Files
wgpu-renderer/Source/Shader/ShaderStage.rs
2021-11-09 21:07:16 -03:00

18 lines
490 B
Rust

use serde::{Deserialize, Serialize};
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
pub enum ShaderStage {
/// Handles the processing of individual vertices
Vertex = 0,
/// Process a fragment generated by the rasterization into a set of colors and a single depth value.
Fragment = 1,
/// Used entirely for computing arbitrary information
Compute = 2,
/// Multi-stage shader, used with wgsl sources.
Multiple = 3,
}