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https://github.com/tribufu/ServerManagers
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World Save Back and Restore Changes
1. added the SaveGames folder to the to the backup zip file. 2. now restores the SaveGames folder.
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commit
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19 changed files with 408 additions and 96 deletions
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@ -2008,6 +2008,7 @@ namespace ServerManagerTool.Lib
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{
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LogProfileMessage("Back up world files started...");
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var worldFileName = Path.GetFileName(worldFile);
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var backupFolder = GetServerBackupFolder(_profile);
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var mapName = ServerProfile.GetProfileMapFileName(_profile.ServerMap, _profile.PGM_Enabled, _profile.PGM_Name);
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var backupFileName = $"{mapName}_{_startTime:yyyyMMdd_HHmmss}{Config.Default.BackupExtension}";
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@ -2019,36 +2020,6 @@ namespace ServerManagerTool.Lib
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if (File.Exists(backupFile))
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File.Delete(backupFile);
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var files = new List<string>
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{
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worldFile
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};
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// get the player files
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
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var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in playerFiles)
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{
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files.Add(file.FullName);
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}
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// get the tribe files
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var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
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var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tribeFiles)
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{
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files.Add(file.FullName);
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}
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// get the tribute tribe files
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var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
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var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tributeTribeFiles)
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{
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files.Add(file.FullName);
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}
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var comment = new StringBuilder();
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comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
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comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
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@ -2061,7 +2032,48 @@ namespace ServerManagerTool.Lib
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comment.AppendLine($"PGM Server: {_profile.PGM_Enabled}");
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comment.AppendLine($"Process: {ServerProcess}");
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ZipUtils.ZipFiles(backupFile, files, comment.ToString(), false);
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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// backup the world save file
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ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
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// backup the player files
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var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
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var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in playerFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the tribe files
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var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
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var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tribeFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the tribute tribe files
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var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
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var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tributeTribeFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the save games files
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var saveGamesFolder = GetServerSaveGamesFolder();
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if (Directory.Exists(saveGamesFolder))
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{
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var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
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var saveGamesFileFilter = $"*";
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var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
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foreach (var file in saveGamesFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
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}
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}
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LogProfileMessage($"Backed up world files - {saveFolder}");
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LogProfileMessage($"Backup file created - {backupFile}");
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@ -2404,6 +2416,8 @@ namespace ServerManagerTool.Lib
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private string GetServerSaveFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSavePath(_profile.InstallDirectory, _profile.AltSaveDirectoryName, _profile.PGM_Enabled, _profile.PGM_Name));
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private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
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private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.VersionFile));
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public static Version GetServerVersion(string versionFile)
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@ -4830,6 +4830,7 @@ namespace ServerManagerTool.Lib
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var mapName = GetProfileMapFileName(this);
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var worldFileName = $"{mapName}{Config.Default.MapExtension}";
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var saveGamesFolder = GetProfileSaveGamesPath(this);
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// check if the archive file contains the world save file at minimum
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if (isArchiveFile)
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@ -4854,11 +4855,12 @@ namespace ServerManagerTool.Lib
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var worldFile = IOUtils.NormalizePath(Path.Combine(saveFolder, worldFileName));
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var restoreFileInfo = new FileInfo(restoreFile);
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int restoredFileCount;
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var restoredFileCount = 0;
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if (isArchiveFile)
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{
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// create a list of files to be deleted
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var directories = new List<string>();
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var files = new List<string>
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{
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worldFile
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@ -4892,13 +4894,10 @@ namespace ServerManagerTool.Lib
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files.Add(file.FullName);
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}
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//// get the player images files
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//var playerImageFileFilter = $"*{Config.Default.PlayerImageFileExtension}";
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//var playerImageFiles = saveFolderInfo.GetFiles(playerImageFileFilter, SearchOption.TopDirectoryOnly);
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//foreach (var file in playerImageFiles)
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//{
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// files.Add(file.FullName);
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//}
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if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
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{
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directories.Add(saveGamesFolder);
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}
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}
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// delete the selected files
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@ -4914,14 +4913,32 @@ namespace ServerManagerTool.Lib
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}
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}
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foreach (var directory in directories)
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{
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try
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{
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Directory.Delete(directory, true);
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}
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catch
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{
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// if unable to delete, do not bother
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}
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}
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// restore the files from the backup
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if (restoreAll)
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{
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restoredFileCount = ZipUtils.ExtractAllFiles(restoreFile, saveFolder);
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restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
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if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
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{
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var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
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restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
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}
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}
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else
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{
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restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
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restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
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}
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}
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else
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@ -6691,6 +6708,16 @@ namespace ServerManagerTool.Lib
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return ModUtils.GetMapName(serverMap);
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}
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public static string GetProfileSaveGamesPath(ServerProfile profile)
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{
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return GetProfileSaveGamesPath(profile?.InstallDirectory);
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}
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public static string GetProfileSaveGamesPath(string installDirectory)
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{
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
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}
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public static string GetProfileSavePath(ServerProfile profile)
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{
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return GetProfileSavePath(profile?.InstallDirectory, profile?.AltSaveDirectoryName, profile?.PGM_Enabled ?? false, profile?.PGM_Name);
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@ -6706,8 +6733,8 @@ namespace ServerManagerTool.Lib
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}
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if (pgmEnabled)
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath);
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}
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#endregion
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