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https://github.com/tribufu/ServerManagers
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Added ItemStatClamps Settings
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3 changed files with 141 additions and 0 deletions
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@ -1666,6 +1666,85 @@ namespace ServerManagerTool.Lib
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get { return (float)GetValue(HexagonCostMultiplierProperty); }
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set { SetValue(HexagonCostMultiplierProperty, value); }
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}
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public bool ClampItemStats
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{
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get
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{
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return ItemStatClamps_GenericQuality.HasValue
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|| ItemStatClamps_Armor.HasValue
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|| ItemStatClamps_MaxDurability.HasValue
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|| ItemStatClamps_WeaponDamagePercent.HasValue
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|| ItemStatClamps_WeaponClipAmmo.HasValue
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|| ItemStatClamps_HypothermalInsulation.HasValue
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|| ItemStatClamps_Weight.HasValue
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|| ItemStatClamps_HyperthermalInsulation.HasValue;
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}
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}
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public static readonly DependencyProperty ItemStatClamps_GenericQualityProperty = DependencyProperty.Register(nameof(ItemStatClamps_GenericQuality), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[0]")]
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public NullableValue<int> ItemStatClamps_GenericQuality
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_GenericQualityProperty); }
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set { SetValue(ItemStatClamps_GenericQualityProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_ArmorProperty = DependencyProperty.Register(nameof(ItemStatClamps_Armor), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[1]")]
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public NullableValue<int> ItemStatClamps_Armor
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_ArmorProperty); }
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set { SetValue(ItemStatClamps_ArmorProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_MaxDurabilityProperty = DependencyProperty.Register(nameof(ItemStatClamps_MaxDurability), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[2]")]
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public NullableValue<int> ItemStatClamps_MaxDurability
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_MaxDurabilityProperty); }
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set { SetValue(ItemStatClamps_MaxDurabilityProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_WeaponDamagePercentProperty = DependencyProperty.Register(nameof(ItemStatClamps_WeaponDamagePercent), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[3]")]
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public NullableValue<int> ItemStatClamps_WeaponDamagePercent
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_WeaponDamagePercentProperty); }
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set { SetValue(ItemStatClamps_WeaponDamagePercentProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_WeaponClipAmmoProperty = DependencyProperty.Register(nameof(ItemStatClamps_WeaponClipAmmo), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[4]")]
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public NullableValue<int> ItemStatClamps_WeaponClipAmmo
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_WeaponClipAmmoProperty); }
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set { SetValue(ItemStatClamps_WeaponClipAmmoProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_HypothermalInsulationProperty = DependencyProperty.Register(nameof(ItemStatClamps_HypothermalInsulation), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[5]")]
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public NullableValue<int> ItemStatClamps_HypothermalInsulation
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_HypothermalInsulationProperty); }
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set { SetValue(ItemStatClamps_HypothermalInsulationProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_WeightProperty = DependencyProperty.Register(nameof(ItemStatClamps_Weight), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[6]")]
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public NullableValue<int> ItemStatClamps_Weight
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_WeightProperty); }
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set { SetValue(ItemStatClamps_WeightProperty, value); }
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}
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public static readonly DependencyProperty ItemStatClamps_HyperthermalInsulationProperty = DependencyProperty.Register(nameof(ItemStatClamps_HyperthermalInsulation), typeof(NullableValue<int>), typeof(ServerProfile), new PropertyMetadata(new NullableValue<int>(false, 0)));
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[IniFileEntry(IniFiles.Game, IniSections.Game_ShooterGameMode, ServerProfileCategory.Rules, "ItemStatClamps[7]")]
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public NullableValue<int> ItemStatClamps_HyperthermalInsulation
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{
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get { return (NullableValue<int>)GetValue(ItemStatClamps_HyperthermalInsulationProperty); }
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set { SetValue(ItemStatClamps_HyperthermalInsulationProperty, value); }
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}
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#endregion
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#region Chat and Notifications
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@ -3499,6 +3578,11 @@ namespace ServerManagerTool.Lib
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serverArgs.Append($"?AllowCrateSpawnsOnTopOfStructures={this.AllowCrateSpawnsOnTopOfStructures}");
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if (this.ClampItemStats)
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{
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serverArgs.Append("?ClampItemStats=true");
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}
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if (Config.Default.SectionSOTFEnabled && this.SOTF_Enabled)
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{
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serverArgs.Append("?EvoEventInterval=").Append(this.SOTF_EvoEventInterval);
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@ -5314,6 +5398,15 @@ namespace ServerManagerTool.Lib
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this.ClearValue(HexStoreAllowOnlyEngramTradeOptionProperty);
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this.ClearValue(HexagonRewardMultiplierProperty);
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this.ClearValue(HexagonCostMultiplierProperty);
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this.ClearNullableValue(ItemStatClamps_GenericQualityProperty);
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this.ClearNullableValue(ItemStatClamps_ArmorProperty);
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this.ClearNullableValue(ItemStatClamps_MaxDurabilityProperty);
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this.ClearNullableValue(ItemStatClamps_WeaponDamagePercentProperty);
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this.ClearNullableValue(ItemStatClamps_WeaponClipAmmoProperty);
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this.ClearNullableValue(ItemStatClamps_HypothermalInsulationProperty);
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this.ClearNullableValue(ItemStatClamps_WeightProperty);
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this.ClearNullableValue(ItemStatClamps_HyperthermalInsulationProperty);
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}
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public void ResetSOTFSection()
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@ -5970,6 +6063,15 @@ namespace ServerManagerTool.Lib
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this.SetValue(HexStoreAllowOnlyEngramTradeOptionProperty, sourceProfile.HexStoreAllowOnlyEngramTradeOption);
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this.SetValue(HexagonRewardMultiplierProperty, sourceProfile.HexagonRewardMultiplier);
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this.SetValue(HexagonCostMultiplierProperty, sourceProfile.HexagonCostMultiplier);
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this.SetNullableValue(ItemStatClamps_GenericQualityProperty, sourceProfile.ItemStatClamps_GenericQuality);
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this.SetNullableValue(ItemStatClamps_ArmorProperty, sourceProfile.ItemStatClamps_Armor);
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this.SetNullableValue(ItemStatClamps_MaxDurabilityProperty, sourceProfile.ItemStatClamps_MaxDurability);
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this.SetNullableValue(ItemStatClamps_WeaponDamagePercentProperty, sourceProfile.ItemStatClamps_WeaponDamagePercent);
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this.SetNullableValue(ItemStatClamps_WeaponClipAmmoProperty, sourceProfile.ItemStatClamps_WeaponClipAmmo);
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this.SetNullableValue(ItemStatClamps_HypothermalInsulationProperty, sourceProfile.ItemStatClamps_HypothermalInsulation);
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this.SetNullableValue(ItemStatClamps_WeightProperty, sourceProfile.ItemStatClamps_Weight);
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this.SetNullableValue(ItemStatClamps_HyperthermalInsulationProperty, sourceProfile.ItemStatClamps_HyperthermalInsulation);
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}
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private void SyncServerFiles(ServerProfile sourceProfile)
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