World Save Back and Restore Changes

1. added the SaveGames folder to the to the backup zip file.
2. now restores the SaveGames folder.
This commit is contained in:
Brett Hewitson 2022-05-02 11:32:06 +10:00
parent aa5c135be7
commit a5e749963a
19 changed files with 408 additions and 96 deletions

View file

@ -95,7 +95,7 @@
<setting name="UpdateCheckTime" serializeAs="String">
<value>720</value>
</setting>
<setting name="SavedArksRelativePath" serializeAs="String">
<setting name="SavedFilesRelativePath" serializeAs="String">
<value>ShooterGame\Saved\SavedArks</value>
</setting>
<setting name="HelpUrl" serializeAs="String">
@ -356,6 +356,9 @@
<setting name="ServerCallUrlDelay" serializeAs="String">
<value>12</value>
</setting>
<setting name="SaveGamesRelativePath" serializeAs="String">
<value>SaveGames</value>
</setting>
</ServerManagerTool.Config>
<ServerManagerTool.Common.CommonConfig>
<setting name="DefaultSteamAPIKey" serializeAs="String">

View file

@ -309,9 +309,9 @@ namespace ServerManagerTool {
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("ShooterGame\\Saved\\SavedArks")]
public string SavedArksRelativePath {
public string SavedFilesRelativePath {
get {
return ((string)(this["SavedArksRelativePath"]));
return ((string)(this["SavedFilesRelativePath"]));
}
}
@ -3150,5 +3150,14 @@ namespace ServerManagerTool {
this["DiscordBotAllServersKeyword"] = value;
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
public string SaveGamesRelativePath {
get {
return ((string)(this["SaveGamesRelativePath"]));
}
}
}
}

View file

@ -92,7 +92,7 @@
<Setting Name="UpdateCheckTime" Type="System.Int32" Scope="Application">
<Value Profile="(Default)">720</Value>
</Setting>
<Setting Name="SavedArksRelativePath" Type="System.String" Scope="Application">
<Setting Name="SavedFilesRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">ShooterGame\Saved\SavedArks</Value>
</Setting>
<Setting Name="UpgradeConfig" Type="System.Boolean" Scope="User">
@ -866,5 +866,8 @@
<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
<Value Profile="(Default)">all</Value>
</Setting>
<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">SaveGames</Value>
</Setting>
</Settings>
</SettingsFile>

View file

@ -2008,6 +2008,7 @@ namespace ServerManagerTool.Lib
{
LogProfileMessage("Back up world files started...");
var worldFileName = Path.GetFileName(worldFile);
var backupFolder = GetServerBackupFolder(_profile);
var mapName = ServerProfile.GetProfileMapFileName(_profile.ServerMap, _profile.PGM_Enabled, _profile.PGM_Name);
var backupFileName = $"{mapName}_{_startTime:yyyyMMdd_HHmmss}{Config.Default.BackupExtension}";
@ -2019,36 +2020,6 @@ namespace ServerManagerTool.Lib
if (File.Exists(backupFile))
File.Delete(backupFile);
var files = new List<string>
{
worldFile
};
// get the player files
var saveFolderInfo = new DirectoryInfo(saveFolder);
var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in playerFiles)
{
files.Add(file.FullName);
}
// get the tribe files
var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tribeFiles)
{
files.Add(file.FullName);
}
// get the tribute tribe files
var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tributeTribeFiles)
{
files.Add(file.FullName);
}
var comment = new StringBuilder();
comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
@ -2061,7 +2032,48 @@ namespace ServerManagerTool.Lib
comment.AppendLine($"PGM Server: {_profile.PGM_Enabled}");
comment.AppendLine($"Process: {ServerProcess}");
ZipUtils.ZipFiles(backupFile, files, comment.ToString(), false);
var saveFolderInfo = new DirectoryInfo(saveFolder);
// backup the world save file
ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
// backup the player files
var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in playerFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the tribe files
var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tribeFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the tribute tribe files
var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tributeTribeFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the save games files
var saveGamesFolder = GetServerSaveGamesFolder();
if (Directory.Exists(saveGamesFolder))
{
var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
var saveGamesFileFilter = $"*";
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
foreach (var file in saveGamesFiles)
{
ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
}
}
LogProfileMessage($"Backed up world files - {saveFolder}");
LogProfileMessage($"Backup file created - {backupFile}");
@ -2404,6 +2416,8 @@ namespace ServerManagerTool.Lib
private string GetServerSaveFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSavePath(_profile.InstallDirectory, _profile.AltSaveDirectoryName, _profile.PGM_Enabled, _profile.PGM_Name));
private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.VersionFile));
public static Version GetServerVersion(string versionFile)

View file

@ -4830,6 +4830,7 @@ namespace ServerManagerTool.Lib
var mapName = GetProfileMapFileName(this);
var worldFileName = $"{mapName}{Config.Default.MapExtension}";
var saveGamesFolder = GetProfileSaveGamesPath(this);
// check if the archive file contains the world save file at minimum
if (isArchiveFile)
@ -4854,11 +4855,12 @@ namespace ServerManagerTool.Lib
var worldFile = IOUtils.NormalizePath(Path.Combine(saveFolder, worldFileName));
var restoreFileInfo = new FileInfo(restoreFile);
int restoredFileCount;
var restoredFileCount = 0;
if (isArchiveFile)
{
// create a list of files to be deleted
var directories = new List<string>();
var files = new List<string>
{
worldFile
@ -4892,13 +4894,10 @@ namespace ServerManagerTool.Lib
files.Add(file.FullName);
}
//// get the player images files
//var playerImageFileFilter = $"*{Config.Default.PlayerImageFileExtension}";
//var playerImageFiles = saveFolderInfo.GetFiles(playerImageFileFilter, SearchOption.TopDirectoryOnly);
//foreach (var file in playerImageFiles)
//{
// files.Add(file.FullName);
//}
if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
directories.Add(saveGamesFolder);
}
}
// delete the selected files
@ -4914,14 +4913,32 @@ namespace ServerManagerTool.Lib
}
}
foreach (var directory in directories)
{
try
{
Directory.Delete(directory, true);
}
catch
{
// if unable to delete, do not bother
}
}
// restore the files from the backup
if (restoreAll)
{
restoredFileCount = ZipUtils.ExtractAllFiles(restoreFile, saveFolder);
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
}
}
else
{
restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
}
}
else
@ -6691,6 +6708,16 @@ namespace ServerManagerTool.Lib
return ModUtils.GetMapName(serverMap);
}
public static string GetProfileSaveGamesPath(ServerProfile profile)
{
return GetProfileSaveGamesPath(profile?.InstallDirectory);
}
public static string GetProfileSaveGamesPath(string installDirectory)
{
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
}
public static string GetProfileSavePath(ServerProfile profile)
{
return GetProfileSavePath(profile?.InstallDirectory, profile?.AltSaveDirectoryName, profile?.PGM_Enabled ?? false, profile?.PGM_Name);
@ -6706,8 +6733,8 @@ namespace ServerManagerTool.Lib
}
if (pgmEnabled)
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath);
}
#endregion

View file

@ -5,7 +5,31 @@
<title>Ark Server Manager Version Feed</title>
<subtitle>This is the Ark Server Manager release version feed.</subtitle>
<link href="http://arkservermanager.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
<title>1.1.424 (1.1.424.1)</title>
<summary>1.1.424.1</summary>
<link href="" />
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>
</content>
<author>
<name>bletch</name>
<email>bletch1971@hotmail.com</email>
</author>
</entry>
<entry>
<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>

View file

@ -5,28 +5,22 @@
<title>Ark Server Manager Version Feed</title>
<subtitle>This is the Ark Server Manager beta version feed.</subtitle>
<link href="http://arkservermanager.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>
<title>1.1.423 (1.1.423.1)</title>
<summary>1.1.423.1</summary>
<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
<title>1.1.424 (1.1.424.1)</title>
<summary>1.1.424.1</summary>
<link href="" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">BUGFIX</u>
<br/>
<ul>
<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
</ul>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>Profile Discord Settings - added new checkbox to allow the profile to be included in discord commands using the Cluster Id as the alias.</li>
<li>Realigned the default Player and Creature levels to the wiki.</li>
<li>pt-BR Translation file updated.</li>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>