mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
World Save Back and Restore Changes
1. added the SaveGames folder to the to the backup zip file. 2. now restores the SaveGames folder.
This commit is contained in:
parent
aa5c135be7
commit
a5e749963a
19 changed files with 408 additions and 96 deletions
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@ -95,7 +95,7 @@
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<setting name="UpdateCheckTime" serializeAs="String">
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<value>720</value>
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</setting>
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<setting name="SavedArksRelativePath" serializeAs="String">
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<setting name="SavedFilesRelativePath" serializeAs="String">
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<value>ShooterGame\Saved\SavedArks</value>
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</setting>
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<setting name="HelpUrl" serializeAs="String">
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@ -356,6 +356,9 @@
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<setting name="ServerCallUrlDelay" serializeAs="String">
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<value>12</value>
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</setting>
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<setting name="SaveGamesRelativePath" serializeAs="String">
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<value>SaveGames</value>
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</setting>
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</ServerManagerTool.Config>
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<ServerManagerTool.Common.CommonConfig>
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<setting name="DefaultSteamAPIKey" serializeAs="String">
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13
src/ARKServerManager/Config.Designer.cs
generated
13
src/ARKServerManager/Config.Designer.cs
generated
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@ -309,9 +309,9 @@ namespace ServerManagerTool {
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("ShooterGame\\Saved\\SavedArks")]
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public string SavedArksRelativePath {
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public string SavedFilesRelativePath {
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get {
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return ((string)(this["SavedArksRelativePath"]));
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return ((string)(this["SavedFilesRelativePath"]));
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}
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}
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@ -3150,5 +3150,14 @@ namespace ServerManagerTool {
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this["DiscordBotAllServersKeyword"] = value;
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}
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}
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
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public string SaveGamesRelativePath {
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get {
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return ((string)(this["SaveGamesRelativePath"]));
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}
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}
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}
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}
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@ -92,7 +92,7 @@
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<Setting Name="UpdateCheckTime" Type="System.Int32" Scope="Application">
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<Value Profile="(Default)">720</Value>
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</Setting>
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<Setting Name="SavedArksRelativePath" Type="System.String" Scope="Application">
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<Setting Name="SavedFilesRelativePath" Type="System.String" Scope="Application">
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<Value Profile="(Default)">ShooterGame\Saved\SavedArks</Value>
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</Setting>
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<Setting Name="UpgradeConfig" Type="System.Boolean" Scope="User">
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@ -866,5 +866,8 @@
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<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
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<Value Profile="(Default)">all</Value>
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</Setting>
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<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
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<Value Profile="(Default)">SaveGames</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@ -2008,6 +2008,7 @@ namespace ServerManagerTool.Lib
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{
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LogProfileMessage("Back up world files started...");
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var worldFileName = Path.GetFileName(worldFile);
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var backupFolder = GetServerBackupFolder(_profile);
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var mapName = ServerProfile.GetProfileMapFileName(_profile.ServerMap, _profile.PGM_Enabled, _profile.PGM_Name);
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var backupFileName = $"{mapName}_{_startTime:yyyyMMdd_HHmmss}{Config.Default.BackupExtension}";
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@ -2019,36 +2020,6 @@ namespace ServerManagerTool.Lib
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if (File.Exists(backupFile))
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File.Delete(backupFile);
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var files = new List<string>
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{
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worldFile
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};
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// get the player files
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
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var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in playerFiles)
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{
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files.Add(file.FullName);
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}
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// get the tribe files
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var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
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var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tribeFiles)
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{
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files.Add(file.FullName);
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}
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// get the tribute tribe files
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var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
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var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tributeTribeFiles)
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{
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files.Add(file.FullName);
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}
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var comment = new StringBuilder();
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comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
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comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
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@ -2061,7 +2032,48 @@ namespace ServerManagerTool.Lib
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comment.AppendLine($"PGM Server: {_profile.PGM_Enabled}");
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comment.AppendLine($"Process: {ServerProcess}");
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ZipUtils.ZipFiles(backupFile, files, comment.ToString(), false);
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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// backup the world save file
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ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
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// backup the player files
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var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
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var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in playerFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the tribe files
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var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
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var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tribeFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the tribute tribe files
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var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
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var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tributeTribeFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
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}
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// backup the save games files
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var saveGamesFolder = GetServerSaveGamesFolder();
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if (Directory.Exists(saveGamesFolder))
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{
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var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
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var saveGamesFileFilter = $"*";
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var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
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foreach (var file in saveGamesFiles)
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{
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ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
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}
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}
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LogProfileMessage($"Backed up world files - {saveFolder}");
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LogProfileMessage($"Backup file created - {backupFile}");
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@ -2404,6 +2416,8 @@ namespace ServerManagerTool.Lib
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private string GetServerSaveFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSavePath(_profile.InstallDirectory, _profile.AltSaveDirectoryName, _profile.PGM_Enabled, _profile.PGM_Name));
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private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
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private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.VersionFile));
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public static Version GetServerVersion(string versionFile)
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@ -4830,6 +4830,7 @@ namespace ServerManagerTool.Lib
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var mapName = GetProfileMapFileName(this);
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var worldFileName = $"{mapName}{Config.Default.MapExtension}";
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var saveGamesFolder = GetProfileSaveGamesPath(this);
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// check if the archive file contains the world save file at minimum
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if (isArchiveFile)
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@ -4854,11 +4855,12 @@ namespace ServerManagerTool.Lib
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var worldFile = IOUtils.NormalizePath(Path.Combine(saveFolder, worldFileName));
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var restoreFileInfo = new FileInfo(restoreFile);
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int restoredFileCount;
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var restoredFileCount = 0;
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if (isArchiveFile)
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{
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// create a list of files to be deleted
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var directories = new List<string>();
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var files = new List<string>
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{
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worldFile
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@ -4892,13 +4894,10 @@ namespace ServerManagerTool.Lib
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files.Add(file.FullName);
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}
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//// get the player images files
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//var playerImageFileFilter = $"*{Config.Default.PlayerImageFileExtension}";
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//var playerImageFiles = saveFolderInfo.GetFiles(playerImageFileFilter, SearchOption.TopDirectoryOnly);
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//foreach (var file in playerImageFiles)
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//{
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// files.Add(file.FullName);
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//}
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if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
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{
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directories.Add(saveGamesFolder);
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}
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}
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// delete the selected files
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@ -4914,14 +4913,32 @@ namespace ServerManagerTool.Lib
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}
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}
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foreach (var directory in directories)
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{
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try
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{
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Directory.Delete(directory, true);
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}
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catch
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{
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// if unable to delete, do not bother
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}
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}
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// restore the files from the backup
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if (restoreAll)
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{
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restoredFileCount = ZipUtils.ExtractAllFiles(restoreFile, saveFolder);
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restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
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if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
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{
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var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
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restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
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}
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}
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else
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{
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restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
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restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
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}
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}
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else
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@ -6691,6 +6708,16 @@ namespace ServerManagerTool.Lib
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return ModUtils.GetMapName(serverMap);
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}
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public static string GetProfileSaveGamesPath(ServerProfile profile)
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{
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return GetProfileSaveGamesPath(profile?.InstallDirectory);
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}
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public static string GetProfileSaveGamesPath(string installDirectory)
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{
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
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}
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public static string GetProfileSavePath(ServerProfile profile)
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{
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return GetProfileSavePath(profile?.InstallDirectory, profile?.AltSaveDirectoryName, profile?.PGM_Enabled ?? false, profile?.PGM_Name);
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@ -6706,8 +6733,8 @@ namespace ServerManagerTool.Lib
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}
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if (pgmEnabled)
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
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return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath);
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}
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#endregion
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@ -5,7 +5,31 @@
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<title>Ark Server Manager Version Feed</title>
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<subtitle>This is the Ark Server Manager release version feed.</subtitle>
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<link href="http://arkservermanager.freeforums.net/" />
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<updated>2022-04-23T00:00:00Z</updated>
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<updated>2022-05-02T00:00:00Z</updated>
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<entry>
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<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
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<title>1.1.424 (1.1.424.1)</title>
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<summary>1.1.424.1</summary>
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<link href="" />
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<updated>2022-05-02T00:00:00Z</updated>
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<content type="xhtml">
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<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
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<p>
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<u style="font-size: .9em;">CHANGE</u>
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<br/>
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<ul>
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<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
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<li>World Save Restore - now restores the SaveGames folder.</li>
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</ul>
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</p>
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</div>
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</content>
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<author>
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<name>bletch</name>
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<email>bletch1971@hotmail.com</email>
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</author>
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</entry>
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<entry>
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<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>
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@ -5,28 +5,22 @@
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<title>Ark Server Manager Version Feed</title>
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<subtitle>This is the Ark Server Manager beta version feed.</subtitle>
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<link href="http://arkservermanager.freeforums.net/" />
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<updated>2022-04-23T00:00:00Z</updated>
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<updated>2022-05-02T00:00:00Z</updated>
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<entry>
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<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>
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<title>1.1.423 (1.1.423.1)</title>
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<summary>1.1.423.1</summary>
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<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
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<title>1.1.424 (1.1.424.1)</title>
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<summary>1.1.424.1</summary>
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<link href="" />
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<updated>2022-04-23T00:00:00Z</updated>
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<updated>2022-05-02T00:00:00Z</updated>
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<content type="xhtml">
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<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
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<p>
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<u style="font-size: .9em;">BUGFIX</u>
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<br/>
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<ul>
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<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
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</ul>
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<u style="font-size: .9em;">CHANGE</u>
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<br/>
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<ul>
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<li>Profile Discord Settings - added new checkbox to allow the profile to be included in discord commands using the Cluster Id as the alias.</li>
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<li>Realigned the default Player and Creature levels to the wiki.</li>
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<li>pt-BR Translation file updated.</li>
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<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
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<li>World Save Restore - now restores the SaveGames folder.</li>
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</ul>
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</p>
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</div>
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@ -87,7 +87,7 @@
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<value>ConanSandbox\Mods</value>
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</setting>
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<setting name="SavedRelativePath" serializeAs="String">
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<value>Saved</value>
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<value>ConanSandbox\Saved</value>
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</setting>
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<setting name="WorkshopCacheFile" serializeAs="String">
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<value>workshopcache_440900.json</value>
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@ -272,6 +272,9 @@
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<setting name="ServerCallUrlDelay" serializeAs="String">
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<value>12</value>
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</setting>
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<setting name="SaveGamesRelativePath" serializeAs="String">
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<value>SaveGames</value>
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</setting>
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</ServerManagerTool.Config>
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<ServerManagerTool.Common.CommonConfig>
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<setting name="DefaultSteamAPIKey" serializeAs="String">
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11
src/ConanServerManager/Config.Designer.cs
generated
11
src/ConanServerManager/Config.Designer.cs
generated
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@ -487,7 +487,7 @@ namespace ServerManagerTool {
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("Saved")]
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[global::System.Configuration.DefaultSettingValueAttribute("ConanSandbox\\Saved")]
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public string SavedRelativePath {
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get {
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return ((string)(this["SavedRelativePath"]));
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@ -2333,5 +2333,14 @@ namespace ServerManagerTool {
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this["DiscordBotAllServersKeyword"] = value;
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}
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}
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
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public string SaveGamesRelativePath {
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get {
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return ((string)(this["SaveGamesRelativePath"]));
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}
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}
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}
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}
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@ -135,7 +135,7 @@
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="SavedRelativePath" Type="System.String" Scope="Application">
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<Value Profile="(Default)">Saved</Value>
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<Value Profile="(Default)">ConanSandbox\Saved</Value>
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</Setting>
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<Setting Name="SteamCmdRedirectOutput" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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@ -641,5 +641,8 @@
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<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
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<Value Profile="(Default)">all</Value>
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</Setting>
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<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
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<Value Profile="(Default)">SaveGames</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@ -1925,8 +1925,8 @@ namespace ServerManagerTool.Lib
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if (Directory.Exists(saveFolder))
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{
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// make a backup of the current world file.
|
||||
var worldBackupFile = GetServerWorldBackupFile();
|
||||
if (File.Exists(worldBackupFile))
|
||||
var worldFile = GetServerWorldBackupFile();
|
||||
if (File.Exists(worldFile))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -1944,8 +1944,6 @@ namespace ServerManagerTool.Lib
|
|||
if (File.Exists(backupFile))
|
||||
File.Delete(backupFile);
|
||||
|
||||
var files = new List<string>();
|
||||
|
||||
var comment = new StringBuilder();
|
||||
comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
|
||||
comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
|
||||
|
|
@ -1956,9 +1954,24 @@ namespace ServerManagerTool.Lib
|
|||
comment.AppendLine($"Profile Name: {_profile.ProfileName}");
|
||||
comment.AppendLine($"Process: {ServerProcess}");
|
||||
|
||||
ZipUtils.ZipAFile(backupFile, worldFileName, worldBackupFile, comment.ToString());
|
||||
if (files.Count > 0)
|
||||
ZipUtils.UpdateFiles(backupFile, files, null, false, "");
|
||||
var saveFolderInfo = new DirectoryInfo(saveFolder);
|
||||
|
||||
// backup the world save file
|
||||
ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
|
||||
|
||||
// backup the save games files
|
||||
var saveGamesFolder = GetServerSaveGamesFolder();
|
||||
if (Directory.Exists(saveGamesFolder))
|
||||
{
|
||||
var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
|
||||
|
||||
var saveGamesFileFilter = $"*";
|
||||
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
|
||||
foreach (var file in saveGamesFiles)
|
||||
{
|
||||
ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
LogProfileMessage($"Backed up world files - {saveFolder}");
|
||||
LogProfileMessage($"Backup file created - {backupFile}");
|
||||
|
|
@ -1986,12 +1999,12 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
else
|
||||
{
|
||||
LogProfileMessage($"Server save file does not exist or could not be found '{worldBackupFile}'.");
|
||||
LogProfileMessage($"Server save file does not exist or could not be found '{worldFile}'.");
|
||||
LogProfileMessage($"Backup not performed.");
|
||||
|
||||
emailMessage?.AppendLine();
|
||||
emailMessage?.AppendLine($"Server save file does not exist or could not be found.");
|
||||
emailMessage?.AppendLine(worldBackupFile);
|
||||
emailMessage?.AppendLine(worldFile);
|
||||
|
||||
emailMessage?.AppendLine();
|
||||
emailMessage?.AppendLine("Backup not performed.");
|
||||
|
|
@ -2289,6 +2302,8 @@ namespace ServerManagerTool.Lib
|
|||
|
||||
private string GetServerSaveFolder() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.SavedFilesRelativePath));
|
||||
|
||||
private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
|
||||
|
||||
private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile));
|
||||
|
||||
public static Version GetServerVersion(string versionFile)
|
||||
|
|
|
|||
|
|
@ -1320,7 +1320,7 @@ namespace ServerManagerTool.Lib
|
|||
return JsonUtils.Serialize<ServerProfile>(this);
|
||||
}
|
||||
|
||||
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile)
|
||||
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile, bool restoreAll)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(restoreFile) || !File.Exists(restoreFile))
|
||||
{
|
||||
|
|
@ -1336,6 +1336,7 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
|
||||
var worldFileName = ServerMapSaveFileName;
|
||||
var saveGamesFolder = GetProfileSaveGamesPath(this);
|
||||
|
||||
// check if the archive file contains the world save file at minimum
|
||||
if (isArchiveFile)
|
||||
|
|
@ -1365,12 +1366,23 @@ namespace ServerManagerTool.Lib
|
|||
if (isArchiveFile)
|
||||
{
|
||||
// create a list of files to be deleted
|
||||
var files = new List<string>();
|
||||
// add the current world save file
|
||||
files.Add(worldFile);
|
||||
var directories = new List<string>();
|
||||
var files = new List<string>
|
||||
{
|
||||
worldFile,
|
||||
};
|
||||
|
||||
// add the world save support files
|
||||
files.AddRange(Directory.GetFiles(saveFolder, $"{worldFileName}-*"));
|
||||
|
||||
if (restoreAll)
|
||||
{
|
||||
if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
|
||||
{
|
||||
directories.Add(saveGamesFolder);
|
||||
}
|
||||
}
|
||||
|
||||
// delete the selected files
|
||||
foreach (var file in files)
|
||||
{
|
||||
|
|
@ -1384,8 +1396,33 @@ namespace ServerManagerTool.Lib
|
|||
}
|
||||
}
|
||||
|
||||
// restore the files from the backup
|
||||
restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(directory, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if unable to delete, do not bother
|
||||
}
|
||||
}
|
||||
|
||||
if (restoreAll)
|
||||
{
|
||||
// restore the files from the backup
|
||||
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
|
||||
|
||||
if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
|
||||
{
|
||||
var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
|
||||
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1768,6 +1805,16 @@ namespace ServerManagerTool.Lib
|
|||
return ModUtils.GetMapName(serverMap);
|
||||
}
|
||||
|
||||
public static string GetProfileSaveGamesPath(ServerProfile profile)
|
||||
{
|
||||
return GetProfileSaveGamesPath(profile?.InstallDirectory);
|
||||
}
|
||||
|
||||
public static string GetProfileSaveGamesPath(string installDirectory)
|
||||
{
|
||||
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
|
||||
}
|
||||
|
||||
public static string GetProfileSavePath(ServerProfile profile)
|
||||
{
|
||||
return GetProfileSavePath(profile?.InstallDirectory);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,31 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager release version feed.</subtitle>
|
||||
<link href="http://servermanagers.freeforums.net/" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
|
||||
<title>1.1.68 (1.1.68.1)</title>
|
||||
<summary>1.1.68.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
|
||||
<li>World Save Restore - now restores the SaveGames folder.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>
|
||||
|
|
|
|||
|
|
@ -5,26 +5,22 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager beta version feed.</subtitle>
|
||||
<link href="http://servermanagers.freeforums.net/" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>
|
||||
<title>1.1.67 (1.1.67.1)</title>
|
||||
<summary>1.1.67.1</summary>
|
||||
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
|
||||
<title>1.1.68 (1.1.68.1)</title>
|
||||
<summary>1.1.68.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-04-23T00:00:00Z</updated>
|
||||
<updated>2022-05-02T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">BUGFIX</u>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
|
||||
</ul>
|
||||
<u style="font-size: .9em;">NEW</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>ru-RU Translation file added.</li>
|
||||
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
|
||||
<li>World Save Restore - now restores the SaveGames folder.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -220,7 +220,7 @@ namespace ServerManagerTool
|
|||
Application.Current.Dispatcher.Invoke(() => this.Cursor = System.Windows.Input.Cursors.Wait);
|
||||
await Task.Delay(500);
|
||||
|
||||
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile);
|
||||
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile, true);
|
||||
|
||||
var successMessage = _globalizer.GetResourceString("WorldSaveRestore_RestoreSuccessLabel");
|
||||
successMessage = successMessage.Replace("{fileCount}", restoredFileCount.ToString());
|
||||
|
|
|
|||
|
|
@ -46,6 +46,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Plugin.Discord.UnitTests",
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ServerManager.Discord", "ServerManager.Discord\ServerManager.Discord.csproj", "{C4C8000D-5E45-497C-A218-B95A1567010E}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnitTests", "UnitTests", "{A7B846EF-9884-44DB-AF8F-3173DF1B3B66}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ServerManager.Common.UnitTests", "ServerManager.Common.UnitTests\ServerManager.Common.UnitTests.csproj", "{18271A4E-6135-466A-BCF8-80E25446F454}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug - AutoBackup|Any CPU = Debug - AutoBackup|Any CPU
|
||||
|
|
@ -260,6 +264,18 @@ Global
|
|||
{C4C8000D-5E45-497C-A218-B95A1567010E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C4C8000D-5E45-497C-A218-B95A1567010E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C4C8000D-5E45-497C-A218-B95A1567010E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoBackup|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoBackup|Any CPU.Build.0 = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoShutdown|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoShutdown|Any CPU.Build.0 = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoUpdate|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoUpdate|Any CPU.Build.0 = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - Beta|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - Beta|Any CPU.Build.0 = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
@ -274,6 +290,7 @@ Global
|
|||
{4CA9C894-518F-42D7-BBE2-CFDFE7A03F8A} = {44D8A1A2-01FF-4DD3-A201-AD9A26F7798D}
|
||||
{A8BFC452-5BE8-41E7-BD1D-C29B944185CE} = {F8DBCE70-4658-47CB-A508-B3951125F0ED}
|
||||
{1434D87A-E9FC-48B9-BEC9-E5A3003F1F2E} = {F8DBCE70-4658-47CB-A508-B3951125F0ED}
|
||||
{18271A4E-6135-466A-BCF8-80E25446F454} = {A7B846EF-9884-44DB-AF8F-3173DF1B3B66}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4201246C-6E53-4209-883D-A4F084C19187}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net462</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<RootNamespace>ServerManager.Common.UnitTests</RootNamespace>
|
||||
<AssemblyName>ServerManager.Common.UnitTests</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="ServerManager.Common.UnitTests.csproj.vspscc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="2.1.2" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="2.1.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ServerManager.Common\ServerManager.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
50
src/ServerManager.Common.UnitTests/ZipUtilsUnitTest.cs
Normal file
50
src/ServerManager.Common.UnitTests/ZipUtilsUnitTest.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using ServerManagerTool.Common.Utils;
|
||||
|
||||
namespace ServerManager.Common.Tests
|
||||
{
|
||||
[TestClass]
|
||||
public class ZipUtilsUnitTest
|
||||
{
|
||||
[TestMethod]
|
||||
public void ZipUtils_()
|
||||
{
|
||||
// Arrange
|
||||
var zipFile = FetchZipFile();
|
||||
var destinationPath = Path.Combine(@"D:\_smtest", Path.GetFileNameWithoutExtension(zipFile));
|
||||
var destinationPath1 = Path.Combine(destinationPath, "SavedArks");
|
||||
|
||||
// Act
|
||||
var count = ZipUtils.ExtractFiles(zipFile, destinationPath1, recurseFolders: false);
|
||||
// Assert
|
||||
Assert.AreEqual(3, count);
|
||||
|
||||
// Act
|
||||
var exists = ZipUtils.DoesFolderExist(zipFile, "SaveGames");
|
||||
// Assert
|
||||
Assert.IsTrue(exists);
|
||||
|
||||
// Act
|
||||
count = ZipUtils.ExtractFiles(zipFile, destinationPath, sourceFolder: "SaveGames", recurseFolders: true);
|
||||
// Assert
|
||||
Assert.AreEqual(6, count);
|
||||
|
||||
// Act
|
||||
exists = ZipUtils.DoesFolderExist(zipFile, "AwesomeTeleporters");
|
||||
// Assert
|
||||
Assert.IsTrue(exists);
|
||||
|
||||
// Act
|
||||
count = ZipUtils.ExtractFiles(zipFile, destinationPath, sourceFolder: "AwesomeTeleporters", recurseFolders: true);
|
||||
// Assert
|
||||
Assert.AreEqual(1, count);
|
||||
}
|
||||
|
||||
private string FetchZipFile()
|
||||
{
|
||||
return @"D:\_smtest\new_theisland_20220501_221004.zip";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,25 @@ namespace ServerManagerTool.Common.Utils
|
|||
|
||||
using (var zip = ZipFile.Read(zipFile))
|
||||
{
|
||||
return zip.Entries.Any(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
|
||||
return zip.Entries.Any(e => !e.IsDirectory && Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool DoesFolderExist(string zipFile, string folderName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(zipFile))
|
||||
throw new ArgumentNullException(nameof(zipFile));
|
||||
if (string.IsNullOrWhiteSpace(folderName))
|
||||
throw new ArgumentNullException(nameof(folderName));
|
||||
|
||||
if (!File.Exists(zipFile))
|
||||
throw new FileNotFoundException();
|
||||
|
||||
using (var zip = ZipFile.Read(zipFile))
|
||||
{
|
||||
return zip.Entries.Any(e => e.IsDirectory && e.FileName.EndsWith($"{folderName}/", StringComparison.OrdinalIgnoreCase))
|
||||
? true
|
||||
: zip.Entries.Any(e => !e.IsDirectory && (e.FileName.StartsWith($"{folderName.ToLower()}/", StringComparison.OrdinalIgnoreCase) || e.FileName.ToLower().Contains($"/{folderName.ToLower()}/")));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -41,14 +59,14 @@ namespace ServerManagerTool.Common.Utils
|
|||
|
||||
using (var zip = ZipFile.Read(zipFile))
|
||||
{
|
||||
var selection = zip.Entries.Where(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
|
||||
var selection = zip.Entries.Where(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase)).ToList();
|
||||
|
||||
foreach (var entry in selection)
|
||||
{
|
||||
entry.Extract(destinationPath, ExtractExistingFileAction.OverwriteSilently);
|
||||
}
|
||||
|
||||
return selection.Count();
|
||||
return selection.Count;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -70,6 +88,39 @@ namespace ServerManagerTool.Common.Utils
|
|||
}
|
||||
}
|
||||
|
||||
public static int ExtractFiles(string zipFile, string destinationPath, string sourceFolder = "", bool recurseFolders = false)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(zipFile))
|
||||
throw new ArgumentNullException(nameof(zipFile));
|
||||
if (string.IsNullOrWhiteSpace(destinationPath))
|
||||
throw new ArgumentNullException(nameof(destinationPath));
|
||||
|
||||
if (!Directory.Exists(destinationPath))
|
||||
Directory.CreateDirectory(destinationPath);
|
||||
|
||||
if (sourceFolder is null)
|
||||
sourceFolder = string.Empty;
|
||||
if (sourceFolder.EndsWith("/"))
|
||||
sourceFolder = sourceFolder.TrimEnd('/');
|
||||
|
||||
using (var zip = ZipFile.Read(zipFile))
|
||||
{
|
||||
var selection = new List<ZipEntry>();
|
||||
|
||||
if (recurseFolders)
|
||||
selection.AddRange(zip.Entries.Where(e => !e.IsDirectory && (e.FileName.StartsWith($"{sourceFolder.ToLower()}/", StringComparison.OrdinalIgnoreCase) || e.FileName.ToLower().Contains($"/{sourceFolder.ToLower()}/"))));
|
||||
else
|
||||
selection.AddRange(zip.Entries.Where(e => !e.IsDirectory && Path.GetDirectoryName(e.FileName).Equals(sourceFolder, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
foreach (var entry in selection)
|
||||
{
|
||||
entry.Extract(destinationPath, ExtractExistingFileAction.OverwriteSilently);
|
||||
}
|
||||
|
||||
return selection.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateFiles(string zipFile, IEnumerable<string> filesToZip, string comment = "", bool preserveDirHierarchy = true, string directoryPathInArchive = "")
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(zipFile))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue