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https://github.com/tribufu/ServerManagers
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Server File Changes
- added Testlive server option - changed code to use different appids.
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parent
96ba2c3474
commit
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32 changed files with 969 additions and 812 deletions
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@ -25,7 +25,6 @@ namespace ServerManagerTool
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private readonly GlobalizedApplication _globalizer = GlobalizedApplication.Instance;
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private readonly ServerProfile _profile = null;
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private ModDetailList _modDetails = null;
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private readonly bool _isSotF = false;
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private readonly ModDetailsWindow _window = null;
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@ -40,7 +39,6 @@ namespace ServerManagerTool
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WindowUtils.RemoveDefaultResourceDictionary(this, Config.Default.DefaultGlobalizationFile);
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_profile = profile;
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_isSotF = _profile?.SOTF_Enabled ?? false;
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this.Title = string.Format(_globalizer.GetResourceString("WorkshopFiles_ProfileTitle"), _profile?.ProfileName);
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UpdateModDetailsList(modDetails);
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@ -55,7 +53,6 @@ namespace ServerManagerTool
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_window = window;
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_profile = profile;
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_isSotF = _profile?.SOTF_Enabled ?? false;
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this.Title = string.Format(_globalizer.GetResourceString("WorkshopFiles_ProfileTitle"), _profile?.ProfileName);
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UpdateModDetailsList(window?.ModDetails);
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@ -164,8 +161,11 @@ namespace ServerManagerTool
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WorkshopFileDetailResponse localCache = null;
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WorkshopFileDetailResponse steamCache = null;
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var appId = _profile.SOTF_Enabled ? Config.Default.AppId_SotF : Config.Default.AppId;
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var workshopCacheFile = string.Format(Config.Default.WorkshopCacheFile, appId);
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await Task.Run( () => {
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var file = Path.Combine(Config.Default.DataDir, _isSotF ? Config.Default.WorkshopCacheFile_SotF : Config.Default.WorkshopCacheFile);
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var file = Path.Combine(Config.Default.DataDir, workshopCacheFile);
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// try to load the cache file.
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localCache = WorkshopFileDetailResponse.Load(file);
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@ -178,7 +178,7 @@ namespace ServerManagerTool
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// check if the cache exists
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if (steamCache == null)
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{
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steamCache = SteamUtils.GetSteamModDetails(_isSotF ? Config.Default.AppId_SotF : Config.Default.AppId);
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steamCache = SteamUtils.GetSteamModDetails(appId);
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if (steamCache != null)
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steamCache.Save(file);
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else
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