ServerManagers/src/ConanServerManager/Lib/ServerPlayers.cs
2021-01-07 16:23:23 +10:00

235 lines
9 KiB
C#

using ConanData;
using NLog;
using ServerManagerTool.Common.Model;
using ServerManagerTool.Common.Utils;
using ServerManagerTool.Enums;
using ServerManagerTool.Lib.ViewModel;
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace ServerManagerTool.Lib
{
public class ServerPlayers : DependencyObject
{
private const int PLAYER_LIST_INTERVAL = 5000;
public event EventHandler PlayersCollectionUpdated;
public static readonly DependencyProperty PlayersProperty = DependencyProperty.Register(nameof(Players), typeof(SortableObservableCollection<PlayerInfo>), typeof(ServerPlayers), new PropertyMetadata(null));
public static readonly DependencyProperty CountPlayersProperty = DependencyProperty.Register(nameof(CountPlayers), typeof(int), typeof(ServerPlayers), new PropertyMetadata(0));
public static readonly DependencyProperty CountInvalidPlayersProperty = DependencyProperty.Register(nameof(CountInvalidPlayers), typeof(int), typeof(ServerPlayers), new PropertyMetadata(0));
public static readonly DependencyProperty CountOnlinePlayersProperty = DependencyProperty.Register(nameof(CountOnlinePlayers), typeof(int), typeof(ServerPlayers), new PropertyMetadata(0));
private readonly ConcurrentDictionary<string, PlayerInfo> _players = new ConcurrentDictionary<string, PlayerInfo>();
private readonly object _updatePlayerCollectionLock = new object();
private CancellationTokenSource _cancellationTokenSource = null;
private PlayerListParameters _playerListParameters;
private Logger _allLogger;
private Logger _eventLogger;
private Logger _debugLogger;
private Logger _errorLogger;
private bool _disposed = false;
public ServerPlayers(PlayerListParameters parameters)
{
this.Players = new SortableObservableCollection<PlayerInfo>();
_playerListParameters = parameters;
_allLogger = App.GetProfileLogger(_playerListParameters.ProfileId, "PlayerList_All", LogLevel.Info, LogLevel.Info);
_eventLogger = App.GetProfileLogger(_playerListParameters.ProfileId, "PlayerList_Event", LogLevel.Info, LogLevel.Info);
_debugLogger = App.GetProfileLogger(_playerListParameters.ProfileId, "PlayerList_Debug", LogLevel.Trace, LogLevel.Debug);
_errorLogger = App.GetProfileLogger(_playerListParameters.ProfileId, "PlayerList_Error", LogLevel.Error, LogLevel.Fatal);
UpdatePlayersAsync().DoNotWait();
}
public void Dispose()
{
if (_cancellationTokenSource != null)
{
_cancellationTokenSource.Cancel();
}
_disposed = true;
}
public SortableObservableCollection<PlayerInfo> Players
{
get { return (SortableObservableCollection<PlayerInfo>)GetValue(PlayersProperty); }
set { SetValue(PlayersProperty, value); }
}
public int CountPlayers
{
get { return (int)GetValue(CountPlayersProperty); }
set { SetValue(CountPlayersProperty, value); }
}
public int CountInvalidPlayers
{
get { return (int)GetValue(CountInvalidPlayersProperty); }
set { SetValue(CountInvalidPlayersProperty, value); }
}
public int CountOnlinePlayers
{
get { return (int)GetValue(CountOnlinePlayersProperty); }
set { SetValue(CountOnlinePlayersProperty, value); }
}
private void LogEvent(LogEventType eventType, string message)
{
switch (eventType)
{
case LogEventType.All:
_allLogger?.Info(message);
return;
case LogEventType.Event:
_eventLogger?.Info(message);
return;
}
}
protected void OnPlayerCollectionUpdated()
{
PlayersCollectionUpdated?.Invoke(this, EventArgs.Empty);
}
private async Task UpdatePlayersAsync()
{
if (this._disposed)
return;
_cancellationTokenSource = new CancellationTokenSource();
var token = _cancellationTokenSource.Token;
await UpdatePlayerDetailsAsync(_cancellationTokenSource.Token);
var cancelled = _cancellationTokenSource.IsCancellationRequested;
if (!cancelled)
{
await TaskUtils.RunOnUIThreadAsync(() =>
{
UpdatePlayerCollection();
});
}
_cancellationTokenSource.Dispose();
_cancellationTokenSource = null;
if (!cancelled)
{
await Task.Delay(PLAYER_LIST_INTERVAL).ContinueWith(t => UpdatePlayersAsync());
}
}
private async Task UpdatePlayerDetailsAsync(CancellationToken token)
{
if (this._disposed)
return;
if (string.IsNullOrWhiteSpace(_playerListParameters.GameFile) || !File.Exists(_playerListParameters.GameFile))
return;
var savedPath = ServerProfile.GetProfileSavePath(_playerListParameters.InstallDirectory);
DataContainer dataContainer = null;
try
{
// load the player data from the files.
dataContainer = await DataContainer.CreateAsync(_playerListParameters.GameFile);
}
catch (Exception ex)
{
_errorLogger?.Error($"{nameof(UpdatePlayerDetailsAsync)} - Error: CreateAsync. {ex.Message}\r\n{ex.StackTrace}");
return;
}
if (token.IsCancellationRequested)
return;
await Task.Run(() =>
{
// update the player data with the latest update value from the players collection
foreach (var playerData in dataContainer.Players)
{
var id = playerData.PlayerId;
if (string.IsNullOrWhiteSpace(id))
continue;
this._players.TryGetValue(id, out PlayerInfo player);
player?.UpdatePlatformData(playerData);
}
}, token);
if (token.IsCancellationRequested)
return;
var totalPlayers = dataContainer.Players.Count;
foreach (var playerData in dataContainer.Players)
{
token.ThrowIfCancellationRequested();
await Task.Run(async () =>
{
var id = playerData.PlayerId;
if (!string.IsNullOrWhiteSpace(id))
{
var validPlayer = new PlayerInfo()
{
PlayerId = id,
PlayerName = playerData.PlayerName,
IsValid = true,
};
this._players.AddOrUpdate(id, validPlayer, (k, v) => { v.PlayerName = playerData.PlayerName; v.IsValid = true; return v; });
}
else
{
_debugLogger?.Debug($"{nameof(UpdatePlayerDetailsAsync)} - Error: corrupted profile.\r\n{playerData.CharacterId}.");
}
if (this._players.TryGetValue(id, out PlayerInfo player) && player != null)
{
player.UpdateData(playerData);
await TaskUtils.RunOnUIThreadAsync(() =>
{
player.IsWhitelisted = _playerListParameters?.Server?.Profile?.ServerFilesWhitelisted?.Any(u => u.PlayerId.Equals(player.PlayerId, StringComparison.OrdinalIgnoreCase)) ?? false;
});
}
}, token);
}
if (token.IsCancellationRequested)
return;
// remove any players that do not have a player record.
var droppedPlayers = this._players.Values.Where(p => dataContainer.Players.FirstOrDefault(pd => pd.PlayerId.Equals(p.PlayerId, StringComparison.OrdinalIgnoreCase)) == null).ToArray();
foreach (var droppedPlayer in droppedPlayers)
{
_players.TryRemove(droppedPlayer.PlayerId, out PlayerInfo player);
}
}
private void UpdatePlayerCollection()
{
lock (_updatePlayerCollectionLock)
{
this.Players = new SortableObservableCollection<PlayerInfo>(_players.Values);
this.CountPlayers = this.Players.Count;
this.CountInvalidPlayers = this.Players.Count(p => !p.IsValid);
this.CountOnlinePlayers = this.Players.Count(p => p.IsOnline);
OnPlayerCollectionUpdated();
}
}
}
}