Files
wgpu-renderer/Source/Camera/Camera.rs
2021-11-08 12:17:40 -03:00

21 lines
559 B
Rust

use super::OPENGL_TO_WGPU_MATRIX;
pub struct Camera {
pub eye: cgmath::Point3<f32>,
pub target: cgmath::Point3<f32>,
pub up: cgmath::Vector3<f32>,
pub aspect: f32,
pub fovy: f32,
pub znear: f32,
pub zfar: f32,
}
impl Camera {
pub fn BuildViewProjectionMatrix(&self) -> cgmath::Matrix4<f32> {
let view = cgmath::Matrix4::look_at_rh(self.eye, self.target, self.up);
let proj = cgmath::perspective(cgmath::Deg(self.fovy), self.aspect, self.znear, self.zfar);
OPENGL_TO_WGPU_MATRIX * proj * view
}
}