using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QueryMaster { static class Util { private static Dictionary GoldSourceGames = new Dictionary() { {"Counter-Strike",10}, { "Team Fortress Classic",20}, { "Day of Defeat",30}, { "Deathmatch Classic",40}, { "Opposing Force",50}, {"Ricochet",60}, { "Half-Life",70}, { "Condition Zero",80}, { "Counter-Strike 1.6 dedicated server",90}, {"Condition Zero Deleted Scenes",100}, {"Half-Life: Blue Shift",130}, }; internal static short GetGameId(string name) { if (GoldSourceGames.ContainsKey(name)) return GoldSourceGames[name]; return 0; } internal static string BytesToString(byte[] bytes) { return Encoding.UTF8.GetString(bytes); } internal static string BytesToString(byte[] bytes, int index , int count ) { return Encoding.UTF8.GetString(bytes, index, count); } internal static byte[] StringToBytes(string str) { return Encoding.UTF8.GetBytes(str); } internal static byte[] StringToBytes(string str, int index, int count) { return Encoding.UTF8.GetBytes(str.ToCharArray(), index, count); } internal static byte[] MergeByteArrays(byte[] array1, byte[] array2) { byte[] newArray = new byte[array1.Length + array2.Length]; Buffer.BlockCopy(array1, 0, newArray, 0, array1.Length); Buffer.BlockCopy(array2, 0, newArray, array1.Length, array2.Length); return newArray; } internal static byte[] MergeByteArrays(byte[] array1, byte[] array2, byte[] array3) { byte[] newArray = new byte[array1.Length + array2.Length + array3.Length]; Buffer.BlockCopy(array1, 0, newArray, 0, array1.Length); Buffer.BlockCopy(array2, 0, newArray, array1.Length, array2.Length); Buffer.BlockCopy(array3, 0, newArray, array1.Length + array2.Length, array3.Length); return newArray; } } }