World Save Back and Restore Changes

1. added the SaveGames folder to the to the backup zip file.
2. now restores the SaveGames folder.
This commit is contained in:
Brett Hewitson 2022-05-02 11:32:06 +10:00
parent aa5c135be7
commit a5e749963a
19 changed files with 408 additions and 96 deletions

View file

@ -95,7 +95,7 @@
<setting name="UpdateCheckTime" serializeAs="String">
<value>720</value>
</setting>
<setting name="SavedArksRelativePath" serializeAs="String">
<setting name="SavedFilesRelativePath" serializeAs="String">
<value>ShooterGame\Saved\SavedArks</value>
</setting>
<setting name="HelpUrl" serializeAs="String">
@ -356,6 +356,9 @@
<setting name="ServerCallUrlDelay" serializeAs="String">
<value>12</value>
</setting>
<setting name="SaveGamesRelativePath" serializeAs="String">
<value>SaveGames</value>
</setting>
</ServerManagerTool.Config>
<ServerManagerTool.Common.CommonConfig>
<setting name="DefaultSteamAPIKey" serializeAs="String">

View file

@ -309,9 +309,9 @@ namespace ServerManagerTool {
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("ShooterGame\\Saved\\SavedArks")]
public string SavedArksRelativePath {
public string SavedFilesRelativePath {
get {
return ((string)(this["SavedArksRelativePath"]));
return ((string)(this["SavedFilesRelativePath"]));
}
}
@ -3150,5 +3150,14 @@ namespace ServerManagerTool {
this["DiscordBotAllServersKeyword"] = value;
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
public string SaveGamesRelativePath {
get {
return ((string)(this["SaveGamesRelativePath"]));
}
}
}
}

View file

@ -92,7 +92,7 @@
<Setting Name="UpdateCheckTime" Type="System.Int32" Scope="Application">
<Value Profile="(Default)">720</Value>
</Setting>
<Setting Name="SavedArksRelativePath" Type="System.String" Scope="Application">
<Setting Name="SavedFilesRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">ShooterGame\Saved\SavedArks</Value>
</Setting>
<Setting Name="UpgradeConfig" Type="System.Boolean" Scope="User">
@ -866,5 +866,8 @@
<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
<Value Profile="(Default)">all</Value>
</Setting>
<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">SaveGames</Value>
</Setting>
</Settings>
</SettingsFile>

View file

@ -2008,6 +2008,7 @@ namespace ServerManagerTool.Lib
{
LogProfileMessage("Back up world files started...");
var worldFileName = Path.GetFileName(worldFile);
var backupFolder = GetServerBackupFolder(_profile);
var mapName = ServerProfile.GetProfileMapFileName(_profile.ServerMap, _profile.PGM_Enabled, _profile.PGM_Name);
var backupFileName = $"{mapName}_{_startTime:yyyyMMdd_HHmmss}{Config.Default.BackupExtension}";
@ -2019,36 +2020,6 @@ namespace ServerManagerTool.Lib
if (File.Exists(backupFile))
File.Delete(backupFile);
var files = new List<string>
{
worldFile
};
// get the player files
var saveFolderInfo = new DirectoryInfo(saveFolder);
var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in playerFiles)
{
files.Add(file.FullName);
}
// get the tribe files
var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tribeFiles)
{
files.Add(file.FullName);
}
// get the tribute tribe files
var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tributeTribeFiles)
{
files.Add(file.FullName);
}
var comment = new StringBuilder();
comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
@ -2061,7 +2032,48 @@ namespace ServerManagerTool.Lib
comment.AppendLine($"PGM Server: {_profile.PGM_Enabled}");
comment.AppendLine($"Process: {ServerProcess}");
ZipUtils.ZipFiles(backupFile, files, comment.ToString(), false);
var saveFolderInfo = new DirectoryInfo(saveFolder);
// backup the world save file
ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
// backup the player files
var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in playerFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the tribe files
var tribeFileFilter = $"*{Config.Default.TribeFileExtension}";
var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tribeFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the tribute tribe files
var tributeTribeFileFilter = $"*{Config.Default.TributeTribeFileExtension}";
var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
foreach (var file in tributeTribeFiles)
{
ZipUtils.ZipAFile(backupFile, file.Name, file.FullName);
}
// backup the save games files
var saveGamesFolder = GetServerSaveGamesFolder();
if (Directory.Exists(saveGamesFolder))
{
var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
var saveGamesFileFilter = $"*";
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
foreach (var file in saveGamesFiles)
{
ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
}
}
LogProfileMessage($"Backed up world files - {saveFolder}");
LogProfileMessage($"Backup file created - {backupFile}");
@ -2404,6 +2416,8 @@ namespace ServerManagerTool.Lib
private string GetServerSaveFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSavePath(_profile.InstallDirectory, _profile.AltSaveDirectoryName, _profile.PGM_Enabled, _profile.PGM_Name));
private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.VersionFile));
public static Version GetServerVersion(string versionFile)

View file

@ -4830,6 +4830,7 @@ namespace ServerManagerTool.Lib
var mapName = GetProfileMapFileName(this);
var worldFileName = $"{mapName}{Config.Default.MapExtension}";
var saveGamesFolder = GetProfileSaveGamesPath(this);
// check if the archive file contains the world save file at minimum
if (isArchiveFile)
@ -4854,11 +4855,12 @@ namespace ServerManagerTool.Lib
var worldFile = IOUtils.NormalizePath(Path.Combine(saveFolder, worldFileName));
var restoreFileInfo = new FileInfo(restoreFile);
int restoredFileCount;
var restoredFileCount = 0;
if (isArchiveFile)
{
// create a list of files to be deleted
var directories = new List<string>();
var files = new List<string>
{
worldFile
@ -4892,13 +4894,10 @@ namespace ServerManagerTool.Lib
files.Add(file.FullName);
}
//// get the player images files
//var playerImageFileFilter = $"*{Config.Default.PlayerImageFileExtension}";
//var playerImageFiles = saveFolderInfo.GetFiles(playerImageFileFilter, SearchOption.TopDirectoryOnly);
//foreach (var file in playerImageFiles)
//{
// files.Add(file.FullName);
//}
if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
directories.Add(saveGamesFolder);
}
}
// delete the selected files
@ -4914,14 +4913,32 @@ namespace ServerManagerTool.Lib
}
}
foreach (var directory in directories)
{
try
{
Directory.Delete(directory, true);
}
catch
{
// if unable to delete, do not bother
}
}
// restore the files from the backup
if (restoreAll)
{
restoredFileCount = ZipUtils.ExtractAllFiles(restoreFile, saveFolder);
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
}
}
else
{
restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
}
}
else
@ -6691,6 +6708,16 @@ namespace ServerManagerTool.Lib
return ModUtils.GetMapName(serverMap);
}
public static string GetProfileSaveGamesPath(ServerProfile profile)
{
return GetProfileSaveGamesPath(profile?.InstallDirectory);
}
public static string GetProfileSaveGamesPath(string installDirectory)
{
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
}
public static string GetProfileSavePath(ServerProfile profile)
{
return GetProfileSavePath(profile?.InstallDirectory, profile?.AltSaveDirectoryName, profile?.PGM_Enabled ?? false, profile?.PGM_Name);
@ -6706,8 +6733,8 @@ namespace ServerManagerTool.Lib
}
if (pgmEnabled)
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedArksRelativePath);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath, Config.Default.SavedPGMRelativePath, pgmName ?? string.Empty);
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedFilesRelativePath);
}
#endregion

View file

@ -5,7 +5,31 @@
<title>Ark Server Manager Version Feed</title>
<subtitle>This is the Ark Server Manager release version feed.</subtitle>
<link href="http://arkservermanager.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
<title>1.1.424 (1.1.424.1)</title>
<summary>1.1.424.1</summary>
<link href="" />
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>
</content>
<author>
<name>bletch</name>
<email>bletch1971@hotmail.com</email>
</author>
</entry>
<entry>
<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>

View file

@ -5,28 +5,22 @@
<title>Ark Server Manager Version Feed</title>
<subtitle>This is the Ark Server Manager beta version feed.</subtitle>
<link href="http://arkservermanager.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:8AD6F2C4-D9BD-41D5-BE91-DA23F31A2FA4</id>
<title>1.1.423 (1.1.423.1)</title>
<summary>1.1.423.1</summary>
<id>urn:uuid:018EF426-73B9-4BF6-9602-77EE2CFD864C</id>
<title>1.1.424 (1.1.424.1)</title>
<summary>1.1.424.1</summary>
<link href="" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">BUGFIX</u>
<br/>
<ul>
<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
</ul>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>Profile Discord Settings - added new checkbox to allow the profile to be included in discord commands using the Cluster Id as the alias.</li>
<li>Realigned the default Player and Creature levels to the wiki.</li>
<li>pt-BR Translation file updated.</li>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>

View file

@ -87,7 +87,7 @@
<value>ConanSandbox\Mods</value>
</setting>
<setting name="SavedRelativePath" serializeAs="String">
<value>Saved</value>
<value>ConanSandbox\Saved</value>
</setting>
<setting name="WorkshopCacheFile" serializeAs="String">
<value>workshopcache_440900.json</value>
@ -272,6 +272,9 @@
<setting name="ServerCallUrlDelay" serializeAs="String">
<value>12</value>
</setting>
<setting name="SaveGamesRelativePath" serializeAs="String">
<value>SaveGames</value>
</setting>
</ServerManagerTool.Config>
<ServerManagerTool.Common.CommonConfig>
<setting name="DefaultSteamAPIKey" serializeAs="String">

View file

@ -487,7 +487,7 @@ namespace ServerManagerTool {
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Saved")]
[global::System.Configuration.DefaultSettingValueAttribute("ConanSandbox\\Saved")]
public string SavedRelativePath {
get {
return ((string)(this["SavedRelativePath"]));
@ -2333,5 +2333,14 @@ namespace ServerManagerTool {
this["DiscordBotAllServersKeyword"] = value;
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("SaveGames")]
public string SaveGamesRelativePath {
get {
return ((string)(this["SaveGamesRelativePath"]));
}
}
}
}

View file

@ -135,7 +135,7 @@
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="SavedRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">Saved</Value>
<Value Profile="(Default)">ConanSandbox\Saved</Value>
</Setting>
<Setting Name="SteamCmdRedirectOutput" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
@ -641,5 +641,8 @@
<Setting Name="DiscordBotAllServersKeyword" Type="System.String" Scope="User">
<Value Profile="(Default)">all</Value>
</Setting>
<Setting Name="SaveGamesRelativePath" Type="System.String" Scope="Application">
<Value Profile="(Default)">SaveGames</Value>
</Setting>
</Settings>
</SettingsFile>

View file

@ -1925,8 +1925,8 @@ namespace ServerManagerTool.Lib
if (Directory.Exists(saveFolder))
{
// make a backup of the current world file.
var worldBackupFile = GetServerWorldBackupFile();
if (File.Exists(worldBackupFile))
var worldFile = GetServerWorldBackupFile();
if (File.Exists(worldFile))
{
try
{
@ -1944,8 +1944,6 @@ namespace ServerManagerTool.Lib
if (File.Exists(backupFile))
File.Delete(backupFile);
var files = new List<string>();
var comment = new StringBuilder();
comment.AppendLine($"Windows Platform: {Environment.OSVersion.Platform}");
comment.AppendLine($"Windows Version: {Environment.OSVersion.VersionString}");
@ -1956,9 +1954,24 @@ namespace ServerManagerTool.Lib
comment.AppendLine($"Profile Name: {_profile.ProfileName}");
comment.AppendLine($"Process: {ServerProcess}");
ZipUtils.ZipAFile(backupFile, worldFileName, worldBackupFile, comment.ToString());
if (files.Count > 0)
ZipUtils.UpdateFiles(backupFile, files, null, false, "");
var saveFolderInfo = new DirectoryInfo(saveFolder);
// backup the world save file
ZipUtils.ZipAFile(backupFile, worldFileName, worldFile, comment.ToString());
// backup the save games files
var saveGamesFolder = GetServerSaveGamesFolder();
if (Directory.Exists(saveGamesFolder))
{
var saveGamesFolderInfo = new DirectoryInfo(saveGamesFolder);
var saveGamesFileFilter = $"*";
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
foreach (var file in saveGamesFiles)
{
ZipUtils.ZipAFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
}
}
LogProfileMessage($"Backed up world files - {saveFolder}");
LogProfileMessage($"Backup file created - {backupFile}");
@ -1986,12 +1999,12 @@ namespace ServerManagerTool.Lib
}
else
{
LogProfileMessage($"Server save file does not exist or could not be found '{worldBackupFile}'.");
LogProfileMessage($"Server save file does not exist or could not be found '{worldFile}'.");
LogProfileMessage($"Backup not performed.");
emailMessage?.AppendLine();
emailMessage?.AppendLine($"Server save file does not exist or could not be found.");
emailMessage?.AppendLine(worldBackupFile);
emailMessage?.AppendLine(worldFile);
emailMessage?.AppendLine();
emailMessage?.AppendLine("Backup not performed.");
@ -2289,6 +2302,8 @@ namespace ServerManagerTool.Lib
private string GetServerSaveFolder() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.SavedFilesRelativePath));
private string GetServerSaveGamesFolder() => IOUtils.NormalizePath(ServerProfile.GetProfileSaveGamesPath(_profile.InstallDirectory));
private string GetServerVersionFile() => IOUtils.NormalizePath(Path.Combine(_profile.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile));
public static Version GetServerVersion(string versionFile)

View file

@ -1320,7 +1320,7 @@ namespace ServerManagerTool.Lib
return JsonUtils.Serialize<ServerProfile>(this);
}
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile)
public int RestoreSaveFiles(string restoreFile, bool isArchiveFile, bool restoreAll)
{
if (string.IsNullOrWhiteSpace(restoreFile) || !File.Exists(restoreFile))
{
@ -1336,6 +1336,7 @@ namespace ServerManagerTool.Lib
}
var worldFileName = ServerMapSaveFileName;
var saveGamesFolder = GetProfileSaveGamesPath(this);
// check if the archive file contains the world save file at minimum
if (isArchiveFile)
@ -1365,12 +1366,23 @@ namespace ServerManagerTool.Lib
if (isArchiveFile)
{
// create a list of files to be deleted
var files = new List<string>();
// add the current world save file
files.Add(worldFile);
var directories = new List<string>();
var files = new List<string>
{
worldFile,
};
// add the world save support files
files.AddRange(Directory.GetFiles(saveFolder, $"{worldFileName}-*"));
if (restoreAll)
{
if (Directory.Exists(saveGamesFolder) && ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
directories.Add(saveGamesFolder);
}
}
// delete the selected files
foreach (var file in files)
{
@ -1384,8 +1396,33 @@ namespace ServerManagerTool.Lib
}
}
// restore the files from the backup
restoredFileCount = ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
foreach (var directory in directories)
{
try
{
Directory.Delete(directory, true);
}
catch
{
// if unable to delete, do not bother
}
}
if (restoreAll)
{
// restore the files from the backup
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, saveFolder, sourceFolder: "", recurseFolders: false);
if (ZipUtils.DoesFolderExist(restoreFile, Config.Default.SaveGamesRelativePath))
{
var rootSaveFolder = Path.GetDirectoryName(saveGamesFolder);
restoredFileCount += ZipUtils.ExtractFiles(restoreFile, rootSaveFolder, Config.Default.SaveGamesRelativePath, recurseFolders: true);
}
}
else
{
restoredFileCount += ZipUtils.ExtractAFile(restoreFile, worldFileName, saveFolder);
}
}
else
{
@ -1768,6 +1805,16 @@ namespace ServerManagerTool.Lib
return ModUtils.GetMapName(serverMap);
}
public static string GetProfileSaveGamesPath(ServerProfile profile)
{
return GetProfileSaveGamesPath(profile?.InstallDirectory);
}
public static string GetProfileSaveGamesPath(string installDirectory)
{
return Path.Combine(installDirectory ?? string.Empty, Config.Default.SavedRelativePath, Config.Default.SaveGamesRelativePath);
}
public static string GetProfileSavePath(ServerProfile profile)
{
return GetProfileSavePath(profile?.InstallDirectory);

View file

@ -5,7 +5,31 @@
<title>Conan Server Manager Version Feed</title>
<subtitle>This is the Conan Server Manager release version feed.</subtitle>
<link href="http://servermanagers.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
<title>1.1.68 (1.1.68.1)</title>
<summary>1.1.68.1</summary>
<link href="" />
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>
</content>
<author>
<name>bletch</name>
<email>bletch1971@hotmail.com</email>
</author>
</entry>
<entry>
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>

View file

@ -5,26 +5,22 @@
<title>Conan Server Manager Version Feed</title>
<subtitle>This is the Conan Server Manager beta version feed.</subtitle>
<link href="http://servermanagers.freeforums.net/" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<entry>
<id>urn:uuid:E482A8A4-88C3-4517-A4DD-B954811F4F13</id>
<title>1.1.67 (1.1.67.1)</title>
<summary>1.1.67.1</summary>
<id>urn:uuid:FF2C83B2-6D10-4217-A021-5B5F090FC480</id>
<title>1.1.68 (1.1.68.1)</title>
<summary>1.1.68.1</summary>
<link href="" />
<updated>2022-04-23T00:00:00Z</updated>
<updated>2022-05-02T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">BUGFIX</u>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>Fixed the discord bot Info command, to release the profile once the command has finished running.</li>
</ul>
<u style="font-size: .9em;">NEW</u>
<br/>
<ul>
<li>ru-RU Translation file added.</li>
<li>World Save Backup - added the SaveGames folder to the to the backup zip file.</li>
<li>World Save Restore - now restores the SaveGames folder.</li>
</ul>
</p>
</div>

View file

@ -220,7 +220,7 @@ namespace ServerManagerTool
Application.Current.Dispatcher.Invoke(() => this.Cursor = System.Windows.Input.Cursors.Wait);
await Task.Delay(500);
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile);
var restoredFileCount = _profile.RestoreSaveFiles(item.File, item.IsArchiveFile, true);
var successMessage = _globalizer.GetResourceString("WorldSaveRestore_RestoreSuccessLabel");
successMessage = successMessage.Replace("{fileCount}", restoredFileCount.ToString());

View file

@ -46,6 +46,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Plugin.Discord.UnitTests",
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ServerManager.Discord", "ServerManager.Discord\ServerManager.Discord.csproj", "{C4C8000D-5E45-497C-A218-B95A1567010E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnitTests", "UnitTests", "{A7B846EF-9884-44DB-AF8F-3173DF1B3B66}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ServerManager.Common.UnitTests", "ServerManager.Common.UnitTests\ServerManager.Common.UnitTests.csproj", "{18271A4E-6135-466A-BCF8-80E25446F454}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - AutoBackup|Any CPU = Debug - AutoBackup|Any CPU
@ -260,6 +264,18 @@ Global
{C4C8000D-5E45-497C-A218-B95A1567010E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C4C8000D-5E45-497C-A218-B95A1567010E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C4C8000D-5E45-497C-A218-B95A1567010E}.Release|Any CPU.Build.0 = Release|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoBackup|Any CPU.ActiveCfg = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoBackup|Any CPU.Build.0 = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoShutdown|Any CPU.ActiveCfg = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoShutdown|Any CPU.Build.0 = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoUpdate|Any CPU.ActiveCfg = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - AutoUpdate|Any CPU.Build.0 = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - Beta|Any CPU.ActiveCfg = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug - Beta|Any CPU.Build.0 = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Debug|Any CPU.Build.0 = Debug|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Release|Any CPU.ActiveCfg = Release|Any CPU
{18271A4E-6135-466A-BCF8-80E25446F454}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -274,6 +290,7 @@ Global
{4CA9C894-518F-42D7-BBE2-CFDFE7A03F8A} = {44D8A1A2-01FF-4DD3-A201-AD9A26F7798D}
{A8BFC452-5BE8-41E7-BD1D-C29B944185CE} = {F8DBCE70-4658-47CB-A508-B3951125F0ED}
{1434D87A-E9FC-48B9-BEC9-E5A3003F1F2E} = {F8DBCE70-4658-47CB-A508-B3951125F0ED}
{18271A4E-6135-466A-BCF8-80E25446F454} = {A7B846EF-9884-44DB-AF8F-3173DF1B3B66}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4201246C-6E53-4209-883D-A4F084C19187}

View file

@ -0,0 +1,23 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net462</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<RootNamespace>ServerManager.Common.UnitTests</RootNamespace>
<AssemblyName>ServerManager.Common.UnitTests</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="ServerManager.Common.UnitTests.csproj.vspscc" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MSTest.TestAdapter" Version="2.1.2" />
<PackageReference Include="MSTest.TestFramework" Version="2.1.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ServerManager.Common\ServerManager.Common.csproj" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,50 @@
using System;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ServerManagerTool.Common.Utils;
namespace ServerManager.Common.Tests
{
[TestClass]
public class ZipUtilsUnitTest
{
[TestMethod]
public void ZipUtils_()
{
// Arrange
var zipFile = FetchZipFile();
var destinationPath = Path.Combine(@"D:\_smtest", Path.GetFileNameWithoutExtension(zipFile));
var destinationPath1 = Path.Combine(destinationPath, "SavedArks");
// Act
var count = ZipUtils.ExtractFiles(zipFile, destinationPath1, recurseFolders: false);
// Assert
Assert.AreEqual(3, count);
// Act
var exists = ZipUtils.DoesFolderExist(zipFile, "SaveGames");
// Assert
Assert.IsTrue(exists);
// Act
count = ZipUtils.ExtractFiles(zipFile, destinationPath, sourceFolder: "SaveGames", recurseFolders: true);
// Assert
Assert.AreEqual(6, count);
// Act
exists = ZipUtils.DoesFolderExist(zipFile, "AwesomeTeleporters");
// Assert
Assert.IsTrue(exists);
// Act
count = ZipUtils.ExtractFiles(zipFile, destinationPath, sourceFolder: "AwesomeTeleporters", recurseFolders: true);
// Assert
Assert.AreEqual(1, count);
}
private string FetchZipFile()
{
return @"D:\_smtest\new_theisland_20220501_221004.zip";
}
}
}

View file

@ -21,7 +21,25 @@ namespace ServerManagerTool.Common.Utils
using (var zip = ZipFile.Read(zipFile))
{
return zip.Entries.Any(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
return zip.Entries.Any(e => !e.IsDirectory && Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
}
}
public static bool DoesFolderExist(string zipFile, string folderName)
{
if (string.IsNullOrWhiteSpace(zipFile))
throw new ArgumentNullException(nameof(zipFile));
if (string.IsNullOrWhiteSpace(folderName))
throw new ArgumentNullException(nameof(folderName));
if (!File.Exists(zipFile))
throw new FileNotFoundException();
using (var zip = ZipFile.Read(zipFile))
{
return zip.Entries.Any(e => e.IsDirectory && e.FileName.EndsWith($"{folderName}/", StringComparison.OrdinalIgnoreCase))
? true
: zip.Entries.Any(e => !e.IsDirectory && (e.FileName.StartsWith($"{folderName.ToLower()}/", StringComparison.OrdinalIgnoreCase) || e.FileName.ToLower().Contains($"/{folderName.ToLower()}/")));
}
}
@ -41,14 +59,14 @@ namespace ServerManagerTool.Common.Utils
using (var zip = ZipFile.Read(zipFile))
{
var selection = zip.Entries.Where(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase));
var selection = zip.Entries.Where(e => Path.GetFileName(e.FileName).Equals(entryName, StringComparison.OrdinalIgnoreCase)).ToList();
foreach (var entry in selection)
{
entry.Extract(destinationPath, ExtractExistingFileAction.OverwriteSilently);
}
return selection.Count();
return selection.Count;
}
}
@ -70,6 +88,39 @@ namespace ServerManagerTool.Common.Utils
}
}
public static int ExtractFiles(string zipFile, string destinationPath, string sourceFolder = "", bool recurseFolders = false)
{
if (string.IsNullOrWhiteSpace(zipFile))
throw new ArgumentNullException(nameof(zipFile));
if (string.IsNullOrWhiteSpace(destinationPath))
throw new ArgumentNullException(nameof(destinationPath));
if (!Directory.Exists(destinationPath))
Directory.CreateDirectory(destinationPath);
if (sourceFolder is null)
sourceFolder = string.Empty;
if (sourceFolder.EndsWith("/"))
sourceFolder = sourceFolder.TrimEnd('/');
using (var zip = ZipFile.Read(zipFile))
{
var selection = new List<ZipEntry>();
if (recurseFolders)
selection.AddRange(zip.Entries.Where(e => !e.IsDirectory && (e.FileName.StartsWith($"{sourceFolder.ToLower()}/", StringComparison.OrdinalIgnoreCase) || e.FileName.ToLower().Contains($"/{sourceFolder.ToLower()}/"))));
else
selection.AddRange(zip.Entries.Where(e => !e.IsDirectory && Path.GetDirectoryName(e.FileName).Equals(sourceFolder, StringComparison.OrdinalIgnoreCase)));
foreach (var entry in selection)
{
entry.Extract(destinationPath, ExtractExistingFileAction.OverwriteSilently);
}
return selection.Count;
}
}
public static void UpdateFiles(string zipFile, IEnumerable<string> filesToZip, string comment = "", bool preserveDirHierarchy = true, string directoryPathInArchive = "")
{
if (string.IsNullOrWhiteSpace(zipFile))