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440
src/QueryMaster/LogEventArgs.cs
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440
src/QueryMaster/LogEventArgs.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QueryMaster
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{
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/// <summary>
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/// Serves as base class for all EventArgs.
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/// </summary>
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[Serializable]
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public class LogEventArgs : EventArgs
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{
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/// <summary>
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/// Gets Timestamp.
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/// </summary>
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public DateTime Timestamp { get; internal set; }
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}
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/// <summary>
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/// Provides data for Exception event.
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/// </summary>
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[Serializable]
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public class ExceptionEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Log line.
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/// </summary>
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public string LogLine { get; internal set; }
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}
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/// <summary>
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/// Provides data for Server cvar event.
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/// </summary>
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[Serializable]
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public class CvarEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Cvar name.
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/// </summary>
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public string Cvar { get; internal set; }
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/// <summary>
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/// Gets Cvar Value.
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/// </summary>
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public string Value { get; internal set; }
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}
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/// <summary>
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/// Provides data log start event.
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/// </summary>
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[Serializable]
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public class LogStartEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Filename.
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/// </summary>
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public string FileName { get; internal set; }
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/// <summary>
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/// Gets Game name.
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/// </summary>
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public string Game { get; internal set; }
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/// <summary>
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/// Gets Protocol version.
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/// </summary>
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public string Protocol { get; internal set; }
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/// <summary>
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/// Gets Release version.
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/// </summary>
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public string Release { get; internal set; }
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/// <summary>
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/// Gets Build version.
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/// </summary>
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public string Build { get; internal set; }
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}
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/// <summary>
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/// Provides data for map loaded event.
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/// </summary>
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[Serializable]
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public class MapLoadEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Map name.
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/// </summary>
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public string MapName { get; internal set; }
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}
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/// <summary>
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/// Provides data for map started event.
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/// </summary>
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[Serializable]
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public class MapStartEventArgs : MapLoadEventArgs
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{
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/// <summary>
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/// Get map CRC value.
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/// </summary>
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public string MapCRC { get; internal set; }
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}
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/// <summary>
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/// Provides data for rcon event.
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/// </summary>
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[Serializable]
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public class RconEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Challenge Id of remote client.
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/// </summary>
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public string Challenge { get; internal set; }
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/// <summary>
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/// Gets Password.
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/// </summary>
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public string Password { get; internal set; }
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/// <summary>
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/// Gets command sent by remote client.
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/// </summary>
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public string Command { get; internal set; }
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/// <summary>
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/// Gets IP-Address of client.
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/// </summary>
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public string Ip { get; internal set; }
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/// <summary>
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/// Gets Port number of client
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/// </summary>
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public ushort Port { get; internal set; }
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/// <summary>
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/// Returns true if password sent is valid.
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/// </summary>
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public bool IsValid { get; internal set; }
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}
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/// <summary>
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/// Provides data for servername event.
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/// </summary>
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[Serializable]
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public class ServerNameEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets name of server.
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/// </summary>
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public string Name { get; internal set; }
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}
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/// <summary>
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/// Provides data for server say event.
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/// </summary>
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[Serializable]
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public class ServerSayEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets the message said by server.
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/// </summary>
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public string Message { get; internal set; }
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}
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/// <summary>
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/// Provides data for Playervalidate,playerenteredgame and player disconnected event.
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/// </summary>
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[Serializable]
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public class PlayerEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Player information.
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/// </summary>
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public PlayerInfo Player { get; internal set; }
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}
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/// <summary>
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/// Provides data for player connect event.
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/// </summary>
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[Serializable]
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public class ConnectEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets IP-Address of client.
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/// </summary>
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public string Ip { get; internal set; }
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/// <summary>
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/// Gets Port number of client.
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/// </summary>
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public ushort Port { get; internal set; }
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}
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/// <summary>
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/// Provides data for playerkicked event.
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/// </summary>
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[Serializable]
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public class KickEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the name of the admin who kicked the player.
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/// </summary>
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public string Kicker { get; internal set; }
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/// <summary>
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/// Gets the message sent as a reason for the kick.
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/// </summary>
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public string Message { get; internal set; }
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}
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/// <summary>
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/// Provides data for suicide event.
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/// </summary>
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[Serializable]
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public class SuicideEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the weapon name.
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/// </summary>
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public string Weapon { get; internal set; }
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}
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/// <summary>
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/// Provides data for team selection event.
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/// </summary>
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[Serializable]
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public class TeamSelectionEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the team name.
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/// </summary>
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public string Team { get; internal set; }
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}
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/// <summary>
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/// Provides data for role selection event.
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/// </summary>
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[Serializable]
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public class RoleSelectionEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the role name.
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/// </summary>
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public string Role { get; internal set; }
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}
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/// <summary>
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/// Provides data for player name change event.
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/// </summary>
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[Serializable]
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public class NameChangeEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets player's new name.
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/// </summary>
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public string NewName { get; internal set; }
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}
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/// <summary>
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/// Provides data for player killed event.
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/// </summary>
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[Serializable]
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public class KillEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets Victim player's info.
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/// </summary>
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public PlayerInfo Victim { get; internal set; }
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/// <summary>
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/// Gets the name of the weapon used.
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/// </summary>
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public string Weapon { get; internal set; }
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}
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/// <summary>
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/// Provides data for player injured event.
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/// </summary>
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[Serializable]
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public class InjureEventArgs : KillEventArgs
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{
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/// <summary>
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/// Gets damage.
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/// </summary>
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public string Damage { get; internal set; }
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}
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/// <summary>
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/// Provides data for PlayerOnPLayerTriggered event.
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/// </summary>
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[Serializable]
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public class PlayerOnPlayerEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets info about the player who triggered an action.
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/// </summary>
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public PlayerInfo Source { get; internal set; }
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/// <summary>
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/// Gets info about the player on whom the ation was triggered.
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/// </summary>
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public PlayerInfo Target { get; internal set; }
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/// <summary>
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/// Gets the name of the action performed.
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/// </summary>
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public string Action { get; internal set; }
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}
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/// <summary>
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/// Provides data for Player action event.
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/// </summary>
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[Serializable]
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public class PlayerActionEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the name of the action performed.
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/// </summary>
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public string Action { get; internal set; }
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/// <summary>
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/// Gets additional data present in the message.
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/// </summary>
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public string ExtraInfo { get; internal set; }
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}
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/// <summary>
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/// Provides data for team action event.
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/// </summary>
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[Serializable]
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public class TeamActionEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets the name of the team who triggered an action.
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/// </summary>
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public string Team { get; internal set; }
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/// <summary>
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/// Gets the name of the action performed.
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/// </summary>
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public string Action { get; internal set; }
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}
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/// <summary>
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/// Provides data for WorldAction event.
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/// </summary>
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[Serializable]
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public class WorldActionEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets the name of the action performed.
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/// </summary>
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public string Action { get; internal set; }
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}
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/// <summary>
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/// Provides data for Say and TeamSay events.
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/// </summary>
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[Serializable]
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public class ChatEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets the message said by player.
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/// </summary>
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public string Message { get; internal set; }
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}
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/// <summary>
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/// Provides data for TeamAlliance event.
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/// </summary>
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[Serializable]
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public class TeamAllianceEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets the name of 1st team.
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/// </summary>
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public string Team1 { get; internal set; }
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/// <summary>
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/// Gets the name of 2nd team.
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/// </summary>
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public string Team2 { get; internal set; }
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}
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/// <summary>
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/// Provides data for TeamScoreReport event.
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/// </summary>
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[Serializable]
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public class TeamScoreReportEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets the name of team.
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/// </summary>
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public string Team { get; internal set; }
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/// <summary>
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/// Gets the score of team.
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/// </summary>
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public string Score { get; internal set; }
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/// <summary>
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/// Gets the player count.
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/// </summary>
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public string PlayerCount { get; internal set; }
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/// <summary>
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/// Gets the additional data present in the message.
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/// </summary>
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public string ExtraInfo { get; internal set; }
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}
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/// <summary>
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/// Provides data for PrivateChat event.
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/// </summary>
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[Serializable]
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public class PrivateChatEventArgs : LogEventArgs
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{
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/// <summary>
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/// Gets Sender Player's info.
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/// </summary>
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public PlayerInfo Sender { get; internal set; }
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/// <summary>
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/// Gets Receiver Player's info.
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/// </summary>
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public PlayerInfo Receiver { get; internal set; }
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/// <summary>
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/// Get the message sent by sender.
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/// </summary>
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public string Message { get; internal set; }
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}
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/// <summary>
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/// Provides data for PlayerScoreReport event.
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/// </summary>
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[Serializable]
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public class PlayerScoreReportEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets player score.
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/// </summary>
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public string Score { get; internal set; }
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/// <summary>
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/// Gets the additional data present in the message.
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/// </summary>
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public string ExtraInfo { get; internal set; }
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}
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/// <summary>
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/// Provides data for WeaponSelect and WeaponAcquired event.
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/// </summary>
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[Serializable]
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public class WeaponEventArgs : PlayerEventArgs
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{
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/// <summary>
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/// Gets name of weapon.
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/// </summary>
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public string Weapon { get; internal set; }
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}
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}
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