WorldSave Zip Change

- introduced a key variable, instead of hardcode keys.
This commit is contained in:
Brett Hewitson 2022-05-18 22:36:25 +10:00
parent 77d2bb2f9d
commit 452f66546e
2 changed files with 9 additions and 7 deletions

View file

@ -1991,9 +1991,10 @@ namespace ServerManagerTool.Lib
var saveFolderInfo = new DirectoryInfo(saveFolder);
// backup the world save file
var key = string.Empty;
var files = new Dictionary<string, List<string>>
{
{ "", new List<string> { worldFile } }
{ key, new List<string> { worldFile } }
};
if (Config.Default.AutoBackup_IncludeSaveGamesFolder)
@ -2008,7 +2009,7 @@ namespace ServerManagerTool.Lib
var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
foreach (var file in saveGamesFiles)
{
var key = file.DirectoryName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath);
key = file.DirectoryName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath);
if (files.ContainsKey(key))
files[key].Add(file.FullName);
else