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https://github.com/guilhermewerner/wgpu-renderer
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Initial pipeline abstraction
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35
Source/Render/Pipeline/PrimitiveTopology.rs
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35
Source/Render/Pipeline/PrimitiveTopology.rs
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use serde::{Deserialize, Serialize};
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/// Primitive type the input mesh is composed of.
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
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pub enum PrimitiveTopology {
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/// Vertex data is a list of points. Each vertex is a new point.
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PointList = 0,
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/// Vertex data is a list of lines. Each pair of vertices composes a new line.
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///
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/// Vertices `0 1 2 3` create two lines `0 1` and `2 3`
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LineList = 1,
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/// Vertex data is a strip of lines. Each set of two adjacent vertices form a line.
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///
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/// Vertices `0 1 2 3` create three lines `0 1`, `1 2`, and `2 3`.
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LineStrip = 2,
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/// Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.
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///
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/// Vertices `0 1 2 3 4 5` create two triangles `0 1 2` and `3 4 5`
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TriangleList = 3,
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/// Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.
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///
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/// Vertices `0 1 2 3 4 5` creates four triangles `0 1 2`, `2 1 3`, `2 3 4`, and `4 3 5`
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TriangleStrip = 4,
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}
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impl Default for PrimitiveTopology {
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fn default() -> Self {
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PrimitiveTopology::TriangleList
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}
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}
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