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WorldSave Zip Change
- introduced a key variable, instead of hardcode keys.
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2 changed files with 9 additions and 7 deletions
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@ -1991,9 +1991,10 @@ namespace ServerManagerTool.Lib
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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// backup the world save file
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var key = string.Empty;
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var files = new Dictionary<string, List<string>>
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{
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{ "", new List<string> { worldFile } }
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{ key, new List<string> { worldFile } }
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};
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if (Config.Default.AutoBackup_IncludeSaveGamesFolder)
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@ -2008,7 +2009,7 @@ namespace ServerManagerTool.Lib
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var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
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foreach (var file in saveGamesFiles)
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{
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var key = file.DirectoryName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath);
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key = file.DirectoryName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath);
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if (files.ContainsKey(key))
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files[key].Add(file.FullName);
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else
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