using ConanData; using ServerManagerTool.Common.Lib; using ServerManagerTool.Common.Utils; using ServerManagerTool.Lib.ViewModel; using System; using System.Diagnostics; using System.Windows; using System.Windows.Input; using WPFSharp.Globalizer; namespace ServerManagerTool { /// /// Interaction logic for PlayerProfileWindow.xaml /// public partial class PlayerProfileWindow : Window { private readonly GlobalizedApplication _globalizer = GlobalizedApplication.Instance; public PlayerProfileWindow(PlayerInfo player, String serverFolder) { InitializeComponent(); WindowUtils.RemoveDefaultResourceDictionary(this, Config.Default.DefaultGlobalizationFile); this.Player = player; this.ServerFolder = serverFolder; this.DataContext = this; } public PlayerInfo Player { get; private set; } public String ServerFolder { get; private set; } public PlayerData PlayerData => Player?.PlayerData; public GuildData GuildData => Player?.PlayerData?.Guild; public Boolean IsGuildOwner => PlayerData != null && GuildData != null && GuildData.OwnerId == PlayerData.CharacterId; public String GuildOwner => GuildData != null && GuildData.Owner != null ? $"{GuildData.Owner.CharacterName}" : null; public String WindowTitle => String.Format(_globalizer.GetResourceString("Profile_WindowTitle_Player"), Player.PlayerName); public ICommand ExplorerLinkCommand { get { return new RelayCommand( execute: (action) => { if (String.IsNullOrWhiteSpace(action)) return; Process.Start("explorer.exe", action); }, canExecute: (action) => true ); } } } }