source code checkin

This commit is contained in:
Brett Hewitson 2021-01-07 16:23:23 +10:00
parent 5f8fb2c825
commit 7e57b72e35
675 changed files with 168433 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QueryMaster
{
/// <summary>
/// Allows you to restrict the results to servers running a certain game.
/// </summary>
public class IpFilter
{
/// <summary>
/// Servers running dedicated
/// </summary>
public bool IsDedicated { get; set; }
/// <summary>
/// Servers using anti-cheat technology.(eg:-VAC)
/// </summary>
public bool IsSecure { get; set; }
/// <summary>
/// Servers running the specified modification(ex. cstrike)
/// </summary>
public string GameDirectory { get; set; }
/// <summary>
/// Servers running the specified map
/// </summary>
public string Map { get; set; }
/// <summary>
/// Servers running on a Linux platform
/// </summary>
public bool IsLinux { get; set; }
/// <summary>
/// Servers that are not empty
/// </summary>
public bool IsNotEmpty { get; set; }
/// <summary>
/// Servers that are not full
/// </summary>
public bool IsNotFull { get; set; }
/// <summary>
/// Servers that are spectator proxies
/// </summary>
public bool IsProxy { get; set; }
/// <summary>
/// Servers running the specified app
/// </summary>
public int App { get; set; }
/// <summary>
/// Servers that are NOT running a game(AppId)(This was introduced to block Left 4 Dead games from the Steam Server Browser)
/// </summary>
public int NApp { get; set; }
/// <summary>
/// Servers that are empty
/// </summary>
public bool IsNoPlayers { get; set; }
/// <summary>
/// Servers that are whitelisted
/// </summary>
public bool IsWhiteListed { get; set; }
/// <summary>
/// Servers with all of the given tag(s) in sv_tags
/// </summary>
public string Sv_Tags { get; set; }
/// <summary>
/// Servers with all of the given tag(s) in their 'hidden' tags (L4D2)
/// </summary>
public string GameData { get; set; }
/// <summary>
/// Servers with any of the given tag(s) in their 'hidden' tags (L4D2)
/// </summary>
public string GameDataOr { get; set; }
public string[] IpAddr { get; set; }
}
}