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https://github.com/tribufu/ServerManagers
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World Save Backup Changes
- fixed the timestamps associated with the file, so they are the same as the timestamps in the directory. - changed the ZipUtils ZipFile method to accept a directory, not an entry name.
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parent
0f845d535c
commit
2c84798a02
7 changed files with 66 additions and 68 deletions
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@ -2040,14 +2040,14 @@ namespace ServerManagerTool.Lib
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var saveFolderInfo = new DirectoryInfo(saveFolder);
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// backup the world save file
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ZipUtils.ZipFile(backupFile, worldFileName, worldFile, comment.ToString());
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ZipUtils.ZipFile(backupFile, "", worldFile, comment.ToString());
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// backup the player files
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var playerFileFilter = $"*{Config.Default.PlayerFileExtension}";
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var playerFiles = saveFolderInfo.GetFiles(playerFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in playerFiles)
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{
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ZipUtils.ZipFile(backupFile, file.Name, file.FullName);
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ZipUtils.ZipFile(backupFile, "", file.FullName);
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}
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// backup the tribe files
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@ -2055,7 +2055,7 @@ namespace ServerManagerTool.Lib
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var tribeFiles = saveFolderInfo.GetFiles(tribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tribeFiles)
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{
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ZipUtils.ZipFile(backupFile, file.Name, file.FullName);
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ZipUtils.ZipFile(backupFile, "", file.FullName);
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}
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// backup the tribute tribe files
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@ -2063,7 +2063,7 @@ namespace ServerManagerTool.Lib
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var tributeTribeFiles = saveFolderInfo.GetFiles(tributeTribeFileFilter, SearchOption.TopDirectoryOnly);
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foreach (var file in tributeTribeFiles)
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{
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ZipUtils.ZipFile(backupFile, file.Name, file.FullName);
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ZipUtils.ZipFile(backupFile, "", file.FullName);
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}
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if (Config.Default.AutoBackup_IncludeSaveGamesFolder)
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@ -2078,7 +2078,7 @@ namespace ServerManagerTool.Lib
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var saveGamesFiles = saveGamesFolderInfo.GetFiles(saveGamesFileFilter, SearchOption.AllDirectories);
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foreach (var file in saveGamesFiles)
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{
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ZipUtils.ZipFile(backupFile, file.FullName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
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ZipUtils.ZipFile(backupFile, file.DirectoryName.Replace(saveGamesFolder, Config.Default.SaveGamesRelativePath), file.FullName);
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}
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}
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}
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