mirror of
https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-15 05:14:20 +00:00
178 lines
5.5 KiB
Rust
178 lines
5.5 KiB
Rust
#![allow(non_snake_case)]
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#![allow(unused_variables)]
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use anyhow::Result;
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use bytemuck::{Pod, Zeroable};
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use std::time::Duration;
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use winit::event::*;
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use Graphics::Render::*;
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use Graphics::Shader::*;
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use Graphics::{Runtime, State};
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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struct TriangleVertex {
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position: [f32; 3],
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color: [f32; 3],
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}
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impl Vertex for TriangleVertex {
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fn GetLayout() -> VertexBufferLayout {
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VertexBufferLayout {
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label: "Triangle".into(),
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stride: std::mem::size_of::<TriangleVertex>(),
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step_mode: StepMode::Vertex,
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attributes: vec![
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VertexAttribute {
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label: "Position".into(),
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format: VertexFormat::Float32x3,
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offset: 0,
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shader_location: 0,
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},
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VertexAttribute {
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label: "Color".into(),
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format: VertexFormat::Float32x3,
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offset: std::mem::size_of::<[f32; 3]>(),
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shader_location: 1,
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},
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],
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}
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}
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}
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#[rustfmt::skip]
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const VERTICES: &[TriangleVertex] = &[
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TriangleVertex { position: [0.0, 0.5, 0.0], color: [1.0, 0.0, 0.0] },
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TriangleVertex { position: [-0.5, -0.5, 0.0], color: [0.0, 1.0, 0.0] },
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TriangleVertex { position: [0.5, -0.5, 0.0], color: [0.0, 0.0, 1.0] },
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];
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#[rustfmt::skip]
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const INDICES: &[u16] = &[
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0, 1, 2,
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];
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struct Triangle {
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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}
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impl State for Triangle {
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fn Init(renderer: &Renderer) -> Result<Self> {
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// Shader
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let shader = Shader::FromWgsl(include_str!("../Shaders/Triangle.wgsl"));
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let shader_module = renderer.SubmitShader(&shader);
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// Pipeline
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let render_pipeline_layout =
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renderer
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.device
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.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("RENDER_PIPELINE_LAYOUT"),
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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});
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let render_pipeline = {
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let mut layout = TriangleVertex::GetLayout();
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let attributes = layout
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.attributes
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.drain(..)
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.map(|x| x.into())
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.collect::<Vec<_>>();
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let wgpu_layout = wgpu::VertexBufferLayout {
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array_stride: layout.stride as wgpu::BufferAddress,
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step_mode: layout.step_mode.into(),
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attributes: attributes.as_ref(),
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};
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renderer
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.device
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.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("RENDER_PIPELINE"),
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader_module,
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entry_point: "vs_main",
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buffers: &[wgpu_layout],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader_module,
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entry_point: "fs_main",
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targets: &[wgpu::ColorTargetState {
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format: renderer.config.format,
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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})
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};
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let vertex_buffer = renderer.SubmitVertexBuffer(&VertexBuffer {
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label: "Vertex Buffer".into(),
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content: bytemuck::cast_slice(VERTICES).to_vec(),
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});
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let index_buffer = renderer.SubmitIndexBuffer(&IndexBuffer {
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label: "Index Buffer".into(),
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content: bytemuck::cast_slice(INDICES).to_vec(),
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});
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let num_indices = INDICES.len() as u32;
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Ok(Self {
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render_pipeline,
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vertex_buffer,
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index_buffer,
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num_indices,
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})
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}
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fn Input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool {
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false
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}
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fn Update(&mut self, renderer: &Renderer, delta: Duration) {}
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fn Resize(&mut self, renderer: &Renderer) {}
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fn Draw(&mut self, renderer: &mut Renderer) -> Result<(), wgpu::SurfaceError> {
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renderer
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.Draw(
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&self.render_pipeline,
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&self.vertex_buffer,
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&self.index_buffer,
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self.num_indices,
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)
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.unwrap();
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Ok(())
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}
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}
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fn main() -> Result<()> {
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Runtime::Execute::<Triangle>()
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}
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