Files
wgpu-renderer/Shaders/Triangle.wgsl
2022-03-31 19:52:27 -03:00

29 lines
568 B
WebGPU Shading Language

// Vertex
struct VertexInput {
[[location(0)]] position: vec3<f32>;
[[location(1)]] color: vec3<f32>;
};
struct VertexOutput {
[[builtin(position)]] clip_position: vec4<f32>;
[[location(0)]] color: vec3<f32>;
};
[[stage(vertex)]]
fn vs_main(
model: VertexInput,
) -> VertexOutput {
var out: VertexOutput;
out.color = model.color;
out.clip_position = vec4<f32>(model.position, 1.0);
return out;
}
// Fragment
[[stage(fragment)]]
fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
return vec4<f32>(in.color, 1.0);
}