use super::{StepMode, VertexAttribute}; use serde::{Deserialize, Serialize}; use std::borrow::Cow; #[derive(Clone, Debug, Eq, PartialEq, Default, Serialize, Deserialize)] pub struct VertexBufferLayout { pub label: Cow<'static, str>, pub stride: usize, pub step_mode: StepMode, pub attributes: Vec, }