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https://github.com/tribufu/ServerManagers
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GameData Changes
- when changing the gamedata files (add, delete, reload) it will reload all the gamedata files and repopulate the server managers. - updated the viewmodels to check for valid class names.
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33 changed files with 427 additions and 305 deletions
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@ -153,9 +153,18 @@ namespace ServerManagerTool
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// hook into the language change event
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GlobalizedApplication.Instance.GlobalizationManager.ResourceDictionaryChangedEvent += ResourceDictionaryChangedEvent;
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GameData.GameDataLoaded += GameData_GameDataLoaded;
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}
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#region Event Methods
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private void GameData_GameDataLoaded(object sender, EventArgs e)
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{
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this.RefreshBaseGameMapsList();
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this.RefreshBaseBranchesList();
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this.RefreshProcessPrioritiesList();
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this.RefreshServerRegionsList();
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}
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private static void ServerPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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var ssc = (ServerSettingsControl)d;
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@ -184,11 +193,8 @@ namespace ServerManagerTool
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{
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this.CurrentCulture = Thread.CurrentThread.CurrentCulture;
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this.RefreshBaseGameMapsList();
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this.RefreshBaseBranchesList();
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this.RefreshProcessPrioritiesList();
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this.RefreshServerRegionsList();
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this.UpdateLastStartedDetails(false);
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GameData_GameDataLoaded(source, e);
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Runtime.UpdateServerStatusString();
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}
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@ -1248,6 +1254,12 @@ namespace ServerManagerTool
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#endregion
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#region Methods
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public void CloseControl()
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{
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GameData.GameDataLoaded -= GameData_GameDataLoaded;
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GlobalizedApplication.Instance.GlobalizationManager.ResourceDictionaryChangedEvent -= ResourceDictionaryChangedEvent;
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}
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public void RefreshBaseGameMapsList()
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{
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var newList = new ComboBoxItemList();
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