use super::VertexFormat; use serde::{Deserialize, Serialize}; use std::borrow::Cow; #[derive(Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)] pub struct VertexAttribute { pub label: Cow<'static, str>, pub format: VertexFormat, pub offset: usize, pub shader_location: u32, } impl From for wgpu::VertexAttribute { fn from(attr: VertexAttribute) -> Self { wgpu::VertexAttribute { offset: attr.offset as wgpu::BufferAddress, shader_location: attr.shader_location, format: attr.format.into(), } } }