using System; using System.Collections.Generic; namespace ConanData { public class PlayerData { public string PlayerId { get; set; } public string PlayerName { get; set; } public long CharacterId { get; set; } public string CharacterName { get; set; } public bool Online { get; set; } public long? GuildId { get; set; } public short Level { get; set; } public virtual GuildData Guild { get; set; } public virtual List OwnedGuilds { get; set; } public int? LastOnline { get; set; } public DateTime LastPlatformUpdateUtc { get; set; } } }