mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
GameData Changes
- when changing the gamedata files (add, delete, reload) it will reload all the gamedata files and repopulate the server managers. - updated the viewmodels to check for valid class names.
This commit is contained in:
parent
1bf04ed33e
commit
479e4a64dc
33 changed files with 427 additions and 305 deletions
|
|
@ -65,6 +65,8 @@ namespace ServerManagerTool
|
|||
}
|
||||
|
||||
this.DataContext = this;
|
||||
|
||||
GameData.GameDataLoaded += GameData_GameDataLoaded;
|
||||
}
|
||||
|
||||
public App AppInstance
|
||||
|
|
@ -396,15 +398,21 @@ namespace ServerManagerTool
|
|||
e.Handled = true;
|
||||
}
|
||||
|
||||
private void GameData_GameDataLoaded(object sender, EventArgs e)
|
||||
{
|
||||
PopulateRconMessageModesComboBox();
|
||||
}
|
||||
|
||||
private void LanguageSelectionComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
Config.CultureName = AvailableLanguages.Instance.SelectedLanguage;
|
||||
|
||||
PopulateWindowsStatesMainWindowComboBox();
|
||||
PopulateWindowsStatesServerMonitorWindowComboBox();
|
||||
PopulateRconMessageModesComboBox();
|
||||
PopulateTaskPrioritiesComboBox();
|
||||
|
||||
GameData_GameDataLoaded(sender, e);
|
||||
|
||||
App.Instance.OnResourceDictionaryChanged(Config.CultureName);
|
||||
}
|
||||
|
||||
|
|
@ -490,6 +498,11 @@ namespace ServerManagerTool
|
|||
}
|
||||
}
|
||||
|
||||
public void CloseControl()
|
||||
{
|
||||
GameData.GameDataLoaded -= GameData_GameDataLoaded;
|
||||
}
|
||||
|
||||
private void PopulateWindowsStatesMainWindowComboBox()
|
||||
{
|
||||
var selectedValue = this.WindowStateMainWindowComboBox?.SelectedValue ?? Config.MainWindow_WindowState;
|
||||
|
|
|
|||
|
|
@ -342,9 +342,36 @@ namespace ServerManagerTool
|
|||
|
||||
// hook into the language change event
|
||||
GlobalizedApplication.Instance.GlobalizationManager.ResourceDictionaryChangedEvent += ResourceDictionaryChangedEvent;
|
||||
GameData.GameDataLoaded += GameData_GameDataLoaded;
|
||||
}
|
||||
|
||||
#region Event Methods
|
||||
private void GameData_GameDataLoaded(object sender, EventArgs e)
|
||||
{
|
||||
this.RefreshBaseDinoModList();
|
||||
this.RefreshBaseEngramModList();
|
||||
this.RefreshBaseResourceModList();
|
||||
|
||||
this.RefreshBaseDinoList();
|
||||
this.RefreshBaseMapSpawnerList();
|
||||
this.RefreshBasePrimalItemList();
|
||||
this.RefreshBaseSupplyCrateList();
|
||||
this.RefreshBaseGameMapsList();
|
||||
this.RefreshBaseTotalConversionsList();
|
||||
this.RefreshBaseBranchesList();
|
||||
this.RefreshBaseEventsList();
|
||||
this.RefreshProcessPrioritiesList();
|
||||
this.RefreshCustomLevelProgressionsInformation();
|
||||
|
||||
this.HarvestResourceItemAmountClassMultipliersListBox.Items.Refresh();
|
||||
|
||||
this.Settings.ConfigOverrideItemCraftingCosts.Update();
|
||||
this.Settings.ConfigOverrideItemMaxQuantity.Update();
|
||||
this.Settings.ConfigOverrideSupplyCrateItems.Update();
|
||||
this.Settings.NPCSpawnSettings.Update();
|
||||
this.Settings.PreventTransferForClassNames.Update();
|
||||
}
|
||||
|
||||
private static void ServerPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
|
||||
{
|
||||
var ssc = (ServerSettingsControl)d;
|
||||
|
|
@ -378,30 +405,8 @@ namespace ServerManagerTool
|
|||
{
|
||||
this.CurrentCulture = Thread.CurrentThread.CurrentCulture;
|
||||
|
||||
this.Settings.DinoSettings.UpdateForLocalization();
|
||||
this.Settings.EngramSettings.UpdateForLocalization();
|
||||
this.Settings.NPCSpawnSettings.UpdateForLocalization();
|
||||
this.Settings.ConfigOverrideSupplyCrateItems.UpdateForLocalization();
|
||||
this.Settings.ConfigOverrideItemMaxQuantity.UpdateForLocalization();
|
||||
|
||||
this.RefreshBaseDinoModList();
|
||||
this.RefreshBaseEngramModList();
|
||||
this.RefreshBaseResourceModList();
|
||||
|
||||
this.RefreshBaseDinoList();
|
||||
this.RefreshBaseMapSpawnerList();
|
||||
this.RefreshBasePrimalItemList();
|
||||
this.RefreshBaseSupplyCrateList();
|
||||
this.RefreshBaseGameMapsList();
|
||||
this.RefreshBaseTotalConversionsList();
|
||||
this.RefreshBaseBranchesList();
|
||||
this.RefreshBaseEventsList();
|
||||
this.RefreshProcessPrioritiesList();
|
||||
|
||||
this.HarvestResourceItemAmountClassMultipliersListBox.Items.Refresh();
|
||||
|
||||
this.RefreshCustomLevelProgressionsInformation();
|
||||
this.UpdateLastStartedDetails(false);
|
||||
GameData_GameDataLoaded(source, e);
|
||||
|
||||
Runtime.UpdateServerStatusString();
|
||||
}
|
||||
|
|
@ -3487,6 +3492,12 @@ namespace ServerManagerTool
|
|||
#endregion
|
||||
|
||||
#region Methods
|
||||
public void CloseControl()
|
||||
{
|
||||
GameData.GameDataLoaded -= GameData_GameDataLoaded;
|
||||
GlobalizedApplication.Instance.GlobalizationManager.ResourceDictionaryChangedEvent -= ResourceDictionaryChangedEvent;
|
||||
}
|
||||
|
||||
public void RefreshBaseDinoModList()
|
||||
{
|
||||
var selectedValue = SelectedModDino;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue