Files
wgpu-renderer/Examples/Triangle.rs
2022-04-02 18:01:13 -03:00

178 lines
5.5 KiB
Rust

#![allow(non_snake_case)]
#![allow(unused_variables)]
use anyhow::Result;
use bytemuck::{Pod, Zeroable};
use std::time::Duration;
use winit::event::*;
use Graphics::Render::*;
use Graphics::Shader::*;
use Graphics::{Runtime, State};
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct TriangleVertex {
position: [f32; 3],
color: [f32; 3],
}
impl Vertex for TriangleVertex {
fn GetLayout() -> VertexBufferLayout {
VertexBufferLayout {
label: "Triangle".into(),
stride: std::mem::size_of::<TriangleVertex>(),
step_mode: StepMode::Vertex,
attributes: vec![
VertexAttribute {
label: "Position".into(),
format: VertexFormat::Float32x3,
offset: 0,
shader_location: 0,
},
VertexAttribute {
label: "Color".into(),
format: VertexFormat::Float32x3,
offset: std::mem::size_of::<[f32; 3]>(),
shader_location: 1,
},
],
}
}
}
#[rustfmt::skip]
const VERTICES: &[TriangleVertex] = &[
TriangleVertex { position: [0.0, 0.5, 0.0], color: [1.0, 0.0, 0.0] },
TriangleVertex { position: [-0.5, -0.5, 0.0], color: [0.0, 1.0, 0.0] },
TriangleVertex { position: [0.5, -0.5, 0.0], color: [0.0, 0.0, 1.0] },
];
#[rustfmt::skip]
const INDICES: &[u16] = &[
0, 1, 2,
];
struct Triangle {
render_pipeline: wgpu::RenderPipeline,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
num_indices: u32,
}
impl State for Triangle {
fn Init(renderer: &Renderer) -> Result<Self> {
// Shader
let shader = Shader::FromWgsl(include_str!("../Shaders/Triangle.wgsl"));
let shader_module = renderer.SubmitShader(&shader);
// Pipeline
let render_pipeline_layout =
renderer
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("RENDER_PIPELINE_LAYOUT"),
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let render_pipeline = {
let mut layout = TriangleVertex::GetLayout();
let attributes = layout
.attributes
.drain(..)
.map(|x| x.into())
.collect::<Vec<_>>();
let wgpu_layout = wgpu::VertexBufferLayout {
array_stride: layout.stride as wgpu::BufferAddress,
step_mode: layout.step_mode.into(),
attributes: attributes.as_ref(),
};
renderer
.device
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("RENDER_PIPELINE"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader_module,
entry_point: "vs_main",
buffers: &[wgpu_layout],
},
fragment: Some(wgpu::FragmentState {
module: &shader_module,
entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format: renderer.config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
})
};
let vertex_buffer = renderer.SubmitVertexBuffer(&VertexBuffer {
label: "Vertex Buffer".into(),
content: bytemuck::cast_slice(VERTICES).to_vec(),
});
let index_buffer = renderer.SubmitIndexBuffer(&IndexBuffer {
label: "Index Buffer".into(),
content: bytemuck::cast_slice(INDICES).to_vec(),
});
let num_indices = INDICES.len() as u32;
Ok(Self {
render_pipeline,
vertex_buffer,
index_buffer,
num_indices,
})
}
fn Input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool {
false
}
fn Update(&mut self, renderer: &Renderer, delta: Duration) {}
fn Resize(&mut self, renderer: &Renderer) {}
fn Draw(&mut self, renderer: &mut Renderer) -> Result<(), wgpu::SurfaceError> {
renderer
.Draw(
&self.render_pipeline,
&self.vertex_buffer,
&self.index_buffer,
self.num_indices,
)
.unwrap();
Ok(())
}
}
fn main() -> Result<()> {
Runtime::Execute::<Triangle>()
}