using System; using System.Collections.Generic; namespace ArkData { public class PlayerData { public string PlayerId { get; set; } public string PlayerName { get; set; } public long CharacterId { get; set; } public string CharacterName { get; set; } public bool Online { get; set; } public string File { get; set; } public string Filename { get; set; } public DateTime FileCreated { get; set; } public DateTime FileUpdated { get; set; } public int? TribeId { get; set; } public short Level { get; set; } public virtual TribeData Tribe { get; set; } public virtual List OwnedTribes { get; set; } public DateTime LastPlatformUpdateUtc { get; set; } public int NoUpdateCount { get; set; } } }