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GameData and Converter Changes (#6)
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b63ceae2aa
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4 changed files with 79 additions and 5 deletions
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@ -192,7 +192,7 @@ namespace ServerManagerTool.Lib
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public static Engram GetEngramForClass(string className) => engrams.FirstOrDefault(e => e.EngramClassName.Equals(className));
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public static bool HasEngramForClass(string className) => engrams.Any(e => e.EngramClassName.Equals(className));
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public static bool HasEngramForClass(string className) => !string.IsNullOrWhiteSpace(className) && engrams.Any(e => e.EngramClassName.Equals(className));
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public static bool IsTekgram(string className) => engrams.Any(e => e.EngramClassName.Equals(className) && e.IsTekgram);
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@ -206,9 +206,11 @@ namespace ServerManagerTool.Lib
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public static PrimalItem GetItemForClass(string className) => items.FirstOrDefault(e => e.ClassName.Equals(className));
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public static bool HasItemForClass(string className) => items.Any(e => e.ClassName.Equals(className));
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public static bool HasItemForClass(string className) => !string.IsNullOrWhiteSpace(className) && items.Any(e => e.ClassName.Equals(className));
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public static string FriendlyItemNameForClass(string className, bool returnEmptyIfNotFound = false) => string.IsNullOrWhiteSpace(className) ? string.Empty : GlobalizedApplication.Instance.GetResourceString(className) ?? gameData?.Items?.FirstOrDefault(i => i.ClassName.Equals(className))?.Description ?? (returnEmptyIfNotFound ? string.Empty : className);
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public static string FriendlyItemModNameForClass(string className) => string.IsNullOrWhiteSpace(className) ? string.Empty : GameData.FriendlyNameForClass($"Mod_{gameData?.Items?.FirstOrDefault(i => i.ClassName.Equals(className))?.Mod}", true) ?? string.Empty;
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#endregion
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#region Resources
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@ -218,7 +220,7 @@ namespace ServerManagerTool.Lib
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public static ResourceClassMultiplier GetResourceMultiplierForClass(string className) => resourceMultipliers.FirstOrDefault(e => e.ClassName.Equals(className));
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public static bool HasResourceMultiplierForClass(string className) => resourceMultipliers.Any(e => e.ClassName.Equals(className));
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public static bool HasResourceMultiplierForClass(string className) => !string.IsNullOrWhiteSpace(className) && resourceMultipliers.Any(e => e.ClassName.Equals(className));
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public static string FriendlyResourceNameForClass(string className) => string.IsNullOrWhiteSpace(className) ? string.Empty : GlobalizedApplication.Instance.GetResourceString(className) ?? gameData?.Items?.FirstOrDefault(i => i.ClassName.Equals(className) && i.IsHarvestable)?.Description ?? className;
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#endregion
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@ -230,7 +232,7 @@ namespace ServerManagerTool.Lib
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public static MapSpawner GetMapSpawnerForClass(string className) => mapSpawners.FirstOrDefault(e => e.ClassName.Equals(className));
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public static bool HasMapSpawnerForClass(string className) => mapSpawners.Any(e => e.ClassName.Equals(className));
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public static bool HasMapSpawnerForClass(string className) => !string.IsNullOrWhiteSpace(className) && mapSpawners.Any(e => e.ClassName.Equals(className));
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public static string FriendlyMapSpawnerNameForClass(string className, bool returnEmptyIfNotFound = false) => string.IsNullOrWhiteSpace(className) ? string.Empty : GlobalizedApplication.Instance.GetResourceString(className) ?? gameData?.MapSpawners?.FirstOrDefault(i => i.ClassName.Equals(className))?.Description ?? (returnEmptyIfNotFound ? string.Empty : className);
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#endregion
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@ -242,9 +244,11 @@ namespace ServerManagerTool.Lib
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public static SupplyCrate GetSupplyCrateForClass(string className) => supplyCrates.FirstOrDefault(e => e.ClassName.Equals(className));
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public static bool HasSupplyCrateForClass(string className) => supplyCrates.Any(e => e.ClassName.Equals(className));
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public static bool HasSupplyCrateForClass(string className) => !string.IsNullOrWhiteSpace(className) && supplyCrates.Any(e => e.ClassName.Equals(className));
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public static string FriendlySupplyCrateNameForClass(string className, bool returnEmptyIfNotFound = false) => string.IsNullOrWhiteSpace(className) ? string.Empty : GlobalizedApplication.Instance.GetResourceString(className) ?? gameData?.SupplyCrates?.FirstOrDefault(i => i.ClassName.Equals(className))?.Description ?? (returnEmptyIfNotFound ? string.Empty : className);
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public static string FriendlySupplyCrateModNameForClass(string className) => string.IsNullOrWhiteSpace(className) ? string.Empty : GameData.FriendlyNameForClass($"Mod_{gameData?.SupplyCrates?.FirstOrDefault(i => i.ClassName.Equals(className))?.Mod}", true) ?? string.Empty;
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#endregion
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#region Game Maps
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