mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
Server Status Changes
- refactored the code to stop the server status cycling and to be more accurate.
This commit is contained in:
parent
c79ec023d8
commit
9e52ccbaa1
15 changed files with 321 additions and 236 deletions
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@ -333,7 +333,7 @@
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<value>5000</value>
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</setting>
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<setting name="ServerStatusWatcher_RemoteStatusQueryDelay" serializeAs="String">
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<value>120000</value>
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<value>60000</value>
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</setting>
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<setting name="ServerEngineConfigFile" serializeAs="String">
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<value>Engine.ini</value>
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2
src/ARKServerManager/Config.Designer.cs
generated
2
src/ARKServerManager/Config.Designer.cs
generated
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@ -2404,7 +2404,7 @@ namespace ServerManagerTool {
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("120000")]
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[global::System.Configuration.DefaultSettingValueAttribute("60000")]
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public int ServerStatusWatcher_RemoteStatusQueryDelay {
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get {
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return ((int)(this["ServerStatusWatcher_RemoteStatusQueryDelay"]));
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@ -672,7 +672,7 @@
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<Value Profile="(Default)">5000</Value>
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</Setting>
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<Setting Name="ServerStatusWatcher_RemoteStatusQueryDelay" Type="System.Int32" Scope="Application">
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<Value Profile="(Default)">120000</Value>
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<Value Profile="(Default)">60000</Value>
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</Setting>
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<Setting Name="MainWindow_MinimizeToTray" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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@ -252,84 +252,162 @@ namespace ServerManagerTool.Lib
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{
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case WatcherServerStatus.Unknown:
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if (oldStatus != ServerStatus.Updating)
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UpdateServerStatus(ServerStatus.Unknown, AvailabilityStatus.Unknown, false);
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{
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UpdateServerStatus(
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ServerStatus.Unknown,
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AvailabilityStatus.Unknown,
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false);
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}
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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break;
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case WatcherServerStatus.NotInstalled:
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if (oldStatus != ServerStatus.Updating)
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UpdateServerStatus(ServerStatus.Uninstalled, AvailabilityStatus.Unavailable, false);
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{
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UpdateServerStatus(
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ServerStatus.Uninstalled,
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AvailabilityStatus.Unavailable,
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false);
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}
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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break;
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case WatcherServerStatus.Stopped:
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if (oldStatus != ServerStatus.Updating)
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UpdateServerStatus(ServerStatus.Stopped, AvailabilityStatus.Unavailable, oldStatus == ServerStatus.Initializing || oldStatus == ServerStatus.Running || oldStatus == ServerStatus.Stopping);
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{
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UpdateServerStatus(
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ServerStatus.Stopped,
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AvailabilityStatus.Unavailable,
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oldStatus == ServerStatus.Initializing || oldStatus == ServerStatus.Running || oldStatus == ServerStatus.Stopping);
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}
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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break;
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case WatcherServerStatus.Initializing:
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if (oldStatus != ServerStatus.Stopping)
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UpdateServerStatus(ServerStatus.Initializing, AvailabilityStatus.Unavailable, oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
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{
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UpdateServerStatus(
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ServerStatus.Initializing,
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AvailabilityStatus.Unavailable,
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oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
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}
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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break;
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case WatcherServerStatus.RunningLocalCheck:
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case WatcherServerStatus.LocalSuccess:
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if (oldStatus != ServerStatus.Stopping)
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{
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UpdateServerStatus(ServerStatus.Running, oldAvailability != AvailabilityStatus.Available ? AvailabilityStatus.LocalOnly : AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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UpdateServerStatus(
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ServerStatus.Running,
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AvailabilityStatus.LocalOnly,
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oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Start();
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}
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}
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else
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{
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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}
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break;
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case WatcherServerStatus.RunningExternalCheck:
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case WatcherServerStatus.ExternalSkipped:
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if (oldStatus != ServerStatus.Stopping)
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{
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UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.PublicOnly, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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UpdateServerStatus(
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ServerStatus.Running,
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oldAvailability >= AvailabilityStatus.PublicOnly ? AvailabilityStatus.PublicOnly : AvailabilityStatus.LocalOnly,
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oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Start();
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}
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}
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else
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{
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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}
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break;
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case WatcherServerStatus.ExternalSuccess:
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if (oldStatus != ServerStatus.Stopping)
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{
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UpdateServerStatus(
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ServerStatus.Running,
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AvailabilityStatus.PublicOnly,
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oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Start();
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}
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}
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else
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{
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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}
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break;
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case WatcherServerStatus.Published:
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if (oldStatus != ServerStatus.Stopping)
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{
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UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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UpdateServerStatus(
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ServerStatus.Running,
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AvailabilityStatus.Available,
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oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Start();
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}
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}
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else
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{
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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}
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break;
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default:
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
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{
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this.motdIntervalTimer.Stop();
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}
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break;
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}
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@ -150,52 +150,52 @@ namespace ServerManagerTool.Lib
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var currentStatus = WatcherServerStatus.Initializing;
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//
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// If the process was running do we then perform network checks.
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//
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Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
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Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server local (directly) status at {registration.LocalEndpoint}");
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// get the server information direct from the server using local connection.
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// get the server information direct from the server using local endpoint.
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var serverStatus = GetLocalNetworkStatus(registration.LocalEndpoint, out ServerInfo localInfo, out int onlinePlayerCount);
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if (serverStatus)
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{
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currentStatus = WatcherServerStatus.RunningLocalCheck;
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currentStatus = WatcherServerStatus.LocalSuccess;
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//
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// Now that it's running, we can check the publication status.
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//
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Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (directly) status at {registration.PublicEndpoint}");
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// get the server information direct from the server using public connection.
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// get the server information direct from the server using public endpoint.
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serverStatus = GetPublicNetworkStatusDirectly(registration.PublicEndpoint);
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// check if the server returned the information.
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if (!serverStatus)
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if (serverStatus)
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{
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_nextExternalStatusQuery[registrationKey] = DateTime.MinValue;
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currentStatus = WatcherServerStatus.Published;
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}
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else if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
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{
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// server did not return any information
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var nextExternalStatusQuery = _nextExternalStatusQuery.ContainsKey(registrationKey) ? _nextExternalStatusQuery[registrationKey] : DateTime.MinValue;
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if (DateTime.Now >= nextExternalStatusQuery)
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{
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currentStatus = WatcherServerStatus.RunningExternalCheck;
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Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (externally) status at {registration.PublicEndpoint}");
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if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
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// get the server information direct from the server using external endpoint.
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var url = string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.PublicEndpoint.Address, registration.PublicEndpoint.Port);
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var uri = new Uri(url);
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serverStatus = await GetPublicNetworkStatusViaAPIAsync(uri, registration.PublicEndpoint);
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var remoteStatusQueryDelay = serverStatus
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? Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay
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: 15000;
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_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(remoteStatusQueryDelay);
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if (serverStatus)
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{
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Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (via api) status at {registration.PublicEndpoint}");
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// get the server information direct from the server using external connection.
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var uri = new Uri(string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.PublicEndpoint.Address, registration.PublicEndpoint.Port));
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serverStatus = await GetPublicNetworkStatusViaAPIAsync(uri, registration.PublicEndpoint);
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currentStatus = WatcherServerStatus.ExternalSuccess;
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}
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_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay);
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}
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}
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// check if the server returned the information.
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if (serverStatus)
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{
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currentStatus = WatcherServerStatus.Published;
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else
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{
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currentStatus = WatcherServerStatus.ExternalSkipped;
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}
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}
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}
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@ -5,7 +5,30 @@
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<title>Ark Server Manager Version Feed</title>
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<subtitle>This is the Ark Server Manager release version feed.</subtitle>
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<link href="https://arkservermanager.freeforums.net/" />
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<updated>2022-07-11T00:00:00Z</updated>
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<updated>2022-07-15T00:00:00Z</updated>
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<entry>
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<id>urn:uuid:8CDA70CF-E8B8-4B9B-AD50-AD9A8B528E5B</id>
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<title>1.1.436 (1.1.436.1)</title>
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<summary>1.1.436.1</summary>
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<link href="" />
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<updated>2022-07-15T00:00:00Z</updated>
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<content type="xhtml">
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<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
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<p>
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<u style="font-size: .9em;">BUGFIX</u>
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<br/>
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<ul>
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<li>Server Status - changed the server status code to stop the status cycling and to be more accurate.</li>
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</ul>
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</p>
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</div>
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</content>
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<author>
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<name>bletch</name>
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<email>bletch1971@hotmail.com</email>
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</author>
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</entry>
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<entry>
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<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
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@ -5,120 +5,21 @@
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<title>Ark Server Manager Version Feed</title>
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<subtitle>This is the Ark Server Manager beta version feed.</subtitle>
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<link href="https://arkservermanager.freeforums.net/" />
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<updated>2022-07-12T00:00:00Z</updated>
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<updated>2022-07-15T00:00:00Z</updated>
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<entry>
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<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
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<title>1.1.435 (1.1.435.5)</title>
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<summary>1.1.435.4</summary>
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<id>urn:uuid:8CDA70CF-E8B8-4B9B-AD50-AD9A8B528E5B</id>
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<title>1.1.436 (1.1.436.1)</title>
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<summary>1.1.436.1</summary>
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<link href="" />
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<updated>2022-07-12T00:00:00Z</updated>
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<content type="xhtml">
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<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
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<p>
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<u style="font-size: .9em;">CHANGE</u>
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<br/>
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<ul>
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<li>Updated all URL links to use https.</li>
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</ul>
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</p>
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</div>
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</content>
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<author>
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<name>bletch</name>
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<email>bletch1971@hotmail.com</email>
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</author>
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</entry>
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<entry>
|
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<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
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<title>1.1.435 (1.1.435.4)</title>
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<summary>1.1.435.4</summary>
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<link href="" />
|
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<updated>2022-07-11T00:00:00Z</updated>
|
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<updated>2022-07-15T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
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<p>
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<u style="font-size: .9em;">BUGFIX</u>
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<br/>
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<ul>
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<li>RCON - changed the way the online players are handled when they contain a '.' character.</li>
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</ul>
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<u style="font-size: .9em;">NEW</u>
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<br/>
|
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<ul>
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<li>tr-TR Translation file added.</li>
|
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</ul>
|
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</p>
|
||||
</div>
|
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</content>
|
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<author>
|
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<name>bletch</name>
|
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<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
|
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<title>1.1.435 (1.1.435.3)</title>
|
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<summary>1.1.435.3</summary>
|
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<link href="" />
|
||||
<updated>2022-07-08T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
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<u style="font-size: .9em;">BUGFIX</u>
|
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<br/>
|
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<ul>
|
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<li>Server Settings - Rules Section - Enable Tribe Alliance - fixed the checkbox, so that it enables/disables per profile.</li>
|
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<li>Server Settings - Environment Section - Custom Harvest Amount Multiplier - fixed the checkbox, so that it enables/disables when there are changes or unknown resources.</li>
|
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</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
|
||||
<title>1.1.435 (1.1.435.2)</title>
|
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<summary>1.1.435.2</summary>
|
||||
<link href="" />
|
||||
<updated>2022-07-08T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Added config settings to allow multiple CPUs to be read when setting the CPU Affinity.</li>
|
||||
<li>fr-FR Translation file updated.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:7E95E486-1977-42F0-9AD6-8DB89A81A877</id>
|
||||
<title>1.1.435 (1.1.435.1)</title>
|
||||
<summary>1.1.435.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-07-01T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>zh-CN Translation file updated.</li>
|
||||
<li>Server Status - changed the server status code to stop the status cycling and to be more accurate.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -258,7 +258,7 @@
|
|||
<value>5000</value>
|
||||
</setting>
|
||||
<setting name="ServerStatusWatcher_RemoteStatusQueryDelay" serializeAs="String">
|
||||
<value>120000</value>
|
||||
<value>60000</value>
|
||||
</setting>
|
||||
<setting name="DefaultDataDirectoryName" serializeAs="String">
|
||||
<value>csmdata</value>
|
||||
|
|
|
|||
2
src/ConanServerManager/Config.Designer.cs
generated
2
src/ConanServerManager/Config.Designer.cs
generated
|
|
@ -1842,7 +1842,7 @@ namespace ServerManagerTool {
|
|||
|
||||
[global::System.Configuration.ApplicationScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("120000")]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("60000")]
|
||||
public int ServerStatusWatcher_RemoteStatusQueryDelay {
|
||||
get {
|
||||
return ((int)(this["ServerStatusWatcher_RemoteStatusQueryDelay"]));
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@
|
|||
<Value Profile="(Default)">5000</Value>
|
||||
</Setting>
|
||||
<Setting Name="ServerStatusWatcher_RemoteStatusQueryDelay" Type="System.Int32" Scope="Application">
|
||||
<Value Profile="(Default)">120000</Value>
|
||||
<Value Profile="(Default)">60000</Value>
|
||||
</Setting>
|
||||
<Setting Name="MainWindow_MinimizeToTray" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
|
|
|
|||
|
|
@ -251,84 +251,162 @@ namespace ServerManagerTool.Lib
|
|||
{
|
||||
case WatcherServerStatus.Unknown:
|
||||
if (oldStatus != ServerStatus.Updating)
|
||||
UpdateServerStatus(ServerStatus.Unknown, AvailabilityStatus.Unknown, false);
|
||||
{
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Unknown,
|
||||
AvailabilityStatus.Unknown,
|
||||
false);
|
||||
}
|
||||
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.NotInstalled:
|
||||
if (oldStatus != ServerStatus.Updating)
|
||||
UpdateServerStatus(ServerStatus.Uninstalled, AvailabilityStatus.Unavailable, false);
|
||||
{
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Uninstalled,
|
||||
AvailabilityStatus.Unavailable,
|
||||
false);
|
||||
}
|
||||
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.Stopped:
|
||||
if (oldStatus != ServerStatus.Updating)
|
||||
UpdateServerStatus(ServerStatus.Stopped, AvailabilityStatus.Unavailable, oldStatus == ServerStatus.Initializing || oldStatus == ServerStatus.Running || oldStatus == ServerStatus.Stopping);
|
||||
{
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Stopped,
|
||||
AvailabilityStatus.Unavailable,
|
||||
oldStatus == ServerStatus.Initializing || oldStatus == ServerStatus.Running || oldStatus == ServerStatus.Stopping);
|
||||
}
|
||||
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.Initializing:
|
||||
if (oldStatus != ServerStatus.Stopping)
|
||||
UpdateServerStatus(ServerStatus.Initializing, AvailabilityStatus.Unavailable, oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
|
||||
{
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Initializing,
|
||||
AvailabilityStatus.Unavailable,
|
||||
oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
|
||||
}
|
||||
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.RunningLocalCheck:
|
||||
case WatcherServerStatus.LocalSuccess:
|
||||
if (oldStatus != ServerStatus.Stopping)
|
||||
{
|
||||
UpdateServerStatus(ServerStatus.Running, oldAvailability != AvailabilityStatus.Available ? AvailabilityStatus.LocalOnly : AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Running,
|
||||
AvailabilityStatus.LocalOnly,
|
||||
oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.RunningExternalCheck:
|
||||
case WatcherServerStatus.ExternalSkipped:
|
||||
if (oldStatus != ServerStatus.Stopping)
|
||||
{
|
||||
UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.PublicOnly, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Running,
|
||||
oldAvailability >= AvailabilityStatus.PublicOnly ? AvailabilityStatus.PublicOnly : AvailabilityStatus.LocalOnly,
|
||||
oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.ExternalSuccess:
|
||||
if (oldStatus != ServerStatus.Stopping)
|
||||
{
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Running,
|
||||
AvailabilityStatus.PublicOnly,
|
||||
oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WatcherServerStatus.Published:
|
||||
if (oldStatus != ServerStatus.Stopping)
|
||||
{
|
||||
UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
UpdateServerStatus(
|
||||
ServerStatus.Running,
|
||||
AvailabilityStatus.Available,
|
||||
oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
|
||||
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
|
||||
{
|
||||
this.motdIntervalTimer.Stop();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -150,52 +150,52 @@ namespace ServerManagerTool.Lib
|
|||
|
||||
var currentStatus = WatcherServerStatus.Initializing;
|
||||
|
||||
//
|
||||
// If the process was running do we then perform network checks.
|
||||
//
|
||||
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
|
||||
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server local (directly) status at {registration.LocalEndpoint}");
|
||||
|
||||
// get the server information direct from the server using local connection.
|
||||
// get the server information direct from the server using local endpoint.
|
||||
var serverStatus = GetLocalNetworkStatus(registration.LocalEndpoint, out ServerInfo localInfo, out int onlinePlayerCount);
|
||||
|
||||
if (serverStatus)
|
||||
{
|
||||
currentStatus = WatcherServerStatus.RunningLocalCheck;
|
||||
currentStatus = WatcherServerStatus.LocalSuccess;
|
||||
|
||||
//
|
||||
// Now that it's running, we can check the publication status.
|
||||
//
|
||||
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (directly) status at {registration.PublicEndpoint}");
|
||||
|
||||
// get the server information direct from the server using public connection.
|
||||
// get the server information direct from the server using public endpoint.
|
||||
serverStatus = GetPublicNetworkStatusDirectly(registration.PublicEndpoint);
|
||||
|
||||
// check if the server returned the information.
|
||||
if (!serverStatus)
|
||||
if (serverStatus)
|
||||
{
|
||||
_nextExternalStatusQuery[registrationKey] = DateTime.MinValue;
|
||||
|
||||
currentStatus = WatcherServerStatus.Published;
|
||||
}
|
||||
else if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
|
||||
{
|
||||
// server did not return any information
|
||||
var nextExternalStatusQuery = _nextExternalStatusQuery.ContainsKey(registrationKey) ? _nextExternalStatusQuery[registrationKey] : DateTime.MinValue;
|
||||
if (DateTime.Now >= nextExternalStatusQuery)
|
||||
{
|
||||
currentStatus = WatcherServerStatus.RunningExternalCheck;
|
||||
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (externally) status at {registration.PublicEndpoint}");
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
|
||||
// get the server information direct from the server using external endpoint.
|
||||
var url = string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.PublicEndpoint.Address, registration.PublicEndpoint.Port);
|
||||
var uri = new Uri(url);
|
||||
serverStatus = await GetPublicNetworkStatusViaAPIAsync(uri, registration.PublicEndpoint);
|
||||
|
||||
var remoteStatusQueryDelay = serverStatus
|
||||
? Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay
|
||||
: 15000;
|
||||
_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(remoteStatusQueryDelay);
|
||||
|
||||
if (serverStatus)
|
||||
{
|
||||
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (via api) status at {registration.PublicEndpoint}");
|
||||
|
||||
// get the server information direct from the server using external connection.
|
||||
var uri = new Uri(string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.PublicEndpoint.Address, registration.PublicEndpoint.Port));
|
||||
serverStatus = await GetPublicNetworkStatusViaAPIAsync(uri, registration.PublicEndpoint);
|
||||
currentStatus = WatcherServerStatus.ExternalSuccess;
|
||||
}
|
||||
|
||||
_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay);
|
||||
}
|
||||
}
|
||||
|
||||
// check if the server returned the information.
|
||||
if (serverStatus)
|
||||
{
|
||||
currentStatus = WatcherServerStatus.Published;
|
||||
else
|
||||
{
|
||||
currentStatus = WatcherServerStatus.ExternalSkipped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,30 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager release version feed.</subtitle>
|
||||
<link href="https://servermanagers.freeforums.net/" />
|
||||
<updated>2022-07-08T00:00:00Z</updated>
|
||||
<updated>2022-07-15T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:8CDA70CF-E8B8-4B9B-AD50-AD9A8B528E5B</id>
|
||||
<title>1.1.79 (1.1.79.1)</title>
|
||||
<summary>1.1.79.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-07-15T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">BUGFIX</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Server Status - changed the server status code to stop the status cycling and to be more accurate.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
|
||||
|
|
|
|||
|
|
@ -5,44 +5,21 @@
|
|||
<title>Conan Server Manager Version Feed</title>
|
||||
<subtitle>This is the Conan Server Manager beta version feed.</subtitle>
|
||||
<link href="https://servermanagers.freeforums.net/" />
|
||||
<updated>2022-07-12T00:00:00Z</updated>
|
||||
<updated>2022-07-15T00:00:00Z</updated>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
|
||||
<title>1.1.78 (1.1.78.2)</title>
|
||||
<summary>1.1.78.1</summary>
|
||||
<id>urn:uuid:8CDA70CF-E8B8-4B9B-AD50-AD9A8B528E5B</id>
|
||||
<title>1.1.79 (1.1.79.1)</title>
|
||||
<summary>1.1.79.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-07-12T00:00:00Z</updated>
|
||||
<updated>2022-07-15T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<u style="font-size: .9em;">BUGFIX</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Updated all URL links to use https.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
</content>
|
||||
<author>
|
||||
<name>bletch</name>
|
||||
<email>bletch1971@hotmail.com</email>
|
||||
</author>
|
||||
</entry>
|
||||
|
||||
<entry>
|
||||
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
|
||||
<title>1.1.78 (1.1.78.1)</title>
|
||||
<summary>1.1.78.1</summary>
|
||||
<link href="" />
|
||||
<updated>2022-07-08T00:00:00Z</updated>
|
||||
<content type="xhtml">
|
||||
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
|
||||
<p>
|
||||
<u style="font-size: .9em;">CHANGE</u>
|
||||
<br/>
|
||||
<ul>
|
||||
<li>Added config settings to allow multiple CPUs to be read when setting the CPU Affinity.</li>
|
||||
<li>Server Status - changed the server status code to stop the status cycling and to be more accurate.</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -25,15 +25,20 @@
|
|||
/// <summary>
|
||||
/// The server is responding locally on its port, a local check was made
|
||||
/// </summary>
|
||||
RunningLocalCheck,
|
||||
LocalSuccess,
|
||||
|
||||
/// <summary>
|
||||
/// The server is responding locally on its port, a public check was skipped
|
||||
/// </summary>
|
||||
ExternalSkipped,
|
||||
|
||||
/// <summary>
|
||||
/// The server is responding locally on its port, a public check was made
|
||||
/// </summary>
|
||||
RunningExternalCheck,
|
||||
ExternalSuccess,
|
||||
|
||||
/// <summary>
|
||||
/// The server is responding externally on its port
|
||||
/// The server is responding publicly on its port
|
||||
/// </summary>
|
||||
Published,
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue