<Globalization:GlobalizationResourceDictionary 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:sys="clr-namespace:System;assembly=mscorlib"
    xmlns:Globalization="clr-namespace:WPFSharp.Globalizer;assembly=WPFSharp.Globalizer"
    Name="en-US"
    LinkedStyle="en-US-style"
    >

    <!--#region Generic -->
    <sys:String x:Key="Generic_TranslatedByLabel">Last Updated By:</sys:String>
    <sys:String x:Key="Generic_TranslatedBy">Bletch</sys:String>
    <sys:String x:Key="Generic_ErrorLabel">Error</sys:String>
    <!--#endregion-->

    <!--#region Game Map Names -->
    <sys:String x:Key="Map_TheIsland">The Island</sys:String>
    <sys:String x:Key="Map_TheCenter">The Center</sys:String>
    <sys:String x:Key="Map_ScorchedEarth_P">Scorched Earth</sys:String>
    <sys:String x:Key="Map_Ragnarok">Ragnarok</sys:String>
    <sys:String x:Key="Map_Aberration_P">Aberration</sys:String>
    <sys:String x:Key="Map_Extinction">Extinction</sys:String>
    <sys:String x:Key="Map_Valguero_P">Valguero</sys:String>
    <sys:String x:Key="Map_Genesis">Genesis: Part 1</sys:String>
    <sys:String x:Key="Map_CrystalIsles">Crystal Isles</sys:String>
    <sys:String x:Key="Map_Gen2">Genesis: Part 2</sys:String>
    <sys:String x:Key="Map_LostIsland">Lost Island</sys:String>
    <!--#endregion-->

    <!--#region Total Conversion Names -->
    <sys:String x:Key="TotalConv_111111111">Primitive Plus</sys:String>
    <!--#endregion-->

    <!--#region Branch Names -->
    <sys:String x:Key="Branch_live">Live</sys:String>
    <!--#endregion-->

    <!--#region Event Names -->
    <sys:String x:Key="Event_none">None</sys:String>
    <sys:String x:Key="Event_vday">Valentines Day</sys:String>
    <sys:String x:Key="Event_Easter">Easter</sys:String>
    <sys:String x:Key="Event_FearEvolved">Fear Evolved (Halloween)</sys:String>
    <sys:String x:Key="Event_TurkeyTrial">Turkey Trial</sys:String>
    <sys:String x:Key="Event_WinterWonderland">Winter Wonderland</sys:String>
    <!--#endregion-->

    <!--#region Mod Names -->
    <sys:String x:Key="Mod_All">All</sys:String>
    <sys:String x:Key="Mod_Unknown">Unknown</sys:String>
    <sys:String x:Key="Mod_ArkPrime">ARK Prime</sys:String>
    <sys:String x:Key="Mod_TheCenter">The Center</sys:String>
    <sys:String x:Key="Mod_PrimitivePlus">Primitive Plus</sys:String>
    <sys:String x:Key="Mod_ScorchedEarth">Scorched Earth</sys:String>
    <sys:String x:Key="Mod_Ragnarok">Ragnarok</sys:String>
    <sys:String x:Key="Mod_Aberration">Aberration</sys:String>
    <sys:String x:Key="Mod_Extinction">Extinction</sys:String>
    <sys:String x:Key="Mod_Genesis">Genesis: Part 1</sys:String>
    <sys:String x:Key="Mod_CrystalIsles">Crystal Isles</sys:String>
    <sys:String x:Key="Mod_Genesis2">Genesis: Part 2</sys:String>
    <sys:String x:Key="Mod_LostIsland">Lost Island</sys:String>
    <sys:String x:Key="Mod_PGM">PGM</sys:String>
    <!--#endregion-->

    <!--#region Mod Types -->
    <sys:String x:Key="ModType_Unknown">Unknown</sys:String>
    <sys:String x:Key="ModType_NotDownloaded">Not Downloaded</sys:String>
    <sys:String x:Key="ModType_Map">Map</sys:String>
    <sys:String x:Key="ModType_MapExtension">Map Extension</sys:String>
    <sys:String x:Key="ModType_Mod">Mod</sys:String>
    <sys:String x:Key="ModType_TotalConversion">Total Conversion</sys:String>
    <!--#endregion-->

    <!--#region Process Priority -->
    <sys:String x:Key="Priority_low">Low</sys:String>
    <sys:String x:Key="Priority_belownormal">Below Normal</sys:String>
    <sys:String x:Key="Priority_normal">Normal</sys:String>
    <sys:String x:Key="Priority_abovenormal">Above Normal</sys:String>
    <sys:String x:Key="Priority_high">High</sys:String>
    <!--#endregion-->

    <!--#region Processor Afinity -->
    <sys:String x:Key="ProcessorAffinity_Invalid">invalid</sys:String>
    <sys:String x:Key="ProcessorAffinity_All">All</sys:String>
    <!--#endregion-->

    <!--#region Window States -->
    <sys:String x:Key="WindowState_Normal">Normal</sys:String>
    <sys:String x:Key="WindowState_Minimized">Minimized</sys:String>
    <sys:String x:Key="WindowState_Maximized">Maximized</sys:String>
    <!--#endregion-->

    <!--#region Discord Bot Log Levels -->
    <sys:String x:Key="DiscordBotLogLevel_Critical">Critical</sys:String>
    <sys:String x:Key="DiscordBotLogLevel_Error">Error</sys:String>
    <sys:String x:Key="DiscordBotLogLevel_Warning">Warning</sys:String>
    <sys:String x:Key="DiscordBotLogLevel_Info">Info</sys:String>
    <sys:String x:Key="DiscordBotLogLevel_Verbose">Verbose</sys:String>
    <sys:String x:Key="DiscordBotLogLevel_Debug">Debug</sys:String>
    <!--#endregion-->

    <!--#region Application -->
    <sys:String x:Key="Application_RunAsAdministratorTitle">Run as Administrator</sys:String>
    <sys:String x:Key="Application_RunAsAdministratorLabel">This application requires administration priviledges to access ALL functionality. Would you like to Run as Administrator?</sys:String>
    <sys:String x:Key="Application_RunAsAdministrator_FailedTitle">Run as Administrator Failed</sys:String>
    <sys:String x:Key="Application_RunAsAdministrator_FailedLabel">Sorry, this application could not be Run as Administrator, reverting back to user priviledges.</sys:String>
    <sys:String x:Key="Application_SingleInstanceTitle">Application Already Running</sys:String>
    <sys:String x:Key="Application_SingleInstanceLabel">Another instance of the application is already running. Do you want to switch to that instance?</sys:String>
    <sys:String x:Key="Application_SingleInstance_FailedTitle">Application Switch Failed</sys:String>
    <sys:String x:Key="Application_SingleInstance_FailedLabel">Failed to switch to the other application instance. Starting new application instance.</sys:String>

    <sys:String x:Key="Application_DataDirectoryTitle">Select Data Directory</sys:String>
    <sys:String x:Key="Application_DataDirectoryLabel">It appears you do not have a data directory set. The data directory is where your profiles and SteamCMD will be stored. It is not the same as the server installation directory, which you can choose for each profile. You will now be asked to select the location where the server manager data directory is located. You may later change this in the Settings window.</sys:String>
    <sys:String x:Key="Application_DataDirectory_DialogTitle">Select a Data Directory</sys:String>
    <sys:String x:Key="Application_DataDirectory_ConfirmTitle">Confirm location</sys:String>
    <sys:String x:Key="Application_DataDirectory_ConfirmLabel">The server manager will store profiles and SteamCMD in the following directories:\r\n\r\nProfiles: {0}\r\nSteamCMD: {1}\r\n\r\nIs this ok?</sys:String>
    <sys:String x:Key="Application_DataDirectory_DataDirectoryFolderErrorTitle">Data Directory Selection Error</sys:String>
    <sys:String x:Key="Application_DataDirectory_DataDirectoryWithinInstallFolderErrorLabel">The directory you have chosen is within the server manager installation folder. This is not recommended, please choose another folder.</sys:String>
    <sys:String x:Key="Application_DataDirectory_DataDirectoryWithinDesktopFolderErrorLabel">The directory you have chosen is on the desktop. This is not recommended, please choose another folder.</sys:String>
    <sys:String x:Key="Application_Profile_SaveFailedTitle">Failed to save profile</sys:String>
    <sys:String x:Key="Application_Profile_SaveFailedLabel">Failed to save profile {0}.  {1}\n{2}</sys:String>

    <sys:String x:Key="Application_NotifyIcon_ShowMainWindow">Show Main Window</sys:String>
    <sys:String x:Key="Application_NotifyIcon_ShowServerMonitorWindow">Show Server Monitor</sys:String>
    <!--#endregion-->

    <!--#region Updater Window -->
    <sys:String x:Key="AutoUpdater_Title">Server Manager - Updating...</sys:String>
    <sys:String x:Key="AutoUpdater_Status">Status</sys:String>
    <sys:String x:Key="AutoUpdater_Status_CleaningSteamCmd">Cleaning up SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadingSteamCmd">Downloading SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_UnzippingSteamCmd">Unzipping SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_RunningSteamCmd">Authorizing SteamCMD...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_InstallSteamCmdComplete">SteamCMD installed</sys:String>
    <sys:String x:Key="AutoUpdater_Status_CheckForNewServerVersion">Checking for new server version...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadNewServerVersion">Downloading new server version...</sys:String>
    <sys:String x:Key="AutoUpdater_Status_DownloadNewServerComplete">Server download complete</sys:String>
    <sys:String x:Key="AutoUpdater_Status_Complete">Complete</sys:String>
    <sys:String x:Key="AutoUpdater_Status_Cancelled">Cancelled</sys:String>
    <sys:String x:Key="AutoUpdater_Status_Failed">Failed</sys:String>
    <sys:String x:Key="AutoUpdater_CancelButtonLabel">Cancel</sys:String>
    <!--#endregion-->

    <!--#region CommandLine Window -->
    <sys:String x:Key="CommandLine_Title">Command Line</sys:String>
    <sys:String x:Key="CommandLine_CopyButtonLabel">Copy to clipboard</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ConfirmTitle">Copied to clipboard</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ConfirmLabel">Done!</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ErrorTitle">Copy to clipboard failed.</sys:String>
    <sys:String x:Key="CommandLine_CopyButton_ErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>
    <!--#endregion-->

    <!--#region CustomConfigDataWindow Window -->
    <sys:String x:Key="CustomConfigData_Title">Custom Config Data</sys:String>
    <sys:String x:Key="CustomConfigData_ProcessButtonLabel">Process</sys:String>
    <sys:String x:Key="CustomConfigData_CancelButtonLabel">Cancel</sys:String>
    <!--#endregion-->

    <!--#region AddUserWindow Window -->
    <sys:String x:Key="AddUser_Title">Add Users</sys:String>
    <sys:String x:Key="AddUser_InstructionLabel">Enter one or more user ids. Each id must be on a new line.</sys:String>
    <sys:String x:Key="AddUser_ProcessButtonLabel">OK</sys:String>
    <sys:String x:Key="AddUser_CancelButtonLabel">Cancel</sys:String>
    <!--#endregion-->

    <!--#region ProcessorAffinity Window -->
    <sys:String x:Key="ProcessorAffinity_Title">Processor Affinity</sys:String>
    <sys:String x:Key="ProcessorAffinity_ProfileTitle">Processor Affinity - {0}</sys:String>
    <sys:String x:Key="ProcessorAffinity_InstructionLabel">Which processors are allowed to run the server?</sys:String>
    <sys:String x:Key="ProcessorAffinity_AllCpuLabel">All Processors</sys:String>
    <sys:String x:Key="ProcessorAffinity_AllCpuTooltip">Is enabled, will default to use all processors, otherwise selecte the specific processors.</sys:String>
    <sys:String x:Key="ProcessorAffinity_SelectAllButtonLabel">All</sys:String>
    <sys:String x:Key="ProcessorAffinity_UnselectAllButtonLabel">None</sys:String>
    <sys:String x:Key="ProcessorAffinity_ProcessButtonLabel">OK</sys:String>
    <sys:String x:Key="ProcessorAffinity_CancelButtonLabel">Cancel</sys:String>

    <sys:String x:Key="ProcessorAffinity_SelectedColumnLabel">Selected</sys:String>
    <sys:String x:Key="ProcessorAffinity_DescriptionColumnLabel">Processor</sys:String>
    <!--#endregion-->

    <!--#region Data Directory Window -->
    <sys:String x:Key="DataDirectory_Title">Data Folder Selection</sys:String>
    <sys:String x:Key="DataDirectory_InformationLabel">It appears you do not have a data directory set. The data directory is where your profiles and SteamCMD will be stored. It is not the same as the server installation directory, which you can choose for each profile.</sys:String>
    <sys:String x:Key="DataDirectory_SelectionLabel">Select the drive where the data folder should be located.</sys:String>
    <sys:String x:Key="DataDirectory_FolderLabel">Data Folder Name:</sys:String>
    <sys:String x:Key="DataDirectory_FolderTooltip">The name of the server manager data folder.</sys:String>
    <sys:String x:Key="DataDirectory_LocalDiskLabel">Local Disk</sys:String>
    <sys:String x:Key="DataDirectory_DriveLine2Label">{0} free of {1}</sys:String>

    <sys:String x:Key="DataDirectory_OkButtonLabel">Ok</sys:String>
    <sys:String x:Key="DataDirectory_CancelButtonLabel">Cancel</sys:String>
    <sys:String x:Key="DataDirectory_RefreshButtonLabel">Refresh</sys:String>

    <sys:String x:Key="DataDirectory_ErrorTitle">Data Directory Selection Error</sys:String>
    <sys:String x:Key="DataDirectory_FolderErrorLabel">The data folder name you have entered is not valid.</sys:String>
    <sys:String x:Key="DataDirectory_RestartTitle">Server Manager Restart Required</sys:String>
    <sys:String x:Key="DataDirectory_RestartLabel">The data folder has been set, you must now restart the server manager to use the new settings.</sys:String>
    <!--#endregion-->

    <!--#region PlayerListWindow Window -->
    <sys:String x:Key="PlayerList_CloseButtonLabel">Close</sys:String>

    <sys:String x:Key="PlayerList_TitleLabel">Player List: {0}</sys:String>
    <sys:String x:Key="PlayerList_ProfileCountLabel">Profiles:</sys:String>
    <sys:String x:Key="PlayerList_ProfileInvalidCountLabel">Invalid:</sys:String>

    <sys:String x:Key="PlayerList_Menu_ViewProfile">View Profile...</sys:String>
    <sys:String x:Key="PlayerList_Menu_ViewTribe">View Tribe...</sys:String>
    <sys:String x:Key="PlayerList_Menu_CopyId">Copy ID...</sys:String>
    <sys:String x:Key="PlayerList_Menu_CopyPlayerId">Copy Player ID...</sys:String>

    <sys:String x:Key="PlayerList_Menu_Players">_Players</sys:String>
    <sys:String x:Key="PlayerList_Menu_Sort">Sort</sys:String>
    <sys:String x:Key="PlayerList_Menu_SortOnline">By Online</sys:String>
    <sys:String x:Key="PlayerList_Menu_SortName">By Name</sys:String>
    <sys:String x:Key="PlayerList_Menu_SortTribe">By Team</sys:String>
    <sys:String x:Key="PlayerList_Menu_SortLastUpdated">By Last Updated</sys:String>
    <sys:String x:Key="PlayerList_Menu_Filter">_Filter</sys:String>
    <sys:String x:Key="PlayerList_Menu_FilterOnline">Show Online</sys:String>
    <sys:String x:Key="PlayerList_Menu_FilterOffline">Show All</sys:String>
    <sys:String x:Key="PlayerList_Menu_FilterAdmin">Show Admin</sys:String>
    <sys:String x:Key="PlayerList_Menu_FilterWhitelisted">Show Whitelisted</sys:String>
    <sys:String x:Key="PlayerList_Menu_FilterInvalid">Show Invalid</sys:String>
    <!--#endregion-->

    <!--#region Mod Details Window -->
    <sys:String x:Key="ModDetails_Title">Mod Details</sys:String>
    <sys:String x:Key="ModDetails_ProfileTitle">Mod Details - {0}</sys:String>
    <sys:String x:Key="ModDetails_Load_FailedTitle">Load Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Load_FailedLabel">An error occurred while retrieving the mod details.\r\n{0}</sys:String>
    <sys:String x:Key="ModDetails_Purge_FailedTitle">Purge Unused Mods Error</sys:String>
    <sys:String x:Key="ModDetails_Purge_Title">Purge Unused Mods</sys:String>
    <sys:String x:Key="ModDetails_Purge_Label">You are about to purge ALL unused mods from your server's Mod folder. Do you want to continue?</sys:String>
    <sys:String x:Key="ModDetails_Purge_SuccessLabel">Mod purge complete, a total of {folderCount} mod folder(s) and {fileCount} mod file(s) were purged.</sys:String>
    <sys:String x:Key="ModDetails_Refresh_FailedTitle">Refresh Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Reload_FailedTitle">Reload Mod Details Error</sys:String>
    <sys:String x:Key="ModDetails_Save_FailedTitle">Save Mods Error</sys:String>
    <sys:String x:Key="ModDetails_Save_UnknownTitle">Unknown Mod Types</sys:String>
    <sys:String x:Key="ModDetails_Save_UnknownLabel">There are one or more mods that have not been downloaded, this could prevent the map mods and total conversion mods being detected properly. Do you want to continue?</sys:String>
    <sys:String x:Key="ModDetails_Unsaved_Title">Unsaved Changed</sys:String>
    <sys:String x:Key="ModDetails_Unsaved_Label">You have made changes that have not been saved to the profile, if you continue your changes will be discarded. Do you want to continue?</sys:String>
    <sys:String x:Key="ModDetails_WriteTimestamp_ConfirmTitle">Write Timestamp Confirmation</sys:String>
    <sys:String x:Key="ModDetails_WriteTimestamp_ConfirmLabel">You are about to update the mod version in the server manager last updated file. Do you want to continue?</sys:String>
    <sys:String x:Key="ModDetails_WriteTimestamp_FailedTitle">Write Timestamp Error</sys:String>
    <sys:String x:Key="ModDetails_WriteTimestamp_FailedLabel">The mod folder could not be found or does not exist. Try downloading the mod and trying again.</sys:String>
    <sys:String x:Key="ModDetails_ModDetailFetchFailed_Label">Mod Details could not be fetched from steam.</sys:String>

    <sys:String x:Key="ModDetails_TotalCountLabel">Total Count:</sys:String>

    <sys:String x:Key="ModDetails_IndexColumnLabel">#</sys:String>
    <sys:String x:Key="ModDetails_ModIdColumnLabel">Mod ID</sys:String>
    <sys:String x:Key="ModDetails_TitleColumnLabel">Name</sys:String>
    <sys:String x:Key="ModDetails_TypeColumnLabel">Mod Type</sys:String>
    <sys:String x:Key="ModDetails_LastUpdatedColumnLabel">Last Downloaded</sys:String>
    <sys:String x:Key="ModDetails_TimeUpdatedColumnLabel">Last Updated (Author)</sys:String>
    <sys:String x:Key="ModDetails_TimestampColumnLabel">Timestamp</sys:String>
    <sys:String x:Key="ModDetails_FolderSizeColumnLabel">Folder Size</sys:String>

    <sys:String x:Key="ModDetails_AddModsTooltip">Add mods to the list.</sys:String>
    <sys:String x:Key="ModDetails_LoadModsTooltip">Import mod list from server mods folder.</sys:String>
    <sys:String x:Key="ModDetails_MoveModUpTooltip">Move mod up in the list.</sys:String>
    <sys:String x:Key="ModDetails_MoveModDownTooltip">Move mod down in the list.</sys:String>
    <sys:String x:Key="ModDetails_PurgeModsFolderTooltip">Purge unused mods from Mods folder.</sys:String>
    <sys:String x:Key="ModDetails_RefreshModsTooltip">Refresh mod list information.</sys:String>
    <sys:String x:Key="ModDetails_ReloadModsTooltip">Reload mod list from profile.</sys:String>
    <sys:String x:Key="ModDetails_RemoveModTooltip">Remove mod from the list.</sys:String>
    <sys:String x:Key="ModDetails_WriteTimestampModTooltip">Write timestamp to LastUpdatedASM.txt file. Only use this if you manually update the mod.</sys:String>
    <sys:String x:Key="ModDetails_RemoveAllModsTooltip">Remove all mods from the list.</sys:String>
    <sys:String x:Key="ModDetails_SaveModsTooltip">Save mods back to the profile.</sys:String>
    <sys:String x:Key="ModDetails_SaveModDetailsTooltip">Save formatted mod details.</sys:String>
    <sys:String x:Key="ModDetails_OpenModFolderTooltip">Open server mods folder.</sys:String>
    <sys:String x:Key="ModDetails_Clipboard_SaveTitle">Mod Details</sys:String>
    <!--#endregion-->

    <!--#region Workshop Files Window -->
    <sys:String x:Key="WorkshopFiles_Title">Workshop Details</sys:String>
    <sys:String x:Key="WorkshopFiles_ProfileTitle">Workshop Details - {0}</sys:String>
    <sys:String x:Key="WorkshopFiles_Load_FailedTitle">Load Workshop Items Error</sys:String>
    <sys:String x:Key="WorkshopFiles_Refresh_FailedTitle">Refresh Workshop Items Error</sys:String>
    <sys:String x:Key="WorkshopFiles_Refresh_FailedLabel">Loading workshop information from Steam failed, populating with the local cache instead.</sys:String>
    <sys:String x:Key="WorkshopFiles_TotalCountLabel">Count:</sys:String>
    <sys:String x:Key="WorkshopFiles_LastRefreshedLabel">Last Refreshed:</sys:String>
    <sys:String x:Key="WorkshopFiles_FilterExistingLabel">Filter out existing mods</sys:String>

    <sys:String x:Key="WorkshopFiles_SelectedColumnLabel">Selected</sys:String>
    <sys:String x:Key="WorkshopFiles_ModIdColumnLabel">Mod ID</sys:String>
    <sys:String x:Key="WorkshopFiles_TitleColumnLabel">Name</sys:String>
    <sys:String x:Key="WorkshopFiles_CreatedDateColumnLabel">Created</sys:String>
    <sys:String x:Key="WorkshopFiles_UpdatedDateColumnLabel">Last Updated</sys:String>
    <sys:String x:Key="WorkshopFiles_SubscriptionsColumnLabel">Subs</sys:String>
    <sys:String x:Key="WorkshopFiles_FileSizeColumnLabel">File Size (b)</sys:String>

    <sys:String x:Key="WorkshopFiles_AddTooltip">Add mod</sys:String>
    <sys:String x:Key="WorkshopFiles_AddSelectedTooltip">Add selected mods</sys:String>
    <sys:String x:Key="WorkshopFiles_ReloadTooltip">Reload workshop information</sys:String>
    <sys:String x:Key="WorkshopFiles_UnselectTooltip">Unselect all</sys:String>
    <!--#endregion-->

    <!--#region WorldSave Restore Window -->
    <sys:String x:Key="WorldSaveRestore_Title">Restore</sys:String>
    <sys:String x:Key="WorldSaveRestore_ProfileTitle">Restore - {0}</sys:String>
    <sys:String x:Key="WorldSaveRestore_Load_FailedTitle">Load Backup Files Error</sys:String>
    <sys:String x:Key="WorldSaveRestore_Refresh_FailedTitle">Refresh Backup Files Error</sys:String>

    <sys:String x:Key="WorldSaveRestore_NameColumnLabel">Name</sys:String>
    <sys:String x:Key="WorldSaveRestore_CreatedDateColumnLabel">Created</sys:String>
    <sys:String x:Key="WorldSaveRestore_UpdatedDateColumnLabel">Last Updated</sys:String>

    <sys:String x:Key="WorldSaveRestore_DeleteTooltip">Delete backup file</sys:String>
    <sys:String x:Key="WorldSaveRestore_ReloadTooltip">Reload backup files</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreTooltip">Restore backup</sys:String>

    <sys:String x:Key="WorldSaveRestore_DeleteConfirmationTitle">Delete Backup Confirmation</sys:String>
    <sys:String x:Key="WorldSaveRestore_DeleteConfirmationLabel">You are about to delete backup file\r\n{fileName}.\r\n\r\nDo you want to continue?</sys:String>
    <sys:String x:Key="WorldSaveRestore_DeleteErrorTitle">Delete Backup Error</sys:String>
    <sys:String x:Key="WorldSaveRestore_DeleteSuccessTitle">Delete Backup Success</sys:String>
    <sys:String x:Key="WorldSaveRestore_DeleteSuccessLabel">The backup file has been deleted.</sys:String>

    <sys:String x:Key="WorldSaveRestore_RestoreConfirmationTitle">Restore Backup Confirmation</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreConfirmationFullLabel">You are about to restore backup file\r\n{fileName}.\r\n\r\nSelect Yes to restore the world save, player and tribe files.\r\nSelect No to only restore the world save.\r\nSelect Cancel to quit the restore.</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreConfirmationLabel">You are about to restore backup file\r\n{fileName}.\r\n\r\nDo you want to continue?</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreErrorTitle">Restore Backup Error</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreSuccessTitle">Restore Backup Success</sys:String>
    <sys:String x:Key="WorldSaveRestore_RestoreSuccessLabel">The backup file has been restored, {fileCount} file(s) restored.</sys:String>
    <!--#endregion-->

    <!--#region Profile Sync Window -->
    <sys:String x:Key="ProfileSyncWindow_Title">Profile Sync</sys:String>
    <sys:String x:Key="ProfileSyncWindow_ProfileTitle">Profile Sync - {0}</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Load_FailedTitle">Load Profile Sync Error</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_Title">Process Profile Sync</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_ConfirmLabel">You are about the overwrite the selected profiles with the settings from the selected sections of the current profile. You will not be able to undo, do you want to continue?</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_FailedTitle">Process Profile Sync Error</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_NoProfilesSelectedLabel">You have not selected any profiles to copy settings to.</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_NoSectionsSelectedLabel">You have not selected any sections to copy settings from.</sys:String>
    <sys:String x:Key="ProfileSyncWindow_Process_SuccessLabel">The settings from the selected sections have been successfully copied from the current profile to the selected profiles.</sys:String>
    <sys:String x:Key="ProfileSyncWindow_SelectAllButtonLabel">Select All</sys:String>
    <sys:String x:Key="ProfileSyncWindow_UnselectAllButtonLabel">Unselect All</sys:String>
    <sys:String x:Key="ProfileSyncWindow_ProcessButtonLabel">Process</sys:String>
    <sys:String x:Key="ProfileSyncWindow_CloseButtonLabel">Close</sys:String>

    <sys:String x:Key="ProfileSyncWindow_SyncInformationLabel">This form will copy the selected settings to the selected profiles.</sys:String>

    <sys:String x:Key="ProfileSyncWindow_SelectedColumnLabel">Copy</sys:String>
    <sys:String x:Key="ProfileSyncWindow_ProfileNameColumnLabel">Profile</sys:String>
    <sys:String x:Key="ProfileSyncWindow_SectionNameColumnLabel">Section</sys:String>
    <!--#endregion-->

    <!--#region Version Feed Window -->
    <sys:String x:Key="VersionFeedWindow_Title">Server Manager Version Details</sys:String>
    <sys:String x:Key="VersionFeedWindow_Load_FailedTitle">Load Feed Error</sys:String>

    <sys:String x:Key="VersionFeedWindow_VersionFilterLabel">Version:</sys:String>
    <sys:String x:Key="VersionFeedWindow_VersionFilterTooltip">Select the version to view details.</sys:String>
    <!--#endregion-->

    <!--#region Progress Window -->
    <sys:String x:Key="Progress_Title">Progress</sys:String>
    <sys:String x:Key="Progress_UpgradeServer_WindowTitle">Update Progress - {0}</sys:String>
    <sys:String x:Key="Progress_ReinstallSteamCmd_WindowTitle">SteamCMD Progress</sys:String>
    <!--#endregion-->

    <!--#region GameData Window -->
    <sys:String x:Key="GameDataWindow_Title">Game Data Files</sys:String>

    <sys:String x:Key="GameDataWindow_AddGameDataTooltip">Add Game Data File</sys:String>
    <sys:String x:Key="GameDataWindow_ClearGameDataTooltip">Delete All User Game Data Files</sys:String>
    <sys:String x:Key="GameDataWindow_OpenGameDataFolderTooltip">Open Game Data Folder</sys:String>
    <sys:String x:Key="GameDataWindow_GameDataForumTooltip">Open Game Data Forum</sys:String>
    <sys:String x:Key="GameDataWindow_ReloadGameDataTooltip">Reload Game Data Files</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateGameDataTooltip">Validate Game Data Files</sys:String>
    <sys:String x:Key="GameDataWindow_RemoveGameDataTooltip">Delete Game Data File</sys:String>

    <sys:String x:Key="GameDataWindow_NameColumnLabel">Name</sys:String>
    <sys:String x:Key="GameDataWindow_VersionColumnLabel">Version</sys:String>
    <sys:String x:Key="GameDataWindow_DateColumnLabel">Created Date</sys:String>

    <sys:String x:Key="GameDataWindow_AddErrorTitle">Add Action Error</sys:String>
    <sys:String x:Key="GameDataWindow_AddErrorLabel">An error occurred while reading the selected file.</sys:String>
    <sys:String x:Key="GameDataWindow_ExistingFileErrorLabel">A file with the same name already exists, delete the existing file and try again.</sys:String>
    <sys:String x:Key="GameDataWindow_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="GameDataWindow_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
    <sys:String x:Key="GameDataWindow_ClearErrorTitle">Clear Action Error</sys:String>
    <sys:String x:Key="GameDataWindow_DeleteTitle">Confirm Delete Action</sys:String>
    <sys:String x:Key="GameDataWindow_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
    <sys:String x:Key="GameDataWindow_DeleteErrorTitle">Delete Action Error</sys:String>
    <sys:String x:Key="GameDataWindow_OpenErrorTitle">Open Folder Error</sys:String>
    <sys:String x:Key="GameDataWindow_LoadErrorTitle">Load Error</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateSuccessTitle">Validation</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateSuccessLabel">All game data files are valid.</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateErrorTitle">Validation Error</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateErrorLabel">The following file(s) have errors</sys:String>
    <sys:String x:Key="GameDataWindow_ValidateErrorMessage">The file is not valid. It may contain errors or have incorrect formatting.</sys:String>

    <sys:String x:Key="GameDataWindow_AddDialogTitle">Select game data file</sys:String>
    <sys:String x:Key="GameDataWindow_GameDataDefaultExtension">gamedata</sys:String>
    <sys:String x:Key="GameDataWindow_AddFilterLabel">Game Data Files</sys:String>
    <sys:String x:Key="GameDataWindow_AddFilterExtension">*.gamedata</sys:String>
    <!--#endregion-->

    <!--#region Plugins Window -->
    <sys:String x:Key="PluginsWindow_Title">Plugins</sys:String>

    <sys:String x:Key="PluginsWindow_AddPluginTooltip">Add Plugin</sys:String>
    <sys:String x:Key="PluginsWindow_ClearPluginsTooltip">Delete All Plugins</sys:String>
    <sys:String x:Key="PluginsWindow_ConfigPluginTooltip">Open Plugin Configuration</sys:String>
    <sys:String x:Key="PluginsWindow_OpenPluginsFolderTooltip">Open Plugins Folder</sys:String>
    <sys:String x:Key="PluginsWindow_PluginsForumTooltip">Open Plugins Forum</sys:String>
    <sys:String x:Key="PluginsWindow_RemovePluginTooltip">Delete Plugin</sys:String>

    <sys:String x:Key="PluginsWindow_NameColumnLabel">Name</sys:String>
    <sys:String x:Key="PluginsWindow_TypeColumnLabel">Type</sys:String>
    <sys:String x:Key="PluginsWindow_VersionColumnLabel">Version</sys:String>

    <sys:String x:Key="PluginsWindow_AddErrorTitle">Add Action Error</sys:String>
    <sys:String x:Key="PluginsWindow_AddErrorLabel">An error occurred while reading the selected file.</sys:String>
    <sys:String x:Key="PluginsWindow_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="PluginsWindow_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
    <sys:String x:Key="PluginsWindow_ClearErrorTitle">Clear Action Error</sys:String>
    <sys:String x:Key="PluginsWindow_ConfigErrorTitle">Plugin Configuration Error</sys:String>
    <sys:String x:Key="PluginsWindow_DeleteTitle">Confirm Delete Action</sys:String>
    <sys:String x:Key="PluginsWindow_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
    <sys:String x:Key="PluginsWindow_DeleteErrorTitle">Delete Action Error</sys:String>
    <sys:String x:Key="PluginsWindow_OpenErrorTitle">Open Folder Error</sys:String>

    <sys:String x:Key="PluginsWindow_AddDialogTitle">Select plugin file</sys:String>
    <sys:String x:Key="PluginsWindow_PluginDefaultExtension">dll</sys:String>
    <sys:String x:Key="PluginsWindow_AddFilterLabel">Plugin Files</sys:String>
    <sys:String x:Key="PluginsWindow_AddFilterExtension">*.dll</sys:String>
    <!--#endregion-->

    <!--#region Server Monitor Window -->
    <sys:String x:Key="ServerMonitor_Title">Server Monitor</sys:String>

    <sys:String x:Key="ServerMonitor_TotalCountLabel">Total Servers:</sys:String>
    <sys:String x:Key="ServerMonitor_ServerColumnLabel">Server</sys:String>
    <sys:String x:Key="ServerMonitor_MapColumnLabel">Map</sys:String>
    <sys:String x:Key="ServerMonitor_ModsColumnLabel">Mods</sys:String>
    <sys:String x:Key="ServerMonitor_VersionColumnLabel">Version</sys:String>
    <sys:String x:Key="ServerMonitor_PlayersColumnLabel">Players</sys:String>
    <sys:String x:Key="ServerMonitor_StatusColumnLabel">Status</sys:String>

    <sys:String x:Key="ServerMonitor_CreateShortcutButtonTooltip">Create a desktop shortcut to open this form directly.</sys:String>
    <sys:String x:Key="ServerMonitor_PlayerListButtonTooltip">Open the Player List window.</sys:String>
    <sys:String x:Key="ServerMonitor_RCONButtonTooltip">Open the RCON window.</sys:String>
    <sys:String x:Key="ServerMonitor_StartServerTooltip">Start the server.</sys:String>
    <sys:String x:Key="ServerMonitor_StopServerTooltip">Stop the server.</sys:String>
    <sys:String x:Key="ServerMonitor_InstallServerTooltip">Install the server.</sys:String>
    <sys:String x:Key="ServerMonitor_UpgradeServerTooltip">Update/Verify the server.</sys:String>

    <sys:String x:Key="ServerMonitor_UpgradeServer_FailedTitle">Server Update Error</sys:String>
    <sys:String x:Key="ServerMonitor_UpgradeServer_FailedLabel">Another server is being upgraded, wait until the upgrade has finished and try again.</sys:String>
    <sys:String x:Key="ServerMonitor_CloseWindow_ConfirmTitle">Confirm Window Close</sys:String>
    <sys:String x:Key="ServerMonitor_CloseWindow_ConfirmLabel">You are currently perform a server update, closing the window with disconnect you from steamcmd. Do you want to continue closing the window?</sys:String>
    <!--#endregion-->

    <!--#region Shutdown Window -->
    <sys:String x:Key="ShutdownWindow_Title">Server Shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_ProfileTitle">Server Shutdown - {0}</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownRestartOptionsLabel">Shutdown/Restart Options</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownIntervalLabel">Countdown Length</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownIntervalTooltip">The number of minutes to countdown before the server will shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartServerLabel">Restart server after shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartServerTooltip">If enabled, the server will be immediately restarted after it is shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_UpdateServerLabel">Update server after shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_UpdateServerTooltip">If enabled, the server will be updated after it is shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersLabel">Perform Online Player Check</sys:String>
    <sys:String x:Key="ShutdownWindow_CheckForOnlinePlayersTooltip">If enabled, the shutdown process will check if players are online. If no player are online, the grace period will be bypassed and shutdown will happen immediately. Otherwise the shutdown will wait until the grace period timer runs out.</sys:String>
    <sys:String x:Key="ShutdownWindow_SendShutdownMessagesLabel">Send Shutdown Messages to Game Client</sys:String>
    <sys:String x:Key="ShutdownWindow_SendShutdownMessagesTooltip">If enabled, the shutdown messages will be sent to the game client via RCON. NOTE: RCON must be enable on the server.</sys:String>
    <sys:String x:Key="ShutdownWindow_BackupWorldFileLabel">Backup world file after shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_BackupWorldFileTooltip">If enabled, the world file will be backed up after shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownReasonLabel">Reason (optional):</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownReasonTooltip">An optional message to be broadcast to the server when performing the server shutdown. Leave blank for no message.</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownButtonLabel">Shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_ShutdownButtonTooltip">Perform a server shutdown with countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartButtonLabel">Restart</sys:String>
    <sys:String x:Key="ShutdownWindow_RestartButtonTooltip">Perform a server restart with countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_CancelShutdownButtonLabel">Cancel Shutdown</sys:String>
    <sys:String x:Key="ShutdownWindow_CancelShutdownButtonTooltip">Cancel the server shutdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_StopButtonLabel">Stop</sys:String>
    <sys:String x:Key="ShutdownWindow_StopButtonTooltip">Stop the server immediately, without a countdown.</sys:String>
    <sys:String x:Key="ShutdownWindow_CloseButtonLabel">Close</sys:String>
    <sys:String x:Key="ShutdownWindow_CloseButtonTooltip">Close the window and cancel the server shutdown.</sys:String>
    <!--#endregion-->

    <!--#region GlobalSettings Window -->
    <sys:String x:Key="GlobalSettings_Title">ARK: Survival Evolved™ Server Manager</sys:String>
    <sys:String x:Key="GlobalSettings_VersionLabel">Version:</sys:String>
    <sys:String x:Key="GlobalSettings_ResetButtonLabel">Reset</sys:String>
    <sys:String x:Key="GlobalSettings_ResetButtonTooltip">This will reset ALL the user global settings for the server manager. The server manager will be closed if successful.</sys:String>
    <sys:String x:Key="GlobalSettings_RunAsAdministratorLabel">Enable Run as Administrator Prompt on Startup</sys:String>
    <sys:String x:Key="GlobalSettings_CheckIfServerManagerRunningOnStartupLabel">Check if Server Manager Running on Startup</sys:String>
    <sys:String x:Key="GlobalSettings_StartModeLabel">Main Window Start Mode:</sys:String>
    <sys:String x:Key="GlobalSettings_MinimizeToTrayLabel">Minimize To Tray</sys:String>
    <sys:String x:Key="GlobalSettings_ManageFirewallLabel">Manage firewall settings automatically</sys:String>
    <sys:String x:Key="GlobalSettings_ManagePublicIPLabel">Manage Public IP automatically</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryLabel">Data Directory:</sys:String>
    <sys:String x:Key="GlobalSettings_BackupDirectoryLabel">Backup Directory:</sys:String>
    <sys:String x:Key="GlobalSettings_SteamAPIKeyLabel">Steam WebApi Key:</sys:String>
    <sys:String x:Key="GlobalSettings_SetLocationButtonLabel">...</sys:String>
    <sys:String x:Key="GlobalSettings_ClearButtonLabel">Clear</sys:String>
    <sys:String x:Key="GlobalSettings_SteamAPIKeyButtonLabel">Get WebApi Key...</sys:String>
    <sys:String x:Key="GlobalSettings_SteamAPIKeyHelpButtonLabel">Help...</sys:String>
    
    <sys:String x:Key="GlobalSettings_LanguageSelectionLabel">Language</sys:String>
    
    <sys:String x:Key="GlobalSettings_CustomOverrideOptionsLabel">Custom Override Options</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsLabel">Enable Custom Engine.ini Settings</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideCustomEngineSettingsTooltip">If enabled, the engine.ini settings will be managers by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideCraftingLabel">Enable Crafting Overrides</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideCraftingTooltip">If enabled, the crafting overrides will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideStackSizeLabel">Enable Stack Size Overrides</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideStackSizeTooltip">If enabled, the stack size overrides will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerLabel">Enable Map Spawner Overrides</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideMapSpawnerTooltip">If enabled, the map spawner overrides will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateLabel">Enable Supply Crate Overrides</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideSupplyCrateTooltip">If enabled, the supply crate overrides will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverridePreventTransferLabel">Enable Prevent Transfer Overrides</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverridePreventTransferTooltip">If enabled, the prevent transfer overrides will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverridePGMLabel">Enable PGM Ark Settings</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverridePGMTooltip">If enabled, the PGM settings will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideSOTFLabel">Enable SotF Settings</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideSOTFTooltip">If enabled, the SotF settings will be managed by the server manager.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomOverrideOptionsWarningLabel">WARNING: While any of these options are disabled, the server manager will not read or write the associated overrides settings. Re-enabling any of these options will cause ALL existing associated overrides to be removed from the config file.</sys:String>
    
    <sys:String x:Key="GlobalSettings_ServerStatusLabel">Server Status Options</sys:String>
    <sys:String x:Key="GlobalSettings_EnableServerStatusActionsLabel">Enable Server Status Actions</sys:String>
    <sys:String x:Key="GlobalSettings_EnableServerStatusActionsTooltip">If enabled, clicking the server status icons may perform one or more actions.</sys:String>
    <sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationLabel">Show Server Status Action Confirmation</sys:String>
    <sys:String x:Key="GlobalSettings_ShowServerStatusActionConfirmationTooltip">If enabled, a dialogue will be shown to confirmation the server status action.</sys:String>
    
    <sys:String x:Key="GlobalSettings_ServerStartupLabel">Server Startup Options</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerLabel">Player Level Increase:</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreasePlayerTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoLabel">Dino Level Increase:</sys:String>
    <sys:String x:Key="GlobalSettings_CustomLevelXPIncreaseDinoTooltip">The amount of XP to be increased when adding a new custom level.</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartLabel">Validate profile on server start</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateProfileOnServerStartTooltip">If enabled, when you manually start the server, a basic validation is performed on the server and mod files. NOTE: Will not be performed if Ark Mod Management enabled.</sys:String>
    <sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartLabel">Perform server and mod update on server start</sys:String>
    <sys:String x:Key="GlobalSettings_ServerUpdateOnServerStartTooltip">If enabled, when you manually start the server, the server and mod files will be updated to the latest version. NOTE: Will not be performed if Ark Mod Management enabled.</sys:String>
    <sys:String x:Key="GlobalSettings_ServerStartMinimizedLabel">Start Server Minimized</sys:String>
    <sys:String x:Key="GlobalSettings_ServerStartMinimizedTooltip">If enabled, when the server is started the command window will be minimized, otherwise it will open in normally.</sys:String>

    <sys:String x:Key="GlobalSettings_SteamSettingsLabel">Steam Settings</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitLabel">Stop SteamCMD closing (use for debugging only)</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRemoveQuitTooltip">If enabled, the Steamcmd window will not be closed when finished. You will need to manually close it or type quit. Note: does not affect auto-update.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdUsernameLabel">Username:</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdUsernameTooltip">The user name associated with the steam account.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdPasswordLabel">Password:</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdPasswordTooltip">The password associated with the steam account.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthenticateButtonLabel">Authenticate...</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputLabel">Output SteamCMD to the progress window</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdRedirectOutputTooltip">If enabled, the SteamCMD output will be shown in the progress window instead of the command window. NOTE: if enabled, this could cause your server and mods updates to fail.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdCredentialsLabel">Use Anonymous Credentials with SteamCMD</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCmdCredentialsTooltip">Controls whether the anonymous user is used to download from SteamCMD.</sys:String>

    <sys:String x:Key="GlobalSettings_UpdateModSettingsLabel">Mod Update Settings</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateModWithServerLabel">Update mods when updating server</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateModWithServerTooltip">If enabled, the mods will be updated when the server is updated.</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsLabel">Force mod file downloads</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsTooltip">If enabled, the mods will be downloaded from steam even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
    <sys:String x:Key="GlobalSettings_ForceCopyModsLabel">Force mod file copying</sys:String>
    <sys:String x:Key="GlobalSettings_ForceCopyModsTooltip">If enabled, the mod files will be copied to the server folder even if the server has the latest version. Enabling can fix mod corruption issues.</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoLabel">Force mod file downloads when no steam information available</sys:String>
    <sys:String x:Key="GlobalSettings_ForceUpdateModsIfNoSteamInfoTooltip">If enabled, the mods will be downloaded from steam even when no steam information is available.</sys:String>
    <sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursLabel">Workshop Cache Expiry</sys:String>
    <sys:String x:Key="GlobalSettings_WorkshopCacheExpiredHoursTooltip">The number of hours since the last refresh the workshop cache will be considered old and will auto refresh. Set to 0 to never expire the cache, you must manually refresh the cache.</sys:String>
    
    <sys:String x:Key="GlobalSettings_AutoBackupLabel">Enable Auto Backup</sys:String>
    <sys:String x:Key="GlobalSettings_BackupIntervalLabel">Backup Interval:</sys:String>
    <sys:String x:Key="GlobalSettings_BackupIntervalTooltip">How often to perform the server backup, in hours and minutes (hh:mm). Set to 00:00 to disable.</sys:String>
    <sys:String x:Key="GlobalSettings_DeleteOldFilesLabel">Delete Old Backup Files</sys:String>
    <sys:String x:Key="GlobalSettings_DeleteOldFilesTooltip">If enabled, when the auto-backup runs the old backup files will be deleted.</sys:String>
    <sys:String x:Key="GlobalSettings_DeleteIntervalLabel">Older Than:</sys:String>
    <sys:String x:Key="GlobalSettings_DeleteIntervalTooltip">How old the backup file must be to be deleted in days.</sys:String>
    <sys:String x:Key="GlobalSettings_BackupWorldSaveLabel">WorldSave Message:</sys:String>
    <sys:String x:Key="GlobalSettings_BackupWorldSaveTooltip">This message will be displayed upon backup when the world is about to be saved.</sys:String>
    
    <sys:String x:Key="GlobalSettings_AutoUpdateLabel">Enable Auto Update</sys:String>
    <sys:String x:Key="GlobalSettings_AutoUpdate_GameServerLabel">Game Server</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectoryLabel">Cache Directory:</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectoryTooltip">This is where the automatic updater will cache copies of the server files.</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateIntervalLabel">Update Interval:</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateIntervalTooltip">How often to check Steam for server updates, in hours and minutes (hh:mm). Set to 00:00 to disable.</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateServerFilesLabel">Validate Server Files</sys:String>
    <sys:String x:Key="GlobalSettings_ValidateServerFilesTooltip">If enabled, when the automatic updater runs, it will validate the server files before updating. This will slow down the update process but will ensure that your server files are not corrupted.</sys:String>
    <sys:String x:Key="GlobalSettings_UseSmartCopyLabel">Use smart cache copy</sys:String>
    <sys:String x:Key="GlobalSettings_UseSmartCopyTooltip">If enabled, when the automatic updater copies files from the cache folder to the server folder, it will check the file time. This will speed up the copy as it will only copy changed files.</sys:String>
    <sys:String x:Key="GlobalSettings_RetryOnFailLabel">Attempt retry on fail</sys:String>
    <sys:String x:Key="GlobalSettings_RetryOnFailTooltip">If enabled, when the server or mod fails to download a retry attempt will be made.</sys:String>
    <sys:String x:Key="GlobalSettings_ShowUpdateReasonLabel">Show Update Reason in Shutdown Messages</sys:String>
    <sys:String x:Key="GlobalSettings_ShowUpdateReasonTooltip">If enabled, when the auto-update is performed the broadcast message will include what (server or mods) is being updated.</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateReasonPrefixLabel">Update Reason Prefix:</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateReasonPrefixTooltip">This text is shown at the start of the Auto-Update reason message.</sys:String>
    <sys:String x:Key="GlobalSettings_OverrideServerStartupLabel">Override server restart after auto-update</sys:String>
    <sys:String x:Key="GlobalSettings_OverrideServerStartupTooltip">If enabled, when the auto-update is performed the server WILL NOT be restarted, regardless of if it was online before the auto-update.</sys:String>
    <sys:String x:Key="GlobalSettings_ParallelUpdateLabel">Update servers in parallel</sys:String>
    <sys:String x:Key="GlobalSettings_ParallelUpdateTooltip">If enabled, when the auto-update is performed all servers will be updated at the same time, otherwise each server will be updated one after the other (this will take more time to complete).</sys:String>
    <sys:String x:Key="GlobalSettings_SequencialDelayPeriodLabel">Delay between each server update</sys:String>
    <sys:String x:Key="GlobalSettings_SequencialDelayPeriodTooltip">The amount of time to wait in between each server update, only available if Parallel Update is disabled.</sys:String>

    <sys:String x:Key="GlobalSettings_AutoRestartLabel">Auto Restart Options</sys:String>
    <sys:String x:Key="GlobalSettings_RestartGraceIntervalInformationLabel">The grace period does not prevent auto-updates from restarting your server.</sys:String>
    <sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalLabel">Enable Grace Period</sys:String>
    <sys:String x:Key="GlobalSettings_EnableRestartGraceIntervalTooltip">If enabled, it will check if the server was last started with the grace period and skip; otherwise if not last started within the grace period the server will be restarted.</sys:String>
    <sys:String x:Key="GlobalSettings_RestartGraceIntervalLabel">Grace Period:</sys:String>
    <sys:String x:Key="GlobalSettings_RestartGraceIntervalTooltip">The amount of time in hours and minutes (hh:mm) to prevent the server restarting, since the last server start.</sys:String>

    <sys:String x:Key="GlobalSettings_ShutdownLabel">Shutdown Options</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessageInformationLabel">These warning messages will only be broadcast to your server if RCON is enabled and the RCON port set on your server profile.</sys:String>
    <sys:String x:Key="GlobalSettings_CheckForOnlinePlayersLabel">Perform Online Player Check</sys:String>
    <sys:String x:Key="GlobalSettings_CheckForOnlinePlayersTooltip">If enabled, the shutdown process will check if players are online. If no player are online, the grace period will be bypassed and shutdown will happen immediately. Otherwise the shutdown will wait until the grace period timer runs out.</sys:String>
    <sys:String x:Key="GlobalSettings_SendShutdownMessagesLabel">Send Shutdown Messages to Game Client</sys:String>
    <sys:String x:Key="GlobalSettings_SendShutdownMessagesTooltip">If enabled, the shutdown messages will be sent to the game client via RCON. NOTE: RCON must be enable on the server.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownGraceIntervalLabel">Grace Period:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownGraceIntervalTooltip">The amount of time in minutes to broadcast messages about the upgrade before shutting down and upgrading the server.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage1Label">Message 1:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage1Tooltip">This message will be displayed upon shutdown when there is 2 or more minutes left.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage2Label">Message 2:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage2Tooltip">This message will be displayed upon shutdown when there is 1 minute left.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage3Label">Message 3:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownMessage3Tooltip">This message will be displayed when the server is about to shutdown.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownWorldSaveLabel">WorldSave Message:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownWorldSaveTooltip">This message will be displayed upon shutdown when the world is about to be saved.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownCancelLabel">Cancel Message:</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownCancelTooltip">This message will be displayed when the server shutdown has been cancelled.</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonLabel">Show shutdown reason with ALL shutdown messages</sys:String>
    <sys:String x:Key="GlobalSettings_ShutdownAllMessagesShowReasonTooltip">If enabled, the shutdown reason will be shown with all shutdown message; otherwise it will only be shown at the start of the server shutdown.</sys:String>

    <sys:String x:Key="GlobalSettings_DiscordBotLabel">Enable Discord Bot</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotInformationLabel">You will need to restart the server manager if you change any settings for the Discord Bot.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotTokenLabel">Token:</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotTokenTooltip">The token associated with the discord bot.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotServerLabel">Server Id:</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotServerTooltip">The id of the discord server the bot will listen to.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotPrefixLabel">Prefix:</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotPrefixTooltip">The prefix that must be used when sending a command via discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotLogLevelLabel">Log Level:</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotApplyButtonLabel">Get Token...</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotHelpButtonLabel">Help...</sys:String>
    <sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsLabel">Allow All Bots</sys:String>
    <sys:String x:Key="ServerSettings_DiscordBotAllowAllBotsTooltip">If enabled, the server manager bot will respond to all other bots, otherwise they will be ignored unless they are in the whitelist.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotWhitelistLabel">Bot Whitelist</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdLabel">Bot ID</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotWhitelistIdTooltip">The id of the bot to whitelist.</sys:String>
    <sys:String x:Key="ServerSettings_AddDiscordBotWhitelistTooltip">Add Whitelist</sys:String>
    <sys:String x:Key="ServerSettings_ClearDiscordBotWhitelistTooltip">Clear Whitelists</sys:String>
    <sys:String x:Key="ServerSettings_RemoveDiscordBotWhitelistTooltip">Delete Whitelist</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowBackupTooltip">If enabled, the backup command can be sent from discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowRestartTooltip">If enabled, the restart command can be sent from discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowShutdownTooltip">If enabled, the shutdown command can be sent from discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowStartTooltip">If enabled, the start command can be sent from discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowStopTooltip">If enabled, the stop command can be sent from discord.</sys:String>
    <sys:String x:Key="GlobalSettings_DiscordBotAllowUpdateTooltip">If enabled, the update command can be sent from discord.</sys:String>

    <sys:String x:Key="GlobalSettings_EmailSettingsLabel">SMTP Email Settings</sys:String>
    <sys:String x:Key="GlobalSettings_EmailHostLabel">Host:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailHostTooltip">The name or IP address of the host used for SMTP transmissions.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPortLabel">Port:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPortTooltip">The port used for SMTP transmissions.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseSSLLabel">Use SSL</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseSSLTooltip">Whether to use Secure Sockets Layer (SSL) to encrypt the connection.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsLabel">Use Default Credentials</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUseDefaultCredentialsTooltip">Controls whether the DefaultCredentials are sent with requests.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUsernameLabel">Username:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailUsernameTooltip">The user name associated with the host account.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPasswordLabel">Password:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailPasswordTooltip">The password associated with the host account.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailFromLabel">From:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailFromTooltip">The from address for the e-mail message.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailToLabel">To:</sys:String>
    <sys:String x:Key="GlobalSettings_EmailToTooltip">The address collection that contains the recipients of the e-mail message. Separate multiple email addresses with a comma (,).</sys:String>
    <sys:String x:Key="GlobalSettings_EmailTestButtonLabel">Send Test Email</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotifySettingsLabel">Email Notify Settings</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupLabel">Auto-Backup</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoBackupTooltip">If enabled, an email will be sent if the server is backed up during the auto-backup process.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateLabel">Auto-Update</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoUpdateTooltip">If enabled, an email will be sent if the server is updated during the auto-update process.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartLabel">Auto-Shutdown</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_AutoRestartTooltip">If enabled, an email will be sent when the server is shutdown/restarted during the auto-shutdown process.</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartLabel">Shutdown/Restart</sys:String>
    <sys:String x:Key="GlobalSettings_EmailNotify_ShutdownRestartTooltip">If enabled, an email will be sent when the server is shutdown or restarted.</sys:String>
    
    <sys:String x:Key="GlobalSettings_AdvancedSettingsLabel">Advanced Settings</sys:String>
    <sys:String x:Key="GlobalSettings_AdvancedSettingsInformationLabel">Do not touch these settings unless you know what you are doing, or have been instructed to change them by support staff.</sys:String>
    <sys:String x:Key="GlobalSettings_UseShutdownCommandLabel">Use Server Shutdown Command</sys:String>
    <sys:String x:Key="GlobalSettings_UseShutdownCommandTooltip">If enabled, the shutdown command will be used first to shutdown the server. If it fails or is disabled, then the ctrl+c method is used instead.</sys:String>
    <sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedLabel">Close Shutdown Window When Finished</sys:String>
    <sys:String x:Key="GlobalSettings_CloseShutdownWindowWhenFinishedTooltip">If enabled, the server shutdown window will close after it is finished; otherwise it will stay open.</sys:String>
    <sys:String x:Key="GlobalSettings_WorldSaveDelayLabel">WorldSave Delay:</sys:String>
    <sys:String x:Key="GlobalSettings_WorldSaveDelayTooltip">The number of seconds to wait for the worldsave command to complete before the server is shutdown.</sys:String>
    <sys:String x:Key="GlobalSettings_BackupWorldFileLabel">Backup World File on Shutdown</sys:String>
    <sys:String x:Key="GlobalSettings_BackupWorldFileTooltip">If enabled, a world file backup will be performed when the server is shutdown; otherwise no world save backup will be performed.</sys:String>
    <sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateLabel">Verify Server Files After Auto Update</sys:String>
    <sys:String x:Key="GlobalSettings_VerifyServerAfterUpdateTooltip">If enabled, after the server has been updated from the cache, it will perform a server verification using steamcmd.</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsLabel">Update Directory Permissions on Save</sys:String>
    <sys:String x:Key="GlobalSettings_UpdateDirectoryPermissionsTooltip">If enabled, when a save is performed, all folders under the server directory will be have the permissions check and if necessary fixed. WARNING: Disabling could prevent your server from running properly.</sys:String>
    <sys:String x:Key="GlobalSettings_EnableLoggingLabel">Enable Logging</sys:String>
    <sys:String x:Key="GlobalSettings_EnableLoggingTooltip">If enabled, all logging will be enabled.</sys:String>
    <sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysLabel">Delete Logs After</sys:String>
    <sys:String x:Key="GlobalSettings_LoggingMaxArchiveDaysTooltip">How old the log files must be to be deleted in days.</sys:String>
    <sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesLabel">Max Number of Logs</sys:String>
    <sys:String x:Key="GlobalSettings_LoggingMaxArchiveFilesTooltip">The maximum number of log files that will be kept.</sys:String>

    <sys:String x:Key="GlobalSettings_ResetSettings_ConfirmTitle">Confirm Settings Reset Action</sys:String>
    <sys:String x:Key="GlobalSettings_ResetSettings_ConfirmLabel">Click 'Yes' to confirm you want to perform the settings reset.</sys:String>
    <sys:String x:Key="GlobalSettings_ResetSettings_FailedTitle">Failed to Reset Settings</sys:String>
    <sys:String x:Key="GlobalSettings_ResetSettings_FailedLabel">There was an error while resetting the settings. The application will now close.</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmTitle">Confirm changing data directory</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_ConfirmLabel">Changing the data directory will move any existing profiles to the new location, but it will not move any server installations. Do you still want to change this directory?</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedTitle">Failed to change data directory</sys:String>
    <sys:String x:Key="GlobalSettings_DataDirectoryChange_FailedLabel">There was an error changing the data directory: {0}\r\nPlease correct the error and try again, or contact technical support for assistance.</sys:String>
    <sys:String x:Key="GlobalSettings_ResetDataDirectory_ConfirmTitle">Confirm Data Directory Reset</sys:String>
    <sys:String x:Key="GlobalSettings_ResetDataDirectory_ConfirmLabel">Click 'Yes' to confirm you want to reset the location of the data directory. Once reset, the server manager will shutdown and you will need to restart.</sys:String>

    <sys:String x:Key="GlobalSettings_DataDirectoryTitle">Select Backup Directory</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectoryTitle">Select Cache Directory</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectory_ErrorTitle">Invalid cache directory</sys:String>
    <sys:String x:Key="GlobalSettings_CacheDirectory_ErrorLabel">The cache directory must specify a valid location or the cache update period must be 0.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorTitle">Update task failed</sys:String>
    <sys:String x:Key="GlobalSettings_CacheTaskUpdate_ErrorLabel">Failed to update the cache task. Ensure you have administrative rights and try again.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_EnabledTitle">Updates enabled</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_EnabledLabel">Server cache will update every {0} minutes.</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_DisabledTitle">Updates disabled</sys:String>
    <sys:String x:Key="GlobalSettings_CacheUpdate_DisabledLabel">Server cache updating disabled.</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorTitle">Update task failed</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_ErrorLabel">Failed to update the server backup task. Ensure you have administrative rights and try again.</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledTitle">Backups enabled</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_EnabledLabel">Server backups will run every {0} minutes.</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledTitle">Backups disabled</sys:String>
    <sys:String x:Key="GlobalSettings_BackupTaskUpdate_DisabledLabel">Server backups are disabled.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTitle">SteamCmd Authentication Disabled</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledLabel">You have chosen to redirect the steamcmd output to the progress window. You are not able to use your steam credentials, you must use anonymous credentials.</sys:String>
    <sys:String x:Key="GlobalSettings_SteamCMDAuthentication_DisabledTooltip">To use your steam credentials you must turn off the Output SteamCMD to the progress window option.</sys:String>

    <sys:String x:Key="GlobalSettings_AlertsLabel">Alert Options</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageLabel">Server Stop Message:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStopMessageTooltip">This message will be displayed when the server is being stopped.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageLabel">Server Shutdown Message:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerShutdownMessageTooltip">This message will be displayed when the server is being shutdown.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageLabel">Server Start Message:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageTooltip">This message will be displayed when the server is being started.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortLabel">Include Public IP and Port in Start Message</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStartedMessageIncludeIPandPortTooltip">The startup message will include the Public IP and Port.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorLabel">Backup Process Error:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_BackupProcessErrorTooltip">This message will be displayed when the auto-backup process encountered an error.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorLabel">Shutdown Process Error:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ShutdownProcessErrorTooltip">This message will be displayed when the auto-shutdown process encountered an error.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorLabel">Restart Process Error:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_RestartProcessErrorTooltip">This message will be displayed when the auto-restart process encountered an error.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorLabel">Update Process Error:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_UpdateProcessErrorTooltip">This message will be displayed when the auto-update process encountered an error.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_UpdateResultsLabel">Update Results:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_UpdateResultsTooltip">This message will be displayed when the auto-update process finds something to update.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerUpdateLabel">Server Update Message:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerUpdateTooltip">This message will be displayed when the game server has been updated.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeLabel">Server Status Change:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ServerStatusChangeTooltip">This message will be displayed when the status of the server changes.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedLabel">Mod Update Detected:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ModUpdateDetectedTooltip">This message will be displayed when the server manager detects one or more mods are out of date.</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosLabel">Force Respawn Dinos Warning:</sys:String>
    <sys:String x:Key="GlobalSettings_Alerts_ForceRespawnDinosTooltip">This message will be displayed when the server is being started and a wild dino wipe is scheduled.</sys:String>
    <!--#endregion-->

    <!--#region Main Window -->   
    <sys:String x:Key="MainWindow_Title">ARK: Survival Evolved™ Server Manager</sys:String>
    <sys:String x:Key="MainWindow_TitleWithAdmin">ARK: Survival Evolved™ Server Manager (Administrator)</sys:String>
    <sys:String x:Key="MainWindow_ArkNameLabel">ARK: Survival Evolved™ Server Manager</sys:String>
    <sys:String x:Key="MainWindow_NewProfileTooltip">Create a new server profile.</sys:String>
    <sys:String x:Key="MainWindow_CloseProfileTooltip">Delete the server profile.</sys:String>
    <sys:String x:Key="MainWindow_VersionLabel">Version:</sys:String>
    <sys:String x:Key="MainWindow_BetaVersionLabel">Beta Version:</sys:String>
    <sys:String x:Key="MainWindow_MyIpLabel">My Public IP</sys:String>
    <sys:String x:Key="MainWindow_MyIpTooltip">The IP address players use to connect to your server.</sys:String>
    <sys:String x:Key="MainWindow_MyIpError">Invalid IP address or hostname</sys:String>
    <sys:String x:Key="MainWindow_RefreshMyIpTooltip">Attempt to determine your current public IP</sys:String>
    <sys:String x:Key="MainWindow_DonateTooltip">Like what you see and want to show your appreciation?  Donate here!</sys:String>
    <sys:String x:Key="MainWindow_SteamCMDTooltip">Reinstall SteamCMD from the internet.</sys:String>
    <sys:String x:Key="MainWindow_OpenRCONTooltip">Open remote console</sys:String>
    <sys:String x:Key="MainWindow_OpenLogFolderTooltip">Open server manager logs folder</sys:String>
    <sys:String x:Key="MainWindow_OpenSettingsTooltip">Open Global Settings</sys:String>
    <sys:String x:Key="MainWindow_OpenGameDataTooltip">Open Game Data</sys:String>
    <sys:String x:Key="MainWindow_OpenPluginsTooltip">Open Plugins</sys:String>
    <sys:String x:Key="MainWindow_OpenHelpTooltip">Open Help</sys:String>
    <sys:String x:Key="MainWindow_OpenServerMonitorTooltip">Open Server Monitor</sys:String>
    <sys:String x:Key="MainWindow_UpdateToLabelFormat">Upgrade to {0} now!</sys:String>
    <sys:String x:Key="MainWindow_TaskStatusLabel">Task Status</sys:String>
    <sys:String x:Key="MainWindow_TaskAdminErrorTitle">Requires Administration Permissions</sys:String>
    <sys:String x:Key="MainWindow_TaskAdminErrorLabel">This function cannot be performed as it requires administration permissions.</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskLabel">Auto-Backup:</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskRunLabel">Run</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskRunTooltip">Start the auto-backup scheduled task</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskDisableLabel">Disable</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskDisableTooltip">Disable the auto-backup scheduled task</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskEnableLabel">Enable</sys:String>
    <sys:String x:Key="MainWindow_AutoBackupTaskEnableTooltip">Enable the auto-backup scheduled task</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskLabel">Auto-Update:</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskRunLabel">Run</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskRunTooltip">Start the auto-update scheduled task</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskDisableLabel">Disable</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskDisableTooltip">Disable the auto-update scheduled task</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskEnableLabel">Enable</sys:String>
    <sys:String x:Key="MainWindow_AutoUpdateTaskEnableTooltip">Enable the auto-update scheduled task</sys:String>
    <sys:String x:Key="MainWindow_TaskRunTimeLabel">Next Run Time:</sys:String>
    <sys:String x:Key="MainWindow_DiscordBotStatusLabel">Discord Bot:</sys:String>
    <sys:String x:Key="MainWindow_DiscordBotTaskStartLabel">Start</sys:String>
    <sys:String x:Key="MainWindow_DiscordBotTaskStartTooltip">Start the discord bot</sys:String>
    <sys:String x:Key="MainWindow_DiscordBotTaskStopLabel">Stop</sys:String>
    <sys:String x:Key="MainWindow_DiscordBotTaskStopTooltip">Stop the discord bot</sys:String>

    <sys:String x:Key="MainWindow_TaskStateUnknownLabel">Unknown</sys:String>
    <sys:String x:Key="MainWindow_TaskStateDisabledLabel">Disabled</sys:String>
    <sys:String x:Key="MainWindow_TaskStateQueuedLabel">Queued</sys:String>
    <sys:String x:Key="MainWindow_TaskStateReadyLabel">Ready</sys:String>
    <sys:String x:Key="MainWindow_TaskStateRunningLabel">Running</sys:String>
    <sys:String x:Key="MainWindow_TaskStateStoppedLabel">Stopped</sys:String>

    <sys:String x:Key="MainWindow_ProfileLoad_FailedTitle">Profile failed to load</sys:String>
    <sys:String x:Key="MainWindow_ProfileLoad_FailedLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
    <sys:String x:Key="MainWindow_ProfileDelete_Title">Delete Profile {0}?</sys:String>
    <sys:String x:Key="MainWindow_ProfileDelete_Label">Are you sure you want to delete this profile?\r\n\r\nNOTE: This will only delete the profile, not the installation directory, save games or settings files contained therein.</sys:String>
    <sys:String x:Key="MainWindow_Donate_Title">Make a donation?</sys:String>
    <sys:String x:Key="MainWindow_Donate_Label">This server manager is provided completely free of charge. You can still donate if you would like; however you are under no obligation. If you wish to donate, your browser will open to PayPal's website where you may donate as little or as much as you like. Would you like to donate now?</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_Title">Upgrade available</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_Label">Version {0} is now available. To upgrade the application must close. Close and upgrade now?</sys:String>
    <sys:String x:Key="MainWindow_OverlayMessage_UpgradeLabel">Starting Upgrade...</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_FailedTitle">Upgrade failed!</sys:String>
    <sys:String x:Key="MainWindow_Upgrade_FailedLabel">Unable to run the update process. Please report this.\r\nException: {0}\r\nStacktrace: {1}</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_Title">Reinstall SteamCMD</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_Label">If you proceed the entire SteamCMD folder will be removed including all mod cache downloads.\r\nAre you sure you want to reinstall SteamCMD?</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_FailedTitle">Reinstall SteamCMD Error</sys:String>
    <sys:String x:Key="MainWindow_SteamCmd_FailedLabel">An error occured while trying to reinstall SteamCMD. This has left SteamCmd in an unstable state, try reinstalling again or please report this.\r\nException: {0}</sys:String>

    <sys:String x:Key="MainWindow_DiscordBot_RunningCommandsTitle">Discord Bot Running Commands</sys:String>
    <sys:String x:Key="MainWindow_DiscordBot_RunningCommandsLabel">The discord bot has one or more running commands, do you want to continue shutting down the server manager?</sys:String>

    <sys:String x:Key="MainWindow_ServerStatus_StartServerActionTitle">Start Server Confirmation</sys:String>
    <sys:String x:Key="MainWindow_ServerStatus_StartServerActionLabel">You are about to start the server, do you want to continue?</sys:String>
    <sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionTitle">Shutdown Server Confirmation</sys:String>
    <sys:String x:Key="MainWindow_ServerStatus_ShutdownServerActionLabel">You are about to shutdown the server, do you want to continue?</sys:String>

    <sys:String x:Key="Updater_ProgressMessage_DownloadLabel">Downloading latest version file...</sys:String>
    <sys:String x:Key="Updater_ProgressMessage_PrepareLabel">Preparing downloadeded file...</sys:String>
    <sys:String x:Key="Updater_ProgressMessage_ExtractLabel">Extracting latest version to staging area...</sys:String>
    <sys:String x:Key="Updater_ProgressMessage_UpgradeLabel">Starting upgrade...</sys:String>
    <!--#endregion-->

    <!--#region General strings -->
    <sys:String x:Key="Menu_File">_File</sys:String>
    <sys:String x:Key="Menu_File_Exit">_Exit</sys:String>

    <sys:String x:Key="LanguageSelectionLabel">_Language</sys:String>

    <sys:String x:Key="SliderUnits_Multiplier">x</sys:String>
    <sys:String x:Key="SliderUnits_Percentage">%</sys:String>
    <sys:String x:Key="SliderUnits_Seconds">seconds</sys:String>
    <sys:String x:Key="SliderUnits_Minutes">minutes</sys:String>
    <sys:String x:Key="SliderUnits_Hours">hours</sys:String>
    <sys:String x:Key="SliderUnits_Days">days</sys:String>
    <sys:String x:Key="SliderUnits_Dinos">dinos</sys:String>
    <sys:String x:Key="SliderUnits_Files">files</sys:String>
    <sys:String x:Key="SliderUnits_Items">items</sys:String>
    <sys:String x:Key="SliderUnits_XP">xp</sys:String>
    <sys:String x:Key="SliderUnits_Players">players</sys:String>
    <sys:String x:Key="SliderUnits_Tribes">tribes</sys:String>
    <sys:String x:Key="SliderUnits_Levels">levels</sys:String>
    <sys:String x:Key="SliderUnits_Units">units</sys:String>

    <sys:String x:Key="General_FilterLabel">Filter:</sys:String>
    <sys:String x:Key="General_FilterButtonTooltip">Click to apply the filter.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings -->

    <!--#region Server Settings - General -->
    <sys:String x:Key="ServerSettings_ProfileIdLabel">Profile ID:</sys:String>
    <sys:String x:Key="ServerSettings_ProfileIdTooltip">The unique ID assigned to the profile.</sys:String>
    <sys:String x:Key="ServerSettings_ProfileLabel">Profile:</sys:String>
    <sys:String x:Key="ServerSettings_ProfileTooltip">The name for the server profile.  This is not the public name users will see in Ark.  For that, set the 'Server Name' field.</sys:String>
    <sys:String x:Key="ServerSettings_InstalledVersionLabel">Installed Version:</sys:String>
    <sys:String x:Key="ServerSettings_InstalledVersionTooltip">The version of the server that is currently downloaded (NOTE: will not update until the server is started).</sys:String>
    <sys:String x:Key="ServerSettings_OutOfDateModsLabel">Outdated Mods:</sys:String>
    <sys:String x:Key="ServerSettings_OutOfDateModsTooltip">The number of mod that are currently out of date.</sys:String>
    <sys:String x:Key="ServerSettings_OutOfDateModsButtonTooltip">Perform a mod check.</sys:String>
    <sys:String x:Key="ServerSettings_PatchNotesTooltip">View the Patch Notes.</sys:String>
    <sys:String x:Key="ServerSettings_OpenLogFolderTooltip">Open the server's logs folder.</sys:String>
    <sys:String x:Key="ServerSettings_ValidateProfileTooltip">Performs a basic profile validation on the server and mod files.</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionLabel">Latest Available Version:</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionTooltip">The version of the server that is currently available for download.</sys:String>
    <sys:String x:Key="ServerSettings_AvailableVersionRefreshTooltip">Refresh the latest version of the server that is currently available to download.</sys:String>
    <sys:String x:Key="ServerSettings_InstallLocationLabel">Installation Location:</sys:String>
    <sys:String x:Key="ServerSettings_InstallLocationTooltip">The folder that contains the server game and configuration files.</sys:String>
    <sys:String x:Key="ServerSettings_OpenServerFolderTooltip">Open the server's installation folder.</sys:String>
    <sys:String x:Key="ServerSettings_StatusLabel">Status:</sys:String>
    <sys:String x:Key="ServerSettings_StatusTooltip">The status of the server on your local network.</sys:String>
    <sys:String x:Key="ServerSettings_LastStartedLabel">Last Start Time:</sys:String>
    <sys:String x:Key="ServerSettings_AvailabilityLabel">Availability:</sys:String>
    <sys:String x:Key="ServerSettings_AvailabilityTooltip">The status of the server on Steam.</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Unknown">Unknown</sys:String>
    <sys:String x:Key="ServerSettings_Availability_SetPublicIP">Set Public IP</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Unavailable">Unavailable</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Waiting">Waiting for publication</sys:String>
    <sys:String x:Key="ServerSettings_Availability_Available">Available</sys:String>
    <sys:String x:Key="ServerSettings_PlayersLabel">Players:</sys:String>
    <sys:String x:Key="ServerSettings_PlayersTooltip">The current number of players connected to the server.</sys:String>

    <sys:String x:Key="ServerSettings_RuntimeStatusInitializingLabel">Initializing</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusRunningLabel">Running</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusStoppedLabel">Stopped</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusStoppingLabel">Stopping</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusUninstalledLabel">Uninstalled</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusUnknownLabel">Unknown</sys:String>
    <sys:String x:Key="ServerSettings_RuntimeStatusUpdatingLabel">Updating</sys:String>

    <sys:String x:Key="ServerSettings_ProfileValidateTitle">Profile Validation</sys:String>
    <sys:String x:Key="ServerSettings_ProfileValidateSuccessLabel">The profile passed the basic validation.</sys:String>
    <sys:String x:Key="ServerSettings_ProfileValidateErrorTitle">Profile Validation Error</sys:String>

    <sys:String x:Key="ServerSettings_SupportZipTitle">Support ZipFile Creation</sys:String>
    <sys:String x:Key="ServerSettings_SupportZipSuccessLabel">The support zip file has been created and saved to your desktop.\r\nThe filename is {filename}.</sys:String>
    <sys:String x:Key="ServerSettings_SupportZipErrorTitle">Support ZipFile Creation Error</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - General Buttons -->
    <sys:String x:Key="ServerSettings_SupportZipButtonLabel">Create Support Zip</sys:String>
    <sys:String x:Key="ServerSettings_SupportZipButtonTooltip">Create a zip file that contains all the files necessary for use by the server manager support team to diagnose a problem.</sys:String>
    <sys:String x:Key="ServerSettings_SyncProfileButtonLabel">Sync</sys:String>
    <sys:String x:Key="ServerSettings_SyncProfileButtonTooltip">Copy settings from this profile to one or more profiles.</sys:String>
    <sys:String x:Key="ServerSettings_ImportButtonLabel">Import</sys:String>
    <sys:String x:Key="ServerSettings_ImportButtonTooltip">Load an existing profile, or import one directly from an existing server.</sys:String>
    <sys:String x:Key="ServerSettings_SaveButtonLabel">Save</sys:String>
    <sys:String x:Key="ServerSettings_SaveButtonTooltip">Save the current profile and write the .INI files for the server.</sys:String>
    <sys:String x:Key="ServerSettings_StopButtonLabel">Stop</sys:String>
    <sys:String x:Key="ServerSettings_StopButtonTooltip">Stop the server.</sys:String>
    <sys:String x:Key="ServerSettings_StartButtonLabel">Start</sys:String>
    <sys:String x:Key="ServerSettings_StartButtonTooltip">Start the server.</sys:String>
    <sys:String x:Key="ServerSettings_RCONButtonLabel">RCON</sys:String>
    <sys:String x:Key="ServerSettings_RCONButtonTooltip">Open the RCON window.</sys:String>
    <sys:String x:Key="ServerSettings_PlayerListButtonLabel">Players</sys:String>
    <sys:String x:Key="ServerSettings_PlayerListButtonTooltip">Open the Player List window.</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeButtonLabel">Upgrade / Verify</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeButtonTooltip">Upgrade to the latest version of the server that is currently available to download. If there is no update then it will verify your server files</sys:String>
    <sys:String x:Key="ServerSettings_InstallButtonLabel">Install</sys:String>
    <sys:String x:Key="ServerSettings_InstallButtonTooltip">Install the latest version of the server.</sys:String>
    <sys:String x:Key="ServerSettings_CancelUpgradeButtonLabel">Cancel</sys:String>
    <sys:String x:Key="ServerSettings_CancelUpgradeButtonTooltip">Cancel the server upgrade.</sys:String>
    <sys:String x:Key="ServerSettings_SetLocationButtonLabel">Set Location...</sys:String>
    <sys:String x:Key="ServerSettings_SetLocationButtonTooltip">Update the folder that contains the server game and configuration files.</sys:String>
    <sys:String x:Key="ServerSettings_ValidateButtonLabel">Validate</sys:String>
    <sys:String x:Key="ServerSettings_ValidateButtonTooltip">Verify the server content against the Steam version.</sys:String>
    <sys:String x:Key="ServerSettings_ResetSectionTooltip">Resets the section back to defaults.</sys:String>

    <sys:String x:Key="ServerSettings_AdminRequired_ErrorTitle">Needs Administrator Access</sys:String>
    <sys:String x:Key="ServerSettings_AdminRequired_ErrorLabel">Automatic Management features of the server manager use administrator features of Windows to schedule tasks that will run even if the server manager is not running, without installing any separate processes or services. To do this, the server manager must run with administrator privileges. Restart the server manager and 'Run As Administrator' and you will be able to utilize these features.</sys:String>
    <sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorTitle">ARK Auto Settings</sys:String>
    <sys:String x:Key="ServerSettings_ArkAutoSettings_ErrorLabel">The ARK automatic settings and server manager automatic settings cannot be enabled at the same time. They are similar features that cause problems for the other and if the server manager automatic features are enabled, the ARK features are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_RunningTitle">Server running</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_RunningLabel">The server must be stopped to upgrade. Do you wish to proceed?</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_FailedTitle">Server Update Error</sys:String>
    <sys:String x:Key="ServerSettings_UpgradeServer_MutexFailedLabel">Could not lock the server, another process is using the server. Update process was cancelled.</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_StartingTitle">Stop the server?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_StartingLabel">This will shut down the server. Do you wish to proceed?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_RunningTitle">Stop the server?</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_RunningLabel">This will shut down the server. Do you wish to proceed?\r\n\r\nClick Yes to shutdown with a timer.\r\nClick No to shutdown now.\r\nClick Cancel to cancel shutdown.</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_FailedTitle">Starting Server Error</sys:String>
    <sys:String x:Key="ServerSettings_StartServer_MutexFailedLabel">Could not lock the server, another process is using the server. Server start was cancelled.</sys:String>
    <sys:String x:Key="ServerSettings_UpdateServer_FailedTitle">Updating Server Error</sys:String>
    <sys:String x:Key="ServerSettings_BackupServer_Title">Backup Server</sys:String>
    <sys:String x:Key="ServerSettings_BackupServer_FailedTitle">Backup Server Error</sys:String>
    <sys:String x:Key="ServerSettings_BackupServer_SuccessfulLabel">The backup was successful.</sys:String>
    <sys:String x:Key="ServerSettings_ShutdownServer_FailedTitle">Shutdown Server Error</sys:String>
    <sys:String x:Key="ServerSettings_ShutdownServer_CancelledTitle">Shutdown Server Cancelled</sys:String>
    <sys:String x:Key="ServerSettings_ShutdownServer_AlreadyOpenLabel">The shutdown window is already open for this server.</sys:String>
    <sys:String x:Key="ServerSettings_StopServer_FailedTitle">Stopping Server Error</sys:String>
    <sys:String x:Key="ServerSettings_InstallServer_Title">Select Install Directory</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_Title">Load Server Profile or GameUserSettings.ini</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_ErrorTitle">Profile failed to load</sys:String>
    <sys:String x:Key="ServerSettings_LoadConfig_ErrorLabel">The profile at {0} failed to load. The error was: {1}\r\n{2}</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorTitle">Server cache not configured</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel1">Auto-updates is enabled but the Server Cache update is not yet configured. The server cache downloads server updates in the background automatically to enable faster server updates, particularly when there are multiple servers. You must first configure the cache, then you may enable automatic updating. Would you like to configure the cache now?</sys:String>
    <sys:String x:Key="ServerSettings_Save_ServerCache_ErrorLabel2">The server cache was not configured. Disabling auto-updates.</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorTitle">SotF Not Compatible</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoRestart_SotF_ErrorLabel">Auto-restarts are enabled but is not compatible with SotF. Disabling auto-restarts.</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorTitle">SotF Not Compatible</sys:String>
    <sys:String x:Key="ServerSettings_Save_AutoUpdate_SotF_ErrorLabel">Auto-updates are enabled but is not compatible with SotF. Disabling auto-updates.</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorTitle">Update directory permissions</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdatePermissions_ErrorLabel">Failed to update directory permissions. Ensure you have administrator rights on this machine and try again. If the problem persists, please report this as a bug.</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorTitle">Update schedule failed</sys:String>
    <sys:String x:Key="ServerSettings_Save_UpdateSchedule_ErrorLabel">Failed to update scheduled tasks. Ensure you have administrator rights on this machine and try again. If the problem persists, please report this as a bug.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_Title">Load Ini File.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_Label">The ini file was successfully loaded.</sys:String>
    <sys:String x:Key="ServerSettings_LoadCustomConfig_ErrorTitle">Ini File Load Error</sys:String>
    <sys:String x:Key="ServerSettings_AddChildErrorTitle">Add Record Error</sys:String>
    <sys:String x:Key="ServerSettings_AddChildErrorLabel">You must select a parent record to add the new record to.</sys:String>
    <sys:String x:Key="ServerSettings_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="ServerSettings_ClearLabel">Click 'Yes' to confirm you want to clear all.</sys:String>
    <sys:String x:Key="ServerSettings_DeleteTitle">Confirm Delete Action</sys:String>
    <sys:String x:Key="ServerSettings_DeleteLabel">Click 'Yes' to confirm you want to perform the delete.</sys:String>
    <sys:String x:Key="ServerSettings_ReloadTitle">Confirm Reload</sys:String>
    <sys:String x:Key="ServerSettings_ReloadLabel">Click 'Yes' to confirm you want to perform the reload.</sys:String>
    <sys:String x:Key="ServerSettings_ReloadErrorTitle">Reload Error</sys:String>
    <sys:String x:Key="ServerSettings_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_ResetLabel">Click 'Yes' to confirm you want to perform the reset.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Administration   -->
    <sys:String x:Key="ServerSettings_AdministrationSectionLabel">Administration</sys:String>
    <sys:String x:Key="ServerSettings_NameAndPasswordsLabel">Name and Passwords</sys:String>
    <sys:String x:Key="ServerSettings_ServerNameLabel">Server Name:</sys:String>
    <sys:String x:Key="ServerSettings_ServerNameTooltip">The public name of the server, as seen in Steam and in the game.</sys:String>
    <sys:String x:Key="ServerSettings_ServerNameLengthLabel">Length:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPasswordLabel">Server Password:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPasswordTooltip">The password users must enter in order to access the server. If this is set, only people who know the password can access your server.</sys:String>
    <sys:String x:Key="ServerSettings_AdminPasswordLabel">Admin Password:</sys:String>
    <sys:String x:Key="ServerSettings_AdminPasswordTooltip">The password users must enter to execute admin/cheat commands on the server. If this is not set, anyone can use cheats.</sys:String>
    <sys:String x:Key="ServerSettings_SpectatorPasswordLabel">Spectator Password:</sys:String>
    <sys:String x:Key="ServerSettings_SpectatorPasswordTooltip">The password users must enter to use non-admin spectator mode on the server.</sys:String>
    <sys:String x:Key="ServerSettings_HidePasswordText">Hidden - Click to Show</sys:String>
    <sys:String x:Key="ServerSettings_HidePasswordTooltip">When selected the hidden text will show, to hide the text unselect the field.</sys:String>

    <sys:String x:Key="ServerSettings_NetworkingLabel">Networking</sys:String>
    <sys:String x:Key="ServerSettings_ServerPortLabel">Server Port:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPortTooltip">The port users will use to connect to your server. Default is 7777. Change this and Query Port if you wish to host multiple servers on one machine.</sys:String>
    <sys:String x:Key="ServerSettings_ServerPeerPortLabel">Peer Port:</sys:String>
    <sys:String x:Key="ServerSettings_ServerPeerPortTooltip">Pinger port used to determine server availability. Default is 7778.</sys:String>
    <sys:String x:Key="ServerSettings_QueryPortLabel">Query Port:</sys:String>
    <sys:String x:Key="ServerSettings_QueryPortTooltip">The port Steam uses to communicate with your server. Default is 27015. Change this and Server Port if you wish to host multiple servers on one machine.</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPLabel">Local IP:</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPTooltip">Sets the local (private) IP the server will listen on. This should be your primary network card which routes to the public internet.</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPGameChooseLabel">Let the server choose</sys:String>
    <sys:String x:Key="ServerSettings_LocalIPRecommendedLabel">(Recommended)</sys:String>
    <sys:String x:Key="ServerSettings_RefreshLocalIPTooltip">Refresh the available local IPs.</sys:String>

    <sys:String x:Key="ServerSettings_LocalIP_ErrorTitle">Local IP invalid</sys:String>
    <sys:String x:Key="ServerSettings_LocalIP_ErrorLabel">Your Local IP address {0} is no longer available. Please review the available IP addresses and select a valid one. If you have a server running on the original IP, you will need to stop it first.</sys:String>

    <sys:String x:Key="ServerSettings_RCONEnabledLabel">Enable RCON</sys:String>
    <sys:String x:Key="ServerSettings_RCONEnabledTooltip">If enabled, the RCON feature will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_RCONPortLabel">RCON Port:</sys:String>
    <sys:String x:Key="ServerSettings_RCONPortTooltip">The port that RCON will use on your server.</sys:String>
    <sys:String x:Key="ServerSettings_RCONLogBufferLabel">RCON Server Log Buffer:</sys:String>
    <sys:String x:Key="ServerSettings_RCONLogBufferTooltip">Sets the max length of RCON game log buffer (default 600).</sys:String>
    <sys:String x:Key="ServerSettings_RCONResetTooltip">Resets the RCON Window settings back to defaults.</sys:String>

    <sys:String x:Key="ServerSettings_MapsAndModsLabel">Maps and Mods</sys:String>
    <sys:String x:Key="ServerSettings_MapsAndModsSOTFLabel">Survival of the Fittest enabled - Maps and Mods disabled</sys:String>
    <sys:String x:Key="ServerSettings_MapPathLabel">Map Name or Map Mod Path:</sys:String>
    <sys:String x:Key="ServerSettings_MapPathTooltip">The standard map name (e.g. TheIsland, TheCenter), or the local mod path (e.g. /Game/Mods/123456789/ModMapName) if your mod has a map in it.</sys:String>
    <sys:String x:Key="ServerSettings_TotalConversionLabel">Total Conversion ID:</sys:String>
    <sys:String x:Key="ServerSettings_TotalConversionTooltip">The id of the total conversion mod.</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameTooltip">Read total conversion mod to find the map name</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessTitle">Find Total Conversion Map Name</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameSuccessLabel">The map name has been updated.</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorTitle">Find Total Conversion Map Name Error</sys:String>
    <sys:String x:Key="ServerSettings_FindTotalConversionMapNameErrorLabel">The map name could not be found, please check the total conversion mod id is correct and the mod has been downloaded.</sys:String>
    <sys:String x:Key="ServerSettings_ModIdsLabel">Mod IDs:</sys:String>
    <sys:String x:Key="ServerSettings_ModIdsTooltip">A comma-separated list of mod ids, in the order in which they should be applied.</sys:String>
    <sys:String x:Key="ServerSettings_ModDetailsTooltip">View the mod details.</sys:String>
    <sys:String x:Key="ServerSettings_ModUpgradeTooltip">Upgrade to the latest version of the mods that is currently available to download.</sys:String>

    <sys:String x:Key="ServerSettings_SavesLabel">Saves</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodLabel">Auto Save Period:</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodTooltip">The time between server auto-saves.</sys:String>
    <sys:String x:Key="ServerSettings_AutoSavesPeriodUnits">minutes</sys:String>
    <sys:String x:Key="ServerSettings_SaveBackupButtonLabel">Backup Now</sys:String>
    <sys:String x:Key="ServerSettings_SaveBackupButtonTooltip">Perform a manual world save.</sys:String>
    <sys:String x:Key="ServerSettings_SaveRestoreButtonLabel">Restore...</sys:String>
    <sys:String x:Key="ServerSettings_SaveRestoreButtonTooltip">Restore a previous world save.</sys:String>

    <sys:String x:Key="ServerSettings_MOTDLabel">Message of the Day</sys:String>
    <sys:String x:Key="ServerSettings_MOTDTooltip">The Message of the Day displayed to users when they connect to the server.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDLineCountLabel">Lines:</sys:String>
    <sys:String x:Key="ServerSettings_MOTDLengthLabel">Length:</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationLabel">Duration:</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationTooltip">The time the Message of the Day will be shown for when the user connects to the server.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDDurationUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_MOTDIntervalEnabledLabel">Enable Interval:</sys:String>
    <sys:String x:Key="ServerSettings_MOTDIntervalEnabledTooltip">If enabled, the message of the day will be shown at set intervals.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDIntervalTooltip">The interval when the Message of the Day will be shown.</sys:String>
    <sys:String x:Key="ServerSettings_MOTDIntervalUnits">minutes</sys:String>

    <sys:String x:Key="ServerSettings_EnableExtinctionEventLabel">Enable Extinction Event</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtinctionEventTooltip">If enabled, the extinction countdown will be turned on. To reset the countdown, disable, save the profile and then enable.</sys:String>
    <sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalLabel">Time Interval</sys:String>
    <sys:String x:Key="ServerSettings_ExtinctionEventTimeIntervalTooltip">Sets the number of days to countdown before the extinction event will occur.</sys:String>
    <sys:String x:Key="ServerSettings_ExtinctionEventUTCTooltip">The date and time of the extinction event.</sys:String>

    <sys:String x:Key="ServerSettings_ServerOptionsLabel">Server Options</sys:String>
    <sys:String x:Key="ServerSettings_ResetServerOptionsTooltip">Reset all server options to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersLabel">Max Players:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersTooltip">Sets the maximum number of players which can join this server.</sys:String>
    <sys:String x:Key="ServerSettings_EnableIdleTimeoutLabel">Enable Idle Timeout</sys:String>
    <sys:String x:Key="ServerSettings_EnableIdleTimeoutTooltip">If enabled, the idle timeout period will be used.</sys:String>
    <sys:String x:Key="ServerSettings_IdleTimeoutTooltip">The time until idle players are kicked from the server.</sys:String>
    <sys:String x:Key="ServerSettings_IdleTimeoutUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_UseBanListLabel">Use Ban List URL</sys:String>
    <sys:String x:Key="ServerSettings_UseBanListTooltip">If enabled, the ban list URL specified will be used.</sys:String>
    <sys:String x:Key="ServerSettings_BanListTooltip">The URL of the ban list to use.</sys:String>
    <sys:String x:Key="ServerSettings_ResetBanlistTooltip">Reset the ban list properties to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_DisableVACLabel">Disable Valve Anti-Cheat System (VAC)</sys:String>
    <sys:String x:Key="ServerSettings_DisableVACTooltip">If enabled, the Valve anti-cheat system will be disabled. Please use this with caution!</sys:String>
    <sys:String x:Key="ServerSettings_DisablePMVOptimizationLabel">Disable Player-Move-Physics Optimization</sys:String>
    <sys:String x:Key="ServerSettings_DisablePMVOptimizationTooltip">If enabled, the player-move-physics will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisableAntiSpeedHackLabel">Disable Anti-Speed Hack Detection</sys:String>
    <sys:String x:Key="ServerSettings_DisableAntiSpeedHackTooltip">If enabled, the anti-speed hack detection will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasLabel">Anti-Speed Hack Bias</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasTooltip">Adjust the speed hack detection bias. Default is 1.0, disabled is 0.0.</sys:String>
    <sys:String x:Key="ServerSettings_UseBattlEyeLabel">Enable BattlEye Anti-Cheat System</sys:String>
    <sys:String x:Key="ServerSettings_UseBattlEyeTooltip">If enabled, the BattlEye Anti-Cheat System will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_AntiSpeedHackBiasUnits">x</sys:String>
    <sys:String x:Key="ServerSettings_UseAllAvailableCoresLabel">Use All Available Cores</sys:String>
    <sys:String x:Key="ServerSettings_UseAllAvailableCoresTooltip">If enabled, all of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it.</sys:String>
    <sys:String x:Key="ServerSettings_UseCacheLabel">Use Cache</sys:String>
    <sys:String x:Key="ServerSettings_UseCacheTooltip">If enabled, ~70% faster loading speed option. The first and second times that you start the game will be still be slow, but the third time onwards will be fast.</sys:String>
    <sys:String x:Key="ServerSettings_UseOldSaveFormatLabel">Use Old Save Format</sys:String>
    <sys:String x:Key="ServerSettings_UseOldSaveFormatTooltip">If enabled, will use the old save formatt. New saves are not backwards compatible.</sys:String>
    <sys:String x:Key="ServerSettings_ForceDirectX10Label">Force DirectX 10</sys:String>
    <sys:String x:Key="ServerSettings_ForceDirectX10Tooltip">If enabled, the game is forced to use DirectX 10 instead of DirectX 11.</sys:String>
    <sys:String x:Key="ServerSettings_ForceShaderModel4Label">Force Shader Model 4</sys:String>
    <sys:String x:Key="ServerSettings_ForceShaderModel4Tooltip">If enabled, the game is forced to use Shader Model 4 instead of the Shader Model 5.</sys:String>
    <sys:String x:Key="ServerSettings_ForceLowMemoryLabel">Force Low Memory</sys:String>
    <sys:String x:Key="ServerSettings_ForceLowMemoryTooltip">If enabled, reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.</sys:String>
    <sys:String x:Key="ServerSettings_ForceNoManSkyLabel">Force No Man Sky</sys:String>
    <sys:String x:Key="ServerSettings_ForceNoManSkyTooltip">If enabled, lots of the detailed sky features are disabled, such as clouds and starry night sky. You still see the stars, the sun, and the moon.</sys:String>
    <sys:String x:Key="ServerSettings_UseNoMemoryBiasLabel">Use No Memory Bias</sys:String>
    <sys:String x:Key="ServerSettings_UseNoMemoryBiasTooltip">If enabled, will use the old method, more RAM usage but no potential performance loss.</sys:String>
    <sys:String x:Key="ServerSettings_StasisKeepControllersLabel">Stasis Keep Controllers</sys:String>
    <sys:String x:Key="ServerSettings_StasisKeepControllersTooltip">If enabled, the server can gain performance by keeping the AI's in memory of statised creatures. NOTE: your server must have a lot of RAM otherwise your server will suffer with a large memory overhead.</sys:String>
    <sys:String x:Key="ServerSettings_UseNoHangDetectionLabel">No Hang Detection</sys:String>
    <sys:String x:Key="ServerSettings_UseNoHangDetectionTooltip">If enabled, prevents some types of crashes causes by hanging (may appear as though the server is lagging while the server is hanging).</sys:String>
    <sys:String x:Key="ServerSettings_NoDinosLabel">No Dinos</sys:String>
    <sys:String x:Key="ServerSettings_NoDinosTooltip">If enabled, no dinos will spawn on the map.</sys:String>
    <sys:String x:Key="ServerSettings_ServerAllowAnselLabel">Server Allow Ansel</sys:String>
    <sys:String x:Key="ServerSettings_ServerAllowAnselTooltip">If enabled, will enable NVIDIA Ansel on Servers.</sys:String>
    <sys:String x:Key="ServerSettings_StructureMemoryOptimizationsLabel">Structure Memory Optimizations</sys:String>
    <sys:String x:Key="ServerSettings_StructureMemoryOptimizationsTooltip">If enabled, will enable the structure memory optimizations. NOTE: avoid using it when running structure-related mods (until they get updated) as it can break the snappoints of these mod structures.</sys:String>
    <sys:String x:Key="ServerSettings_NoUnderMeshCheckingLabel">No Under Mesh Checking</sys:String>
    <sys:String x:Key="ServerSettings_NoUnderMeshCheckingTooltip">If enabled, will turn it off the anti meshing system entirely.</sys:String>
    <sys:String x:Key="ServerSettings_NoUnderMeshKillingLabel">No Under Mesh Killing</sys:String>
    <sys:String x:Key="ServerSettings_NoUnderMeshKillingTooltip">If enabled, will turn off the anti meshing player kills (but still allow teleporting).</sys:String>
    <sys:String x:Key="ServerSettings_UseVivoxLabel">Enable Vivox</sys:String>
    <sys:String x:Key="ServerSettings_UseVivoxTooltip">If enabled, will turn on Vivox. NOTE: Steam Servers only.</sys:String>
    <sys:String x:Key="ServerSettings_AllowSharedConnectionsLabel">Allow Shared Connections</sys:String>
    <sys:String x:Key="ServerSettings_AllowSharedConnectionsTooltip">If disabled, will disable family sharing.</sys:String>
    <sys:String x:Key="ServerSettings_CrossplayLabel">Enable Crossplay</sys:String>
    <sys:String x:Key="ServerSettings_CrossplayTooltip">If enabled, will turn on crossplay, so players using clients from different stores can connect to the dedicated server.</sys:String>
    <sys:String x:Key="ServerSettings_EpicOnlyLabel">Epic Store Players Only</sys:String>
    <sys:String x:Key="ServerSettings_EpicOnlyTooltip">If enabled, will only allow players using the Epic store client to connect.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePublicIPForEpicLabel">Enable Public IP for Epic</sys:String>
    <sys:String x:Key="ServerSettings_EnablePublicIPForEpicTooltip">If enabled, will add a server argument for the public IP that EPIC clients will attempt to connect to.</sys:String>
    <sys:String x:Key="ServerSettings_ForceRespawnDinosLabel">Force Respawn Dinos on Startup (Causes lag after 'Ready' while repopulating)</sys:String>
    <sys:String x:Key="ServerSettings_ForceRespawnDinosTooltip">If enabled, when the server is started ALL wild creatures will be wiped and respawned (this will only destroy wild creatures that are NOT currently being tamed).</sys:String>
    <sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalLabel">Enable Auto Force Respawn Dinos</sys:String>
    <sys:String x:Key="ServerSettings_EnableServerAutoForceRespawnWildDinosIntervalTooltip">If enabled, will force respawn of wild dinos after the specified interval.</sys:String>
    <sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalLabel">Auto Force Respawn Dinos Interval</sys:String>
    <sys:String x:Key="ServerSettings_ServerAutoForceRespawnWildDinosIntervalTooltip">The interval between the forced auto dino respawn.</sys:String>
    <sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel">Alternate Save Directory Name:</sys:String>
    <sys:String x:Key="ServerSettings_AltSaveDirectoryNameLabel2">(Optional)</sys:String>
    <sys:String x:Key="ServerSettings_AltSaveDirectoryNameTooltip">Sets the directory name (underneath the servers Saved folder) to store the world, player and tribe files.</sys:String>
    <sys:String x:Key="ServerSettings_CrossArkClusterIdLabel">Cross-ARK Data Transfer ClusterId:</sys:String>
    <sys:String x:Key="ServerSettings_CrossArkClusterIdTooltip">Sets a cluster id for this server that will group the servers together via Cross-ARK Data Transfer.</sys:String>
    <sys:String x:Key="ServerSettings_ClusterDirOverrideLabel">Cluster Directory Override</sys:String>
    <sys:String x:Key="ServerSettings_ClusterDirOverrideTooltip">If enabled, allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. Uses the clusters directory in the server manager Data directory.</sys:String>

    <sys:String x:Key="ServerSettings_ServerLogOptionsLabel">Server Log Options</sys:String>
    <sys:String x:Key="ServerSettings_ResetServerLogOptionsTooltip">Reset all server log options to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_EnableAdminLogsLabel">Enable Server Admin Logs</sys:String>
    <sys:String x:Key="ServerSettings_EnableAdminLogsTooltip">If enabled, the Server Admin Logs (including RCON support) will be turned on.</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribeLogsLabel">Maximum Tribe Logs:</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribeLogsTooltip">Sets the maximum number of Tribe log entries that are kept per Tribe (default 100).</sys:String>
    <sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsLabel">Server Admin Logs Include Tribe Logs</sys:String>
    <sys:String x:Key="ServerSettings_ServerAdminLogsIncludeTribeLogsTooltip">If enabled, it will write all tribe log entries (for all tribes) into the Shootergame log files.</sys:String>
    <sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsLabel">Server RCON Output Tribe Logs</sys:String>
    <sys:String x:Key="ServerSettings_ServerRCONOutputTribeLogsTooltip">If enabled, it will write all tribe log entries (for all tribes) to the RCON window.</sys:String>
    <sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsLabel">Allow Hide Damage Source from Logs</sys:String>
    <sys:String x:Key="ServerSettings_AllowHideDamageSourceFromLogsTooltip">If enabled, makes the Silencer hide the name of the player who has killed you from the kill message and tribe log.</sys:String>
    <sys:String x:Key="ServerSettings_LogAdminChatLabel">Log Admin Commands to Chat (public)</sys:String>
    <sys:String x:Key="ServerSettings_LogAdminChatTooltip">If enabled, admin commands will be echoed to chat for everyone to see.</sys:String>
    <sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatLabel">Log Admin Commands to Chat (admins only)</sys:String>
    <sys:String x:Key="ServerSettings_NotifyAdminCommandsInChatTooltip">If enabled, admin commands will be echoed to chat for admins only to see.</sys:String>
    <sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresLabel">Tribe Log Destroyed Enemy Structures</sys:String>
    <sys:String x:Key="ServerSettings_TribeLogDestroyedEnemyStructuresTooltip">If enabled, the enemy-structure destruction log (for the victim tribe) wil display the attacker tribe in the Tribe Logs, instead of a generic structure destruction message.</sys:String>
    
    <sys:String x:Key="ServerSettings_EnableWebAlarmLabel">Enable Web Alarms</sys:String>
    <sys:String x:Key="ServerSettings_EnableWebAlarmTooltip">If enabled, servers can now get web notifications posted somewhere when important things happen to a tribe.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmKeyLabel">Web Key</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmKeyTooltip">A key which is optional to use in the listening script, but required to have it in the text file.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmUrlLabel">Web URL</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmUrlTooltip">Specifies the URL where your listening script is stored, waiting and ready to receive the post information by your game server.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmNote">NOTE: The server manager does not provide the Web Alarms functionality, it just allows you to enable/disable the Web Alarms and create the necessary AlarmPostCredentials file.</sys:String>
    <sys:String x:Key="ServerSettings_WebAlarmErrorTitle">Web Alarm Error</sys:String>

    <sys:String x:Key="ServerSettings_BranchLabel">Branch Details</sys:String>
    <sys:String x:Key="ServerSettings_BranchNameLabel">Branch Name:</sys:String>
    <sys:String x:Key="ServerSettings_BranchNameTooltip">The name of the branch to download (leave blank to use the release branch).</sys:String>
    <sys:String x:Key="ServerSettings_BranchPasswordLabel">Branch Password:</sys:String>
    <sys:String x:Key="ServerSettings_BranchPasswordTooltip">The password that is used to access the branch download.</sys:String>
    <sys:String x:Key="ServerSettings_BranchClearErrorTitle">Clear Branch Error</sys:String>

    <sys:String x:Key="ServerSettings_EventLabel">Event Details</sys:String>
    <sys:String x:Key="ServerSettings_EventNote">NOTE: Enabling an event on your server should only be done when the official event is running. If you enable the event before or after the official dates, the event may cause your server to become unstable, or may not work at all.</sys:String>
    <sys:String x:Key="ServerSettings_EventNameLabel">Active Event:</sys:String>
    <sys:String x:Key="ServerSettings_EventNameTooltip">The name of the event to enable (leave blank to disable the event).</sys:String>

    <sys:String x:Key="ServerSettings_CommandLineLabel">Command Line</sys:String>
    <sys:String x:Key="ServerSettings_ProcessPriorityLabel">Priority:</sys:String>
    <sys:String x:Key="ServerSettings_ProcessPriorityTooltip">Set the application priority when starting the server.</sys:String>
    <sys:String x:Key="ServerSettings_ProcessorAffinityLabel">Affinity - CPU:</sys:String>
    <sys:String x:Key="ServerSettings_ProcessorAffinityTooltip">Specifies the processor affinity as a hexadecimal number. The process is restricted to running on these processors.</sys:String>
    <sys:String x:Key="ServerSettings_ProcessorAffinityButtonLabel">...</sys:String>
    <sys:String x:Key="ServerSettings_ProcessorAffinityButtonTooltip">Open the Affinity selection window.</sys:String>
    <sys:String x:Key="ServerSettings_LauncherArgsLabel">Launcher Args:</sys:String>
    <sys:String x:Key="ServerSettings_LauncherArgsTooltip">Additional command-line args for the server launcher. Use this with caution! For more information search 'Microsoft Start Command' on the internet.</sys:String>
    <sys:String x:Key="ServerSettings_LauncherArgsOverrideLabel">Override Launcher</sys:String>
    <sys:String x:Key="ServerSettings_LauncherArgsOverrideTooltip">If enabled, the RunServer.cmd file will only contain what is included in the Launcher Args field.</sys:String>
    <sys:String x:Key="ServerSettings_ServerArgsLabel">Server Args:</sys:String>
    <sys:String x:Key="ServerSettings_ServerArgsTooltip">Additional command-line args for the server. If you specify this, add the args which start with ?'s first, followed by any other args.  For example: ?MaxPlayers=5?QueryPort=9999 -nosteamclient</sys:String>
    <sys:String x:Key="ServerSettings_ShowCommandButtonLabel">Show Command...</sys:String>
    <sys:String x:Key="ServerSettings_ShowCommandButtonTooltip">View the command line start command for the server.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Automatic Management -->
    <sys:String x:Key="ServerSettings_AutomaticManagementLabel">Automatic Management</sys:String>
    <sys:String x:Key="ServerSettings_NoAutoManagementButtonLabel">Why can't I use this?</sys:String>
    <sys:String x:Key="ServerSettings_ASMSettingLabel">Server Manager Settings</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartLabel">Auto-Start server on boot</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartTooltip">Automatically start the server when the machine starts.</sys:String>
    <sys:String x:Key="ServerSettings_EnableAutoShutdownLabel">Shutdown server at</sys:String>
    <sys:String x:Key="ServerSettings_EnableAutoShutdownTooltip">The hour and minute of the day to force a server shutdown.</sys:String>
    <sys:String x:Key="ServerSettings_RestartAfterShutdownLabel">then restart</sys:String>
    <sys:String x:Key="ServerSettings_RestartAfterShutdownTooltip">If enabled, will restart the server after the shutdown</sys:String>
    <sys:String x:Key="ServerSettings_UpdateAfterShutdownLabel">perform update</sys:String>
    <sys:String x:Key="ServerSettings_UpdateAfterShutdownTooltip">If enabled, will update the server after the shutdown</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicBackupsLabel">Include server in the Auto-Backup cycle</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicBackupsTooltip">If enabled, the server will be periodically backed up during the Auto-Backup cycle. See the settings for Auto-Backup options.</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicUpdatesLabel">Include server in the Auto-Update cycle</sys:String>
    <sys:String x:Key="ServerSettings_PeriodicUpdatesTooltip">If enabled, the server will be periodically updated during the Auto-Update cycle. See the settings for Auto-Update options.</sys:String>
    <sys:String x:Key="ServerSettings_RestartIfShutdownLabel">Restart server if shutdown</sys:String>
    <sys:String x:Key="ServerSettings_RestartIfShutdownTooltip">If enabled, the server will be restarted even if shutdown for Auto-Restarts and Auto-Updates.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Discord Bot Details -->
    <sys:String x:Key="ServerSettings_DiscordBotLabel">Discord Bot Details</sys:String>
    <sys:String x:Key="ServerSettings_DiscordBotChannelLabel">Channel Id:</sys:String>
    <sys:String x:Key="ServerSettings_DiscordBotChannelTooltip">The id of the discord server channel this profile will listen to.</sys:String>
    <sys:String x:Key="ServerSettings_DiscordAliasLabel">Alias:</sys:String>
    <sys:String x:Key="ServerSettings_DiscordAliasTooltip">A unique name to identify your server when using the discord commands, can be used instead of the profile id.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordBackupLabel">Allow Backup</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordBackupTooltip">If enabled, the profile will listen for backup commands from discord.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordRestartLabel">Allow Restart</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordRestartTooltip">If enabled, the profile will listen for restart commands from discord.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordShutdownLabel">Allow Shutdown</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordShutdownTooltip">If enabled, the profile will listen for shutdown commands from discord.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordStartLabel">Allow Start</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordStartTooltip">If enabled, the profile will listen for start commands from discord.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordStopLabel">Allow Stop</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordStopTooltip">If enabled, the profile will listen for stop commands from discord.</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordUpdateLabel">Allow Update</sys:String>
    <sys:String x:Key="ServerSettings_AllowDiscordUpdateTooltip">If enabled, the profile will listen for update commands from discord.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Rules -->
    <sys:String x:Key="ServerSettings_RulesLabel">Rules</sys:String>
    <sys:String x:Key="ServerSettings_EnableHardcoreLabel">Enable Hardcore Mode</sys:String>
    <sys:String x:Key="ServerSettings_EnableHardcoreTooltip">Enables hardcore mode (players can not respawn, a new character must be created).</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPLabel">Enable PvP</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPTooltip">Enables Player vs Player mode (players are able to deal damage to or kill each other. In PvP players can also damage or destroy another tribe's buildings or kill their dinos).</sys:String>
    <sys:String x:Key="ServerSettings_EnableCreativeModeLabel">Enable Creative Mode</sys:String>
    <sys:String x:Key="ServerSettings_EnableCreativeModeTooltip">If enabled, allows creative mode.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvECaveBuildingLabel">Enable PvE Cave Building</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvECaveBuildingTooltip">If enabled, allows building in caves when PvE mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_EnableCryoSicknessPVELabel">Enable PvE Cryo Sickness</sys:String>
    <sys:String x:Key="ServerSettings_EnableCryoSicknessPVETooltip">If enabled, if you release a tamed creature from a cryopod you will have a cryo sickness timer when PvE mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvEFriendlyFireLabel">Disable PvE Friendly Fire</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvEFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, dinos and structures when PvE mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_DisableLootCratesLabel">Disable Supply Crates</sys:String>
    <sys:String x:Key="ServerSettings_DisableLootCratesTooltip">If enabled, will prevent spawning of Supply crates (artifact crates will still spawn).</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresLabel">Allow Crate Spawns on top of Structures</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrateSpawnsOnTopOfStructuresTooltip">If enabled, will allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.</sys:String>
    <sys:String x:Key="ServerSettings_RandomSupplyCratePointsLabel">Random Supply Crate Points</sys:String>
    <sys:String x:Key="ServerSettings_RandomSupplyCratePointsTooltip">If enabled, will make Supply Crates random.</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesLabel">Prevent Building in Resource Rich Areas</sys:String>
    <sys:String x:Key="ServerSettings_EnableExtraStructurePreventionVolumesTooltip">If enabled, completely disables building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvPFriendlyFireLabel">Disable PvP Friendly Fire</sys:String>
    <sys:String x:Key="ServerSettings_DisablePvPFriendlyFireTooltip">If enabled, players are unable to deal damage to or kill other tribe members, dinos and structures when PvP mode is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_UseCorpseLocatorLabel">Use Corpse Locator</sys:String>
    <sys:String x:Key="ServerSettings_UseCorpseLocatorTooltip">If enabled, upon death, a beam of light shoots into the sky to help the player locate where they died.</sys:String>
    <sys:String x:Key="ServerSettings_PreventSpawnAnimationsLabel">Prevent Spawn Animations</sys:String>
    <sys:String x:Key="ServerSettings_PreventSpawnAnimationsTooltip">If enabled, will disable the respawn animation.</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnlimitedRespecsLabel">Allow Unlimited Respecs</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnlimitedRespecsTooltip">If enabled, will allow the player to have unlimited respecs using the mindwipe tonic.</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsLabel">Allow Platform Saddle Multi Floors</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlatformSaddleMultiFloorsTooltip">If enabled, will allow multiple platform floors on rafts and saddle platforms.</sys:String>
    <sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierLabel">Platform Saddle Build Area Bounds Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_PlatformSaddleBuildAreaBoundsMultiplierTooltip">Increasing the multiplier allows structures being placed further away from the platform.</sys:String>
    <sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesLabel">Max Gateways on Saddles</sys:String>
    <sys:String x:Key="ServerSettings_MaxGateFrameOnSaddlesTooltip">Limits the number of gateways that can be placed on platform saddles. This option is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit.</sys:String>

    <sys:String x:Key="ServerSettings_EnableDifficultyOverrideLabel">Enable Difficulty Override</sys:String>
    <sys:String x:Key="ServerSettings_EnableDifficultyOverrideTooltip">If enabled, this will allow the max level of creatures in the world to be changed.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideOfficialDifficultyLabel">Max Dino Level:</sys:String>
    <sys:String x:Key="ServerSettings_OverrideOfficialDifficultyTooltip">Determines the maximum levels of creatures in the world. The higher the value, the higher the Maximum Creature Level.</sys:String>
    <sys:String x:Key="ServerSettings_DifficultyOffsetLabel">Difficulty Offset:</sys:String>
    <sys:String x:Key="ServerSettings_DifficultyOffsetTooltip">Determines the maximum levels of creatures in the world. The higher the value, the higher the Maximum Creature Level.</sys:String>
    <sys:String x:Key="ServerSettings_DestroyTamesOverLevelClamp﻿Label">Destroy Tames Over Level:</sys:String>
    <sys:String x:Key="ServerSettings_DestroyTamesOverLevelClamp﻿Tooltip">Tames that exceed this level will be deleted on server start. To disable deletion set to 0.</sys:String>
    
    <sys:String x:Key="ServerSettings_EnableTributeLabel">Enable Tribute Downloads</sys:String>
    <sys:String x:Key="ServerSettings_EnableTributeTooltip">If enabled, this will allow downloading external survivors/items/dinos into your server.</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorDownloadsLabel">No Survivor Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorDownloadsTooltip">If enabled, the survivor downloads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoItemDownloadsLabel">No Item Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoItemDownloadsTooltip">If enabled, the item downloads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoDownloadsLabel">No Dino Downloads</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoDownloadsTooltip">If enabled, the dino downloads are disabled.</sys:String>

    <sys:String x:Key="ServerSettings_TributeUploadLabel">Tribute Upload Options</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorUploadsLabel">No Survivor Uploads</sys:String>
    <sys:String x:Key="ServerSettings_NoSurvivorUploadsTooltip">If enabled, the survivor uploads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoItemUploadsLabel">No Item Uploads</sys:String>
    <sys:String x:Key="ServerSettings_NoItemUploadsTooltip">If enabled, the item uploads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoUploadsLabel">No Dino Uploads</sys:String>
    <sys:String x:Key="ServerSettings_NoDinoUploadsTooltip">If enabled, the dino uploads are disabled.</sys:String>
    <sys:String x:Key="ServerSettings_MaxTributeDinosLabel">Max Tribute Dinos</sys:String>
    <sys:String x:Key="ServerSettings_MaxTributeDinosTooltip">If enabled, will limit the number of dinos that a player can store in the obelisks. NOTE: Setting this to high can cause cluster corruption.</sys:String>
    <sys:String x:Key="ServerSettings_MaxTributeItemsLabel">Max Tribute Items</sys:String>
    <sys:String x:Key="ServerSettings_MaxTributeItemsTooltip">If enabled, will limit the number of items that a player can store in the obelisks. NOTE: Setting this to high can cause cluster corruption.</sys:String>

    <sys:String x:Key="ServerSettings_ClusterTributeLabel">Cluster Tribute Options</sys:String>
    <sys:String x:Key="ServerSettings_NoTransferFromFilteringLabel">No Transfer from Filtering</sys:String>
    <sys:String x:Key="ServerSettings_NoTransferFromFilteringTooltip">If enabled, the survivor, item and dino transfers are disabled if the server is not in the same cluster.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsLabel">Override Survivor Upload Expiration</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeCharacterExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsLabel">Override Item Upload Expiration</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeItemExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsLabel">Override Dino Upload Expiration</sys:String>
    <sys:String x:Key="ServerSettings_OverrideTributeDinoExpirationSecondsTooltip">If enabled, will allow you to override the expiration timer.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalLabel">Override Minimum Dino Re-upload Interval</sys:String>
    <sys:String x:Key="ServerSettings_OverrideMinimumDinoReuploadIntervalTooltip">If enabled, will allow you to override the re-upload interval.</sys:String>
    <sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsLabel">Allow Foreign Dino Downloads</sys:String>
    <sys:String x:Key="ServerSettings_CrossARKAllowForeignDinoDownloadsTooltip">If enabled, will allow you to download foreign Dinos to the map.</sys:String>

    <sys:String x:Key="ServerSettings_PvPRespawnLabel">Increase PvP Respawn Interval</sys:String>
    <sys:String x:Key="ServerSettings_PvPRespawnTooltip">If enabled, enables the increase PvP respawn interval settings.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodLabel">Interval Check Period</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodTooltip">The time period the respawn check lasts after the player is killed by a team.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalCheckPeriodUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierLabel">Interval Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierTooltip">The multiplier value of the base amount to determine the respawn time.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalMultiplierUnits">x</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseLabel">Interval Base Amount:</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseTooltip">The base time period used to detemine the respawn time.</sys:String>
    <sys:String x:Key="ServerSettings_IntervalBaseUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPLabel">Prevent Offline PvP</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPTooltip">If enabled, enables the offline raiding prevention option.</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalLabel">Logout Interval</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalTooltip">The time period before a tribe/players dinos/structures become invulnerable/inactive after they log off (if tribe, requires ALL tribe members to be logged off).</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPIntervalUnits">seconds</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalLabel">Connection Invincible Interval</sys:String>
    <sys:String x:Key="ServerSettings_PreventOfflinePvPConnectionInvincibleIntervalTooltip">The time period after login that the player is given the No Damage buff to prevent character killing immediately after login.</sys:String>

    <sys:String x:Key="ServerSettings_PvEScheduleLabel">PvE Schedule</sys:String>
    <sys:String x:Key="ServerSettings_PvEScheduleTooltip">If enabled, allows switching between PvE and PvP at pre-specified in-game times or pre-specified real-world times.</sys:String>
    <sys:String x:Key="ServerSettings_UseServerTimeLabel">Use Server Time</sys:String>
    <sys:String x:Key="ServerSettings_UseServerTimeTooltip">If enabled, the schedule will use the time on the server machine; otherwise it uses the in-game time.</sys:String>
    <sys:String x:Key="ServerSettings_StartTimeLabel">Start Time:</sys:String>
    <sys:String x:Key="ServerSettings_StartTimeTooltip">The start time in hours and minutes from midnight to enable PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_StopTimeLabel">Stop Time:</sys:String>
    <sys:String x:Key="ServerSettings_StopTimeTooltip">The stop time in hours and minutes from midnight to disable PvE mode.</sys:String>

    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeLabel">Max Players in Tribe:</sys:String>
    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeTooltip">Set to 0 for unlimited player in tribe, set to a number > 0 to act as a limit.</sys:String>
    <sys:String x:Key="ServerSettings_MaxNumberOfPlayersInTribeUnits">players</sys:String>
    <sys:String x:Key="ServerSettings_TribeNameChangeCooldownLabel">Tribe Name Change Cooldown</sys:String>
    <sys:String x:Key="ServerSettings_TribeNameChangeCooldownTooltip">Cooldown added to tribe's changing their name.</sys:String>
    <sys:String x:Key="ServerSettings_TribeSlotReuseCooldownLabel">Tribe Slot Reuse Cooldown</sys:String>
    <sys:String x:Key="ServerSettings_TribeSlotReuseCooldownTooltip">Locks a tribe slot so when a tribe member leaves, the slot cannot be reused until the cooldown expires. Set to 0 to disable the cooldown.</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeAlliancesLabel">Allow Tribe Alliances</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeAlliancesTooltip">If enabled, players are able to create alliances with other tribes.</sys:String>
    <sys:String x:Key="ServerSettings_MaxAlliancesPerTribeLabel">Max Alliances Per Tribe</sys:String>
    <sys:String x:Key="ServerSettings_MaxAlliancesPerTribeTooltip">The maximum number of alliances allowed for each tribe.</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribesPerAllianceLabel">Max Tribes Per Alliance</sys:String>
    <sys:String x:Key="ServerSettings_MaxTribesPerAllianceTooltip">The maximum number of tribes allowed in each alliance.</sys:String>
    <sys:String x:Key="ServerSettings_TribeWarfareLabel">PvE "Tribe Warfare" options</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeWarfareLabel">Allow Tribe Warfare</sys:String>
    <sys:String x:Key="ServerSettings_AllowTribeWarfareTooltip">If enabled, capability for tribes to officially declare war on each other for mutually-agreed-upon period of time.</sys:String>
    <sys:String x:Key="ServerSettings_AllowCancelTribeWarfareLabel">Allow Cancelling Tribe Warfare</sys:String>
    <sys:String x:Key="ServerSettings_AllowCancelTribeWarfareTooltip">If enabled, tribes are able to cancel an agreed-upon war before it has actually started.</sys:String>

    <sys:String x:Key="ServerSettings_AllowCustomRecipesLabel">Allow Custom Recipes</sys:String>
    <sys:String x:Key="ServerSettings_AllowCustomRecipesTooltip">If enabled, players are able to use the Custom RP-oriented Recipe/Cooking System (including Skill-Based results).</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierLabel">Effectiveness Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeEffectivenessMultiplierTooltip">Specifies the multiplier for the customer recipe effectiveness. Higher values increase the recipe effectiveness.</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierLabel">Skill Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CustomRecipeSkillMultiplierTooltip">Specifies the multiplier for the customer recipe skill. Higher values increase the recipe skill.</sys:String>

    <sys:String x:Key="ServerSettings_EnableDiseasesLabel">Enable Diseases</sys:String>
    <sys:String x:Key="ServerSettings_EnableDiseasesTooltip">If enabled, diseases will be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_NonPermanentDiseasesLabel">Non Permanent Diseases</sys:String>
    <sys:String x:Key="ServerSettings_NonPermanentDiseasesTooltip">If enabled, will make diseases not permanent (you will then lose them if you respawn).</sys:String>

    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleLabel">Override NPC Network Stasis Range Scale</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScaleTooltip">If enabled, you can override the NPC network statis range scale settings.</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartLabel">Online Player Count Start</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountStartTooltip">The minimum number of online players when the statis scale is enabled.</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndLabel">Online Player Count End</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePlayerCountEndTooltip">The maximum number of online players when the scale maximum is reached.</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndLabel">Scale Maximum</sys:String>
    <sys:String x:Key="ServerSettings_NPCNetworkStasisRangeScalePercentEndTooltip">The maximum scale percentage used by the server, when the online player count end value is reached.</sys:String>

    <sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierLabel">Oxygen Swim Speed Stat Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_OxygenSwimSpeedStatMultiplierTooltip">Specifies the multiplier for how swim speed is multiplied by level spent in oxygen.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierLabel">Supply Crate Loot Quality Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrateLootQualityMultiplierTooltip">Specifies the multiplier for the supply crate loot quality.</sys:String>
    <sys:String x:Key="ServerSettings_FishingLootQualityMultiplierLabel">Fishing Loot Quality Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_FishingLootQualityMultiplierTooltip">Specifies the multiplier for the fishing loot quality.</sys:String>
    <sys:String x:Key="ServerSettings_EnableNoFishLootLabel">Disable Non-Meat Fish Loot</sys:String>
    <sys:String x:Key="ServerSettings_EnableNoFishLootTooltip">If enabled, disables harvesting non-meat fish loot.</sys:String>
    <sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierLabel">Use Corpse Life Span Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_UseCorpseLifeSpanMultiplierTooltip">Specifies the multiplier for corpse and dropped box lifespan.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondLabel">Global Powered Battery Durability</sys:String>
    <sys:String x:Key="ServerSettings_GlobalPoweredBatteryDurabilityDecreasePerSecondTooltip">Specifies the multiplier for the rate at which charge batteries are used in electrical objects (decrease per second).</sys:String>
    <sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierLabel">Fuel Consumption Interval Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_FuelConsumptionIntervalMultiplierTooltip">Specifies the multiplier for the interval of fuel consumption.</sys:String>
    <sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeLabel">Limit Non Player Dropped Items Range</sys:String>
    <sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsRangeTooltip">Limit the number of droppeditems in an area (together with LimitNonPlayerDroppedItemsCount).</sys:String>
    <sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountLabel">Limit Non Player Dropped Items Count</sys:String>
    <sys:String x:Key="ServerSettings_LimitNonPlayerDroppedItemsCountTooltip">Limit the number of droppeditems in an area (together with LimitNonPlayerDroppedItemsRange).</sys:String>

    <sys:String x:Key="ServerSettings_EnableCryopodNerfLabel">Enable Cryopod Nerf</sys:String>
    <sys:String x:Key="ServerSettings_EnableCryopodNerfTooltip">If enabled, will adjust the amount of damage a creature does, for a period of time, after it has been released from a cryopod.</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfDurationLabel">Duration</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfDurationTooltip">The amount of time, in seconds, that the damage adjustment will take effect for creatures released from a cryopod.</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierLabel">Outgoing Damage Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfDamageMultiplierTooltip">Specifies the multiplier for damage done by creatures, after they have been released from a cryopod. Lower values means the damage done by the creature will be lower (eg. 0.01 means 99% of the damage is removed).</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentLabel">Incoming Damage Multiplier Percent</sys:String>
    <sys:String x:Key="ServerSettings_CryopodNerfIncomingDamageMultPercentTooltip">Specifies the percentage increase to the incoming damage multiplier of a creature, after they have been released from a cryopod. Higher values means more incoming damage done to the creature (eg. 0.25 = 25% more damage).</sys:String>

    <sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisLabel">Allow TEK Suit Powers</sys:String>
    <sys:String x:Key="ServerSettings_AllowTekSuitPowersInGenesisTooltip">If enabled, will allow the player to use TEK Suit Powers on the Genesis map.</sys:String>
    <sys:String x:Key="ServerSettings_DisableGenesisMissionsLabel">Disable Missions</sys:String>
    <sys:String x:Key="ServerSettings_DisableGenesisMissionsTooltip">if enabled, will disable all missions on the Genesis map.</sys:String>

    <sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsLabel">Disable TEK Suit on Spawn</sys:String>
    <sys:String x:Key="ServerSettings_DisableDefaultMapItemSetsTooltip">If enabled, will prevent the player spawning with the TEK Suit.</sys:String>

    <sys:String x:Key="ServerSettings_DisableWorldBuffsLabel">Disable World Buffs</sys:String>
    <sys:String x:Key="ServerSettings_DisableWorldBuffsTooltip">If enabled, will disable world effects from Missions altogether.</sys:String>
    <sys:String x:Key="ServerSettings_EnableWorldBuffScalingLabel">Enable World Buff Scaling</sys:String>
    <sys:String x:Key="ServerSettings_EnableWorldBuffScalingTooltip">If enabled, will cause world buffs to scale their benefits multiplicatively, rather than add/subtract a flat amount to the value at runtime.</sys:String>
    <sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyLabel">World Buff Scaling Efficacy</sys:String>
    <sys:String x:Key="ServerSettings_WorldBuffScalingEfficacyTooltip">Specifies the global scalar to reduce/increase the effectiveness of world buffs (e.g. 1 is default, 0.5 would be 50% less effective, 2.0 would be 2x more effective).</sys:String>

    <sys:String x:Key="ServerSettings_HexagonsLabel">Hexagons</sys:String>
    <sys:String x:Key="ServerSettings_DisableHexagonStoreLabel">Disable Hexagon Store</sys:String>
    <sys:String x:Key="ServerSettings_DisableHexagonStoreTooltip">Is enabled, the hexagon store will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionLabel">Allow Only Engram Points Trade</sys:String>
    <sys:String x:Key="ServerSettings_HexStoreAllowOnlyEngramTradeOptionTooltip">Is enabled, only engram points can be sold on the Hexagon store.</sys:String>
    <sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterLabel">Max Hexagons per Character</sys:String>
    <sys:String x:Key="ServerSettings_MaxHexagonsPerCharacterTooltip">Specifies the maximum number of hexagons that each player can have.</sys:String>
    <sys:String x:Key="ServerSettings_HexagonRewardMultiplierLabel">Hexagon Reward Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_HexagonRewardMultiplierTooltip">Specifies the multiplier for the hexagons rewards.</sys:String>
    <sys:String x:Key="ServerSettings_HexagonCostMultiplierLabel">Hexagon Cost Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_HexagonCostMultiplierTooltip">Specifies the multiplier for the hexagon cost of items.</sys:String>

    <sys:String x:Key="ServerSettings_ItemStatClampsLabel">Item Stat Clamps</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClampsNoteLabel">WARNING: This will permanently change the stats of any existing items so make sure to backup your current save before modifying and playing with the clamping values.</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_GenericQualityLabel">Generic Quality</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_ArmorLabel">Armor</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_MaxDurabilityLabel">Max Durability</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_WeaponDamagePercentLabel">Weapon Damage Percent</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_WeaponClipAmmoLabel">Weapon Clip Ammo</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_HypothermalInsulationLabel">Hypo Insulation</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_WeightLabel">Weight</sys:String>
    <sys:String x:Key="ServerSettings_ItemStatClamps_HyperthermalInsulationLabel">Hyper Insulation</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Chat and Notifications -->
    <sys:String x:Key="ServerSettings_ChatAndNotificationsLabel">Chat and Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnableGlobalVoiceChatLabel">Enable Global Voice Chat</sys:String>
    <sys:String x:Key="ServerSettings_EnableGlobalVoiceChatTooltip">If enabled, voice chat becomes global and everyone on the server can hear; otherwise only people near each other can hear.</sys:String>
    <sys:String x:Key="ServerSettings_EnableProximityChatLabel">Enable Proximity Text Chat</sys:String>
    <sys:String x:Key="ServerSettings_EnableProximityChatTooltip">If enabled, only players near each other can see their chat messages; otherwise their text chat is global and everyone can see their chat messages.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerLeftLabel">Enable 'Player Left' Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerLeftTooltip">If enabled, players will always get notified if someone leaves the server.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerJoinedLabel">Enable 'Player Joined' Notifications</sys:String>
    <sys:String x:Key="ServerSettings_EnablePlayerJoinedTooltip">If enabled, players will always get notified if someone joins the server.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - HUD and Visuals -->
    <sys:String x:Key="ServerSettings_HUDAndVisualsLabel">HUD and Visuals</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrosshairLabel">Allow Crosshair</sys:String>
    <sys:String x:Key="ServerSettings_AllowCrosshairTooltip">If enabled, shows each player a crosshair.</sys:String>
    <sys:String x:Key="ServerSettings_AllowHUDLabel">Allow HUD</sys:String>
    <sys:String x:Key="ServerSettings_AllowHUDTooltip">If enabled, allows the player to see the HUD.</sys:String>
    <sys:String x:Key="ServerSettings_AllowThirdPersonViewLabel">Allow Third-Person View</sys:String>
    <sys:String x:Key="ServerSettings_AllowThirdPersonViewTooltip">If enabled, allows players to view themselves in third person.</sys:String>
    <sys:String x:Key="ServerSettings_AllowMapPlayerLocationLabel">Allow Map Player Location</sys:String>
    <sys:String x:Key="ServerSettings_AllowMapPlayerLocationTooltip">If enabled, shows each player their position on the map.</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPLabel">Allow Player Gamma Settings in PvP</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvPTooltip">If enabled, allows gamma changes in PvP mode.</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvELabel">Allow Player Gamma Settings in PvE</sys:String>
    <sys:String x:Key="ServerSettings_AllowPlayerGammaInPvETooltip">If enabled, allows gamma changes in PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_ShowFloatingDamageTextLabel">Show Floating Damage Text</sys:String>
    <sys:String x:Key="ServerSettings_ShowFloatingDamageTextTooltip">If enabled, enables RPG-style popup text stat mode.</sys:String>
    <sys:String x:Key="ServerSettings_AllowHitMarkersLabel">Allow Hit Markers</sys:String>
    <sys:String x:Key="ServerSettings_AllowHitMarkersTooltip">If enabled, shows hit markers for ranged attacks.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Player Settings -->
    <sys:String x:Key="ServerSettings_PlayerSettingsLabel">Player Settings</sys:String>
    <sys:String x:Key="ServerSettings_EnableFlyerCarryLabel">Enable Flyer-Carry</sys:String>
    <sys:String x:Key="ServerSettings_EnableFlyerCarryTooltip">If enabled, permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE.</sys:String>
    <sys:String x:Key="ServerSettings_XPMultiplierLabel">XP Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_XPMultiplierTooltip">Specifies the scaling factor for the experience received by players. Higher values increase XP amounts awarded for various actions; lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_ResetMaxXPTooltip">Reset maximum XP Cap to official default</sys:String>
    <sys:String x:Key="ServerSettings_DamageLabel">Damage:</sys:String>
    <sys:String x:Key="ServerSettings_DamageTooltip">Specifies the scaling factor for the damage dealt with attacks. Higher values increase damage. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_ResistanceLabel">Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_ResistanceTooltip">Specifies the scaling factor for the resistance to damage received when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
    <sys:String x:Key="ServerSettings_WaterDrainLabel">Water Drain:</sys:String>
    <sys:String x:Key="ServerSettings_WaterDrainTooltip">Specifies the scaling factor for water consumption. Higher values increase water consumption (thirsty faster).</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainLabel">Food Drain:</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainTooltip">Specifies the scaling factor for food consumption. Higher values increase food consumption (hungry faster).</sys:String>
    <sys:String x:Key="ServerSettings_StaminaDrainLabel">Stamina Drain:</sys:String>
    <sys:String x:Key="ServerSettings_StaminaDrainTooltip">Specifies the scaling factor for stamina consumption. Higher values increase stamina consumption (tired faster).</sys:String>
    <sys:String x:Key="ServerSettings_HealthRecoveryLabel">Health Recovery:</sys:String>
    <sys:String x:Key="ServerSettings_HealthRecoveryTooltip">Specifies the scaling factor for health recovery. Higher values increase the recovery rate (heal faster).</sys:String>
    <sys:String x:Key="ServerSettings_HarvestingDamageLabel">Harvesting Damage:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestingDamageTooltip">Specifies the scaling factor for the harvest damage rate. Higher values increase damage rate. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_TurretDamageLabel">Turret Damage:</sys:String>
    <sys:String x:Key="ServerSettings_TurretDamageTooltip">Specifies the scaling factor for damage by turret (bullet and projectile turrets). Higher values increase turret damage. Lower values decrease it.</sys:String>

    <sys:String x:Key="ServerSettings_PlayerBaseStatMultipliersLabel">Base Stat Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_PlayerPerLevelStatMultipliersLabel">Per-Level Stat Multipliers</sys:String>
    
    <sys:String x:Key="ServerSettings_StatHealthLabel">Health:</sys:String>
    <sys:String x:Key="ServerSettings_StatHealthTooltip">Specifies the multiplier for health gain per level. Higher values increase health faster; lower values increase health more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatHealthTooltip">Specifies the multiplier for base health. Higher values increase base health; lower values decrease base health.</sys:String>
    <sys:String x:Key="ServerSettings_StatStaminaLabel">Stamina:</sys:String>
    <sys:String x:Key="ServerSettings_StatStaminaTooltip">Specifies the multiplier for stamina gain per level. Higher values increase stamina faster; lower values increase stamina more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatStaminaTooltip">Specifies the multiplier for base stamina. Higher values increase base stamina; lower values decrease base stamina.</sys:String>
    <sys:String x:Key="ServerSettings_StatTorpidityLabel">Torpidity:</sys:String>
    <sys:String x:Key="ServerSettings_StatTorpidityTooltip">Specifies the multiplier for torpidity gain per level. Higher values increase the torpidity faster; lower values increase the torpidity more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatTorpidityTooltip">Specifies the multiplier for base torpidity. Higher values increase base torpidity; lower values decrease base torpidity.</sys:String>
    <sys:String x:Key="ServerSettings_StatOxygenLabel">Oxygen:</sys:String>
    <sys:String x:Key="ServerSettings_StatOxygenTooltip">Specifies the multiplier for oxygen efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatOxygenTooltip">Specifies the multiplier for base oxygen. Higher values increase base oxygen; lower values decrease base oxygen.</sys:String>
    <sys:String x:Key="ServerSettings_StatFoodLabel">Food:</sys:String>
    <sys:String x:Key="ServerSettings_StatFoodTooltip">Specifies the multiplier for food efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatFoodTooltip">Specifies the multiplier for base food. Higher values increase base food; lower values decrease base food.</sys:String>
    <sys:String x:Key="ServerSettings_StatWaterLabel">Water:</sys:String>
    <sys:String x:Key="ServerSettings_StatWaterTooltip">Specifies the multiplier for water efficiency gain per level. Higher values increase efficiency faster; lower values increase efficiency more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatWaterTooltip">Specifies the multiplier for base water. Higher values increase base water; lower values decrease base water.</sys:String>
    <sys:String x:Key="ServerSettings_StatTempLabel">Temperature:</sys:String>
    <sys:String x:Key="ServerSettings_StatTempTooltip">Specifies the multiplier for temperature tolerance gain per level. Higher values increase tolerance faster; lower values increase tolerance more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatTempTooltip">Specifies the multiplier for base temperature. Higher values increase base temperature; lower values decrease base temperature.</sys:String>
    <sys:String x:Key="ServerSettings_StatWeightLabel">Weight:</sys:String>
    <sys:String x:Key="ServerSettings_StatWeightTooltip">Specifies the multiplier for carrying capacity gain per level. Higher values increase carrying capacity faster; lower values increase carrying capacity more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatWeightTooltip">Specifies the multiplier for base carrying capacity. Higher values increase base carrying capacity; lower values decrease base carrying capacity.</sys:String>
    <sys:String x:Key="ServerSettings_StatDamageLabel">Damage:</sys:String>
    <sys:String x:Key="ServerSettings_StatDamageTooltip">Specifies the multiplier for damage gain per level. Higher values increase damage dealt faster; lower values increase damage dealt more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatDamageTooltip">Specifies the multiplier for base damage. Higher values increase base damage; lower values decrease base damage.</sys:String>
    <sys:String x:Key="ServerSettings_StatSpeedLabel">Speed:</sys:String>
    <sys:String x:Key="ServerSettings_StatSpeedTooltip">Specifies the multiplier for speed gain per level. Higher values increase speed faster; lower values increase speed more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatSpeedTooltip">Specifies the multiplier for base speed. Higher values increase base speed; lower values decrease base speed.</sys:String>
    <sys:String x:Key="ServerSettings_StatFortitudeLabel">Fortitude:</sys:String>
    <sys:String x:Key="ServerSettings_StatFortitudeTooltip">Specifies the multiplier for fortitude gain per level. Higher values increase fortitude faster; lower values increase the fortitude more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatFortitudeTooltip">Specifies the multiplier for base fortitude. Higher values increase base fortitude; lower values decrease base fortitude.</sys:String>
    <sys:String x:Key="ServerSettings_StatCraftingLabel">Crafting:</sys:String>
    <sys:String x:Key="ServerSettings_StatCraftingTooltip">Specifies the multiplier for crafting skill gain per level. Higher values increase crafting skill faster; lower values increase crafting skill more slowly.</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatCraftingTooltip">Specifies the multiplier for base crafting. Higher values increase base crafting; lower values decrease base crafting.</sys:String>

    <sys:String x:Key="ServerSettings_PlayerMaxXP_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>

    <sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierLabel">Crafting Skill Bonus Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_CraftingSkillBonusMultiplierTooltip">Specifies the multiplier for the crafting skill bonus.</sys:String>
    <sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierLabel">Max Fall Speed Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_MaxFallSpeedMultiplierTooltip">Specifies the falling speed multiplier at which players starts taking fall damage. For example, having it set to 0.1 means players will no longer survive a regular jump while having it set very high such as 100.0 means players will survive a fall from the sky limit.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Dino Settings -->
    <sys:String x:Key="ServerSettings_MaxTamedDinosLabel">Max Tamed Dinos (server):</sys:String>
    <sys:String x:Key="ServerSettings_MaxTamedDinosTooltip">Set the maximum number of tamed dinos of the server.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPersonalTamedDinosLabel">Max Tamed Dinos (tribe):</sys:String>
    <sys:String x:Key="ServerSettings_MaxPersonalTamedDinosTooltip">Set the maximum number of tamed dinos per tribe.</sys:String>
    <sys:String x:Key="ServerSettings_DinoSettingsLabel">Dino Settings</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageLabel">Tamed Damage:</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceLabel">Tamed Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainMultiplierLabel">Food Drain:</sys:String>
    <sys:String x:Key="ServerSettings_FoodDrainMultiplierTooltip">Specifies the scaling factor for the food drain of wild dinos. Higher values increase food drain. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierLabel">Tamed Food Drain:</sys:String>
    <sys:String x:Key="ServerSettings_TamedFoodDrainMultiplierTooltip">Specifies the scaling factor for the food drain of tamed dinos. Higher values increase food drain. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_TorporDrainMultiplierLabel">Torpor Drain:</sys:String>
    <sys:String x:Key="ServerSettings_TorporDrainMultiplierTooltip">Specifies the scaling factor for the torpor drain of wild dinos. Higher values increase torpor drain. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierLabel">Tamed Torpor Drain:</sys:String>
    <sys:String x:Key="ServerSettings_TamedTorporDrainMultiplierTooltip">Specifies the scaling factor for the torpor drain of tamed dinos. Higher values increase torpor drain. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierLabel">Passive Tame Interval:</sys:String>
    <sys:String x:Key="ServerSettings_PassiveTameIntervalMultiplierTooltip">Specifies the scaling factor for the time between passive tame feedings. Higher values increase the time interval between feedings. Lower values decrease it.</sys:String>

    <sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostLabel">Tamed Dinos Saddle Structure Cost:</sys:String>
    <sys:String x:Key="ServerSettings_PersonalTamedDinosSaddleStructureCostTooltip">The number of tribe tamed dino slots each platform saddle (with structures) will cost.</sys:String>
    <sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyLabel">Use Tame Limit for Structures Only</sys:String>
    <sys:String x:Key="ServerSettings_UseTameLimitForStructuresOnlyTooltip">if enabled, will make Tame Units only be applied and used for Platforms with Structures and Rafts.</sys:String>
    <sys:String x:Key="ServerSettings_DinoSpawnsLabel">Dino Spawns:</sys:String>
    <sys:String x:Key="ServerSettings_DinoSpawnsTooltip">Specifies the scaling factor for dino spawns. Higher values increase the number of dinos spawned throughout the Ark.</sys:String>
    <sys:String x:Key="ServerSettings_AllowRaidDinoFeedingLabel">Allow Raid Dino Feeding</sys:String>
    <sys:String x:Key="ServerSettings_AllowRaidDinoFeedingTooltip">If enabled, allows your server's Titanosaurs to be permanently tamed (namely allows them to be Fed).</sys:String>
    <sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierLabel">Food Drain Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_RaidDinoCharacterFoodDrainMultiplierTooltip">Specifies the multiplier for food drain of the raid dinos. Higher values increase the food drain; lower values decrease the food drain.</sys:String>
    <sys:String x:Key="ServerSettings_EnableAllowCaveFlyersLabel">Allow Flyers in Caves</sys:String>
    <sys:String x:Key="ServerSettings_EnableAllowCaveFlyersTooltip">If enabled, allows Flyers into caves.</sys:String>
    <sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryLabel">Allow Flying Stamina Recovery</sys:String>
    <sys:String x:Key="ServerSettings_AllowFlyingStaminaRecoveryTooltip">If enabled, recovers stamina while standing on a flyer.</sys:String>
    <sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingLabel">Allow Flyer Speed Leveling</sys:String>
    <sys:String x:Key="ServerSettings_AllowFlyerSpeedLevelingTooltip">If enabled, allows the leveling of flyer movement speed.</sys:String>
    <sys:String x:Key="ServerSettings_PreventMateBoostLabel">Prevent Dino Mate Boost</sys:String>
    <sys:String x:Key="ServerSettings_PreventMateBoostTooltip">If enabled, the dino mate boost will be disabled.</sys:String>
    <sys:String x:Key="ServerSettings_ForceFlyerExplosivesLabel">Disable Force Ground Flyer with Explosives</sys:String>
    <sys:String x:Key="ServerSettings_ForceFlyerExplosivesTooltip">If enabled, will disable the grounding of the flyer when explosives are put on them.</sys:String>
    <sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Label">Allow Multiple Attached C4</sys:String>
    <sys:String x:Key="ServerSettings_AllowMultipleAttachedC4Tooltip">If enabled, will allow more than one C4 attached per dino.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayLabel">Disable Dino Decay PvE</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayTooltip">If enabled, disables the gradual decay of dino ownership in PvE; otherwise every dino can be claimed by any player.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayPvPLabel">Disable Dino Decay PvP</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoDecayPvPTooltip">If enabled, disables the gradual decay of dino ownership in PvP; otherwise every dino can be claimed by any player.</sys:String>
    <sys:String x:Key="ServerSettings_DinoDecayPeriodLabel">PvE Dino Decay Period:</sys:String>
    <sys:String x:Key="ServerSettings_DinoDecayPeriodTooltip">Multiplier on the base decay of dino ownership time. Only works when Disable Dino Decay PvE is unchecked.</sys:String>
    <sys:String x:Key="ServerSettings_DisableImprintDinoBuffLabel">Disable Baby Dino Imprint Buff</sys:String>
    <sys:String x:Key="ServerSettings_DisableImprintDinoBuffTooltip">If enabled, will disable the dino imprinting-player stat bonus, where normally whomever specifically imprinted on the dino and raised it to have an imprinting quality, gets extra damage/resistance buff.</sys:String>
    <sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleLabel">Allow Baby Dino Imprint Cuddle by Anyone</sys:String>
    <sys:String x:Key="ServerSettings_AllowAnyoneBabyImprintCuddleTooltip">If enabled, ANYONE will to be able to take care of a Baby Dino (cuddle etc), not just whomever imprinted on it.</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosLabel">Auto Destroy Decayed Dinos</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyDecayedDinosTooltip">If enabled, all claimable decayed dinos will auto-destroy on load, rather than have them remain around as Claimable.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoRidingLabel">Disable Dino Riding</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoRidingTooltip">If enabled, all tamed dinos will be unable to be ridden.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoTamingLabel">Disable Dino Taming</sys:String>
    <sys:String x:Key="ServerSettings_DisableDinoTamingTooltip">If enabled, all wild dinos will be unable to be tamed.</sys:String>
    <sys:String x:Key="ServerSettings_EnableForceCanRideFliersLabel">Change Flyer Riding</sys:String>
    <sys:String x:Key="ServerSettings_EnableForceCanRideFliersTooltip">If enabled, will allow you to change if flyers can be ridden on the map or not; otherwise will default to use the map settings.</sys:String>
    <sys:String x:Key="ServerSettings_ForceCanRideFliersLabel">Enable Flyer Riding</sys:String>
    <sys:String x:Key="ServerSettings_ForceCanRideFliersTooltip">If enabled, players can ride flyers; otherwise players cannot ride flyers.</sys:String>

    <sys:String x:Key="ServerSettings_DinoCustomizationLabel">Dino Customization</sys:String>
    <sys:String x:Key="ServerSettings_SpawnMultipliersOptionLabel">Spawn Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_SpawnMultipliersOptionTooltip">Show/Hide the spawn multiplier columns.</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageOptionLabel">Tamed Damage</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageOptionTooltip">Show/Hide the tamed dino damage multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceOptionLabel">Tamed Resistance</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceOptionTooltip">Show/Hide the tamed dino resistance multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageOptionLabel">Wild Damage</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageOptionTooltip">Show/Hide the wild dino damage multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceOptionLabel">Wild Resistance</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceOptionTooltip">Show/Hide the wild dino resistance multiplier column.</sys:String>
    <sys:String x:Key="ServerSettings_ResetDinoCustomizationsTooltip">Reset all dino customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_PasteDinoCustomizationsTooltip">Paste custom dino data.</sys:String>
    <sys:String x:Key="ServerSettings_SaveDinoCustomizationsTooltip">Save custom dino data.</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomizations_SaveTitle">Custom Dino Settings</sys:String>
    <sys:String x:Key="ServerSettings_NameColumnLabel">Name</sys:String>
    <sys:String x:Key="ServerSettings_ModColumnLabel">Mod</sys:String>
    <sys:String x:Key="ServerSettings_SpawnableColumnLabel">Spawnable</sys:String>
    <sys:String x:Key="ServerSettings_TameableColumnLabel">Tameable</sys:String>
    <sys:String x:Key="ServerSettings_ReplacementColumnLabel">Replace With</sys:String>
    <sys:String x:Key="ServerSettings_SpawnWeightColumnLabel">Spawn Weight</sys:String>
    <sys:String x:Key="ServerSettings_OverrideLimitColumnLabel">Override Limit</sys:String>
    <sys:String x:Key="ServerSettings_SpawnLimitColumnLabel">Spawn Limit</sys:String>
    <sys:String x:Key="ServerSettings_TamedDamageColumnLabel">Tamed Damage</sys:String>
    <sys:String x:Key="ServerSettings_TamedResistanceColumnLabel">Tamed Resistance</sys:String>
    <sys:String x:Key="ServerSettings_WildDamageColumnLabel">Wild Damage</sys:String>
    <sys:String x:Key="ServerSettings_WildResistanceColumnLabel">Wild Resistance</sys:String>
    <sys:String x:Key="ServerSettings_DinoRemoveRecordTooltip">Remove this Dino</sys:String>

    <sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordTitle">Remove Dino</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_DinoRemoveRecordLabel">Click 'Yes' to confirm you want to delete the dino record.</sys:String>

    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Tamed)</sys:String>
    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAddMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Add</sys:String>
    <sys:String x:Key="ServerSettings_TamedDinoPerLevelStatAffinityMultipliersLabel">Per-Level Stat Multipliers (Tamed) - Affinity</sys:String>
    <sys:String x:Key="ServerSettings_WildDinoPerLevelStatMultipliersLabel">Per-Level Stat Multipliers (Wild)</sys:String>
    <sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostLabel">Mutagen Level Boost (Wild)</sys:String>
    <sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostLabel">Mutagen Level Boost (Bred)</sys:String>
    <sys:String x:Key="ServerSettings_DinoBreedingMultipliersLabel">Dino Breeding Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_BaseStatMultipliersTooltip">If enabled, allows scale factors to be applied to each base stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatMultipliersTooltip">If enabled, allows scale factors to be applied to each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedAddMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Addition for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedAffinityMultipliersTooltip">If enabled, allows scale factors to be applied to the Taming Multiplier for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_PerLevelStatTamedMultipliersTooltip">If enabled, allows scale factors to be applied to the Tamed Stat Increase for each stat.</sys:String>
    <sys:String x:Key="ServerSettings_DinoWildMutagenLevelBoostTooltip">If enabled, allows scale factors to be applied to the Number of levels Mutagen adds to tames with wild ancestry.</sys:String>
    <sys:String x:Key="ServerSettings_DinoBredMutagenLevelBoostTooltip">If enabled, allows scale factors to be applied to the Number of levels Mutagen adds to tames with bred ancestry.</sys:String>
    <sys:String x:Key="ServerSettings_ResetPerLevelStatMultipliersTooltip">Reset all values back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_ResetBaseStatMultipliersTooltip">Reset all values back to defaults.</sys:String>

    <sys:String x:Key="ServerSettings_MatingIntervalLabel">Mating Interval:</sys:String>
    <sys:String x:Key="ServerSettings_MatingIntervalTooltip">Specifies the multiplier for time between tamed dino mating. Lower values decrease the time between mating.</sys:String>
    <sys:String x:Key="ServerSettings_MatingSpeedLabel">Mating Speed:</sys:String>
    <sys:String x:Key="ServerSettings_MatingSpeedTooltip">Specifies the multiplier for the speed at which dinosaurs mate with each other. Higher values increase the mating speed.</sys:String>
    <sys:String x:Key="ServerSettings_EggHatchSpeedLabel">Egg Hatch Speed:</sys:String>
    <sys:String x:Key="ServerSettings_EggHatchSpeedTooltip">Specifies the multiplier for time that fertilised eggs hatch. Higher values decrease the time an eggs hatches.</sys:String>
    <sys:String x:Key="ServerSettings_BabyMatureSpeedLabel">Baby Mature Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyMatureSpeedTooltip">Specifies the multiplier for time that baby dinos mature into adults. Higher values decrease the time it take baby dinos to mature into adults.</sys:String>
    <sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedLabel">Baby Food Consumption Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyFoodConsumptionSpeedTooltip">Specifies the multiplier for the speed at which the baby dinos will consume food. Higher values will make the baby consume food more often.</sys:String>

    <sys:String x:Key="ServerSettings_DinoImprintLabel">Dino Imprinting</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierLabel">Imprinting Stat Scale:</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintingStatScaleMultiplierTooltip">How much of an effect on stats the imprinting quality has. Set it to 0 to effectively disable the system.</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierLabel">Imprint Amount Scale:</sys:String>
    <sys:String x:Key="ServerSettings_BabyImprintAmountMultiplierTooltip">A multiplier applied to the percentage each imprints provides. This multiplier is global, meaning it will affect the imprinting progresssion of every species. Higher values increase the amount of each imprint.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierLabel">Cuddle Interval:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleIntervalMultiplierTooltip">A multiplier on how often babies want to cuddle. Lower values means you'll need to cuddle with them more frequently to gain imprinting quality.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierLabel">Cuddle Grace Period:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleGracePeriodMultiplierTooltip">A multiplier on how long after delaying cuddling with the baby before imprinting quality starts to decrease. Higher values increase the grace period.</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierLabel">Cuddle Lose Imprint Quality Speed:</sys:String>
    <sys:String x:Key="ServerSettings_BabyCuddleLoseImprintQualitySpeedMultiplierTooltip">A multiplier on how fast imprinting quality decreases after the grace period if you haven't yet cuddled with the baby. Lower values slow the imprint quality loss.</sys:String>

    <sys:String x:Key="ServerSettings_DinoMaxXP_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoMaxXP_ResetLabel">Click 'Yes' to confirm you want to reset the Max XP.</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoCustomization_ResetLabel">Click 'Yes' to confirm you want to reset all the current dino customizations.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Environment -->
    <sys:String x:Key="ServerSettings_EnvironmentLabel">Environment</sys:String>
    <sys:String x:Key="ServerSettings_TamingSpeedLabel">Taming Speed:</sys:String>
    <sys:String x:Key="ServerSettings_TamingSpeedTooltip">Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountLabel">Harvest Amount:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountTooltip">Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc). Higher values increase the amount of materials harvested with each strike.</sys:String>
    <sys:String x:Key="ServerSettings_ResourceRespawnLabel">Resource Respawn:</sys:String>
    <sys:String x:Key="ServerSettings_ResourceRespawnTooltip">Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc). Lower values cause nodes to respawn more frequently.</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishPlayerLabel">Suppress Replenish Radius (Player):</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishPlayerTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from players. Lower values decrease the distance resources will regrow from the player.</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishStructureLabel">Suppress Replenish Radius (Structure):</sys:String>
    <sys:String x:Key="ServerSettings_SuppressReplenishStructureTooltip">Specifies the scaling factor to allow resources to regrow closer or farther away from structures. Lower values decrease the distance resources will regrow from the structure.</sys:String>
    <sys:String x:Key="ServerSettings_ClampResourceHarvestDamageLabel">Clamp Resource Harvest Damage</sys:String>
    <sys:String x:Key="ServerSettings_ClampResourceHarvestDamageTooltip">If enabled, clamps how much harvesting damage you can do to a resource to the remaining health of the resource.</sys:String>
    <sys:String x:Key="ServerSettings_HarvestHealthLabel">Harvest Health:</sys:String>
    <sys:String x:Key="ServerSettings_HarvestHealthTooltip">Specifies the scaling factor for the health of items that can be harvested (trees, rocks, carcasses, etc). Higher values increase the amount of damage (e.g. number of strikes) such objects can withstand before being destroyed, which results in higher overall harvest yields.</sys:String>
    <sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthLabel">Use Optimized Harvesting Health</sys:String>
    <sys:String x:Key="ServerSettings_UseOptimizedHarvestingHealthTooltip">If enabled, you will get a more optimized server with a higher HarvestAmountMultiplier value, but with less rare items.</sys:String>

    <sys:String x:Key="ServerSettings_CustomHarvestMultipliersLabel">Custom Harvest Amount Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_CustomHarvestMultipliersTooltip">If enabled, allows per-resource scale factors to be applied to each resource.</sys:String>
    <sys:String x:Key="ServerSettings_ResetCustomHarvestTooltip">Reset all harvest customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomResourcesTooltip">Paste custom resource data.</sys:String>
    <sys:String x:Key="ServerSettings_SaveCustomResourcesTooltip">Save custom resource data.</sys:String>
    <sys:String x:Key="ServerSettings_CustomResources_SaveTitle">Custom Resource Settings</sys:String>
    <sys:String x:Key="ServerSettings_HarvestAmountEntryLabel">Amount</sys:String>
    <sys:String x:Key="ServerSettings_HarvestRemoveRecordTooltip">Remove this Resource</sys:String>

    <sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordTitle">Remove Resource</sys:String>
    <sys:String x:Key="ServerSettings_Harvest_HarvestRemoveRecordLabel">Click 'Yes' to confirm you want to delete the resource record.</sys:String>

    <sys:String x:Key="ServerSettings_BaseTemperatureMultiplierLabel">Base Temperature:</sys:String>
    <sys:String x:Key="ServerSettings_BaseTemperatureMultiplierTooltip">Specifies the scaling factor for the base temperature of the map. Lower values decrease the base temperature (makes it colder); higher values increase the base temperature (makes it hotter).</sys:String>
    <sys:String x:Key="ServerSettings_DayCycleSpeedLabel">Day Cycle Speed:</sys:String>
    <sys:String x:Key="ServerSettings_DayCycleSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark, controlling how often day changes to night and night changes to day. Values lower than 1 slow down the cycle; higher values accelerate it.</sys:String>
    <sys:String x:Key="ServerSettings_DayTimeSpeedLabel">Day Time Speed:</sys:String>
    <sys:String x:Key="ServerSettings_DayTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark during the day. This value determines the length of each day, relative to the length of each night. Lowering this value increases the length of each day.</sys:String>
    <sys:String x:Key="ServerSettings_NightTimeSpeedLabel">Night Time Speed:</sys:String>
    <sys:String x:Key="ServerSettings_NightTimeSpeedTooltip">Specifies the scaling factor for the passage of time in the Ark during night time. This value determines the length of each night, relative to the length of each day. Lowering this value increases the length of each night.</sys:String>
    <sys:String x:Key="ServerSettings_DisableWeatherFogLabel">Disable Weather - Fog</sys:String>
    <sys:String x:Key="ServerSettings_DisableWeatherFogTooltip">If enabled, will disable fog.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalSpoilingTimeLabel">Global Spoiling Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalSpoilingTimeTooltip">Scales the spoiling time of perishables globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_ClampItemSpoilingTimesLabel">Clamp Item Spoiling Times</sys:String>
    <sys:String x:Key="ServerSettings_ClampItemSpoilingTimesTooltip">If enabled, clamps all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalItemDecompTimeLabel">Global Item Decomp Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalItemDecompTimeTooltip">Scales the decomposition time of dropped items, loot bags etc globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeLabel">Global Corpse Decomp Time:</sys:String>
    <sys:String x:Key="ServerSettings_GlobalCorpseDecompTimeTooltip">Scales the decomposition time of corpses (player and dino), globally. Higher values prolong the time.</sys:String>
    <sys:String x:Key="ServerSettings_CropDecaySpeedLabel">Crop Decay Speed:</sys:String>
    <sys:String x:Key="ServerSettings_CropDecaySpeedTooltip">Scales the decay time of crops. Lower values prolong the decay.</sys:String>
    <sys:String x:Key="ServerSettings_CropGrowthSpeedLabel">Crop Growth Speed:</sys:String>
    <sys:String x:Key="ServerSettings_CropGrowthSpeedTooltip">Scales the growth time of crops. Higher values make crops grow faster.</sys:String>
    <sys:String x:Key="ServerSettings_EggLayingIntervalLabel">Lay Egg Interval:</sys:String>
    <sys:String x:Key="ServerSettings_EggLayingIntervalTooltip">Scales the egg laying interval of dinos. Lower values cause dinos to lay eggs more frequently.</sys:String>
    <sys:String x:Key="ServerSettings_PoopIntervalLabel">Poop Interval:</sys:String>
    <sys:String x:Key="ServerSettings_PoopIntervalTooltip">Scales the defecation interval of players and dinos. Lower values cause players and dinos to defecation more frequently.</sys:String>
    <sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierLabel">Hair Growth Speed:</sys:String>
    <sys:String x:Key="ServerSettings_HairGrowthSpeedMultiplierTooltip">Specifies the scaling factor for the hair growth speed. Higher values increase growth speed. Lower values decrease it.</sys:String>

    <sys:String x:Key="ServerSettings_EarnedXPMultipliersLabel">Earned XP Multipliers</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericLabel">Generic (over time)</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_GenericTooltip">Specifies the scaling factor for the XP gained over time. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingLabel">Crafting</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_CraftingTooltip">Specifies the scaling factor for the XP gained while Crafting. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingLabel">Harvesting</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_HarvestingTooltip">Specifies the scaling factor for the XP gained while Harvesting. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingLabel">Killing</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_KillingTooltip">Specifies the scaling factor for the XP gained while Killing. Higher values increase the XP rate.</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialLabel">Special Events</sys:String>
    <sys:String x:Key="ServerSettings_EarnedXPMultipliers_SpecialTooltip">Specifies the scaling factor for the XP gained for Special Events. Higher values increase the XP rate.</sys:String>

    <sys:String x:Key="ServerSettings_CustomHarvest_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_CustomHarvest_ResetLabel">Click 'Yes' to confirm you want to reset all the current resource harvest amount multiplier changes.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Structures -->
    <sys:String x:Key="ServerSettings_StructuresLabel">Structures</sys:String>
    <sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionLabel">Disable Structure Placement Collision</sys:String>
    <sys:String x:Key="ServerSettings_DisableStructurePlacementCollisionTooltip">If enabled, will allow players to place structures that clip into terrain.</sys:String>
    <sys:String x:Key="ServerSettings_StructureResistanceLabel">Structure Resistance:</sys:String>
    <sys:String x:Key="ServerSettings_StructureResistanceTooltip">Specifies the scaling factor for the resistance to damage structures receive when attacked. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageLabel">Structure Damage:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageTooltip">Specifies the scaling factor for the damage structures deal with their attacks (e.g. spiked walls). Higher values increase damage. Lower values decrease it.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageRepairCooldownLabel">Structure Damage Repair Cooldown:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDamageRepairCooldownTooltip">Server option for cooldown period on structure repair from the last time damaged. Set to 0 to disable it, official default is 180 seconds.</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPStructureDecayLabel">Enable PvP Structure Decay</sys:String>
    <sys:String x:Key="ServerSettings_EnablePvPStructureDecayTooltip">If enabled, structures in PvP will automatically decay if left unused after a period of time.</sys:String>
    <sys:String x:Key="ServerSettings_PvPZoneStructureDamageLabel">PvP Zone Structure Damage:</sys:String>
    <sys:String x:Key="ServerSettings_PvPZoneStructureDamageTooltip">Specifies the scaling factor for the damage structures take within caves/cave entrances, in PvP.</sys:String>
    <sys:String x:Key="ServerSettings_MaxStructuresVisibleLabel">Max Structures in Range:</sys:String>
    <sys:String x:Key="ServerSettings_MaxStructuresVisibleTooltip">Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.</sys:String>
    <sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierLabel">Per-Platform Structures Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_PerPlatformStructuresMultiplierTooltip">Specifies the scaling factor for the maximum number of structures allowed on a single platform/saddle/raft.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresLabel">Max Platform Saddle Structures:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlatformSaddleStructuresTooltip">The maximum number of platformed creatures or rafts allowed on the entire server.</sys:String>
    <sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionLabel">Override Structure Platform Prevention</sys:String>
    <sys:String x:Key="ServerSettings_OverrideStructurePlatformPreventionTooltip">If enabled, allows auto-turrets to be buildable/working on dino platform saddles.</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformLabel">Allow Unaligned Dinos on Flyer Platform</sys:String>
    <sys:String x:Key="ServerSettings_AllowUnalignedDinosOnFlyerPlatformTooltip">If enabled, non-allied dinos are able to stand on the Quetzal platforms.</sys:String>
    <sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsLabel">Allow Structures at Supply Drops PvE</sys:String>
    <sys:String x:Key="ServerSettings_PvEAllowStructuresAtSupplyDropsTooltip">If enabled, will allow placing structures at supply drop locations.</sys:String>

    <sys:String x:Key="ServerSettings_EnableStructureDecayPvELabel">Enable Structure Decay PvE</sys:String>
    <sys:String x:Key="ServerSettings_EnableStructureDecayPvETooltip">If enabled, enables decay of player structures in PvE.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayPeriodLabel">Structure Decay Period:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayPeriodTooltip">Specifies the time required for player structures to decay in PvE mode.</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayMultiplierLabel">Structure Decay Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_StructureDecayMultiplierTooltip">Specifies the scaling factor for the decay rate of player structures in PvE mode.</sys:String>

    <sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresLabel">Auto Destroy Structures</sys:String>
    <sys:String x:Key="ServerSettings_EnableAutoDestroyStructuresTooltip">If enabled, will auto destroy structures once the demolish timer expires.</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyOldStructuresLabel">Auto Destroy Old Structures Multiplier:</sys:String>
    <sys:String x:Key="ServerSettings_AutoDestroyOldStructuresTooltip">Allows Auto-Destroying Structures after sufficient 'no nearby Tribe' time has passed. Useful for servers to clear off abandoned structures automatically over time if they wish. Set to 0 to disable it.</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresLabel">Only Auto Destroy Core Structures</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAutoDestroyCoreStructuresTooltip">If enabled, will prevent any non-core/non-foundation structures from auto destroying (however they'll still get auto destroyed if a floor that they're on gets auto destroyed).</sys:String>
    <sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresLabel">Only Decay Unsnapped Core Structures</sys:String>
    <sys:String x:Key="ServerSettings_OnlyDecayUnsnappedCoreStructuresTooltip">If enabled, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on servers.</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresLabel">Fast Decay Unsnapped Core Structures</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayUnsnappedCoreStructuresTooltip">If enabled, will decay unsnapped foundations/pillars at faster speed.</sys:String>
    <sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesLabel">Destroy Unconnected Water Pipes</sys:String>
    <sys:String x:Key="ServerSettings_DestroyUnconnectedWaterPipesTooltip">If enabled, after two real-time days the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby</sys:String>
    <sys:String x:Key="ServerSettings_EnableFastDecayIntervalLabel">Enable Fast Decay</sys:String>
    <sys:String x:Key="ServerSettings_EnableFastDecayIntervalTooltip">If enabled, allows the setting of the fast decay options.</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayIntervalLabel">Fast Decay Interval</sys:String>
    <sys:String x:Key="ServerSettings_FastDecayIntervalTooltip">Sets a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations).</sys:String>
    <sys:String x:Key="ServerSettings_ForceAllStructureLockingLabel">Force All Structure Locking</sys:String>
    <sys:String x:Key="ServerSettings_ForceAllStructureLockingTooltip">If enabled, allow Locking all item containers.</sys:String>
    <sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosLabel">Passive Defenses Damage Riderless Dinos</sys:String>
    <sys:String x:Key="ServerSettings_PassiveDefensesDamageDinosTooltip">If enabled, spike walls will damage wild/riderless Dinos.</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsInRangeLabel">Limit Turrets In Range</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsInRangeTooltip">If enabled, will implemented a Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers).</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsRangeLabel">Limit Range</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsRangeTooltip">Sets the limit range for ALL auto turrets and plant turrets.</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsNumLabel">Limit Number</sys:String>
    <sys:String x:Key="ServerSettings_LimitTurretsNumTooltip">Sets the maximum number of turrets that can be placed within the limit range.</sys:String>
    <sys:String x:Key="ServerSettings_HardLimitTurretsInRangeLabel">Hard Limit Turrets In Range</sys:String>
    <sys:String x:Key="ServerSettings_HardLimitTurretsInRangeTooltip">If enabled, will implement a retroactive turret hard limit. This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.</sys:String>
    <sys:String x:Key="ServerSettings_StructurePickupLabel">Structure Pickup</sys:String>
    <sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupLabel">Always Allow Structure Pickup</sys:String>
    <sys:String x:Key="ServerSettings_AlwaysAllowStructurePickupTooltip">If enabled, will disable the timer on the quick-pickup system.</sys:String>
    <sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementLabel">Structure Pickup Time after Placement</sys:String>
    <sys:String x:Key="ServerSettings_StructurePickupTimeAfterPlacementTooltip">Specifies the amount of time in seconds after placement that quick pickup is available.</sys:String>
    <sys:String x:Key="ServerSettings_StructurePickupHoldDurationLabel">Structure Pickup Hold Duration</sys:String>
    <sys:String x:Key="ServerSettings_StructurePickupHoldDurationTooltip">Specifies the amount of time of the quick-pickup hold duration, use 0 to disable and have instant pickup.</sys:String>
    <sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresLabel">Allow Integrated Structures Plus</sys:String>
    <sys:String x:Key="ServerSettings_AllowIntegratedSPlusStructuresTooltip">If enabled, will add all of the new S+ structures; otherwise disables all of the new S+ structures (intended mainly for letting unofficials that want to keep using the S+ mod version to keep using that without a ton of extra duplicate structures).</sys:String>
    <sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesLabel">Disable Building in Mission Areas</sys:String>
    <sys:String x:Key="ServerSettings_GenesisUseStructuresPreventionVolumesTooltip">If enabled, will disable building in mission areas on the Genesis map.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Engrams -->
    <sys:String x:Key="ServerSettings_EngramsLabel">Engrams</sys:String>
    <sys:String x:Key="ServerSettings_AutoUnlockAllEngramsLabel">Auto Unlock All Engrams</sys:String>
    <sys:String x:Key="ServerSettings_AutoUnlockAllEngramsTooltip">If enabled, engrams will be automatically unlocked as the player levels.</sys:String>
    <sys:String x:Key="ServerSettings_EnableEngramsOverrideLabel">Enable Engram Overrides</sys:String>
    <sys:String x:Key="ServerSettings_EnableEngramsOverrideTooltip">If enabled, enables engram customizations.</sys:String>
    <sys:String x:Key="ServerSettings_ResetEngramsLabel">Reset all engram customizations back to defaults.</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomEngramsTooltip">Paste custom engram data.</sys:String>
    <sys:String x:Key="ServerSettings_SaveCustomEngramsTooltip">Save custom engram data.</sys:String>
    <sys:String x:Key="ServerSettings_ImportCustomEngramsTooltip">Import custom engram data.</sys:String>
    <sys:String x:Key="ServerSettings_ExportCustomEngramsTooltip">Export custom engram data.</sys:String>
    <sys:String x:Key="ServerSettings_CustomEngrams_SaveTitle">Custom Engram Settings</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsLabel">Only Allow Selected Engrams</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAllowSpecifiedEngramsTooltip">If enabled, only the selected engrams will be available to learn in game.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsSelectAllTooltip">Select all the engrams.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsUnselectAllTooltip">Unselect all the engrams.</sys:String>
    <sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsLabel">Filter Only Selected Engrams</sys:String>
    <sys:String x:Key="ServerSettings_FilterOnlySelectedEngramsTooltip">If enabled, only the selected engram will be visible.</sys:String>
    <sys:String x:Key="ServerSettings_SaveEngramOverrideColumnLabel">Selected</sys:String>
    <sys:String x:Key="ServerSettings_SaveEngramOverrideColumnTooltip">Selected</sys:String>
    <sys:String x:Key="ServerSettings_EngramsNameColumnLabel">Name</sys:String>
    <sys:String x:Key="ServerSettings_EngramsNameColumnTooltip">Name of the Engram (engram class name).</sys:String>
    <sys:String x:Key="ServerSettings_EngramsModColumnLabel">Mod</sys:String>
    <sys:String x:Key="ServerSettings_EngramsModColumnTooltip">Mod</sys:String>
    <sys:String x:Key="ServerSettings_EngramsIsTekgramColumnLabel">Is Tekgram</sys:String>
    <sys:String x:Key="ServerSettings_EngramsIsTekgramColumnTooltip">Is Tekgram</sys:String>
    <sys:String x:Key="ServerSettings_EngramsLevelColumnLabel">Level</sys:String>
    <sys:String x:Key="ServerSettings_EngramsLevelColumnTooltip">Player level when the engram can be manually unlocked.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsCostColumnLabel">Cost</sys:String>
    <sys:String x:Key="ServerSettings_EngramsCostColumnTooltip">The amount fo engram points needed to manually unlock.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsHiddenColumnLabel">Hidden</sys:String>
    <sys:String x:Key="ServerSettings_EngramsHiddenColumnTooltip">If enabled, the engram will be removed from the engram unlock screen and cannot be learned.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnLabel">Remove Prereqs</sys:String>
    <sys:String x:Key="ServerSettings_EngramsRemovePrereqsColumnTooltip">If enabled, will remove the prerequisites needed to unlock the engram.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnLabel">Auto Unlock</sys:String>
    <sys:String x:Key="ServerSettings_EngramsAutoUnlockColumnTooltip">If enabled, the engram will be automatically unlocked at the specified level.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnLabel">Auto Unlock Level</sys:String>
    <sys:String x:Key="ServerSettings_EngramsLevelToAutoUnlockColumnTooltip">Player level when the engram is automatically unlocked. Auto Unlock must be enabled.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsRemoveRecordTooltip">Remove this Engram</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordTitle">Remove Engram</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_EngramsRemoveRecordLabel">Click 'Yes' to confirm you want to delete the engram record.</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ResetLabel">Click 'Yes' to confirm you want to reset all the current engram changes.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmTitle">Confirm Select All Action</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_SelectAllConfirmLabel">Click 'Yes' to confirm you want to select all the engrams.</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmTitle">Confirm Unselect All Action</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_UnselectAllConfirmLabel">Click 'Yes' to confirm you want to unselect all the engrams.</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_ExportErrorTitle">Export Error</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ExportDialogTitle">Select engram override data file</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ExportDefaultExtension">json</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ExportFilterLabel">JSON Files</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ExportFilterExtension">*.json</sys:String>

    <sys:String x:Key="ServerSettings_EngramsOverride_ImportConfirmationTitle">Import Confirmation</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportConfirmationLabel">You are about to import the engram data, this will overwrite the engrams in the list with data from the file. Do you want to continue?</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportErrorTitle">Import Error</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportDialogTitle">Select engram override data file</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportDefaultExtension">json</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportFilterLabel">JSON Files</sys:String>
    <sys:String x:Key="ServerSettings_EngramsOverride_ImportFilterExtension">*.json</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Level Progressions -->
    <sys:String x:Key="ServerSettings_LevelProgressionsLabel">Player and Dino Level Progressions</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPPlayerLabel">Player Max XP:</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPPlayerTooltip">Set the maximum XP cap for the players.</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPDinoLabel">Dino Max XP:</sys:String>
    <sys:String x:Key="ServerSettings_MaxXPDinoTooltip">Set the maximum XP cap for the dinos.</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevelProgressions_InformationLabel">NOTE: The last {levels} player levels are used for Ascension and Other leveling and are shown with a coloured background. If you customize your own player levels, make sure you add an additional {levels} levels.</sys:String>
    <sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsLabel">Enable Custom Level Progressions</sys:String>
    <sys:String x:Key="ServerSettings_EnableCustomLevelProgressionsTooltip">If enabled, enables player and dino level customizations.</sys:String>
    <sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsLabel">Enable Dino Level Progressions</sys:String>
    <sys:String x:Key="ServerSettings_EnableDinoLevelProgressionsTooltip">If enabled, enables dino level customizations.</sys:String>
    <sys:String x:Key="ServerSettings_CustomPlayerLevelsLabel">Custom Player Levels</sys:String>
    <sys:String x:Key="ServerSettings_DeleteAllLevelsTooltip">Delete all existing levels.</sys:String>
    <sys:String x:Key="ServerSettings_ResetToASMDefaultsTooltip">Reset all level customizations back to server manager defaults.</sys:String>
    <sys:String x:Key="ServerSettings_ResetToOfficialDefaultsTooltip">Reset all level customizations back to official defaults.</sys:String>
    <sys:String x:Key="ServerSettings_ImportLevelsTooltip">Import level customization data.</sys:String>
    <sys:String x:Key="ServerSettings_ExportLevelsTooltip">Export level customization data.</sys:String>
    <sys:String x:Key="ServerSettings_UpdateLevelsTooltip">Update maximum XP Cap to last level value.</sys:String>

    <sys:String x:Key="ServerSettings_ProgressionPlusColumnLabel">+</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionMinusColumnLabel">-</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionLevelColumnLabel">Level</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionXPRequiredColumnLabel">XP Required</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionEngramPointsColumnLabel">Engram Points</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionEngramTotalColumnLabel">Engram Total</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionAscensionLevelColumnLabel">Ascension Level</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionAddLevelTooltip">Add a new level after this one.</sys:String>
    <sys:String x:Key="ServerSettings_ProgressionRemoveLevelTooltip">Remove this level</sys:String>

    <sys:String x:Key="ServerSettings_CustomDinoLevelsLabel">Custom Dino Levels</sys:String>

    <sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorTitle">Can't delete last item</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevels_LastRemove_ErrorLabel">You can't delete the last level. If you want to disable the feature, uncheck Enable Custom Level Progressions.</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current player levels.</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_PlayerLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current player levels.</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ClearTitle">Confirm Clear Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ClearLabel">Click 'Yes' to confirm you want to clear all the current dino levels.</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ResetTitle">Confirm Reset Action</sys:String>
    <sys:String x:Key="ServerSettings_DinoLevels_ResetLabel">Click 'Yes' to confirm you want to reset all the current dino levels.</sys:String>

    <sys:String x:Key="ServerSettings_CustomLevel_UpdateErrorTitle">Update Error</sys:String>
    
    <sys:String x:Key="ServerSettings_CustomLevel_ExportErrorTitle">Export Error</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportDialogTitle">Select level customization data file</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportDefaultExtension">csv</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportFilterLabel">CSV Files</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ExportFilterExtension">*.csv</sys:String>
    
    <sys:String x:Key="ServerSettings_CustomLevel_ImportErrorTitle">Import Error</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportDialogTitle">Select level customization data file</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportDefaultExtension">csv</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportFilterLabel">CSV Files</sys:String>
    <sys:String x:Key="ServerSettings_CustomLevel_ImportFilterExtension">*.csv</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Custom Config Settings -->
    <sys:String x:Key="ServerSettings_CustomGameUserSettingsLabel">Custom GameUserSettings.ini Settings</sys:String>
    <sys:String x:Key="ServerSettings_CustomGameSettingsLabel">Custom Game.ini Settings</sys:String>
    <sys:String x:Key="ServerSettings_CustomEngineSettingsLabel">Custom Engine.ini Settings</sys:String>

    <sys:String x:Key="ServerSettings_CustomSettingsSectionsLabel">Custom Sections</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsSectionNameColumnLabel">Section Name</sys:String>
    <sys:String x:Key="ServerSettings_ReloadSectionsTooltip">Reload from Config File</sys:String>
    <sys:String x:Key="ServerSettings_AddCustomSectionTooltip">Add Section</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomSectionsTooltip">Paste Section Data</sys:String>
    <sys:String x:Key="ServerSettings_ImportCustomSectionsTooltip">Import Data from Ini File</sys:String>
    <sys:String x:Key="ServerSettings_ClearCustomSectionsTooltip">Clear All Sections</sys:String>
    <sys:String x:Key="ServerSettings_RemoveCustomSectionTooltip">Delete Section</sys:String>

    <sys:String x:Key="ServerSettings_CustomSettingsItemsLabel">Custom Items</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsItemKeyColumnLabel">Key</sys:String>
    <sys:String x:Key="ServerSettings_CustomSettingsItemValueColumnLabel">Value</sys:String>
    <sys:String x:Key="ServerSettings_AddCustomItemTooltip">Add Item</sys:String>
    <sys:String x:Key="ServerSettings_PasteCustomItemsTooltip">Paste Item Data</sys:String>
    <sys:String x:Key="ServerSettings_ClearCustomItemsTooltip">Delete All Items</sys:String>
    <sys:String x:Key="ServerSettings_RemoveCustomItemTooltip">Delete Item</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Server File Details -->
    <sys:String x:Key="ServerSettings_ServerFilesLabel">Server File Details</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesWarningLabel">NOTE: Any changes will require a server restart to take effect.</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesLoadErrorTitle">Load Error</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesSaveErrorTitle">Save Error</sys:String>

    <sys:String x:Key="ServerSettings_ServerFilesAdminLabel">Administrators</sys:String>
    <sys:String x:Key="ServerSettings_AddAdminPlayerTooltip">Add Administrator</sys:String>
    <sys:String x:Key="ServerSettings_ClearAdminPlayerTooltip">Clear Administrators</sys:String>
    <sys:String x:Key="ServerSettings_ReloadAdminPlayerTooltip">Reload from File</sys:String>
    <sys:String x:Key="ServerSettings_RemoveAdminPlayerTooltip">Delete Administrator</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesAdminIdColumnLabel">Player Id</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesAdminNameColumnLabel">Player Name</sys:String>

    <sys:String x:Key="ServerSettings_ServerFilesWhitelistLabel">Whitelisted</sys:String>
    <sys:String x:Key="ServerSettings_AddWhitelistPlayerTooltip">Add Whitelisted Player</sys:String>
    <sys:String x:Key="ServerSettings_ClearWhitelistPlayerTooltip">Clear Whitelisted Players</sys:String>
    <sys:String x:Key="ServerSettings_ReloadWhitelistPlayerTooltip">Reload from File</sys:String>
    <sys:String x:Key="ServerSettings_RemoveWhitelistPlayerTooltip">Delete Whitelisted Player</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesWhitelistIdColumnLabel">Player Id</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesWhitelistNameColumnLabel">Player Name</sys:String>

    <sys:String x:Key="ServerSettings_ServerFilesExclusiveLabel">Exclusive Join</sys:String>
    <sys:String x:Key="ServerSettings_AddExclusivePlayerTooltip">Add Exclusive Player</sys:String>
    <sys:String x:Key="ServerSettings_ClearExclusivePlayerTooltip">Clear Exclusive Players</sys:String>
    <sys:String x:Key="ServerSettings_ReloadExclusivePlayerTooltip">Reload from File</sys:String>
    <sys:String x:Key="ServerSettings_RemoveExclusivePlayerTooltip">Delete Exclusive Player</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesExclusiveIdColumnLabel">Player Id</sys:String>
    <sys:String x:Key="ServerSettings_ServerFilesExclusiveNameColumnLabel">Player Name</sys:String>
    <sys:String x:Key="ServerSettings_EnableExclusiveJoinLabel">Enable Exclusive Join</sys:String>
    <sys:String x:Key="ServerSettings_EnableExclusiveJoinTooltip">If enabled, only players in the Exclusive Join list will be able to log into the server.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Survival of the Fittest -->
    <sys:String x:Key="ServerSettings_SOTFLabel">Survival of the Fittest</sys:String>
    <sys:String x:Key="ServerSettings_EnableSOTFLabel">Enable Survival of the Fittest</sys:String>
    <sys:String x:Key="ServerSettings_EnableSOTFTooltip">If enabled, configures the server as a 'Survival of the Fittest' server.</sys:String>
    <sys:String x:Key="ServerSettings_DisableDeathSpectatorLabel">Disable Death Spectator</sys:String>
    <sys:String x:Key="ServerSettings_DisableDeathSpectatorTooltip">If enabled, players cannot be spectators after they die.</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorLabel">Only Admin Rejoin As Spectator</sys:String>
    <sys:String x:Key="ServerSettings_OnlyAdminRejoinSpectatorTooltip">If enabled, only admins can join as spectators once the game has started.</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersInTribeLabel">Max Players in Tribe:</sys:String>
    <sys:String x:Key="ServerSettings_MaxPlayersInTribeTooltip">The maximum number of players allowed in a tribe.</sys:String>
    <sys:String x:Key="ServerSettings_TribesRequiredForGameLabel">Tribes Required for Game:</sys:String>
    <sys:String x:Key="ServerSettings_TribesRequiredForGameTooltip">The number of tribes requires for the game to start.</sys:String>
    <sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeLabel">Ring of Death Collapse Time:</sys:String>
    <sys:String x:Key="ServerSettings_RingOfDeathCollapseTimeTooltip">The game length before Sudden Death.</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartDelayTimeLabel">Auto-start Delay Time:</sys:String>
    <sys:String x:Key="ServerSettings_AutoStartDelayTimeTooltip">The time after the minimum number of tribes has been achieved before the game starts.</sys:String>
    <sys:String x:Key="ServerSettings_AutoRestartDelayTimeLabel">Auto-restart Delay Time:</sys:String>
    <sys:String x:Key="ServerSettings_AutoRestartDelayTimeTooltip">The time after the last game has ended before the new game will start.</sys:String>
    <sys:String x:Key="ServerSettings_SuddenDeathTimeLabel">Sudden Death Time:</sys:String>
    <sys:String x:Key="ServerSettings_SuddenDeathTimeTooltip">The amount of time Sudden Death will be in effect until the game is declared a draw.</sys:String>
    <sys:String x:Key="ServerSettings_EnableOutputGameReportLabel">Output Game Report</sys:String>
    <sys:String x:Key="ServerSettings_EnableOutputGameReportTooltip">If enabled, generates a timestamped HTML after-action report file at the end of each game in the server's "Saved" directory, as the Official Ranked servers do.</sys:String>
    <sys:String x:Key="ServerSettings_EnableGamePlayLoggingLabel">Enable Game Play Logging</sys:String>
    <sys:String x:Key="ServerSettings_EnableGamePlayLoggingTooltip">If enabled, outputs a dated log file to \Saved folder, which will contain a timestamped kill and winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFGameOptionsLabel">Game Options</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoEventsLabel">No Events</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoEventsTooltip">If enabled, will cause no Evolution Events to be automatically triggered. Host can still trigger events manually with 'cheat ce evorain' etc.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoBossesLabel">No Bosses</sys:String>
    <sys:String x:Key="ServerSettings_SOTFNoBossesTooltip">If enabled, will cause no bosses to be spawned</sys:String>
    <sys:String x:Key="ServerSettings_SOTFBothBossesLabel">Both Bosses</sys:String>
    <sys:String x:Key="ServerSettings_SOTFBothBossesTooltip">If enabled and if bosses are used, this will spawn both the Broodmother and the Megapithecus at their respective times.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFEvoEventIntervalLabel">Evolution Event Interval</sys:String>
    <sys:String x:Key="ServerSettings_SOTFEvoEventIntervalTooltip">Specifies the interval factor for the Evolution Events. Lower values decrease the time between events, higher values increase the time between events.</sys:String>
    <sys:String x:Key="ServerSettings_SOTFRingStartTimeLabel">Ring Start Time</sys:String>
    <sys:String x:Key="ServerSettings_SOTFRingStartTimeTooltip">You can set this to 'pre-advance' the match time (ring of death progress) to a certain time. Lower values decrease the match time and higher values increase the match time.</sys:String>

    <sys:String x:Key="ServerSettings_SOTF_HelpTooltip">Survival of the Fittest is an alternate game to Survival Evolved that uses a different set of server files and changes many of the rules. See the web for more details.</sys:String>
    <sys:String x:Key="ServerSettings_SOTF_HelpTitle">Go to SotF web page?</sys:String>
    <sys:String x:Key="ServerSettings_SOTF_HelpLabel">Survival of the Fittest is an alternate game to Survival Evolved that uses a different set of server files and changes many of the rules. See the web for more details.</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Procedurally Generated Arks -->
    <sys:String x:Key="ServerSettings_PGMLabel">Procedurally Generated Arks</sys:String>
    <sys:String x:Key="ServerSettings_PGM_EnableLabel">Enable Procedurally Generated Arks</sys:String>
    <sys:String x:Key="ServerSettings_PGM_EnableTooltip">If enabled, configures the server to use a procedurally generated ark.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_PasteSettingsTooltip">Paste Procedurally Generated String</sys:String>
    <sys:String x:Key="ServerSettings_PGM_PasteSettingsTitle">Paste Procedurally Generated String</sys:String>
    <sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmTitle">Confirm Paste Procedurally Generated String</sys:String>
    <sys:String x:Key="ServerSettings_PGM_PasteSettingsConfirmLabel">You are about to overwrite ALL your Procedurally Generated ARK settings. Do you want to continue?</sys:String>
    <sys:String x:Key="ServerSettings_PGM_SaveSettingsTooltip">Save Procedurally Generated Settings String</sys:String>
    <sys:String x:Key="ServerSettings_PGM_SaveSettingsTitle">Procedurally Generated Settings String</sys:String>
    <sys:String x:Key="ServerSettings_PGM_RandomSettingsLabel">Randomize</sys:String>
    <sys:String x:Key="ServerSettings_PGM_RandomSettingsTooltip">Randomize the Procedurally Generated Settings</sys:String>
    <sys:String x:Key="ServerSettings_PGM_NameLabel">World File Name</sys:String>
    <sys:String x:Key="ServerSettings_PGM_NameTooltip">The name to use for the world file (e.g. MyPGArk1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_XLabel">X</sys:String>
    <sys:String x:Key="ServerSettings_PGM_YLabel">Y</sys:String>
    <sys:String x:Key="ServerSettings_PGM_ZLabel">Z</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Warning1Label">WARNING: The procedurally generated Ark system is HIGHLY EXPERIMENTAL. Your saved procedurally generated Arks will necessarily be wiped in subsequent updates as the dynamic algorithms are further developed. We only recommend using this system at the present time if you're willing to accept the frequent clearing of your procedurally generated Ark's save data!</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Warning2Label">NOTE: Once you have started your server, changing these settings will have NO effect. To create an ARK with your new settings, you must either change the World File Name, or delete the existing world save file. In both cases you will loss ALL progress.</sys:String>

    <sys:String x:Key="ServerSettings_PGM_TerrianSettingsLabel">Terrian Settings</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedLabel">Map Seed</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MapSeedTooltip">The seed used in the noise and random functions.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusLabel">Landscape Radius</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_LandscapeRadiusTooltip">The radius of the landscape, outside of this radius it is water (to avoid cutting the landscape by the terrain border).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyLabel">Water Frequency</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_WaterFrequencyTooltip">The frequency of the noise function used to generate land/water.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyLabel">Mountain Frequency</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsFrequencyTooltip">The frequency of the noise used to generate mountains.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeLabel">Mountain Slop</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsSlopeTooltip">How hard the transition is from land to mountain, the higher the value the smoother the transition (from 0 to 2).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightLabel">Mountain Height</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainsHeightTooltip">A multiplier for mountain height.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerLabel">Turbulence Power</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TurbulencePowerTooltip">The power of the turbulence function used to randomly perturb the coordinates input to the noise function, to add some realism to the noise.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeLabel">Shore Slope</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ShoreSlopeTooltip">How hard the transition is from water floor to shore, the higher the value the smoother the transition (from 0 to 2).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndLabel">Shore Line End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ShoreLineEndTooltip">.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelLabel">Water Level</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_WaterLevelTooltip">The height value for the water surface (from Ocean Floor level to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelLabel">Ocean Floor Level</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_OceanFloorLevelTooltip">The height value for the ocean floor (from -1 to Water Level).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierLabel">Terrain Scale Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TerrainScaleMultiplierTooltip">X, Y, Z to scale the whole terrain.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsLabel">Erosion Steps</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStepsTooltip">.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthLabel">Erosion Strength</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_ErosionStrengthTooltip">.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthLabel">Deposition Strength</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_DepositionStrengthTooltip">.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyLabel">Trees Slope Threshold</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_TreesGroundSlopeAccuracyTooltip">.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentLabel">General Mountain Trees %</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Terrain_MountainGeneralTreesPercentTooltip">.</sys:String>

    <sys:String x:Key="ServerSettings_PGM_BiomeSettingsLabel">Biome Settings</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeLabel">Snow Biome Size</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowBiomeSizeTooltip">The radius of the Snow biome (from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeLabel">Redwood Biome Size</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedWoodBiomeSizeTooltip">The radius of the Redwood biome (from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartLabel">Mountain Biome Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainBiomeStartTooltip">The height value at which the Mountain biome starts.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityLabel">Mountains Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainsTreeDensityTooltip">Density of trees and rocks in the Mountain biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartLabel">Jungle Biome Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleBiomeStartTooltip">The height value at which the Jungle biome starts.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentLabel">Island Border Curve</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_IslandBorderCurveExponentTooltip">The exponent used in the curve to smoothly interpolate between island and water floor.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightLabel">Max Spawn Point Height</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MaxSpawnPointHeightTooltip">The maximum height of land for a spawn point to be created.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityLabel">Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_GrassDensityTooltip">Foliage density in the grasslands biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityLabel">Jungle Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleGrassDensityTooltip">Foliage density in the Jungle biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityLabel">Snow Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowTreeDensityTooltip">Density of trees and rocks in the Snow biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityLabel">Redwood Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedWoodTreeDensityTooltip">Density of trees and rocks in the Redwood biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityLabel">Grasslands Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_TreeDensityTooltip">Density of trees and rocks in the Grasslands biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityLabel">Redwood Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_RedwoodGrassDensityTooltip">Foliage density in the Redwood biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityLabel">Mountain Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_MountainGrassDensityTooltip">Foliage density in the Mountain biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityLabel">Snow Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowGrassDensityTooltip">Foliage density in the Snow biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityLabel">Jungle Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_JungleTreeDensityTooltip">Density of trees and rocks in the Jungle biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityLabel">Shore Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShoreTreeDensityTooltip">Foliage density in the Shore biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetLabel">Shoreline Start Offset</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShorelineStartOffsetTooltip">The distance from the water that the shoreline begins. Raise this for a shore that goes farther up to the land.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessLabel">Shoreline Thickness</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_ShorelineThicknessTooltip">The overall width of the shore. Raise this along with ShorelineStartOffset to get a thicker, larger shore.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityLabel">Snow Mountains Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainsTreeDensityTooltip">Density of trees and rocks in the Snow Mountain biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityLabel">Underwater Objects Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_UnderwaterObjectsDensityTooltip">Object density in the Underwater biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityLabel">Snow Mountain Grass Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowMountainGrassDensityTooltip">Foliage density in the Snow Mountain biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityLabel">Snow Shore Tree Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_SnowShoreTreeDensityTooltip">Density of trees and rocks in the Snow Shore biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityLabel">Inland Water Objects Density</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_InlandWaterObjectsDensityTooltip">Object density in the Inland Water biome.</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthLabel">Deep Water Biomes Depth</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Biome_DeepWaterBiomesDepthTooltip">The depth value of the Deep Water biome.</sys:String>

    <sys:String x:Key="ServerSettings_PGM_MapSettingsLabel">Map Settings</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationLabel">Snow Biome Location</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SnowBiomeLocationTooltip">The location of the Snow biome (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationLabel">Redwood Biome Location</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_RedWoodForestBiomeLocationTooltip">The location of the Redwood biome (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartLabel">North Region 1 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1StartTooltip">The start location of the North Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndLabel">North Region 1 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion1EndTooltip">The end location of the North Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartLabel">North Region 2 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2StartTooltip">The start location of the North Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndLabel">North Region 2 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion2EndTooltip">The end location of the North Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartLabel">North Region 3 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3StartTooltip">The start location of the North Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndLabel">North Region 3 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_NorthRegion3EndTooltip">The end location of the North Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartLabel">South Region 1 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1StartTooltip">The start location of the South Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndLabel">South Region 1 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion1EndTooltip">The end location of the South Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartLabel">South Region 2 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2StartTooltip">The start location of the South Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndLabel">South Region 2 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion2EndTooltip">The end location of the South Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartLabel">South Region 3 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3StartTooltip">The start location of the South Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndLabel">South Region 3 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_SouthRegion3EndTooltip">The end location of the South Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartLabel">East Region 1 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion1StartTooltip">The start location of the East Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndLabel">East Region 1 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion1EndTooltip">The end location of the East Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartLabel">East Region 2 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion2StartTooltip">The start location of the East Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndLabel">East Region 2 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion2EndTooltip">The end location of the East Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartLabel">East Region 3 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion3StartTooltip">The start location of the East Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndLabel">East Region 3 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_EastRegion3EndTooltip">The end location of the East Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartLabel">West Region 1 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion1StartTooltip">The start location of the West Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndLabel">West Region 1 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion1EndTooltip">The end location of the West Region 1 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartLabel">West Region 2 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion2StartTooltip">The start location of the West Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndLabel">West Region 2 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion2EndTooltip">The end location of the West Region 2 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartLabel">West Region 3 Start</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion3StartTooltip">The start location of the West Region 3 (X, Y from 0 to 1).</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndLabel">West Region 3 End</sys:String>
    <sys:String x:Key="ServerSettings_PGM_Map_WestRegion3EndTooltip">The end location of the West Region 3 (X, Y from 0 to 1).</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Map Spawner Overrides -->
    <sys:String x:Key="ServerSettings_MapSpawnerOverridesLabel">Map Spawner Overrides</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerLabel">Containers</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryLabel">Entries</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveTitle">Map Spawner Settings</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>

    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnLabel">Type</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerTypeColumnTooltip">Spawner Override Type</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnLabel">Spawner</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ContainerClassColumnTooltip">Spawner Class String</sys:String>

    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnLabel">Name</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryNameColumnTooltip">Spawn Name</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnLabel">Dino</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryClassColumnTooltip">Entity ID of the dino to be added</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnLabel">Weight</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryWeightClassColumnTooltip">Weight Factor for this spawn</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnLabel">Max Percentage</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_EntryMaxPercentageColumnTooltip">Sets the maximum allowed dinosaurs or creatures for this instance</sys:String>

    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddContainerTooltip">Add map spawn container</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_AddEntryTooltip">Add dino spawn entry</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearContainerTooltip">Delete all map spawn containers</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_ClearEntryTooltip">Delete all dino spawn entries</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_PasteContainerTooltip">Paste map spawn container data</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveContainerTooltip">Delete map spawn container</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_RemoveEntryTooltip">Delete dino spawn entry</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainersTooltip">Save all map spawn containers</sys:String>
    <sys:String x:Key="ServerSettings_MapSpawnerOverrides_SaveContainerTooltip">Save map spawn container</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Crafting Overrides -->
    <sys:String x:Key="ServerSettings_CraftingOverridesLabel">Crafting Overrides</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ItemsLabel">Crafted Items</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourcesLabel">Resource Items</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_SaveTitle">Crafting Override Settings</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_WarningLabel">NOTE: Changing the resources of a crafted item will require the Engram to be re-learnt. If the Engram is already known, a mindwipe tonic must be used so that it can be re-learnt.</sys:String>

    <sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnLabel">Crafted Item</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ItemClassColumnTooltip">Crafted Item Class String</sys:String>

    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnLabel">Resource Item</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceClassColumnTooltip">Resource Item Class String.</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnLabel">Quantity</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceQuantityColumnTooltip">How much of the resource is required.</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnLabel">Require Exact Resource Type</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ResourceExactColumnTooltip">Determines if a logical check takes place on whether the production makes any sense at all.</sys:String>

    <sys:String x:Key="ServerSettings_CraftingOverrides_AddItemTooltip">Add crafting item</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_AddResourceTooltip">Add resource</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ClearItemsTooltip">Delete all crafting items</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_ClearResourcesTooltip">Delete all resources</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_PasteItemsTooltip">Paste crafting items data</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_RemoveItemTooltip">Delete crafting item</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_RemoveResourceTooltip">Delete resource</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemsTooltip">Save crafting items data</sys:String>
    <sys:String x:Key="ServerSettings_CraftingOverrides_SaveItemTooltip">Save crafting item</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Supply Crate Overrides -->
    <sys:String x:Key="ServerSettings_SupplyCrateOverridesLabel">Supply Crate Overrides</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_CratesLabel">Supply Crates</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetsLabel">Item Sets</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntriesLabel">Item Set Entries</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemsLabel">Items</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_SaveTitle">Supply Crate Override Settings</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_WarningLabel">WARNING: If you do not populate each grid properly, it could result in the Supply Crate not spawning into the world. Please ensure ALL sections are populated.</sys:String>

    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnLabel">Supply Crate</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_ClassColumnTooltip">Supply Crate class string of the crate to be overridden.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnLabel">Min ItemSets</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_MinItemSetsColumnTooltip">The minimum number of sets that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnLabel">Max ItemSets</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_MaxItemSetsColumnTooltip">The maximum number of sets that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnLabel">Quality Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_NumItemSetsPowerColumnTooltip">This is a multiplier to modify the item set quality. A value of 1.0 will result in a good mix of all quality levels (Wildcard recommends to keep it at 1.0).</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnLabel">Prevent Duplicates</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_SetsRandomWithoutReplacementColumnTooltip">If enabled, will ensure that only one item will be added to the same loot crate, if it was added to two different sets.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnLabel">Append Item Sets</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendItemSetsColumnTooltip">If enabled, will add item sets to supply crates, rather than totally overriding all their items.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnLabel">Prevent Increasing</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Crate_AppendPreventIncreasingMinMaxItemSetsColumnTooltip">If enabled, will dynamically increase the amount of items dropped by however many additional itemsets you add (only applies when AppendItemSets=true).</sys:String>

    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnLabel">Description</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NameColumnTooltip">A description to identify the item set.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnLabel">Min Items</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MinNumItemsColumnTooltip">The minimum number of items from the set that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnLabel">Max Items</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_MaxNumItemsColumnTooltip">The maximum number of items from the set that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnLabel">Quality Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_NumItemsPowerColumnTooltip">This is a multiplier to modify the item quality. A value of 1.0 will result in a good mix of all quality levels (Wildcard recommends to keep it at 1.0).</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnLabel">Weight</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_SetWeightColumnTooltip">Specifies the chance that the item set would make it into the loot crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnLabel">Prevent Duplicates</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSet_ItemsRandomWithoutReplacementColumnTooltip">If enabled, will ensure that only one item will be added to the same loot crate, if it was added to two different sets.</sys:String>

    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnLabel">Description</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_NameColumnTooltip">A description to identify the item set entry.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnLabel">Weight</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_EntryWeightColumnTooltip">Specifies the chance that the item would make it into the loot crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnLabel">Min Quantity</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQuantityColumnTooltip">The minimum quantity of the item that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnLabel">Max Quantity</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQuantityColumnTooltip">The maximum quantity of the item that will be in the supply crate.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnLabel">Min Quality</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MinQualityColumnTooltip">The minimum quality of the item that will be in the supply crate (Wildcard recommends to keep it at 1.0).</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnLabel">Max Quality</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_MaxQualityColumnTooltip">The maximum quality of the item that will be in the supply crate (Wildcard recommends to keep it at 1.0).</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnLabel">Force Blueprint</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ForceBlueprintColumnTooltip">If enabled, you will always generate a blueprint instead of the item.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnLabel">Blueprint Chance</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ItemSetEntry_ChanceToBeBlueprintOverrideColumnTooltip">Specifies the chance you will generate a blueprint instead of the item. Force Blueprint must be disabled.</sys:String>

    <sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnLabel">Item</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemClassStringColumnTooltip">Item class string of the item.</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnLabel">Weight</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_Item_ItemWeightColumnTooltip">Specifies the chance that the item would make it into the loot crate.</sys:String>

    <sys:String x:Key="ServerSettings_SupplyCrate_AddCrateTooltip">Add supply crate</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetTooltip">Add item set</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_AddItemSetEntryTooltip">Add item set entry</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_AddItemTooltip">Add item</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ClearCratesTooltip">Delete all supply crates</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetsTooltip">Delete all item sets</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ClearItemSetEntriesTooltip">Delete all item set entries</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_ClearItemsTooltip">Delete all items</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_PasteCrateTooltip">Paste supply crate data</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_RemoveCrateTooltip">Delete supply crate</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetTooltip">Delete item set</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemSetEntryTooltip">Delete item set entry</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_RemoveItemTooltip">Delete item</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_SaveCratesTooltip">Save all supply crates</sys:String>
    <sys:String x:Key="ServerSettings_SupplyCrate_SaveCrateTooltip">Save supply crate</sys:String>
    <!--#endregion-->

    <!--#region Server Settings - Stack Size Overrides -->
    <sys:String x:Key="ServerSettings_StackSizeOverridesLabel">Stack Size Overrides</sys:String>
    <sys:String x:Key="ServerSettings_ItemStackSizeMultiplierLabel">Item Stack Size Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_ItemStackSizeMultiplierTooltip">This is the global modifier to allow increasing or decreasing item stack sizes. NOTE: This only works for  items that are intended to stack.</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_ItemsLabel">Stacked Items</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_SaveTitle">Stack Size Override Settings</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>

    <sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnLabel">Item</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_ItemClassColumnTooltip">Item Class String</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnLabel">Max Item Quantity</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_MaxItemQuantityColumnTooltip">New stack size of the specified item</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnLabel">Ignore Multiplier</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_IgnoreMultiplierColumnTooltip">If enabled, will set the value of the items stack size to Max Item Quantity; otherwise the value of the items stack size is ItemStackSizeMultiplier * MaxItemQuantity.</sys:String>

    <sys:String x:Key="ServerSettings_StackSizeOverrides_AddItemTooltip">Add stack size item</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_ClearItemsTooltip">Delete all stack size items</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_PasteItemsTooltip">Paste stack size items data</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_RemoveItemTooltip">Delete stack size item</sys:String>
    <sys:String x:Key="ServerSettings_StackSizeOverrides_SaveItemsTooltip">Save stack size items data</sys:String>

    <!--#region Server Settings - Overlay -->
    <sys:String x:Key="ServerSettings_OverlayMessage_SavingLabel">Saving...</sys:String>
    <sys:String x:Key="ServerSettings_OverlayMessage_PermissionsLabel">Checking Directory Permissions...</sys:String>
    <sys:String x:Key="ServerSettings_OverlayMessage_SchedulesLabel">Checking Scheduled Tasks...</sys:String>
    <!--#endregion-->

    <!--#endregion-->
    
    <!--#region Server Settings - Prevent Transfer Overrides -->
    <sys:String x:Key="ServerSettings_PreventTransferOverridesLabel">Prevent Transfer Overrides</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_ItemsLabel">Prevent Transfers</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveTitle">Prevent Transfer Override Settings</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_DisableLabel">NOTE: If you want to manage your overrides manually or with another application, you can disable the option that will prevent the server manager managing the overrides. See the 'Custom Override Options' in the global settings.</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_WarningLabel">WARNING: Adding dinos to this list will prevent them from being transferred to and from the server.</sys:String>

    <sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnLabel">Dino</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_DinoClassColumnTooltip">Dino Class String</sys:String>

    <sys:String x:Key="ServerSettings_PreventTransferOverrides_AddItemTooltip">Add prevent transfer item</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_ClearItemsTooltip">Delete all prevent transfer items</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_PasteItemsTooltip">Paste prevent transfer items data</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_RemoveItemTooltip">Delete prevent transfer item</sys:String>
    <sys:String x:Key="ServerSettings_PreventTransferOverrides_SaveItemsTooltip">Save prevent transfer items data</sys:String>
    <!--#endregion-->

    <!--#region Player/Tribe Profile Window -->
    <sys:String x:Key="Profile_PlayerSectionLabel">Player Details</sys:String>
    <sys:String x:Key="Profile_TribeSectionLabel">Tribe Details</sys:String>
    <sys:String x:Key="Profile_TribeMembersSectionLabel">Tribe Members</sys:String>

    <sys:String x:Key="Profile_IdLabel">Id:</sys:String>
    <sys:String x:Key="Profile_NameLabel">Name:</sys:String>
    <sys:String x:Key="Profile_OnlineLabel">Online:</sys:String>
    <sys:String x:Key="Profile_CreatedLabel">Created:</sys:String>
    <sys:String x:Key="Profile_UpdatedLabel">Last Updated:</sys:String>
    <sys:String x:Key="Profile_LevelLabel">Level:</sys:String>
    <sys:String x:Key="Profile_WhitelistedLabel">Whitelisted:</sys:String>
    <sys:String x:Key="Profile_TribeOwnerLabel">Owner:</sys:String>
    <sys:String x:Key="Profile_PlatformNameColumnLabel">Player Name</sys:String>
    <sys:String x:Key="Profile_CharacterNameColumnLabel">Character Name</sys:String>
    <sys:String x:Key="Profile_LevelColumnLabel">Level</sys:String>
    <sys:String x:Key="Profile_OnlineColumnLabel">Online</sys:String>
    <sys:String x:Key="Profile_CreatedColumnLabel">Created</sys:String>
    <sys:String x:Key="Profile_UpdatedColumnLabel">Last Updated</sys:String>
    <sys:String x:Key="Profile_NavigateProfile">Click to view the profile file in explorer</sys:String>

    <sys:String x:Key="Profile_WindowTitle_Player">Player Profile - {0}</sys:String>
    <sys:String x:Key="Profile_WindowTitle_Tribe">Tribe Profile - {0}</sys:String>
    <!--#endregion-->

    <!--#region RCON window -->
    <sys:String x:Key="RCON_Menu_File">_File</sys:String>
    <sys:String x:Key="RCON_Menu_ViewLogs">View Logs...</sys:String>
    <sys:String x:Key="RCON_Menu_ClearLogs">Clear Logs</sys:String>
    <sys:String x:Key="RCON_Menu_Confirm">Confirm</sys:String>
    <sys:String x:Key="RCON_Menu_Console">_Console</sys:String>
    <sys:String x:Key="RCON_Menu_AutoScroll">Auto-scroll</sys:String>
    <sys:String x:Key="RCON_Menu_Server">_Server</sys:String>
    <sys:String x:Key="RCON_Menu_SaveWorld">Save World</sys:String>
    <sys:String x:Key="RCON_Menu_DestroyWildDinos">Destroy Wild Dinos</sys:String>
    <sys:String x:Key="RCON_Menu_Players">_Players</sys:String>
    <sys:String x:Key="RCON_Menu_Sort">Sort</sys:String>
    <sys:String x:Key="RCON_Menu_SortOnline">By Online</sys:String>
    <sys:String x:Key="RCON_Menu_SortName">By Name</sys:String>
    <sys:String x:Key="RCON_Menu_SortTribe">By Tribe</sys:String>
    <sys:String x:Key="RCON_Menu_SortLastUpdated">By Last Updated</sys:String>
    <sys:String x:Key="RCON_Menu_Filter">_Filter</sys:String>
    <sys:String x:Key="RCON_Menu_FilterOnline">Show Online</sys:String>
    <sys:String x:Key="RCON_Menu_FilterOffline">Show Offline</sys:String>
    <sys:String x:Key="RCON_Menu_FilterAdmin">Show Admin</sys:String>
    <sys:String x:Key="RCON_Menu_FilterBanned">Show Banned</sys:String>
    <sys:String x:Key="RCON_Menu_FilterWhitelisted">Show Whitelisted</sys:String>
    <sys:String x:Key="RCON_Menu_FilterInvalid">Show Invalid</sys:String>
    <sys:String x:Key="RCON_Menu_ShowAvatars">Show Player Avatars</sys:String>

    <sys:String x:Key="RCON_Menu_ChatPlayer">Chat to Player...</sys:String>
    <sys:String x:Key="RCON_Menu_RenamePlayer">Rename Player...</sys:String>
    <sys:String x:Key="RCON_Menu_RenameTribe">Rename Tribe...</sys:String>
    <sys:String x:Key="RCON_Menu_Kill">Kill</sys:String>
    <sys:String x:Key="RCON_Menu_Kick">Kick</sys:String>
    <sys:String x:Key="RCON_Menu_Banned">Banned</sys:String>
    <sys:String x:Key="RCON_Menu_Whitelisted">Whitelisted</sys:String>
    <sys:String x:Key="RCON_Menu_ViewSteamProfile">View Steam Profile...</sys:String>
    <sys:String x:Key="RCON_Menu_ViewProfile">View Profile...</sys:String>
    <sys:String x:Key="RCON_Menu_ViewTribe">View Tribe...</sys:String>
    <sys:String x:Key="RCON_Menu_CopyId">Copy ID...</sys:String>
    <sys:String x:Key="RCON_Menu_CopyPlayerId">Copy Player ID...</sys:String>

    <sys:String x:Key="RCON_AdminNameLabel">Admin Name:</sys:String>
    <sys:String x:Key="RCON_AdminNameTooltip">This is the name used to prefix serverchat messages sent from the console.</sys:String>
    <sys:String x:Key="RCON_StatusLabel">Status:</sys:String>
    <sys:String x:Key="RCON_PlayersLabel">Players:</sys:String>
    <sys:String x:Key="RCON_PlayersSeparatorLabel">/</sys:String>
    <sys:String x:Key="RCON_ModeLabel">Mode:</sys:String>
    <sys:String x:Key="RCON_ProfileCountLabel">Profiles:</sys:String>
    <sys:String x:Key="RCON_ProfileInvalidCountLabel">Invalid:</sys:String>

    <sys:String x:Key="RCON_Button_OK">OK</sys:String>
    <sys:String x:Key="RCON_Button_Cancel">Cancel</sys:String>
    <sys:String x:Key="RCON_Button_Change">Change</sys:String>
    <sys:String x:Key="RCON_Button_Send">Send</sys:String>

    <sys:String x:Key="RCON_TitleLabel">RCON: {0}</sys:String>
    <sys:String x:Key="RCON_UnnamedLabel">unnamed</sys:String>

    <sys:String x:Key="RCON_ConnectionEstablishedLabel">Connection established.</sys:String>
    <sys:String x:Key="RCON_ConnectionLostLabel">Connection lost.</sys:String>
    <sys:String x:Key="RCON_NoCommandResponseLabel">Command returned no data</sys:String>

    <sys:String x:Key="RCON_SaveWorldLabel">A world save is about to be performed, you may experience some lag during this process. Please be patient.</sys:String>
    <sys:String x:Key="RCON_DestroyWildDinosLabel">About to destroy all wild creatures, you may experience some lag during this process. Please be patient.</sys:String>

    <sys:String x:Key="RCON_ChatPlayerLabel">Send a chat message to :</sys:String>
    <sys:String x:Key="RCON_RenamePlayerLabel">Rename player from :</sys:String>
    <sys:String x:Key="RCON_RenameTribeLabel">Rename tribe from :</sys:String>
    <sys:String x:Key="RCON_CopyIdLabel">ID copied to the clipboard for :</sys:String>
    <sys:String x:Key="RCON_CopyIdTitle">ID copied</sys:String>
    <sys:String x:Key="RCON_CopyPlayerIdLabel">Player ID copied to the clipboard for :</sys:String>
    <sys:String x:Key="RCON_CopyPlayerIdTitle">Player ID copied</sys:String>
    <sys:String x:Key="RCON_ClipboardErrorLabel">Clipboard could not be opened. Another application may be using it. Please try closing other applications and trying again.</sys:String>
    <sys:String x:Key="RCON_ClipboardErrorTitle">Copy to clipboard failed.</sys:String>

    <sys:String x:Key="RCON_Comments_Line1">Enter commands or chat into the box at the bottom.</sys:String>
    <sys:String x:Key="RCON_Comments_Line2">In Command mode, everything you enter will be a normal admin command.</sys:String>
    <sys:String x:Key="RCON_Comments_Line3">In Broadcast mode, everything you enter will be a global broadcast.</sys:String>
    <sys:String x:Key="RCON_Comments_Line4">You may always prefix a command with / to be treated as a command and not chat.</sys:String>
    <sys:String x:Key="RCON_Comments_Line5">Right click on players in the list to access player commands.</sys:String>
    <sys:String x:Key="RCON_Comments_Line6">Type {0} to get help.</sys:String>

    <sys:String x:Key="RCON_Help_Keyword">/help</sys:String>

    <sys:String x:Key="RCON_Help_Line1">Known commands:</sys:String>
    <sys:String x:Key="RCON_Help_Line2">AllowPlayerToJoinNoCheck &lt;steam id&gt; - Adds the specified player to the server's whitelist.</sys:String>
    <sys:String x:Key="RCON_Help_Line3">BanPlayer &lt;steam id&gt; - Add the specified player to the server's banned list.</sys:String>
    <sys:String x:Key="RCON_Help_Line4">Broadcast &lt;message&gt; - Broadcast a message to all players on the server.</sys:String>
    <sys:String x:Key="RCON_Help_Line5">DestroyAll &lt;class name&gt; - Destroys ALL creatures of the specified class.</sys:String>
    <sys:String x:Key="RCON_Help_Line6">DestroyAllEnemies - Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.</sys:String>
    <sys:String x:Key="RCON_Help_Line7">DestroyStructures - Destroys all structures owned by all players on the map.</sys:String>
    <sys:String x:Key="RCON_Help_Line8">DestroyWildDinos - Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.</sys:String>
    <sys:String x:Key="RCON_Help_Line9">DisallowPlayerToJoinNoCheck &lt;steam id&gt; - Removes the specified player from the server's whitelist.</sys:String>
    <sys:String x:Key="RCON_Help_Line10">DoExit - Shuts down the server as soon as possible.</sys:String>
    <sys:String x:Key="RCON_Help_Line11">GetChat - Returns the latest chat buffer (the same amount that the clients see).</sys:String>
    <sys:String x:Key="RCON_Help_Line12">GiveItemNumToPlayer &lt;player id&gt; &lt;item id&gt; &lt;quantity&gt; &lt;quality&gt; &lt;blueprint&gt; - Adds the specified item to the player's inventory (or its blueprint) in the specified quantity and with the specified quality.</sys:String>
    <sys:String x:Key="RCON_Help_Line13">GiveExpToPlayer &lt;player id&gt; &lt;how much&gt; &lt;from tribe share&gt; &lt;prevent sharing with tribe&gt; - Gives the specified player the specified amount of experience points.</sys:String>
    <sys:String x:Key="RCON_Help_Line14">KickPlayer &lt;steam id&gt; - Forcibly disconnect the specified player from the server.</sys:String>
    <sys:String x:Key="RCON_Help_Line15">KillPlayer &lt;player id&gt; - Kills the specified player.</sys:String>
    <sys:String x:Key="RCON_Help_Line16">ListPlayers - List all connected players and their Steam IDs.</sys:String>
    <sys:String x:Key="RCON_Help_Line17">PlayersOnly - Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.</sys:String>
    <sys:String x:Key="RCON_Help_Line18">RenamePlayer "&lt;player&gt;" &lt;new name&gt; - Renames the player specified by their in-game string name.</sys:String>
    <sys:String x:Key="RCON_Help_Line19">RenameTribe "&lt;tribe&gt;" &lt;new name&gt; - Renames the tribe specified by it's string name.</sys:String>
    <sys:String x:Key="RCON_Help_Line20">SaveWorld - Forces the server to save the game world to disk in its current state.</sys:String>
    <sys:String x:Key="RCON_Help_Line21">ServerChat &lt;message&gt; - Sends a chat message to all currently connected players.</sys:String>
    <sys:String x:Key="RCON_Help_Line22">ServerChatTo "&lt;steam id&gt;" &lt;message&gt; - Sends a direct chat message to the player specified by their int64 encoded steam id.</sys:String>
    <sys:String x:Key="RCON_Help_Line23">ServerChatToPlayer "&lt;player&gt;" &lt;message&gt; - Sends a direct chat message to the player specified by their in-game player name.</sys:String>
    <sys:String x:Key="RCON_Help_Line24">SetMessageOfTheDay &lt;message&gt; - Sets the server's 'message of the day', displayed to players when they connect to it.</sys:String>
    <sys:String x:Key="RCON_Help_Line25">SetTimeOfDay &lt;hour>:&lt;minute>[:&lt;second>] - Sets the game world's time of day to the specified time.</sys:String>
    <sys:String x:Key="RCON_Help_Line26">ShowMessageOfTheDay - Displays the message of the day.</sys:String>
    <sys:String x:Key="RCON_Help_Line27">Slomo &lt;factor&gt; - Sets the game speed multiplier. Lower values slow time, change back to 1 to set back to normal.</sys:String>
    <sys:String x:Key="RCON_Help_Line28">UnBanPlayer &lt;steam id&gt; - Remove the specified player from the server's banned list.</sys:String>
    <sys:String x:Key="RCON_Help_Line29">where:</sys:String>
    <sys:String x:Key="RCON_Help_Line30">&lt;player&gt; specifies the character name of the player</sys:String>
    <sys:String x:Key="RCON_Help_Line31">&lt;steam id&gt; is the long numerical id of the player</sys:String>
    <sys:String x:Key="RCON_Help_Line32">&lt;player id&gt; specifies the ingame UE4 ID of the player</sys:String>

    <sys:String x:Key="RCON_ClearLogs_Title">Logs deleted</sys:String>
    <sys:String x:Key="RCON_ClearLogs_Label">Logs in {0} deleted.</sys:String>
    <sys:String x:Key="RCON_ViewLogs_ErrorTitle">Can't open logs</sys:String>
    <sys:String x:Key="RCON_ViewLogs_ErrorLabel">Unable to open the logs directory at {0}. Please make sure this directory exists and that you have permission to access it.\nException: {1}</sys:String>

    <sys:String x:Key="InputMode_Command">Command</sys:String>
    <sys:String x:Key="InputMode_Global">Global</sys:String>
    <sys:String x:Key="InputMode_Broadcast">Broadcast</sys:String>

    <sys:String x:Key="ConsoleStatus_Disconnected">Disconnected</sys:String>
    <sys:String x:Key="ConsoleStatus_Connected">Connected</sys:String>

    <sys:String x:Key="Player_Join">Player '{0}' joined the game.</sys:String>
    <sys:String x:Key="Player_Leave">Player '{0}' left the game.</sys:String>
    <!--#endregion-->

    <!--#region Open RCON window -->
    <sys:String x:Key="OpenRCON_Title">Open RCON Session</sys:String>

    <sys:String x:Key="OpenRCON_IPLabel">Hostname or IP Address:</sys:String>
    <sys:String x:Key="OpenRCON_PortLabel">RCON Port:</sys:String>
    <sys:String x:Key="OpenRCON_PasswordLabel">Admin Password:</sys:String>

    <sys:String x:Key="OpenRCON_ConnectButtonLabel">Connect</sys:String>
    <sys:String x:Key="OpenRCON_CancelButtonLabel">Cancel</sys:String>

    <sys:String x:Key="OpenRCON_WindowTitle">Remote: {0}:{1}</sys:String>
    <!--#endregion-->

    <!--#region Settings window -->
    <sys:String x:Key="Settings_Title">Settings</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature -->

    <!--#region Dino/Creature Class Names -->
    <sys:String x:Key="Achatina_Character_BP_C">Achatina</sys:String>
    <sys:String x:Key="Allo_Character_BP_C">Allosaurus</sys:String>
    <sys:String x:Key="Ammonite_Character_C">Ammonite</sys:String>
    <sys:String x:Key="Angler_Character_BP_C">Anglerfish</sys:String>
    <sys:String x:Key="Ankylo_Character_BP_C">Ankylosaurus</sys:String>
    <sys:String x:Key="Ant_Character_BP_C">Titanomyrma Drone</sys:String>
    <sys:String x:Key="Archa_Character_BP_C">Archaeopteryx</sys:String>
    <sys:String x:Key="Argent_Character_BP_C">Argentavis</sys:String>
    <sys:String x:Key="Arthro_Character_BP_C">Arthropluera</sys:String>
    <sys:String x:Key="Baryonyx_Character_BP_C">Baryonyx</sys:String>
    <sys:String x:Key="Basilosaurus_Character_BP_C">Basilosaurus</sys:String>
    <sys:String x:Key="Bat_Character_BP_C">Onyc</sys:String>
    <sys:String x:Key="Beaver_Character_BP_C">Castoroides</sys:String>
    <sys:String x:Key="Bee_Character_BP_C">Giant Bee</sys:String>
    <sys:String x:Key="BigFoot_Character_BP_C">Gigantopithecus</sys:String>
    <sys:String x:Key="BionicPara_Character_BP_C">Tek Parasaur</sys:String>
    <sys:String x:Key="BionicQuetz_Character_BP_C">Tek Quetzal</sys:String>
    <sys:String x:Key="BionicRaptor_Character_BP_C">Tek Raptor</sys:String>
    <sys:String x:Key="BionicRex_Character_BP_C">Tek Rex</sys:String>
    <sys:String x:Key="BionicStego_Character_BP_C">Tek Stegosaurus</sys:String>
    <sys:String x:Key="BoaFrill_Character_BP_C">Titanoboa</sys:String>
    <sys:String x:Key="Carno_Character_BP_C">Carnotaurus</sys:String>
    <sys:String x:Key="Chalico_Character_BP_C">Chalicotherium</sys:String>
    <sys:String x:Key="Cnidaria_Character_BP_C">Cnidaria</sys:String>
    <sys:String x:Key="Coel_Character_BP_C">Coelacanth</sys:String>
    <sys:String x:Key="Coel_Character_BP_Ocean_C">Coelacanth (Ocean)</sys:String>
    <sys:String x:Key="Compy_Character_BP_C">Compy</sys:String>
    <sys:String x:Key="Daeodon_Character_BP_C">Daeodon</sys:String>
    <sys:String x:Key="Dilo_Character_BP_C">Dilophosaurus</sys:String>
    <sys:String x:Key="Dimetro_Character_BP_C">Dimetrodon</sys:String>
    <sys:String x:Key="Dimorph_Character_BP_C">Dimorphodon</sys:String>
    <sys:String x:Key="Diplocaulus_Character_BP_C">Diplocalus</sys:String>
    <sys:String x:Key="Diplodocus_Character_BP_C">Diplodocus</sys:String>
    <sys:String x:Key="Direbear_Character_BP_C">Direbear</sys:String>
    <sys:String x:Key="Direbear_Character_Polar_C">Polar Bear</sys:String>
    <sys:String x:Key="Direwolf_Character_BP_C">Direwolf</sys:String>
    <sys:String x:Key="Dodo_Character_BP_C">Dodo</sys:String>
    <sys:String x:Key="Doed_Character_BP_C">Doedicurus</sys:String>
    <sys:String x:Key="Dolphin_Character_BP_C">Ichthy</sys:String>
    <sys:String x:Key="Dragonfly_Character_BP_C">Meganeura</sys:String>
    <sys:String x:Key="DungBeetle_Character_BP_C">Dung Beetle</sys:String>
    <sys:String x:Key="Dunkle_Character_BP_C">Dunkleosteus</sys:String>
    <sys:String x:Key="Eel_Character_BP_C">Electrophorus</sys:String>
    <sys:String x:Key="Equus_Character_BP_C">Equus</sys:String>
    <sys:String x:Key="Euryp_Character_C">Eurypterid</sys:String>
    <sys:String x:Key="Galli_Character_BP_C">Gallimimus</sys:String>
    <sys:String x:Key="Gigant_Character_BP_C">Giganotosaurus</sys:String>
    <sys:String x:Key="Gigant_Character_BP_TekCave_C">Giganotosaurus (Tek Cave)</sys:String>
    <sys:String x:Key="Hesperornis_Character_BP_C">Hesperornis</sys:String>
    <sys:String x:Key="Hyaenodon_Character_BP_C">Hyaenodon</sys:String>
    <sys:String x:Key="Ichthyornis_Character_BP_C">Ichthyornis</sys:String>
    <sys:String x:Key="Iguanodon_Character_BP_C">Iguanodon</sys:String>
    <sys:String x:Key="Kairuku_Character_BP_C">Kairuku</sys:String>
    <sys:String x:Key="Kaprosuchus_Character_BP_C">Kaprosuchus</sys:String>
    <sys:String x:Key="Kentro_Character_BP_C">Kentrosaurus</sys:String>
    <sys:String x:Key="Leech_Character_C">Leech</sys:String>
    <sys:String x:Key="Leedsichthys_Character_BP_C">Leedsichthys</sys:String>
    <sys:String x:Key="Liopleurodon_Character_BP_C">Liopleurodon</sys:String>
    <sys:String x:Key="Lystro_Character_BP_C">Lystrosaurus</sys:String>
    <sys:String x:Key="Mammoth_Character_BP_C">Mammoth</sys:String>
    <sys:String x:Key="Manta_Character_BP_C">Manta</sys:String>
    <sys:String x:Key="MegaCarno_Character_BP_C">Alpha Carnotaurus</sys:String>
    <sys:String x:Key="Megalania_Character_BP_C">Megalania</sys:String>
    <sys:String x:Key="Megalodon_Character_BP_C">Megalodon</sys:String>
    <sys:String x:Key="Megalosaurus_Character_BP_C">Megalosaurus</sys:String>
    <sys:String x:Key="Megalosaurus_Character_BP_TekCave_C">Megalosaurus (Tek Cave)</sys:String>
    <sys:String x:Key="MegaRaptor_Character_BP_C">Alpha Raptor</sys:String>
    <sys:String x:Key="MegaRex_Character_BP_C">Alpha T-Rex</sys:String>
    <sys:String x:Key="Megatherium_Character_BP_C">Megatherium</sys:String>
    <sys:String x:Key="Microraptor_Character_BP_C">Microraptor</sys:String>
    <sys:String x:Key="Monkey_Character_BP_C">Mesopithecus</sys:String>
    <sys:String x:Key="Mosa_Character_BP_C">Mosasaurus</sys:String>
    <sys:String x:Key="Mosa_Character_BP_Cave_C">Mosasaurus (Cave)</sys:String>
    <sys:String x:Key="Mosa_Character_BP_Mega_Cave_C">Alpha Mosasaurus (Cave)</sys:String>
    <sys:String x:Key="Moschops_Character_BP_C">Moschops</sys:String>
    <sys:String x:Key="Otter_Character_BP_C">Otter</sys:String>
    <sys:String x:Key="Oviraptor_Character_BP_C">Oviraptor</sys:String>
    <sys:String x:Key="Pachy_Character_BP_C">Pachy</sys:String>
    <sys:String x:Key="Pachyrhino_Character_BP_C">Pachyrhinosaurus</sys:String>
    <sys:String x:Key="Para_Character_BP_C">Parasaur</sys:String>
    <sys:String x:Key="Paracer_Character_BP_C">Paraceratherium</sys:String>
    <sys:String x:Key="Pegomastax_Character_BP_C">Pegomastax</sys:String>
    <sys:String x:Key="Pela_Character_BP_C">Pelagornis</sys:String>
    <sys:String x:Key="Phiomia_Character_BP_C">Phiomia</sys:String>
    <sys:String x:Key="Piranha_Character_BP_C">Megapiranha</sys:String>
    <sys:String x:Key="Plesiosaur_Character_BP_C">Plesiosaur</sys:String>
    <sys:String x:Key="Procoptodon_Character_BP_C">Procoptodon</sys:String>
    <sys:String x:Key="Ptero_Character_BP_C">Pteranodon</sys:String>
    <sys:String x:Key="Purlovia_Character_BP_C">Purlovia</sys:String>
    <sys:String x:Key="Purlovia_Character_BP_Polar_C">Purlovia (Snow Cave)</sys:String>
    <sys:String x:Key="Quetz_Character_BP_C">Quetzal</sys:String>
    <sys:String x:Key="Raptor_Character_BP_C">Raptor</sys:String>
    <sys:String x:Key="Rex_Character_BP_C">Rex</sys:String>
    <sys:String x:Key="Rhino_Character_BP_C">Woolly Rhino</sys:String>
    <sys:String x:Key="Saber_Character_BP_C">Sabertooth</sys:String>
    <sys:String x:Key="Salmon_Character_BP_C">Sabertooth Salmon</sys:String>
    <sys:String x:Key="Sarco_Character_BP_C">Sarco</sys:String>
    <sys:String x:Key="Sauropod_Character_BP_C">Bronto</sys:String>
    <sys:String x:Key="Scorpion_Character_BP_C">Pulmonoscorpius</sys:String>
    <sys:String x:Key="Sheep_Character_BP_C">Ovis (Sheep)</sys:String>
    <sys:String x:Key="SpiderS_Character_BP_C">Araneo</sys:String>
    <sys:String x:Key="Spino_Character_BP_C">Spinosaurus</sys:String>
    <sys:String x:Key="Stag_Character_BP_C">Megaloceros</sys:String>
    <sys:String x:Key="Stego_Character_BP_C">Stego</sys:String>
    <sys:String x:Key="Tapejara_Character_BP_C">Tapejara</sys:String>
    <sys:String x:Key="TerrorBird_Character_BP_C">Terror Bird</sys:String>
    <sys:String x:Key="Therizino_Character_BP_C">Therizinosaurus</sys:String>
    <sys:String x:Key="Thylacoleo_Character_BP_C">Thylacoleo</sys:String>
    <sys:String x:Key="Titanosaur_Character_BP_C">Titanosaur</sys:String>
    <sys:String x:Key="Toad_Character_BP_C">Beelzebufo</sys:String>
    <sys:String x:Key="Trike_Character_BP_C">Trike</sys:String>
    <sys:String x:Key="Trilobite_Character_C">Trilobite</sys:String>
    <sys:String x:Key="Troodon_Character_BP_C">Troodon</sys:String>
    <sys:String x:Key="Turtle_Character_BP_C">Carbonemys</sys:String>
    <sys:String x:Key="Tusoteuthis_Character_BP_C">Tusoteuthis</sys:String>
    <sys:String x:Key="Yutyrannus_Character_BP_C">Yutyrannus</sys:String>

    <sys:String x:Key="Alpha_Leedsichthys_Character_BP_C">Alpha Leedsichthys</sys:String>
    <sys:String x:Key="Bee_Queen_Character_BP_C">Queen Bee</sys:String>
    <sys:String x:Key="Equus_Character_BP_Unicorn_C">Unicorn</sys:String>
    <sys:String x:Key="FlyingAnt_Character_BP_C">Titanomyrma Soldier</sys:String>
    <sys:String x:Key="Leech_Character_Diseased_C">Diseased Leech</sys:String>
    <sys:String x:Key="Mega_Tusoteuthis_Character_BP_C">Alpha Tusoteuthis</sys:String>
    <sys:String x:Key="MEgaMegalodon_Character_BP_C">Alpha Megalodon</sys:String>
    <sys:String x:Key="Mosa_Character_BP_Mega_C">Alpha Mosasaurus</sys:String>
    <sys:String x:Key="Yeti_Character_BP_C">Yeti</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Bosses -->
    <sys:String x:Key="SpiderL_Character_BP_C">Broodmother Lysrix</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_Easy_C">Broodmother Lysrix (Easy Variant)</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_Medium_C">Broodmother Lysrix (Medium Variant)</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_Hard_C">Broodmother Lysrix (Hard Variant)</sys:String>

    <sys:String x:Key="Gorilla_Character_BP_C">Megapithecus</sys:String>
    <sys:String x:Key="Gorilla_Character_BP_Easy_C">Megapithecus (Easy Variant)</sys:String>
    <sys:String x:Key="Gorilla_Character_BP_Medium_C">Megapithecus (Medium Variant)</sys:String>
    <sys:String x:Key="Gorilla_Character_BP_Hard_C">Megapithecus (Hard Variant)</sys:String>

    <sys:String x:Key="Dragon_Character_BP_Boss_C">Dragon</sys:String>
    <sys:String x:Key="Dragon_Character_BP_Boss_Easy_C">Dragon (Easy Variant)</sys:String>
    <sys:String x:Key="Dragon_Character_BP_Boss_Medium_C">Dragon (Medium Variant)</sys:String>
    <sys:String x:Key="Dragon_Character_BP_Boss_Hard_C">Dragon (Hard Variant)</sys:String>

    <sys:String x:Key="EndDrone_Character_BP_C">Attack Drone</sys:String>
    <sys:String x:Key="EndDrone_Character_BP_Med_C">Attack Drone (Medium Variant)</sys:String>
    <sys:String x:Key="EndDrone_Character_BP_Hard_C">Attack Drone (Hard Variant)</sys:String>

    <sys:String x:Key="EndTank_Character_BP_C">Defense Unit</sys:String>
    <sys:String x:Key="EndTank_Character_BP_Med_C">Defense Unit (Medium Variant)</sys:String>
    <sys:String x:Key="EndTank_Character_BP_Hard_C">Defense Unit (Hard Variant)</sys:String>

    <sys:String x:Key="EndBoss_Character_C">Overseer</sys:String>
    <sys:String x:Key="EndBoss_Character_Easy_C">Overseer (Easy Variant)</sys:String>
    <sys:String x:Key="EndBoss_Character_Medium_C">Overseer (Medium Variant)</sys:String>
    <sys:String x:Key="EndBoss_Character_Hard_C">Overseer (Hard Variant)</sys:String>

    <sys:String x:Key="EndBossDragon_Character_BP_C">Dragon Guardian</sys:String>
    <sys:String x:Key="EndBossDragon_Character_BP_Easy_C">Dragon Guardian (Easy Variant)</sys:String>
    <sys:String x:Key="EndBossDragon_Character_BP_Medium_C">Dragon Guardian (Medium Variant)</sys:String>
    <sys:String x:Key="EndBossDragon_Character_BP_Hard_C">Dragon Guardian (Hard Variant)</sys:String>

    <sys:String x:Key="EndBossGorilla_Character_BP_C">Megapithecus Guardian</sys:String>
    <sys:String x:Key="EndBossGorilla_Character_BP_Easy_C">Megapithecus Guardian (Easy Variant)</sys:String>
    <sys:String x:Key="EndBossGorilla_Character_BP_Medium_C">Megapithecus Guardian (Medium Variant)</sys:String>
    <sys:String x:Key="EndBossGorilla_Character_BP_Hard_C">Megapithecus Guardian (Hard Variant)</sys:String>

    <sys:String x:Key="EndBossSpiderL_Character_BP_C">Broodmother Guardian</sys:String>
    <sys:String x:Key="EndBossSpiderL_Character_BP_Easy_C">Broodmother Guardian (Easy Variant)</sys:String>
    <sys:String x:Key="EndBossSpiderL_Character_BP_Medium_C">Broodmother Guardian (Medium Variant)</sys:String>
    <sys:String x:Key="EndBossSpiderL_Character_BP_Hard_C">Broodmother Guardian (Hard Variant)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Scorched Earth -->
    <sys:String x:Key="camelsaurus_Character_BP_C">Morellatops</sys:String>
    <sys:String x:Key="Deathworm_Character_BP_C">Deathworm</sys:String>
    <sys:String x:Key="Jerboa_Character_BP_C">Jerboa</sys:String>
    <sys:String x:Key="Jugbug_Oil_Character_BP_C">Oil Jug Bug</sys:String>
    <sys:String x:Key="Mantis_Character_BP_C">Mantis</sys:String>
    <sys:String x:Key="Moth_Character_BP_C">Lymantria</sys:String>
    <sys:String x:Key="Phoenix_Character_BP_C">Phoenix</sys:String>
    <sys:String x:Key="RockGolem_Character_BP_C">Rock Elemental</sys:String>
    <sys:String x:Key="SpineyLizard_Character_BP_C">Thorny Dragon</sys:String>
    <sys:String x:Key="Vulture_Character_BP_C">Vulture</sys:String>
    <sys:String x:Key="Wyvern_Character_BP_Fire_C">Fire Wyvern</sys:String>

    <sys:String x:Key="Jugbug_Water_Character_BP_C">Water Jug Bug</sys:String>
    <sys:String x:Key="MegaDeathworm_Character_BP_C">Alpha Deathworm</sys:String>
    <sys:String x:Key="MegaWyvern_Character_BP_Fire_C">Alpha Wyvern</sys:String>
    <sys:String x:Key="RubbleGolem_Character_BP_C">Rubble Golem</sys:String>
    <sys:String x:Key="Wyvern_Character_BP_Lightning_C">Lightning Wyvern</sys:String>
    <sys:String x:Key="Wyvern_Character_BP_Poison_C">Poison Wyvern</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Scorched Earth - Bosses -->
    <sys:String x:Key="Manticore_Character_BP_C">Manticore</sys:String>
    <sys:String x:Key="Manticore_Character_BP_Easy_C">Manticore (Easy Variant)</sys:String>
    <sys:String x:Key="Manticore_Character_BP_Medium_C">Manticore (Medium Variant)</sys:String>
    <sys:String x:Key="Manticore_Character_BP_Hard_C">Manticore (Hard Variant)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Ragnarok -->
    <sys:String x:Key="Griffin_Character_BP_C">Griffin</sys:String>
    <sys:String x:Key="Polar_Bear_C">Polar Bear</sys:String>
    <sys:String x:Key="Ragnarok_Wyvern_Override_Ice_C">Ice Wyvern</sys:String>
    <sys:String x:Key="Iceworm_Character_Minion_BP_smaller_C">Iceworm</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Ragnarok - Bosses -->
    <sys:String x:Key="Iceworm_Queen_Character_BP_C">Ice Worm</sys:String>
    <sys:String x:Key="LavaGolem_Character_BP_C">Lava Golem</sys:String>

    <sys:String x:Key="Dragon_Character_BP_Boss_Easy_Ragnarok_C">Dragon (Easy Variant)</sys:String>
    <sys:String x:Key="Dragon_Character_BP_Boss_Medium_Ragnarok_C">Dragon (Medium Variant)</sys:String>
    <sys:String x:Key="Dragon_Character_BP_Boss_Hard_Ragnarok_C">Dragon (Hard Variant)</sys:String>

    <sys:String x:Key="Manticore_Character_BP_Easy_Ragnarok_C">Manticore (Easy Variant)</sys:String>
    <sys:String x:Key="Manticore_Character_BP_Medium_Ragnarok_C">Manticore (Medium Variant)</sys:String>
    <sys:String x:Key="Manticore_Character_BP_Hard_Ragnarok_C">Manticore (Hard Variant)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - The Center - Bosses -->
    <sys:String x:Key="SpiderL_Character_BP_TheCenter_C">Broodmother Lysrix (Easy Variant)</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_TheCenterMedium_C">Broodmother Lysrix (Medium Variant)</sys:String>
    <sys:String x:Key="SpiderL_Character_BP_TheCenterHard_C">Broodmother Lysrix (Hard Variant)</sys:String>

    <sys:String x:Key="Gorilla_Character_BP_TheCenter_C">Megapithecus (Easy Variant)</sys:String>
    <sys:String x:Key="Gorilla_Character_BP_TheCenter_Medium_C">Megapithecus (Medium Variant)</sys:String>
    <sys:String x:Key="Gorilla_Character_BP_TheCenter_Hard_C">Megapithecus (Hard Variant)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Valguero -->
    <sys:String x:Key="Deinonychus_Character_BP_C">Deinonychus</sys:String>
    <sys:String x:Key="IceGolem_Character_BP_C">Ice Golem</sys:String>
    <sys:String x:Key="ChalkGolem_Character_BP_C">Chalk Golem</sys:String>
    <sys:String x:Key="SpiderL_VAL_Character_BP_C">Broodmother (Lysrix)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Aberration -->
    <sys:String x:Key="Achatina_Character_BP_Aberrant_C">Aberrant Achatina</sys:String>
    <sys:String x:Key="Angler_Character_BP_Aberrant_C">Aberrant Anglerfish</sys:String>
    <sys:String x:Key="Ankylo_Character_BP_Aberrant_C">Aberrant Ankylosaurus</sys:String>
    <sys:String x:Key="Arthro_Character_BP_Aberrant_C">Aberrant Arthropluera</sys:String>
    <sys:String x:Key="Baryonyx_Character_BP_Aberrant_C">Aberrant Baryonyx</sys:String>
    <sys:String x:Key="BigFoot_Character_BP_Aberrant_C">Aberrant Gigantopithecus</sys:String>
    <sys:String x:Key="BoaFrill_Character_BP_Aberrant_C">Aberrant Titanoboa</sys:String>
    <sys:String x:Key="Carno_Character_BP_Aberrant_C">Aberrant Carnotaurus</sys:String>
    <sys:String x:Key="Cnidaria_Character_BP_Aberrant_C">Aberrant Cnidaria</sys:String>
    <sys:String x:Key="Coel_Character_BP_Aberrant_C">Aberrant Coelacanth</sys:String>
    <sys:String x:Key="Dimetro_Character_BP_Aberrant_C">Aberrant Dimetrodon</sys:String>
    <sys:String x:Key="Dimorph_Character_BP_Aberrant_C">Aberrant Dimorphodon</sys:String>
    <sys:String x:Key="Diplocaulus_Character_BP_Aberrant_C">Aberrant Diplocaulus</sys:String>
    <sys:String x:Key="Diplodocus_Character_BP_Aberrant_C">Aberrant Diplodocus</sys:String>
    <sys:String x:Key="Direbear_Character_BP_Aberrant_C">Aberrant Direbear</sys:String>
    <sys:String x:Key="Dodo_Character_BP_Aberrant_C">Aberrant Dodo</sys:String>
    <sys:String x:Key="Doed_Character_BP_Aberrant_C">Aberrant Doedicurus</sys:String>
    <sys:String x:Key="Dragonfly_Character_BP_Aberrant_C">Aberrant Meganeura</sys:String>
    <sys:String x:Key="DungBeetle_Character_BP_Aberrant_C">Aberrant Dung Beetle</sys:String>
    <sys:String x:Key="Eel_Character_BP_Aberrant_C">Aberrant Electrophorus</sys:String>
    <sys:String x:Key="Equus_Character_BP_Aberrant_C">Aberrant Equus</sys:String>
    <sys:String x:Key="Iguanodon_Character_BP_Aberrant_C">Aberrant Iguanodon</sys:String>
    <sys:String x:Key="Lystro_Character_BP_Aberrant_C">Aberrant Lystrosaurus</sys:String>
    <sys:String x:Key="Manta_Character_BP_Aberrant_C">Aberrant Manta</sys:String>
    <sys:String x:Key="Megalania_Character_BP_Aberrant_C">Aberrant Megalania</sys:String>
    <sys:String x:Key="Megalosaurus_Character_BP_Aberrant_C">Aberrant Megalosaurus</sys:String>
    <sys:String x:Key="Moschops_Character_BP_Aberrant_C">Aberrant Moschops</sys:String>
    <sys:String x:Key="Otter_Character_BP_Aberrant_C">Aberrant Otter</sys:String>
    <sys:String x:Key="Para_Character_BP_Aberrant_C">Aberrant Parasaur</sys:String>
    <sys:String x:Key="Paracer_Character_BP_Aberrant_C">Aberrant Paraceratherium</sys:String>
    <sys:String x:Key="Piranha_Character_BP_Aberrant_C">Aberrant Piranha</sys:String>
    <sys:String x:Key="Purlovia_Character_BP_Aberrant_C">Aberrant Purlovia</sys:String>
    <sys:String x:Key="Raptor_Character_BP_Aberrant_C">Aberrant Raptor</sys:String>
    <sys:String x:Key="Salmon_Character_Aberrant_C">Aberrant Salmon</sys:String>
    <sys:String x:Key="Sarco_Character_BP_Aberrant_C">Aberrant Sarco</sys:String>
    <sys:String x:Key="Scorpion_Character_BP_Aberrant_C">Aberrant Pulmonoscorpius</sys:String>
    <sys:String x:Key="Sheep_Character_BP_Aberrant_C">Aberrant Ovis</sys:String>
    <sys:String x:Key="SpiderS_Character_BP_Aberrant_C">Aberrant Araneo</sys:String>
    <sys:String x:Key="Spino_Character_BP_Aberrant_C">Aberrant Spino</sys:String>
    <sys:String x:Key="Stego_Character_BP_Aberrant_C">Aberrant Stegosaurus</sys:String>
    <sys:String x:Key="Toad_Character_BP_Aberrant_C">Aberrant Beelzebufo</sys:String>
    <sys:String x:Key="Trike_Character_BP_Aberrant_C">Aberrant Triceratops</sys:String>
    <sys:String x:Key="Trilobite_Character_Aberrant_C">Aberrant Trilobite</sys:String>
    <sys:String x:Key="Turtle_Character_BP_Aberrant_C">Aberrant Carbonemys</sys:String>

    <sys:String x:Key="Basilisk_Character_BP_C">Basilisk</sys:String>
    <sys:String x:Key="CaveWolf_Character_BP_C">Ravager</sys:String>
    <sys:String x:Key="ChupaCabra_Character_BP_C">Nameless</sys:String>
    <sys:String x:Key="Crab_Character_BP_C">Karkinos</sys:String>
    <sys:String x:Key="Lamprey_Character_C">Lamprey</sys:String>
    <sys:String x:Key="LanternBird_Character_BP_C">Featherlight</sys:String>
    <sys:String x:Key="LanternGoat_Character_BP_C">Shinehorn</sys:String>
    <sys:String x:Key="LanternLizard_Character_BP_C">Glowtail</sys:String>
    <sys:String x:Key="LanternPug_Character_BP_C">Bulbdog</sys:String>
    <sys:String x:Key="Lightbug_Character_BaseBP_C">Glowbug</sys:String>
    <sys:String x:Key="MoleRat_Character_BP_C">Roll Rat</sys:String>
    <sys:String x:Key="Pteroteuthis_Char_BP_C">Seeker</sys:String>
    <sys:String x:Key="RockDrake_Character_BP_C">Rock Drake</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_C">Nameless Queen</sys:String>

    <sys:String x:Key="ChupaCabra_Character_BP_Minion_C">Nameless (Minion)</sys:String>
    <sys:String x:Key="ChupaCabra_Character_BP_Surface_C">Nameless (Surface)</sys:String>
    <sys:String x:Key="MegaBasilisk_Character_BP_C">Alpha Basilisk</sys:String>
    <sys:String x:Key="MegaCrab_Character_BP_C">Alpha Karkinos</sys:String>
    <sys:String x:Key="MegaXenomorph_Character_BP_Male_Surface_C">Alpha Surface Reaper King</sys:String>
    <sys:String x:Key="Pteroteuthis_Char_BP_Surface_C">Seeker (Surface)</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Female_C">Reaper Queen</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_C">Reaper King</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_Chupa_C">Subterranean Reaper King</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_Minion_C">Elemental Reaper King</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_Surface_C">Surface Reaper King</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_C">Reaper King Tamed</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Aberration - Bosses -->
    <sys:String x:Key="Rockwell_Character_BP_C">Rockwell</sys:String>
    <sys:String x:Key="Rockwell_Character_BP_Easy_C">Rockwell (Easy Variant)</sys:String>
    <sys:String x:Key="Rockwell_Character_BP_Medium_C">Rockwell (Medium Variant)</sys:String>
    <sys:String x:Key="Rockwell_Character_BP_Hard_C">Rockwell (Hard Variant)</sys:String>
    <sys:String x:Key="RockwellTentacle_Character_BP_C">Rockwell Tentacle</sys:String>
    <sys:String x:Key="RockwellTentacle_Character_BP_Alpha_C">Rockwell Tentacle (Hard Variant)</sys:String>
    <sys:String x:Key="RockwellTentacle_Character_BP_Beta_C">Rockwell Tentacle (Medium Variant)</sys:String>
    <sys:String x:Key="RockwellTentacle_Character_BP_Gamma_C">Rockwell Tentacle (Easy Variant)</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Extinction -->
    <sys:String x:Key="Arthro_Character_BP_Corrupt">Corrupted Arthropluera</sys:String>
    <sys:String x:Key="Carno_Character_BP_Corrupt_C">Corrupted Carnotaurus</sys:String>
    <sys:String x:Key="Chalico_Character_BP_Corrupt_C">Corrupted Chalicotherium</sys:String>
    <sys:String x:Key="Deathworm_Character_BP_Corrupt_C">Corrupted Deathworm</sys:String>
    <sys:String x:Key="Dilo_Character_BP_Corrupt_C">Corrupted Dilophosaur</sys:String>
    <sys:String x:Key="Dimorph_Character_BP_Corrupt_C">Corrupted Dimorphodon</sys:String>
    <sys:String x:Key="Gigant_Character_BP_Corrupt_C">Corrupted Giganotosaurus</sys:String>
    <sys:String x:Key="MegaRex_Character_BP_Corrupt_C">Enraged Corrupted Rex</sys:String>
    <sys:String x:Key="MegaTrike_Character_BP_Corrupt_C">Enraged Triceratops</sys:String>
    <sys:String x:Key="Paracer_Character_BP_Corrupt_C">Corrupted Paraceratherium</sys:String>
    <sys:String x:Key="Ptero_Character_BP_Corrupt_C">Corrupted Pteranodon</sys:String>
    <sys:String x:Key="Raptor_Character_BP_Corrupt_C">Corrupted Raptor</sys:String>
    <sys:String x:Key="Rex_Character_BP_Corrupt_C">Corrupted Rex</sys:String>
    <sys:String x:Key="RockDrake_Character_BP_Corrupt_C">Corrupted Rock Drake</sys:String>
    <sys:String x:Key="Spino_Character_BP_Corrupt_C">Corrupted Spino</sys:String>
    <sys:String x:Key="Stego_Character_BP_Corrupt_C">Corrupted Stegosaurus</sys:String>
    <sys:String x:Key="Trike_Character_BP_Corrupt_C">Corrupted Triceratops</sys:String>
    <sys:String x:Key="Xenomorph_Character_BP_Male_Tamed_Corrupt_C">Corrupted Reaper King</sys:String>
    <sys:String x:Key="Wyvern_Character_BP_Fire_Corrupt_C">Corrupted Wyvern</sys:String>

    <sys:String x:Key="DesertKaiju_Character_BP_C">Desert Titan</sys:String>
    <sys:String x:Key="Enforcer_Character_BP_C">Enforcer</sys:String>
    <sys:String x:Key="ForestKaiju_Character_BP_C">Forest Titan</sys:String>
    <sys:String x:Key="Gacha_Character_BP_C">Gacha</sys:String>
    <sys:String x:Key="GasBags_Character_BP_C">GasBags</sys:String>
    <sys:String x:Key="IceJumper_Character_BP_C">Managarmr</sys:String>
    <sys:String x:Key="IceKaiju_Character_BP_C">Ice Titan</sys:String>
    <sys:String x:Key="MegaMek_Character_BP_C">Mega Mek</sys:String>
    <sys:String x:Key="Mek_Character_BP_C">Mek</sys:String>
    <sys:String x:Key="Owl_Character_BP_C">Snow Owl</sys:String>
    <sys:String x:Key="Scout_Character_BP_C">Scout</sys:String>
    <sys:String x:Key="Spindles_Character_BP_C">Velonasaur</sys:String>
    <sys:String x:Key="Defender_Character_BP_C">Defense Unit</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Extinction - Bosses -->
    <sys:String x:Key="CorruptTumor_Character_BP_C">Corrupt Tumor</sys:String>
    <sys:String x:Key="KingKaiju_Character_BP_C">King Titan (Gamma)</sys:String>
    <sys:String x:Key="KingKaiju_Character_BP_Alpha_C">King Titan (Alpha)</sys:String>
    <sys:String x:Key="KingKaiju_Character_BP_Beta_C">King Titan (Beta)</sys:String>
    <!--#endregion-->
	
    <!--#region Dino/Creature Class Names - Genesis -->
    <sys:String x:Key="SpaceWhale_Character_BP_C">Astrocetus</sys:String>
    <sys:String x:Key="BogSpider_Character_BP_C">Bloodstalker</sys:String>
    <sys:String x:Key="Cherufe_Character_BP_C">Magmasaur</sys:String>
    <sys:String x:Key="GiantTurtle_Character_BP_C">Megachelon</sys:String>
    <sys:String x:Key="Shapeshifter_Small_Character_BP_C">Ferox Small</sys:String>
    <sys:String x:Key="Shapeshifter_Large_Character_BP_C">Ferox Large</sys:String>
    <sys:String x:Key="InsectSwarmChar_BP_C">Insect Swarm</sys:String>
    <sys:String x:Key="MicrobeSwarmChar_BP_C">Parakeet Fish School</sys:String>
    <sys:String x:Key="TekHoverSkiff_Character_BP_C">Tek Hover Skiff</sys:String>
    <sys:String x:Key="BionicTrike_Character_BP_C">Tek Triceratops</sys:String>
    <sys:String x:Key="BionicGigant_Character_BP_C">Tek Giganotosaurus</sys:String>
    <sys:String x:Key="Volcano_Allo_Character_BP_C">X-Allosaur</sys:String>
    <sys:String x:Key="Volcano_Ankylo_Character_BP_C">X-Ankylosaur</sys:String>
    <sys:String x:Key="Snow_Argent_Character_BP_C">X-Argentavis</sys:String>
    <sys:String x:Key="Ocean_Basilosaurus_Character_BP_C">X-Basilosaurus</sys:String>
    <sys:String x:Key="Ocean_Dunkle_Character_BP_C">X-Dunkleosteus</sys:String>
    <sys:String x:Key="Ocean_Dolphin_Character_BP_C">X-Ichthyosaurus</sys:String>
    <sys:String x:Key="Ocean_Megalodon_Character_BP_C">X-Megalodon</sys:String>
    <sys:String x:Key="Ocean_Mosa_Character_BP_C">X-Mosasaur</sys:String>
    <sys:String x:Key="Snow_Otter_Character_BP_C">X-Otter</sys:String>
    <sys:String x:Key="Bog_Para_Character_BP_C">X-Parasaur</sys:String>
    <sys:String x:Key="Bog_Raptor_Character_BP_C">X-Raptor</sys:String>
    <sys:String x:Key="Volcano_Rex_Character_BP_C">X-Rex</sys:String>
    <sys:String x:Key="Volcano_Golem_Character_BP_C">X-Rock Elemental</sys:String>
    <sys:String x:Key="Snow_Saber_Character_BP_C">X-Sabertooth</sys:String>
    <sys:String x:Key="Lunar_Salmon_Character_BP_C">X-Sabertooth Salmon</sys:String>
    <sys:String x:Key="Rare_Lunar_Salmon_Character_BP_C">X-Sabertooth Salmon (Rare)</sys:String>
    <sys:String x:Key="Bog_Spino_Character_BP_C">X-Spinosaur</sys:String>
    <sys:String x:Key="Bog_Tapejara_Character_BP_C">X-Tapejara</sys:String>
    <sys:String x:Key="Volcano_Trike_Character_BP_C">X-Triceratops</sys:String>
    <sys:String x:Key="Snow_Rhino_Character_BP_C">X-Woolly Rhino</sys:String>
    <sys:String x:Key="Snow_Yutyrannus_Character_BP_C">X-Yutyrannus</sys:String>
    <!--#endregion-->

    <!--#region Dino/Creature Class Names - Genesis - Bosses -->
    <sys:String x:Key="EelBoss_Character_BP_Easy_C">Moeder, Master of the Ocean (Easy Variant)</sys:String>
    <sys:String x:Key="EelBoss_Character_BP_Medium_C">Moeder, Master of the Ocean (Medium Variant)</sys:String>
    <sys:String x:Key="EelBoss_Character_BP_Hard_C">Moeder, Master of the Ocean (Hard Variant)</sys:String>
	
    <sys:String x:Key="EelMinion_Character_BP_Easy_C">Eel Minion (Gamma)</sys:String>
    <sys:String x:Key="EelMinion_Character_BP_Medium_C">Eel Minion (Beta)</sys:String>
    <sys:String x:Key="EelMinion_Character_BP_Hard_C">Eel Minion (Alpha)</sys:String>
	
    <sys:String x:Key="VRMainBoss_Character_Easy_C">Corrupted Master Controller (Easy Variant)</sys:String>
    <sys:String x:Key="VRMainBoss_Character_Medium_C">Corrupted Master Controller (Medium Variant)</sys:String>
    <sys:String x:Key="VRMainBoss_Character_Hard_C">Corrupted Master Controller (Hard Variant)</sys:String>
    <!--#endregion-->

    <!--#endregion-->

    <!--#region Engrams -->

    <!--#region Engram Class Names -->
    <sys:String x:Key="EngramEntry_AdvancedBullet_C">Advanced Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AdvancedRifleBullet_C">Advanced Rifle Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AdvancedSniperBullet_C">Advanced Sniper Bullet</sys:String>
    <sys:String x:Key="EngramEntry_AggroTranqDart_C">Pheromone Dart</sys:String>
    <sys:String x:Key="EngramEntry_AirConditioner_C">Air Conditioner</sys:String>
    <sys:String x:Key="EngramEntry_AlarmTrap_C">Tripwire Alarm Trap</sys:String>
    <sys:String x:Key="EngramEntry_AnvilBench_C">Smithy</sys:String>
    <sys:String x:Key="EngramEntry_ArrowStone_C">Stone Arrow</sys:String>
    <sys:String x:Key="EngramEntry_ArrowTranq_C">Tranq Arrow</sys:String>
    <sys:String x:Key="EngramEntry_BallistaArrow_C">Spear Bolt</sys:String>
    <sys:String x:Key="EngramEntry_BallistaTurret_C">Balista Turret</sys:String>
    <sys:String x:Key="EngramEntry_BearTrap_C">Bear Trap</sys:String>
    <sys:String x:Key="EngramEntry_BearTrap_Large_C">Large Bear Trap</sys:String>
    <sys:String x:Key="EngramEntry_BeerBarrel_C">Beer Barrel</sys:String>
    <sys:String x:Key="EngramEntry_BloodExtractor_C">Blood Extraction Syringe</sys:String>
    <sys:String x:Key="EngramEntry_Bola_C">Bola</sys:String>
    <sys:String x:Key="EngramEntry_Bookshelf_C">Bookshelf</sys:String>
    <sys:String x:Key="EngramEntry_Bow_C">Bow</sys:String>
    <sys:String x:Key="EngramEntry_BugRepel_C">Bug Repelant</sys:String>
    <sys:String x:Key="EngramEntry_C4Ammo_C">C4 Charge</sys:String>
    <sys:String x:Key="EngramEntry_Camera_C">Camera</sys:String>
    <sys:String x:Key="EngramEntry_Campfire_C">Campfire</sys:String>
    <sys:String x:Key="EngramEntry_Cannon_C">Cannon</sys:String>
    <sys:String x:Key="EngramEntry_CannonBall_C">Cannon Ball</sys:String>
    <sys:String x:Key="EngramEntry_Canteen_C">Canteen</sys:String>
    <sys:String x:Key="EngramEntry_CatapultTurret_C">Catapult Turret</sys:String>
    <sys:String x:Key="EngramEntry_ChainBola_C">Chain Bola</sys:String>
    <sys:String x:Key="EngramEntry_ChemBench_C">Chemistry Bench</sys:String>
    <sys:String x:Key="EngramEntry_ChitinBoots_C">Chitin Boots</sys:String>
    <sys:String x:Key="EngramEntry_ChitinGloves_C">Chitin Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_ChitinHelmet_C">Chitin Helmet</sys:String>
    <sys:String x:Key="EngramEntry_ChitinPants_C">Chitin Leggings</sys:String>
    <sys:String x:Key="EngramEntry_ChitinPaste_C">Cementing Paste</sys:String>
    <sys:String x:Key="EngramEntry_ChitinShirt_C">Chitin Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_ClothBoots_C">Cloth Boots</sys:String>
    <sys:String x:Key="EngramEntry_ClothGloves_C">Cloth Gloves</sys:String>
    <sys:String x:Key="EngramEntry_ClothHelmet_C">Cloth Hat</sys:String>
    <sys:String x:Key="EngramEntry_ClothPants_C">Cloth Pants</sys:String>
    <sys:String x:Key="EngramEntry_ClothShirt_C">Cloth Shirt</sys:String>
    <sys:String x:Key="EngramEntry_Compass_C">Compass</sys:String>
    <sys:String x:Key="EngramEntry_CompostBin_C">Compost Bin</sys:String>
    <sys:String x:Key="EngramEntry_CompoundArrow_C">Metal Arrow</sys:String>
    <sys:String x:Key="EngramEntry_CompoundBow_C">Compound Bow</sys:String>
    <sys:String x:Key="EngramEntry_CookingPot_C">Cooking Pot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Large_C">Large Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Medium_C">Medium Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_CropPlot_Small_C">Small Crop Plot</sys:String>
    <sys:String x:Key="EngramEntry_Crossbow_C">Crossbow</sys:String>
    <sys:String x:Key="EngramEntry_CureLow_C">Lesser Antidote</sys:String>
    <sys:String x:Key="EngramEntry_Electronics_C">Electronics</sys:String>
    <sys:String x:Key="EngramEntry_ElectricProd_C">Electric Prod</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformLarge_C">Elevator Platform (Large)</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformMedium_C">Elevator Platform (Medium)</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorPlatformSmall_C">Elevator Platform (Small)</sys:String>
    <sys:String x:Key="EngramEntry_ElevatorTrack_C">Elevator Track</sys:String>
    <sys:String x:Key="EngramEntry_Fabricator_C">Fabricator</sys:String>
    <sys:String x:Key="EngramEntry_FeedingTrough_C">Feeding Trough</sys:String>
    <sys:String x:Key="EngramEntry_Fireplace_C">Fireplace</sys:String>
    <sys:String x:Key="EngramEntry_FishingRod_C">Fishing Rod</sys:String>
    <sys:String x:Key="EngramEntry_Flag_C">Multi-Panel Flag</sys:String>
    <sys:String x:Key="EngramEntry_FlagSingle_C">Single Panel Flag</sys:String>
    <sys:String x:Key="EngramEntry_FlareLauncher_C">Flare Gun</sys:String>
    <sys:String x:Key="EngramEntry_Flashlight_C">Flashlight Attachment</sys:String>
    <sys:String x:Key="EngramEntry_Forge_C">Refining Forge</sys:String>
    <sys:String x:Key="EngramEntry_Furniture_WoodTable_C">Wooden Table</sys:String>
    <sys:String x:Key="EngramEntry_FurBoots_C">Fur Boots</sys:String>
    <sys:String x:Key="EngramEntry_FurGloves_C">Fur Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_FurHelmet_C">Fur Cap</sys:String>
    <sys:String x:Key="EngramEntry_FurPants_C">Fur Leggings</sys:String>
    <sys:String x:Key="EngramEntry_FurShirt_C">Fur Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_GPS_C">GPS</sys:String>
    <sys:String x:Key="EngramEntry_GasGrenade_C">Smoke Grenade</sys:String>
    <sys:String x:Key="EngramEntry_GasMask_C">Gas Mask</sys:String>
    <sys:String x:Key="EngramEntry_GhillieBoots_C">Ghillie Boots</sys:String>
    <sys:String x:Key="EngramEntry_GhillieGloves_C">Ghillie Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_GhillieHelmet_C">Ghillie Mask</sys:String>
    <sys:String x:Key="EngramEntry_GhilliePants_C">Ghillie Leggings</sys:String>
    <sys:String x:Key="EngramEntry_GhillieShirt_C">Ghillie Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_GrapplingHook_C">Grappling Hook</sys:String>
    <sys:String x:Key="EngramEntry_Gravestone_C">Gravestone</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseCeiling_C">Greenhouse Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseDoor_C">Greenhouse Door</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseRoof_C">Greenhouse Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Left_C">Greenhouse Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseSlopedWall_Right_C">Greenhouse Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWall_C">Greenhouse Wall</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWallWithDoor_C">Greenhouse Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_GreenhouseWindow_C">Greenhouse Window</sys:String>
    <sys:String x:Key="EngramEntry_Grenade_C">Grenade</sys:String>
    <sys:String x:Key="EngramEntry_Grill_C">Industrial Grill</sys:String>
    <sys:String x:Key="EngramEntry_Grinder_C">Industrial Grinder</sys:String>
    <sys:String x:Key="EngramEntry_Gunpowder_C">Gunpowder</sys:String>
    <sys:String x:Key="EngramEntry_Handcuffs_C">Handcuffs</sys:String>
    <sys:String x:Key="EngramEntry_HarpoonGun_C">Harpoon Launcher</sys:String>
    <sys:String x:Key="EngramEntry_HeavyTurret_C">Heavy Auto Turret</sys:String>
    <sys:String x:Key="EngramEntry_HideBoots_C">Hide Boots</sys:String>
    <sys:String x:Key="EngramEntry_HideGloves_C">Hide Gloves</sys:String>
    <sys:String x:Key="EngramEntry_HideHelmet_C">Hide Hat</sys:String>
    <sys:String x:Key="EngramEntry_HidePants_C">Hide Pants</sys:String>
    <sys:String x:Key="EngramEntry_HideShirt_C">Hide Shirt</sys:String>
    <sys:String x:Key="EngramEntry_HideSleepingBag_C">Hide Sleeping Bag</sys:String>
    <sys:String x:Key="EngramEntry_HoloScope_C">Holo-Scope Attachment</sys:String>
    <sys:String x:Key="EngramEntry_IceBox_C">Refrigerator</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialCookingPot_C">Industrial Cooker</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialForge_C">Industrial Forge</sys:String>
    <sys:String x:Key="EngramEntry_Keypad_C">Remote Keypad</sys:String>
    <sys:String x:Key="EngramEntry_Lamppost_C">Lamppost</sys:String>
    <sys:String x:Key="EngramEntry_LamppostOmni_C">Omnidirectional Lamppost</sys:String>
    <sys:String x:Key="EngramEntry_Lance_C">Lance</sys:String>
    <sys:String x:Key="EngramEntry_Laser_C">Laser Attachment</sys:String>
    <sys:String x:Key="EngramEntry_MachinedPistol_C">Fabricated Pistol</sys:String>
    <sys:String x:Key="EngramEntry_MachinedRifle_C">Assault Rifle</sys:String>
    <sys:String x:Key="EngramEntry_MachinedShotgun_C">Pump-Action Shotgun</sys:String>
    <sys:String x:Key="EngramEntry_MachinedSniper_C">Fabricated Sniper Rifle</sys:String>
    <sys:String x:Key="EngramEntry_MagnifyingGlass_C">Magnifying Glass</sys:String>
    <sys:String x:Key="EngramEntry_MetalBoots_C">Flak Boots</sys:String>
    <sys:String x:Key="EngramEntry_MetalCatwalk_C">Metal Catwalk</sys:String>
    <sys:String x:Key="EngramEntry_MetalCeiling_C">Metal Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoor_C">Metal Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalCeilingWithTrapdoorGiant_C">Giant Metal Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalDoor_C">Metal Door</sys:String>
    <sys:String x:Key="EngramEntry_MetalFenceFoundation_C">Metal Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_MetalFloor_C">Metal Foundation</sys:String>
    <sys:String x:Key="EngramEntry_MetalGate_C">Metal Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_MetalGate_Large_C">Behemoth Gate</sys:String>
    <sys:String x:Key="EngramEntry_MetalGateway_C">Metal Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_MetalGateway_Large_C">Behemoth Gateway</sys:String>
    <sys:String x:Key="EngramEntry_MetalGloves_C">Flak Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_MetalHatchet_C">Metal Hatchet</sys:String>
    <sys:String x:Key="EngramEntry_MetalHelmet_C">Flak Helmet</sys:String>
    <sys:String x:Key="EngramEntry_MetalLadder_C">Metal Ladder</sys:String>
    <sys:String x:Key="EngramEntry_MetalPants_C">Flak Leggings</sys:String>
    <sys:String x:Key="EngramEntry_MetalPick_C">Metal Pick</sys:String>
    <sys:String x:Key="EngramEntry_MetalPillar_C">Metal Pillar</sys:String>
    <sys:String x:Key="EngramEntry_MetalRailing_C">Metal Railing</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIncline_C">Metal Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIntake_C">Metal Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeIntersection_C">Metal Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeStraight_C">Metal Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeTap_C">Metal Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="EngramEntry_MetalPipeVertical_C">Metal Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="EngramEntry_MetalRamp_C">Metal Ramp</sys:String>
    <sys:String x:Key="EngramEntry_MetalRoof_C">Metal Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_MetalShield_C">Metal Shield</sys:String>
    <sys:String x:Key="EngramEntry_MetalShirt_C">Flak Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_MetalSickle_C">Metal Sickle</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_C">Metal Sign</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_Large_C">Metal Billboard</sys:String>
    <sys:String x:Key="EngramEntry_MetalSign_Wall_C">Metal Wall Sign</sys:String>
    <sys:String x:Key="EngramEntry_MetalSlopedWall_Left_C">Metal Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_MetalSlopedWall_Right_C">Metal Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_MetalSpikeWall_C">Metal Spike Wall</sys:String>
    <sys:String x:Key="EngramEntry_MetalStairs_C">Metal Staircase</sys:String>
    <sys:String x:Key="EngramEntry_MetalTrapdoor_C">Metal Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_MetalTrapdoorGiant_C">Giant Metal Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_MetalWall_C">Metal Wall</sys:String>
    <sys:String x:Key="EngramEntry_MetalWallWithDoor_C">Metal Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalWallWithWindow_C">Metal Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_MetalWindow_C">Metal Window</sys:String>
    <sys:String x:Key="EngramEntry_MinersHelmet_C">Heavy Miner's Helmet</sys:String>
    <sys:String x:Key="EngramEntry_MinigunTurret_C">Minigun Turret</sys:String>
    <sys:String x:Key="EngramEntry_MiracleGro_C">Re-Fertilizer</sys:String>
    <sys:String x:Key="EngramEntry_ModernBed_C">Bunk Bed</sys:String>
    <sys:String x:Key="EngramEntry_MortarAndPestle_C">Mortar and Pestle</sys:String>
    <sys:String x:Key="EngramEntry_Motorboat_C">Motorboat</sys:String>
    <sys:String x:Key="EngramEntry_Narcotic_C">Narcotic</sys:String>
    <sys:String x:Key="EngramEntry_NightVisionGoggles_C">Night Vision Goggles</sys:String>
    <sys:String x:Key="EngramEntry_NotePaper_C">Note</sys:String>
    <sys:String x:Key="EngramEntry_Paintbrush_C">Paintbrush</sys:String>
    <sys:String x:Key="EngramEntry_PaintingCanvas_C">Painting Canvas</sys:String>
    <sys:String x:Key="EngramEntry_Parachute_C">Parachute</sys:String>
    <sys:String x:Key="EngramEntry_Pike_C">Pike</sys:String>
    <sys:String x:Key="EngramEntry_Pistol_C">Simple Pistol</sys:String>
    <sys:String x:Key="EngramEntry_PoisonGrenade_C">Poison Grenade</sys:String>
    <sys:String x:Key="EngramEntry_PoisonTrap_C">Tripwire Narcotic Trap</sys:String>
    <sys:String x:Key="EngramEntry_Polymer_C">Polymer</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableIncline_C">Electrical Cable Inclined</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableIntersection_C">Electrical Cable Intersection</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableStraight_C">Electrical Cable Straight</sys:String>
    <sys:String x:Key="EngramEntry_PowerCableVertical_C">Electrical Cable Vertical</sys:String>
    <sys:String x:Key="EngramEntry_PowerGenerator_C">Electrical Generator</sys:String>
    <sys:String x:Key="EngramEntry_PowerOutlet_C">Electrical Outlet</sys:String>
    <sys:String x:Key="EngramEntry_PreservingBin_C">Preserving Bin</sys:String>
    <sys:String x:Key="EngramEntry_Radio_C">Radio</sys:String>
    <sys:String x:Key="EngramEntry_Raft_C">Raft</sys:String>
    <sys:String x:Key="EngramEntry_RefinedTranqDart_C">Shocking Tranquilizer Dart</sys:String>
    <sys:String x:Key="EngramEntry_RiotBoots_C">Riot Boots</sys:String>
    <sys:String x:Key="EngramEntry_RiotGloves_C">Riot Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_RiotHelmet_C">Riot Helmet</sys:String>
    <sys:String x:Key="EngramEntry_RiotPants_C">Riot Leggings</sys:String>
    <sys:String x:Key="EngramEntry_RiotShirt_C">Riot Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_RiotShield_C">Riot Shield</sys:String>
    <sys:String x:Key="EngramEntry_RocketAmmo_C">Rocket Propelled Grenade</sys:String>
    <sys:String x:Key="EngramEntry_RocketLauncher_C">Rocket Launcher</sys:String>
    <sys:String x:Key="EngramEntry_RocketTurret_C">Rocket Turret</sys:String>
    <sys:String x:Key="EngramEntry_RopeLadder_C">Rope Ladder</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Allo_C">Saddle - Allosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Ankylo_C">Saddle - Ankylo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Argentavis_C">Saddle - Argentavis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Arthro_C">Saddle - Arthropluera</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Baryonyx_C">Saddle - Baryonyx</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Basilosaurus_C">Saddle - Basilosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Beaver_C">Saddle - Castoroides</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Carno_C">Saddle - Carno</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Chalico_C">Saddle - Chalicotherium</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Daeodon_C">Saddle - Daeodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Diplodocus_C">Saddle - Diplodocus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Direbear_C">Saddle - Dire Bear</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Doed_C">Saddle - Doedicurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Dolphin_C">Saddle - Ichthyosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Dunkle_C">Saddle - Dunkleosteus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Equus_C">Saddle - Equus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Galli_C">Saddle - Gallimimus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Gigant_C">Saddle - Giganotosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Hyaenodon_C">Saddle - Hyaenodon (Meatpack)</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Iguanodon_C">Saddle - Iguanodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Kaprosuchus_C">Saddle - Kaprosuchus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mammoth_C">Saddle - Mammoth</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Manta_C">Saddle - Manta</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Megalania_C">Saddle - Megalania</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Megalodon_C">Saddle - Megalodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Megalosaurus_C">Saddle - Megalosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Megatherium_C">Saddle - Megatherium</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mosa_C">Saddle - Mosasaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mosa_Platform_C">Saddle - Mosasaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Pachy_C">Saddle - Pachy</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_PachyRhino_C">Saddle - Pachyrhinosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Para_C">Saddle - Parasaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Paracer_C">Saddle - Paracer</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Paracer_Platform_C">Saddle - Paracer Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Pela_C">Saddle - Pelagornis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Phiomia_C">Saddle - Phiomia</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Plesia_C">Saddle - Plesiosaur</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Plesio_Platform_C">Saddle - Plesiosaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Procop_C">Saddle - Procoptodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Ptero_C">Saddle - Pteranodon</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Quetz_C">Saddle - Quetz</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Quetz_Platform_C">Saddle - Quetz Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Raptor_C">Saddle - Raptor</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Rex_C">Saddle - Rex</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Rhino_C">Saddle - Woolly Rhino</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Saber_C">Saddle - Sabertooth</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sarco_C">Saddle - Sarco</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sauro_C">Saddle - Bronto</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Sauro_Platform_C">Saddle - Bronto Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Scorpion_C">Saddle - Pulmonoscorpius</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Spider_C">Saddle - Araneo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Spino_C">Saddle - Spino</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Stag_C">Saddle - Megaloceros</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Stego_C">Saddle - Stego</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Tapejara_C">Saddle - Tapejara</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_TerrorBird_C">Saddle - Terror Bird</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Therizino_C">Saddle - Therizinosaurus</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Thylaco_C">Saddle - Thylacoleo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Titano_Platform_C">Saddle - Titanosaur Platform</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Toad_C">Saddle - Beelzebufo</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Trike_C">Saddle - Trike</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Turtle_C">Saddle - Carbonemys</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Tuso_C">Saddle - Tusoteuthis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Yuty_C">Saddle - Yutyrannus</sys:String>
    <sys:String x:Key="EngramEntry_Scissors_C">Scissors</sys:String>
    <sys:String x:Key="EngramEntry_Scope_C">Scope Attachment</sys:String>
    <sys:String x:Key="EngramEntry_ScubaBoots_Flippers_C">SCUBA Flippers</sys:String>
    <sys:String x:Key="EngramEntry_ScubaHelmet_Goggles_C">SCUBA Mask</sys:String>
    <sys:String x:Key="EngramEntry_ScubaPants_C">SCUBA Leggings</sys:String>
    <sys:String x:Key="EngramEntry_ScubaShirt_SuitWithTank_C">SCUBA Tank</sys:String>
    <sys:String x:Key="EngramEntry_SeaMine_C">Homing Underwater Mine</sys:String>
    <sys:String x:Key="EngramEntry_Silencer_C">Silencer Attachment</sys:String>
    <sys:String x:Key="EngramEntry_SimpleBed_C">Simple Bed</sys:String>
    <sys:String x:Key="EngramEntry_SimpleBullet_C">Simple Bullet</sys:String>
    <sys:String x:Key="EngramEntry_SimpleRifle_C">Longneck Rifle</sys:String>
    <sys:String x:Key="EngramEntry_SimpleRifleBullet_C">Simple Rifle Ammo</sys:String>
    <sys:String x:Key="EngramEntry_SimpleShotgun_C">Shotgun</sys:String>
    <sys:String x:Key="EngramEntry_SimpleShotgunBullet_C">Simple Shotgun Ammo</sys:String>
    <sys:String x:Key="EngramEntry_Slingshot_C">Slingshot</sys:String>
    <sys:String x:Key="EngramEntry_Sparkpowder_C">Sparkpowder</sys:String>
    <sys:String x:Key="EngramEntry_Spear_C">Spear</sys:String>
    <sys:String x:Key="EngramEntry_SprayPainter_C">Spray Painter</sys:String>
    <sys:String x:Key="EngramEntry_Spyglass_C">Spyglass</sys:String>
    <sys:String x:Key="EngramEntry_StandingTorch_C">Standing Torch</sys:String>
    <sys:String x:Key="EngramEntry_Stimulant_C">Stimulant</sys:String>
    <sys:String x:Key="EngramEntry_StoneCeiling_C">Stone Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoor_C">Stone Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneCeilingWithTrapdoorGiant_C">Giant Stone Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneClub_C">Wooden Club</sys:String>
    <sys:String x:Key="EngramEntry_StoneDoor_C">Reinforced Wooden Door</sys:String>
    <sys:String x:Key="EngramEntry_StoneFenceFoundation_C">Stone Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_StoneFloor_C">Stone Foundation</sys:String>
    <sys:String x:Key="EngramEntry_StoneGate_C">Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateLarge_C">Behemoth Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateway_C">Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_StoneGateway_Large_C">Behemoth Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_StoneHatchet_C">Stone Hatchet</sys:String>
    <sys:String x:Key="EngramEntry_StonePick_C">Stone Pick</sys:String>
    <sys:String x:Key="EngramEntry_StonePillar_C">Stone Pillar</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeInclined_C">Stone Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeIntake_C">Stone Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeIntersection_C">Stone Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeStraight_C">Stone Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeTap_C">Stone Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="EngramEntry_StonePipeVertical_C">Stone Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="EngramEntry_StoneRailing_C">Stone Railing</sys:String>
    <sys:String x:Key="EngramEntry_StoneRoof_C">Stone Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_StoneSlopedWall_Left_C">Stone Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_StoneSlopedWall_Right_C">Stone Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_StoneStairs_C">Stone Staircase</sys:String>
    <sys:String x:Key="EngramEntry_StoneTrapdoor_C">Reinforced Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_StoneTrapdoorGiant_C">Giant Reinforced Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_StoneWall_C">Stone Wall</sys:String>
    <sys:String x:Key="EngramEntry_StoneWallWithDoor_C">Stone Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneWallWithWindow_C">Stone Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_StoneWindow_C">Reinforced Window</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Huge_C">Vault</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Large_C">Large Storage Box</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Small_C">Storage Box</sys:String>
    <sys:String x:Key="EngramEntry_SubstrateAbsorbent_C">Absorbent Substrate</sys:String>
    <sys:String x:Key="EngramEntry_Sword_C">Sword</sys:String>
    <sys:String x:Key="EngramEntry_ThatchCeiling_C">Thatch Roof</sys:String>
    <sys:String x:Key="EngramEntry_ThatchDoor_C">Thatch Door</sys:String>
    <sys:String x:Key="EngramEntry_ThatchFloor_C">Thatch Foundation</sys:String>
    <sys:String x:Key="EngramEntry_ThatchWall_C">Thatch Wall</sys:String>
    <sys:String x:Key="EngramEntry_ThatchSlopedWall_Left_C">Thatch Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_ThatchSlopedWall_Right_C">Thatch Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_ThatchRoof_C">Thatch Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_ThatchWallWithDoor_C">Thatch Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_Toilet_C">Toilet</sys:String>
    <sys:String x:Key="EngramEntry_Torch_C">Torch</sys:String>
    <sys:String x:Key="EngramEntry_TrainingDummy_C">Training Dummy</sys:String>
    <sys:String x:Key="EngramEntry_TranqDart_C">Tranquilizer Dart</sys:String>
    <sys:String x:Key="EngramEntry_TranqSpearBolt_C">Tranq Spear Bolt</sys:String>
    <sys:String x:Key="EngramEntry_TransGPS_C">Transponder Tracker</sys:String>
    <sys:String x:Key="EngramEntry_TransGPSAmmo_C">Transponder Node</sys:String>
    <sys:String x:Key="EngramEntry_TreePlatformMetal_C">Metal Tree Platform</sys:String>
    <sys:String x:Key="EngramEntry_TreePlatformWood_C">Wooden Tree Platform</sys:String>
    <sys:String x:Key="EngramEntry_TreeSapTap_C">Tree Sap Tap</sys:String>
    <sys:String x:Key="EngramEntry_TripwireC4_C">Improvised Explosive Device</sys:String>
    <sys:String x:Key="EngramEntry_TrophyBase_C">Trophy Base</sys:String>
    <sys:String x:Key="EngramEntry_TrophyWall_C">Trophy Wall-Mount</sys:String>
    <sys:String x:Key="EngramEntry_Turret_C">Auto Turret</sys:String>
    <sys:String x:Key="EngramEntry_WallTorch_C">Wall Torch</sys:String>
    <sys:String x:Key="EngramEntry_Wardrums_C">Wardrums</sys:String>
    <sys:String x:Key="EngramEntry_WarMap_C">War Map</sys:String>
    <sys:String x:Key="EngramEntry_WaterJar_C">Water Jar</sys:String>
    <sys:String x:Key="EngramEntry_Waterskin_C">Waterskin</sys:String>
    <sys:String x:Key="EngramEntry_WaterTank_C">Water Resevoir</sys:String>
    <sys:String x:Key="EngramEntry_WaterTankMetal_C">Metal Water Resevoir</sys:String>
    <sys:String x:Key="EngramEntry_WeaponC4_C">C4 Remote Detonator</sys:String>
    <sys:String x:Key="EngramEntry_WoodBench_C">Wooden Bench</sys:String>
    <sys:String x:Key="EngramEntry_WoodCage_C">Wooden Cage</sys:String>
    <sys:String x:Key="EngramEntry_WoodCatwalk_C">Wooden Catwalk</sys:String>
    <sys:String x:Key="EngramEntry_WoodCeiling_C">Wooden Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_WoodCeilingWithTrapdoor_C">Wooden Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodChair_C">Wooden Chair</sys:String>
    <sys:String x:Key="EngramEntry_WoodDoor_C">Wooden Door</sys:String>
    <sys:String x:Key="EngramEntry_WoodFenceFoundation_C">Wooden Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_WoodFloor_C">Wooden Foundation</sys:String>
    <sys:String x:Key="EngramEntry_WoodGate_C">Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_WoodGateway_C">Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_WoodLadder_C">Wooden Ladder</sys:String>
    <sys:String x:Key="EngramEntry_WoodPillar_C">Wooden Pillar</sys:String>
    <sys:String x:Key="EngramEntry_WoodRailing_C">Wooden Railing</sys:String>
    <sys:String x:Key="EngramEntry_WoodRamp_C">Wooden Ramp</sys:String>
    <sys:String x:Key="EngramEntry_WoodShield_C">Wooden Shield</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_C">Wooden Sign</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_Large_C">Wooden Billboard</sys:String>
    <sys:String x:Key="EngramEntry_WoodSign_Wall_C">Wooden Wall Sign</sys:String>
    <sys:String x:Key="EngramEntry_WoodSpikeWall_C">Wooden Spike Wall</sys:String>
    <sys:String x:Key="EngramEntry_WoodTrapdoor_C">Wooden Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_WoodWall_C">Wooden Wall</sys:String>
    <sys:String x:Key="EngramEntry_WoodSlopedWall_Left_C">Wooden Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_WoodSlopedWall_Right_C">Wooden Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_WoodStairs_C">Wooden Staircase</sys:String>
    <sys:String x:Key="EngramEntry_WoodRoof_C">Wooden Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_WoodWallWithDoor_C">Wooden Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodWallWithWindow_C">Wooden Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_WoodWindow_C">Wooden Window</sys:String>
    <!--#endregion-->

    <!--#region Tekgram Class Names -->
    <sys:String x:Key="EngramEntry_Tek_Gate_C">Tek Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_Tek_Gate_Large_C">Tek Behemoth Gate</sys:String>
    <sys:String x:Key="EngramEntry_Tek_Gategrame_C">Tek Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_Tek_Gategrame_Large_C">Tek Behemoth Gateway</sys:String>
    <sys:String x:Key="EngramEntry_TekBed_C">Tek Sleeping Pod</sys:String>
    <sys:String x:Key="EngramEntry_TekBoots_C">Tek Boots</sys:String>
    <sys:String x:Key="EngramEntry_TekCatwalk_C">Tek Catwalk</sys:String>
    <sys:String x:Key="EngramEntry_TekCeiling_C">Tek Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_TekCeilingWithTrapdoor_C">Tek Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_TekCloningChamber_C">Tek Cloning Chamber</sys:String>
    <sys:String x:Key="EngramEntry_TekDoor_C">Tek Door</sys:String>
    <sys:String x:Key="EngramEntry_TekFenceFoundation_C">Tek Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_TekFloor_C">Tek Foundation</sys:String>
    <sys:String x:Key="EngramEntry_TekGenerator_C">Tek Generator</sys:String>
    <sys:String x:Key="EngramEntry_TekGloves_C">Tek Gauntlets</sys:String>
    <sys:String x:Key="EngramEntry_TekGrenade_C">Tek Grenade</sys:String>
    <sys:String x:Key="EngramEntry_TekHelmet_C">Tek Helmet</sys:String>
    <sys:String x:Key="EngramEntry_TekLadder_C">Tek Ladder</sys:String>
    <sys:String x:Key="EngramEntry_TekLight_C">Tek Light</sys:String>
    <sys:String x:Key="EngramEntry_TekMegalodonSaddle_C">Tek Saddle - Megalodon</sys:String>
    <sys:String x:Key="EngramEntry_TekMosaSaddle_C">Tek Saddle - Mosasaur</sys:String>
    <sys:String x:Key="EngramEntry_TekPants_C">Tek Leggings</sys:String>
    <sys:String x:Key="EngramEntry_TekPillar_C">Tek Pillar</sys:String>
    <sys:String x:Key="EngramEntry_TekRailing_C">Tek Railing</sys:String>
    <sys:String x:Key="EngramEntry_TekRamp_C">Tek Ramp</sys:String>
    <sys:String x:Key="EngramEntry_TekReplicator_C">Tek Replicator</sys:String>
    <sys:String x:Key="EngramEntry_TekRexSaddle_C">Tek Saddle - Rex</sys:String>
    <sys:String x:Key="EngramEntry_TekRifle_C">Tek Rifle</sys:String>
    <sys:String x:Key="EngramEntry_TekRoof_C">Tek Sloped Roof</sys:String>
    <sys:String x:Key="EngramEntry_TekShield_C">Tek Forcefield</sys:String>
    <sys:String x:Key="EngramEntry_TekShieldArmor_C">Tek Shield</sys:String>
    <sys:String x:Key="EngramEntry_TekShirt_C">Tek Chestpiece</sys:String>
    <sys:String x:Key="EngramEntry_TekSlopedWall_Left_C">Tek Sloped Wall Left</sys:String>
    <sys:String x:Key="EngramEntry_TekSlopedWall_Right_C">Tek Sloped Wall Right</sys:String>
    <sys:String x:Key="EngramEntry_TekStairs_C">Tek Staircase</sys:String>
    <sys:String x:Key="EngramEntry_TekSword_C">Tek Sword</sys:String>
    <sys:String x:Key="EngramEntry_TekTapejaraSaddle_C">Tek Saddle - Tapejara</sys:String>
    <sys:String x:Key="EngramEntry_TekTeleporter_C">Tek Teleporter</sys:String>
    <sys:String x:Key="EngramEntry_TekTransmitter_C">Tek Transmitter</sys:String>
    <sys:String x:Key="EngramEntry_TekTrapdoor_C">Tek Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_TekTrough_C">Tek Trough</sys:String>
    <sys:String x:Key="EngramEntry_TekUnderwaterBase_C">Tek Vacuum Compartment</sys:String>
    <sys:String x:Key="EngramEntry_TekUnderwaterBase_BottomEntry_C">Tek Vacuum Compartment Moonpool</sys:String>
    <sys:String x:Key="EngramEntry_TekWall_C">Tek Wall</sys:String>
    <sys:String x:Key="EngramEntry_TekWallWithDoor_C">Tek Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_TekWallWithWindow_C">Tek Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_TekWindow_C">Tek Window</sys:String>
    <sys:String x:Key="EngramEntry_TurretTek_C">Tek Turret</sys:String>
    <!--#endregion-->

    <!--#region Engram Class Names - Primitive Plus -->
    <sys:String x:Key="EngramEntry_AdobeCeiling_PP_C">Adobe Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_AdobeDoor_PP_C">Adobe Door</sys:String>
    <sys:String x:Key="EngramEntry_AdobeFloor_PP_C">Adobe Foundation</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWall_PP_C">Adobe Wall</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWallWithDoor_PP_C">Adobe Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWallWithWindow_PP_C">Adobe Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_AdvancedWorkbench_C">Advanced Workbench</sys:String>
    <sys:String x:Key="EngramEntry_AlchemyTable_C">Alchemy Table</sys:String>
    <sys:String x:Key="EngramEntry_ArrowFlaming_C">Flaming Arrow</sys:String>
    <sys:String x:Key="EngramEntry_ArrowObsi_C">Obsidian Arrow</sys:String>
    <sys:String x:Key="EngramEntry_ArrowStone_Feathered_C">Feathered Stone Arrow</sys:String>
    <sys:String x:Key="EngramEntry_ArrowWoodSign_C">Wooden Arrow Sign</sys:String>
    <sys:String x:Key="EngramEntry_BakersOven_C">Bakers Oven</sys:String>
    <sys:String x:Key="EngramEntry_Barrel_Gunpowder_C">Barrel of Gunpowder</sys:String>
    <sys:String x:Key="EngramEntry_Barrel_Normal_C">Storage Barrel</sys:String>
    <sys:String x:Key="EngramEntry_Battleaxe_C">BattleAxe</sys:String>
    <sys:String x:Key="EngramEntry_BigBonfire_C">Big Bonfire</sys:String>
    <sys:String x:Key="EngramEntry_BigCampfire_C">Big Campfire</sys:String>
    <sys:String x:Key="EngramEntry_BigFenceOpening_C">Big Fence - Opening</sys:String>
    <sys:String x:Key="EngramEntry_BigFencePost_C">Big Fence - Post</sys:String>
    <sys:String x:Key="EngramEntry_BigFenceSection_C">Big Fence - Section</sys:String>
    <sys:String x:Key="EngramEntry_BiscuitBatter_C">Biscuit Batter</sys:String>
    <sys:String x:Key="EngramEntry_Bonemeal_C">Bonemeal Fertilizer</sys:String>
    <sys:String x:Key="EngramEntry_Brazier_C">Brazier</sys:String>
    <sys:String x:Key="EngramEntry_BrickGateLarge_C">Concrete Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_BrickGateway_C">Brick Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_BrickSlopedWall_Left_C">Sloped Brick Wall Left</sys:String>
    <sys:String x:Key="EngramEntry_BrickSlopedWall_Right_C">Sloped Brick Wall Right</sys:String>
    <sys:String x:Key="EngramEntry_BrickWall_C">Brick Wall</sys:String>
    <sys:String x:Key="EngramEntry_BrickWallWithDoor_C">Brick Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_BrickWallWithWindow_C">Brick Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_Cabinet_C">Wooden Cabinet</sys:String>
    <sys:String x:Key="EngramEntry_Cabinet2_C">Covered Wooden Cabinet</sys:String>
    <sys:String x:Key="EngramEntry_CakeBatter_C">Cake Batter</sys:String>
    <sys:String x:Key="EngramEntry_Candle_C">Candles</sys:String>
    <sys:String x:Key="EngramEntry_Canteen_PP_C">Canteen</sys:String>
    <sys:String x:Key="EngramEntry_CarnivoreBait_C">Trap Bait</sys:String>
    <sys:String x:Key="EngramEntry_Cauldron_C">Cauldron</sys:String>
    <sys:String x:Key="EngramEntry_CeilingLamp_C">Ceiling Lamp</sys:String>
    <sys:String x:Key="EngramEntry_Cement_C">Fresh Cement</sys:String>
    <sys:String x:Key="EngramEntry_CementMixer_C">Cement Mixer</sys:String>
    <sys:String x:Key="EngramEntry_CementRoof_C">Sloped Cement Roof</sys:String>
    <sys:String x:Key="EngramEntry_ChainPipeStraight_C">Well Chain</sys:String>
    <sys:String x:Key="EngramEntry_Cigarette_C">Cigarette</sys:String>
    <sys:String x:Key="EngramEntry_Clay_PP_C">Clay</sys:String>
    <sys:String x:Key="EngramEntry_ConcreteCeiling_C">Concrete Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_ConcreteFoundation_C">Concrete Foundation</sys:String>
    <sys:String x:Key="EngramEntry_ConcretePillar_C">Concrete Pillar</sys:String>
    <sys:String x:Key="EngramEntry_ConcreteRamp_C">Concrete Ramp</sys:String>
    <sys:String x:Key="EngramEntry_ConstructionTable_C">Construction Table</sys:String>
    <sys:String x:Key="EngramEntry_CookieDough_C">Cookie Dough</sys:String>
    <sys:String x:Key="EngramEntry_CookingStation_C">Cooking Station</sys:String>
    <sys:String x:Key="EngramEntry_Cornstarch_C">Corn Starch</sys:String>
    <sys:String x:Key="EngramEntry_DeadfallTrap_C">Deadfall Trap</sys:String>
    <sys:String x:Key="EngramEntry_Fabric_C">Fabric</sys:String>
    <sys:String x:Key="EngramEntry_Fence_C">Wood Post Fence</sys:String>
    <sys:String x:Key="EngramEntry_FermentingBarrel_C">Fermenting Barrel</sys:String>
    <sys:String x:Key="EngramEntry_Firewood_C">Fresh Firewood</sys:String>
    <sys:String x:Key="EngramEntry_FishBait_C">Fish Bait</sys:String>
    <sys:String x:Key="EngramEntry_FishTrap_C">Fish Trap</sys:String>
    <sys:String x:Key="EngramEntry_Flour_C">Sack of Flour</sys:String>
    <sys:String x:Key="EngramEntry_GeneralLantern_C">Table Lantern</sys:String>
    <sys:String x:Key="EngramEntry_GlassCeiling_C">Lumber Glass Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_GlassDoor_C">Reinforced Glass Door</sys:String>
    <sys:String x:Key="EngramEntry_GlassRoof_C">Sloped Glass Roof</sys:String>
    <sys:String x:Key="EngramEntry_GlassWindow_C">Reinforced Glass Window</sys:String>
    <sys:String x:Key="EngramEntry_GrapeJuice_C">Grape Juice</sys:String>
    <sys:String x:Key="EngramEntry_Gravy_C">Gravy</sys:String>
    <sys:String x:Key="EngramEntry_Grindstone_C">Grindstone</sys:String>
    <sys:String x:Key="EngramEntry_GroundCashew_C">Ground Cashew</sys:String>
    <sys:String x:Key="EngramEntry_GroundSoybean_C">Ground Soybean</sys:String>
    <sys:String x:Key="EngramEntry_Handmill_C">Handmill</sys:String>
    <sys:String x:Key="EngramEntry_HuntingKnife_C">Stone Hunting Knife</sys:String>
    <sys:String x:Key="EngramEntry_Icing_C">Icing</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialCookingPot_PP_C">Industrial Cooker</sys:String>
    <sys:String x:Key="EngramEntry_IndustrialGrill_C">Industrial Grill</sys:String>
    <sys:String x:Key="EngramEntry_JuicePress_C">Fruit Press</sys:String>
    <sys:String x:Key="EngramEntry_Juice_Amaberry_C">Amaberry Juice</sys:String>
    <sys:String x:Key="EngramEntry_Juice_Azulberry_C">Azulberry Juice</sys:String>
    <sys:String x:Key="EngramEntry_Juice_MejoBerry_C">Mejoberry Juice</sys:String>
    <sys:String x:Key="EngramEntry_Juice_Stimbull_C">Stimbull Juice</sys:String>
    <sys:String x:Key="EngramEntry_Juice_Tintoberry_C">Tintoberry Juice</sys:String>
    <sys:String x:Key="EngramEntry_Juice_Tomato_C">Tomato Juice</sys:String>
    <sys:String x:Key="EngramEntry_Longbow_C">Longbow</sys:String>
    <sys:String x:Key="EngramEntry_LumberBench_C">Lumber Bench</sys:String>
    <sys:String x:Key="EngramEntry_LumberCeiling_C">Lumber Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_LumberChair_C">Lumber Chair</sys:String>
    <sys:String x:Key="EngramEntry_LumberDoor_C">Lumber Door</sys:String>
    <sys:String x:Key="EngramEntry_LumberFloor_C">Lumber Foundation</sys:String>
    <sys:String x:Key="EngramEntry_LumberGlassDoorframe_C">Lumber Glass Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_LumberGateLarge_C">Lumber Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_LumberGateway_C">Lumber Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Left_C">Sloped Lumber Glass Wall Left</sys:String>
    <sys:String x:Key="EngramEntry_LumberGlassSlopedWall_Right_C">Sloped Lumber Glass Wall Right</sys:String>
    <sys:String x:Key="EngramEntry_LumberGlassWindow_C">Lumber Window</sys:String>
    <sys:String x:Key="EngramEntry_LumberGlassWindowframe_C">Lumber Glass Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_LumberRamp_C">Lumber Ramp</sys:String>
    <sys:String x:Key="EngramEntry_LumberRoof_C">Sloped Lumber Roof</sys:String>
    <sys:String x:Key="EngramEntry_LumberSlopedWall_Left_C">Sloped Lumber Wall Left</sys:String>
    <sys:String x:Key="EngramEntry_LumberSlopedWall_Right_C">Sloped Lumber Wall Right</sys:String>
    <sys:String x:Key="EngramEntry_LumberStation_C">Lumber Station</sys:String>
    <sys:String x:Key="EngramEntry_LumberTable_C">Lumber Table</sys:String>
    <sys:String x:Key="EngramEntry_LumberWall_C">Lumber Wall</sys:String>
    <sys:String x:Key="EngramEntry_LumberWallWithDoor_C">Lumber Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_LumberWallWithPane_C">Lumber Glass Wall</sys:String>
    <sys:String x:Key="EngramEntry_LumberWallWithWindow_C">Lumber Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_Mailbox_C">APS Mailbox</sys:String>
    <sys:String x:Key="EngramEntry_Malt_C">Cup of Malt</sys:String>
    <sys:String x:Key="EngramEntry_MarketStall_C">Market Stall</sys:String>
    <sys:String x:Key="EngramEntry_MetalHammer_C">Metal Hammer</sys:String>
    <sys:String x:Key="EngramEntry_MetalMachete_C">Metal Machete</sys:String>
    <sys:String x:Key="EngramEntry_Milk_C">Milk</sys:String>
    <sys:String x:Key="EngramEntry_MinersCart_C">Miners Box</sys:String>
    <sys:String x:Key="EngramEntry_ModTable_C">Modular Table</sys:String>
    <sys:String x:Key="EngramEntry_ObsidianSpear_C">Obsidian Spear</sys:String>
    <sys:String x:Key="EngramEntry_ObsiPick_C">Obsidian Pickaxe</sys:String>
    <sys:String x:Key="EngramEntry_OilTank_C">Oil Tank</sys:String>
    <sys:String x:Key="EngramEntry_PancakeBatter_C">Pancake Batter</sys:String>
    <sys:String x:Key="EngramEntry_Pitchfork_C">Pitchfork</sys:String>
    <sys:String x:Key="EngramEntry_PizzaDough_C">Pizza Dough</sys:String>
    <sys:String x:Key="EngramEntry_PontoonBridge_C">Pontoon Bridge</sys:String>
    <sys:String x:Key="EngramEntry_PrimitiveGrill_C">Primitive Grill</sys:String>
    <sys:String x:Key="EngramEntry_PrimitiveIndustrialForge_C">Primitive Forge</sys:String>
    <sys:String x:Key="EngramEntry_PrimitivePistol_C">Flintlock Pistol</sys:String>
    <sys:String x:Key="EngramEntry_PrimitiveRifle_C">Musket</sys:String>
    <sys:String x:Key="EngramEntry_RawDough_C">Fresh Dough</sys:String>
    <sys:String x:Key="EngramEntry_RecurveBow_C">Recurve Bow</sys:String>
    <sys:String x:Key="EngramEntry_RowBoat_C">Rowboat</sys:String>
    <sys:String x:Key="EngramEntry_Salt_C">Salt</sys:String>
    <sys:String x:Key="EngramEntry_SeedOil_C">Organic Oil</sys:String>
    <sys:String x:Key="EngramEntry_SimpleHammock_C">Simple Hammock</sys:String>
    <sys:String x:Key="EngramEntry_SimpleTeepee_C">Teepee</sys:String>
    <sys:String x:Key="EngramEntry_Smokehouse_C">Smokehouse</sys:String>
    <sys:String x:Key="EngramEntry_SteelHandrail_C">Steel Handrail</sys:String>
    <sys:String x:Key="EngramEntry_SteelPillar_C">Steel Pillar</sys:String>
    <sys:String x:Key="EngramEntry_StoneFence_Big_C">Big Stone Fence</sys:String>
    <sys:String x:Key="EngramEntry_StoneFence_Small_C">Small Stone Fence</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Safe_C">Steel Safebox</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_SteelLocker_C">Steel Locker</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_Firewood_C">Firewood Holder</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_ModernWood_C">Modern Storage Shelf</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_ModernWood_Hanging_C">Modern Hanging Shelf</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_PreservingHut_C">Preserving Campfire</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_Weapon_C">Weapon Rack</sys:String>
    <sys:String x:Key="EngramEntry_StorageShed_Wood_C">Wood Storage Shed</sys:String>
    <sys:String x:Key="EngramEntry_SugarJuice_C">Fresh Sugar Juice Bucket</sys:String>
    <sys:String x:Key="EngramEntry_TanningRack_C">Tanning Rack</sys:String>
    <sys:String x:Key="EngramEntry_TomatoSauce_C">Tomato Sauce</sys:String>
    <sys:String x:Key="EngramEntry_TradingCrate_Bread_C">Trading Crate (Bread)</sys:String>
    <sys:String x:Key="EngramEntry_TradingCrate_Eggs_C">Trading Crate (Eggs)</sys:String>
    <sys:String x:Key="EngramEntry_TradingCrate_FruitsVeggies_C">Trading Crate (Fruits Veggies)</sys:String>
    <sys:String x:Key="EngramEntry_TradingCrate_Small_C">Trading Crate</sys:String>
    <sys:String x:Key="EngramEntry_TudorBar_C">Tudor Bar</sys:String>
    <sys:String x:Key="EngramEntry_TudorBar_L_C">Tudor Bar (L Shaped)</sys:String>
    <sys:String x:Key="EngramEntry_VikingAxe_C">Viking Axe</sys:String>
    <sys:String x:Key="EngramEntry_WaterTower_C">Steel Water Tower</sys:String>
    <sys:String x:Key="EngramEntry_WaterWell_PP_C">Water Well</sys:String>
    <sys:String x:Key="EngramEntry_WellBucket_C">Well Bucket</sys:String>
    <sys:String x:Key="EngramEntry_Windmill_C">Windmill</sys:String>
    <sys:String x:Key="EngramEntry_WoodHandrail_C">Wood Handrail</sys:String>
    <sys:String x:Key="EngramEntry_WoodPlank_C">Wood Plank</sys:String>
    <sys:String x:Key="EngramEntry_Yurt_C">Yurt</sys:String>
    <!--#endregion-->

    <!--#region Engram Class Names - Scorched Earth -->
    <sys:String x:Key="EngramEntry_AdobeCeiling_C">Adobe Ceiling</sys:String>
    <sys:String x:Key="EngramEntry_AdobeCeilingDoorGiant_C">Giant Adobe Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_AdobeCeilingWithDoorWay_Giant_C">Giant Adobe Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_AdobeCeilingWithTrapdoor_C">Adobe Hatchframe</sys:String>
    <sys:String x:Key="EngramEntry_AdobeDoor_C">Adobe Door</sys:String>
    <sys:String x:Key="EngramEntry_AdobeFenceFoundation_C">Adobe Fence Foundation</sys:String>
    <sys:String x:Key="EngramEntry_AdobeFloor_C">Adobe Foundation</sys:String>
    <sys:String x:Key="EngramEntry_AdobeGate_C">Adobe Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_AdobeGate_Large_C">Behemoth Adobe Dinosaur Gate</sys:String>
    <sys:String x:Key="EngramEntry_AdobeGateway_C">Adobe Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_AdobeGateway_Large_C">Behemoth Adobe Dinosaur Gateway</sys:String>
    <sys:String x:Key="EngramEntry_AdobeLadder_C">Adobe Ladder</sys:String>
    <sys:String x:Key="EngramEntry_AdobePillar_C">Adobe Pillar</sys:String>
    <sys:String x:Key="EngramEntry_AdobeRailing_C">Adobe Railing</sys:String>
    <sys:String x:Key="EngramEntry_AdobeRamp_C">Adobe Ramp</sys:String>
    <sys:String x:Key="EngramEntry_AdobeRoof_C">Adobe Roof Sloped</sys:String>
    <sys:String x:Key="EngramEntry_AdobeSlopedWall_Left_C">Adobe Wall Sloped Left</sys:String>
    <sys:String x:Key="EngramEntry_AdobeSlopedWall_Right_C">Adobe Wall Sloped Right</sys:String>
    <sys:String x:Key="EngramEntry_AdobeStairs_C">Adobe Staircase</sys:String>
    <sys:String x:Key="EngramEntry_AdobeTrapdoor_C">Adobe Trapdoor</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWall_C">Adobe Wall</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWallWithDoor_C">Adobe Doorframe</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWallWithWindow_C">Adobe Windowframe</sys:String>
    <sys:String x:Key="EngramEntry_AdobeWindow_C">Adobe Window</sys:String>
    <sys:String x:Key="EngramEntry_Boomerang_C">Boomerang</sys:String>
    <sys:String x:Key="EngramEntry_ChainSaw_C">Chainsaw</sys:String>
    <sys:String x:Key="EngramEntry_Clay_C">Clay</sys:String>
    <sys:String x:Key="EngramEntry_ClusterGrenade_C">Cluster Grenade</sys:String>
    <sys:String x:Key="EngramEntry_DesertClothBoots_C">Desert Cloth Boots</sys:String>
    <sys:String x:Key="EngramEntry_DesertClothGloves_C">Desert Cloth Gloves</sys:String>
    <sys:String x:Key="EngramEntry_DesertClothGooglesHelmet_C">Desert Goggles and Hat</sys:String>
    <sys:String x:Key="EngramEntry_DesertClothPants_C">Desert Cloth Pants</sys:String>
    <sys:String x:Key="EngramEntry_DesertClothShirt_C">Desert Cloth Shirt</sys:String>
    <sys:String x:Key="EngramEntry_FlameArrow_C">Flame Arrow</sys:String>
    <sys:String x:Key="EngramEntry_Flamethrower_C">Flamethrower</sys:String>
    <sys:String x:Key="EngramEntry_FlamethrowerAmmo_C">Flamethrower Ammo</sys:String>
    <sys:String x:Key="EngramEntry_Mirror_C">Mirror</sys:String>
    <sys:String x:Key="EngramEntry_OilJar_C">Oil Jar</sys:String>
    <sys:String x:Key="EngramEntry_OilPump_C">Oil Pump</sys:String>
    <sys:String x:Key="EngramEntry_PreservingSalt_C">Preserving Salt</sys:String>
    <sys:String x:Key="EngramEntry_Propellant_C">Propellant</sys:String>
    <sys:String x:Key="EngramEntry_RocketHommingAmmo_C">Rocket Homing Missile</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Camelsaurus_C">Saddle - Morellatops</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Mantis_C">Saddle - Mantis</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_Moth_C">Saddle - Lymantria</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_RockGolem_C">Saddle - Rock Golem</sys:String>
    <sys:String x:Key="EngramEntry_Saddle_SpineyLizard_C">Saddle - Thorny Dragon</sys:String>
    <sys:String x:Key="EngramEntry_Tent_C">Tent</sys:String>
    <sys:String x:Key="EngramEntry_Vessel_C">Vessel</sys:String>
    <sys:String x:Key="EngramEntry_WaterWell_C">Water Well</sys:String>
    <sys:String x:Key="EngramEntry_WeaponWhip_C">Whip</sys:String>
    <sys:String x:Key="EngramEntry_WindTurbine_C">Wind Turbine</sys:String>
    <!--#endregion-->

    <!--#region Engram Class Names - Aberration -->
    <sys:String x:Key="EngramEntry_BasiliskSaddle_C">Saddle - Basilisk</sys:String>
    <sys:String x:Key="EngramEntry_ChargeBattery_C">Charge Battery</sys:String>
    <sys:String x:Key="EngramEntry_ChargeLantern_C">Charge Lantern</sys:String>
    <sys:String x:Key="EngramEntry_ClimbingPick_C">Climbing Pick</sys:String>
    <sys:String x:Key="EngramEntry_Fishbasket_C">Fish Basket</sys:String>
    <sys:String x:Key="EngramEntry_GasCollector_C">Gas Collector</sys:String>
    <sys:String x:Key="EngramEntry_Glider_C">Glider Suit</sys:String>
    <sys:String x:Key="EngramEntry_GlowStick_C">Glow Stick</sys:String>
    <sys:String x:Key="EngramEntry_HazardSuit_Boots_C">Hazard Suit Boots</sys:String>
    <sys:String x:Key="EngramEntry_HazardSuit_Chest_C">Hazard Suit Shirt</sys:String>
    <sys:String x:Key="EngramEntry_HazardSuit_Gloves_C">Hazard Suit Gloves</sys:String>
    <sys:String x:Key="EngramEntry_HazardSuit_Helmet_C">Hazard Suit Hat</sys:String>
    <sys:String x:Key="EngramEntry_HazardSuit_Pants_C">Hazard Suit Pants</sys:String>
    <sys:String x:Key="EngramEntry_KarkinoSaddle_C">Saddle - Karkino</sys:String>
    <sys:String x:Key="EngramEntry_MetalCliffPlatform_C">Metal Cliff Platform</sys:String>
    <sys:String x:Key="EngramEntry_Pliers_C">Pliers</sys:String>
    <sys:String x:Key="EngramEntry_PortableRopeLadder_C">Portable Rope Ladder</sys:String>
    <sys:String x:Key="EngramEntry_RavagerSaddle_C">Saddle - Ravager</sys:String>
    <sys:String x:Key="EngramEntry_RollratSaddle_C">Saddle - Roll Rat</sys:String>
    <sys:String x:Key="EngramEntry_ShadowDrakeSaddle_C">Saddle - Rock Drake</sys:String>
    <sys:String x:Key="EngramEntry_ShagRug_C">Shag Rug</sys:String>
    <sys:String x:Key="EngramEntry_StoneCliffPlatform_C">Stone Cliff Platform</sys:String>
    <sys:String x:Key="EngramEntry_WoodElevator_Switch_C">Wood Elevator Top Switch</sys:String>
    <sys:String x:Key="EngramEntry_WoodElevator_Track_C">Wood Elevator Track</sys:String>
    <sys:String x:Key="EngramEntry_WoodElevatorPlatform_Large_C">Wood Elevator Platform (Large)</sys:String>
    <sys:String x:Key="EngramEntry_WoodElevatorPlatform_Medium_C">Wood Elevator Platform (Medium)</sys:String>
    <sys:String x:Key="EngramEntry_WoodElevatorPlatform_Small_C">Wood Elevator Platform (Small)</sys:String>
    <sys:String x:Key="EngramEntry_ZiplineAmmo_C">Zip-Line Anchor</sys:String>
    <sys:String x:Key="EngramEntry_ZiplineMotor_C">Zip-Line Motor Attachment</sys:String>

    <sys:String x:Key="EngramEntry_TekRockDrakeSaddle_C">Tek Saddle - Rock Drake</sys:String>
    <sys:String x:Key="EngramEntry_TekSniper_C">Tek Railgun</sys:String>
    <!--#endregion-->

    <!--#region Engram Class Names - Extinction -->
    <sys:String x:Key="EngramEntry_CryoFridge_C">Cryofridge</sys:String>
    <sys:String x:Key="EngramEntry_DinoLeash_C">Dino Leash</sys:String>
    <sys:String x:Key="EngramEntry_EmptyCryopod_C">Empty Cryopod</sys:String>
    <sys:String x:Key="EngramEntry_GachaSaddle_C">Gacha Saddle</sys:String>
    <sys:String x:Key="EngramEntry_GasBagsSaddle_C">Gasbags Saddle</sys:String>
    <sys:String x:Key="EngramEntry_IceJumperSaddle_C">Managarmr Saddle</sys:String>
    <sys:String x:Key="EngramEntry_MekBackpack_Cannon_C">M.S.C.M. (Mek Siege Cannon Module)</sys:String>
    <sys:String x:Key="EngramEntry_MekBackpack_Missiles_C">M.R.L.M. (Mek Rocket Launcher Module)</sys:String>
    <sys:String x:Key="EngramEntry_MekBackpack_Shield_C">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
    <sys:String x:Key="EngramEntry_MekCannonShell_C">Cannon Shell</sys:String>
    <sys:String x:Key="EngramEntry_MekRocketPod_C">Rocket Pod</sys:String>
    <sys:String x:Key="EngramEntry_MekSpawner_C">Unassembled Mek</sys:String>
    <sys:String x:Key="EngramEntry_OwlSaddle_C">Snow Owl Saddle</sys:String>
    <sys:String x:Key="EngramEntry_RefinedElement_C">Unstable Element</sys:String>
    <sys:String x:Key="EngramEntry_RefinedShards_C">Unstable Element Shard</sys:String>
    <sys:String x:Key="EngramEntry_SpindlesSaddle_C">Velonasaur Saddle</sys:String>
    <sys:String x:Key="EngramEntry_StorageBox_Balloon_C">Delivery Crate</sys:String>
    <sys:String x:Key="EngramEntry_TaxidermyBase_Large_C">Large Taxidermy Base</sys:String>
    <sys:String x:Key="EngramEntry_TaxidermyBase_Medium_C">Medium Taxidermy Base</sys:String>
    <sys:String x:Key="EngramEntry_TaxidermyBase_Small_C">Small Taxidermy Base</sys:String>
    <sys:String x:Key="EngramEntry_TaxidermyTool_C">Taxidermy Tool</sys:String>
    <!--#endregion-->

    <!--#region Tekgram Class Names - Extinction -->
    <sys:String x:Key="EngramEntry_TekBridge_C">Tek Bridge</sys:String>
    <sys:String x:Key="EngramEntry_TekGravityGrenade_C">Tek Gravity Grenade</sys:String>
    <!--#endregion-->
	
    <!--#region Engram Class Names - Genesis -->
    <sys:String x:Key="EngramEntry_CherufeSaddle_C">Magmasaur Saddle</sys:String>
    <sys:String x:Key="EngramEntry_GiantTurtleSaddle_C">Megachelon Platform Saddle</sys:String>
    <sys:String x:Key="EngramEntry_FishingNet_C">Fishing Net</sys:String>
    <sys:String x:Key="EngramEntry_OceanPlatformWood_C">Wood Ocean Platform</sys:String>
    <sys:String x:Key="EngramEntry_OceanPlatformMetal_C">Metal Ocean Platform</sys:String>
    <sys:String x:Key="EngramEntry_PressurePlate_C">Pressure Plate</sys:String>
    <sys:String x:Key="EngramEntry_MiningDrill_C">Mining Drill</sys:String>
    <!--#endregion-->

    <!--#region Tekgram Class Names - Genesis -->
    <sys:String x:Key="EngramEntry_TekSpaceWhaleSaddle_C">Astrocetus Tek Saddle</sys:String>
    <sys:String x:Key="EngramEntry_TekClaws_C">Tek Claws</sys:String>
    <sys:String x:Key="EngramEntry_CruiseMissile_C">Tek Cruise Missile</sys:String>
    <sys:String x:Key="EngramEntry_TekGrenadeLauncher_C">Tek Grenade Launcher</sys:String>
    <sys:String x:Key="EngramEntry_HoverSkiff_C">Tek Hover Skiff</sys:String>
    <sys:String x:Key="EngramEntry_JumpPad_C">Tek Jump Pad</sys:String>
    <sys:String x:Key="EngramEntry_TekAlarm_C">Tek Sensor</sys:String>
    <sys:String x:Key="EngramEntry_ShoulderCannon_C">Tek Shoulder Cannon</sys:String>
    <!--#endregion-->

    <!--#endregion-->

    <!--#region Items -->

    <!--#region Item Class Names -->
    <sys:String x:Key="PrimalItem_BloodExtractor_C">Blood Extraction Syringe</sys:String>
    <sys:String x:Key="PrimalItem_Camera_C">Camera</sys:String>
    <sys:String x:Key="PrimalItem_FishBasketFilled_C">Fish Basket (Filled)</sys:String>
    <sys:String x:Key="PrimalItem_GasGrenade_C">Smoke Grenade</sys:String>
    <sys:String x:Key="PrimalItem_Note_C">Note</sys:String>
    <sys:String x:Key="PrimalItem_PoisonGrenade_C">Poison Grenade</sys:String>
    <sys:String x:Key="PrimalItem_Pliers_C">Pliers</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_BattleTartare_C">Rockwell Recipes: Battle Tartare</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_CalienSoup_C">Rockwell Recipes: Calien Soup</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Dye_C">Rockwell Recipes: Decorative Coloring</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_EnduroStew_C">Rockwell Recipes: Enduro Stew</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_FocalChili_C">Rockwell Recipes: Focal Chili</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_FriaCurry_C">Rockwell Recipes: Fria Curry</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_HealSoup_C">Rockwell Recipes: Medical Brew</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Jerky_C">Rockwell Recipes: Meat Jerky</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_C">Rockwell Recipes: Egg-based Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Allo_C">Rockwell Recipes: Allosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ankylo_C">Rockwell Recipes: Ankylosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_archaeopteryx_C">Rockwell Recipes: Archaeopteryx Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Argentavis_C">Rockwell Recipes: Argentavis Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Baryonyx_C">Rockwell Recipes: Baryonyx Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Bronto_C">Rockwell Recipes: Brontosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carbonemys_C">Rockwell Recipes: Carbonemys Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Carno_C">Rockwell Recipes: Carnotaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Compy_C">Rockwell Recipes: Compy Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dilo_C">Rockwell Recipes: Dilophosaur Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimetrodon_C">Rockwell Recipes: Dimetrodon Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dimorphodon_C">Rockwell Recipes: Dimorphodon Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Diplodocus_C">Rockwell Recipes: Diplodocus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Dodo_C">Rockwell Recipes: Dodo Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Gallimimus_C">Rockwell Recipes: Gallimimus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ichthyornis_C">Rockwell Recipes: Ichthyornis Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Iguanodon_C">Rockwell Recipes: Iguanodon Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kairuku_C">Rockwell Recipes: Kairuku Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Kentrosaurus_C">Rockwell Recipes: Kentrosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Lystro_C">Rockwell Recipes: Lystrosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalania_C">Rockwell Recipes: Megalania Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Megalosaurus_C">Rockwell Recipes: Megalosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Microraptor_C">Rockwell Recipes: Microraptor Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Moschops_C">Rockwell Recipes: Moschops Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Oviraptor_C">Rockwell Recipes: Oviraptor Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pachy_C">Rockwell Recipes: Pachycephalosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_PachyRhino_C">Rockwell Recipes: Pachyrhinosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Parasaur_C">Rockwell Recipes: Parasaur Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pegomastax_C">Rockwell Recipes: Pegomastax Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pela_C">Rockwell Recipes: Pelagornis Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Ptero_C">Rockwell Recipes: Pteranodon Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Pulmono_C">Rockwell Recipes: Pulmonoscorpius Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Quetz_C">Rockwell Recipes: Quetzalcoatlus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Raptor_C">Rockwell Recipes: Raptor Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Rex_C">Rockwell Recipes: Tyrannosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Sarco_C">Rockwell Recipes: Sarcosuchus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Spino_C">Rockwell Recipes: Spinosaur Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Stegosaurus_C">Rockwell Recipes: Stegosaurus Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Tapejara_C">Rockwell Recipes: Tapejara Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_TerrorBird_C">Rockwell Recipes: Terror Bird Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Therizino_C">Rockwell Recipes: Therizinosaur Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Titanoboa_C">Rockwell Recipes: Titanoboa Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Triceratops_C">Rockwell Recipes: Triceratops Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Kibble_Troodon_C">Rockwell Recipes: Troodon Kibble</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_LazarusChowder_C">Rockwell Recipes: Lazarus Chowder</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_Measurements_C">Notes on Rockwell Recipes</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_RespecSoup_C">Rockwell Recipes: Mindwipe Tonic</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_ShadowSteak_C">Rockwell Recipes: Shadow Steak Saute</sys:String>
    <sys:String x:Key="PrimalItem_RecipeNote_StaminaSoup_C">Rockwell Recipes: Energy Brew</sys:String>
    <sys:String x:Key="PrimalItem_StartingNote_C">Specimen Implant</sys:String>
    <sys:String x:Key="PrimalItem_TekGrenade_C">Tek Grenade</sys:String>
    <sys:String x:Key="PrimalItem_TekRifle_C">Tek Rifle</sys:String>
    <sys:String x:Key="PrimalItem_WeaponAlarmTrap_C">Tripwire Alarm Trap</sys:String>
    <sys:String x:Key="PrimalItem_WeaponBola_C">Bola</sys:String>
    <sys:String x:Key="PrimalItem_WeaponBow_C">Bow</sys:String>
    <sys:String x:Key="PrimalItem_WeaponC4_C">C4 Remote Detonator</sys:String>
    <sys:String x:Key="PrimalItem_WeaponCompass_C">Compass</sys:String>
    <sys:String x:Key="PrimalItem_WeaponCompoundBow_C">Compound Bow</sys:String>
    <sys:String x:Key="PrimalItem_WeaponCrossbow_C">Crossbow</sys:String>
    <sys:String x:Key="PrimalItem_WeaponFishingRod_C">Fishing Rod</sys:String>
    <sys:String x:Key="PrimalItem_WeaponFlareGun_C">Flare Gun</sys:String>
    <sys:String x:Key="PrimalItem_WeaponGPS_C">GPS</sys:String>
    <sys:String x:Key="PrimalItem_WeaponGrenade_C">Grenade</sys:String>
    <sys:String x:Key="PrimalItem_WeaponGun_C">Simple Pistol</sys:String>
    <sys:String x:Key="PrimalItem_WeaponHandcuffs_C">Handcuffs</sys:String>
    <sys:String x:Key="PrimalItem_WeaponHarpoon_C">Harpoon Launcher</sys:String>
    <sys:String x:Key="PrimalItem_WeaponLance_C">Lance</sys:String>
    <sys:String x:Key="PrimalItem_WeaponLasso_C">Lasso</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMachinedPistol_C">Fabricated Pistol</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMachinedShotgun_C">Pump-Action Shotgun</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMachinedSniper_C">Fabricated Sniper Rifle</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMagnifyingGlass_C">Magnifying Glass</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMetalHatchet_C">Metal Hatchet</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMetalPick_C">Metal Pick</sys:String>
    <sys:String x:Key="PrimalItem_WeaponOneShotRifle_C">Longneck Rifle</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPaintbrush_C">Paintbrush</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPike_C">Pike</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPoisonTrap_C">Tripwire Narcotic Trap</sys:String>
    <sys:String x:Key="PrimalItem_WeaponProd_C">Electric Prod</sys:String>
    <sys:String x:Key="PrimalItem_WeaponRifle_C">Assault Rifle</sys:String>
    <sys:String x:Key="PrimalItem_WeaponRocketLauncher_C">Rocket Launcher</sys:String>
    <sys:String x:Key="PrimalItem_WeaponScissors_C">Scissors</sys:String>
    <sys:String x:Key="PrimalItem_WeaponShotgun_C">Shotgun</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSickle_C">Metal Sickle</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSlingshot_C">Slingshot</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSpear_C">Spear</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSprayPaint_C">Spray Painter</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSpyglass_C">Spyglass</sys:String>
    <sys:String x:Key="PrimalItem_WeaponStoneClub_C">Wooden Club</sys:String>
    <sys:String x:Key="PrimalItem_WeaponStoneHatchet_C">Stone Hatchet</sys:String>
    <sys:String x:Key="PrimalItem_WeaponStonePick_C">Stone Pick</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSword_C">Sword</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTekSword_C">Tek Sword</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTorch_C">Torch</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTransGPS_C">Transponder Tracker</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTripwireC4_C">Improvised Explosive Device</sys:String>
    <sys:String x:Key="PrimalItemAmmo_AdvancedBullet_C">Advanced Bullet</sys:String>
    <sys:String x:Key="PrimalItemAmmo_AdvancedRifleBullet_C">Advanced Rifle Bullet</sys:String>
    <sys:String x:Key="PrimalItemAmmo_AdvancedSniperBullet_C">Advanced Sniper Bullet</sys:String>
    <sys:String x:Key="PrimalItemAmmo_AggroTranqDart_C">Pheromone Dart</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowFlame_C">Flame Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowStone_C">Stone Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowTranq_C">Tranquilizer Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_BallistaArrow_C">Ballista Bolt</sys:String>
    <sys:String x:Key="PrimalItemAmmo_Boulder_C">Boulder</sys:String>
    <sys:String x:Key="PrimalItemAmmo_CannonBall_C">Cannon Ball</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ChainBola_C">Chain Bola</sys:String>
    <sys:String x:Key="PrimalItemAmmo_CompoundBowArrow_C">Metal Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_GrapplingHook_C">Grappling Hook</sys:String>
    <sys:String x:Key="PrimalItemAmmo_RefinedTranqDart_C">Shocking Tranquilizer Dart</sys:String>
    <sys:String x:Key="PrimalItemAmmo_Rocket_C">Rocket Propelled Grenade</sys:String>
    <sys:String x:Key="PrimalItemAmmo_SimpleBullet_C">Simple Bullet</sys:String>
    <sys:String x:Key="PrimalItemAmmo_SimpleRifleBullet_C">Simple Rifle Ammo</sys:String>
    <sys:String x:Key="PrimalItemAmmo_SimpleShotgunBullet_C">Simple Shotgun Ammo</sys:String>
    <sys:String x:Key="PrimalItemAmmo_TranqDart_C">Tranquilizer Dart</sys:String>
    <sys:String x:Key="PrimalItemAmmo_TranqSpearBolt_C">Tranq Spear Bolt</sys:String>
    <sys:String x:Key="PrimalItemArmor_AlloSaddle_C">Allosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_AnkyloSaddle_C">Ankylo Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ArgentavisSaddle_C">Argentavis Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ArthroSaddle_C">Arthropluera Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_BaryonyxSaddle_C">Baryonyx Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_BasiloSaddle_C">Basilosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_BeaverSaddle_C">Castoroides Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_CarnoSaddle_C">Carno Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChalicoSaddle_C">Chalicotherium Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChitinBoots_C">Chitin Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChitinGloves_C">Chitin Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChitinHelmet_C">Chitin Helmet</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChitinPants_C">Chitin Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_ChitinShirt_C">Chitin Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_ClothBoots_C">Cloth Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_ClothGloves_C">Cloth Gloves</sys:String>
    <sys:String x:Key="PrimalItemArmor_ClothHelmet_C">Cloth Hat</sys:String>
    <sys:String x:Key="PrimalItemArmor_ClothPants_C">Cloth Pants</sys:String>
    <sys:String x:Key="PrimalItemArmor_ClothShirt_C">Cloth Shirt</sys:String>
    <sys:String x:Key="PrimalItemArmor_DaeodonSaddle_C">Daeodon Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DiplodocusSaddle_C">Diplodocus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DireBearSaddle_C">Direbear Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DoedSaddle_C">Doedicurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DolphinSaddle_C">Ichthyosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DunkleosteusSaddle_C">Dunkleosteus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_EquusSaddle_C">Equus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_FurBoots_C">Fur Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_FurGloves_C">Fur Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_FurHelmet_C">Fur Cap</sys:String>
    <sys:String x:Key="PrimalItemArmor_FurPants_C">Fur Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_FurShirt_C">Fur Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_Gallimimus_C">Gallimimus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_GasMask_C">Gas Mask</sys:String>
    <sys:String x:Key="PrimalItemArmor_GhillieBoots_C">Ghillie Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_GhillieGloves_C">Ghillie Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_GhillieHelmet_C">Ghillie Mask</sys:String>
    <sys:String x:Key="PrimalItemArmor_GhilliePants_C">Ghillie Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_GhillieShirt_C">Ghillie Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_GigantSaddle_C">Giganotosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_HideBoots_C">Hide Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_HideGloves_C">Hide Gloves</sys:String>
    <sys:String x:Key="PrimalItemArmor_HideHelmet_C">Hide Hat</sys:String>
    <sys:String x:Key="PrimalItemArmor_HideHelmetAlt_C">Hunter Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemArmor_HidePants_C">Hide Pants</sys:String>
    <sys:String x:Key="PrimalItemArmor_HideShirt_C">Hide Shirt</sys:String>
    <sys:String x:Key="PrimalItemArmor_HyaenodonSaddle_C">Hyaenodon Meatpack (Saddle)</sys:String>
    <sys:String x:Key="PrimalItemArmor_IguanodonSaddle_C">Iguanodon Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_KaprosuchusSaddle_C">Kaprosuchus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MammothSaddle_C">Mammoth Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MantaSaddle_C">Manta Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MegalaniaSaddle_C">Megalania Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MegalodonSaddle_C">Megalodon Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MegalodonSaddle_Tek_C">Megalodon Tek Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MegalosaurusSaddle_C">Megalosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MegatheriumSaddle_C">Megatherium Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalBoots_C">Flak Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalGloves_C">Flak Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalHelmet_C">Flak Helmet</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalPants_C">Flak Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalShield_C">Metal Shield</sys:String>
    <sys:String x:Key="PrimalItemArmor_MetalShirt_C">Flak Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_MinersHelmet_C">Heavy Miner's Helmet</sys:String>
    <sys:String x:Key="PrimalItemArmor_MosaSaddle_C">Mosasaur Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MosaSaddle_Platform_C">Mosasaur Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MosaSaddle_Tek_C">Mosasaur Tek Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_NightVisionGoggles_C">Night Vision Goggles</sys:String>
    <sys:String x:Key="PrimalItemArmor_PachySaddle_C">Pachy Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_PachyrhinoSaddle_C">Pachyrhinosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_Paracer_Saddle_C">Paracer Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ParacerSaddle_Platform_C">Paracer Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ParaSaddle_C">Parasaur Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ParaSaddle_Launch_C">Parasaur ARK Founder Saddle Skin</sys:String>
    <sys:String x:Key="PrimalItemArmor_PelaSaddle_C">Pelagornis Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_PhiomiaSaddle_C">Phiomia Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_PlesiaSaddle_C">Plesiosaur Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_PlesiSaddle_Platform_C">Plesiosaur Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ProcoptodonSaddle_C">Procoptodon Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_PteroSaddle_C">Pteranodon Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_QuetzSaddle_C">Quetz Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_QuetzSaddle_Platform_C">Quetz Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RaptorSaddle_C">Raptor Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RexSaddle_C">Rex Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RexSaddle_StompedGlasses_C">Rex Stomped Glasses Saddle Skin</sys:String>
    <sys:String x:Key="PrimalItemArmor_RexSaddle_Tek_C">Rex Tek Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RhinoSaddle_C">Woolly Rhino Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RiotBoots_C">Riot Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_RiotGloves_C">Riot Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_RiotHelmet_C">Riot Helmet</sys:String>
    <sys:String x:Key="PrimalItemArmor_RiotPants_C">Riot Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_RiotShirt_C">Riot Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_SaberSaddle_C">Sabertooth Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SarcoSaddle_C">Sarco Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SauroSaddle_C">Bronto Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SauroSaddle_Platform_C">Bronto Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ScorpionSaddle_C">Pulmonoscorpius Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ScubaBoots_Flippers_C">SCUBA Flippers</sys:String>
    <sys:String x:Key="PrimalItemArmor_ScubaHelmet_Goggles_C">SCUBA Mask</sys:String>
    <sys:String x:Key="PrimalItemArmor_ScubaPants_C">SCUBA Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_ScubaShirt_SuitWithTank_C">SCUBA Tank</sys:String>
    <sys:String x:Key="PrimalItemArmor_ShieldTek_C">Tek Shield</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpiderSaddle_C">Araneo Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpinoSaddle_C">Spino Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_StagSaddle_C">Megaloceros Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_StegoSaddle_C">Stego Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TapejaraSaddle_C">Tapejara Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_Tapejara_Tek_C">Tapejara Tek Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TekBoots_C">Tek Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_TekGloves_C">Tek Gauntlets</sys:String>
    <sys:String x:Key="PrimalItemArmor_TekHelmet_C">Tek Helmet</sys:String>
    <sys:String x:Key="PrimalItemArmor_TekPants_C">Tek Leggings</sys:String>
    <sys:String x:Key="PrimalItemArmor_TekShirt_C">Tek Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemArmor_TerrorBirdSaddle_C">Terror Bird Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TherizinosaurusSaddle_C">Therizinosaurus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ThylacoSaddle_C">Thylacoleo Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TitanSaddle_Platform_C">Titanosaur Platform Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ToadSaddle_C">Beelzebufo Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TransparentRiotShield_C">Riot Shield</sys:String>
    <sys:String x:Key="PrimalItemArmor_TrikeSaddle_C">Trike Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TurtleSaddle_C">Carbonemys Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_TusoSaddle_C">Tusoteuthis Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_WoodShield_C">Wooden Shield</sys:String>
    <sys:String x:Key="PrimalItemArmor_YutySaddle_C">Yutyrannus Saddle</sys:String>
    <sys:String x:Key="PrimalItemArtifact_01_C">Artifact of the Hunter</sys:String>
    <sys:String x:Key="PrimalItemArtifact_02_C">Artifact of the Pack</sys:String>
    <sys:String x:Key="PrimalItemArtifact_03_C">Artifact of the Massive</sys:String>
    <sys:String x:Key="PrimalItemArtifact_04_C">Artifact Of The Devious</sys:String>
    <sys:String x:Key="PrimalItemArtifact_05_C">Artifact of the Clever</sys:String>
    <sys:String x:Key="PrimalItemArtifact_06_C">Artifact of the Skylord</sys:String>
    <sys:String x:Key="PrimalItemArtifact_07_C">Artifact of the Devourer</sys:String>
    <sys:String x:Key="PrimalItemArtifact_08_C">Artifact of the Immune</sys:String>
    <sys:String x:Key="PrimalItemArtifact_09_C">Artifact of the Strong</sys:String>
    <sys:String x:Key="PrimalItemArtifact_11_C">Artifact of the Cunning</sys:String>
    <sys:String x:Key="PrimalItemArtifact_12_C">Artifact of the Brute</sys:String>
    <sys:String x:Key="PrimalItemArtifactAB_C">Artifact of the Depths</sys:String>
    <sys:String x:Key="PrimalItemArtifactAB_2_C">Artifact of the Shadows</sys:String>
    <sys:String x:Key="PrimalItemArtifactAB_3_C">Artifact of the Stalker</sys:String>
    <sys:String x:Key="PrimalItemArtifactAB_4_C">Artifact of the Lost</sys:String>
    <sys:String x:Key="PrimalItemArtifactSE_01_C">Artifact of the Gatekeeper</sys:String>
    <sys:String x:Key="PrimalItemArtifactSE_02_C">Artifact of the Crag</sys:String>
    <sys:String x:Key="PrimalItemArtifactSE_03_C">Artifact of the Destroyer</sys:String>
    <sys:String x:Key="PrimalItemC4Ammo_C">C4 Charge</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BeerJar_C">Beer Jar</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BeerJarAlt_C">Beer Jar (alt)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Amarberry_C">Amarberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Azulberry_C">Azulberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Mejoberry_C">Mejoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Narcoberry_C">Narcoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Stimberry_C">Stimberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Berry_Tintoberry_C">Tintoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BloodPack_C">Blood Pack</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BugRepellant_C">Bug Repellant</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CactusBuffSoup_C">Cactus Broth</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CanteenCraftable_C">Canteen (Empty)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CanteenRefill_C">Canteen (Full)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedLambChop_C">Cooked Lamb Chop</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedMeat_C">Cooked Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedMeat_Fish_C">Cooked Fish Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedMeat_Jerky_C">Cooked Meat Jerky</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_C">Cooked Prime Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Fish_C">Cooked Prime Fish Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_Jerky_C">Prime Meat Jerky</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CureLow_C">Lesser Antidote</sys:String>
    <sys:String x:Key="PrimalItemConsumable_DinoPoopLarge_C">Large Animal Feces</sys:String>
    <sys:String x:Key="PrimalItemConsumable_DinoPoopMassive_C">Massive Animal Feces</sys:String>
    <sys:String x:Key="PrimalItemConsumable_DinoPoopMedium_C">Medium Animal Feces</sys:String>
    <sys:String x:Key="PrimalItemConsumable_DinoPoopSmall_C">Small Animal Feces</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Allo_C">Allosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Ankylo_C">Ankylo Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Archa_C">Archaeopteryx Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Argent_C">Argentavis Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Baryonyx_C">Baryonyx Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Boa_C">Titanboa Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Bronto_C">Bronto Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Carno_C">Carno Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Compy_C">Compy Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Dilo_C">Dilo Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Dimetrodon_C">Dimetrodon Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Dimorph_C">Dimorph Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Diplo_C">Diplo Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Dodo_C">Dodo Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Galli_C">Gallimimus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Gigant_C">Giganotosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_C">Hesperonis Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Hesperonis_Golden_C">Golden Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Ichthyornis_C">Ichthyornis Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Iguanodon_C">Iguanodon Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Kairuku_C">Kairuku Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Kaprosuchus_C">Kaprosuchus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Kentro_C">Kentrosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Lystro_C">Lystro Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Megalania_C">Megalania Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Megalosaurus_C">Megalosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_MicroRaptor_C">Microraptor Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Moschops_C">Moschops Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Oviraptor_C">Oviraptor Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Pachy_C">Pachycephalosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Pachyrhino_C">Pachyrhinosaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Para_C">Parasaur Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Para_Bionic_C">Tek Parasaur Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Pegomastax_C">Pegomastax Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Pela_C">Pelagornis Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Ptero_C">Pteranodon Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Quetz_C">Quetzal Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Quetz_Bionic_C">Tek Quetzal Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Raptor_C">Raptor Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Raptor_Bionic_C">Tek Raptor Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Rex_C">Rex Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Rex_Bionic_C">Tek Rex Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Sarco_C">Sarco Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Scorpion_C">Pulmonoscorpius Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Spider_C">Araneo Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Spino_C">Spino Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Stego_C">Stego Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Stego_Bionic_C">Tek Stego Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Tapejara_C">Tapejara Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Terrorbird_C">Terror Bird Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Therizino_C">Therizino Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Trike_C">Trike Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Troodon_C">Troodon Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Turtle_C">Turtle Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Yuty_C">Yutyrannus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Fertilizer_Compost_C">Fertilizer</sys:String>
    <sys:String x:Key="PrimalItemConsumable_HealSoup_C">Medical Brew</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Honey_C">Honey</sys:String>
    <sys:String x:Key="PrimalItemConsumable_HumanPoop_C">Human Feces</sys:String>
    <sys:String x:Key="PrimalItemConsumable_IcedCanteen_C">Iced Canteen (Empty)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_IcedCanteenRefill_C">Iced Canteen (Full)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_IcedWaterJar_C">Iced Water Jar (Empty)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_IcedWaterJarRefill_C">Iced Water Jar (Full)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_JellyVenom_C">Bio Toxin</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Allo_C">Kibble (Allosaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_AnkyloEgg_C">Kibble (Ankylo Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_ArchaEgg_C">Kibble (Archaeopteryx Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_ArgentEgg_C">Kibble (Argentavis Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_BaryonyxEgg_C">Kibble (Baryonyx Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_BoaEgg_C">Kibble (Titanboa Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_CarnoEgg_C">Kibble (Carno Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Compy_C">Kibble (Compy Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_DiloEgg_C">Kibble (Dilo Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_DimetroEgg_C">Kibble (Dimetrodon Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_DimorphEgg_C">Kibble (Dimorph Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_DiploEgg_C">Kibble (Diplo Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_DodoEgg_C">Kibble (Dodo Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_GalliEgg_C">Kibble (Gallimimus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_KairukuEgg_C">Kibble (Kairuku Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_KaproEgg_C">Kibble (Kaprosuchus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_KentroEgg_C">Kibble (Kentrosaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_LystroEgg_C">Kibble (Lystrosaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Megalania_C">Kibble (Megalania Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_MegalosaurusEgg_C">Kibble (Megalosaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_MicroraptorEgg_C">Kibble (Microraptor Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_MoschopsEgg_C">Kibble (Moschops Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_OviraptorEgg_C">Kibble (Oviraptor Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_PachyEgg_C">Kibble (Pachy Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_PachyRhinoEgg_C">Kibble (Pachyrhino Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_ParaEgg_C">Kibble (Parasaur Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_PegomastaxEgg_C">Kibble (Pegomastax Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Pela_C">Kibble (Pelagornis Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_PteroEgg_C">Kibble (Pteranodon Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_QuetzEgg_C">Kibble (Quetzal Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_RaptorEgg_C">Kibble (Raptor Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_RexEgg_C">Kibble (Rex Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_SarcoEgg_C">Kibble (Sarco Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_SauroEgg_C">Kibble (Bronto Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_ScorpionEgg_C">Kibble (Pulmonoscorpius Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_SpiderEgg_C">Kibble (Araneo Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_SpinoEgg_C">Kibble (Spino Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_StegoEgg_C">Kibble (Stego Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TapejaraEgg_C">Kibble (Tapejara Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TerrorbirdEgg_C">Kibble (Terror Bird Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TherizinoEgg_C">Kibble (Therizinosaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TrikeEgg_C">Kibble (Trike Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TroodonEgg_C">Kibble (Troodon Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_TurtleEgg_C">Kibble (Carbonemys Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Narcotic_C">Narcotic</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawMeat_C">Raw Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawMeat_Fish_C">Raw Fish Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawMutton_C">Raw Mutton</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_C">Raw Prime Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_RawPrimeMeat_Fish_C">Raw Prime Fish Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Amarberry_C">Amarberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Azulberry_C">Azulberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Citronal_C">Citronal Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_DefensePlant_C">Plant Species X Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Longrass_C">Longrass Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Mejoberry_C">Mejoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Narcoberry_C">Narcoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Rockarrot_C">Rockarrot Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Savoroot_C">Savoroot Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Stimberry_C">Stimberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Tintoberry_C">Tintoberry Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_BattleTartare_C">Battle Tartare</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_CalienSoup_C">Calien Soup</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_EnduroStew_C">Enduro Stew</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_FocalChili_C">Focal Chili</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_FriaCurry_C">Fria Curry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_LazarusChowder_C">Lazarus Chowder</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_ShadowSteak_C">Shadow Steak Saute</sys:String>
    <sys:String x:Key="PrimalItemConsumable_SpoiledMeat_C">Spoiled Meat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_StaminaSoup_C">Energy Brew</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Stimulant_C">Stimulant</sys:String>
    <sys:String x:Key="PrimalItemConsumable_SweetVeggieCake_C">Sweet Vegetable Cake</sys:String>
    <sys:String x:Key="PrimalItemConsumable_TheHorn_C">Broth of Enlightenment</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockEmote_Evil_C">Emote - Evil</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockEmote_Heart_C">Emote Unlock - Heart</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockEmote_Snowball_C">Emote Unlock - Snowball</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockEmote_Turkey_C">Emote Unlock - Turkey</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_CurlyBeard_C">Facial Unlock - Curly Beard</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Dreadbeard_C">Facial Unlock - Dread beard</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Goatee_C">Facial Unlock - Goatee</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_Moustache_C">Facial Unlock - Moustache</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_MuttonChops_C">Facial Unlock - Mutton Chops</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Facial_VikingBeard_C">Facial Unlock - Viking Beard</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Afro_C">Hair Unlock - Afro</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Braids_C">Hair Unlock - Braids</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Dreadlocks_C">Hair Unlock - Dreadlocks</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Mohawk_C">Hair Unlock - Mohawk</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Ponytail_C">Hair Unlock - Ponytail</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHair_Head_Viking_C">Hair Unlock - Viking</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Facial_Romantic_C">Emote Unlock - Turkey</sys:String>
    <sys:String x:Key="PrimalItemConsumable_UnlockHairstyle_Head_Romantic_C">Hair Unlock - Romantic</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Citronal_C">Citronal</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Longrass_C">Longrass</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Rockarrot_C">Rockarrot</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Savoroot_C">Savoroot</sys:String>
    <sys:String x:Key="PrimalItemConsumable_WaterJarCraftable_C">Water Jar (Empty)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_WaterJarRefill_C">Water Jar (Full)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_WaterskinCraftable_C">Waterskin (Empty)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_WaterskinRefill_C">Waterskin (Filled)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_WyvernMilk_C">Wyvern Milk</sys:String>
    <sys:String x:Key="PrimalItemConsumableBuff_Parachute_C">Parachute</sys:String>
    <sys:String x:Key="PrimalItemConsumableMiracleGro_C">Re-Fertilizer</sys:String>
    <sys:String x:Key="PrimalItemConsumableRespecSoup_C">Mindwipe Tonic</sys:String>
    <sys:String x:Key="PrimalItemConsumableSoap_C">Soap</sys:String>
    <sys:String x:Key="PrimalItemCostume_BionicGigant_C">Giga Bionic Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BionicRex_C">Rex Bionic Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_Brachiosaurus_C">Brachiosaurus Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneCarno_C">Carno Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneGigant_C">Giganotosaurus Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneJerboa_C">Jerboa Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneQuetz_C">Quetzalcoatlus Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneRaptor_C">Raptor Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneRex_C">Rex Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneSauro_C">Bronto Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneStego_C">Stego Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneTrike_C">Trike Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_BoneWyvern_C">Wyvern Bone Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_ProcopBunny_C">Procoptodon Bunny Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_ReindeerStag_C">Megaloceros Reindeer Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_Stygimoloch_C">Stygimoloch Costume</sys:String>
    <sys:String x:Key="PrimalItemCostume_Styracosaurus_C">Styracosaurus Costume</sys:String>
    <sys:String x:Key="PrimalItemDye_ActuallyMagenta_C">Magenta Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Black_C">Black Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Blue_C">Blue Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Brick_C">Brick Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Brown_C">Brown Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Cantaloupe_C">Cantaloupe Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Cyan_C">Cyan Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Forest_C">Forest Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Green_C">Green Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Magenta_C">Magenta Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Mud_C">Mud Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Navy_C">Navy Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Olive_C">Olive Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Orange_C">Orange Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Parchment_C">Parchment Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Pink_C">Pink Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Purple_C">Purple Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Red_C">Red Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Royalty_C">Royalty Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Silver_C">Silver Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Sky_C">Sky Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Slate_C">Slate Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Tan_C">Tan Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Tangerine_C">Tangerine Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_White_C">White Coloring</sys:String>
    <sys:String x:Key="PrimalItemDye_Yellow_C">Yellow Coloring</sys:String>
    <sys:String x:Key="PrimalItemMotorboat_C">Motorboat</sys:String>
    <sys:String x:Key="PrimalItemRadio_C">Radio</sys:String>
    <sys:String x:Key="PrimalItemRaft_C">Wooden Raft</sys:String>
    <sys:String x:Key="PrimalItemResource_AmmoniteBlood_C">Ammonite Bile</sys:String>
    <sys:String x:Key="PrimalItemResource_AnglerGel_C">Angler Gel</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Allo_C">Allosaurus Brain</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaCarno_C">Alpha Carnotaurus Arm</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaLeeds_C">Alpha Leedsichthys Blubber</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMegalodon_C">Alpha Megalodon Fin</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaMosasaur_C">Alpha Mosasaur Tooth</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRaptor_C">Alpha Raptor Claw</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaRex_C">Alpha Tyrannosaur Tooth</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_AlphaTuso_C">Alpha Tusoteuthis Eye</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Argentavis_C">Argentavis Talon</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Basilo_C">Basilosaurus Blubber</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Boa_C">Titanoboa Venom</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Giga_C">Giganotosaurus Heart</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Megalania_C">Megalania Toxin</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Megalodon_C">Megalodon Tooth</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Rex_C">Tyrannosaurus Arm</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Sarco_C">Sarcosuchus Skin</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Sauro_C">Sauropod Vertebra</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Spino_C">Spinosaurus Sail</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Theriz_C">Therizino Claws</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Thylaco_C">Thylacoleo Hook-Claw</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Tuso_C">Tusoteuthis Tentacle</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Yuty_C">Yutyrannus Lungs</sys:String>
    <sys:String x:Key="PrimalItemResource_ARKBone_C">Dinosaur Bone</sys:String>
    <sys:String x:Key="PrimalItemResource_Beer_C">Beer Liquid</sys:String>
    <sys:String x:Key="PrimalItemResource_BlackPearl_C">Black Pearl</sys:String>
    <sys:String x:Key="PrimalItemResource_Charcoal_C">Charcoal</sys:String>
    <sys:String x:Key="PrimalItemResource_Chitin_C">Chitin</sys:String>
    <sys:String x:Key="PrimalItemResource_ChitinOrKeratin_C">Chitin or Keratin</sys:String>
    <sys:String x:Key="PrimalItemResource_ChitinPaste_C">Cementing Paste</sys:String>
    <sys:String x:Key="PrimalItemResource_Crystal_C">Crystal</sys:String>
    <sys:String x:Key="PrimalItemResource_Electronics_C">Electronics</sys:String>
    <sys:String x:Key="PrimalItemResource_Element_C">Element</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementPowerNode_C">Element (Crafted)</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementShard_C">Element Shard</sys:String>
    <sys:String x:Key="PrimalItemResource_Fibers_C">Fiber</sys:String>
    <sys:String x:Key="PrimalItemResource_Flint_C">Flint</sys:String>
    <sys:String x:Key="PrimalItemResource_Gasoline_C">Gasoline</sys:String>
    <sys:String x:Key="PrimalItemResource_Gasoline_GasCrafted_C">Gasoline (Gas-Crafted)</sys:String>
    <sys:String x:Key="PrimalItemResource_Gunpowder_C">Gunpowder</sys:String>
    <sys:String x:Key="PrimalItemResource_Hair_C">Human Hair</sys:String>
    <sys:String x:Key="PrimalItemResource_Hide_C">Hide</sys:String>
    <sys:String x:Key="PrimalItemResource_Horn_C">Woolly Rhino Horn</sys:String>
    <sys:String x:Key="PrimalItemResource_Keratin_C">Keratin</sys:String>
    <sys:String x:Key="PrimalItemResource_LeechBlood_C">Leech Blood</sys:String>
    <sys:String x:Key="PrimalItemResource_Metal_C">Metal</sys:String>
    <sys:String x:Key="PrimalItemResource_MetalIngot_C">Metal Ingot</sys:String>
    <sys:String x:Key="PrimalItemResource_Obsidian_C">Obsidian</sys:String>
    <sys:String x:Key="PrimalItemResource_Oil_C">Oil</sys:String>
    <sys:String x:Key="PrimalItemResource_Pelt_C">Pelt</sys:String>
    <sys:String x:Key="PrimalItemResource_PeltOrHair_C">Pelt or Hair</sys:String>
    <sys:String x:Key="PrimalItemResource_Polymer_C">Polymer</sys:String>
    <sys:String x:Key="PrimalItemResource_Polymer_Organic_C">Organic Polymer</sys:String>
    <sys:String x:Key="PrimalItemResource_RareFlower_C">Rare Flower</sys:String>
    <sys:String x:Key="PrimalItemResource_RareMushroom_C">Rare Mushroom</sys:String>
    <sys:String x:Key="PrimalItemResource_Sap_C">Sap</sys:String>
    <sys:String x:Key="PrimalItemResource_Silicon_C">Silica Pearls</sys:String>
    <sys:String x:Key="PrimalItemResource_SnailPaste_C">Achatina Paste</sys:String>
    <sys:String x:Key="PrimalItemResource_Sparkpowder_C">Sparkpowder</sys:String>
    <sys:String x:Key="PrimalItemResource_SquidOil_C">Oil (Tusoteuthis)</sys:String>
    <sys:String x:Key="PrimalItemResource_Stone_C">Stone</sys:String>
    <sys:String x:Key="PrimalItemResource_SubstrateAbsorbent_C">Absorbent Substrate</sys:String>
    <sys:String x:Key="PrimalItemResource_Thatch_C">Thatch</sys:String>
    <sys:String x:Key="PrimalItemResource_Wood_C">Wood</sys:String>
    <sys:String x:Key="PrimalItemResource_Wool_C">Wool</sys:String>
    <sys:String x:Key="PrimalItemResourceGeneric_Curing_C">Leech Blood or Horns</sys:String>
    <sys:String x:Key="PrimalItemSkin_AberrationHelmet_C">Aberrant Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_AberrationSword_C">Aberrant Sword Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_BirthdayPants_C">Birthday Suit Pants Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_BirthdayShirt_C">Birthday Suit Shirt Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_BoneHelmet_C">Rex Bone Helmet</sys:String>
    <sys:String x:Key="PrimalItemSkin_BunnyHat_C">Bunny Ears Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_CandyClub_C">Candy Cane Club Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_CaptainsHat_C">Captains Hat</sys:String>
    <sys:String x:Key="PrimalItemSkin_Chili_C">Chili Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ClownMask_C">Clown Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_CorruptedBoots_C">Corrupted Boots</sys:String>
    <sys:String x:Key="PrimalItemSkin_CorruptedGloves_C">Corrupted Gloves</sys:String>
    <sys:String x:Key="PrimalItemSkin_CorruptedHelmet_C">Corrupted Helmet</sys:String>
    <sys:String x:Key="PrimalItemSkin_CorruptedPants_C">Corrupted Pants</sys:String>
    <sys:String x:Key="PrimalItemSkin_CorruptedShirt_C">Corrupted Chestpiece</sys:String>
    <sys:String x:Key="PrimalItemSkin_DiloMask_C">Dilo Mask</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoBunnyHat_C">Dino Bunny Ears Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoChickHat_C">Dino Easter Chick Hat</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoCute_C">Cute Dino Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoEasterEggHat_C">Dino Easter Egg Hat</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoPartyHat_C">Dino Party Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoSantaHat_C">Dino Santa Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoSpecs_C">Dino Glasses</sys:String>
    <sys:String x:Key="PrimalItemSkin_DinoWitchHat_C">Dino Witch Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DodorexMask_C">DodoRex Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_DodowyvernHat_C">DodoWyvern Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_EasterChick_C">Easter Chick Hat</sys:String>
    <sys:String x:Key="PrimalItemSkin_EasterEggHat_C">Easter Egg Hat</sys:String>
    <sys:String x:Key="PrimalItemSkin_ExplorerHat_C">Safari Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_FlaregunFireworks_C">Fireworks Flaregun Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_Glasses_C">Nerdry Glasses</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticoreBoots_C">Manticore Boots Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticoreGloves_C">Manticore Gloves Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticoreHelmet_C">Manticore Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticorePants_C">Manticore Pants Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticoreShield_C">Manticore Shield Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ManticoreShirt_C">Manticore Shirt Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_OtterMask_C">Otter Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_PartyHat_C">Party Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_PugMask_C">Bulbdog Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ReaperHelmet_C">Reaper Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_RocketLauncherFireworks_C">Fireworks Rocket Launcher Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_SantaHat_C">Santa Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ScarySkull_C">Scary Skull Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ScorchedSpear_C">Scorched Spike Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_ScorchedSword_C">Scorched Sword Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_TopHat_C">Top Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_TorchScorched_C">Scorched Torch Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_TorchSparkler_C">Torch Sparkler Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_C">Trike Bone Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_TurkeyHat_C">Chieftan Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_VampireEyes_C">Vampire Eyes Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_WerewolfHat_C">Werewolf Mask Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_WitchHat_C">Witch Hat Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_WyvernGloves_C">Wyvern Gloves Skin</sys:String>
    <sys:String x:Key="PrimalItemStructure_AirConditioner_C">Air Conditioner</sys:String>
    <sys:String x:Key="PrimalItemStructure_AnvilBench_C">Smithy</sys:String>
    <sys:String x:Key="PrimalItemStructure_BearTrap_C">Bear Trap</sys:String>
    <sys:String x:Key="PrimalItemStructure_BearTrap_Large_C">Large Bear Trap</sys:String>
    <sys:String x:Key="PrimalItemStructure_Bed_Modern_C">Bunk Bed</sys:String>
    <sys:String x:Key="PrimalItemStructure_Bed_Simple_C">Simple Bed</sys:String>
    <sys:String x:Key="PrimalItemStructure_Bed_Tek_C">Tek Sleeping Pod</sys:String>
    <sys:String x:Key="PrimalItemStructure_BeeHive_C">Bee Hive</sys:String>
    <sys:String x:Key="PrimalItemStructure_BeerBarrel_C">Beer Barrel</sys:String>
    <sys:String x:Key="PrimalItemStructure_BirthdayCake_C">Birthday Cake</sys:String>
    <sys:String x:Key="PrimalItemStructure_Bookshelf_C">Bookshelf</sys:String>
    <sys:String x:Key="PrimalItemStructure_Campfire_C">Campfire</sys:String>
    <sys:String x:Key="PrimalItemStructure_Cannon_C">Cannon</sys:String>
    <sys:String x:Key="PrimalItemStructure_ChemBench_C">Chemistry Bench</sys:String>
    <sys:String x:Key="PrimalItemStructure_ChristmasTree_C">Holiday Tree</sys:String>
    <sys:String x:Key="PrimalItemStructure_CompostBin_C">Compost Bin</sys:String>
    <sys:String x:Key="PrimalItemStructure_CookingPot_C">Cooking Pot</sys:String>
    <sys:String x:Key="PrimalItemStructure_CropPlot_Large_C">Large Crop Plot</sys:String>
    <sys:String x:Key="PrimalItemStructure_CropPlot_Medium_C">Medium Crop Plot</sys:String>
    <sys:String x:Key="PrimalItemStructure_CropPlot_Small_C">Small Crop Plot</sys:String>
    <sys:String x:Key="PrimalItemStructure_EasterEgg_C">Bunny Egg</sys:String>
    <sys:String x:Key="PrimalItemStructure_ElevatorPlatformLarge_C">Large Elevator Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_ElevatorPlatformSmall_C">Small Elevator Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_ElevatorPlatfromMedium_C">Medium Elevator Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_ElevatorTrackBase_C">Elevator Track</sys:String>
    <sys:String x:Key="PrimalItemStructure_Fabricator_C">Fabricator</sys:String>
    <sys:String x:Key="PrimalItemStructure_FeedingTrough_C">Feeding Trough</sys:String>
    <sys:String x:Key="PrimalItemStructure_Fireplace_C">Stone Fireplace</sys:String>
    <sys:String x:Key="PrimalItemStructure_FishBasket_C">Fish Basket</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_C">Multi-Panel Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Dragon_C">Dragon Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Gorilla_C">Gorilla Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Single_C">Single Panel Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Spider_C">Spider Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Forge_C">Refining Forge</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_Gravestone_C">Gravestone</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_WoodBench_C">Wooden Bench</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_WoodChair_C">Wooden Chair</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_WoodTable_C">Wooden Table</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseCeiling_C">Greenhouse Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseDoor_C">Greenhouse Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseRoof_C">Sloped Greenhouse Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseWall_C">Greenhouse Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Left_C">Sloped Greenhouse Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseWall_Sloped_Right_C">Sloped Greenhouse Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseWallWithDoor_C">Greenhouse Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_GreenhouseWindow_C">Greenhouse Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_Grill_C">Industrial Grill</sys:String>
    <sys:String x:Key="PrimalItemStructure_Grinder_C">Industrial Grinder</sys:String>
    <sys:String x:Key="PrimalItemStructure_HeavyTurret_C">Heavy Auto Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_HW_Grave_C">Stolen Headstone</sys:String>
    <sys:String x:Key="PrimalItemStructure_IceBox_C">Refrigerator</sys:String>
    <sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_C">Industrial Cooker</sys:String>
    <sys:String x:Key="PrimalItemStructure_IndustrialForge_C">Industrial Forge</sys:String>
    <sys:String x:Key="PrimalItemStructure_Keypad_C">Remote Keypad</sys:String>
    <sys:String x:Key="PrimalItemStructure_Lamppost_C">Lamppost</sys:String>
    <sys:String x:Key="PrimalItemStructure_LamppostOmni_C">Omnidirectional Lamppost</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalCatwalk_C">Metal Catwalk</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalCeiling_C">Metal Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoor_C">Metal Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalCeilingWithTrapdoorGiant_C">Giant Metal Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalDoor_C">Metal Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalFenceFoundation_C">Metal Fence Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalFloor_C">Metal Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalGate_C">Metal Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalGate_Large_C">Behemoth Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalGateframe_C">Metal Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalGateframe_Large_C">Behemoth Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalLadder_C">Metal Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPillar_C">Metal Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeIncline_C">Metal Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeIntake_C">Metal Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeIntersection_C">Metal Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeStraight_C">Metal Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeTap_C">Metal Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalPipeVertical_C">Metal Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalRailing_C">Metal Railing</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalRamp_C">Metal Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalRoof_C">Sloped Metal Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalSign_C">Metal Sign</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalSign_Large_C">Metal Billboard</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalSign_Wall_C">Metal Wall Sign</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalSpikeWall_C">Metal Spike Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalStairs_C">Metal Staircase</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalTrapdoor_C">Metal Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalTrapdoorGiant_C">Giant Metal Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWall_C">Metal Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Left_C">Sloped Metal Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWall_Sloped_Right_C">Sloped Metal Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWallWithDoor_C">Metal Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWallWithWindow_C">Metal Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalWindow_C">Metal Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_MortarAndPestle_C">Mortar and Pestle</sys:String>
    <sys:String x:Key="PrimalItemStructure_PaintingCanvas_C">Painting Canvas</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerCableIncline_C">Inclined Electrical Cable</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerCableIntersection_C">Electrical Cable Intersection</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerCableStraight_C">Straight Electrical Cable</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerCableVertical_C">Vertical Electrical Cable</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerGenerator_C">Electrical Generator</sys:String>
    <sys:String x:Key="PrimalItemStructure_PowerOutlet_C">Electrical Outlet</sys:String>
    <sys:String x:Key="PrimalItemStructure_PreservingBin_C">Preserving Bin</sys:String>
    <sys:String x:Key="PrimalItemStructure_Pumpkin_C">Pumpkin</sys:String>
    <sys:String x:Key="PrimalItemStructure_RopeLadder_C">Rope Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_Scarecrow_C">Scarecrow</sys:String>
    <sys:String x:Key="PrimalItemStructure_SeaMine_C">Homing Underwater Mine</sys:String>
    <sys:String x:Key="PrimalItemStructure_SleepingBag_Hide_C">Hide Sleeping Bag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Snowman_C">Snowman</sys:String>
    <sys:String x:Key="PrimalItemStructure_StandingTorch_C">Standing Torch</sys:String>
    <sys:String x:Key="PrimalItemStructure_Stocking_C">Holiday Stocking</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneCeiling_C">Stone Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneCeilingDoorGiant_C">Giant Reinforced Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoor_C">Stone Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneCeilingWithTrapdoorGiant_C">Giant Stone Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneDoor_C">Reinforced Wooden Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneFenceFoundation_C">Stone Fence Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneFloor_C">Stone Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneGate_C">Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneGateframe_C">Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneGateframe_Large_C">Behemoth Stone Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneGateLarge_C">Behemoth Reinforced Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePillar_C">Stone Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeIncline_C">Stone Irrigation Pipe - Inclined</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeIntake_C">Stone Irrigation Pipe - Intake</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeIntersection_C">Stone Irrigation Pipe - Intersection</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeStraight_C">Stone Irrigation Pipe - Straight</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeTap_C">Stone Irrigation Pipe - Tap</sys:String>
    <sys:String x:Key="PrimalItemStructure_StonePipeVertical_C">Stone Irrigation Pipe - Vertical</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneRailing_C">Stone Railing</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneRoof_C">Sloped Stone Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneStairs_C">Stone Staircase</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneTrapdoor_C">Reinforced Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWall_C">Stone Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Left_C">Sloped Stone Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWall_Sloped_Right_C">Sloped Stone Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWallWithDoor_C">Stone Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWallWithWindow_C">Stone Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneWindow_C">Reinforced Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_Huge_C">Vault</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_Large_C">Large Storage Box</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_Small_C">Storage Box</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekCatwalk_C">Tek Catwalk</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekCeiling_C">Tek Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekCeilingWithTrapdoor_C">Tek Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekCloningChamber_C">Tek Cloning Chamber</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekDoor_C">Tek Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekFenceFoundation_C">Tek Fence Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekFloor_C">Tek Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekGate_C">Tek Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekGate_Large_C">Behemoth Tek Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekGateframe_C">Behemoth Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekGateframe_Large_C">Behemoth Tek Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekGenerator_C">Tek Generator</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekLadder_C">Tek Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekLight_C">Tek Light</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekPillar_C">Tek Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekRailing_C">Tek Railing</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekRamp_C">Tek Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekReplicator_C">Tek Replicator</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekRoof_C">Sloped Tek Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekShield_C">Tek Forcefield</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekStairs_C">Tek Staircase</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekTeleporter_C">Tek Teleporter</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekTransmitter_C">Tek Transmitter</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekTrapdoor_C">Tek Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekTrough_C">Tek Trough</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWall_C">Tek Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Left_C">Sloped Tek Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWall_Sloped_Right_C">Sloped Tek Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWallWithDoor_C">Tek Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWallWithWindow_C">Tek Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekWindow_C">Tek Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchCeiling_C">Thatch Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchDoor_C">Thatch Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchFloor_C">Thatch Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchRoof_C">Sloped Thatch Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchWall_C">Thatch Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Left_C">Sloped Thatch Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchWall_Sloped_Right_C">Sloped Thatch Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_ThatchWallWithDoor_C">Thatch Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_Toilet_C">Toilet</sys:String>
    <sys:String x:Key="PrimalItemStructure_TrainingDummy_C">Training Dummy</sys:String>
    <sys:String x:Key="PrimalItemStructure_TreePlatform_Metal_C">Metal Tree Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_TreePlatform_Wood_C">Wooden Tree Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_TreeTap_C">Tree Sap Tap</sys:String>
    <sys:String x:Key="PrimalItemStructure_TrophyBase_C">Trophy Base</sys:String>
    <sys:String x:Key="PrimalItemStructure_TrophyWall_C">Trophy Wall-Mount</sys:String>
    <sys:String x:Key="PrimalItemStructure_Turret_C">Auto Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_TurretBallista_C">Ballista Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_TurretCatapult_C">Catapult Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_TurretMinigun_C">Minigun Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_TurretRocket_C">Rocket Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_TurretTek_C">Tek Turret</sys:String>
    <sys:String x:Key="PrimalItemStructure_UnderwaterBase_C">Vacuum Compartment</sys:String>
    <sys:String x:Key="PrimalItemStructure_UnderwaterBase_Moonpool_C">Vacuum Compartment Moonpool</sys:String>
    <sys:String x:Key="PrimalItemStructure_WallTorch_C">Wall Torch</sys:String>
    <sys:String x:Key="PrimalItemStructure_Wardrums_C">Wardrums</sys:String>
    <sys:String x:Key="PrimalItemStructure_WarMap_C">War Map</sys:String>
    <sys:String x:Key="PrimalItemStructure_WaterTank_C">Water Reservoir</sys:String>
    <sys:String x:Key="PrimalItemStructure_WaterTankMetal_C">Metal Water Reservoir</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodCage_C">Wooden Cage</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodCatwalk_C">Wooden Catwalk</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodCeiling_C">Wooden Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodCeilingWithTrapdoor_C">Wooden Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodDoor_C">Wooden Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodFenceFoundation_C">Wooden Fence Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodFloor_C">Wooden Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodGate_C">Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodGateframe_C">Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodLadder_C">Wooden Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodPillar_C">Wooden Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodRailing_C">Wooden Railing</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodRamp_C">Wooden Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodRoof_C">Sloped Wooden Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodSign_C">Wooden Sign</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodSign_Large_C">Wooden Billboard</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodSign_Wall_C">Wooden Wall Sign</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodSpikeWall_C">Wooden Spike Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodStairs_C">Wooden Staircase</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodTrapdoor_C">Wooden Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWall_C">Wooden Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Left_C">Sloped Wood Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWall_Sloped_Right_C">Sloped Wood Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWallWithDoor_C">Wooden Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWallWithWindow_C">Wooden Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodWindow_C">Wooden Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_Wreath_C">Wreath</sys:String>
    <sys:String x:Key="PrimalItemStructure_XmasLights_C">Holiday Lights</sys:String>
    <sys:String x:Key="PrimalItemTransGPSAmmo_C">Transponder Node</sys:String>
    <sys:String x:Key="PrimalItemTrophy_AlphaRex_C">Alpha Rex Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_ARKLogo_C">Survivor's Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Broodmother_C">Broodmother Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Broodmother_Alpha_C">Broodmother Trophy (Alpha)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Broodmother_Beta_C">Broodmother Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Broodmother_Gamma_C">Broodmother Trophy (Gamma)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Dragon_C">Dragon Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Dragon_Alpha_C">Dragon Trophy (Alpha)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Dragon_Beta_C">Dragon Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Dragon_Gamma_C">Dragon Trophy (Gamma)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Gorilla_C">Megapithecus Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Gorilla_Alpha_C">Megapithecus Trophy (Alpha)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Gorilla_Beta_C">Megapithecus Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Gorilla_Gamma_C">Megapithecus Trophy (Gamma)</sys:String>
    <sys:String x:Key="PrimalItemWeaponAttachment_Flashlight_C">Flashlight Attachment</sys:String>
    <sys:String x:Key="PrimalItemWeaponAttachment_HoloScope_C">Holo-Scope Attachment</sys:String>
    <sys:String x:Key="PrimalItemWeaponAttachment_Laser_C">Laser Attachment</sys:String>
    <sys:String x:Key="PrimalItemWeaponAttachment_Scope_C">Scope Attachment</sys:String>
    <sys:String x:Key="PrimalItemWeaponAttachment_Silencer_C">Silencer Attachment</sys:String>
    <!--#endregion-->

    <!--#region Item Class Names - Scorched Earth -->
    <sys:String x:Key="PrimalItem_ChainSaw_C">Chainsaw</sys:String>
    <sys:String x:Key="PrimalItem_WeapFlamethrower_C">Flamethrower</sys:String>
    <sys:String x:Key="PrimalItem_WeaponBoomerang_C">Boomerang</sys:String>
    <sys:String x:Key="PrimalItem_WeaponClusterGrenade_C">Cluster Grenade</sys:String>
    <sys:String x:Key="PrimalItem_WeaponOilJar_C">Oil Jar</sys:String>
    <sys:String x:Key="PrimalItem_WeaponWhip_C">Whip</sys:String>
    <sys:String x:Key="PrimalItemAmmo_Flamethrower_C">Flamethrower Ammo</sys:String>
    <sys:String x:Key="PrimalItemAmmo_RocketHomingMissile_C">Rocket Homing Missile</sys:String>
    <sys:String x:Key="PrimalItemArmor_CamelsaurusSaddle_C">Morellatops Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertClothBoots_C">Desert Cloth Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertClothGloves_C">Desert Cloth Gloves</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertClothGogglesHelmet_C">Desert Goggles and Hat</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertClothPants_C">Desert Cloth Pants</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertClothShirt_C">Desert Cloth Shirt</sys:String>
    <sys:String x:Key="PrimalItemArmor_MantisSaddle_C">Mantis Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MothSaddle_C">Lymantria Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RockGolemSaddle_C">Rock Golem Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpineyLizardPromoSaddle_C">ARK Thorny Dragon Saddle Skin</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpineyLizardSaddle_C">Thorny Dragon Saddle</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CactusSap_C">Cactus Sap</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Camelsaurus_C">Camelsaurus Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Mantis_C">Mantis Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Moth_C">Moth Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_SpineyLizard_C">Thorny Dragon Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Vulture_C">Vulture Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Camelsaurus_C">Kibble (Camelsaurus Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Mantis_C">Kibble (Mantis Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Moth_C">Kibble (Moth Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_SpineyLizard_C">Kibble (Thorny Dragon Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Vulture_C">Kibble (Vulture Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Fire_C">Wyvern Egg Fire</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Lightning_C">Wyvern Egg Lightning</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Wyvern_Fertilized_Poison_C">Wyvern Egg Poison</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesY_C">Plant Species Y Seed</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_FireWyvern_C">Fire Talon</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_LightningWyvern_C">Lightning Talon</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_PoisonWyvern_C">Poison Talon</sys:String>
    <sys:String x:Key="PrimalItemResource_Clay_C">Clay</sys:String>
    <sys:String x:Key="PrimalItemResource_KeratinSpike_C">Deathworm Horn</sys:String>
    <sys:String x:Key="PrimalItemResource_PreservingSalt_C">Preserving Salt</sys:String>
    <sys:String x:Key="PrimalItemResource_Propellant_C">Propellant</sys:String>
    <sys:String x:Key="PrimalItemResource_RawSalt_C">Raw Salt</sys:String>
    <sys:String x:Key="PrimalItemResource_Sand_C">Sand</sys:String>
    <sys:String x:Key="PrimalItemResource_Silk_C">Silk</sys:String>
    <sys:String x:Key="PrimalItemResource_Sulfur_C">Sulfur</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeCeiling_C">Adobe Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeCeilingDoorGiant_C">Giant Adobe Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeCeilingWithDoorWay_Giant_C">Giant Adobe Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeCeilingWithTrapdoor_C">Adobe Hatchframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeDoor_C">Adobe Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeFenceFoundation_C">Adobe Fence Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeFloor_C">Adobe Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeFrameGate_C">Adobe Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeGateDoor_C">Adobe Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeGateDoor_Large_C">Behemoth Adobe Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeGateframe_Large_C">Behemoth Adobe Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeLader_C">Adobe Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobePillar_C">Adobe Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeRailing_C">Adobe Railing</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeRamp_C">Adobe Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeRoof_C">Sloped Adobe Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeStaircase_C">Adobe Staircase</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeTrapdoor_C">Adobe Trapdoor</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWall_C">Adobe Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Left_C">Sloped Adobe Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWall_Sloped_Right_C">Sloped Adobe Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_C">Adobe Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_C">Adobe Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWindow_C">Adobe Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Manticore_C">Manticore Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Mirror_C">Mirror</sys:String>
    <sys:String x:Key="PrimalItemStructure_oilPump_C">Oil Pump</sys:String>
    <sys:String x:Key="PrimalItemStructure_PlantSpeciesYTrap_C">Plant Species Y Trap</sys:String>
    <sys:String x:Key="PrimalItemStructure_Tent_C">Tent</sys:String>
    <sys:String x:Key="PrimalItemStructure_Vessel_C">Vessel</sys:String>
    <sys:String x:Key="PrimalItemStructure_WaterWell_C">Water Well</sys:String>
    <sys:String x:Key="PrimalItemStructure_WindTurbine_C">Wind Turbine</sys:String>
    <sys:String x:Key="PrimalItemTrophy_AlphaWorm_C">Alpha Deathworm Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_AlphaWyvern_C">Alpha Wyvern Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Manticore_C">Manticore Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Manticore_Alpha_C">Manticore Trophy (Alpha)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Manticore_Beta_C">Manticore Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Manticore_Gamma_C">Manticore Trophy (Gamma)</sys:String>
    <!--#endregion-->

    <!--#region Item Class Names - Primitive Plus -->
    <sys:String x:Key="PrimalItem_Mail_C">Mail</sys:String>
    <sys:String x:Key="PrimalItem_VikingAxe_C">Viking Axe</sys:String>
    <sys:String x:Key="PrimalItem_WeaponBattleAxe_C">BattleAxe</sys:String>
    <sys:String x:Key="PrimalItem_WeaponLongBow_C">Longbow</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMetalHammer_C">Metal Hammer</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMetalMachete_C">Metal Machete</sys:String>
    <sys:String x:Key="PrimalItem_WeaponObsidianSpear_C">Obsidian Spear</sys:String>
    <sys:String x:Key="PrimalItem_WeaponObsiPick_C">Obsidian Pickaxe</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPitchfork_C">Pitchfork</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPrimitivePistol_C">Flintlock Pistol</sys:String>
    <sys:String x:Key="PrimalItem_WeaponPrimitiveRifle_C">Musket</sys:String>
    <sys:String x:Key="PrimalItem_WeaponRecurveBow_C">Recurve Bow</sys:String>
    <sys:String x:Key="PrimalItem_WeaponSharpenedSword_C">Sharpened Sword</sys:String>
    <sys:String x:Key="PrimalItem_WeaponStoneHuntingKnife_C">Stone Hunting Knife</sys:String>
    <sys:String x:Key="PrimalItem_WeaponWoodenClub_C">Wooden Club</sys:String>
    <sys:String x:Key="PrimalItem_Weapon_Primitive_Spear_C">Spear</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowFlame_PP_C">Flaming Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowObsi_C">Obsidian Arrow</sys:String>
    <sys:String x:Key="PrimalItemAmmo_ArrowStone_Feathered_C">Feathered Stone Arrow</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Biscuit_C">Biscuit</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BiscuitBatter_C">Biscuit Batter</sys:String>
    <sys:String x:Key="PrimalItemConsumable_BreadLoaf_C">Bread</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Broth_C">Broth</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CakeBatter_C">Cake Batter</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Cigarette_C">Cigarette</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedBacon_C">Cooked Bacon</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedFillet_C">Cooked Fish Fillet</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedMeat_SaltedJerky_C">Salted Jerky</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedPoultry_C">Cooked Poultry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedPrimeMeat_SaltedJerky_C">Salted Prime Jerky</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CookedRibs_C">Cooked Spare Ribs</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Cookies_C">Cookies</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Cornstarch_C">Corn Starch</sys:String>
    <sys:String x:Key="PrimalItemConsumable_CuredBacon_C">Cured Bacon</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Drink_Beer_C">Wheat Beer</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Drink_Mead_C">Braggot Mead</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Drink_Wine_C">Fermented Wine</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Fertilizer_Bonemeal_C">Bonemeal Fertilizer</sys:String>
    <sys:String x:Key="PrimalItemConsumable_FreshAnimalFat_C">Fresh Fat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_FreshBacon_C">Fresh Bacon</sys:String>
    <sys:String x:Key="PrimalItemConsumable_FreshFillet_C">Fresh Fish Fillet</sys:String>
    <sys:String x:Key="PrimalItemConsumable_FreshPoultry_C">Fresh Poultry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_FreshRibs_C">Fresh Spare Ribs</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Gravy_C">Gravy</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Honey_PP_C">Honey</sys:String>
    <sys:String x:Key="PrimalItemConsumable_HoneyLoaf_C">Baked Honey Loaf</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Icing_C">Icing</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_Cake_C">Cake</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_ChickenRice_C">Chicken and Rice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_FilletBread_C">Fillet and Bread</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_Pizza_C">Pizza</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_PrimeSalad_C">Prime Salad</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Meal_Salad_C">Salad</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Old_CookedFillet_C">Old Cooked Fish Fillet</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Pancake_C">Pancakes</sys:String>
    <sys:String x:Key="PrimalItemConsumable_PancakeBatter_C">Pancake Batter</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Preserves_Armarberry_C">Jam of Amarberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Preserves_Azulberry_C">Jam of Azulberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Preserves_Mejoberry_C">Jam of Mejoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Preserves_Tintoberry_C">Jam of Tintoberry</sys:String>
    <sys:String x:Key="PrimalItemConsumable_SeaBucketCraftable_C">Canteen</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Barley_C">Barley Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Cashew_C">Cashew Tree</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Coffee_C">Coffee Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Grape_C">Grape Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Lettuce_C">Cabbage Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Rice_C">Rice Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Sorghum_C">Sorghum Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Soybean_C">Soybean Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Spinach_C">Spinach Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Sugar_C">Sugarcane Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Tea_C">Camellia (Tea) Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Tobacco_C">Tobacco Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Tomato_C">Tomato Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_Wheat_C">Wheat Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Armarberry_C">Amaberry Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Azulberry_C">Azulberry Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Mejoberry_C">Mejoberry Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Stimbull_C">Stimbull Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Tintoberry_C">Tintoberry Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Smoothie_Tomato_C">Tomato Juice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_CoffeeDrink_C">Cup of Coffee</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_TeaDrink_C">Cup of Tea</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Sugar_C">Cane Sugar</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Syrup_C">Sorghum Syrup</sys:String>
    <sys:String x:Key="PrimalItemConsumable_TomatoSauce_C">Tomato Sauce</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Barley_C">Fresh Barley</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Coffee_C">Fresh Coffee Fruit</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_CookedRice_C">Cooked Rice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_DriedTea_C">Dried Tea Bags</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_DriedTobacco_C">Dried Tobacco</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_DriedWheat_C">Dried Wheat</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_FreshCashew_C">Cashew</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_FreshLettuce_C">Cabbage</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_FreshRice_C">Fresh Rice</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Grape_C">Grapes </sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_GroundCashew_C">Ground Cashew</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_GroundSoybean_C">Ground Soybean</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Sorghum_C">Fresh Sorghum</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Soybean_C">Soybean</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Spinach_C">Fresh Spinach</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Sugar_C">Fresh Sugar Plant</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Tea_C">Fresh Tea Leaves</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Tobacco_C">Fresh Tobacco</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Tomato_C">Tomato</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Veggie_Wheat_C">Fresh Wheat</sys:String>
    <sys:String x:Key="PrimalItemResource_Beeswax_C">Beeswax</sys:String>
    <sys:String x:Key="PrimalItemResource_Brick_C">Brick</sys:String>
    <sys:String x:Key="PrimalItemResource_Carbon_C">Carbon</sys:String>
    <sys:String x:Key="PrimalItemResource_CarnivoreBait_C">Trap Bait</sys:String>
    <sys:String x:Key="PrimalItemResource_CashewMilk_C">Cashew Milk</sys:String>
    <sys:String x:Key="PrimalItemResource_Cement_C">Fresh Cement</sys:String>
    <sys:String x:Key="PrimalItemResource_Clay_PP_C">Clay</sys:String>
    <sys:String x:Key="PrimalItemResource_Claystone_C">Claystone</sys:String>
    <sys:String x:Key="PrimalItemResource_Coal_PP_C">Coal</sys:String>
    <sys:String x:Key="PrimalItemResource_CookieDough_C">Cookie Dough</sys:String>
    <sys:String x:Key="PrimalItemResource_Copper_C">Copper</sys:String>
    <sys:String x:Key="PrimalItemResource_Dough_C">Fresh Dough</sys:String>
    <sys:String x:Key="PrimalItemResource_DriedBarley_C">Dried Barley</sys:String>
    <sys:String x:Key="PrimalItemResource_DriedFirewood_C">Dry Firewood</sys:String>
    <sys:String x:Key="PrimalItemResource_DroneBee_C">Drone Bee</sys:String>
    <sys:String x:Key="PrimalItemResource_Fabric_C">Fabric</sys:String>
    <sys:String x:Key="PrimalItemResource_Feathers_C">Feathers</sys:String>
    <sys:String x:Key="PrimalItemResource_FishBAit_C">Fish Bait</sys:String>
    <sys:String x:Key="PrimalItemResource_Flour_C">Sack of Flour</sys:String>
    <sys:String x:Key="PrimalItemResource_FreshFirewood_C">Fresh Firewood</sys:String>
    <sys:String x:Key="PrimalItemResource_Glass_C">Glass</sys:String>
    <sys:String x:Key="PrimalItemResource_GrapeJuice_C">Grape Juice</sys:String>
    <sys:String x:Key="PrimalItemResource_Latex_C">Liquid Latex</sys:String>
    <sys:String x:Key="PrimalItemResource_Leather_C">Leather</sys:String>
    <sys:String x:Key="PrimalItemResource_Limestone_C">Limestone</sys:String>
    <sys:String x:Key="PrimalItemResource_Lumber_C">Wood Plank</sys:String>
    <sys:String x:Key="PrimalItemResource_Malt_C">Cup of Malt</sys:String>
    <sys:String x:Key="PrimalItemResource_PizzaDough_C">Pizza Dough</sys:String>
    <sys:String x:Key="PrimalItemResource_ProcessedOil_Animal_C">Organic Oil</sys:String>
    <sys:String x:Key="PrimalItemResource_ProcessedOil_Seed_C">Organic Oil</sys:String>
    <sys:String x:Key="PrimalItemResource_QueenBee_C">Queen Bee</sys:String>
    <sys:String x:Key="PrimalItemResource_Rubber_C">Rubber</sys:String>
    <sys:String x:Key="PrimalItemResource_Salt_C">Salt</sys:String>
    <sys:String x:Key="PrimalItemResource_SoyMilk_C">Soymilk</sys:String>
    <sys:String x:Key="PrimalItemResource_SteelIngot_C">Steel Ingot</sys:String>
    <sys:String x:Key="PrimalItemResource_Stone_Magnetite_C">Stone (Magnetite)</sys:String>
    <sys:String x:Key="PrimalItemResource_SugarJuice_C">Fresh Sugar Juice Bucket</sys:String>
    <sys:String x:Key="PrimalItemResource_Tofu_C">Tofu</sys:String>
    <sys:String x:Key="PrimalItemResource_Veggie_Rice_Dry_C">Dried Rice</sys:String>
    <sys:String x:Key="PrimalItemResource_WorkerBee_C">Worker Bee</sys:String>
    <sys:String x:Key="PrimalItemResource_Yeast_C">Natural Yeast</sys:String>
    <sys:String x:Key="PrimalItemRowBoat_C">Rowboat</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeCeiling_PP_C">Adobe Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeFloor_PP_C">Adobe Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWallWithDoor_PP_C">Adobe Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWallWithWindow_PP_C">Adobe Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdobeWall_PP_C">Adobe Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_AdvancedWorkbench_C">Advanced Workbench</sys:String>
    <sys:String x:Key="PrimalItemStructure_AlchemyTable_C">Alchemy Table</sys:String>
    <sys:String x:Key="PrimalItemStructure_ArrowWoodSign_C">Wooden Arrow Sign</sys:String>
    <sys:String x:Key="PrimalItemStructure_BakersOven_C">Bakers Oven</sys:String>
    <sys:String x:Key="PrimalItemStructure_BarrelFermenting_C">Fermenting Barrel</sys:String>
    <sys:String x:Key="PrimalItemStructure_Barrel_Gunpowder_C">Barrel of Gunpowder</sys:String>
    <sys:String x:Key="PrimalItemStructure_Barrel_Normal_C">Storage Barrel</sys:String>
    <sys:String x:Key="PrimalItemStructure_Bed_SimplePrimitive_C">Simple Bed</sys:String>
    <sys:String x:Key="PrimalItemStructure_BigBonfire_C">Big Bonfire</sys:String>
    <sys:String x:Key="PrimalItemStructure_BigCampfire_C">Big Campfire</sys:String>
    <sys:String x:Key="PrimalItemStructure_BigFenceOpening_C">Big Fence - Opening</sys:String>
    <sys:String x:Key="PrimalItemStructure_BigFencePost_C">Big Fence - Post</sys:String>
    <sys:String x:Key="PrimalItemStructure_BigFenceSection_C">Big Fence - Section</sys:String>
    <sys:String x:Key="PrimalItemStructure_Brazier_C">Brazier</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickGate_C">Concrete Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickGateframe_Large_C">Brick Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickRoof_II_C">Sloped Brick Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickWallWithDoor_II_C">Brick Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickWallWithWindow_II_C">Brick Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickWall_II_C">Brick Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Left_II_C">Sloped Brick Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_BrickWall_Sloped_Right_II_C">Sloped Brick Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_Cabinent_C">Wooden Cabinet</sys:String>
    <sys:String x:Key="PrimalItemStructure_Cabinent2_C">Covered Wooden Cabinet</sys:String>
    <sys:String x:Key="PrimalItemStructure_Candle_C">Candles</sys:String>
    <sys:String x:Key="PrimalItemStructure_Cauldron_C">Cauldron</sys:String>
    <sys:String x:Key="PrimalItemStructure_CeilingLamp_C">Ceiling Lamp</sys:String>
    <sys:String x:Key="PrimalItemStructure_CementMixer_C">Cement Mixer</sys:String>
    <sys:String x:Key="PrimalItemStructure_CementRoof_C">Sloped Cement Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_ChainPipeStraight_C">Well Chain</sys:String>
    <sys:String x:Key="PrimalItemStructure_ConcreteCeiling_C">Concrete Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_ConcreteFloor_C">Concrete Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_ConcretePillar_C">Concrete Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_ConcreteRamp_C">Concrete Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_ConstructionTable_C">Construction Table</sys:String>
    <sys:String x:Key="PrimalItemStructure_CookingStation_C">Cooking Station</sys:String>
    <sys:String x:Key="PrimalItemStructure_DeadfallTrap_C">Deadfall Trap</sys:String>
    <sys:String x:Key="PrimalItemStructure_Fence_C">Wood Post Fence</sys:String>
    <sys:String x:Key="PrimalItemStructure_FishTrap_C">Fish Trap</sys:String>
    <sys:String x:Key="PrimalItemStructure_FruitPress_C">Fruit Press</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_LumberBench_C">Lumber Bench</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_LumberChair_C">Lumber Chair</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_LumberTable_C">Lumber Table</sys:String>
    <sys:String x:Key="PrimalItemStructure_GeneralLantern_C">Table Lantern</sys:String>
    <sys:String x:Key="PrimalItemStructure_GlassCeiling_C">Lumber Glass Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_GlassDoor_C">Reinforced Glass Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_Grindstone_C">Grindstone</sys:String>
    <sys:String x:Key="PrimalItemStructure_Hammock_Simple_C">Simple Hammock</sys:String>
    <sys:String x:Key="PrimalItemStructure_Handmill_C">Handmill</sys:String>
    <sys:String x:Key="PrimalItemStructure_IndustrialCookingPot_PP_C">Industrial Cooker</sys:String>
    <sys:String x:Key="PrimalItemStructure_IndustrialGrill_C">Industrial Grill</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberCeiling_C">Lumber Ceiling</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberDoor_II_C">Lumber Door</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberFloor_II_C">Lumber Foundation</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGate_C">Lumber Dinosaur Gate</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGateframe_C">Lumber Dinosaur Gateway</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassRoof_C">Sloped Glass Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWallWithDoor_II_C">Lumber Glass Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWallWithWindow_II_C">Lumber Glass Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWall_II_C">Lumber Glass Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Left_II_C">Sloped Lumber Glass Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWall_Sloped_Right_II_C">Sloped Lumber Glass Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberGlassWindow_II_C">Lumber Window</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberPillar_C">Lumber Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberRamp_C">Lumber Ramp</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberRoof_II_C">Sloped Lumber Roof</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberStairs_C">Wooden Stairs (One Level)</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWallWithDoor_II_C">Lumber Doorframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWallWithWindow_II_C">Lumber Windowframe</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWall_II_C">Lumber Wall</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Left_II_C">Sloped Lumber Wall Left</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWall_Sloped_Right_II_C">Sloped Lumber Wall Right</sys:String>
    <sys:String x:Key="PrimalItemStructure_LumberWorkshop_C">Lumber Station</sys:String>
    <sys:String x:Key="PrimalItemStructure_Mailbox_C">APS Mailbox</sys:String>
    <sys:String x:Key="PrimalItemStructure_MarketStall_C">Market Stall</sys:String>
    <sys:String x:Key="PrimalItemStructure_MetalSink_C">Sink</sys:String>
    <sys:String x:Key="PrimalItemStructure_MinersCart_C">Miners Box</sys:String>
    <sys:String x:Key="PrimalItemStructure_ModTable_C">Modular Table</sys:String>
    <sys:String x:Key="PrimalItemStructure_OilTank_C">Oil Tank</sys:String>
    <sys:String x:Key="PrimalItemStructure_PontoonBridge_C">Pontoon Bridge</sys:String>
    <sys:String x:Key="PrimalItemStructure_PreservervingCampfire_C">Preserving Campfire</sys:String>
    <sys:String x:Key="PrimalItemStructure_PreservingShed_Meat_C">Meat Preserving Shed</sys:String>
    <sys:String x:Key="PrimalItemStructure_PrimitiveGrill_C">Primitive Grill</sys:String>
    <sys:String x:Key="PrimalItemStructure_PrimitiveIndustrialForge_C">Primitive Forge</sys:String>
    <sys:String x:Key="PrimalItemStructure_Smokehouse_C">Smokehouse</sys:String>
    <sys:String x:Key="PrimalItemStructure_SpinningMule_C">Spinning Mule</sys:String>
    <sys:String x:Key="PrimalItemStructure_SteelHandrail_C">Steel Handrail</sys:String>
    <sys:String x:Key="PrimalItemStructure_SteelPillar_C">Steel Pillar</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneFence_Big_C">Big Stone Fence</sys:String>
    <sys:String x:Key="PrimalItemStructure_StoneFence_Small_C">Small Stone Fence</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_Safe_C">Steel Safebox</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_SteelLocker_C">Steel Locker</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_Firewood_C">Firewood Holder</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_C">Modern Storage Shelf</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_ModernWoodHanging_C">Modern Hanging Shelf</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_ModernWood_Fiber_C">Modern Storage Shelf (Fiber)</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_Weapon_C">Weapon Rack</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageShed_Wood_C">Wood Storage Shed</sys:String>
    <sys:String x:Key="PrimalItemStructure_TanningRack_C">Tanning Rack</sys:String>
    <sys:String x:Key="PrimalItemStructure_Teepee_C">Teepee</sys:String>
    <sys:String x:Key="PrimalItemStructure_TradingCrate_Bread_C">Trading Crate (Bread)</sys:String>
    <sys:String x:Key="PrimalItemStructure_TradingCrate_Eggs_C">Trading Crate (Eggs)</sys:String>
    <sys:String x:Key="PrimalItemStructure_TradingCrate_FruitsVeggies_C">Trading Crate (Fruits Veggies)</sys:String>
    <sys:String x:Key="PrimalItemStructure_TradingCrate_Small_C">Trading Crate</sys:String>
    <sys:String x:Key="PrimalItemStructure_TradingLantern_C">Lantern</sys:String>
    <sys:String x:Key="PrimalItemStructure_TudorBar_C">Tudor Bar</sys:String>
    <sys:String x:Key="PrimalItemStructure_TudorBar_L_C">Tudor Bar (L Shaped)</sys:String>
    <sys:String x:Key="PrimalItemStructure_WaterTower_C">Steel Water Tower</sys:String>
    <sys:String x:Key="PrimalItemStructure_WaterWell_PP_C">Water Well</sys:String>
    <sys:String x:Key="PrimalItemStructure_WellBucket_C">Well Bucket</sys:String>
    <sys:String x:Key="PrimalItemStructure_Windmill_C">Windmill</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodHandrail_C">Wood Handrail</sys:String>
    <sys:String x:Key="PrimalItemStructure_Yurt_C">Yurt</sys:String>
    <!--#endregion-->

    <!--#region Item Class Names - Aberration -->
    <sys:String x:Key="PrimalItem_ChargeBattery_C">Charge Battery</sys:String>
    <sys:String x:Key="PrimalItem_GlowStick_C">Glow Stick</sys:String>
    <sys:String x:Key="PrimalItem_PlantSpeciesZ_Grenade_C">Plant Species Z Fruit</sys:String>
    <sys:String x:Key="PrimalItem_TekSniper_C">Tek Railgun</sys:String>
    <sys:String x:Key="PrimalItem_WeaponClimbPick_C">Climbing Pick</sys:String>
    <sys:String x:Key="PrimalItem_WeaponRadioactiveLanternCharge_C">Charge Lantern</sys:String>
    <sys:String x:Key="PrimalItemAmmo_Zipline_C">Zip-Line Anchor</sys:String>
    <sys:String x:Key="PrimalItemArmor_BasiliskSaddle_C">Basilisk Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_CavewolfPromoSaddle_C">Ravager Saddle Skin</sys:String>
    <sys:String x:Key="PrimalItemArmor_CavewolfSaddle_C">Ravager Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_CrabSaddle_C">Karkinos Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_Glider_C">Glider Suit</sys:String>
    <sys:String x:Key="PrimalItemArmor_HazardSuitBoots_C">Hazard Suit Boots</sys:String>
    <sys:String x:Key="PrimalItemArmor_HazardSuitGloves_C">Hazard Suit Gloves</sys:String>
    <sys:String x:Key="PrimalItemArmor_HazardSuitHelmet_C">Hazard Suit Hat</sys:String>
    <sys:String x:Key="PrimalItemArmor_HazardSuitPants_C">Hazard Suit Pants</sys:String>
    <sys:String x:Key="PrimalItemArmor_HazardSuitShirt_C">Hazard Suit Shirt</sys:String>
    <sys:String x:Key="PrimalItemArmor_MoleRatSaddle_C">Roll Rat Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_C">Rock Drake Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_RockDrakeSaddle_Tek_C">Tek Rock Drake Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ZiplineMotor_C">Zip-Line Motor Attachment</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Basilisk_C">Basilisk Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_LanternBird_C">Featherlight Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_LanternLizard_C">Glowtail Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_RockDrake_C">Rock Drake Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_LanternBirdEgg_C">Kibble (Featherlight Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_LanternLizardEgg_C">Kibble (Glowtail Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_RockDrakeEgg_C">Kibble (Rock Drake Egg)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Mushroom_Aquatic_C">Aquatic Mushroom</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Mushroom_Ascerbic_C">Ascerbic Mushroom</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Mushroom_Auric_C">Auric Mushroom</sys:String>
    <sys:String x:Key="PrimalItemConsumable_NamelessVenom_C">Nameless Venom</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Seed_PlantSpeciesZ_C">Plant Species Z Seed</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Soup_MushroomSoup_C">Mushroom Brew</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_C">Basilisk Scale</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_Basilisk_Alpha_C">Alpha Basilisk Fang</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_CrabClaw_C">Alpha Karkinos Claw</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_ReaperBarb_C">Alpha Reaper King Barb</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_RockDrake_C">Rock Drake Feather</sys:String>
    <sys:String x:Key="PrimalItemResource_CommonMushroom_C">Aggeravic Mushroom</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementOre_C">Element Ore</sys:String>
    <sys:String x:Key="PrimalItemResource_FungalWood_C">Fungal Wood</sys:String>
    <sys:String x:Key="PrimalItemResource_Gas_C">Congealed Gas Ball</sys:String>
    <sys:String x:Key="PrimalItemResource_Gem_BioLum_C">Blue Gem</sys:String>
    <sys:String x:Key="PrimalItemResource_Gem_Element_C">Red Gem</sys:String>
    <sys:String x:Key="PrimalItemResource_Gem_Fertile_C">Green Gem</sys:String>
    <sys:String x:Key="PrimalItemResource_XenomorphPheromoneGland_C">Reaper Pheromone Gland</sys:String>
    <sys:String x:Key="PrimalItemStructure_BaseCliffPlatform_C">Wooden Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_Rockwell_C">Rockwell Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Furniture_Rug_C">Shag Rug</sys:String>
    <sys:String x:Key="PrimalItemStructure_GasCollector_C">Gas Collector</sys:String>
    <sys:String x:Key="PrimalItemStructure_Metal_CliffPlatform_C">Cliff Platform (Metal)</sys:String>
    <sys:String x:Key="PrimalItemStructure_PortableLadder_C">Portable Rope Ladder</sys:String>
    <sys:String x:Key="PrimalItemStructure_Stone_CliffPlatform_C">Cliff Platform (Stone)</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Large_C">Wood Elevator Platform (Large)</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Medium_C">Wood Elevator Platform (Medium)</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodElevatorPlatform_Small_C">Wood Elevator Platform (Small)</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodElevatorTopSwitch_C">Wood Elevator Top Switch</sys:String>
    <sys:String x:Key="PrimalItemStructure_WoodElevatorTrack_C">Wood Elevator Track</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Rockwell_C">Rockwell Trophy (Gamma)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_C">Rockwell Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Rockwell_Beta_Alpha_C">Rockwell Trophy (Alpha)</sys:String>
    <!--#endregion-->

    <!--#region Item Class Names - Extinction -->
    <sys:String x:Key="PrimalItem_WeaponEmptyCryopod_C">Empty Cryopod</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTaxidermyTool_C">Taxidermy Tool</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTekGravityGrenade_C">Tek Gravity Grenade</sys:String>
    <sys:String x:Key="PrimalItemAmmo_CannonShell_C">Cannon Shell</sys:String>
    <sys:String x:Key="PrimalItemAmmo_RocketPod_C">Rocket Pod</sys:String>
    <sys:String x:Key="PrimalItemArmor_DesertKaiju_C">Desert Titan Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_ForestKaiju_C">Forest Titan Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_GachaSaddle_C">PrimalItemArmor_GachaSaddle_C</sys:String>
    <sys:String x:Key="PrimalItemArmor_GasBagsSaddle_C">Gasbags Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_IceJumperSaddle_C">Managarmr Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_IceKaiju_C">Ice Titan Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_MekBackpack_MissilePod_C">M.R.L.M. (Mek Rocket Launcher Module)</sys:String>
    <sys:String x:Key="PrimalItemArmor_MekBackpack_Shield_C">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
    <sys:String x:Key="PrimalItemArmor_MekBackpack_SiegeCannon">M.D.S.M. (Mek Deployable Shield Module)</sys:String>
    <sys:String x:Key="PrimalItemArmor_MekTransformer_C">M.O.M.I. (MegaMek Operational Materialization Interface)</sys:String>
    <sys:String x:Key="PrimalItemArmor_OwlSaddle_C">Snow Owl Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpindlesSaddle_C">Velonasaur Saddle</sys:String>
    <sys:String x:Key="PrimalItemArtifact_Extinction_DesertKaiju_C">Artifact of Chaos</sys:String>
    <sys:String x:Key="PrimalItemArtifact_Extinction_ForestKaiju_C">Artifact of Growth</sys:String>
    <sys:String x:Key="PrimalItemArtifact_Extinction_IceKaiju_C">Artifact of the Void</sys:String>
    <sys:String x:Key="PrimalItemResource_ApexDrop_GasBag_C">Gasbags bladder</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Owl_C">Snow Owl Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Spindles_C">Velonasaur Egg</sys:String>
    <sys:String x:Key="PrimalItemConsumable_GachaPod_C">Gacha Crystal</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_Large_EX_C">Superior Augmented Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_Medium_EX_C">Regular Augmented Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_Small_EX_C">Small Advanced Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_Special_EX_C">Extraordinary Augmented Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_XLarge_EX_C">Exceptional Augmented Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Kibble_Base_XSmall_EX_C">Extra Small Advanced Kibble</sys:String>
    <sys:String x:Key="PrimalItemConsumable_OwlPellet_C">Snow Owl Pellet</sys:String>
    <sys:String x:Key="PrimalItemResource_BlueSap_C">Blue Crystalized Sap</sys:String>
    <sys:String x:Key="PrimalItemResource_CondensedGas_C">Condensed Gas</sys:String>
    <sys:String x:Key="PrimalItemResource_CorruptedPolymer_C">Corrupted Nodule</sys:String>
    <sys:String x:Key="PrimalItemResource_CorruptedWood_C">Corrupted Wood</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementDust_C">Element Dust</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementDustFromElement_C">Crafted Element Dust (Element)</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementDustFromShards_C">Crafted Element Dust (Element Shard)</sys:String>
    <sys:String x:Key="PrimalItemResource_ElementRefined_C">Unstable Element</sys:String>
    <sys:String x:Key="PrimalItemResource_FracturedGem_C">Fragmented Green Gem</sys:String>
    <sys:String x:Key="PrimalItemResource_RareDrop_CorruptHeart_C">Corrupt Heart</sys:String>
    <sys:String x:Key="PrimalItemResource_RedSap_C">Red Crystalized Sap</sys:String>
    <sys:String x:Key="PrimalItemResource_ScrapMetal_C">Scrap Metal</sys:String>
    <sys:String x:Key="PrimalItemResource_ScrapMetalIngot_C">Scrap Metal Ingot</sys:String>
    <sys:String x:Key="PrimalItemResource_ShardRefined_C">Unstable Element Shard</sys:String>
    <sys:String x:Key="PrimalItemResource_Silicate_C">Silicate</sys:String>
    <sys:String x:Key="PrimalItemSkin_HomoDeusBoots_C">HomoDeus Boots</sys:String>
    <sys:String x:Key="PrimalItemSkin_HomoDeusGloves_C">HomoDeus Gloves</sys:String>
    <sys:String x:Key="PrimalItemSkin_HomoDeusHelmet_C">HomoDeus Helmet</sys:String>
    <sys:String x:Key="PrimalItemSkin_HomoDeusPants_C">HomoDeus Pants</sys:String>
    <sys:String x:Key="PrimalItemSkin_HomoDeusShirt_C">HomoDeus Shirt</sys:String>
    <sys:String x:Key="PrimalItem_Spawner_Enforcer_C">Unassembled Enforcer</sys:String>
    <sys:String x:Key="PrimalItem_Spawner_Mek_C">Unassembled Mek</sys:String>
    <sys:String x:Key="PrimalItemStructure_CryoFridge_C">Cryofridge</sys:String>
    <sys:String x:Key="PrimalItemStructure_DinoLeash_C">Dino Leash</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_KingKaiju_C">King Titan Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_KingKaijuMecha_C">King Titan Flag (Mecha)</sys:String>
    <sys:String x:Key="PrimalItemStructure_StorageBox_Balloon_C">Delivery Crate</sys:String>
    <sys:String x:Key="PrimalItemStructure_TaxidermyBase_Large_C">Large Taxidermy Base</sys:String>
    <sys:String x:Key="PrimalItemStructure_TaxidermyBase_Medium_C">Medium Taxidermy Base</sys:String>
    <sys:String x:Key="PrimalItemStructure_TaxidermyBase_Small_C">Small Taxidermy Base</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekBridge_C">Tek Bridge</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_Desert_C">Desert Titan Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_Forest_C">Forest Titan Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_Ice_C">Ice Titan Trophy</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_King_Alpha_C">King Titan Trophy (Alpha)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_King_Beta_C">King Titan Trophy (Beta)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_Kaiju_King_Gamma_C">King Titan Trophy (Gamma)</sys:String>
    <!--#endregion-->

    <!--#region Item Class Names - Genesis -->
    <sys:String x:Key="PrimalItem_WeaponTekClaws_C">Tek Claws</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTekGrenadeLauncher_C">Tek Grenade Launcher</sys:String>
    <sys:String x:Key="PrimalItem_WeaponFishingNet_C">Fish Net</sys:String>
    <sys:String x:Key="PrimalItem_WeaponTekCruiseMissile_C">Cruise Missile</sys:String>
    <sys:String x:Key="PrimalItem_WeaponMiningDrill_C">Mining Drill</sys:String>
    <sys:String x:Key="PrimalItemArmor_ShoulderCannon_C">Tek Shoulder Cannon</sys:String>
    <sys:String x:Key="PrimalItemArmor_SpaceWhaleSaddle_Tek_C">Astrocetus Tek Saddle</sys:String>
    <sys:String x:Key="PrimalItemArmor_CherufeSaddle_C">Magmasaur Saddle (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemArmor_GiantTurtleSaddle_C">Megachelon Platform Saddle (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl1_C">Tier 1 Lootcrate (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl2_C">Tier 2 Lootcrate (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Lootcrate_lvl3_C">Tier 3 Lootcrate (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_BogSpider_C">Bloodstalker Egg (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Cherufe_C">Magmasaur Egg (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_GiantTurtle_C">Megachelon Egg (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemConsumable_Egg_Trike_Bionic_C">Tek Trike Egg (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemResource_Ambergris_C">Ambergris</sys:String>
    <sys:String x:Key="PrimalItemResource_TurtleShell_C">Turtle Shell</sys:String>
    <sys:String x:Key="PrimalItemResource_HighQualityPollen_C">High Quality Pollen</sys:String>
    <sys:String x:Key="PrimalItemResource_GoldenNugget_C">Golden Nugget</sys:String>
    <sys:String x:Key="PrimalItemResource_RetrieveReaperGland_C">Reaper King Pheromone Gland (Genesis)</sys:String>
    <sys:String x:Key="PrimalItemSkin_TrikeSkullHelmet_Retrieve_C">Alpha X-Triceratops Skull</sys:String>
    <sys:String x:Key="PrimalItemResource_RetrieveMegTooth_C">Golden Striped Megalodon Tooth</sys:String>
    <sys:String x:Key="PrimalItemSkin_MasterControllerHelmet_C">Master Controller Helmet</sys:String>
    <sys:String x:Key="PrimalItemSkin_Gen1AvatarHelmet_C">Corrupted Avatar Helmet Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_Gen1AvatarShirt_C">Corrupted Avatar Shirt Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_Gen1AvatarPants_C">Corrupted Avatar Pants Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_Gen1AvatarGloves_C">Corrupted Avatar Gloves Skin</sys:String>
    <sys:String x:Key="PrimalItemSkin_Gen1AvatartBoots_C">Corrupted Avatar Boots Skin</sys:String>
    <sys:String x:Key="PrimalItem_Spawner_HoverSkiff_C">Unassembled TEK Hover Skiff</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_EelBoss_C">Moeder Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Flag_VRBoss_C">VR Boss Flag</sys:String>
    <sys:String x:Key="PrimalItemStructure_Metal_OceanPlatform_C">Metal Ocean Platform</sys:String>
    <sys:String x:Key="PrimalItemStructure_PressurePlate_C">Pressure Plate</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekAlarm_C">Tek Sensor</sys:String>
    <sys:String x:Key="PrimalItemStructure_TekJumpPad_C">Tek Jump Pad</sys:String>
    <sys:String x:Key="PrimalItemStructure_Wood_OceanPlatform_C">Wood Ocean Platform</sys:String>
    <sys:String x:Key="PrimalItemTrophy_EelBoss_Gamma_C">Gamma Moeder Trophy (Гамма)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_EelBoss_Beta_C">Beta Moeder Trophy (Бета)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_EelBoss_Alpha_C">Alpha Moeder Trophy (Альфа)</sys:String>
    <sys:String x:Key="PrimalItemTrophy_MasterController_C">Master Controller Trophy</sys:String>
    <!--#endregion-->

    <!--#endregion-->

    <!--#region Map Spawners -->

    <!--#region Map Spawner Class Names -->
    <sys:String x:Key="DinoSpawnEntries_Beavers_C">Beavers</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_C">DarkWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_Lio_C">DarkWater_Lio</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_C">DarkWater_Mosa</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_Mosa_Caves_C">DarkWater_Mosa_Caves</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_Plesia_C">DarkWater_Plesia</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWater_Tuso_C">DarkWater_Tuso</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DarkWaterAngler_C">DarkWaterAngler</sys:String>
    <sys:String x:Key="DinoSpawnEntries_DeepWater_C">DeepWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_InlandWater_C">InlandWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ocean_C">Ocean</sys:String>
    <sys:String x:Key="DinoSpawnEntries_RedwoodWater_C">RedwoodWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_ShallowWater_C">ShallowWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_SwampWater_C">SwampWater</sys:String>
    <sys:String x:Key="DinoSpawnEntriesArcha_C">Archa</sys:String>
    <sys:String x:Key="DinoSpawnEntriesBeach_C">Beach</sys:String>
    <sys:String x:Key="DinoSpawnEntriesBee_C">Bee</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave1_C">Cave1</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave2_C">Cave2</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave2-LowSpiderScorp_C">Cave2-LowSpiderScorp</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave3_C">Cave3</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave5_C">Cave5</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave5_Tough_C">Cave5_Tough</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCave7-Fliers_C">Cave7-Fliers</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveIceWater_C">CaveIceWater</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveLava_C">CaveLava</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveMegalo_C">CaveMegalo</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_C">CaveTek</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_C">CaveTek_Easy</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_11_C">CaveTek_Easy_11</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_12_C">CaveTek_Easy_12</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_13_C">CaveTek_Easy_13</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_14_C">CaveTek_Easy_14</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_15_C">CaveTek_Easy_15</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Easy_16_C">CaveTek_Easy_16</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_C">CaveTek_Hard</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_11_C">CaveTek_Hard_11</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_12_C">CaveTek_Hard_12</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_13_C">CaveTek_Hard_13</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_14_C">CaveTek_Hard_14</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_15_C">CaveTek_Hard_15</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Hard_16_C">CaveTek_Hard_16</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_C">CaveTek_Medium</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_11_C">CaveTek_Medium_11</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_12_C">CaveTek_Medium_12</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_13_C">CaveTek_Medium_13</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_14_C">CaveTek_Medium_14</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_15_C">CaveTek_Medium_15</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveTek_Medium_16_C">CaveTek_Medium_16</sys:String>
    <sys:String x:Key="DinoSpawnEntriesCaveWater_C">CaveWater</sys:String>
    <sys:String x:Key="DinoSpawnEntriesChupa_C">Chupa</sys:String>
    <sys:String x:Key="DinoSpawnEntriesDamiensAtoll_C">DamiensAtoll</sys:String>
    <sys:String x:Key="DinoSpawnEntriesDodoRex_C">DodoRex</sys:String>
    <sys:String x:Key="DinoSpawnEntriesDodoWyvern_C">DodoWyvern</sys:String>
    <sys:String x:Key="DinoSpawnEntriesGigant_C">Gigant</sys:String>
    <sys:String x:Key="DinoSpawnEntriesGigantTekCave_C">Gigant (Tek Cave)</sys:String>
    <sys:String x:Key="DinoSpawnEntriesGrassland_C">Grassland</sys:String>
    <sys:String x:Key="DinoSpawnEntriesIceCave_C">IceCave</sys:String>
    <sys:String x:Key="DinoSpawnEntriesJungle_C">Jungle</sys:String>
    <sys:String x:Key="DinoSpawnEntriesMegalania_C">Megalania</sys:String>
    <sys:String x:Key="DinoSpawnEntriesMonsterIsland_C">MonsterIsland</sys:String>
    <sys:String x:Key="DinoSpawnEntriesMountain_C">Mountain</sys:String>
    <sys:String x:Key="DinoSpawnEntriesPelican_C">Pelican</sys:String>
    <sys:String x:Key="DinoSpawnEntriesPenguins_C">Penguins</sys:String>
    <sys:String x:Key="DinoSpawnEntriesPhoenix_C">Phoenix</sys:String>
    <sys:String x:Key="DinoSpawnEntriesQuetz_C">Quetz</sys:String>
    <sys:String x:Key="DinoSpawnEntriesRedwoods_C">Redwoods</sys:String>
    <sys:String x:Key="DinoSpawnEntriesRex_C">Rex</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSnow_C">Snow</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSwamp_C">Swamp</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSwampCave_C">SwampCave</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSwampCaveWater_C">SwampCaveWater</sys:String>
    <sys:String x:Key="DinoSpawnEntriesThy_C">Thy</sys:String>
    <sys:String x:Key="DinoSpawnEntriesTinyCave_C">TinyCave</sys:String>
    <sys:String x:Key="DinoSpawnEntriesTitano_C">Titano</sys:String>
    <sys:String x:Key="DinoSpawnEntriesUnicorn_C">Unicorn</sys:String>
    <sys:String x:Key="DinoSpawnEntriesWater_C">Water</sys:String>
    
    <sys:String x:Key="CustomAnglerSpawner_C">Angler</sys:String>
    <sys:String x:Key="CustomPenguinSpawner_C">Penguin</sys:String>
    <sys:String x:Key="DunkEurSpawn_C">DunkEur</sys:String>
    <sys:String x:Key="GrasslandsUnderArea_WaterSpawn_C">GrasslandsUnderArea_Water</sys:String>
    <sys:String x:Key="IceCave_Spawner_C">IceCave</sys:String>
    <sys:String x:Key="IceCaveWater_Spawner_C">IceCaveWater</sys:String>
    <sys:String x:Key="Lava_Spawn_C">Lava</sys:String>
    <sys:String x:Key="Lava_Upper_Spawn_C">Lava_Upper</sys:String>
    <sys:String x:Key="LavaBeach_Spawn_C">LavaBeach</sys:String>
    <sys:String x:Key="LavaWater_Spawn_C">LavaWater</sys:String>
    <sys:String x:Key="MiniCaveBearSpawner_C">MiniCaveBear</sys:String>
    <sys:String x:Key="SnowGrasslands_Spawn_C">SnowGrasslands</sys:String>
    <sys:String x:Key="SnowGrasslandsUnderArea_Spawn_C">SnowGrasslandsUnderArea</sys:String>
    <sys:String x:Key="SnowyLake_Mosa_C">SnowyLake_Mosa</sys:String>
    <sys:String x:Key="SnowyMountain_Spawn_C">SnowyMountain</sys:String>
    <sys:String x:Key="SpiderCaveSpawner_C">SpiderCave</sys:String>
    <sys:String x:Key="UnderwaterCaveSpawn_C">UnderwaterCave</sys:String>
    <sys:String x:Key="DinoSpawnEntries_OceanUnderworld_C">OceanUnderworld</sys:String>
    
    <sys:String x:Key="SE_DinoSpawnEntries_DeathWorm_C">DeathWorm</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntries_RexSolo_C">RexSolo</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesBadlands_C">Badlands</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesCanyonCave_C">CanyonCave</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesCanyons_C">Canyons</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesDunes_C">Dunes</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesEZMode_C">EZMode</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesGreenDesert_C">GreenDesert</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesMountain_C">Mountain</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesMountainCave_C">MountainCave</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesOasis_C">Oasis</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesRuinsCave_C">RuinsCave</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesRuinsCaveNoGolem_C">RuinsCaveNoGolem</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesSandworm_C">Sandworm</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesWater_C">Water</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesWyvern_C">Wyvern</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntriesWyvernTrench_C">WyvernTrench</sys:String>

    <sys:String x:Key="DinoSpawnEntries_Deepwater_PGM_C">Deepwater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_InlandWater_PGM_C">InlandWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ocean_PGM_C">Ocean</sys:String>
    <sys:String x:Key="DinoSpawnEntries_TheDeepwater_PGM_C">TheDeepwater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_TheOcean_PGM_C">TheOcean</sys:String>
    <sys:String x:Key="DinoSpawnEntriesBeach_PGM_C">Beach</sys:String>
    <sys:String x:Key="DinoSpawnEntriesGrassland_PGM_C">Grassland</sys:String>
    <sys:String x:Key="DinoSpawnEntriesJungle_PGM_C">Jungle</sys:String>
    <sys:String x:Key="DinoSpawnEntriesMountain_PGM_C">Mountain</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSnow_PGM_C">Snow</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSnowMountain_PGM_C">SnowMountain</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSnowShoreline_PGM_C">SnowShoreline</sys:String>
    <sys:String x:Key="DinoSpawnEntriesSwamp_PGM_C">Swamp</sys:String>
    <sys:String x:Key="DinoSpawnEntriesRedwoodsPGM_C">Redwoods</sys:String>

    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Bear_C">Bear</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Castle_C">Castle</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Center_C">Center</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_CenterWater_C">CenterWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Golem_C">Golem</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Griffin_C">Griffin</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Iceworm_C">Iceworm</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Jerboa_C">Jerboa</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_MonkeyIsland_C">MonkeyIsland</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Mudslide_C">Mudslide</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_PolarBear_C">PolarBear</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_Scotland_C">Scotland</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowForest_C">SnowForest</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Ragnarok_SnowPlains_C">SnowPlains</sys:String>

    <sys:String x:Key="AB_DinoSpawnEntries_Basilisks_C">Basilisks</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_BioLumCave_C">BioLumCave</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_DrakeTrench_C">DrakeTrench</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_ElementalChamber_C">ElementalChamber</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_ElementCave_C">ElementCave</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_ElementWater_C">ElementWater</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_FertileCave_C">FertileCave</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_OctoBat_C">OctoBat</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_RockDrake_C">RockDrake</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchBioLand_C">TwitchBioLand</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchBioWater_C">TwitchBioWater</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLand_C">TwitchFertileLand</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileLandEasy_C">TwitchFertileLandEasy</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWater_C">TwitchFertileWater</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterCave3_C">TwitchFertileWaterCave3</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_TwitchFertileWaterEasy_C">TwitchFertileWaterEasy</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_XenoQueens_C">XenoQueens</sys:String>
    <sys:String x:Key="AB_DinoSpawnEntries_Xenos_C">Xenos</sys:String>
    <sys:String x:Key="SE_DinoSpawnEntries_ChupaCabraSurface_C">ChupaCabraSurface</sys:String>

    <sys:String x:Key="DinoSpawnEntries_City_Park2_C">City_Park2</sys:String>
    <sys:String x:Key="DinoSpawnEntries_City_Trench_C">City_Trench</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityCenter_C">CityCenter</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityCenter_DangerClose_C">CityCenter_DangerClose</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityObelisk_C">CityObelisk</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityTier2_Building_C">CityTier2_Building</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityTier2_Building_DangerClose_C">CityTier2_Building_DangerClose</sys:String>
    <sys:String x:Key="DinoSpawnEntries_CityTier2_Fliers_C">CityTier2_Fliers</sys:String>
    <sys:String x:Key="DinoSpawnEntries_ParkWater_C">ParkWater</sys:String>
    <sys:String x:Key="DinoSpawnEntries_ParkWater2_C">ParkWater2</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_1_C">Wasteland_City_Buffer_1</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_City_Buffer_2_C">Wasteland_City_Buffer_2</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_DesertBuffer_C">Wasteland_DesertBuffer</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_Easy_C">Wasteland_Easy</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_ForbiddenZone_C">Wasteland_ForbiddenZone</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_Hard_C">Wasteland_Hard</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_Medium_C">Wasteland_Medium</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_North_C">Wasteland_North</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_NorthCraterForest_C">Wasteland_NorthCraterForest</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_C">Wasteland_OilFields</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_OilFields_Fliers_C">Wasteland_OilFields_Fliers</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_SnowBuffer_C">Wasteland_SnowBuffer</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_South_C">Wasteland_South</sys:String>
    <sys:String x:Key="DinoSpawnEntries_Wasteland_Sulfur_C">Wasteland_Sulfur</sys:String>
    <sys:String x:Key="DinoSpawnEntriesQuetz_EX_C">Quetz</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_DesertCave_C">DesertCave</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_DesertMountain_C">DesertMountain</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_DesertOasis_C">DesertOasis</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_Forest_C">Forest</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Cave_C">ShallowWater_Cave</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Desert_C">ShallowWater_Desert</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntries_ShallowWater_Ice_C">ShallowWater_Ice</sys:String>
    <sys:String x:Key="Ext_DinoSpawnEntriesSnow_C">Snow</sys:String>
    <sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_1_C">Snow_1</sys:String>
    <sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_Purlovia_C">Snow_Purlovia</sys:String>
    <sys:String x:Key="T_Ext_DinoSpawnEntriesSnow_TEMP">Snow_TEMP</sys:String>
    <!--#endregion-->

    <!--#endregion-->

    <!--#region Supply Crates -->

    <!--#region Supply Crate Class Names -->
    <sys:String x:Key="SupplyCrate_Cave_QualityTier1_C">Cave Loot Crate (Green)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier2_C">Cave Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier3_C">Cave Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier4_C">Cave Loot Crate (Red)</sys:String>
    <sys:String x:Key="SupplyCrate_IceCaveTier1_C">Ice Cave Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_IceCaveTier2_C">Ice Cave Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_IceCaveTier3_C">Ice Cave Loot Crate (Red)</sys:String>
    <sys:String x:Key="SupplyCrate_OceanInstant_C">Deep Sea Loot Crate</sys:String>
    <sys:String x:Key="SupplyCrate_SwampCaveTier1_C">Swamp Cave Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_SwampCaveTier2_C">Swamp Cave Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_SwampCaveTier3_C">Swamp Cave Loot Crate (Red)</sys:String>
    <sys:String x:Key="SupplyCrate_UnderwaterCaveTier1_C">Underwater Cave Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_UnderwaterCaveTier2_C">Underwater Cave Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_UnderwaterCaveTier3_C">Underwater Cave Loot Crate (Red)</sys:String>
    <sys:String x:Key="SupplyCrate_Level03_C">White Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level03_Double_C">White Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level15_C">Green Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level15_Double_C">Green Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level25_C">Blue Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level25_Double_C">Blue Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level35_C">Purple Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level35_Double_C">Purple Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level45_C">Yellow Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level45_Double_C">Yellow Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level60_C">Red Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level60_Double_C">Red Beacon (Double items)</sys:String>
    <sys:String x:Key="ArtifactCrate_1_C">Artifact Container Hunter</sys:String>
    <sys:String x:Key="ArtifactCrate_2_C">Artifact Container Pack</sys:String>
    <sys:String x:Key="ArtifactCrate_3_C">Artifact Container Massive</sys:String>
    <sys:String x:Key="ArtifactCrate_4_C">Artifact Container Devious</sys:String>
    <sys:String x:Key="ArtifactCrate_5_C">Artifact Container Clever</sys:String>
    <sys:String x:Key="ArtifactCrate_6_C">Artifact Container Skylord</sys:String>
    <sys:String x:Key="ArtifactCrate_7_C">Artifact Container Devourer</sys:String>
    <sys:String x:Key="ArtifactCrate_8_C">Artifact Container Immune</sys:String>
    <sys:String x:Key="ArtifactCrate_9_C">Artifact Container Strong</sys:String>
    <sys:String x:Key="ArtifactCrate_10_C">Artifact Container Cunning</sys:String>
    <sys:String x:Key="ArtifactCrate_11_C">Artifact Container Brute</sys:String>

    <sys:String x:Key="SupplyCrate_Cave_QualityTier1_ScorchedEarth_C">Cave Loot Crate 1</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier2_ScorchedEarth_C">Cave Loot Crate 2</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier3_ScorchedEarth_C">Cave Loot Crate 3</sys:String>
    <sys:String x:Key="SupplyCrate_Level03_ScorchedEarth_C">White Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level03_Double_ScorchedEarth_C">White Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level15_ScorchedEarth_C">Green Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level15_Double_ScorchedEarth_C">Green Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level30_ScorchedEarth_C">Blue Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level30_Double_ScorchedEarth_C">Blue Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level45_ScorchedEarth_C">Purple Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level45_Double_ScorchedEarth_C">Purple Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level55_ScorchedEarth_C">Yellow Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level55_Double_ScorchedEarth_C">Yellow Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level70_ScorchedEarth_C">Red Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level70_Double_ScorchedEarth_C">Red Beacon (Double items)</sys:String>
    <sys:String x:Key="ArtifactCrate_SE_C">Artifact Container Destroyer</sys:String>
    <sys:String x:Key="ArtifactCrate_2_SE_C">Artifact Container Gatekeeper</sys:String>
    <sys:String x:Key="ArtifactCrate_3_SE_C">Artifact Container Crag</sys:String>

    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_C">White Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level10_Double_C">White Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_C">Green Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level25_Double_C">Green Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_C">Blue Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level35_Double_C">Blue Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_C">Purple Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level50_Double_C">Purple Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_C">Yellow Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level65_Double_C">Yellow Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_C">Red Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_Aberration_Level80_Double_C">Red Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level35_C">Dungeon Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level50_C">Dungeon Loot Crate (Purple)</sys:String>
    <sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level65_C">Dungeon Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_Dungeon_Aberration_Level80_C">Dungeon Loot Crate (Red)</sys:String>
    <sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_C">Surface Blue Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level35_Aberrant_Surface_double_C">Surface Blue Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_C">Surface Purple Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level50_Aberrant_Surface_Double_C">Surface Purple Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_C">Surface Yellow Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level65_Aberrant_Surface_Double_C">Surface Yellow Beacon (Double items)</sys:String>
    <sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_C">Surface Red Beacon</sys:String>
    <sys:String x:Key="SupplyCrate_Level80_Aberrant_Surface_Double_C">Surface Red Beacon (Double items)</sys:String>
    <sys:String x:Key="ArtifactCrate_AB_C">Artifact Container Depths</sys:String>
    <sys:String x:Key="ArtifactCrate_2_AB_C">Artifact Container Shadows</sys:String>
    <sys:String x:Key="ArtifactCrate_3_AB_C">Artifact Container Stalker</sys:String>
    <sys:String x:Key="ArtifactCrate_4_AB_C">Artifact Container Lost</sys:String>

    <sys:String x:Key="SupplyCrate_Cave_QualityTier1_EX_C">Cave Loot Crate (Blue)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier2_EX_C">Cave Loot Crate (Yellow)</sys:String>
    <sys:String x:Key="SupplyCrate_Cave_QualityTier3_EX_C">Cave Loot Crate (Red)</sys:String>
    <sys:String x:Key="ArtifactCrate_Desert_Kaiju_EX_C">Artifact Container Chaos</sys:String>
    <sys:String x:Key="ArtifactCrate_ForestKaiju_EX_C">Artifact Container Growth</sys:String>
    <sys:String x:Key="ArtifactCrate_IceKaiju_EX_C">Artifact Container Void</sys:String>
    <sys:String x:Key="ArtifactCrate_KingKaiju_Alpha_EX_C">Artifact Container King Titan (Alpha)</sys:String>
    <sys:String x:Key="ArtifactCrate_KingKaiju_Beta_EX_C">Artifact Container King Titan (Beta)</sys:String>
    <sys:String x:Key="ArtifactCrate_KingKaiju_EX_C">Artifact Container King Titan (Gamma)</sys:String>
    <!--#endregion-->

    <!--#endregion-->

    <!--#region Boss Inventories -->
    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_Easy_C">Boss Inventory - Broodmother (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_Medium_C">Boss Inventory - Broodmother (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_Hard_C">Boss Inventory - Broodmother (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_C">Boss Inventory - Megapithecus (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_C">Boss Inventory - Megapithecus (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_C">Boss Inventory - Megapithecus (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_C">Boss Inventory - Dragon (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_C">Boss Inventory - Dragon (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_C">Boss Inventory - Dragon (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_EndBossMinion_C">Boss Inventory - End Boss Minion</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_C">Boss Inventory - Manticore (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_C">Boss Inventory - Manticore (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_C">Boss Inventory - Manticore (Hard)</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_C">Boss Inventory - Broodmother (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Medium_C">Boss Inventory - Broodmother (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossSpider_TheCenter_Hard_C">Boss Inventory - Broodmother (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_C">Boss Inventory - Megapithecus (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Medium_C">Boss Inventory - Megapithecus (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_TheCenter_Hard_C">Boss Inventory - Megapithecus (Hard)</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_Kaiju_C">Boss Inventory - Titan</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_Kaiju_Desert_C">Boss Inventory - Desert Titan</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_Kaiju_Forest_C">Boss Inventory - Forest Titan</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_Kaiju_Ice_C">Boss Inventory - Ice Titan</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_CIBoss_Easy_C">Boss Inventory - Crystal Wyvern Queen (Gamma)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_CIBoss_Medium_C">Boss Inventory - Crystal Wyvern Queen (Beta)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_CIBoss_Hard_C">Boss Inventory - Crystal Wyvern Queen (Alpha)</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Ragnarok_C">Boss Inventory - Dragon (Gamma)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Ragnarok_C">Boss Inventory - Dragon (Beta)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Ragnarok_C">Boss Inventory - Dragon (Alpha)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Ragnarok_C">Boss Inventory - Manticore (Gamma)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Ragnarok_C">Boss Inventory - Manticore (Beta)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Ragnarok_C">Boss Inventory - Manticore (Alpha)</sys:String>

    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Easy_Valguero_C">Boss Inventory - Dragon (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Medium_Valguero_C">Boss Inventory - Dragon (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossDragon_Hard_Valguero_C">Boss Inventory - Dragon (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Easy_Valguero_C">Boss Inventory - Manticore (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Medium_Valguero_C">Boss Inventory - Manticore (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossManticore_Hard_Valguero_C">Boss Inventory - Manticore (Hard)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Easy_Valguero_C">Boss Inventory - Megapithecus (Easy)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Medium_Valguero_C">Boss Inventory - Megapithecus (Medium)</sys:String>
    <sys:String x:Key="DinoDropInventoryComponent_BossGorilla_Hard_Valguero_C">Boss Inventory - Megapithecus (Hard)</sys:String>
    <!--#endregion-->
    
    <!--#endregion-->

    <!--#region Profile Validation -->
    <sys:String x:Key="ProfileValidation_Title">Profile Validation</sys:String>
    <sys:String x:Key="ProfileValidation_WarningLabel">The following validation problems were encountered.\r\n\r\n{validateMessage}\r\n\r\nDo you want to continue with the server start, this could cause problems?</sys:String>

    <sys:String x:Key="ProfileValidation_ServerPort">The server port is outside the valid range ({PortMinimum}-{PortMaximum}).</sys:String>
    <sys:String x:Key="ProfileValidation_ServerPeerPort">The server peer port is outside the valid range ({PortMinimum}-{PortMaximum}).</sys:String>
    <sys:String x:Key="ProfileValidation_QueryPort">The query port is outside the valid range ({PortMinimum}-{PortMaximum}).</sys:String>
    <sys:String x:Key="ProfileValidation_RconPort">The rcon port is outside the valid range ({PortMinimum}-{PortMaximum}).</sys:String>

    <sys:String x:Key="ProfileValidation_MapNameBlank">The map name has not been entered.</sys:String>

    <sys:String x:Key="ProfileValidation_ServerNotDownloaded">Server files have not been downloaded, server folder does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_ServerExeNotDownloaded">Server files have not been downloaded properly, server executable file ({ServerExe}) does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_ServerDifferentApplication">The server files are for a different application.</sys:String>

    <sys:String x:Key="ProfileValidation_MapModNotDownloaded">Map mod has not been downloaded, mod folder does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModFileNotDownloaded">Map mod has not been downloaded properly, mod file does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModInvalid">The map mod is not a valid map mod.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModFileInvalid">Map mod has not been downloaded properly, mod file is invalid.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModNameInvalid">Map mod file does not exist or is invalid.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModNameMismatch">The map name does not match the map mod's map name.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModDifferentApplication">The map mod is for a different application.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModOutdated">The map mod is outdated.</sys:String>
    <sys:String x:Key="ProfileValidation_MapModSteamError">The map mod details could not be retrieved from steam.</sys:String>

    <sys:String x:Key="ProfileValidation_TCModNotDownloaded">Total conversion mod has not been downloaded, mod folder does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModFileNotDownloaded">Total conversion mod has not been downloaded properly, mod file does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModInvalid">The total conversion mod is not a valid total conversion mod.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModFileInvalid">Total conversion mod has not been downloaded properly, mod file is invalid.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModNameInvalid">Total conversion mod file does not exist or is invalid.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModNameMismatch">The map name does not match the total conversion mod's map name.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModDifferentApplication">The total conversion mod is for a different application.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModOutdated">The total conversion mod is outdated.</sys:String>
    <sys:String x:Key="ProfileValidation_TCModSteamError">The total conversion mod details could not be retrieved from steam.</sys:String>

    <sys:String x:Key="ProfileValidation_ModNotDownloaded">Mod {modId} has not been downloaded, mod folder does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_ModFileNotDownloaded">Mod {modId} has not been downloaded properly, mod file does not exist.</sys:String>
    <sys:String x:Key="ProfileValidation_ModDifferentApplication">Mod {modId} is for a different application.</sys:String>
    <sys:String x:Key="ProfileValidation_ModOutdated">Mod {modId} is outdated.</sys:String>
    <sys:String x:Key="ProfileValidation_ModSteamError">Mod {modId} details could not be retrieved from steam.</sys:String>
    <!--#endregion-->

    <!--#region Profile Save -->
    <sys:String x:Key="ProfileSave_Saving">Saving...</sys:String>
    <sys:String x:Key="ProfileSave_CheckingPlayerDinoMaxXP">Checking Player and Dino Max XP...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingDinoInformation">Constructing Dino Information...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingEngramInformation">Constructing Engram Information...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingMapSpawnerInformation">Constructing Map Spawner Information...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingSupplyCrateInformation">Constructing Supply Crate Information...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingStackSizeInformation">Constructing Stack Size Information...</sys:String>
    <sys:String x:Key="ProfileSave_ConstructingPreventTransferInformation">Constructing Prevent Transfer Information...</sys:String>
    <sys:String x:Key="ProfileSave_SavingProfileFile">Saving Profile File...</sys:String>
    <sys:String x:Key="ProfileSave_SavingConfigFiles">Saving Config Files...</sys:String>
    <sys:String x:Key="ProfileSave_SavingLauncherFile">Saving Launcher File...</sys:String>
    <sys:String x:Key="ProfileSave_CheckingWebAlarmFile">Checking Web Alarm File...</sys:String>
    <sys:String x:Key="ProfileSave_CheckingDirectoryPermissions">Checking Directory Permissions...</sys:String>
    <sys:String x:Key="ProfileSave_CheckingScheduledTasks">Checking Scheduled Tasks...</sys:String>
    <!--#endregion-->

    <!--#region Restore Save Files -->
    <sys:String x:Key="RestoreSaveFiles_BackupFileNotFound">Backup file could not be found or does not exist.</sys:String>
    <sys:String x:Key="RestoreSaveFiles_SaveFolderNotFound">The server save folder could not be found or does not exist.\r\n{saveFolder}</sys:String>
    <sys:String x:Key="RestoreSaveFiles_MissingWorldSaveFile">The backup does not contain the world save file.</sys:String>
    <!--#endregion-->

    <!--#region Server Update -->
    <sys:String x:Key="ServerUpdate_Title">Server Update</sys:String>
    <sys:String x:Key="ServerUpdate_WarningLabel">There was a problem while performing the server update. This may leave your server in a incomplete state.\r\n\r\nDo you want to continue with the server start, this could cause problems?</sys:String>
    <!--#endregion-->

    <!--#region Discord Bot -->
    <sys:String x:Key="DiscordBot_ErrorTitle">Discord Bot Error</sys:String>
    <sys:String x:Key="DiscordBot_MissingTokenError">The discord bot requires a valid token so it can log into the discord server.\r\nThis can be set in the global settings.</sys:String>
    <sys:String x:Key="DiscordBot_MissingPrefixError">The discord bot requires a valid prefix.\r\nThis can be set in the global settings.</sys:String>
    <sys:String x:Key="DiscordBot_InvalidPrefixError">The discord bot prefix contains invalid characters. Only letters and numbers are allowed.</sys:String>

    <sys:String x:Key="DiscordBot_CommandNotEnabled">Command '{0}' has not been enabled.</sys:String>
    <sys:String x:Key="DiscordBot_CommandUnknown">Unknown command '{0}'.</sys:String>
    <sys:String x:Key="DiscordBot_CommandRunning">Another command is currently being processed.</sys:String>
    <sys:String x:Key="DiscordBot_CommandRunningProfile">Another command '{0}' is currently running against profile '{1}'.</sys:String>
    <sys:String x:Key="DiscordBot_CommandDisabledProfile">Command '{0}' has been disabled for profile '{1}'.</sys:String>

    <sys:String x:Key="DiscordBot_ProfileMissing">The '{0}' command requires a profile id or alias.</sys:String>
    <sys:String x:Key="DiscordBot_ProfileNotFound">Profile '{0}' was not found or is not associated with the channel.</sys:String>
    <sys:String x:Key="DiscordBot_ProfileMultiples">Multiple profiles with '{0}' were found in the channel, command aborted.</sys:String>
    <sys:String x:Key="DiscordBot_ProfileBadStatus">Profile '{0}' is in a state '{1}' that cannot run this command.</sys:String>
    <sys:String x:Key="DiscordBot_ProfileUpdating">Profile '{0}' is currently being updated.</sys:String>

    <sys:String x:Key="DiscordBot_InfoFailed">Call to server '{0}' failed.</sys:String>
    <sys:String x:Key="DiscordBot_BackupRequested">A backup request for server '{0}' has been sent.</sys:String>
    <sys:String x:Key="DiscordBot_RestartRequested">A restart request for server '{0}' has been sent.</sys:String>
    <sys:String x:Key="DiscordBot_ShutdownRequested">A shutdown request for server '{0}' has been sent.</sys:String>
    <sys:String x:Key="DiscordBot_StartRequested">A start request for server '{0}' has been sent.</sys:String>
    <sys:String x:Key="DiscordBot_StopRequested">A stop request for server '{0}' has been sent.</sys:String>
    <sys:String x:Key="DiscordBot_UpdateRequested">An update request for server '{0}' has been sent.</sys:String>

    <sys:String x:Key="DiscordBot_CountLabel">Count:</sys:String>
    <sys:String x:Key="DiscordBot_MapLabel">Map:</sys:String>
    <!--#endregion-->

</Globalization:GlobalizationResourceDictionary>