Availability Changes

- changed Waiting for Publication to more specific Statuses.
This commit is contained in:
Brett Hewitson 2022-06-22 21:52:50 +10:00
parent a14f91c412
commit 09659d9ae2
20 changed files with 600 additions and 410 deletions

View file

@ -182,7 +182,7 @@
<setting name="ServerCommandLineArgsIPMatchFormat" serializeAs="String">
<value>-MultiHome={0}</value>
</setting>
<setting name="ServerCommandLineArgsPortMatchFormat" serializeAs="String">
<setting name="ServerCommandLineArgsMatchFormat" serializeAs="String">
<value>-QueryPort={0}</value>
</setting>
<setting name="GameDataRelativePath" serializeAs="String">

View file

@ -672,12 +672,12 @@ namespace ServerManagerTool
if (Config.Default.LoggingEnabled)
{
while (!LogManager.IsLoggingEnabled())
LogManager.EnableLogging();
LogManager.ResumeLogging();
}
else
{
while (LogManager.IsLoggingEnabled())
LogManager.DisableLogging();
LogManager.SuspendLogging();
}
Debug.WriteLine($"Logging Enabled: {LogManager.IsLoggingEnabled()}");

View file

@ -1370,9 +1370,9 @@ namespace ServerManagerTool {
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("-QueryPort={0}")]
public string ServerCommandLineArgsPortMatchFormat {
public string ServerCommandLineArgsMatchFormat {
get {
return ((string)(this["ServerCommandLineArgsPortMatchFormat"]));
return ((string)(this["ServerCommandLineArgsMatchFormat"]));
}
}

View file

@ -377,7 +377,7 @@
<Setting Name="ServerCommandLineArgsIPMatchFormat" Type="System.String" Scope="Application">
<Value Profile="(Default)">-MultiHome={0}</Value>
</Setting>
<Setting Name="ServerCommandLineArgsPortMatchFormat" Type="System.String" Scope="Application">
<Setting Name="ServerCommandLineArgsMatchFormat" Type="System.String" Scope="Application">
<Value Profile="(Default)">-QueryPort={0}</Value>
</Setting>
<Setting Name="BackupPath" Type="System.String" Scope="User">

View file

@ -1012,14 +1012,19 @@
<sys:String x:Key="ServerSettings_LastStartedLabel">Last Start Time:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityLabel">Availability:</sys:String>
<sys:String x:Key="ServerSettings_AvailabilityTooltip">The status of the server on Steam.</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unknown">Unknown</sys:String>
<sys:String x:Key="ServerSettings_Availability_SetPublicIP">Set Public IP</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unavailable">Unavailable</sys:String>
<sys:String x:Key="ServerSettings_Availability_Waiting">Waiting for publication</sys:String>
<sys:String x:Key="ServerSettings_Availability_Available">Available</sys:String>
<sys:String x:Key="ServerSettings_PlayersLabel">Players:</sys:String>
<sys:String x:Key="ServerSettings_PlayersTooltip">The current number of players connected to the server.</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unknown">Unknown</sys:String>
<sys:String x:Key="ServerSettings_Availability_Unavailable">Unavailable</sys:String>
<sys:String x:Key="ServerSettings_Availability_UnavailableTootip">Server in not accessible</sys:String>
<sys:String x:Key="ServerSettings_Availability_LocalOnly">LAN Only</sys:String>
<sys:String x:Key="ServerSettings_Availability_LocalOnlyTootip">Server accessible via Local IP only. Port Forwarding, Firewall or CGNAT etc are preventing public access.</sys:String>
<sys:String x:Key="ServerSettings_Availability_PublicOnly">Available - No Loopback</sys:String>
<sys:String x:Key="ServerSettings_Availability_PublicOnlyTootip">Server accessible via Local IP and Public IP, loopback not available. Server is public but Public IP not accessible via LAN.</sys:String>
<sys:String x:Key="ServerSettings_Availability_Available">Available</sys:String>
<sys:String x:Key="ServerSettings_Availability_AvailableTootip">Server accessible via Local IP and Public IP</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">Initializing</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">Running</sys:String>
<sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">Stopped</sys:String>

View file

@ -875,7 +875,7 @@ namespace ServerManagerTool.Lib
}
serverArgs.Append($" -Port={this.ServerPort}");
serverArgs.Append(" ");
serverArgs.AppendFormat(Config.Default.ServerCommandLineArgsPortMatchFormat, this.QueryPort);
serverArgs.AppendFormat(Config.Default.ServerCommandLineArgsMatchFormat, this.QueryPort);
if (this.RconEnabled)
{
serverArgs.AppendFormat($" -RconPort={this.RconPort}");

View file

@ -193,7 +193,7 @@ namespace ServerManagerTool.Lib
//
// Get the local endpoint for querying the local network
//
if (!ushort.TryParse(this.ProfileSnapshot.QueryPort.ToString(), out ushort port))
if (!ushort.TryParse(this.ProfileSnapshot.QueryPort.ToString(), out _))
{
_logger.Error($"Port is out of range ({this.ProfileSnapshot.QueryPort})");
return;
@ -205,7 +205,7 @@ namespace ServerManagerTool.Lib
// Get the public endpoint for querying Steam
//
steamServerQueryEndPoint = null;
if (!String.IsNullOrWhiteSpace(Config.Default.MachinePublicIP))
if (!string.IsNullOrWhiteSpace(Config.Default.MachinePublicIP))
{
if (IPAddress.TryParse(Config.Default.MachinePublicIP, out IPAddress steamServerIpAddress))
{
@ -237,7 +237,7 @@ namespace ServerManagerTool.Lib
private void ProcessStatusUpdate(IAsyncDisposable registration, ServerStatusUpdate update)
{
if(!Object.ReferenceEquals(registration, this.updateRegistration))
if (!ReferenceEquals(registration, this.updateRegistration))
{
return;
}
@ -245,64 +245,90 @@ namespace ServerManagerTool.Lib
TaskUtils.RunOnUIThreadAsync(() =>
{
var oldStatus = this.Status;
var oldAvailability = this.Availability;
switch (update.Status)
{
case WatcherServerStatus.Unknown:
if (oldStatus != ServerStatus.Updating)
UpdateServerStatus(ServerStatus.Unknown, AvailabilityStatus.Unknown, false);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
break;
case WatcherServerStatus.NotInstalled:
if (oldStatus != ServerStatus.Updating)
UpdateServerStatus(ServerStatus.Uninstalled, AvailabilityStatus.Unavailable, false);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
break;
case WatcherServerStatus.Initializing:
if (oldStatus != ServerStatus.Stopping)
UpdateServerStatus(ServerStatus.Initializing, AvailabilityStatus.Unavailable, oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
break;
case WatcherServerStatus.Stopped:
if (oldStatus != ServerStatus.Updating)
UpdateServerStatus(ServerStatus.Stopped, AvailabilityStatus.Unavailable, oldStatus == ServerStatus.Initializing || oldStatus == ServerStatus.Running || oldStatus == ServerStatus.Stopping);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
break;
case WatcherServerStatus.Unknown:
if (oldStatus != ServerStatus.Updating)
UpdateServerStatus(ServerStatus.Unknown, AvailabilityStatus.Unknown, false);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
case WatcherServerStatus.Initializing:
if (oldStatus != ServerStatus.Stopping)
UpdateServerStatus(ServerStatus.Initializing, AvailabilityStatus.Unavailable, oldStatus != ServerStatus.Initializing && oldStatus != ServerStatus.Unknown);
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
break;
case WatcherServerStatus.RunningLocalCheck:
if (oldStatus != ServerStatus.Stopping)
{
UpdateServerStatus(ServerStatus.Running, this.Availability != AvailabilityStatus.Available ? AvailabilityStatus.Waiting : this.Availability, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Start();
UpdateServerStatus(ServerStatus.Running, oldAvailability != AvailabilityStatus.Available ? AvailabilityStatus.LocalOnly : AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Start();
}
else
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
{
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
}
break;
case WatcherServerStatus.RunningExternalCheck:
if (oldStatus != ServerStatus.Stopping)
{
UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.Waiting, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Start();
UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.PublicOnly, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Start();
}
else
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
{
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
}
break;
case WatcherServerStatus.Published:
if (oldStatus != ServerStatus.Stopping)
{
UpdateServerStatus(ServerStatus.Running, AvailabilityStatus.Available, oldStatus != ServerStatus.Running && oldStatus != ServerStatus.Unknown);
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Start();
if (this.ProfileSnapshot.MOTDIntervalEnabled && this.motdIntervalTimer != null && !this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Start();
}
else
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
{
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
}
break;
default:
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled) this.motdIntervalTimer.Stop();
if (this.motdIntervalTimer != null && this.motdIntervalTimer.Enabled)
this.motdIntervalTimer.Stop();
break;
}
@ -322,7 +348,7 @@ namespace ServerManagerTool.Lib
if (match.Success && match.Groups.Count >= 2)
{
var serverVersion = $"{version}.{match.Groups[1].Value}";
if (!String.IsNullOrWhiteSpace(serverVersion) && Version.TryParse(serverVersion, out Version temp))
if (!string.IsNullOrWhiteSpace(serverVersion) && Version.TryParse(serverVersion, out Version temp))
{
this.Version = temp;
}
@ -385,7 +411,7 @@ namespace ServerManagerTool.Lib
if (localServerQueryEndPoint == null || steamServerQueryEndPoint == null)
return;
this.updateRegistration = ServerStatusWatcher.Instance.RegisterForUpdates(this.ProfileSnapshot.InstallDirectory, this.ProfileSnapshot.ProfileId, this.ProfileSnapshot.GameFile, localServerQueryEndPoint, steamServerQueryEndPoint, ProcessStatusUpdate);
this.updateRegistration = ServerStatusWatcher.Instance.RegisterForUpdates(this.ProfileSnapshot.InstallDirectory, this.ProfileSnapshot.ProfileId, localServerQueryEndPoint, steamServerQueryEndPoint, ProcessStatusUpdate);
}
}

View file

@ -1,4 +1,6 @@
using NLog;
using Newtonsoft.Json.Linq;
using NLog;
using QueryMaster;
using ServerManagerTool.Common.Enums;
using ServerManagerTool.Common.Utils;
using ServerManagerTool.Enums;
@ -30,7 +32,7 @@ namespace ServerManagerTool.Lib
private ServerStatusWatcher()
{
_eventQueue = new ActionBlock<Func<Task>>(async f => await f.Invoke(), new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 1 });
_eventQueue.Post(DoLocalUpdate);
_eventQueue.Post(DoUpdateAsync);
}
public static ServerStatusWatcher Instance
@ -39,7 +41,7 @@ namespace ServerManagerTool.Lib
private set;
}
public IAsyncDisposable RegisterForUpdates(string installDirectory, string profileId, string gameFile, IPEndPoint localEndpoint, IPEndPoint steamEndpoint, Action<IAsyncDisposable, ServerStatusUpdate> updateCallback)
public IAsyncDisposable RegisterForUpdates(string installDirectory, string profileId, IPEndPoint localEndpoint, IPEndPoint steamEndpoint, Action<IAsyncDisposable, ServerStatusUpdate> updateCallback)
{
var registration = new ServerStatusUpdateRegistration
{
@ -84,125 +86,42 @@ namespace ServerManagerTool.Lib
return registration;
}
private static ServerProcessStatus GetServerProcessStatus(ServerStatusUpdateRegistration updateContext, out Process serverProcess)
{
serverProcess = null;
if (String.IsNullOrWhiteSpace(updateContext.InstallDirectory))
{
return ServerProcessStatus.NotInstalled;
}
var serverExePath = Path.Combine(updateContext.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile);
if(!File.Exists(serverExePath))
{
return ServerProcessStatus.NotInstalled;
}
//
// The server appears to be installed, now determine if it is running or stopped.
//
try
{
foreach (var process in Process.GetProcessesByName(Config.Default.ServerProcessName))
{
var commandLine = ProcessUtils.GetCommandLineForProcess(process.Id)?.ToLower();
if (commandLine != null &&
(commandLine.StartsWith(serverExePath, StringComparison.OrdinalIgnoreCase) || commandLine.StartsWith($"\"{serverExePath}\"", StringComparison.OrdinalIgnoreCase)))
{
// Does this match our server exe and port?
var serverArgMatch = String.Format(Config.Default.ServerCommandLineArgsPortMatchFormat, updateContext.LocalEndpoint.Port).ToLower();
if (commandLine.Contains(serverArgMatch))
{
// Was an IP set on it?
var anyIpArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, String.Empty).ToLower();
if (commandLine.Contains(anyIpArgMatch))
{
// If we have a specific IP, check for it.
var ipArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, updateContext.LocalEndpoint.Address.ToString()).ToLower();
if (!commandLine.Contains(ipArgMatch))
{
// Specific IP set didn't match
continue;
}
// Specific IP matched
}
// Either specific IP matched or no specific IP was set and we will claim this is ours.
process.EnableRaisingEvents = true;
if (process.HasExited)
{
return ServerProcessStatus.Stopped;
}
serverProcess = process;
return ServerProcessStatus.Running;
}
}
}
}
catch(Exception ex)
{
Logger.Error($"{nameof(GetServerProcessStatus)}. {ex.Message}\r\n{ex.StackTrace}");
}
return ServerProcessStatus.Stopped;
}
private async Task DoLocalUpdate()
private async Task DoUpdateAsync()
{
try
{
foreach (var registration in this._serverRegistrations)
foreach (var registration in _serverRegistrations)
{
ServerStatusUpdate statusUpdate = new ServerStatusUpdate();
var statusUpdate = new ServerStatusUpdate();
try
{
Logger.Info($"{nameof(DoLocalUpdate)} Start: {registration.LocalEndpoint}");
statusUpdate = await GenerateServerStatusUpdateAsync(registration);
Logger.Info($"{nameof(DoUpdateAsync)} Start: {registration.LocalEndpoint}, {registration.PublicEndpoint}");
statusUpdate = await DoServerStatusUpdateAsync(registration);
PostServerStatusUpdate(registration, registration.UpdateCallback, statusUpdate);
PostServerStatusUpdate(registration, statusUpdate);
}
catch (Exception ex)
{
// We don't want to stop other registration queries or break the ActionBlock
Logger.Error($"{nameof(DoLocalUpdate)} - Exception in local update. {ex.Message}\r\n{ex.StackTrace}");
Logger.Error($"{nameof(DoUpdateAsync)} - Exception in local update. {ex.Message}\r\n{ex.StackTrace}");
Debugger.Break();
}
finally
{
Logger.Info($"{nameof(DoLocalUpdate)} End: {registration.LocalEndpoint}: {statusUpdate.Status}");
Logger.Info($"{nameof(DoUpdateAsync)} End: {registration.LocalEndpoint}, {registration.PublicEndpoint}, Status: {statusUpdate.Status}");
}
}
}
finally
{
Task.Delay(Config.Default.ServerStatusWatcher_LocalStatusQueryDelay).ContinueWith(_ => _eventQueue.Post(DoLocalUpdate)).DoNotWait();
Task.Delay(Config.Default.ServerStatusWatcher_LocalStatusQueryDelay)
.ContinueWith(_ => _eventQueue.Post(DoUpdateAsync))
.DoNotWait();
}
}
private void PostServerStatusUpdate(ServerStatusUpdateRegistration registration, Action<IAsyncDisposable, ServerStatusUpdate> callback, ServerStatusUpdate statusUpdate)
{
_eventQueue.Post(() =>
{
if (this._serverRegistrations.Contains(registration))
{
try
{
callback(registration, statusUpdate);
}
catch (Exception ex)
{
DebugUtils.WriteFormatThreadSafeAsync("Exception during local status update callback: {0}\n{1}", ex.Message, ex.StackTrace).DoNotWait();
}
}
return TaskUtils.FinishedTask;
});
}
private async Task<ServerStatusUpdate> GenerateServerStatusUpdateAsync(ServerStatusUpdateRegistration registration)
private async Task<ServerStatusUpdate> DoServerStatusUpdateAsync(ServerStatusUpdateRegistration registration)
{
var registrationKey = registration.PublicEndpoint.ToString();
@ -234,22 +153,23 @@ namespace ServerManagerTool.Lib
//
// If the process was running do we then perform network checks.
//
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
// get the server information direct from the server using local connection.
GetLocalNetworkStatus(registration.LocalEndpoint, out QueryMaster.ServerInfo localInfo, out int onlinePlayerCount);
var serverStatus = GetLocalNetworkStatus(registration.LocalEndpoint, out ServerInfo localInfo, out int onlinePlayerCount);
if (localInfo != null)
if (serverStatus)
{
currentStatus = WatcherServerStatus.RunningLocalCheck;
//
// Now that it's running, we can check the publication status.
//
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public (directly) status at {registration.PublicEndpoint}");
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (directly) status at {registration.PublicEndpoint}");
// get the server information direct from the server using public connection.
var serverStatus = CheckServerStatusDirect(registration.PublicEndpoint);
serverStatus = GetPublicNetworkStatusDirectly(registration.PublicEndpoint);
// check if the server returned the information.
if (!serverStatus)
{
@ -261,11 +181,11 @@ namespace ServerManagerTool.Lib
if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
{
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public (via api) status at {registration.PublicEndpoint}");
Logger.Info($"{nameof(DoServerStatusUpdateAsync)} Checking server public (via api) status at {registration.PublicEndpoint}");
// get the server information direct from the server using external connection.
var uri = new Uri(string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.PublicEndpoint.Address, registration.PublicEndpoint.Port));
serverStatus = await NetworkUtils.CheckServerStatusViaAPI(uri, registration.PublicEndpoint);
serverStatus = await GetPublicNetworkStatusViaAPIAsync(uri, registration.PublicEndpoint);
}
_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay);
@ -290,18 +210,85 @@ namespace ServerManagerTool.Lib
return await Task.FromResult(statusUpdate);
}
private static bool GetLocalNetworkStatus(IPEndPoint endpoint, out QueryMaster.ServerInfo serverInfo, out int onlinePlayerCount)
private static ServerProcessStatus GetServerProcessStatus(ServerStatusUpdateRegistration updateContext, out Process serverProcess)
{
serverProcess = null;
if (string.IsNullOrWhiteSpace(updateContext.InstallDirectory))
{
return ServerProcessStatus.NotInstalled;
}
var serverExePath = Path.Combine(updateContext.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile);
if(!File.Exists(serverExePath))
{
return ServerProcessStatus.NotInstalled;
}
//
// The server appears to be installed, now determine if it is running or stopped.
//
try
{
foreach (var process in Process.GetProcessesByName(Config.Default.ServerProcessName))
{
var commandLine = ProcessUtils.GetCommandLineForProcess(process.Id)?.ToLower();
if (commandLine != null &&
(commandLine.StartsWith(serverExePath, StringComparison.OrdinalIgnoreCase) || commandLine.StartsWith($"\"{serverExePath}\"", StringComparison.OrdinalIgnoreCase)))
{
// Does this match our server exe and port?
var serverArgMatch = string.Format(Config.Default.ServerCommandLineArgsMatchFormat, updateContext.LocalEndpoint.Port).ToLower();
if (commandLine.Contains(serverArgMatch))
{
// Was an IP set on it?
var anyIpArgMatch = string.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, string.Empty).ToLower();
if (commandLine.Contains(anyIpArgMatch))
{
// If we have a specific IP, check for it.
var ipArgMatch = string.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, updateContext.LocalEndpoint.Address.ToString()).ToLower();
if (!commandLine.Contains(ipArgMatch))
{
// Specific IP set didn't match
continue;
}
// Specific IP matched
}
// Either specific IP matched or no specific IP was set and we will claim this is ours.
process.EnableRaisingEvents = true;
if (process.HasExited)
{
return ServerProcessStatus.Stopped;
}
serverProcess = process;
return ServerProcessStatus.Running;
}
}
}
}
catch(Exception ex)
{
Logger.Error($"{nameof(GetServerProcessStatus)}. {ex.Message}\r\n{ex.StackTrace}");
}
return ServerProcessStatus.Stopped;
}
private static bool GetLocalNetworkStatus(IPEndPoint endpoint, out ServerInfo serverInfo, out int onlinePlayerCount)
{
serverInfo = null;
onlinePlayerCount = 0;
try
{
using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
using (var server = ServerQuery.GetServerInstance(EngineType.Source, endpoint))
{
try
{
serverInfo = server.GetInfo();
serverInfo = server?.GetInfo();
}
catch (Exception)
{
@ -318,23 +305,29 @@ namespace ServerManagerTool.Lib
onlinePlayerCount = 0;
}
}
return serverInfo != null;
}
catch (SocketException ex)
{
// Common when the server is unreachable. Log and Ignore it.
Logger.Debug($"{nameof(GetLocalNetworkStatus)} failed: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
// Common when the server is unreachable. Ignore it.
Logger.Debug($"{nameof(GetLocalNetworkStatus)} - Failed checking local status for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
}
catch (Exception ex)
{
Logger.Debug($"{nameof(GetLocalNetworkStatus)} - Failed checking local status for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
}
return true;
return false;
}
private static bool CheckServerStatusDirect(IPEndPoint endpoint)
private static bool GetPublicNetworkStatusDirectly(IPEndPoint endpoint)
{
ServerInfo serverInfo;
try
{
QueryMaster.ServerInfo serverInfo;
using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
using (var server = ServerQuery.GetServerInstance(EngineType.Source, endpoint))
{
serverInfo = server.GetInfo();
}
@ -343,9 +336,69 @@ namespace ServerManagerTool.Lib
}
catch (Exception ex)
{
Logger.Debug($"{nameof(CheckServerStatusDirect)} - Failed checking status direct for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
return false;
Logger.Debug($"{nameof(GetPublicNetworkStatusDirectly)} - Failed checking public status for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
}
return false;
}
public static async Task<bool> GetPublicNetworkStatusViaAPIAsync(Uri uri, IPEndPoint endpoint)
{
try
{
string jsonString;
using (var client = new WebClient())
{
jsonString = await client.DownloadStringTaskAsync(uri);
}
if (jsonString == null)
{
Logger.Debug($"Server info request returned null string for {endpoint.Address}:{endpoint.Port}");
return false;
}
JObject query = JObject.Parse(jsonString);
if (query == null)
{
Logger.Debug($"Server info request failed to parse for {endpoint.Address}:{endpoint.Port} - '{jsonString}'");
return false;
}
var available = query.SelectToken("available");
if (available == null)
{
Logger.Debug($"Server at {endpoint.Address}:{endpoint.Port} returned no availability.");
return false;
}
return (bool)available;
}
catch (Exception ex)
{
Logger.Debug($"{nameof(GetPublicNetworkStatusViaAPIAsync)} - Failed checking public status for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
}
return false;
}
private void PostServerStatusUpdate(ServerStatusUpdateRegistration registration, ServerStatusUpdate statusUpdate)
{
_eventQueue.Post(() =>
{
if (_serverRegistrations.Contains(registration))
{
try
{
registration.UpdateCallback(registration, statusUpdate);
}
catch (Exception ex)
{
DebugUtils.WriteFormatThreadSafeAsync("Exception during server status update callback: {0}\n{1}", ex.Message, ex.StackTrace).DoNotWait();
}
}
return TaskUtils.FinishedTask;
});
}
}
}

View file

@ -285,12 +285,19 @@
</DataTrigger>
<DataTrigger Binding="{Binding Availability}" Value="{x:Static ce:AvailabilityStatus.Unavailable}">
<Setter Property="Content" Value="{DynamicResource ServerSettings_Availability_Unavailable}"/>
<Setter Property="ToolTip" Value="{DynamicResource ServerSettings_Availability_UnavailableTootip}"/>
</DataTrigger>
<DataTrigger Binding="{Binding Availability}" Value="{x:Static ce:AvailabilityStatus.Waiting}">
<Setter Property="Content" Value="{DynamicResource ServerSettings_Availability_Waiting}"/>
<DataTrigger Binding="{Binding Availability}" Value="{x:Static ce:AvailabilityStatus.LocalOnly}">
<Setter Property="Content" Value="{DynamicResource ServerSettings_Availability_LocalOnly}"/>
<Setter Property="ToolTip" Value="{DynamicResource ServerSettings_Availability_LocalOnlyTootip}"/>
</DataTrigger>
<DataTrigger Binding="{Binding Availability}" Value="{x:Static ce:AvailabilityStatus.PublicOnly}">
<Setter Property="Content" Value="{DynamicResource ServerSettings_Availability_PublicOnly}"/>
<Setter Property="ToolTip" Value="{DynamicResource ServerSettings_Availability_PublicOnlyTootip}"/>
</DataTrigger>
<DataTrigger Binding="{Binding Availability}" Value="{x:Static ce:AvailabilityStatus.Available}">
<Setter Property="Content" Value="{DynamicResource ServerSettings_Availability_Available}"/>
<Setter Property="ToolTip" Value="{DynamicResource ServerSettings_Availability_AvailableTootip}"/>
</DataTrigger>
</Style.Triggers>
</Style>

View file

@ -9,8 +9,8 @@
<entry>
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
<title>1.1.77 (1.1.77.1)</title>
<summary>1.1.77.1</summary>
<title>1.1.77 (1.1.77.2)</title>
<summary>1.1.77.2</summary>
<link href="" />
<updated>2022-06-22T00:00:00Z</updated>
<content type="xhtml">
@ -19,6 +19,7 @@
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>Availability Status - Changed the Waiting for Publication status into two new statuses, to clarify the issue.</li>
<li>3rd Party Libraries - updated all library to latest versions.</li>
</ul>
</p>

View file

@ -7,6 +7,29 @@
<link href="http://servermanagers.freeforums.net/" />
<updated>2022-06-22T00:00:00Z</updated>
<entry>
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
<title>1.1.77 (1.1.77.2)</title>
<summary>1.1.77.2</summary>
<link href="" />
<updated>2022-06-22T00:00:00Z</updated>
<content type="xhtml">
<div xmlns="http://www.w3.org/1999/xhtml" style="font-family: Arial, Verdana, Helvetica, Sans-Serif;font-size: .8em;">
<p>
<u style="font-size: .9em;">CHANGE</u>
<br/>
<ul>
<li>Availability Status - Changed the Waiting for Publication status into two new statuses, to clarify the issue.</li>
</ul>
</p>
</div>
</content>
<author>
<name>bletch</name>
<email>bletch1971@hotmail.com</email>
</author>
</entry>
<entry>
<id>urn:uuid:CDD1853D-66EA-4649-AD24-E491D64C853E</id>
<title>1.1.77 (1.1.77.1)</title>