mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
World Save Back and Restore Changes
1. added the SaveGames folder to the to the backup zip file. 2. now restores the SaveGames folder.
This commit is contained in:
parent
aa5c135be7
commit
a5e749963a
19 changed files with 408 additions and 96 deletions
|
|
@ -87,7 +87,7 @@
|
|||
<value>ConanSandbox\Mods</value>
|
||||
</setting>
|
||||
<setting name="SavedRelativePath" serializeAs="String">
|
||||
<value>Saved</value>
|
||||
<value>ConanSandbox\Saved</value>
|
||||
</setting>
|
||||
<setting name="WorkshopCacheFile" serializeAs="String">
|
||||
<value>workshopcache_440900.json</value>
|
||||
|
|
@ -272,6 +272,9 @@
|
|||
<setting name="ServerCallUrlDelay" serializeAs="String">
|
||||
<value>12</value>
|
||||
</setting>
|
||||
<setting name="SaveGamesRelativePath" serializeAs="String">
|
||||
<value>SaveGames</value>
|
||||
</setting>
|
||||
</ServerManagerTool.Config>
|
||||
<ServerManagerTool.Common.CommonConfig>
|
||||
<setting name="DefaultSteamAPIKey" serializeAs="String">
|
||||
|
|
|
|||
11
src/ConanServerManager/Config.Designer.cs
generated
11
src/ConanServerManager/Config.Designer.cs
generated
|
|
@ -487,7 +487,7 @@ namespace ServerManagerTool {
|
|||
|
||||
[global::System.Configuration.ApplicationScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("Saved")]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("ConanSandbox\\Saved")]
|
||||
public string SavedRelativePath {
|
||||
get {
|
||||
return ((string)(this["SavedRelativePath"]));
|
||||
|
|
@ -2333,5 +2333,14 @@ namespace ServerManagerTool {
|
|||
this["DiscordBotAllServersKeyword"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.ApplicationScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
|
||||
public string SaveGamesRelativePath {
|
||||
get {
|
||||
return ((string)(this["SaveGamesRelativePath"]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@
|
|||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="SavedRelativePath" Type="System.String" Scope="Application">
|
||||
<Value Profile="(Default)">Saved</Value>
|
||||
<Value Profile="(Default)">ConanSandbox\Saved</Value>
|
||||
</Setting>
|
||||
<Setting Name="SteamCmdRedirectOutput" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
|
|
@ -641,5 +641,8 @@
|
|||
<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">all</Value>
|
||||
</Setting>
|
||||
<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
|
||||
<Value Profile="(Default)">SaveGames</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
|
|
@ -1925,8 +1925,8 @@ namespace ServerManagerTool.Lib
|
|||
if (Directory.Exists(saveFolder))
|
||||
{
|
||||
// make a backup of the current world file.
|
||||
var worldBackupFile = GetServerWorldBackupFile();
|
||||
if (File.Exists(worldBackupFile))
|
||||
var worldFile = GetServerWorldBackupFile();
|
||||
if (File.Exists(worldFile))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -1944,8 +1944,6 @@ namespace ServerManagerTool.Lib
|
|||
if (File.Exists(backupFile))
|
||||
File.Delete(backupFile);
|
||||
|
||||
var files = new List<string>();
|
||||
|
||||
var comment = new StringBuilder();
|
||||
comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
|
||||
comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
|
||||
|
|
@ -1956,9 +1954,24 @@ namespace ServerManagerTool.Lib
|
|||
comment.AppendLine($"Profile Name: {_profile.ProfileName}");
|
||||
comment.AppendLine($"Process: {ServerProcess}");
|
||||
|
||||
ZipUtils.ZipAFile(backupFile, worldFileName, worldBackupFile, comment.ToString());
|
||||
if (files.Count > 0)
|
||||
ZipUtils.UpdateFiles(backupFile, files, null, false, "");
|
||||
var saveFolderInfo = new DirectoryInfo(saveFolder);
|
||||
|
||||
// backup the world save file
|
||||
ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
|
||||
|
||||
// backup the save games files
|
||||
var saveGamesFolder = GetServerSaveGamesFolder();
|
||||
if (Directory.Exists(saveGamesFolder))
|
||||
{
|
||||
var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
|
||||
|
||||
var saveGamesFileFilter = $"*";
|
||||
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
|
||||
foreach (var file in saveGamesFiles)
|
||||
{
|
||||
ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
LogProfileMessage($"Backed up world files - {saveFolder}");
|
||||
LogProfileMessage($"Backup file created - {backupFile}");
|
||||
|
|
@ -1986,12 +1999,12 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
else
|
||||
{
|
||||
LogProfileMessage($"Server save file does not exist or could not be found '{worldBackupFile}'.");
|
||||
LogProfileMessage($"Server save file does not exist or could not be found '{worldFile}'.");
|
||||
LogProfileMessage($"Backup not performed.");
|
||||
|
||||
emailMessage?.AppendLine();
|
||||
emailMessage?.AppendLine($"Server save file does not exist or could not be found.");
|
||||
emailMessage?.AppendLine(worldBackupFile);
|
||||
emailMessage?.AppendLine(worldFile);
|
||||
|
||||
emailMessage?.AppendLine();
|
||||
emailMessage?.AppendLine("Backup not performed.");
|
||||
|
|
@ -2289,6 +2302,8 @@ namespace ServerManagerTool.Lib
|
|||
|
||||
private string GetServerSaveFolder() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.SavedFilesRelativePath));
|
||||
|
||||
private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
|
||||
|
||||
private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile));
|
||||
|
||||
public static Version GetServerVersion(string versionFile)
|
||||
|
|
|
|||
|
|
@ -1320,7 +1320,7 @@ namespace ServerManagerTool.Lib
|
|||
return JsonUtils.Serialize<ServerProfile>(this);
|
||||
}
|
||||
|
||||
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile)
|
||||
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile, bool restoreAll)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(restoreFile) || !File.Exists(restoreFile))
|
||||
{
|
||||
|
|
@ -1336,6 +1336,7 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
|
||||
var worldFileName = ServerMapSaveFileName;
|
||||
var saveGamesFolder = GetProfileSaveGamesPath(this);
|
||||
|
||||
// check if the archive file contains the world save file at minimum
|
||||
if (isArchiveFile)
|
||||
|
|
@ -1365,12 +1366,23 @@ namespace ServerManagerTool.Lib
|
|||
if (isArchiveFile)
|
||||
{
|
||||
// create a list of files to be deleted
|
||||
var files = new List<string>();
|
||||
// add the current world save file
|
||||
files.Add(worldFile);
|
||||
var directories = new List<string>();
|
||||
var files = new List<string>
|
||||
{
|
||||
worldFile,
|
||||
};
|
||||
|
||||
// add the world save support files
|
||||
files.AddRange(Directory.GetFiles(saveFolder, $"{worldFileName}-*"));
|
||||
|
||||
if (restoreAll)
|
||||
{
|
||||
if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
|
||||
{
|
||||
directories.Add(saveGamesFolder);
|
||||
}
|
||||
}
|
||||
|
||||
// delete the selected files
|
||||
foreach (var file in files)
|
||||
{
|
||||
|
|
@ -1384,8 +1396,33 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
}
|
||||
|
||||
// restore the files from the backup
|
||||
restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(directory, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if unable to delete, do not bother
|
||||
}
|
||||
}
|
||||
|
||||
if (restoreAll)
|
||||
{
|
||||
// restore the files from the backup
|
||||
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
|
||||
|
||||
if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
|
||||
{
|
||||
var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
|
||||
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1768,6 +1805,16 @@ namespace ServerManagerTool.Lib
|
|||
return ModUtils.GetMapName(serverMap);
|
||||
}
|
||||
|
||||
public static string GetProfileSaveGamesPath(ServerProfile profile)
|
||||
{
|
||||
return GetProfileSaveGamesPath(profile?.InstallDirectory);
|
||||
}
|
||||
|
||||
public static string GetProfileSaveGamesPath(string installDirectory)
|
||||
{
|
||||
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
|
||||
}
|
||||
|
||||
public static string GetProfileSavePath(ServerProfile profile)
|
||||
{
|
||||
return GetProfileSavePath(profile?.InstallDirectory);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,31 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager release version feed.</subtitle>
|
||||
<link href="http://servermanagers.freeforums.net/" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
|
||||
<title>1.1.68 (1.1.68.1)</title>
|
||||
<summary>1.1.68.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
|
||||
<li>World Save Restore - now restores the SaveGames folder.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>
|
||||
|
|
|
|||
|
|
@ -5,26 +5,22 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager beta version feed.</subtitle>
|
||||
<link href="http://servermanagers.freeforums.net/" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>
|
||||
<title>1.1.67 (1.1.67.1)</title>
|
||||
<summary>1.1.67.1</summary>
|
||||
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
|
||||
<title>1.1.68 (1.1.68.1)</title>
|
||||
<summary>1.1.68.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">BUGFIX</u>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
|
||||
</ul>
|
||||
<u style="font-size: .9em;">NEW</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>ru-RU Translation file added.</li>
|
||||
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
|
||||
<li>World Save Restore - now restores the SaveGames folder.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -220,7 +220,7 @@ namespace ServerManagerTool
|
|||
Application.Current.Dispatcher.Invoke(() => this.Cursor = System.Windows.Input.Cursors.Wait);
|
||||
await Task.Delay(500);
|
||||
|
||||
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile);
|
||||
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile, true);
|
||||
|
||||
var successMessage = _globalizer.GetResourceString("WorldSaveRestore_RestoreSuccessLabel");
|
||||
successMessage = successMessage.Replace("{fileCount}", restoredFileCount.ToString());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue