using System.Collections.Generic;
using System.Linq;
///
/// The container for the Game Server data.
///
namespace ConanData
{
public partial class DataContainer
{
///
/// A list of all players registered on the server.
///
public List Players { get; set; }
///
/// A list of all guilds registered on the server.
///
public List Guilds { get; set; }
///
/// Constructs the DataContainer.
///
public DataContainer()
{
Players = new List();
Guilds = new List();
}
///
/// Links the players to their guilds and the guilds to the players.
///
private void LinkPlayerGuild()
{
for (var i = 0; i < Players.Count; i++)
{
var player = Players[i];
player.OwnedGuilds = Guilds.Where(t => t.OwnerId == player.CharacterId).ToList();
player.Guild = Guilds.SingleOrDefault(t => t.GuildId == player.GuildId);
}
for (var i = 0; i < Guilds.Count; i++)
{
var guild = Guilds[i];
guild.Owner = Players.SingleOrDefault(p => p.CharacterId == guild.OwnerId);
guild.Players = Players.Where(p => p.GuildId == guild.GuildId).ToList();
}
}
}
}