP_C">X-迅猛龙</sys:String>
|
||
<sys:String x:Key="Volcano_Rex_Character_BP_C">X-国王</sys:String>
|
||
<sys:String x:Key="Volcano_Golem_Character_BP_C">X-石头人</sys:String>
|
||
<sys:String x:Key="Snow_Saber_Character_BP_C">X-剑齿虎</sys:String>
|
||
<sys:String x:Key="Lunar_Salmon_Character_BP_C">X-剑齿鲑</sys:String>
|
||
<sys:String x:Key="Rare_Lunar_Salmon_Character_BP_C">X-剑齿鲑(稀有)</sys:String>
|
||
<sys:String x:Key="Bog_Spino_Character_BP_C">X-棘背龙</sys:String>
|
||
<sys:String x:Key="Bog_Tapejara_Character_BP_C">X-古神翼龙</sys:String>
|
||
<sys:String x:Key="Volcano_Trike_Character_BP_C">X-三角龙</sys:String>
|
||
<sys:String x:Key="Snow_Rhino_Character_BP_C">X-披毛犀</sys:String>
|
||
<sys:String x:Key="Snow_Yutyrannus_Character_BP_C">X-羽暴龙</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 水晶岛 -->
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Mega_C">精英水晶血飞龙</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Blood_C">水晶血飞龙</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Ember_C">灰烬水晶飞龙</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_WS_C">热带水晶飞龙</sys:String>
|
||
<sys:String x:Key="Tropeognathus_Character_BP_C">喷气翼龙</sys:String>
|
||
<sys:String x:Key="HoneyBee_Character_BP_C">巨蜂</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region 恐龙/生物类名-水晶岛-BOSS -->
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_C">水晶女王{BOSS}</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Easy_C">水晶飞龙女王(简单)</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Medium_C">水晶飞龙女王(中等)</sys:String>
|
||
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Hard_C">水晶飞龙女王(困难)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region 恐龙/生物类名-创世记(1)-BOSS -->
|
||
<sys:String x:Key="EelBoss_Character_BP_Easy_C">鳗鱼BOSS (简单)</sys:String>
|
||
<sys:String x:Key="EelBoss_Character_BP_Medium_C">鳗鱼BOSS (中等)</sys:String>
|
||
<sys:String x:Key="EelBoss_Character_BP_Hard_C">鳗鱼BOSS (困难)</sys:String>
|
||
|
||
<sys:String x:Key="EelMinion_Character_BP_Easy_C">鳗鱼爪牙 (简单)</sys:String>
|
||
<sys:String x:Key="EelMinion_Character_BP_Medium_C">鳗鱼爪牙(中等)</sys:String>
|
||
<sys:String x:Key="EelMinion_Character_BP_Hard_C">鳗鱼爪牙 (困难)</sys:String>
|
||
|
||
<sys:String x:Key="VRMainBoss_Character_Easy_C">VR BOSS (简单)</sys:String>
|
||
<sys:String x:Key="VRMainBoss_Character_Medium_C">VR BOSS (中等)</sys:String>
|
||
<sys:String x:Key="VRMainBoss_Character_Hard_C">VR BOSS (困难)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 创世记(2) -->
|
||
<sys:String x:Key="SpaceDolphin_Character_BP_C">虚空海豚</sys:String>
|
||
<sys:String x:Key="MilkGlider_Character_BP_C">鸭嘴飞鼠</sys:String>
|
||
<sys:String x:Key="BrainSlug_Character_BP_C">诺格林</sys:String>
|
||
<sys:String x:Key="LionfishLion_Character_BP_C">影鬃</sys:String>
|
||
<sys:String x:Key="TekStrider_Character_BP_C">跨步者</sys:String>
|
||
<sys:String x:Key="TekWyvern_Character_BP_C">虚空飞龙</sys:String>
|
||
<sys:String x:Key="Gigant_Character_BP_ExpG_C">实验巨龙</sys:String>
|
||
<sys:String x:Key="Macrophage_Swarm_Character_BP_C">巨噬细胞</sys:String>
|
||
<sys:String x:Key="Allo_Character_BP_Rockwell_C">R-异特龙</sys:String>
|
||
<sys:String x:Key="Carno_Character_BP_Rockwell_C">R-牛龙</sys:String>
|
||
<sys:String x:Key="Daeodon_Character_BP_Eden_C">R-凶齿豨</sys:String>
|
||
<sys:String x:Key="Direbear_Character_BP_Rockwell_C">R-恐熊</sys:String>
|
||
<sys:String x:Key="Dilo_Character_BP_Rockwell_C">R-双脊龙</sys:String>
|
||
<sys:String x:Key="Direwolf_Character_BP_Eden_C">R-冰原狼</sys:String>
|
||
<sys:String x:Key="GasBags_Character_BP_Eden_C">R-气囊虫</sys:String>
|
||
<sys:String x:Key="Gigant_Character_BP_Rockwell_C">R-南巨</sys:String>
|
||
<sys:String x:Key="Megatherium_Character_BP_Eden_C">R-大地懒</sys:String>
|
||
<sys:String x:Key="Owl_Character_BP_Eden_C">R-雪鸮</sys:String>
|
||
<sys:String x:Key="Para_Character_BP_Eden_C">R-副栉龙</sys:String>
|
||
<sys:String x:Key="Procoptodon_Character_BP_Eden_C">R-巨型袋鼠</sys:String>
|
||
<sys:String x:Key="Quetz_Character_BP_Rockwell_C">R-风神翼龙</sys:String>
|
||
<sys:String x:Key="Sauropod_Character_BP_Rockwell_C">R-雷龙</sys:String>
|
||
<sys:String x:Key="Spindles_Character_BP_Rockwell_C">R-刺面龙</sys:String>
|
||
<sys:String x:Key="Thylacoleo_Character_BP_Eden_C">R-袋狮</sys:String>
|
||
<sys:String x:Key="Turtle_Character_BP_Rockwell_C">R-碳水龟</sys:String>
|
||
<sys:String x:Key="Shapeshifter_Large_Character_BP_Hunt_C">凶恶猿狐</sys:String>
|
||
<sys:String x:Key="Equus_Character_BP_Eden_C">R-庞马</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Female_Gen2_C">R-死神王后</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Gen2_C">R-死神国王</sys:String>
|
||
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Gen2_C">R-死神国王(驯服)</sys:String>
|
||
<sys:String x:Key="Summoner_Character_BP_C">召唤师</sys:String>
|
||
<sys:String x:Key="cEndTank_Character_BP_ExpG_C">防御单元</sys:String>
|
||
<sys:String x:Key="RemoteCamera_Character_BP_C">侦察机</sys:String>
|
||
<sys:String x:Key="Macrophage_Swarm_Character">巨噬细胞</sys:String>
|
||
<sys:String x:Key="Exosuit_Character_BP_C">Exo-Mek机甲(做物品收物品)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 创世记(2)-BOSS -->
|
||
<sys:String x:Key="RockwellNode_Character_BP_Boss_C">罗克韦尔 BOSS(全盛时期)</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_Boss_Gamma_C">罗克韦尔 BOSS(简单)</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_Boss_Beta_C">罗克韦尔 BOSS(中等)</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_Boss_Alpha_C">罗克韦尔 BOSS(困难)</sys:String>
|
||
|
||
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_C">罗克韦尔节点 BOSS</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Gamma_C">罗克韦尔节点 BOSS(简单)</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Beta_C">罗克韦尔节点 BOSS(中等)</sys:String>
|
||
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Alpha_C">罗克韦尔节点 BOSS(困难)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 迷失岛 -->
|
||
<sys:String x:Key="Amargasaurus_Character_BP_C">阿马加龙</sys:String>
|
||
<sys:String x:Key="Sinomacrops_Character_BP_C">中华大眼翼龙</sys:String>
|
||
<sys:String x:Key="Dinopithecus_Character_BP_C">恐狒</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 恐龙/生物类名称 - 迷失岛-BOSS-->
|
||
<sys:String x:Key="BossDinopithecus_Character_BP_C">BOSS-恐狒</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Easy_C">BOSS-恐狒(简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Hard_C">BOSS-恐狒(中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Medium_C">BOSS-恐狒(困难)</sys:String>
|
||
<sys:String x:Key="Amargasaurus_Character_BP_Minion_C">狒狒BOSS爪牙[阿马加龙]</sys:String>
|
||
<sys:String x:Key="Dinopithecus_Character_BP_Minion_C">狒狒BOSS爪牙</sys:String>
|
||
<sys:String x:Key="Sinomacrops_Character_BP_Minion_C">狒狒BOSS爪牙[中华大眼翼龙]</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#region Engrams -->
|
||
|
||
<!--#印痕技能类 -->
|
||
<sys:String x:Key="EngramEntry_AdvancedBullet_C">高级子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdvancedRifleBullet_C">高级步枪子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdvancedSniperBullet_C">制式狙击步枪子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_AggroTranqDart_C">强效麻醉镖</sys:String>
|
||
<sys:String x:Key="EngramEntry_AirConditioner_C">空调</sys:String>
|
||
<sys:String x:Key="EngramEntry_AlarmTrap_C">绊线报警陷阱</sys:String>
|
||
<sys:String x:Key="EngramEntry_AnvilBench_C">铁匠台</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowStone_C">石箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowTranq_C">麻醉箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_BallistaArrow_C">流星锤</sys:String>
|
||
<sys:String x:Key="EngramEntry_BallistaTurret_C">弩箭塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_BearTrap_C">捕兽夹</sys:String>
|
||
<sys:String x:Key="EngramEntry_BearTrap_Large_C">大型捕兽夹</sys:String>
|
||
<sys:String x:Key="EngramEntry_BeerBarrel_C">啤酒桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_BloodExtractor_C">抽血器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Bola_C">投石索</sys:String>
|
||
<sys:String x:Key="EngramEntry_Bookshelf_C">书架</sys:String>
|
||
<sys:String x:Key="EngramEntry_Bow_C">弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_BugRepel_C">驱虫剂</sys:String>
|
||
<sys:String x:Key="EngramEntry_C4Ammo_C">C4炸药</sys:String>
|
||
<sys:String x:Key="EngramEntry_Camera_C">照相机</sys:String>
|
||
<sys:String x:Key="EngramEntry_Campfire_C">篝火</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cannon_C">大炮</sys:String>
|
||
<sys:String x:Key="EngramEntry_CannonBall_C">大炮炮弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_Canteen_C">水罐</sys:String>
|
||
<sys:String x:Key="EngramEntry_CatapultTurret_C">投石器</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChainBola_C">链条炮弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChemBench_C">化学工作台</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinBoots_C">甲壳靴子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinGloves_C">甲壳手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinHelmet_C">甲壳头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinPants_C">甲壳裤子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinPaste_C">水泥</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChitinShirt_C">甲壳衣服</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClothBoots_C">布靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClothGloves_C">布手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClothHelmet_C">布帽子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClothPants_C">布裤子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClothShirt_C">布衣服</sys:String>
|
||
<sys:String x:Key="EngramEntry_Compass_C">指南针</sys:String>
|
||
<sys:String x:Key="EngramEntry_CompostBin_C">堆肥箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_CompoundArrow_C">金属箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_CompoundBow_C">复合弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_CookingPot_C">烹饪锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlot_Large_C">大型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlot_Medium_C">中型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlot_Small_C">小型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_Crossbow_C">十字弩</sys:String>
|
||
<sys:String x:Key="EngramEntry_CureLow_C">次级解药</sys:String>
|
||
<sys:String x:Key="EngramEntry_Electronics_C">电路板</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElectricProd_C">电击棒</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatformLarge_C">大型电梯平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatformMedium_C">中型电梯平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatformSmall_C">小型电梯平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorTrack_C">电梯轨道</sys:String>
|
||
<sys:String x:Key="EngramEntry_Fabricator_C">机床</sys:String>
|
||
<sys:String x:Key="EngramEntry_FeedingTrough_C">饲料槽</sys:String>
|
||
<sys:String x:Key="EngramEntry_Fireplace_C">壁炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_FishingRod_C">鱼竿</sys:String>
|
||
<sys:String x:Key="EngramEntry_Flag_C">双面旗</sys:String>
|
||
<sys:String x:Key="EngramEntry_FlagSingle_C">单面旗</sys:String>
|
||
<sys:String x:Key="EngramEntry_FlareLauncher_C">信号枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Flashlight_C">手电筒附件</sys:String>
|
||
<sys:String x:Key="EngramEntry_Forge_C">精炼炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_Furniture_WoodTable_C">木制桌子</sys:String>
|
||
<sys:String x:Key="EngramEntry_FurBoots_C">毛皮靴子</sys:String>
|
||
<sys:String x:Key="EngramEntry_FurGloves_C">毛皮手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_FurHelmet_C">毛皮帽子</sys:String>
|
||
<sys:String x:Key="EngramEntry_FurPants_C">毛皮裤子</sys:String>
|
||
<sys:String x:Key="EngramEntry_FurShirt_C">毛皮衣服</sys:String>
|
||
<sys:String x:Key="EngramEntry_GPS_C">GPS</sys:String>
|
||
<sys:String x:Key="EngramEntry_GasGrenade_C">烟雾弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_GasMask_C">防毒面具</sys:String>
|
||
<sys:String x:Key="EngramEntry_GhillieBoots_C">吉利靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_GhillieGloves_C">吉利手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_GhillieHelmet_C">吉利面具</sys:String>
|
||
<sys:String x:Key="EngramEntry_GhilliePants_C">吉利裤子</sys:String>
|
||
<sys:String x:Key="EngramEntry_GhillieShirt_C">吉利衣服</sys:String>
|
||
<sys:String x:Key="EngramEntry_GrapplingHook_C">抓钩</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gravestone_C">墓碑</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseCeiling_C">温室天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseDoor_C">温室门</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseRoof_C">温室斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Left_C">温室墙体左斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Right_C">温室墙体右斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseWall_C">温室墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseWallWithDoor_C">温室门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_GreenhouseWindow_C">温室窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_Grenade_C">手雷</sys:String>
|
||
<sys:String x:Key="EngramEntry_Grill_C">工业烤箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Grinder_C">工业研磨机</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gunpowder_C">火药</sys:String>
|
||
<sys:String x:Key="EngramEntry_Handcuffs_C">手铐</sys:String>
|
||
<sys:String x:Key="EngramEntry_HarpoonGun_C">鱼叉枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_HeavyTurret_C">重型自动炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_HideBoots_C">兽皮靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_HideGloves_C">兽皮手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_HideHelmet_C">兽皮帽</sys:String>
|
||
<sys:String x:Key="EngramEntry_HidePants_C">兽皮裤</sys:String>
|
||
<sys:String x:Key="EngramEntry_HideShirt_C">兽皮衣</sys:String>
|
||
<sys:String x:Key="EngramEntry_HideSleepingBag_C">兽皮睡袋</sys:String>
|
||
<sys:String x:Key="EngramEntry_HoloScope_C">全息镜附件</sys:String>
|
||
<sys:String x:Key="EngramEntry_IceBox_C">冰箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialCookingPot_C">工业大锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialForge_C">工业熔炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_Keypad_C">远程控制板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Lamppost_C">单向灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_LamppostOmni_C">全向灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Lance_C">金属矛</sys:String>
|
||
<sys:String x:Key="EngramEntry_Laser_C">激光附件</sys:String>
|
||
<sys:String x:Key="EngramEntry_MachinedPistol_C">制式手枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_MachinedRifle_C">突击步枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_MachinedShotgun_C">泵动散弹枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_MachinedSniper_C">制式狙击步枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_MagnifyingGlass_C">放大镜</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalBoots_C">防弹靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalCatwalk_C">金属小桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalCeiling_C">金属天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoor_C">金属天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoorGiant_C">巨型金属天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalDoor_C">金属门</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalFenceFoundation_C">金属栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalFloor_C">金属地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalGate_C">金属巨兽门</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalGate_Large_C">金属巨兽门</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalGateway_C">金属恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalGateway_Large_C">金属巨兽门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalGloves_C">防弹手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalHatchet_C">金属斧头</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalHelmet_C">防弹头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalLadder_C">金属梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPants_C">防弹护腿</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPick_C">金属镐子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPillar_C">金属柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalRailing_C">金属栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeIncline_C">金属管 - 倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeIntake_C">金属管 - 引水</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeIntersection_C">金属管 - 十字</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeStraight_C">金属管- 水平</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeTap_C">金属 - 水龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalPipeVertical_C">金属管- 垂直</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalRamp_C">金属斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalRoof_C">金属斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalShield_C">金属盾牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalShirt_C">防弹胸甲</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSickle_C">金属镰刀</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSign_C">金属告示牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSign_Large_C">金属广告牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSign_Wall_C">金属标识牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSlopedWall_Left_C">金属墙左倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSlopedWall_Right_C">金属墙右倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalSpikeWall_C">金属拒马</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalStairs_C">金属旋转楼梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalTrapdoor_C">金属天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalTrapdoorGiant_C">巨型金属天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalWall_C">金属墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalWallWithDoor_C">金属门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalWallWithWindow_C">金属窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalWindow_C">金属窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_MinersHelmet_C">矿工头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_MinigunTurret_C">机枪炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_MiracleGro_C">稀土肥料</sys:String>
|
||
<sys:String x:Key="EngramEntry_ModernBed_C">双层床</sys:String>
|
||
<sys:String x:Key="EngramEntry_MortarAndPestle_C">研磨器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Motorboat_C">汽艇</sys:String>
|
||
<sys:String x:Key="EngramEntry_Narcotic_C">麻醉剂</sys:String>
|
||
<sys:String x:Key="EngramEntry_NightVisionGoggles_C">夜视镜</sys:String>
|
||
<sys:String x:Key="EngramEntry_NotePaper_C">便笺</sys:String>
|
||
<sys:String x:Key="EngramEntry_Paintbrush_C">刷子</sys:String>
|
||
<sys:String x:Key="EngramEntry_PaintingCanvas_C">画布</sys:String>
|
||
<sys:String x:Key="EngramEntry_Parachute_C">降落伞</sys:String>
|
||
<sys:String x:Key="EngramEntry_Pike_C">金属矛</sys:String>
|
||
<sys:String x:Key="EngramEntry_Pistol_C">简易手枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_PoisonGrenade_C">毒气手雷</sys:String>
|
||
<sys:String x:Key="EngramEntry_PoisonTrap_C">麻醉绊索陷阱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Polymer_C">聚合物</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerCableIncline_C">电缆 - 倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerCableIntersection_C">电缆 - 十字</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerCableStraight_C">电缆 - 水平</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerCableVertical_C">电缆 - 垂直</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerGenerator_C">发电机</sys:String>
|
||
<sys:String x:Key="EngramEntry_PowerOutlet_C">插座</sys:String>
|
||
<sys:String x:Key="EngramEntry_PreservingBin_C">储物箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Radio_C">无线电</sys:String>
|
||
<sys:String x:Key="EngramEntry_Raft_C">木筏</sys:String>
|
||
<sys:String x:Key="EngramEntry_RefinedTranqDart_C">镇静麻醉镖</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotBoots_C">防暴靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotGloves_C">防爆手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotHelmet_C">防暴头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotPants_C">防爆护腿</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotShirt_C">防爆胸甲</sys:String>
|
||
<sys:String x:Key="EngramEntry_RiotShield_C">防爆盾牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_RocketAmmo_C">火箭弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_RocketLauncher_C">火箭筒</sys:String>
|
||
<sys:String x:Key="EngramEntry_RocketTurret_C">火箭炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_RopeLadder_C">绳梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Allo_C">鞍 - 异特龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Ankylo_C">鞍 - 甲龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Argentavis_C">鞍 - 阿根廷巨鹰</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Arthro_C">鞍 - 古马陆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Baryonyx_C">鞍 - 重爪龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Basilosaurus_C">鞍 - 龙王鲸</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Beaver_C">鞍 - 巨河狸</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Carno_C">鞍 - 牛龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Chalico_C">鞍 - 砂矿兽</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Daeodon_C">鞍 - 凶齿豨</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Diplodocus_C">鞍 - 梁龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Direbear_C">鞍 - 恐熊</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Doed_C">鞍 - 星尾兽</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Dolphin_C">鞍 - 鱼龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Dunkle_C">鞍 - 邓氏鱼</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Equus_C">鞍 - 庞马</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Galli_C">鞍 - 似鸡龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Gigant_C">鞍 - 南方巨兽龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Hyaenodon_C">鞍 - 鬣齿兽</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Iguanodon_C">鞍 - 禽龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Kaprosuchus_C">鞍 - 猪鳄</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Mammoth_C">鞍 - 猛犸象</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Manta_C">鞍 - 蝠鲼</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Megalania_C">鞍 - 古巨蜥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Megalodon_C">鞍 - 巨齿鲨</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Megalosaurus_C">鞍 - 斑龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Megatherium_C">鞍 - 大地懒</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Mosa_C">鞍 - 沧龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Mosa_Platform_C">鞍 - 沧龙平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Pachy_C">鞍 - 肿头龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_PachyRhino_C">鞍 - 厚鼻龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Para_C">鞍 - 副栉龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Paracer_C">鞍 - 巨犀</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Paracer_Platform_C">鞍 - 巨犀平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Pela_C">鞍 - 伪齿鸟</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Phiomia_C">鞍 - 渐新象</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Plesia_C">鞍 - 蛇颈龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Plesio_Platform_C">鞍 - 蛇颈龙平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Procop_C">鞍 - 巨型短面袋鼠</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Ptero_C">鞍 - 无齿翼龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Quetz_C">鞍 - 风神翼龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Quetz_Platform_C">鞍 - 风神翼龙平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Raptor_C">鞍 - 迅猛龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Rex_C">鞍 - 霸王龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Rhino_C">鞍 - 披毛犀</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Saber_C">鞍 - 剑齿虎</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Sarco_C">鞍 - 帝王鳄</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Sauro_C">鞍 - 雷龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Sauro_Platform_C">鞍 - 雷龙平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Scorpion_C">鞍 - 巨蝎</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Spider_C">鞍 - 蜘蛛</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Spino_C">鞍 - 棘背龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Stag_C">鞍 - 大角鹿</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Stego_C">鞍 - 剑龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Tapejara_C">鞍 - 古神翼龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_TerrorBird_C">鞍 - 恐鸟</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Therizino_C">鞍 - 镰刀龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Thylaco_C">鞍 - 袋狮</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Titano_Platform_C">鞍 - 泰坦龙平台鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Toad_C">鞍 - 魔鬼蛙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Trike_C">鞍 - 三角龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Turtle_C">鞍 - 淡水炭龟</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Tuso_C">鞍 - 托斯特巨鱿</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Yuty_C">鞍 - 羽王龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Scissors_C">剪刀</sys:String>
|
||
<sys:String x:Key="EngramEntry_Scope_C">瞄准镜</sys:String>
|
||
<sys:String x:Key="EngramEntry_ScubaBoots_Flippers_C">潜水脚蹼</sys:String>
|
||
<sys:String x:Key="EngramEntry_ScubaHelmet_Goggles_C">潜水面罩</sys:String>
|
||
<sys:String x:Key="EngramEntry_ScubaPants_C">潜水护腿</sys:String>
|
||
<sys:String x:Key="EngramEntry_ScubaShirt_SuitWithTank_C">潜水氧气瓶</sys:String>
|
||
<sys:String x:Key="EngramEntry_SeaMine_C">自导水雷</sys:String>
|
||
<sys:String x:Key="EngramEntry_Silencer_C">消音器附件</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleBed_C">简单的床</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleBullet_C">简单子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleRifle_C">长管步枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleRifleBullet_C">简易步枪子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleShotgun_C">霰弹枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleShotgunBullet_C">简易霰弹枪子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_Slingshot_C">弹弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_Sparkpowder_C">引火粉</sys:String>
|
||
<sys:String x:Key="EngramEntry_Spear_C">长矛</sys:String>
|
||
<sys:String x:Key="EngramEntry_SprayPainter_C">喷漆枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Spyglass_C">望远镜</sys:String>
|
||
<sys:String x:Key="EngramEntry_StandingTorch_C">立式火把</sys:String>
|
||
<sys:String x:Key="EngramEntry_Stimulant_C">兴奋剂</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneCeiling_C">石制天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoor_C">石制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoorGiant_C">巨型石制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneClub_C">木棒</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneDoor_C">加固木制门</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneFenceFoundation_C">石制栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneFloor_C">石制地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneGate_C">石制恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneGateLarge_C">石制巨兽门</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneGateway_C">石制恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneGateway_Large_C">石制巨兽门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneHatchet_C">石斧</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePick_C">石镐</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePillar_C">石柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeInclined_C">石制管 - 倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeIntake_C">石制管 - 入水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeIntersection_C">石制管 - 十字</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeStraight_C">石制管 - 直管</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeTap_C">石制管 - 水龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_StonePipeVertical_C">石制管 - 垂直管</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneRailing_C">石制栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneRoof_C">石制斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneSlopedWall_Left_C">石制墙左倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneSlopedWall_Right_C">石制墙右倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneStairs_C">石制旋转楼梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneTrapdoor_C">石制天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneTrapdoorGiant_C">巨型石制天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneWall_C">石制墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneWallWithDoor_C">石制门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneWallWithWindow_C">石制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneWindow_C">石制窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_Huge_C">保险箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_Large_C">大型储物箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_Small_C">储存箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_SubstrateAbsorbent_C">吸附剂</sys:String>
|
||
<sys:String x:Key="EngramEntry_Sword_C">剑</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchCeiling_C">茅草天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchDoor_C">茅草门</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchFloor_C">茅草地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchWall_C">茅草墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Left_C">茅草墙左倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Right_C">茅草墙右倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchRoof_C">茅草斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_ThatchWallWithDoor_C">茅草门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Toilet_C">马桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Torch_C">火把</sys:String>
|
||
<sys:String x:Key="EngramEntry_TrainingDummy_C">训练假人</sys:String>
|
||
<sys:String x:Key="EngramEntry_TranqDart_C">麻醉箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_TranqSpearBolt_C">鱼叉麻醉弹药</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransGPS_C">定位器</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransGPSAmmo_C">定位器节点</sys:String>
|
||
<sys:String x:Key="EngramEntry_TreePlatformMetal_C">金属树屋平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_TreePlatformWood_C">木制树屋平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_TreeSapTap_C">树脂水龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_TripwireC4_C">简易爆炸装置</sys:String>
|
||
<sys:String x:Key="EngramEntry_TrophyBase_C">奖杯底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TrophyWall_C">挂壁式奖杯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Turret_C">自动炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_WallTorch_C">挂壁式火把</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wardrums_C">战鼓</sys:String>
|
||
<sys:String x:Key="EngramEntry_WarMap_C">战争地图</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterJar_C">水罐</sys:String>
|
||
<sys:String x:Key="EngramEntry_Waterskin_C">水囊</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTank_C">石头蓄水池</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTankMetal_C">金属储水池</sys:String>
|
||
<sys:String x:Key="EngramEntry_WeaponC4_C">C4 遥控器</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodBench_C">木制凳</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodCage_C">木制笼子</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodCatwalk_C">木制小道</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodCeiling_C">木制天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodCeilingWithTrapdoor_C">木制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodChair_C">木制椅</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodDoor_C">木制门</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodFenceFoundation_C">木制栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodFloor_C">木制地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodGate_C">木制恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodGateway_C">木制恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodLadder_C">木制梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodPillar_C">木制柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodRailing_C">木制栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodRamp_C">木制斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodShield_C">木制盾牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSign_C">木制标示牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSign_Large_C">木制广告牌</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSign_Wall_C">木制墙标</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSpikeWall_C">木制拒马</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodTrapdoor_C">木制天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodWall_C">木制墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSlopedWall_Left_C">木制墙左倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodSlopedWall_Right_C">木制墙右倾斜</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodStairs_C">木制旋转楼梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodRoof_C">木制斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodWallWithDoor_C">木制门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodWallWithWindow_C">木制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodWindow_C">木制窗</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--印痕技能泰克类 -->
|
||
<sys:String x:Key="EngramEntry_Tek_Gate_C">泰克恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Tek_Gate_Large_C">泰克巨兽门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Tek_Gategrame_C">泰克恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Tek_Gategrame_Large_C">泰克巨兽门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBed_C">泰克睡眠舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBoots_C">泰克靴子</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCatwalk_C">泰克栈桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCeiling_C">泰克天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCeilingWithTrapdoor_C">泰克天窗门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCloningChamber_C">泰克克隆室</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekDoor_C">泰克门</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekFenceFoundation_C">泰克栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekFloor_C">泰克地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekGenerator_C">泰克发电机</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekGloves_C">泰克手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekGrenade_C">泰克手榴弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekHelmet_C">泰克头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekLadder_C">泰克梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekLight_C">泰克灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekMegalodonSaddle_C">泰克鞍 - 巨齿鲨</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekMosaSaddle_C">泰克鞍 - 沧龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekPants_C">泰克护腿</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekPillar_C">泰克柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekRailing_C">泰克栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekRamp_C">泰克斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekReplicator_C">泰克复制器</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekRexSaddle_C">泰克鞍 - 霸王龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekRifle_C">泰克步枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekRoof_C">泰克斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekShield_C">泰克力场护盾</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekShieldArmor_C">泰克盾</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekShirt_C">泰克胸甲</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekSlopedWall_Left_C">泰克左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekSlopedWall_Right_C">泰克右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekStairs_C">泰克楼梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekSword_C">泰克剑</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTapejaraSaddle_C">泰克鞍 - 古神翼龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTeleporter_C">泰克传送盘</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTransmitter_C">泰克传送器</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTrapdoor_C">泰克天窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTrough_C">泰克食槽</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekUnderwaterBase_C">泰克真空室</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekUnderwaterBase_BottomEntry_C">泰克真空室月池</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekWall_C">泰克墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekWallWithDoor_C">泰克门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekWallWithWindow_C">泰克窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekWindow_C">泰克窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_TurretTek_C">泰克炮塔</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 印痕技能类 - 原始DLC -->
|
||
<sys:String x:Key="EngramEntry_AdobeCeiling_PP_C">黏土天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeDoor_PP_C">黏土门</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeFloor_PP_C">黏土地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWall_PP_C">黏土墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_PP_C">黏土门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_PP_C">黏土窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdvancedWorkbench_C">高级工作台</sys:String>
|
||
<sys:String x:Key="EngramEntry_AlchemyTable_C">炼金桌</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowFlaming_C">火焰箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowObsi_C">黑曜石箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowStone_Feathered_C">石头羽毛箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_ArrowWoodSign_C">木头箭头标志</sys:String>
|
||
<sys:String x:Key="EngramEntry_BakersOven_C">面包烤箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Barrel_Gunpowder_C">火药桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Barrel_Normal_C">存储桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Battleaxe_C">战斧</sys:String>
|
||
<sys:String x:Key="EngramEntry_BigBonfire_C">篝火</sys:String>
|
||
<sys:String x:Key="EngramEntry_BigCampfire_C">大篝火</sys:String>
|
||
<sys:String x:Key="EngramEntry_BigFenceOpening_C">大栅栏-开放</sys:String>
|
||
<sys:String x:Key="EngramEntry_BigFencePost_C">大栅栏 - 邮寄</sys:String>
|
||
<sys:String x:Key="EngramEntry_BigFenceSection_C">大栅栏 - 部分</sys:String>
|
||
<sys:String x:Key="EngramEntry_BiscuitBatter_C">饼干面包</sys:String>
|
||
<sys:String x:Key="EngramEntry_Bonemeal_C">骨粉肥料</sys:String>
|
||
<sys:String x:Key="EngramEntry_Brazier_C">火盆</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickGateLarge_C">混凝土恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickGateway_C">砖头恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickSlopedWall_Left_C">砖头左山墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickSlopedWall_Right_C">砖头右山墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickWall_C">砖头墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickWallWithDoor_C">砖头门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_BrickWallWithWindow_C">砖头窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cabinet_C">木柜</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cabinet2_C">大木柜</sys:String>
|
||
<sys:String x:Key="EngramEntry_CakeBatter_C">蛋糕面包</sys:String>
|
||
<sys:String x:Key="EngramEntry_Candle_C">蜡烛</sys:String>
|
||
<sys:String x:Key="EngramEntry_Canteen_PP_C">水壶</sys:String>
|
||
<sys:String x:Key="EngramEntry_CarnivoreBait_C">陷阱诱饵</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cauldron_C">大锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_CeilingLamp_C">吊灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cement_C">水泥粉</sys:String>
|
||
<sys:String x:Key="EngramEntry_CementMixer_C">水泥搅拌机</sys:String>
|
||
<sys:String x:Key="EngramEntry_CementRoof_C">水泥斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChainPipeStraight_C">铁链</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cigarette_C">香烟</sys:String>
|
||
<sys:String x:Key="EngramEntry_Clay_PP_C">黏土</sys:String>
|
||
<sys:String x:Key="EngramEntry_ConcreteCeiling_C">混凝土天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_ConcreteFoundation_C">混凝土地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_ConcretePillar_C">混凝土柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ConcreteRamp_C">混凝土斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_ConstructionTable_C">建造桌</sys:String>
|
||
<sys:String x:Key="EngramEntry_CookieDough_C">曲奇饼干</sys:String>
|
||
<sys:String x:Key="EngramEntry_CookingStation_C">烹饪台</sys:String>
|
||
<sys:String x:Key="EngramEntry_Cornstarch_C">玉米淀粉</sys:String>
|
||
<sys:String x:Key="EngramEntry_DeadfallTrap_C">坠落陷阱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Fabric_C">布</sys:String>
|
||
<sys:String x:Key="EngramEntry_Fence_C">木栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_FermentingBarrel_C">发酵桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Firewood_C">新鲜柴火</sys:String>
|
||
<sys:String x:Key="EngramEntry_FishBait_C">鱼饵</sys:String>
|
||
<sys:String x:Key="EngramEntry_FishTrap_C">捕鱼器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Flour_C">袋装面粉</sys:String>
|
||
<sys:String x:Key="EngramEntry_GeneralLantern_C">台灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_GlassCeiling_C">木材玻璃天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_GlassDoor_C">加固玻璃门</sys:String>
|
||
<sys:String x:Key="EngramEntry_GlassRoof_C">玻璃斜天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_GlassWindow_C">加固玻璃窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_GrapeJuice_C">葡萄汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gravy_C">肉汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Grindstone_C">磨刀石</sys:String>
|
||
<sys:String x:Key="EngramEntry_GroundCashew_C">地面腰果</sys:String>
|
||
<sys:String x:Key="EngramEntry_GroundSoybean_C">地面大豆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Handmill_C">手推磨</sys:String>
|
||
<sys:String x:Key="EngramEntry_HuntingKnife_C">石头猎刀</sys:String>
|
||
<sys:String x:Key="EngramEntry_Icing_C">糖霜</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialCookingPot_PP_C">工业大锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialGrill_C">工业烤箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_JuicePress_C">水果榨汁机</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_Amaberry_C">绿色果汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_Azulberry_C">蓝色果汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_MejoBerry_C">紫色果汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_Stimbull_C">黑色果只</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_Tintoberry_C">红色果汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Juice_Tomato_C">番茄汁</sys:String>
|
||
<sys:String x:Key="EngramEntry_Longbow_C">长弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberBench_C">木材工作台</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberCeiling_C">木制天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberChair_C">木椅</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberDoor_C">木门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberFloor_C">木制地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGlassDoorframe_C">木材玻璃门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGateLarge_C">木制恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGateway_C">木制恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Left_C">木制墙倾斜左</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Right_C">木制墙倾斜右</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGlassWindow_C">木窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberGlassWindowframe_C">木材玻璃窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberRamp_C">木制斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberRoof_C">木制倾斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberSlopedWall_Left_C">左斜木墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberSlopedWall_Right_C">右斜木墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberStation_C">木制站</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberTable_C">木桌</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberWall_C">木墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberWallWithDoor_C">木制门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberWallWithPane_C">木制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LumberWallWithWindow_C">木制窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Mailbox_C">APS信箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Malt_C">一杯麦芽</sys:String>
|
||
<sys:String x:Key="EngramEntry_MarketStall_C">市场摊位</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalHammer_C">金属锤</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalMachete_C">金属弯刀</sys:String>
|
||
<sys:String x:Key="EngramEntry_Milk_C">牛奶</sys:String>
|
||
<sys:String x:Key="EngramEntry_MinersCart_C">矿工箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_ModTable_C">模块桌子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ObsidianSpear_C">黑曜石矛</sys:String>
|
||
<sys:String x:Key="EngramEntry_ObsiPick_C">黑曜石镐</sys:String>
|
||
<sys:String x:Key="EngramEntry_OilTank_C">油罐</sys:String>
|
||
<sys:String x:Key="EngramEntry_PancakeBatter_C">煎饼面包</sys:String>
|
||
<sys:String x:Key="EngramEntry_Pitchfork_C">干草叉</sys:String>
|
||
<sys:String x:Key="EngramEntry_PizzaDough_C">披萨面团</sys:String>
|
||
<sys:String x:Key="EngramEntry_PontoonBridge_C">浮桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_PrimitiveGrill_C">原始烧烤架</sys:String>
|
||
<sys:String x:Key="EngramEntry_PrimitiveIndustrialForge_C">原始锻造</sys:String>
|
||
<sys:String x:Key="EngramEntry_PrimitivePistol_C">燧石火枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_PrimitiveRifle_C">滑膛枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_RawDough_C">新鲜面团</sys:String>
|
||
<sys:String x:Key="EngramEntry_RecurveBow_C">反曲弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_RowBoat_C">划艇</sys:String>
|
||
<sys:String x:Key="EngramEntry_Salt_C">盐</sys:String>
|
||
<sys:String x:Key="EngramEntry_SeedOil_C">有机油</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleHammock_C">简易吊床</sys:String>
|
||
<sys:String x:Key="EngramEntry_SimpleTeepee_C">帐篷</sys:String>
|
||
<sys:String x:Key="EngramEntry_Smokehouse_C">熏制屋</sys:String>
|
||
<sys:String x:Key="EngramEntry_SteelHandrail_C">钢栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_SteelPillar_C">钢柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneFence_Big_C">石制大栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneFence_Small_C">石制小栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_Safe_C">钢保险箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_SteelLocker_C">钢制储物柜</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_Firewood_C">木柴架</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_C">现代储物架</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_Hanging_C">现代挂架</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_PreservingHut_C">熏肉架</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_Weapon_C">武器架</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageShed_Wood_C">木头存储棚</sys:String>
|
||
<sys:String x:Key="EngramEntry_SugarJuice_C">鲜果汁桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TanningRack_C">制皮架</sys:String>
|
||
<sys:String x:Key="EngramEntry_TomatoSauce_C">番茄酱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TradingCrate_Bread_C">交易箱 (面包)</sys:String>
|
||
<sys:String x:Key="EngramEntry_TradingCrate_Eggs_C">交易箱 (蛋)</sys:String>
|
||
<sys:String x:Key="EngramEntry_TradingCrate_FruitsVeggies_C">交易箱 (水果蔬菜)</sys:String>
|
||
<sys:String x:Key="EngramEntry_TradingCrate_Small_C">交易箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TudorBar_C">都铎吧台</sys:String>
|
||
<sys:String x:Key="EngramEntry_TudorBar_L_C">都铎吧台 (L形)</sys:String>
|
||
<sys:String x:Key="EngramEntry_VikingAxe_C">维京斧</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTower_C">钢水塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterWell_PP_C">水井</sys:String>
|
||
<sys:String x:Key="EngramEntry_WellBucket_C">井桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Windmill_C">风车</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodHandrail_C">木栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodPlank_C">木板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Yurt_C">圆顶帐篷</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 印痕技能类 - 焦土 -->
|
||
<sys:String x:Key="EngramEntry_AdobeCeiling_C">焦土天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeCeilingDoorGiant_C">巨型焦土天窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeCeilingWithDoorWay_Giant_C">巨型焦土天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeCeilingWithTrapdoor_C">焦土天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeDoor_C">焦土门</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeFenceFoundation_C">焦土栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeFloor_C">焦土地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeGate_C">焦土恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeGate_Large_C">巨型焦土恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeGateway_C">焦土恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeGateway_Large_C">巨型焦土恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeLadder_C">焦土梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobePillar_C">焦土柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeRailing_C">焦土栅栏</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeRamp_C">焦土斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeRoof_C">焦土斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Left_C">焦土墙斜左</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Right_C">焦土墙斜右</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeStairs_C">焦土旋转楼梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeTrapdoor_C">焦土天窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWall_C">焦土墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_C">焦土门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_C">焦土窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_AdobeWindow_C">焦土窗</sys:String>
|
||
<sys:String x:Key="EngramEntry_Boomerang_C">回旋镖</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChainSaw_C">电锯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Clay_C">黏土</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClusterGrenade_C">集束手雷</sys:String>
|
||
<sys:String x:Key="EngramEntry_DesertClothBoots_C">沙漠靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_DesertClothGloves_C">沙漠手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_DesertClothGooglesHelmet_C">沙漠防风镜和帽子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DesertClothPants_C">沙漠裤子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DesertClothShirt_C">沙漠衣服</sys:String>
|
||
<sys:String x:Key="EngramEntry_FlameArrow_C">火焰箭</sys:String>
|
||
<sys:String x:Key="EngramEntry_Flamethrower_C">喷火器</sys:String>
|
||
<sys:String x:Key="EngramEntry_FlamethrowerAmmo_C">喷火器子弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_Mirror_C">镜子</sys:String>
|
||
<sys:String x:Key="EngramEntry_OilJar_C">油罐</sys:String>
|
||
<sys:String x:Key="EngramEntry_OilPump_C">油泵</sys:String>
|
||
<sys:String x:Key="EngramEntry_PreservingSalt_C">保护盐</sys:String>
|
||
<sys:String x:Key="EngramEntry_Propellant_C">推进剂</sys:String>
|
||
<sys:String x:Key="EngramEntry_RocketHommingAmmo_C">跟踪火箭弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Camelsaurus_C">鞍 - 驼峰兽</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Mantis_C">鞍 - 螳螂</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_Moth_C">鞍 - 沙蛾</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_RockGolem_C">鞍 - 岩石傀儡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Saddle_SpineyLizard_C">鞍 - 棘蜥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Tent_C">帐篷</sys:String>
|
||
<sys:String x:Key="EngramEntry_Vessel_C">罐子</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterWell_C">水井</sys:String>
|
||
<sys:String x:Key="EngramEntry_WeaponWhip_C">鞭子</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindTurbine_C">风力发电机</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 印痕技能类 - 畸变 -->
|
||
<sys:String x:Key="EngramEntry_BasiliskSaddle_C">鞍-毒蜥</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChargeBattery_C">蓄电池</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChargeLantern_C">探照灯枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_ClimbingPick_C">登山镐</sys:String>
|
||
<sys:String x:Key="EngramEntry_Fishbasket_C">鱼筐</sys:String>
|
||
<sys:String x:Key="EngramEntry_GasCollector_C">气体收集器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Glider_C">滑翔翼</sys:String>
|
||
<sys:String x:Key="EngramEntry_GlowStick_C">荧光棒</sys:String>
|
||
<sys:String x:Key="EngramEntry_HazardSuit_Boots_C">防护靴</sys:String>
|
||
<sys:String x:Key="EngramEntry_HazardSuit_Chest_C">防护上衣</sys:String>
|
||
<sys:String x:Key="EngramEntry_HazardSuit_Gloves_C">防护手套</sys:String>
|
||
<sys:String x:Key="EngramEntry_HazardSuit_Helmet_C">防护头盔</sys:String>
|
||
<sys:String x:Key="EngramEntry_HazardSuit_Pants_C">防护裤</sys:String>
|
||
<sys:String x:Key="EngramEntry_KarkinoSaddle_C">鞍-巨蟹</sys:String>
|
||
<sys:String x:Key="EngramEntry_MetalCliffPlatform_C">金属悬崖平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_Pliers_C">镊子</sys:String>
|
||
<sys:String x:Key="EngramEntry_PortableRopeLadder_C">便携式绳梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_RavagerSaddle_C">鞍-劫掠者</sys:String>
|
||
<sys:String x:Key="EngramEntry_RollratSaddle_C">鞍-翻滚鼠</sys:String>
|
||
<sys:String x:Key="EngramEntry_ShadowDrakeSaddle_C">鞍-岩龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_ShagRug_C">粗毛地毯</sys:String>
|
||
<sys:String x:Key="EngramEntry_StoneCliffPlatform_C">石制悬崖平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodElevator_Switch_C">木电梯顶部开关</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodElevator_Track_C">木电梯轨道</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Large_C">木制电梯平台 (大)</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Medium_C">木制电梯平台 (中)</sys:String>
|
||
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Small_C">木制电梯平台 (小)</sys:String>
|
||
<sys:String x:Key="EngramEntry_ZiplineAmmo_C">滑索锚具</sys:String>
|
||
<sys:String x:Key="EngramEntry_ZiplineMotor_C">滑索马达附件</sys:String>
|
||
|
||
<sys:String x:Key="EngramEntry_TekRockDrakeSaddle_C">泰克鞍-岩龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekSniper_C">泰克狙击枪</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - 灭绝 -->
|
||
<sys:String x:Key="EngramEntry_CryoFridge_C">低温冰箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_DinoLeash_C">恐龙电子项圈</sys:String>
|
||
<sys:String x:Key="EngramEntry_EmptyCryopod_C">空的低温舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_GachaSaddle_C">嘎查鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_GasBagsSaddle_C">气囊虫鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_IceJumperSaddle_C">玛纳加尔姆鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekBackpack_Cannon_C">机甲重炮模块 (机甲可部署重炮模块)</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekBackpack_Missiles_C">机甲火箭模块 (机甲可部署火箭模块)</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekBackpack_Shield_C">机甲护盾模块 (机甲可部署屏障模块)</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekCannonShell_C">加农炮弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekRocketPod_C">火箭弹仓</sys:String>
|
||
<sys:String x:Key="EngramEntry_MekSpawner_C">未组装的机甲</sys:String>
|
||
<sys:String x:Key="EngramEntry_OwlSaddle_C">雪鸮鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_RefinedElement_C">不稳定的能量元素</sys:String>
|
||
<sys:String x:Key="EngramEntry_RefinedShards_C">不稳定的元素碎片</sys:String>
|
||
<sys:String x:Key="EngramEntry_SpindlesSaddle_C">刺面龙鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageBox_Balloon_C">货运箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyBase_Large_C">大型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyBase_Medium_C">中型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyBase_Small_C">小型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyTool_C">标本工具</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能泰克类 - 灭绝 -->
|
||
<sys:String x:Key="EngramEntry_TekBridge_C">泰克桥梁</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekGravityGrenade_C">泰克重力手雷</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - 创世 (1)-->
|
||
<sys:String x:Key="EngramEntry_CherufeSaddle_C">鞍-岩喉龙</sys:String>
|
||
<sys:String x:Key="EngramEntry_GiantTurtleSaddle_C">鞍-巨龟平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_FishingNet_C">渔网</sys:String>
|
||
<sys:String x:Key="EngramEntry_OceanPlatformWood_C">木制海洋平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_OceanPlatformMetal_C">金属海洋平台</sys:String>
|
||
<sys:String x:Key="EngramEntry_PressurePlate_C">压力板</sys:String>
|
||
<sys:String x:Key="EngramEntry_MiningDrill_C">矿枪</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--# 印痕技能泰克类 - 创世(1) -->
|
||
<sys:String x:Key="EngramEntry_TekSpaceWhaleSaddle_C">鲲-泰克鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekClaws_C">泰克光刃</sys:String>
|
||
<sys:String x:Key="EngramEntry_CruiseMissile_C">巡航导弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekGrenadeLauncher_C">TEK 榴弹发射器</sys:String>
|
||
<sys:String x:Key="EngramEntry_HoverSkiff_C">未组装的TEK悬停艇</sys:String>
|
||
<sys:String x:Key="EngramEntry_JumpPad_C">泰克弹射板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekAlarm_C">泰克传感器</sys:String>
|
||
<sys:String x:Key="EngramEntry_ShoulderCannon_C">泰克肩炮</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--# 印痕技能泰克类 - 创世(2) -->
|
||
<sys:String x:Key="EngramEntry_TekHoverSail_C">泰克悬停帆</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekPistol_C">泰克相枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_AmmoBox_C">弹药箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBow_C">泰克弓</sys:String>
|
||
<sys:String x:Key="EngramEntry_SpaceDolphin_Saddle_C">虚空海豚星翼-鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_NetGun_Ammo_C">网状射弹</sys:String>
|
||
<sys:String x:Key="EngramEntry_Minigun_C">加特林机枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Milkglider_Saddle_C">鸭嘴飞鼠-鞍</sys:String>
|
||
<sys:String x:Key="EngramEntry_Canoe_C">皮划艇</sys:String>
|
||
<sys:String x:Key="EngramEntry_Boulder_Fire_C">一罐沥青</sys:String>
|
||
<sys:String x:Key="EngramEntry_EggIncubator_C">孵化器</sys:String>
|
||
<sys:String x:Key="EngramEntry_LoadoutMannequin_C">人体模型</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCanteen_C">泰克水壶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekSecuirtyConsole_C">泰克监视控制台</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCropPlot_C">泰克耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekExosuit_C">未组装的Exo-Mek机甲(做物品收物品)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - 瓦尔盖罗 -->
|
||
<sys:String x:Key="EngramEntry_Saddle_Deinonychus_C">鞍 - 恐爪龙</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--# 印痕技能 - 水晶岛 -->
|
||
<sys:String x:Key="EngramEntry_TropeSaddle_C">脊颌翼龙的鞍</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--# 印痕技能 - 迷失岛 -->
|
||
<sys:String x:Key="EngramEntry_Saddle_Amarga_C">阿马加龙鞍</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
<!--#endregion-->
|
||
|
||
<!--#region Items -->
|
||
|
||
<!--#区域项目类名称 -->
|
||
<sys:String x:Key="PrimalItem_BloodExtractor_C">抽血器</sys:String>
|
||
<sys:String x:Key="PrimalItem_Camera_C">照相机</sys:String>
|
||
<sys:String x:Key="PrimalItem_FishBasketFilled_C">鱼篓(填充)</sys:String>
|
||
<sys:String x:Key="PrimalItem_GasGrenade_C">烟雾弹</sys:String>
|
||
<sys:String x:Key="PrimalItem_Note_C">记事本</sys:String>
|
||
<sys:String x:Key="PrimalItem_PoisonGrenade_C">毒气手雷</sys:String>
|
||
<sys:String x:Key="PrimalItem_Pliers_C">钳子</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_BattleTartare_C">罗克韦尔食谱:战斗鞑靼</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_CalienSoup_C">罗克韦尔的食谱: 卡里安汤</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Dye_C">罗克韦尔的食谱: 染料配方</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_EnduroStew_C">罗克韦尔的食谱: 耐力炖汤</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_FocalChili_C">罗克韦尔的食谱: 辣椒炖汤</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_FriaCurry_C">罗克韦尔的食谱: 弗里亚咖喱</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_HealSoup_C">罗克韦尔食谱:医疗啤酒</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Jerky_C">罗克韦尔的食谱: 肉干</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_C">罗克韦尔的食谱: 基础蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Allo_C">罗克韦尔的食谱: 异特龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ankylo_C">罗克韦尔的食谱: 甲龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_archaeopteryx_C">罗克韦尔的食谱: 始祖鸟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Argentavis_C">罗克韦尔的食谱: 阿根廷巨鹰蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Baryonyx_C">罗克韦尔的食谱: 重爪龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Bronto_C">罗克韦尔的食谱: 雷龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carbonemys_C">罗克韦尔的食谱: 淡水碳龟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carno_C">罗克韦尔的食谱: 牛龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Compy_C">罗克韦尔的食谱: 美颌龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dilo_C">罗克韦尔的食谱: 双脊龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimetrodon_C">罗克韦尔的食谱: 异齿龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimorphodon_C">罗克韦尔的食谱: 双型齿翼龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Diplodocus_C">罗克韦尔的食谱: 梁龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dodo_C">罗克韦尔的食谱: 渡渡鸟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Gallimimus_C">罗克韦尔的食谱: 似鸡龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ichthyornis_C">罗克韦尔的食谱: 鱼鸟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Iguanodon_C">罗克韦尔的食谱: 禽龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kairuku_C">罗克韦尔的食谱: 远古企鹅蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kentrosaurus_C">罗克韦尔的食谱: 肯氏龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Lystro_C">罗克韦尔的食谱: 水龙兽蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalania_C">罗克韦尔的食谱: 古巨蜥蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalosaurus_C">罗克韦尔的食谱: 斑龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Microraptor_C">罗克韦尔的食谱: 小盗龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Moschops_C">罗克韦尔的食谱: 麝足兽蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Oviraptor_C">罗克韦尔的食谱: 窃蛋龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pachy_C">罗克韦尔的食谱: 肿头龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_PachyRhino_C">罗克韦尔的食谱: 厚鼻龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Parasaur_C">罗克韦尔的食谱: 副栉龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pegomastax_C">罗克韦尔的食谱: 双坚颌龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pela_C">罗克韦尔的食谱: 伪齿鸟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ptero_C">罗克韦尔的食谱: 无齿翼龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pulmono_C">罗克韦尔的食谱: 巨蝎蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Quetz_C">罗克韦尔的食谱: 风神翼龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Raptor_C">罗克韦尔的食谱: 迅猛龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Rex_C">罗克韦尔的食谱: 霸王龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Sarco_C">罗克韦尔的食谱: 帝鳄蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Spino_C">罗克韦尔的食谱: 棘背龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Stegosaurus_C">罗克韦尔的食谱: 剑龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Tapejara_C">罗克韦尔的食谱: 古神翼龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_TerrorBird_C">罗克韦尔的食谱: 骇鸟蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Therizino_C">罗克韦尔的食谱: 镰刀龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Titanoboa_C">罗克韦尔的食谱: 泰坦巨蟒蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Triceratops_C">罗克韦尔的食谱: 三角龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Troodon_C">罗克韦尔的食谱: 伤齿龙蛋饲料</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_LazarusChowder_C">罗克韦尔的食谱: 拉撒路炖汤</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_Measurements_C">罗克韦尔的食谱说明书</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_RespecSoup_C">罗克韦尔的食谱: 遗忘汤</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_ShadowSteak_C">罗克韦尔的食谱: 暗影牛排</sys:String>
|
||
<sys:String x:Key="PrimalItem_RecipeNote_StaminaSoup_C">罗克韦尔的食谱: 能量药水</sys:String>
|
||
<sys:String x:Key="PrimalItem_StartingNote_C">植入标本</sys:String>
|
||
<sys:String x:Key="PrimalItem_TekGrenade_C">泰克手榴弹</sys:String>
|
||
<sys:String x:Key="PrimalItem_TekRifle_C">泰克步枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponAlarmTrap_C">绊线报警陷阱</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponBola_C">流星锤</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponBow_C">弓</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponC4_C">C4 遥控器</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponCompass_C">指南针</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponCompoundBow_C">复合弓</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponCrossbow_C">十字弩</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponFishingRod_C">鱼竿</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponFlareGun_C">信号枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponGPS_C">GPS</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponGrenade_C">手雷</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponGun_C">简易手枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponHandcuffs_C">手铐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponHarpoon_C">鱼叉枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponLance_C">骑士长枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponLasso_C">套索</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMachinedPistol_C">制式手枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMachinedShotgun_C">泵动霰弹枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMachinedSniper_C">制式狙击步枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMagnifyingGlass_C">放大镜</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMetalHatchet_C">金属斧头</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMetalPick_C">金属镐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponOneShotRifle_C">长管步枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPaintbrush_C">刷子</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPike_C">金属矛</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPoisonTrap_C">绊线麻醉陷阱</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponProd_C">电击棒</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponRifle_C">突击步枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponRocketLauncher_C">火箭筒</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponScissors_C">剪刀</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponShotgun_C">霰弹枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSickle_C">金属镰刀</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSlingshot_C">弹弓</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSpear_C">长矛</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSprayPaint_C">喷漆枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSpyglass_C">望远镜</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponStoneClub_C">木棍</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponStoneHatchet_C">石斧</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponStonePick_C">石镐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSword_C">剑</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekSword_C">泰克剑</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTorch_C">火把</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTransGPS_C">追踪器</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTripwireC4_C">简易爆炸装置</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_AdvancedBullet_C">高级子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_AdvancedRifleBullet_C">高级步枪子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_AdvancedSniperBullet_C">高级狙击枪子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_AggroTranqDart_C">信息素镖</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_C">火焰箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowStone_C">石箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowTranq_C">麻醉箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_BallistaArrow_C">流星锤</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_Boulder_C">投石炮塔子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_CannonBall_C">大炮炮弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ChainBola_C">链条炮弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_CompoundBowArrow_C">金属箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_GrapplingHook_C">抓钩</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_RefinedTranqDart_C">强效麻醉镖</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_Rocket_C">火箭弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_SimpleBullet_C">简易子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_SimpleRifleBullet_C">简易步枪子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_SimpleShotgunBullet_C">简易霰弹枪子弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_TranqDart_C">麻醉镖</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_TranqSpearBolt_C">鱼叉麻醉弹药</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_AlloSaddle_C">异特龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_AnkyloSaddle_C">甲龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ArgentavisSaddle_C">阿根廷巨鹰鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ArthroSaddle_C">古马陆鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_BaryonyxSaddle_C">重爪龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_BasiloSaddle_C">龙王鲸鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_BeaverSaddle_C">巨河狸鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CarnoSaddle_C">牛龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChalicoSaddle_C">砂犷兽鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChitinBoots_C">甲壳靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChitinGloves_C">甲壳手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChitinHelmet_C">甲壳头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChitinPants_C">甲壳裤子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ChitinShirt_C">甲壳衣服</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ClothBoots_C">布靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ClothGloves_C">布手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ClothHelmet_C">布帽子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ClothPants_C">布裤子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ClothShirt_C">布衣服</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DaeodonSaddle_C">凶齿豨鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DiplodocusSaddle_C">梁龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DireBearSaddle_C">恐熊鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DoedSaddle_C">星尾兽鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DolphinSaddle_C">鱼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DunkleosteusSaddle_C">邓氏鱼鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_EquusSaddle_C">庞马鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_FurBoots_C">毛皮靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_FurGloves_C">毛皮手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_FurHelmet_C">毛皮帽</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_FurPants_C">毛皮护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_FurShirt_C">毛皮胸甲</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_Gallimimus_C">似鸡龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GasMask_C">防毒面具</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GhillieBoots_C">吉利靴子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GhillieGloves_C">吉利护手</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GhillieHelmet_C">吉利面具</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GhilliePants_C">吉利护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GhillieShirt_C">吉利胸甲</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GigantSaddle_C">南方巨兽龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HideBoots_C">兽皮靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HideGloves_C">兽皮手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HideHelmet_C">兽皮帽</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HideHelmetAlt_C">猎人帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HidePants_C">兽皮裤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HideShirt_C">兽皮衣</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HyaenodonSaddle_C">鬣齿兽(鞍)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_IguanodonSaddle_C">禽龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_KaprosuchusSaddle_C">猪鳄鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MammothSaddle_C">猛犸象鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MantaSaddle_C">蝠鲼鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MegalaniaSaddle_C">古巨蜥鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_C">巨齿鲨鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_Tek_C">泰克巨齿鲨鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MegalosaurusSaddle_C">斑龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MegatheriumSaddle_C">大地懒鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalBoots_C">防弹靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalGloves_C">防弹手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalHelmet_C">防弹头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalPants_C">防弹护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalShield_C">金属盾</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MetalShirt_C">防弹胸甲</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MinersHelmet_C">矿工头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MosaSaddle_C">沧龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Platform_C">沧龙平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Tek_C">沧龙泰克鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_NightVisionGoggles_C">夜视镜</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PachySaddle_C">肿头龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PachyrhinoSaddle_C">厚鼻龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_Paracer_Saddle_C">巨犀鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ParacerSaddle_Platform_C">巨犀平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ParaSaddle_C">副栉龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ParaSaddle_Launch_C">方舟副栉龙开拓者鞍皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PelaSaddle_C">伪齿鸟鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PhiomiaSaddle_C">渐新象鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PlesiaSaddle_C">蛇颈龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PlesiSaddle_Platform_C">蛇颈龙平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ProcoptodonSaddle_C">巨型袋鼠鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_PteroSaddle_C">无齿翼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_C">风神翼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_Platform_C">风神翼龙平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RaptorSaddle_C">迅猛龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RexSaddle_C">霸王龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RexSaddle_StompedGlasses_C">霸王龙眼镜皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RexSaddle_Tek_C">泰克霸王龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RhinoSaddle_C">披毛犀鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RiotBoots_C">防暴靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RiotGloves_C">防暴手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RiotHelmet_C">防暴头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RiotPants_C">防暴护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RiotShirt_C">防暴胸甲</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SaberSaddle_C">剑齿虎鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SarcoSaddle_C">帝鳄鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SauroSaddle_C">雷龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SauroSaddle_Platform_C">雷龙平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ScorpionSaddle_C">巨蝎鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ScubaBoots_Flippers_C">潜水鳍脚</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ScubaHelmet_Goggles_C">潜水面罩</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ScubaPants_C">潜水护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ScubaShirt_SuitWithTank_C">潜水氧气罐</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ShieldTek_C">泰克盾</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpiderSaddle_C">蜘蛛鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpinoSaddle_C">棘背龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_StagSaddle_C">大角鹿鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_StegoSaddle_C">剑龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TapejaraSaddle_C">古神翼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_Tapejara_Tek_C">泰克古神翼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TekBoots_C">泰克靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TekGloves_C">泰克手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TekHelmet_C">泰克头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TekPants_C">泰克护腿</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TekShirt_C">泰克胸甲</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TerrorBirdSaddle_C">恐鸟鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TherizinosaurusSaddle_C">镰刀龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ThylacoSaddle_C">袋狮鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TitanSaddle_Platform_C">泰坦龙平台鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ToadSaddle_C">魔鬼蛙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TransparentRiotShield_C">防暴盾</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TrikeSaddle_C">三角龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TurtleSaddle_C">淡水炭龟鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_TusoSaddle_C">托斯特巨鱿鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_WoodShield_C">木头盾牌</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_YutySaddle_C">羽王龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_01_C">上古神器猎手</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_02_C">上古神器团结</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_03_C">上古神器稳重</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_04_C">上古神器狡诈</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_05_C">上古神器智慧</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_06_C">上古神器天主</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_07_C">上古神器吞噬</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_08_C">上古神器免疫</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_09_C">上古神器强壮</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_11_C">上古神器狡诈(新)</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_12_C">上古神器残暴</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactAB_C">上古神器之深渊</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactAB_2_C">上古神器之暗影</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactAB_3_C">上古神器之潜行</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactAB_4_C">上古神器之失落</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactSE_01_C">上古神器卫士</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactSE_02_C">上古神器岩壁</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactSE_03_C">上古神器灭世</sys:String>
|
||
<sys:String x:Key="PrimalItemC4Ammo_C">C4炸药</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BeerJar_C">啤酒罐</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BeerJarAlt_C">啤酒罐 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Amarberry_C">黄色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">蓝色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">紫色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Narcoberry_C">黑色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Stimberry_C">白色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Berry_Tintoberry_C">红色浆果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BloodPack_C">血包</sys:String>
|
||
<sys:String x:Key="PrimalItem_BossTribute1_C">生成育母蜘蛛传送门</sys:String>
|
||
<sys:String x:Key="PrimalItem_BossTribute3_C">生成喷火龙传送门</sys:String>
|
||
<sys:String x:Key="PrimalItem_BossTribute2_C">生成大金刚传送门</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BugRepellant_C">驱虫剂</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CactusBuffSoup_C">仙人掌汁液</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CanteenCraftable_C">水壶 (空)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CanteenRefill_C">水壶 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedLambChop_C">熟羊肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedMeat_C">熟肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Fish_C">熟鱼肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Jerky_C">熟肉干</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_C">优质熟大腿肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Fish_C">优质熟鱼肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Jerky_C">优质熟肉干</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CureLow_C">次级解药</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_DinoPoopLarge_C">巨型动物粪便</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_DinoPoopMassive_C">大型动物粪便</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_DinoPoopMedium_C">中型动物粪便</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_DinoPoopSmall_C">小型动物粪便</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Allo_C">异特龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Ankylo_C">甲龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Archa_C">始祖鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Argent_C">阿根廷巨鹰蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Baryonyx_C">重爪龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Boa_C">泰坦巨蟒蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Bronto_C">雷龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Carno_C">牛龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Compy_C">美颌龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Dilo_C">双脊龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Dimetrodon_C">异齿龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Dimorph_C">双齿翼龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Diplo_C">梁龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Dodo_C">渡渡鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Galli_C">似鸡龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Gigant_C">南方巨兽龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_C">黄昏鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_Golden_C">黄昏鸟金色蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Ichthyornis_C">鱼鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Iguanodon_C">禽龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Kairuku_C">远古企鹅蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Kaprosuchus_C">猪鳄蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Kentro_C">肯氏龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Lystro_C">水龙兽蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Megalania_C">古巨蜥蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Megalosaurus_C">斑龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MicroRaptor_C">小盗龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Moschops_C">麝足兽蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Oviraptor_C">窃蛋龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Pachy_C">肿头龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Pachyrhino_C">厚鼻龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Para_C">副栉龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Para_Bionic_C">泰克副栉龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Pegomastax_C">双坚颌龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Pela_C">伪齿鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Ptero_C">无齿翼龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_C">风神翼龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_Bionic_C">泰克风神翼龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_C">迅猛龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_Bionic_C">泰克迅猛龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_C">霸王龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_Bionic_C">泰克霸王龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Sarco_C">帝王鳄蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Scorpion_C">巨蝎蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Spider_C">蜘蛛蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Spino_C">棘龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_C">剑龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_Bionic_C">泰克剑龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Tapejara_C">古神翼龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Terrorbird_C">恐鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Therizino_C">镰刀龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_C">三角龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Troodon_C">伤齿龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Turtle_C">淡水炭龟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Yuty_C">羽王龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Compost_C">肥料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_HealSoup_C">医疗补酒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Honey_C">蜂蜜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_HumanPoop_C">人类粪便</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_IcedCanteen_C">冰水壶 (空)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_IcedCanteenRefill_C">冰水壶 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_IcedWaterJar_C">冰水瓶 (空)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_IcedWaterJarRefill_C">冰水瓶 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_JellyVenom_C">生物毒素</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_C">普通饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_C">基础饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_C">简单饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_C">上等饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_C">特殊饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_C">非凡饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Allo_C">饲料 (异特龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_AnkyloEgg_C">饲料 (甲龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_ArchaEgg_C">饲料 (始祖鸟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_ArgentEgg_C">饲料 (阿根廷巨鹰蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_BaryonyxEgg_C">饲料 (重爪龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_BoaEgg_C">饲料 (泰坦巨蟒蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_CarnoEgg_C">饲料 (牛龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Compy_C">饲料(美颌龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_DiloEgg_C">饲料 (双脊龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_DimetroEgg_C">饲料 (异齿龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_DimorphEgg_C">饲料 (双齿翼龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_DiploEgg_C">饲料 (梁龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_DodoEgg_C">饲料 (渡渡鸟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_GalliEgg_C">饲料 (似鸡龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_KairukuEgg_C">饲料 (远古企鹅蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_KaproEgg_C">饲料 (猪鳄蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_KentroEgg_C">饲料 (肯氏龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_LystroEgg_C">饲料 (水龙兽蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Megalania_C">饲料 (古巨蜥蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_MegalosaurusEgg_C">饲料 (巨齿龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_MicroraptorEgg_C">饲料 (小盗龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_MoschopsEgg_C">饲料 (麝足獸蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_OviraptorEgg_C">饲料 (窃蛋龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyEgg_C">饲料 (肿头龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyRhinoEgg_C">饲料 (厚鼻龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_ParaEgg_C">饲料 (副栉龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_PegomastaxEgg_C">饲料(双坚颌龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Pela_C">饲料 (伪齿鸟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_PteroEgg_C">饲料 (无齿翼龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_QuetzEgg_C">饲料 (风神翼龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_RaptorEgg_C">饲料 (迅猛龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_RexEgg_C">饲料 (霸王龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_SarcoEgg_C">饲料 (帝王鳄蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_SauroEgg_C">饲料 (雷龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_ScorpionEgg_C">饲料 (巨蝎蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_SpiderEgg_C">饲料 (蜘蛛蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_SpinoEgg_C">饲料(脊背龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_StegoEgg_C">饲料 (剑龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TapejaraEgg_C">饲料 (古神翼龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TerrorbirdEgg_C">饲料 (恐鸟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TherizinoEgg_C">饲料 (镰刀龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TrikeEgg_C">饲料 (三角龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TroodonEgg_C">饲料(伤齿龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_TurtleEgg_C">饲料 (淡水炭龟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Narcotic_C">麻醉药</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_RawMeat_C">生肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_RawMeat_Fish_C">生鱼肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_RawMutton_C">生羊肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_C">优质生肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_Fish_C">优质生鱼肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Amarberry_C">黄色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Azulberry_C">蓝色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Citronal_C">柠檬种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_DefensePlant_C">食人花 X 种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Longrass_C">玉米种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Mejoberry_C">紫色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Narcoberry_C">黑色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Rockarrot_C">胡萝卜种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Savoroot_C">土豆种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Stimberry_C">白色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Tintoberry_C">红色浆果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_BattleTartare_C">战斗鞑靼</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_CalienSoup_C">卡琳汤</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_EnduroStew_C">复古炖肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_FocalChili_C">焦红辣椒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_FriaCurry_C">弗里亚咖喱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_LazarusChowder_C">拉撒路杂烩</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_ShadowSteak_C">暗影煎牛排</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_SpoiledMeat_C">腐肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_StaminaSoup_C">能量补酒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Stimulant_C">兴奋剂</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_SweetVeggieCake_C">蔬菜甜蛋糕</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_TheHorn_C">启蒙之汤</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Evil_C">表情 - 邪恶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Heart_C">表情解锁 - 心</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Snowball_C">表情解锁 - 雪球</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Turkey_C">表情解锁 - 火鸡</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_CurlyBeard_C">表情 解锁 - 脏辫胡须</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Dreadbeard_C">表情解锁 - 罗曼蒂克</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Goatee_C">表情解锁 - 山羊胡子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Moustache_C">表情解锁 - 小胡子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_MuttonChops_C">表情解锁 - 羊排</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_VikingBeard_C">表情解锁 - 维京胡子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Afro_C">头发解锁 - 爆炸头</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Braids_C">头发解锁 - 发辫</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Dreadlocks_C">头发解锁 - 脏辫</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Mohawk_C">头发解锁 - 莫西干头</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Ponytail_C">头发解锁 - 马尾辫</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Viking_C">头发解锁 - 维京</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Facial_Romantic_C">表情解锁 - 火鸡</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Head_Romantic_C">头发解锁 - 罗曼蒂克</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Citronal_C">柠檬</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Longrass_C">玉米</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Rockarrot_C">胡萝卜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Savoroot_C">土豆</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_WaterJarCraftable_C">水瓶 (空)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_WaterJarRefill_C">水瓶 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_WaterskinCraftable_C">水袋 (空)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_WaterskinRefill_C">水袋 (满)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_WyvernMilk_C">双足飞龙奶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumableBuff_Parachute_C">降落伞</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumableMiracleGro_C">稀土肥料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumableRespecSoup_C">遗忘汤</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumableSoap_C">肥皂</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BionicGigant_C">南巨仿生皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BionicRex_C">霸王龙仿生皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_Brachiosaurus_C">腕龙(雷龙皮肤)</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneCarno_C">食肉牛龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneGigant_C">南方巨兽龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneJerboa_C">跳鼠骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneQuetz_C">风神翼龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneRaptor_C">迅猛龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneRex_C">霸王龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneSauro_C">雷龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneStego_C">剑龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneTrike_C">三角龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_BoneWyvern_C">双足飞龙骨架服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_ProcopBunny_C">巨型短面袋鼠兔子服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_ReindeerStag_C">大角鹿驯鹿服装</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_Stygimoloch_C">冥河龙(肿头龙皮肤)</sys:String>
|
||
<sys:String x:Key="PrimalItemCostume_Styracosaurus_C">戟龙(三角龙皮肤)</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_ActuallyMagenta_C">洋红色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Black_C">黑色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Blue_C">蓝色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Brick_C">砖色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Brown_C">棕色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Cantaloupe_C">哈密瓜色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Cyan_C">蓝绿色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Forest_C">森林色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Green_C">绿色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Magenta_C">品红色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Mud_C">泥色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Navy_C">深蓝色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Olive_C">橄榄色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Orange_C">橙色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Parchment_C">羊皮纸色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Pink_C">粉红色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Purple_C">紫色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Red_C">红色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Royalty_C">皇家色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Silver_C">银色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Sky_C">天空色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Slate_C">石板色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Tan_C">棕褐色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Tangerine_C">橘子色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_White_C">白色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemDye_Yellow_C">黄色染料</sys:String>
|
||
<sys:String x:Key="PrimalItemMotorboat_C">汽艇</sys:String>
|
||
<sys:String x:Key="PrimalItemRadio_C">无线电</sys:String>
|
||
<sys:String x:Key="PrimalItemRaft_C">木筏</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_AmmoniteBlood_C">菊石胆汁</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_AnglerGel_C">鮟鱇鱼油</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Allo_C">异特龙脑</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaCarno_C">精英牛龙手臂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaLeeds_C">精英利兹鱼脂肪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMegalodon_C">精英巨齿鲨翅</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMosasaur_C">精英沧龙牙</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRaptor_C">精英迅猛龙爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRex_C">精英霸王龙牙</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaTuso_C">精英托斯特巨鱿眼</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Argentavis_C">阿根廷巨鹰爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilo_C">龙王鲸鲸脂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Boa_C">泰坦巨蟒毒液</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Giga_C">南方巨兽龙心脏</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalania_C">古巨蜥毒液</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalodon_C">巨齿鲨齿</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Rex_C">霸王龙手臂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Sarco_C">帝鳄皮</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Sauro_C">恐龙脚椎骨</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Spino_C">棘背龙的帆</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Theriz_C">镰刀龙爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Thylaco_C">袋狮钩爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Tuso_C">托斯特巨鱿属触手</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Yuty_C">羽王龙肺</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ARKBone_C">恐龙遗骨</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Beer_C">啤酒的液体</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_BlackPearl_C">黑珍珠</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Charcoal_C">木炭</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Chitin_C">甲壳素</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ChitinOrKeratin_C">甲壳素/角质</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ChitinPaste_C">水泥浆</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Crystal_C">水晶</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Electronics_C">电路板</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Element_C">能量元素</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementPowerNode_C">元素(特制)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementShard_C">能量元素碎片</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Fibers_C">纤维</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Flint_C">燧石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gasoline_C">汽油</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gasoline_GasCrafted_C">汽油(气体制作)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gunpowder_C">火药</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Hair_C">人类毛发</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Hide_C">兽皮</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Horn_C">披毛犀牛角</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Keratin_C">角质</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_LeechBlood_C">水蛭血</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Metal_C">金属</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_MetalIngot_C">金属锭</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Obsidian_C">黑曜石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Oil_C">石油</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Pelt_C">毛皮</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_PeltOrHair_C">毛皮或毛发</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Polymer_C">聚合物</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Polymer_Organic_C">有机聚合物</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RareFlower_C">稀有花朵</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RareMushroom_C">稀有蘑菇</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Sap_C">树脂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Silicon_C">含硅珍珠</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SnailPaste_C">玛瑙螺分泌物</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Sparkpowder_C">引火粉</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SquidOil_C">油(托斯特巨鱿)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Stone_C">石头</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SubstrateAbsorbent_C">吸附剂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Thatch_C">茅草</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Wood_C">木头</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Wool_C">羊毛</sys:String>
|
||
<sys:String x:Key="PrimalItemResourceGeneric_Curing_C">水蛭血液或角</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_AberrationHelmet_C">畸变头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_AberrationSword_C">畸变剑皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_BirthdayPants_C">生日礼服裤子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_BirthdayShirt_C">生日礼服上衣皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_BoneHelmet_C">霸王龙骨头帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_BunnyHat_C">兔耳朵皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CandyClub_C">拐杖糖俱乐部皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CaptainsHat_C">船长帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Chili_C">辣椒头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ClownMask_C">小丑面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CorruptedBoots_C">腐化靴子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CorruptedGloves_C">腐化手套皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CorruptedHelmet_C">腐化头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CorruptedPants_C">腐化裤子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CorruptedShirt_C">腐化上衣皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DiloMask_C">双脊龙帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoBunnyHat_C">恐龙兔耳朵皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoChickHat_C">恐龙复活节小鸡帽的皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoCute_C">可爱的恐龙头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoEasterEggHat_C">恐龙复活节彩蛋帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoPartyHat_C">恐龙派对帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoSantaHat_C">恐龙圣诞老人帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoSpecs_C">恐龙眼镜皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DinoWitchHat_C">恐龙女巫帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DodorexMask_C">渡渡霸王龙面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_DodowyvernHat_C">渡渡飞龙面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_EasterChick_C">复活节小鸡帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_EasterEggHat_C">复活节彩蛋帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ExplorerHat_C">猎人帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FlaregunFireworks_C">烟花信号枪皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Glasses_C">傻瓜眼镜皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticoreBoots_C">狮身蝎尾兽靴子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticoreGloves_C">狮身蝎尾兽手套皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticoreHelmet_C">狮身蝎尾兽帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticorePants_C">狮身蝎尾兽裤子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticoreShield_C">狮身蝎尾兽盾牌皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ManticoreShirt_C">狮身蝎尾兽衣服皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_OtterMask_C">水獭面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_PartyHat_C">派对帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_PugMask_C">灯泡犬面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ReaperHelmet_C">死神头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_RocketLauncherFireworks_C">烟花火箭发射器皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_SantaHat_C">圣诞老人帽子皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ScarySkull_C">头骨头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ScorchedSpear_C">焦土长矛皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_ScorchedSword_C">焦土剑皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TopHat_C">绅士礼帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TorchScorched_C">焦土火把皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TorchSparkler_C">满天星火把皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_C">三角龙骨头头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TurkeyHat_C">首领帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_VampireEyes_C">吸血鬼眼睛皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_WerewolfHat_C">狼人面具皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_WitchHat_C">女巫帽皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_WyvernGloves_C">飞龙手套皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AirConditioner_C">空调</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AnvilBench_C">铁匠台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BearTrap_C">捕兽夹</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BearTrap_Large_C">大型捕兽夹</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Bed_Modern_C">双层床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Bed_Simple_C">简易床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Bed_Tek_C">泰克睡眠舱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BeeHive_C">蜂巢</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BeerBarrel_C">啤酒桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BirthdayCake_C">生日蛋糕</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Bookshelf_C">书架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Campfire_C">篝火</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cannon_C">大炮</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChemBench_C">化学工作台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChristmasTree_C">圣诞树</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CompostBin_C">堆肥箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CookingPot_C">烹饪锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlot_Large_C">大型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlot_Medium_C">中型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlot_Small_C">小型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_EasterEgg_C">兔子蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformLarge_C">大型电梯平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformSmall_C">小型电梯平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatfromMedium_C">中型电梯平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorTrackBase_C">电梯轨道</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Fabricator_C">机床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FeedingTrough_C">饲料槽</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Fireplace_C">壁炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FishBasket_C">捕鱼篓</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_C">双面旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Dragon_C">喷火龙旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Gorilla_C">大金刚旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Single_C">单面旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Spider_C">育母蜘蛛旗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Forge_C">精炼炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_Gravestone_C">墓碑</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_WoodBench_C">木制长凳</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_WoodChair_C">木制椅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_WoodTable_C">木制桌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseCeiling_C">温室天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseDoor_C">温室门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseRoof_C">温室斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_C">温室墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Left_C">温室墙倾斜左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Right_C">温室墙倾斜右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseWallWithDoor_C">温室门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GreenhouseWindow_C">温室窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Grill_C">工业烤箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Grinder_C">工业研磨机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_HeavyTurret_C">重型自动炮台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_HW_Grave_C">被盗的墓碑</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IceBox_C">冰箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_C">工业大锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialForge_C">工业熔炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Keypad_C">遥控面板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Lamppost_C">照明灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LamppostOmni_C">全向电灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalCatwalk_C">金属栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalCeiling_C">金属天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoor_C">金属天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C">巨型金属天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalDoor_C">金属门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalFenceFoundation_C">金属栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalFloor_C">金属地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalGate_C">金属恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalGate_Large_C">金属巨兽门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalGateframe_C">金属恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalGateframe_Large_C">金属巨兽门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalLadder_C">金属楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPillar_C">金属柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeIncline_C">金属管 - 倾斜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeIntake_C">金属管 - 进水</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeIntersection_C">金属管 - 十字</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeStraight_C">金属管 - 水平</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeTap_C">金属管 - 水龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalPipeVertical_C">金属管 - 垂直</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalRailing_C">金属栅栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalRamp_C">金属斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalRoof_C">金属斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalSign_C">金属标识牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalSign_Large_C">金属广告牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalSign_Wall_C">金属标识牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalSpikeWall_C">金属拒马</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalStairs_C">金属楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalTrapdoor_C">金属天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalTrapdoorGiant_C">巨型金属天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWall_C">金属墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Left_C">金属墙倾斜左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Right_C">金属墙倾斜右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWallWithDoor_C">金属门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWallWithWindow_C">金属窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalWindow_C">金属窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MortarAndPestle_C">研磨器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PaintingCanvas_C">画布</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerCableIncline_C">电线 - 倾斜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerCableIntersection_C">电线 - 十字</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerCableStraight_C">电线 - 水平</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerCableVertical_C">电线 - 垂直</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerGenerator_C">发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PowerOutlet_C">插座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PreservingBin_C">储藏箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Pumpkin_C">南瓜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_RopeLadder_C">绳梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Scarecrow_C">稻草人</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SeaMine_C">自导水雷</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SleepingBag_Hide_C">睡袋</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Snowman_C">雪人</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StandingTorch_C">立式火把</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Stocking_C">圣诞袜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneCeiling_C">石制天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneCeilingDoorGiant_C">石制巨型门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoor_C">石制天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C">巨型石制天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneDoor_C">加固木门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneFenceFoundation_C">石质栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneFloor_C">石制地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneGate_C">石制恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneGateframe_C">石制恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneGateframe_Large_C">石制巨兽门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneGateLarge_C">石制巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePillar_C">石制柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeIncline_C">石制管 - 倾斜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeIntake_C">石制管 - 入口</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeIntersection_C">石制管 - 十字</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeStraight_C">石制管 - 直线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeTap_C">石制管 - 水龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StonePipeVertical_C">石制管 - 垂直</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneRailing_C">石头栅栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneRoof_C">石制倾斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneStairs_C">石制旋转楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneTrapdoor_C">石制加固天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWall_C">石制墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Left_C">石制倾斜墙左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Right_C">石制倾斜墙右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWallWithDoor_C">石制门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWallWithWindow_C">石制窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneWindow_C">加固石制窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_Huge_C">保险柜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_Large_C">大储物箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_Small_C">储物箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekCatwalk_C">泰克栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekCeiling_C">泰克天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekCeilingWithTrapdoor_C">泰克天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekCloningChamber_C">泰克克隆室</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekDoor_C">泰克门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekFenceFoundation_C">泰克栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekFloor_C">泰克地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekGate_C">泰克恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekGate_Large_C">泰克巨兽门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekGateframe_C">泰克恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekGateframe_Large_C">泰克巨兽门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekGenerator_C">泰克发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekLadder_C">泰克梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekLight_C">泰克灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekPillar_C">泰克柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekRailing_C">泰克栅栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekRamp_C">泰克斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekReplicator_C">泰克复制器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekRoof_C">泰克斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekShield_C">泰克力场护盾</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekStairs_C">泰克旋转楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekTeleporter_C">泰克传送器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekTransmitter_C">泰克传送器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekTrapdoor_C">泰克天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekTrough_C">泰克槽</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWall_C">泰克墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Left_C">泰克左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Right_C">泰克右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWallWithDoor_C">泰克门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWallWithWindow_C">泰克窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekWindow_C">泰克窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchCeiling_C">茅草天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchDoor_C">茅草门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchFloor_C">茅草地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchRoof_C">茅草斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchWall_C">茅草墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Left_C">茅草倾斜墙左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Right_C">茅草倾斜墙右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ThatchWallWithDoor_C">茅草门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Toilet_C">厕所</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TrainingDummy_C">训练假人</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TreePlatform_Metal_C">金属树屋平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TreePlatform_Wood_C">木制树屋平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TreeTap_C">树脂龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TrophyBase_C">奖杯底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TrophyWall_C">挂壁式奖杯底坐</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Turret_C">自动炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TurretBallista_C">投石器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TurretCatapult_C">弩炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TurretMinigun_C">机枪炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TurretRocket_C">火箭炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TurretTek_C">泰克炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_C">水下真空室</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_Moonpool_C">水下真空室月池</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WallTorch_C">挂壁式奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wardrums_C">战鼓</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WarMap_C">战争地图</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTank_C">水箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTankMetal_C">金属水箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodCage_C">木笼子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodCatwalk_C">木制栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodCeiling_C">木制天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodCeilingWithTrapdoor_C">木制天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodDoor_C">木制门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodFenceFoundation_C">木制栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodFloor_C">木制地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodGate_C">木制恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodGateframe_C">木制恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodLadder_C">木制梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodPillar_C">木制柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodRailing_C">木制栅栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodRamp_C">木制斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodRoof_C">木制倾斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodSign_C">木制标志牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodSign_Large_C">木制的广告牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodSign_Wall_C">木制标示牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodSpikeWall_C">木制拒马</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodStairs_C">木制旋转楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodTrapdoor_C">木制天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWall_C">木制墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Left_C">木制倾斜墙左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Right_C">木制倾斜墙右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWallWithDoor_C">木制门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWallWithWindow_C">木制窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodWindow_C">木制窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wreath_C">花环</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XmasLights_C">节日彩灯</sys:String>
|
||
<sys:String x:Key="PrimalItemTransGPSAmmo_C">节点追踪器</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_AlphaRex_C">精英霸王龙奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_ARKLogo_C">幸存者奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Broodmother_C">育母蜘蛛奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Broodmother_Alpha_C">育母蜘蛛奖杯(困难)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Broodmother_Beta_C">育母蜘蛛奖杯(中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Broodmother_Gamma_C">育母蜘蛛奖杯(简单)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Dragon_C">喷火龙奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Dragon_Alpha_C">喷火龙奖杯(困难)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Dragon_Beta_C">喷火龙奖杯(中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Dragon_Gamma_C">喷火龙奖杯(简单)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Gorilla_C">大金刚奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Gorilla_Alpha_C">大金刚奖杯(困难)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Gorilla_Beta_C">大金刚奖杯(中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Gorilla_Gamma_C">大金刚奖杯(简单)</sys:String>
|
||
<sys:String x:Key="PrimalItemWeaponAttachment_Flashlight_C">手电筒附件</sys:String>
|
||
<sys:String x:Key="PrimalItemWeaponAttachment_HoloScope_C">全息镜附件</sys:String>
|
||
<sys:String x:Key="PrimalItemWeaponAttachment_Laser_C">激光附件</sys:String>
|
||
<sys:String x:Key="PrimalItemWeaponAttachment_Scope_C">瞄准镜附件</sys:String>
|
||
<sys:String x:Key="PrimalItemWeaponAttachment_Silencer_C">消音器附件</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类的名称 - 焦土 -->
|
||
<sys:String x:Key="PrimalItem_ChainSaw_C">电锯</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeapFlamethrower_C">喷火器</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponBoomerang_C">回旋镖</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponClusterGrenade_C">集群手榴弹</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponOilJar_C">油罐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponWhip_C">鞭子</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_Flamethrower_C">喷火器弹药</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_RocketHomingMissile_C">跟踪火箭弹</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CamelsaurusSaddle_C">驼峰兽鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertClothBoots_C">沙漠服装鞋子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertClothGloves_C">沙漠服装手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertClothGogglesHelmet_C">防沙镜和帽子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertClothPants_C">沙漠服装裤子</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertClothShirt_C">沙漠服装上衣</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MantisSaddle_C">螳螂鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MothSaddle_C">沙蛾鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RockGolemSaddle_C">傀儡石头人鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpineyLizardPromoSaddle_C">方舟棘蜥鞍皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpineyLizardSaddle_C">棘蜥鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CactusSap_C">仙人掌汁液</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Camelsaurus_C">驼峰兽蛋(焦土地图)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Mantis_C">螳螂蛋 (焦土地图)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Moth_C">毒蛾蛋 (焦土地图)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_SpineyLizard_C">棘蜥蛋 (焦土地图)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Vulture_C">秃鹫蛋 (焦土地图)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Camelsaurus_C">饲料(驼峰兽蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Mantis_C">饲料 (螳螂蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Moth_C">饲料(飞蛾蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_SpineyLizard_C">饲料 (棘蜥蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Vulture_C">饲料 (秃鹫蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Fire_C">双足飞龙蛋 - 火</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C">双足飞龙蛋 - 电</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Poison_C">双足飞龙蛋 - 毒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesY_C">植物物种Y种子</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_FireWyvern_C">火爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_LightningWyvern_C">电爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_PoisonWyvern_C">毒爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Clay_C">粘土</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_KeratinSpike_C">死亡蠕虫角</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_PreservingSalt_C">防腐盐</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Propellant_C">推进剂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RawSalt_C">原盐</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Sand_C">沙</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Silk_C">蚕丝</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Sulfur_C">硫磺</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_C">焦土天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeCeilingDoorGiant_C">焦土巨型门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C">焦土巨型天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithTrapdoor_C">焦土天窗门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeDoor_C">焦土门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeFenceFoundation_C">焦土栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeFloor_C">焦土地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeFrameGate_C">焦土恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_C">焦土恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_Large_C">焦土巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeGateframe_Large_C">焦土巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeLader_C">焦土楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobePillar_C">焦土柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeRailing_C">焦土栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeRamp_C">焦土斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeRoof_C">焦土倾斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeStaircase_C">焦土旋转楼梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeTrapdoor_C">焦土天窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWall_C">焦土墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Left_C">焦土倾斜墙左</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Right_C">焦土倾斜墙右</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_C">焦土门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_C">焦土窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWindow_C">焦土窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Manticore_C">狮身蝎尾兽旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Mirror_C">镜子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_oilPump_C">油泵</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PlantSpeciesYTrap_C">植物Y种子 陷阱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tent_C">帐篷</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Vessel_C">盐罐</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterWell_C">水井</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindTurbine_C">风力发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_AlphaWorm_C">精英死亡蠕虫奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_AlphaWyvern_C">精英双足飞龙奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Manticore_C">狮身蝎尾兽奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Manticore_Alpha_C">狮身蝎尾兽奖杯 (困难)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Manticore_Beta_C">狮身蝎尾兽奖杯 (中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Manticore_Gamma_C">狮身蝎尾兽奖杯 (简单)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类的名称 - 原始 -->
|
||
<sys:String x:Key="PrimalItem_Mail_C">邮箱</sys:String>
|
||
<sys:String x:Key="PrimalItem_VikingAxe_C">维京战斧</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponBattleAxe_C">战斧</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponLongBow_C">长弓</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMetalHammer_C">金属锤</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMetalMachete_C">金属弯刀</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponObsidianSpear_C">黑曜石矛</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponObsiPick_C">黑曜石镐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPitchfork_C">干草叉</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPrimitivePistol_C">燧发枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponPrimitiveRifle_C">火枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponRecurveBow_C">反曲弓</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponSharpenedSword_C">锋利的剑</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponStoneHuntingKnife_C">石头猎刀</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponWoodenClub_C">木棒</sys:String>
|
||
<sys:String x:Key="PrimalItem_Weapon_Primitive_Spear_C">矛</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_PP_C">燃烧的箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowObsi_C">黑曜石箭</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowStone_Feathered_C">羽毛石箭</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Biscuit_C">饼干</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BiscuitBatter_C">饼干面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_BreadLoaf_C">面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Broth_C">肉汤</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CakeBatter_C">蛋糕面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Cigarette_C">香烟</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedBacon_C">熟培根</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedFillet_C">熟鱼片</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedMeat_SaltedJerky_C">腌牛肉干</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedPoultry_C">熟鸡肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_SaltedJerky_C">腌肉干</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CookedRibs_C">熟排骨</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Cookies_C">曲奇饼</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Cornstarch_C">玉米淀粉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_CuredBacon_C">腌腊肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Drink_Beer_C">小麦啤酒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Drink_Mead_C">蜂蜜酒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Drink_Wine_C">发酵的葡萄酒</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Bonemeal_C">骨粉肥料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_FreshAnimalFat_C">新鲜脂肪</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_FreshBacon_C">新鲜的肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_FreshFillet_C">新鲜鱼片</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_FreshPoultry_C">新鲜鸡肉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_FreshRibs_C">新鲜的排骨</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Gravy_C">肉汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Honey_PP_C">蜂蜜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_HoneyLoaf_C">烤蜂蜜面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Icing_C">糖霜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_Cake_C">蛋糕</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_ChickenRice_C">鸡肉和米饭</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_FilletBread_C">鱼片和面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_Pizza_C">比萨</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_PrimeSalad_C">素沙拉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Meal_Salad_C">沙拉</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Old_CookedFillet_C">焦熟鱼片</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Pancake_C">薄煎饼</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_PancakeBatter_C">煎饼面包</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Preserves_Armarberry_C">黄色果酱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Preserves_Azulberry_C">蓝色果酱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Preserves_Mejoberry_C">紫色果酱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Preserves_Tintoberry_C">红色果酱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_SeaBucketCraftable_C">水壶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Barley_C">大麦种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Cashew_C">腰果种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Coffee_C">咖啡种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Grape_C">葡萄种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Lettuce_C">卷心菜种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Rice_C">水稻种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Sorghum_C">高粱种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Soybean_C">大豆种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Spinach_C">菠菜种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Sugar_C">甘蔗种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Tea_C">山茶(茶叶)种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Tobacco_C">烟草种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Tomato_C">番茄种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_Wheat_C">小麦种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Armarberry_C">绿色果汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Azulberry_C">蓝色果汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Mejoberry_C">紫色果汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Stimbull_C">耐力果汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tintoberry_C">红色浆果汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tomato_C">番茄汁</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_CoffeeDrink_C">一杯咖啡</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_TeaDrink_C">一杯茶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Sugar_C">蔗糖</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Syrup_C">高粱糖浆</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_TomatoSauce_C">番茄酱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Barley_C">新鲜的大麦</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Coffee_C">新鲜咖啡豆</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_CookedRice_C">熟大米</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTea_C">干茶袋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTobacco_C">干烟草</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedWheat_C">烘干小麦</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshCashew_C">腰果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshLettuce_C">白菜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshRice_C">新鲜大米</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Grape_C">葡萄</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundCashew_C">地面腰果</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundSoybean_C">地面大豆</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Sorghum_C">新鲜高粱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Soybean_C">大豆</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Spinach_C">新鲜菠菜</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Sugar_C">新鲜糖块</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Tea_C">新鲜茶叶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Tobacco_C">新鲜烟叶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Tomato_C">番茄</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Veggie_Wheat_C">新鲜小麦</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Beeswax_C">蜂蜡</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Brick_C">砖</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Carbon_C">碳</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CarnivoreBait_C">陷阱诱饵</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CashewMilk_C">腰果奶</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Cement_C">新鲜水泥</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Clay_PP_C">黏土</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Claystone_C">黏土岩</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Coal_PP_C">煤炭</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CookieDough_C">曲奇饼干</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Copper_C">铜</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Dough_C">新鲜面团</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_DriedBarley_C">干大麦</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_DriedFirewood_C">干柴火</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_DroneBee_C">雄峰</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Fabric_C">布</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Feathers_C">羽毛</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_FishBAit_C">鱼饵</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Flour_C">袋装面粉</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_FreshFirewood_C">新鲜木柴</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Glass_C">玻璃</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_GrapeJuice_C">葡萄汁</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Latex_C">液体乳胶</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Leather_C">皮衣</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Limestone_C">石灰岩</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Lumber_C">木板</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Malt_C">麦芽杯</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_PizzaDough_C">披萨面团</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ProcessedOil_Animal_C">有机油</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ProcessedOil_Seed_C">有机油</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_QueenBee_C">蜜蜂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Rubber_C">树胶</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Salt_C">精制盐</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SoyMilk_C">豆浆</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SteelIngot_C">金属锭</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Stone_Magnetite_C">石磁铁矿</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_SugarJuice_C">鲜糖汁桶</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Tofu_C">豆腐</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Veggie_Rice_Dry_C">干大米</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_WorkerBee_C">工蜂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Yeast_C">天然酵母</sys:String>
|
||
<sys:String x:Key="PrimalItemRowBoat_C">小船</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_PP_C">黏土天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeFloor_PP_C">黏土地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_PP_C">黏土门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_PP_C">黏土窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdobeWall_PP_C">黏土墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AdvancedWorkbench_C">高级工作台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AlchemyTable_C">炼金桌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ArrowWoodSign_C">木头箭头标志牌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BakersOven_C">烤箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BarrelFermenting_C">发酵桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Barrel_Gunpowder_C">火药桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Barrel_Normal_C">存储桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Bed_SimplePrimitive_C">简易床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BigBonfire_C">篝火</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BigCampfire_C">大篝火</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BigFenceOpening_C">大栅栏 - 开放</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BigFencePost_C">大栅栏 - 邮寄</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BigFenceSection_C">大栅栏 - 间隔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Brazier_C">火盆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickGate_C">混凝土恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickGateframe_Large_C">砖头恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickRoof_II_C">砖头斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickWallWithDoor_II_C">砖头门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickWallWithWindow_II_C">砖头窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickWall_II_C">砖墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Left_II_C">砖头左山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Right_II_C">砖头右山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cabinent_C">小木头柜子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cabinent2_C">木头柜子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Candle_C">蜡烛</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cauldron_C">打过</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CeilingLamp_C">吊灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CementMixer_C">水泥搅拌机</sys:String>
|
||
|
||
<sys:String x:Key="PrimalItemStructure_CementRoof_C">斜水泥屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChainPipeStraight_C">链条</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ConcreteCeiling_C">混凝土天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ConcreteFloor_C">混凝土地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ConcretePillar_C">混凝土柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ConcreteRamp_C">混凝土斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ConstructionTable_C">建造桌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CookingStation_C">烹饪台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DeadfallTrap_C">坠落陷阱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Fence_C">木栅栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FishTrap_C">捕鱼器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FruitPress_C">水果榨汁机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_LumberBench_C">木材台子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_LumberChair_C">木材椅子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_LumberTable_C">木材桌子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GeneralLantern_C">台灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GlassCeiling_C">木材玻璃天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GlassDoor_C">加固玻璃门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Grindstone_C">磨刀石</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hammock_Simple_C">简易吊床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Handmill_C">手推磨</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_PP_C">工业大锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialGrill_C">工业烤箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberCeiling_C">木材天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberDoor_II_C">木材门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberFloor_II_C">木材地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGate_C">木材恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGateframe_C">木材恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassRoof_C">斜玻璃天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithDoor_II_C">木材玻璃门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithWindow_II_C">木材玻璃窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_II_C">木材玻璃墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Left_II_C">木材玻璃左山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Right_II_C">木材玻璃右山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberGlassWindow_II_C">木材窗</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberPillar_C">木材柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberRamp_C">木材斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberRoof_II_C">木材斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberStairs_C">木头楼梯(单级)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWallWithDoor_II_C">木材门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWallWithWindow_II_C">木材窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWall_II_C">木材墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Left_II_C">木材左山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Right_II_C">木材右山墙</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifactGeneric_C">通用神器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LumberWorkshop_C">木材站</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Adobe_C">土坯斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Mailbox_C">APS邮箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MarketStall_C">市场摊位</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MetalSink_C">水池</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MinersCart_C">矿工箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ModTable_C">模块桌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_OilTank_C">油罐</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PontoonBridge_C">浮桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PreservervingCampfire_C">熏肉架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PreservingShed_Meat_C">肉类腌制棚</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PrimitiveGrill_C">原始烧烤架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PrimitiveIndustrialForge_C">原始熔炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Smokehouse_C">熏制房</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SpinningMule_C">纺纱机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SteelHandrail_C">金属扶手</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SteelPillar_C">金属柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneFence_Big_C">大石头围栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StoneFence_Small_C">小石头围栏</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_Safe_C">金属保险柜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_SteelLocker_C">金属储物柜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_Firewood_C">木柴架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_C">现代存储架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWoodHanging_C">现代挂架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_Fiber_C">现代存储架(纤维)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_Weapon_C">武器架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageShed_Wood_C">木头存储棚</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TanningRack_C">制皮架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Teepee_C">帐篷</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TradingCrate_Bread_C">交易箱子 (面包)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TradingCrate_Eggs_C">交易箱子 (蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TradingCrate_FruitsVeggies_C">交易箱子 (水果蔬菜)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TradingCrate_Small_C">交易箱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TradingLantern_C">灯笼</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TudorBar_C">都铎酒吧</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TudorBar_L_C">都铎酒吧 (L Shaped)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTower_C">金属水塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterWell_PP_C">水井</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WellBucket_C">吊桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Windmill_C">风车</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodHandrail_C">木扶手</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Yurt_C">圆顶帐篷</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类别名称 - 畸变 -->
|
||
<sys:String x:Key="PrimalItem_ChargeBattery_C">蓄电池</sys:String>
|
||
<sys:String x:Key="PrimalItem_GlowStick_C">荧光棒</sys:String>
|
||
<sys:String x:Key="PrimalItem_PlantSpeciesZ_Grenade_C">Z异种植物果实</sys:String>
|
||
<sys:String x:Key="PrimalItem_TekSniper_C">泰克狙击枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponClimbPick_C">登山镐</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponRadioactiveLanternCharge_C">探照灯枪</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_Zipline_C">滑索锚具</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_BasiliskSaddle_C">毒蜥鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CavewolfPromoSaddle_C">劫掠者鞍皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CavewolfSaddle_C">劫掠者鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CrabSaddle_C">巨蟹鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_Glider_C">滑翔翼</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HazardSuitBoots_C">防护靴</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HazardSuitGloves_C">防护手套</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HazardSuitHelmet_C">防护头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HazardSuitPants_C">防护裤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_HazardSuitShirt_C">防护上衣</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MoleRatSaddle_C">翻滚鼠鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_C">岩龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_Tek_C">泰克岩龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ZiplineMotor_C">滑索马达附件</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Basilisk_C">毒蜥蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_LanternBird_C">轻羽鸟蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_LanternLizard_C">耀尾兽蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_RockDrake_C">岩龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternBirdEgg_C">饲料 (轻羽鸟蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternLizardEgg_C">饲料 (耀尾兽蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_RockDrakeEgg_C">饲料 (岩龙蛋)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Mushroom_Aquatic_C">青色蘑菇</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Mushroom_Ascerbic_C">黑色蘑菇</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Mushroom_Auric_C">金色蘑菇</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_NamelessVenom_C">无名怪毒液</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesZ_C">Z异种植物种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Soup_MushroomSoup_C">蘑菇汤</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_C">毒蜥鳞片</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_Alpha_C">精英蜥蜴芳</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_CrabClaw_C">精英巨蟹怪的爪</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_ReaperBarb_C">精英死神国王的倒钩</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_RockDrake_C">岩龙羽毛</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CommonMushroom_C">棕色蘑菇</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementOre_C">元素矿石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_FungalWood_C">真菌木头</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gas_C">冷凝的瓦斯球</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gem_BioLum_C">蓝宝石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gem_Element_C">红宝石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Gem_Fertile_C">绿宝石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_XenomorphPheromoneGland_C">死神国王信息素</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BaseCliffPlatform_C">木制平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_Rockwell_C">罗克韦尔旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Furniture_Rug_C">粗毛地毯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GasCollector_C">气体收集器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Metal_CliffPlatform_C">悬崖平台 (金属)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PortableLadder_C">便携式绳梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Stone_CliffPlatform_C">悬崖平台 (石制)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Large_C">木制电梯平台 (大)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Medium_C">木制电梯平台 (中)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Small_C">木制电梯平台 (小)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodElevatorTopSwitch_C">木电梯顶部开关</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WoodElevatorTrack_C">木电梯轨道</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Rockwell_C">罗克韦尔战利品 (简单)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_C">罗克韦尔战利品 (中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_Alpha_C">罗克韦尔战利品 (困难)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#项目类别名称 - 灭绝-->
|
||
<sys:String x:Key="PrimalItem_WeaponEmptyCryopod_C">空的低温舱</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTaxidermyTool_C">标本工具</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekGravityGrenade_C">泰克重力手雷</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_CannonShell_C">加农炮弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_RocketPod_C">火箭弹仓</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_DesertKaiju_C">沙漠泰坦鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ForestKaiju_C">森林泰坦鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GachaSaddle_C">嘎查鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GasBagsSaddle_C">气囊虫鞍</sys:String>
|
||
<sys:String x:Key="CorruptTumor_Character_BP_C">腐化的肿瘤</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_IceJumperSaddle_C">玛纳加尔姆鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_IceKaiju_C">冰霜泰坦鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MekBackpack_MissilePod_C">机甲火箭模块 (机甲可部署火箭模块)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MekBackpack_Shield_C">机甲护盾模块 (机甲可部署屏障模块)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MekBackpack_SiegeCannon_C">机甲重炮模块 (机甲可部署重炮模块)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MekTransformer_C">力神转换接口 (机甲可部署力神变形模块)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_OwlSaddle_C">雪鸮鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpindlesSaddle_C">刺面龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_Extinction_DesertKaiju_C">混沌神器</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_Extinction_ForestKaiju_C">成长神器</sys:String>
|
||
<sys:String x:Key="PrimalItemArtifact_Extinction_IceKaiju_C">虚空神器</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ApexDrop_GasBag_C">气囊膀胱</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Owl_C">雪鸮蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Spindles_C">刺面龙蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_GachaPod_C">嘎查水晶</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_EX_C">上等的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_EX_C">普通的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_EX_C">简单的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_EX_C">非凡的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_EX_C">卓越的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_EX_C">基本的强化饲料</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_OwlPellet_C">雪鸮食团</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_BlueSap_C">蓝色晶化树脂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CondensedGas_C">冷凝瓦斯</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CorruptedPolymer_C">腐化瘤</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_CorruptedWood_C">真菌木头(腐化树)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementDust_C">元素粉尘</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementDustFromElement_C">精制元素粉尘 (元素)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementDustFromShards_C">精制元素粉尘 (元素碎片)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ElementRefined_C">不稳定的能量元素</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_FracturedGem_C">碎裂的绿宝石</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RareDrop_CorruptHeart_C">腐化心脏</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RedSap_C">红色晶化树脂</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ScrapMetal_C">废金属</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ScrapMetalIngot_C">废金属锭</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_ShardRefined_C">不稳定的元素碎片</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Silicate_C">硅酸盐</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_HomoDeusBoots_C">神人靴子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_HomoDeusGloves_C">神人手套</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_HomoDeusHelmet_C">神人头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_HomoDeusPants_C">神人裤子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_HomoDeusShirt_C">神人衬衫</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_Enforcer_C">未组装的执行者</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_Mek_C">未组装的机甲</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CryoFridge_C">低温冰箱</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_Enforcer_CityTerminal_C">未组装执行者蓝图</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DinoLeash_C">恐龙电子项圈</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_KingKaiju_C">泰坦王旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Flag_KingKaijuMecha_C">机械泰坦王旗帜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageBox_Balloon_C">货运箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Large_C">大型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Medium_C">中型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Small_C">小型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekBridge_C">泰克桥梁</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_Desert_C">沙漠泰坦奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_Forest_C">森林泰坦奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_Ice_C">冰霜泰坦奖杯</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Alpha_C">国王泰坦奖杯 (困难)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Beta_C">国王泰坦奖杯 (中等)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Gamma_C">国王泰坦奖杯 (简单)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类别名称 - 瓦尔盖罗 -->
|
||
<sys:String x:Key="PrimalItemArmor_DeinonychusSaddle_C">鞍-恐爪龙</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#项目类别名称 - 创世(1)-->
|
||
<sys:String x:Key="PrimalItem_WeaponTekClaws_C">泰克光刃</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekGrenadeLauncher_C">泰克榴弹发射器</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponFishingNet_C">鱼网</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekCruiseMissile_C">巡航导弹</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMiningDrill_C">矿枪</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_ShoulderCannon_C">泰克肩炮</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpaceWhaleSaddle_Tek_C">泰克古神翼龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_CherufeSaddle_C">岩喉龙鞍 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_GiantTurtleSaddle_C">巨龟平台鞍 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl1_C">资源包1 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl2_C">资源包2 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl3_C">资源包3 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_BogSpider_C">血蛛蛋 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Cherufe_C">熔喉龙蛋 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_GiantTurtle_C">巨龟蛋 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_Bionic_C">泰克三角龙蛋 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_Ambergris_C">龙涎香</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_TurtleShell_C">甲壳碎片</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_HighQualityPollen_C">优质花粉</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_GoldenNugget_C">金块</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RetrieveReaperGland_C">死神毒素 (创世 1)</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_Retrieve_C">精英 X-三角龙</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_HoverSkiff_C">未组装的泰克悬浮艇</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Metal_OceanPlatform_C">金属海洋平台</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_MasterControllerHelmet_C">主控制器头盔皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_RetrieveMegTooth_C">金纹巨齿</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PressurePlate_C">压力板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekAlarm_C">泰克传感器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekJumpPad_C">泰克弹跳器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wood_OceanPlatform_C">木制海洋平台</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#项目类别名称 - 创世(2)-->
|
||
<sys:String x:Key="PrimalItemConsumable_Mutagen_C">诱变剂</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AmmoContainer_C">弹药箱</sys:String>
|
||
<sys:String x:Key="PrimalItemCanoe_C">独木舟</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponMinigun_C">加特林</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_EggIncubator_C">孵蛋器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlot_Tek_C">泰克耕地</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_HoverSail_Main_C">泰克悬停帆</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekBow_C">泰克弓</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_TekCanteenCraftable_C">泰克水壶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SecurityCamera_C">泰克远程摄像头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekSecurityConsole_C">泰克监控控制台</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_MilkGliderSaddle_C">鸭嘴飞鼠-鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemArmor_SpaceDolphinSaddle_Tek_C">虚空海豚星翼-鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowNet_Hunt_C">网状射弹</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_ArrowNet_C">网状弹药</sys:String>
|
||
<sys:String x:Key="PrimalItem_PurchasableEngram_C">可以购买的印痕点</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_NetGunGen_C">网枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponHarpoon_Hunt_C">鱼叉枪</sys:String>
|
||
<sys:String x:Key="PrimalItemAmmo_Boulder_Fire_C">沥青罐</sys:String>
|
||
<sys:String x:Key="PrimalItem_Spawner_Exosuit_C">未组装Exo-mek机甲</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Mutagel_C">突变凝胶</sys:String>
|
||
<sys:String x:Key="PrimalItem_WeaponTekPistol_C">泰克相枪</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Medium_C"> 普通的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Small_C">简单的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Large_C">上等的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Costume_MutatedSurvivor_C">服装变异幸存者</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_XLarge_C">特殊的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Special_C">非凡的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_XSmall_C">基础的造蛋</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_RawMeat_C">植物R-1 种子(生肉)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_RawFish_C">植物R-2 种子(鱼肉)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_SpoiledMeat_C">植物R-3 种子(腐肉)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_PrimeMeat_C">植物R-4 种子(优质生肉)</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_PrimeFish_C">植物R-5 种子(优质生鱼肉)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#项目类别名称 - 迷失岛 -->
|
||
<sys:String x:Key="PrimalItemArmor_AmargaSaddle_C">阿马加龙鞍</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Costume_Dinopithecus_C">恐狒皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemResource_AmargaSpike_C">阿马加龙尖刺</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_BossDinopithecus_C">恐狒BOSS战利品(迷失岛)</sys:String>
|
||
<sys:String x:Key="PrimalItem_BossTribute_LostIsland_Easy_C">恐狒BOSS战利品(简单)(迷失岛)</sys:String>
|
||
<sys:String x:Key="PrimalItemTrophy_BossDinopithecus_Hard_C">恐狒BOSS战利品(中等)(迷失岛)</sys:String>
|
||
<sys:String x:Key="PrimalItem_BossTribute_LostIsland_Medium_C">恐狒BOSS战利品(困难)(迷失岛)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#项目类别名称 - 新增(唯一集成模组) -->
|
||
<sys:String x:Key="PrimalItem_xidianka_Weiyi_C">恐龙洗点卡</sys:String>
|
||
<sys:String x:Key="PrimalItem_TEK_unlock_Weiyi_C">泰克一键解锁</sys:String>
|
||
<sys:String x:Key="PrimalItem_TurretZD_Weiyi_C">炮塔终端</sys:String>
|
||
<sys:String x:Key="PrimalItem_shengjika_Weiyi_C">恐龙自定义等级升级卡</sys:String>
|
||
<sys:String x:Key="PrimalItem_unlock_Weiyi_C">一键解锁</sys:String>
|
||
<sys:String x:Key="PrimalItem_Adminzhaozi_C">小姐姐保护罩</sys:String>
|
||
<sys:String x:Key="PrimalItem_chibang_weiyi_C">管理员翅膀</sys:String>
|
||
<sys:String x:Key="PrimalItem_Fly_weiyi_C">飞行背包</sys:String>
|
||
<sys:String x:Key="PrimalItem_jinshou_weiyi_C">金手指 2.0</sys:String>
|
||
<sys:String x:Key="PrimalItem_lihe_weiyi_C">抽奖礼盒1</sys:String>
|
||
<sys:String x:Key="PrimalItem_lihe2_weiyi_C">抽奖礼盒2</sys:String>
|
||
<sys:String x:Key="PrimalItem_mubei_weiyi_C">墓碑</sys:String>
|
||
<sys:String x:Key="PrimalItem_xinshoubao_weiyi_C">新手礼包</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#地图生物生成 -->
|
||
|
||
<!--#地图生物生成类名称 -->
|
||
<sys:String x:Key="DinoSpawnEntries_Beavers_C">Beavers</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_C">DarkWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_Lio_C">DarkWater_Lio</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_C">DarkWater_Mosa</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_Caves_C">DarkWater_Mosa_Caves</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_Plesia_C">DarkWater_Plesia</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWater_Tuso_C">DarkWater_Tuso</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DarkWaterAngler_C">DarkWaterAngler</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_DeepWater_C">DeepWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_InlandWater_C">InlandWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ocean_C">Ocean</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_RedwoodWater_C">RedwoodWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_ShallowWater_C">ShallowWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_SwampWater_C">SwampWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesArcha_C">Archa</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesBeach_C">Beach</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesBee_C">Bee</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave1_C">Cave1</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave2_C">Cave2</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave2-LowSpiderScorp_C">Cave2-LowSpiderScorp</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave3_C">Cave3</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave5_C">Cave5</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave5_Tough_C">Cave5_Tough</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCave7-Fliers_C">Cave7-Fliers</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveIceWater_C">CaveIceWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveLava_C">CaveLava</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveMegalo_C">CaveMegalo</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_C">CaveTek</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_C">CaveTek_Easy</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_11_C">CaveTek_Easy_11</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_12_C">CaveTek_Easy_12</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_13_C">CaveTek_Easy_13</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_14_C">CaveTek_Easy_14</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_15_C">CaveTek_Easy_15</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_16_C">CaveTek_Easy_16</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_C">CaveTek_Hard</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_11_C">CaveTek_Hard_11</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_12_C">CaveTek_Hard_12</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_13_C">CaveTek_Hard_13</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_14_C">CaveTek_Hard_14</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_15_C">CaveTek_Hard_15</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_16_C">CaveTek_Hard_16</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_C">CaveTek_Medium</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_11_C">CaveTek_Medium_11</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_12_C">CaveTek_Medium_12</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_13_C">CaveTek_Medium_13</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_14_C">CaveTek_Medium_14</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_15_C">CaveTek_Medium_15</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_16_C">CaveTek_Medium_16</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesCaveWater_C">CaveWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesChupa_C">Chupa</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesDamiensAtoll_C">DamiensAtoll</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesDodoRex_C">DodoRex</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesDodoWyvern_C">DodoWyvern</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesGigant_C">Gigant</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesGigantTekCave_C">Gigant (Tek Cave)</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesGrassland_C">Grassland</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesIceCave_C">IceCave</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesJungle_C">Jungle</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesMegalania_C">Megalania</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesMonsterIsland_C">MonsterIsland</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesMountain_C">Mountain</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesPelican_C">Pelican</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesPenguins_C">Penguins</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesPhoenix_C">Phoenix</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesQuetz_C">Quetz</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesRedwoods_C">Redwoods</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesRex_C">Rex</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSnow_C">Snow</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSwamp_C">Swamp</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSwampCave_C">SwampCave</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSwampCaveWater_C">SwampCaveWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesThy_C">Thy</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesTinyCave_C">TinyCave</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesTitano_C">Titano</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesUnicorn_C">Unicorn</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesWater_C">Water</sys:String>
|
||
|
||
<sys:String x:Key="CustomAnglerSpawner_C">Angler</sys:String>
|
||
<sys:String x:Key="CustomPenguinSpawner_C">Penguin</sys:String>
|
||
<sys:String x:Key="DunkEurSpawn_C">DunkEur</sys:String>
|
||
<sys:String x:Key="GrasslandsUnderArea_WaterSpawn_C">GrasslandsUnderArea_Water</sys:String>
|
||
<sys:String x:Key="IceCave_Spawner_C">IceCave</sys:String>
|
||
<sys:String x:Key="IceCaveWater_Spawner_C">IceCaveWater</sys:String>
|
||
<sys:String x:Key="Lava_Spawn_C">Lava</sys:String>
|
||
<sys:String x:Key="Lava_Upper_Spawn_C">Lava_Upper</sys:String>
|
||
<sys:String x:Key="LavaBeach_Spawn_C">LavaBeach</sys:String>
|
||
<sys:String x:Key="LavaWater_Spawn_C">LavaWater</sys:String>
|
||
<sys:String x:Key="MiniCaveBearSpawner_C">MiniCaveBear</sys:String>
|
||
<sys:String x:Key="SnowGrasslands_Spawn_C">SnowGrasslands</sys:String>
|
||
<sys:String x:Key="SnowGrasslandsUnderArea_Spawn_C">SnowGrasslandsUnderArea</sys:String>
|
||
<sys:String x:Key="SnowyLake_Mosa_C">SnowyLake_Mosa</sys:String>
|
||
<sys:String x:Key="SnowyMountain_Spawn_C">SnowyMountain</sys:String>
|
||
<sys:String x:Key="SpiderCaveSpawner_C">SpiderCave</sys:String>
|
||
<sys:String x:Key="UnderwaterCaveSpawn_C">UnderwaterCave</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_OceanUnderworld_C">OceanUnderworld</sys:String>
|
||
|
||
<sys:String x:Key="SE_DinoSpawnEntries_DeathWorm_C">DeathWorm</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntries_RexSolo_C">RexSolo</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesBadlands_C">Badlands</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesCanyonCave_C">CanyonCave</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesCanyons_C">Canyons</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesDunes_C">Dunes</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesEZMode_C">EZMode</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesGreenDesert_C">GreenDesert</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesMountain_C">Mountain</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesMountainCave_C">MountainCave</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesOasis_C">Oasis</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCave_C">RuinsCave</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCaveNoGolem_C">RuinsCaveNoGolem</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesSandworm_C">Sandworm</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesWater_C">Water</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesWyvern_C">Wyvern</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntriesWyvernTrench_C">WyvernTrench</sys:String>
|
||
|
||
<sys:String x:Key="DinoSpawnEntries_Deepwater_PGM_C">Deepwater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_InlandWater_PGM_C">InlandWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ocean_PGM_C">Ocean</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_TheDeepwater_PGM_C">TheDeepwater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_TheOcean_PGM_C">TheOcean</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesBeach_PGM_C">Beach</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesGrassland_PGM_C">Grassland</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesJungle_PGM_C">Jungle</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesMountain_PGM_C">Mountain</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSnow_PGM_C">Snow</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSnowMountain_PGM_C">SnowMountain</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSnowShoreline_PGM_C">SnowShoreline</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesSwamp_PGM_C">Swamp</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesRedwoodsPGM_C">Redwoods</sys:String>
|
||
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Bear_C">Bear</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Castle_C">Castle</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Center_C">Center</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_CenterWater_C">CenterWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Golem_C">Golem</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Griffin_C">Griffin</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Iceworm_C">Iceworm</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Jerboa_C">Jerboa</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_MonkeyIsland_C">MonkeyIsland</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Mudslide_C">Mudslide</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_PolarBear_C">PolarBear</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Scotland_C">Scotland</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowForest_C">SnowForest</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowPlains_C">SnowPlains</sys:String>
|
||
|
||
<sys:String x:Key="AB_DinoSpawnEntries_Basilisks_C">Basilisks</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_BioLumCave_C">BioLumCave</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_DrakeTrench_C">DrakeTrench</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_ElementalChamber_C">ElementalChamber</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_ElementCave_C">ElementCave</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_ElementWater_C">ElementWater</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_FertileCave_C">FertileCave</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_OctoBat_C">OctoBat</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_RockDrake_C">RockDrake</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioLand_C">TwitchBioLand</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioWater_C">TwitchBioWater</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLand_C">TwitchFertileLand</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLandEasy_C">TwitchFertileLandEasy</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWater_C">TwitchFertileWater</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterCave3_C">TwitchFertileWaterCave3</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterEasy_C">TwitchFertileWaterEasy</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_XenoQueens_C">XenoQueens</sys:String>
|
||
<sys:String x:Key="AB_DinoSpawnEntries_Xenos_C">Xenos</sys:String>
|
||
<sys:String x:Key="SE_DinoSpawnEntries_ChupaCabraSurface_C">ChupaCabraSurface</sys:String>
|
||
|
||
<sys:String x:Key="DinoSpawnEntries_City_Park2_C">City_Park2</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_City_Trench_C">City_Trench</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityCenter_C">CityCenter</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityCenter_DangerClose_C">CityCenter_DangerClose</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityObelisk_C">CityObelisk</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_C">CityTier2_Building</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_DangerClose_C">CityTier2_Building_DangerClose</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_CityTier2_Fliers_C">CityTier2_Fliers</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_ParkWater_C">ParkWater</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_ParkWater2_C">ParkWater2</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_1_C">Wasteland_City_Buffer_1</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_2_C">Wasteland_City_Buffer_2</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_DesertBuffer_C">Wasteland_DesertBuffer</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_Easy_C">Wasteland_Easy</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_ForbiddenZone_C">Wasteland_ForbiddenZone</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_Hard_C">Wasteland_Hard</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_Medium_C">Wasteland_Medium</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_North_C">Wasteland_North</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_NorthCraterForest_C">Wasteland_NorthCraterForest</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_C">Wasteland_OilFields</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_Fliers_C">Wasteland_OilFields_Fliers</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_SnowBuffer_C">Wasteland_SnowBuffer</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_South_C">Wasteland_South</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntries_Wasteland_Sulfur_C">Wasteland_Sulfur</sys:String>
|
||
<sys:String x:Key="DinoSpawnEntriesQuetz_EX_C">Quetz</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_DesertCave_C">DesertCave</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_DesertMountain_C">DesertMountain</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_DesertOasis_C">DesertOasis</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_Forest_C">Forest</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Cave_C">ShallowWater_Cave</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Desert_C">ShallowWater_Desert</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Ice_C">ShallowWater_Ice</sys:String>
|
||
<sys:String x:Key="Ext_DinoSpawnEntriesSnow_C">Snow</sys:String>
|
||
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_1_C">Snow_1</sys:String>
|
||
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_Purlovia_C">Snow_Purlovia</sys:String>
|
||
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_TEMP">Snow_TEMP</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#补给箱 -->
|
||
|
||
<!--#补给箱类名称 -->
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_C">(老图孤岛) 洞穴战利品箱(绿色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_C">(老图孤岛) 洞穴战利品箱(蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_C">(老图孤岛) 洞穴战利品箱(黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier4_C">(老图孤岛) 洞穴战利品箱(红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_IceCaveTier1_C">(老图孤岛) 冰川洞穴战利品箱 (蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_IceCaveTier2_C">(老图孤岛) 冰川洞穴战利品箱 (黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_IceCaveTier3_C">(老图孤岛) 冰川洞穴战利品箱 (红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_OceanInstant_C">(老图孤岛) 深海战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_SwampCaveTier1_C">(老图孤岛) 沼泽洞穴战利品箱 (蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_SwampCaveTier2_C">(老图孤岛) 沼泽洞穴战利品箱 (黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_SwampCaveTier3_C">(老图孤岛) 沼泽洞穴战利品箱 (红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier1_C">(老图孤岛) 水下洞穴战利品箱 (蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier2_C">(老图孤岛) 水下洞穴战利品箱 (黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier3_C">(老图孤岛) 水下洞穴战利品箱 (红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level03_C">(老图孤岛) 白色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level03_Double_C">(老图孤岛) 白色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level15_C">(老图孤岛) 绿色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level15_Double_C">(老图孤岛) 绿色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level25_C">(老图孤岛) 蓝色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level25_Double_C">(老图孤岛) 蓝色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level35_C">(老图孤岛) 紫色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level35_Double_C">(老图孤岛) 紫色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level45_C">(老图孤岛) 黄色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level45_Double_C">(老图孤岛) 黄色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level60_C">(老图孤岛) 红色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level60_Double_C">(老图孤岛) 红色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_1_C">(老图孤岛) 上古神器猎手</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_2_C">(老图孤岛) 上古神器团结</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_3_C">(老图孤岛) 上古神器稳重</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_4_C">(老图孤岛) 上古神器狡诈</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_5_C">(老图孤岛) 上古神器智慧</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_6_C">(老图孤岛) 上古神器天主</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_7_C">(老图孤岛) 上古神器吞噬</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_8_C">(老图孤岛) 上古神器免疫</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_9_C">(老图孤岛) 上古神器强壮</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_10_C">(老图孤岛) 上古神器狡诈(新)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_11_C">(老图孤岛) 上古神器残暴</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Gift_C">迅猛龙节日礼物(仅限活动)</sys:String>
|
||
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_ScorchedEarth_C">(焦土) 洞穴战利品箱 1</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_ScorchedEarth_C">(焦土) 洞穴战利品箱 2</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_ScorchedEarth_C">(焦土) 洞穴战利品箱 3</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level03_ScorchedEarth_C">(焦土) 白色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level03_Double_ScorchedEarth_C">(焦土) 白色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level15_ScorchedEarth_C">(焦土) 绿色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level15_Double_ScorchedEarth_C">(焦土) 绿色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level30_ScorchedEarth_C">(焦土) 蓝色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level30_Double_ScorchedEarth_C">(焦土) 蓝色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level45_ScorchedEarth_C">(焦土) 紫色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level45_Double_ScorchedEarth_C">(焦土) 紫色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level55_ScorchedEarth_C">(焦土) 黄色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level55_Double_ScorchedEarth_C">(焦土) 黄色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level70_ScorchedEarth_C">(焦土) 红色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level70_Double_ScorchedEarth_C">(焦土) 红色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_SE_C">(焦土) 上古神器灭世</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_2_SE_C">(焦土) 上古神器卫士</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_3_SE_C">(焦土) 上古神器岩壁</sys:String>
|
||
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_C">(畸变) 白色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_Double_C">(畸变) 白色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_C">(畸变) 绿色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_Double_C">(畸变) 绿色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_C">(畸变) 蓝色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_Double_C">(畸变) 蓝色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_C">(畸变) 紫色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_Double_C">(畸变) 紫色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_C">(畸变) 黄色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_Double_C">(畸变) 黄色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_C">(畸变) 红色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_Double_C">(畸变) 红色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level35_C">(畸变) 地下城战利品箱 (蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level50_C">(畸变) 地下城战利品箱 (紫色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level65_C">(畸变) 地下城战利品箱 (黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level80_C">(畸变) 地下城战利品箱 (红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_C">(畸变) 地表蓝色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_double_C">(畸变) 地表蓝色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_C">(畸变) 地表紫色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_Double_C">(畸变) 地表紫色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_C">(畸变) 地表黄色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_Double_C">(畸变) 地表黄色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_C">(畸变) 地表红色战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_Double_C">(畸变) 地表红色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_AB_C">(畸变) 神器容器深渊</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_2_AB_C">(畸变) 神器容器暗影</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_3_AB_C">(畸变) 神器容器潜行</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_4_AB_C">(畸变) 神器容器失落</sys:String>
|
||
|
||
<sys:String x:Key="PrimalInventoryBP_BaseMeatFishing_C">钓鱼的鱼肉</sys:String>
|
||
<sys:String x:Key="PrimalInventoryBP_BaseMeatFishingNet_C">渔网奖励</sys:String>
|
||
<sys:String x:Key="PrimalInventoryBP_BeaverDam_C">河狸窝战利品</sys:String>
|
||
<sys:String x:Key="PrimalInventoryBP_GenericFishing_C">钓鱼的战利品</sys:String>
|
||
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_EX_C">洞穴补给箱 (蓝色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_EX_C">洞穴补给箱 (黄色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_EX_C">洞穴补给箱 (红色)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Base_Horde_Easy_C">蓝色空投</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Base_Horde_Medium_C">黄色空投</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Base_Horde_Hard_C">红色空投</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Base_Horde_Legendary_C">紫色空投</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_Desert_Kaiju_EX_C">神器容器混乱</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_ForestKaiju_EX_C">神器容器增长</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_IceKaiju_EX_C">神器容器虚空</sys:String>
|
||
<sys:String x:Key="ElementNode_Easy_Horde_C">能量元素树(简单)</sys:String>
|
||
<sys:String x:Key="ElementNode_Hard_Horde_C">能量元素树(中级)</sys:String>
|
||
<sys:String x:Key="ElementNode_Medium_Horde_C">能量元素树(困难)</sys:String>
|
||
<sys:String x:Key="EKingKaiju_ElementNode_C">能量元素树(传说)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_KingKaiju_Alpha_EX_C">国王泰坦 (困难)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_KingKaiju_Beta_EX_C">国王泰坦 (中等)</sys:String>
|
||
<sys:String x:Key="ArtifactCrate_KingKaiju_EX_C">国王泰坦 (简单)</sys:String>
|
||
|
||
<sys:String x:Key="Val_SupplyCrate_Level35_C">紫色战利品箱</sys:String>
|
||
<sys:String x:Key="Val_SupplyCrate_Level35_Double_C">紫色战利品箱 (双重物品)</sys:String>
|
||
<sys:String x:Key="Val_SupplyCrate_Level60_C">红色战利品箱</sys:String>
|
||
<sys:String x:Key="Val_SupplyCrate_Level60_Double_C">红色战利品箱(双重物品)</sys:String>
|
||
<sys:String x:Key="Val_SupplyCrate_Level45_C">黄战利品箱</sys:String>
|
||
<sys:String x:Key="Val_SupplyCrate_Level45_Double_C">黄战利品箱(双重物品)</sys:String>
|
||
|
||
<sys:String x:Key="SupplyCrateBaseBP_Instantaneous_DenLogs_Child2_C">河狸窝</sys:String>
|
||
<sys:String x:Key="SupplyCreate_OceanInstant_High_C">深海战利品箱</sys:String>
|
||
<sys:String x:Key="SupplyCrateBaseBP_Instantaneous_DamLogs_Child_C">大型河狸窝</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Chest_Treasure_JacksonL_C_C">百宝箱</sys:String>
|
||
|
||
<sys:String x:Key="BP_HeroPoisonPlant_C">毒气树(创世1)</sys:String>
|
||
<sys:String x:Key="Race_BogSpider_Easy_C">“摇摆之王”大奖赛(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_BogSpider_Medium_C">“摇摆之王”大奖赛(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_BogSpider_Hard_C">“摇摆之王”大奖赛(困难){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_BogBulbs_Easy_C">遇见花粉(简单){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_BogBulbs_Medium_C">遇见花粉{(中等){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_BogBulbs_Hard_C">遇见花粉(困难){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Bog_Easy_C">另一个沼泽狩猎(简单){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Bog_Medium_C">另一个沼泽狩猎(中等){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Bog_Hard_C">另一个沼泽狩猎(困难){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Bog_Easy_C">沼泽大擂台(简单){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Bog_Medium_C">沼泽大擂台(中等){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Bog_Hard_C">沼泽大擂台(困难){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Easy_C">沼泽钓鱼(简单){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Medium_C">沼泽钓鱼(中等){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Hard_C">沼泽钓鱼(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_BogKapro_Easy_C">沼泽拉力赛(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_BogKapro_Medium_C">沼泽拉力赛(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_BogKapro_Hard_C">沼泽拉力赛(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Raptor_Easy_C">加量不加价(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Raptor_Medium_C">加量不加价(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Raptor_Hard_C">加量不加价(困难){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Easy_C">渡渡球投篮(简单){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Medium_C">渡渡球投篮(中等){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Hard_C">渡渡球投篮(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Bog_Toad_Easy_C">蹦蹦跳跳呱呱(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Bog_Toad_Medium_C">蹦蹦跳跳呱呱(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Bog_Toad_Hard_C">蹦蹦跳跳呱呱(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Spino_Easy_C">间谍对棘背龙(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Spino_Medium_C">间谍对棘背龙(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Spino_Hard_C">间谍对棘背龙(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Sarco_Easy_C">平静沼泽(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Sarco_Medium_C">平静沼泽(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Sarco_Hard_C">平静沼泽(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BogSpider_Easy_C">网络搜索(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BogSpider_Medium_C">网络搜索(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BogSpider_Hard_C">网络搜索(困难){任务}</sys:String>
|
||
|
||
<sys:String x:Key="GauntletWaves_Arctic_Easy_C">雪地大乱斗(简单){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Arctic_Medium_C">雪地大乱斗(中等){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Arctic_Hard_C">雪地大乱斗(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Megaloceros_Easy_C">迷路的鹿群(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Megaloceros_Medium_C">迷路的鹿群(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Megaloceros_Hard_C">迷路的鹿群(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Shapeshifter_Easy_C">捉迷藏(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Shapeshifter_Medium_C">捉迷藏(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Shapeshifter_Hard_C">捉迷藏(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Arctic_Procop_Easy_C">袋子在哪里,家就在哪里(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Arctic_Procop_Medium_C">袋子在哪里,家就在哪里(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Arctic_Procop_Hard_C">袋子在哪里,家就在哪里(困难){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Easy_C">冰钓(简单){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Medium_C">冰钓(中等){任务}</sys:String>
|
||
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Hard_C">冰钓(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mammoth_Easy_C">万象奔腾(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mammoth_Medium_C">万象奔腾(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mammoth_Hard_C">万象奔腾(困难){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_ArcticMounds_Easy_C">淘金狂热(简单){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_ArcticMounds_Medium_C">淘金狂热(中等){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_ArcticMounds_Hard_C">淘金狂热(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Yuty_Easy_C">怒羽冲冠(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Yuty_Medium_C">怒羽冲冠(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Yuty_Hard_C">怒羽冲冠(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_Saber_Easy_C">剑齿虎障碍滑雪(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_Saber_Medium_C">剑齿虎障碍滑雪(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_Saber_Hard_C">剑齿虎障碍滑雪(困难){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Arctic_Easy_C">搜索冰冻区(简单){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Arctic_Medium_C">搜索冰冻区(中等){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Arctic_Hard_C">搜索冰冻区(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_SnowRhino_Easy_C">犀牛-500(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_SnowRhino_Medium_C">犀牛-500(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_SnowRhino_Hard_C">犀牛-500(困难){任务}</sys:String>
|
||
|
||
<sys:String x:Key="Race_Dolphin_Easy_C">水下闪电赛(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_Dolphin_Medium_C">水下闪电赛(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_Dolphin_Hard_C">水下闪电赛(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Leeds_Easy_C">追逐大白鲸(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Leeds_Medium_C">追逐大白鲸(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Leeds_Hard_C">追逐大白鲸(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Dolphin_Easy_C">经典的回声(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Dolphin_Medium_C">经典的回声(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Dolphin_Hard_C">经典的回声(困难){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Ocean_Easy_C">捉迷藏(简单){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Ocean_Medium_C">捉迷藏(中等){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Ocean_Hard_C">捉迷藏(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Plesio_Easy_C">水怪寻踪(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Plesio_Medium_C">水怪寻踪(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Plesio_Hard_C">水怪寻踪(困难){任务}</sys:String>
|
||
<sys:String x:Key="EelBossFight_Easy_C">难缠的莫德尔(简单){任务}</sys:String>
|
||
<sys:String x:Key="EelBossFight_Medium_C">难缠的莫德尔(中等){任务}</sys:String>
|
||
<sys:String x:Key="EelBossFight_Hard_C">难缠的莫德尔(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Turtle_Easy_C">海龟总动员(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Turtle_Medium_C">海龟总动员(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Ocean_Turtle_Hard_C">海龟总动员(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mosa_Easy_C">沧龙的建议(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mosa_Medium_C">沧龙的建议(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Mosa_Hard_C">沧龙的建议(困难){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Easy_C">深海巨牙(简单){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Medium_C">深海巨牙(中等){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Hard_C">深海巨牙(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_Manta_Easy_C">水上摩托(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_Manta_Medium_C">水上摩托(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_Manta_Hard_C">水上摩托(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Tuso_Easy_C">谁藏了鱿鱼?(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Tuso_Medium_C">谁藏了鱿鱼?(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Tuso_Hard_C">谁藏了鱿鱼?(困难){任务}</sys:String>
|
||
|
||
<sys:String x:Key="Hunt_Allo_Easy_C">你好,再见(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Allo_Medium_C">你好,再见(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Allo_Hard_C">你好,再见(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_Galli_Easy_C">热死人啦(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_Galli_Medium_C">热死人啦(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_Galli_Hard_C">热死人啦((困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_Doed_Easy_C">得快点了(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_Doed_Medium_C">得快点了(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_Doed_Hard_C">得快点了(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_LavaLizard_Easy_C">热力猎杀(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_LavaLizard_Medium_C">热力猎杀(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_LavaLizard_Hard_C">热力猎杀(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Rex_Easy_C">弑君者(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Rex_Medium_C">弑君者(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_Rex_Hard_C">弑君者(困难){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Volcanic_Easy_C">岩浆大混战(简单){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Volcanic_Medium_C">岩浆大混战(中等){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Volcanic_Hard_C">岩浆大混战(困难){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Easy_C">惊心动魄的寻宝之旅(简单){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Medium_C">惊心动魄的寻宝之旅(中等){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Hard_C">惊心动魄的寻宝之旅(困难){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Volcanic_Easy_C">铁板烧烤(简单){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Volcanic_Medium_C">铁板烧烤(中等){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Volcanic_Hard_C">铁板烧烤(困难){任务}</sys:String>
|
||
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Easy_C">取蛋大冒险(简单){任务}</sys:String>
|
||
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Medium_C">取蛋大冒险(中等){任务}</sys:String>
|
||
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Hard_C">取蛋大冒险(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Volcano_Para_Easy_C">山顶之旅(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Volcano_Para_Medium_C">山顶之旅(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Volcano_Para_Hard_C">山顶之旅(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_RockElemental_Easy_C">将你震撼(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_RockElemental_Medium_C">将你震撼(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_RockElemental_Hard_C">将你震撼(困难){任务}</sys:String>
|
||
|
||
<sys:String x:Key="Hunt_SpaceWhale_Easy_C">船长的征服(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_SpaceWhale_Medium_C">船长的征服(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_SpaceWhale_Hard_C">船长的征服(困难){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Easy_C">无须畏惧死神国王(简单){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Medium_C">无须畏惧死神国王(中等){任务}</sys:String>
|
||
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Hard_C">无须畏惧死神国王(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicGiga_Easy_C">月光下的狩猎(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicGiga_Medium_C">月光下的狩猎(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicGiga_Hard_C">月光下的狩猎(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_NamelessXeno_Easy_C">这是一次猎虫行动(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_NamelessXeno_Medium_C">这是一次猎虫行动(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_NamelessXeno_Hard_C">这是一次猎虫行动(困难){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicRex_Easy_C">月球之王(简单){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicRex_Medium_C">月球之王(中等){任务}</sys:String>
|
||
<sys:String x:Key="Hunt_BionicRex_Hard_C">月球之王(困难){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Lunar_Easy_C">空中大灌篮(简单){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Lunar_Medium_C">空中大灌篮(中等){任务}</sys:String>
|
||
<sys:String x:Key="Sport_BasketBall_Lunar_Hard_C">空中大灌篮(困难){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Lunar_Easy_C">泰克恐怖(简单){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Lunar_Medium_C">泰克恐怖(中等){任务}</sys:String>
|
||
<sys:String x:Key="GauntletWaves_Lunar_Hard_C">泰克恐怖(困难){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Lunar_LanternPets_Easy_C">这小小的光芒(简单){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Lunar_LanternPets_Medium_C">这小小的光芒(中等){任务}</sys:String>
|
||
<sys:String x:Key="Escort_Lunar_LanternPets_Hard_C">这小小的光芒(困难){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Lunar_Easy_C">勇往直前(简单){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Lunar_Medium_C">勇往直前(中等){任务}</sys:String>
|
||
<sys:String x:Key="Gather_Nodes_Lunar_Hard_C">勇往直前(困难){任务}</sys:String>
|
||
<sys:String x:Key="Race_HoverSkiff_Easy_C">极品飞艇(简单){任务}</sys:String>
|
||
<sys:String x:Key="Race_HoverSkiff_Medium_C">极品飞艇(中等){任务}</sys:String>
|
||
<sys:String x:Key="Race_HoverSkiff_Hard_C">极品飞艇(困难){任务}</sys:String>
|
||
<sys:String x:Key="Lootcrate_lvl1_C">一等战利品箱</sys:String>
|
||
<sys:String x:Key="Lootcrate_lvl2_C">二等战利品箱</sys:String>
|
||
<sys:String x:Key="Lootcrate_lvl3_C">三等战利品箱</sys:String>
|
||
|
||
<sys:String x:Key="SupplyCrate_Space_01_Ambergris_C">空投_白色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_02_Crystal_C">空投_绿色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_03_Sulfur_C">空投_蓝色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_04_ElementShards_C">空投_紫色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_05_Obsidian_C">空投_黄色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_06_Oil_C">空投_红色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_07_ElementDust_C">空投_青色(创世2)</sys:String>
|
||
<sys:String x:Key="SupplyCrate_Space_08_BlackPearls_C">空投_橙色(创世2)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--Boss清单 -->
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Easy_C">Boss 清单 - 育母蜘蛛 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Medium_C">Boss 清单 - 育母蜘蛛 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Hard_C">Boss 清单 - 育母蜘蛛 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_C">Boss 清单 - 大金刚 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_C">Boss 清单 - 大金刚 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_C">Boss 清单 - 大金刚 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_C">Boss 清单 - 喷火龙 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_C">Boss 清单 - 喷火龙 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_C">Boss 清单 - 喷火龙 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_EndBossMinion_C">Boss 清单 - 最终BOSS爪牙</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Valguero_C">Boss 清单 - 喷火龙 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Valguero_C">Boss 清单 - 喷火龙 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Valguero_C">Boss 清单 - 喷火龙 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Valguero_C">Boss 清单 - 狮身蝎尾 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Valguero_C">Boss 清单 - 狮身蝎尾 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Valguero_C">Boss 清单 - 狮身蝎尾 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_Valguero_C">Boss 清单 - 大金刚 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_Valguero_C">Boss 清单 - 大金刚 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_Valguero_C">Boss 清单 - 大金刚 (困难)</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_C">Boss 清单 - 狮蝎兽 (容易)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_C">Boss 清单 - 狮蝎兽 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_C">Boss 清单 - 狮蝎兽 (困难)</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_C">Boss 清单 - 育母蜘蛛 (简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Medium_C">Boss 清单 - 育母蜘蛛 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Hard_C">Boss 清单 - 育母蜘蛛 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_C">Boss 清单 - 大金刚 (简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Medium_C">Boss 清单 - 大金刚 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Hard_C">Boss 清单 - 大金刚 (困难)</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_C">Boss 清单 - 泰坦</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Desert_C">Boss 清单 - 沙漠泰坦</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Forest_C">Boss 清单 - 森林泰坦</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Ice_C">Boss 清单 - 冰霜泰坦</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Easy_C">Boss 清单 - (水晶岛)水晶女王 (简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Medium_C">Boss 清单 - (水晶岛)水晶女王 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Hard_C">Boss 清单 - (水晶岛)水晶女王 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_Carnivore_Large_CrystalWyvern_C">水晶飞龙</sys:String>
|
||
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Ragnarok_C">Boss 清单 - 喷火龙 (简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Ragnarok_C">Boss 清单 - 喷火龙 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Ragnarok_C">Boss 清单 - 喷火龙 (困难)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Ragnarok_C">Boss 清单 - 狮身蝎尾 (简单)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Ragnarok_C">Boss 清单 - 狮身蝎尾 (中等)</sys:String>
|
||
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Ragnarok_C">Boss 清单 - 狮身蝎尾 (困难)</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#endregion-->
|
||
|
||
<!--#区域配置文件验证 -->
|
||
<sys:String x:Key="ProfileValidation_Title">配置文件验证</sys:String>
|
||
<sys:String x:Key="ProfileValidation_WarningLabel">遇到下列验证问题。\r\n\r\n{validateMessage}\r\n\r\n 是否要继续启动服务器,这可能会导致问题?</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_ServerPort">服务器端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
|
||
<sys:String x:Key="ProfileValidation_QueryPort">查询端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
|
||
<sys:String x:Key="ProfileValidation_RconPort">RCON端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_MapNameBlank">尚未输入地图名称。</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_ServerNotDownloaded">尚未下载服务器文件,服务器文件夹不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ServerExeNotDownloaded">服务器文件未正确下载,服务器可执行文件 ({ServerExe}) 不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ServerDifferentApplication">服务器文件用于不同的应用程序。</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_MapModNotDownloaded">尚未下载地图MOD,MOD文件夹不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModFileNotDownloaded">未正确下载地图MOD,MOD文件不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModInvalid">该地图MOD是无效的。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModFileInvalid">未正确下载地图MOD,MOD文件无效。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModNameInvalid">地图MOD文件不存在或无效。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModNameMismatch">地图名称与地图MOD名称不匹配。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModDifferentApplication">地图MOD用于不同的应用程序。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModOutdated">地图MOD已过期。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_MapModSteamError">无法从Steam检索地图MOD详细信息。</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_TCModNotDownloaded">总转换MOD尚未下载,MOD文件夹不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModFileNotDownloaded">总转换MOD未正确下载,MOD文件不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModInvalid">总转换MOD是不是一个有效的总转换MOD。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModFileInvalid">总转换MOD未正确下载,MOD文件无效。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModNameInvalid">总转换MOD文件不存在或无效。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModNameMismatch">地图名称与总转换MOD的地图名称不匹配。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModDifferentApplication">总转换MOD用于其他应用程序。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModOutdated">总转换MOD已过期。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_TCModSteamError">无法从Steam检索总转换MOD详细信息。</sys:String>
|
||
|
||
<sys:String x:Key="ProfileValidation_ModNotDownloaded">MOD {modId} 尚未下载,MOD文件夹不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ModFileNotDownloaded">MOD {modId} 未正确下载,MOD文件不存在。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ModDifferentApplication">MOD {modId} 用于其他应用程序。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ModOutdated">MOD {modId} 已过期。</sys:String>
|
||
<sys:String x:Key="ProfileValidation_ModSteamError">无法从steam检索MOD {modId} 详细信息。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#区域配置保存文件 -->
|
||
<sys:String x:Key="ProfileSave_Saving">正在保存...</sys:String>
|
||
<sys:String x:Key="ProfileSave_CheckingPlayerDinoMaxXP">正在检查玩家和恐龙的最大经验值信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_ConstructingDinoInformation">正在构建恐龙信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_ConstructingEngramInformation">正在构建技能印痕信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_ConstructingMapSpawnerInformation">正在构建地图刷新信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_ConstructingSupplyCrateInformation">正在构建补给箱信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_ConstructingStackSizeInformation">正在构建叠加大小的信息...</sys:String>
|
||
<sys:String x:Key="ProfileSave_SavingProfileFile">正在保存配置文件...</sys:String>
|
||
<sys:String x:Key="ProfileSave_SavingConfigFiles">正在保存配置文件...</sys:String>
|
||
<sys:String x:Key="ProfileSave_SavingLauncherFile">正在保存启动程序文件...</sys:String>
|
||
<sys:String x:Key="ProfileSave_CheckingWebAlarmFile">正在检查Web警报文件...</sys:String>
|
||
<sys:String x:Key="ProfileSave_CheckingDirectoryPermissions">正在检查目录权限...</sys:String>
|
||
<sys:String x:Key="ProfileSave_CheckingScheduledTasks">正在检查计划任务...</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#区域还原保存文件 -->
|
||
<sys:String x:Key="RestoreSaveFiles_BackupFileNotFound">找不到备份文件或备份文件不存在。</sys:String>
|
||
<sys:String x:Key="RestoreSaveFiles_SaveFolderNotFound">找不到服务器保存文件夹或该文件夹不存在。\r\n{saveFolder}</sys:String>
|
||
<sys:String x:Key="RestoreSaveFiles_MissingWorldSaveFile">备份不包含世界保存文件。</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#区域服务器更新 -->
|
||
<sys:String x:Key="ServerUpdate_Title">服务器更新</sys:String>
|
||
<sys:String x:Key="ServerUpdate_WarningLabel">执行服务器更新时出现问题。这可能会使服务器处于不完整状态。 \r\n\r\n 是否要继续启动服务器,这可能会导致问题?</sys:String>
|
||
<!--#endregion-->
|
||
<!--#印痕技能类 - S+建筑结构 -->
|
||
<sys:String x:Key="EngramEntry_AirConditionerPlus_C">S +空调</sys:String>
|
||
<sys:String x:Key="EngramEntry_AnimalTender_C">S +兔子恐龙产物收集器</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoCrafter_C">S +泰克自动站</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_C">S +自动炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Ballista_C">S +投石机炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Cannon_C">S +自动加农炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Flame_C">S +喷火器炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Heavy_C">S +重型炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Minigun_C">S +机枪炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Rocket_C">S +火箭炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurret_Tranq_C">S +麻醉箭炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurretPlant_C">S +X异种植物种子</sys:String>
|
||
<sys:String x:Key="EngramEntry_AutoTurretTek_C">S +泰克炮塔</sys:String>
|
||
<sys:String x:Key="EngramEntry_BedPlus_C">S +床</sys:String>
|
||
<sys:String x:Key="EngramEntry_BeeHivePlus_C">S +蜂巢</sys:String>
|
||
<sys:String x:Key="EngramEntry_BeerBarrelPlus_C">S +啤酒桶</sys:String>
|
||
<sys:String x:Key="EngramEntry_BlueprintMaker_C">S +物品转换蓝图桌</sys:String>
|
||
<sys:String x:Key="EngramEntry_BookshelfPlus_C">S +金属书架</sys:String>
|
||
<sys:String x:Key="EngramEntry_BunkBedPlus_C">S +双层床</sys:String>
|
||
<sys:String x:Key="EngramEntry_CampfirePlus_C">S +篝火</sys:String>
|
||
<sys:String x:Key="EngramEntry_Catwalk_Glass_C">S +玻璃栈桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Catwalk_Metal_C">S +金属栈桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Catwalk_Tek_C">S +泰克栈桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Catwalk_Wood_C">S +木头栈桥</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Adobe_C">S +黏土天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Glass_C">S +玻璃天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Greenhouse_C">S +温室天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Metal_C">S +金属天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Repulser_C">S +弹射板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Stone_C">S +石头天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Tek_C">S +泰克天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_TekGlass_C">S +泰克玻璃天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_TekElevator_C">S +泰克电梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Thatch_C">S +茅草天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ceiling_Wood_C">S +木头天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChargeInjector_C">S +电荷注入器</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChargeStation_C">S +充电站</sys:String>
|
||
<sys:String x:Key="EngramEntry_ChemBenchPlus_C">S +化学工作台</sys:String>
|
||
<sys:String x:Key="EngramEntry_CloningChamberPlus_C">S +克隆机</sys:String>
|
||
<sys:String x:Key="EngramEntry_CommandTool_C">S +恐龙指挥枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_CompostBinPlus_C">S +肥料箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Converter_C">S +转换桌</sys:String>
|
||
<sys:String x:Key="EngramEntry_CookingPotPlus_C">S +烹饪锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlotPlus_Large_C">S +大型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlotPlus_Medium_C">S +中型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlotPlus_SeamlessSquare_C">S +正方形大型无缝耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlotPlus_SeamlessTriangle_C">S +三角形大型无缝耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CropPlotPlus_Small_C">S+小型耕地</sys:String>
|
||
<sys:String x:Key="EngramEntry_CrystalCracker_C">S+ 嘎查水晶开启器</sys:String>
|
||
<sys:String x:Key="EngramEntry_DedicatedStorageSP_C">S +单物品储存箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_DedicatedStorage_Intake_C">S +单物品储存转移柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_DemoGun_C">S +建筑捡/拆枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Adobe_C">S +黏土门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Glass_C">S +玻璃门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Greenhouse_C">S +温室门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Metal_C">S +金属门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Stone_C">S +石头门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Tek_C">S +泰克门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Thatch_C">S +茅草门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Underwater_C">S +泰克真空隔离门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Door_Wood_C">S +木头门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Adobe_C">S +黏土门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Glass_C">S +玻璃门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Greenhouse_C">S +温室门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Metal_C">S +金属门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Stone_C">S +石头门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Tek_C">S +泰克门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Thatch_C">S +茅草门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Doorframe_Wood_C">S +木头门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_AdobeSP_C">S +黏土双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Glass_C">S +玻璃双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_GreenhouseSP_C">S +温室双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_MetalSP_C">S +金属双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_StoneSP_C">S +石头双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_TekSP_C">S +泰克双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_WoodSP_C">S +木头双扇门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_AdobeSP_C">S +黏土双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Glass_C">S +玻璃双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_GreenhouseSP_C">S +温室双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_MetalSP_C">S +金属双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_StoneSP_C">S +石头双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_TekSP_C">S +泰克双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_WoodSP_C">S +木头双扇门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DroneTerminal_C">S +无人机终端</sys:String>
|
||
<sys:String x:Key="EngramEntry_DyeStation_C">S+ 染坊</sys:String>
|
||
<sys:String x:Key="EngramEntry_DynamicPillar_Adobe_C">S +黏土动态柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DynamicPillar_Metal_C">S +金属动态柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DynamicPillar_Stone_C">S +石头动态柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DynamicPillar_Tek_C">S +泰克动态柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_DynamicPillar_Wood_C">S +木头动态柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElectricalOutlet_C">S +电源插座</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElementCatalyzer_C">S +畸变能量元素催化站</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorCallButton_C">S +电梯遥控开关</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatform_Large_C">S +大型电梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatform_Medium_C">S +中型电梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorPlatform_Small_C">S +小型电梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_ElevatorTrack_Metal_C">S +电梯轨道</sys:String>
|
||
<sys:String x:Key="EngramEntry_EuthanasiaGun_C">S +屠龙枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_FabricatorPlus_C">S +机床</sys:String>
|
||
<sys:String x:Key="EngramEntry_Farmer_C">S +民工</sys:String>
|
||
<sys:String x:Key="EngramEntry_FeedingTroughPlus_C">S +饲料槽</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceFoundation_Adobe_C">S +黏土栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceFoundation_Metal_C">S +金属栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceFoundation_Stone_C">S +石头栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceFoundation_Tek_C">S +泰克栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceFoundation_Wood_C">S +木头栅栏地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_AdobeSP_C">S +黏土栅栏支柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_MetalSP_C">S +金属栅栏支柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_StoneSP_C">S +石头栅栏支柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_TekSP_C">S +泰克栅栏支柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_WoodSP_C">S +木头栅栏支柱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FireplacePlus_C">S +石头壁炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_ForgePlus_C">S +精炼炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Adobe_C">S +黏土地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Glass_C">S +玻璃地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Metal_C">S +金属地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Stone_C">S +石头地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Tek_C">S +泰克地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Thatch_C">S +茅草地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_Foundation_Wood_C">S +木头地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_FridgePlus_C">S +冰箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_FridgeTek_C">S +泰克冰箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_GachaGavager_C">S +嘎查喂食盘</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gardener_C">S +园丁</sys:String>
|
||
<sys:String x:Key="EngramEntry_GasCollectorTek_C">S +泰克气体收集器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Adobe_C">S +黏土恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Dynamic_C">S +动态恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Glass_C">S +玻璃恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Metal_C">S +金属恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Stone_C">S +石头恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Tek_C">S +泰克恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gate_Wood_C">S +木头恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Adobe_C">S +黏土恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Dynamic_C">S +动态恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Metal_C">S +金属恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Stone_C">S +石头恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Tek_C">S +泰克恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Gateway_Wood_C">S +木头恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Generator_C">S +发电机</sys:String>
|
||
<sys:String x:Key="EngramEntry_GeneratorTek_C">S + 泰克发电机</sys:String>
|
||
<sys:String x:Key="EngramEntry_GenomicsChamber_C">S +变异器</sys:String>
|
||
<sys:String x:Key="EngramEntry_GrinderPlus_C">S +工业研磨机</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchery_C">S +孵化器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Adobe_C">S +黏土天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Glass_C">S +玻璃天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Metal_C">S +金属天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Stone_C">S +石头天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Tek_C">S +泰克天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_Hatchframe_Wood_C">S +木头天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_HitchingPost_C">S +拴龙桩</sys:String>
|
||
<sys:String x:Key="EngramEntry_HitchingPost_Tek_C">S +泰克拴龙桩</sys:String>
|
||
<sys:String x:Key="EngramEntry_Incinerator_C">S +焚化炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialCooker_C">S +工业大锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialForgePlus_C">S +工业熔炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_IndustrialGrillPlus_C">S +工业烤箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalPipe_Pillar_C">S +柱子内水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalPipe_Square_C">S +天花板内水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalPipe_Triangle_C">S +三角天花板内水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalPipe_Wall_C">S +墙内水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalWire_Pillar_C">S +柱子内电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalWire_Square_C">S +天花板内电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalWire_Triangle_C">S +三角天花板内电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_InternalWire_Wall_C">S +墙内电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_InventoryAssistant_C">S +物资整理遥控器</sys:String>
|
||
<sys:String x:Key="EngramEntry_ItemCollector_C">S +物品收集器</sys:String>
|
||
<sys:String x:Key="EngramEntry_ItemTranslocator_C">S +泰克传货箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ladder_Adobe_C">S +黏土梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ladder_Metal_C">S +金属梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ladder_Rope_C">S +绳梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ladder_Tek_C">S +泰克梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ladder_Wood_C">S +木头梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGate_Adobe_C">S +黏土巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGate_Glass_C">S +玻璃巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGate_Metal_C">S +金属巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGate_Stone_C">S +石头巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGate_Tek_C">S +泰克巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGateway_Adobe_C">S +黏土巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGateway_Metal_C">S +金属巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGateway_Stone_C">S +石头巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeGateway_Tek_C">S +泰克巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframe_Adobe_C">S +黏土巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframe_Metal_C">S +金属巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframe_Stone_C">S +石头巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframe_Tek_C">S +泰克巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Adobe_C">S +斜黏土巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Metal_C">S +斜金属巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Stone_C">S +斜石头巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Tek_C">S +斜泰克巨型天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargePillar_Adobe_C">S +黏土大型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargePillar_Metal_C">S +金属大型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargePillar_Stone_C">S +石头大型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargePillar_Tek_C">S +泰克大型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargePillar_Wood_C">S +木头大型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeTrapdoor_Adobe_C">S +黏土巨型天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeTrapdoor_Glass_C">S +玻璃巨型天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeTrapdoor_Metal_C">S +金属巨型天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeTrapdoor_Stone_C">S +石头巨型天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeTrapdoor_Tek_C">S +泰克巨型天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_AdobeSP_C">S +黏土高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Forcefield_C">S +泰克力场高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Glass_C">S +玻璃高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_MetalSP_C">S +金属高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_StoneSP_C">S +石头高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_TekSP_C">S +泰克高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_WoodSP_C">S +木头高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LeashTek_C">S +泰克电子项圈</sys:String>
|
||
<sys:String x:Key="EngramEntry_LightSetter_C">S +电灯开关枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Mannequin_C">S +训练假人</sys:String>
|
||
<sys:String x:Key="EngramEntry_MediumPillar_Adobe_C">S +黏土中型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MediumPillar_Metal_C">S +金属中型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MediumPillar_Stone_C">S +石头中型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MediumPillar_Tek_C">S +泰克中型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_MediumPillar_Wood_C">S +木头中型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_ModelSelector_C">S +建筑模式调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_MortarPestlePlus_C">S +研磨器</sys:String>
|
||
<sys:String x:Key="EngramEntry_MultiLamp_C">S+ 无支架三头灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_Nanny_C">S +保姆</sys:String>
|
||
<sys:String x:Key="EngramEntry_PersonalTeleporter_C">S +传送盘遥控器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Pillarator_C">S +动态柱子调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeFlex_MetalSP_C">S +金属三向水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeFlex_StoneSP_C">S +石头三向水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeHorizontal_Metal_C">S +金属平行水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeHorizontal_Stone_C">S +石头平行水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIncline_Metal_C">S +金属倾斜水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIncline_Stone_C">S +石头倾斜水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIntake_Metal_C">S +金属引水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIntake_Stone_C">S +石头引水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIntersection_Metal_C">S +金属十字水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeIntersection_Stone_C">S +石头十字水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeVertical_Metal_C">S +金属垂直水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeVertical_Stone_C">S +石头垂直水管</sys:String>
|
||
<sys:String x:Key="EngramEntry_PlanetShield_C">S +陨石防护罩(抵挡陨石伤害)</sys:String>
|
||
<sys:String x:Key="EngramEntry_PlusRemote_C">S +远程开门枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_PreservingBinPlus_C">S +风干箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Adobe_C">S +黏土栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Glass_C">S +玻璃栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Metal_C">S +金属栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Stone_C">S +石头栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Tek_C">S +泰克栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Railing_Wood_C">S +木头栏杆</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_AdobeSP_C">S +黏土斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Glass_C">S +玻璃斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_MetalSP_C">S +金属斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_StoneSP_C">S +石头斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_TekSP_C">S +泰克斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_WoodSP_C">S +木头斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_RepairGun_C">S +建筑修复枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_RepairStation_C">S +泰克修复站</sys:String>
|
||
<sys:String x:Key="EngramEntry_ReplicatorPlus_C">S +泰克复制器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Adobe_C">S +黏土斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Glass_C">S +玻璃斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Greenhouse_C">S +温室斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Metal_C">S +金属斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Stone_C">S +石头斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Tek_C">S +泰克斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_TekGlass_C">S +泰克玻璃屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Thatch_C">S +茅草斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Roof_Wood_C">S +木头斜屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_SheepHerder_C">S +牧羊人(剪羊毛的假人)</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Adobe_Left_C">S +黏土左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Adobe_Right_C">S +黏土右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Glass_Left_C">S +玻璃左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Glass_Right_C">S +玻璃右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Greenhouse_Left_C">S +温室左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Greenhouse_Right_C">S +温室右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Metal_Left_C">S +金属左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Metal_Right_C">S +金属右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Stone_Left_C">S +石头左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Stone_Right_C">S +石头右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Tek_Left_C">S +泰克左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Tek_Right_C">S +泰克右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Thatch_Left_C">S +茅草左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Thatch_Right_C">S +茅草右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Wood_Left_C">S +木头左斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SlopedWall_Wood_Right_C">S +木头右斜墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmallPillar_Adobe_C">S +黏土小型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmallPillar_Metal_C">S +金属小型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmallPillar_Stone_C">S +石头小型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmallPillar_Tek_C">S +泰克小型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmallPillar_Wood_C">S +木头小型柱子</sys:String>
|
||
<sys:String x:Key="EngramEntry_SmithyPlus_C">S +铁匠台</sys:String>
|
||
<sys:String x:Key="EngramEntry_SpikeWall_Metal_C">S +金属拒马</sys:String>
|
||
<sys:String x:Key="EngramEntry_SpikeWall_Wood_C">S +木头拒马</sys:String>
|
||
<sys:String x:Key="EngramEntry_SPlusCraftingStation_C">S +圆桌工作台</sys:String>
|
||
<sys:String x:Key="EngramEntry_SPlusTekLight_C">S +泰克灯</sys:String>
|
||
<sys:String x:Key="EngramEntry_SprayPainterPlus_C">S +喷枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Adobe_C">S +旋转黏土梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Glass_C">S +旋转玻璃梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Metal_C">S +旋转金属梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Stone_C">S +旋转石头梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Tek_C">S +旋转泰克梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_Staircase_Wood_C">S +旋转木头梯子</sys:String>
|
||
<sys:String x:Key="EngramEntry_StandingTorchPlus_C">S +立式火把</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageLarge_C">S +大型木制储物箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageMetal_C">S +小型金属保险箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_StorageSmall_C">S +小型木制储物箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyPlus_Large_C">S +大型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyPlus_Medium_C">S +中型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TaxidermyPlus_Small_C">S +小型标本底座</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBedPlus_C">S +泰克睡眠舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBridgePlus_C">S +泰克桥梁</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekBuggy_C">S +泰克车</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekChemBench_C">S +泰克实验台</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekCookingPot_C">S + 泰克烹饪锅</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekForcefield_C">S +泰克力场护盾</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekForge_C">S +泰克熔炉</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekStorage_C">S +泰克物品储存箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekStove_C">S +泰克烤箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_TekTroughPlus_C">S +泰克饲料槽</sys:String>
|
||
<sys:String x:Key="EngramEntry_TeleporterPlus_C">S +泰克传送盘</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransferGun_C">S +物品转移枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransferTool_C">S +物资转移分配遥控器</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransmitterPlus_C">S +泰克传送器</sys:String>
|
||
<sys:String x:Key="EngramEntry_TransparencyCycler_C">S +透明度调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Adobe_C">S +黏土天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Glass_C">S +玻璃天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Metal_C">S +金属天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Moonpool_C">S +泰克水下天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Stone_C">S +石头天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Tek_C">S +泰克天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Trapdoor_Wood_C">S +木头天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_TreeSapTapPlus_C">S +树脂龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_AdobeSP_C">S +黏土三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Glass_C">S +玻璃三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_GreenhouseSP_C">S +温室三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_MetalSP_C">S +金属三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_StoneSP_C">S +石头三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_TekSP_C">S +泰克三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_TekElevator_C">S +泰克三角电梯</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_WoodSP_C">S +木头三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_AdobeSP_C">S +黏土三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Glass_C">S +玻璃三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_MetalSP_C">S +金属三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_StoneSP_C">S +石头三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_TekSP_C">S +泰克三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_WoodSP_C">S +木头三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_AdobeSP_C">S +黏土斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Glass_C">S +玻璃斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_GreenhouseSP_C">S +温室斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_MetalSP_C">S +金属斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_StoneSP_C">S +石头斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_TekSP_C">S +泰克斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_WoodSP_C">S +木头斜三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TurretConfigurator_C">S +自动炮塔调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Underwater_Cube_C">S +泰克密封舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Underwater_Cube_Sloped_C">S +泰克倾斜密封舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_Underwater_Moonpool_C">S +泰克月池舱</sys:String>
|
||
<sys:String x:Key="EngramEntry_UnderwaterTool_C">S +水下建筑调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_VaultPlus_C">S +金属保险柜</sys:String>
|
||
<sys:String x:Key="EngramEntry_VesselPlus_C">S +陶土罐</sys:String>
|
||
<sys:String x:Key="EngramEntry_VisibilityTool_C">S +结构隐藏调整枪</sys:String>
|
||
<sys:String x:Key="EngramEntry_Vivarium_C">S +生态饲养器</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Adobe_C">S +黏土墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Forcefield_C">S +泰克力场墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Glass_C">S +玻璃墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Greenhouse_C">S +温室墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Metal_C">S +金属墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Stone_C">S +石头墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Tek_C">S +泰克墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_TekGlass_C">S +泰克玻璃墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Thatch_C">S +茅草墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wall_Wood_C">S +木头墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_WallTorchPlus_C">S +壁式火把</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTank_Metal_C">S +金属蓄水箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTank_Stone_C">S +石头蓄水箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTap_Metal_C">S +金属水龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_WaterTap_Stone_C">S +石头水龙头</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Adobe_C">S +黏土窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Glass_C">S +玻璃窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Greenhouse_C">S +温室窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Metal_C">S +金属窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Stone_C">S +石头窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Tek_C">S +泰克窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_Window_Wood_C">S +木头窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindowWall_Adobe_C">S +黏土窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindowWall_Metal_C">S +金属窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindowWall_Stone_C">S +石头窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindowWall_Tek_C">S +泰克窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindowWall_Wood_C">S +木头窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_WindTurbinePlus_C">S +风力发电机</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_FlexSP_C">S +三向电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_Horizontal_C">S +水平电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_Incline_C">S +倾斜电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_Intersection_C">S +十字电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_Vertical_C">S +垂直电线</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframe_Adobe_C">S +黏土巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframe_Metal_C">S +金属巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframe_Stone_C">S +石头巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframe_Tek_C">S +泰克巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Adobe_C">S +斜黏土巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Metal_C">S +斜金属巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Stone_C">S +斜石头巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Tek_C">S +斜泰克巨兽天窗框</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLTrapdoor_Adobe_C">S +黏土巨兽天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLTrapdoor_Glass_C">S +玻璃金属天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLTrapdoor_Metal_C">S +金属巨兽天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLTrapdoor_Stone_C">S +石头巨兽天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLTrapdoor_Tek_C">S +泰克巨兽天窗门</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Adobe_C">S +黏土超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Forcefield_C">S +泰克力场超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Glass_C">S +玻璃超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Metal_C">S +金属超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Stone_C">S +石头超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Tek_C">S +泰克超高墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_XLWall_Wood_C">S +木头超高墙</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - EZ技能解锁 -->
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Vanilla_C">解锁原始技能</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Scorched_C">解锁焦土技能</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Aberration_C">解锁畸变技能</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Extinction_C">解锁灭绝技能</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Achievements_C">解锁所有成就</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Tek_C">解锁泰克技能</sys:String>
|
||
<sys:String x:Key="EngramEntry_EZAce_Unlock_Genesis_C">解锁创世纪技能</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类别名称 - 创世纪 -->
|
||
<sys:String x:Key="PrimalItemSkin_FE_Underwear_Araneo_C">蜘蛛泳裤皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_Araneo_C">蜘蛛上衣皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_CupidBow_C">情人节爱心弓</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Gen1AvatartBoots_C">腐化化身靴子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Gen1AvatarGloves_C">神人皮肤靴子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Gen1AvatarHelmet_C">神人皮肤头盔</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Gen1AvatarPants_C">神人皮肤裤子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_Gen1AvatarShirt_C">神人皮肤上衣</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_HeadlessHat_C">万圣节无头皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_MiniHLNA_C">海伦娜副手(HLN-A)</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_ScaryFaceMask_C">曲球面罩皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_MarshmallowHat_C">棉花糖鸡帽子</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_Underwear_Onyc_C">蝙蝠泳裤皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_Onyc_C">蝙蝠上衣皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_PumpkinHat_C">南瓜头皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_Underwear_VampireDodo_C">吸血鬼短裤皮肤</sys:String>
|
||
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_VampireDodo_C">吸血鬼上衣皮肤</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!-- 项目类别名称 - S+建筑结构 -->
|
||
<sys:String x:Key="PrimalItemStructure_SPlusCraftingStation_C">S +圆桌工作台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmithyPlus_C">S +铁匠台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MortarPestlePlus_C">S +研磨器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ForgePlus_C">S+ 精炼炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FabricatorPlus_C">S +机床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChemBenchPlus_C">S +化学工作台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialCooker_C">S +工业大锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_IndustrialForgePlus_C">S+ 工业熔炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GrinderPlus_C">S +工业研磨机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ReplicatorPlus_C">S +泰克复制器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BeerBarrelPlus_C">S +啤酒桶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CampfirePlus_C">S +篝火</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CompostBinPlus_C">S +肥料箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CookingPotPlus_C">S +烹饪锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FireplacePlus_C">S +石头壁炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PreservingBinPlus_C">S +风干箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DyeStation_C">S+ 染坊</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekStove_C">S +泰克烤箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekForge_C">S +泰克熔炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekChemBench_C">S +泰克实验台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekCookingPot_C">S + 泰克烹饪锅</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TreeSapTapPlus_C">S +树脂龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FeedingTroughPlus_C">S +饲料槽</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StandingTorchPlus_C">S +立式火把</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WallTorchPlus_C">S +壁式火把</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FridgePlus_C">S +冰箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AirConditionerPlus_C">S +空调</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekForcefield_C">S +泰克力场护盾</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TeleporterPlus_C">S +泰克传送盘(可调整范围)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TransmitterPlus_C">S +泰克传送器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CloningChamberPlus_C">S +克隆机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BeeHivePlus_C">S +蜂巢</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BedPlus_C">S+ 床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BunkBedPlus_C">S +双层床</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekTroughPlus_C">S +泰克饲料槽</sys:String>
|
||
<sys:String x:Key="PrimalItem_TekBuggy_C">S +泰克车</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SPlusTekLight_C">S +泰克灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GasCollectorTek_C">S +泰克气体收集器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChargeStation_C">S +充电站</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekBedPlus_C">S +泰克睡眠舱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LeashTek_C">S +泰克电子项圈</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Small_C">S +小型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Medium_C">S +中型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Large_C">S +大型标本底座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekBridgePlus_C">S +泰克桥梁</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FridgeTek_C">S +泰克冰箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gardener_C">S +园丁(收集蔬菜水果并保鲜)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ItemCollector_C">S +物品收集器(收集各种粪便)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MultiLamp_C">S+ 无支架三头灯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SheepHerder_C">S +牧羊人(剪羊毛的假人)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Farmer_C">S +民工(负责肥料收集分配)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchery_C">S +孵化器(像鸟巢)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BlueprintMaker_C">S +物品转换蓝图桌</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Converter_C">S +转换桌(物品和蓝图转换为S+)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AnimalTender_C">S +兔子恐龙产物收集器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_HitchingPost_C">S +拴龙桩</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Nanny_C">S +保姆(喂食幼龙和留痕)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorCallButton_C">S +电梯遥控开关</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ChargeInjector_C">S +电荷注入器(样子像飞机限制无名怪)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElementCatalyzer_C">S +畸变能量元素催化站</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Vivarium_C">S +生态饲养器(储存恐龙而且能交配)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoCrafter_C">S +泰克自动站</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Mannequin_C">S +训练假人</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PlanetShield_C">S +陨石防护罩(抵挡陨石伤害)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Incinerator_C">S +焚化炉</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_RepairStation_C">S +泰克修复站</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ItemTranslocator_C">S+ 泰克传货箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DroneTerminal_C">S +无人机终端</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_HitchingPost_Tek_C">S +泰克拴龙桩</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GachaGavager_C">S +嘎查喂食盘(收集水晶提高心情)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CrystalCracker_C">S+ 嘎查水晶开启器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GenomicsChamber_C">S +变异器</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_C">S +自动炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurretTek_C">S +泰克炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_AutoTurretPlant_Seed_C">S+ X植物X种子</sys:String>
|
||
<sys:String x:Key="PrimalItemConsumable_AutoTurretPlant_Seed_CHEAT_C">S+ X植物X种子 (作弊)</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Ballista_C">S +投石机炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Cannon_C">S +自动加农炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Flame_C">S +喷火器炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Minigun_C">S +机枪炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Rocket_C">S +火箭炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Tranq_C">S +麻醉箭炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_AutoTurret_Heavy_C">S +重型炮塔</sys:String>
|
||
<sys:String x:Key="PrimalItem_TransparencyCycler_C">S +透明度调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_ModelSelector_C">S +建筑模式调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_DemoGun_C">S +建筑捡/拆枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_RepairGun_C">S +建筑修复枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_TurretConfigurator_C">S +自动炮塔调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_TransferGun_C">S +物品转移枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_LightSetter_C">S +电灯开关枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_PersonalTeleporter_C">S +传送盘遥控器</sys:String>
|
||
<sys:String x:Key="PrimalItem_VisibilityTool_C">S +结构隐藏调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_EuthanasiaGun_C">S +屠龙枪(仅驯服的龙有效)</sys:String>
|
||
<sys:String x:Key="PrimalItem_UnderwaterTool_C">S +水下建筑调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_PlusRemote_C">S +远程开门枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_TransferTool_C">S+ 物资转移分配遥控器</sys:String>
|
||
<sys:String x:Key="PrimalItem_CommandTool_C">S +恐龙指挥枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_SprayPainterPlus_C">S +喷枪</sys:String>
|
||
<sys:String x:Key="PrimalItem_InventoryAssistant_C">S +物资整理遥控器</sys:String>
|
||
<sys:String x:Key="PrimalItem_Pillarator_C">S +动态柱子调整枪</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageSmall_C">S +小型木制储物箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageLarge_C">S +大型木制储物箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_StorageMetal_C">S +小型金属保险箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_VaultPlus_C">S +金属保险柜</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_VesselPlus_C">S +陶土罐</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_BookshelfPlus_C">S +金属书架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DedicatedStorageSP_C">S +单物品储存箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DedicatedStorage_Intake_C">S +单物品储存转移柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TekStorage_C">S +泰克物品储存箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Thatch_C">S +茅草地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Wood_C">S +木头地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Stone_C">S +石头地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Metal_C">S +金属地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Glass_C">S +玻璃地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Adobe_C">S +黏土地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Foundation_Tek_C">S +泰克地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_WoodSP_C">S +木头三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_StoneSP_C">S +石头三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_MetalSP_C">S +金属三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Glass_C">S +玻璃三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_AdobeSP_C">S +黏土三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_TekSP_C">S +泰克三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Thatch_C">S +茅草天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Wood_C">S +木头天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Stone_C">S +石头天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Metal_C">S +金属天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Greenhouse_C">S +温室天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Glass_C">S +玻璃天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Adobe_C">S +黏土天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Tek_C">S +泰克天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_TekGlass_C">S +泰克玻璃天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_Repulser_C">S +弹射板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_WoodSP_C">S +木头三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_StoneSP_C">S +石头三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_MetalSP_C">S +金属三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_GreenhouseSP_C">S +温室三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Glass_C">S +玻璃三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_AdobeSP_C">S +黏土三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_TekSP_C">S +泰克三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Thatch_C">S +茅草墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Wood_C">S +木头墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Stone_C">S +石头墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Metal_C">S +金属墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Greenhouse_C">S +温室墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Glass_C">S +玻璃墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Adobe_C">S +黏土墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Tek_C">S +泰克墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_Forcefield_C">S +泰克力场墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wall_TekGlass_C">S +泰克玻璃墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_WoodSP_C">S +木头高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_StoneSP_C">S +石头高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_MetalSP_C">S +金属高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Glass_C">S +玻璃高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_AdobeSP_C">S +黏土高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_TekSP_C">S +泰克高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Forcefield_C">S +泰克力场高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Wood_C">S +木头超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Stone_C">S +石头超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Metal_C">S +金属超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Glass_C">S +玻璃超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Adobe_C">S +黏土超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Tek_C">S +泰克超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLWall_Forcefield_C">S +泰克力场超高墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Wood_C">S +木头天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Stone_C">S +石头天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Metal_C">S +金属天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Glass_C">S +玻璃天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Adobe_C">S +黏土天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Hatchframe_Tek_C">S +泰克天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Wood_C">S +木头天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Stone_C">S +石头天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Metal_C">S +金属天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Glass_C">S +玻璃天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Adobe_C">S +黏土天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Tek_C">S +泰克天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Stone_C">S +石头巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Metal_C">S +金属巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Adobe_C">S +黏土巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Tek_C">S +泰克巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Stone_C">S +斜石头巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Metal_C">S +斜金属巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Adobe_C">S +斜黏土巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Tek_C">S +斜泰克巨型天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Stone_C">S +石头巨型天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Metal_C">S +金属巨型天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Glass_C">S +玻璃巨型天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Adobe_C">S +黏土巨型天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Tek_C">S +泰克巨型天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Stone_C">S +石头巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Metal_C">S +金属巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Adobe_C">S +黏土巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Tek_C">S +泰克巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Stone_C">S +斜石头巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Metal_C">S +斜金属巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Adobe_C">S +斜黏土巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Tek_C">S +斜泰克巨兽天窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Stone_C">S +石头巨兽天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Metal_C">S +金属巨兽天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Glass_C">S +玻璃金属天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Adobe_C">S +黏土巨兽天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Tek_C">S +泰克巨兽天窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindowWall_Wood_C">S +木头窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindowWall_Stone_C">S +石头窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindowWall_Metal_C">S +金属窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindowWall_Adobe_C">S +黏土窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindowWall_Tek_C">S +泰克窗框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Wood_C">S +木头窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Stone_C">S +石头窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Metal_C">S +金属窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Greenhouse_C">S +温室窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Glass_C">S +玻璃窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Adobe_C">S +黏土窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Window_Tek_C">S +泰克窗门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_WoodSP_C">S +木头斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_StoneSP_C">S +石头斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_MetalSP_C">S +金属斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Glass_C">S +玻璃斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_AdobeSP_C">S +黏土斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_TekSP_C">S +泰克斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Wood_C">S +木头栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Stone_C">S +石头栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Metal_C">S +金属栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Glass_C">S +玻璃栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Adobe_C">S +黏土栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Railing_Tek_C">S +泰克栏杆</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Wood_C">S +木头栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Stone_C">S +石头栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Metal_C">S +金属栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Adobe_C">S +黏土栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Tek_C">S +泰克栅栏地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_WoodSP_C">S +木头栅栏支柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_StoneSP_C">S +石头栅栏支柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_MetalSP_C">S +金属栅栏支柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_AdobeSP_C">S +黏土栅栏支柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_TekSP_C">S +泰克栅栏支柱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SpikeWall_Wood_C">S +木头拒马</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SpikeWall_Metal_C">S +金属拒马</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Thatch_Left_C">S +茅草左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Wood_Left_C">S +木头左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Stone_Left_C">S +石头左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Metal_Left_C">S +金属左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Glass_Left_C">S +玻璃左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Greenhouse_Left_C">S +温室左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Adobe_Left_C">S +黏土左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Tek_Left_C">S +泰克左斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Thatch_Right_C">S +茅草右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Wood_Right_C">S +木头右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Stone_Right_C">S +石头右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Metal_Right_C">S +金属右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Glass_Right_C">S +玻璃右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Greenhouse_Right_C">S +温室右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Adobe_Right_C">S +黏土右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SlopedWall_Tek_Right_C">S +泰克右斜墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Thatch_C">S +茅草斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Wood_C">S +木头斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Stone_C">S +石头斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Metal_C">S +金属斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Glass_C">S +玻璃斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Greenhouse_C">S +温室斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Adobe_C">S +黏土斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_Tek_C">S +泰克斜屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Roof_TekGlass_C">S +泰克玻璃屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_WoodSP_C">S +木头斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_StoneSP_C">S +石头斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_MetalSP_C">S +金属斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_GreenhouseSP_C">S +温室斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Glass_C">S +玻璃斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_AdobeSP_C">S +黏土斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_TekSP_C">S +泰克斜三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Catwalk_Wood_C">S +木头栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Catwalk_Metal_C">S +金属栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Catwalk_Glass_C">S +玻璃栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Catwalk_Tek_C">S +泰克栈桥</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Thatch_C">S +茅草门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Wood_C">S +木头门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Stone_C">S +石头门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Metal_C">S +金属门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Greenhouse_C">S +温室门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Glass_C">S +玻璃门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Adobe_C">S +黏土门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Doorframe_Tek_C">S +泰克门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Thatch_C">S +茅草门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Wood_C">S +木头门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Stone_C">S +石头门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Metal_C">S +金属门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Greenhouse_C">S +温室门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Glass_C">S +玻璃门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Adobe_C">S +黏土门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Tek_C">S +泰克门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_WoodSP_C">S +木头双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_StoneSP_C">S +石头双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_MetalSP_C">S +金属双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_GreenhouseSP_C">S +温室双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Glass_C">S +玻璃双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_AdobeSP_C">S +黏土双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_TekSP_C">S +泰克双扇门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_WoodSP_C">S +木头双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_StoneSP_C">S +石头双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_MetalSP_C">S +金属双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_GreenhouseSP_C">S +温室三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Glass_C">S +玻璃双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_AdobeSP_C">S +黏土双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_TekSP_C">S +泰克双扇门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Wood_C">S +木头恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Stone_C">S +石头恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Metal_C">S +金属恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Adobe_C">S +黏土恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Tek_C">S +泰克恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gateway_Dynamic_C">S +动态恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Wood_C">S +木头恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Stone_C">S +石头恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Metal_C">S +金属恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Glass_C">S +玻璃恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Adobe_C">S +黏土恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Tek_C">S +泰克恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Gate_Dynamic_C">S +动态恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGateway_Stone_C">S +石头巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGateway_Metal_C">S +金属巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGateway_Adobe_C">S +黏土巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGateway_Tek_C">S +泰克巨兽恐龙门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGate_Stone_C">S +石头巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGate_Metal_C">S +金属巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGate_Glass_C">S +玻璃巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGate_Adobe_C">S +黏土巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeGate_Tek_C">S +泰克巨兽恐龙门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ladder_Wood_C">S +木头梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ladder_Rope_C">S +绳梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ladder_Metal_C">S +金属梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ladder_Adobe_C">S +黏土梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ladder_Tek_C">S +泰克梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Wood_C">S +旋转木头梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Stone_C">S +旋转石头梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Metal_C">S +旋转金属梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Adobe_C">S +旋转黏土梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Glass_C">S +旋转玻璃梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Staircase_Tek_C">S +旋转泰克梯子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmallPillar_Wood_C">S +木头小型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmallPillar_Stone_C">S +石头小型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmallPillar_Metal_C">S +金属小型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmallPillar_Adobe_C">S +黏土小型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_SmallPillar_Tek_C">S +泰克小型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MediumPillar_Wood_C">S +木头中型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MediumPillar_Stone_C">S +石头中型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MediumPillar_Metal_C">S +金属中型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MediumPillar_Adobe_C">S +黏土中型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_MediumPillar_Tek_C">S +泰克中型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargePillar_Wood_C">S +木头大型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargePillar_Stone_C">S +石头大型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargePillar_Metal_C">S +金属大型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargePillar_Adobe_C">S +黏土大型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargePillar_Tek_C">S +泰克大型柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Wood_C">S +木头动态柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Stone_C">S +石头动态柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Metal_C">S +金属动态柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Adobe_C">S +黏土动态柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Tek_C">S +泰克动态柱子</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Small_C">S+小型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Medium_C">S +中型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Large_C">S +大型耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_SeamlessSquare_C">S +正方形大型无缝耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_SeamlessTriangle_C">S +三角形大型无缝耕地</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeHorizontal_Stone_C">S +石头平行水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIncline_Stone_C">S +石头倾斜水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIntake_Stone_C">S +石头引水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIntersection_Stone_C">S +石头十字水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTap_Stone_C">S +石头水龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeVertical_Stone_C">S +石头垂直水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeFlex_StoneSP_C">S +石头三向水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeHorizontal_Metal_C">S +金属平行水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIncline_Metal_C">S +金属倾斜水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIntake_Metal_C">S +金属引水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeIntersection_Metal_C">S +金属十字水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTap_Metal_C">S +金属水龙头</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeVertical_Metal_C">S +金属垂直水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeFlex_MetalSP_C">S +金属三向水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalPipe_Square_C">S +天花板内水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalPipe_Wall_C">S +墙内水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalPipe_Triangle_C">S +三角天花板内水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalPipe_Pillar_C">S +柱子内水管</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTank_Stone_C">S +石头蓄水箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WaterTank_Metal_C">S +金属蓄水箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_Horizontal_C">S +水平电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_Incline_C">S +倾斜电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_Intersection_C">S +十字电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_Vertical_C">S +垂直电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_FlexSP_C">S +三向电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalWire_Square_C">S +天花板内电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalWire_Wall_C">S +墙内电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalWire_Triangle_C">S +三角天花板内电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_InternalWire_Pillar_C">S +柱子内电线</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Generator_C">S +发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_WindTurbinePlus_C">S +风力发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_GeneratorTek_C">S + 泰克发电机</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElectricalOutlet_C">S +电源插座</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorTrack_Metal_C">S +电梯轨道</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Small_C">S +小型电梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Medium_C">S +中型电梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Large_C">S +大型电梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ceiling_TekElevator_C">S +泰克电梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_TekElevator_C">S +泰克三角电梯</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Underwater_Cube_C">S +泰克密封舱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Underwater_Moonpool_C">S +泰克月池舱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Trapdoor_Moonpool_C">S +泰克水下天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Underwater_Cube_Sloped_C">S +泰克倾斜密封舱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Door_Underwater_C">S +泰克真空隔离门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ocean_Square_Wood_C">S+木质海洋平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ocean_Square_Metal_C">S+金属海洋平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Wood_C">S+木崖平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Stone_C">S+石崖平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Metal_C">S+金属悬崖平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Glass_C">S+玻璃悬崖平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Wood_C">S+木树平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Stone_C">S+石树平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Glass_C">S+玻璃树平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Metal_C">S+金属树平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Tek_C">S+泰克树平台</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Metal_C">S+金属平台楔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Wood_C">S+木平台楔</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Glass_C">S+玻璃平台楔</sys:String>
|
||
<sys:String x:Key="APrimalItemStructure_Tree_Wedge_Full_Tek_C">S+泰克平台楔</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - 新增 -->
|
||
<sys:String x:Key="EngramEntry_DedicatedStorage_C">泰克专用储物箱</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Adobe_C">黏土双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Greenhouse_C">温室双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Metal_C">金属双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Stone_C">加固双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Tek_C">泰克双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoor_Wood_C">木制双开门</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Adobe_C">黏土双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Greenhouse_C">温室双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Metal_C">金属双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Stone_C">石制双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Tek_C">泰克双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_DoubleDoorframe_Wood_C">木制双开门框</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_Adobe_C">黏土栅栏支架</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_Metal_C">金属栅栏支架</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_Stone_C">石制栅栏支架</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_Tek_C">泰克栅栏支架</sys:String>
|
||
<sys:String x:Key="EngramEntry_FenceSupport_Wood_C">木制栅栏支架</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Adobe_C">大型黏土墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Metal_C">大型金属墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Stone_C">大型石制墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Tek_C">大型泰克墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_LargeWall_Wood_C">大型木制墙</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeFlex_Metal_C">金属水管 - 弹性</sys:String>
|
||
<sys:String x:Key="EngramEntry_PipeFlex_Stone_C">石制水管 - 弹性</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Adobe_C">黏土斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Metal_C">金属斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Stone_C">石制斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Tek_C">泰克斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_Ramp_Wood_C">木制斜坡</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Adobe_C">黏土三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Greenhouse_C">温室三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Metal_C">金属三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Stone_C">石制三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Tek_C">泰克三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriCeiling_Wood_C">木制三角天花板</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Adobe_C">黏土三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Metal_C">金属三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Stone_C">石制三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Tek_C">泰克三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriFoundation_Wood_C">木制三角地基</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Adobe_C">黏土三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Greenhouse_C">温室三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Metal_C">金属三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Stone_C">石制三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Tek_C">泰克三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_TriRoof_Wood_C">木制三角屋顶</sys:String>
|
||
<sys:String x:Key="EngramEntry_Wire_Flex_C">弹性电缆</sys:String>
|
||
|
||
<sys:String x:Key="PrimalItemStructure_DedicatedStorage_C">泰克专用储物箱</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Adobe_C">黏土双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Greenhouse_C">温室双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Metal_C">金属双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Stone_C">加固双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Tek_C">泰克双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Wood_C">木制双开门</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Adobe_C">黏土双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Greenhouse_C">温室双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Metal_C">金属双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Stone_C">石制双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Tek_C">泰克双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Wood_C">木制双开门框</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_Adobe_C">黏土栅栏支架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_Metal_C">金属栅栏支架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_Stone_C">石制栅栏支架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_Tek_C">泰克栅栏支架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_FenceSupport_Wood_C">木制栅栏支架</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Adobe_C">大型黏土墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Metal_C">大型金属墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Stone_C">大型石制墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Tek_C">大型泰克墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_LargeWall_Wood_C">大型木制墙</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeFlex_Metal_C">金属水管 - 弹性</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_PipeFlex_Stone_C">石制水管 - 弹性</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Metal_C">金属斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Stone_C">石制斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Tek_C">泰克斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Ramp_Wood_C">木制斜坡</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Adobe_C">黏土三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Greenhouse_C">温室三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Metal_C">金属三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Stone_C">石制三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Tek_C">泰克三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriCeiling_Wood_C">木制三角天花板</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Adobe_C">黏土三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Metal_C">金属三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Stone_C">石制三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Tek_C">泰克三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriFoundation_Wood_C">木制三角地基</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Adobe_C">黏土三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Greenhouse_C">温室三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Metal_C">金属三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Stone_C">石制三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Tek_C">泰克三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_TriRoof_Wood_C">木制三角屋顶</sys:String>
|
||
<sys:String x:Key="PrimalItemStructure_Wire_Flex_C">弹性电缆</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#印痕技能类 - 新增(唯一集成模组) -->
|
||
<sys:String x:Key="EngramEntry_chibang_weiyi _C">管理员翅膀</sys:String>
|
||
<sys:String x:Key="EngramEntry_feixingbao_weiyi_C">飞行背包</sys:String>
|
||
<sys:String x:Key="EngramEntry_jinshou_weiyi_C">金手指 2.0</sys:String>
|
||
<sys:String x:Key="EngramEntry_lihe_weiyi_C">抽奖礼盒 1</sys:String>
|
||
<sys:String x:Key="EngramEntry_lihe2_weiyi_C">抽奖礼盒 2</sys:String>
|
||
<sys:String x:Key="EngramEntry_Mubei_weiyi_C">墓碑</sys:String>
|
||
<sys:String x:Key="EngramEntry_xinshoubao_weiyi_C">新手礼包</sys:String>
|
||
<sys:String x:Key="Engram_Adminzhaozi_C">小姐姐罩子</sys:String>
|
||
<sys:String x:Key="EngramEntry_shengjika_C">恐龙自定义等级升级卡</sys:String>
|
||
<sys:String x:Key="EngramEntry_unlock_Weiyi_C">一键解锁</sys:String>
|
||
<sys:String x:Key="EngramEntry_TEK_unlock_Weiyi_C">泰克一键解锁</sys:String>
|
||
<sys:String x:Key="EngramEntry_TurretZhongduan_Weiyi_C">炮塔终端</sys:String>
|
||
<sys:String x:Key="EngramEntry_xidianka_Weiyi_C">恐龙洗点卡</sys:String>
|
||
<!--#endregion-->
|
||
|
||
<!--#region Discord Bot -->
|
||
<sys:String x:Key="DiscordBot_ErrorTitle">Discord(开黑)机器人错误</sys:String>
|
||
<sys:String x:Key="DiscordBot_MissingTokenError">Discord(开黑)机器人需要有效的令牌,以便它可以登录到Discord(开黑)服务器。\r\n这可以在全局设置中设置.</sys:String>
|
||
<sys:String x:Key="DiscordBot_MissingPrefixError">Discord(开黑)机器人需要有效的前缀。\r\n这可以在全局设置中设置.</sys:String>
|
||
<sys:String x:Key="DiscordBot_InvalidPrefixError">Discord(开黑)机器人前缀包含无效字符。只允许使用字母和数字.</sys:String>
|
||
|
||
<sys:String x:Key="DiscordBot_CommandNotEnabled">命令 '{0}'尚未启用.</sys:String>
|
||
<sys:String x:Key="DiscordBot_CommandUnknown">未知命令 '{0}'.</sys:String>
|
||
<sys:String x:Key="DiscordBot_CommandRunning">当前正在处理另一个命令.</sys:String>
|
||
<sys:String x:Key="DiscordBot_CommandRunningProfile">另一个命令 '{0}' 当前正在针对配置文件运行 '{1}'.</sys:String>
|
||
<sys:String x:Key="DiscordBot_CommandDisabledProfile">命令 '{0}' 已为配置文件禁用 '{1}'.</sys:String>
|
||
|
||
<sys:String x:Key="DiscordBot_ProfileMissing">这个 '{0}' 命令需要配置文件ID或别名。</sys:String>
|
||
<sys:String x:Key="DiscordBot_ProfileNotFound">简介 '{0}'找不到或与通道不关联.</sys:String>
|
||
<sys:String x:Key="DiscordBot_ProfileMultiples">具有多个配置文件 '{0}' 在通道中找到,命令中止.</sys:String>
|
||
<sys:String x:Key="DiscordBot_ProfileBadStatus">简介 '{0}'他处于一种状态'{1}' 无法运行此命令的.</sys:String>
|
||
<sys:String x:Key="DiscordBot_ProfileUpdating">简介 '{0}' 目前正在更新.</sys:String>
|
||
|
||
<sys:String x:Key="DiscordBot_InfoFailed">对服务器'{0}'的调用失败.</sys:String>
|
||
<sys:String x:Key="DiscordBot_BackupRequested">已发送服务器'{0}'的备份请求.</sys:String>
|
||
<sys:String x:Key="DiscordBot_RestartRequested">已发送服务器'{0}'的重新启动请求.</sys:String>
|
||
<sys:String x:Key="DiscordBot_ShutdownRequested">已发送服务器'{0}'的关闭请求.</sys:String>
|
||
<sys:String x:Key="DiscordBot_StartRequested">已发送服务器'{0}'的启动请求.</sys:String>
|
||
<sys:String x:Key="DiscordBot_StopRequested">已发送服务器'{0}'的停止请求.</sys:String>
|
||
<sys:String x:Key="DiscordBot_UpdateRequested">已发送服务器'{0}'的更新请求.</sys:String>
|
||
|
||
<sys:String x:Key="DiscordBot_CountLabel">总数:</sys:String>
|
||
<sys:String x:Key="DiscordBot_MapLabel">地图:</sys:String>
|
||
<!--#endregion-->
|
||
</Globalization:GlobalizationResourceDictionary>
|