ServerManagers/src/ARKServerManager/Globalization/zh-CN/zh-CN.xaml
2022-01-05 08:57:20 +10:00

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<Globalization:GlobalizationResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
Name="zh-CN"
LinkedStyle="zh-CN-style"
>
<!--#region Generic -->
<sys:String x:Key="Generic_TranslatedByLabel">翻译:</sys:String>
<sys:String x:Key="Generic_TranslatedBy">2021.12.30(龍柒)</sys:String>
<sys:String x:Key="Generic_ErrorLabel">错误</sys:String>
<!--#endregion-->
<!--#游戏地图名称 -->
<sys:String x:Key="Map_TheIsland">孤岛(The Island)</sys:String>
<sys:String x:Key="Map_TheCenter">中心岛地图(The Center)</sys:String>
<sys:String x:Key="Map_ScorchedEarth_P">焦土地图(Scorched Earth)</sys:String>
<sys:String x:Key="Map_Ragnarok">仙境地图(Ragnarok)</sys:String>
<sys:String x:Key="Map_Aberration_P">畸变地图(Aberration)</sys:String>
<sys:String x:Key="Map_Extinction">灭绝地图(Extinction)</sys:String>
<sys:String x:Key="Map_Valguero_P">瓦尔盖罗(Valguero)</sys:String>
<sys:String x:Key="Map_Genesis">创世纪 1(Genesis: Part 1)</sys:String>
<sys:String x:Key="Map_Gen2">创世纪 2Genesis: Part 2</sys:String>
<sys:String x:Key="Map_CrystalIsles">水晶岛(Crystal Isles)</sys:String>
<sys:String x:Key="Map_LostIsland">迷失岛(Lost Island)</sys:String>
<!--#endregion-->
<!--#总转换名称 -->
<sys:String x:Key="TotalConv_111111111">原始服(Primitive Plus)</sys:String>
<!--#endregion-->
<!--#区域分支名称 -->
<sys:String x:Key="Branch_live">生存</sys:String>
<!--#endregion-->
<!--#region 活动名称 -->
<sys:String x:Key="Event_none">无节日</sys:String>
<sys:String x:Key="Event_vday">情人节</sys:String>
<sys:String x:Key="Event_Easter">复活节</sys:String>
<sys:String x:Key="Event_FearEvolved">恐惧进化(万圣节)</sys:String>
<sys:String x:Key="Event_TurkeyTrial">土耳其审判(感恩节)</sys:String>
<sys:String x:Key="Event_WinterWonderland">冬季仙境(圣诞节)</sys:String>
<!--#endregion-->
<!--#region Mods -->
<sys:String x:Key="Mod_All">所有</sys:String>
<sys:String x:Key="Mod_Unknown">未知</sys:String>
<sys:String x:Key="Mod_ArkPrime">方舟主体</sys:String>
<sys:String x:Key="Mod_TheCenter">中心岛地图(The Center)</sys:String>
<sys:String x:Key="Mod_PrimitivePlus">原始服(Primitive Plus)</sys:String>
<sys:String x:Key="Mod_ScorchedEarth">焦土地图(Scorched Earth)</sys:String>
<sys:String x:Key="Mod_Ragnarok">仙境地图(Ragnarok)</sys:String>
<sys:String x:Key="Mod_Aberration">畸变地图(Aberration)</sys:String>
<sys:String x:Key="Mod_Extinction">灭绝地图(Extinction)</sys:String>
<sys:String x:Key="Mod_Genesis">创世纪 1(Genesis: Part 1)</sys:String>
<sys:String x:Key="Mod_Genesis2">创世纪 2(Genesis: Part 2)</sys:String>
<sys:String x:Key="Mod_CrystalIsles">水晶岛(Crystal Isles)</sys:String>
<sys:String x:Key="Mod_PGM">程序生成地图(PGM)</sys:String>
<sys:String x:Key="Mod_LostIsland">迷失岛(Lost Island)</sys:String>
<sys:String x:Key="Mod_Valguero">瓦尔盖罗(Valguero)</sys:String>
<!--#endregion-->
<!--#region Mod 类型 -->
<sys:String x:Key="ModType_Unknown">未知</sys:String>
<sys:String x:Key="ModType_NotDownloaded">未下载</sys:String>
<sys:String x:Key="ModType_Map">地图</sys:String>
<sys:String x:Key="ModType_MapExtension">地图扩展</sys:String>
<sys:String x:Key="ModType_Mod">MOD</sys:String>
<sys:String x:Key="ModType_TotalConversion">总转换</sys:String>
<!--#endregion-->
<!--进程优先级 -->
<sys:String x:Key="Priority_low"></sys:String>
<sys:String x:Key="Priority_belownormal">低于正常</sys:String>
<sys:String x:Key="Priority_normal">正常</sys:String>
<sys:String x:Key="Priority_abovenormal">高于正常</sys:String>
<sys:String x:Key="Priority_high"></sys:String>
<!--#endregion-->
<!--处理器亲和性-->
<sys:String x:Key="ProcessorAffinity_Invalid">无效</sys:String>
<sys:String x:Key="ProcessorAffinity_All">所有</sys:String>
<!--#endregion-->
<!--#窗口启动模式 -->
<sys:String x:Key="WindowState_Normal">正常</sys:String>
<sys:String x:Key="WindowState_Minimized">最小化</sys:String>
<sys:String x:Key="WindowState_Maximized">最大化</sys:String>
<!--#endregion-->
<!--#region Discord Bot Log Levels -->
<sys:String x:Key="DiscordBotLogLevel_Critical">关键的</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Error">错误</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Warning">警告</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Info">信息</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Verbose">详细调试信息</sys:String>
<sys:String x:Key="DiscordBotLogLevel_Debug">排错</sys:String>
<!--#endregion-->
<!-- 应用 -->
<sys:String x:Key="Application_RunAsAdministratorTitle">以管理员身份运行</sys:String>
<sys:String x:Key="Application_RunAsAdministratorLabel">此应用程序需要管理权限的访问所有功能。你想以管理员身份运行?</sys:String>
<sys:String x:Key="Application_RunAsAdministrator_FailedTitle">以管理员身份运行失败</sys:String>
<sys:String x:Key="Application_RunAsAdministrator_FailedLabel">很抱歉,这个应用程序无法以管理员身份运行,回到用户权限的.</sys:String>
<sys:String x:Key="Application_SingleInstanceTitle">应用程序已经运行</sys:String>
<sys:String x:Key="Application_SingleInstanceLabel">该应用程序的另一个实例已经运行。你想切换到那个实例吗?</sys:String>
<sys:String x:Key="Application_SingleInstance_FailedTitle">应用切换失败</sys:String>
<sys:String x:Key="Application_SingleInstance_FailedLabel">无法切换到其他应用程序实例。开始新的应用程序实例。</sys:String>
<sys:String x:Key="Application_DataDirectoryTitle">选择数据目录</sys:String>
<sys:String x:Key="Application_DataDirectoryLabel">似乎没有数据目录集。数据目录是您的配置文件和SteamCMD的存储位置。它与服务器安装目录不同您可以为每个配置文件选择该目录。现在将要求您选择服务器管理器数据目录所在的位置。以后可以在“设置”窗口中更改此设置。</sys:String>
<sys:String x:Key="Application_DataDirectory_DialogTitle">选择一个数据目录</sys:String>
<sys:String x:Key="Application_DataDirectory_ConfirmTitle">确认位置</sys:String>
<sys:String x:Key="Application_DataDirectory_ConfirmLabel">方舟服务器管理工具将存储配置文件和steamcmd以下目录:\r\n\r\n配置文件: {0}\r\nSteamCMD: {1}\r\n\r\n这样可以吗</sys:String>
<sys:String x:Key="Application_DataDirectory_WithinInstallFolderErrorTitle">数据目录选择错误</sys:String>
<sys:String x:Key="Application_DataDirectory_WithinInstallFolderErrorLabel">您选择的目录在服务器管理器安装文件夹中。 不建议这样做,请选择另一个文件夹。</sys:String>
<sys:String x:Key="Application_Profile_SaveFailedTitle">保存配置文件失败</sys:String>
<sys:String x:Key="Application_Profile_SaveFailedLabel">保存配置文件失败 {0}. {1}\n{2}</sys:String>
<sys:String x:Key="Application_NotifyIcon_ShowMainWindow">显示主窗口</sys:String>
<sys:String x:Key="Application_NotifyIcon_ShowServerMonitorWindow">显示服务器监视器</sys:String>
<!--#endregion-->
<!-- 更新窗口 -->
<sys:String x:Key="AutoUpdater_Title">方舟服务器管理器 - 更新中...</sys:String>
<sys:String x:Key="AutoUpdater_Status">状态</sys:String>
<sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">清除 SteamCMD...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">下载 SteamCMD...</sys:String>
<sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">解压 SteamCMD...</sys:String>
<sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">授权 SteamCMD...</sys:String>
<sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD 安装中</sys:String>
<sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">检查新的服务器版本...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">下载新的服务器版本...</sys:String>
<sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">服务器下载完成</sys:String>
<sys:String x:Key="AutoUpdater_Status_Complete">完成</sys:String>
<sys:String x:Key="AutoUpdater_Status_Cancelled">取消</sys:String>
<sys:String x:Key="AutoUpdater_CancelButtonLabel">关闭</sys:String>
<!--#endregion-->
<!-- 全局设置窗口 -->
<sys:String x:Key="CommandLine_Title">命令行</sys:String>
<sys:String x:Key="CommandLine_CopyButtonLabel">复制到剪贴板</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">复制到剪贴板</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">完成!</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ErrorTitle">复制到剪贴板失败.</sys:String>
<sys:String x:Key="CommandLine_CopyButton_ErrorLabel">剪贴板无法打开。另一应用可能在使用它。请尝试关闭其他应用程序并再次尝试.</sys:String>
<!--#endregion-->
<!-- 自定义配置数据窗口窗口 -->
<sys:String x:Key="CustomConfigData_Title">自定义配置数据</sys:String>
<sys:String x:Key="CustomConfigData_ProcessButtonLabel">添加</sys:String>
<sys:String x:Key="CustomConfigData_CancelButtonLabel">取消</sys:String>
<!--#endregion-->
<!-- 全局设置窗口 -->
<sys:String x:Key="AddUser_Title">添加用户</sys:String>
<sys:String x:Key="AddUser_InstructionLabel">输入一个或多个用户ID。每个ID都必须在新的一行。</sys:String>
<sys:String x:Key="AddUser_ProcessButtonLabel">确定</sys:String>
<sys:String x:Key="AddUser_CancelButtonLabel">取消</sys:String>
<!--#endregion-->
<!-- 处理器亲和性窗口 -->
<sys:String x:Key="ProcessorAffinity_Title">处理器关联</sys:String>
<sys:String x:Key="ProcessorAffinity_ProfileTitle">处理器关联 - {0}</sys:String>
<sys:String x:Key="ProcessorAffinity_InstructionLabel">哪些处理器可以运行服务器?</sys:String>
<sys:String x:Key="ProcessorAffinity_AllCpuLabel">所有处理器</sys:String>
<sys:String x:Key="ProcessorAffinity_AllCpuTooltip">将默认使用所有处理器,否则选择特定的处理器。</sys:String>
<sys:String x:Key="ProcessorAffinity_SelectAllButtonLabel">全选</sys:String>
<sys:String x:Key="ProcessorAffinity_UnselectAllButtonLabel">取消</sys:String>
<sys:String x:Key="ProcessorAffinity_ProcessButtonLabel">OK</sys:String>
<sys:String x:Key="ProcessorAffinity_CancelButtonLabel">关闭</sys:String>
<sys:String x:Key="ProcessorAffinity_SelectedColumnLabel">选择</sys:String>
<sys:String x:Key="ProcessorAffinity_DescriptionColumnLabel">处理器</sys:String>
<!--#endregion-->
<!--#数据目录窗口 -->
<sys:String x:Key="DataDirectory_Title">数据文件夹选择</sys:String>
<sys:String x:Key="DataDirectory_InformationLabel">您似乎没有数据目录集. 数据目录是存储配置文件和streamcmd的地方.它与服务器安装目录不同,您可以为每个配置文件选择.</sys:String>
<sys:String x:Key="DataDirectory_SelectionLabel">选择数据文件夹的硬盘号.</sys:String>
<sys:String x:Key="DataDirectory_FolderLabel">数据文件夹名称:</sys:String>
<sys:String x:Key="DataDirectory_FolderTooltip">服务器管理器数据文件夹的名称.</sys:String>
<sys:String x:Key="DataDirectory_LocalDiskLabel">本地磁盘</sys:String>
<sys:String x:Key="DataDirectory_DriveLine2Label">{0} free of {1}</sys:String>
<sys:String x:Key="DataDirectory_OkButtonLabel">Ok</sys:String>
<sys:String x:Key="DataDirectory_CancelButtonLabel">取消</sys:String>
<sys:String x:Key="DataDirectory_RefreshButtonLabel">刷新</sys:String>
<sys:String x:Key="DataDirectory_ErrorTitle">数据目录选择错误</sys:String>
<sys:String x:Key="DataDirectory_FolderErrorLabel">您输入的数据文件夹名称无效.</sys:String>
<sys:String x:Key="DataDirectory_RestartTitle">需要重新启动服务器管理器</sys:String>
<sys:String x:Key="DataDirectory_RestartLabel">数据文件夹已设置,现在必须重新启动服务器管理器才能使用新设置.</sys:String>
<!--#endregion-->
<!-- 玩家列表窗口 -->
<sys:String x:Key="PlayerList_CloseButtonLabel">关闭</sys:String>
<sys:String x:Key="PlayerList_TitleLabel">玩家名单: {0}</sys:String>
<sys:String x:Key="PlayerList_FilterLabel">筛选:</sys:String>
<sys:String x:Key="PlayerList_ProfileCountLabel">简介:</sys:String>
<sys:String x:Key="PlayerList_ProfileInvalidCountLabel">无效:</sys:String>
<sys:String x:Key="PlayerList_Menu_ViewProfile">查看资料...</sys:String>
<sys:String x:Key="PlayerList_Menu_ViewTribe">查看部落...</sys:String>
<sys:String x:Key="PlayerList_Menu_CopyId">复制Steam或者EPIC ID...</sys:String>
<sys:String x:Key="PlayerList_Menu_CopyPlayerId">复制玩家ID ...</sys:String>
<sys:String x:Key="PlayerList_Menu_Players">_玩家</sys:String>
<sys:String x:Key="PlayerList_Menu_Sort">分类</sys:String>
<sys:String x:Key="PlayerList_Menu_SortOnline">按在线</sys:String>
<sys:String x:Key="PlayerList_Menu_SortName">按名字</sys:String>
<sys:String x:Key="PlayerList_Menu_SortTribe">按部落</sys:String>
<sys:String x:Key="PlayerList_Menu_SortLastUpdated">按最后更新</sys:String>
<sys:String x:Key="PlayerList_Menu_Filter">_筛选</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterOnline">显示在线</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterOffline">显示所有</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterAdmin">显示管理员</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterWhitelisted">显示白名单</sys:String>
<sys:String x:Key="PlayerList_Menu_FilterInvalid">显示无效</sys:String>
<!--#endregion-->
<!-- Mod详细信息窗口 -->
<sys:String x:Key="ModDetails_Title">MOD 详细</sys:String>
<sys:String x:Key="ModDetails_ProfileTitle">MOD 详细 - {0}</sys:String>
<sys:String x:Key="ModDetails_Load_FailedTitle">MOD 详细错误</sys:String>
<sys:String x:Key="ModDetails_Load_FailedLabel">检查MOD详细时发生错误.\r\n{0}</sys:String>
<sys:String x:Key="ModDetails_Purge_FailedTitle">清除未使用的MOD错误</sys:String>
<sys:String x:Key="ModDetails_Purge_Title">清除未使用的MOD</sys:String>
<sys:String x:Key="ModDetails_Purge_Label">您将要清除服务器的MOD文件夹中的所有未使用的MOD。 你要继续吗?</sys:String>
<sys:String x:Key="ModDetails_Purge_SuccessLabel">MOD清除完成共清除了 {folderCount} 个MOD文件夹和 {fileCount} 个MOD文件。</sys:String>
<sys:String x:Key="ModDetails_Refresh_FailedTitle">刷新MOD详细错误</sys:String>
<sys:String x:Key="ModDetails_Reload_FailedTitle">重新加载MOD详细错误</sys:String>
<sys:String x:Key="ModDetails_Save_FailedTitle">保存MOD错误</sys:String>
<sys:String x:Key="ModDetails_Save_UnknownTitle">未知MOD类型</sys:String>
<sys:String x:Key="ModDetails_Save_UnknownLabel">有一个或多个MOD尚未下载这可能会阻止正确检测到地图MOD和总转换MOD。 你想继续吗?</sys:String>
<sys:String x:Key="ModDetails_Unsaved_Title">未保存更改</sys:String>
<sys:String x:Key="ModDetails_Unsaved_Label">您所做的更改尚未保存到配置文件,如果继续,您的更改将被放弃。你想继续吗?-</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmTitle">写入时间戳确认</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_ConfirmLabel">您将在服务器管理器上次更新的文件中更新MOD版本。 你要继续吗?</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_FailedTitle">写时间戳错误</sys:String>
<sys:String x:Key="ModDetails_WriteTimestamp_FailedLabel">无法找到或不存在MOD文件夹。 尝试下载MOD并重试。</sys:String>
<sys:String x:Key="ModDetails_ModDetailFetchFailed_Label">无法从Steam获取MOD详细信息。</sys:String>
<sys:String x:Key="ModDetails_TotalCountLabel">总数:</sys:String>
<sys:String x:Key="ModDetails_FilterLabel">过滤:</sys:String>
<sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
<sys:String x:Key="ModDetails_ModIdColumnLabel">MOD ID</sys:String>
<sys:String x:Key="ModDetails_TitleColumnLabel">名称</sys:String>
<sys:String x:Key="ModDetails_TypeColumnLabel">Mod 类型</sys:String>
<sys:String x:Key="ModDetails_LastUpdatedColumnLabel">最后下载</sys:String>
<sys:String x:Key="ModDetails_TimeUpdatedColumnLabel">最后更新(作者)</sys:String>
<sys:String x:Key="ModDetails_TimestampColumnLabel">时间戳</sys:String>
<sys:String x:Key="ModDetails_FolderSizeColumnLabel">文件大小</sys:String>
<sys:String x:Key="ModDetails_AddModsTooltip">添加MOD到列表.</sys:String>
<sys:String x:Key="ModDetails_LoadModsTooltip">从服务器MOD文件夹加载MOD列表。</sys:String>
<sys:String x:Key="ModDetails_MoveModUpTooltip">在列表中向上移动MOD。</sys:String>
<sys:String x:Key="ModDetails_MoveModDownTooltip">在列表中向下移动MOD。</sys:String>
<sys:String x:Key="ModDetails_PurgeModsFolderTooltip">从MOD文件夹清除未使用的mod.</sys:String>
<sys:String x:Key="ModDetails_RefreshModsTooltip">刷新MOD列表信息.</sys:String>
<sys:String x:Key="ModDetails_ReloadModsTooltip">从配置文件中重新加载MOD列表.</sys:String>
<sys:String x:Key="ModDetails_RemoveModTooltip">删除列表中的MOD.</sys:String>
<sys:String x:Key="ModDetails_WriteTimestampModTooltip">将时间戳记写入LastUpdatedASM.txt文件。 只有在你手动更新mod时才使用它。</sys:String>
<sys:String x:Key="ModDetails_RemoveAllModsTooltip">删除列表中所有MOD.</sys:String>
<sys:String x:Key="ModDetails_SaveModsTooltip">保存MOD到配置文件.</sys:String>
<sys:String x:Key="ModDetails_SaveModDetailsTooltip">保存MOD格式的详细信息。</sys:String>
<sys:String x:Key="ModDetails_OpenModFolderTooltip">打开服务器MOD文件夹。</sys:String>
<sys:String x:Key="ModDetails_Clipboard_SaveTitle">MOD详细信息</sys:String>
<!--#endregion-->
<!-- 创意工坊文件窗口 -->
<sys:String x:Key="WorkshopFiles_Title">创意工坊详细</sys:String>
<sys:String x:Key="WorkshopFiles_ProfileTitle">创意工坊详细 - {0}</sys:String>
<sys:String x:Key="WorkshopFiles_Load_FailedTitle">加载创意工坊物品错误</sys:String>
<sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">刷新创意工坊物品错误</sys:String>
<sys:String x:Key="WorkshopFiles_Refresh_FailedLabel">从Steam载入创意工坊信息失败改为使用本地缓存。</sys:String>
<sys:String x:Key="WorkshopFiles_TotalCountLabel">计数:</sys:String>
<sys:String x:Key="WorkshopFiles_LastRefreshedLabel">最后刷新:</sys:String>
<sys:String x:Key="WorkshopFiles_FilterLabel">过滤:</sys:String>
<sys:String x:Key="WorkshopFiles_FilterExistingLabel">过滤掉已存在的MOD</sys:String>
<sys:String x:Key="WorkshopFiles_SelectedColumnLabel">选择</sys:String>
<sys:String x:Key="WorkshopFiles_ModIdColumnLabel">MOD ID</sys:String>
<sys:String x:Key="WorkshopFiles_TitleColumnLabel">名称</sys:String>
<sys:String x:Key="WorkshopFiles_CreatedDateColumnLabel">创建</sys:String>
<sys:String x:Key="WorkshopFiles_UpdatedDateColumnLabel">最后更新</sys:String>
<sys:String x:Key="WorkshopFiles_SubscriptionsColumnLabel">订阅</sys:String>
<sys:String x:Key="WorkshopFiles_FileSizeColumnLabel">文件大小 (b)</sys:String>
<sys:String x:Key="WorkshopFiles_AddTooltip">添加MOD</sys:String>
<sys:String x:Key="WorkshopFiles_AddSelectedTooltip">添加选择MOD</sys:String>
<sys:String x:Key="WorkshopFiles_ReloadTooltip">刷新创意工坊信息</sys:String>
<sys:String x:Key="WorkshopFiles_UnselectTooltip">全部取消选择</sys:String>
<!--#endregion-->
<!-- 世界保存恢复窗口 -->
<sys:String x:Key="WorldSaveRestore_Title">恢复方舟存档</sys:String>
<sys:String x:Key="WorldSaveRestore_ProfileTitle">恢复方舟存档 - {0}</sys:String>
<sys:String x:Key="WorldSaveRestore_Load_FailedTitle">加载方舟存档文件错误</sys:String>
<sys:String x:Key="WorldSaveRestore_Refresh_FailedTitle">刷新方舟存档文件错误</sys:String>
<sys:String x:Key="WorldSaveRestore_NameColumnLabel">名称</sys:String>
<sys:String x:Key="WorldSaveRestore_CreatedDateColumnLabel">创建</sys:String>
<sys:String x:Key="WorldSaveRestore_UpdatedDateColumnLabel">最后更新</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteTooltip">删除方舟存档文件</sys:String>
<sys:String x:Key="WorldSaveRestore_ReloadTooltip">重新加载方舟存档文件</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreTooltip">恢复方舟存档</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationTitle">删除备份确认</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteConfirmationLabel">您将要删除备份文件 \r\n{fileName}.\r\n\r\n 是否要继续?</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteErrorTitle">删除备份错误</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteSuccessTitle">删除备份成功</sys:String>
<sys:String x:Key="WorldSaveRestore_DeleteSuccessLabel">备份文件已被删除。</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationTitle">恢复备份确认</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationFullLabel">您将要还原备份文件 \r\n{fileName}.\r\n\r\n 选择“是”以还原方舟世界,玩家和部落文件。 \r\n 选择“否”仅还原方舟世界。 \r\n 选择“取消”退出还原。</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreConfirmationLabel">您将要还原备份文件 \r\n{fileName}.\r\n\r\n 是否要继续?</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreErrorTitle">恢复备份错误</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreSuccessTitle">恢复备份成功</sys:String>
<sys:String x:Key="WorldSaveRestore_RestoreSuccessLabel">备份文件已还原, {fileCount} 个文件已还原。</sys:String>
<!--#endregion-->
<!-- 配置文件同步窗口 -->
<sys:String x:Key="ProfileSyncWindow_Title">配置文件同步</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProfileTitle">配置文件同步 - {0}</sys:String>
<sys:String x:Key="ProfileSyncWindow_Load_FailedTitle">加载配置文件同步错误</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_Title">配置文件同步进程</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_ConfirmLabel">您将使用当前配置文件的选定部分中的设置覆盖选定的配置文件。您将无法撤消,是否继续?</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_FailedTitle">配置文件同步进程错误</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_NoProfilesSelectedLabel">您尚未选择任何配置文件来复制设置。</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_NoSectionsSelectedLabel">您没有选择任何部分复制设置。</sys:String>
<sys:String x:Key="ProfileSyncWindow_Process_SuccessLabel">已成功将所选部分的设置从当前配置文件复制到所选配置文件.</sys:String>
<sys:String x:Key="ProfileSyncWindow_SelectAllButtonLabel">选择所有</sys:String>
<sys:String x:Key="ProfileSyncWindow_UnselectAllButtonLabel">取消所有选择</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProcessButtonLabel">处理</sys:String>
<sys:String x:Key="ProfileSyncWindow_CloseButtonLabel">关闭</sys:String>
<sys:String x:Key="ProfileSyncWindow_SyncInformationLabel">将当前服务器(左边)选择的配置文件,复制并覆盖到(右边)右边指定服务器的配置文件。</sys:String>
<sys:String x:Key="ProfileSyncWindow_SelectedColumnLabel">复制</sys:String>
<sys:String x:Key="ProfileSyncWindow_ProfileNameColumnLabel">配置文件</sys:String>
<sys:String x:Key="ProfileSyncWindow_SectionNameColumnLabel">部分</sys:String>
<!--#endregion-->
<!-- 版本馈送窗口 -->
<sys:String x:Key="VersionFeedWindow_Title">方舟服务器管理器版本详细信息</sys:String>
<sys:String x:Key="VersionFeedWindow_Load_FailedTitle">载入馈送错误</sys:String>
<sys:String x:Key="VersionFeedWindow_VersionFilterLabel">版本:</sys:String>
<sys:String x:Key="VersionFeedWindow_VersionFilterTooltip">选择要查看版本的详细信息。</sys:String>
<!--#endregion-->
<!-- 进度窗口 -->
<sys:String x:Key="Progress_Title">进度</sys:String>
<sys:String x:Key="Progress_UpgradeServer_WindowTitle">更新进度 - {0}</sys:String>
<sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD进度</sys:String>
<!--#endregion-->
<!-- 游戏数据窗口 -->
<sys:String x:Key="GameDataWindow_Title">游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_AddGameDataTooltip">添加游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_ClearGameDataTooltip">删除所有用户游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_OpenGameDataFolderTooltip">打开游戏数据文件夹</sys:String>
<sys:String x:Key="GameDataWindow_GameDataForumTooltip">开放游戏数据论坛</sys:String>
<sys:String x:Key="GameDataWindow_ReloadGameDataTooltip">重新加载游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_ValidateGameDataTooltip">验证游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_RemoveGameDataTooltip">删除游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_NameColumnLabel">名称</sys:String>
<sys:String x:Key="GameDataWindow_VersionColumnLabel">版本</sys:String>
<sys:String x:Key="GameDataWindow_DateColumnLabel">创建日期</sys:String>
<sys:String x:Key="GameDataWindow_AddErrorTitle">添加操作错误</sys:String>
<sys:String x:Key="GameDataWindow_AddErrorLabel">读取所选文件时发生错误。</sys:String>
<sys:String x:Key="GameDataWindow_ExistingFileErrorLabel">具有相同名称的文件已存在,请删除现有文件,然后重试。</sys:String>
<sys:String x:Key="GameDataWindow_ClearTitle">确认清除动作</sys:String>
<sys:String x:Key="GameDataWindow_ClearLabel">单击“是”以确认您要清除所有内容。</sys:String>
<sys:String x:Key="GameDataWindow_ClearErrorTitle">清除动作错误</sys:String>
<sys:String x:Key="GameDataWindow_DeleteTitle">确认删除动作</sys:String>
<sys:String x:Key="GameDataWindow_DeleteLabel">单击“是”以确认您要执行删除。</sys:String>
<sys:String x:Key="GameDataWindow_DeleteErrorTitle">删除动作错误</sys:String>
<sys:String x:Key="GameDataWindow_OpenErrorTitle">打开文件夹错误</sys:String>
<sys:String x:Key="GameDataWindow_LoadErrorTitle">加载错误</sys:String>
<sys:String x:Key="GameDataWindow_ValidateSuccessTitle">验证方式</sys:String>
<sys:String x:Key="GameDataWindow_ValidateSuccessLabel">所有游戏数据文件均有效。</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorTitle">验证错误</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorLabel">以下文件S有错误</sys:String>
<sys:String x:Key="GameDataWindow_ValidateErrorMessage">该文件无效。 它可能包含错误或格式不正确。</sys:String>
<sys:String x:Key="GameDataWindow_AddDialogTitle">选择游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_GameDataDefaultExtension">gamedata</sys:String>
<sys:String x:Key="GameDataWindow_AddFilterLabel">游戏数据文件</sys:String>
<sys:String x:Key="GameDataWindow_AddFilterExtension">*.gamedata</sys:String>
<!--#endregion-->
<!-- 插件窗口 -->
<sys:String x:Key="PluginsWindow_Title">插件</sys:String>
<sys:String x:Key="PluginsWindow_AddPluginTooltip">添加插件</sys:String>
<sys:String x:Key="PluginsWindow_ClearPluginsTooltip">删除所有插件</sys:String>
<sys:String x:Key="PluginsWindow_ConfigPluginTooltip">打开插件配置</sys:String>
<sys:String x:Key="PluginsWindow_OpenPluginsFolderTooltip">打开插件文件夹</sys:String>
<sys:String x:Key="PluginsWindow_PluginsForumTooltip">打开插件论坛</sys:String>
<sys:String x:Key="PluginsWindow_RemovePluginTooltip">删除插件</sys:String>
<sys:String x:Key="PluginsWindow_NameColumnLabel">名称</sys:String>
<sys:String x:Key="PluginsWindow_TypeColumnLabel">类型</sys:String>
<sys:String x:Key="PluginsWindow_VersionColumnLabel">版本</sys:String>
<sys:String x:Key="PluginsWindow_AddErrorTitle">添加操作错误</sys:String>
<sys:String x:Key="PluginsWindow_AddErrorLabel">读取所选文件时发生错误。</sys:String>
<sys:String x:Key="PluginsWindow_ClearTitle">确认清除动作</sys:String>
<sys:String x:Key="PluginsWindow_ClearLabel">单击“是”以确认你想清除所有。</sys:String>
<sys:String x:Key="PluginsWindow_ClearErrorTitle">清除操作错误</sys:String>
<sys:String x:Key="PluginsWindow_ConfigErrorTitle">插件配置错误</sys:String>
<sys:String x:Key="PluginsWindow_DeleteTitle">确认删除操作</sys:String>
<sys:String x:Key="PluginsWindow_DeleteLabel">点击“是”确认要执行删除操作。</sys:String>
<sys:String x:Key="PluginsWindow_DeleteErrorTitle">删除操作错误</sys:String>
<sys:String x:Key="PluginsWindow_OpenErrorTitle">打开文件夹错误</sys:String>
<sys:String x:Key="PluginsWindow_AddDialogTitle">选择插件文件</sys:String>
<sys:String x:Key="PluginsWindow_PluginDefaultExtension">DLL</sys:String>
<sys:String x:Key="PluginsWindow_AddFilterLabel">插件文件</sys:String>
<sys:String x:Key="PluginsWindow_AddFilterExtension">*.DLL</sys:String>
<!--#endregion-->
<!--服务器监视器窗口 -->
<sys:String x:Key="ServerMonitor_Title">服务器监控器</sys:String>
<sys:String x:Key="ServerMonitor_TotalCountLabel">服务器总数:</sys:String>
<sys:String x:Key="ServerMonitor_ServerColumnLabel">服务器</sys:String>
<sys:String x:Key="ServerMonitor_MapColumnLabel">地图</sys:String>
<sys:String x:Key="ServerMonitor_ModsColumnLabel">MOD</sys:String>
<sys:String x:Key="ServerMonitor_VersionColumnLabel">版本</sys:String>
<sys:String x:Key="ServerMonitor_PlayersColumnLabel">玩家</sys:String>
<sys:String x:Key="ServerMonitor_StatusColumnLabel">状态</sys:String>
<sys:String x:Key="ServerMonitor_CreateShortcutButtonTooltip">创建一个桌面快捷方式以直接打开此表单。</sys:String>
<sys:String x:Key="ServerMonitor_PlayerListButtonTooltip">打开玩家列表窗口。</sys:String>
<sys:String x:Key="ServerMonitor_RCONButtonTooltip">打开“ RCON”窗口。</sys:String>
<sys:String x:Key="ServerMonitor_StartServerTooltip">启动服务器。</sys:String>
<sys:String x:Key="ServerMonitor_StopServerTooltip">停止服务器。</sys:String>
<sys:String x:Key="ServerMonitor_InstallServerTooltip">安装服务器。</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServerTooltip">更新/验证服务器。</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedTitle">服务器更新错误</sys:String>
<sys:String x:Key="ServerMonitor_UpgradeServer_FailedLabel">另一台服务器正在升级,请等待升级完成,然后重试。</sys:String>
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmTitle">确认关闭窗口</sys:String>
<sys:String x:Key="ServerMonitor_CloseWindow_ConfirmLabel">您当前正在执行服务器更新请关闭窗口并断开与Steam cmd的连接。 您要继续关闭窗口吗?</sys:String>
<!--#endregion-->
<!-- 关机窗口 -->
<sys:String x:Key="ShutdownWindow_Title">关闭服务器</sys:String>
<sys:String x:Key="ShutdownWindow_ProfileTitle">关闭服务器 - {0}</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">关闭/重启 选项</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">倒计时的长度</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">服务器关闭前的倒计时的分钟数.</sys:String>
<sys:String x:Key="ShutdownWindow_RestartServerLabel">关闭后重新启动服务器</sys:String>
<sys:String x:Key="ShutdownWindow_RestartServerTooltip">如果启用,服务器将在关闭后立即重启.</sys:String>
<sys:String x:Key="ShutdownWindow_UpdateServerLabel">关闭后更新服务器</sys:String>
<sys:String x:Key="ShutdownWindow_UpdateServerTooltip">如果启用,服务器将在关闭后更新.</sys:String>
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersLabel">执行在线玩家检查</sys:String>
<sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersTooltip">如果启用,关机过程将检查玩家是否在线。 如果没有玩家在线,宽限倒计时将被绕过,并立即关闭。 否则,关机将一直等待,直到宽限倒计时耗尽。</sys:String>
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesLabel">发送关闭消息到游戏公告</sys:String>
<sys:String x:Key="ShutdownWindow_SendShutdownMessagesTooltip">如果启用关闭消息将通过RCON发送到游戏客户端。 注意必须在服务器上启用RCON。</sys:String>
<sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">关闭后备份世界文件</sys:String>
<sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">如果启用,世界文件将在关机后备份.</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownReasonLabel">原因 (可选):</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownReasonTooltip">执行服务器关闭时向服务器公告的可选消息,没有消息则留空。</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">关闭</sys:String>
<sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">执行服务器关闭与倒计时。</sys:String>
<sys:String x:Key="ShutdownWindow_RestartButtonLabel">重新启动</sys:String>
<sys:String x:Key="ShutdownWindow_RestartButtonTooltip">执行倒计时重新启动服务器.</sys:String>
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonLabel">取消关闭</sys:String>
<sys:String x:Key="ShutdownWindow_CancelShutdownButtonTooltip">取消服务器关闭</sys:String>
<sys:String x:Key="ShutdownWindow_StopButtonLabel">停止</sys:String>
<sys:String x:Key="ShutdownWindow_StopButtonTooltip">立即停止服务器,没有倒计时</sys:String>
<sys:String x:Key="ShutdownWindow_CloseButtonLabel">关闭</sys:String>
<sys:String x:Key="ShutdownWindow_CloseButtonTooltip">关闭窗口并取消服务器关机。</sys:String>
<!--#endregion-->
<!-- 全局设置窗口 -->
<sys:String x:Key="GlobalSettings_Title">方舟: 生存进化™服务器管理器</sys:String>
<sys:String x:Key="GlobalSettings_VersionLabel">当前版本:</sys:String>
<sys:String x:Key="GlobalSettings_ResetButtonLabel">重置</sys:String>
<sys:String x:Key="GlobalSettings_ResetButtonTooltip">这将重置服务器管理器的所有用户全局设置。 成功后,服务器管理器将关闭。</sys:String>
<sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">启用作为启动管理员提示符下运行</sys:String>
<sys:String x:Key="GlobalSettings_CheckIfServerManagerRunningOnStartupLabel">检查服务器管理器是否在启动时运行</sys:String>
<sys:String x:Key="GlobalSettings_StartModeLabel">窗口启动模式:</sys:String>
<sys:String x:Key="GlobalSettings_MinimizeToTrayLabel">最小化到托盘</sys:String>
<sys:String x:Key="GlobalSettings_ManageFirewallLabel">自动管理防火墙设置</sys:String>
<sys:String x:Key="GlobalSettings_ManagePublicIPLabel">自动管理公共IP</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryLabel">数据目录:</sys:String>
<sys:String x:Key="GlobalSettings_BackupDirectoryLabel">备份目录:</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyLabel">Steam WebApi 密钥:</sys:String>
<sys:String x:Key="GlobalSettings_SetLocationButtonLabel">设置位置...</sys:String>
<sys:String x:Key="GlobalSettings_ClearButtonLabel">清除</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyButtonLabel">获取 WebApi 密钥...</sys:String>
<sys:String x:Key="GlobalSettings_SteamAPIKeyHelpButtonLabel">帮助...</sys:String>
<sys:String x:Key="GlobalSettings_LanguageSelectionLabel">语言</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsLabel">自定义覆盖选项</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsLabel">启用自定义Engine.ini设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsTooltip">如果启用Engine.ini设置将由服务器管理器进行管理器。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingLabel">启用制作设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideCraftingTooltip">如果启用,制作设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeLabel">启用叠加大小设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideStackSizeTooltip">如果启用,则叠加大小设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerLabel">启用地图刷新设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerTooltip">如果启用,地图刷新设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateLabel">启用光柱/补给箱/战利品设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferLabel">启用禁止恐龙传输覆盖</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePreventTransferTooltip">如果启用,禁止传输覆盖将由服务器管理器管理.</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateTooltip">如果启用,补给箱设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePGMLabel">启用程序生成方舟设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverridePGMTooltip">如果启用,程序生成方舟设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFLabel">启用适者生存设置</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideSOTFTooltip">如果启用,适者生存设置将由方舟服务器管理器进行管理。</sys:String>
<sys:String x:Key="GlobalSettings_CustomOverrideOptionsWarningLabel">警告:上面任何选项被禁用时,方舟服务器管理器将不会读取或写入关联的设置。 重新启用这些选项会导致所有配置文件中删除。</sys:String>
<sys:String x:Key="GlobalSettings_ServerStatusLabel">服务器状态选项</sys:String>
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsLabel">启用服务器状态操作</sys:String>
<sys:String x:Key="GlobalSettings_EnableServerStatusActionsTooltip">如果启用,则单击服务器状态图标可能会执行一个或多个操作。</sys:String>
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationLabel">显示服务器状态操作确认</sys:String>
<sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationTooltip">如果启用,将显示一个对话框来确认服务器状态操作。</sys:String>
<sys:String x:Key="GlobalSettings_ServerStartupLabel">服务器启动选项</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">玩家等级提升:</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">添加新自定义级别时要增加经验的数值。</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">恐龙等级提升:</sys:String>
<sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">添加新的自定义级别时要增加经验值的数值。</sys:String>
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">在服务器启动时验证配置文件</sys:String>
<sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">如果启用当您手动启动服务器时在服务器和MOD文件上执行基本的验证。注意如果打开方舟MOD自动管理将不会执行.</sys:String>
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">在服务器启动执行服务器和MOD更新</sys:String>
<sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">如果启用当您手动启动服务器时服务器和mod文件将更新为最新版本。 注意如果启用了方舟MOD自动管理将不会执行。</sys:String>
<sys:String x:Key="GlobalSettings_SteamSettingsLabel">Steam设定</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitLabel">停止SteamCMD关闭仅用于调试</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitTooltip">如果启用完成后将不会关闭Steamcmd窗口。 您将需要手动关闭它或键入quit。 注意:不影响自动更新。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">用户名:</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">与Steam帐户关联的用户名。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">密码:</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">与Steam帐户关联的密码。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">认证...</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">将SteamCMD输出到进度窗口</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">如果启用SteamCMD输出将显示在进度窗口而不是命令窗口中。 注意如果启用这可能会导致服务器和mod更新失败。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">在SteamCMD中使用匿名认证</sys:String>
<sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">控制是否使用匿名用户从SteamCMD下载。</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Mod更新设置</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">更新服务器时更新MOD</sys:String>
<sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">如果启用则在更新服务器时将更新mod。</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">强制下载mod文件</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">如果启用则即使服务器具有最新版本也会从Steam中下载Mod。 启用可以修复mod损坏问题。</sys:String>
<sys:String x:Key="GlobalSettings_ForceCopyModsLabel">强制复制mod文件</sys:String>
<sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">如果启用则即使服务器具有最新版本mod文件也将被复制到服务器文件夹中。 启用可以修复mod损坏问题。</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoLabel">没有可用的Steam信息时强制下载Mod文件</sys:String>
<sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoTooltip">如果启用即使没有可用的Steam信息也会从Steam中下载Mod。</sys:String>
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursLabel">创意工坊缓存到期</sys:String>
<sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursTooltip">自上次刷新创意工坊缓存后的数小时将被视为旧的,并将自动刷新。</sys:String>
<sys:String x:Key="GlobalSettings_AutoBackupLabel">启用自动备份</sys:String>
<sys:String x:Key="GlobalSettings_BackupIntervalLabel">备份间隔:</sys:String>
<sys:String x:Key="GlobalSettings_BackupIntervalTooltip">以小时和分钟hhmm执行服务器备份的频率。 设置为00:00以禁用。</sys:String>
<sys:String x:Key="GlobalSettings_DeleteOldFilesLabel">删除旧备份文件</sys:String>
<sys:String x:Key="GlobalSettings_DeleteIntervalLabel">过期时间:</sys:String>
<sys:String x:Key="GlobalSettings_DeleteIntervalTooltip">必须以天为单位删除备份文件的历史天数。</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldSaveLabel">方舟存档消息:</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldSaveTooltip">当该方舟存档即将被保存时,该消息将在备份时显示。</sys:String>
<sys:String x:Key="GlobalSettings_AutoUpdateLabel">启用自动更新</sys:String>
<sys:String x:Key="GlobalSettings_AutoUpdate_GameServerLabel">游戏服务器</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryLabel">缓存目录:</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">这是自动更新的文件将缓存到服务器的文件副本里.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateIntervalLabel">更新间隔:</sys:String>
<sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">设置检查Steam服务器更新时间以小时和分钟HHmm。设置为00:00禁用.</sys:String>
<sys:String x:Key="GlobalSettings_ValidateServerFilesLabel">验证服务器文件</sys:String>
<sys:String x:Key="GlobalSettings_ValidateServerFilesTooltip">如果启用,当自动更新程序运行时,它将在更新之前验证服务器文件。 这将减慢更新过程,但会确保您的服务器文件没有损坏.</sys:String>
<sys:String x:Key="GlobalSettings_UseSmartCopyLabel">使用智能高速缓存副本</sys:String>
<sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">如果启用,当自动更新副本从缓存文件夹复制到服务器文件夹上,它会检查文件创建的时间。这将加速复制,因为它只会复制已更改过的文件.</sys:String>
<sys:String x:Key="GlobalSettings_RetryOnFailLabel">尝试失败重试</sys:String>
<sys:String x:Key="GlobalSettings_RetryOnFailTooltip">如果启用当服务器或MOD下载失败时将尝试重试。</sys:String>
<sys:String x:Key="GlobalSettings_ShowUpdateReasonLabel">显示更新的原因</sys:String>
<sys:String x:Key="GlobalSettings_ShowUpdateReasonTooltip">如果启用当执行自动更新时公告消息将提示服务器或MOD正在更新.</sys:String>
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixLabel">更新原因前缀:</sys:String>
<sys:String x:Key="GlobalSettings_UpdateReasonPrefixTooltip">此文本显示在自动更新理由消息的开头。</sys:String>
<sys:String x:Key="GlobalSettings_OverrideServerStartupLabel">自动更新后重新启动服务器</sys:String>
<sys:String x:Key="GlobalSettings_OverrideServerStartupTooltip">如果启用,则在执行自动更新时,服务器将不会重新启动,无论它是否在自动更新之前联机。</sys:String>
<sys:String x:Key="GlobalSettings_ParallelUpdateLabel">同时更新所有服务器</sys:String>
<sys:String x:Key="GlobalSettings_ParallelUpdateTooltip">如果启用,当执行自动更新时,所有服务器将同时更新,否则每个服务器将一个接一个地更新(这将需要更多的时间来完成)。</sys:String>
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodLabel">每个服务器更新之间的延迟</sys:String>
<sys:String x:Key="GlobalSettings_SequencialDelayPeriodTooltip">每个服务器更新之间等待的时间,仅在禁用同时更新所有服务器时可用。</sys:String>
<sys:String x:Key="GlobalSettings_AutoRestartLabel">自动重启选项</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalInformationLabel">宽限期不会阻止自动更新重新启动服务器。</sys:String>
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalLabel">启用宽限期</sys:String>
<sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalTooltip">如果启用,它将检查服务器是否最后一次在宽限期内启动并跳过; 否则,如果不是在宽限期内上次启动,则服务器将重新启动。</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalLabel">宽限期:</sys:String>
<sys:String x:Key="GlobalSettings_RestartGraceIntervalTooltip">自上次服务器启动以来,以小时和分钟为单位的时间(小时:分钟),以防止服务器重新启动。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownLabel">关闭选项</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessageInformationLabel">只有在启用了控制台(RCON)并在服务器配置文件上设置了控制台(RCON)端口,这些警告消息才会在服务器公告显示。</sys:String>
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersLabel">执行在线玩家检查</sys:String>
<sys:String x:Key="GlobalSettings_CheckForOnlinePlayersTooltip">如果启用,关机过程将检查玩家是否在线。 如果没有玩家在线,宽限倒计时将被绕过,并立即关闭。 否则,关机将一直等待,直到宽限倒计时器结束。</sys:String>
<sys:String x:Key="GlobalSettings_SendShutdownMessagesLabel">发送关机消息到游戏客户端</sys:String>
<sys:String x:Key="GlobalSettings_SendShutdownMessagesTooltip">如果启用关闭消息将通过RCON发送到游戏客户端。 注意必须在服务器上启用RCON。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">宽限时间:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">在关闭和升级服务器之前,在最后几分钟内,进行公告世界消息的时间量.</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage1Label">消息 1:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">此消息将显示在关闭时,宽限期设置的时间提示玩家退出。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage2Label">消息 2:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">此消息在最后1分钟关闭的时候将显示。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage3Label">消息 3:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">此消息在服务器即将关闭时显示出来。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">保存世界消息:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">此消息将在关闭时,当世界即将被保存时显示。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownCancelLabel">取消消息:</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownCancelTooltip">当服务器关闭已被取消时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonLabel">显示所有关机消息的关机原因</sys:String>
<sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonTooltip">如果启用,关闭原因将显示所有关闭消息; 否则只会在服务器关机开始时显示。</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotLabel">启用Discord(开黑) 机器人</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotInformationLabel">如果更改Discord(开黑)机器人的任何设置,则需要重新启动服务器管理器.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotTokenLabel">令牌:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotTokenTooltip">与Discord(开黑)关联的令牌.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotServerLabel">地图配置ID:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotServerTooltip">机器人将侦听的Discord(开黑)服务器的id.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotPrefixLabel">前缀:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotPrefixTooltip">通过Discord(开黑)发送命令时必须使用的前缀.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotLogLevelLabel">日志级别:</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotApplyButtonLabel">领取令牌...</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotHelpButtonLabel">帮助...</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsLabel">允许所有机器人</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsTooltip">如果启用,服务器管理器机器人将响应所有其他机器人,否则将忽略它们,除非它们在白名单中.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistLabel">机器人白名单</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdLabel">机器人ID</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdTooltip">要加入白名单的机器人的id.</sys:String>
<sys:String x:Key="ServerSettings_AddDiscordBotWhitelistTooltip">添加白名单</sys:String>
<sys:String x:Key="ServerSettings_ClearDiscordBotWhitelistTooltip">清除白名单</sys:String>
<sys:String x:Key="ServerSettings_RemoveDiscordBotWhitelistTooltip">删除白名单</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowBackupTooltip">如果启用则可以从discord(开黑)发送备份命令.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowRestartTooltip">如果启用可以从discord(开黑)发送重启命令.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowShutdownTooltip">如果启用可以从discord(开黑)发送关机命令.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowStartTooltip">如果启用则可以从discord(开黑)发送开始命令.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowStopTooltip">如果启用可以从discord(开黑)发送停止命令.</sys:String>
<sys:String x:Key="GlobalSettings_DiscordBotAllowUpdateTooltip">如果启用则可以从discord(开黑)发送更新命令.</sys:String>
<sys:String x:Key="GlobalSettings_EmailSettingsLabel">SMTP 电子邮箱设置</sys:String>
<sys:String x:Key="GlobalSettings_EmailHostLabel">主机:</sys:String>
<sys:String x:Key="GlobalSettings_EmailHostTooltip">主机名称或者地址使用SMTP发送.</sys:String>
<sys:String x:Key="GlobalSettings_EmailPortLabel">端口:</sys:String>
<sys:String x:Key="GlobalSettings_EmailPortTooltip">用来发送SMTP的端口.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseSSLLabel">使用SLL加密协议</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">是否使用加密协议SSL加密连接.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">使用默认账户</sys:String>
<sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">控制是否为默认账户与请求发送.</sys:String>
<sys:String x:Key="GlobalSettings_EmailUsernameLabel">用户名:</sys:String>
<sys:String x:Key="GlobalSettings_EmailUsernameTooltip">与主机帐户关联的用户名.</sys:String>
<sys:String x:Key="GlobalSettings_EmailPasswordLabel">密码:</sys:String>
<sys:String x:Key="GlobalSettings_EmailPasswordTooltip">与主机帐户关联的密码.</sys:String>
<sys:String x:Key="GlobalSettings_EmailFromLabel">发送地址:</sys:String>
<sys:String x:Key="GlobalSettings_EmailFromTooltip">发件人地址的电子邮件.</sys:String>
<sys:String x:Key="GlobalSettings_EmailToLabel">发送目标:</sys:String>
<sys:String x:Key="GlobalSettings_EmailToTooltip">地址集合,其中包含电子邮件的收件人。用逗号分隔多个电子邮件地址 (,).</sys:String>
<sys:String x:Key="GlobalSettings_EmailTestButtonLabel">发送测试电子邮件</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">电子邮件通知设置</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupLabel">自动备份</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupTooltip">如果启用,如果自动备份过程中备份服务器,则将发送电子邮件。</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">自动更新</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">如果启用,服务器在自动更新过程中更新的将被发送电子邮件。</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">自动重启</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">如果启用,将在服务器在自动关闭过程中关闭/重新启动时发送电子邮件。</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartLabel">关闭/重新启动</sys:String>
<sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartTooltip">如果启用,将在服务器关闭或重新启动时发送电子邮件。</sys:String>
<sys:String x:Key="GlobalSettings_AdvancedSettingsLabel">高级设置</sys:String>
<sys:String x:Key="GlobalSettings_AdvancedSettingsInformationLabel">不要触摸这些设置,除非您知道怎么设置,或者被指示由支持人员进行更改。</sys:String>
<sys:String x:Key="GlobalSettings_UseShutdownCommandLabel">使用服务器关闭命令</sys:String>
<sys:String x:Key="GlobalSettings_UseShutdownCommandTooltip">如果启用,关闭命令将首先用于关闭服务器。 如果失败或被禁用则使用ctrl + c方法。</sys:String>
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedLabel">完成后关闭关闭窗口</sys:String>
<sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedTooltip">如果启用,服务器关闭窗口完成后将关闭; 否则它将保持开放。</sys:String>
<sys:String x:Key="GlobalSettings_WorldSaveDelayLabel">保存世界延迟:</sys:String>
<sys:String x:Key="GlobalSettings_WorldSaveDelayTooltip">在服务器关闭之前等待保存世界命令完成的秒数。</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldFileLabel">关机时备份世界文件</sys:String>
<sys:String x:Key="GlobalSettings_BackupWorldFileTooltip">如果启用,则在服务器关闭时将执行世界文件备份。 否则将不执行世界保存备份。</sys:String>
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateLabel">自动更新后验证服务器文件</sys:String>
<sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateTooltip">如果启用则从缓存中更新服务器后它将使用steamcmd执行服务器验证。</sys:String>
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsLabel">在保存时更新目录权限</sys:String>
<sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsTooltip">如果启用,则在执行保存时,将对服务器目录下的所有文件夹进行权限检查,并在必要时进行修复。 警告:禁用可能会导致服务器无法正常运行。</sys:String>
<sys:String x:Key="GlobalSettings_EnableLoggingLabel">启用日志记录</sys:String>
<sys:String x:Key="GlobalSettings_EnableLoggingTooltip">如果启用,将启用所有日志记录.</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysLabel">删除之后的日志</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysTooltip">要在几天内删除日志文件,日志文件的时间必须为多少.</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesLabel">最多日志数</sys:String>
<sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesTooltip">将保留的最多日志文件数.</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmTitle">确认设置重置动作</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_ConfirmLabel">单击“是”确认您要执行设置重置。</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_FailedTitle">无法重置设置</sys:String>
<sys:String x:Key="GlobalSettings_ResetSettings_FailedLabel">重置设置时出现错误。 该应用程序现在将关闭。</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">确认更改数据目录</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">更改数据目录将任何现有的配置文件移动到新位置,但不会移动任何服务器安装。 你还想改变这个目录吗?</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">无法更改数据目录</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">更改数据目录时出现错误:{0} \ r \ n请更正错误然后重试或联系技术支持以获取帮助。</sys:String>
<sys:String x:Key="GlobalSettings_DataDirectoryTitle">选择备份目录</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectoryTitle">选择缓存目录</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">缓存目录无效</sys:String>
<sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">缓存目录必须指定有效的位置或者缓存更新周期必须为0。</sys:String>
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">更新任务失败</sys:String>
<sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">无法更新缓存任务。 确保您具有管理权限,然后重试。</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">已启用更新</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">服务器缓存每隔 {0} 分钟更新一次。</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">已停用更新</sys:String>
<sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">服务器缓存更新已禁用。</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorTitle">更新任务失败</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorLabel">无法更新服务器备份任务。 确保您具有管理权限,然后重试。</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledTitle">已启用备份</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledLabel">服务器备份将每 {0} 分钟运行一次。</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledTitle">备份已停用</sys:String>
<sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledLabel">服务器备份已禁用。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">SteamCmd身份验证禁用</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">您已选择将SteamCMD输出重定向到进度窗口。 您无法使用Steam账户您必须使用匿名账户。</sys:String>
<sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">使用Steam认证必须关闭输出SteamCMD到进度窗口选项。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortLabel">在启动消息中包含公共IP和端口</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortTooltip">启动消息将包括公共IP和端口.</sys:String>
<sys:String x:Key="GlobalSettings_AlertsLabel">警告选项</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageLabel">服务器停止消息:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageTooltip">当服务器停止时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageLabel">服务器关机消息:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageTooltip">当服务器关闭时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageLabel">服务器开始消息:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageTooltip">当服务器启动时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorLabel">备份过程错误:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorTooltip">当自动备份过程遇到错误时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorLabel">关机过程错误:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorTooltip">当自动关机过程遇到错误时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorLabel">重启过程错误:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorTooltip">当自动重新启动过程遇到错误时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorLabel">更新过程错误:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorTooltip">当自动更新过程遇到错误时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsLabel">更新结果:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_UpdateResultsTooltip">当自动更新过程找到要更新的内容时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateLabel">服务器更新消息:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerUpdateTooltip">当游戏服务器更新时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeLabel">服务器状态变化:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeTooltip">当服务器的状态发生变化时,将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedLabel">检测到MOD更新</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedTooltip">当服务器管理器检测到一个或多个mod已过期时将显示此消息。</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosLabel">强制重生恐龙警告:</sys:String>
<sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosTooltip">当服务器启动并且安排了野生恐龙清除时,将显示此消息。</sys:String>
<!--#endregion-->
<!--主窗口 -->
<sys:String x:Key="MainWindow_Title">方舟: 生存进化™服务器管理器</sys:String>
<sys:String x:Key="MainWindow_TitleWithAdmin">方舟: 生存进化™服务器管理器(管理员)</sys:String>
<sys:String x:Key="MainWindow_ArkNameLabel">方舟: 生存进化™服务器管理器</sys:String>
<sys:String x:Key="MainWindow_NewProfileTooltip">创建一个新的服务器配置文件.</sys:String>
<sys:String x:Key="MainWindow_CloseProfileTooltip">删除当前的服务器配置文件.</sys:String>
<sys:String x:Key="MainWindow_VersionLabel">当前版本:</sys:String>
<sys:String x:Key="MainWindow_BetaVersionLabel">测试版:</sys:String>
<sys:String x:Key="MainWindow_MyIpLabel">我的公网IP:</sys:String>
<sys:String x:Key="MainWindow_MyIpTooltip">这个IP地址是互联网玩家能够连接到您的服务器.</sys:String>
<sys:String x:Key="MainWindow_MyIpError">无效的IP地址或主机名</sys:String>
<sys:String x:Key="MainWindow_RefreshMyIpTooltip">请确认您现在的公网IP地址。</sys:String>
<sys:String x:Key="MainWindow_DonateTooltip">点击这里捐赠,以表示对我们工作的支持!</sys:String>
<sys:String x:Key="MainWindow_SteamCMDTooltip">重新安装SteamCMD.</sys:String>
<sys:String x:Key="MainWindow_OpenRCONTooltip">打开远程控制台</sys:String>
<sys:String x:Key="MainWindow_OpenLogFolderTooltip">打开方舟服务器日志文件夹</sys:String>
<sys:String x:Key="MainWindow_OpenSettingsTooltip">打开全局设置</sys:String>
<sys:String x:Key="MainWindow_OpenGameDataTooltip">打开游戏数据</sys:String>
<sys:String x:Key="MainWindow_OpenPluginsTooltip">打开插件</sys:String>
<sys:String x:Key="MainWindow_OpenHelpTooltip">打开帮助</sys:String>
<sys:String x:Key="MainWindow_OpenServerMonitorTooltip">打开服务器监控器</sys:String>
<sys:String x:Key="MainWindow_UpdateToLabelFormat">升级到 {0} 最新版!</sys:String>
<sys:String x:Key="MainWindow_TaskStatusLabel">任务状态</sys:String>
<sys:String x:Key="MainWindow_TaskAdminErrorTitle">需要管理权限</sys:String>
<sys:String x:Key="MainWindow_TaskAdminErrorLabel">无法执行此功能,因为它需要管理权限。</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskLabel">自动备份:</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskRunLabel">运行</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskRunTooltip">启动自动备份计划任务</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskDisableLabel">禁用</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskDisableTooltip">禁用自动备份计划任务</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskEnableLabel">启用</sys:String>
<sys:String x:Key="MainWindow_AutoBackupTaskEnableTooltip">启用自动备份计划任务</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskLabel">自动更新:</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskRunLabel">运行</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskRunTooltip">启动自动更新计划任务</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableLabel">禁用</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskDisableTooltip">禁用自动更新计划任务</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableLabel">启用</sys:String>
<sys:String x:Key="MainWindow_AutoUpdateTaskEnableTooltip">启用自动更新计划任务</sys:String>
<sys:String x:Key="MainWindow_TaskRunTimeLabel">下次运行时间:</sys:String>
<sys:String x:Key="MainWindow_DiscordBotStatusLabel">Discord(开黑)机器人:</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStartLabel">开始</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStartTooltip">启动Discord(开黑)机器人</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStopLabel">停止</sys:String>
<sys:String x:Key="MainWindow_DiscordBotTaskStopTooltip">停止Discord(开黑)机器人</sys:String>
<sys:String x:Key="MainWindow_TaskStateUnknownLabel">未知</sys:String>
<sys:String x:Key="MainWindow_TaskStateDisabledLabel">禁用</sys:String>
<sys:String x:Key="MainWindow_TaskStateQueuedLabel">排队</sys:String>
<sys:String x:Key="MainWindow_TaskStateReadyLabel">准备</sys:String>
<sys:String x:Key="MainWindow_TaskStateRunningLabel">运行</sys:String>
<sys:String x:Key="MainWindow_TaskStateStoppedLabel">停止</sys:String>
<sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">配置文件无法加载</sys:String>
<sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">在配置文件 {0} 加载失败. 错误是: {1}\r\n{2}</sys:String>
<sys:String x:Key="MainWindow_ProfileDelete_Title">删除配置文件 {0}?</sys:String>
<sys:String x:Key="MainWindow_ProfileDelete_Label">确实要删除此配置文件吗?\r\n\r\nNOTE: 这将只删除配置文件,而不是安装目录,保存游戏或设置文件中包含的文件.</sys:String>
<sys:String x:Key="MainWindow_Donate_Title">捐助?</sys:String>
<sys:String x:Key="MainWindow_Donate_Label">方舟服务器管理器是一个开源项目,完全免费提供。你仍然可以捐赠,如果你愿意想捐赠,您的浏览器将打开贝宝的网站为我们捐款,你可以捐多少随你喜欢。你现在愿意捐赠吗?</sys:String>
<sys:String x:Key="MainWindow_Upgrade_Title">可升级</sys:String>
<sys:String x:Key="MainWindow_Upgrade_Label">版本 {0} 现在可用。要升级应用程序必须关闭。现在关闭和升级?"</sys:String>
<sys:String x:Key="MainWindow_OverlayMessage_UpgradeLabel">正在开始更新...</sys:String>
<sys:String x:Key="MainWindow_Upgrade_FailedTitle">升级失败!</sys:String>
<sys:String x:Key="MainWindow_Upgrade_FailedLabel">无法运行更新过程。请报告.\r\n例外: {0}\r\n叠加跟踪: {1}</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_Title">重新安装 SteamCMD</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_Label">如果你进行重新安装整个SteamCMD文件夹将被删除包括所有的MOD下载缓存.\r\n你确定你想重新安装 SteamCMD?</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_FailedTitle">重新安装 SteamCMD 错误</sys:String>
<sys:String x:Key="MainWindow_SteamCmd_FailedLabel">在尝试重新安装SteamCMD时出错。这让SteamCMD处于不稳定的状态请尝试重新安装一遍或请报告.\r\n例外: {0}</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionTitle">启动服务器确认</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_StartServerActionLabel">您即将启动服务器,你想继续吗?</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionTitle">关闭服务器确认</sys:String>
<sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionLabel">你即将关闭服务器,你想继续吗?</sys:String>
<sys:String x:Key="Updater_ProgressMessage_DownloadLabel">下载最新版本的文件...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_PrepareLabel">准备下载的文件...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_ExtractLabel">将最新版本提取到临时区域...</sys:String>
<sys:String x:Key="Updater_ProgressMessage_UpgradeLabel">开始升级...</sys:String>
<!--#endregion-->
<!-- 通用菜单字符串 -->
<sys:String x:Key="Menu_File">_文件</sys:String>
<sys:String x:Key="Menu_File_Exit">_退出</sys:String>
<sys:String x:Key="LanguageSelectionLabel">_语言</sys:String>
<sys:String x:Key="SliderUnits_Multiplier"></sys:String>
<sys:String x:Key="SliderUnits_Percentage">%</sys:String>
<sys:String x:Key="SliderUnits_Seconds"></sys:String>
<sys:String x:Key="SliderUnits_Minutes">分钟</sys:String>
<sys:String x:Key="SliderUnits_Hours">小时</sys:String>
<sys:String x:Key="SliderUnits_Days"></sys:String>
<sys:String x:Key="SliderUnits_Dinos">恐龙</sys:String>
<sys:String x:Key="SliderUnits_Files">文件</sys:String>
<sys:String x:Key="SliderUnits_Items">物品</sys:String>
<sys:String x:Key="SliderUnits_XP">经验</sys:String>
<sys:String x:Key="SliderUnits_Players">玩家</sys:String>
<sys:String x:Key="SliderUnits_Tribes">部落</sys:String>
<sys:String x:Key="SliderUnits_Levels">等级</sys:String>
<sys:String x:Key="SliderUnits_Units">单位</sys:String>
<sys:String x:Key="General_FilterLabel">筛选:</sys:String>
<sys:String x:Key="General_FilterButtonTooltip">单击以应用筛选器。</sys:String>
<!--#endregion-->
<!--服务器设置 -->
<!--服务器设置 - 常规 -->
<sys:String x:Key="ServerSettings_ProfileIdLabel">配置文件ID:</sys:String>
<sys:String x:Key="ServerSettings_ProfileIdTooltip">分配给配置文件的唯一ID.</sys:String>
<sys:String x:Key="ServerSettings_ProfileLabel">配置名称:</sys:String>
<sys:String x:Key="ServerSettings_ProfileTooltip">服务器配置文件的名称。这不是方舟游戏服务器的名称,玩家无法查看.</sys:String>
<sys:String x:Key="ServerSettings_InstalledVersionLabel">安装的版本:</sys:String>
<sys:String x:Key="ServerSettings_InstalledVersionTooltip">目前本地安装的方舟服务器版本.</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsLabel">过期的Mod插件:</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsTooltip">目前已经过期的mod的数量。</sys:String>
<sys:String x:Key="ServerSettings_OutOfDateModsButtonTooltip">执行mod检查。</sys:String>
<sys:String x:Key="ServerSettings_PatchNotesTooltip">查看补丁说明。</sys:String>
<sys:String x:Key="ServerSettings_OpenLogFolderTooltip">打开服务器的日志文件夹.</sys:String>
<sys:String x:Key="ServerSettings_ValidateProfileTooltip">在服务器和MOD文件上执行基本的配置文件验证.</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionLabel">最新的版本:</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionTooltip">目前可供下载的方舟服务器版本.</sys:String>
<sys:String x:Key="ServerSettings_AvailableVersionRefreshTooltip">刷新当前服务器可下载的最新版本.</sys:String>
<sys:String x:Key="ServerSettings_InstallLocationLabel">安装位置:</sys:String>
<sys:String x:Key="ServerSettings_InstallLocationTooltip">此处请设置成方舟路径名为“ARK”的根目录</sys:String>
<sys:String x:Key="ServerSettings_OpenServerFolderTooltip">打开服务器的安装文件夹.</sys:String>
<sys:String x:Key="ServerSettings_StatusLabel">本地状态:</sys:String>
<sys:String x:Key="ServerSettings_StatusTooltip">方舟服务器在本地网络上的状态.</sys:String>
<sys:String x:Key="ServerSettings_LastStartedLabel">最后开始时间:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityLabel">网络状态:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityTooltip">方舟服务器在Steam网络上的状态.</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unknown">未知</sys:String>
<sys:String x:Key="ServerSettings_Availability_SetPublicIP">设置公网 IP</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unavailable">不可用</sys:String>
<sys:String x:Key="ServerSettings_Availability_Waiting">等待发布</sys:String>
<sys:String x:Key="ServerSettings_Availability_Available">可用</sys:String>
<sys:String x:Key="ServerSettings_PlayersLabel">在线玩家:</sys:String>
<sys:String x:Key="ServerSettings_PlayersTooltip">连接到方舟服务器的玩家数量.</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">初始化</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">运行</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">停止</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusStoppingLabel">终止</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUninstalledLabel">卸载</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUnknownLabel">未知</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusUpdatingLabel">更新</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateTitle">配置文件验证</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateSuccessLabel">该配置文件通过了基本验证。</sys:String>
<sys:String x:Key="ServerSettings_ProfileValidateErrorTitle">配置文件验证错误</sys:String>
<sys:String x:Key="ServerSettings_SupportZipTitle">支持Zip文件创建</sys:String>
<sys:String x:Key="ServerSettings_SupportZipSuccessLabel">支持zip文件已创建并保存到您的桌面。\r\n文件名是 {filename}。</sys:String>
<sys:String x:Key="ServerSettings_SupportZipErrorTitle">支持Zip文件创建错误</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 一般按​​钮 -->
<sys:String x:Key="ServerSettings_SupportZipButtonLabel">创建支持Zip</sys:String>
<sys:String x:Key="ServerSettings_SupportZipButtonTooltip">创建一个zip文件其中包含服务器管理器支持团队用来诊断问题所需的所有文件。</sys:String>
<sys:String x:Key="ServerSettings_SyncProfileButtonLabel">同步</sys:String>
<sys:String x:Key="ServerSettings_SyncProfileButtonTooltip">将设置从此配置文件复制到一个或多个配置文件。</sys:String>
<sys:String x:Key="ServerSettings_ImportButtonLabel">加载</sys:String>
<sys:String x:Key="ServerSettings_ImportButtonTooltip">加载一个现有的配置文件,或直接从现有的文件导入服务器.</sys:String>
<sys:String x:Key="ServerSettings_SaveButtonLabel">保存</sys:String>
<sys:String x:Key="ServerSettings_SaveButtonTooltip">保存当前配置文件写入服务器的.INI文件.</sys:String>
<sys:String x:Key="ServerSettings_StopButtonLabel">停止</sys:String>
<sys:String x:Key="ServerSettings_StopButtonTooltip">停止运行方舟服务器.</sys:String>
<sys:String x:Key="ServerSettings_StartButtonLabel">开始</sys:String>
<sys:String x:Key="ServerSettings_StartButtonTooltip">开始运行方舟服务器.</sys:String>
<sys:String x:Key="ServerSettings_RCONButtonLabel">控制台RCON</sys:String>
<sys:String x:Key="ServerSettings_RCONButtonTooltip">打开控制台(RCON)窗口.</sys:String>
<sys:String x:Key="ServerSettings_PlayerListButtonLabel">玩家</sys:String>
<sys:String x:Key="ServerSettings_PlayerListButtonTooltip">打开玩家列表窗口。</sys:String>
<sys:String x:Key="ServerSettings_UpgradeButtonLabel">更新/验证</sys:String>
<sys:String x:Key="ServerSettings_UpgradeButtonTooltip">更新到目前的方舟服务器的最新版本.</sys:String>
<sys:String x:Key="ServerSettings_InstallButtonLabel">安装</sys:String>
<sys:String x:Key="ServerSettings_InstallButtonTooltip">安装最新版本的方舟服务器.</sys:String>
<sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">取消</sys:String>
<sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">取消方舟服务器升级.</sys:String>
<sys:String x:Key="ServerSettings_SetLocationButtonLabel">设置位置...</sys:String>
<sys:String x:Key="ServerSettings_SetLocationButtonTooltip">此处请设置成方舟路径名为“ARK”的根目录</sys:String>
<sys:String x:Key="ServerSettings_ValidateButtonLabel">验证</sys:String>
<sys:String x:Key="ServerSettings_ValidateButtonTooltip">验证Steam服务器内容和版本.</sys:String>
<sys:String x:Key="ServerSettings_ResetSectionTooltip">重置回默认的数值.</sys:String>
<sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">需要管理员权限访问</sys:String>
<sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">服务器管理器的自动管理功能使用windows管理员的功能来调度即使不是正在运行也将运行的任务而不需要安装任何单独的进程或服务。要做到这一点服务器管理器必须使用管理员权限运行。重新启动服务器管理器并“作为管理员运行”您将能够使用这些功能。</sys:String>
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorTitle">方舟自动设置</sys:String>
<sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorLabel">不能同时启用方舟自动设置和服务器管理器自动设置。 它们是彼此相似的功能,它们会给其他功能带来问题;如果启用了服务器管理器自动设置,必须禁用方舟自动设置。</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">服务器正运行</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">必须停止服务器才能升级。 你想继续吗?</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">服务器更新错误</sys:String>
<sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">无法锁定服务器,另一个进程正在使用服务器。 更新过程已取消。</sys:String>
<sys:String x:Key="ServerSettings_StartServer_StartingTitle">停止服务器?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_StartingLabel">这将关闭服务器。 你想继续吗?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_RunningTitle">停止服务器?</sys:String>
<sys:String x:Key="ServerSettings_StartServer_RunningLabel">这将关闭服务器。 你想继续吗?\r\n\r\n单击“是”使用倒计时关闭。\r\n单击“否”立即关闭。\r\n单击“取消”以取消关闭。</sys:String>
<sys:String x:Key="ServerSettings_StartServer_FailedTitle">启动服务器错误</sys:String>
<sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">无法锁定服务器,另一个进程正在使用服务器。 服务器启动已取消。</sys:String>
<sys:String x:Key="ServerSettings_UpdateServer_FailedTitle">更新服务器错误</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_Title">备份服务器</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_FailedTitle">备份服务器错误</sys:String>
<sys:String x:Key="ServerSettings_BackupServer_SuccessfulLabel">备份成功。</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">关闭服务器错误</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_CancelledTitle">取消关闭服务器</sys:String>
<sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">服务器中关闭窗口已经打开。</sys:String>
<sys:String x:Key="ServerSettings_StopServer_FailedTitle">停止服务器错误</sys:String>
<sys:String x:Key="ServerSettings_InstallServer_Title">选择安装目录</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_Title">加载服务器配置文件或 GameUserSettings.ini</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">配置文件无法加载</sys:String>
<sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">在 {0} 的配置文件无法加载。错误是: {1}\r\n{2}</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">未配置服务器缓存</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">已启用自动更新,但尚未配置服务器缓存更新。服务器缓存在后台自动下载服务器更新,以启用更快的服务器更新,特别是当有多个服务器。您必须首先配置缓存,然后您可以启用自动更新。您现在是否要配置缓存?</sys:String>
<sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">未配置服务器缓存,停用自动更新。</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF不兼容</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">自动重新启动已启用但与SotF不兼容。 禁用自动重新启动。</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF不兼容</sys:String>
<sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">自动更新已启用但与SotF不兼容。 禁用自动更新。</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorTitle">更新目录权限</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorLabel">无法更新目录权限。 确保您对此计算机具有管理员权限,然后重试。 如果问题仍然存在,请将此报告为错误。</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">更新计划失败</sys:String>
<sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">未能更新计划的任务。确保您在这台机器上有管理员权限,然后再试一次。如果问题仍然存在,请报告这是一个错误.</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_Title">加载ini文件。</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_Label">ini文件已成功加载。</sys:String>
<sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Ini文件加载错误</sys:String>
<sys:String x:Key="ServerSettings_AddChildErrorTitle">添加记录错误</sys:String>
<sys:String x:Key="ServerSettings_AddChildErrorLabel">您必须选择一个父记录才能将新记录添加到其中。</sys:String>
<sys:String x:Key="ServerSettings_ClearTitle">确认清除动作</sys:String>
<sys:String x:Key="ServerSettings_ClearLabel">单击“是”以确认您要清除所有内容。</sys:String>
<sys:String x:Key="ServerSettings_DeleteTitle">确认删除动作</sys:String>
<sys:String x:Key="ServerSettings_DeleteLabel">单击“是”以确认您要执行删除。</sys:String>
<sys:String x:Key="ServerSettings_ReloadTitle">确认重新加载</sys:String>
<sys:String x:Key="ServerSettings_ReloadLabel">单击“是”以确认您要执行重新加载。</sys:String>
<sys:String x:Key="ServerSettings_ReloadErrorTitle">重新加载错误</sys:String>
<sys:String x:Key="ServerSettings_ResetTitle">确认重置操作</sys:String>
<sys:String x:Key="ServerSettings_ResetLabel">单击“是”以确认您要执行重置。</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 管理员 -->
<sys:String x:Key="ServerSettings_AdministrationSectionLabel">基础管理</sys:String>
<sys:String x:Key="ServerSettings_NameAndPasswordsLabel">名称和密码</sys:String>
<sys:String x:Key="ServerSettings_ServerNameLabel">服务器名称:</sys:String>
<sys:String x:Key="ServerSettings_ServerNameTooltip">方舟服务器的名称在steam和方舟中可见。.</sys:String>
<sys:String x:Key="ServerSettings_ServerNameLengthLabel">长度:</sys:String>
<sys:String x:Key="ServerSettings_ServerPasswordLabel">服务器密码:</sys:String>
<sys:String x:Key="ServerSettings_ServerPasswordTooltip">用户必须输入密码以访问服务器。如果这样设置,只有知道密码的人才能访问你的服务器.</sys:String>
<sys:String x:Key="ServerSettings_AdminPasswordLabel">管理员密码:</sys:String>
<sys:String x:Key="ServerSettings_AdminPasswordTooltip">用户必须输入密码来执行权限。如果不设置,任何人都可以使用权限.</sys:String>
<sys:String x:Key="ServerSettings_SpectatorPasswordLabel">观察者密码:</sys:String>
<sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">用户必须输入密码使用非管理员的观众模式.</sys:String>
<sys:String x:Key="ServerSettings_HidePasswordText">隐藏 - 点击显示</sys:String>
<sys:String x:Key="ServerSettings_HidePasswordTooltip">点击这个选项显示密码</sys:String>
<sys:String x:Key="ServerSettings_NetworkingLabel">网络</sys:String>
<sys:String x:Key="ServerSettings_ServerPortLabel">服务器端口:</sys:String>
<sys:String x:Key="ServerSettings_ServerPortTooltip">用户将用于连接到服务器的端口。默认值为7777。如果希望在一台计算机上托管多个服务器请更改此端口并查询端口。</sys:String>
<sys:String x:Key="ServerSettings_ServerPeerPortLabel">对等端口:</sys:String>
<sys:String x:Key="ServerSettings_ServerPeerPortTooltip">用于确定服务器可用性的Pinger端口。默认值为7778。</sys:String>
<sys:String x:Key="ServerSettings_QueryPortLabel">查询端口:</sys:String>
<sys:String x:Key="ServerSettings_QueryPortTooltip">Steam用于与服务器通信的端口。默认值为27015。如果希望在一台计算机上托管多个服务器请更改此端口并查询端口。</sys:String>
<sys:String x:Key="ServerSettings_LocalIPLabel">本地 IP:</sys:String>
<sys:String x:Key="ServerSettings_LocalIPTooltip">设置服务器将监听的本地专用IP。 这应该是您的主要网卡,该网卡可以路由到公共互联网。</sys:String>
<sys:String x:Key="ServerSettings_LocalIPGameChooseLabel">让服务器选择</sys:String>
<sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(推荐)</sys:String>
<sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">刷新可用的本地IP.</sys:String>
<sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">本地IP无效</sys:String>
<sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">您的本地IP地址{0}不可用。请检查可用的IP地址并选择一个有效的IP地址。如果服务器在原始IP上运行则需要先停止它。</sys:String>
<sys:String x:Key="ServerSettings_RCONEnabledLabel">启用RCON</sys:String>
<sys:String x:Key="ServerSettings_RCONEnabledTooltip">如果启用则将启用RCON功能。</sys:String>
<sys:String x:Key="ServerSettings_RCONPortLabel">RCON端口</sys:String>
<sys:String x:Key="ServerSettings_RCONPortTooltip">RCON将在您的服务器上使用的端口。</sys:String>
<sys:String x:Key="ServerSettings_RCONLogBufferLabel">RCON服务器日志缓冲区</sys:String>
<sys:String x:Key="ServerSettings_RCONLogBufferTooltip">设置RCON游戏日志缓冲区的最大长度默认为600</sys:String>
<sys:String x:Key="ServerSettings_RCONResetTooltip">将“ RCON窗口”设置重置为默认值。</sys:String>
<sys:String x:Key="ServerSettings_MapsAndModsLabel">地图和MOD</sys:String>
<sys:String x:Key="ServerSettings_MapsAndModsSOTFLabel">大逃杀启用——地图和MOD禁用</sys:String>
<sys:String x:Key="ServerSettings_MapPathLabel">地图名称或MOD地图路径:</sys:String>
<sys:String x:Key="ServerSettings_MapPathTooltip">标准地图名称 (例如. TheIsland,TheCenter,ScorchedEarth_P,Ragnarok).或本地MOD地图 例如:(/Game/Mods/504122600/Valhalla) 数字是MOD ID 后面是MOD地图名字记得更新你的服务器下载MOD地图。</sys:String>
<sys:String x:Key="ServerSettings_TotalConversionLabel">总转换MOD ID:</sys:String>
<sys:String x:Key="ServerSettings_TotalConversionTooltip">总转换MOD ID是方舟里的一个模式转换.</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameTooltip">读取总转换MOD ID找到地图名称</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessTitle">查找总转换地图名称</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessLabel">地图名称已更新。</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorTitle">查找总转换地图名称错误</sys:String>
<sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorLabel">找不到地图名称请检查总转换MOD ID是否正确以及MOD是否已下载。</sys:String>
<sys:String x:Key="ServerSettings_ModIdsLabel">MOD ID编号:</sys:String>
<sys:String x:Key="ServerSettings_ModIdsTooltip">每个Mod ID编号之间请使用“,”小写逗号来分开,以及以启动顺序来排列.</sys:String>
<sys:String x:Key="ServerSettings_ModDetailsTooltip">查看MOD详细信息.</sys:String>
<sys:String x:Key="ServerSettings_ModUpgradeTooltip">升级/下载 MOD到目前可用的最新版本。</sys:String>
<sys:String x:Key="ServerSettings_SavesLabel">保存</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">自动保存时间:</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">服务器自动保存的时间:</sys:String>
<sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">分钟</sys:String>
<sys:String x:Key="ServerSettings_SaveBackupButtonLabel">立即备份</sys:String>
<sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">执行手动方舟存档保存。</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">恢复...</sys:String>
<sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">恢复以前的方舟存档。</sys:String>
<sys:String x:Key="ServerSettings_MOTDLabel">服务器公告消息</sys:String>
<sys:String x:Key="ServerSettings_MOTDTooltip">这个公告是当玩家进入你的方舟服务器时显示给玩家的信息.</sys:String>
<sys:String x:Key="ServerSettings_MOTDLineCountLabel">行数:</sys:String>
<sys:String x:Key="ServerSettings_MOTDLengthLabel">长度:</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationLabel">持续时间:</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationTooltip">这个时间是显示服务器公告的时间长度.</sys:String>
<sys:String x:Key="ServerSettings_MOTDDurationUnits"></sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledLabel">启用间隔:</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalEnabledTooltip">如果启用,当天的消息将在设定的时间间隔显示。</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalTooltip">当日消息将显示的时间间隔。</sys:String>
<sys:String x:Key="ServerSettings_MOTDIntervalUnits">分钟</sys:String>
<sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">启用毁灭方舟倒计时</sys:String>
<sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">如果启用,毁灭倒计时将打开。 要重置毁灭倒计时,请禁用,保存配置文件然后启用。</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">毁灭时间</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">设置在发生毁灭事件之前倒计时的天数(这个时间结束,方舟服务器上面所有的玩家建筑和恐龙将重新开始)。</sys:String>
<sys:String x:Key="ServerSettings_ExtinctionEventUTCTooltip">毁灭事件的日期和时间。</sys:String>
<sys:String x:Key="ServerSettings_ServerOptionsLabel">服务器选项</sys:String>
<sys:String x:Key="ServerSettings_ResetServerOptionsTooltip">将所有服务器选项重置为默认值。</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersLabel">最大玩家数量:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersTooltip">设置可以加入此服务器的最大数量的玩家.</sys:String>
<sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">启用挂机超时踢出</sys:String>
<sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">如果启用,在服务器里闲置长时间没有动作的玩家,超时将其踢出.</sys:String>
<sys:String x:Key="ServerSettings_IdleTimeoutTooltip">设置限制的空闲时间,玩家超时则从服务器踢出.</sys:String>
<sys:String x:Key="ServerSettings_IdleTimeoutUnits"></sys:String>
<sys:String x:Key="ServerSettings_UseBanListLabel">使用禁止列表网址</sys:String>
<sys:String x:Key="ServerSettings_UseBanListTooltip">如果启用,禁止列表指定的网址将被使用.</sys:String>
<sys:String x:Key="ServerSettings_BanListTooltip">这是一个官方全球加黑的玩家名单,你可以使用来禁止他们进入你的服务器.</sys:String>
<sys:String x:Key="ServerSettings_ResetBanlistTooltip">将禁用列表属性重置为默认值</sys:String>
<sys:String x:Key="ServerSettings_DisableVACLabel">禁用Valve防外挂系统VAC</sys:String>
<sys:String x:Key="ServerSettings_DisableVACTooltip">如果启用该Valve防外挂系统VAC将被禁用。请谨慎使用</sys:String>
<sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">禁用-玩家移动-物理优化</sys:String>
<sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">如果启用,玩家-移动-物理优化将被禁用。</sys:String>
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">禁用防速度外挂检测</sys:String>
<sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">如果启用,禁用反速度外挂入侵检测。</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">防速度外挂偏差设置</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">调整速度外挂检测偏差。默认值为1.0禁用值为0.0。</sys:String>
<sys:String x:Key="ServerSettings_UseBattlEyeLabel">使BattlEye防外挂系统</sys:String>
<sys:String x:Key="ServerSettings_UseBattlEyeTooltip">如果启用,BattlEye防外挂系统将启用。</sys:String>
<sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits"></sys:String>
<sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">使用所有可用内核</sys:String>
<sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">如果启用将使用您的所有CPU核心如果在使用此启动选项后没有使用所有核心则尝试禁用它。</sys:String>
<sys:String x:Key="ServerSettings_UseCacheLabel">使用缓存</sys:String>
<sys:String x:Key="ServerSettings_UseCacheTooltip">如果启用加载速度可提高约70%。你开始游戏的第一次和第二次仍然会很慢,但是第三次以后会很快。</sys:String>
<sys:String x:Key="ServerSettings_UseOldSaveFormatLabel">使用旧的保存格式</sys:String>
<sys:String x:Key="ServerSettings_UseOldSaveFormatTooltip">如果启用,将使用旧的保存格式。 新的保存不向后兼容。</sys:String>
<sys:String x:Key="ServerSettings_ForceDirectX10Label">强制 DirectX 10</sys:String>
<sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">如果启用游戏将被迫使用DirectX 10而不是DirectX 11。</sys:String>
<sys:String x:Key="ServerSettings_ForceShaderModel4Label">强制优化渲染引擎模式4</sys:String>
<sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">如果启用游戏被迫使用优化渲染引擎模式4而不是优化渲染引擎模式5。</sys:String>
<sys:String x:Key="ServerSettings_ForceLowMemoryLabel">强制使用低内存</sys:String>
<sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">如果启用减少图形和音频效果以节省约800 MB内存可能使4G内存的玩家通过无限加载屏幕。</sys:String>
<sys:String x:Key="ServerSettings_ForceNoManSkyLabel">强制使用无天空特效</sys:String>
<sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">如果启用,大量的详细的天空功能是被禁用的,如云彩和繁星点点的夜空。你仍然可以看到星星,太阳和月亮。这只会帮助您消除使您在夜间看不见的闪闪发光的星星。</sys:String>
<sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">使用无内存偏差</sys:String>
<sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">如果启用,将使用旧的方法,更多的内存使用,但没有潜在的性能损失。</sys:String>
<sys:String x:Key="ServerSettings_StasisKeepControllersLabel">停滞保持控制器</sys:String>
<sys:String x:Key="ServerSettings_StasisKeepControllersTooltip">如果启用,服务器可以通过将人工智能保存在静态生物的内存中来获得性能。 注意:你的服务器必须有大量的内存,否则你的服务器会有很大的内存开销。</sys:String>
<sys:String x:Key="ServerSettings_UseNoHangDetectionLabel">无挂起检测</sys:String>
<sys:String x:Key="ServerSettings_UseNoHangDetectionTooltip">如果启用,可防止因挂起而导致的某些类型的崩溃(服务器挂起时,可能会出现服务器滞后的情况)。</sys:String>
<sys:String x:Key="ServerSettings_NoDinosLabel">没有恐龙</sys:String>
<sys:String x:Key="ServerSettings_NoDinosTooltip">如果启用,则不会在地图上产生恐龙。</sys:String>
<sys:String x:Key="ServerSettings_ServerAllowAnselLabel">服务器允许NVIDIA Ansel技术</sys:String>
<sys:String x:Key="ServerSettings_ServerAllowAnselTooltip">如果启用在单个玩家中激活NVIDIA Ansel支持。 连接到服务器时,即使通电和点亮,这也会导致大多数灯(灯)不再起作用。</sys:String>
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsLabel">建筑内存优化</sys:String>
<sys:String x:Key="ServerSettings_StructureMemoryOptimizationsTooltip">如果启用,将启用建筑内存优化。 注意在运行与建筑相关的MOD直到它们被更新请避免使用它因为它可能会破坏这些MOD建筑的捕捉点。</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingLabel">无网格下检查</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshCheckingTooltip">如果启用,将完全关闭反啮合系统。</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshKillingLabel">无网下杀死</sys:String>
<sys:String x:Key="ServerSettings_NoUnderMeshKillingTooltip">如果启用,将关闭反啮合玩家杀死(但仍然允许传送)。</sys:String>
<sys:String x:Key="ServerSettings_UseVivoxLabel">启用 Vivox</sys:String>
<sys:String x:Key="ServerSettings_UseVivoxTooltip">如果启用将开启Vivox通信协议。 注意仅适用于Steam服务器。</sys:String>
<sys:String x:Key="ServerSettings_AllowSharedConnectionsLabel">允许共享连接</sys:String>
<sys:String x:Key="ServerSettings_AllowSharedConnectionsTooltip">如果禁用,将禁用家庭共享。</sys:String>
<sys:String x:Key="ServerSettings_CrossplayLabel">启用多平台</sys:String>
<sys:String x:Key="ServerSettings_CrossplayTooltip">如果启用使当前服务器在Steam和EPIC平台互通使来自不同的客户端玩家可以连接。</sys:String>
<sys:String x:Key="ServerSettings_EpicOnlyLabel">仅限EPIC平台</sys:String>
<sys:String x:Key="ServerSettings_EpicOnlyTooltip">如果启用将只允许使用EPIC客户端的玩家连接。</sys:String>
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicLabel">启用EPIC公共IP</sys:String>
<sys:String x:Key="ServerSettings_EnablePublicIPForEpicTooltip">如果启用将为EPIC客户端将尝试连接的公共IP添加一个服务器参数。</sys:String>
<sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">启动时强制重生恐龙(在重新刷新时导致“就绪”后的延迟)</sys:String>
<sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">如果启用,将在启动服务器后,将清除并重生所有野生动物(这只会消灭当前尚未驯服的野生动物)。</sys:String>
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalLabel">启用自动强制重生恐龙</sys:String>
<sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalTooltip">如果启用,将在指定的间隔后强制重新生成野生恐龙。</sys:String>
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalLabel">自动强制重生恐龙间隔</sys:String>
<sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalTooltip">强制自动重生恐龙的间隔。</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel">备用保存目录名称:</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel2">(可选)</sys:String>
<sys:String x:Key="ServerSettings_AltSaveDirectoryNameTooltip">设置目录名(在服务器保存的文件夹下)来存储世界、玩家和部落文件。</sys:String>
<sys:String x:Key="ServerSettings_CrossArkClusterIdLabel">跨方舟数据传输集群ID</sys:String>
<sys:String x:Key="ServerSettings_CrossArkClusterIdTooltip">为此服务器设置一个集群 ID该集群 ID 将通过跨方舟数据传输将方舟服务器联系在一起。</sys:String>
<sys:String x:Key="ServerSettings_ClusterDirOverrideLabel">集群目录覆盖</sys:String>
<sys:String x:Key="ServerSettings_ClusterDirOverrideTooltip">如果启用,则允许您使用一个公共的跨服务器存储位置,该位置在同一台计算机上运行的多个服务器之间起作用。 使用服务器管理器数据目录中的群集目录。</sys:String>
<sys:String x:Key="ServerSettings_ServerLogOptionsLabel">服务器日志选项</sys:String>
<sys:String x:Key="ServerSettings_ResetServerLogOptionsTooltip">将所有服务器日志选项重置为默认值。</sys:String>
<sys:String x:Key="ServerSettings_EnableAdminLogsLabel">启用服务器管理日志</sys:String>
<sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">如果启用,服务器管理日志(包括控制台(RCON)支持)将被打开。</sys:String>
<sys:String x:Key="ServerSettings_MaxTribeLogsLabel">最大部落日志:</sys:String>
<sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">设置每个部落保留的部落日志条目的最大数量默认值为100</sys:String>
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsLabel">服务器管理日志包括部落日志</sys:String>
<sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsTooltip">如果启用,它会将所有部落日志(所有部落)写入 Shootergame 日志文件。</sys:String>
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsLabel">服务器控制台(RCON)输出部落日志</sys:String>
<sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsTooltip">如果启用,它将所有部落日志条目(所有部落)写入控制台(RCON)窗口。</sys:String>
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsLabel">允许从日志隐藏伤害来源</sys:String>
<sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsTooltip">如果启用,则使杀死你的玩家的姓名从杀戮消息和部落日志中隐藏起来。</sys:String>
<sys:String x:Key="ServerSettings_LogAdminChatLabel">日志管理命令(公共)</sys:String>
<sys:String x:Key="ServerSettings_LogAdminChatTooltip">如果启用,管理命令将会被回传到供聊天,供大家查看。</sys:String>
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatLabel">日志管理员命令(仅限管理员)</sys:String>
<sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">如果启用,管理员命令将会被回传到聊天管理员才能看到。</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">部落日志显示攻击者部落</sys:String>
<sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">如果启用,受害者部落将在部落日志中显示攻击者的部落名称,而不是通用建筑销毁消息。</sys:String>
<sys:String x:Key="ServerSettings_EnableWebAlarmLabel">启用Web警报</sys:String>
<sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">如果启用,当部落发生重要事情时,服务器现在可以在某处发布网络通知。</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Web KeyWeb密钥</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">可在监听脚本中选择使用的密钥,但需要将其放在文本文件中。</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmUrlLabel">Web URL网址</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">指定存储监听脚本的URL地址等待并准备好通过游戏服务器接收发布信息。</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmNote">注意服务器管理器不提供Web警报功能。 服务器管理器允许您启用/禁用Web警报并创建必要的“报警发布凭据”文件。</sys:String>
<sys:String x:Key="ServerSettings_WebAlarmErrorTitle">Web报警错误</sys:String>
<sys:String x:Key="ServerSettings_BranchLabel">分支细节</sys:String>
<sys:String x:Key="ServerSettings_BranchNameLabel">分支名称:</sys:String>
<sys:String x:Key="ServerSettings_BranchNameTooltip">要下载的分支的名称(保留空白以使用发布分支)。</sys:String>
<sys:String x:Key="ServerSettings_BranchPasswordLabel">分支密码:</sys:String>
<sys:String x:Key="ServerSettings_BranchPasswordTooltip">用于访问分支下载的密码。</sys:String>
<sys:String x:Key="ServerSettings_BranchClearErrorTitle">清除分支错误</sys:String>
<sys:String x:Key="ServerSettings_EventLabel">活动详情</sys:String>
<sys:String x:Key="ServerSettings_EventNote">注意:仅在正式事件运行时才应在服务器上启用事件。 如果您在正式日期之前或之后启用了该事件,则该事件可能会导致服务器变得不稳定或根本无法工作。</sys:String>
<sys:String x:Key="ServerSettings_EventNameLabel">活动事件:</sys:String>
<sys:String x:Key="ServerSettings_EventNameTooltip">要启用的事件的名称(留空以禁用事件)。</sys:String>
<sys:String x:Key="ServerSettings_CommandLineLabel">命令行</sys:String>
<sys:String x:Key="ServerSettings_ProcessPriorityLabel">优先:</sys:String>
<sys:String x:Key="ServerSettings_ProcessPriorityTooltip">设置启动服务器时的应用程序优先级。</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityLabel">亲和力 - CPU</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityTooltip">将处理器关联指定为十六进制数。进程只能在这些处理器上运行。</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonLabel">...</sys:String>
<sys:String x:Key="ServerSettings_ProcessorAffinityButtonTooltip">打开“亲和力选择”窗口。</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsLabel">启动参数:</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsTooltip">服务器启动器的附加命令行参数。小心使用有关更多信息请在互联网上搜索“Microsoft Start Command”微软启动命令。</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsOverrideLabel">覆盖启动器</sys:String>
<sys:String x:Key="ServerSettings_LauncherArgsOverrideTooltip">如果启用RunServer.cmd文件将只包含启动器参数字段中包含的内容</sys:String>
<sys:String x:Key="ServerSettings_ServerArgsLabel">服务器参数:</sys:String>
<sys:String x:Key="ServerSettings_ServerArgsTooltip">服务器的其他命令行参数。如果指定此项,请添加以?开头,然后是其他参数。例如:?MaxPlayers=5?QueryPort=9999 -nosteamclient</sys:String>
<sys:String x:Key="ServerSettings_ShowCommandButtonLabel">显示命令...</sys:String>
<sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">查看服务器的命令行启动命令。</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 自动化管理 -->
<sys:String x:Key="ServerSettings_AutomaticManagementLabel">自动管理</sys:String>
<sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">我为什么不能用这个?</sys:String>
<sys:String x:Key="ServerSettings_ASMSettingLabel">方舟服务器管理器设置</sys:String>
<sys:String x:Key="ServerSettings_AutoStartLabel">开机自动启动服务器</sys:String>
<sys:String x:Key="ServerSettings_AutoStartTooltip">当计算机启动时自动启动服务器。</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoShutdownLabel">关闭服务器</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoShutdownTooltip">强制服务器关闭的一天的小时和分钟。</sys:String>
<sys:String x:Key="ServerSettings_RestartAfterShutdownLabel">然后重启服务器</sys:String>
<sys:String x:Key="ServerSettings_RestartAfterShutdownTooltip">如果启用,将在停机后立即重新启动服务器</sys:String>
<sys:String x:Key="ServerSettings_UpdateAfterShutdownLabel">执行更新</sys:String>
<sys:String x:Key="ServerSettings_UpdateAfterShutdownTooltip">如果启用,将停机后更新服务器</sys:String>
<sys:String x:Key="ServerSettings_PeriodicBackupsLabel">包括服务器自动备份的周期</sys:String>
<sys:String x:Key="ServerSettings_PeriodicBackupsTooltip">如果启用,服务器将在自动备份周期中定期备份。 请参阅自动备份选项的设置。</sys:String>
<sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">包括周期自动更新服务器</sys:String>
<sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">如果启用,服务器将按照周期,定期自动更新。请参阅自动更新选项的设置.</sys:String>
<sys:String x:Key="ServerSettings_RestartIfShutdownLabel">如果已关闭,则重新启动服务器,</sys:String>
<sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">如果启用,即使关闭自动重启和自动更新,服务器也将重新启动。</sys:String>
<!--#endregion-->
<!--#region 服务器设置-Discord(开黑) 机器人详细信息 -->
<sys:String x:Key="ServerSettings_DiscordBotLabel">Discord(开黑)机器人细节</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotChannelLabel">频道ID:</sys:String>
<sys:String x:Key="ServerSettings_DiscordBotChannelTooltip">此配置文件将侦听的Discord(开黑)服务器通道的ID.</sys:String>
<sys:String x:Key="ServerSettings_DiscordAliasLabel">名称:</sys:String>
<sys:String x:Key="ServerSettings_DiscordAliasTooltip">在使用Discord(开黑)命令时可以使用唯一的名称来标识服务器而不是配置文件id.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordBackupLabel">允许备份</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordBackupTooltip">如果启用配置文件将侦听来自Discord(开黑)的备份命令.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordRestartLabel">允许重新启动</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordRestartTooltip">如果启用配置文件将侦听来自Discord(开黑)的重新启动命令.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordShutdownLabel">允许关机</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordShutdownTooltip">如果启用配置文件将侦听来自Discord(开黑)的关机命令.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStartLabel">允许启动</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStartTooltip">如果启用配置文件将侦听来自Discord(开黑)的启动命令.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStopLabel">允许停止</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordStopTooltip">如果启用配置文件将侦听来自Discord(开黑)的停止命令.</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordUpdateLabel">允许更新</sys:String>
<sys:String x:Key="ServerSettings_AllowDiscordUpdateTooltip">如果启用配置文件将侦听来自Discord(开黑)的更新命令.</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 规则 -->
<sys:String x:Key="ServerSettings_RulesLabel">规则</sys:String>
<sys:String x:Key="ServerSettings_EnableHardcoreLabel">启用极限模式</sys:String>
<sys:String x:Key="ServerSettings_EnableHardcoreTooltip">开启极限模式(玩家死后无法重生,必须重新创建一个游戏角色才能进行游戏).</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPLabel">开启PVP</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPTooltip">开启玩家与玩家模式玩家可以处理伤害或杀死对方。在PVP玩家也可以破坏或摧毁另一个部落的建筑或杀死恐龙.</sys:String>
<sys:String x:Key="ServerSettings_EnableCreativeModeLabel">启用创造模式</sys:String>
<sys:String x:Key="ServerSettings_EnableCreativeModeTooltip">如果启用,则允许创建模式.(地图里面玩家将拥有创造模式)</sys:String>
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">开启PVE洞穴建筑</sys:String>
<sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">如果启用则在洞穴内的建筑将使用PVE模式.</sys:String>
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVELabel">启用PVE低温症</sys:String>
<sys:String x:Key="ServerSettings_EnableCryoSicknessPVETooltip">如果启用您从低温舱中释放了驯服的生物则在启用PvE模式时将有一个低温病计时器。</sys:String>
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">禁用PVE队友伤害</sys:String>
<sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">如果启用玩家无法伤害或杀死部落成员恐龙和建筑PVE模式启用.</sys:String>
<sys:String x:Key="ServerSettings_DisableLootCratesLabel">禁用补给箱</sys:String>
<sys:String x:Key="ServerSettings_DisableLootCratesTooltip">如果启用,将不再产生补给箱(但不会影响到神器箱子的产生).</sys:String>
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresLabel">允许在建筑顶部生成补给箱</sys:String>
<sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresTooltip">如果启用,将允许补给箱降落在建筑物顶端而不是卡于内部。</sys:String>
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsLabel">随机补给箱点</sys:String>
<sys:String x:Key="ServerSettings_RandomSupplyCratePointsTooltip">如果启用,将使补给箱随机。</sys:String>
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">防止在资源丰富区域建设</sys:String>
<sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">如果启用,则完全禁止在资源丰富的区域建设,在TheIsland地图,特别设置遍布各大山脉。</sys:String>
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">禁用PVP队友伤害</sys:String>
<sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">如果启用玩家无法伤害或杀死部落成员恐龙和建筑PVP模式启用.</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLocatorLabel">使用尸体定位器</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLocatorTooltip">如果启用,死亡后,一束光线射入天空,以帮助玩家找到他们死亡的地方。</sys:String>
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsLabel">禁用重生动画</sys:String>
<sys:String x:Key="ServerSettings_PreventSpawnAnimationsTooltip">如果启用,新建角色和死亡后重生后的动画将会禁用。</sys:String>
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsLabel">允许遗忘汤无限制</sys:String>
<sys:String x:Key="ServerSettings_AllowUnlimitedRespecsTooltip">如果启用,允许玩家无限次使用遗忘汤。</sys:String>
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsLabel">允许平台鞍座多层平台</sys:String>
<sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsTooltip">如果启用,将在木筏和鞍形平台上允许多个平台地板。</sys:String>
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierLabel">平台鞍建筑范围倍数</sys:String>
<sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierTooltip">增加建筑放置在平台鞍上的范围倍数。</sys:String>
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesLabel">平台鞍最大门框数量</sys:String>
<sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesTooltip">限制可以放置在平台鞍上的门框数量。 此配置不会改变之前的状况,因此需要一些手动操作来清除任何之前就存在的超出数量限制的平台。</sys:String>
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideLabel">启用难度覆盖</sys:String>
<sys:String x:Key="ServerSettings_EnableDifficultyOverrideTooltip">如果启用,允许方舟最高级别的生物被改变。</sys:String>
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyLabel">最大恐龙级别:</sys:String>
<sys:String x:Key="ServerSettings_OverrideOfficialDifficultyTooltip">确定方舟生物的最大等级.该值越高,最大生物等级越高.</sys:String>
<sys:String x:Key="ServerSettings_DifficultyOffsetLabel">难度偏移:</sys:String>
<sys:String x:Key="ServerSettings_DifficultyOffsetTooltip">确定世界上生物的最大水平。 值越高,最大生物等级越高。</sys:String>
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampLabel">消灭驯服等级以上的龙:</sys:String>
<sys:String x:Key="ServerSettings_DestroyTamesOverLevelClampTooltip">超过此等级的驯服龙将在服务器启动时删除. 要禁用删除请将设置为0.</sys:String>
<sys:String x:Key="ServerSettings_EnableTributeLabel">启用角色数据下载</sys:String>
<sys:String x:Key="ServerSettings_EnableTributeTooltip">如果启用,这将允许将外部幸存者/物品/恐龙下载到您的服务器中。</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">禁用角色下载</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">如果启用,角色下载被禁用.</sys:String>
<sys:String x:Key="ServerSettings_NoItemDownloadsLabel">禁用物品下载</sys:String>
<sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">如果启用,物品下载将被禁用.</sys:String>
<sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">禁用恐龙下载</sys:String>
<sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">如果启用,恐龙下载被禁用.</sys:String>
<sys:String x:Key="ServerSettings_TributeUploadLabel">角色数据上传选项</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorUploadsLabel">禁用角色上传</sys:String>
<sys:String x:Key="ServerSettings_NoSurvivorUploadsTooltip">如果启用,角色上传被禁用.</sys:String>
<sys:String x:Key="ServerSettings_NoItemUploadsLabel">禁用物品上传</sys:String>
<sys:String x:Key="ServerSettings_NoItemUploadsTooltip">如果启用,物品上传被禁用.</sys:String>
<sys:String x:Key="ServerSettings_NoDinoUploadsLabel">禁用恐龙上传</sys:String>
<sys:String x:Key="ServerSettings_NoDinoUploadsTooltip">如果启用,恐龙上传被禁用.</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeDinosLabel">最大恐龙上传数量</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeDinosTooltip">如果启用,将限制玩家可以在方尖碑中存储的恐龙数量。 注意:将此值设置为高会导致集群损坏。</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeItemsLabel">最大物品上传数量</sys:String>
<sys:String x:Key="ServerSettings_MaxTributeItemsTooltip">如果启用,将限制玩家可以在方尖碑中存储的物品数量。 注意:将此值设置为高会导致集群损坏。</sys:String>
<sys:String x:Key="ServerSettings_ClusterTributeLabel">集群选项</sys:String>
<sys:String x:Key="ServerSettings_NoTransferFromFilteringLabel">禁用跨服务器传送</sys:String>
<sys:String x:Key="ServerSettings_NoTransferFromFilteringTooltip">如果启用,如果服务器不在同一群集中,则幸存者,物品和恐龙的传送将被禁用。</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsLabel">覆盖角色上传期限</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsTooltip">如果启用,将允许您覆盖角色的到期时间。</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsLabel">覆盖物品上传期限</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsTooltip">如果启用,将允许您覆盖物品的到期时间。</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsLabel">覆盖恐龙上传期限</sys:String>
<sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsTooltip">如果启用,将允许您覆盖恐龙的到期时间</sys:String>
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalLabel">覆盖恐龙重新上传间隔</sys:String>
<sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalTooltip">如果启用,将允许您覆盖重新上传间隔。</sys:String>
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsLabel">允许外来恐龙下载</sys:String>
<sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsTooltip">如果启用,将允许您将外来恐龙下载到地图上。</sys:String>
<sys:String x:Key="ServerSettings_PvPRespawnLabel">增加PVP复活间隔</sys:String>
<sys:String x:Key="ServerSettings_PvPRespawnTooltip">如果启用启用增加PvP复活间隔时间设置。</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">检查间隔周期</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">玩家被一个团队击杀后的重生时间周期.</sys:String>
<sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits"></sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierLabel">间隔倍数:</sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">基本数量的倍数,用于确定重生时间。</sys:String>
<sys:String x:Key="ServerSettings_IntervalMultiplierUnits"></sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseLabel">间隔基数:</sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseTooltip">用于确定重生时间的基准时间。</sys:String>
<sys:String x:Key="ServerSettings_IntervalBaseUnits"></sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">防止离线PVP</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">如果启用,则禁止袭击离线玩家的预防措施.</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">离线间隔</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">规定时间内部落的玩家/恐龙/建筑变得无敌(要求部落内所有成员都离线后才生效).</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits"></sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalLabel">登录无敌间隔</sys:String>
<sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalTooltip">登录后的时间段内,玩家获得无损伤增益,以防止登录后立即造成人物死亡。</sys:String>
<sys:String x:Key="ServerSettings_PvEScheduleLabel">PVE保护时间</sys:String>
<sys:String x:Key="ServerSettings_PvEScheduleTooltip">如果启用允许切换PVE和PVP之间在预先指定的游戏时间或预先指定的真实世界时间.</sys:String>
<sys:String x:Key="ServerSettings_UseServerTimeLabel">使用服务器时间</sys:String>
<sys:String x:Key="ServerSettings_UseServerTimeTooltip">如果启用,该计划将使用方舟服务器上的真实时间;否则,它使用游戏时间.</sys:String>
<sys:String x:Key="ServerSettings_StartTimeLabel">开始时间:</sys:String>
<sys:String x:Key="ServerSettings_StartTimeTooltip">从午夜开始时间以小时和分钟为单位启用PVE模式。</sys:String>
<sys:String x:Key="ServerSettings_StopTimeLabel">停止时间:</sys:String>
<sys:String x:Key="ServerSettings_StopTimeTooltip">从午夜开始停止以小时和分钟为单位停用PVE模式。</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">部落最多玩家数量:</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">设置为0为部落无限玩家设置为数字> 0作为限制部落玩家数量.</sys:String>
<sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">玩家</sys:String>
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownLabel">部落名称更改冷却时间</sys:String>
<sys:String x:Key="ServerSettings_TribeNameChangeCooldownTooltip">增加到部落改名的冷却时间。</sys:String>
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownLabel">部落玩家数量重用冷却</sys:String>
<sys:String x:Key="ServerSettings_TribeSlotReuseCooldownTooltip">锁定一个部落玩家数量,这样当一个部落玩家离开时,该玩家空余出来的位置(包括这名退出的玩家自己)无法使用,直到冷却时间结束。 设置为0以禁用冷却时间。</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">允许部落联盟</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">如果启用,玩家可以创建与其他部落联盟.</sys:String>
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeLabel">每个部落的最大联盟</sys:String>
<sys:String x:Key="ServerSettings_MaxAlliancesPerTribeTooltip">每个部落允许的最大联盟数量。</sys:String>
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceLabel">每个联盟的最大部落</sys:String>
<sys:String x:Key="ServerSettings_MaxTribesPerAllianceTooltip">每个联盟允许的最大部落人数。</sys:String>
<sys:String x:Key="ServerSettings_TribeWarfareLabel">PVE“部落战争”选项</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">允许部落战争</sys:String>
<sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">如果启用,各部落就有能力在相互同意的时间内正式向对方宣战。</sys:String>
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">允许取消部落战争</sys:String>
<sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">如果启用,部落可以在协商一致的情况下取消。</sys:String>
<sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">允许自定义的食谱</sys:String>
<sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">如果启用,玩家可以使用自定义快速成型的食谱/烹饪系统(包括基于技能的结果).</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">有效倍数</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">指定配方有效性的倍数。较高的值增加配方的有效性.</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">技能倍数</sys:String>
<sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">指定配方技能的倍数。较高的值增加配方技能.</sys:String>
<sys:String x:Key="ServerSettings_EnableDiseasesLabel">启用疾病</sys:String>
<sys:String x:Key="ServerSettings_EnableDiseasesTooltip">如果启用,疾病将被启用.</sys:String>
<sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">非永久性疾病</sys:String>
<sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">如果启用,将使疾病不是永久性的(玩家重生后,疾病将消除).</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleLabel">覆盖NPC网络停滞范围比例</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleTooltip">如果启用您可以覆盖NPC网络静态范围缩放设置。</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartLabel">在线玩家计数开始</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartTooltip">启用状态量表时的最小在线玩家数。</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndLabel">在线玩家计数结束</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndTooltip">达到最大比例时的最大在线玩家数。</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndLabel">最大比例</sys:String>
<sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndTooltip">达到在线玩家计数结束值时,服务器使用的最大比例百分比。</sys:String>
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierLabel">氧气游泳速度统计倍数</sys:String>
<sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierTooltip">调整潜水时移速消耗氧气的倍数。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierLabel">补给箱质量倍数</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierTooltip">指定补给箱和宝箱的质量倍数。</sys:String>
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierLabel">钓鱼质量倍数</sys:String>
<sys:String x:Key="ServerSettings_FishingLootQualityMultiplierTooltip">指定钓鱼获取物品质量的倍数。</sys:String>
<sys:String x:Key="ServerSettings_EnableNoFishLootLabel">禁用钓鱼奖励</sys:String>
<sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">如果启用,钓鱼将不会在获得任何装备和图纸奖励,只有鱼肉。</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierLabel">使用尸体和包裹时间倍数</sys:String>
<sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierTooltip">调整尸体和掉落包裹的存在时间倍数。</sys:String>
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondLabel">蓄电池的电量的消耗速度</sys:String>
<sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondTooltip">指定在电气对象中使用的电池电量消耗的倍数(每秒减少)。</sys:String>
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierLabel">油耗间隔倍数</sys:String>
<sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierTooltip">指定燃油消耗间隔的倍数。</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeLabel">限制非玩家掉落物品范围</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeTooltip">限制一个区域中的掉落数量(限制非玩家掉落物品的数量)。</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountLabel">限制非玩家掉落物品数量</sys:String>
<sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountTooltip">限制一个区域中的掉落数量 (限制非玩家掉落物品的范围).</sys:String>
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisLabel">允许泰克衣服飞行</sys:String>
<sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisTooltip">如果启用,将允许玩家使用创世记地图上的泰克衣服飞行。</sys:String>
<sys:String x:Key="ServerSettings_DisableGenesisMissionsLabel">禁用任务</sys:String>
<sys:String x:Key="ServerSettings_DisableGenesisMissionsTooltip">如果启用,将禁用“创世纪”地图上的所有任务。</sys:String>
<sys:String x:Key="ServerSettings_EnableCryopodNerfLabel">启用低温舱设置</sys:String>
<sys:String x:Key="ServerSettings_EnableCryopodNerfTooltip">如果启用,将调整一个生物在一段时间内的伤害量,当生物从冷冻舱中释放出来后。</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDurationLabel">持续时间</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDurationTooltip">伤害调整对从冷冻舱中释放出来的生物起作用的时间,以秒为单位。</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierLabel">传出伤害倍数</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierTooltip">指生物从低温舱中释放后所造成伤害的倍数。 较低的值意味着该生物所造成的伤害将较低(如: 0.01意味着99% 的损伤被移除)。</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentLabel">伤害倍数百分比</sys:String>
<sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentTooltip">指定生物从低温舱释放后,伤害增加的百分比。 较高的值意味着对生物造成更多的伤害(例如: 0.2525% 更多的伤害)。</sys:String>
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsLabel">禁止重生TEK套装</sys:String>
<sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsTooltip">如果启用将禁止玩家重生TEK套装.</sys:String>
<sys:String x:Key="ServerSettings_DisableWorldBuffsLabel">禁用世界buff</sys:String>
<sys:String x:Key="ServerSettings_DisableWorldBuffsTooltip">如果启用,将完全禁用任务的世界效果.</sys:String>
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingLabel">启用世界Buff效果</sys:String>
<sys:String x:Key="ServerSettings_EnableWorldBuffScalingTooltip">如果启用将使世界buff成倍地扩展其优势而不是在运行时向该值添加/减去固定数量.</sys:String>
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyLabel">世界Buff比例效果</sys:String>
<sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyTooltip">指定全局标量以降低/提高世界增益效果例如默认值为10.5将降低50%的效果2.0将提高2倍的效果.</sys:String>
<sys:String x:Key="ServerSettings_HexagonsLabel">六角币</sys:String>
<sys:String x:Key="ServerSettings_DisableHexagonStoreLabel">禁用六角币存储</sys:String>
<sys:String x:Key="ServerSettings_DisableHexagonStoreTooltip">启用后,将无法存储六角币.</sys:String>
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionLabel">只允许印痕点交易</sys:String>
<sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionTooltip">如果启用,只有印痕点数可以在六角币商店出售.</sys:String>
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterLabel">六角币最大存储量</sys:String>
<sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterTooltip">指定玩家拥有的最大六角币数量.</sys:String>
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierLabel">六角币奖励倍数</sys:String>
<sys:String x:Key="ServerSettings_HexagonRewardMultiplierTooltip">设置六角币获得倍数.</sys:String>
<sys:String x:Key="ServerSettings_HexagonCostMultiplierLabel">六角币消耗倍数</sys:String>
<sys:String x:Key="ServerSettings_HexagonCostMultiplierTooltip">设置六角币消耗倍数.</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClampsLabel">物品品质设置</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClampsNoteLabel">注意:这将永久改变现有物品的品质.</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_GenericQualityLabel">通用质量</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_ArmorLabel">护甲</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_MaxDurabilityLabel">最大耐久</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponDamagePercentLabel">武器伤害</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeaponClipAmmoLabel">武器弹药量</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_HypothermalInsulationLabel">次绝缘</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_WeightLabel">重量</sys:String>
<sys:String x:Key="ServerSettings_ItemStatClamps_HyperthermalInsulationLabel">超绝缘</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 聊天和通知 -->
<sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">聊天和通知</sys:String>
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">启用全服语音聊天</sys:String>
<sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">如果启用,服务器上的所有人能听到语音聊天。</sys:String>
<sys:String x:Key="ServerSettings_EnableProximityChatLabel">启用附近文字聊天</sys:String>
<sys:String x:Key="ServerSettings_EnableProximityChatTooltip">如果启用,只有在附近的玩家可以看到聊天消息。</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">启用玩家下线通知</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">如果启用,如果有人离开服务器玩家会收到通知。</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">启用玩家加入通知</sys:String>
<sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">如果启用,如果有人加入服务器玩家会收到通知。</sys:String>
<!--#endregion-->
<!-- 服务器设置 - HUD和视觉效果 -->
<sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD和视觉效果设置</sys:String>
<sys:String x:Key="ServerSettings_AllowCrosshairLabel">开启准心</sys:String>
<sys:String x:Key="ServerSettings_AllowCrosshairTooltip">如果启用,每个玩家屏幕中心将显示一个十字准星。</sys:String>
<sys:String x:Key="ServerSettings_AllowHUDLabel">允许 HUD</sys:String>
<sys:String x:Key="ServerSettings_AllowHUDTooltip">如果启用允许玩家看到HUD信息.</sys:String>
<sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">允许第三人称视角</sys:String>
<sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">如果启用,可以让玩家以第三人称方式查看.</sys:String>
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">允许地图显示位置</sys:String>
<sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">如果启用,将显示玩家在地图上的位置.</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">启用PVP伽马设置</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">如果启用允许在PVP模式中调整伽马变化.</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">启用PVE伽马设置</sys:String>
<sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">如果启用允许在PVE模式中调整伽马变化.</sys:String>
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">显示浮动伤害数值</sys:String>
<sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">如果启用使用RPG风格的弹出伤害数值模式.</sys:String>
<sys:String x:Key="ServerSettings_AllowHitMarkersLabel">允许击中标记</sys:String>
<sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">如果启用,将显示远程攻击的命中标记.</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 玩家设置 -->
<sys:String x:Key="ServerSettings_PlayerSettingsLabel">玩家设置</sys:String>
<sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">启用 飞行-携带</sys:String>
<sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">如果启用在PVE模式下允许飞行的恐龙拿起其他恐龙和玩家.</sys:String>
<sys:String x:Key="ServerSettings_XPMultiplierLabel">经验倍数:</sys:String>
<sys:String x:Key="ServerSettings_XPMultiplierTooltip">设置玩家游戏中获得的经验倍数.</sys:String>
<sys:String x:Key="ServerSettings_ResetMaxXPTooltip">重置官方默认最大经验值</sys:String>
<sys:String x:Key="ServerSettings_DamageLabel">攻击伤害:</sys:String>
<sys:String x:Key="ServerSettings_DamageTooltip">指定攻击造成的伤害的倍数。值越大伤害越大。值越小伤害越小</sys:String>
<sys:String x:Key="ServerSettings_ResistanceLabel">伤害抗性:</sys:String>
<sys:String x:Key="ServerSettings_ResistanceTooltip">设置抵抗攻击时受到的伤害的倍数。 较高的值会降低抵抗力,增加每次被攻击时受到的伤害。 较低的值会增加抵抗力,从而降低每次被攻击受到伤害。</sys:String>
<sys:String x:Key="ServerSettings_WaterDrainLabel">水分流失:</sys:String>
<sys:String x:Key="ServerSettings_WaterDrainTooltip">设置水分流失速度,值越高水分流失越快(渴得更快).</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainLabel">饥饿流失:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainTooltip">设置饥饿流失速度,值越高饥饿流失越快(饿得更快).</sys:String>
<sys:String x:Key="ServerSettings_StaminaDrainLabel">体力流失:</sys:String>
<sys:String x:Key="ServerSettings_StaminaDrainTooltip">设置体力流失速度,值越高体力流失越快(累得更快).</sys:String>
<sys:String x:Key="ServerSettings_HealthRecoveryLabel">健康恢复:</sys:String>
<sys:String x:Key="ServerSettings_HealthRecoveryTooltip">设置健康恢复速度,值越高健康恢复越快(痊愈更快).</sys:String>
<sys:String x:Key="ServerSettings_HarvestingDamageLabel">采集伤害:</sys:String>
<sys:String x:Key="ServerSettings_HarvestingDamageTooltip">设置材料的收获参数.较高的值增加伤害率。较低的值减少伤害率。</sys:String>
<sys:String x:Key="ServerSettings_TurretDamageLabel">炮塔伤害:</sys:String>
<sys:String x:Key="ServerSettings_TurretDamageTooltip">设置炮塔(子弹炮塔和射弹炮塔)造成伤害的参数。较高的数值增加炮塔伤害。较低的值会降低伤害。</sys:String>
<sys:String x:Key="ServerSettings_PlayerBaseStatMultipliersLabel">基础倍数</sys:String>
<sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">每一级所加属性点的倍数</sys:String>
<sys:String x:Key="ServerSettings_StatHealthLabel">生命:</sys:String>
<sys:String x:Key="ServerSettings_StatHealthTooltip">设置每级加点生命的倍数。值越大增加生命越高;值越低增加生命越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatHealthTooltip">设置基础生命的倍数。值越大基础生命越高;值越低基础生命越低。</sys:String>
<sys:String x:Key="ServerSettings_StatStaminaLabel">耐力:</sys:String>
<sys:String x:Key="ServerSettings_StatStaminaTooltip">设置每级加点耐力的倍数。值越大增加耐力越高;值越低增加耐力越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatStaminaTooltip">设置基础耐力的倍数。值越大基础耐力越高;值越低基础耐力越低。</sys:String>
<sys:String x:Key="ServerSettings_StatTorpidityLabel">眩晕:</sys:String>
<sys:String x:Key="ServerSettings_StatTorpidityTooltip">设置每级增加眩晕的倍数。值越大增加眩晕越快;值越低增加眩晕越慢。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatTorpidityTooltip">设置基础眩晕的倍数。值越大增加基础眩晕越快;值越低基础眩晕越慢。</sys:String>
<sys:String x:Key="ServerSettings_StatOxygenLabel">氧气:</sys:String>
<sys:String x:Key="ServerSettings_StatOxygenTooltip">设置每级加点氧气的倍数。值越大增加氧气越高;值越低增加氧气越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatOxygenTooltip">设置基础氧气的倍数。值越大基础氧气越高;值越低基础氧气越低。</sys:String>
<sys:String x:Key="ServerSettings_StatFoodLabel">食物:</sys:String>
<sys:String x:Key="ServerSettings_StatFoodTooltip">设置每级加点食物的倍数。值越大增加饱食度越高;值越低增加饱食度越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatFoodTooltip">设置基础食物的倍数。值越大基础饱食度越高;值越低基础饱食度越低。</sys:String>
<sys:String x:Key="ServerSettings_StatWaterLabel">水份:</sys:String>
<sys:String x:Key="ServerSettings_StatWaterTooltip">设置每级加点水的倍数。值越大增加水越高;值越低增加水越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatWaterTooltip">设置基础水的倍数。值越大基础水越高;值越低基础水越低。</sys:String>
<sys:String x:Key="ServerSettings_StatTempLabel">温度:</sys:String>
<sys:String x:Key="ServerSettings_StatTempTooltip">设置每级增加温度抗性的倍数。值越大增加温度抗性越高;值越低增加温度抗性越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatTempTooltip">设置基础温度抗性的倍数。值越大基础温度抗性越高;值越低基础温度抗性越低。</sys:String>
<sys:String x:Key="ServerSettings_StatWeightLabel">负重:</sys:String>
<sys:String x:Key="ServerSettings_StatWeightTooltip">设置每级加点负重的倍数。值越大增加负重越高;值越低增加负重越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatWeightTooltip">设置基础负重的倍数。值越大基础负重越高;值越低基础负重越低。</sys:String>
<sys:String x:Key="ServerSettings_StatDamageLabel">攻击:</sys:String>
<sys:String x:Key="ServerSettings_StatDamageTooltip">设置每级加点攻击的倍数。值越大增加伤害越高;值越低增加伤害越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatDamageTooltip">设置基础攻击的倍数。值越大基础伤害越高;值越小基础伤害越低。</sys:String>
<sys:String x:Key="ServerSettings_StatSpeedLabel">移速:</sys:String>
<sys:String x:Key="ServerSettings_StatSpeedTooltip">设置每级加点移动速度的倍数。值越大增加移动速度越快;值越低增加移动速度越慢。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatSpeedTooltip">设置基础移动速度的倍数。值越大基础移动速度越快;值越低基础移动速度越慢。</sys:String>
<sys:String x:Key="ServerSettings_StatFortitudeLabel">抗性:</sys:String>
<sys:String x:Key="ServerSettings_StatFortitudeTooltip">设置每级加点抗性倍数。值越大增加抗性越高;值越低增加抗性越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatFortitudeTooltip">设置基础抗性倍数。值越大基础抗性越高;值越低基础抗性越低。</sys:String>
<sys:String x:Key="ServerSettings_StatCraftingLabel">制作:</sys:String>
<sys:String x:Key="ServerSettings_StatCraftingTooltip">设置每级加点制作速度与增益的倍数。 值越大增加制作速度与增益越高;值越低增加制作速度与增益越低。</sys:String>
<sys:String x:Key="ServerSettings_BaseStatCraftingTooltip">设置基础制作速度与增益的倍数。值越大基础制作速度与增益越高;值越低基础制作速度与增益越低。</sys:String>
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">确认重置操作</sys:String>
<sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">点击“是”确认要重置最大经验。</sys:String>
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierLabel">制作奖励</sys:String>
<sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierTooltip">指定制作技能奖励的倍数,直接影响制作加点增益的倍数。</sys:String>
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierLabel">坠落抗性</sys:String>
<sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierTooltip">指玩家受到坠落伤害时的抵抗倍数。如果将其设置为0.1玩家有可能很容易摔死将其设置为100.0玩家能够在从天上掉下来的情况下生存。</sys:String>
<!--#endregion-->
<!-- 服务器设置-恐龙设置 -->
<sys:String x:Key="ServerSettings_MaxTamedDinosLabel">最大驯服的恐龙(服务器):</sys:String>
<sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">设置服务器驯服的恐龙的最大数量。</sys:String>
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosLabel">最大驯服的恐龙(部落):</sys:String>
<sys:String x:Key="ServerSettings_MaxPersonalTamedDinosTooltip">设置每个部落驯服的恐龙的最大数量。</sys:String>
<sys:String x:Key="ServerSettings_DinoSettingsLabel">恐龙设置</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageLabel">驯服伤害:</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceLabel">驯服抗性:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainMultiplierLabel">野生食物流失:</sys:String>
<sys:String x:Key="ServerSettings_FoodDrainMultiplierTooltip">指野生恐龙食物流失的倍数。 较高的值会增加食物的流失 较低的值则会降低。</sys:String>
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierLabel">驯服食物流失:</sys:String>
<sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierTooltip">指驯服恐龙的食物流失的倍数。 较高的值会增加食物的流失 较低的值则会降低。</sys:String>
<sys:String x:Key="ServerSettings_TorporDrainMultiplierLabel">野生水份流失:</sys:String>
<sys:String x:Key="ServerSettings_TorporDrainMultiplierTooltip">指野生恐龙的水份流失的倍数。 较高的值会增加水份流失。 较低的值则会降低。</sys:String>
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierLabel">驯服水份流失:</sys:String>
<sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierTooltip">指驯服恐龙的水份流失的倍数。 较高的值会增加水份流失。 较低的值则会降低。</sys:String>
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierLabel">被动驯服间隔:</sys:String>
<sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierTooltip">指两次被动驯养之间的倍数。 较高的值会增加两次进食之间的时间间隔。 较低的值会降低两次进食。</sys:String>
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostLabel">驯服恐龙平台鞍数量:</sys:String>
<sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostTooltip">用于限制部落驯服的恐龙使用的平台鞍插槽的数量,包括平台结构。</sys:String>
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyLabel">仅对结构使用驯服限制</sys:String>
<sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyTooltip">如果启用,将使“驯服单位”仅适用于具有结构和木筏的平台。</sys:String>
<sys:String x:Key="ServerSettings_DinoSpawnsLabel">恐龙刷新:</sys:String>
<sys:String x:Key="ServerSettings_DinoSpawnsTooltip">指恐龙刷新的数量倍数。较高的值会增加整个方舟中恐龙刷新的数量。</sys:String>
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">允许喂养泰坦龙</sys:String>
<sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">如果启用将允许永久驯服服务器的泰坦龙即允许它们进食请注意泰坦龙目前最多刷新3只如果有3只被驯服的泰坦龙服务器将不在继续刷新。</sys:String>
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">食物消耗倍数</sys:String>
<sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">指定的泰坦龙食物消耗倍数。较高的值增加食物的消耗,较低的值减少食物消耗.</sys:String>
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">允许洞穴飞行</sys:String>
<sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">如果启用,允许生物在洞穴内飞行.</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryLabel">允许飞行耐力恢复</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryTooltip">如果启用,将允许玩家站在飞行单位上恢复耐力。</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingLabel">允许加点飞行速度</sys:String>
<sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingTooltip">如果启用,允许加点飞行速度.</sys:String>
<sys:String x:Key="ServerSettings_PreventMateBoostLabel">防止恐龙交配</sys:String>
<sys:String x:Key="ServerSettings_PreventMateBoostTooltip">如果启用,恐龙交配将被禁用。</sys:String>
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesLabel">禁用带爆炸物的飞行物强制地面</sys:String>
<sys:String x:Key="ServerSettings_ForceFlyerExplosivesTooltip">如果启用当飞行生物上装有炸药时会使飞行生物的接地失效。除风神翼龙和双足飞龙以外的飞行单位现被贴上C4后将无法飞行</sys:String>
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Label">允许恐龙贴多个C4</sys:String>
<sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Tooltip">如果启用将允许每个恐龙贴多个C4。</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayLabel">禁用PVE恐龙自动放生</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">如果启用将禁用PVE中部落无人管理恐龙自动放生; 否则自动放生生效后任何玩家都可以认领每一条恐龙。</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPLabel">禁用PVP恐龙自动放生</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoDecayPvPTooltip">如果启用将禁用PVP中部落无人管理恐龙自动放生; 否则自动放生生效后任何玩家都可以认领每一条恐龙。</sys:String>
<sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">PVE恐龙自动放生时间</sys:String>
<sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">恐龙拥有权倒计时倍数,较高的值延长放生倒计时,较低的值降低放生倒计时。只有关闭“禁用PVE恐龙自动放生”时才有效。</sys:String>
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">禁用恐龙宝宝的留痕BUFF</sys:String>
<sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">如果启用,将会禁用恐龙留痕的玩家的统计奖励,通常在恐龙上留痕的玩家将其提升为具有留痕质量,获得额外伤害/抵抗buff。</sys:String>
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">允许任何人拥抱恐龙宝宝的留痕</sys:String>
<sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">如果启用,任何人都能够照顾一个恐龙宝宝(拥抱等),而不只是留痕的人.</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosLabel">自动摧毁可被领养的恐龙</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosTooltip">如果启用,自动摧毁可被领养期限过去很久的恐龙,而不是让他们保持可被领养的状态。</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoRidingLabel">禁止恐龙骑乘</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoRidingTooltip">如果启用,所有被驯服的恐龙不能被骑。</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoTamingLabel">禁止恐龙驯服</sys:String>
<sys:String x:Key="ServerSettings_DisableDinoTamingTooltip">如果启用,所有的野生恐龙将无法被驯服。</sys:String>
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersLabel">更改飞行生物乘坐</sys:String>
<sys:String x:Key="ServerSettings_EnableForceCanRideFliersTooltip">如果启用,将允许您更改是否可以在地图上骑乘飞行生物; 否则将默认使用地图设置。</sys:String>
<sys:String x:Key="ServerSettings_ForceCanRideFliersLabel">启用飞行生物乘坐</sys:String>
<sys:String x:Key="ServerSettings_ForceCanRideFliersTooltip">如果启用,玩家可以乘坐飞行生物; 否则,玩家将无法乘坐飞行生物。</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomizationLabel">恐龙设置</sys:String>
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">恐龙刷新设置</sys:String>
<sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">显示/隐藏恐龙刷新倍数。</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageOptionLabel">驯服伤害</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">显示/隐藏驯服的恐龙伤害倍数。</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">驯服抗性</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">显示/隐藏定制的抗性倍数。</sys:String>
<sys:String x:Key="ServerSettings_WildDamageOptionLabel">野生伤害</sys:String>
<sys:String x:Key="ServerSettings_WildDamageOptionTooltip">显示/隐藏野生恐龙损伤倍数列。</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceOptionLabel">野生抗性</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">显示/隐藏野生抗性倍数列。</sys:String>
<sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">将所有恐龙自定义重置为默认值。</sys:String>
<sys:String x:Key="ServerSettings_PasteDinoCustomizationsTooltip">粘贴自定义恐龙数据。</sys:String>
<sys:String x:Key="ServerSettings_SaveDinoCustomizationsTooltip">保存自定义恐龙数据。</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomizations_SaveTitle">自定义恐龙设置</sys:String>
<sys:String x:Key="ServerSettings_DinoFilterLabel">筛选:</sys:String>
<sys:String x:Key="ServerSettings_NameColumnLabel">名称</sys:String>
<sys:String x:Key="ServerSettings_ModColumnLabel">MOD</sys:String>
<sys:String x:Key="ServerSettings_SpawnableColumnLabel">刷新</sys:String>
<sys:String x:Key="ServerSettings_TameableColumnLabel">驯服</sys:String>
<sys:String x:Key="ServerSettings_ReplacementColumnLabel">替换</sys:String>
<sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">恐龙刷新频率</sys:String>
<sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">移除恐龙倍数限制</sys:String>
<sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">恐龙倍数限制</sys:String>
<sys:String x:Key="ServerSettings_TamedDamageColumnLabel">驯服伤害</sys:String>
<sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">驯服抗性</sys:String>
<sys:String x:Key="ServerSettings_WildDamageColumnLabel">野生伤害</sys:String>
<sys:String x:Key="ServerSettings_WildResistanceColumnLabel">野生抗性</sys:String>
<sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">删除这个恐龙</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">删除恐龙</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">单击“是”以确认要删除记录的恐龙.</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">每级属性倍数(驯服)</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">每级属性倍数 (驯服) - 增加</sys:String>
<sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">每级属性倍数 (驯服) - 姻亲</sys:String>
<sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">每级属性倍数 (野生)</sys:String>
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostLabel">诱变剂等级提升(野生型)</sys:String>
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostLabel">诱变剂等级提升(驯服型)</sys:String>
<sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">恐龙繁殖倍数设置</sys:String>
<sys:String x:Key="ServerSettings_BaseStatMultipliersTooltip">如果启用,允许将倍数应用于每个出生属性。(这个数值是根据官服倍数的一个调整).</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">如果启用,允许将倍数应用于每个属性。(这个数值是根据官服倍数的一个调整).</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服加成。</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服倍数。</sys:String>
<sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">如果启用,则允许将倍数应用于每个属性的驯服加点。</sys:String>
<sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostTooltip">如果启用,允许使用诱变剂提升野生恐龙等级(属性).</sys:String>
<sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostTooltip">如果启用,允许使用诱变剂提升驯服恐龙等级(属性).</sys:String>
<sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">重置所有倍数恢复到默认值.</sys:String>
<sys:String x:Key="ServerSettings_ResetBaseStatMultipliersTooltip">重置所有倍数恢复到默认值.</sys:String>
<sys:String x:Key="ServerSettings_MatingIntervalLabel">交配间隔:</sys:String>
<sys:String x:Key="ServerSettings_MatingIntervalTooltip">设置交配间隔倍数.值越低交配间隔越短.</sys:String>
<sys:String x:Key="ServerSettings_MatingSpeedLabel">交配速度:</sys:String>
<sys:String x:Key="ServerSettings_MatingSpeedTooltip">指定恐龙彼此交配速度的倍数。 较高的值会提高交配速度。</sys:String>
<sys:String x:Key="ServerSettings_EggHatchSpeedLabel">蛋孵化速度:</sys:String>
<sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">设置受精蛋孵化时间倍数.值越高孵化越快.</sys:String>
<sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">幼龙成长速度:</sys:String>
<sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">设置婴儿恐龙成长的时间倍数。 值越高婴儿恐龙成长越快。</sys:String>
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">幼龙食物消耗速度:</sys:String>
<sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">设置幼龙食物消耗倍数.值越高幼龙消耗食物越多.</sys:String>
<sys:String x:Key="ServerSettings_DinoImprintLabel">婴儿恐龙留痕</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">留痕统计表:</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">留痕质量对属性的影响有多大。将其设置为0以有效禁用系统。</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierLabel">留痕量规模:</sys:String>
<sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierTooltip">应用于每个留痕提供的百分比的倍数。这个乘数是全球性的,这意味着它将影响每个物种的留痕进程。值越大,每个留痕的数量越大。</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">拥抱间隔:</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">婴儿恐龙想要拥抱的频率的倍数。更低的值意味着你需要更频繁地与他们拥抱,以获得印记质量。</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">拥抱宽限期:</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">在延迟与婴儿拥抱多久时间后,留痕质量开始下降,较高的数值会增加宽限期。</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">拥抱失去留痕质量速度:</sys:String>
<sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">如果您尚未拥抱婴儿,宽限期结束后留痕质量下降速度的倍数。值越低,留痕质量损失越慢。</sys:String>
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">确认重置操作</sys:String>
<sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">点击“是”确认要重置最大 XP。</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">确认重置</sys:String>
<sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">单击“是”确认要重置当前所有恐龙的自定义。</sys:String>
<!--#endregion-->
<!-- 服务器设置-环境 -->
<sys:String x:Key="ServerSettings_EnvironmentLabel">环境设置</sys:String>
<sys:String x:Key="ServerSettings_TamingSpeedLabel">驯服速度:</sys:String>
<sys:String x:Key="ServerSettings_TamingSpeedTooltip">指恐龙驯服速度倍数。 较高的值可使驯服速度更快。</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountLabel">采集倍数:</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountTooltip">指定所有资源倍数(砍伐树木,采摘浆果,挖取尸体,采矿岩石等)的收益倍数。值越高则增加了每一次攻击收获的材料的数量.</sys:String>
<sys:String x:Key="ServerSettings_ResourceRespawnLabel">资源刷新:</sys:String>
<sys:String x:Key="ServerSettings_ResourceRespawnTooltip">设置资源的刷新倍数(树木、岩石、灌木等)。值越低资源重生越频繁的.</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">资源刷新半径 (玩家):</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">设置资源刷新离玩家附近的远近比例。值越低离玩家附近资源刷新距离越近。</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">资源再生半径 (建筑):</sys:String>
<sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">设置资源刷新离建筑的远近比例。值越低建筑附近资源刷新距离越近.</sys:String>
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">资源采集伤害</sys:String>
<sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">如果启用,则限制对资源的剩余状况对资源可以做更多的收获伤害。(较高的采集倍数会导致卡服)</sys:String>
<sys:String x:Key="ServerSettings_HarvestHealthLabel">采集持久:</sys:String>
<sys:String x:Key="ServerSettings_HarvestHealthTooltip">指定可采集物资(树木、岩石、尸体等)的持久度。较高的数值会增加这些物体在被摧毁前所能承受的伤害(如打击次数),使其获得更多的采集数量。</sys:String>
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthLabel">使用优化采集</sys:String>
<sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthTooltip">如果启用,您将获得具有更高“收获数量倍数”值,但稀有物品更少的更优化的服务器。(倍数较高的服务器开启)</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">自定义采集倍数</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">如果启用,则允许将自定义每个资源的采集倍数。</sys:String>
<sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">重置所有自定义采集倍数为默认值。</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomResourcesTooltip">粘贴自定义资源数据。</sys:String>
<sys:String x:Key="ServerSettings_SaveCustomResourcesTooltip">保存自定义资源数据。</sys:String>
<sys:String x:Key="ServerSettings_CustomResources_SaveTitle">自定义资源设置</sys:String>
<sys:String x:Key="ServerSettings_ResourcesFilterLabel">筛选:</sys:String>
<sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">数量</sys:String>
<sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">删除此资源</sys:String>
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">删除资源</sys:String>
<sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">单击“是”确认要删除资源记录。</sys:String>
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierLabel">基础温度:</sys:String>
<sys:String x:Key="ServerSettings_BaseTemperatureMultiplierTooltip">指定地图基础温度的倍数。 较低的值会降低基准温度(使其变得更冷); 较高的值会增加基础温度(使其更热)。</sys:String>
<sys:String x:Key="ServerSettings_DayCycleSpeedLabel">每天循环速度:</sys:String>
<sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">指方舟中时间流逝的比例,控制白天更改为夜晚的频率以及夜间更改为白天的频率。 默认值1与单人游戏体验和官方公共服务器相同的循环速度。 小于1的值会使周期变慢 较高的值会加速它。 值为1时大约等于28分钟的现实时间。 因此对于游戏中大约24小时的昼/夜循环,请使用.035作为值。</sys:String>
<sys:String x:Key="ServerSettings_DayTimeSpeedLabel">白天速度:</sys:String>
<sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">指定白天方舟中时间流逝的比例。该值确定相对于每天晚上的长度的每天的长度。降低此值会增加每天的时间长度。</sys:String>
<sys:String x:Key="ServerSettings_NightTimeSpeedLabel">夜间速度:</sys:String>
<sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">指夜间方舟中时间流逝的比例。此值确定相对于每天长度的每天晚上的长度。降低此值会增加每晚的长度。</sys:String>
<sys:String x:Key="ServerSettings_DisableWeatherFogLabel">停用天气 - 雾</sys:String>
<sys:String x:Key="ServerSettings_DisableWeatherFogTooltip">如果启用,将禁用雾。</sys:String>
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">世界破坏时间:</sys:String>
<sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">在世界范围内衡量易腐食品的变质时间。较高的值会延长时间。</sys:String>
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesLabel">叠加物品变质时间</sys:String>
<sys:String x:Key="ServerSettings_ClampItemSpoilingTimesTooltip">如果启用,则将所有变质时间限制为物品的最大变质时间。 如果在服务器上使用了任何无限漏洞利用程序,并且您希望清理它们,则很有用。 部分Mod可能会导致改变物品变质时间出现问题。</sys:String>
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">世界项目分解时间:</sys:String>
<sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">在世界范围内调整掉落物品、物品袋等的分解时间。较高的值会延长时间。</sys:String>
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">世界尸体分解时间:</sys:String>
<sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">在世界范围内调整(玩家和恐龙)尸体的分解时间。较高的值会延长时间。</sys:String>
<sys:String x:Key="ServerSettings_CropDecaySpeedLabel">农作物腐烂速度:</sys:String>
<sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">缩短农作物的腐烂时间,低值会延长腐烂时间。</sys:String>
<sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">农作物生长速度:</sys:String>
<sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">农作物生长发育时间,较高的值使农作物生长更快.</sys:String>
<sys:String x:Key="ServerSettings_EggLayingIntervalLabel">产蛋间隔:</sys:String>
<sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">恐龙产蛋间隔,较低的值导致恐龙下蛋更快.</sys:String>
<sys:String x:Key="ServerSettings_PoopIntervalLabel">排便间隔:</sys:String>
<sys:String x:Key="ServerSettings_PoopIntervalTooltip">设置玩家和恐龙的排便间隔,较低的值会导致玩家和恐龙更频繁地排便。</sys:String>
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierLabel">毛发生长速度:</sys:String>
<sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierTooltip">指定毛发生长速度的比例参数。较高的值增长速度,较低的值降低速度。</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">获得经验倍数</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">通用(随时间变化)</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">指定随着时间增加经验的参数。 值越高,经验增加越高。</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">制作</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">指定制作时获得经验的参数。 值越高,经验增加越高。</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">收获</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">指定收获时获得经验的参数。 值越高,经验增加越高。</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">杀死</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">指定杀死获得经验的参数。 值越高,经验增加越高。</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">特殊事件</sys:String>
<sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">指定特殊事件获得经验的参数。 值越高,经验增加越高。</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">确认复位动作</sys:String>
<sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">单击“是”以确认要重置所有当前资源收获量倍数的变化.</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 建筑 -->
<sys:String x:Key="ServerSettings_StructuresLabel">建筑设置</sys:String>
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionLabel">禁用结构放置碰撞</sys:String>
<sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionTooltip">如果启用,将允许玩家将建筑放置在地形中。</sys:String>
<sys:String x:Key="ServerSettings_StructureResistanceLabel">建筑抗性:</sys:String>
<sys:String x:Key="ServerSettings_StructureResistanceTooltip">指定当受到攻击时抵抗损坏建筑的比例参数。更高的值减少抗性增加每次攻击的伤害。较低的值增加抗性减少每次攻击的伤害设置为0时建筑无敌状态.</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageLabel">建筑伤害:</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageTooltip">指有伤害建筑攻击力倍数(例如:拒马)。较高的值增加伤害。较低的值减少伤害。</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">建筑损坏修复的冷却时间:</sys:String>
<sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">指损坏结束后建筑修复的冷却倒计时。设置为 0 禁用它官方默认为180秒.</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">启用PVP建筑过期倒计时</sys:String>
<sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">如果启用在PVP经过一段时间的闲置后建筑会自动过期。自动过期后所有人都可以拆除玩家的房子</sys:String>
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">PVP洞穴伤害:</sys:String>
<sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">指在PvP中在洞穴/洞穴入口内建筑受到伤害的倍数。</sys:String>
<sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">最大建筑数量:</sys:String>
<sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">服务器上允许的最大建筑值。较低的值可能有助于提高服务器速度。</sys:String>
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">平台鞍建筑倍数:</sys:String>
<sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">指单个平台/鞍座/木筏上允许的最大建筑数量的倍数。</sys:String>
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">最大平台鞍数量:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">整个服务器上允许的平台鞍和木筏的最大数量。</sys:String>
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">放置防御在平台鞍</sys:String>
<sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">如果启用,允许自动炮塔可以建造并正常运行在恐龙平台鞍上。</sys:String>
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">允许不结盟的恐龙停在飞行平台鞍上</sys:String>
<sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">如果启用,非结盟的部落的恐龙能够站在自己部落的平台鞍上.</sys:String>
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsLabel">PVE允许建筑放置在补给箱刷新点附近</sys:String>
<sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsTooltip">如果启用,将允许在PVE补给箱刷新点附近放置建筑。</sys:String>
<sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">启用PVE建筑过期倒计时</sys:String>
<sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">如果启用使得在PVE玩家建筑过期倒计时。</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">建筑过期时间:</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">设置玩家建筑在PvE模式下过期所需的时间。(系统启用一个建筑过期倒计时,计时结束任何玩家可以拆除建筑。)</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">建筑过期倍数:</sys:String>
<sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">设置PvE模式下玩家建筑过期的倍数。(高值增加时间,较低的值减少。)</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">自动销毁建筑</sys:String>
<sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">如果启用,将在建筑过期倒计时结束后自动销毁建筑。</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">自动销毁旧结构倍数:</sys:String>
<sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">经过一段时间“附近没有部落”之后,便可以进行自动破坏结构。 这对服务器随着时间的推移自动清除废弃的建筑很有用。 设置为0以禁用它。</sys:String>
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresLabel">只自动销毁核心建筑</sys:String>
<sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresTooltip">如果启用,将阻止任何非核心/非地基建筑自动销毁(如果这些建筑位于地基上,地基建筑自动销毁,它们仍然会自动销毁)。</sys:String>
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">只过期未被绑定的核心建筑</sys:String>
<sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">如果启用,只有未绑定的核心建筑会过期。 用于消除服务器上孤立的柱子/服务器上的垃圾和孤立的地基。</sys:String>
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">快速过期未被绑定的核心建筑</sys:String>
<sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">如果启用将以5倍的速度过期未绑定的地基/柱子。</sys:String>
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesLabel">摧毁未连接的水管</sys:String>
<sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesTooltip">如果启用在48小时后如果未连接到任何非管道直接或间接并且附近没有盟友玩家管道将自动摧毁。</sys:String>
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalLabel">启用快速过期</sys:String>
<sys:String x:Key="ServerSettings_EnableFastDecayIntervalTooltip">如果启用,允许设置快速过期选项。(系统启用一个建筑过期倒计时,计时结束任何玩家可以拆除建筑。)</sys:String>
<sys:String x:Key="ServerSettings_FastDecayIntervalLabel">快速过期间隔</sys:String>
<sys:String x:Key="ServerSettings_FastDecayIntervalTooltip">设置“快速过期”建筑(如柱子或孤立的地基)设置固定的过期周期。</sys:String>
<sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">强制加锁所有建筑</sys:String>
<sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">如果启用,所有储存项目都将被锁住(包括工作台和储存箱,除本部落外其他部落角色无法打开)。</sys:String>
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">伤害被动防御的恐龙</sys:String>
<sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">如果启用,拒马会伤害野生/无主的恐龙.</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsInRangeLabel">限制炮塔范围</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsInRangeTooltip">如果启用将在HUD上实施一个炮塔计数器以准备炮塔计数限制在服务器上的一个区域内可以建造多少炮塔</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsRangeLabel">限制范围</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsRangeTooltip">设置所有自动炮塔和植物炮塔的极限范围。(10000单位约113个地基的距离</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsNumLabel">限制数量</sys:String>
<sys:String x:Key="ServerSettings_LimitTurretsNumTooltip">设置可以放置在极限范围内的最大炮塔数量。</sys:String>
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeLabel">硬限制炮塔在范围内</sys:String>
<sys:String x:Key="ServerSettings_HardLimitTurretsInRangeTooltip">如果启用,将执行追溯炮塔硬限制。 这将适用于自动炮塔重型炮塔tek炮塔植物炮塔并且不再针对特定地图。 硬极限计算是在启动时完成的,因此,如果您的炮塔超出极限,它们将被随机关闭,直到您低于极限为止。 为了恢复关闭的炮塔,您必须捡起数量超过限制的炮塔以及关闭的炮塔,然后进行更换才能正常工作。</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupLabel">建筑拾取</sys:String>
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupLabel">始终允许建筑拾取</sys:String>
<sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupTooltip">如果启用,将在快速拾取建筑系统上禁用计时器。</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementLabel">放置后的建筑拾取时间</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementTooltip">设置放置后快速拾取可用的时间(以秒为单位)。</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationLabel">建筑拾取保持时间</sys:String>
<sys:String x:Key="ServerSettings_StructurePickupHoldDurationTooltip">设置快速拾取建筑需要的持续时间使用0禁用并立即拾取。</sys:String>
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresLabel">允许集成官方S+</sys:String>
<sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresTooltip">如果启用将添加所有官方的S +建筑; 否则将禁用所有新的S +建筑主要用于让希望继续使用S + mod版本的非官方人员继续使用该建筑而无需大量额外的重复建筑物</sys:String>
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesLabel">在任务区域禁用建筑物</sys:String>
<sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesTooltip">如果启用,将禁用“创世纪”地图上任务区域的建筑。</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 印痕技能 -->
<sys:String x:Key="ServerSettings_EngramsLabel">技能设置</sys:String>
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsLabel">自动解锁所有印痕技能</sys:String>
<sys:String x:Key="ServerSettings_AutoUnlockAllEngramsTooltip">如果启用,随着玩家等级的不同,印痕技能将自动解锁。</sys:String>
<sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">使用自定义印痕设置</sys:String>
<sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">如果启用,可以定制自定义数值.</sys:String>
<sys:String x:Key="ServerSettings_ResetEngramsLabel">重置所有设置回到默认的技能设置.</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomEngramsTooltip">粘贴自定义印痕技能数据.</sys:String>
<sys:String x:Key="ServerSettings_SaveCustomEngramsTooltip">保存自定义印痕技能的数据。</sys:String>
<sys:String x:Key="ServerSettings_CustomEngrams_SaveTitle">自定义设置印痕技能</sys:String>
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsLabel">只允许选定的印痕技能</sys:String>
<sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsTooltip">如果启用,只有选定的印痕技能可以在游戏中学习。</sys:String>
<sys:String x:Key="ServerSettings_EngramsSelectAllTooltip">选择所有的印痕技能。</sys:String>
<sys:String x:Key="ServerSettings_EngramsUnselectAllTooltip">取消所有印痕技能。</sys:String>
<sys:String x:Key="ServerSettings_EngramsFilterLabel">筛选:</sys:String>
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsLabel">仅筛选选定的印痕技能</sys:String>
<sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsTooltip">如果启用,只有选定的印痕技能可见。</sys:String>
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnLabel">选定</sys:String>
<sys:String x:Key="ServerSettings_SaveEngramOverrideColumnTooltip">已选</sys:String>
<sys:String x:Key="ServerSettings_EngramsNameColumnLabel">名字</sys:String>
<sys:String x:Key="ServerSettings_EngramsNameColumnTooltip">印痕技能的名称(印痕技能类名称)。</sys:String>
<sys:String x:Key="ServerSettings_EngramsModColumnLabel">Mod</sys:String>
<sys:String x:Key="ServerSettings_EngramsModColumnTooltip">Mod</sys:String>
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnLabel">泰克</sys:String>
<sys:String x:Key="ServerSettings_EngramsIsTekgramColumnTooltip">泰克</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">所需等级</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelColumnTooltip">可以手动解锁印痕技能的玩家等级。</sys:String>
<sys:String x:Key="ServerSettings_EngramsCostColumnLabel">所需技能点</sys:String>
<sys:String x:Key="ServerSettings_EngramsCostColumnTooltip">手动解锁所需的印痕技能点数。</sys:String>
<sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">隐藏</sys:String>
<sys:String x:Key="ServerSettings_EngramsHiddenColumnTooltip">如果启用,该印痕技能将从屏幕中删除,并且无法学习。</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">移除前置要求</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnTooltip">如果启用,将删除解锁印痕技能所需的先决条件。</sys:String>
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnLabel">自动解锁</sys:String>
<sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnTooltip">启用后,印痕技能将在指定级别自动解锁。</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnLabel">解锁等级</sys:String>
<sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnTooltip">自动解锁时的玩家等级。 必须启用自动解锁。</sys:String>
<sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">删除此技能印痕</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">删除技能印痕</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">单击“是”以确认要删除资源记录.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">确认重置操作</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">单击“是”以确认您要重置当前所有技能印痕的变化.</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmTitle">确认选择所有操作</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmLabel">点击“是”确认要选择所有的技能痕迹。</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmTitle">确认取消选择所有操作</sys:String>
<sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmLabel">点击“是”确认要取消所有的技能痕迹。</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 自定义级别级数 -->
<sys:String x:Key="ServerSettings_LevelProgressionsLabel">玩家和恐龙等级</sys:String>
<sys:String x:Key="ServerSettings_MaxXPPlayerLabel">玩家最大经验值:</sys:String>
<sys:String x:Key="ServerSettings_MaxXPPlayerTooltip">设置玩家的最大经验值上限。</sys:String>
<sys:String x:Key="ServerSettings_MaxXPDinoLabel">恐龙最大经验值:</sys:String>
<sys:String x:Key="ServerSettings_MaxXPDinoTooltip">设置恐龙的最大经验值上限。</sys:String>
<sys:String x:Key="ServerSettings_CustomLevelProgressions_InformationLabel">注意:最后的玩家{等级}用于飞升和其他级别,并以彩色背景显示。 如果您自定义自己的玩家等级,请确保添加足够的{等级}。</sys:String>
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">启用自定义等级</sys:String>
<sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">如果启用,则使用玩家和恐龙级别的自定义值.</sys:String>
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsLabel">启用恐龙等级</sys:String>
<sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsTooltip">如果启用,则启用恐龙级别自定义。</sys:String>
<sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">自定义玩家等级</sys:String>
<sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">删除所有现有的等级.</sys:String>
<sys:String x:Key="ServerSettings_ResetToASMDefaultsTooltip">重置所有级别的自定义默认回到方舟服务器管理器(ASM).</sys:String>
<sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">重置所有级别的自定义回官方默认.</sys:String>
<sys:String x:Key="ServerSettings_ImportLevelsTooltip">从目录导入自定义CSV文件.</sys:String>
<sys:String x:Key="ServerSettings_ExportLevelsTooltip">导出自定义CSV文件到目录.</sys:String>
<sys:String x:Key="ServerSettings_UpdateLevelsTooltip">按照最后一个级别更新最大经验值上限.</sys:String>
<sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
<sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
<sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">等级</sys:String>
<sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">所需经验</sys:String>
<sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">所给技能点</sys:String>
<sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">总共技能点</sys:String>
<sys:String x:Key="ServerSettings_ProgressionAscensionLevelColumnLabel">飞升等级</sys:String>
<sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">添加新的等级.</sys:String>
<sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">删除这个等级</sys:String>
<sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">自定义恐龙等级</sys:String>
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">不能删除最后一个项目</sys:String>
<sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">你不能删除最后一级。如果你想禁用该功能,勾选启用自定义等级数.</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">确定明确的行动</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">单击“是”确认您要清除当前所有的玩家等级.</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">确认复位动作</sys:String>
<sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">单击“是”确认您要重置所有当前玩家等级.</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">确定明确的行动</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">单击“是”以确认要清除当前所有恐龙的等级.</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">确认复位动作</sys:String>
<sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">单击“是”以确认您要重置当前所有恐龙的等级.</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">导出错误</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">导入错误</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">更新错误</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">保存级别自定义</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">选择级别自定义CSV文件</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">CSV 文件</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">CSV 文件</sys:String>
<sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>
<!--#endregion-->
<!-- 服务器设置-自定义游戏用户设置的细节 -->
<sys:String x:Key="ServerSettings_CustomGameUserSettingsLabel">自定义GameUserSettings.ini设置</sys:String>
<sys:String x:Key="ServerSettings_CustomGameSettingsLabel">自定义Game.ini设置</sys:String>
<sys:String x:Key="ServerSettings_CustomEngineSettingsLabel">自定义Engine.ini设置</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">自定义版块</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">版块名称</sys:String>
<sys:String x:Key="ServerSettings_ReloadSectionsTooltip">从配置文件重新加载</sys:String>
<sys:String x:Key="ServerSettings_AddCustomSectionTooltip">添加版块</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">粘贴版块数据</sys:String>
<sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">从ini文件中导入数据</sys:String>
<sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">清除所有版块</sys:String>
<sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">删除版块</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">自定义项目</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">控制代码</sys:String>
<sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">参数值</sys:String>
<sys:String x:Key="ServerSettings_AddCustomItemTooltip">添加项目</sys:String>
<sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">粘贴项目数据</sys:String>
<sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">删除所有项目</sys:String>
<sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">删除项目</sys:String>
<!--#endregion-->
<!-- 服务器设置-服务器玩家细节 -->
<sys:String x:Key="ServerSettings_ServerFilesLabel">服务器玩家详细信息</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWarningLabel">注︰任何更改都需要服务器重启才能生效。</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesLoadErrorTitle">加载错误</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesSaveErrorTitle">保存错误</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminLabel">管理员</sys:String>
<sys:String x:Key="ServerSettings_AddAdminPlayerTooltip">添加管理员</sys:String>
<sys:String x:Key="ServerSettings_ClearAdminPlayerTooltip">清除管理员</sys:String>
<sys:String x:Key="ServerSettings_ReloadAdminPlayerTooltip">从文件重新加载</sys:String>
<sys:String x:Key="ServerSettings_RemoveAdminPlayerTooltip">删除管理员</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminIdColumnLabel">玩家ID</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesAdminNameColumnLabel">玩家名称</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistLabel">白名单</sys:String>
<sys:String x:Key="ServerSettings_AddWhitelistPlayerTooltip">添加白名单</sys:String>
<sys:String x:Key="ServerSettings_ClearWhitelistPlayerTooltip">清除白名单</sys:String>
<sys:String x:Key="ServerSettings_ReloadWhitelistPlayerTooltip">从文件重新加载</sys:String>
<sys:String x:Key="ServerSettings_RemoveWhitelistPlayerTooltip">删除白名单</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistIdColumnLabel">玩家ID</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesWhitelistNameColumnLabel">玩家名称</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveLabel">专用连接</sys:String>
<sys:String x:Key="ServerSettings_AddExclusivePlayerTooltip">添加专用</sys:String>
<sys:String x:Key="ServerSettings_ClearExclusivePlayerTooltip">清除专用</sys:String>
<sys:String x:Key="ServerSettings_ReloadExclusivePlayerTooltip">从文件重新加载</sys:String>
<sys:String x:Key="ServerSettings_RemoveExclusivePlayerTooltip">删除专用</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveIdColumnLabel">玩家ID</sys:String>
<sys:String x:Key="ServerSettings_ServerFilesExclusiveNameColumnLabel">玩家名称</sys:String>
<sys:String x:Key="ServerSettings_EnableExclusiveJoinLabel">启用专用连接</sys:String>
<sys:String x:Key="ServerSettings_EnableExclusiveJoinTooltip">如果启用,仅专用加入列表中的玩家将能够登录到服务器.</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 适者生存 -->
<sys:String x:Key="ServerSettings_SOTFLabel">适者生存模式设置</sys:String>
<sys:String x:Key="ServerSettings_EnableSOTFLabel">开启适者生存模式</sys:String>
<sys:String x:Key="ServerSettings_EnableSOTFTooltip">如果启用,配置服务器会作为“大逃杀”的服务器.</sys:String>
<sys:String x:Key="ServerSettings_SOTFHelpTooltip">适者生存是一种特殊的总转换模式,它改变了许多规则。</sys:String>
<sys:String x:Key="ServerSettings_DisableDeathSpectatorLabel">禁用死亡后观众模式</sys:String>
<sys:String x:Key="ServerSettings_DisableDeathSpectatorTooltip">如果启用,玩家不能在他们死后使用观众模式.</sys:String>
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorLabel">只有管理员加入作为旁观者</sys:String>
<sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorTooltip">如果启用,一旦比赛开始只有管理员可以加入观众模式.</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersInTribeLabel">部落的最大玩家:</sys:String>
<sys:String x:Key="ServerSettings_MaxPlayersInTribeTooltip">允许多少个玩家在同一个部落里.</sys:String>
<sys:String x:Key="ServerSettings_TribesRequiredForGameLabel">游戏开始所需部落数:</sys:String>
<sys:String x:Key="ServerSettings_TribesRequiredForGameTooltip">游戏开始要求的部落数量.</sys:String>
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeLabel">死亡惩戒时间:</sys:String>
<sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeTooltip">突然死亡之前的游戏时间长度.</sys:String>
<sys:String x:Key="ServerSettings_AutoStartDelayTimeLabel">自动开始前准备时间:</sys:String>
<sys:String x:Key="ServerSettings_AutoStartDelayTimeTooltip">在比赛开始前,已经达到了最少数量的部落.</sys:String>
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeLabel">自动重启动延迟时间:</sys:String>
<sys:String x:Key="ServerSettings_AutoRestartDelayTimeTooltip">最后一场比赛结束后,新的比赛将开始的时间.</sys:String>
<sys:String x:Key="ServerSettings_SuddenDeathTimeLabel">突然死亡的时间:</sys:String>
<sys:String x:Key="ServerSettings_SuddenDeathTimeTooltip">自动死亡时间,游戏会宣布平局.</sys:String>
<sys:String x:Key="ServerSettings_EnableOutputGameReportLabel">输出游戏报告</sys:String>
<sys:String x:Key="ServerSettings_EnableOutputGameReportTooltip">如果启用则在服务器的“已保存”目录中的每个游戏结束时生成时间戳的HTML后处理报告文件正如官方排名服务器那样。</sys:String>
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingLabel">启用游戏日志记录</sys:String>
<sys:String x:Key="ServerSettings_EnableGamePlayLoggingTooltip">如果启用日期输出日志文件保存的文件夹其中包含一个时间戳杀者日志列表Steam的名字身份角色名称等方便的自动比赛纪录.</sys:String>
<sys:String x:Key="ServerSettings_SOTFGameOptionsLabel">游戏选项</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoEventsLabel">没有事件</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoEventsTooltip">启用后该事件不会自动触发。管理员还可以触发使用“作弊CE evorain”等手动事件.</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoBossesLabel">没有Boss</sys:String>
<sys:String x:Key="ServerSettings_SOTFNoBossesTooltip">如果启用将导致不产生任何Boss</sys:String>
<sys:String x:Key="ServerSettings_SOTFBothBossesLabel">两个Boss</sys:String>
<sys:String x:Key="ServerSettings_SOTFBothBossesTooltip">如果启用,这将刷新育母蜘蛛和大金刚在各自区域。</sys:String>
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalLabel">进化事件间隔</sys:String>
<sys:String x:Key="ServerSettings_SOTFEvoEventIntervalTooltip">指定间隔事件的演变,较低值降低事件之间的时间,较高值则增加事件之间的时间.</sys:String>
<sys:String x:Key="ServerSettings_SOTFRingStartTimeLabel">每局开始时间</sys:String>
<sys:String x:Key="ServerSettings_SOTFRingStartTimeTooltip">你可以将其设置为比赛时间(死亡的进度),以一定的时间。 较低值降低比赛的,较高值则增加了比赛的时间。</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpTooltip">适者生存是另一种游戏生存演进,它使用一组不同的服务器上的文件,并改变许多规则。 请参阅网站了解更多详情。</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpTitle">转到SotF网页</sys:String>
<sys:String x:Key="ServerSettings_SOTF_HelpLabel">适者生存是一种替代的游戏以生存进化使用不同的服务器文件并改变许多规则。见WEB更多的细节.</sys:String>
<!--#endregion-->
<!-- 服务器设置-程序生成方舟 -->
<sys:String x:Key="ServerSettings_PGMLabel">程序生成方舟</sys:String>
<sys:String x:Key="ServerSettings_PGM_EnableLabel">启用程序产生方舟</sys:String>
<sys:String x:Key="ServerSettings_PGM_EnableTooltip">如果启用,配置使用程序产生的方舟服务器。</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTooltip">粘贴程序生成的字符串</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsTitle">粘贴程序生成的字符串</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmTitle">确认粘贴程序产生的字符串</sys:String>
<sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmLabel">您将要覆盖所有的程序产生的ARK设置。 是否要继续您将要覆盖所有的程序产生的ARK设置。 你想继续吗?</sys:String>
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTooltip">保存程序生成的设置字符串</sys:String>
<sys:String x:Key="ServerSettings_PGM_SaveSettingsTitle">程序产生的设置字符串</sys:String>
<sys:String x:Key="ServerSettings_PGM_RandomSettingsLabel">随机化</sys:String>
<sys:String x:Key="ServerSettings_PGM_RandomSettingsTooltip">随机化程序产生的设置</sys:String>
<sys:String x:Key="ServerSettings_PGM_NameLabel">世界文件名</sys:String>
<sys:String x:Key="ServerSettings_PGM_NameTooltip">用于世界文件的名称例如MyPGArk1</sys:String>
<sys:String x:Key="ServerSettings_PGM_XLabel">X</sys:String>
<sys:String x:Key="ServerSettings_PGM_YLabel">Y</sys:String>
<sys:String x:Key="ServerSettings_PGM_ZLabel">Z</sys:String>
<sys:String x:Key="ServerSettings_PGM_Warning1Label">警告:程序生成的方舟系统是高度实验性的。 随着动态算法的进一步发展您保存的过程生成的ARK必然会在随后的更新中被擦除。 我们只建议目前使用这个系统,如果你愿意接受经常清除你的程序生成的方舟的保存数据!</sys:String>
<sys:String x:Key="ServerSettings_PGM_Warning2Label">注意:启动服务器后,更改这些设置将无效。 要创建新设置的ARK必须改变方舟存档文件名或者删除现有的方舟存档文件。 在这两种情况下,您将丢失所有进度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_TerrianSettingsLabel">地形设置</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedLabel">地图种子</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedTooltip">种子用于随机函数。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusLabel">景观半径</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusTooltip">景观的半径,在这个半径之外它是水(避免由地形边界切割景观)。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyLabel">水频率</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyTooltip">用于生成土地/水的的频率。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyLabel">山频率</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyTooltip">用于产生山脉的频率。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeLabel">山坡</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeTooltip">从陆地到山的过渡有多难值越高过渡越平滑从0到2</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightLabel">山高度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightTooltip">山高的倍数。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerLabel">湍流功率</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerTooltip">湍流函数的功率用于随机扰动输入到噪声函数的坐标,以增加噪声的一些现实。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeLabel">岸坡</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeTooltip">从水地到岸的过渡有多难值越高过渡越平滑从0到2</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndLabel">岸线端</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelLabel">水位</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelTooltip">水面的高度值从海平面到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelLabel">海底水平</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelTooltip">海底高度值(从-1到水位</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierLabel">地形尺度倍数</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierTooltip">XYZ缩放整个地形。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsLabel">侵蚀步骤</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthLabel">侵蚀强度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthLabel">沉积强度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyLabel">树木坡度阈值</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentLabel">普通山地树木%</sys:String>
<sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentTooltip">.</sys:String>
<sys:String x:Key="ServerSettings_PGM_BiomeSettingsLabel">生物群设置</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeLabel">雪生物群大小</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeTooltip">雪生物群的半径从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeLabel">红木生物群尺寸</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeTooltip">红木生物群系的半径从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartLabel">山生物群开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartTooltip">山生物群开始的高度值。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityLabel">山树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityTooltip">树木和岩石的密度在山生物群系。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartLabel">丛林生物群开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartTooltip">丛林生物群开始的高度值。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentLabel">岛边界曲线</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentTooltip">在曲线中使用的指数在岛和水之间平滑地内插值。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightLabel">最大生成点高度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightTooltip">要创建产生点的土地的最大高度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityLabel">草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityTooltip">草地生物群枝叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityLabel">丛林草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityTooltip">丛林生物群落中的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityLabel">雪树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityTooltip">雪中的生物群落的树木和岩石密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityLabel">红木树的密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityTooltip">在红木生态区的树木和岩石密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityLabel">草原树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityTooltip">树木和岩石在草原生物群落的密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityLabel">红木草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityTooltip">红木生物群落中的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityLabel">山草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityTooltip">山生物群落中的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityLabel">雪草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityTooltip">雪生物群中的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityLabel">丛林树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityTooltip">丛林生物群落中树木和岩石的密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityLabel">岸树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityTooltip">岸生物群中的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetLabel">海岸线起点偏移</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetTooltip">水的距离海岸线开始了。提高这一个海岸更远的土地。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessLabel">海岸线厚度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessTooltip">岸的总宽度。 与海岸线开始偏移一起提高以获得更厚,更大的海岸。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityLabel">雪山树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityTooltip">树和岩石密度在雪山生物群系的。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityLabel">水下物体密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityTooltip">水下生物群落中的物体密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityLabel">雪山草密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityTooltip">雪山生物群落的树叶密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityLabel">雪岸树密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityTooltip">树和岩石在雪岸生物群系的密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityLabel">内陆水体的密度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityTooltip">内陆水生物群中的物体密度。</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthLabel">深水生物群深度</sys:String>
<sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthTooltip">深水生物群的深度值。</sys:String>
<sys:String x:Key="ServerSettings_PGM_MapSettingsLabel">地图设置</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationLabel">雪生物群位置</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationTooltip">雪生物群的位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationLabel">红木生物区位置</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationTooltip">红木生物群落的位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartLabel">北1区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartTooltip">北1区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndLabel">北1区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndTooltip">北1区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartLabel">北2区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartTooltip">北2区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndLabel">北2区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndTooltip">北2区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartLabel">北3区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartTooltip">北3区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndLabel">北3区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndTooltip">北3区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartLabel">南1区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartTooltip">南1区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndLabel">南1区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndTooltip">南1区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartLabel">南2区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartTooltip">南2区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndLabel">南2区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndTooltip">南2区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartLabel">南3区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartTooltip">南3区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndLabel">南3区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndTooltip">南3区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartLabel">东1区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartTooltip">东1区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndLabel">东1区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndTooltip">东1区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartLabel">东2区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartTooltip">东2区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndLabel">东2区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndTooltip">东2区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartLabel">东3区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartTooltip">东3区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndLabel">东3区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndTooltip">东3区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartLabel">西1区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartTooltip">西1区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndLabel">西1区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndTooltip">西1区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartLabel">西2区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartTooltip">西2区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndLabel">西2区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndTooltip">西2区的结束位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartLabel">西3区开始</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartTooltip">西3区的起始位置XY从0到1</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndLabel">西3区结束</sys:String>
<sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndTooltip">西3区的结束位置XY从0到1</sys:String>
<!--#endregion-->
<!-- 服务器设置 - 地图刷新设置 -->
<sys:String x:Key="ServerSettings_MapSpawnerOverridesLabel">地图刷新设置</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerLabel">箱子</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryLabel"></sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveTitle">地图恐龙刷新设置</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理地图刷新覆盖,可以禁用此服务器管理器地图刷新覆盖。 详情在右上角全局设置“启用地图刷新设置”选项。</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnLabel">类型</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnTooltip">恐龙刷新重写类型</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnLabel">恐龙刷新</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnTooltip">恐龙刷新类字符串</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnLabel">名称</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnTooltip">恐龙刷新的名称</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnLabel">恐龙</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnTooltip">要添加的恐龙ID</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnLabel">重量</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnTooltip">此恐龙刷新数量</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnLabel">最大百分比</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnTooltip">设置此实例的最大允许恐龙和生物</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddContainerTooltip">添加地图生成容器</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddEntryTooltip">添加恐龙刷新项</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearContainerTooltip">删除所有地图生成容器</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearEntryTooltip">删除所有恐龙刷新项</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_PasteContainerTooltip">粘贴地图刷新容器数据</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveContainerTooltip">删除地图生成容器</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveEntryTooltip">删除恐龙刷新项</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainersTooltip">保存所有地图生成容器</sys:String>
<sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainerTooltip">保存地图刷新容器</sys:String>
<!--#endregion-->
<!-- 服务器设置-制作覆盖 -->
<sys:String x:Key="ServerSettings_CraftingOverridesLabel">制作设置</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemsLabel">制作物品</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourcesLabel">资源项目</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveTitle">制作覆盖设置</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理制作项目,可以禁用此服务器管理器制作设置的选项。 详情在右上角全局设置“启用制作设置”选项。</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_WarningLabel">警告:更改制作项目的资源将需要重新学习印痕。 如果已经学习印痕技能,必须使用遗忘汤,重新学习印痕技能。</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnLabel">精制项目</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnTooltip">精制项目类字符串</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnLabel">资源物品</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnTooltip">资源项目类字符串.</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnLabel">数量</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnTooltip">需要多少资源。</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnLabel">要求精确的资源类型</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnTooltip">确定是否进行逻辑检查</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_AddItemTooltip">添加制作项目</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_AddResourceTooltip">添加资源</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearItemsTooltip">删除所有制作物品</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_ClearResourcesTooltip">删除所有资源</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_PasteItemsTooltip">粘贴制作项目数据</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveItemTooltip">删除制作项目</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_RemoveResourceTooltip">删除资源</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemsTooltip">保存制作项目数据</sys:String>
<sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemTooltip">保存制作项目</sys:String>
<!--#endregion-->
<!-- 服务器设置-光柱/补给箱/BOSS战利品和宝箱覆盖 -->
<sys:String x:Key="ServerSettings_SupplyCrateOverridesLabel">光柱/补给箱/战利品设置覆盖</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_CratesLabel">有关于光柱/补给箱/战利品/宝箱/河狸窝掉落的描述</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetsLabel">物品分类(温馨提示请看概率)</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntriesLabel">分类内容(温馨提示请看概率)</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemsLabel">物品代码(温馨提示请看概率)</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveTitle">光柱/补给箱/战利品/宝箱覆盖设置</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_DisableLabel">注意:如果要手动或者使用其他应用程序管理光柱/补给箱/战利品掉落覆盖,可以禁用此服务器管理器补给箱覆盖。 详情在右上角全局设置“启用补给箱设置”选项。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_WarningLabel">警告:如果你不正确地填写每个参数,它可能导致光柱/补给箱/战利品/宝箱掉落不产生。请确保所有部分填写正确。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnLabel">光柱/补给箱/战利品/宝箱/河狸窝</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnTooltip">提供需要覆盖的光柱/补给箱/战利品/宝箱/河狸窝的箱子类字符串</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnLabel">最少物品分类</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnTooltip">设置光柱/补给箱/战利品最少物品数量.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnLabel">最大物品设置</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnTooltip">设置光柱/补给箱/战利品最大物品数量.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnLabel">品质倍率</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnTooltip">这是用倍数来修改物品品质. 数值1.0将决定混合物品品质(通常设置保持为1.0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnLabel">防止重复</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnTooltip">如果打开, 将确保只有一样同类型的物品被添加到补给箱中.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnLabel">设为追加</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnTooltip">如果启用,将添加项目集到供应箱,而不是完全覆盖所有项目。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnLabel">防止增加</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnTooltip">如果启用则会动态增加您添加的其他项目集所掉落的项目数量仅在AppendItemSets = true时适用</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnLabel">描述</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnTooltip">用于标识项目的描述。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnLabel">最少分类</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnTooltip">设置光柱/补给箱/战利品中最少物品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnLabel">最多物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnTooltip">设置光柱/补给箱/战利品最多物品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnLabel">品质倍数</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnTooltip">这是用倍率来修改物品品质.数值1.0将决定混合物品品质(通常设置保持为1.0) </sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnLabel">概率</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnTooltip">指定项目集合使其进入补给箱的几率。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnLabel">防止重复</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnTooltip">如果启用,将确保只有一个项目将添加到相同的补给箱,如果它被添加到两个不同的集合。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnLabel">描述</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnTooltip">描述设置加入的物品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnLabel">概率</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnTooltip">指定几率物品进入光柱/补给箱/战利品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnLabel">最低品质</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnTooltip">最低品质物品将进入光柱/补给箱/战利品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnLabel">最高品质</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnTooltip">最高品质物品将进入光柱/补给箱/战利品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnLabel">最低品质</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnTooltip">最低品质的物品将进入光柱/补给箱/战利品 (通常建议保持在1.0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnLabel">最高品质</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnTooltip">最高品质的物品将进入光柱/补给箱/战利品 (通常建议保持在1.0).</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnLabel">强制蓝图</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnTooltip">如果开启, 你将会经常生成蓝图替换物品.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnLabel">蓝图几率</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnTooltip">指定几率生成蓝图替换物品. 强制蓝图必须被关闭.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnLabel">物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnTooltip">该物品的物品代码.</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnLabel">概率</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnTooltip">指定物品进入战利品箱的几率。</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddCrateTooltip">增加光柱/补给箱/战利品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetTooltip">增加物品设置</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetEntryTooltip">设置加入物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_AddItemTooltip">增加物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearCratesTooltip">删除所有光柱/补给箱/战利品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetsTooltip">删除所有物品设置</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetEntriesTooltip">删除所有加入的物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_ClearItemsTooltip">删除所有物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_PasteCrateTooltip">粘贴光柱/补给箱/战利品数据</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveCrateTooltip">删除光柱/补给箱/战利品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetTooltip">删除物品设置</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetEntryTooltip">删除设置加入的物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemTooltip">删除物品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCratesTooltip">保存所有光柱/补给箱/战利品</sys:String>
<sys:String x:Key="ServerSettings_SupplyCrate_SaveCrateTooltip">保存光柱/补给箱/战利品</sys:String>
<!--#endregion-->
<!-- 服务器设置-叠加大小覆盖-->
<sys:String x:Key="ServerSettings_StackSizeOverridesLabel">叠加大小设置</sys:String>
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierLabel">项目叠加大小倍数</sys:String>
<sys:String x:Key="ServerSettings_ItemStackSizeMultiplierTooltip">这是全局修改,用于允许增加或减小项目叠加的大小。 注意:这仅适用于要堆叠的物品。</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemsLabel">堆叠物品</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveTitle">叠加大小设置</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_DisableLabel">注意:如果要手动或者使用其他应用程序管理叠加大小设置,可以禁用此服务器管理器叠加大小设置。 详情在右上角全局设置“启用叠加大小设置”选项。</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnLabel">物品</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnTooltip">物品类别字符串</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnLabel">最大物品数量</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnTooltip">指定物品的新叠加大小</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnLabel">忽略倍数</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnTooltip">如果启用,则将项目叠加大小的值设置为“最大项目数量”; 否则,项目叠加大小的值为项目叠加大小倍数*最大物品数量。</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_AddItemTooltip">添加叠加大小物品</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_ClearItemsTooltip">删除所有叠加大小的物品</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_PasteItemsTooltip">粘贴叠加大小物品数据</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_RemoveItemTooltip">删除叠加大小物品</sys:String>
<sys:String x:Key="ServerSettings_StackSizeOverrides_SaveItemsTooltip">保存叠加大小物品数据</sys:String>
<!-- 服务器设置 - 覆盖 -->
<sys:String x:Key="ServerSettings_OverlayMessage_SavingLabel">保存中...</sys:String>
<sys:String x:Key="ServerSettings_OverlayMessage_PermissionsLabel">正在检查目录权限...</sys:String>
<sys:String x:Key="ServerSettings_OverlayMessage_SchedulesLabel">正在检查预定任务...</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region 服务器设置-禁止传输覆盖 -->
<sys:String x:Key="ServerSettings_PreventTransferOverridesLabel">禁止恐龙传输覆盖</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ItemsLabel">禁止传输</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveTitle">禁止传输覆盖设置</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DisableLabel">注意:如果您想手动或使用另一个应用程序管理您的覆盖,您可以禁用该选项,该选项将阻止服务器管理器管理覆盖。查看全局设置中的“自定义覆盖选项”.</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_WarningLabel">警告:将恐龙添加到这个列表将阻止它们被传输到服务器或从服务器.</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnLabel">恐龙</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnTooltip">恐龙类的目录</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_AddItemTooltip">添加禁止传输</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_ClearItemsTooltip">删除所有禁止传输</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_PasteItemsTooltip">粘贴禁止传输数据</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_RemoveItemTooltip">删除禁止传输</sys:String>
<sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveItemsTooltip">保存禁止传输数据</sys:String>
<!--#endregion-->
<!-- 玩家/部落档案窗口 -->
<sys:String x:Key="Profile_PlayerSectionLabel">玩家设置</sys:String>
<sys:String x:Key="Profile_TribeSectionLabel">部落设置</sys:String>
<sys:String x:Key="Profile_TribeMembersSectionLabel">部落成员</sys:String>
<sys:String x:Key="Profile_IdLabel">ID:</sys:String>
<sys:String x:Key="Profile_NameLabel">名字:</sys:String>
<sys:String x:Key="Profile_OnlineLabel">在线:</sys:String>
<sys:String x:Key="Profile_CreatedLabel">创建:</sys:String>
<sys:String x:Key="Profile_UpdatedLabel">最后更新:</sys:String>
<sys:String x:Key="Profile_LevelLabel">等级:</sys:String>
<sys:String x:Key="Profile_WhitelistedLabel">白名单:</sys:String>
<sys:String x:Key="Profile_TribeOwnerLabel">所有者:</sys:String>
<sys:String x:Key="Profile_PlatformNameColumnLabel">玩家名称</sys:String>
<sys:String x:Key="Profile_CharacterNameColumnLabel">角色名称</sys:String>
<sys:String x:Key="Profile_LevelColumnLabel">等级</sys:String>
<sys:String x:Key="Profile_OnlineColumnLabel">在线</sys:String>
<sys:String x:Key="Profile_CreatedColumnLabel">创建</sys:String>
<sys:String x:Key="Profile_UpdatedColumnLabel">最后更新</sys:String>
<sys:String x:Key="Profile_NavigateProfile">点击查看资源管理器中的配置文件</sys:String>
<sys:String x:Key="Profile_WindowTitle_Player">玩家配置文件 - {0}</sys:String>
<sys:String x:Key="Profile_WindowTitle_Tribe">部落配置文件 - {0}</sys:String>
<!--#endregion-->
<!-- 控制台 窗口 -->
<sys:String x:Key="RCON_Menu_File">_文件</sys:String>
<sys:String x:Key="RCON_Menu_ViewLogs">查看日志...</sys:String>
<sys:String x:Key="RCON_Menu_ClearLogs">清除日志</sys:String>
<sys:String x:Key="RCON_Menu_Confirm">确认</sys:String>
<sys:String x:Key="RCON_Menu_Console">_控制台</sys:String>
<sys:String x:Key="RCON_Menu_AutoScroll">自动滚屏</sys:String>
<sys:String x:Key="RCON_Menu_Server">_服务器</sys:String>
<sys:String x:Key="RCON_Menu_SaveWorld">保存世界</sys:String>
<sys:String x:Key="RCON_Menu_DestroyWildDinos">清除野生恐龙</sys:String>
<sys:String x:Key="RCON_Menu_Players">_玩家</sys:String>
<sys:String x:Key="RCON_Menu_Sort">排序</sys:String>
<sys:String x:Key="RCON_Menu_SortOnline">在线</sys:String>
<sys:String x:Key="RCON_Menu_SortName">按姓名</sys:String>
<sys:String x:Key="RCON_Menu_SortTribe">按部落</sys:String>
<sys:String x:Key="RCON_Menu_SortLastUpdated">按最后更新</sys:String>
<sys:String x:Key="RCON_Menu_Filter">_过滤器</sys:String>
<sys:String x:Key="RCON_Menu_FilterOnline">显示在线</sys:String>
<sys:String x:Key="RCON_Menu_FilterOffline">显示离线</sys:String>
<sys:String x:Key="RCON_Menu_FilterAdmin">显示管理员</sys:String>
<sys:String x:Key="RCON_Menu_FilterBanned">显示禁用</sys:String>
<sys:String x:Key="RCON_Menu_FilterWhitelisted">显示白名单</sys:String>
<sys:String x:Key="RCON_Menu_FilterInvalid">显示无效</sys:String>
<sys:String x:Key="RCON_Menu_ShowAvatars">显示玩家头像</sys:String>
<sys:String x:Key="RCON_Menu_ChatPlayer">聊天的玩家...</sys:String>
<sys:String x:Key="RCON_Menu_RenamePlayer">重命名的玩家...</sys:String>
<sys:String x:Key="RCON_Menu_RenameTribe">重命名的部落...</sys:String>
<sys:String x:Key="RCON_Menu_Kill">杀死</sys:String>
<sys:String x:Key="RCON_Menu_Kick">踢出</sys:String>
<sys:String x:Key="RCON_Menu_Banned">禁掉</sys:String>
<sys:String x:Key="RCON_Menu_Whitelisted">白名单</sys:String>
<sys:String x:Key="RCON_Menu_ViewSteamProfile">查看Steam档案...</sys:String>
<sys:String x:Key="RCON_Menu_ViewProfile">查看档案...</sys:String>
<sys:String x:Key="RCON_Menu_ViewTribe">查看部落...</sys:String>
<sys:String x:Key="RCON_Menu_CopyId">复制Steam或者EPIC ID...</sys:String>
<sys:String x:Key="RCON_Menu_CopyPlayerId">复制玩家ID...</sys:String>
<sys:String x:Key="RCON_AdminNameLabel">管理员名称:</sys:String>
<sys:String x:Key="RCON_AdminNameTooltip">这是用于为控制台发送的服务器聊天消息添加前缀的名称。</sys:String>
<sys:String x:Key="RCON_StatusLabel">状态:</sys:String>
<sys:String x:Key="RCON_PlayersLabel">玩家:</sys:String>
<sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
<sys:String x:Key="RCON_ModeLabel">模式:</sys:String>
<sys:String x:Key="RCON_FilterLabel">过滤:</sys:String>
<sys:String x:Key="RCON_ProfileCountLabel">配置文件计数:</sys:String>
<sys:String x:Key="RCON_ProfileInvalidCountLabel">无效:</sys:String>
<sys:String x:Key="RCON_Button_OK">确定</sys:String>
<sys:String x:Key="RCON_Button_Cancel">取消</sys:String>
<sys:String x:Key="RCON_Button_Change">更改</sys:String>
<sys:String x:Key="RCON_Button_Send">发送</sys:String>
<sys:String x:Key="RCON_TitleLabel">控制台: {0}</sys:String>
<sys:String x:Key="RCON_UnnamedLabel">未命名</sys:String>
<sys:String x:Key="RCON_ConnectionEstablishedLabel">连接已建立.</sys:String>
<sys:String x:Key="RCON_ConnectionLostLabel">失去连接.</sys:String>
<sys:String x:Key="RCON_NoCommandResponseLabel">命令返回任何数据</sys:String>
<sys:String x:Key="RCON_SaveWorldLabel">世界将要进行保存,在此过程中您可能会遇到一些延迟。 请耐心等待。</sys:String>
<sys:String x:Key="RCON_DestroyWildDinosLabel">即将消灭所有野生生物时,您可能会在此过程中遇到一些滞后。 请耐心等待。</sys:String>
<sys:String x:Key="RCON_ChatPlayerLabel">发送聊天消息 :</sys:String>
<sys:String x:Key="RCON_RenamePlayerLabel">重命名 玩家 从 :</sys:String>
<sys:String x:Key="RCON_RenameTribeLabel">重命名 部落 从 :</sys:String>
<sys:String x:Key="RCON_CopyIdLabel">ID 复制到剪贴板 :</sys:String>
<sys:String x:Key="RCON_CopyIdTitle">ID 复制</sys:String>
<sys:String x:Key="RCON_CopyPlayerIdLabel">玩家 ID 复制到剪贴板 :</sys:String>
<sys:String x:Key="RCON_CopyPlayerIdTitle">玩家 ID 复制</sys:String>
<sys:String x:Key="RCON_ClipboardErrorLabel">剪贴板无法打开,另一应用可以是使用它.请尝试关闭其他应用程序并再次尝试.</sys:String>
<sys:String x:Key="RCON_ClipboardErrorTitle">复制到剪贴板失败.</sys:String>
<sys:String x:Key="RCON_Comments_Line1">在底部的框中输入命令或聊天。</sys:String>
<sys:String x:Key="RCON_Comments_Line2">在指令模式下,您所输入的一切都将是一个正常的管理命令.</sys:String>
<sys:String x:Key="RCON_Comments_Line3">在公告模式中,您所输入的一切将是一个全频的公告消息.</sys:String>
<sys:String x:Key="RCON_Comments_Line4">您可以始终在命令前面加上/,以将其视为命令而不聊天。</sys:String>
<sys:String x:Key="RCON_Comments_Line5">在列表中右键点击玩家输入玩家指令.</sys:String>
<sys:String x:Key="RCON_Comments_Line6">键入 {0} 以获得帮助指南.</sys:String>
<sys:String x:Key="RCON_Help_Keyword">/帮助</sys:String>
<sys:String x:Key="RCON_Help_Line1">已知命令:</sys:String>
<sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck &lt;steam id&gt; - 将指定的玩家添加到服务器的白名单。</sys:String>
<sys:String x:Key="RCON_Help_Line3">BanPlayer &lt;steam id&gt; - 将指定的玩家添加到服务器的禁用列表中。</sys:String>
<sys:String x:Key="RCON_Help_Line4">公告 &lt;消息&gt; - 向服务器上的所有玩家公告消息.</sys:String>
<sys:String x:Key="RCON_Help_Line5">DestroyAll &lt;class name&gt; - 摧毁指定区域内的所有生物.</sys:String>
<sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - 摧毁地图上所有非玩家生物,包括被驯服的生物。这不能阻止新生物像往常一样刷新。</sys:String>
<sys:String x:Key="RCON_Help_Line7">DestroyStructures - 摧毁地图中所有玩家的建筑.</sys:String>
<sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - 摧毁地图中所有未驯服的野生恐龙. 对新的重置刷新有帮助.</sys:String>
<sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck &lt;steam id&gt; - 从服务器白名单中去除指定玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line10">DoExit - 尽可能快关闭服务器.</sys:String>
<sys:String x:Key="RCON_Help_Line11">GetChat - 返回最新的聊天缓冲区(与客户端看到的数量相同)。</sys:String>
<sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer &lt;玩家id&gt; &lt;物品id&gt; &lt;数量&gt; &lt;质量&gt; &lt;蓝图&gt; - 将指定的物品添加到游戏玩家的背包(或者是蓝图)中,以指定的数量和质量。</sys:String>
<sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer &lt;玩家id&gt; &lt;数量&gt; &lt;从部落分享&gt; &lt;阻止部落分享&gt; - 给指定的玩家指定获得经验值.</sys:String>
<sys:String x:Key="RCON_Help_Line14">KickPlayer &lt;steam id&gt; - 从服务器强制断开指定的玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line15">KillPlayer &lt;玩家 id&gt; - 杀死指定的玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line16">ListPlayers - 列出所有连接的玩家和他们的Steam ID.</sys:String>
<sys:String x:Key="RCON_Help_Line17">PlayersOnly - 停止游戏世界所有的动物运动和停止制作。玩家仍然可以正常移动。重复命令将禁用其效果.</sys:String>
<sys:String x:Key="RCON_Help_Line18">RenamePlayer "&lt;玩家&gt;" &lt;新名称&gt; - 重命名指定的玩家,他们在游戏中的名称.</sys:String>
<sys:String x:Key="RCON_Help_Line19">RenameTribe "&lt;部落&gt;" &lt;新名称&gt; - 重命名指定的部落名称.</sys:String>
<sys:String x:Key="RCON_Help_Line20">SaveWorld - 强制服务器将游戏世界保存到当前状态下的磁盘.</sys:String>
<sys:String x:Key="RCON_Help_Line21">ServerChat &lt;消息&gt; - 发送一个聊天信息给所有当前连接的玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line22">ServerChatTo "&lt;steam id&gt;" &lt;消息&gt; - 发送一个直接聊天消息指定的其编码的Int64 steam id 玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "&lt;玩家&gt;" &lt;消息&gt; - 向玩家,指定的玩家的名字发送一个直接的聊天信息.</sys:String>
<sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay &lt;message&gt; - 设置服务器的“当天的消息”,当玩家连接到,将显示给他们,.</sys:String>
<sys:String x:Key="RCON_Help_Line25">SetTimeOfDay &lt;小时>:&lt;分钟>[:&lt;秒>] - 设置游戏世界的时间,指定当天的时间.</sys:String>
<sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - 显示当天消息.</sys:String>
<sys:String x:Key="RCON_Help_Line27">Slomo &lt;factor&gt; - 设置游戏速度倍数。 较低的值会使时间变慢请改回1以恢复正常。</sys:String>
<sys:String x:Key="RCON_Help_Line28">UnBanPlayer &lt;steam id&gt; - 从服务器的禁止列表中删除指定的玩家.</sys:String>
<sys:String x:Key="RCON_Help_Line29">注意:</sys:String>
<sys:String x:Key="RCON_Help_Line30">&lt;player&gt; 指定玩家的角色名称</sys:String>
<sys:String x:Key="RCON_Help_Line31">&lt;steam id&gt; 是玩家的steam数字标识</sys:String>
<sys:String x:Key="RCON_Help_Line32">&lt;player id&gt; 指定玩家游戏内UE4 ID</sys:String>
<sys:String x:Key="RCON_ClearLogs_Title">删除日志</sys:String>
<sys:String x:Key="RCON_ClearLogs_Label">已删除 {0} 日志.</sys:String>
<sys:String x:Key="RCON_ViewLogs_ErrorTitle">不能打开日志</sys:String>
<sys:String x:Key="RCON_ViewLogs_ErrorLabel">无法打开 {0} 的日志目录。请确保该目录存在,并且您有访问权限的权限。\n例如: {1}</sys:String>
<sys:String x:Key="InputMode_Command">指令</sys:String>
<sys:String x:Key="InputMode_Global">世界</sys:String>
<sys:String x:Key="InputMode_Broadcast">公告</sys:String>
<sys:String x:Key="ConsoleStatus_Disconnected">已断开连接</sys:String>
<sys:String x:Key="ConsoleStatus_Connected">已连接</sys:String>
<sys:String x:Key="Player_Join">玩家 '{0}' 加入了游戏。</sys:String>
<sys:String x:Key="Player_Leave">玩家 '{0}' 离开了游戏。</sys:String>
<!--#endregion-->
<!-- 打开控制台窗口 -->
<sys:String x:Key="OpenRCON_Title">打开控制台会话</sys:String>
<sys:String x:Key="OpenRCON_IPLabel">服务器IP地址:</sys:String>
<sys:String x:Key="OpenRCON_PortLabel">控制台端口:</sys:String>
<sys:String x:Key="OpenRCON_PasswordLabel">管理员密码:</sys:String>
<sys:String x:Key="OpenRCON_ConnectButtonLabel">连接</sys:String>
<sys:String x:Key="OpenRCON_CancelButtonLabel">取消</sys:String>
<sys:String x:Key="OpenRCON_WindowTitle">远程: {0}:{1}</sys:String>
<!--#endregion-->
<!-- 设置窗口 -->
<sys:String x:Key="Settings_Title">设置</sys:String>
<!--#endregion-->
<!--恐龙/生物 -->
<!--恐龙/生物类别名称 -->
<sys:String x:Key="Achatina_Character_BP_C">玛瑙螺 </sys:String>
<sys:String x:Key="Allo_Character_BP_C">异特龙</sys:String>
<sys:String x:Key="Ammonite_Character_C">菊石</sys:String>
<sys:String x:Key="Angler_Character_BP_C">鮟鱇鱼</sys:String>
<sys:String x:Key="Ankylo_Character_BP_C">甲龙</sys:String>
<sys:String x:Key="Ant_Character_BP_C">泰坦巨蚁</sys:String>
<sys:String x:Key="Archa_Character_BP_C">始祖鸟</sys:String>
<sys:String x:Key="Argent_Character_BP_C">阿根廷巨鹰</sys:String>
<sys:String x:Key="Arthro_Character_BP_C">古马陆</sys:String>
<sys:String x:Key="Baryonyx_Character_BP_C">重爪龙</sys:String>
<sys:String x:Key="Basilosaurus_Character_BP_C">龙王鲸</sys:String>
<sys:String x:Key="Bat_Character_BP_C">爪蝠</sys:String>
<sys:String x:Key="Beaver_Character_BP_C">巨河狸</sys:String>
<sys:String x:Key="Bee_Character_BP_C">巨型蜜蜂</sys:String>
<sys:String x:Key="BigFoot_Character_BP_C">巨猿</sys:String>
<sys:String x:Key="BionicPara_Character_BP_C">泰克副栉龙</sys:String>
<sys:String x:Key="BionicQuetz_Character_BP_C">泰克风神翼龙</sys:String>
<sys:String x:Key="BionicRaptor_Character_BP_C">泰克迅猛龙</sys:String>
<sys:String x:Key="BionicRex_Character_BP_C">泰克霸王龙</sys:String>
<sys:String x:Key="BionicStego_Character_BP_C">泰克剑龙</sys:String>
<sys:String x:Key="BoaFrill_Character_BP_C">泰坦巨蟒</sys:String>
<sys:String x:Key="Carno_Character_BP_C">牛龙</sys:String>
<sys:String x:Key="Chalico_Character_BP_C">砂犷兽</sys:String>
<sys:String x:Key="Cnidaria_Character_BP_C">水母</sys:String>
<sys:String x:Key="Coel_Character_BP_C">腔棘鱼</sys:String>
<sys:String x:Key="Coel_Character_BP_Ocean_C">腔棘鱼 (海洋)</sys:String>
<sys:String x:Key="Compy_Character_BP_C">美颌龙</sys:String>
<sys:String x:Key="Daeodon_Character_BP_C">凶齿豨</sys:String>
<sys:String x:Key="Dilo_Character_BP_C">双脊龙</sys:String>
<sys:String x:Key="Dimetro_Character_BP_C">异齿龙</sys:String>
<sys:String x:Key="Dimorph_Character_BP_C">双齿翼龙</sys:String>
<sys:String x:Key="Diplocaulus_Character_BP_C">盗首螈</sys:String>
<sys:String x:Key="Diplodocus_Character_BP_C">梁龙</sys:String>
<sys:String x:Key="Direbear_Character_BP_C">恐熊</sys:String>
<sys:String x:Key="Direbear_Character_Polar_C">北极恐熊</sys:String>
<sys:String x:Key="Direwolf_Character_BP_C">恐狼</sys:String>
<sys:String x:Key="Dodo_Character_BP_C">渡渡鸟</sys:String>
<sys:String x:Key="Doed_Character_BP_C">星尾兽</sys:String>
<sys:String x:Key="Dolphin_Character_BP_C">鱼龙</sys:String>
<sys:String x:Key="Dragonfly_Character_BP_C">巨脉蜻蜓</sys:String>
<sys:String x:Key="DungBeetle_Character_BP_C">蜣螂</sys:String>
<sys:String x:Key="Dunkle_Character_BP_C">邓氏鱼</sys:String>
<sys:String x:Key="Eel_Character_BP_C">电鳗</sys:String>
<sys:String x:Key="Equus_Character_BP_C">庞马</sys:String>
<sys:String x:Key="Euryp_Character_C">广翅鲎</sys:String>
<sys:String x:Key="Galli_Character_BP_C">似鸡龙</sys:String>
<sys:String x:Key="Gigant_Character_BP_C">南方巨兽龙</sys:String>
<sys:String x:Key="Gigant_Character_BP_TekCave_C">南方巨兽龙 (泰克洞穴)</sys:String>
<sys:String x:Key="Hesperornis_Character_BP_C">黄昏鸟</sys:String>
<sys:String x:Key="Hyaenodon_Character_BP_C">鬣齿兽</sys:String>
<sys:String x:Key="Ichthyornis_Character_BP_C">鱼鸟</sys:String>
<sys:String x:Key="Iguanodon_Character_BP_C">禽龙</sys:String>
<sys:String x:Key="Kairuku_Character_BP_C">远古企鹅</sys:String>
<sys:String x:Key="Kaprosuchus_Character_BP_C">猪鳄</sys:String>
<sys:String x:Key="Kentro_Character_BP_C">肯氏龙</sys:String>
<sys:String x:Key="Leech_Character_C">水蛭</sys:String>
<sys:String x:Key="Leedsichthys_Character_BP_C">利兹鱼</sys:String>
<sys:String x:Key="Liopleurodon_Character_BP_C">滑齿龙</sys:String>
<sys:String x:Key="Lystro_Character_BP_C">水龙兽</sys:String>
<sys:String x:Key="Mammoth_Character_BP_C">猛犸象</sys:String>
<sys:String x:Key="Manta_Character_BP_C">蝠鲼</sys:String>
<sys:String x:Key="MegaCarno_Character_BP_C">精英牛龙</sys:String>
<sys:String x:Key="Megalania_Character_BP_C">古巨蜥</sys:String>
<sys:String x:Key="Megalodon_Character_BP_C">巨齿鲨</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_C">斑龙</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_TekCave_C">斑龙 (泰克洞穴)</sys:String>
<sys:String x:Key="MegaRaptor_Character_BP_C">精英迅猛龙</sys:String>
<sys:String x:Key="MegaRex_Character_BP_C">精英霸王龙</sys:String>
<sys:String x:Key="Megatherium_Character_BP_C">大地懒</sys:String>
<sys:String x:Key="Microraptor_Character_BP_C">小盗龙</sys:String>
<sys:String x:Key="Monkey_Character_BP_C">中猴</sys:String>
<sys:String x:Key="Mosa_Character_BP_C">沧龙</sys:String>
<sys:String x:Key="Mosa_Character_BP_Cave_C">沧龙 (洞穴)</sys:String>
<sys:String x:Key="Mosa_Character_BP_Mega_Cave_C">精英沧龙 (洞穴)</sys:String>
<sys:String x:Key="Moschops_Character_BP_C">麝足兽</sys:String>
<sys:String x:Key="Otter_Character_BP_C">水獭</sys:String>
<sys:String x:Key="Oviraptor_Character_BP_C">窃蛋龙</sys:String>
<sys:String x:Key="Pachy_Character_BP_C">肿头龙</sys:String>
<sys:String x:Key="Pachyrhino_Character_BP_C">厚鼻龙</sys:String>
<sys:String x:Key="Para_Character_BP_C">副栉龙</sys:String>
<sys:String x:Key="Paracer_Character_BP_C">巨犀</sys:String>
<sys:String x:Key="Pegomastax_Character_BP_C">双坚颌龙</sys:String>
<sys:String x:Key="Pela_Character_BP_C">伪齿鸟</sys:String>
<sys:String x:Key="Phiomia_Character_BP_C">渐新象</sys:String>
<sys:String x:Key="Piranha_Character_BP_C">食人鱼</sys:String>
<sys:String x:Key="Plesiosaur_Character_BP_C">蛇颈龙</sys:String>
<sys:String x:Key="Procoptodon_Character_BP_C">巨型短面袋鼠</sys:String>
<sys:String x:Key="Ptero_Character_BP_C">无齿翼龙</sys:String>
<sys:String x:Key="Purlovia_Character_BP_C">兽头兽</sys:String>
<sys:String x:Key="Purlovia_Character_BP_Polar_C">兽头兽 (雪洞)</sys:String>
<sys:String x:Key="Quetz_Character_BP_C">风神翼龙</sys:String>
<sys:String x:Key="Raptor_Character_BP_C">迅猛龙</sys:String>
<sys:String x:Key="Rex_Character_BP_C">霸王龙</sys:String>
<sys:String x:Key="Rhino_Character_BP_C">披毛犀</sys:String>
<sys:String x:Key="Saber_Character_BP_C">剑齿虎</sys:String>
<sys:String x:Key="Salmon_Character_BP_C">剑齿鲑鱼</sys:String>
<sys:String x:Key="Sarco_Character_BP_C">帝王鳄</sys:String>
<sys:String x:Key="Sauropod_Character_BP_C">雷龙</sys:String>
<sys:String x:Key="Scorpion_Character_BP_C">巨蝎</sys:String>
<sys:String x:Key="Sheep_Character_BP_C">绵羊</sys:String>
<sys:String x:Key="SpiderS_Character_BP_C">蜘蛛</sys:String>
<sys:String x:Key="Spino_Character_BP_C">棘背龙</sys:String>
<sys:String x:Key="Stag_Character_BP_C">大角鹿</sys:String>
<sys:String x:Key="Stego_Character_BP_C">剑龙</sys:String>
<sys:String x:Key="Tapejara_Character_BP_C">古神翼龙</sys:String>
<sys:String x:Key="TerrorBird_Character_BP_C">恐鸟</sys:String>
<sys:String x:Key="Therizino_Character_BP_C">镰刀龙</sys:String>
<sys:String x:Key="Thylacoleo_Character_BP_C">袋狮</sys:String>
<sys:String x:Key="Titanosaur_Character_BP_C">泰坦龙</sys:String>
<sys:String x:Key="Toad_Character_BP_C">魔鬼蛙</sys:String>
<sys:String x:Key="Trike_Character_BP_C">三角龙</sys:String>
<sys:String x:Key="Trilobite_Character_C">三叶虫</sys:String>
<sys:String x:Key="Troodon_Character_BP_C">伤齿龙</sys:String>
<sys:String x:Key="Turtle_Character_BP_C">淡水炭龟</sys:String>
<sys:String x:Key="Tusoteuthis_Character_BP_C">托斯特巨鱿</sys:String>
<sys:String x:Key="Yutyrannus_Character_BP_C">羽王龙</sys:String>
<sys:String x:Key="Alpha_Leedsichthys_Character_BP_C">精英利兹鱼</sys:String>
<sys:String x:Key="Bee_Queen_Character_BP_C">女王蜂</sys:String>
<sys:String x:Key="Equus_Character_BP_Unicorn_C">独角兽</sys:String>
<sys:String x:Key="FlyingAnt_Character_BP_C">泰坦巨蚁</sys:String>
<sys:String x:Key="Leech_Character_Diseased_C">病变水蛭</sys:String>
<sys:String x:Key="Mega_Tusoteuthis_Character_BP_C">精英托斯特巨鱿</sys:String>
<sys:String x:Key="MEgaMegalodon_Character_BP_C">精英巨齿鲨</sys:String>
<sys:String x:Key="Mosa_Character_BP_Mega_C">精英沧龙</sys:String>
<sys:String x:Key="Yeti_Character_BP_C">雪怪</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - Boss -->
<sys:String x:Key="SpiderL_Character_BP_C">育母蜘蛛</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Easy_C">育母蜘蛛 (简单难度)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Medium_C">育母蜘蛛 (中等难度)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_Hard_C">育母蜘蛛 (困难难度)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_TheCenter_C">育母蜘蛛 (中心岛简单难度)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_TheCenterMedium_C">育母蜘蛛 (中心岛中等难度)</sys:String>
<sys:String x:Key="SpiderL_Character_BP_TheCenterHard_C">育母蜘蛛 (中心岛困难难度)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_C">大金刚</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Easy_C">大金刚 (简单难度)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Medium_C">大金刚 (中等难度)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_Hard_C">大金刚 (困难难度)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_C">大金刚 (中心岛)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Medium_C">大金刚 (中心岛中等难度)</sys:String>
<sys:String x:Key="Gorilla_Character_BP_TheCenter_Hard_C">大金刚 (中心岛困难难度)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_C">喷火龙</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_C">喷火龙 (简单难度)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_C">喷火龙 (中等难度)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_C">喷火龙 (困难难度)</sys:String>
<sys:String x:Key="EndDrone_Character_BP_C">无人机</sys:String>
<sys:String x:Key="EndDrone_Character_BP_Med_C">无人机 (中等难度)</sys:String>
<sys:String x:Key="EndDrone_Character_BP_Hard_C">无人机 (困难难度)</sys:String>
<sys:String x:Key="EndTank_Character_BP_C">机器人</sys:String>
<sys:String x:Key="EndTank_Character_BP_Med_C">机器人 (中等难度)</sys:String>
<sys:String x:Key="EndTank_Character_BP_Hard_C">机器人 (困难难度)</sys:String>
<sys:String x:Key="EndBoss_Character_C">监察者</sys:String>
<sys:String x:Key="EndBoss_Character_Easy_C">监察者 (简单难度)</sys:String>
<sys:String x:Key="EndBoss_Character_Medium_C">监察者 (中等难度)</sys:String>
<sys:String x:Key="EndBoss_Character_Hard_C">监察者 (困难难度)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_C">喷火龙守护者</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Easy_C">喷火龙守护者 (简单难度)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Medium_C">喷火龙守护者 (中等难度)</sys:String>
<sys:String x:Key="EndBossDragon_Character_BP_Hard_C">喷火龙守护者 (困难难度)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_C">金刚守护者</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Easy_C">金刚守护者 (简单难度)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Medium_C">金刚守护者 (中等难度)</sys:String>
<sys:String x:Key="EndBossGorilla_Character_BP_Hard_C">金刚守护者 (困难难度)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_C">育母蜘蛛守护者</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Easy_C">育母蜘蛛守护者 (简单难度)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Medium_C">育母蜘蛛守护者 (中等难度)</sys:String>
<sys:String x:Key="EndBossSpiderL_Character_BP_Hard_C">育母蜘蛛守护者 (困难难度)</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 焦土 -->
<sys:String x:Key="camelsaurus_Character_BP_C">驼峰兽</sys:String>
<sys:String x:Key="Deathworm_Character_BP_C">死亡蠕虫</sys:String>
<sys:String x:Key="Jerboa_Character_BP_C">跳鼠</sys:String>
<sys:String x:Key="Jugbug_Oil_Character_BP_C">油虫</sys:String>
<sys:String x:Key="Mantis_Character_BP_C">螳螂</sys:String>
<sys:String x:Key="Moth_Character_BP_C">沙蛾</sys:String>
<sys:String x:Key="Phoenix_Character_BP_C">凤凰</sys:String>
<sys:String x:Key="RockGolem_Character_BP_C">石头人</sys:String>
<sys:String x:Key="SpineyLizard_Character_BP_C">棘蜥</sys:String>
<sys:String x:Key="Vulture_Character_BP_C">秃鹰</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Fire_C">火属性双足翼龙</sys:String>
<sys:String x:Key="Jugbug_Water_Character_BP_C">水虫</sys:String>
<sys:String x:Key="MegaDeathworm_Character_BP_C">精英死亡蠕虫</sys:String>
<sys:String x:Key="MegaWyvern_Character_BP_Fire_C">精英双足飞龙</sys:String>
<sys:String x:Key="RubbleGolem_Character_BP_C">废墟石头人</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Lightning_C">电属性双足飞龙</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Poison_C">毒属性双足飞龙</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 焦土 - Boss -->
<sys:String x:Key="Manticore_Character_BP_C">狮身蝎尾兽</sys:String>
<sys:String x:Key="Manticore_Character_BP_Easy_C">狮身蝎尾兽 (简单难度)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Medium_C">狮身蝎尾兽 (中等难度)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Hard_C">狮身蝎尾兽 (困难难度)</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 仙境传说 -->
<sys:String x:Key="Griffin_Character_BP_C">狮鹫</sys:String>
<sys:String x:Key="Polar_Bear_C">北极熊</sys:String>
<sys:String x:Key="Ragnarok_Wyvern_Override_Ice_C">冰飞龙</sys:String>
<sys:String x:Key="Iceworm_Character_Minion_BP_smaller_C">死亡蠕虫</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 仙境传说 - Boss -->
<sys:String x:Key="Iceworm_Queen_Character_BP_C">冰虫洞蠕虫女皇</sys:String>
<sys:String x:Key="LavaGolem_Character_BP_C">熔岩石头人</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Easy_Ragnarok_C">喷火龙 (仙境传说简单难度)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Medium_Ragnarok_C">喷火龙 (仙境传说中等难度)</sys:String>
<sys:String x:Key="Dragon_Character_BP_Boss_Hard_Ragnarok_C">喷火龙 (仙境传说困难难度)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Easy_Ragnarok_C">狮身蝎尾兽 (仙境传说简单难度)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Medium_Ragnarok_C">狮身蝎尾兽 (仙境传说中等难度)</sys:String>
<sys:String x:Key="Manticore_Character_BP_Hard_Ragnarok_C">狮身蝎尾兽 (仙境传说困难难度)</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 畸变 -->
<sys:String x:Key="Achatina_Character_BP_Aberrant_C">畸变玛瑙螺</sys:String>
<sys:String x:Key="Angler_Character_BP_Aberrant_C">畸变鮟鱇鱼</sys:String>
<sys:String x:Key="Ankylo_Character_BP_Aberrant_C">畸变甲龙</sys:String>
<sys:String x:Key="Arthro_Character_BP_Aberrant_C">畸变古马陆</sys:String>
<sys:String x:Key="Baryonyx_Character_BP_Aberrant_C">畸变重爪龙</sys:String>
<sys:String x:Key="BigFoot_Character_BP_Aberrant_C">畸变巨猿</sys:String>
<sys:String x:Key="BoaFrill_Character_BP_Aberrant_C">畸变泰坦巨蟒</sys:String>
<sys:String x:Key="Carno_Character_BP_Aberrant_C">畸变牛龙</sys:String>
<sys:String x:Key="Cnidaria_Character_BP_Aberrant_C">畸变水母</sys:String>
<sys:String x:Key="Coel_Character_BP_Aberrant_C">畸变腔棘鱼</sys:String>
<sys:String x:Key="Dimetro_Character_BP_Aberrant_C">畸变异齿龙</sys:String>
<sys:String x:Key="Dimorph_Character_BP_Aberrant_C">畸变双齿翼龙</sys:String>
<sys:String x:Key="Diplocaulus_Character_BP_Aberrant_C">畸变盗首螈</sys:String>
<sys:String x:Key="Diplodocus_Character_BP_Aberrant_C">畸变梁龙</sys:String>
<sys:String x:Key="Direbear_Character_BP_Aberrant_C">畸变恐熊</sys:String>
<sys:String x:Key="Dodo_Character_BP_Aberrant_C">畸变渡渡鸟</sys:String>
<sys:String x:Key="Doed_Character_BP_Aberrant_C">畸变星尾兽</sys:String>
<sys:String x:Key="Dragonfly_Character_BP_Aberrant_C">畸变巨脉蜻蜓</sys:String>
<sys:String x:Key="DungBeetle_Character_BP_Aberrant_C">畸变蜣螂</sys:String>
<sys:String x:Key="Eel_Character_BP_Aberrant_C">畸变电鳗</sys:String>
<sys:String x:Key="Equus_Character_BP_Aberrant_C">畸变庞马</sys:String>
<sys:String x:Key="Iguanodon_Character_BP_Aberrant_C">畸变禽龙</sys:String>
<sys:String x:Key="Lystro_Character_BP_Aberrant_C">畸变水龙兽</sys:String>
<sys:String x:Key="Manta_Character_BP_Aberrant_C">畸变蝠鲼</sys:String>
<sys:String x:Key="Megalania_Character_BP_Aberrant_C">畸变古巨蜥</sys:String>
<sys:String x:Key="Megalosaurus_Character_BP_Aberrant_C">畸变斑龙</sys:String>
<sys:String x:Key="Moschops_Character_BP_Aberrant_C">畸变麝足兽</sys:String>
<sys:String x:Key="Otter_Character_BP_Aberrant_C">畸变水獭</sys:String>
<sys:String x:Key="Para_Character_BP_Aberrant_C">畸变副栉龙</sys:String>
<sys:String x:Key="Paracer_Character_BP_Aberrant_C">畸变巨犀</sys:String>
<sys:String x:Key="Piranha_Character_BP_Aberrant_C">畸变食人鱼</sys:String>
<sys:String x:Key="Purlovia_Character_BP_Aberrant_C">畸变兽头兽</sys:String>
<sys:String x:Key="Raptor_Character_BP_Aberrant_C">畸变迅猛龙</sys:String>
<sys:String x:Key="Salmon_Character_Aberrant_C">畸变剑齿鲑鱼</sys:String>
<sys:String x:Key="Sarco_Character_BP_Aberrant_C">畸变帝鳄</sys:String>
<sys:String x:Key="Scorpion_Character_BP_Aberrant_C">畸变巨蝎</sys:String>
<sys:String x:Key="Sheep_Character_BP_Aberrant_C">畸变绵羊</sys:String>
<sys:String x:Key="SpiderS_Character_BP_Aberrant_C">畸变蜘蛛</sys:String>
<sys:String x:Key="Spino_Character_BP_Aberrant_C">畸变棘背龙</sys:String>
<sys:String x:Key="Stego_Character_BP_Aberrant_C">畸变剑龙</sys:String>
<sys:String x:Key="Toad_Character_BP_Aberrant_C">畸变魔鬼蛙</sys:String>
<sys:String x:Key="Trike_Character_BP_Aberrant_C">畸变三角龙</sys:String>
<sys:String x:Key="Trilobite_Character_Aberrant_C">畸变三叶虫</sys:String>
<sys:String x:Key="Turtle_Character_BP_Aberrant_C">畸变淡水炭龟</sys:String>
<sys:String x:Key="Basilisk_Character_BP_C">毒蜥</sys:String>
<sys:String x:Key="CaveWolf_Character_BP_C">劫掠者</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_C">无名怪</sys:String>
<sys:String x:Key="Crab_Character_BP_C">巨蟹</sys:String>
<sys:String x:Key="Lamprey_Character_C">七鳃鳗</sys:String>
<sys:String x:Key="LanternBird_Character_BP_C">轻羽鸟</sys:String>
<sys:String x:Key="LanternGoat_Character_BP_C">闪光兽</sys:String>
<sys:String x:Key="LanternLizard_Character_BP_C">耀尾兽</sys:String>
<sys:String x:Key="LanternPug_Character_BP_C">灯泡犬</sys:String>
<sys:String x:Key="Lightbug_Character_BaseBP_C">萤火虫</sys:String>
<sys:String x:Key="MoleRat_Character_BP_C">翻滚鼠</sys:String>
<sys:String x:Key="Pteroteuthis_Char_BP_C">搜索者</sys:String>
<sys:String x:Key="RockDrake_Character_BP_C">岩龙</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_C">无名女王</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_Minion_C">无名怪(爪牙)</sys:String>
<sys:String x:Key="ChupaCabra_Character_BP_Surface_C">无名怪(地面)</sys:String>
<sys:String x:Key="MegaBasilisk_Character_BP_C">精英毒蜥</sys:String>
<sys:String x:Key="MegaCrab_Character_BP_C">精英巨蟹</sys:String>
<sys:String x:Key="MegaXenomorph_Character_BP_Male_Surface_C">精英地面死神</sys:String>
<sys:String x:Key="Pteroteuthis_Char_BP_Surface_C">搜索者(地面)</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Female_C">死神女王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_C">死神国王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Chupa_C">地下死神国王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Minion_C">元素死神国王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Surface_C">地面死神国王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_C">死神国王驯服</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 畸变 - BOSS -->
<sys:String x:Key="Rockwell_Character_BP_C">罗克韦尔</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Easy_C">罗克韦尔 (简单难度)</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Medium_C">罗克韦尔 (中等难度)</sys:String>
<sys:String x:Key="Rockwell_Character_BP_Hard_C">罗克韦尔 (困难难度)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_C">罗克韦尔触手</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Alpha_C">罗克韦尔触手 (困难难度)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Beta_C">罗克韦尔触手 (中等难度)</sys:String>
<sys:String x:Key="RockwellTentacle_Character_BP_Gamma_C">罗克韦尔触手 (简单难度)</sys:String>
<!--#endregion-->
<!--#恐龙/生物类名称 - 灭绝 -->
<sys:String x:Key="Arthro_Character_BP_Corrupt">腐化古马陆</sys:String>
<sys:String x:Key="Carno_Character_BP_Corrupt_C">腐化牛龙</sys:String>
<sys:String x:Key="Chalico_Character_BP_Corrupt_C">腐化砂矿兽</sys:String>
<sys:String x:Key="Deathworm_Character_BP_Corrupt_C">腐化死亡蠕虫</sys:String>
<sys:String x:Key="Dilo_Character_BP_Corrupt_C">腐化双脊龙</sys:String>
<sys:String x:Key="Dimorph_Character_BP_Corrupt_C">腐化双齿翼龙</sys:String>
<sys:String x:Key="Gigant_Character_BP_Corrupt_C">腐化南方巨兽龙</sys:String>
<sys:String x:Key="MegaRex_Character_BP_Corrupt_C">腐化精英霸王龙</sys:String>
<sys:String x:Key="MegaTrike_Character_BP_Corrupt_C">腐化精英三角龙</sys:String>
<sys:String x:Key="Paracer_Character_BP_Corrupt_C">腐化巨犀</sys:String>
<sys:String x:Key="Ptero_Character_BP_Corrupt_C">腐化无齿翼龙</sys:String>
<sys:String x:Key="Raptor_Character_BP_Corrupt_C">腐化迅猛龙</sys:String>
<sys:String x:Key="Rex_Character_BP_Corrupt_C">腐化霸王龙</sys:String>
<sys:String x:Key="RockDrake_Character_BP_Corrupt_C">腐化岩龙</sys:String>
<sys:String x:Key="Spino_Character_BP_Corrupt_C">腐化棘背龙</sys:String>
<sys:String x:Key="Stego_Character_BP_Corrupt_C">腐化剑龙</sys:String>
<sys:String x:Key="Trike_Character_BP_Corrupt_C">腐化三角龙</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Corrupt_C">腐化死神国王</sys:String>
<sys:String x:Key="Wyvern_Character_BP_Fire_Corrupt_C">腐化双足飞龙</sys:String>
<sys:String x:Key="Enforcer_Character_BP_C">执行者</sys:String>
<sys:String x:Key="Gacha_Character_BP_C">嘎查</sys:String>
<sys:String x:Key="GasBags_Character_BP_C">气囊虫</sys:String>
<sys:String x:Key="IceJumper_Character_BP_C">玛纳加尔姆</sys:String>
<sys:String x:Key="MegaMek_Character_BP_C">大型机甲</sys:String>
<sys:String x:Key="Mek_Character_BP_C">机甲</sys:String>
<sys:String x:Key="Owl_Character_BP_C">雪鸮</sys:String>
<sys:String x:Key="Scout_Character_BP_C">侦察机</sys:String>
<sys:String x:Key="Spindles_Character_BP_C">刺面龙</sys:String>
<sys:String x:Key="Defender_Character_BP_C">机器人</sys:String>
<!--#endregion-->
<!--#恐龙/生物类名称 - 灭绝 - BOSS -->
<sys:String x:Key="DesertKaiju_Character_BP_C">沙漠泰坦</sys:String>
<sys:String x:Key="IceKaiju_Character_BP_C">冰霜泰坦</sys:String>
<sys:String x:Key="ForestKaiju_Character_BP_C">森林泰坦</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_C">国王泰坦 (简单)</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_Alpha_C">国王泰坦 (困难)</sys:String>
<sys:String x:Key="KingKaiju_Character_BP_Beta_C">国王泰坦 (中等)</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 瓦尔盖罗 -->
<sys:String x:Key="Deinonychus_Character_BP_C">恐爪龙</sys:String>
<sys:String x:Key="ChalkGolem_Character_BP_C">岩石巨人(苔藓)</sys:String>
<sys:String x:Key="IceGolem_Character_BP_C">岩石巨人(冰)</sys:String>
<sys:String x:Key="SpiderL_VAL_Character_BP_C">育母蜘蛛 (Lysrix)</sys:String>
<!--#endregion-->
<!--#恐龙/生物类名称 - 瓦尔盖罗 - BOSS -->
<!--#endregion-->
<!--#恐龙/生物类名-创世记 1-->
<sys:String x:Key="SpaceWhale_Character_BP_C"></sys:String>
<sys:String x:Key="BogSpider_Character_BP_C">血腥追猎者</sys:String>
<sys:String x:Key="Cherufe_Character_BP_C">岩浆怪</sys:String>
<sys:String x:Key="GiantTurtle_Character_BP_C">平台巨龟</sys:String>
<sys:String x:Key="Shapeshifter_Small_Character_BP_C">费洛克斯小</sys:String>
<sys:String x:Key="Shapeshifter_Large_Character_BP_C">费洛克斯大</sys:String>
<sys:String x:Key="InsectSwarmChar_BP_C">昆虫群</sys:String>
<sys:String x:Key="MicrobeSwarmChar_BP_C">鱼群</sys:String>
<sys:String x:Key="TekHoverSkiff_Character_BP_C">泰克悬浮艇</sys:String>
<sys:String x:Key="BionicTrike_Character_BP_C">Tek 三角龙</sys:String>
<sys:String x:Key="BionicGigant_Character_BP_C">Tek 南方巨兽</sys:String>
<sys:String x:Key="Ocean_Megalodon_Character_BP_Retrieve_C">X-金色条纹巨齿鲨</sys:String>
<sys:String x:Key="Volcano_Allo_Character_BP_C">X-异特龙</sys:String>
<sys:String x:Key="Volcano_Ankylo_Character_BP_C">X-甲龙</sys:String>
<sys:String x:Key="Snow_Argent_Character_BP_C">X-阿根廷巨鹰</sys:String>
<sys:String x:Key="Ocean_Basilosaurus_Character_BP_C">X-龙王鲸</sys:String>
<sys:String x:Key="Ocean_Dunkle_Character_BP_C">X-邓氏鱼</sys:String>
<sys:String x:Key="Ocean_Dolphin_Character_BP_C">X-鱼龙</sys:String>
<sys:String x:Key="Ocean_Megalodon_Character_BP_C">X-巨齿鲨</sys:String>
<sys:String x:Key="Ocean_Mosa_Character_BP_C">X-沧龙</sys:String>
<sys:String x:Key="Snow_Otter_Character_BP_C">X-水獺</sys:String>
<sys:String x:Key="Bog_Para_Character_BP_C">X-副栉龙</sys:String>
<sys:String x:Key="Bog_Raptor_Character_BP_C">X-迅猛龙</sys:String>
<sys:String x:Key="Volcano_Rex_Character_BP_C">X-国王</sys:String>
<sys:String x:Key="Volcano_Golem_Character_BP_C">X-石头人</sys:String>
<sys:String x:Key="Snow_Saber_Character_BP_C">X-剑齿虎</sys:String>
<sys:String x:Key="Lunar_Salmon_Character_BP_C">X-剑齿鲑</sys:String>
<sys:String x:Key="Rare_Lunar_Salmon_Character_BP_C">X-剑齿鲑(稀有)</sys:String>
<sys:String x:Key="Bog_Spino_Character_BP_C">X-棘背龙</sys:String>
<sys:String x:Key="Bog_Tapejara_Character_BP_C">X-古神翼龙</sys:String>
<sys:String x:Key="Volcano_Trike_Character_BP_C">X-三角龙</sys:String>
<sys:String x:Key="Snow_Rhino_Character_BP_C">X-披毛犀</sys:String>
<sys:String x:Key="Snow_Yutyrannus_Character_BP_C">X-羽暴龙</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 水晶岛 -->
<sys:String x:Key="CrystalWyvern_Character_BP_Mega_C">精英水晶血飞龙</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_Blood_C">水晶血飞龙</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_Ember_C">灰烬水晶飞龙</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_WS_C">热带水晶飞龙</sys:String>
<sys:String x:Key="Tropeognathus_Character_BP_C">喷气翼龙</sys:String>
<sys:String x:Key="HoneyBee_Character_BP_C">巨蜂</sys:String>
<!--#endregion-->
<!--#region 恐龙/生物类名-水晶岛-BOSS -->
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_C">水晶女王{BOSS}</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Easy_C">水晶飞龙女王(简单)</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Medium_C">水晶飞龙女王(中等)</sys:String>
<sys:String x:Key="CrystalWyvern_Character_BP_Boss_Hard_C">水晶飞龙女王(困难)</sys:String>
<!--#endregion-->
<!--#region 恐龙/生物类名-创世记1-BOSS -->
<sys:String x:Key="EelBoss_Character_BP_Easy_C">鳗鱼BOSS (简单)</sys:String>
<sys:String x:Key="EelBoss_Character_BP_Medium_C">鳗鱼BOSS (中等)</sys:String>
<sys:String x:Key="EelBoss_Character_BP_Hard_C">鳗鱼BOSS (困难)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Easy_C">鳗鱼爪牙 (简单)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Medium_C">鳗鱼爪牙(中等)</sys:String>
<sys:String x:Key="EelMinion_Character_BP_Hard_C">鳗鱼爪牙 (困难)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Easy_C">VR BOSS (简单)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Medium_C">VR BOSS (中等)</sys:String>
<sys:String x:Key="VRMainBoss_Character_Hard_C">VR BOSS (困难)</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 创世记(2) -->
<sys:String x:Key="SpaceDolphin_Character_BP_C">虚空海豚</sys:String>
<sys:String x:Key="MilkGlider_Character_BP_C">鸭嘴飞鼠</sys:String>
<sys:String x:Key="BrainSlug_Character_BP_C">诺格林</sys:String>
<sys:String x:Key="LionfishLion_Character_BP_C">影鬃</sys:String>
<sys:String x:Key="TekStrider_Character_BP_C">跨步者</sys:String>
<sys:String x:Key="TekWyvern_Character_BP_C">虚空飞龙</sys:String>
<sys:String x:Key="Gigant_Character_BP_ExpG_C">实验巨龙</sys:String>
<sys:String x:Key="Macrophage_Swarm_Character_BP_C">巨噬细胞</sys:String>
<sys:String x:Key="Allo_Character_BP_Rockwell_C">R-异特龙</sys:String>
<sys:String x:Key="Carno_Character_BP_Rockwell_C">R-牛龙</sys:String>
<sys:String x:Key="Daeodon_Character_BP_Eden_C">R-凶齿豨</sys:String>
<sys:String x:Key="Direbear_Character_BP_Rockwell_C">R-恐熊</sys:String>
<sys:String x:Key="Dilo_Character_BP_Rockwell_C">R-双脊龙</sys:String>
<sys:String x:Key="Direwolf_Character_BP_Eden_C">R-冰原狼</sys:String>
<sys:String x:Key="GasBags_Character_BP_Eden_C">R-气囊虫</sys:String>
<sys:String x:Key="Gigant_Character_BP_Rockwell_C">R-南巨</sys:String>
<sys:String x:Key="Megatherium_Character_BP_Eden_C">R-大地懒</sys:String>
<sys:String x:Key="Owl_Character_BP_Eden_C">R-雪鸮</sys:String>
<sys:String x:Key="Para_Character_BP_Eden_C">R-副栉龙</sys:String>
<sys:String x:Key="Procoptodon_Character_BP_Eden_C">R-巨型袋鼠</sys:String>
<sys:String x:Key="Quetz_Character_BP_Rockwell_C">R-风神翼龙</sys:String>
<sys:String x:Key="Sauropod_Character_BP_Rockwell_C">R-雷龙</sys:String>
<sys:String x:Key="Spindles_Character_BP_Rockwell_C">R-刺面龙</sys:String>
<sys:String x:Key="Thylacoleo_Character_BP_Eden_C">R-袋狮</sys:String>
<sys:String x:Key="Turtle_Character_BP_Rockwell_C">R-碳水龟</sys:String>
<sys:String x:Key="Shapeshifter_Large_Character_BP_Hunt_C">凶恶猿狐</sys:String>
<sys:String x:Key="Equus_Character_BP_Eden_C">R-庞马</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Female_Gen2_C">R-死神王后</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Gen2_C">R-死神国王</sys:String>
<sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Gen2_C">R-死神国王(驯服)</sys:String>
<sys:String x:Key="Summoner_Character_BP_C">召唤师</sys:String>
<sys:String x:Key="cEndTank_Character_BP_ExpG_C">防御单元</sys:String>
<sys:String x:Key="RemoteCamera_Character_BP_C">侦察机</sys:String>
<sys:String x:Key="Macrophage_Swarm_Character">巨噬细胞</sys:String>
<sys:String x:Key="Exosuit_Character_BP_C">Exo-Mek机甲做物品收物品</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 创世记(2)-BOSS -->
<sys:String x:Key="RockwellNode_Character_BP_Boss_C">罗克韦尔 BOSS全盛时期</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_Boss_Gamma_C">罗克韦尔 BOSS简单</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_Boss_Beta_C">罗克韦尔 BOSS中等</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_Boss_Alpha_C">罗克韦尔 BOSS困难</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_C">罗克韦尔节点 BOSS</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Gamma_C">罗克韦尔节点 BOSS简单</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Beta_C">罗克韦尔节点 BOSS中等</sys:String>
<sys:String x:Key="RockwellNode_Character_BP_FinalFight_Alpha_C">罗克韦尔节点 BOSS困难</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 迷失岛 -->
<sys:String x:Key="Amargasaurus_Character_BP_C">阿马加龙</sys:String>
<sys:String x:Key="Sinomacrops_Character_BP_C">中华大眼翼龙</sys:String>
<sys:String x:Key="Dinopithecus_Character_BP_C">恐狒</sys:String>
<!--#endregion-->
<!-- 恐龙/生物类名称 - 迷失岛-BOSS-->
<sys:String x:Key="BossDinopithecus_Character_BP_C">BOSS-恐狒</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Easy_C">BOSS-恐狒(简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Hard_C">BOSS-恐狒(中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDinopith_Medium_C">BOSS-恐狒(困难)</sys:String>
<sys:String x:Key="Amargasaurus_Character_BP_Minion_C">狒狒BOSS爪牙[阿马加龙]</sys:String>
<sys:String x:Key="Dinopithecus_Character_BP_Minion_C">狒狒BOSS爪牙</sys:String>
<sys:String x:Key="Sinomacrops_Character_BP_Minion_C">狒狒BOSS爪牙[中华大眼翼龙]</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#region Engrams -->
<!--#印痕技能类 -->
<sys:String x:Key="EngramEntry_AdvancedBullet_C">高级子弹</sys:String>
<sys:String x:Key="EngramEntry_AdvancedRifleBullet_C">高级步枪子弹</sys:String>
<sys:String x:Key="EngramEntry_AdvancedSniperBullet_C">制式狙击步枪子弹</sys:String>
<sys:String x:Key="EngramEntry_AggroTranqDart_C">强效麻醉镖</sys:String>
<sys:String x:Key="EngramEntry_AirConditioner_C">空调</sys:String>
<sys:String x:Key="EngramEntry_AlarmTrap_C">绊线报警陷阱</sys:String>
<sys:String x:Key="EngramEntry_AnvilBench_C">铁匠台</sys:String>
<sys:String x:Key="EngramEntry_ArrowStone_C">石箭</sys:String>
<sys:String x:Key="EngramEntry_ArrowTranq_C">麻醉箭</sys:String>
<sys:String x:Key="EngramEntry_BallistaArrow_C">流星锤</sys:String>
<sys:String x:Key="EngramEntry_BallistaTurret_C">弩箭塔</sys:String>
<sys:String x:Key="EngramEntry_BearTrap_C">捕兽夹</sys:String>
<sys:String x:Key="EngramEntry_BearTrap_Large_C">大型捕兽夹</sys:String>
<sys:String x:Key="EngramEntry_BeerBarrel_C">啤酒桶</sys:String>
<sys:String x:Key="EngramEntry_BloodExtractor_C">抽血器</sys:String>
<sys:String x:Key="EngramEntry_Bola_C">投石索</sys:String>
<sys:String x:Key="EngramEntry_Bookshelf_C">书架</sys:String>
<sys:String x:Key="EngramEntry_Bow_C"></sys:String>
<sys:String x:Key="EngramEntry_BugRepel_C">驱虫剂</sys:String>
<sys:String x:Key="EngramEntry_C4Ammo_C">C4炸药</sys:String>
<sys:String x:Key="EngramEntry_Camera_C">照相机</sys:String>
<sys:String x:Key="EngramEntry_Campfire_C">篝火</sys:String>
<sys:String x:Key="EngramEntry_Cannon_C">大炮</sys:String>
<sys:String x:Key="EngramEntry_CannonBall_C">大炮炮弹</sys:String>
<sys:String x:Key="EngramEntry_Canteen_C">水罐</sys:String>
<sys:String x:Key="EngramEntry_CatapultTurret_C">投石器</sys:String>
<sys:String x:Key="EngramEntry_ChainBola_C">链条炮弹</sys:String>
<sys:String x:Key="EngramEntry_ChemBench_C">化学工作台</sys:String>
<sys:String x:Key="EngramEntry_ChitinBoots_C">甲壳靴子</sys:String>
<sys:String x:Key="EngramEntry_ChitinGloves_C">甲壳手套</sys:String>
<sys:String x:Key="EngramEntry_ChitinHelmet_C">甲壳头盔</sys:String>
<sys:String x:Key="EngramEntry_ChitinPants_C">甲壳裤子</sys:String>
<sys:String x:Key="EngramEntry_ChitinPaste_C">水泥</sys:String>
<sys:String x:Key="EngramEntry_ChitinShirt_C">甲壳衣服</sys:String>
<sys:String x:Key="EngramEntry_ClothBoots_C">布靴</sys:String>
<sys:String x:Key="EngramEntry_ClothGloves_C">布手套</sys:String>
<sys:String x:Key="EngramEntry_ClothHelmet_C">布帽子</sys:String>
<sys:String x:Key="EngramEntry_ClothPants_C">布裤子</sys:String>
<sys:String x:Key="EngramEntry_ClothShirt_C">布衣服</sys:String>
<sys:String x:Key="EngramEntry_Compass_C">指南针</sys:String>
<sys:String x:Key="EngramEntry_CompostBin_C">堆肥箱</sys:String>
<sys:String x:Key="EngramEntry_CompoundArrow_C">金属箭</sys:String>
<sys:String x:Key="EngramEntry_CompoundBow_C">复合弓</sys:String>
<sys:String x:Key="EngramEntry_CookingPot_C">烹饪锅</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Large_C">大型耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Medium_C">中型耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlot_Small_C">小型耕地</sys:String>
<sys:String x:Key="EngramEntry_Crossbow_C">十字弩</sys:String>
<sys:String x:Key="EngramEntry_CureLow_C">次级解药</sys:String>
<sys:String x:Key="EngramEntry_Electronics_C">电路板</sys:String>
<sys:String x:Key="EngramEntry_ElectricProd_C">电击棒</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformLarge_C">大型电梯平台</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformMedium_C">中型电梯平台</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatformSmall_C">小型电梯平台</sys:String>
<sys:String x:Key="EngramEntry_ElevatorTrack_C">电梯轨道</sys:String>
<sys:String x:Key="EngramEntry_Fabricator_C">机床</sys:String>
<sys:String x:Key="EngramEntry_FeedingTrough_C">饲料槽</sys:String>
<sys:String x:Key="EngramEntry_Fireplace_C">壁炉</sys:String>
<sys:String x:Key="EngramEntry_FishingRod_C">鱼竿</sys:String>
<sys:String x:Key="EngramEntry_Flag_C">双面旗</sys:String>
<sys:String x:Key="EngramEntry_FlagSingle_C">单面旗</sys:String>
<sys:String x:Key="EngramEntry_FlareLauncher_C">信号枪</sys:String>
<sys:String x:Key="EngramEntry_Flashlight_C">手电筒附件</sys:String>
<sys:String x:Key="EngramEntry_Forge_C">精炼炉</sys:String>
<sys:String x:Key="EngramEntry_Furniture_WoodTable_C">木制桌子</sys:String>
<sys:String x:Key="EngramEntry_FurBoots_C">毛皮靴子</sys:String>
<sys:String x:Key="EngramEntry_FurGloves_C">毛皮手套</sys:String>
<sys:String x:Key="EngramEntry_FurHelmet_C">毛皮帽子</sys:String>
<sys:String x:Key="EngramEntry_FurPants_C">毛皮裤子</sys:String>
<sys:String x:Key="EngramEntry_FurShirt_C">毛皮衣服</sys:String>
<sys:String x:Key="EngramEntry_GPS_C">GPS</sys:String>
<sys:String x:Key="EngramEntry_GasGrenade_C">烟雾弹</sys:String>
<sys:String x:Key="EngramEntry_GasMask_C">防毒面具</sys:String>
<sys:String x:Key="EngramEntry_GhillieBoots_C">吉利靴</sys:String>
<sys:String x:Key="EngramEntry_GhillieGloves_C">吉利手套</sys:String>
<sys:String x:Key="EngramEntry_GhillieHelmet_C">吉利面具</sys:String>
<sys:String x:Key="EngramEntry_GhilliePants_C">吉利裤子</sys:String>
<sys:String x:Key="EngramEntry_GhillieShirt_C">吉利衣服</sys:String>
<sys:String x:Key="EngramEntry_GrapplingHook_C">抓钩</sys:String>
<sys:String x:Key="EngramEntry_Gravestone_C">墓碑</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseCeiling_C">温室天花板</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseDoor_C">温室门</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseRoof_C">温室斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Left_C">温室墙体左斜</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Right_C">温室墙体右斜</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWall_C">温室墙</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWallWithDoor_C">温室门框</sys:String>
<sys:String x:Key="EngramEntry_GreenhouseWindow_C">温室窗</sys:String>
<sys:String x:Key="EngramEntry_Grenade_C">手雷</sys:String>
<sys:String x:Key="EngramEntry_Grill_C">工业烤箱</sys:String>
<sys:String x:Key="EngramEntry_Grinder_C">工业研磨机</sys:String>
<sys:String x:Key="EngramEntry_Gunpowder_C">火药</sys:String>
<sys:String x:Key="EngramEntry_Handcuffs_C">手铐</sys:String>
<sys:String x:Key="EngramEntry_HarpoonGun_C">鱼叉枪</sys:String>
<sys:String x:Key="EngramEntry_HeavyTurret_C">重型自动炮塔</sys:String>
<sys:String x:Key="EngramEntry_HideBoots_C">兽皮靴</sys:String>
<sys:String x:Key="EngramEntry_HideGloves_C">兽皮手套</sys:String>
<sys:String x:Key="EngramEntry_HideHelmet_C">兽皮帽</sys:String>
<sys:String x:Key="EngramEntry_HidePants_C">兽皮裤</sys:String>
<sys:String x:Key="EngramEntry_HideShirt_C">兽皮衣</sys:String>
<sys:String x:Key="EngramEntry_HideSleepingBag_C">兽皮睡袋</sys:String>
<sys:String x:Key="EngramEntry_HoloScope_C">全息镜附件</sys:String>
<sys:String x:Key="EngramEntry_IceBox_C">冰箱</sys:String>
<sys:String x:Key="EngramEntry_IndustrialCookingPot_C">工业大锅</sys:String>
<sys:String x:Key="EngramEntry_IndustrialForge_C">工业熔炉</sys:String>
<sys:String x:Key="EngramEntry_Keypad_C">远程控制板</sys:String>
<sys:String x:Key="EngramEntry_Lamppost_C">单向灯</sys:String>
<sys:String x:Key="EngramEntry_LamppostOmni_C">全向灯</sys:String>
<sys:String x:Key="EngramEntry_Lance_C">金属矛</sys:String>
<sys:String x:Key="EngramEntry_Laser_C">激光附件</sys:String>
<sys:String x:Key="EngramEntry_MachinedPistol_C">制式手枪</sys:String>
<sys:String x:Key="EngramEntry_MachinedRifle_C">突击步枪</sys:String>
<sys:String x:Key="EngramEntry_MachinedShotgun_C">泵动散弹枪</sys:String>
<sys:String x:Key="EngramEntry_MachinedSniper_C">制式狙击步枪</sys:String>
<sys:String x:Key="EngramEntry_MagnifyingGlass_C">放大镜</sys:String>
<sys:String x:Key="EngramEntry_MetalBoots_C">防弹靴</sys:String>
<sys:String x:Key="EngramEntry_MetalCatwalk_C">金属小桥</sys:String>
<sys:String x:Key="EngramEntry_MetalCeiling_C">金属天花板</sys:String>
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoor_C">金属天窗框</sys:String>
<sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoorGiant_C">巨型金属天窗框</sys:String>
<sys:String x:Key="EngramEntry_MetalDoor_C">金属门</sys:String>
<sys:String x:Key="EngramEntry_MetalFenceFoundation_C">金属栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_MetalFloor_C">金属地基</sys:String>
<sys:String x:Key="EngramEntry_MetalGate_C">金属巨兽门</sys:String>
<sys:String x:Key="EngramEntry_MetalGate_Large_C">金属巨兽门</sys:String>
<sys:String x:Key="EngramEntry_MetalGateway_C">金属恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_MetalGateway_Large_C">金属巨兽门框</sys:String>
<sys:String x:Key="EngramEntry_MetalGloves_C">防弹手套</sys:String>
<sys:String x:Key="EngramEntry_MetalHatchet_C">金属斧头</sys:String>
<sys:String x:Key="EngramEntry_MetalHelmet_C">防弹头盔</sys:String>
<sys:String x:Key="EngramEntry_MetalLadder_C">金属梯子</sys:String>
<sys:String x:Key="EngramEntry_MetalPants_C">防弹护腿</sys:String>
<sys:String x:Key="EngramEntry_MetalPick_C">金属镐子</sys:String>
<sys:String x:Key="EngramEntry_MetalPillar_C">金属柱子</sys:String>
<sys:String x:Key="EngramEntry_MetalRailing_C">金属栅栏</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIncline_C">金属管 - 倾斜</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIntake_C">金属管 - 引水</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeIntersection_C">金属管 - 十字</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeStraight_C">金属管- 水平</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeTap_C">金属 - 水龙头</sys:String>
<sys:String x:Key="EngramEntry_MetalPipeVertical_C">金属管- 垂直</sys:String>
<sys:String x:Key="EngramEntry_MetalRamp_C">金属斜坡</sys:String>
<sys:String x:Key="EngramEntry_MetalRoof_C">金属斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_MetalShield_C">金属盾牌</sys:String>
<sys:String x:Key="EngramEntry_MetalShirt_C">防弹胸甲</sys:String>
<sys:String x:Key="EngramEntry_MetalSickle_C">金属镰刀</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_C">金属告示牌</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_Large_C">金属广告牌</sys:String>
<sys:String x:Key="EngramEntry_MetalSign_Wall_C">金属标识牌</sys:String>
<sys:String x:Key="EngramEntry_MetalSlopedWall_Left_C">金属墙左倾斜</sys:String>
<sys:String x:Key="EngramEntry_MetalSlopedWall_Right_C">金属墙右倾斜</sys:String>
<sys:String x:Key="EngramEntry_MetalSpikeWall_C">金属拒马</sys:String>
<sys:String x:Key="EngramEntry_MetalStairs_C">金属旋转楼梯</sys:String>
<sys:String x:Key="EngramEntry_MetalTrapdoor_C">金属天窗门</sys:String>
<sys:String x:Key="EngramEntry_MetalTrapdoorGiant_C">巨型金属天窗门</sys:String>
<sys:String x:Key="EngramEntry_MetalWall_C">金属墙</sys:String>
<sys:String x:Key="EngramEntry_MetalWallWithDoor_C">金属门框</sys:String>
<sys:String x:Key="EngramEntry_MetalWallWithWindow_C">金属窗框</sys:String>
<sys:String x:Key="EngramEntry_MetalWindow_C">金属窗</sys:String>
<sys:String x:Key="EngramEntry_MinersHelmet_C">矿工头盔</sys:String>
<sys:String x:Key="EngramEntry_MinigunTurret_C">机枪炮塔</sys:String>
<sys:String x:Key="EngramEntry_MiracleGro_C">稀土肥料</sys:String>
<sys:String x:Key="EngramEntry_ModernBed_C">双层床</sys:String>
<sys:String x:Key="EngramEntry_MortarAndPestle_C">研磨器</sys:String>
<sys:String x:Key="EngramEntry_Motorboat_C">汽艇</sys:String>
<sys:String x:Key="EngramEntry_Narcotic_C">麻醉剂</sys:String>
<sys:String x:Key="EngramEntry_NightVisionGoggles_C">夜视镜</sys:String>
<sys:String x:Key="EngramEntry_NotePaper_C">便笺</sys:String>
<sys:String x:Key="EngramEntry_Paintbrush_C">刷子</sys:String>
<sys:String x:Key="EngramEntry_PaintingCanvas_C">画布</sys:String>
<sys:String x:Key="EngramEntry_Parachute_C">降落伞</sys:String>
<sys:String x:Key="EngramEntry_Pike_C">金属矛</sys:String>
<sys:String x:Key="EngramEntry_Pistol_C">简易手枪</sys:String>
<sys:String x:Key="EngramEntry_PoisonGrenade_C">毒气手雷</sys:String>
<sys:String x:Key="EngramEntry_PoisonTrap_C">麻醉绊索陷阱</sys:String>
<sys:String x:Key="EngramEntry_Polymer_C">聚合物</sys:String>
<sys:String x:Key="EngramEntry_PowerCableIncline_C">电缆 - 倾斜</sys:String>
<sys:String x:Key="EngramEntry_PowerCableIntersection_C">电缆 - 十字</sys:String>
<sys:String x:Key="EngramEntry_PowerCableStraight_C">电缆 - 水平</sys:String>
<sys:String x:Key="EngramEntry_PowerCableVertical_C">电缆 - 垂直</sys:String>
<sys:String x:Key="EngramEntry_PowerGenerator_C">发电机</sys:String>
<sys:String x:Key="EngramEntry_PowerOutlet_C">插座</sys:String>
<sys:String x:Key="EngramEntry_PreservingBin_C">储物箱</sys:String>
<sys:String x:Key="EngramEntry_Radio_C">无线电</sys:String>
<sys:String x:Key="EngramEntry_Raft_C">木筏</sys:String>
<sys:String x:Key="EngramEntry_RefinedTranqDart_C">镇静麻醉镖</sys:String>
<sys:String x:Key="EngramEntry_RiotBoots_C">防暴靴</sys:String>
<sys:String x:Key="EngramEntry_RiotGloves_C">防爆手套</sys:String>
<sys:String x:Key="EngramEntry_RiotHelmet_C">防暴头盔</sys:String>
<sys:String x:Key="EngramEntry_RiotPants_C">防爆护腿</sys:String>
<sys:String x:Key="EngramEntry_RiotShirt_C">防爆胸甲</sys:String>
<sys:String x:Key="EngramEntry_RiotShield_C">防爆盾牌</sys:String>
<sys:String x:Key="EngramEntry_RocketAmmo_C">火箭弹</sys:String>
<sys:String x:Key="EngramEntry_RocketLauncher_C">火箭筒</sys:String>
<sys:String x:Key="EngramEntry_RocketTurret_C">火箭炮塔</sys:String>
<sys:String x:Key="EngramEntry_RopeLadder_C">绳梯</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Allo_C">鞍 - 异特龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Ankylo_C">鞍 - 甲龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Argentavis_C">鞍 - 阿根廷巨鹰</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Arthro_C">鞍 - 古马陆</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Baryonyx_C">鞍 - 重爪龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Basilosaurus_C">鞍 - 龙王鲸</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Beaver_C">鞍 - 巨河狸</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Carno_C">鞍 - 牛龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Chalico_C">鞍 - 砂矿兽</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Daeodon_C">鞍 - 凶齿豨</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Diplodocus_C">鞍 - 梁龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Direbear_C">鞍 - 恐熊</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Doed_C">鞍 - 星尾兽</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Dolphin_C">鞍 - 鱼龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Dunkle_C">鞍 - 邓氏鱼</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Equus_C">鞍 - 庞马</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Galli_C">鞍 - 似鸡龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Gigant_C">鞍 - 南方巨兽龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Hyaenodon_C">鞍 - 鬣齿兽</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Iguanodon_C">鞍 - 禽龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Kaprosuchus_C">鞍 - 猪鳄</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mammoth_C">鞍 - 猛犸象</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Manta_C">鞍 - 蝠鲼</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalania_C">鞍 - 古巨蜥</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalodon_C">鞍 - 巨齿鲨</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megalosaurus_C">鞍 - 斑龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Megatherium_C">鞍 - 大地懒</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mosa_C">鞍 - 沧龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mosa_Platform_C">鞍 - 沧龙平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Pachy_C">鞍 - 肿头龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_PachyRhino_C">鞍 - 厚鼻龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Para_C">鞍 - 副栉龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Paracer_C">鞍 - 巨犀</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Paracer_Platform_C">鞍 - 巨犀平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Pela_C">鞍 - 伪齿鸟</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Phiomia_C">鞍 - 渐新象</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Plesia_C">鞍 - 蛇颈龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Plesio_Platform_C">鞍 - 蛇颈龙平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Procop_C">鞍 - 巨型短面袋鼠</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Ptero_C">鞍 - 无齿翼龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Quetz_C">鞍 - 风神翼龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Quetz_Platform_C">鞍 - 风神翼龙平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Raptor_C">鞍 - 迅猛龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Rex_C">鞍 - 霸王龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Rhino_C">鞍 - 披毛犀</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Saber_C">鞍 - 剑齿虎</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sarco_C">鞍 - 帝王鳄</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sauro_C">鞍 - 雷龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Sauro_Platform_C">鞍 - 雷龙平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Scorpion_C">鞍 - 巨蝎</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Spider_C">鞍 - 蜘蛛</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Spino_C">鞍 - 棘背龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Stag_C">鞍 - 大角鹿</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Stego_C">鞍 - 剑龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Tapejara_C">鞍 - 古神翼龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_TerrorBird_C">鞍 - 恐鸟</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Therizino_C">鞍 - 镰刀龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Thylaco_C">鞍 - 袋狮</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Titano_Platform_C">鞍 - 泰坦龙平台鞍</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Toad_C">鞍 - 魔鬼蛙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Trike_C">鞍 - 三角龙</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Turtle_C">鞍 - 淡水炭龟</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Tuso_C">鞍 - 托斯特巨鱿</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Yuty_C">鞍 - 羽王龙</sys:String>
<sys:String x:Key="EngramEntry_Scissors_C">剪刀</sys:String>
<sys:String x:Key="EngramEntry_Scope_C">瞄准镜</sys:String>
<sys:String x:Key="EngramEntry_ScubaBoots_Flippers_C">潜水脚蹼</sys:String>
<sys:String x:Key="EngramEntry_ScubaHelmet_Goggles_C">潜水面罩</sys:String>
<sys:String x:Key="EngramEntry_ScubaPants_C">潜水护腿</sys:String>
<sys:String x:Key="EngramEntry_ScubaShirt_SuitWithTank_C">潜水氧气瓶</sys:String>
<sys:String x:Key="EngramEntry_SeaMine_C">自导水雷</sys:String>
<sys:String x:Key="EngramEntry_Silencer_C">消音器附件</sys:String>
<sys:String x:Key="EngramEntry_SimpleBed_C">简单的床</sys:String>
<sys:String x:Key="EngramEntry_SimpleBullet_C">简单子弹</sys:String>
<sys:String x:Key="EngramEntry_SimpleRifle_C">长管步枪</sys:String>
<sys:String x:Key="EngramEntry_SimpleRifleBullet_C">简易步枪子弹</sys:String>
<sys:String x:Key="EngramEntry_SimpleShotgun_C">霰弹枪</sys:String>
<sys:String x:Key="EngramEntry_SimpleShotgunBullet_C">简易霰弹枪子弹</sys:String>
<sys:String x:Key="EngramEntry_Slingshot_C">弹弓</sys:String>
<sys:String x:Key="EngramEntry_Sparkpowder_C">引火粉</sys:String>
<sys:String x:Key="EngramEntry_Spear_C">长矛</sys:String>
<sys:String x:Key="EngramEntry_SprayPainter_C">喷漆枪</sys:String>
<sys:String x:Key="EngramEntry_Spyglass_C">望远镜</sys:String>
<sys:String x:Key="EngramEntry_StandingTorch_C">立式火把</sys:String>
<sys:String x:Key="EngramEntry_Stimulant_C">兴奋剂</sys:String>
<sys:String x:Key="EngramEntry_StoneCeiling_C">石制天花板</sys:String>
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoor_C">石制窗框</sys:String>
<sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoorGiant_C">巨型石制窗框</sys:String>
<sys:String x:Key="EngramEntry_StoneClub_C">木棒</sys:String>
<sys:String x:Key="EngramEntry_StoneDoor_C">加固木制门</sys:String>
<sys:String x:Key="EngramEntry_StoneFenceFoundation_C">石制栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_StoneFloor_C">石制地基</sys:String>
<sys:String x:Key="EngramEntry_StoneGate_C">石制恐龙门</sys:String>
<sys:String x:Key="EngramEntry_StoneGateLarge_C">石制巨兽门</sys:String>
<sys:String x:Key="EngramEntry_StoneGateway_C">石制恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_StoneGateway_Large_C">石制巨兽门框</sys:String>
<sys:String x:Key="EngramEntry_StoneHatchet_C">石斧</sys:String>
<sys:String x:Key="EngramEntry_StonePick_C">石镐</sys:String>
<sys:String x:Key="EngramEntry_StonePillar_C">石柱</sys:String>
<sys:String x:Key="EngramEntry_StonePipeInclined_C">石制管 - 倾斜</sys:String>
<sys:String x:Key="EngramEntry_StonePipeIntake_C">石制管 - 入水管</sys:String>
<sys:String x:Key="EngramEntry_StonePipeIntersection_C">石制管 - 十字</sys:String>
<sys:String x:Key="EngramEntry_StonePipeStraight_C">石制管 - 直管</sys:String>
<sys:String x:Key="EngramEntry_StonePipeTap_C">石制管 - 水龙头</sys:String>
<sys:String x:Key="EngramEntry_StonePipeVertical_C">石制管 - 垂直管</sys:String>
<sys:String x:Key="EngramEntry_StoneRailing_C">石制栅栏</sys:String>
<sys:String x:Key="EngramEntry_StoneRoof_C">石制斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_StoneSlopedWall_Left_C">石制墙左倾斜</sys:String>
<sys:String x:Key="EngramEntry_StoneSlopedWall_Right_C">石制墙右倾斜</sys:String>
<sys:String x:Key="EngramEntry_StoneStairs_C">石制旋转楼梯</sys:String>
<sys:String x:Key="EngramEntry_StoneTrapdoor_C">石制天窗门</sys:String>
<sys:String x:Key="EngramEntry_StoneTrapdoorGiant_C">巨型石制天窗门</sys:String>
<sys:String x:Key="EngramEntry_StoneWall_C">石制墙</sys:String>
<sys:String x:Key="EngramEntry_StoneWallWithDoor_C">石制门框</sys:String>
<sys:String x:Key="EngramEntry_StoneWallWithWindow_C">石制窗框</sys:String>
<sys:String x:Key="EngramEntry_StoneWindow_C">石制窗</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Huge_C">保险箱</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Large_C">大型储物箱</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Small_C">储存箱</sys:String>
<sys:String x:Key="EngramEntry_SubstrateAbsorbent_C">吸附剂</sys:String>
<sys:String x:Key="EngramEntry_Sword_C"></sys:String>
<sys:String x:Key="EngramEntry_ThatchCeiling_C">茅草天花板</sys:String>
<sys:String x:Key="EngramEntry_ThatchDoor_C">茅草门</sys:String>
<sys:String x:Key="EngramEntry_ThatchFloor_C">茅草地基</sys:String>
<sys:String x:Key="EngramEntry_ThatchWall_C">茅草墙</sys:String>
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Left_C">茅草墙左倾斜</sys:String>
<sys:String x:Key="EngramEntry_ThatchSlopedWall_Right_C">茅草墙右倾斜</sys:String>
<sys:String x:Key="EngramEntry_ThatchRoof_C">茅草斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_ThatchWallWithDoor_C">茅草门框</sys:String>
<sys:String x:Key="EngramEntry_Toilet_C">马桶</sys:String>
<sys:String x:Key="EngramEntry_Torch_C">火把</sys:String>
<sys:String x:Key="EngramEntry_TrainingDummy_C">训练假人</sys:String>
<sys:String x:Key="EngramEntry_TranqDart_C">麻醉箭</sys:String>
<sys:String x:Key="EngramEntry_TranqSpearBolt_C">鱼叉麻醉弹药</sys:String>
<sys:String x:Key="EngramEntry_TransGPS_C">定位器</sys:String>
<sys:String x:Key="EngramEntry_TransGPSAmmo_C">定位器节点</sys:String>
<sys:String x:Key="EngramEntry_TreePlatformMetal_C">金属树屋平台</sys:String>
<sys:String x:Key="EngramEntry_TreePlatformWood_C">木制树屋平台</sys:String>
<sys:String x:Key="EngramEntry_TreeSapTap_C">树脂水龙头</sys:String>
<sys:String x:Key="EngramEntry_TripwireC4_C">简易爆炸装置</sys:String>
<sys:String x:Key="EngramEntry_TrophyBase_C">奖杯底座</sys:String>
<sys:String x:Key="EngramEntry_TrophyWall_C">挂壁式奖杯</sys:String>
<sys:String x:Key="EngramEntry_Turret_C">自动炮塔</sys:String>
<sys:String x:Key="EngramEntry_WallTorch_C">挂壁式火把</sys:String>
<sys:String x:Key="EngramEntry_Wardrums_C">战鼓</sys:String>
<sys:String x:Key="EngramEntry_WarMap_C">战争地图</sys:String>
<sys:String x:Key="EngramEntry_WaterJar_C">水罐</sys:String>
<sys:String x:Key="EngramEntry_Waterskin_C">水囊</sys:String>
<sys:String x:Key="EngramEntry_WaterTank_C">石头蓄水池</sys:String>
<sys:String x:Key="EngramEntry_WaterTankMetal_C">金属储水池</sys:String>
<sys:String x:Key="EngramEntry_WeaponC4_C">C4 遥控器</sys:String>
<sys:String x:Key="EngramEntry_WoodBench_C">木制凳</sys:String>
<sys:String x:Key="EngramEntry_WoodCage_C">木制笼子</sys:String>
<sys:String x:Key="EngramEntry_WoodCatwalk_C">木制小道</sys:String>
<sys:String x:Key="EngramEntry_WoodCeiling_C">木制天花板</sys:String>
<sys:String x:Key="EngramEntry_WoodCeilingWithTrapdoor_C">木制窗框</sys:String>
<sys:String x:Key="EngramEntry_WoodChair_C">木制椅</sys:String>
<sys:String x:Key="EngramEntry_WoodDoor_C">木制门</sys:String>
<sys:String x:Key="EngramEntry_WoodFenceFoundation_C">木制栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_WoodFloor_C">木制地基</sys:String>
<sys:String x:Key="EngramEntry_WoodGate_C">木制恐龙门</sys:String>
<sys:String x:Key="EngramEntry_WoodGateway_C">木制恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_WoodLadder_C">木制梯</sys:String>
<sys:String x:Key="EngramEntry_WoodPillar_C">木制柱子</sys:String>
<sys:String x:Key="EngramEntry_WoodRailing_C">木制栅栏</sys:String>
<sys:String x:Key="EngramEntry_WoodRamp_C">木制斜坡</sys:String>
<sys:String x:Key="EngramEntry_WoodShield_C">木制盾牌</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_C">木制标示牌</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_Large_C">木制广告牌</sys:String>
<sys:String x:Key="EngramEntry_WoodSign_Wall_C">木制墙标</sys:String>
<sys:String x:Key="EngramEntry_WoodSpikeWall_C">木制拒马</sys:String>
<sys:String x:Key="EngramEntry_WoodTrapdoor_C">木制天窗门</sys:String>
<sys:String x:Key="EngramEntry_WoodWall_C">木制墙</sys:String>
<sys:String x:Key="EngramEntry_WoodSlopedWall_Left_C">木制墙左倾斜</sys:String>
<sys:String x:Key="EngramEntry_WoodSlopedWall_Right_C">木制墙右倾斜</sys:String>
<sys:String x:Key="EngramEntry_WoodStairs_C">木制旋转楼梯</sys:String>
<sys:String x:Key="EngramEntry_WoodRoof_C">木制斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_WoodWallWithDoor_C">木制门框</sys:String>
<sys:String x:Key="EngramEntry_WoodWallWithWindow_C">木制窗框</sys:String>
<sys:String x:Key="EngramEntry_WoodWindow_C">木制窗</sys:String>
<!--#endregion-->
<!--印痕技能泰克类 -->
<sys:String x:Key="EngramEntry_Tek_Gate_C">泰克恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gate_Large_C">泰克巨兽门</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gategrame_C">泰克恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Tek_Gategrame_Large_C">泰克巨兽门框</sys:String>
<sys:String x:Key="EngramEntry_TekBed_C">泰克睡眠舱</sys:String>
<sys:String x:Key="EngramEntry_TekBoots_C">泰克靴子</sys:String>
<sys:String x:Key="EngramEntry_TekCatwalk_C">泰克栈桥</sys:String>
<sys:String x:Key="EngramEntry_TekCeiling_C">泰克天花板</sys:String>
<sys:String x:Key="EngramEntry_TekCeilingWithTrapdoor_C">泰克天窗门框</sys:String>
<sys:String x:Key="EngramEntry_TekCloningChamber_C">泰克克隆室</sys:String>
<sys:String x:Key="EngramEntry_TekDoor_C">泰克门</sys:String>
<sys:String x:Key="EngramEntry_TekFenceFoundation_C">泰克栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_TekFloor_C">泰克地基</sys:String>
<sys:String x:Key="EngramEntry_TekGenerator_C">泰克发电机</sys:String>
<sys:String x:Key="EngramEntry_TekGloves_C">泰克手套</sys:String>
<sys:String x:Key="EngramEntry_TekGrenade_C">泰克手榴弹</sys:String>
<sys:String x:Key="EngramEntry_TekHelmet_C">泰克头盔</sys:String>
<sys:String x:Key="EngramEntry_TekLadder_C">泰克梯子</sys:String>
<sys:String x:Key="EngramEntry_TekLight_C">泰克灯</sys:String>
<sys:String x:Key="EngramEntry_TekMegalodonSaddle_C">泰克鞍 - 巨齿鲨</sys:String>
<sys:String x:Key="EngramEntry_TekMosaSaddle_C">泰克鞍 - 沧龙</sys:String>
<sys:String x:Key="EngramEntry_TekPants_C">泰克护腿</sys:String>
<sys:String x:Key="EngramEntry_TekPillar_C">泰克柱子</sys:String>
<sys:String x:Key="EngramEntry_TekRailing_C">泰克栏杆</sys:String>
<sys:String x:Key="EngramEntry_TekRamp_C">泰克斜坡</sys:String>
<sys:String x:Key="EngramEntry_TekReplicator_C">泰克复制器</sys:String>
<sys:String x:Key="EngramEntry_TekRexSaddle_C">泰克鞍 - 霸王龙</sys:String>
<sys:String x:Key="EngramEntry_TekRifle_C">泰克步枪</sys:String>
<sys:String x:Key="EngramEntry_TekRoof_C">泰克斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_TekShield_C">泰克力场护盾</sys:String>
<sys:String x:Key="EngramEntry_TekShieldArmor_C">泰克盾</sys:String>
<sys:String x:Key="EngramEntry_TekShirt_C">泰克胸甲</sys:String>
<sys:String x:Key="EngramEntry_TekSlopedWall_Left_C">泰克左斜墙</sys:String>
<sys:String x:Key="EngramEntry_TekSlopedWall_Right_C">泰克右斜墙</sys:String>
<sys:String x:Key="EngramEntry_TekStairs_C">泰克楼梯</sys:String>
<sys:String x:Key="EngramEntry_TekSword_C">泰克剑</sys:String>
<sys:String x:Key="EngramEntry_TekTapejaraSaddle_C">泰克鞍 - 古神翼龙</sys:String>
<sys:String x:Key="EngramEntry_TekTeleporter_C">泰克传送盘</sys:String>
<sys:String x:Key="EngramEntry_TekTransmitter_C">泰克传送器</sys:String>
<sys:String x:Key="EngramEntry_TekTrapdoor_C">泰克天窗</sys:String>
<sys:String x:Key="EngramEntry_TekTrough_C">泰克食槽</sys:String>
<sys:String x:Key="EngramEntry_TekUnderwaterBase_C">泰克真空室</sys:String>
<sys:String x:Key="EngramEntry_TekUnderwaterBase_BottomEntry_C">泰克真空室月池</sys:String>
<sys:String x:Key="EngramEntry_TekWall_C">泰克墙</sys:String>
<sys:String x:Key="EngramEntry_TekWallWithDoor_C">泰克门框</sys:String>
<sys:String x:Key="EngramEntry_TekWallWithWindow_C">泰克窗框</sys:String>
<sys:String x:Key="EngramEntry_TekWindow_C">泰克窗</sys:String>
<sys:String x:Key="EngramEntry_TurretTek_C">泰克炮塔</sys:String>
<!--#endregion-->
<!-- 印痕技能类 - 原始DLC -->
<sys:String x:Key="EngramEntry_AdobeCeiling_PP_C">黏土天花板</sys:String>
<sys:String x:Key="EngramEntry_AdobeDoor_PP_C">黏土门</sys:String>
<sys:String x:Key="EngramEntry_AdobeFloor_PP_C">黏土地基</sys:String>
<sys:String x:Key="EngramEntry_AdobeWall_PP_C">黏土墙</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_PP_C">黏土门框</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_PP_C">黏土窗框</sys:String>
<sys:String x:Key="EngramEntry_AdvancedWorkbench_C">高级工作台</sys:String>
<sys:String x:Key="EngramEntry_AlchemyTable_C">炼金桌</sys:String>
<sys:String x:Key="EngramEntry_ArrowFlaming_C">火焰箭</sys:String>
<sys:String x:Key="EngramEntry_ArrowObsi_C">黑曜石箭</sys:String>
<sys:String x:Key="EngramEntry_ArrowStone_Feathered_C">石头羽毛箭</sys:String>
<sys:String x:Key="EngramEntry_ArrowWoodSign_C">木头箭头标志</sys:String>
<sys:String x:Key="EngramEntry_BakersOven_C">面包烤箱</sys:String>
<sys:String x:Key="EngramEntry_Barrel_Gunpowder_C">火药桶</sys:String>
<sys:String x:Key="EngramEntry_Barrel_Normal_C">存储桶</sys:String>
<sys:String x:Key="EngramEntry_Battleaxe_C">战斧</sys:String>
<sys:String x:Key="EngramEntry_BigBonfire_C">篝火</sys:String>
<sys:String x:Key="EngramEntry_BigCampfire_C">大篝火</sys:String>
<sys:String x:Key="EngramEntry_BigFenceOpening_C">大栅栏-开放</sys:String>
<sys:String x:Key="EngramEntry_BigFencePost_C">大栅栏 - 邮寄</sys:String>
<sys:String x:Key="EngramEntry_BigFenceSection_C">大栅栏 - 部分</sys:String>
<sys:String x:Key="EngramEntry_BiscuitBatter_C">饼干面包</sys:String>
<sys:String x:Key="EngramEntry_Bonemeal_C">骨粉肥料</sys:String>
<sys:String x:Key="EngramEntry_Brazier_C">火盆</sys:String>
<sys:String x:Key="EngramEntry_BrickGateLarge_C">混凝土恐龙门</sys:String>
<sys:String x:Key="EngramEntry_BrickGateway_C">砖头恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_BrickSlopedWall_Left_C">砖头左山墙</sys:String>
<sys:String x:Key="EngramEntry_BrickSlopedWall_Right_C">砖头右山墙</sys:String>
<sys:String x:Key="EngramEntry_BrickWall_C">砖头墙</sys:String>
<sys:String x:Key="EngramEntry_BrickWallWithDoor_C">砖头门框</sys:String>
<sys:String x:Key="EngramEntry_BrickWallWithWindow_C">砖头窗框</sys:String>
<sys:String x:Key="EngramEntry_Cabinet_C">木柜</sys:String>
<sys:String x:Key="EngramEntry_Cabinet2_C">大木柜</sys:String>
<sys:String x:Key="EngramEntry_CakeBatter_C">蛋糕面包</sys:String>
<sys:String x:Key="EngramEntry_Candle_C">蜡烛</sys:String>
<sys:String x:Key="EngramEntry_Canteen_PP_C">水壶</sys:String>
<sys:String x:Key="EngramEntry_CarnivoreBait_C">陷阱诱饵</sys:String>
<sys:String x:Key="EngramEntry_Cauldron_C">大锅</sys:String>
<sys:String x:Key="EngramEntry_CeilingLamp_C">吊灯</sys:String>
<sys:String x:Key="EngramEntry_Cement_C">水泥粉</sys:String>
<sys:String x:Key="EngramEntry_CementMixer_C">水泥搅拌机</sys:String>
<sys:String x:Key="EngramEntry_CementRoof_C">水泥斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_ChainPipeStraight_C">铁链</sys:String>
<sys:String x:Key="EngramEntry_Cigarette_C">香烟</sys:String>
<sys:String x:Key="EngramEntry_Clay_PP_C">黏土</sys:String>
<sys:String x:Key="EngramEntry_ConcreteCeiling_C">混凝土天花板</sys:String>
<sys:String x:Key="EngramEntry_ConcreteFoundation_C">混凝土地基</sys:String>
<sys:String x:Key="EngramEntry_ConcretePillar_C">混凝土柱子</sys:String>
<sys:String x:Key="EngramEntry_ConcreteRamp_C">混凝土斜坡</sys:String>
<sys:String x:Key="EngramEntry_ConstructionTable_C">建造桌</sys:String>
<sys:String x:Key="EngramEntry_CookieDough_C">曲奇饼干</sys:String>
<sys:String x:Key="EngramEntry_CookingStation_C">烹饪台</sys:String>
<sys:String x:Key="EngramEntry_Cornstarch_C">玉米淀粉</sys:String>
<sys:String x:Key="EngramEntry_DeadfallTrap_C">坠落陷阱</sys:String>
<sys:String x:Key="EngramEntry_Fabric_C"></sys:String>
<sys:String x:Key="EngramEntry_Fence_C">木栅栏</sys:String>
<sys:String x:Key="EngramEntry_FermentingBarrel_C">发酵桶</sys:String>
<sys:String x:Key="EngramEntry_Firewood_C">新鲜柴火</sys:String>
<sys:String x:Key="EngramEntry_FishBait_C">鱼饵</sys:String>
<sys:String x:Key="EngramEntry_FishTrap_C">捕鱼器</sys:String>
<sys:String x:Key="EngramEntry_Flour_C">袋装面粉</sys:String>
<sys:String x:Key="EngramEntry_GeneralLantern_C">台灯</sys:String>
<sys:String x:Key="EngramEntry_GlassCeiling_C">木材玻璃天花板</sys:String>
<sys:String x:Key="EngramEntry_GlassDoor_C">加固玻璃门</sys:String>
<sys:String x:Key="EngramEntry_GlassRoof_C">玻璃斜天花板</sys:String>
<sys:String x:Key="EngramEntry_GlassWindow_C">加固玻璃窗</sys:String>
<sys:String x:Key="EngramEntry_GrapeJuice_C">葡萄汁</sys:String>
<sys:String x:Key="EngramEntry_Gravy_C">肉汁</sys:String>
<sys:String x:Key="EngramEntry_Grindstone_C">磨刀石</sys:String>
<sys:String x:Key="EngramEntry_GroundCashew_C">地面腰果</sys:String>
<sys:String x:Key="EngramEntry_GroundSoybean_C">地面大豆</sys:String>
<sys:String x:Key="EngramEntry_Handmill_C">手推磨</sys:String>
<sys:String x:Key="EngramEntry_HuntingKnife_C">石头猎刀</sys:String>
<sys:String x:Key="EngramEntry_Icing_C">糖霜</sys:String>
<sys:String x:Key="EngramEntry_IndustrialCookingPot_PP_C">工业大锅</sys:String>
<sys:String x:Key="EngramEntry_IndustrialGrill_C">工业烤箱</sys:String>
<sys:String x:Key="EngramEntry_JuicePress_C">水果榨汁机</sys:String>
<sys:String x:Key="EngramEntry_Juice_Amaberry_C">绿色果汁</sys:String>
<sys:String x:Key="EngramEntry_Juice_Azulberry_C">蓝色果汁</sys:String>
<sys:String x:Key="EngramEntry_Juice_MejoBerry_C">紫色果汁</sys:String>
<sys:String x:Key="EngramEntry_Juice_Stimbull_C">黑色果只</sys:String>
<sys:String x:Key="EngramEntry_Juice_Tintoberry_C">红色果汁</sys:String>
<sys:String x:Key="EngramEntry_Juice_Tomato_C">番茄汁</sys:String>
<sys:String x:Key="EngramEntry_Longbow_C">长弓</sys:String>
<sys:String x:Key="EngramEntry_LumberBench_C">木材工作台</sys:String>
<sys:String x:Key="EngramEntry_LumberCeiling_C">木制天花板</sys:String>
<sys:String x:Key="EngramEntry_LumberChair_C">木椅</sys:String>
<sys:String x:Key="EngramEntry_LumberDoor_C">木门</sys:String>
<sys:String x:Key="EngramEntry_LumberFloor_C">木制地基</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassDoorframe_C">木材玻璃门框</sys:String>
<sys:String x:Key="EngramEntry_LumberGateLarge_C">木制恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LumberGateway_C">木制恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Left_C">木制墙倾斜左</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Right_C">木制墙倾斜右</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassWindow_C">木窗</sys:String>
<sys:String x:Key="EngramEntry_LumberGlassWindowframe_C">木材玻璃窗框</sys:String>
<sys:String x:Key="EngramEntry_LumberRamp_C">木制斜坡</sys:String>
<sys:String x:Key="EngramEntry_LumberRoof_C">木制倾斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_LumberSlopedWall_Left_C">左斜木墙</sys:String>
<sys:String x:Key="EngramEntry_LumberSlopedWall_Right_C">右斜木墙</sys:String>
<sys:String x:Key="EngramEntry_LumberStation_C">木制站</sys:String>
<sys:String x:Key="EngramEntry_LumberTable_C">木桌</sys:String>
<sys:String x:Key="EngramEntry_LumberWall_C">木墙</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithDoor_C">木制门框</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithPane_C">木制窗框</sys:String>
<sys:String x:Key="EngramEntry_LumberWallWithWindow_C">木制窗框</sys:String>
<sys:String x:Key="EngramEntry_Mailbox_C">APS信箱</sys:String>
<sys:String x:Key="EngramEntry_Malt_C">一杯麦芽</sys:String>
<sys:String x:Key="EngramEntry_MarketStall_C">市场摊位</sys:String>
<sys:String x:Key="EngramEntry_MetalHammer_C">金属锤</sys:String>
<sys:String x:Key="EngramEntry_MetalMachete_C">金属弯刀</sys:String>
<sys:String x:Key="EngramEntry_Milk_C">牛奶</sys:String>
<sys:String x:Key="EngramEntry_MinersCart_C">矿工箱</sys:String>
<sys:String x:Key="EngramEntry_ModTable_C">模块桌子</sys:String>
<sys:String x:Key="EngramEntry_ObsidianSpear_C">黑曜石矛</sys:String>
<sys:String x:Key="EngramEntry_ObsiPick_C">黑曜石镐</sys:String>
<sys:String x:Key="EngramEntry_OilTank_C">油罐</sys:String>
<sys:String x:Key="EngramEntry_PancakeBatter_C">煎饼面包</sys:String>
<sys:String x:Key="EngramEntry_Pitchfork_C">干草叉</sys:String>
<sys:String x:Key="EngramEntry_PizzaDough_C">披萨面团</sys:String>
<sys:String x:Key="EngramEntry_PontoonBridge_C">浮桥</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveGrill_C">原始烧烤架</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveIndustrialForge_C">原始锻造</sys:String>
<sys:String x:Key="EngramEntry_PrimitivePistol_C">燧石火枪</sys:String>
<sys:String x:Key="EngramEntry_PrimitiveRifle_C">滑膛枪</sys:String>
<sys:String x:Key="EngramEntry_RawDough_C">新鲜面团</sys:String>
<sys:String x:Key="EngramEntry_RecurveBow_C">反曲弓</sys:String>
<sys:String x:Key="EngramEntry_RowBoat_C">划艇</sys:String>
<sys:String x:Key="EngramEntry_Salt_C"></sys:String>
<sys:String x:Key="EngramEntry_SeedOil_C">有机油</sys:String>
<sys:String x:Key="EngramEntry_SimpleHammock_C">简易吊床</sys:String>
<sys:String x:Key="EngramEntry_SimpleTeepee_C">帐篷</sys:String>
<sys:String x:Key="EngramEntry_Smokehouse_C">熏制屋</sys:String>
<sys:String x:Key="EngramEntry_SteelHandrail_C">钢栏杆</sys:String>
<sys:String x:Key="EngramEntry_SteelPillar_C">钢柱子</sys:String>
<sys:String x:Key="EngramEntry_StoneFence_Big_C">石制大栅栏</sys:String>
<sys:String x:Key="EngramEntry_StoneFence_Small_C">石制小栅栏</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Safe_C">钢保险箱</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_SteelLocker_C">钢制储物柜</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Firewood_C">木柴架</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_C">现代储物架</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_ModernWood_Hanging_C">现代挂架</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_PreservingHut_C">熏肉架</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Weapon_C">武器架</sys:String>
<sys:String x:Key="EngramEntry_StorageShed_Wood_C">木头存储棚</sys:String>
<sys:String x:Key="EngramEntry_SugarJuice_C">鲜果汁桶</sys:String>
<sys:String x:Key="EngramEntry_TanningRack_C">制皮架</sys:String>
<sys:String x:Key="EngramEntry_TomatoSauce_C">番茄酱</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Bread_C">交易箱 (面包)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Eggs_C">交易箱 (蛋)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_FruitsVeggies_C">交易箱 (水果蔬菜)</sys:String>
<sys:String x:Key="EngramEntry_TradingCrate_Small_C">交易箱</sys:String>
<sys:String x:Key="EngramEntry_TudorBar_C">都铎吧台</sys:String>
<sys:String x:Key="EngramEntry_TudorBar_L_C">都铎吧台 (L形)</sys:String>
<sys:String x:Key="EngramEntry_VikingAxe_C">维京斧</sys:String>
<sys:String x:Key="EngramEntry_WaterTower_C">钢水塔</sys:String>
<sys:String x:Key="EngramEntry_WaterWell_PP_C">水井</sys:String>
<sys:String x:Key="EngramEntry_WellBucket_C">井桶</sys:String>
<sys:String x:Key="EngramEntry_Windmill_C">风车</sys:String>
<sys:String x:Key="EngramEntry_WoodHandrail_C">木栏杆</sys:String>
<sys:String x:Key="EngramEntry_WoodPlank_C">木板</sys:String>
<sys:String x:Key="EngramEntry_Yurt_C">圆顶帐篷</sys:String>
<!--#endregion-->
<!-- 印痕技能类 - 焦土 -->
<sys:String x:Key="EngramEntry_AdobeCeiling_C">焦土天花板</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingDoorGiant_C">巨型焦土天窗</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingWithDoorWay_Giant_C">巨型焦土天窗框</sys:String>
<sys:String x:Key="EngramEntry_AdobeCeilingWithTrapdoor_C">焦土天窗框</sys:String>
<sys:String x:Key="EngramEntry_AdobeDoor_C">焦土门</sys:String>
<sys:String x:Key="EngramEntry_AdobeFenceFoundation_C">焦土栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_AdobeFloor_C">焦土地基</sys:String>
<sys:String x:Key="EngramEntry_AdobeGate_C">焦土恐龙门</sys:String>
<sys:String x:Key="EngramEntry_AdobeGate_Large_C">巨型焦土恐龙门</sys:String>
<sys:String x:Key="EngramEntry_AdobeGateway_C">焦土恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_AdobeGateway_Large_C">巨型焦土恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_AdobeLadder_C">焦土梯子</sys:String>
<sys:String x:Key="EngramEntry_AdobePillar_C">焦土柱子</sys:String>
<sys:String x:Key="EngramEntry_AdobeRailing_C">焦土栅栏</sys:String>
<sys:String x:Key="EngramEntry_AdobeRamp_C">焦土斜坡</sys:String>
<sys:String x:Key="EngramEntry_AdobeRoof_C">焦土斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Left_C">焦土墙斜左</sys:String>
<sys:String x:Key="EngramEntry_AdobeSlopedWall_Right_C">焦土墙斜右</sys:String>
<sys:String x:Key="EngramEntry_AdobeStairs_C">焦土旋转楼梯</sys:String>
<sys:String x:Key="EngramEntry_AdobeTrapdoor_C">焦土天窗</sys:String>
<sys:String x:Key="EngramEntry_AdobeWall_C">焦土墙</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithDoor_C">焦土门框</sys:String>
<sys:String x:Key="EngramEntry_AdobeWallWithWindow_C">焦土窗框</sys:String>
<sys:String x:Key="EngramEntry_AdobeWindow_C">焦土窗</sys:String>
<sys:String x:Key="EngramEntry_Boomerang_C">回旋镖</sys:String>
<sys:String x:Key="EngramEntry_ChainSaw_C">电锯</sys:String>
<sys:String x:Key="EngramEntry_Clay_C">黏土</sys:String>
<sys:String x:Key="EngramEntry_ClusterGrenade_C">集束手雷</sys:String>
<sys:String x:Key="EngramEntry_DesertClothBoots_C">沙漠靴</sys:String>
<sys:String x:Key="EngramEntry_DesertClothGloves_C">沙漠手套</sys:String>
<sys:String x:Key="EngramEntry_DesertClothGooglesHelmet_C">沙漠防风镜和帽子</sys:String>
<sys:String x:Key="EngramEntry_DesertClothPants_C">沙漠裤子</sys:String>
<sys:String x:Key="EngramEntry_DesertClothShirt_C">沙漠衣服</sys:String>
<sys:String x:Key="EngramEntry_FlameArrow_C">火焰箭</sys:String>
<sys:String x:Key="EngramEntry_Flamethrower_C">喷火器</sys:String>
<sys:String x:Key="EngramEntry_FlamethrowerAmmo_C">喷火器子弹</sys:String>
<sys:String x:Key="EngramEntry_Mirror_C">镜子</sys:String>
<sys:String x:Key="EngramEntry_OilJar_C">油罐</sys:String>
<sys:String x:Key="EngramEntry_OilPump_C">油泵</sys:String>
<sys:String x:Key="EngramEntry_PreservingSalt_C">保护盐</sys:String>
<sys:String x:Key="EngramEntry_Propellant_C">推进剂</sys:String>
<sys:String x:Key="EngramEntry_RocketHommingAmmo_C">跟踪火箭弹</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Camelsaurus_C">鞍 - 驼峰兽</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Mantis_C">鞍 - 螳螂</sys:String>
<sys:String x:Key="EngramEntry_Saddle_Moth_C">鞍 - 沙蛾</sys:String>
<sys:String x:Key="EngramEntry_Saddle_RockGolem_C">鞍 - 岩石傀儡</sys:String>
<sys:String x:Key="EngramEntry_Saddle_SpineyLizard_C">鞍 - 棘蜥</sys:String>
<sys:String x:Key="EngramEntry_Tent_C">帐篷</sys:String>
<sys:String x:Key="EngramEntry_Vessel_C">罐子</sys:String>
<sys:String x:Key="EngramEntry_WaterWell_C">水井</sys:String>
<sys:String x:Key="EngramEntry_WeaponWhip_C">鞭子</sys:String>
<sys:String x:Key="EngramEntry_WindTurbine_C">风力发电机</sys:String>
<!--#endregion-->
<!-- 印痕技能类 - 畸变 -->
<sys:String x:Key="EngramEntry_BasiliskSaddle_C">鞍-毒蜥</sys:String>
<sys:String x:Key="EngramEntry_ChargeBattery_C">蓄电池</sys:String>
<sys:String x:Key="EngramEntry_ChargeLantern_C">探照灯枪</sys:String>
<sys:String x:Key="EngramEntry_ClimbingPick_C">登山镐</sys:String>
<sys:String x:Key="EngramEntry_Fishbasket_C">鱼筐</sys:String>
<sys:String x:Key="EngramEntry_GasCollector_C">气体收集器</sys:String>
<sys:String x:Key="EngramEntry_Glider_C">滑翔翼</sys:String>
<sys:String x:Key="EngramEntry_GlowStick_C">荧光棒</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Boots_C">防护靴</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Chest_C">防护上衣</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Gloves_C">防护手套</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Helmet_C">防护头盔</sys:String>
<sys:String x:Key="EngramEntry_HazardSuit_Pants_C">防护裤</sys:String>
<sys:String x:Key="EngramEntry_KarkinoSaddle_C">鞍-巨蟹</sys:String>
<sys:String x:Key="EngramEntry_MetalCliffPlatform_C">金属悬崖平台</sys:String>
<sys:String x:Key="EngramEntry_Pliers_C">镊子</sys:String>
<sys:String x:Key="EngramEntry_PortableRopeLadder_C">便携式绳梯</sys:String>
<sys:String x:Key="EngramEntry_RavagerSaddle_C">鞍-劫掠者</sys:String>
<sys:String x:Key="EngramEntry_RollratSaddle_C">鞍-翻滚鼠</sys:String>
<sys:String x:Key="EngramEntry_ShadowDrakeSaddle_C">鞍-岩龙</sys:String>
<sys:String x:Key="EngramEntry_ShagRug_C">粗毛地毯</sys:String>
<sys:String x:Key="EngramEntry_StoneCliffPlatform_C">石制悬崖平台</sys:String>
<sys:String x:Key="EngramEntry_WoodElevator_Switch_C">木电梯顶部开关</sys:String>
<sys:String x:Key="EngramEntry_WoodElevator_Track_C">木电梯轨道</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Large_C">木制电梯平台 (大)</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Medium_C">木制电梯平台 (中)</sys:String>
<sys:String x:Key="EngramEntry_WoodElevatorPlatform_Small_C">木制电梯平台 (小)</sys:String>
<sys:String x:Key="EngramEntry_ZiplineAmmo_C">滑索锚具</sys:String>
<sys:String x:Key="EngramEntry_ZiplineMotor_C">滑索马达附件</sys:String>
<sys:String x:Key="EngramEntry_TekRockDrakeSaddle_C">泰克鞍-岩龙</sys:String>
<sys:String x:Key="EngramEntry_TekSniper_C">泰克狙击枪</sys:String>
<!--#endregion-->
<!--#印痕技能类 - 灭绝 -->
<sys:String x:Key="EngramEntry_CryoFridge_C">低温冰箱</sys:String>
<sys:String x:Key="EngramEntry_DinoLeash_C">恐龙电子项圈</sys:String>
<sys:String x:Key="EngramEntry_EmptyCryopod_C">空的低温舱</sys:String>
<sys:String x:Key="EngramEntry_GachaSaddle_C">嘎查鞍</sys:String>
<sys:String x:Key="EngramEntry_GasBagsSaddle_C">气囊虫鞍</sys:String>
<sys:String x:Key="EngramEntry_IceJumperSaddle_C">玛纳加尔姆鞍</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Cannon_C">机甲重炮模块 (机甲可部署重炮模块)</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Missiles_C">机甲火箭模块 (机甲可部署火箭模块)</sys:String>
<sys:String x:Key="EngramEntry_MekBackpack_Shield_C">机甲护盾模块 (机甲可部署屏障模块)</sys:String>
<sys:String x:Key="EngramEntry_MekCannonShell_C">加农炮弹</sys:String>
<sys:String x:Key="EngramEntry_MekRocketPod_C">火箭弹仓</sys:String>
<sys:String x:Key="EngramEntry_MekSpawner_C">未组装的机甲</sys:String>
<sys:String x:Key="EngramEntry_OwlSaddle_C">雪鸮鞍</sys:String>
<sys:String x:Key="EngramEntry_RefinedElement_C">不稳定的能量元素</sys:String>
<sys:String x:Key="EngramEntry_RefinedShards_C">不稳定的元素碎片</sys:String>
<sys:String x:Key="EngramEntry_SpindlesSaddle_C">刺面龙鞍</sys:String>
<sys:String x:Key="EngramEntry_StorageBox_Balloon_C">货运箱</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Large_C">大型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Medium_C">中型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyBase_Small_C">小型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyTool_C">标本工具</sys:String>
<!--#endregion-->
<!--#印痕技能泰克类 - 灭绝 -->
<sys:String x:Key="EngramEntry_TekBridge_C">泰克桥梁</sys:String>
<sys:String x:Key="EngramEntry_TekGravityGrenade_C">泰克重力手雷</sys:String>
<!--#endregion-->
<!--#印痕技能类 - 创世 (1)-->
<sys:String x:Key="EngramEntry_CherufeSaddle_C">鞍-岩喉龙</sys:String>
<sys:String x:Key="EngramEntry_GiantTurtleSaddle_C">鞍-巨龟平台</sys:String>
<sys:String x:Key="EngramEntry_FishingNet_C">渔网</sys:String>
<sys:String x:Key="EngramEntry_OceanPlatformWood_C">木制海洋平台</sys:String>
<sys:String x:Key="EngramEntry_OceanPlatformMetal_C">金属海洋平台</sys:String>
<sys:String x:Key="EngramEntry_PressurePlate_C">压力板</sys:String>
<sys:String x:Key="EngramEntry_MiningDrill_C">矿枪</sys:String>
<!--#endregion-->
<!--# 印痕技能泰克类 - 创世1 -->
<sys:String x:Key="EngramEntry_TekSpaceWhaleSaddle_C">鲲-泰克鞍</sys:String>
<sys:String x:Key="EngramEntry_TekClaws_C">泰克光刃</sys:String>
<sys:String x:Key="EngramEntry_CruiseMissile_C">巡航导弹</sys:String>
<sys:String x:Key="EngramEntry_TekGrenadeLauncher_C">TEK 榴弹发射器</sys:String>
<sys:String x:Key="EngramEntry_HoverSkiff_C">未组装的TEK悬停艇</sys:String>
<sys:String x:Key="EngramEntry_JumpPad_C">泰克弹射板</sys:String>
<sys:String x:Key="EngramEntry_TekAlarm_C">泰克传感器</sys:String>
<sys:String x:Key="EngramEntry_ShoulderCannon_C">泰克肩炮</sys:String>
<!--#endregion-->
<!--# 印痕技能泰克类 - 创世2 -->
<sys:String x:Key="EngramEntry_TekHoverSail_C">泰克悬停帆</sys:String>
<sys:String x:Key="EngramEntry_TekPistol_C">泰克相枪</sys:String>
<sys:String x:Key="EngramEntry_AmmoBox_C">弹药箱</sys:String>
<sys:String x:Key="EngramEntry_TekBow_C">泰克弓</sys:String>
<sys:String x:Key="EngramEntry_SpaceDolphin_Saddle_C">虚空海豚星翼-鞍</sys:String>
<sys:String x:Key="EngramEntry_NetGun_Ammo_C">网状射弹</sys:String>
<sys:String x:Key="EngramEntry_Minigun_C">加特林机枪</sys:String>
<sys:String x:Key="EngramEntry_Milkglider_Saddle_C">鸭嘴飞鼠-鞍</sys:String>
<sys:String x:Key="EngramEntry_Canoe_C">皮划艇</sys:String>
<sys:String x:Key="EngramEntry_Boulder_Fire_C">一罐沥青</sys:String>
<sys:String x:Key="EngramEntry_EggIncubator_C">孵化器</sys:String>
<sys:String x:Key="EngramEntry_LoadoutMannequin_C">人体模型</sys:String>
<sys:String x:Key="EngramEntry_TekCanteen_C">泰克水壶</sys:String>
<sys:String x:Key="EngramEntry_TekSecuirtyConsole_C">泰克监视控制台</sys:String>
<sys:String x:Key="EngramEntry_TekCropPlot_C">泰克耕地</sys:String>
<sys:String x:Key="EngramEntry_TekExosuit_C">未组装的Exo-Mek机甲(做物品收物品)</sys:String>
<!--#endregion-->
<!--#印痕技能类 - 瓦尔盖罗 -->
<sys:String x:Key="EngramEntry_Saddle_Deinonychus_C">鞍 - 恐爪龙</sys:String>
<!--#endregion-->
<!--# 印痕技能 - 水晶岛 -->
<sys:String x:Key="EngramEntry_TropeSaddle_C">脊颌翼龙的鞍</sys:String>
<!--#endregion-->
<!--# 印痕技能 - 迷失岛 -->
<sys:String x:Key="EngramEntry_Saddle_Amarga_C">阿马加龙鞍</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#endregion-->
<!--#region Items -->
<!--#区域项目类名称 -->
<sys:String x:Key="PrimalItem_BloodExtractor_C">抽血器</sys:String>
<sys:String x:Key="PrimalItem_Camera_C">照相机</sys:String>
<sys:String x:Key="PrimalItem_FishBasketFilled_C">鱼篓(填充)</sys:String>
<sys:String x:Key="PrimalItem_GasGrenade_C">烟雾弹</sys:String>
<sys:String x:Key="PrimalItem_Note_C">记事本</sys:String>
<sys:String x:Key="PrimalItem_PoisonGrenade_C">毒气手雷</sys:String>
<sys:String x:Key="PrimalItem_Pliers_C">钳子</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_BattleTartare_C">罗克韦尔食谱:战斗鞑靼</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_CalienSoup_C">罗克韦尔的食谱: 卡里安汤</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Dye_C">罗克韦尔的食谱: 染料配方</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_EnduroStew_C">罗克韦尔的食谱: 耐力炖汤</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_FocalChili_C">罗克韦尔的食谱: 辣椒炖汤</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_FriaCurry_C">罗克韦尔的食谱: 弗里亚咖喱</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_HealSoup_C">罗克韦尔食谱:医疗啤酒</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Jerky_C">罗克韦尔的食谱: 肉干</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_C">罗克韦尔的食谱: 基础蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Allo_C">罗克韦尔的食谱: 异特龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ankylo_C">罗克韦尔的食谱: 甲龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_archaeopteryx_C">罗克韦尔的食谱: 始祖鸟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Argentavis_C">罗克韦尔的食谱: 阿根廷巨鹰蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Baryonyx_C">罗克韦尔的食谱: 重爪龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Bronto_C">罗克韦尔的食谱: 雷龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carbonemys_C">罗克韦尔的食谱: 淡水碳龟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carno_C">罗克韦尔的食谱: 牛龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Compy_C">罗克韦尔的食谱: 美颌龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dilo_C">罗克韦尔的食谱: 双脊龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimetrodon_C">罗克韦尔的食谱: 异齿龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimorphodon_C">罗克韦尔的食谱: 双型齿翼龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Diplodocus_C">罗克韦尔的食谱: 梁龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dodo_C">罗克韦尔的食谱: 渡渡鸟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Gallimimus_C">罗克韦尔的食谱: 似鸡龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ichthyornis_C">罗克韦尔的食谱: 鱼鸟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Iguanodon_C">罗克韦尔的食谱: 禽龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kairuku_C">罗克韦尔的食谱: 远古企鹅蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kentrosaurus_C">罗克韦尔的食谱: 肯氏龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Lystro_C">罗克韦尔的食谱: 水龙兽蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalania_C">罗克韦尔的食谱: 古巨蜥蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalosaurus_C">罗克韦尔的食谱: 斑龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Microraptor_C">罗克韦尔的食谱: 小盗龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Moschops_C">罗克韦尔的食谱: 麝足兽蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Oviraptor_C">罗克韦尔的食谱: 窃蛋龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pachy_C">罗克韦尔的食谱: 肿头龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_PachyRhino_C">罗克韦尔的食谱: 厚鼻龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Parasaur_C">罗克韦尔的食谱: 副栉龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pegomastax_C">罗克韦尔的食谱: 双坚颌龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pela_C">罗克韦尔的食谱: 伪齿鸟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ptero_C">罗克韦尔的食谱: 无齿翼龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pulmono_C">罗克韦尔的食谱: 巨蝎蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Quetz_C">罗克韦尔的食谱: 风神翼龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Raptor_C">罗克韦尔的食谱: 迅猛龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Rex_C">罗克韦尔的食谱: 霸王龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Sarco_C">罗克韦尔的食谱: 帝鳄蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Spino_C">罗克韦尔的食谱: 棘背龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Stegosaurus_C">罗克韦尔的食谱: 剑龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Tapejara_C">罗克韦尔的食谱: 古神翼龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_TerrorBird_C">罗克韦尔的食谱: 骇鸟蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Therizino_C">罗克韦尔的食谱: 镰刀龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Titanoboa_C">罗克韦尔的食谱: 泰坦巨蟒蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Triceratops_C">罗克韦尔的食谱: 三角龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Kibble_Troodon_C">罗克韦尔的食谱: 伤齿龙蛋饲料</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_LazarusChowder_C">罗克韦尔的食谱: 拉撒路炖汤</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_Measurements_C">罗克韦尔的食谱说明书</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_RespecSoup_C">罗克韦尔的食谱: 遗忘汤</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_ShadowSteak_C">罗克韦尔的食谱: 暗影牛排</sys:String>
<sys:String x:Key="PrimalItem_RecipeNote_StaminaSoup_C">罗克韦尔的食谱: 能量药水</sys:String>
<sys:String x:Key="PrimalItem_StartingNote_C">植入标本</sys:String>
<sys:String x:Key="PrimalItem_TekGrenade_C">泰克手榴弹</sys:String>
<sys:String x:Key="PrimalItem_TekRifle_C">泰克步枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponAlarmTrap_C">绊线报警陷阱</sys:String>
<sys:String x:Key="PrimalItem_WeaponBola_C">流星锤</sys:String>
<sys:String x:Key="PrimalItem_WeaponBow_C"></sys:String>
<sys:String x:Key="PrimalItem_WeaponC4_C">C4 遥控器</sys:String>
<sys:String x:Key="PrimalItem_WeaponCompass_C">指南针</sys:String>
<sys:String x:Key="PrimalItem_WeaponCompoundBow_C">复合弓</sys:String>
<sys:String x:Key="PrimalItem_WeaponCrossbow_C">十字弩</sys:String>
<sys:String x:Key="PrimalItem_WeaponFishingRod_C">鱼竿</sys:String>
<sys:String x:Key="PrimalItem_WeaponFlareGun_C">信号枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponGPS_C">GPS</sys:String>
<sys:String x:Key="PrimalItem_WeaponGrenade_C">手雷</sys:String>
<sys:String x:Key="PrimalItem_WeaponGun_C">简易手枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponHandcuffs_C">手铐</sys:String>
<sys:String x:Key="PrimalItem_WeaponHarpoon_C">鱼叉枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponLance_C">骑士长枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponLasso_C">套索</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedPistol_C">制式手枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedShotgun_C">泵动霰弹枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponMachinedSniper_C">制式狙击步枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponMagnifyingGlass_C">放大镜</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalHatchet_C">金属斧头</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalPick_C">金属镐</sys:String>
<sys:String x:Key="PrimalItem_WeaponOneShotRifle_C">长管步枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponPaintbrush_C">刷子</sys:String>
<sys:String x:Key="PrimalItem_WeaponPike_C">金属矛</sys:String>
<sys:String x:Key="PrimalItem_WeaponPoisonTrap_C">绊线麻醉陷阱</sys:String>
<sys:String x:Key="PrimalItem_WeaponProd_C">电击棒</sys:String>
<sys:String x:Key="PrimalItem_WeaponRifle_C">突击步枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponRocketLauncher_C">火箭筒</sys:String>
<sys:String x:Key="PrimalItem_WeaponScissors_C">剪刀</sys:String>
<sys:String x:Key="PrimalItem_WeaponShotgun_C">霰弹枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponSickle_C">金属镰刀</sys:String>
<sys:String x:Key="PrimalItem_WeaponSlingshot_C">弹弓</sys:String>
<sys:String x:Key="PrimalItem_WeaponSpear_C">长矛</sys:String>
<sys:String x:Key="PrimalItem_WeaponSprayPaint_C">喷漆枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponSpyglass_C">望远镜</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneClub_C">木棍</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneHatchet_C">石斧</sys:String>
<sys:String x:Key="PrimalItem_WeaponStonePick_C">石镐</sys:String>
<sys:String x:Key="PrimalItem_WeaponSword_C"></sys:String>
<sys:String x:Key="PrimalItem_WeaponTekSword_C">泰克剑</sys:String>
<sys:String x:Key="PrimalItem_WeaponTorch_C">火把</sys:String>
<sys:String x:Key="PrimalItem_WeaponTransGPS_C">追踪器</sys:String>
<sys:String x:Key="PrimalItem_WeaponTripwireC4_C">简易爆炸装置</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedBullet_C">高级子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedRifleBullet_C">高级步枪子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_AdvancedSniperBullet_C">高级狙击枪子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_AggroTranqDart_C">信息素镖</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_C">火焰箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowStone_C">石箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowTranq_C">麻醉箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_BallistaArrow_C">流星锤</sys:String>
<sys:String x:Key="PrimalItemAmmo_Boulder_C">投石炮塔子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_CannonBall_C">大炮炮弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_ChainBola_C">链条炮弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_CompoundBowArrow_C">金属箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_GrapplingHook_C">抓钩</sys:String>
<sys:String x:Key="PrimalItemAmmo_RefinedTranqDart_C">强效麻醉镖</sys:String>
<sys:String x:Key="PrimalItemAmmo_Rocket_C">火箭弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleBullet_C">简易子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleRifleBullet_C">简易步枪子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_SimpleShotgunBullet_C">简易霰弹枪子弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_TranqDart_C">麻醉镖</sys:String>
<sys:String x:Key="PrimalItemAmmo_TranqSpearBolt_C">鱼叉麻醉弹药</sys:String>
<sys:String x:Key="PrimalItemArmor_AlloSaddle_C">异特龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_AnkyloSaddle_C">甲龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ArgentavisSaddle_C">阿根廷巨鹰鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ArthroSaddle_C">古马陆鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_BaryonyxSaddle_C">重爪龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_BasiloSaddle_C">龙王鲸鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_BeaverSaddle_C">巨河狸鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_CarnoSaddle_C">牛龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ChalicoSaddle_C">砂犷兽鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinBoots_C">甲壳靴</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinGloves_C">甲壳手套</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinHelmet_C">甲壳头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinPants_C">甲壳裤子</sys:String>
<sys:String x:Key="PrimalItemArmor_ChitinShirt_C">甲壳衣服</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothBoots_C">布靴</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothGloves_C">布手套</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothHelmet_C">布帽子</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothPants_C">布裤子</sys:String>
<sys:String x:Key="PrimalItemArmor_ClothShirt_C">布衣服</sys:String>
<sys:String x:Key="PrimalItemArmor_DaeodonSaddle_C">凶齿豨鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DiplodocusSaddle_C">梁龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DireBearSaddle_C">恐熊鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DoedSaddle_C">星尾兽鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DolphinSaddle_C">鱼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DunkleosteusSaddle_C">邓氏鱼鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_EquusSaddle_C">庞马鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_FurBoots_C">毛皮靴</sys:String>
<sys:String x:Key="PrimalItemArmor_FurGloves_C">毛皮手套</sys:String>
<sys:String x:Key="PrimalItemArmor_FurHelmet_C">毛皮帽</sys:String>
<sys:String x:Key="PrimalItemArmor_FurPants_C">毛皮护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_FurShirt_C">毛皮胸甲</sys:String>
<sys:String x:Key="PrimalItemArmor_Gallimimus_C">似鸡龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_GasMask_C">防毒面具</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieBoots_C">吉利靴子</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieGloves_C">吉利护手</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieHelmet_C">吉利面具</sys:String>
<sys:String x:Key="PrimalItemArmor_GhilliePants_C">吉利护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_GhillieShirt_C">吉利胸甲</sys:String>
<sys:String x:Key="PrimalItemArmor_GigantSaddle_C">南方巨兽龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_HideBoots_C">兽皮靴</sys:String>
<sys:String x:Key="PrimalItemArmor_HideGloves_C">兽皮手套</sys:String>
<sys:String x:Key="PrimalItemArmor_HideHelmet_C">兽皮帽</sys:String>
<sys:String x:Key="PrimalItemArmor_HideHelmetAlt_C">猎人帽皮肤</sys:String>
<sys:String x:Key="PrimalItemArmor_HidePants_C">兽皮裤</sys:String>
<sys:String x:Key="PrimalItemArmor_HideShirt_C">兽皮衣</sys:String>
<sys:String x:Key="PrimalItemArmor_HyaenodonSaddle_C">鬣齿兽(鞍)</sys:String>
<sys:String x:Key="PrimalItemArmor_IguanodonSaddle_C">禽龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_KaprosuchusSaddle_C">猪鳄鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MammothSaddle_C">猛犸象鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MantaSaddle_C">蝠鲼鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalaniaSaddle_C">古巨蜥鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_C">巨齿鲨鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalodonSaddle_Tek_C">泰克巨齿鲨鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MegalosaurusSaddle_C">斑龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MegatheriumSaddle_C">大地懒鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalBoots_C">防弹靴</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalGloves_C">防弹手套</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalHelmet_C">防弹头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalPants_C">防弹护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalShield_C">金属盾</sys:String>
<sys:String x:Key="PrimalItemArmor_MetalShirt_C">防弹胸甲</sys:String>
<sys:String x:Key="PrimalItemArmor_MinersHelmet_C">矿工头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_C">沧龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Platform_C">沧龙平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MosaSaddle_Tek_C">沧龙泰克鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_NightVisionGoggles_C">夜视镜</sys:String>
<sys:String x:Key="PrimalItemArmor_PachySaddle_C">肿头龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_PachyrhinoSaddle_C">厚鼻龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_Paracer_Saddle_C">巨犀鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ParacerSaddle_Platform_C">巨犀平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ParaSaddle_C">副栉龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ParaSaddle_Launch_C">方舟副栉龙开拓者鞍皮肤</sys:String>
<sys:String x:Key="PrimalItemArmor_PelaSaddle_C">伪齿鸟鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_PhiomiaSaddle_C">渐新象鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_PlesiaSaddle_C">蛇颈龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_PlesiSaddle_Platform_C">蛇颈龙平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ProcoptodonSaddle_C">巨型袋鼠鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_PteroSaddle_C">无齿翼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_C">风神翼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_QuetzSaddle_Platform_C">风神翼龙平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RaptorSaddle_C">迅猛龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_C">霸王龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_StompedGlasses_C">霸王龙眼镜皮肤</sys:String>
<sys:String x:Key="PrimalItemArmor_RexSaddle_Tek_C">泰克霸王龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RhinoSaddle_C">披毛犀鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotBoots_C">防暴靴</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotGloves_C">防暴手套</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotHelmet_C">防暴头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotPants_C">防暴护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_RiotShirt_C">防暴胸甲</sys:String>
<sys:String x:Key="PrimalItemArmor_SaberSaddle_C">剑齿虎鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SarcoSaddle_C">帝鳄鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SauroSaddle_C">雷龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SauroSaddle_Platform_C">雷龙平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ScorpionSaddle_C">巨蝎鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaBoots_Flippers_C">潜水鳍脚</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaHelmet_Goggles_C">潜水面罩</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaPants_C">潜水护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_ScubaShirt_SuitWithTank_C">潜水氧气罐</sys:String>
<sys:String x:Key="PrimalItemArmor_ShieldTek_C">泰克盾</sys:String>
<sys:String x:Key="PrimalItemArmor_SpiderSaddle_C">蜘蛛鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SpinoSaddle_C">棘背龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_StagSaddle_C">大角鹿鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_StegoSaddle_C">剑龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TapejaraSaddle_C">古神翼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_Tapejara_Tek_C">泰克古神翼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TekBoots_C">泰克靴</sys:String>
<sys:String x:Key="PrimalItemArmor_TekGloves_C">泰克手套</sys:String>
<sys:String x:Key="PrimalItemArmor_TekHelmet_C">泰克头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_TekPants_C">泰克护腿</sys:String>
<sys:String x:Key="PrimalItemArmor_TekShirt_C">泰克胸甲</sys:String>
<sys:String x:Key="PrimalItemArmor_TerrorBirdSaddle_C">恐鸟鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TherizinosaurusSaddle_C">镰刀龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ThylacoSaddle_C">袋狮鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TitanSaddle_Platform_C">泰坦龙平台鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ToadSaddle_C">魔鬼蛙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TransparentRiotShield_C">防暴盾</sys:String>
<sys:String x:Key="PrimalItemArmor_TrikeSaddle_C">三角龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TurtleSaddle_C">淡水炭龟鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_TusoSaddle_C">托斯特巨鱿鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_WoodShield_C">木头盾牌</sys:String>
<sys:String x:Key="PrimalItemArmor_YutySaddle_C">羽王龙鞍</sys:String>
<sys:String x:Key="PrimalItemArtifact_01_C">上古神器猎手</sys:String>
<sys:String x:Key="PrimalItemArtifact_02_C">上古神器团结</sys:String>
<sys:String x:Key="PrimalItemArtifact_03_C">上古神器稳重</sys:String>
<sys:String x:Key="PrimalItemArtifact_04_C">上古神器狡诈</sys:String>
<sys:String x:Key="PrimalItemArtifact_05_C">上古神器智慧</sys:String>
<sys:String x:Key="PrimalItemArtifact_06_C">上古神器天主</sys:String>
<sys:String x:Key="PrimalItemArtifact_07_C">上古神器吞噬</sys:String>
<sys:String x:Key="PrimalItemArtifact_08_C">上古神器免疫</sys:String>
<sys:String x:Key="PrimalItemArtifact_09_C">上古神器强壮</sys:String>
<sys:String x:Key="PrimalItemArtifact_11_C">上古神器狡诈(新)</sys:String>
<sys:String x:Key="PrimalItemArtifact_12_C">上古神器残暴</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_C">上古神器之深渊</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_2_C">上古神器之暗影</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_3_C">上古神器之潜行</sys:String>
<sys:String x:Key="PrimalItemArtifactAB_4_C">上古神器之失落</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_01_C">上古神器卫士</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_02_C">上古神器岩壁</sys:String>
<sys:String x:Key="PrimalItemArtifactSE_03_C">上古神器灭世</sys:String>
<sys:String x:Key="PrimalItemC4Ammo_C">C4炸药</sys:String>
<sys:String x:Key="PrimalItemConsumable_BeerJar_C">啤酒罐</sys:String>
<sys:String x:Key="PrimalItemConsumable_BeerJarAlt_C">啤酒罐 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Amarberry_C">黄色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">蓝色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">紫色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Narcoberry_C">黑色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Stimberry_C">白色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Berry_Tintoberry_C">红色浆果</sys:String>
<sys:String x:Key="PrimalItemConsumable_BloodPack_C">血包</sys:String>
<sys:String x:Key="PrimalItem_BossTribute1_C">生成育母蜘蛛传送门</sys:String>
<sys:String x:Key="PrimalItem_BossTribute3_C">生成喷火龙传送门</sys:String>
<sys:String x:Key="PrimalItem_BossTribute2_C">生成大金刚传送门</sys:String>
<sys:String x:Key="PrimalItemConsumable_BugRepellant_C">驱虫剂</sys:String>
<sys:String x:Key="PrimalItemConsumable_CactusBuffSoup_C">仙人掌汁液</sys:String>
<sys:String x:Key="PrimalItemConsumable_CanteenCraftable_C">水壶 (空)</sys:String>
<sys:String x:Key="PrimalItemConsumable_CanteenRefill_C">水壶 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedLambChop_C">熟羊肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_C">熟肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Fish_C">熟鱼肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_Jerky_C">熟肉干</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_C">优质熟大腿肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Fish_C">优质熟鱼肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Jerky_C">优质熟肉干</sys:String>
<sys:String x:Key="PrimalItemConsumable_CureLow_C">次级解药</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopLarge_C">巨型动物粪便</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopMassive_C">大型动物粪便</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopMedium_C">中型动物粪便</sys:String>
<sys:String x:Key="PrimalItemConsumable_DinoPoopSmall_C">小型动物粪便</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Allo_C">异特龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ankylo_C">甲龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Archa_C">始祖鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Argent_C">阿根廷巨鹰蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Baryonyx_C">重爪龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Boa_C">泰坦巨蟒蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Bronto_C">雷龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Carno_C">牛龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Compy_C">美颌龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dilo_C">双脊龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dimetrodon_C">异齿龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dimorph_C">双齿翼龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Diplo_C">梁龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Dodo_C">渡渡鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Galli_C">似鸡龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Gigant_C">南方巨兽龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_C">黄昏鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_Golden_C">黄昏鸟金色蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ichthyornis_C">鱼鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Iguanodon_C">禽龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kairuku_C">远古企鹅蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kaprosuchus_C">猪鳄蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Kentro_C">肯氏龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Lystro_C">水龙兽蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Megalania_C">古巨蜥蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Megalosaurus_C">斑龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MicroRaptor_C">小盗龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Moschops_C">麝足兽蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Oviraptor_C">窃蛋龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pachy_C">肿头龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pachyrhino_C">厚鼻龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Para_C">副栉龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Para_Bionic_C">泰克副栉龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pegomastax_C">双坚颌龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Pela_C">伪齿鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Ptero_C">无齿翼龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_C">风神翼龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Quetz_Bionic_C">泰克风神翼龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_C">迅猛龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Raptor_Bionic_C">泰克迅猛龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_C">霸王龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Rex_Bionic_C">泰克霸王龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Sarco_C">帝王鳄蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Scorpion_C">巨蝎蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spider_C">蜘蛛蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spino_C">棘龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_C">剑龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Stego_Bionic_C">泰克剑龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Tapejara_C">古神翼龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Terrorbird_C">恐鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Therizino_C">镰刀龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_C">三角龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Troodon_C">伤齿龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Turtle_C">淡水炭龟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Yuty_C">羽王龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Compost_C">肥料</sys:String>
<sys:String x:Key="PrimalItemConsumable_HealSoup_C">医疗补酒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Honey_C">蜂蜜</sys:String>
<sys:String x:Key="PrimalItemConsumable_HumanPoop_C">人类粪便</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedCanteen_C">冰水壶 (空)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedCanteenRefill_C">冰水壶 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedWaterJar_C">冰水瓶 (空)</sys:String>
<sys:String x:Key="PrimalItemConsumable_IcedWaterJarRefill_C">冰水瓶 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_JellyVenom_C">生物毒素</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_C">普通饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_C">基础饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_C">简单饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_C">上等饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_C">特殊饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_C">非凡饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Allo_C">饲料 (异特龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_AnkyloEgg_C">饲料 (甲龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ArchaEgg_C">饲料 (始祖鸟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ArgentEgg_C">饲料 (阿根廷巨鹰蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_BaryonyxEgg_C">饲料 (重爪龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_BoaEgg_C">饲料 (泰坦巨蟒蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_CarnoEgg_C">饲料 (牛龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Compy_C">饲料(美颌龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DiloEgg_C">饲料 (双脊龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DimetroEgg_C">饲料 (异齿龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DimorphEgg_C">饲料 (双齿翼龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DiploEgg_C">饲料 (梁龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_DodoEgg_C">饲料 (渡渡鸟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_GalliEgg_C">饲料 (似鸡龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KairukuEgg_C">饲料 (远古企鹅蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KaproEgg_C">饲料 (猪鳄蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_KentroEgg_C">饲料 (肯氏龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LystroEgg_C">饲料 (水龙兽蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Megalania_C">饲料 (古巨蜥蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MegalosaurusEgg_C">饲料 (巨齿龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MicroraptorEgg_C">饲料 (小盗龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_MoschopsEgg_C">饲料 (麝足獸蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_OviraptorEgg_C">饲料 (窃蛋龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyEgg_C">饲料 (肿头龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PachyRhinoEgg_C">饲料 (厚鼻龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ParaEgg_C">饲料 (副栉龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PegomastaxEgg_C">饲料(双坚颌龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Pela_C">饲料 (伪齿鸟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_PteroEgg_C">饲料 (无齿翼龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_QuetzEgg_C">饲料 (风神翼龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RaptorEgg_C">饲料 (迅猛龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RexEgg_C">饲料 (霸王龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SarcoEgg_C">饲料 (帝王鳄蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SauroEgg_C">饲料 (雷龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_ScorpionEgg_C">饲料 (巨蝎蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpiderEgg_C">饲料 (蜘蛛蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpinoEgg_C">饲料(脊背龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_StegoEgg_C">饲料 (剑龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TapejaraEgg_C">饲料 (古神翼龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TerrorbirdEgg_C">饲料 (恐鸟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TherizinoEgg_C">饲料 (镰刀龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TrikeEgg_C">饲料 (三角龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TroodonEgg_C">饲料(伤齿龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_TurtleEgg_C">饲料 (淡水炭龟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Narcotic_C">麻醉药</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMeat_C">生肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMeat_Fish_C">生鱼肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawMutton_C">生羊肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_C">优质生肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_Fish_C">优质生鱼肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Amarberry_C">黄色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Azulberry_C">蓝色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Citronal_C">柠檬种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_DefensePlant_C">食人花 X 种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Longrass_C">玉米种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Mejoberry_C">紫色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Narcoberry_C">黑色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Rockarrot_C">胡萝卜种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Savoroot_C">土豆种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Stimberry_C">白色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tintoberry_C">红色浆果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_BattleTartare_C">战斗鞑靼</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_CalienSoup_C">卡琳汤</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_EnduroStew_C">复古炖肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_FocalChili_C">焦红辣椒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_FriaCurry_C">弗里亚咖喱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_LazarusChowder_C">拉撒路杂烩</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_ShadowSteak_C">暗影煎牛排</sys:String>
<sys:String x:Key="PrimalItemConsumable_SpoiledMeat_C">腐肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_StaminaSoup_C">能量补酒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Stimulant_C">兴奋剂</sys:String>
<sys:String x:Key="PrimalItemConsumable_SweetVeggieCake_C">蔬菜甜蛋糕</sys:String>
<sys:String x:Key="PrimalItemConsumable_TheHorn_C">启蒙之汤</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Evil_C">表情 - 邪恶</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Heart_C">表情解锁 - 心</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Snowball_C">表情解锁 - 雪球</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockEmote_Turkey_C">表情解锁 - 火鸡</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_CurlyBeard_C">表情 解锁 - 脏辫胡须</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Dreadbeard_C">表情解锁 - 罗曼蒂克</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Goatee_C">表情解锁 - 山羊胡子</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Moustache_C">表情解锁 - 小胡子</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_MuttonChops_C">表情解锁 - 羊排</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_VikingBeard_C">表情解锁 - 维京胡子</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Afro_C">头发解锁 - 爆炸头</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Braids_C">头发解锁 - 发辫</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Dreadlocks_C">头发解锁 - 脏辫</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Mohawk_C">头发解锁 - 莫西干头</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Ponytail_C">头发解锁 - 马尾辫</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Viking_C">头发解锁 - 维京</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Facial_Romantic_C">表情解锁 - 火鸡</sys:String>
<sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Head_Romantic_C">头发解锁 - 罗曼蒂克</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Citronal_C">柠檬</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Longrass_C">玉米</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Rockarrot_C">胡萝卜</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Savoroot_C">土豆</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterJarCraftable_C">水瓶 (空)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterJarRefill_C">水瓶 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterskinCraftable_C">水袋 (空)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WaterskinRefill_C">水袋 (满)</sys:String>
<sys:String x:Key="PrimalItemConsumable_WyvernMilk_C">双足飞龙奶</sys:String>
<sys:String x:Key="PrimalItemConsumableBuff_Parachute_C">降落伞</sys:String>
<sys:String x:Key="PrimalItemConsumableMiracleGro_C">稀土肥料</sys:String>
<sys:String x:Key="PrimalItemConsumableRespecSoup_C">遗忘汤</sys:String>
<sys:String x:Key="PrimalItemConsumableSoap_C">肥皂</sys:String>
<sys:String x:Key="PrimalItemCostume_BionicGigant_C">南巨仿生皮肤</sys:String>
<sys:String x:Key="PrimalItemCostume_BionicRex_C">霸王龙仿生皮肤</sys:String>
<sys:String x:Key="PrimalItemCostume_Brachiosaurus_C">腕龙(雷龙皮肤)</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneCarno_C">食肉牛龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneGigant_C">南方巨兽龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneJerboa_C">跳鼠骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneQuetz_C">风神翼龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneRaptor_C">迅猛龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneRex_C">霸王龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneSauro_C">雷龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneStego_C">剑龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneTrike_C">三角龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_BoneWyvern_C">双足飞龙骨架服装</sys:String>
<sys:String x:Key="PrimalItemCostume_ProcopBunny_C">巨型短面袋鼠兔子服装</sys:String>
<sys:String x:Key="PrimalItemCostume_ReindeerStag_C">大角鹿驯鹿服装</sys:String>
<sys:String x:Key="PrimalItemCostume_Stygimoloch_C">冥河龙(肿头龙皮肤)</sys:String>
<sys:String x:Key="PrimalItemCostume_Styracosaurus_C">戟龙(三角龙皮肤)</sys:String>
<sys:String x:Key="PrimalItemDye_ActuallyMagenta_C">洋红色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Black_C">黑色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Blue_C">蓝色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Brick_C">砖色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Brown_C">棕色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Cantaloupe_C">哈密瓜色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Cyan_C">蓝绿色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Forest_C">森林色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Green_C">绿色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Magenta_C">品红色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Mud_C">泥色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Navy_C">深蓝色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Olive_C">橄榄色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Orange_C">橙色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Parchment_C">羊皮纸色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Pink_C">粉红色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Purple_C">紫色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Red_C">红色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Royalty_C">皇家色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Silver_C">银色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Sky_C">天空色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Slate_C">石板色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Tan_C">棕褐色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Tangerine_C">橘子色染料</sys:String>
<sys:String x:Key="PrimalItemDye_White_C">白色染料</sys:String>
<sys:String x:Key="PrimalItemDye_Yellow_C">黄色染料</sys:String>
<sys:String x:Key="PrimalItemMotorboat_C">汽艇</sys:String>
<sys:String x:Key="PrimalItemRadio_C">无线电</sys:String>
<sys:String x:Key="PrimalItemRaft_C">木筏</sys:String>
<sys:String x:Key="PrimalItemResource_AmmoniteBlood_C">菊石胆汁</sys:String>
<sys:String x:Key="PrimalItemResource_AnglerGel_C">鮟鱇鱼油</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Allo_C">异特龙脑</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaCarno_C">精英牛龙手臂</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaLeeds_C">精英利兹鱼脂肪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMegalodon_C">精英巨齿鲨翅</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMosasaur_C">精英沧龙牙</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRaptor_C">精英迅猛龙爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRex_C">精英霸王龙牙</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_AlphaTuso_C">精英托斯特巨鱿眼</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Argentavis_C">阿根廷巨鹰爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilo_C">龙王鲸鲸脂</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Boa_C">泰坦巨蟒毒液</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Giga_C">南方巨兽龙心脏</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalania_C">古巨蜥毒液</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Megalodon_C">巨齿鲨齿</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Rex_C">霸王龙手臂</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Sarco_C">帝鳄皮</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Sauro_C">恐龙脚椎骨</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Spino_C">棘背龙的帆</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Theriz_C">镰刀龙爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Thylaco_C">袋狮钩爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Tuso_C">托斯特巨鱿属触手</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Yuty_C">羽王龙肺</sys:String>
<sys:String x:Key="PrimalItemResource_ARKBone_C">恐龙遗骨</sys:String>
<sys:String x:Key="PrimalItemResource_Beer_C">啤酒的液体</sys:String>
<sys:String x:Key="PrimalItemResource_BlackPearl_C">黑珍珠</sys:String>
<sys:String x:Key="PrimalItemResource_Charcoal_C">木炭</sys:String>
<sys:String x:Key="PrimalItemResource_Chitin_C">甲壳素</sys:String>
<sys:String x:Key="PrimalItemResource_ChitinOrKeratin_C">甲壳素/角质</sys:String>
<sys:String x:Key="PrimalItemResource_ChitinPaste_C">水泥浆</sys:String>
<sys:String x:Key="PrimalItemResource_Crystal_C">水晶</sys:String>
<sys:String x:Key="PrimalItemResource_Electronics_C">电路板</sys:String>
<sys:String x:Key="PrimalItemResource_Element_C">能量元素</sys:String>
<sys:String x:Key="PrimalItemResource_ElementPowerNode_C">元素(特制)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementShard_C">能量元素碎片</sys:String>
<sys:String x:Key="PrimalItemResource_Fibers_C">纤维</sys:String>
<sys:String x:Key="PrimalItemResource_Flint_C">燧石</sys:String>
<sys:String x:Key="PrimalItemResource_Gasoline_C">汽油</sys:String>
<sys:String x:Key="PrimalItemResource_Gasoline_GasCrafted_C">汽油(气体制作)</sys:String>
<sys:String x:Key="PrimalItemResource_Gunpowder_C">火药</sys:String>
<sys:String x:Key="PrimalItemResource_Hair_C">人类毛发</sys:String>
<sys:String x:Key="PrimalItemResource_Hide_C">兽皮</sys:String>
<sys:String x:Key="PrimalItemResource_Horn_C">披毛犀牛角</sys:String>
<sys:String x:Key="PrimalItemResource_Keratin_C">角质</sys:String>
<sys:String x:Key="PrimalItemResource_LeechBlood_C">水蛭血</sys:String>
<sys:String x:Key="PrimalItemResource_Metal_C">金属</sys:String>
<sys:String x:Key="PrimalItemResource_MetalIngot_C">金属锭</sys:String>
<sys:String x:Key="PrimalItemResource_Obsidian_C">黑曜石</sys:String>
<sys:String x:Key="PrimalItemResource_Oil_C">石油</sys:String>
<sys:String x:Key="PrimalItemResource_Pelt_C">毛皮</sys:String>
<sys:String x:Key="PrimalItemResource_PeltOrHair_C">毛皮或毛发</sys:String>
<sys:String x:Key="PrimalItemResource_Polymer_C">聚合物</sys:String>
<sys:String x:Key="PrimalItemResource_Polymer_Organic_C">有机聚合物</sys:String>
<sys:String x:Key="PrimalItemResource_RareFlower_C">稀有花朵</sys:String>
<sys:String x:Key="PrimalItemResource_RareMushroom_C">稀有蘑菇</sys:String>
<sys:String x:Key="PrimalItemResource_Sap_C">树脂</sys:String>
<sys:String x:Key="PrimalItemResource_Silicon_C">含硅珍珠</sys:String>
<sys:String x:Key="PrimalItemResource_SnailPaste_C">玛瑙螺分泌物</sys:String>
<sys:String x:Key="PrimalItemResource_Sparkpowder_C">引火粉</sys:String>
<sys:String x:Key="PrimalItemResource_SquidOil_C">油(托斯特巨鱿)</sys:String>
<sys:String x:Key="PrimalItemResource_Stone_C">石头</sys:String>
<sys:String x:Key="PrimalItemResource_SubstrateAbsorbent_C">吸附剂</sys:String>
<sys:String x:Key="PrimalItemResource_Thatch_C">茅草</sys:String>
<sys:String x:Key="PrimalItemResource_Wood_C">木头</sys:String>
<sys:String x:Key="PrimalItemResource_Wool_C">羊毛</sys:String>
<sys:String x:Key="PrimalItemResourceGeneric_Curing_C">水蛭血液或角</sys:String>
<sys:String x:Key="PrimalItemSkin_AberrationHelmet_C">畸变头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_AberrationSword_C">畸变剑皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_BirthdayPants_C">生日礼服裤子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_BirthdayShirt_C">生日礼服上衣皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_BoneHelmet_C">霸王龙骨头帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_BunnyHat_C">兔耳朵皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CandyClub_C">拐杖糖俱乐部皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CaptainsHat_C">船长帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_Chili_C">辣椒头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ClownMask_C">小丑面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedBoots_C">腐化靴子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedGloves_C">腐化手套皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedHelmet_C">腐化头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedPants_C">腐化裤子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CorruptedShirt_C">腐化上衣皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DiloMask_C">双脊龙帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoBunnyHat_C">恐龙兔耳朵皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoChickHat_C">恐龙复活节小鸡帽的皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoCute_C">可爱的恐龙头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoEasterEggHat_C">恐龙复活节彩蛋帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoPartyHat_C">恐龙派对帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoSantaHat_C">恐龙圣诞老人帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoSpecs_C">恐龙眼镜皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DinoWitchHat_C">恐龙女巫帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DodorexMask_C">渡渡霸王龙面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_DodowyvernHat_C">渡渡飞龙面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_EasterChick_C">复活节小鸡帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_EasterEggHat_C">复活节彩蛋帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ExplorerHat_C">猎人帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FlaregunFireworks_C">烟花信号枪皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_Glasses_C">傻瓜眼镜皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreBoots_C">狮身蝎尾兽靴子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreGloves_C">狮身蝎尾兽手套皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreHelmet_C">狮身蝎尾兽帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticorePants_C">狮身蝎尾兽裤子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreShield_C">狮身蝎尾兽盾牌皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ManticoreShirt_C">狮身蝎尾兽衣服皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_OtterMask_C">水獭面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_PartyHat_C">派对帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_PugMask_C">灯泡犬面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ReaperHelmet_C">死神头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_RocketLauncherFireworks_C">烟花火箭发射器皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_SantaHat_C">圣诞老人帽子皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ScarySkull_C">头骨头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ScorchedSpear_C">焦土长矛皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_ScorchedSword_C">焦土剑皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_TopHat_C">绅士礼帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_TorchScorched_C">焦土火把皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_TorchSparkler_C">满天星火把皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_C">三角龙骨头头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_TurkeyHat_C">首领帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_VampireEyes_C">吸血鬼眼睛皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_WerewolfHat_C">狼人面具皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_WitchHat_C">女巫帽皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_WyvernGloves_C">飞龙手套皮肤</sys:String>
<sys:String x:Key="PrimalItemStructure_AirConditioner_C">空调</sys:String>
<sys:String x:Key="PrimalItemStructure_AnvilBench_C">铁匠台</sys:String>
<sys:String x:Key="PrimalItemStructure_BearTrap_C">捕兽夹</sys:String>
<sys:String x:Key="PrimalItemStructure_BearTrap_Large_C">大型捕兽夹</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Modern_C">双层床</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Simple_C">简易床</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_Tek_C">泰克睡眠舱</sys:String>
<sys:String x:Key="PrimalItemStructure_BeeHive_C">蜂巢</sys:String>
<sys:String x:Key="PrimalItemStructure_BeerBarrel_C">啤酒桶</sys:String>
<sys:String x:Key="PrimalItemStructure_BirthdayCake_C">生日蛋糕</sys:String>
<sys:String x:Key="PrimalItemStructure_Bookshelf_C">书架</sys:String>
<sys:String x:Key="PrimalItemStructure_Campfire_C">篝火</sys:String>
<sys:String x:Key="PrimalItemStructure_Cannon_C">大炮</sys:String>
<sys:String x:Key="PrimalItemStructure_ChemBench_C">化学工作台</sys:String>
<sys:String x:Key="PrimalItemStructure_ChristmasTree_C">圣诞树</sys:String>
<sys:String x:Key="PrimalItemStructure_CompostBin_C">堆肥箱</sys:String>
<sys:String x:Key="PrimalItemStructure_CookingPot_C">烹饪锅</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Large_C">大型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Medium_C">中型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Small_C">小型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_EasterEgg_C">兔子蛋</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformLarge_C">大型电梯平台</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatformSmall_C">小型电梯平台</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatfromMedium_C">中型电梯平台</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorTrackBase_C">电梯轨道</sys:String>
<sys:String x:Key="PrimalItemStructure_Fabricator_C">机床</sys:String>
<sys:String x:Key="PrimalItemStructure_FeedingTrough_C">饲料槽</sys:String>
<sys:String x:Key="PrimalItemStructure_Fireplace_C">壁炉</sys:String>
<sys:String x:Key="PrimalItemStructure_FishBasket_C">捕鱼篓</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_C">双面旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Dragon_C">喷火龙旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Gorilla_C">大金刚旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Single_C">单面旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Spider_C">育母蜘蛛旗</sys:String>
<sys:String x:Key="PrimalItemStructure_Forge_C">精炼炉</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_Gravestone_C">墓碑</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodBench_C">木制长凳</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodChair_C">木制椅</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_WoodTable_C">木制桌</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseCeiling_C">温室天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseDoor_C">温室门</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseRoof_C">温室斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_C">温室墙</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Left_C">温室墙倾斜左</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Right_C">温室墙倾斜右</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWallWithDoor_C">温室门框</sys:String>
<sys:String x:Key="PrimalItemStructure_GreenhouseWindow_C">温室窗</sys:String>
<sys:String x:Key="PrimalItemStructure_Grill_C">工业烤箱</sys:String>
<sys:String x:Key="PrimalItemStructure_Grinder_C">工业研磨机</sys:String>
<sys:String x:Key="PrimalItemStructure_HeavyTurret_C">重型自动炮台</sys:String>
<sys:String x:Key="PrimalItemStructure_HW_Grave_C">被盗的墓碑</sys:String>
<sys:String x:Key="PrimalItemStructure_IceBox_C">冰箱</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_C">工业大锅</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialForge_C">工业熔炉</sys:String>
<sys:String x:Key="PrimalItemStructure_Keypad_C">遥控面板</sys:String>
<sys:String x:Key="PrimalItemStructure_Lamppost_C">照明灯</sys:String>
<sys:String x:Key="PrimalItemStructure_LamppostOmni_C">全向电灯</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCatwalk_C">金属栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeiling_C">金属天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoor_C">金属天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C">巨型金属天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalDoor_C">金属门</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalFenceFoundation_C">金属栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalFloor_C">金属地基</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGate_C">金属恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGate_Large_C">金属巨兽门</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGateframe_C">金属恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalGateframe_Large_C">金属巨兽门框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalLadder_C">金属楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPillar_C">金属柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIncline_C">金属管 - 倾斜</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIntake_C">金属管 - 进水</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeIntersection_C">金属管 - 十字</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeStraight_C">金属管 - 水平</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeTap_C">金属管 - 水龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalPipeVertical_C">金属管 - 垂直</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRailing_C">金属栅栏</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRamp_C">金属斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalRoof_C">金属斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_C">金属标识牌</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_Large_C">金属广告牌</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSign_Wall_C">金属标识牌</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSpikeWall_C">金属拒马</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalStairs_C">金属楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalTrapdoor_C">金属天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalTrapdoorGiant_C">巨型金属天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_C">金属墙</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Left_C">金属墙倾斜左</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Right_C">金属墙倾斜右</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWallWithDoor_C">金属门框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWallWithWindow_C">金属窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalWindow_C">金属窗</sys:String>
<sys:String x:Key="PrimalItemStructure_MortarAndPestle_C">研磨器</sys:String>
<sys:String x:Key="PrimalItemStructure_PaintingCanvas_C">画布</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableIncline_C">电线 - 倾斜</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableIntersection_C">电线 - 十字</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableStraight_C">电线 - 水平</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerCableVertical_C">电线 - 垂直</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerGenerator_C">发电机</sys:String>
<sys:String x:Key="PrimalItemStructure_PowerOutlet_C">插座</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservingBin_C">储藏箱</sys:String>
<sys:String x:Key="PrimalItemStructure_Pumpkin_C">南瓜</sys:String>
<sys:String x:Key="PrimalItemStructure_RopeLadder_C">绳梯</sys:String>
<sys:String x:Key="PrimalItemStructure_Scarecrow_C">稻草人</sys:String>
<sys:String x:Key="PrimalItemStructure_SeaMine_C">自导水雷</sys:String>
<sys:String x:Key="PrimalItemStructure_SleepingBag_Hide_C">睡袋</sys:String>
<sys:String x:Key="PrimalItemStructure_Snowman_C">雪人</sys:String>
<sys:String x:Key="PrimalItemStructure_StandingTorch_C">立式火把</sys:String>
<sys:String x:Key="PrimalItemStructure_Stocking_C">圣诞袜</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeiling_C">石制天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingDoorGiant_C">石制巨型门</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoor_C">石制天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C">巨型石制天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneDoor_C">加固木门</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFenceFoundation_C">石质栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFloor_C">石制地基</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGate_C">石制恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateframe_C">石制恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateframe_Large_C">石制巨兽门框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneGateLarge_C">石制巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePillar_C">石制柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIncline_C">石制管 - 倾斜</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIntake_C">石制管 - 入口</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeIntersection_C">石制管 - 十字</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeStraight_C">石制管 - 直线</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeTap_C">石制管 - 水龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_StonePipeVertical_C">石制管 - 垂直</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneRailing_C">石头栅栏</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneRoof_C">石制倾斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneStairs_C">石制旋转楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneTrapdoor_C">石制加固天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_C">石制墙</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Left_C">石制倾斜墙左</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Right_C">石制倾斜墙右</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWallWithDoor_C">石制门框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWallWithWindow_C">石制窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneWindow_C">加固石制窗</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Huge_C">保险柜</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Large_C">大储物箱</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Small_C">储物箱</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCatwalk_C">泰克栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCeiling_C">泰克天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCeilingWithTrapdoor_C">泰克天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCloningChamber_C">泰克克隆室</sys:String>
<sys:String x:Key="PrimalItemStructure_TekDoor_C">泰克门</sys:String>
<sys:String x:Key="PrimalItemStructure_TekFenceFoundation_C">泰克栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TekFloor_C">泰克地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGate_C">泰克恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGate_Large_C">泰克巨兽门</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGateframe_C">泰克恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGateframe_Large_C">泰克巨兽门框</sys:String>
<sys:String x:Key="PrimalItemStructure_TekGenerator_C">泰克发电机</sys:String>
<sys:String x:Key="PrimalItemStructure_TekLadder_C">泰克梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_TekLight_C">泰克灯</sys:String>
<sys:String x:Key="PrimalItemStructure_TekPillar_C">泰克柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRailing_C">泰克栅栏</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRamp_C">泰克斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_TekReplicator_C">泰克复制器</sys:String>
<sys:String x:Key="PrimalItemStructure_TekRoof_C">泰克斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TekShield_C">泰克力场护盾</sys:String>
<sys:String x:Key="PrimalItemStructure_TekStairs_C">泰克旋转楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTeleporter_C">泰克传送器</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTransmitter_C">泰克传送器</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTrapdoor_C">泰克天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTrough_C">泰克槽</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_C">泰克墙</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Left_C">泰克左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Right_C">泰克右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWallWithDoor_C">泰克门框</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWallWithWindow_C">泰克窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_TekWindow_C">泰克窗</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchCeiling_C">茅草天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchDoor_C">茅草门</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchFloor_C">茅草地基</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchRoof_C">茅草斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_C">茅草墙</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Left_C">茅草倾斜墙左</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Right_C">茅草倾斜墙右</sys:String>
<sys:String x:Key="PrimalItemStructure_ThatchWallWithDoor_C">茅草门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Toilet_C">厕所</sys:String>
<sys:String x:Key="PrimalItemStructure_TrainingDummy_C">训练假人</sys:String>
<sys:String x:Key="PrimalItemStructure_TreePlatform_Metal_C">金属树屋平台</sys:String>
<sys:String x:Key="PrimalItemStructure_TreePlatform_Wood_C">木制树屋平台</sys:String>
<sys:String x:Key="PrimalItemStructure_TreeTap_C">树脂龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_TrophyBase_C">奖杯底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TrophyWall_C">挂壁式奖杯底坐</sys:String>
<sys:String x:Key="PrimalItemStructure_Turret_C">自动炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretBallista_C">投石器</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretCatapult_C">弩炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretMinigun_C">机枪炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretRocket_C">火箭炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_TurretTek_C">泰克炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_C">水下真空室</sys:String>
<sys:String x:Key="PrimalItemStructure_UnderwaterBase_Moonpool_C">水下真空室月池</sys:String>
<sys:String x:Key="PrimalItemStructure_WallTorch_C">挂壁式奖杯</sys:String>
<sys:String x:Key="PrimalItemStructure_Wardrums_C">战鼓</sys:String>
<sys:String x:Key="PrimalItemStructure_WarMap_C">战争地图</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTank_C">水箱</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTankMetal_C">金属水箱</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCage_C">木笼子</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCatwalk_C">木制栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCeiling_C">木制天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodCeilingWithTrapdoor_C">木制天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodDoor_C">木制门</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodFenceFoundation_C">木制栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodFloor_C">木制地基</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodGate_C">木制恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodGateframe_C">木制恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodLadder_C">木制梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodPillar_C">木制柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRailing_C">木制栅栏</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRamp_C">木制斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodRoof_C">木制倾斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_C">木制标志牌</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_Large_C">木制的广告牌</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSign_Wall_C">木制标示牌</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodSpikeWall_C">木制拒马</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodStairs_C">木制旋转楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodTrapdoor_C">木制天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_C">木制墙</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Left_C">木制倾斜墙左</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Right_C">木制倾斜墙右</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWallWithDoor_C">木制门框</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWallWithWindow_C">木制窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodWindow_C">木制窗</sys:String>
<sys:String x:Key="PrimalItemStructure_Wreath_C">花环</sys:String>
<sys:String x:Key="PrimalItemStructure_XmasLights_C">节日彩灯</sys:String>
<sys:String x:Key="PrimalItemTransGPSAmmo_C">节点追踪器</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaRex_C">精英霸王龙奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_ARKLogo_C">幸存者奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_C">育母蜘蛛奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Alpha_C">育母蜘蛛奖杯(困难)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Beta_C">育母蜘蛛奖杯(中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Broodmother_Gamma_C">育母蜘蛛奖杯(简单)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_C">喷火龙奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Alpha_C">喷火龙奖杯(困难)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Beta_C">喷火龙奖杯(中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Dragon_Gamma_C">喷火龙奖杯(简单)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_C">大金刚奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Alpha_C">大金刚奖杯(困难)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Beta_C">大金刚奖杯(中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Gorilla_Gamma_C">大金刚奖杯(简单)</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Flashlight_C">手电筒附件</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_HoloScope_C">全息镜附件</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Laser_C">激光附件</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Scope_C">瞄准镜附件</sys:String>
<sys:String x:Key="PrimalItemWeaponAttachment_Silencer_C">消音器附件</sys:String>
<!--#endregion-->
<!-- 项目类的名称 - 焦土 -->
<sys:String x:Key="PrimalItem_ChainSaw_C">电锯</sys:String>
<sys:String x:Key="PrimalItem_WeapFlamethrower_C">喷火器</sys:String>
<sys:String x:Key="PrimalItem_WeaponBoomerang_C">回旋镖</sys:String>
<sys:String x:Key="PrimalItem_WeaponClusterGrenade_C">集群手榴弹</sys:String>
<sys:String x:Key="PrimalItem_WeaponOilJar_C">油罐</sys:String>
<sys:String x:Key="PrimalItem_WeaponWhip_C">鞭子</sys:String>
<sys:String x:Key="PrimalItemAmmo_Flamethrower_C">喷火器弹药</sys:String>
<sys:String x:Key="PrimalItemAmmo_RocketHomingMissile_C">跟踪火箭弹</sys:String>
<sys:String x:Key="PrimalItemArmor_CamelsaurusSaddle_C">驼峰兽鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothBoots_C">沙漠服装鞋子</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothGloves_C">沙漠服装手套</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothGogglesHelmet_C">防沙镜和帽子</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothPants_C">沙漠服装裤子</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertClothShirt_C">沙漠服装上衣</sys:String>
<sys:String x:Key="PrimalItemArmor_MantisSaddle_C">螳螂鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MothSaddle_C">沙蛾鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RockGolemSaddle_C">傀儡石头人鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SpineyLizardPromoSaddle_C">方舟棘蜥鞍皮肤</sys:String>
<sys:String x:Key="PrimalItemArmor_SpineyLizardSaddle_C">棘蜥鞍</sys:String>
<sys:String x:Key="PrimalItemConsumable_CactusSap_C">仙人掌汁液</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Camelsaurus_C">驼峰兽蛋(焦土地图)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Mantis_C">螳螂蛋 (焦土地图)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Moth_C">毒蛾蛋 (焦土地图)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_SpineyLizard_C">棘蜥蛋 (焦土地图)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Vulture_C">秃鹫蛋 (焦土地图)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Camelsaurus_C">饲料(驼峰兽蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Mantis_C">饲料 (螳螂蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Moth_C">饲料(飞蛾蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_SpineyLizard_C">饲料 (棘蜥蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Vulture_C">饲料 (秃鹫蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Fire_C">双足飞龙蛋 - 火</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C">双足飞龙蛋 - 电</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Poison_C">双足飞龙蛋 - 毒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesY_C">植物物种Y种子</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_FireWyvern_C">火爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_LightningWyvern_C">电爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_PoisonWyvern_C">毒爪</sys:String>
<sys:String x:Key="PrimalItemResource_Clay_C">粘土</sys:String>
<sys:String x:Key="PrimalItemResource_KeratinSpike_C">死亡蠕虫角</sys:String>
<sys:String x:Key="PrimalItemResource_PreservingSalt_C">防腐盐</sys:String>
<sys:String x:Key="PrimalItemResource_Propellant_C">推进剂</sys:String>
<sys:String x:Key="PrimalItemResource_RawSalt_C">原盐</sys:String>
<sys:String x:Key="PrimalItemResource_Sand_C"></sys:String>
<sys:String x:Key="PrimalItemResource_Silk_C">蚕丝</sys:String>
<sys:String x:Key="PrimalItemResource_Sulfur_C">硫磺</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_C">焦土天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingDoorGiant_C">焦土巨型门</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C">焦土巨型天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeilingWithTrapdoor_C">焦土天窗门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeDoor_C">焦土门</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFenceFoundation_C">焦土栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFloor_C">焦土地基</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFrameGate_C">焦土恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_C">焦土恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateDoor_Large_C">焦土巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeGateframe_Large_C">焦土巨兽恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeLader_C">焦土楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobePillar_C">焦土柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRailing_C">焦土栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRamp_C">焦土斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeRoof_C">焦土倾斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeStaircase_C">焦土旋转楼梯</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeTrapdoor_C">焦土天窗</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_C">焦土墙</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Left_C">焦土倾斜墙左</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Right_C">焦土倾斜墙右</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_C">焦土门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_C">焦土窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWindow_C">焦土窗</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Manticore_C">狮身蝎尾兽旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Mirror_C">镜子</sys:String>
<sys:String x:Key="PrimalItemStructure_oilPump_C">油泵</sys:String>
<sys:String x:Key="PrimalItemStructure_PlantSpeciesYTrap_C">植物Y种子 陷阱</sys:String>
<sys:String x:Key="PrimalItemStructure_Tent_C">帐篷</sys:String>
<sys:String x:Key="PrimalItemStructure_Vessel_C">盐罐</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterWell_C">水井</sys:String>
<sys:String x:Key="PrimalItemStructure_WindTurbine_C">风力发电机</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaWorm_C">精英死亡蠕虫奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_AlphaWyvern_C">精英双足飞龙奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_C">狮身蝎尾兽奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Alpha_C">狮身蝎尾兽奖杯 (困难)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Beta_C">狮身蝎尾兽奖杯 (中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Manticore_Gamma_C">狮身蝎尾兽奖杯 (简单)</sys:String>
<!--#endregion-->
<!-- 项目类的名称 - 原始 -->
<sys:String x:Key="PrimalItem_Mail_C">邮箱</sys:String>
<sys:String x:Key="PrimalItem_VikingAxe_C">维京战斧</sys:String>
<sys:String x:Key="PrimalItem_WeaponBattleAxe_C">战斧</sys:String>
<sys:String x:Key="PrimalItem_WeaponLongBow_C">长弓</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalHammer_C">金属锤</sys:String>
<sys:String x:Key="PrimalItem_WeaponMetalMachete_C">金属弯刀</sys:String>
<sys:String x:Key="PrimalItem_WeaponObsidianSpear_C">黑曜石矛</sys:String>
<sys:String x:Key="PrimalItem_WeaponObsiPick_C">黑曜石镐</sys:String>
<sys:String x:Key="PrimalItem_WeaponPitchfork_C">干草叉</sys:String>
<sys:String x:Key="PrimalItem_WeaponPrimitivePistol_C">燧发枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponPrimitiveRifle_C">火枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponRecurveBow_C">反曲弓</sys:String>
<sys:String x:Key="PrimalItem_WeaponSharpenedSword_C">锋利的剑</sys:String>
<sys:String x:Key="PrimalItem_WeaponStoneHuntingKnife_C">石头猎刀</sys:String>
<sys:String x:Key="PrimalItem_WeaponWoodenClub_C">木棒</sys:String>
<sys:String x:Key="PrimalItem_Weapon_Primitive_Spear_C"></sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowFlame_PP_C">燃烧的箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowObsi_C">黑曜石箭</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowStone_Feathered_C">羽毛石箭</sys:String>
<sys:String x:Key="PrimalItemConsumable_Biscuit_C">饼干</sys:String>
<sys:String x:Key="PrimalItemConsumable_BiscuitBatter_C">饼干面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_BreadLoaf_C">面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_Broth_C">肉汤</sys:String>
<sys:String x:Key="PrimalItemConsumable_CakeBatter_C">蛋糕面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cigarette_C">香烟</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedBacon_C">熟培根</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedFillet_C">熟鱼片</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedMeat_SaltedJerky_C">腌牛肉干</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPoultry_C">熟鸡肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_SaltedJerky_C">腌肉干</sys:String>
<sys:String x:Key="PrimalItemConsumable_CookedRibs_C">熟排骨</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cookies_C">曲奇饼</sys:String>
<sys:String x:Key="PrimalItemConsumable_Cornstarch_C">玉米淀粉</sys:String>
<sys:String x:Key="PrimalItemConsumable_CuredBacon_C">腌腊肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Beer_C">小麦啤酒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Mead_C">蜂蜜酒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Drink_Wine_C">发酵的葡萄酒</sys:String>
<sys:String x:Key="PrimalItemConsumable_Fertilizer_Bonemeal_C">骨粉肥料</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshAnimalFat_C">新鲜脂肪</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshBacon_C">新鲜的肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshFillet_C">新鲜鱼片</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshPoultry_C">新鲜鸡肉</sys:String>
<sys:String x:Key="PrimalItemConsumable_FreshRibs_C">新鲜的排骨</sys:String>
<sys:String x:Key="PrimalItemConsumable_Gravy_C">肉汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Honey_PP_C">蜂蜜</sys:String>
<sys:String x:Key="PrimalItemConsumable_HoneyLoaf_C">烤蜂蜜面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_Icing_C">糖霜</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Cake_C">蛋糕</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_ChickenRice_C">鸡肉和米饭</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_FilletBread_C">鱼片和面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Pizza_C">比萨</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_PrimeSalad_C">素沙拉</sys:String>
<sys:String x:Key="PrimalItemConsumable_Meal_Salad_C">沙拉</sys:String>
<sys:String x:Key="PrimalItemConsumable_Old_CookedFillet_C">焦熟鱼片</sys:String>
<sys:String x:Key="PrimalItemConsumable_Pancake_C">薄煎饼</sys:String>
<sys:String x:Key="PrimalItemConsumable_PancakeBatter_C">煎饼面包</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Armarberry_C">黄色果酱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Azulberry_C">蓝色果酱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Mejoberry_C">紫色果酱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Preserves_Tintoberry_C">红色果酱</sys:String>
<sys:String x:Key="PrimalItemConsumable_SeaBucketCraftable_C">水壶</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Barley_C">大麦种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Cashew_C">腰果种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Coffee_C">咖啡种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Grape_C">葡萄种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Lettuce_C">卷心菜种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Rice_C">水稻种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Sorghum_C">高粱种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Soybean_C">大豆种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Spinach_C">菠菜种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Sugar_C">甘蔗种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tea_C">山茶(茶叶)种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tobacco_C">烟草种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Tomato_C">番茄种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_Wheat_C">小麦种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Armarberry_C">绿色果汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Azulberry_C">蓝色果汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Mejoberry_C">紫色果汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Stimbull_C">耐力果汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tintoberry_C">红色浆果汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Smoothie_Tomato_C">番茄汁</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_CoffeeDrink_C">一杯咖啡</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_TeaDrink_C">一杯茶</sys:String>
<sys:String x:Key="PrimalItemConsumable_Sugar_C">蔗糖</sys:String>
<sys:String x:Key="PrimalItemConsumable_Syrup_C">高粱糖浆</sys:String>
<sys:String x:Key="PrimalItemConsumable_TomatoSauce_C">番茄酱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Barley_C">新鲜的大麦</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Coffee_C">新鲜咖啡豆</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_CookedRice_C">熟大米</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTea_C">干茶袋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedTobacco_C">干烟草</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_DriedWheat_C">烘干小麦</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshCashew_C">腰果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshLettuce_C">白菜</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_FreshRice_C">新鲜大米</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Grape_C">葡萄</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundCashew_C">地面腰果</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_GroundSoybean_C">地面大豆</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Sorghum_C">新鲜高粱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Soybean_C">大豆</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Spinach_C">新鲜菠菜</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Sugar_C">新鲜糖块</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tea_C">新鲜茶叶</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tobacco_C">新鲜烟叶</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Tomato_C">番茄</sys:String>
<sys:String x:Key="PrimalItemConsumable_Veggie_Wheat_C">新鲜小麦</sys:String>
<sys:String x:Key="PrimalItemResource_Beeswax_C">蜂蜡</sys:String>
<sys:String x:Key="PrimalItemResource_Brick_C"></sys:String>
<sys:String x:Key="PrimalItemResource_Carbon_C"></sys:String>
<sys:String x:Key="PrimalItemResource_CarnivoreBait_C">陷阱诱饵</sys:String>
<sys:String x:Key="PrimalItemResource_CashewMilk_C">腰果奶</sys:String>
<sys:String x:Key="PrimalItemResource_Cement_C">新鲜水泥</sys:String>
<sys:String x:Key="PrimalItemResource_Clay_PP_C">黏土</sys:String>
<sys:String x:Key="PrimalItemResource_Claystone_C">黏土岩</sys:String>
<sys:String x:Key="PrimalItemResource_Coal_PP_C">煤炭</sys:String>
<sys:String x:Key="PrimalItemResource_CookieDough_C">曲奇饼干</sys:String>
<sys:String x:Key="PrimalItemResource_Copper_C"></sys:String>
<sys:String x:Key="PrimalItemResource_Dough_C">新鲜面团</sys:String>
<sys:String x:Key="PrimalItemResource_DriedBarley_C">干大麦</sys:String>
<sys:String x:Key="PrimalItemResource_DriedFirewood_C">干柴火</sys:String>
<sys:String x:Key="PrimalItemResource_DroneBee_C">雄峰</sys:String>
<sys:String x:Key="PrimalItemResource_Fabric_C"></sys:String>
<sys:String x:Key="PrimalItemResource_Feathers_C">羽毛</sys:String>
<sys:String x:Key="PrimalItemResource_FishBAit_C">鱼饵</sys:String>
<sys:String x:Key="PrimalItemResource_Flour_C">袋装面粉</sys:String>
<sys:String x:Key="PrimalItemResource_FreshFirewood_C">新鲜木柴</sys:String>
<sys:String x:Key="PrimalItemResource_Glass_C">玻璃</sys:String>
<sys:String x:Key="PrimalItemResource_GrapeJuice_C">葡萄汁</sys:String>
<sys:String x:Key="PrimalItemResource_Latex_C">液体乳胶</sys:String>
<sys:String x:Key="PrimalItemResource_Leather_C">皮衣</sys:String>
<sys:String x:Key="PrimalItemResource_Limestone_C">石灰岩</sys:String>
<sys:String x:Key="PrimalItemResource_Lumber_C">木板</sys:String>
<sys:String x:Key="PrimalItemResource_Malt_C">麦芽杯</sys:String>
<sys:String x:Key="PrimalItemResource_PizzaDough_C">披萨面团</sys:String>
<sys:String x:Key="PrimalItemResource_ProcessedOil_Animal_C">有机油</sys:String>
<sys:String x:Key="PrimalItemResource_ProcessedOil_Seed_C">有机油</sys:String>
<sys:String x:Key="PrimalItemResource_QueenBee_C">蜜蜂</sys:String>
<sys:String x:Key="PrimalItemResource_Rubber_C">树胶</sys:String>
<sys:String x:Key="PrimalItemResource_Salt_C">精制盐</sys:String>
<sys:String x:Key="PrimalItemResource_SoyMilk_C">豆浆</sys:String>
<sys:String x:Key="PrimalItemResource_SteelIngot_C">金属锭</sys:String>
<sys:String x:Key="PrimalItemResource_Stone_Magnetite_C">石磁铁矿</sys:String>
<sys:String x:Key="PrimalItemResource_SugarJuice_C">鲜糖汁桶</sys:String>
<sys:String x:Key="PrimalItemResource_Tofu_C">豆腐</sys:String>
<sys:String x:Key="PrimalItemResource_Veggie_Rice_Dry_C">干大米</sys:String>
<sys:String x:Key="PrimalItemResource_WorkerBee_C">工蜂</sys:String>
<sys:String x:Key="PrimalItemResource_Yeast_C">天然酵母</sys:String>
<sys:String x:Key="PrimalItemRowBoat_C">小船</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeCeiling_PP_C">黏土天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeFloor_PP_C">黏土地基</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_PP_C">黏土门框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_PP_C">黏土窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_AdobeWall_PP_C">黏土墙</sys:String>
<sys:String x:Key="PrimalItemStructure_AdvancedWorkbench_C">高级工作台</sys:String>
<sys:String x:Key="PrimalItemStructure_AlchemyTable_C">炼金桌</sys:String>
<sys:String x:Key="PrimalItemStructure_ArrowWoodSign_C">木头箭头标志牌</sys:String>
<sys:String x:Key="PrimalItemStructure_BakersOven_C">烤箱</sys:String>
<sys:String x:Key="PrimalItemStructure_BarrelFermenting_C">发酵桶</sys:String>
<sys:String x:Key="PrimalItemStructure_Barrel_Gunpowder_C">火药桶</sys:String>
<sys:String x:Key="PrimalItemStructure_Barrel_Normal_C">存储桶</sys:String>
<sys:String x:Key="PrimalItemStructure_Bed_SimplePrimitive_C">简易床</sys:String>
<sys:String x:Key="PrimalItemStructure_BigBonfire_C">篝火</sys:String>
<sys:String x:Key="PrimalItemStructure_BigCampfire_C">大篝火</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFenceOpening_C">大栅栏 - 开放</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFencePost_C">大栅栏 - 邮寄</sys:String>
<sys:String x:Key="PrimalItemStructure_BigFenceSection_C">大栅栏 - 间隔</sys:String>
<sys:String x:Key="PrimalItemStructure_Brazier_C">火盆</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickGate_C">混凝土恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickGateframe_Large_C">砖头恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickRoof_II_C">砖头斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWallWithDoor_II_C">砖头门框</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWallWithWindow_II_C">砖头窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_II_C">砖墙</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Left_II_C">砖头左山墙</sys:String>
<sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Right_II_C">砖头右山墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Cabinent_C">小木头柜子</sys:String>
<sys:String x:Key="PrimalItemStructure_Cabinent2_C">木头柜子</sys:String>
<sys:String x:Key="PrimalItemStructure_Candle_C">蜡烛</sys:String>
<sys:String x:Key="PrimalItemStructure_Cauldron_C">打过</sys:String>
<sys:String x:Key="PrimalItemStructure_CeilingLamp_C">吊灯</sys:String>
<sys:String x:Key="PrimalItemStructure_CementMixer_C">水泥搅拌机</sys:String>
<sys:String x:Key="PrimalItemStructure_CementRoof_C">斜水泥屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_ChainPipeStraight_C">链条</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteCeiling_C">混凝土天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteFloor_C">混凝土地基</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcretePillar_C">混凝土柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_ConcreteRamp_C">混凝土斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_ConstructionTable_C">建造桌</sys:String>
<sys:String x:Key="PrimalItemStructure_CookingStation_C">烹饪台</sys:String>
<sys:String x:Key="PrimalItemStructure_DeadfallTrap_C">坠落陷阱</sys:String>
<sys:String x:Key="PrimalItemStructure_Fence_C">木栅栏</sys:String>
<sys:String x:Key="PrimalItemStructure_FishTrap_C">捕鱼器</sys:String>
<sys:String x:Key="PrimalItemStructure_FruitPress_C">水果榨汁机</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberBench_C">木材台子</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberChair_C">木材椅子</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_LumberTable_C">木材桌子</sys:String>
<sys:String x:Key="PrimalItemStructure_GeneralLantern_C">台灯</sys:String>
<sys:String x:Key="PrimalItemStructure_GlassCeiling_C">木材玻璃天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_GlassDoor_C">加固玻璃门</sys:String>
<sys:String x:Key="PrimalItemStructure_Grindstone_C">磨刀石</sys:String>
<sys:String x:Key="PrimalItemStructure_Hammock_Simple_C">简易吊床</sys:String>
<sys:String x:Key="PrimalItemStructure_Handmill_C">手推磨</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_PP_C">工业大锅</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialGrill_C">工业烤箱</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberCeiling_C">木材天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberDoor_II_C">木材门</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberFloor_II_C">木材地基</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGate_C">木材恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGateframe_C">木材恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassRoof_C">斜玻璃天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithDoor_II_C">木材玻璃门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWallWithWindow_II_C">木材玻璃窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_II_C">木材玻璃墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Left_II_C">木材玻璃左山墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Right_II_C">木材玻璃右山墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberGlassWindow_II_C">木材窗</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberPillar_C">木材柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberRamp_C">木材斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberRoof_II_C">木材斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberStairs_C">木头楼梯(单级)</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWallWithDoor_II_C">木材门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWallWithWindow_II_C">木材窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_II_C">木材墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Left_II_C">木材左山墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Right_II_C">木材右山墙</sys:String>
<sys:String x:Key="PrimalItemArtifactGeneric_C">通用神器</sys:String>
<sys:String x:Key="PrimalItemStructure_LumberWorkshop_C">木材站</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Adobe_C">土坯斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Mailbox_C">APS邮箱</sys:String>
<sys:String x:Key="PrimalItemStructure_MarketStall_C">市场摊位</sys:String>
<sys:String x:Key="PrimalItemStructure_MetalSink_C">水池</sys:String>
<sys:String x:Key="PrimalItemStructure_MinersCart_C">矿工箱</sys:String>
<sys:String x:Key="PrimalItemStructure_ModTable_C">模块桌</sys:String>
<sys:String x:Key="PrimalItemStructure_OilTank_C">油罐</sys:String>
<sys:String x:Key="PrimalItemStructure_PontoonBridge_C">浮桥</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservervingCampfire_C">熏肉架</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservingShed_Meat_C">肉类腌制棚</sys:String>
<sys:String x:Key="PrimalItemStructure_PrimitiveGrill_C">原始烧烤架</sys:String>
<sys:String x:Key="PrimalItemStructure_PrimitiveIndustrialForge_C">原始熔炉</sys:String>
<sys:String x:Key="PrimalItemStructure_Smokehouse_C">熏制房</sys:String>
<sys:String x:Key="PrimalItemStructure_SpinningMule_C">纺纱机</sys:String>
<sys:String x:Key="PrimalItemStructure_SteelHandrail_C">金属扶手</sys:String>
<sys:String x:Key="PrimalItemStructure_SteelPillar_C">金属柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFence_Big_C">大石头围栏</sys:String>
<sys:String x:Key="PrimalItemStructure_StoneFence_Small_C">小石头围栏</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Safe_C">金属保险柜</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_SteelLocker_C">金属储物柜</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Firewood_C">木柴架</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_C">现代存储架</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWoodHanging_C">现代挂架</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_Fiber_C">现代存储架(纤维)</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Weapon_C">武器架</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageShed_Wood_C">木头存储棚</sys:String>
<sys:String x:Key="PrimalItemStructure_TanningRack_C">制皮架</sys:String>
<sys:String x:Key="PrimalItemStructure_Teepee_C">帐篷</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Bread_C">交易箱子 (面包)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Eggs_C">交易箱子 (蛋)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_FruitsVeggies_C">交易箱子 (水果蔬菜)</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingCrate_Small_C">交易箱子</sys:String>
<sys:String x:Key="PrimalItemStructure_TradingLantern_C">灯笼</sys:String>
<sys:String x:Key="PrimalItemStructure_TudorBar_C">都铎酒吧</sys:String>
<sys:String x:Key="PrimalItemStructure_TudorBar_L_C">都铎酒吧 (L Shaped)</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTower_C">金属水塔</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterWell_PP_C">水井</sys:String>
<sys:String x:Key="PrimalItemStructure_WellBucket_C">吊桶</sys:String>
<sys:String x:Key="PrimalItemStructure_Windmill_C">风车</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodHandrail_C">木扶手</sys:String>
<sys:String x:Key="PrimalItemStructure_Yurt_C">圆顶帐篷</sys:String>
<!--#endregion-->
<!-- 项目类别名称 - 畸变 -->
<sys:String x:Key="PrimalItem_ChargeBattery_C">蓄电池</sys:String>
<sys:String x:Key="PrimalItem_GlowStick_C">荧光棒</sys:String>
<sys:String x:Key="PrimalItem_PlantSpeciesZ_Grenade_C">Z异种植物果实</sys:String>
<sys:String x:Key="PrimalItem_TekSniper_C">泰克狙击枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponClimbPick_C">登山镐</sys:String>
<sys:String x:Key="PrimalItem_WeaponRadioactiveLanternCharge_C">探照灯枪</sys:String>
<sys:String x:Key="PrimalItemAmmo_Zipline_C">滑索锚具</sys:String>
<sys:String x:Key="PrimalItemArmor_BasiliskSaddle_C">毒蜥鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_CavewolfPromoSaddle_C">劫掠者鞍皮肤</sys:String>
<sys:String x:Key="PrimalItemArmor_CavewolfSaddle_C">劫掠者鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_CrabSaddle_C">巨蟹鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_Glider_C">滑翔翼</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitBoots_C">防护靴</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitGloves_C">防护手套</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitHelmet_C">防护头盔</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitPants_C">防护裤</sys:String>
<sys:String x:Key="PrimalItemArmor_HazardSuitShirt_C">防护上衣</sys:String>
<sys:String x:Key="PrimalItemArmor_MoleRatSaddle_C">翻滚鼠鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_C">岩龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_Tek_C">泰克岩龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ZiplineMotor_C">滑索马达附件</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Basilisk_C">毒蜥蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_LanternBird_C">轻羽鸟蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_LanternLizard_C">耀尾兽蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_RockDrake_C">岩龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternBirdEgg_C">饲料 (轻羽鸟蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_LanternLizardEgg_C">饲料 (耀尾兽蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_RockDrakeEgg_C">饲料 (岩龙蛋)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Aquatic_C">青色蘑菇</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Ascerbic_C">黑色蘑菇</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mushroom_Auric_C">金色蘑菇</sys:String>
<sys:String x:Key="PrimalItemConsumable_NamelessVenom_C">无名怪毒液</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesZ_C">Z异种植物种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_Soup_MushroomSoup_C">蘑菇汤</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_C">毒蜥鳞片</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_Alpha_C">精英蜥蜴芳</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_CrabClaw_C">精英巨蟹怪的爪</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_ReaperBarb_C">精英死神国王的倒钩</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_RockDrake_C">岩龙羽毛</sys:String>
<sys:String x:Key="PrimalItemResource_CommonMushroom_C">棕色蘑菇</sys:String>
<sys:String x:Key="PrimalItemResource_ElementOre_C">元素矿石</sys:String>
<sys:String x:Key="PrimalItemResource_FungalWood_C">真菌木头</sys:String>
<sys:String x:Key="PrimalItemResource_Gas_C">冷凝的瓦斯球</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_BioLum_C">蓝宝石</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_Element_C">红宝石</sys:String>
<sys:String x:Key="PrimalItemResource_Gem_Fertile_C">绿宝石</sys:String>
<sys:String x:Key="PrimalItemResource_XenomorphPheromoneGland_C">死神国王信息素</sys:String>
<sys:String x:Key="PrimalItemStructure_BaseCliffPlatform_C">木制平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_Rockwell_C">罗克韦尔旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Furniture_Rug_C">粗毛地毯</sys:String>
<sys:String x:Key="PrimalItemStructure_GasCollector_C">气体收集器</sys:String>
<sys:String x:Key="PrimalItemStructure_Metal_CliffPlatform_C">悬崖平台 (金属)</sys:String>
<sys:String x:Key="PrimalItemStructure_PortableLadder_C">便携式绳梯</sys:String>
<sys:String x:Key="PrimalItemStructure_Stone_CliffPlatform_C">悬崖平台 (石制)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Large_C">木制电梯平台 (大)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Medium_C">木制电梯平台 (中)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Small_C">木制电梯平台 (小)</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorTopSwitch_C">木电梯顶部开关</sys:String>
<sys:String x:Key="PrimalItemStructure_WoodElevatorTrack_C">木电梯轨道</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_C">罗克韦尔战利品 (简单)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_C">罗克韦尔战利品 (中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_Alpha_C">罗克韦尔战利品 (困难)</sys:String>
<!--#endregion-->
<!--#项目类别名称 - 灭绝-->
<sys:String x:Key="PrimalItem_WeaponEmptyCryopod_C">空的低温舱</sys:String>
<sys:String x:Key="PrimalItem_WeaponTaxidermyTool_C">标本工具</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekGravityGrenade_C">泰克重力手雷</sys:String>
<sys:String x:Key="PrimalItemAmmo_CannonShell_C">加农炮弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_RocketPod_C">火箭弹仓</sys:String>
<sys:String x:Key="PrimalItemArmor_DesertKaiju_C">沙漠泰坦鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_ForestKaiju_C">森林泰坦鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_GachaSaddle_C">嘎查鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_GasBagsSaddle_C">气囊虫鞍</sys:String>
<sys:String x:Key="CorruptTumor_Character_BP_C">腐化的肿瘤</sys:String>
<sys:String x:Key="PrimalItemArmor_IceJumperSaddle_C">玛纳加尔姆鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_IceKaiju_C">冰霜泰坦鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_MissilePod_C">机甲火箭模块 (机甲可部署火箭模块)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_Shield_C">机甲护盾模块 (机甲可部署屏障模块)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekBackpack_SiegeCannon_C">机甲重炮模块 (机甲可部署重炮模块)</sys:String>
<sys:String x:Key="PrimalItemArmor_MekTransformer_C">力神转换接口 (机甲可部署力神变形模块)</sys:String>
<sys:String x:Key="PrimalItemArmor_OwlSaddle_C">雪鸮鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SpindlesSaddle_C">刺面龙鞍</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_DesertKaiju_C">混沌神器</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_ForestKaiju_C">成长神器</sys:String>
<sys:String x:Key="PrimalItemArtifact_Extinction_IceKaiju_C">虚空神器</sys:String>
<sys:String x:Key="PrimalItemResource_ApexDrop_GasBag_C">气囊膀胱</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Owl_C">雪鸮蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Spindles_C">刺面龙蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_GachaPod_C">嘎查水晶</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_EX_C">上等的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_EX_C">普通的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_EX_C">简单的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_EX_C">非凡的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_EX_C">卓越的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_EX_C">基本的强化饲料</sys:String>
<sys:String x:Key="PrimalItemConsumable_OwlPellet_C">雪鸮食团</sys:String>
<sys:String x:Key="PrimalItemResource_BlueSap_C">蓝色晶化树脂</sys:String>
<sys:String x:Key="PrimalItemResource_CondensedGas_C">冷凝瓦斯</sys:String>
<sys:String x:Key="PrimalItemResource_CorruptedPolymer_C">腐化瘤</sys:String>
<sys:String x:Key="PrimalItemResource_CorruptedWood_C">真菌木头(腐化树)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDust_C">元素粉尘</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDustFromElement_C">精制元素粉尘 (元素)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementDustFromShards_C">精制元素粉尘 (元素碎片)</sys:String>
<sys:String x:Key="PrimalItemResource_ElementRefined_C">不稳定的能量元素</sys:String>
<sys:String x:Key="PrimalItemResource_FracturedGem_C">碎裂的绿宝石</sys:String>
<sys:String x:Key="PrimalItemResource_RareDrop_CorruptHeart_C">腐化心脏</sys:String>
<sys:String x:Key="PrimalItemResource_RedSap_C">红色晶化树脂</sys:String>
<sys:String x:Key="PrimalItemResource_ScrapMetal_C">废金属</sys:String>
<sys:String x:Key="PrimalItemResource_ScrapMetalIngot_C">废金属锭</sys:String>
<sys:String x:Key="PrimalItemResource_ShardRefined_C">不稳定的元素碎片</sys:String>
<sys:String x:Key="PrimalItemResource_Silicate_C">硅酸盐</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusBoots_C">神人靴子</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusGloves_C">神人手套</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusHelmet_C">神人头盔</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusPants_C">神人裤子</sys:String>
<sys:String x:Key="PrimalItemSkin_HomoDeusShirt_C">神人衬衫</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Enforcer_C">未组装的执行者</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Mek_C">未组装的机甲</sys:String>
<sys:String x:Key="PrimalItemStructure_CryoFridge_C">低温冰箱</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Enforcer_CityTerminal_C">未组装执行者蓝图</sys:String>
<sys:String x:Key="PrimalItemStructure_DinoLeash_C">恐龙电子项圈</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_KingKaiju_C">泰坦王旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_Flag_KingKaijuMecha_C">机械泰坦王旗帜</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageBox_Balloon_C">货运箱</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Large_C">大型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Medium_C">中型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyBase_Small_C">小型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TekBridge_C">泰克桥梁</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Desert_C">沙漠泰坦奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Forest_C">森林泰坦奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_Ice_C">冰霜泰坦奖杯</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Alpha_C">国王泰坦奖杯 (困难)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Beta_C">国王泰坦奖杯 (中等)</sys:String>
<sys:String x:Key="PrimalItemTrophy_Kaiju_King_Gamma_C">国王泰坦奖杯 (简单)</sys:String>
<!--#endregion-->
<!-- 项目类别名称 - 瓦尔盖罗 -->
<sys:String x:Key="PrimalItemArmor_DeinonychusSaddle_C">鞍-恐爪龙</sys:String>
<!--#endregion-->
<!--#项目类别名称 - 创世(1)-->
<sys:String x:Key="PrimalItem_WeaponTekClaws_C">泰克光刃</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekGrenadeLauncher_C">泰克榴弹发射器</sys:String>
<sys:String x:Key="PrimalItem_WeaponFishingNet_C">鱼网</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekCruiseMissile_C">巡航导弹</sys:String>
<sys:String x:Key="PrimalItem_WeaponMiningDrill_C">矿枪</sys:String>
<sys:String x:Key="PrimalItemArmor_ShoulderCannon_C">泰克肩炮</sys:String>
<sys:String x:Key="PrimalItemArmor_SpaceWhaleSaddle_Tek_C">泰克古神翼龙鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_CherufeSaddle_C">岩喉龙鞍 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemArmor_GiantTurtleSaddle_C">巨龟平台鞍 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl1_C">资源包1 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl2_C">资源包2 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl3_C">资源包3 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_BogSpider_C">血蛛蛋 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Cherufe_C">熔喉龙蛋 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_GiantTurtle_C">巨龟蛋 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_Trike_Bionic_C">泰克三角龙蛋 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemResource_Ambergris_C">龙涎香</sys:String>
<sys:String x:Key="PrimalItemResource_TurtleShell_C">甲壳碎片</sys:String>
<sys:String x:Key="PrimalItemResource_HighQualityPollen_C">优质花粉</sys:String>
<sys:String x:Key="PrimalItemResource_GoldenNugget_C">金块</sys:String>
<sys:String x:Key="PrimalItemResource_RetrieveReaperGland_C">死神毒素 (创世 1)</sys:String>
<sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_Retrieve_C">精英 X-三角龙</sys:String>
<sys:String x:Key="PrimalItem_Spawner_HoverSkiff_C">未组装的泰克悬浮艇</sys:String>
<sys:String x:Key="PrimalItemStructure_Metal_OceanPlatform_C">金属海洋平台</sys:String>
<sys:String x:Key="PrimalItemSkin_MasterControllerHelmet_C">主控制器头盔皮肤</sys:String>
<sys:String x:Key="PrimalItemResource_RetrieveMegTooth_C">金纹巨齿</sys:String>
<sys:String x:Key="PrimalItemStructure_PressurePlate_C">压力板</sys:String>
<sys:String x:Key="PrimalItemStructure_TekAlarm_C">泰克传感器</sys:String>
<sys:String x:Key="PrimalItemStructure_TekJumpPad_C">泰克弹跳器</sys:String>
<sys:String x:Key="PrimalItemStructure_Wood_OceanPlatform_C">木制海洋平台</sys:String>
<!--#endregion-->
<!--#项目类别名称 - 创世(2)-->
<sys:String x:Key="PrimalItemConsumable_Mutagen_C">诱变剂</sys:String>
<sys:String x:Key="PrimalItemStructure_AmmoContainer_C">弹药箱</sys:String>
<sys:String x:Key="PrimalItemCanoe_C">独木舟</sys:String>
<sys:String x:Key="PrimalItem_WeaponMinigun_C">加特林</sys:String>
<sys:String x:Key="PrimalItemStructure_EggIncubator_C">孵蛋器</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlot_Tek_C">泰克耕地</sys:String>
<sys:String x:Key="PrimalItem_Spawner_HoverSail_Main_C">泰克悬停帆</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekBow_C">泰克弓</sys:String>
<sys:String x:Key="PrimalItemConsumable_TekCanteenCraftable_C">泰克水壶</sys:String>
<sys:String x:Key="PrimalItemStructure_SecurityCamera_C">泰克远程摄像头</sys:String>
<sys:String x:Key="PrimalItemStructure_TekSecurityConsole_C">泰克监控控制台</sys:String>
<sys:String x:Key="PrimalItemArmor_MilkGliderSaddle_C">鸭嘴飞鼠-鞍</sys:String>
<sys:String x:Key="PrimalItemArmor_SpaceDolphinSaddle_Tek_C">虚空海豚星翼-鞍</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowNet_Hunt_C">网状射弹</sys:String>
<sys:String x:Key="PrimalItemAmmo_ArrowNet_C">网状弹药</sys:String>
<sys:String x:Key="PrimalItem_PurchasableEngram_C">可以购买的印痕点</sys:String>
<sys:String x:Key="PrimalItemAmmo_NetGunGen_C">网枪</sys:String>
<sys:String x:Key="PrimalItem_WeaponHarpoon_Hunt_C">鱼叉枪</sys:String>
<sys:String x:Key="PrimalItemAmmo_Boulder_Fire_C">沥青罐</sys:String>
<sys:String x:Key="PrimalItem_Spawner_Exosuit_C">未组装Exo-mek机甲</sys:String>
<sys:String x:Key="PrimalItemConsumable_Mutagel_C">突变凝胶</sys:String>
<sys:String x:Key="PrimalItem_WeaponTekPistol_C">泰克相枪</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Medium_C"> 普通的造蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Small_C">简单的造蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Large_C">上等的造蛋</sys:String>
<sys:String x:Key="PrimalItemSkin_Costume_MutatedSurvivor_C">服装变异幸存者</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_XLarge_C">特殊的造蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_Special_C">非凡的造蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Egg_MilkGlider_XSmall_C">基础的造蛋</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_RawMeat_C">植物R-1 种子(生肉)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_RawFish_C">植物R-2 种子(鱼肉)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_SpoiledMeat_C">植物R-3 种子(腐肉)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_PrimeMeat_C">植物R-4 种子(优质生肉)</sys:String>
<sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesR_PrimeFish_C">植物R-5 种子(优质生鱼肉)</sys:String>
<!--#endregion-->
<!--#项目类别名称 - 迷失岛 -->
<sys:String x:Key="PrimalItemArmor_AmargaSaddle_C">阿马加龙鞍</sys:String>
<sys:String x:Key="PrimalItemSkin_Costume_Dinopithecus_C">恐狒皮肤</sys:String>
<sys:String x:Key="PrimalItemResource_AmargaSpike_C">阿马加龙尖刺</sys:String>
<sys:String x:Key="PrimalItemTrophy_BossDinopithecus_C">恐狒BOSS战利品(迷失岛)</sys:String>
<sys:String x:Key="PrimalItem_BossTribute_LostIsland_Easy_C">恐狒BOSS战利品(简单)(迷失岛)</sys:String>
<sys:String x:Key="PrimalItemTrophy_BossDinopithecus_Hard_C">恐狒BOSS战利品(中等)(迷失岛)</sys:String>
<sys:String x:Key="PrimalItem_BossTribute_LostIsland_Medium_C">恐狒BOSS战利品(困难)(迷失岛)</sys:String>
<!--#endregion-->
<!--#项目类别名称 - 新增(唯一集成模组) -->
<sys:String x:Key="PrimalItem_xidianka_Weiyi_C">恐龙洗点卡</sys:String>
<sys:String x:Key="PrimalItem_TEK_unlock_Weiyi_C">泰克一键解锁</sys:String>
<sys:String x:Key="PrimalItem_TurretZD_Weiyi_C">炮塔终端</sys:String>
<sys:String x:Key="PrimalItem_shengjika_Weiyi_C">恐龙自定义等级升级卡</sys:String>
<sys:String x:Key="PrimalItem_unlock_Weiyi_C">一键解锁</sys:String>
<sys:String x:Key="PrimalItem_Adminzhaozi_C">小姐姐保护罩</sys:String>
<sys:String x:Key="PrimalItem_chibang_weiyi_C">管理员翅膀</sys:String>
<sys:String x:Key="PrimalItem_Fly_weiyi_C">飞行背包</sys:String>
<sys:String x:Key="PrimalItem_jinshou_weiyi_C">金手指 2.0</sys:String>
<sys:String x:Key="PrimalItem_lihe_weiyi_C">抽奖礼盒1</sys:String>
<sys:String x:Key="PrimalItem_lihe2_weiyi_C">抽奖礼盒2</sys:String>
<sys:String x:Key="PrimalItem_mubei_weiyi_C">墓碑</sys:String>
<sys:String x:Key="PrimalItem_xinshoubao_weiyi_C">新手礼包</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#地图生物生成 -->
<!--#地图生物生成类名称 -->
<sys:String x:Key="DinoSpawnEntries_Beavers_C">Beavers</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_C">DarkWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Lio_C">DarkWater_Lio</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_C">DarkWater_Mosa</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_Caves_C">DarkWater_Mosa_Caves</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Plesia_C">DarkWater_Plesia</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWater_Tuso_C">DarkWater_Tuso</sys:String>
<sys:String x:Key="DinoSpawnEntries_DarkWaterAngler_C">DarkWaterAngler</sys:String>
<sys:String x:Key="DinoSpawnEntries_DeepWater_C">DeepWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_InlandWater_C">InlandWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ocean_C">Ocean</sys:String>
<sys:String x:Key="DinoSpawnEntries_RedwoodWater_C">RedwoodWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_ShallowWater_C">ShallowWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_SwampWater_C">SwampWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesArcha_C">Archa</sys:String>
<sys:String x:Key="DinoSpawnEntriesBeach_C">Beach</sys:String>
<sys:String x:Key="DinoSpawnEntriesBee_C">Bee</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave1_C">Cave1</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave2_C">Cave2</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave2-LowSpiderScorp_C">Cave2-LowSpiderScorp</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave3_C">Cave3</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave5_C">Cave5</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave5_Tough_C">Cave5_Tough</sys:String>
<sys:String x:Key="DinoSpawnEntriesCave7-Fliers_C">Cave7-Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveIceWater_C">CaveIceWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveLava_C">CaveLava</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveMegalo_C">CaveMegalo</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_C">CaveTek</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_C">CaveTek_Easy</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_11_C">CaveTek_Easy_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_12_C">CaveTek_Easy_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_13_C">CaveTek_Easy_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_14_C">CaveTek_Easy_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_15_C">CaveTek_Easy_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_16_C">CaveTek_Easy_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_C">CaveTek_Hard</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_11_C">CaveTek_Hard_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_12_C">CaveTek_Hard_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_13_C">CaveTek_Hard_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_14_C">CaveTek_Hard_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_15_C">CaveTek_Hard_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_16_C">CaveTek_Hard_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_C">CaveTek_Medium</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_11_C">CaveTek_Medium_11</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_12_C">CaveTek_Medium_12</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_13_C">CaveTek_Medium_13</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_14_C">CaveTek_Medium_14</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_15_C">CaveTek_Medium_15</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_16_C">CaveTek_Medium_16</sys:String>
<sys:String x:Key="DinoSpawnEntriesCaveWater_C">CaveWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesChupa_C">Chupa</sys:String>
<sys:String x:Key="DinoSpawnEntriesDamiensAtoll_C">DamiensAtoll</sys:String>
<sys:String x:Key="DinoSpawnEntriesDodoRex_C">DodoRex</sys:String>
<sys:String x:Key="DinoSpawnEntriesDodoWyvern_C">DodoWyvern</sys:String>
<sys:String x:Key="DinoSpawnEntriesGigant_C">Gigant</sys:String>
<sys:String x:Key="DinoSpawnEntriesGigantTekCave_C">Gigant (Tek Cave)</sys:String>
<sys:String x:Key="DinoSpawnEntriesGrassland_C">Grassland</sys:String>
<sys:String x:Key="DinoSpawnEntriesIceCave_C">IceCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesJungle_C">Jungle</sys:String>
<sys:String x:Key="DinoSpawnEntriesMegalania_C">Megalania</sys:String>
<sys:String x:Key="DinoSpawnEntriesMonsterIsland_C">MonsterIsland</sys:String>
<sys:String x:Key="DinoSpawnEntriesMountain_C">Mountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesPelican_C">Pelican</sys:String>
<sys:String x:Key="DinoSpawnEntriesPenguins_C">Penguins</sys:String>
<sys:String x:Key="DinoSpawnEntriesPhoenix_C">Phoenix</sys:String>
<sys:String x:Key="DinoSpawnEntriesQuetz_C">Quetz</sys:String>
<sys:String x:Key="DinoSpawnEntriesRedwoods_C">Redwoods</sys:String>
<sys:String x:Key="DinoSpawnEntriesRex_C">Rex</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnow_C">Snow</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwamp_C">Swamp</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwampCave_C">SwampCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwampCaveWater_C">SwampCaveWater</sys:String>
<sys:String x:Key="DinoSpawnEntriesThy_C">Thy</sys:String>
<sys:String x:Key="DinoSpawnEntriesTinyCave_C">TinyCave</sys:String>
<sys:String x:Key="DinoSpawnEntriesTitano_C">Titano</sys:String>
<sys:String x:Key="DinoSpawnEntriesUnicorn_C">Unicorn</sys:String>
<sys:String x:Key="DinoSpawnEntriesWater_C">Water</sys:String>
<sys:String x:Key="CustomAnglerSpawner_C">Angler</sys:String>
<sys:String x:Key="CustomPenguinSpawner_C">Penguin</sys:String>
<sys:String x:Key="DunkEurSpawn_C">DunkEur</sys:String>
<sys:String x:Key="GrasslandsUnderArea_WaterSpawn_C">GrasslandsUnderArea_Water</sys:String>
<sys:String x:Key="IceCave_Spawner_C">IceCave</sys:String>
<sys:String x:Key="IceCaveWater_Spawner_C">IceCaveWater</sys:String>
<sys:String x:Key="Lava_Spawn_C">Lava</sys:String>
<sys:String x:Key="Lava_Upper_Spawn_C">Lava_Upper</sys:String>
<sys:String x:Key="LavaBeach_Spawn_C">LavaBeach</sys:String>
<sys:String x:Key="LavaWater_Spawn_C">LavaWater</sys:String>
<sys:String x:Key="MiniCaveBearSpawner_C">MiniCaveBear</sys:String>
<sys:String x:Key="SnowGrasslands_Spawn_C">SnowGrasslands</sys:String>
<sys:String x:Key="SnowGrasslandsUnderArea_Spawn_C">SnowGrasslandsUnderArea</sys:String>
<sys:String x:Key="SnowyLake_Mosa_C">SnowyLake_Mosa</sys:String>
<sys:String x:Key="SnowyMountain_Spawn_C">SnowyMountain</sys:String>
<sys:String x:Key="SpiderCaveSpawner_C">SpiderCave</sys:String>
<sys:String x:Key="UnderwaterCaveSpawn_C">UnderwaterCave</sys:String>
<sys:String x:Key="DinoSpawnEntries_OceanUnderworld_C">OceanUnderworld</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_DeathWorm_C">DeathWorm</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_RexSolo_C">RexSolo</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesBadlands_C">Badlands</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesCanyonCave_C">CanyonCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesCanyons_C">Canyons</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesDunes_C">Dunes</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesEZMode_C">EZMode</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesGreenDesert_C">GreenDesert</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesMountain_C">Mountain</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesMountainCave_C">MountainCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesOasis_C">Oasis</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCave_C">RuinsCave</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesRuinsCaveNoGolem_C">RuinsCaveNoGolem</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesSandworm_C">Sandworm</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWater_C">Water</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWyvern_C">Wyvern</sys:String>
<sys:String x:Key="SE_DinoSpawnEntriesWyvernTrench_C">WyvernTrench</sys:String>
<sys:String x:Key="DinoSpawnEntries_Deepwater_PGM_C">Deepwater</sys:String>
<sys:String x:Key="DinoSpawnEntries_InlandWater_PGM_C">InlandWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ocean_PGM_C">Ocean</sys:String>
<sys:String x:Key="DinoSpawnEntries_TheDeepwater_PGM_C">TheDeepwater</sys:String>
<sys:String x:Key="DinoSpawnEntries_TheOcean_PGM_C">TheOcean</sys:String>
<sys:String x:Key="DinoSpawnEntriesBeach_PGM_C">Beach</sys:String>
<sys:String x:Key="DinoSpawnEntriesGrassland_PGM_C">Grassland</sys:String>
<sys:String x:Key="DinoSpawnEntriesJungle_PGM_C">Jungle</sys:String>
<sys:String x:Key="DinoSpawnEntriesMountain_PGM_C">Mountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnow_PGM_C">Snow</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnowMountain_PGM_C">SnowMountain</sys:String>
<sys:String x:Key="DinoSpawnEntriesSnowShoreline_PGM_C">SnowShoreline</sys:String>
<sys:String x:Key="DinoSpawnEntriesSwamp_PGM_C">Swamp</sys:String>
<sys:String x:Key="DinoSpawnEntriesRedwoodsPGM_C">Redwoods</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Bear_C">Bear</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Castle_C">Castle</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Center_C">Center</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_CenterWater_C">CenterWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Golem_C">Golem</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Griffin_C">Griffin</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Iceworm_C">Iceworm</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Jerboa_C">Jerboa</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_MonkeyIsland_C">MonkeyIsland</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Mudslide_C">Mudslide</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_PolarBear_C">PolarBear</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_Scotland_C">Scotland</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowForest_C">SnowForest</sys:String>
<sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowPlains_C">SnowPlains</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_Basilisks_C">Basilisks</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_BioLumCave_C">BioLumCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_DrakeTrench_C">DrakeTrench</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementalChamber_C">ElementalChamber</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementCave_C">ElementCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_ElementWater_C">ElementWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_FertileCave_C">FertileCave</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_OctoBat_C">OctoBat</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_RockDrake_C">RockDrake</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioLand_C">TwitchBioLand</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchBioWater_C">TwitchBioWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLand_C">TwitchFertileLand</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLandEasy_C">TwitchFertileLandEasy</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWater_C">TwitchFertileWater</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterCave3_C">TwitchFertileWaterCave3</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterEasy_C">TwitchFertileWaterEasy</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_XenoQueens_C">XenoQueens</sys:String>
<sys:String x:Key="AB_DinoSpawnEntries_Xenos_C">Xenos</sys:String>
<sys:String x:Key="SE_DinoSpawnEntries_ChupaCabraSurface_C">ChupaCabraSurface</sys:String>
<sys:String x:Key="DinoSpawnEntries_City_Park2_C">City_Park2</sys:String>
<sys:String x:Key="DinoSpawnEntries_City_Trench_C">City_Trench</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityCenter_C">CityCenter</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityCenter_DangerClose_C">CityCenter_DangerClose</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityObelisk_C">CityObelisk</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_C">CityTier2_Building</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Building_DangerClose_C">CityTier2_Building_DangerClose</sys:String>
<sys:String x:Key="DinoSpawnEntries_CityTier2_Fliers_C">CityTier2_Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntries_ParkWater_C">ParkWater</sys:String>
<sys:String x:Key="DinoSpawnEntries_ParkWater2_C">ParkWater2</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_1_C">Wasteland_City_Buffer_1</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_2_C">Wasteland_City_Buffer_2</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_DesertBuffer_C">Wasteland_DesertBuffer</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Easy_C">Wasteland_Easy</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_ForbiddenZone_C">Wasteland_ForbiddenZone</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Hard_C">Wasteland_Hard</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Medium_C">Wasteland_Medium</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_North_C">Wasteland_North</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_NorthCraterForest_C">Wasteland_NorthCraterForest</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_C">Wasteland_OilFields</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_Fliers_C">Wasteland_OilFields_Fliers</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_SnowBuffer_C">Wasteland_SnowBuffer</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_South_C">Wasteland_South</sys:String>
<sys:String x:Key="DinoSpawnEntries_Wasteland_Sulfur_C">Wasteland_Sulfur</sys:String>
<sys:String x:Key="DinoSpawnEntriesQuetz_EX_C">Quetz</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertCave_C">DesertCave</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertMountain_C">DesertMountain</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_DesertOasis_C">DesertOasis</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_Forest_C">Forest</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Cave_C">ShallowWater_Cave</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Desert_C">ShallowWater_Desert</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Ice_C">ShallowWater_Ice</sys:String>
<sys:String x:Key="Ext_DinoSpawnEntriesSnow_C">Snow</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_1_C">Snow_1</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_Purlovia_C">Snow_Purlovia</sys:String>
<sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_TEMP">Snow_TEMP</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#补给箱 -->
<!--#补给箱类名称 -->
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_C">(老图孤岛) 洞穴战利品箱(绿色)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_C">(老图孤岛) 洞穴战利品箱(蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_C">(老图孤岛) 洞穴战利品箱(黄色)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier4_C">(老图孤岛) 洞穴战利品箱(红色)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier1_C">(老图孤岛) 冰川洞穴战利品箱 (蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier2_C">(老图孤岛) 冰川洞穴战利品箱 (黄色)</sys:String>
<sys:String x:Key="SupplyCrate_IceCaveTier3_C">(老图孤岛) 冰川洞穴战利品箱 (红色)</sys:String>
<sys:String x:Key="SupplyCrate_OceanInstant_C">(老图孤岛) 深海战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier1_C">(老图孤岛) 沼泽洞穴战利品箱 (蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier2_C">(老图孤岛) 沼泽洞穴战利品箱 (黄色)</sys:String>
<sys:String x:Key="SupplyCrate_SwampCaveTier3_C">(老图孤岛) 沼泽洞穴战利品箱 (红色)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier1_C">(老图孤岛) 水下洞穴战利品箱 (蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier2_C">(老图孤岛) 水下洞穴战利品箱 (黄色)</sys:String>
<sys:String x:Key="SupplyCrate_UnderwaterCaveTier3_C">(老图孤岛) 水下洞穴战利品箱 (红色)</sys:String>
<sys:String x:Key="SupplyCrate_Level03_C">(老图孤岛) 白色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level03_Double_C">(老图孤岛) 白色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level15_C">(老图孤岛) 绿色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level15_Double_C">(老图孤岛) 绿色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level25_C">(老图孤岛) 蓝色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level25_Double_C">(老图孤岛) 蓝色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level35_C">(老图孤岛) 紫色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Double_C">(老图孤岛) 紫色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level45_C">(老图孤岛) 黄色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level45_Double_C">(老图孤岛) 黄色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level60_C">(老图孤岛) 红色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level60_Double_C">(老图孤岛) 红色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="ArtifactCrate_1_C">(老图孤岛) 上古神器猎手</sys:String>
<sys:String x:Key="ArtifactCrate_2_C">(老图孤岛) 上古神器团结</sys:String>
<sys:String x:Key="ArtifactCrate_3_C">(老图孤岛) 上古神器稳重</sys:String>
<sys:String x:Key="ArtifactCrate_4_C">(老图孤岛) 上古神器狡诈</sys:String>
<sys:String x:Key="ArtifactCrate_5_C">(老图孤岛) 上古神器智慧</sys:String>
<sys:String x:Key="ArtifactCrate_6_C">(老图孤岛) 上古神器天主</sys:String>
<sys:String x:Key="ArtifactCrate_7_C">(老图孤岛) 上古神器吞噬</sys:String>
<sys:String x:Key="ArtifactCrate_8_C">(老图孤岛) 上古神器免疫</sys:String>
<sys:String x:Key="ArtifactCrate_9_C">(老图孤岛) 上古神器强壮</sys:String>
<sys:String x:Key="ArtifactCrate_10_C">(老图孤岛) 上古神器狡诈(新)</sys:String>
<sys:String x:Key="ArtifactCrate_11_C">(老图孤岛) 上古神器残暴</sys:String>
<sys:String x:Key="SupplyCrate_Gift_C">迅猛龙节日礼物(仅限活动)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_ScorchedEarth_C">(焦土) 洞穴战利品箱 1</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_ScorchedEarth_C">(焦土) 洞穴战利品箱 2</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_ScorchedEarth_C">(焦土) 洞穴战利品箱 3</sys:String>
<sys:String x:Key="SupplyCrate_Level03_ScorchedEarth_C">(焦土) 白色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level03_Double_ScorchedEarth_C">(焦土) 白色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level15_ScorchedEarth_C">(焦土) 绿色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level15_Double_ScorchedEarth_C">(焦土) 绿色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level30_ScorchedEarth_C">(焦土) 蓝色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level30_Double_ScorchedEarth_C">(焦土) 蓝色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level45_ScorchedEarth_C">(焦土) 紫色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level45_Double_ScorchedEarth_C">(焦土) 紫色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level55_ScorchedEarth_C">(焦土) 黄色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level55_Double_ScorchedEarth_C">(焦土) 黄色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level70_ScorchedEarth_C">(焦土) 红色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level70_Double_ScorchedEarth_C">(焦土) 红色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="ArtifactCrate_SE_C">(焦土) 上古神器灭世</sys:String>
<sys:String x:Key="ArtifactCrate_2_SE_C">(焦土) 上古神器卫士</sys:String>
<sys:String x:Key="ArtifactCrate_3_SE_C">(焦土) 上古神器岩壁</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_C">(畸变) 白色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_Double_C">(畸变) 白色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_C">(畸变) 绿色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_Double_C">(畸变) 绿色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_C">(畸变) 蓝色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_Double_C">(畸变) 蓝色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_C">(畸变) 紫色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_Double_C">(畸变) 紫色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_C">(畸变) 黄色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_Double_C">(畸变) 黄色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_C">(畸变) 红色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_Double_C">(畸变) 红色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level35_C">(畸变) 地下城战利品箱 (蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level50_C">(畸变) 地下城战利品箱 (紫色)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level65_C">(畸变) 地下城战利品箱 (黄色)</sys:String>
<sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level80_C">(畸变) 地下城战利品箱 (红色)</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_C">(畸变) 地表蓝色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_double_C">(畸变) 地表蓝色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_C">(畸变) 地表紫色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_Double_C">(畸变) 地表紫色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_C">(畸变) 地表黄色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_Double_C">(畸变) 地表黄色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_C">(畸变) 地表红色战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_Double_C">(畸变) 地表红色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="ArtifactCrate_AB_C">(畸变) 神器容器深渊</sys:String>
<sys:String x:Key="ArtifactCrate_2_AB_C">(畸变) 神器容器暗影</sys:String>
<sys:String x:Key="ArtifactCrate_3_AB_C">(畸变) 神器容器潜行</sys:String>
<sys:String x:Key="ArtifactCrate_4_AB_C">(畸变) 神器容器失落</sys:String>
<sys:String x:Key="PrimalInventoryBP_BaseMeatFishing_C">钓鱼的鱼肉</sys:String>
<sys:String x:Key="PrimalInventoryBP_BaseMeatFishingNet_C">渔网奖励</sys:String>
<sys:String x:Key="PrimalInventoryBP_BeaverDam_C">河狸窝战利品</sys:String>
<sys:String x:Key="PrimalInventoryBP_GenericFishing_C">钓鱼的战利品</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier1_EX_C">洞穴补给箱 (蓝色)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier2_EX_C">洞穴补给箱 (黄色)</sys:String>
<sys:String x:Key="SupplyCrate_Cave_QualityTier3_EX_C">洞穴补给箱 (红色)</sys:String>
<sys:String x:Key="SupplyCrate_Base_Horde_Easy_C">蓝色空投</sys:String>
<sys:String x:Key="SupplyCrate_Base_Horde_Medium_C">黄色空投</sys:String>
<sys:String x:Key="SupplyCrate_Base_Horde_Hard_C">红色空投</sys:String>
<sys:String x:Key="SupplyCrate_Base_Horde_Legendary_C">紫色空投</sys:String>
<sys:String x:Key="ArtifactCrate_Desert_Kaiju_EX_C">神器容器混乱</sys:String>
<sys:String x:Key="ArtifactCrate_ForestKaiju_EX_C">神器容器增长</sys:String>
<sys:String x:Key="ArtifactCrate_IceKaiju_EX_C">神器容器虚空</sys:String>
<sys:String x:Key="ElementNode_Easy_Horde_C">能量元素树(简单)</sys:String>
<sys:String x:Key="ElementNode_Hard_Horde_C">能量元素树(中级)</sys:String>
<sys:String x:Key="ElementNode_Medium_Horde_C">能量元素树(困难)</sys:String>
<sys:String x:Key="EKingKaiju_ElementNode_C">能量元素树(传说)</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_Alpha_EX_C">国王泰坦 (困难)</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_Beta_EX_C">国王泰坦 (中等)</sys:String>
<sys:String x:Key="ArtifactCrate_KingKaiju_EX_C">国王泰坦 (简单)</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level35_C">紫色战利品箱</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level35_Double_C">紫色战利品箱 (双重物品)</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level60_C">红色战利品箱</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level60_Double_C">红色战利品箱(双重物品)</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level45_C">黄战利品箱</sys:String>
<sys:String x:Key="Val_SupplyCrate_Level45_Double_C">黄战利品箱(双重物品)</sys:String>
<sys:String x:Key="SupplyCrateBaseBP_Instantaneous_DenLogs_Child2_C">河狸窝</sys:String>
<sys:String x:Key="SupplyCreate_OceanInstant_High_C">深海战利品箱</sys:String>
<sys:String x:Key="SupplyCrateBaseBP_Instantaneous_DamLogs_Child_C">大型河狸窝</sys:String>
<sys:String x:Key="SupplyCrate_Chest_Treasure_JacksonL_C_C">百宝箱</sys:String>
<sys:String x:Key="BP_HeroPoisonPlant_C">毒气树(创世1)</sys:String>
<sys:String x:Key="Race_BogSpider_Easy_C">“摇摆之王”大奖赛(简单){任务}</sys:String>
<sys:String x:Key="Race_BogSpider_Medium_C">“摇摆之王”大奖赛(中等){任务}</sys:String>
<sys:String x:Key="Race_BogSpider_Hard_C">“摇摆之王”大奖赛(困难){任务}</sys:String>
<sys:String x:Key="Retrieve_BogBulbs_Easy_C">遇见花粉(简单){任务}</sys:String>
<sys:String x:Key="Retrieve_BogBulbs_Medium_C">遇见花粉{(中等){任务}</sys:String>
<sys:String x:Key="Retrieve_BogBulbs_Hard_C">遇见花粉(困难){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Bog_Easy_C">另一个沼泽狩猎(简单){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Bog_Medium_C">另一个沼泽狩猎(中等){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Bog_Hard_C">另一个沼泽狩猎(困难){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Bog_Easy_C">沼泽大擂台(简单){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Bog_Medium_C">沼泽大擂台(中等){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Bog_Hard_C">沼泽大擂台(困难){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Easy_C">沼泽钓鱼(简单){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Medium_C">沼泽钓鱼(中等){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_CoelPiranhaOnly_Bog_Hard_C">沼泽钓鱼(困难){任务}</sys:String>
<sys:String x:Key="Race_BogKapro_Easy_C">沼泽拉力赛(简单){任务}</sys:String>
<sys:String x:Key="Race_BogKapro_Medium_C">沼泽拉力赛(中等){任务}</sys:String>
<sys:String x:Key="Race_BogKapro_Hard_C">沼泽拉力赛(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Raptor_Easy_C">加量不加价(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Raptor_Medium_C">加量不加价(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Raptor_Hard_C">加量不加价(困难){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Easy_C">渡渡球投篮(简单){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Medium_C">渡渡球投篮(中等){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Hard_C">渡渡球投篮(困难){任务}</sys:String>
<sys:String x:Key="Escort_Bog_Toad_Easy_C">蹦蹦跳跳呱呱(简单){任务}</sys:String>
<sys:String x:Key="Escort_Bog_Toad_Medium_C">蹦蹦跳跳呱呱(中等){任务}</sys:String>
<sys:String x:Key="Escort_Bog_Toad_Hard_C">蹦蹦跳跳呱呱(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Spino_Easy_C">间谍对棘背龙(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Spino_Medium_C">间谍对棘背龙(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Spino_Hard_C">间谍对棘背龙(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Sarco_Easy_C">平静沼泽(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Sarco_Medium_C">平静沼泽(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Sarco_Hard_C">平静沼泽(困难){任务}</sys:String>
<sys:String x:Key="Hunt_BogSpider_Easy_C">网络搜索(简单){任务}</sys:String>
<sys:String x:Key="Hunt_BogSpider_Medium_C">网络搜索(中等){任务}</sys:String>
<sys:String x:Key="Hunt_BogSpider_Hard_C">网络搜索(困难){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Arctic_Easy_C">雪地大乱斗(简单){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Arctic_Medium_C">雪地大乱斗(中等){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Arctic_Hard_C">雪地大乱斗(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Megaloceros_Easy_C">迷路的鹿群(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Megaloceros_Medium_C">迷路的鹿群(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Megaloceros_Hard_C">迷路的鹿群(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Shapeshifter_Easy_C">捉迷藏(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Shapeshifter_Medium_C">捉迷藏(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Shapeshifter_Hard_C">捉迷藏(困难){任务}</sys:String>
<sys:String x:Key="Escort_Arctic_Procop_Easy_C">袋子在哪里,家就在哪里(简单){任务}</sys:String>
<sys:String x:Key="Escort_Arctic_Procop_Medium_C">袋子在哪里,家就在哪里(中等){任务}</sys:String>
<sys:String x:Key="Escort_Arctic_Procop_Hard_C">袋子在哪里,家就在哪里(困难){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Easy_C">冰钓(简单){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Medium_C">冰钓(中等){任务}</sys:String>
<sys:String x:Key="Fishing_OnlyNormalFish_EndImmediately_RodOnly_Ice_Hard_C">冰钓(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Mammoth_Easy_C">万象奔腾(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Mammoth_Medium_C">万象奔腾(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Mammoth_Hard_C">万象奔腾(困难){任务}</sys:String>
<sys:String x:Key="Retrieve_ArcticMounds_Easy_C">淘金狂热(简单){任务}</sys:String>
<sys:String x:Key="Retrieve_ArcticMounds_Medium_C">淘金狂热(中等){任务}</sys:String>
<sys:String x:Key="Retrieve_ArcticMounds_Hard_C">淘金狂热(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Yuty_Easy_C">怒羽冲冠(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Yuty_Medium_C">怒羽冲冠(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Yuty_Hard_C">怒羽冲冠(困难){任务}</sys:String>
<sys:String x:Key="Race_Saber_Easy_C">剑齿虎障碍滑雪(简单){任务}</sys:String>
<sys:String x:Key="Race_Saber_Medium_C">剑齿虎障碍滑雪(中等){任务}</sys:String>
<sys:String x:Key="Race_Saber_Hard_C">剑齿虎障碍滑雪(困难){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Arctic_Easy_C">搜索冰冻区(简单){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Arctic_Medium_C">搜索冰冻区(中等){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Arctic_Hard_C">搜索冰冻区(困难){任务}</sys:String>
<sys:String x:Key="Race_SnowRhino_Easy_C">犀牛-500(简单){任务}</sys:String>
<sys:String x:Key="Race_SnowRhino_Medium_C">犀牛-500(中等){任务}</sys:String>
<sys:String x:Key="Race_SnowRhino_Hard_C">犀牛-500(困难){任务}</sys:String>
<sys:String x:Key="Race_Dolphin_Easy_C">水下闪电赛(简单){任务}</sys:String>
<sys:String x:Key="Race_Dolphin_Medium_C">水下闪电赛(中等){任务}</sys:String>
<sys:String x:Key="Race_Dolphin_Hard_C">水下闪电赛(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Leeds_Easy_C">追逐大白鲸(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Leeds_Medium_C">追逐大白鲸(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Leeds_Hard_C">追逐大白鲸(困难){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Dolphin_Easy_C">经典的回声(简单){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Dolphin_Medium_C">经典的回声(中等){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Dolphin_Hard_C">经典的回声(困难){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Ocean_Easy_C">捉迷藏(简单){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Ocean_Medium_C">捉迷藏(中等){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Ocean_Hard_C">捉迷藏(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Plesio_Easy_C">水怪寻踪(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Plesio_Medium_C">水怪寻踪(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Plesio_Hard_C">水怪寻踪(困难){任务}</sys:String>
<sys:String x:Key="EelBossFight_Easy_C">难缠的莫德尔(简单){任务}</sys:String>
<sys:String x:Key="EelBossFight_Medium_C">难缠的莫德尔(中等){任务}</sys:String>
<sys:String x:Key="EelBossFight_Hard_C">难缠的莫德尔(困难){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Turtle_Easy_C">海龟总动员(简单){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Turtle_Medium_C">海龟总动员(中等){任务}</sys:String>
<sys:String x:Key="Escort_Ocean_Turtle_Hard_C">海龟总动员(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Mosa_Easy_C">沧龙的建议(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Mosa_Medium_C">沧龙的建议(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Mosa_Hard_C">沧龙的建议(困难){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Easy_C">深海巨牙(简单){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Medium_C">深海巨牙(中等){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_MegTeeth_Hard_C">深海巨牙(困难){任务}</sys:String>
<sys:String x:Key="Race_Manta_Easy_C">水上摩托(简单){任务}</sys:String>
<sys:String x:Key="Race_Manta_Medium_C">水上摩托(中等){任务}</sys:String>
<sys:String x:Key="Race_Manta_Hard_C">水上摩托(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Tuso_Easy_C">谁藏了鱿鱼?(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Tuso_Medium_C">谁藏了鱿鱼?(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Tuso_Hard_C">谁藏了鱿鱼?(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Allo_Easy_C">你好,再见(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Allo_Medium_C">你好,再见(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Allo_Hard_C">你好,再见(困难){任务}</sys:String>
<sys:String x:Key="Race_Galli_Easy_C">热死人啦(简单){任务}</sys:String>
<sys:String x:Key="Race_Galli_Medium_C">热死人啦(中等){任务}</sys:String>
<sys:String x:Key="Race_Galli_Hard_C">热死人啦((困难){任务}</sys:String>
<sys:String x:Key="Race_Doed_Easy_C">得快点了(简单){任务}</sys:String>
<sys:String x:Key="Race_Doed_Medium_C">得快点了(中等){任务}</sys:String>
<sys:String x:Key="Race_Doed_Hard_C">得快点了(困难){任务}</sys:String>
<sys:String x:Key="Hunt_LavaLizard_Easy_C">热力猎杀(简单){任务}</sys:String>
<sys:String x:Key="Hunt_LavaLizard_Medium_C">热力猎杀(中等){任务}</sys:String>
<sys:String x:Key="Hunt_LavaLizard_Hard_C">热力猎杀(困难){任务}</sys:String>
<sys:String x:Key="Hunt_Rex_Easy_C">弑君者(简单){任务}</sys:String>
<sys:String x:Key="Hunt_Rex_Medium_C">弑君者(中等){任务}</sys:String>
<sys:String x:Key="Hunt_Rex_Hard_C">弑君者(困难){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Volcanic_Easy_C">岩浆大混战(简单){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Volcanic_Medium_C">岩浆大混战(中等){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Volcanic_Hard_C">岩浆大混战(困难){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Easy_C">惊心动魄的寻宝之旅(简单){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Medium_C">惊心动魄的寻宝之旅(中等){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_VolcanicTrike_Hard_C">惊心动魄的寻宝之旅(困难){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Volcanic_Easy_C">铁板烧烤(简单){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Volcanic_Medium_C">铁板烧烤(中等){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Volcanic_Hard_C">铁板烧烤(困难){任务}</sys:String>
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Easy_C">取蛋大冒险(简单){任务}</sys:String>
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Medium_C">取蛋大冒险(中等){任务}</sys:String>
<sys:String x:Key="RetrieveItem_Egg_Cherufe_Hard_C">取蛋大冒险(困难){任务}</sys:String>
<sys:String x:Key="Escort_Volcano_Para_Easy_C">山顶之旅(简单){任务}</sys:String>
<sys:String x:Key="Escort_Volcano_Para_Medium_C">山顶之旅(中等){任务}</sys:String>
<sys:String x:Key="Escort_Volcano_Para_Hard_C">山顶之旅(困难){任务}</sys:String>
<sys:String x:Key="Hunt_RockElemental_Easy_C">将你震撼(简单){任务}</sys:String>
<sys:String x:Key="Hunt_RockElemental_Medium_C">将你震撼(中等){任务}</sys:String>
<sys:String x:Key="Hunt_RockElemental_Hard_C">将你震撼(困难){任务}</sys:String>
<sys:String x:Key="Hunt_SpaceWhale_Easy_C">船长的征服(简单){任务}</sys:String>
<sys:String x:Key="Hunt_SpaceWhale_Medium_C">船长的征服(中等){任务}</sys:String>
<sys:String x:Key="Hunt_SpaceWhale_Hard_C">船长的征服(困难){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Easy_C">无须畏惧死神国王(简单){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Medium_C">无须畏惧死神国王(中等){任务}</sys:String>
<sys:String x:Key="Retrieve_DinoDrop_LunarReaper_Hard_C">无须畏惧死神国王(困难){任务}</sys:String>
<sys:String x:Key="Hunt_BionicGiga_Easy_C">月光下的狩猎(简单){任务}</sys:String>
<sys:String x:Key="Hunt_BionicGiga_Medium_C">月光下的狩猎(中等){任务}</sys:String>
<sys:String x:Key="Hunt_BionicGiga_Hard_C">月光下的狩猎(困难){任务}</sys:String>
<sys:String x:Key="Hunt_NamelessXeno_Easy_C">这是一次猎虫行动(简单){任务}</sys:String>
<sys:String x:Key="Hunt_NamelessXeno_Medium_C">这是一次猎虫行动(中等){任务}</sys:String>
<sys:String x:Key="Hunt_NamelessXeno_Hard_C">这是一次猎虫行动(困难){任务}</sys:String>
<sys:String x:Key="Hunt_BionicRex_Easy_C">月球之王(简单){任务}</sys:String>
<sys:String x:Key="Hunt_BionicRex_Medium_C">月球之王(中等){任务}</sys:String>
<sys:String x:Key="Hunt_BionicRex_Hard_C">月球之王(困难){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Lunar_Easy_C">空中大灌篮(简单){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Lunar_Medium_C">空中大灌篮(中等){任务}</sys:String>
<sys:String x:Key="Sport_BasketBall_Lunar_Hard_C">空中大灌篮(困难){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Lunar_Easy_C">泰克恐怖(简单){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Lunar_Medium_C">泰克恐怖(中等){任务}</sys:String>
<sys:String x:Key="GauntletWaves_Lunar_Hard_C">泰克恐怖(困难){任务}</sys:String>
<sys:String x:Key="Escort_Lunar_LanternPets_Easy_C">这小小的光芒(简单){任务}</sys:String>
<sys:String x:Key="Escort_Lunar_LanternPets_Medium_C">这小小的光芒(中等){任务}</sys:String>
<sys:String x:Key="Escort_Lunar_LanternPets_Hard_C">这小小的光芒(困难){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Lunar_Easy_C">勇往直前(简单){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Lunar_Medium_C">勇往直前(中等){任务}</sys:String>
<sys:String x:Key="Gather_Nodes_Lunar_Hard_C">勇往直前(困难){任务}</sys:String>
<sys:String x:Key="Race_HoverSkiff_Easy_C">极品飞艇(简单){任务}</sys:String>
<sys:String x:Key="Race_HoverSkiff_Medium_C">极品飞艇(中等){任务}</sys:String>
<sys:String x:Key="Race_HoverSkiff_Hard_C">极品飞艇(困难){任务}</sys:String>
<sys:String x:Key="Lootcrate_lvl1_C">一等战利品箱</sys:String>
<sys:String x:Key="Lootcrate_lvl2_C">二等战利品箱</sys:String>
<sys:String x:Key="Lootcrate_lvl3_C">三等战利品箱</sys:String>
<sys:String x:Key="SupplyCrate_Space_01_Ambergris_C">空投_白色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_02_Crystal_C">空投_绿色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_03_Sulfur_C">空投_蓝色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_04_ElementShards_C">空投_紫色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_05_Obsidian_C">空投_黄色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_06_Oil_C">空投_红色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_07_ElementDust_C">空投_青色(创世2)</sys:String>
<sys:String x:Key="SupplyCrate_Space_08_BlackPearls_C">空投_橙色(创世2)</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--Boss清单 -->
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Easy_C">Boss 清单 - 育母蜘蛛 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Medium_C">Boss 清单 - 育母蜘蛛 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_Hard_C">Boss 清单 - 育母蜘蛛 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_C">Boss 清单 - 大金刚 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_C">Boss 清单 - 大金刚 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_C">Boss 清单 - 大金刚 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_C">Boss 清单 - 喷火龙 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_C">Boss 清单 - 喷火龙 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_C">Boss 清单 - 喷火龙 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_EndBossMinion_C">Boss 清单 - 最终BOSS爪牙</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Valguero_C">Boss 清单 - 喷火龙 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Valguero_C">Boss 清单 - 喷火龙 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Valguero_C">Boss 清单 - 喷火龙 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Valguero_C">Boss 清单 - 狮身蝎尾 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Valguero_C">Boss 清单 - 狮身蝎尾 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Valguero_C">Boss 清单 - 狮身蝎尾 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_Valguero_C">Boss 清单 - 大金刚 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_Valguero_C">Boss 清单 - 大金刚 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_Valguero_C">Boss 清单 - 大金刚 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_C">Boss 清单 - 狮蝎兽 (容易)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_C">Boss 清单 - 狮蝎兽 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_C">Boss 清单 - 狮蝎兽 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_C">Boss 清单 - 育母蜘蛛 (简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Medium_C">Boss 清单 - 育母蜘蛛 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Hard_C">Boss 清单 - 育母蜘蛛 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_C">Boss 清单 - 大金刚 (简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Medium_C">Boss 清单 - 大金刚 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Hard_C">Boss 清单 - 大金刚 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_C">Boss 清单 - 泰坦</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Desert_C">Boss 清单 - 沙漠泰坦</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Forest_C">Boss 清单 - 森林泰坦</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Kaiju_Ice_C">Boss 清单 - 冰霜泰坦</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Easy_C">Boss 清单 - (水晶岛)水晶女王 (简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Medium_C">Boss 清单 - (水晶岛)水晶女王 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_CIBoss_Hard_C">Boss 清单 - (水晶岛)水晶女王 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_Carnivore_Large_CrystalWyvern_C">水晶飞龙</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Ragnarok_C">Boss 清单 - 喷火龙 (简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Ragnarok_C">Boss 清单 - 喷火龙 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Ragnarok_C">Boss 清单 - 喷火龙 (困难)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Ragnarok_C">Boss 清单 - 狮身蝎尾 (简单)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Ragnarok_C">Boss 清单 - 狮身蝎尾 (中等)</sys:String>
<sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Ragnarok_C">Boss 清单 - 狮身蝎尾 (困难)</sys:String>
<!--#endregion-->
<!--#endregion-->
<!--#区域配置文件验证 -->
<sys:String x:Key="ProfileValidation_Title">配置文件验证</sys:String>
<sys:String x:Key="ProfileValidation_WarningLabel">遇到下列验证问题。\r\n\r\n{validateMessage}\r\n\r\n 是否要继续启动服务器,这可能会导致问题?</sys:String>
<sys:String x:Key="ProfileValidation_ServerPort">服务器端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_QueryPort">查询端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_RconPort">RCON端口超出有效范围 ({PortMinimum}-{PortMaximum}).</sys:String>
<sys:String x:Key="ProfileValidation_MapNameBlank">尚未输入地图名称。</sys:String>
<sys:String x:Key="ProfileValidation_ServerNotDownloaded">尚未下载服务器文件,服务器文件夹不存在。</sys:String>
<sys:String x:Key="ProfileValidation_ServerExeNotDownloaded">服务器文件未正确下载,服务器可执行文件 ({ServerExe}) 不存在。</sys:String>
<sys:String x:Key="ProfileValidation_ServerDifferentApplication">服务器文件用于不同的应用程序。</sys:String>
<sys:String x:Key="ProfileValidation_MapModNotDownloaded">尚未下载地图MODMOD文件夹不存在。</sys:String>
<sys:String x:Key="ProfileValidation_MapModFileNotDownloaded">未正确下载地图MODMOD文件不存在。</sys:String>
<sys:String x:Key="ProfileValidation_MapModInvalid">该地图MOD是无效的。</sys:String>
<sys:String x:Key="ProfileValidation_MapModFileInvalid">未正确下载地图MODMOD文件无效。</sys:String>
<sys:String x:Key="ProfileValidation_MapModNameInvalid">地图MOD文件不存在或无效。</sys:String>
<sys:String x:Key="ProfileValidation_MapModNameMismatch">地图名称与地图MOD名称不匹配。</sys:String>
<sys:String x:Key="ProfileValidation_MapModDifferentApplication">地图MOD用于不同的应用程序。</sys:String>
<sys:String x:Key="ProfileValidation_MapModOutdated">地图MOD已过期。</sys:String>
<sys:String x:Key="ProfileValidation_MapModSteamError">无法从Steam检索地图MOD详细信息。</sys:String>
<sys:String x:Key="ProfileValidation_TCModNotDownloaded">总转换MOD尚未下载MOD文件夹不存在。</sys:String>
<sys:String x:Key="ProfileValidation_TCModFileNotDownloaded">总转换MOD未正确下载MOD文件不存在。</sys:String>
<sys:String x:Key="ProfileValidation_TCModInvalid">总转换MOD是不是一个有效的总转换MOD。</sys:String>
<sys:String x:Key="ProfileValidation_TCModFileInvalid">总转换MOD未正确下载MOD文件无效。</sys:String>
<sys:String x:Key="ProfileValidation_TCModNameInvalid">总转换MOD文件不存在或无效。</sys:String>
<sys:String x:Key="ProfileValidation_TCModNameMismatch">地图名称与总转换MOD的地图名称不匹配。</sys:String>
<sys:String x:Key="ProfileValidation_TCModDifferentApplication">总转换MOD用于其他应用程序。</sys:String>
<sys:String x:Key="ProfileValidation_TCModOutdated">总转换MOD已过期。</sys:String>
<sys:String x:Key="ProfileValidation_TCModSteamError">无法从Steam检索总转换MOD详细信息。</sys:String>
<sys:String x:Key="ProfileValidation_ModNotDownloaded">MOD {modId} 尚未下载MOD文件夹不存在。</sys:String>
<sys:String x:Key="ProfileValidation_ModFileNotDownloaded">MOD {modId} 未正确下载MOD文件不存在。</sys:String>
<sys:String x:Key="ProfileValidation_ModDifferentApplication">MOD {modId} 用于其他应用程序。</sys:String>
<sys:String x:Key="ProfileValidation_ModOutdated">MOD {modId} 已过期。</sys:String>
<sys:String x:Key="ProfileValidation_ModSteamError">无法从steam检索MOD {modId} 详细信息。</sys:String>
<!--#endregion-->
<!--#区域配置保存文件 -->
<sys:String x:Key="ProfileSave_Saving">正在保存...</sys:String>
<sys:String x:Key="ProfileSave_CheckingPlayerDinoMaxXP">正在检查玩家和恐龙的最大经验值信息...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingDinoInformation">正在构建恐龙信息...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingEngramInformation">正在构建技能印痕信息...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingMapSpawnerInformation">正在构建地图刷新信息...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingSupplyCrateInformation">正在构建补给箱信息...</sys:String>
<sys:String x:Key="ProfileSave_ConstructingStackSizeInformation">正在构建叠加大小的信息...</sys:String>
<sys:String x:Key="ProfileSave_SavingProfileFile">正在保存配置文件...</sys:String>
<sys:String x:Key="ProfileSave_SavingConfigFiles">正在保存配置文件...</sys:String>
<sys:String x:Key="ProfileSave_SavingLauncherFile">正在保存启动程序文件...</sys:String>
<sys:String x:Key="ProfileSave_CheckingWebAlarmFile">正在检查Web警报文件...</sys:String>
<sys:String x:Key="ProfileSave_CheckingDirectoryPermissions">正在检查目录权限...</sys:String>
<sys:String x:Key="ProfileSave_CheckingScheduledTasks">正在检查计划任务...</sys:String>
<!--#endregion-->
<!--#区域还原保存文件 -->
<sys:String x:Key="RestoreSaveFiles_BackupFileNotFound">找不到备份文件或备份文件不存在。</sys:String>
<sys:String x:Key="RestoreSaveFiles_SaveFolderNotFound">找不到服务器保存文件夹或该文件夹不存在。\r\n{saveFolder}</sys:String>
<sys:String x:Key="RestoreSaveFiles_MissingWorldSaveFile">备份不包含世界保存文件。</sys:String>
<!--#endregion-->
<!--#区域服务器更新 -->
<sys:String x:Key="ServerUpdate_Title">服务器更新</sys:String>
<sys:String x:Key="ServerUpdate_WarningLabel">执行服务器更新时出现问题。这可能会使服务器处于不完整状态。 \r\n\r\n 是否要继续启动服务器,这可能会导致问题?</sys:String>
<!--#endregion-->
<!--#印痕技能类 - S+建筑结构 -->
<sys:String x:Key="EngramEntry_AirConditionerPlus_C">S +空调</sys:String>
<sys:String x:Key="EngramEntry_AnimalTender_C">S +兔子恐龙产物收集器</sys:String>
<sys:String x:Key="EngramEntry_AutoCrafter_C">S +泰克自动站</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_C">S +自动炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Ballista_C">S +投石机炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Cannon_C">S +自动加农炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Flame_C">S +喷火器炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Heavy_C">S +重型炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Minigun_C">S +机枪炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Rocket_C">S +火箭炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurret_Tranq_C">S +麻醉箭炮塔</sys:String>
<sys:String x:Key="EngramEntry_AutoTurretPlant_C">S +X异种植物种子</sys:String>
<sys:String x:Key="EngramEntry_AutoTurretTek_C">S +泰克炮塔</sys:String>
<sys:String x:Key="EngramEntry_BedPlus_C">S +床</sys:String>
<sys:String x:Key="EngramEntry_BeeHivePlus_C">S +蜂巢</sys:String>
<sys:String x:Key="EngramEntry_BeerBarrelPlus_C">S +啤酒桶</sys:String>
<sys:String x:Key="EngramEntry_BlueprintMaker_C">S +物品转换蓝图桌</sys:String>
<sys:String x:Key="EngramEntry_BookshelfPlus_C">S +金属书架</sys:String>
<sys:String x:Key="EngramEntry_BunkBedPlus_C">S +双层床</sys:String>
<sys:String x:Key="EngramEntry_CampfirePlus_C">S +篝火</sys:String>
<sys:String x:Key="EngramEntry_Catwalk_Glass_C">S +玻璃栈桥</sys:String>
<sys:String x:Key="EngramEntry_Catwalk_Metal_C">S +金属栈桥</sys:String>
<sys:String x:Key="EngramEntry_Catwalk_Tek_C">S +泰克栈桥</sys:String>
<sys:String x:Key="EngramEntry_Catwalk_Wood_C">S +木头栈桥</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Adobe_C">S +黏土天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Glass_C">S +玻璃天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Greenhouse_C">S +温室天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Metal_C">S +金属天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Repulser_C">S +弹射板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Stone_C">S +石头天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Tek_C">S +泰克天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_TekGlass_C">S +泰克玻璃天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_TekElevator_C">S +泰克电梯</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Thatch_C">S +茅草天花板</sys:String>
<sys:String x:Key="EngramEntry_Ceiling_Wood_C">S +木头天花板</sys:String>
<sys:String x:Key="EngramEntry_ChargeInjector_C">S +电荷注入器</sys:String>
<sys:String x:Key="EngramEntry_ChargeStation_C">S +充电站</sys:String>
<sys:String x:Key="EngramEntry_ChemBenchPlus_C">S +化学工作台</sys:String>
<sys:String x:Key="EngramEntry_CloningChamberPlus_C">S +克隆机</sys:String>
<sys:String x:Key="EngramEntry_CommandTool_C">S +恐龙指挥枪</sys:String>
<sys:String x:Key="EngramEntry_CompostBinPlus_C">S +肥料箱</sys:String>
<sys:String x:Key="EngramEntry_Converter_C">S +转换桌</sys:String>
<sys:String x:Key="EngramEntry_CookingPotPlus_C">S +烹饪锅</sys:String>
<sys:String x:Key="EngramEntry_CropPlotPlus_Large_C">S +大型耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlotPlus_Medium_C">S +中型耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlotPlus_SeamlessSquare_C">S +正方形大型无缝耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlotPlus_SeamlessTriangle_C">S +三角形大型无缝耕地</sys:String>
<sys:String x:Key="EngramEntry_CropPlotPlus_Small_C">S+小型耕地</sys:String>
<sys:String x:Key="EngramEntry_CrystalCracker_C">S+ 嘎查水晶开启器</sys:String>
<sys:String x:Key="EngramEntry_DedicatedStorageSP_C">S +单物品储存箱</sys:String>
<sys:String x:Key="EngramEntry_DedicatedStorage_Intake_C">S +单物品储存转移柱</sys:String>
<sys:String x:Key="EngramEntry_DemoGun_C">S +建筑捡/拆枪</sys:String>
<sys:String x:Key="EngramEntry_Door_Adobe_C">S +黏土门</sys:String>
<sys:String x:Key="EngramEntry_Door_Glass_C">S +玻璃门</sys:String>
<sys:String x:Key="EngramEntry_Door_Greenhouse_C">S +温室门</sys:String>
<sys:String x:Key="EngramEntry_Door_Metal_C">S +金属门</sys:String>
<sys:String x:Key="EngramEntry_Door_Stone_C">S +石头门</sys:String>
<sys:String x:Key="EngramEntry_Door_Tek_C">S +泰克门</sys:String>
<sys:String x:Key="EngramEntry_Door_Thatch_C">S +茅草门</sys:String>
<sys:String x:Key="EngramEntry_Door_Underwater_C">S +泰克真空隔离门</sys:String>
<sys:String x:Key="EngramEntry_Door_Wood_C">S +木头门</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Adobe_C">S +黏土门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Glass_C">S +玻璃门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Greenhouse_C">S +温室门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Metal_C">S +金属门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Stone_C">S +石头门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Tek_C">S +泰克门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Thatch_C">S +茅草门框</sys:String>
<sys:String x:Key="EngramEntry_Doorframe_Wood_C">S +木头门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_AdobeSP_C">S +黏土双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Glass_C">S +玻璃双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_GreenhouseSP_C">S +温室双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_MetalSP_C">S +金属双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_StoneSP_C">S +石头双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_TekSP_C">S +泰克双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_WoodSP_C">S +木头双扇门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_AdobeSP_C">S +黏土双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Glass_C">S +玻璃双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_GreenhouseSP_C">S +温室双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_MetalSP_C">S +金属双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_StoneSP_C">S +石头双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_TekSP_C">S +泰克双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_WoodSP_C">S +木头双扇门框</sys:String>
<sys:String x:Key="EngramEntry_DroneTerminal_C">S +无人机终端</sys:String>
<sys:String x:Key="EngramEntry_DyeStation_C">S+ 染坊</sys:String>
<sys:String x:Key="EngramEntry_DynamicPillar_Adobe_C">S +黏土动态柱子</sys:String>
<sys:String x:Key="EngramEntry_DynamicPillar_Metal_C">S +金属动态柱子</sys:String>
<sys:String x:Key="EngramEntry_DynamicPillar_Stone_C">S +石头动态柱子</sys:String>
<sys:String x:Key="EngramEntry_DynamicPillar_Tek_C">S +泰克动态柱子</sys:String>
<sys:String x:Key="EngramEntry_DynamicPillar_Wood_C">S +木头动态柱子</sys:String>
<sys:String x:Key="EngramEntry_ElectricalOutlet_C">S +电源插座</sys:String>
<sys:String x:Key="EngramEntry_ElementCatalyzer_C">S +畸变能量元素催化站</sys:String>
<sys:String x:Key="EngramEntry_ElevatorCallButton_C">S +电梯遥控开关</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatform_Large_C">S +大型电梯</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatform_Medium_C">S +中型电梯</sys:String>
<sys:String x:Key="EngramEntry_ElevatorPlatform_Small_C">S +小型电梯</sys:String>
<sys:String x:Key="EngramEntry_ElevatorTrack_Metal_C">S +电梯轨道</sys:String>
<sys:String x:Key="EngramEntry_EuthanasiaGun_C">S +屠龙枪</sys:String>
<sys:String x:Key="EngramEntry_FabricatorPlus_C">S +机床</sys:String>
<sys:String x:Key="EngramEntry_Farmer_C">S +民工</sys:String>
<sys:String x:Key="EngramEntry_FeedingTroughPlus_C">S +饲料槽</sys:String>
<sys:String x:Key="EngramEntry_FenceFoundation_Adobe_C">S +黏土栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_FenceFoundation_Metal_C">S +金属栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_FenceFoundation_Stone_C">S +石头栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_FenceFoundation_Tek_C">S +泰克栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_FenceFoundation_Wood_C">S +木头栅栏地基</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_AdobeSP_C">S +黏土栅栏支柱</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_MetalSP_C">S +金属栅栏支柱</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_StoneSP_C">S +石头栅栏支柱</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_TekSP_C">S +泰克栅栏支柱</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_WoodSP_C">S +木头栅栏支柱</sys:String>
<sys:String x:Key="EngramEntry_FireplacePlus_C">S +石头壁炉</sys:String>
<sys:String x:Key="EngramEntry_ForgePlus_C">S +精炼炉</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Adobe_C">S +黏土地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Glass_C">S +玻璃地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Metal_C">S +金属地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Stone_C">S +石头地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Tek_C">S +泰克地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Thatch_C">S +茅草地基</sys:String>
<sys:String x:Key="EngramEntry_Foundation_Wood_C">S +木头地基</sys:String>
<sys:String x:Key="EngramEntry_FridgePlus_C">S +冰箱</sys:String>
<sys:String x:Key="EngramEntry_FridgeTek_C">S +泰克冰箱</sys:String>
<sys:String x:Key="EngramEntry_GachaGavager_C">S +嘎查喂食盘</sys:String>
<sys:String x:Key="EngramEntry_Gardener_C">S +园丁</sys:String>
<sys:String x:Key="EngramEntry_GasCollectorTek_C">S +泰克气体收集器</sys:String>
<sys:String x:Key="EngramEntry_Gate_Adobe_C">S +黏土恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Dynamic_C">S +动态恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Glass_C">S +玻璃恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Metal_C">S +金属恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Stone_C">S +石头恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Tek_C">S +泰克恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gate_Wood_C">S +木头恐龙门</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Adobe_C">S +黏土恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Dynamic_C">S +动态恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Metal_C">S +金属恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Stone_C">S +石头恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Tek_C">S +泰克恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Gateway_Wood_C">S +木头恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_Generator_C">S +发电机</sys:String>
<sys:String x:Key="EngramEntry_GeneratorTek_C">S + 泰克发电机</sys:String>
<sys:String x:Key="EngramEntry_GenomicsChamber_C">S +变异器</sys:String>
<sys:String x:Key="EngramEntry_GrinderPlus_C">S +工业研磨机</sys:String>
<sys:String x:Key="EngramEntry_Hatchery_C">S +孵化器</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Adobe_C">S +黏土天窗框</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Glass_C">S +玻璃天窗框</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Metal_C">S +金属天窗框</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Stone_C">S +石头天窗框</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Tek_C">S +泰克天窗框</sys:String>
<sys:String x:Key="EngramEntry_Hatchframe_Wood_C">S +木头天窗框</sys:String>
<sys:String x:Key="EngramEntry_HitchingPost_C">S +拴龙桩</sys:String>
<sys:String x:Key="EngramEntry_HitchingPost_Tek_C">S +泰克拴龙桩</sys:String>
<sys:String x:Key="EngramEntry_Incinerator_C">S +焚化炉</sys:String>
<sys:String x:Key="EngramEntry_IndustrialCooker_C">S +工业大锅</sys:String>
<sys:String x:Key="EngramEntry_IndustrialForgePlus_C">S +工业熔炉</sys:String>
<sys:String x:Key="EngramEntry_IndustrialGrillPlus_C">S +工业烤箱</sys:String>
<sys:String x:Key="EngramEntry_InternalPipe_Pillar_C">S +柱子内水管</sys:String>
<sys:String x:Key="EngramEntry_InternalPipe_Square_C">S +天花板内水管</sys:String>
<sys:String x:Key="EngramEntry_InternalPipe_Triangle_C">S +三角天花板内水管</sys:String>
<sys:String x:Key="EngramEntry_InternalPipe_Wall_C">S +墙内水管</sys:String>
<sys:String x:Key="EngramEntry_InternalWire_Pillar_C">S +柱子内电线</sys:String>
<sys:String x:Key="EngramEntry_InternalWire_Square_C">S +天花板内电线</sys:String>
<sys:String x:Key="EngramEntry_InternalWire_Triangle_C">S +三角天花板内电线</sys:String>
<sys:String x:Key="EngramEntry_InternalWire_Wall_C">S +墙内电线</sys:String>
<sys:String x:Key="EngramEntry_InventoryAssistant_C">S +物资整理遥控器</sys:String>
<sys:String x:Key="EngramEntry_ItemCollector_C">S +物品收集器</sys:String>
<sys:String x:Key="EngramEntry_ItemTranslocator_C">S +泰克传货箱</sys:String>
<sys:String x:Key="EngramEntry_Ladder_Adobe_C">S +黏土梯子</sys:String>
<sys:String x:Key="EngramEntry_Ladder_Metal_C">S +金属梯子</sys:String>
<sys:String x:Key="EngramEntry_Ladder_Rope_C">S +绳梯</sys:String>
<sys:String x:Key="EngramEntry_Ladder_Tek_C">S +泰克梯子</sys:String>
<sys:String x:Key="EngramEntry_Ladder_Wood_C">S +木头梯子</sys:String>
<sys:String x:Key="EngramEntry_LargeGate_Adobe_C">S +黏土巨兽恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LargeGate_Glass_C">S +玻璃巨兽恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LargeGate_Metal_C">S +金属巨兽恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LargeGate_Stone_C">S +石头巨兽恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LargeGate_Tek_C">S +泰克巨兽恐龙门</sys:String>
<sys:String x:Key="EngramEntry_LargeGateway_Adobe_C">S +黏土巨兽恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_LargeGateway_Metal_C">S +金属巨兽恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_LargeGateway_Stone_C">S +石头巨兽恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_LargeGateway_Tek_C">S +泰克巨兽恐龙门框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframe_Adobe_C">S +黏土巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframe_Metal_C">S +金属巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframe_Stone_C">S +石头巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframe_Tek_C">S +泰克巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Adobe_C">S +斜黏土巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Metal_C">S +斜金属巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Stone_C">S +斜石头巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargeHatchframeSloped_Tek_C">S +斜泰克巨型天窗框</sys:String>
<sys:String x:Key="EngramEntry_LargePillar_Adobe_C">S +黏土大型柱子</sys:String>
<sys:String x:Key="EngramEntry_LargePillar_Metal_C">S +金属大型柱子</sys:String>
<sys:String x:Key="EngramEntry_LargePillar_Stone_C">S +石头大型柱子</sys:String>
<sys:String x:Key="EngramEntry_LargePillar_Tek_C">S +泰克大型柱子</sys:String>
<sys:String x:Key="EngramEntry_LargePillar_Wood_C">S +木头大型柱子</sys:String>
<sys:String x:Key="EngramEntry_LargeTrapdoor_Adobe_C">S +黏土巨型天窗门</sys:String>
<sys:String x:Key="EngramEntry_LargeTrapdoor_Glass_C">S +玻璃巨型天窗门</sys:String>
<sys:String x:Key="EngramEntry_LargeTrapdoor_Metal_C">S +金属巨型天窗门</sys:String>
<sys:String x:Key="EngramEntry_LargeTrapdoor_Stone_C">S +石头巨型天窗门</sys:String>
<sys:String x:Key="EngramEntry_LargeTrapdoor_Tek_C">S +泰克巨型天窗门</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_AdobeSP_C">S +黏土高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Forcefield_C">S +泰克力场高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Glass_C">S +玻璃高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_MetalSP_C">S +金属高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_StoneSP_C">S +石头高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_TekSP_C">S +泰克高墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_WoodSP_C">S +木头高墙</sys:String>
<sys:String x:Key="EngramEntry_LeashTek_C">S +泰克电子项圈</sys:String>
<sys:String x:Key="EngramEntry_LightSetter_C">S +电灯开关枪</sys:String>
<sys:String x:Key="EngramEntry_Mannequin_C">S +训练假人</sys:String>
<sys:String x:Key="EngramEntry_MediumPillar_Adobe_C">S +黏土中型柱子</sys:String>
<sys:String x:Key="EngramEntry_MediumPillar_Metal_C">S +金属中型柱子</sys:String>
<sys:String x:Key="EngramEntry_MediumPillar_Stone_C">S +石头中型柱子</sys:String>
<sys:String x:Key="EngramEntry_MediumPillar_Tek_C">S +泰克中型柱子</sys:String>
<sys:String x:Key="EngramEntry_MediumPillar_Wood_C">S +木头中型柱子</sys:String>
<sys:String x:Key="EngramEntry_ModelSelector_C">S +建筑模式调整枪</sys:String>
<sys:String x:Key="EngramEntry_MortarPestlePlus_C">S +研磨器</sys:String>
<sys:String x:Key="EngramEntry_MultiLamp_C">S+ 无支架三头灯</sys:String>
<sys:String x:Key="EngramEntry_Nanny_C">S +保姆</sys:String>
<sys:String x:Key="EngramEntry_PersonalTeleporter_C">S +传送盘遥控器</sys:String>
<sys:String x:Key="EngramEntry_Pillarator_C">S +动态柱子调整枪</sys:String>
<sys:String x:Key="EngramEntry_PipeFlex_MetalSP_C">S +金属三向水管</sys:String>
<sys:String x:Key="EngramEntry_PipeFlex_StoneSP_C">S +石头三向水管</sys:String>
<sys:String x:Key="EngramEntry_PipeHorizontal_Metal_C">S +金属平行水管</sys:String>
<sys:String x:Key="EngramEntry_PipeHorizontal_Stone_C">S +石头平行水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIncline_Metal_C">S +金属倾斜水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIncline_Stone_C">S +石头倾斜水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIntake_Metal_C">S +金属引水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIntake_Stone_C">S +石头引水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIntersection_Metal_C">S +金属十字水管</sys:String>
<sys:String x:Key="EngramEntry_PipeIntersection_Stone_C">S +石头十字水管</sys:String>
<sys:String x:Key="EngramEntry_PipeVertical_Metal_C">S +金属垂直水管</sys:String>
<sys:String x:Key="EngramEntry_PipeVertical_Stone_C">S +石头垂直水管</sys:String>
<sys:String x:Key="EngramEntry_PlanetShield_C">S +陨石防护罩(抵挡陨石伤害)</sys:String>
<sys:String x:Key="EngramEntry_PlusRemote_C">S +远程开门枪</sys:String>
<sys:String x:Key="EngramEntry_PreservingBinPlus_C">S +风干箱</sys:String>
<sys:String x:Key="EngramEntry_Railing_Adobe_C">S +黏土栏杆</sys:String>
<sys:String x:Key="EngramEntry_Railing_Glass_C">S +玻璃栏杆</sys:String>
<sys:String x:Key="EngramEntry_Railing_Metal_C">S +金属栏杆</sys:String>
<sys:String x:Key="EngramEntry_Railing_Stone_C">S +石头栏杆</sys:String>
<sys:String x:Key="EngramEntry_Railing_Tek_C">S +泰克栏杆</sys:String>
<sys:String x:Key="EngramEntry_Railing_Wood_C">S +木头栏杆</sys:String>
<sys:String x:Key="EngramEntry_Ramp_AdobeSP_C">S +黏土斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Glass_C">S +玻璃斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_MetalSP_C">S +金属斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_StoneSP_C">S +石头斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_TekSP_C">S +泰克斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_WoodSP_C">S +木头斜坡</sys:String>
<sys:String x:Key="EngramEntry_RepairGun_C">S +建筑修复枪</sys:String>
<sys:String x:Key="EngramEntry_RepairStation_C">S +泰克修复站</sys:String>
<sys:String x:Key="EngramEntry_ReplicatorPlus_C">S +泰克复制器</sys:String>
<sys:String x:Key="EngramEntry_Roof_Adobe_C">S +黏土斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Glass_C">S +玻璃斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Greenhouse_C">S +温室斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Metal_C">S +金属斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Stone_C">S +石头斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Tek_C">S +泰克斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_TekGlass_C">S +泰克玻璃屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Thatch_C">S +茅草斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_Roof_Wood_C">S +木头斜屋顶</sys:String>
<sys:String x:Key="EngramEntry_SheepHerder_C">S +牧羊人(剪羊毛的假人)</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Adobe_Left_C">S +黏土左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Adobe_Right_C">S +黏土右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Glass_Left_C">S +玻璃左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Glass_Right_C">S +玻璃右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Greenhouse_Left_C">S +温室左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Greenhouse_Right_C">S +温室右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Metal_Left_C">S +金属左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Metal_Right_C">S +金属右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Stone_Left_C">S +石头左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Stone_Right_C">S +石头右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Tek_Left_C">S +泰克左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Tek_Right_C">S +泰克右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Thatch_Left_C">S +茅草左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Thatch_Right_C">S +茅草右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Wood_Left_C">S +木头左斜墙</sys:String>
<sys:String x:Key="EngramEntry_SlopedWall_Wood_Right_C">S +木头右斜墙</sys:String>
<sys:String x:Key="EngramEntry_SmallPillar_Adobe_C">S +黏土小型柱子</sys:String>
<sys:String x:Key="EngramEntry_SmallPillar_Metal_C">S +金属小型柱子</sys:String>
<sys:String x:Key="EngramEntry_SmallPillar_Stone_C">S +石头小型柱子</sys:String>
<sys:String x:Key="EngramEntry_SmallPillar_Tek_C">S +泰克小型柱子</sys:String>
<sys:String x:Key="EngramEntry_SmallPillar_Wood_C">S +木头小型柱子</sys:String>
<sys:String x:Key="EngramEntry_SmithyPlus_C">S +铁匠台</sys:String>
<sys:String x:Key="EngramEntry_SpikeWall_Metal_C">S +金属拒马</sys:String>
<sys:String x:Key="EngramEntry_SpikeWall_Wood_C">S +木头拒马</sys:String>
<sys:String x:Key="EngramEntry_SPlusCraftingStation_C">S +圆桌工作台</sys:String>
<sys:String x:Key="EngramEntry_SPlusTekLight_C">S +泰克灯</sys:String>
<sys:String x:Key="EngramEntry_SprayPainterPlus_C">S +喷枪</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Adobe_C">S +旋转黏土梯子</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Glass_C">S +旋转玻璃梯子</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Metal_C">S +旋转金属梯子</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Stone_C">S +旋转石头梯子</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Tek_C">S +旋转泰克梯子</sys:String>
<sys:String x:Key="EngramEntry_Staircase_Wood_C">S +旋转木头梯子</sys:String>
<sys:String x:Key="EngramEntry_StandingTorchPlus_C">S +立式火把</sys:String>
<sys:String x:Key="EngramEntry_StorageLarge_C">S +大型木制储物箱</sys:String>
<sys:String x:Key="EngramEntry_StorageMetal_C">S +小型金属保险箱</sys:String>
<sys:String x:Key="EngramEntry_StorageSmall_C">S +小型木制储物箱</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyPlus_Large_C">S +大型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyPlus_Medium_C">S +中型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TaxidermyPlus_Small_C">S +小型标本底座</sys:String>
<sys:String x:Key="EngramEntry_TekBedPlus_C">S +泰克睡眠舱</sys:String>
<sys:String x:Key="EngramEntry_TekBridgePlus_C">S +泰克桥梁</sys:String>
<sys:String x:Key="EngramEntry_TekBuggy_C">S +泰克车</sys:String>
<sys:String x:Key="EngramEntry_TekChemBench_C">S +泰克实验台</sys:String>
<sys:String x:Key="EngramEntry_TekCookingPot_C">S + 泰克烹饪锅</sys:String>
<sys:String x:Key="EngramEntry_TekForcefield_C">S +泰克力场护盾</sys:String>
<sys:String x:Key="EngramEntry_TekForge_C">S +泰克熔炉</sys:String>
<sys:String x:Key="EngramEntry_TekStorage_C">S +泰克物品储存箱</sys:String>
<sys:String x:Key="EngramEntry_TekStove_C">S +泰克烤箱</sys:String>
<sys:String x:Key="EngramEntry_TekTroughPlus_C">S +泰克饲料槽</sys:String>
<sys:String x:Key="EngramEntry_TeleporterPlus_C">S +泰克传送盘</sys:String>
<sys:String x:Key="EngramEntry_TransferGun_C">S +物品转移枪</sys:String>
<sys:String x:Key="EngramEntry_TransferTool_C">S +物资转移分配遥控器</sys:String>
<sys:String x:Key="EngramEntry_TransmitterPlus_C">S +泰克传送器</sys:String>
<sys:String x:Key="EngramEntry_TransparencyCycler_C">S +透明度调整枪</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Adobe_C">S +黏土天窗门</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Glass_C">S +玻璃天窗门</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Metal_C">S +金属天窗门</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Moonpool_C">S +泰克水下天花板</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Stone_C">S +石头天窗门</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Tek_C">S +泰克天窗门</sys:String>
<sys:String x:Key="EngramEntry_Trapdoor_Wood_C">S +木头天窗门</sys:String>
<sys:String x:Key="EngramEntry_TreeSapTapPlus_C">S +树脂龙头</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_AdobeSP_C">S +黏土三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Glass_C">S +玻璃三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_GreenhouseSP_C">S +温室三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_MetalSP_C">S +金属三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_StoneSP_C">S +石头三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_TekSP_C">S +泰克三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_TekElevator_C">S +泰克三角电梯</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_WoodSP_C">S +木头三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_AdobeSP_C">S +黏土三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Glass_C">S +玻璃三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_MetalSP_C">S +金属三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_StoneSP_C">S +石头三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_TekSP_C">S +泰克三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_WoodSP_C">S +木头三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_AdobeSP_C">S +黏土斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Glass_C">S +玻璃斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_GreenhouseSP_C">S +温室斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_MetalSP_C">S +金属斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_StoneSP_C">S +石头斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_TekSP_C">S +泰克斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_WoodSP_C">S +木头斜三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TurretConfigurator_C">S +自动炮塔调整枪</sys:String>
<sys:String x:Key="EngramEntry_Underwater_Cube_C">S +泰克密封舱</sys:String>
<sys:String x:Key="EngramEntry_Underwater_Cube_Sloped_C">S +泰克倾斜密封舱</sys:String>
<sys:String x:Key="EngramEntry_Underwater_Moonpool_C">S +泰克月池舱</sys:String>
<sys:String x:Key="EngramEntry_UnderwaterTool_C">S +水下建筑调整枪</sys:String>
<sys:String x:Key="EngramEntry_VaultPlus_C">S +金属保险柜</sys:String>
<sys:String x:Key="EngramEntry_VesselPlus_C">S +陶土罐</sys:String>
<sys:String x:Key="EngramEntry_VisibilityTool_C">S +结构隐藏调整枪</sys:String>
<sys:String x:Key="EngramEntry_Vivarium_C">S +生态饲养器</sys:String>
<sys:String x:Key="EngramEntry_Wall_Adobe_C">S +黏土墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Forcefield_C">S +泰克力场墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Glass_C">S +玻璃墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Greenhouse_C">S +温室墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Metal_C">S +金属墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Stone_C">S +石头墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Tek_C">S +泰克墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_TekGlass_C">S +泰克玻璃墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Thatch_C">S +茅草墙</sys:String>
<sys:String x:Key="EngramEntry_Wall_Wood_C">S +木头墙</sys:String>
<sys:String x:Key="EngramEntry_WallTorchPlus_C">S +壁式火把</sys:String>
<sys:String x:Key="EngramEntry_WaterTank_Metal_C">S +金属蓄水箱</sys:String>
<sys:String x:Key="EngramEntry_WaterTank_Stone_C">S +石头蓄水箱</sys:String>
<sys:String x:Key="EngramEntry_WaterTap_Metal_C">S +金属水龙头</sys:String>
<sys:String x:Key="EngramEntry_WaterTap_Stone_C">S +石头水龙头</sys:String>
<sys:String x:Key="EngramEntry_Window_Adobe_C">S +黏土窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Glass_C">S +玻璃窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Greenhouse_C">S +温室窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Metal_C">S +金属窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Stone_C">S +石头窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Tek_C">S +泰克窗门</sys:String>
<sys:String x:Key="EngramEntry_Window_Wood_C">S +木头窗门</sys:String>
<sys:String x:Key="EngramEntry_WindowWall_Adobe_C">S +黏土窗框</sys:String>
<sys:String x:Key="EngramEntry_WindowWall_Metal_C">S +金属窗框</sys:String>
<sys:String x:Key="EngramEntry_WindowWall_Stone_C">S +石头窗框</sys:String>
<sys:String x:Key="EngramEntry_WindowWall_Tek_C">S +泰克窗框</sys:String>
<sys:String x:Key="EngramEntry_WindowWall_Wood_C">S +木头窗框</sys:String>
<sys:String x:Key="EngramEntry_WindTurbinePlus_C">S +风力发电机</sys:String>
<sys:String x:Key="EngramEntry_Wire_FlexSP_C">S +三向电线</sys:String>
<sys:String x:Key="EngramEntry_Wire_Horizontal_C">S +水平电线</sys:String>
<sys:String x:Key="EngramEntry_Wire_Incline_C">S +倾斜电线</sys:String>
<sys:String x:Key="EngramEntry_Wire_Intersection_C">S +十字电线</sys:String>
<sys:String x:Key="EngramEntry_Wire_Vertical_C">S +垂直电线</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframe_Adobe_C">S +黏土巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframe_Metal_C">S +金属巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframe_Stone_C">S +石头巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframe_Tek_C">S +泰克巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Adobe_C">S +斜黏土巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Metal_C">S +斜金属巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Stone_C">S +斜石头巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLHatchframeSloped_Tek_C">S +斜泰克巨兽天窗框</sys:String>
<sys:String x:Key="EngramEntry_XLTrapdoor_Adobe_C">S +黏土巨兽天窗门</sys:String>
<sys:String x:Key="EngramEntry_XLTrapdoor_Glass_C">S +玻璃金属天窗门</sys:String>
<sys:String x:Key="EngramEntry_XLTrapdoor_Metal_C">S +金属巨兽天窗门</sys:String>
<sys:String x:Key="EngramEntry_XLTrapdoor_Stone_C">S +石头巨兽天窗门</sys:String>
<sys:String x:Key="EngramEntry_XLTrapdoor_Tek_C">S +泰克巨兽天窗门</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Adobe_C">S +黏土超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Forcefield_C">S +泰克力场超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Glass_C">S +玻璃超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Metal_C">S +金属超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Stone_C">S +石头超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Tek_C">S +泰克超高墙</sys:String>
<sys:String x:Key="EngramEntry_XLWall_Wood_C">S +木头超高墙</sys:String>
<!--#endregion-->
<!--#印痕技能类 - EZ技能解锁 -->
<sys:String x:Key="EngramEntry_EZAce_Unlock_Vanilla_C">解锁原始技能</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Scorched_C">解锁焦土技能</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Aberration_C">解锁畸变技能</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Extinction_C">解锁灭绝技能</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Achievements_C">解锁所有成就</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Tek_C">解锁泰克技能</sys:String>
<sys:String x:Key="EngramEntry_EZAce_Unlock_Genesis_C">解锁创世纪技能</sys:String>
<!--#endregion-->
<!-- 项目类别名称 - 创世纪 -->
<sys:String x:Key="PrimalItemSkin_FE_Underwear_Araneo_C">蜘蛛泳裤皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_Araneo_C">蜘蛛上衣皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_CupidBow_C">情人节爱心弓</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatartBoots_C">腐化化身靴子</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarGloves_C">神人皮肤靴子</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarHelmet_C">神人皮肤头盔</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarPants_C">神人皮肤裤子</sys:String>
<sys:String x:Key="PrimalItemSkin_Gen1AvatarShirt_C">神人皮肤上衣</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_HeadlessHat_C">万圣节无头皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_MiniHLNA_C">海伦娜副手(HLN-A)</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_ScaryFaceMask_C">曲球面罩皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_MarshmallowHat_C">棉花糖鸡帽子</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_Underwear_Onyc_C">蝙蝠泳裤皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_Onyc_C">蝙蝠上衣皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_PumpkinHat_C">南瓜头皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_Underwear_VampireDodo_C">吸血鬼短裤皮肤</sys:String>
<sys:String x:Key="PrimalItemSkin_FE_SwimShirt_VampireDodo_C">吸血鬼上衣皮肤</sys:String>
<!--#endregion-->
<!-- 项目类别名称 - S+建筑结构 -->
<sys:String x:Key="PrimalItemStructure_SPlusCraftingStation_C">S +圆桌工作台</sys:String>
<sys:String x:Key="PrimalItemStructure_SmithyPlus_C">S +铁匠台</sys:String>
<sys:String x:Key="PrimalItemStructure_MortarPestlePlus_C">S +研磨器</sys:String>
<sys:String x:Key="PrimalItemStructure_ForgePlus_C">S+ 精炼炉</sys:String>
<sys:String x:Key="PrimalItemStructure_FabricatorPlus_C">S +机床</sys:String>
<sys:String x:Key="PrimalItemStructure_ChemBenchPlus_C">S +化学工作台</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialCooker_C">S +工业大锅</sys:String>
<sys:String x:Key="PrimalItemStructure_IndustrialForgePlus_C">S+ 工业熔炉</sys:String>
<sys:String x:Key="PrimalItemStructure_GrinderPlus_C">S +工业研磨机</sys:String>
<sys:String x:Key="PrimalItemStructure_ReplicatorPlus_C">S +泰克复制器</sys:String>
<sys:String x:Key="PrimalItemStructure_BeerBarrelPlus_C">S +啤酒桶</sys:String>
<sys:String x:Key="PrimalItemStructure_CampfirePlus_C">S +篝火</sys:String>
<sys:String x:Key="PrimalItemStructure_CompostBinPlus_C">S +肥料箱</sys:String>
<sys:String x:Key="PrimalItemStructure_CookingPotPlus_C">S +烹饪锅</sys:String>
<sys:String x:Key="PrimalItemStructure_FireplacePlus_C">S +石头壁炉</sys:String>
<sys:String x:Key="PrimalItemStructure_PreservingBinPlus_C">S +风干箱</sys:String>
<sys:String x:Key="PrimalItemStructure_DyeStation_C">S+ 染坊</sys:String>
<sys:String x:Key="PrimalItemStructure_TekStove_C">S +泰克烤箱</sys:String>
<sys:String x:Key="PrimalItemStructure_TekForge_C">S +泰克熔炉</sys:String>
<sys:String x:Key="PrimalItemStructure_TekChemBench_C">S +泰克实验台</sys:String>
<sys:String x:Key="PrimalItemStructure_TekCookingPot_C">S + 泰克烹饪锅</sys:String>
<sys:String x:Key="PrimalItemStructure_TreeSapTapPlus_C">S +树脂龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_FeedingTroughPlus_C">S +饲料槽</sys:String>
<sys:String x:Key="PrimalItemStructure_StandingTorchPlus_C">S +立式火把</sys:String>
<sys:String x:Key="PrimalItemStructure_WallTorchPlus_C">S +壁式火把</sys:String>
<sys:String x:Key="PrimalItemStructure_FridgePlus_C">S +冰箱</sys:String>
<sys:String x:Key="PrimalItemStructure_AirConditionerPlus_C">S +空调</sys:String>
<sys:String x:Key="PrimalItemStructure_TekForcefield_C">S +泰克力场护盾</sys:String>
<sys:String x:Key="PrimalItemStructure_TeleporterPlus_C">S +泰克传送盘(可调整范围)</sys:String>
<sys:String x:Key="PrimalItemStructure_TransmitterPlus_C">S +泰克传送器</sys:String>
<sys:String x:Key="PrimalItemStructure_CloningChamberPlus_C">S +克隆机</sys:String>
<sys:String x:Key="PrimalItemStructure_BeeHivePlus_C">S +蜂巢</sys:String>
<sys:String x:Key="PrimalItemStructure_BedPlus_C">S+ 床</sys:String>
<sys:String x:Key="PrimalItemStructure_BunkBedPlus_C">S +双层床</sys:String>
<sys:String x:Key="PrimalItemStructure_TekTroughPlus_C">S +泰克饲料槽</sys:String>
<sys:String x:Key="PrimalItem_TekBuggy_C">S +泰克车</sys:String>
<sys:String x:Key="PrimalItemStructure_SPlusTekLight_C">S +泰克灯</sys:String>
<sys:String x:Key="PrimalItemStructure_GasCollectorTek_C">S +泰克气体收集器</sys:String>
<sys:String x:Key="PrimalItemStructure_ChargeStation_C">S +充电站</sys:String>
<sys:String x:Key="PrimalItemStructure_TekBedPlus_C">S +泰克睡眠舱</sys:String>
<sys:String x:Key="PrimalItemStructure_LeashTek_C">S +泰克电子项圈</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Small_C">S +小型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Medium_C">S +中型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TaxidermyPlus_Large_C">S +大型标本底座</sys:String>
<sys:String x:Key="PrimalItemStructure_TekBridgePlus_C">S +泰克桥梁</sys:String>
<sys:String x:Key="PrimalItemStructure_FridgeTek_C">S +泰克冰箱</sys:String>
<sys:String x:Key="PrimalItemStructure_Gardener_C">S +园丁(收集蔬菜水果并保鲜)</sys:String>
<sys:String x:Key="PrimalItemStructure_ItemCollector_C">S +物品收集器(收集各种粪便)</sys:String>
<sys:String x:Key="PrimalItemStructure_MultiLamp_C">S+ 无支架三头灯</sys:String>
<sys:String x:Key="PrimalItemStructure_SheepHerder_C">S +牧羊人(剪羊毛的假人)</sys:String>
<sys:String x:Key="PrimalItemStructure_Farmer_C">S +民工(负责肥料收集分配)</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchery_C">S +孵化器(像鸟巢)</sys:String>
<sys:String x:Key="PrimalItemStructure_BlueprintMaker_C">S +物品转换蓝图桌</sys:String>
<sys:String x:Key="PrimalItemStructure_Converter_C">S +转换桌物品和蓝图转换为S+</sys:String>
<sys:String x:Key="PrimalItemStructure_AnimalTender_C">S +兔子恐龙产物收集器</sys:String>
<sys:String x:Key="PrimalItemStructure_HitchingPost_C">S +拴龙桩</sys:String>
<sys:String x:Key="PrimalItemStructure_Nanny_C">S +保姆(喂食幼龙和留痕)</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorCallButton_C">S +电梯遥控开关</sys:String>
<sys:String x:Key="PrimalItemStructure_ChargeInjector_C">S +电荷注入器(样子像飞机限制无名怪)</sys:String>
<sys:String x:Key="PrimalItemStructure_ElementCatalyzer_C">S +畸变能量元素催化站</sys:String>
<sys:String x:Key="PrimalItemStructure_Vivarium_C">S +生态饲养器(储存恐龙而且能交配)</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoCrafter_C">S +泰克自动站</sys:String>
<sys:String x:Key="PrimalItemStructure_Mannequin_C">S +训练假人</sys:String>
<sys:String x:Key="PrimalItemStructure_PlanetShield_C">S +陨石防护罩(抵挡陨石伤害)</sys:String>
<sys:String x:Key="PrimalItemStructure_Incinerator_C">S +焚化炉</sys:String>
<sys:String x:Key="PrimalItemStructure_RepairStation_C">S +泰克修复站</sys:String>
<sys:String x:Key="PrimalItemStructure_ItemTranslocator_C">S+ 泰克传货箱</sys:String>
<sys:String x:Key="PrimalItemStructure_DroneTerminal_C">S +无人机终端</sys:String>
<sys:String x:Key="PrimalItemStructure_HitchingPost_Tek_C">S +泰克拴龙桩</sys:String>
<sys:String x:Key="PrimalItemStructure_GachaGavager_C">S +嘎查喂食盘(收集水晶提高心情)</sys:String>
<sys:String x:Key="PrimalItemStructure_CrystalCracker_C">S+ 嘎查水晶开启器</sys:String>
<sys:String x:Key="PrimalItemStructure_GenomicsChamber_C">S +变异器</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_C">S +自动炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurretTek_C">S +泰克炮塔</sys:String>
<sys:String x:Key="PrimalItemConsumable_AutoTurretPlant_Seed_C">S+ X植物X种子</sys:String>
<sys:String x:Key="PrimalItemConsumable_AutoTurretPlant_Seed_CHEAT_C">S+ X植物X种子 (作弊)</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Ballista_C">S +投石机炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Cannon_C">S +自动加农炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Flame_C">S +喷火器炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Minigun_C">S +机枪炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Rocket_C">S +火箭炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Tranq_C">S +麻醉箭炮塔</sys:String>
<sys:String x:Key="PrimalItemStructure_AutoTurret_Heavy_C">S +重型炮塔</sys:String>
<sys:String x:Key="PrimalItem_TransparencyCycler_C">S +透明度调整枪</sys:String>
<sys:String x:Key="PrimalItem_ModelSelector_C">S +建筑模式调整枪</sys:String>
<sys:String x:Key="PrimalItem_DemoGun_C">S +建筑捡/拆枪</sys:String>
<sys:String x:Key="PrimalItem_RepairGun_C">S +建筑修复枪</sys:String>
<sys:String x:Key="PrimalItem_TurretConfigurator_C">S +自动炮塔调整枪</sys:String>
<sys:String x:Key="PrimalItem_TransferGun_C">S +物品转移枪</sys:String>
<sys:String x:Key="PrimalItem_LightSetter_C">S +电灯开关枪</sys:String>
<sys:String x:Key="PrimalItem_PersonalTeleporter_C">S +传送盘遥控器</sys:String>
<sys:String x:Key="PrimalItem_VisibilityTool_C">S +结构隐藏调整枪</sys:String>
<sys:String x:Key="PrimalItem_EuthanasiaGun_C">S +屠龙枪(仅驯服的龙有效)</sys:String>
<sys:String x:Key="PrimalItem_UnderwaterTool_C">S +水下建筑调整枪</sys:String>
<sys:String x:Key="PrimalItem_PlusRemote_C">S +远程开门枪</sys:String>
<sys:String x:Key="PrimalItem_TransferTool_C">S+ 物资转移分配遥控器</sys:String>
<sys:String x:Key="PrimalItem_CommandTool_C">S +恐龙指挥枪</sys:String>
<sys:String x:Key="PrimalItem_SprayPainterPlus_C">S +喷枪</sys:String>
<sys:String x:Key="PrimalItem_InventoryAssistant_C">S +物资整理遥控器</sys:String>
<sys:String x:Key="PrimalItem_Pillarator_C">S +动态柱子调整枪</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageSmall_C">S +小型木制储物箱</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageLarge_C">S +大型木制储物箱</sys:String>
<sys:String x:Key="PrimalItemStructure_StorageMetal_C">S +小型金属保险箱</sys:String>
<sys:String x:Key="PrimalItemStructure_VaultPlus_C">S +金属保险柜</sys:String>
<sys:String x:Key="PrimalItemStructure_VesselPlus_C">S +陶土罐</sys:String>
<sys:String x:Key="PrimalItemStructure_BookshelfPlus_C">S +金属书架</sys:String>
<sys:String x:Key="PrimalItemStructure_DedicatedStorageSP_C">S +单物品储存箱</sys:String>
<sys:String x:Key="PrimalItemStructure_DedicatedStorage_Intake_C">S +单物品储存转移柱</sys:String>
<sys:String x:Key="PrimalItemStructure_TekStorage_C">S +泰克物品储存箱</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Thatch_C">S +茅草地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Wood_C">S +木头地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Stone_C">S +石头地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Metal_C">S +金属地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Glass_C">S +玻璃地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Adobe_C">S +黏土地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Foundation_Tek_C">S +泰克地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_WoodSP_C">S +木头三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_StoneSP_C">S +石头三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_MetalSP_C">S +金属三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Glass_C">S +玻璃三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_AdobeSP_C">S +黏土三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_TekSP_C">S +泰克三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Thatch_C">S +茅草天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Wood_C">S +木头天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Stone_C">S +石头天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Metal_C">S +金属天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Greenhouse_C">S +温室天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Glass_C">S +玻璃天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Adobe_C">S +黏土天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Tek_C">S +泰克天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_TekGlass_C">S +泰克玻璃天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_Repulser_C">S +弹射板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_WoodSP_C">S +木头三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_StoneSP_C">S +石头三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_MetalSP_C">S +金属三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_GreenhouseSP_C">S +温室三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Glass_C">S +玻璃三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_AdobeSP_C">S +黏土三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_TekSP_C">S +泰克三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Thatch_C">S +茅草墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Wood_C">S +木头墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Stone_C">S +石头墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Metal_C">S +金属墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Greenhouse_C">S +温室墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Glass_C">S +玻璃墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Adobe_C">S +黏土墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Tek_C">S +泰克墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_Forcefield_C">S +泰克力场墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Wall_TekGlass_C">S +泰克玻璃墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_WoodSP_C">S +木头高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_StoneSP_C">S +石头高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_MetalSP_C">S +金属高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Glass_C">S +玻璃高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_AdobeSP_C">S +黏土高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_TekSP_C">S +泰克高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Forcefield_C">S +泰克力场高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Wood_C">S +木头超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Stone_C">S +石头超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Metal_C">S +金属超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Glass_C">S +玻璃超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Adobe_C">S +黏土超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Tek_C">S +泰克超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_XLWall_Forcefield_C">S +泰克力场超高墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Wood_C">S +木头天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Stone_C">S +石头天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Metal_C">S +金属天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Glass_C">S +玻璃天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Adobe_C">S +黏土天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Hatchframe_Tek_C">S +泰克天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Wood_C">S +木头天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Stone_C">S +石头天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Metal_C">S +金属天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Glass_C">S +玻璃天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Adobe_C">S +黏土天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Tek_C">S +泰克天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Stone_C">S +石头巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Metal_C">S +金属巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Adobe_C">S +黏土巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframe_Tek_C">S +泰克巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Stone_C">S +斜石头巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Metal_C">S +斜金属巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Adobe_C">S +斜黏土巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeHatchframeSloped_Tek_C">S +斜泰克巨型天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Stone_C">S +石头巨型天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Metal_C">S +金属巨型天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Glass_C">S +玻璃巨型天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Adobe_C">S +黏土巨型天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeTrapdoor_Tek_C">S +泰克巨型天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Stone_C">S +石头巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Metal_C">S +金属巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Adobe_C">S +黏土巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframe_Tek_C">S +泰克巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Stone_C">S +斜石头巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Metal_C">S +斜金属巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Adobe_C">S +斜黏土巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLHatchframeSloped_Tek_C">S +斜泰克巨兽天窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Stone_C">S +石头巨兽天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Metal_C">S +金属巨兽天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Glass_C">S +玻璃金属天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Adobe_C">S +黏土巨兽天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_XLTrapdoor_Tek_C">S +泰克巨兽天窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_WindowWall_Wood_C">S +木头窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_WindowWall_Stone_C">S +石头窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_WindowWall_Metal_C">S +金属窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_WindowWall_Adobe_C">S +黏土窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_WindowWall_Tek_C">S +泰克窗框</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Wood_C">S +木头窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Stone_C">S +石头窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Metal_C">S +金属窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Greenhouse_C">S +温室窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Glass_C">S +玻璃窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Adobe_C">S +黏土窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Window_Tek_C">S +泰克窗门</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_WoodSP_C">S +木头斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_StoneSP_C">S +石头斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_MetalSP_C">S +金属斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Glass_C">S +玻璃斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_AdobeSP_C">S +黏土斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_TekSP_C">S +泰克斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Wood_C">S +木头栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Stone_C">S +石头栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Metal_C">S +金属栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Glass_C">S +玻璃栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Adobe_C">S +黏土栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_Railing_Tek_C">S +泰克栏杆</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Wood_C">S +木头栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Stone_C">S +石头栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Metal_C">S +金属栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Adobe_C">S +黏土栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceFoundation_Tek_C">S +泰克栅栏地基</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_WoodSP_C">S +木头栅栏支柱</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_StoneSP_C">S +石头栅栏支柱</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_MetalSP_C">S +金属栅栏支柱</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_AdobeSP_C">S +黏土栅栏支柱</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_TekSP_C">S +泰克栅栏支柱</sys:String>
<sys:String x:Key="PrimalItemStructure_SpikeWall_Wood_C">S +木头拒马</sys:String>
<sys:String x:Key="PrimalItemStructure_SpikeWall_Metal_C">S +金属拒马</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Thatch_Left_C">S +茅草左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Wood_Left_C">S +木头左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Stone_Left_C">S +石头左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Metal_Left_C">S +金属左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Glass_Left_C">S +玻璃左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Greenhouse_Left_C">S +温室左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Adobe_Left_C">S +黏土左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Tek_Left_C">S +泰克左斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Thatch_Right_C">S +茅草右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Wood_Right_C">S +木头右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Stone_Right_C">S +石头右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Metal_Right_C">S +金属右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Glass_Right_C">S +玻璃右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Greenhouse_Right_C">S +温室右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Adobe_Right_C">S +黏土右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_SlopedWall_Tek_Right_C">S +泰克右斜墙</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Thatch_C">S +茅草斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Wood_C">S +木头斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Stone_C">S +石头斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Metal_C">S +金属斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Glass_C">S +玻璃斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Greenhouse_C">S +温室斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Adobe_C">S +黏土斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_Tek_C">S +泰克斜屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Roof_TekGlass_C">S +泰克玻璃屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_WoodSP_C">S +木头斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_StoneSP_C">S +石头斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_MetalSP_C">S +金属斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_GreenhouseSP_C">S +温室斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Glass_C">S +玻璃斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_AdobeSP_C">S +黏土斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_TekSP_C">S +泰克斜三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Catwalk_Wood_C">S +木头栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_Catwalk_Metal_C">S +金属栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_Catwalk_Glass_C">S +玻璃栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_Catwalk_Tek_C">S +泰克栈桥</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Thatch_C">S +茅草门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Wood_C">S +木头门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Stone_C">S +石头门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Metal_C">S +金属门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Greenhouse_C">S +温室门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Glass_C">S +玻璃门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Adobe_C">S +黏土门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Doorframe_Tek_C">S +泰克门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Thatch_C">S +茅草门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Wood_C">S +木头门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Stone_C">S +石头门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Metal_C">S +金属门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Greenhouse_C">S +温室门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Glass_C">S +玻璃门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Adobe_C">S +黏土门</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Tek_C">S +泰克门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_WoodSP_C">S +木头双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_StoneSP_C">S +石头双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_MetalSP_C">S +金属双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_GreenhouseSP_C">S +温室双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Glass_C">S +玻璃双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_AdobeSP_C">S +黏土双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_TekSP_C">S +泰克双扇门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_WoodSP_C">S +木头双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_StoneSP_C">S +石头双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_MetalSP_C">S +金属双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_GreenhouseSP_C">S +温室三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Glass_C">S +玻璃双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_AdobeSP_C">S +黏土双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_TekSP_C">S +泰克双扇门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Wood_C">S +木头恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Stone_C">S +石头恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Metal_C">S +金属恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Adobe_C">S +黏土恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Tek_C">S +泰克恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gateway_Dynamic_C">S +动态恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Wood_C">S +木头恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Stone_C">S +石头恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Metal_C">S +金属恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Glass_C">S +玻璃恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Adobe_C">S +黏土恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Tek_C">S +泰克恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Gate_Dynamic_C">S +动态恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGateway_Stone_C">S +石头巨兽恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGateway_Metal_C">S +金属巨兽恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGateway_Adobe_C">S +黏土巨兽恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGateway_Tek_C">S +泰克巨兽恐龙门框</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGate_Stone_C">S +石头巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGate_Metal_C">S +金属巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGate_Glass_C">S +玻璃巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGate_Adobe_C">S +黏土巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeGate_Tek_C">S +泰克巨兽恐龙门</sys:String>
<sys:String x:Key="PrimalItemStructure_Ladder_Wood_C">S +木头梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Ladder_Rope_C">S +绳梯</sys:String>
<sys:String x:Key="PrimalItemStructure_Ladder_Metal_C">S +金属梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Ladder_Adobe_C">S +黏土梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Ladder_Tek_C">S +泰克梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Wood_C">S +旋转木头梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Stone_C">S +旋转石头梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Metal_C">S +旋转金属梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Adobe_C">S +旋转黏土梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Glass_C">S +旋转玻璃梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_Staircase_Tek_C">S +旋转泰克梯子</sys:String>
<sys:String x:Key="PrimalItemStructure_SmallPillar_Wood_C">S +木头小型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_SmallPillar_Stone_C">S +石头小型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_SmallPillar_Metal_C">S +金属小型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_SmallPillar_Adobe_C">S +黏土小型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_SmallPillar_Tek_C">S +泰克小型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MediumPillar_Wood_C">S +木头中型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MediumPillar_Stone_C">S +石头中型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MediumPillar_Metal_C">S +金属中型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MediumPillar_Adobe_C">S +黏土中型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_MediumPillar_Tek_C">S +泰克中型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LargePillar_Wood_C">S +木头大型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LargePillar_Stone_C">S +石头大型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LargePillar_Metal_C">S +金属大型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LargePillar_Adobe_C">S +黏土大型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_LargePillar_Tek_C">S +泰克大型柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Wood_C">S +木头动态柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Stone_C">S +石头动态柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Metal_C">S +金属动态柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Adobe_C">S +黏土动态柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_DynamicPillar_Tek_C">S +泰克动态柱子</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Small_C">S+小型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Medium_C">S +中型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_Large_C">S +大型耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_SeamlessSquare_C">S +正方形大型无缝耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_CropPlotPlus_SeamlessTriangle_C">S +三角形大型无缝耕地</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeHorizontal_Stone_C">S +石头平行水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIncline_Stone_C">S +石头倾斜水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIntake_Stone_C">S +石头引水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIntersection_Stone_C">S +石头十字水管</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTap_Stone_C">S +石头水龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeVertical_Stone_C">S +石头垂直水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeFlex_StoneSP_C">S +石头三向水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeHorizontal_Metal_C">S +金属平行水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIncline_Metal_C">S +金属倾斜水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIntake_Metal_C">S +金属引水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeIntersection_Metal_C">S +金属十字水管</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTap_Metal_C">S +金属水龙头</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeVertical_Metal_C">S +金属垂直水管</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeFlex_MetalSP_C">S +金属三向水管</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalPipe_Square_C">S +天花板内水管</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalPipe_Wall_C">S +墙内水管</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalPipe_Triangle_C">S +三角天花板内水管</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalPipe_Pillar_C">S +柱子内水管</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTank_Stone_C">S +石头蓄水箱</sys:String>
<sys:String x:Key="PrimalItemStructure_WaterTank_Metal_C">S +金属蓄水箱</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_Horizontal_C">S +水平电线</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_Incline_C">S +倾斜电线</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_Intersection_C">S +十字电线</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_Vertical_C">S +垂直电线</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_FlexSP_C">S +三向电线</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalWire_Square_C">S +天花板内电线</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalWire_Wall_C">S +墙内电线</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalWire_Triangle_C">S +三角天花板内电线</sys:String>
<sys:String x:Key="PrimalItemStructure_InternalWire_Pillar_C">S +柱子内电线</sys:String>
<sys:String x:Key="PrimalItemStructure_Generator_C">S +发电机</sys:String>
<sys:String x:Key="PrimalItemStructure_WindTurbinePlus_C">S +风力发电机</sys:String>
<sys:String x:Key="PrimalItemStructure_GeneratorTek_C">S + 泰克发电机</sys:String>
<sys:String x:Key="PrimalItemStructure_ElectricalOutlet_C">S +电源插座</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorTrack_Metal_C">S +电梯轨道</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Small_C">S +小型电梯</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Medium_C">S +中型电梯</sys:String>
<sys:String x:Key="PrimalItemStructure_ElevatorPlatform_Large_C">S +大型电梯</sys:String>
<sys:String x:Key="PrimalItemStructure_Ceiling_TekElevator_C">S +泰克电梯</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_TekElevator_C">S +泰克三角电梯</sys:String>
<sys:String x:Key="PrimalItemStructure_Underwater_Cube_C">S +泰克密封舱</sys:String>
<sys:String x:Key="PrimalItemStructure_Underwater_Moonpool_C">S +泰克月池舱</sys:String>
<sys:String x:Key="PrimalItemStructure_Trapdoor_Moonpool_C">S +泰克水下天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_Underwater_Cube_Sloped_C">S +泰克倾斜密封舱</sys:String>
<sys:String x:Key="PrimalItemStructure_Door_Underwater_C">S +泰克真空隔离门</sys:String>
<sys:String x:Key="PrimalItemStructure_Ocean_Square_Wood_C">S+木质海洋平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Ocean_Square_Metal_C">S+金属海洋平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Wood_C">S+木崖平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Stone_C">S+石崖平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Metal_C">S+金属悬崖平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Cliff_Circle_Glass_C">S+玻璃悬崖平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Wood_C">S+木树平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Stone_C">S+石树平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Glass_C">S+玻璃树平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Metal_C">S+金属树平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Circle_Tek_C">S+泰克树平台</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Metal_C">S+金属平台楔</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Wood_C">S+木平台楔</sys:String>
<sys:String x:Key="PrimalItemStructure_Tree_Wedge_Full_Glass_C">S+玻璃平台楔</sys:String>
<sys:String x:Key="APrimalItemStructure_Tree_Wedge_Full_Tek_C">S+泰克平台楔</sys:String>
<!--#endregion-->
<!--#印痕技能类 - 新增 -->
<sys:String x:Key="EngramEntry_DedicatedStorage_C">泰克专用储物箱</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Adobe_C">黏土双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Greenhouse_C">温室双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Metal_C">金属双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Stone_C">加固双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Tek_C">泰克双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoor_Wood_C">木制双开门</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Adobe_C">黏土双开门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Greenhouse_C">温室双开门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Metal_C">金属双开门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Stone_C">石制双开门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Tek_C">泰克双开门框</sys:String>
<sys:String x:Key="EngramEntry_DoubleDoorframe_Wood_C">木制双开门框</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_Adobe_C">黏土栅栏支架</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_Metal_C">金属栅栏支架</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_Stone_C">石制栅栏支架</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_Tek_C">泰克栅栏支架</sys:String>
<sys:String x:Key="EngramEntry_FenceSupport_Wood_C">木制栅栏支架</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Adobe_C">大型黏土墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Metal_C">大型金属墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Stone_C">大型石制墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Tek_C">大型泰克墙</sys:String>
<sys:String x:Key="EngramEntry_LargeWall_Wood_C">大型木制墙</sys:String>
<sys:String x:Key="EngramEntry_PipeFlex_Metal_C">金属水管 - 弹性</sys:String>
<sys:String x:Key="EngramEntry_PipeFlex_Stone_C">石制水管 - 弹性</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Adobe_C">黏土斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Metal_C">金属斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Stone_C">石制斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Tek_C">泰克斜坡</sys:String>
<sys:String x:Key="EngramEntry_Ramp_Wood_C">木制斜坡</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Adobe_C">黏土三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Greenhouse_C">温室三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Metal_C">金属三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Stone_C">石制三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Tek_C">泰克三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriCeiling_Wood_C">木制三角天花板</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Adobe_C">黏土三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Metal_C">金属三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Stone_C">石制三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Tek_C">泰克三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriFoundation_Wood_C">木制三角地基</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Adobe_C">黏土三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Greenhouse_C">温室三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Metal_C">金属三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Stone_C">石制三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Tek_C">泰克三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_TriRoof_Wood_C">木制三角屋顶</sys:String>
<sys:String x:Key="EngramEntry_Wire_Flex_C">弹性电缆</sys:String>
<sys:String x:Key="PrimalItemStructure_DedicatedStorage_C">泰克专用储物箱</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Adobe_C">黏土双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Greenhouse_C">温室双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Metal_C">金属双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Stone_C">加固双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Tek_C">泰克双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoor_Wood_C">木制双开门</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Adobe_C">黏土双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Greenhouse_C">温室双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Metal_C">金属双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Stone_C">石制双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Tek_C">泰克双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_DoubleDoorframe_Wood_C">木制双开门框</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_Adobe_C">黏土栅栏支架</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_Metal_C">金属栅栏支架</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_Stone_C">石制栅栏支架</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_Tek_C">泰克栅栏支架</sys:String>
<sys:String x:Key="PrimalItemStructure_FenceSupport_Wood_C">木制栅栏支架</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Adobe_C">大型黏土墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Metal_C">大型金属墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Stone_C">大型石制墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Tek_C">大型泰克墙</sys:String>
<sys:String x:Key="PrimalItemStructure_LargeWall_Wood_C">大型木制墙</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeFlex_Metal_C">金属水管 - 弹性</sys:String>
<sys:String x:Key="PrimalItemStructure_PipeFlex_Stone_C">石制水管 - 弹性</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Metal_C">金属斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Stone_C">石制斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Tek_C">泰克斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_Ramp_Wood_C">木制斜坡</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Adobe_C">黏土三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Greenhouse_C">温室三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Metal_C">金属三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Stone_C">石制三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Tek_C">泰克三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriCeiling_Wood_C">木制三角天花板</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Adobe_C">黏土三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Metal_C">金属三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Stone_C">石制三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Tek_C">泰克三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriFoundation_Wood_C">木制三角地基</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Adobe_C">黏土三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Greenhouse_C">温室三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Metal_C">金属三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Stone_C">石制三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Tek_C">泰克三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_TriRoof_Wood_C">木制三角屋顶</sys:String>
<sys:String x:Key="PrimalItemStructure_Wire_Flex_C">弹性电缆</sys:String>
<!--#endregion-->
<!--#印痕技能类 - 新增(唯一集成模组) -->
<sys:String x:Key="EngramEntry_chibang_weiyi _C">管理员翅膀</sys:String>
<sys:String x:Key="EngramEntry_feixingbao_weiyi_C">飞行背包</sys:String>
<sys:String x:Key="EngramEntry_jinshou_weiyi_C">金手指 2.0</sys:String>
<sys:String x:Key="EngramEntry_lihe_weiyi_C">抽奖礼盒 1</sys:String>
<sys:String x:Key="EngramEntry_lihe2_weiyi_C">抽奖礼盒 2</sys:String>
<sys:String x:Key="EngramEntry_Mubei_weiyi_C">墓碑</sys:String>
<sys:String x:Key="EngramEntry_xinshoubao_weiyi_C">新手礼包</sys:String>
<sys:String x:Key="Engram_Adminzhaozi_C">小姐姐罩子</sys:String>
<sys:String x:Key="EngramEntry_shengjika_C">恐龙自定义等级升级卡</sys:String>
<sys:String x:Key="EngramEntry_unlock_Weiyi_C">一键解锁</sys:String>
<sys:String x:Key="EngramEntry_TEK_unlock_Weiyi_C">泰克一键解锁</sys:String>
<sys:String x:Key="EngramEntry_TurretZhongduan_Weiyi_C">炮塔终端</sys:String>
<sys:String x:Key="EngramEntry_xidianka_Weiyi_C">恐龙洗点卡</sys:String>
<!--#endregion-->
<!--#region Discord Bot -->
<sys:String x:Key="DiscordBot_ErrorTitle">Discord(开黑)机器人错误</sys:String>
<sys:String x:Key="DiscordBot_MissingTokenError">Discord(开黑)机器人需要有效的令牌以便它可以登录到Discord(开黑)服务器。\r\n这可以在全局设置中设置.</sys:String>
<sys:String x:Key="DiscordBot_MissingPrefixError">Discord(开黑)机器人需要有效的前缀。\r\n这可以在全局设置中设置.</sys:String>
<sys:String x:Key="DiscordBot_InvalidPrefixError">Discord(开黑)机器人前缀包含无效字符。只允许使用字母和数字.</sys:String>
<sys:String x:Key="DiscordBot_CommandNotEnabled">命令 '{0}'尚未启用.</sys:String>
<sys:String x:Key="DiscordBot_CommandUnknown">未知命令 '{0}'.</sys:String>
<sys:String x:Key="DiscordBot_CommandRunning">当前正在处理另一个命令.</sys:String>
<sys:String x:Key="DiscordBot_CommandRunningProfile">另一个命令 '{0}' 当前正在针对配置文件运行 '{1}'.</sys:String>
<sys:String x:Key="DiscordBot_CommandDisabledProfile">命令 '{0}' 已为配置文件禁用 '{1}'.</sys:String>
<sys:String x:Key="DiscordBot_ProfileMissing">这个 '{0}' 命令需要配置文件ID或别名。</sys:String>
<sys:String x:Key="DiscordBot_ProfileNotFound">简介 '{0}'找不到或与通道不关联.</sys:String>
<sys:String x:Key="DiscordBot_ProfileMultiples">具有多个配置文件 '{0}' 在通道中找到,命令中止.</sys:String>
<sys:String x:Key="DiscordBot_ProfileBadStatus">简介 '{0}'他处于一种状态'{1}' 无法运行此命令的.</sys:String>
<sys:String x:Key="DiscordBot_ProfileUpdating">简介 '{0}' 目前正在更新.</sys:String>
<sys:String x:Key="DiscordBot_InfoFailed">对服务器'{0}'的调用失败.</sys:String>
<sys:String x:Key="DiscordBot_BackupRequested">已发送服务器'{0}'的备份请求.</sys:String>
<sys:String x:Key="DiscordBot_RestartRequested">已发送服务器'{0}'的重新启动请求.</sys:String>
<sys:String x:Key="DiscordBot_ShutdownRequested">已发送服务器'{0}'的关闭请求.</sys:String>
<sys:String x:Key="DiscordBot_StartRequested">已发送服务器'{0}'的启动请求.</sys:String>
<sys:String x:Key="DiscordBot_StopRequested">已发送服务器'{0}'的停止请求.</sys:String>
<sys:String x:Key="DiscordBot_UpdateRequested">已发送服务器'{0}'的更新请求.</sys:String>
<sys:String x:Key="DiscordBot_CountLabel">总数:</sys:String>
<sys:String x:Key="DiscordBot_MapLabel">地图:</sys:String>
<!--#endregion-->
</Globalization:GlobalizationResourceDictionary>