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https://github.com/tribufu/ServerManagers
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source code checkin
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675 changed files with 168433 additions and 0 deletions
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Globals">
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<SccProjectName>%24/Development/ServerManagers/Main/ConanServerManager.Common</SccProjectName>
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<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
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<SccAuxPath>https://dev.azure.com/bretthewitson</SccAuxPath>
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<SccLocalPath>.</SccLocalPath>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net462</TargetFramework>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<RootNamespace>ServerManagerTool</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Enums\**" />
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<Compile Remove="Lib\**" />
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<EmbeddedResource Remove="Enums\**" />
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<EmbeddedResource Remove="Lib\**" />
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<None Remove="Enums\**" />
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<None Remove="Lib\**" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="ConanServerManager.Common.csproj.vspscc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ServerManager.Common\ServerManager.Common.csproj" />
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</ItemGroup>
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</Project>
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35
src/ConanServerManager.Common/Properties/AssemblyInfo.cs
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35
src/ConanServerManager.Common/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ConanServerManager Common Library")]
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[assembly: AssemblyDescription("The library is used to provide common functionality to the conan server manager.")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Bletch1971")]
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[assembly: AssemblyProduct("Server Managers")]
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[assembly: AssemblyCopyright("Copyright © 2015-2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("630422ca-4bcc-4d1d-9701-87d8eaf0b209")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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151
src/ConanServerManager.Common/Utils/GameDataUtils.cs
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151
src/ConanServerManager.Common/Utils/GameDataUtils.cs
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using ServerManagerTool.Common.Utils;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization;
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namespace ServerManagerTool.Utils
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{
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public static class GameDataUtils
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{
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public static void ReadAllData(out MainGameData data, string dataFolder, string extension, string application, bool isUserData = false)
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{
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data = new MainGameData();
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if (string.IsNullOrWhiteSpace(dataFolder))
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return;
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if (!Directory.Exists(dataFolder))
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return;
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foreach (var file in Directory.GetFiles(dataFolder, $"*{extension}", SearchOption.TopDirectoryOnly))
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{
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try
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{
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var fileData = MainGameData.Load(file, isUserData);
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if (fileData == null)
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continue;
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if (!fileData.Application.Equals(application, StringComparison.OrdinalIgnoreCase))
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continue;
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data.GameMaps.AddRange(fileData.GameMaps);
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data.Branches.AddRange(fileData.Branches);
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data.ServerRegions.AddRange(fileData.ServerRegions);
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}
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catch
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{
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// do nothing, just swallow the error
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}
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}
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}
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}
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[DataContract]
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public class BaseGameData
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{
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public string GameDataFile = string.Empty;
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[DataMember]
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public string Application = string.Empty;
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[DataMember]
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public string Version = "1.0.0";
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[DataMember]
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public DateTime Created = DateTime.UtcNow;
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[DataMember]
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public string Color = "White";
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public static BaseGameData Load(string file)
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{
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if (string.IsNullOrWhiteSpace(file) || !File.Exists(file))
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return null;
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var data = JsonUtils.DeserializeFromFile<BaseGameData>(file);
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if (data != null)
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{
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data.GameDataFile = file;
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}
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return data;
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}
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public bool Save(string file)
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{
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var folder = Path.GetDirectoryName(file);
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if (!Directory.Exists(folder))
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Directory.CreateDirectory(folder);
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return JsonUtils.SerializeToFile(this, file);
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}
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}
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[DataContract]
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public class MainGameData : BaseGameData
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{
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[DataMember(IsRequired = false)]
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public List<GameMapDataItem> GameMaps = new List<GameMapDataItem>();
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[DataMember(IsRequired = false)]
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public List<BranchDataItem> Branches = new List<BranchDataItem>();
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[DataMember(IsRequired = false)]
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public List<ServerRegionDataItem> ServerRegions = new List<ServerRegionDataItem>();
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public static MainGameData Load(string file, bool isUserData)
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{
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if (string.IsNullOrWhiteSpace(file) || !File.Exists(file))
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return null;
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var data = JsonUtils.DeserializeFromFile<MainGameData>(file);
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if (data != null)
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{
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data.GameDataFile = file;
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data.GameMaps.ForEach(c => c.IsUserData = isUserData);
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data.Branches.ForEach(c => c.IsUserData = isUserData);
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data.ServerRegions.ForEach(c => c.IsUserData = isUserData);
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}
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return data;
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}
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}
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[DataContract]
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public class BaseDataItem
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{
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[DataMember]
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public string ClassName = string.Empty;
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[DataMember]
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public string Description = string.Empty;
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[DataMember]
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public string Mod = string.Empty;
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public bool IsUserData = false;
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}
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[DataContract]
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public class GameMapDataItem : BaseDataItem
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{
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[DataMember]
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public string SaveFileName = string.Empty;
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}
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[DataContract]
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public class BranchDataItem
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{
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[DataMember]
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public string BranchName = string.Empty;
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[DataMember]
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public string Description = string.Empty;
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public bool IsUserData = false;
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}
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[DataContract]
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public class ServerRegionDataItem
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{
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[DataMember]
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public string RegionNumber = string.Empty;
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[DataMember]
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public string Description = string.Empty;
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public bool IsUserData = false;
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}
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}
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